Destroy The Godmodder: Renewal (Hole In The Ground)

[AG]
Charge Bank: 10

16/20 A gift for my new allies
12/20 A gift for number zero (+1 from EternalStruggle, +4 from DCCCV)

+2 @DCCCV

Sir Barksalot (Shortened to Bark)
[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 25,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)

Finishing cutting the last strap holding the Terror Troll's armor on his body, The Blue Knight, now on the Troll's right shoulder, takes a moment to reevaluate the battlefield.
I attempt to cancel the troll's regeneration abilities (because let's face it, all trolls regenerate) using acid. I create a bullet-shaped glass full of acid, then shrink it down temporarily to fit into my Multicannon. I then fire a low-power shot straight into the troll's mouth, where the troll naturally swallows it.

(@Crusher48) Noticing one of his allies take aim waiting to shoot into the Troll's currently closed mouth the Knight climbs onto the Troll's face, pries it's mouth open and then lodges his claymore between the Troll's upper and lower rows of teeth in order to keep the Troll's mouth open. The Terror Troll reflexively responds by moving his massive tongue to dislodge blade. The Knight, now unarmed, decides that his best course of action is to jump into the Terror Troll's mouth, grab it's tongue with one hand and then repeatedly punch it with his other in order for his ally to have enough time to make the now clear shot.

Barksalot on the other hand, now satisfied with the appearance of the Troll's ring toe, moves on to the middle toe of the Troll's right foot.
 
Got +2 total

Epsilon: 19/20
Zeta: 18/20

+1 to MrMirrorMan, +1 to Joebob

I waste all my actions anyway... so... I spend this action just... looking around. The location seems important, so where actually are we? I know we passed some coasts, but what's around us now, what's in the distance, and what did we come from?

Nooothing. The nest takes automatic minicrits, and whack it a bunch to get the artifacts out.

---------------------

((I spent way too long playing Uno, so... I'll do some more character stuff next turn, I guess.))
 
3/20 communism
2/10 in the soviet union
+1 mirror +1 talist.
I walk over to sir barksalot, as I have a... dislike... of dogs, and kick the dog in that generic "thou art evil" trope thing. then, when a mob rises against me, I tell them that they have been fooled. I did not attack an innocent! no, no. what happened was unreliable elements being subjected to an alternative justice process. the mob, not having the slightest what it means, leave.... and accidentally tramping the dog. oops. well, dogs are not liked much be so barksalot is dog so am not like.
 
[PG]

I stab the Demon Hoard with the Holy scepter of the pope.

Purity 47,000/100,000 HP: Bringer of Purity: Has water coming from her back.
4/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 42,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
4/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

13/20 War +1 from JOE
12/20 Corruption +1 from Talist
+1 JOE +1 Talist
 
Apologies, there will not be an update today. I've been feeling REALLY awful the past couple of days, and I need a little time to recouperate.
/GMnull
 
I suddenly wake up lord knows how many updates back, having not realized I had gone to sleep. I look around, seeing nothing but the shadows of the past.

What happened here?
Why is everything in sepia tones?


Before I can do much deduction, the vision collapses into a small object that looks at first glance like a bookmark attached to a long piece of string, leaving the old column chamber empty save for myself and it.
I take a look at the string from which the bookmark hangs. It consists of many small threads wrapped around a larger central one, with outer threads converging or fraying off and being remade in places; one piece seems to have frayed off right around where I am looking at it. I figure this might have had something to do with my apparent stasis.
Using the frayed end as a reference, I look at what I can only assume is "down" the string. The string itself seems to wrap around a few times before eventually continuing out of the castle, with bookmarks strung all the way.
I figure that I might as well figure out what's been going on since I left, so, rather than take the straight path out, I decide to run a hand over the length of the string, with each bookmark my hand touches triggering another vision into the past. Not the most efficient way of catching up to the party, but a decent way of catching up on the plot.

(And no, this won't actually mean anything of substance unless I use charges for it later.)

6/10 (Don't) Crash and Burn
9/10 Something else
(EDIT: During my catching up, I looked at my charges, and these are where they would be now, discounting any potential +'s during the time I was gone, which I figure I might as well forego)
 
Last edited:
I will not Forget: 14/20
I will not Forgive: 10/20
+2 @Moniker

Emerald feels his willpower begin to drain, even through the protective mental shield of rage, and glances at Yufeso, deciding it's time to put it away. He'll get it back later, when he's ready. A rift opens before him, and he grabs his lamp back, putting away the odd blade. He slams the lamps base into the ground nearby Inscruta heavily, and it lights up with an intense light, interfering with the light based technology of Inscruta's hologram
 
Before you ask, yes. I wrote all of this. The spacing between some things is wonky and it might seem like a terrible rip-off, but I assure you, I wrote all of this. If somehow the Avatar is low enough for me to be able to kill him and then some more, apply said damage to the strongest PG.
Oh, and a quick message to Just - Don't mess with Joe, or any of my friends really, when you're OOC. This is what happens. : )

Have you ever heard about the famous Avatar of Val'Elzathor?

The Avatar of Val'Elzathor actually came from West Val'Elzathor, the western part of a giant and old city full of Avatars. First let us establish some things about Val'Elzathor and everything about it. Avatars are feline creatures, cold-blooded at that, who enjoy teasing and bullying each other. Val'Elzathor was divided into several sub-sections, Aer, Teali, Levelem and Feah. The sub-sections were divided into even smaller towns, each one different from the other. If a town was, for example, called Puleanies, it wouldn't just be called that, it would be called Pulanies'Teali, because it's a town in the sub-section of Teali. Val'Elzathor did not have a lot of advanced technology, but one thing it had were cars, albeit they were made out of a rotting material that would go bad over time. Nobody knew why the car industry wouldn't fix this, but for the time being every car had to be checked every single month to certify that it was indeed fresh and not rotten, usually a sticker would be placed next to the license plate to signify that. Enough of all of that, let's dig into the juicy details. This Avatar's name, however, was Mary. Yes, a male Avatar named Mary, the laughingstock of all of his sub-section, Feah, he was shamed time and time again simply for his feminine name. Some suggested Mary to change his name, which would cause a tear to roll down his cheeks. As you probably don't know, Val'Elzathor has a distinct rule which only allows Avatars to change their names if their Avatarians, the Avatar counterpart of parents, agree to it. Mary's Avatarians died in a terrible fire when he was only a kid and he was on his own since then. Most of Mary's time was spent on a playground which reminded him of the fun times he had as a kid. Burgling money from rich Avatars, stealing handkerchiefs and sometimes even relatively large fruits, Mary's life was not exactly the best. His passion was basketball, which differed slightly from our version - this version had a ball which had to be thrown into a literal basket - but that doesn't matter. Mary was great at basketball. It was the only thing that could make his little broken heart happy. He used to play it on that old playground, beating everyone again and again... up until he went against the Black Roses, a gang of thugs who challenged Mary to a tournament. If Mary were to lose, he would be exiled away from his home town and he had to never come back, ever. They called it the Last Tournament of Feelohdael, Mary's home-town and where the tournament took place. As you might have realized, it was quite challenging for Mary to beat the Black Roses as it was an 8 vs 1 tournament, but Mary accepted anyway. His conditions were that if he actually win, the gang had to stop terrorizing the poor citizens of Val'Elzathor.

Unfortunately, this was a battle Mary could not win. The Black Roses cheated time and time again and bribed the game's judge to keep his mouth shut. In Val'Elzathor, deals like these are official and there was nothing Mary could do but beg and cry in front of the court. The government finally found some people suitable to be Mary's guardians - they lived in a place just outside of Feah, they were the family of Mary's Avatarian's sibling and happy to accept him. The official governor of Val'Elzathor, which was a matriarchy, was slightly frightened that Mary would commit suicide or become depressed after being exiled from his home-town, but she still stayed strong. The Black Roses, upon hearing the news, felt a bit bad, but they still stayed strong. Mary was ready to begin life anew, so he set off to the new town. At least he had his old mp3 player that his Avatarians gave him to listen to. It was a perilous journey, on the Perilous Peak of the Horrid Hills, across the Sickly Swamp, through the Vile Valley, it took weeks, months even. See, the towns of Val'Elzathor's sub-sections were all different, divided into classes. Mary's original home-town was Class 3, which was the worst, and this new town was Class 1, which brought a smile to Mary's face as he was arriving to his new town of residence. He stopped for a second when he reached a bench in the middle of nowhere and wondered why it was there in the first place, but decided to sit down and rest for a second. It was going to take him several months more until he gets to the new town but he was hopeful. However, to his surprise, an old man sprang up from under the bench and introduced himself as Zaraonn. Zaraonn was an inventor, a rebel, an outcast, just like Mary. His favorite drink was an orange sort of fizzy liquid which he always kept in a jug. He decided to share some with the thirsty Mary who drank it out of an oblong glass. It tasted really good and Mary realized that he could trust Zaraonn and told him his story. Zaraonn gasped and whispered to Mary that he has the perfect invention...

He grabbed a pair of wings and a helmet from under the bench, ignoring Mary's question of "wait, how did that even get there in the first place?", and gave it to Mary. He said it was a "plane", a machine used for flying. Mary equipped it, thanked Zaraonn and took off. Legends tell that Zaraonn was a deity who descended down on Earth to help Mary in his times of need, others say he was just a crazy old man who happened to have the right invention. Nevertheless, this was all Mary needed, a morale boost and something to get him to his destination faster. He soared through the skies, through the clouds, into the stars. His life was about to change. He was going to arrive to the city of Churchbell, yes, I know, an odd name, or "Bell" as its citizens called it. However, the government officials noticed that Mary was using illegal technology and were out to get him. It seems Mary was still as unlucky as he was prior, but in this very moment, he felt joy, he felt he was finally free, he felt he could even see his Avatarians. As he landed to the city, he immediately realized that they were going to arrest him. The generals were clad in Draconian Armor, wielded Xeroth Lances and had badges all around them. Mary had to run, and he had to run quickly, so he dismantled the machine Zaraonn gave him and decided to run as quickly as he could. He approached a car just outside of where he landed and asked it to drive as quickly as he could to his address. Apparently there were "wanted" posters for Mary all around the town and the man told Mary he didn't want to get arrested so he was going to throw a die - if it landed on 1, he was going to drive Mary to his home, but if it fell on anything other than 1, he was going to turn Mary in. The man grabbed a die out of a compartment behind the mirror, he told Mary he loved dice and carried them around everywhere. This time, however, his luck finally acted up. The die landed on 1. The driver allowed Mary to enter and drove to his house.

Once he arrived, however, the entire story took a shocking twist. He entered the house and saw that the government officials were standing there. It turns out they weren't out to arrest him, but instead out to bring him to his house! His new guardians explained a lot of things to him, Mary almost fainted from the hidden truth. It turns out he was actually the son of the Matriarch and the next heir to the throne. A tear rolled down his cheek. His Avatarians never died. He was actually stolen from them when he was two years old by an evil man who lied to him that his parents burned in a fire, and he was too small to remember his Avatarians' faces. He was happy. Very happy. It turns out all his misfortune was a ruse in a way, and now all the truth had been revealed to him. Zaraonn shed a single tear, by which I mean, I shed a single tear. Yes, that's right. Zaraonn wrote this entire story. And it was true. Start to finish. All of Val'Elzathor rejoiced as the heir finally returned, and the heir rejoiced too. He was so happy, in fact, that he could sing a song. So he sang a song.

Now this is a story all about how

My life got flipped-turned upside down

And I'd like to take a minute

Just sit right there

I'll tell you how I became the prince of a town called Bell'Aer.


In west Feelohdael'Feah born and raised

On the playground was where I spent most of my days

Chillin' out maxin' relaxin' all cool

And all shooting some b-ball outside of the school

When a couple of guys who were up to no good

Started making trouble in my neighborhood

I got in one little fight and my mom got scared

She said, "You're movin' with your auntie and uncle in Bell'Aer."


I begged and pleaded with her day after day

But she packed my suitcase and sent me on my way

She gave me a kiss and then she gave me my ticket.

I put my Walkman on and said, "I might as well kick it."


First class, yo, this is bad

Drinking orange juice out of a champagne glass.

Is this what the people of Bell'Aer living like?

Hmm, this might be alright.


But wait I hear they're prissy, bourgeois, all that

Is this the type of place that they just send this cool cat?

I don't think so

I'll see when I get there

I hope they're prepared for the prince of Bell'Aer


Well, the plane landed and when I came out

There was a dude who looked like a cop standing there with my name out

I ain't trying to get arrested yet

I just got here

I sprang with the quickness like lightning, disappeared


I whistled for a cab and when it came near

The license plate said "Fresh" and it had dice in the mirror

If anything I could say that this cab was rare

But I thought, "Nah, forget it."

– "Yo, home to Bell'Aer."


I pulled up to the house about 7 or 8

And I yelled to the cabbie, "Yo home smell ya later."

I looked at my kingdom

I was finally there

To sit on my throne as the Prince of Bell'Aer



4/20 - Nihilism
4/20 - Annihilism

+1 to @fakerssundery +1 to @ThatOtherGuy
 
Last edited:
Update 31: Don't Feed The Troll pt 3
19/20 JOE
19/20 bob +1 from mrmirrorman
heh. hehehehehehHAHAHAHAHE....
if talist posts and +'s this round...
20/20 JOE +1 mirror
20/20 bob +1 talist
20/20 new charge (+10 contest, +9 3d post)
new: 2/20 communism +1 3dthingplusten
new: 1/10 in the soviet union
public static ();
if (Piono_rebalance)= False print ("i summon the terror mimics.");
Print ("hello world. here are the terror mimics. I was going to make them all terrors that existed before but then i decide to make one of them a rock, and well, here we are. they are each separate entitys.:);
delay (10);
print("Terror Mimics
Troll 60,000/60,000 hp x1 30,000 or so ATK
rock 2/2 10-style HP 50,000/50,000 shield HP
cake 1/1 HP turns alive: 1. 1/3 bottomkek
troll has no gimics.
rock has one passive: you need shielding! - at the end of the turn, remaining shield HP heals damage any terror mimic took from attacks that turn, preventing/undoing death. shield applys to the rock first tho.
terror cake has the most stuff. passive: i
definitely need shielding! - damage aimed at the terror cake has a 90% chance to hit another terror mimic instead.
special: bottomkek- create a terror bottomcake. it has topeke as a special, which makes a terror topkeac. however, they are both weaker then the terror cake, each healing only 7,500 with eat my crumbs, and having only a 75% shield rate.
active: eat my crumbs. - heal a target for 10,000 HP +500 per turn alive.");


If "Piono_rebalance" =True print ("well, I gotta write this stuff down, i'll be back.");
delay (10);
print ("will behere when done.
200,000/200,000 HP the house [the first 20c, gets the SMASH bonus applied to passive.]
corrupt durability - does not take crits from attacks.
unknown monsters 10/10 hp 2 atk x9,000 (gains 500 members per round)
passive: monsters- 80% chance for attacks on them to strike the house instead. [the second 20 c]
active: we live here- can give up their action to heal the house by 75% of their attack.
Monster core 50,000/50,000 HP 1/3 monsterous
active: summon monster. creates 1,000 monsters with a 25% chance and 2,000 with a 75% chance.
monsterous: summon 3,000 more monsters the first time, then 5,000 the second time onwards.
passive:monster core- 90% defended-by-house rate. [third 20C.]
");

delay (200);
display_img " ";
print ("this is the terror troll art. if the terror mimics came, it is a picture of the terror_mimic[troll]. if the house of monsters came. that house hiding the terror troll's left foot is what I summoned and the rest is like unimportant and stuff.");
+1 mirror +1 talist
inscrutus has been ordered. I walk over to the quantum menace. it is strange, and I have an opportunity to finish it off now. so, lets.
I grab the menace, before tossing it up into the sky. life energy, and blood energy, types which empower healing, surge through my blade, and I leap, slashing at the menace. being ambiguously shaped, it takes no damage, but is healed by the energy in its general proximity. I warp back slightly, before recounting the meaning of quantum.
quantum comes from the word "quanta", which means a discreet quantity.
as such, I can use quanta magic to discover whether I will, for example, deal a discreet amount (1) of heals to the menace once, twice, three, or even four times.
the knowledge of its origins makes the quantum menace healthier, and thus closer to dead. as I wait for it to wither, I decide to tell it a joke about other menaces.
once, there where the disciples of plato, who loudly and confidently announced that the best definition of man is a featherless biped.
hearing this, one of their critics plucked a chicken clean, took it before them, and said "this is platos man!"

the disciples of plato saw this, and realised the error of their ways. they quickly released an amendment to ensure nobody made their mistake themself.
more specifically, they amended "featherless biped without a beak."
the quantum menace starts laughing about halfway through the joke, and as we all know, laughter is good for your health, so that, too, heals the menace. in case your wondering, the menace in the joke are plato's disciples.
pebbletopia dop, kinda rushed so no summery.
Your summons do not go through just yet, as we didn't finish the rebalancing yet, even though that was not your fault.
This does not block your charges or hold up your charge slots, this is just me saying that we need to finish doing the rebalancing.

Also, you're going to have to be more creative than that to get a sizeable boost out of your artwork. It's gotta be relevant or you'll get pinged for obvious fillertech.

You heal up the quantum menace by 3 hit points, bringing it extremely close to death.

6/20 The Wall
2/10 The Standard

+1 to @DCCCV and @I just write (Tag me if you give me +1s.)

The Cloaker continues his beatdown on Pruity (hue).
The Duelist blade rushes the Terror Troll.

Redstone conjures a 1.0 Cal and fires at the Terror Troll.
You fire a big gun at the Terror Troll. It takes 10000 damage.

[PG]

I pull Purity back to her feet, brushing off dirt, before responding. "Apologies sir, but I am currently in a temporary contract with them, for until the Demon Hoard dies, and one of the conditions is that I heal them. I am a man of my word, and with the contract in place, I will keep my word. Though since the Demon Hoard is almost dead, I won't have to heal them anymore, as they will most likely be fine on their own at that point. I do apologies for not informing you of this contract, but I was a bit rushed." I then have Peace use Peace Gift on the Purity, and Purity uses Purify on Peace.

Purity 47,000/100,000 HP: Bringer of Purity: Has water coming from her back.
4/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 42,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
4/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

11/20 War +2 from JOE
10/20 Corruption +1 from Talist
+1 JOE +1 Talist
You lift Purity up to their feet. The Cloaker gives you the finger.

Hmph, I really don't approve of teaming up with these interlopers, especially for something so small as a single demon horde.

(19} 19/20 getting down to business

(19} 19/20 defeating 'Huns'

+2 @TrickleJest, because the Godmodder refused my token of friendship, and that makes me sad.
welp. you know what they say about sadness, and how to cure it:
drink.
a lot.
unfortunately, the lack of alcohol... here (wherever *here* is, its not very clear on that) kinda tosses a monkey wrench (made of monkeys, of course) into the works (also made of monkeys). at this point I'm willing to bet the alcohol is made of monkeys too.
'but wait' you say, 'didnt you just finish saying how there was no alcohol?! what even is this pile of dog sh[!!]?!'
but of course, the literal monkey wrench that landed in the literal monkey works entirely destroyed said monkey works. the poor descendants-of-monkeys from the far-off planet Sol III crash-land on the battlefield. their ship's cargo (full of random, assimilated alien technology and antique alcohol) is miraculously unharmed, though the same can not be said for the monkeys.
I quickly loot the antiques and drink to my hearts content, until eventually my non-existent liver finally quits on me. deciding that I probably need a new one (after having gone through all the paper work with my former liver), I tear one out from the terror troll and, using bizarre and completely inexplicable alien biology, just kinda shove it into myself. it functions perfectly. my horribly damaged liver is then shoved into the terror troll, who doesn't take the whole 'forced transplant' thing very well. the pain is so terrible, in fact, that he decides to suddenly, spontaneously explode with the force of two atomic bombs.
yeah, just two.

I then punch his corpse.
Emergency liver transplant. The terror troll explodes for 20000 damage.

[AG]
Charge Bank: 10

15/20 A gift for my new allies
6/20 A gift for number zero

+1 @Enerald_Mann
+1 @EternalStruggle


Sir Barksalot (Shortened to Bark)
[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 25,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)

Next the Blue Knight removes his claymore from the Terror Troll's shoulder and then uses it cut off the key points that hold the Troll's new makeshift armour together, lightly cutting into the Troll's skin in the process. Meanwhile Barksalot, having thoroughly mangled the Troll's pinky toe, jumps up on Troll's right foot and begins gnawing on his ring toe.
Unfortunately, the Terror Troll is not wearing any armor, it merely has a very stony hide that makes it quite strong. You still dole out a solid 17000 damage to it though.

I burn the Terror Troll with my Terror Torch, the torch is actually Terror Tiki. I got the Terror Torch from my Terror Table, in my Terror Tent. Yes, a table in a tent. Don't question my Terror Techniques. What you can question, though, is the Terror Troll's existence.

:----------------------------:

3/20 - Nihilism
3/20 - Annihilism

+1 to @fakerssundery +1 to @ThatOtherGuy
Everything is terrifying now. Thanks trickle.
15000 damage to the Terror Troll.

"Well." The Daemonette said, looking down at her bloodstained body. "Having dry clothes didn't last very long." The Assassin stayed silent. Visibly no worse for wear, the barrage of bullets had in truth taken their toll, and her Nanofield was running dangerously low, despite her dodging attempts with her teleporter and multiple uses of the Resonance Reflector. This was a serious problem. In fairness, she doubted any Assassin could hope to avoid that barrage. Perhaps the (in)famous Asha could accomplish such a feat? Still, theorycrafting was no use right now.

"We have a bargain to uphold." The being of the Warp notes.

Understanding her meaning, the alien sets off with ally in tow, and they fall upon the Demonic Horde in a display of fury and skill. Wielding blades of light and silver respectively, they carve a bloody swathe through the foes, rending apart a part of the remaining members of the horde with notable efficiency, leaving deep gashes on multiple foes while being able to kill outright some members. A bloody dance of death, so swift in their own ways are the pair that they seem to switch places often, and not a single hit can be landed, every attempt simply having the offending arm or even head taken clean off by laser dagger or sacrificial knife. The demons resist as best they are able, but the fact is that they are no match for their foes in this instance. Due to the sheer size of their group, they can simply absorb the casualties with relative ease, but the fact remains that by the end of the devastation laid upon them by the two elite warriors, they are noticeably weaker than before, and this is another step along the path to their total destruction. Mostly satisfied by this action, the Komato finishes things off by opening fire with her Plasma Cannons, dealing a little more damage to cap things off.

"Serves you right for being the inferior type of demons." The Daemonette says.


Charges:
Alpha Strike: 14/20.
Gunnership: 9/20

+1 @I just write
+1 @The Blue Knight

Entity Orders:
Assassin targets the Terror Troll.
Daemonette heals the Assassin.
Insult to injury m8, that's just cruel. 16000 damage to the demon horde.

I will not Forget: 13/20
I will not Forgive: 9/20
+2 @DCCCV

Emerald, still being incredibly angery at JOEbob and his entities in general, screams loudly in rage and punts Inscruta's projector in rage, before analyzing its approximate velocity, and teleporting into midair just in time to hit it like a baseball with Yufeso's edge. This goes about as well as one would expect, given an object at high velocity meeting an object with a sharp edge

Lon'Qu does whatever he feels like.
Never underestimate the power of ANGERY.
32000 autocritted damage to Inscrutus.

19/20
1/10

+2 @DCCCV

I'm... I'm not ready for the monikerbots to die yet! I'M NOT READY!

The monikerbots, being the oldest thing on the field, are also clearly the COOLEST thing on the field. They're so cool, they all start growing cool old man beards! Beards that cover them, and protect them from attacks! ATTACK SHIELD!
Except, as the cool and new guy who is cool and also new points out, old things arent cool. This reduces the coolness factor of the beards down to near nothing, negating their attack shield effectiveness.

So there I was, my neck in the Godmodder's hand, getting the tar beaten out of me. While this looked really ugly, this might actually work out to my advantage.

"Your hands......are really soft," I manage to say, coughing up blood.

Mustering all the strength I had, I lift up my sword, which was still in my hands, and drag it across the Godmodder's exposed stomach. He was occupied with trying to beat me senseless with his fists, so his warhammer couldn't parry this blow.

At the same time, I pierce through the mists surrounding The Godmodder's past with my charge, trying a second time to see his past.

Charge Expended! Research: 10/10 (+2 from Moniker, +1 from Redstone)

The Long game: 13/20, (+2 from Emerald)

+2 @The Blue Knight
My hands are... You really waste your breath trying to make me angry while I'm punching the living daylights out of you?
The sword rattles off of a hidden breastplate as you swing.
Nice try, but I'm a bit smarter than that.

And then the malatium kicks in.
Wait, what are you doi-
You pierce through a Veil of static... peering back into the clouded past of the Godmodder...
You see a young man sitting at a desk. A couple of mercenaries stand at the door to his office, in case anyone should try and break in. There's a corporate war going on, after all.
Oh, you think you're so clever.
The young man finishes fidgeting with his name plaque and sets it back on the table, you can see the name quite clearly. Titus D. Mann.
The phone rings.
I'm going to tear your arms and reattach them in your rib cage at a 90 degree angle do you hear me?
Titus stands up and picks it up.
"Yes? Ah, yes, you're the man I was waiting for."
ARE YOU LISTENING TO ME? GET OUT OF MY PAST.
Titus turns and motions for the two mercenaries to leave the room, turning back to his call.
Titus continues to chat on the phone for an extended period of time, but then turns to look at something through the window.
You know what, I should probably patch this vulnerability anyways.
He walks over to the window, and peers out through the glass...
3...
There's something growing bigger... alarmingly fast.
2...
Titus jumps back from the glass and dives behind his desk.
1...
A blur of a shape smashes through the window and lodges itself in the
BOOM
You are suddenly jerked back to reality. Your arms have been reattached in your chest and your back, as opposed to your shoulders where they normally sit. You have taken 4 more damage in the process.
The Godmodder punches you in the face again for another 1 damage point.
STAY. OUT. OF. MY. PAST.

Well that went well. It seems like it'll take additional effort of some kind to finish viewing the memory.

General Action: I Cast Dispel Logic!

Jingle bells, Jingle Bells! Was the song that was being executed on the guillotine tonight. The blade tasted of purple as the goblins in the jury proclaimed "NOT GUILTY!" and the Illuminati did the polka. Then the T-rex driving a ferrari pulled out an Uzi and gunned down several demons before crashing into Optimus Prime.

Well, that's about the time that there was a bake sale where the buns all smelled high-pitched and the salesman was a shark. Nobody got to eat any buns due to the shark eating them, so nobody's sure what they tasted like. Then WRYYYYYY! and the Eversor Assassins got in a lawsuit with Dio Brando over who had the rights to that phrase and it turned into a huge fight which Metal Sonic won before getting beaten over the head with a whiffle bat that ripped a hole into the Maelstrom.

Anyway, this allowed Val'Elzathor to- No, you may be one of my favorite mortals, but you don't get to involve me in this nonsense. Well OK, so then the cheddar industry collapsed and as a result of this aliens invaded Earth for our maple syrup, which they got from Madgascar. Oh, and then a cat died. Reading the omens from all of these events, it is quite clear to see that the Godmodder will be taking damage right about... now as reality recoils in pain from the abuse I just put it through, with most of the backlash grounding itself on the most powerful reality-warper in the area, namely the Godmodder.

Charges
The Great War (13/20)
Giant Flying War Machine (3/20)
+1 @EternalStruggle
+1 @redstonetam15

Entity Orders
Minor Avatar of Val'Elzathor: Mangle Inscrutus
Quantum Menace: Kill that hologram!
Berserkerbot: I know you won't listen to me anyway, but could you please attack Inscrutus?
The Godmodder walks through the obvious dream sequence waving his arms. The whole thing puffs away like when cartoon characters wave away dream spots.
Of course, to everyone else it just looks like the Godmodder is waving his arms around like an idiot, too bad that can't deal damage.

"So." The Daemonette says suddenly.

"So?" The Assassin replies, visibly confused.

"If we're in this for the long haul, we don't know each other very well." The Warp-beast stops, taking a moment to look around the battlefield at the various creatures and soldiers therein. "Although I acknowledge we likely won't be able to stay for very long, I still think we should at least understand each other if we're going to stick together."

"I see little point in wasting time if we are under threat." The alien takes her own pause. "Which we are if our enemy unleashes such a spray of projectiles again. Even I can't survive or dodge another session of that." To die here wasn't exactly desired, but it also wasn't a choice to make. It was up to the enemy.

"I have a reason, trust me on this one." The Daemon begins walking away from the main battle line. "Let me explain to you my own past." She took a deep breath.

"I am a being of the Warp, an alternate dimension. This may be broadly obvious, but the specifics are important. Daemons are creatures of potential and emotion above all, but by nature we have little ourselves. Being fragments of a greater god, alone we serve as thoughtless yet still sapient automatons. That sounds like it's impossible, but the Warp does not hew to physical laws."

The Komato shrugs. "Honestly, this entire fight so far has been weird enough that I accept it. So what are you getting at?"

"Even if the Godmodder is immune to physical forms of attack, which is somewhat true, even he cannot completely avoid more esoteric forms of attack. Reality warpers might be able to attack with concepts or impossible humor, and get through his formidable defenses that way."

"We don't have that capability." The alien points out.

"Yes, that's the problem. However, as a Daemon, I'm not quite bound by the same rules as you. Given a degree of narrative and self-awareness by the summoner, I am capable of manipulating the power of the Warp like a sorcerer might, as you've seen before."

"I don't know what you mean by 'narrative and self-awareness', but it sounds like you're about to give a way to harm our greatest foe."

"Well..." The Daemonette scowls, revealing rather sharp teeth. "Yes and no." She takes off her hat and holds it the right way up over Avheshi. A knife drops out, and the skilled soldier catches it. "That knife has power. I've used it before in this realm, and it's gained a narrative of its own. Just enough that I was able to bind the souls of the demons we just killed to it and create a Daemon Weapon, and that targets both body and soul. There's no way to avoid taking damage from it at least once. Well, this particular one, every Daemon Weapon is unique, but that's not relevant right now."

"But we have to hit with it."

"That's the problem, and also where you come in." The Daemonette looks in the general direction of the Godmodder. "You could be fast enough to land a blow with it and get out."

"Could be. But he's fast enough and has enough wards that even a surprise attack might not be enough to get in a hit." The Assassin looked likewise at the Godmodder

"I'll be able to provide a distraction, just strike when you're ready."

Almost skipping over to the Godmodder, the Daemonette laughed directly to his face, a loud, long laugh. She was ready to dodge an attack and scamper away at any moment, yet even a deep look into body and mind would reveal not a hint of concern.

"Oh, it must surely sting to know you have lost! Not yet, perhaps, but it is inevitable. True, you have rid yourself of one threat in the form of my former master, but quite literally two more have sprung up! And more will come, that I assure you, as long as this battle continues. You rage against this fact as hard as you can, just look at what you just accomplished! Impressive, yes, you unleashed great power, yet we remain in control of the battlefield. How must it feel, I wonder, to see your greatest effort not turn the tide, when you are so used to easy victories? The tiniest, teeniest fraction of gods and empires turn their attention to you, easily enough to control the flow of this war, with more and better awaiting summoning as more and more of your Guardians fall before our indomitable might. You have failed, and will lose here, on this planet. The only question is the time."

Then, the Assassin struck, at the precise end of the speech. Teleporting in from out of sight a fair distance away, appearing immediately behind the Godmodder in a flash of light, knife already slashing across his back, ideally cutting deep in both this world and less real realms, before the alien teleported again immediately, appearing above the foe, knife pointed down to stab into the top of the head. Another teleport, this time appearing at the side, a quick strike with the knife before a swift follow up with a more physically powerful laser sword occurred, and then another teleport out to safety. While the first strike had occurred, the Daemonette stabbed forward with her claw arm, hoping that the foe couldn't deal with two surprise attacks happening simultaneously, and then fled as the two secondary strikes occured, meaning that she was out of reach when the Komato teleported to a safe distance.

Charges:
Alpha Strike: 16/20.
Gunnership: 10/20

+1 @I just write
+1 @DCCCV
The Godmodder appears rather shaken by the Daemonette's words, but he keeps going nonetheless, catching the Komato assassin and twisting their arm around until they drop the knife. The Godmodder steps on the knife, breaking it into pieces, before the Godmodder kicks the assassin away.
You're wrong. I haven't even begun to demonstrate my power. I have 9 Guardians left, and an army of terrors, all ready to obliterate your forces when the time comes. I'm just biding my time.

#AWorldHalfFull

After the Godmodder throws me to the ground in pain, I pick up the Laser Rifle, which I had dropped during my beating, and fire another shot at the Terror Troll, all while scrambling away from the Godmodder, before he could thrash me again for being the annoyance that I am.

The Long game: 15/20, (+1 from EternalStruggle)
Prepare: 1/20

+2 @The Blue Knight
You fire another shot at the Terror Troll, dealing 15000 damage.

General Action: The Power of Negativity

Negative Matter (which is different from Antimatter) has a number of bizarre properties. One of said properties is that it accelerates in the opposite direction of force applied to it. Naturally, I decide to make a sword out of the stuff and use it to shank a Godmodder. Of course, this brings up the interesting problems of how I'm going to keep control of the weapon, given the whole 'accelerates in the opposite direction' issue.

That's when it hits me: if I'm made out of negative matter, then the weapon will behave like a regular sword to me! Though I will need some rocket boots or something to control my movement. After a quick trip through the madness place to build my stuff; the sword and rocket boots are pretty much normal, but on my belt I am now wearing the Matter Inverter.

I charge at the Godmodder with my Rocket Boots at full burn and my sword at the ready, and the exact instant my blade hits the Godmodder's defensive block, I fire the Matter Inverter, instantly turning myself and anything I'm currently using into Negative Matter.

The Godmodder had clearly expected their blocking of my attack to stop my blade in its tracks, but instead the resistance his block produced caused my Negative Matter sword to speed up, slicing through the Godmodder's defense like it didn't exist and cutting a deep wound into his body, the blade traveling faster and faster as it encountered more and more resistance. As soon as I was done, I flipped myself back to being positive matter and jetted away on my rocket boots, hopefully able to escape fast enough to avoid any potential retribution.

Charges
The Great War (15/20)
Giant Flying War Machine (4/20)
+1 @EternalStruggle
+1 @DCCCV
The Godmodder, as predicted, raises up his defenses... and then curses when you keep coming forward and smash straight into him. He sudddenly pulses with fire, and discards a small orb, but your sword has broken and you find yourself rocketinging into the ground as he punches you from underneath.
You continue sinking into the earth at record speeds until you turn off your matter inverter, but you are incredibly happy with your... wait, why hasn't the Godmodder taken damage.
Fun fact, negative attacks mean negative damage. If I were capable of being healed, I would've just gained a hit point.

I attempt to cancel the troll's regeneration abilities (because let's face it, all trolls regenerate) using acid. I create a bullet-shaped glass full of acid, then shrink it down temporarily to fit into my Multicannon. I then fire a low-power shot straight into the troll's mouth, where the troll naturally swallows it. About a few seconds later, the troll doubles over as the spell wears off and the shell breaks, spraying pressurized acid all over the troll's throat and internal organs.

I then decide to Scan the troll, after realizing that it probably isn't the "regenerates everything except fire and acid" variety.

19/20 Golem Core
15/20 Barrier Projector (+5 a bunch of stuff)
+2 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
You spray acid all over its internal organs and deal a critted 40000 damage to it.

Terror Troll: A massive, stony figure wielding a large tree with a computer monitor smashed over the top of it to fashion a crude mace. Has no passives or special standard attacks.
Don't Feed the Troll: 3 turn charge, instantly kill the lowest-health entity on the field, and recover the same amount of health as that entity had remaining.
Flame War: 5 turn charge, start a flame war on the internet and then project it to the battlefield, stunning several entities with the weapons grade vocabulary being used.

20/20 20-POST CHARGE UNLEASHING!
4/10

Monikerbots... I'm sorry, Monikerbots. I can't keep spending charges upon charges just to prolong things a little longer. It's time for something NEW.

PG ENTITY KILLER:
A brutal killer who kills PG entities
HP: A bunch
Attack: A bunch
Special ability: Super PG kill - turns into the PG ENTITY SLAYER with way buffer stats - charges in 6? 7? 10? turns? A lot of turns. Basically it's an entity that starts off good but then becomes better. Useful while untransformed. Even more useful when transformed. Transformation totally restores HP.

I mean, I'm good at letting things survive for a long time, right? This should be a cinch.
You summon up the PG Entity Killer, which will surely be the killer of a number of PG entities. Right?

[AG]
Charge Bank: 10

16/20 A gift for my new allies
12/20 A gift for number zero (+1 from EternalStruggle, +4 from DCCCV)

+2 @DCCCV

Sir Barksalot (Shortened to Bark)
[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 25,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)

Finishing cutting the last strap holding the Terror Troll's armor on his body, The Blue Knight, now on the Troll's right shoulder, takes a moment to reevaluate the battlefield.


(@Crusher48) Noticing one of his allies take aim waiting to shoot into the Troll's currently closed mouth the Knight climbs onto the Troll's face, pries it's mouth open and then lodges his claymore between the Troll's upper and lower rows of teeth in order to keep the Troll's mouth open. The Terror Troll reflexively responds by moving his massive tongue to dislodge blade. The Knight, now unarmed, decides that his best course of action is to jump into the Terror Troll's mouth, grab it's tongue with one hand and then repeatedly punch it with his other in order for his ally to have enough time to make the now clear shot.

Barksalot on the other hand, now satisfied with the appearance of the Troll's ring toe, moves on to the middle toe of the Troll's right foot.
You cause crusher's attack to crit, and also deal 4000 damage to the Terror Troll.

Got +2 total

Epsilon: 19/20
Zeta: 18/20

+1 to MrMirrorMan, +1 to Joebob

I waste all my actions anyway... so... I spend this action just... looking around. The location seems important, so where actually are we? I know we passed some coasts, but what's around us now, what's in the distance, and what did we come from?

Nooothing. The nest takes automatic minicrits, and whack it a bunch to get the artifacts out.

---------------------

((I spent way too long playing Uno, so... I'll do some more character stuff next turn, I guess.))
You climb up to the top of the tallest hill you can find, and look around. You are currently in an area of rolling hills. Now that you look closely you can see bits and pieces of the remainder of that ancient battle you figured out about before. A twisted machine here, a small crater that hasn't been washed out all the way there... is that a bunker?
Behind you and the fighting lies more hills, which eventually flatten out to a dull, grey, wasteland, left behind by the machinations of one of the other Descended. The Terror Troll's Cave, looming high above everything else, almost a small mountain, is visible as well.
Off in the distance you see more hills, a forest starts up not too far away, covering up most of what you'd be able to see, but you can see what looks like a stone guard tower off in the distance.

3/20 communism
2/10 in the soviet union
+1 mirror +1 talist.
I walk over to sir barksalot, as I have a... dislike... of dogs, and kick the dog in that generic "thou art evil" trope thing. then, when a mob rises against me, I tell them that they have been fooled. I did not attack an innocent! no, no. what happened was unreliable elements being subjected to an alternative justice process. the mob, not having the slightest what it means, leave.... and accidentally tramping the dog. oops. well, dogs are not liked much be so barksalot is dog so am not like.
You've truly passed the moral event horizon JOE.
14000 damage to Sir Barksalot.

[PG]

I stab the Demon Hoard with the Holy scepter of the pope.

Purity 47,000/100,000 HP: Bringer of Purity: Has water coming from her back.
4/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 42,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
4/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

13/20 War +1 from JOE
12/20 Corruption +1 from Talist
+1 JOE +1 Talist
Holiness of all holiness. 12000 damage.

Apologies, there will not be an update today. I've been feeling REALLY awful the past couple of days, and I need a little time to recouperate.
/GMnull
#EnscribedInStone

"AHHH GOD I'VE BEEN SHOT"

I stumble around and hit a button that causes the Terror Troll to be drowned in a giant vat of poutine.
16000 damage to the Terror Troll.

I suddenly wake up lord knows how many updates back, having not realized I had gone to sleep. I look around, seeing nothing but the shadows of the past.

What happened here?
Why is everything in sepia tones?


Before I can do much deduction, the vision collapses into a small object that looks at first glance like a bookmark attached to a long piece of string, leaving the old column chamber empty save for myself and it.
I take a look at the string from which the bookmark hangs. It consists of many small threads wrapped around a larger central one, with outer threads converging or fraying off and being remade in places; one piece seems to have frayed off right around where I am looking at it. I figure this might have had something to do with my apparent stasis.
Using the frayed end as a reference, I look at what I can only assume is "down" the string. The string itself seems to wrap around a few times before eventually continuing out of the castle, with bookmarks strung all the way.
I figure that I might as well figure out what's been going on since I left, so, rather than take the straight path out, I decide to run a hand over the length of the string, with each bookmark my hand touches triggering another vision into the past. Not the most efficient way of catching up to the party, but a decent way of catching up on the plot.

(And no, this won't actually mean anything of substance unless I use charges for it later.)

6/10 (Don't) Crash and Burn
9/10 Something else
(EDIT: During my catching up, I looked at my charges, and these are where they would be now, discounting any potential +'s during the time I was gone, which I figure I might as well forego)
Welcome back Variant. I don't know exactly when you left, but a fair bit has happened, HATRED's been trashed, raising the charge cap to 20 and giving you a second +1 to hand out with each post, lots of traversing of terrain has happened, including a fight with a fortress on wheels, and right now you are fighting the first of the terrors, the Terror Troll

I will not Forget: 14/20
I will not Forgive: 10/20
+2 @Moniker

Emerald feels his willpower begin to drain, even through the protective mental shield of rage, and glances at Yufeso, deciding it's time to put it away. He'll get it back later, when he's ready. A rift opens before him, and he grabs his lamp back, putting away the odd blade. He slams the lamps base into the ground nearby Inscruta heavily, and it lights up with an intense light, interfering with the light based technology of Inscruta's hologram
You smash up Inscrutus's form even more, for an autocritted 30000 damage.

Before you ask, yes. I wrote all of this. The spacing between some things is wonky and it might seem like a terrible rip-off, but I assure you, I wrote all of this. If somehow the Avatar is low enough for me to be able to kill him and then some more, apply said damage to the strongest PG.
Oh, and a quick message to Just - Don't mess with Joe, or any of my friends really, when you're OOC. This is what happens. : )

Have you ever heard about the famous Avatar of Val'Elzathor?

The Avatar of Val'Elzathor actually came from West Val'Elzathor, the western part of a giant and old city full of Avatars. First let us establish some things about Val'Elzathor and everything about it. Avatars are feline creatures, cold-blooded at that, who enjoy teasing and bullying each other. Val'Elzathor was divided into several sub-sections, Aer, Teali, Levelem and Feah. The sub-sections were divided into even smaller towns, each one different from the other. If a town was, for example, called Puleanies, it wouldn't just be called that, it would be called Pulanies'Teali, because it's a town in the sub-section of Teali. Val'Elzathor did not have a lot of advanced technology, but one thing it had were cars, albeit they were made out of a rotting material that would go bad over time. Nobody knew why the car industry wouldn't fix this, but for the time being every car had to be checked every single month to certify that it was indeed fresh and not rotten, usually a sticker would be placed next to the license plate to signify that. Enough of all of that, let's dig into the juicy details. This Avatar's name, however, was Mary. Yes, a male Avatar named Mary, the laughingstock of all of his sub-section, Feah, he was shamed time and time again simply for his feminine name. Some suggested Mary to change his name, which would cause a tear to roll down his cheeks. As you probably don't know, Val'Elzathor has a distinct rule which only allows Avatars to change their names if their Avatarians, the Avatar counterpart of parents, agree to it. Mary's Avatarians died in a terrible fire when he was only a kid and he was on his own since then. Most of Mary's time was spent on a playground which reminded him of the fun times he had as a kid. Burgling money from rich Avatars, stealing handkerchiefs and sometimes even relatively large fruits, Mary's life was not exactly the best. His passion was basketball, which differed slightly from our version - this version had a ball which had to be thrown into a literal basket - but that doesn't matter. Mary was great at basketball. It was the only thing that could make his little broken heart happy. He used to play it on that old playground, beating everyone again and again... up until he went against the Black Roses, a gang of thugs who challenged Mary to a tournament. If Mary were to lose, he would be exiled away from his home town and he had to never come back, ever. They called it the Last Tournament of Feelohdael, Mary's home-town and where the tournament took place. As you might have realized, it was quite challenging for Mary to beat the Black Roses as it was an 8 vs 1 tournament, but Mary accepted anyway. His conditions were that if he actually win, the gang had to stop terrorizing the poor citizens of Val'Elzathor.

Unfortunately, this was a battle Mary could not win. The Black Roses cheated time and time again and bribed the game's judge to keep his mouth shut. In Val'Elzathor, deals like these are official and there was nothing Mary could do but beg and cry in front of the court. The government finally found some people suitable to be Mary's guardians - they lived in a place just outside of Feah, they were the family of Mary's Avatarian's sibling and happy to accept him. The official governor of Val'Elzathor, which was a matriarchy, was slightly frightened that Mary would commit suicide or become depressed after being exiled from his home-town, but she still stayed strong. The Black Roses, upon hearing the news, felt a bit bad, but they still stayed strong. Mary was ready to begin life anew, so he set off to the new town. At least he had his old mp3 player that his Avatarians gave him to listen to. It was a perilous journey, on the Perilous Peak of the Horrid Hills, across the Sickly Swamp, through the Vile Valley, it took weeks, months even. See, the towns of Val'Elzathor's sub-sections were all different, divided into classes. Mary's original home-town was Class 3, which was the worst, and this new town was Class 1, which brought a smile to Mary's face as he was arriving to his new town of residence. He stopped for a second when he reached a bench in the middle of nowhere and wondered why it was there in the first place, but decided to sit down and rest for a second. It was going to take him several months more until he gets to the new town but he was hopeful. However, to his surprise, an old man sprang up from under the bench and introduced himself as Zaraonn. Zaraonn was an inventor, a rebel, an outcast, just like Mary. His favorite drink was an orange sort of fizzy liquid which he always kept in a jug. He decided to share some with the thirsty Mary who drank it out of an oblong glass. It tasted really good and Mary realized that he could trust Zaraonn and told him his story. Zaraonn gasped and whispered to Mary that he has the perfect invention...

He grabbed a pair of wings and a helmet from under the bench, ignoring Mary's question of "wait, how did that even get there in the first place?", and gave it to Mary. He said it was a "plane", a machine used for flying. Mary equipped it, thanked Zaraonn and took off. Legends tell that Zaraonn was a deity who descended down on Earth to help Mary in his times of need, others say he was just a crazy old man who happened to have the right invention. Nevertheless, this was all Mary needed, a morale boost and something to get him to his destination faster. He soared through the skies, through the clouds, into the stars. His life was about to change. He was going to arrive to the city of Churchbell, yes, I know, an odd name, or "Bell" as its citizens called it. However, the government officials noticed that Mary was using illegal technology and were out to get him. It seems Mary was still as unlucky as he was prior, but in this very moment, he felt joy, he felt he was finally free, he felt he could even see his Avatarians. As he landed to the city, he immediately realized that they were going to arrest him. The generals were clad in Draconian Armor, wielded Xeroth Lances and had badges all around them. Mary had to run, and he had to run quickly, so he dismantled the machine Zaraonn gave him and decided to run as quickly as he could. He approached a car just outside of where he landed and asked it to drive as quickly as he could to his address. Apparently there were "wanted" posters for Mary all around the town and the man told Mary he didn't want to get arrested so he was going to throw a die - if it landed on 1, he was going to drive Mary to his home, but if it fell on anything other than 1, he was going to turn Mary in. The man grabbed a die out of a compartment behind the mirror, he told Mary he loved dice and carried them around everywhere. This time, however, his luck finally acted up. The die landed on 1. The driver allowed Mary to enter and drove to his house.

Once he arrived, however, the entire story took a shocking twist. He entered the house and saw that the government officials were standing there. It turns out they weren't out to arrest him, but instead out to bring him to his house! His new guardians explained a lot of things to him, Mary almost fainted from the hidden truth. It turns out he was actually the son of the Matriarch and the next heir to the throne. A tear rolled down his cheek. His Avatarians never died. He was actually stolen from them when he was two years old by an evil man who lied to him that his parents burned in a fire, and he was too small to remember his Avatarians' faces. He was happy. Very happy. It turns out all his misfortune was a ruse in a way, and now all the truth had been revealed to him. Zaraonn shed a single tear, by which I mean, I shed a single tear. Yes, that's right. Zaraonn wrote this entire story. And it was true. Start to finish. All of Val'Elzathor rejoiced as the heir finally returned, and the heir rejoiced too. He was so happy, in fact, that he could sing a song. So he sang a song.

Now this is a story all about how

My life got flipped-turned upside down

And I'd like to take a minute

Just sit right there

I'll tell you how I became the prince of a town called Bell'Aer.


In west Feelohdael'Feah born and raised

On the playground was where I spent most of my days

Chillin' out maxin' relaxin' all cool

And all shooting some b-ball outside of the school

When a couple of guys who were up to no good

Started making trouble in my neighborhood

I got in one little fight and my mom got scared

She said, "You're movin' with your auntie and uncle in Bell'Aer."


I begged and pleaded with her day after day

But she packed my suitcase and sent me on my way

She gave me a kiss and then she gave me my ticket.

I put my Walkman on and said, "I might as well kick it."


First class, yo, this is bad

Drinking orange juice out of a champagne glass.

Is this what the people of Bell'Aer living like?

Hmm, this might be alright.


But wait I hear they're prissy, bourgeois, all that

Is this the type of place that they just send this cool cat?

I don't think so

I'll see when I get there

I hope they're prepared for the prince of Bell'Aer


Well, the plane landed and when I came out

There was a dude who looked like a cop standing there with my name out

I ain't trying to get arrested yet

I just got here

I sprang with the quickness like lightning, disappeared


I whistled for a cab and when it came near

The license plate said "Fresh" and it had dice in the mirror

If anything I could say that this cab was rare

But I thought, "Nah, forget it."

– "Yo, home to Bell'Aer."


I pulled up to the house about 7 or 8

And I yelled to the cabbie, "Yo home smell ya later."

I looked at my kingdom

I was finally there

To sit on my throne as the Prince of Bell'Aer



4/20 - Nihilism
4/20 - Annihilism

+1 to @fakerssundery +1 to @ThatOtherGuy
Don't target people based on OOC problems trickle, I was very tempted to take the nerfbat to your attack for that comment at the beginning.

That being said... this was... quite the attack. It was an attack, right? OOC says it was an attack but I'm still not certain I believe that.
Or maybe it was an attack on my sanity to have all that leadup to a terrible pun at the end.
So Val'Elzathor gets run over by a car upon singing his song.
SMAAAASH
The Inor Avatar of Val'Elzathor takes 75000 damage from both being run over a car and realizing that their backstory was entirely purposed towards making a lame joke. How horrific.


#GammaPlus​

The Terror Troll swings its mighty club about and clubs the Minor Avatar of Val'Elzathor for 75000 damage, taking 5000 damage in attack reflection. the arborback stomper stomps around on the demon horde, dealing 40000 damage to it. Inscrutus inflicts False Knowledge on the Inor Avatar of Val'Elzathor for 4 rounds. The Shrieker's nest just sits there. Doing nothing. Purity pulls out another usage of purify, restoring 20000 health to Peace, who restores 25000 health to purity with Gift of Peace.

The Demon Horde remains unimpressed by the komato assassin and daemonette assaulting them, and charge straight for them, the daemonette successfully dodges out of the way, but the komato assassin gets caught up in the swarm, and is torn to pieces. THe cool and new person decides he has a particular dislike for the arborback stomper for being an overused card, and deals out 20000 coolness damage to it.

The monikerbots continue swarming and deal out an autocritted 9000 damage to Inscrutus, regaining that many monikerbots. The Spinor Avatar of Val'Elzathor charges at Inscrutus, dealing out an autcritted 58000 damage to it with a powerful blast of dark basketball magic. The Daemonette, bloodied and now without a partner, opts to heal up the Spinor Avatar of Val'Elzathor once again, for 22000 health. The Berserkerbot does what it wants, not what it's told, and flips I Just Write the bird while deliberately going and attacking the arborback stomper instead of what it was told to attack, dealing 15000 damage.

The Quantum menace, very unfortunately close to stabilizing out of existence, makes the best of a bad situation and super stabilizes Inscrutus, freezing the light in place and dealing an autocritted 40000 damage. The Earth Elemental targets Inscrutus's projector as well, smashing it to pieces. Inscrutus killed! Lon'Qu goes after the Terror troll, ubercritting on its first attack and then not doing so on its second, dealing a total of 36000 damage to the Terror Troll. The cloaker, despite not having a takedown target anymore, continues pounding on Purity, dealing 10000 damage, while the duelist does a blade rush for 12000 damage to the Terror Troll. The PG Entity Killer starts working on living up to its name and deals 18000 damage to the arborback stomper.

The Godmodder is slightly frustrated with the current state of affairs, and decides that it's time for an artifact expenditure. He lifts up into the air, raising the lens of the Monocle of searching into the air, and begins using it to focus the sun's light into a laser. The laser slowly moves up towards the AG forces, starting with the Monikerbots. The Monikerbots know what they have to do, their time is at an end. The least they can do is waste one of the Godmodder's artifact usages. The monikerbots fly up into the sky and form a massive shield, the Godmodder burns at it, but more monikerbots fly to the center, the Godmodder focuses, focuses focuses, but the Monikerbots are just doing too good a job, finally, the Godmodder breaks through... right as the monocle melts. Monikerbots destroyed. monocle of searching expended.

Your forces make use of the Monikerbots' sacrifice and push forward with a vengeance, pushing the fighting into the midst of the forested hills. +5% distance.

Everything ticks up/down. The autocrafter craps itself.

Itinerary:
Destroy the Godmodder!
Kill the Terror Troll!
Maintain the entity advantage!


Distance: 60%

Main Battlefield:

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 94/100. Fluorite Duet [A] Runic Battleaxe [A]
Terror Troll [PG][BOSS]: Hp: 700,000/1,000,000. Don't Feed the Trolls: 3/3. Flamewar: 3/5.
Arborback Stomper [PG]: Hp: 16,000/250,000.
Shrieker's Nest [PG - Talist]: Hp: 59,000/150,000.
Purity [PG - MrMirrorMan]: Hp: 62,000/100,000. Without Strife: 4/9. Takedown.
Peace [PG - MrMirrorMan]: Hp: 62,000/70,000. One Day of Peace: 4/9.
Demon Horde [H]: Hp: 84,000/400,000.
cool and new person who is cool and also new [cool and new]: Hp: cool/new
TOG [N - Player]: Hp: 20/20. 1 AC. Predator Armor [A] 4/5 uses.
Spinor Avatar of Val'Elzathor [AG - I Just Write]: Hp: 59,000/220,000. Will of the Dark God: 2/3. 5000 regen. 5000 attack reflect. Bane of Knowledge (3 rounds) False Knowledge (3 rounds)
Daemonette [AG - eternalstruggle]: Hp: 25,000/66,000. 25% dodge.
Berserkerbot [AG - I Just Write]: Hp: 30,000/60,000
The Quantum Menace [AG - I Just Write]: Hp: -1
Earth Elemental [AG - DCCCV]: Hp: 75,000/105,000. Runed Fist: 2/2.
Lon'qu [AG - enerald_Mann]: Hp: 30,000/30,000. Lethality: 3/10. 50% dodge.
Sir Barksalot [AG - The Blue Knight]: Hp: 11,000/25,000.
Cloaker [AG - redstonetam]: Hp: 40,000/40,000. Takedown: 3/3
Duelist [AG - redstonetam]: Hp: 80,000/80,000. Parry: 3/3. Bladestorm: 3/5.
PG Entity Killer [AG - Moniker]: Hp: 90,000/90,000. Super PG Kill: 1/10.
DCCCV [AG - Player]: Hp: 11/20. Fusionray Laser Rifle [A] 1/5 uses.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 10/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields

Dragon Core: owner: eternalstruggle. 2 uses left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle
DCCCV: 4 round cooldown
I just write:
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 3 posts
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant: 2 posts
KuraHyena: 3 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48: 2 posts
lytea: 1 post
The Blue Knight

[N]
existence success
W32Coravint: 2 posts
tricklejest: 5 round cooldown. 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts

[PG]
JOEbob
MrMirrorMan
Talist
 
Last edited:
5/20 communism +1 mirror
3/10 in the soviet union
+1 mirror +1 talist.
PEBBLETOPIA.
i think the animation speaks for itself.
I heal the quantum menace. overheal from my "totally" "ginormus" heal goes to healing the arborback stomper, you know, just in case. if that doesn't work, then excess healing (over my 5,000 goal) goes to protecting my action from tampering of any sort.
 
Last edited:
Everything hurts. Painfully. My arms spin around their new locations, to no avail. The only reason I'm still standing is because I have so much adrenaline right now. I have no idea how I shot the Terror Troll just then. I try to will my arms back to their proper position, but it doesn't work. I'll need to get rid of the Rifle first. I send a mental command to my Earth Elemental, and it comes to pick me up. Serving as my eyes, it points my relocated arm towards the Arborback Stomper, which I shoot with the Rifle's final charge. As the rifle crumbles to dust in my hands, my arms shift back into my shoulders. Commanding my Elemental to use his Runefist on the Terror Troll, I leap back into the fray.

The Long game: 19/20, (+1 from I just Write, +2 from The Blue Knight)
Prepare: 2/20

+2 to the Blue Knight.
 
Last edited:
place.
Place what?
I place a giant rock on the Terror Troll.
I don't throw it.
I don't toss it.
I just...
Place a giant rock.
It doesn't even damage the Troll.
It's just a placeholder, if you will, hehe.

4/20 - Nihilism
4/20 - Annihilism

+1 to @fakerssundery +1 to @ThatOtherGuy
 
Last edited:
During the EotB

________________

"We're surrounded." The Assassin noted. Strange creatures of the underworld were closing in from all sides. "It would look like there's no escaping this."

The Daemonette has been in her own fair share of battles. Still, it appeared as if the alien was right. But only in part. "I think one of us could slip past if the other mind a final stand. Daemons, even inferior demons, can't resist last stands. Since I can't suffer true death at the hands of these cretins, then I'll-"

"No." A single word slices through the air. "I am here for a reason. If you die, I have no guarantee that the promise your master gave me will be fulfilled. The only way I can be certain that the Empire gets the help it needs to finally finish off the Tasen is if you stay around and make whatever conduits you need to aid my people after the war is over. That means you must live through this attack."

"I will do as you ask." She had her reasons to follow through, at the least. The Daemonette then simply nodded before vanishing, leaping away as the demons unfailingly bore down upon the loyal soldier.

"I'll take at least some of you down with me." Those were the last words she said apart from whispers near death.

The Daemon on the field would speak of her stalwart ally to fellow Daemonettes and other Lesser Daemons in the Palace of Pleasure.

A Plasma Cannon in each hand, she fired and fired, blasting away the foul scum with pure technology. But it required concentrated fire to fell even a single member of the horde, and soon they were upon her.

The story spread and spread until some say it reached the ears of Slaanesh themselves. For the cold bravery, a slight novelty if nothing else.

At close range, the charge up time her guns required was far too long. Teleporting in a brutal melee would end with her inside one of the demons, killing her. It would be suicide. Her only option left was to use her laser daggers to fight as hard as she could.

They sing many songs in the Palace, although they do not celebrate heroes.

Her first swing cut a charging demon in two.

For evil is that twisted realm yet cheerful.

She clashed blades with a second, overpowering it and slaying that beast as well, pushing her sword through its heart equivalent.

Yet the story of the Wilful Daemonette, and the Assassin who saved her is whispered across the Palace halls.

Attacks came in from all sides, impossible to block. Her vision flashed red as the NanoField protecting her rapidly began to fail against the magically empowered weaponry employed against her.

And when a new arrival asks about the one to whom even the Descendant bows his head...

Lashing out, blade slicing through countless bodies, a few kills but mostly mere injuries, a space was cleared for a moment. But only a moment.

...the answer is always the same.

The horde closed in again, demons seeking to destroy that which would defy them. The defensive barrier stretched to breaking point, and suddenly broke, just like that.

She stood alone in the Godmodder's realm.

Impaled from two sides, organs destroyed, she fought beyond her end. Blade of light shining, she cut the two who slew her to ribbons, and several more besides.

And that answer is enough.

The demons retreated from the seemingly undying beast, a few more being hacked apart in their retreat. But this could not last, and she collapsed then and there, unable to move any further, death claiming her but a short time later.

The demons has missed the Daemon, however. She had escaped, and looked on impassively at the scene, and at the soon-to be corpse of her partner. A curtsy of respect, quick and efficient yet simultaneously deep and grand. For when an actor plays their part well, should they not be applauded as they exit?
Charges:
Alpha Strike: 18/20.
Gunnership: 11/20

+1 @I just write
+1 @The Blue Knight

Entity Orders:
Daemonette heals the Berserkerbot, since it's not an attack that won't trigger any counterattacks. Would heal Avatar but now the damage inverter thing is in place, and although it shouldn't affect healing by its description I'm not one to take those kinds of chances.
 
Last edited:
I will not Forget: 15/20
I will not Forgive: 11/20
+2 @DCCCV
"Normally I wouldn't help JOEbob, but in this case I think helping him would be hurting him. Therefore..."
Emerald walks over to JOEbob and directly assists his action, adding in his own energy to JOEbob's healing attempt
"Need some help there, friend?"
 
[PG]

I send my condolences to the Daemonette for the death of her ally. I also drop the Cloaker into the very middle of the Demon Hoard, having Peace use Megaman Fights for Everlasting Peace! on the Cloaker, and have Purity heal the Terror Troll.

Purity 62,000/100,000 HP: Bringer of Purity: Has water coming from her back.
5/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 62,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
5/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

14/20 War
14/20 Corruption +1 from JOE
+1 JOE +1 Talist
 
General Action: Thou Hast Angered The Dice Gods
With a great exertion of will, I force myself and the Godmodder into a small pocket dimension that adheres to the rules of a Tabletop Roleplaying Game, with us each being specced as level five characters. I roll up a decent Barbarian build for myself, and, predictably, the Godmodder rolls up some minmaxed abomination of Gunslinger and Wizard.

The duel starts with the Godmodder on the initiative of course, shooting at me with some abomination of an enchanted musket that I know they shouldn't have had the starting cash to buy.

They roll a natural 1, causing their gun to misfire, preventing me from taking a hit. They activate their re-roll feat to try and hit me again, only to roll another 1, misfiring again.

Still, the Godmodder still has their move action left, dashing away from me in an attempt to get out of my charge range.

Now, it is my turn in the initiative order, and I activate the iconic ability of the Barbarian class, namely Rage. I thus gain access to all of my Rage Powers, one of which lets me charge an unlimited distance in a single turn with the expenditure of additional rounds of Rage. I do so, gaining a +2 on my attack roll and getting right up in his face.

Natural. Freaking. 20.

Of course, the Godmodder, as of last count, added eight separate 'HaHa, your attacks don't work!' abilities to his character sheet aside from simply having a stupidly high Armor Class. Fortunately, the vast majority of them required a roll on a d20 to be successful while my pocket dimension remained stable.

This rapidly turned into a slog of the Godmodder desperately throwing every defensive and re-roll ability he had between himself and my slowly encroaching battleax, but he just kept rolling ones, which by the rules of this subdimension meant those abilities were autofailures regardless of his crazy bonuses.

Still, all this massive array of rolling and re-rolling dice did stall things just long enough for the RPG Mechanics Subdimension to destabilize before my attack could resolve, depositing us back onto the battlefield, with the both of us getting telefragged by the ground in the process as I had been gently nudging my pocket dimension's real-space coordinates downwards during that little diversion.

Charges
The Great War (17/20)
Giant Flying War Machine -> Protective Device (5/5)(FIRING!)
{new} Capitalism, Ho! (1/20)
+2 @EternalStruggle

Protective Device: Damage Inverter
No, I would not be the one to let Val'Elzathor's material presence on this plane be lost. That said, I really didn't have much I could do to heal them, but I could at the very least forestall their demise. Taking the now useless Matter Inverter off my belt, I quickly expend some charge and re-engineer the device into the Damage Inverter, a device with a very specific use. Namely, when the Avatar is the victim of an attack that would otherwise kill it, the Damage Inverter will fire, converting that attack's into an equal amount of healing.

After some brief testing to ensure that the device will function as intended (rather than making the Avatar fall through the planet at an ever-increasing speed), I bequeath the [A] Damage Inverter to the Minor Avatar of Val'Elzathor. I fully expect the circuitry in the device to burn out within a few uses at most, but while it still functions it'll do a good job of keeping my God anchored to this plane.

(OOC note: a few uses is heavily optimistic; the thing is really expected to be a one-time use Artifact.)

Entity Orders
Avatar of Val'Elzathor: If the Quantum Menace is at 0 HP when your turn comes up, attack it. Otherwise blast the Terror Troll.
Quantum Menace: Attack the Terror Troll.
 
Last edited:
[General Action + 20 Post Charge: Alpha Strike]

The Assassin was not quite dead. Dying, yes, but even those damned for sure could have a last laugh. The Daemonette appeared beside her, from the perspective of the alien's wavering vision out of thin air. Her mouth moved, but no words seemed to come for a moment, brain refusing to function sufficiently. After a moment, she refocused, and was able to listen.

"-nothing even I can do that wouldn't be equal to bringing you back from the dead, I'm afraid."

"As I expected, of course." She murmured. "Just open a channel to the fleet, I want..." She retched, the sudden, involuntary jerking motion taking away more of her last few minutes on the material plane. "I want... vengeance."

Fortunately, the Warp-creature had just the thing. Pooling the power seeping out of the summoner's corpse, she raised her hands to the sky, wincing as she concentrated. Using the immense reality warping capability the power had, even after the user's death, the barriers between universes could be rent asunder. The portal seemed to be located high in the sky on the other side, as a fleet could be seen in clear orbiting formation, and the night sky with all its stars was visible without obstruction, bar the aforementioned warships.

The hole was wide, wide enough to cover the entirety of the present battlefield with ease, where two sides clashed against each other in a furious maelstrom of conflict. Maybe a momentary pause fell as all looked up to see the distortion in space and perhaps time, or maybe this was ignored in favor of them continuing the fight. It did not matter either way.

Through this rent in reality, a communications link could be established. Allowing an assassin one lust muttering before she was claimed by eternal sleep.

"General... if you can hear this, I need fire support. I've been defeated by a dangerous foe, and am requesting an Alpha Strike on my position. If this war is a success, then help has been promised in tracking down the Tasen and finishing that war once and for all. Moreover, the enemy is some kind of terrible warlord, and has in effect declared war on the Empire by causing my own demise. That is... all... I can say." And with that, she breathed her last.

"Avheshi?" The very confused General Relion asked. "Avheshi, what are you on about?" He watched with distress as her vitals went red on his monitor. He took a deep breath. Now he knew what had happened to the missing Assassin, that had vanished without a trace one day before a squad reported seeing her recently through a dimensional portal. It might have been dismissed as obvious insanity, but they had anomalous readings on sensors and security footage to back it up. They were prepared to leave, but he had stalled since he wanted to investigate this mystery.

Still, answering one question had opened many more. What had her final words meant, exactly? Allies from, what, another universe? Any help in tracking down the Tasen would be appreciated by the Komato people, and as a general of the Komato Empire it was his duty to investigate such claims, especially when the message came as the dying words of one of his top Assassins. Still, mourning could come later. For now, he had to consider the facts of the situation.

Was this warlord a threat to the Empire? If this conflict was restricted to a single planet, which seemed possible from the context of the message, than the enemy could surely be dealt with by the Komato Imperial Army if it came down to it. But if he could move between realities, did that not mean he could potentially be an issue? Would he be aiding his nation by securing them future assistance in the long war, allowing them to finally end the bloody and pointless fight against the Tasen, or would he drag himself and his fellows in High Command into yet another eternal conflict? The pressure of command weighed heavily on him in that moment of thought. In the end, he made his decision. Considering the uncertain circumstances, it was the only one he could reasonably make.

He decided to trust Avheshi. "This is General Relion to the fleet. You heard the message, it's time to exact revenge on the enemy below. I want three full battle squadrons above that portal, Phantom Hammers at maximum charge."

If any had stopped to look up at the portal in the sky, they would now see an alarming sight. The vessels in the void had large point of light on the underside of their hulls, glowing brighter by the second. A bright, blinding light if one was closer. They were clearly preparing for an Alpha Strike, orbital bombardment of the highest degree.

Still, they would not die here. With another exertion of the leftover reality twisting power, the Daemonette shunted all but the Terror Troll into the Warp. The PG Entities could resist if they wished, but considering the coming event that would be unwise in the extreme. Now floating in the formless mass of shapes, colors, emotions and potential of that alternate realm, they watched as a particular section of the impossible unreality around twisted into a misty window back into existence, and the Troll. This would be a shown demonstration.

First Squadron, weapon systems nominal.

Second Squadron, we are able to engage.

Third Squadron, locked and loaded.

The brightness of the spots had reached a peak, each weapon of the warships humming with barely contained power. Three squadrons of concentrated fire at full power would be more than enough to turn the land into a burnt husk, a slagged wasteland. Orbital bombardment had been used before, the Tyrant's vessels firing, but that was limited and contained in the extreme. This would be far more devastating still, not only turning the entire area into ashen ruins but leveling it as well. The area would be neither forested nor hilly after this.

"Strike Command."

Ready.
Ready.
Ready.

"You have authorization to fire."

The Terror Troll had certainly looked up by now, if for no other reason than those it was sent to smash had disappeared. It was puzzled and looked up, dumb confusion visible on its features as it saw the warships, all points directed on its location. At its feet lay a dead alien, and more importantly her locator beacon.

The orbiting attack ships unleashed their wrath as one, Phantom Hammer primary cannons firing in a coordinated salvo.

Everything went white.

Utter obliteration had come to the area. Even the hardiest defenses would fall, crumble, evaporate before such a barrage. Only those with outright impenetrable defenses could hope to survive, and the Terror Troll was not such a beast. Still, it endured somewhat. Foul infusion of a Godmodder's power allowed it to withstand even the most powerful of attacks. Yet this by no means meant the beast emerged unscathed. Far from it.

Slowly, slowly, shadow began to return to the light. Then detail, then color, before the true extent of the destruction was revealed.

The Troll's weapon was as enchanted as it, and so had survived. However, the wood was clearly charred as black as possible without turning into ash outright. The beast's flesh was not in much better of a state, and it had been burnt almost to the bone in several places, including part of its skull. Still, even these parts where muscle had been vaporized moved still with a fluid a motion as always, the unsettling result of the ability of such beings to fight to the end with full efficiency. Still, the damage showed why the Phantom Hammer should never be underestimated, especially many such devices.

Mission accomplished, the fleet began to pull away, and the portal closed behind them. The beast staggered as feeling began to return, allowing it to make out more of a gradient of pain as opposed to a general intense burning situation, although that could still roughly describe its entire body seeing as the scalding steam of the vaporized dirt and trees plagued it still. But of course all things cool eventually, and after the ground had returned to a state where those empowered by the seemingly magical abilities of the summoners could fight here without issue, the Warp shunt ended and all the Entities and players returned, seeing the devastation wrought on the greatest of those summoned in the field.

Yet there was one final part of this immense assault that the Troll would have to deal with. A purple mist remained on the battlefield after the others returned, and it soon gathered up into a bright sphere of energy. If one looked, it would be clear that the sorceress Daemonette was manipulating the residual energy into a powerful finale attack. The Purple Sun overlaid itself on the Terror Troll, doing more damage with harmful magical energy, before exploding violently, turning some areas where flesh remained as opposed to bleached bone into a sort of purple glass, doing yet more damage to finish off the grand assault.

"Half dead already, but still a threat." The Daemon said, mostly to herself. "Well, we'll see how long that lasts."
Charges:
Alpha Strike: 20/20, used.
Gunnership: 13/20.

+2 @I just write
 
Last edited:
General Action: Ballroom blitzkrieg

As that song began to play, I dug myself out of the ground where I'd telefragged myself, and turned towards the Terror Troll. Looking at the infuriatingly durable beast, I immediately grabbed that stupid Voodooze Power Armor I'd Forged a while back, and put it on. With some manipulation of reality, an entire mechanized army formed behind me, with tanks, artillery, and more soldiers than you could count.

I shouted from my position at the back of the group "EVERYONE ATTACK!" and they all blasted the Terror Troll with lightning and extremely loud 70's rock, before charging, and fighting them to the tune of the Sweet's classic hit. This predictably led to the entire group meeting their untimely demise, but at least they did some damage to the Terror Troll before they all died.

Charges

The Great War (20/20)(FIRING!)
Capitalism, Ho! (2/20)
{new} Heavy Metal (1/20)

The Great War: {Death In The Trenches}
This action is meant to be read while listening to this song, by Sabaton.

Once upon a time, there was a war. Like many wars, everyone in high command thought it would be over quickly, but that's not what happened. Instead, both sides dug massive fortifications into the earth, holding their positions and slaughtering the infantry charges that tried to cross the blasted hellscape between the trenches with a new invention: the machine gun.

they said we'd be home by Christmas...

The war dragged on and on, the dead piling higher and higher as the generals threw more and more men into the grinder of death between the trenches; a landscape pummeled into mud and ash by constant bombardment known as No Man's Land.

what was the point of so many deaths?

Even the skies became a killing field, as for the very first time, aviation became a weapon of war on a large scale. Countless pilots lost their lives from anti-aircraft fire, mechanical mishaps, and attacks from other airplanes. Meanwhile, those pilots that did survive contributed their own share of death and destruction, either directly from attacks on ground targets, or indirectly, by spotting targets for the countless artillery positions that pounded the battlefield into the mud.

Mom, I'm not coming home...

Further men lost their lives as yet another new weapon was deployed for the first time: poison gas. Rotting people's lungs from the inside out and many other nasty fates, merely the act of breathing became something that could potentially end your life in a gruesome way.

Why are my lungs burning?

Not all of the death in the trenches was even man-made. A debilitating condition began to proliferate among the soldiers known as Trench Foot, caused by standing for too long in muddy trenches, it led to the flesh literally rotting off of a man's feet.

Ewwww...

In the end, millions of men lost their lives, and for what? A twenty-year mockery of "peace" that would simply loft one of the most genocidally insane dictators in history into power? No, that was nothing but a senseless loss of life.

As the God of all that destroyed, Val'Elzathor of course gained power from this tragedy, and like any major atrocity that Val'Elzathor fed off of, my God had an aspect representing it. It was this Aspect, representing the senseless brutality and loss of life of the Great War that I would be summoning.

That said, this particular Aspect had some very specific requirements to be summonable, one of which was that the area had to have been recently blasted down to ash and mud by heavy weapons fire. Conveniently, the recent orbital bombardment my deceased acquaintance had orchestrated fulfilled that requirement neatly, saving me a bit of work.

With that, I began the setup for the summoning ritual. I would of course be punching a hole into the Maelstrom for this, meaning a downscaled Summoning Engine would be used, but there were some other requirements for calling forth this particular Aspect.

Namely that, while a sacrifice was required, they had to die in a manner resembling the absolutely hellish conditions soldiers in the Great War had to endure. Thus, I began constructing a small mock battlefield near the stripped-down Summoning Engine.

Soon, the daylight faded, and the ritual could begin. A large herd of bovine victims was directed in front of the makeshift trenchline, and with the flip of a switch the area was transformed into a scene of hell on earth.

The cattle was gunned down in droves by the trench's artillery pieces and machine gun nests, not having any recourse to the barrage of death that was being sent their way.

As the bovines died in this hellscape, I asked Val'Elzathor "My god, is this an acceptable sacrifice to call forth your Aspect of trench warfare?"

Val'Elzathor's reply, of course, was "Most certainly; just open a portal and I can send them right through."

I nodded, saying aloud "Activating Dimensional Tuning Spires!" as I flipped the switch.

Within seconds, the indicator light for the portal being ready to open came on, and I hammered the button. The familiar purple disc of a portal formed inside the miniaturized Summoning Engine as this plane and the Maelstrom were connected once more.

The portal only stayed open for a few seconds, but no more than that was needed. The very incarnation of World War One's death, destruction, and senseless brutality had already come through. Indeed, {Death In The Trenches} was now on the field, ready to bring the hellish atmosphere of a war a hundred years past burning and screaming into the present.

(NOTE: I didn't make this image, but it's too perfect not to use)
{Death In The Trenches}
The War Drags On...


Entity Orders
{Death in The Trenches}: Attack the Arborback stomper if it's alive. Otherwise, attack the Terror Troll.
 
Last edited:
[AG]
Charge Bank: 10

17/20 A gift for my new allies
16/20 A gift for number zero (+1 from EternalStruggle, +2 from DCCCV)

+1 @EternalStruggle
+1 @Enerald_Mann

Sir Barksalot
[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 11,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)

At the time of this writing nobody has attacked Barksalot however there is a placeholder still before this post so that could change. For now though I am writing under the assumption he is still alive. Also the armor I mentioned was from a post by JOEbob the round before where he created makeshift armor for the troll using scattered arrow heads effectively healing the Troll for all intents and purposes.

Diving out of the Terror Troll's mouth just as his claymore breaks under the pressure of the Troll's jaw, The Blue Knight lands on his feet next to the recently trampled Barksalot who gets up with a small whimper.

"Sir Barksalot can you still fight?" Barksalot shakes himself off and then assumes an aggressive attack stance against the Troll. "Bark!" "Good to hear, don't push yourself too hard though." Then with renewed vigor Barksalot jumps onto the Terror Troll's right index toe and begins chewing away at it.

The unarmed Knight retreats temporarily and retrieves a crude but well made war hammer from William who had been watching the Knight fight. Now armed the Blue Knight runs toward the Terror Troll and performs an inhuman leap onto the Troll's tremendous makeshift club. Skillfully maintaining his balance, the Knight runs along the club to the The Troll's left hand which holds it and bashes his war hammer with all his might into the Troll's pointer finger with the hope of breaking the bones in that finger.
 
As I follow the thread, I approach the ruins of a once-mighty fortress near a dry river. The visions given by the bookmarks show that this was in its mighty (and, weirdly, mobile) state not too long ago, relatively speaking. I figure I might as well poke around in the broken pieces, because logically a fortress like that in the middle of nowhere would likely have something in it worth protecting.

10/10 Something else

While I investigate the ruins of the fortress, I start hearing something echoing quietly.

...hey…
Hey…
Hey!

Ok, ok, I heard you the first time!
Who is this?

Huh, I hoped you would recognize my voice...
You do have a passing similarity with another mysterious voice I've heard.
But that one sounded more…
Impressive.

Hey!
This is how I sound normally!
I had a sore throat for a week after that vision.
But that's not the point!
There's a fight going on and you're just bumbling around?
Go attack the Godmodder, or his entities, or something!

You know what?
How about this?


I then pick up a brick off the ground and use an accumulated charge that I couldn't think of any other use for to fling it off into the distance, vaguely in the direction of the plot.
I hear a sigh echo slightly.

Meanwhile, in the actual plot, the Terror Troll gets beaned with a brick.

7/10 (Don't) Crash and Burn
1/15 From the Ground Up
 
7/20 The Wall
3/10 The Standard

+1 to @DCCCV and @I just write (Tag me if you give me +1s.)

The Cloaker uses Takedown on Peace.
The Duelist uses Parry.

Redstone throws a bucket of mud at Purity, conflicting with its purpose.
 
[PG]

I get a bucket of water and soap and clean Purity of the mud.

Purity 62,000/100,000 HP: Bringer of Purity: Has water coming from her back.
5/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 62,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
5/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

14/20 War
14/20 Corruption +1 from JOE
 
I will not Forget: 18/20
I will not Forgive: 13/20
+2 @The Blue Knight

I will not Forgive: 13/13 [EXPANDING]
Emerald glances over at the warships which have been called in, and begins laughing, before dissolving into a coughing fit, spitting yellowish-green blood on the ground. Enerald stares at it for a second. "That's... not good"
He repurposed some energy he's been storing, and instead uses it to heal his own body, noticing he has more leftover energy than he thought he would. So, he uses the remaining energy to heal Sir Barksalot, and then after that DCCCV. Only overkill heal will be applied to DCCCV. If need be (aka, if Sir Barksalot would have died before this post), Emerald expands some energy to get there faster, before the attack, at the cost of some healing.
He glances back up at the sky "Oh. Right."
Instead of going with the Daemonette as she offered, Emerald goes into his own dimension to watch the pretty fireworks rain down upon death upon the Terror Troll, returning afterwards laughing hysterically, teleporting to the Daemonette "Good show, if I saw so myself"
 
Last edited:
Got +4 total

Epsilon: 20/20
Zeta: 20/20

I really don't have much time recently, so I'll hold both of these charges.

+1 to MrMirrorMan, +1 to Joebob

I go look inside the bunker I saw earlier and pick up anything shiny and portable.

Nooothing. The nest takes automatic minicrits, and whack it a bunch to get the artifacts out.

---------------------
 
Back
Top