Destroy The Godmodder: Renewal (Hole In The Ground)

A small man clad in a black striped long sleeve t-shirt and black pants falls from the sky, bouncing rather humorously off of the godmodder. He rolls towards the group and stands, a bright red beret floating gently down and landing on his head. He looks around, wide eyed, muttering "Oh mon Dieu....Où suis-je?"
0/5 Le GUILLOTINE
0/10 Vive la révolution!
+2 @Enerald_Mann
 
I see the Quantum Menace for the first time. I see Joe trying to heal it. I come to the wrong conclusion.

"Joe! My man! I see you've decided to join the AGs! Here, buddy, let me help you heal up this poor Quantum Menace to positive health!"

I draw up a chalk circle in the ground around it, drawing various symbols around the outside. The symbols dabce about animatedly, until I complete my pattern, which opens up a gate to the Plane of Positive Energy underneath the Quantum Menace. When it comes back out. It looks...stabilized. Even more stabilized. Hyper-stabilized, to tell the truth. Y'know, like at positive HP stabilized.

Mind you, this isn't me helping him heal. This is me healing the Quantum Menace at the same time.

The Long game: 20/20
Prepare: 6/20(+2 from Emerald, +1 from Redstone)

+2 to the Blue Knight.
 
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[AG]
HP 20/20 (I think this is how it works...)
Charge Bank: 10

(+2 from DCCCV, +2 from Enerald_Mann)
19/20 A gift for my new allies
20/20 A gift for number zero- EXPENDING
0/5 A Little Bird told me...

+1 @DCCCV
+1 @Enerald_Mann
Oh boy for seem reason I decided to write this at 3 AM, anyway because of that please excuse any typos in this post. Also I don't plan to personally wield the artifact created in this post, at least not for long, I just decided to get it out now to free up one of my charge slots, it's really for the entity I will create with my other 20 charge which I might give information on in OOC before I summon it if I feel like it tonight. Out of curiosity for how long after I unequip an Artifact am I still vulnerable?

Having smashed up the Troll's pointer finger to his satisfaction, the Knight delivers three extra hits to the Troll's middle finger just to make holding onto the club even more unbearable before jumping back to solid ground. Barksalot swiftly completed his treatment of the Troll's index toe and then finally finished his manicure service by tearing off a large strip of skin from the Troll's big toe before returning to his companion.

"Barksalot I've gathered enough energy for now, let's return to William." "Bark!"

With that the pair returned to the hill where William had now set up a simple camp. Wordlessly the Knight sits down next to the campfire and begins pouring another bota bag full of the translucent blue liquid into his helmet. William on the other hand gives Barksalot some jerky which the dachshund happily begins to devour next to the Knight.

Finished with his drink the Blue Knight stands up and hold out his right hand as if he's a phantom cup in it. "Now let's see what I can do with this energy..."

[20 CHARGE EXPENDED]

Slowly strands of shining light begin emerging from the ground and air all around the Knight each slowly gathering around the knight's hand until they have formed the shape of a lance. Suddenly the lance like object made of pure light bursts into flames which fade away revealing a brilliantly shining great lance. The Knight moves the lance around a bit examining it before speaking, "Hmm this should be good enough."

[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 11,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)

[A- Currently equipped by The Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
 
6/20 communism
6/10 in the soviet union +1 mirror +1 talist
+2 mirror ( as talists slots are both full.)
Pebbletopia dop on hold until orders.
I look at DCCCV, dumbstruck for a moment. i then break out laughing, then say "nah, I was trying to kill that entity. it needs to go to exactly 0 hp to die, and was on -1.". if possible, I counter any attempts to buff my heal- if the heal is separate, i ignore it.
If my action notyetbeused, I walk over to Spinor Avatar of Val'Elzathor and inform him what Spinor means:
vector whose components are complex numbers in a two-dimensional or four-dimensional space and which is used especially in the mathematics of the theory of relativity
as such, unlike the implied instability (implied by all mentions of him by ijw that i recall) he is now a well-defined thing in math, which is rather opposed to his previous implications. this contradiction damages him. i Totally planned this when i renamed him. yus. yuas! dolphinately for sharks of coral.
of coral my fish.
: P
 
Update 32: Don't Feed The Troll pt 4
Announcement on sidequests. I will be updating sidequests twice as frequently as the regular updates, so sidequests will get updates every day (barring sunday) that I can.

5/20 communism +1 mirror
3/10 in the soviet union
+1 mirror +1 talist.
PEBBLETOPIA.
i think the animation speaks for itself.
I heal the quantum menace. overheal from my "totally" "ginormus" heal goes to healing the arborback stomper, you know, just in case. if that doesn't work, then excess healing (over my 5,000 goal) goes to protecting my action from tampering of any sort.
You start healing the quantum menace... but then get extra help from emerald. Isn't he so nice? 4 health restored to the quantum menace.

Everything hurts. Painfully. My arms spin around their new locations, to no avail. The only reason I'm still standing is because I have so much adrenaline right now. I have no idea how I shot the Terror Troll just then. I try to will my arms back to their proper position, but it doesn't work. I'll need to get rid of the Rifle first. I send a mental command to my Earth Elemental, and it comes to pick me up. Serving as my eyes, it points my relocated arm towards the Arborback Stomper, which I shoot with the Rifle's final charge. As the rifle crumbles to dust in my hands, my arms shift back into my shoulders. Commanding my Elemental to use his Runefist on the Terror Troll, I leap back into the fray.

The Long game: 19/20, (+1 from I just Write, +2 from The Blue Knight)
Prepare: 2/20

+2 to the Blue Knight.
You make good use of the earth elemental and deal the final shot to the arborback stomper, landing a shot right in between its eyes. The massive beast staggers from side to side, before finally toppling over.
Arborback stomper killed, fusionray laser rifle expended!

place.
Place what?
I place a giant rock on the Terror Troll.
I don't throw it.
I don't toss it.
I just...
Place a giant rock.
It doesn't even damage the Troll.
It's just a placeholder, if you will, hehe.

4/20 - Nihilism
4/20 - Annihilism

+1 to @fakerssundery +1 to @ThatOtherGuy
There is now a giant rock on top of the troll. The next entity to attack the troll will have the rock fall on them, dealing damage.

During the EotB

________________

"We're surrounded." The Assassin noted. Strange creatures of the underworld were closing in from all sides. "It would look like there's no escaping this."

The Daemonette has been in her own fair share of battles. Still, it appeared as if the alien was right. But only in part. "I think one of us could slip past if the other mind a final stand. Daemons, even inferior demons, can't resist last stands. Since I can't suffer true death at the hands of these cretins, then I'll-"

"No." A single word slices through the air. "I am here for a reason. If you die, I have no guarantee that the promise your master gave me will be fulfilled. The only way I can be certain that the Empire gets the help it needs to finally finish off the Tasen is if you stay around and make whatever conduits you need to aid my people after the war is over. That means you must live through this attack."

"I will do as you ask." She had her reasons to follow through, at the least. The Daemonette then simply nodded before vanishing, leaping away as the demons unfailingly bore down upon the loyal soldier.

"I'll take at least some of you down with me." Those were the last words she said apart from whispers near death.

The Daemon on the field would speak of her stalwart ally to fellow Daemonettes and other Lesser Daemons in the Palace of Pleasure.

A Plasma Cannon in each hand, she fired and fired, blasting away the foul scum with pure technology. But it required concentrated fire to fell even a single member of the horde, and soon they were upon her.

The story spread and spread until some say it reached the ears of Slaanesh themselves. For the cold bravery, a slight novelty if nothing else.

At close range, the charge up time her guns required was far too long. Teleporting in a brutal melee would end with her inside one of the demons, killing her. It would be suicide. Her only option left was to use her laser daggers to fight as hard as she could.

They sing many songs in the Palace, although they do not celebrate heroes.

Her first swing cut a charging demon in two.

For evil is that twisted realm yet cheerful.

She clashed blades with a second, overpowering it and slaying that beast as well, pushing her sword through its heart equivalent.

Yet the story of the Wilful Daemonette, and the Assassin who saved her is whispered across the Palace halls.

Attacks came in from all sides, impossible to block. Her vision flashed red as the NanoField protecting her rapidly began to fail against the magically empowered weaponry employed against her.

And when a new arrival asks about the one to whom even the Descendant bows his head...

Lashing out, blade slicing through countless bodies, a few kills but mostly mere injuries, a space was cleared for a moment. But only a moment.

...the answer is always the same.

The horde closed in again, demons seeking to destroy that which would defy them. The defensive barrier stretched to breaking point, and suddenly broke, just like that.

She stood alone in the Godmodder's realm.

Impaled from two sides, organs destroyed, she fought beyond her end. Blade of light shining, she cut the two who slew her to ribbons, and several more besides.

And that answer is enough.

The demons retreated from the seemingly undying beast, a few more being hacked apart in their retreat. But this could not last, and she collapsed then and there, unable to move any further, death claiming her but a short time later.

The demons has missed the Daemon, however. She had escaped, and looked on impassively at the scene, and at the soon-to be corpse of her partner. A curtsy of respect, quick and efficient yet simultaneously deep and grand. For when an actor plays their part well, should they not be applauded as they exit?

Charges:
Alpha Strike: 18/20.
Gunnership: 11/20

+1 @I just write
+1 @The Blue Knight

Entity Orders:
Daemonette heals the Berserkerbot, since it's not an attack that won't trigger any counterattacks. Would heal Avatar but now the damage inverter thing is in place, and although it shouldn't affect healing by its description I'm not one to take those kinds of chances.
Now THAT is a dramatic death. Even if for a character who wasn't around for very long.
In addition to the 20000 damage dealt to demon horde, I decide to give you an extra bonus. The Daemonette now has the Plot Armor debuff, which means they won't be targetable by random attacks. (ie: most of the PG forces most of the time.)

I will not Forget: 15/20
I will not Forgive: 11/20
+2 @DCCCV
"Normally I wouldn't help JOEbob, but in this case I think helping him would be hurting him. Therefore..."
Emerald walks over to JOEbob and directly assists his action, adding in his own energy to JOEbob's healing attempt
"Need some help there, friend?"
You put a fish in it and "help" JOEbob heal the quantum menace.

[PG]

I send my condolences to the Daemonette for the death of her ally. I also drop the Cloaker into the very middle of the Demon Hoard, having Peace use Megaman Fights for Everlasting Peace! on the Cloaker, and have Purity heal the Terror Troll.

Purity 62,000/100,000 HP: Bringer of Purity: Has water coming from her back.
5/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 62,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
5/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

14/20 War
14/20 Corruption +1 from JOE
+1 JOE +1 Talist
The Cloaker will be targeted by the demon horde this round!

General Action: Thou Hast Angered The Dice Gods
With a great exertion of will, I force myself and the Godmodder into a small pocket dimension that adheres to the rules of a Tabletop Roleplaying Game, with us each being specced as level five characters. I roll up a decent Barbarian build for myself, and, predictably, the Godmodder rolls up some minmaxed abomination of Gunslinger and Wizard.

The duel starts with the Godmodder on the initiative of course, shooting at me with some abomination of an enchanted musket that I know they shouldn't have had the starting cash to buy.

They roll a natural 1, causing their gun to misfire, preventing me from taking a hit. They activate their re-roll feat to try and hit me again, only to roll another 1, misfiring again.

Still, the Godmodder still has their move action left, dashing away from me in an attempt to get out of my charge range.

Now, it is my turn in the initiative order, and I activate the iconic ability of the Barbarian class, namely Rage. I thus gain access to all of my Rage Powers, one of which lets me charge an unlimited distance in a single turn with the expenditure of additional rounds of Rage. I do so, gaining a +2 on my attack roll and getting right up in his face.

Natural. Freaking. 20.

Of course, the Godmodder, as of last count, added eight separate 'HaHa, your attacks don't work!' abilities to his character sheet aside from simply having a stupidly high Armor Class. Fortunately, the vast majority of them required a roll on a d20 to be successful while my pocket dimension remained stable.

This rapidly turned into a slog of the Godmodder desperately throwing every defensive and re-roll ability he had between himself and my slowly encroaching battleax, but he just kept rolling ones, which by the rules of this subdimension meant those abilities were autofailures regardless of his crazy bonuses.

Still, all this massive array of rolling and re-rolling dice did stall things just long enough for the RPG Mechanics Subdimension to destabilize before my attack could resolve, depositing us back onto the battlefield, with the both of us getting telefragged by the ground in the process as I had been gently nudging my pocket dimension's real-space coordinates downwards during that little diversion.

Charges
The Great War (17/20)
Giant Flying War Machine -> Protective Device (5/5)(FIRING!)
{new} Capitalism, Ho! (1/20)
+2 @EternalStruggle

Protective Device: Damage Inverter
No, I would not be the one to let Val'Elzathor's material presence on this plane be lost. That said, I really didn't have much I could do to heal them, but I could at the very least forestall their demise. Taking the now useless Matter Inverter off my belt, I quickly expend some charge and re-engineer the device into the Damage Inverter, a device with a very specific use. Namely, when the Avatar is the victim of an attack that would otherwise kill it, the Damage Inverter will fire, converting that attack's into an equal amount of healing.

After some brief testing to ensure that the device will function as intended (rather than making the Avatar fall through the planet at an ever-increasing speed), I bequeath the [A] Damage Inverter to the Minor Avatar of Val'Elzathor. I fully expect the circuitry in the device to burn out within a few uses at most, but while it still functions it'll do a good job of keeping my God anchored to this plane.

(OOC note: a few uses is heavily optimistic; the thing is really expected to be a one-time use Artifact.)

Entity Orders
Avatar of Val'Elzathor: If the Quantum Menace is at 0 HP when your turn comes up, attack it. Otherwise blast the Terror Troll.
Quantum Menace: Attack the Terror Troll.
The first problem arises when the Godmodder rolls a 20 on his first roll, and keeps rolling 20s.
There's no doubt that he's cheating, but you can't deny results.
Lessont to be learned here: Never rely on luck when the Godmodder is involved.

As for the damage inverter, Assuming it's a single-use on-death effect, that will require a 10 post charge, not a 5. You are refunded your 5 post charge.

[General Action + 20 Post Charge: Alpha Strike]

The Assassin was not quite dead. Dying, yes, but even those damned for sure could have a last laugh. The Daemonette appeared beside her, from the perspective of the alien's wavering vision out of thin air. Her mouth moved, but no words seemed to come for a moment, brain refusing to function sufficiently. After a moment, she refocused, and was able to listen.

"-nothing even I can do that wouldn't be equal to bringing you back from the dead, I'm afraid."

"As I expected, of course." She murmured. "Just open a channel to the fleet, I want..." She retched, the sudden, involuntary jerking motion taking away more of her last few minutes on the material plane. "I want... vengeance."

Fortunately, the Warp-creature had just the thing. Pooling the power seeping out of the summoner's corpse, she raised her hands to the sky, wincing as she concentrated. Using the immense reality warping capability the power had, even after the user's death, the barriers between universes could be rent asunder. The portal seemed to be located high in the sky on the other side, as a fleet could be seen in clear orbiting formation, and the night sky with all its stars was visible without obstruction, bar the aforementioned warships.

The hole was wide, wide enough to cover the entirety of the present battlefield with ease, where two sides clashed against each other in a furious maelstrom of conflict. Maybe a momentary pause fell as all looked up to see the distortion in space and perhaps time, or maybe this was ignored in favor of them continuing the fight. It did not matter either way.

Through this rent in reality, a communications link could be established. Allowing an assassin one lust muttering before she was claimed by eternal sleep.

"General... if you can hear this, I need fire support. I've been defeated by a dangerous foe, and am requesting an Alpha Strike on my position. If this war is a success, then help has been promised in tracking down the Tasen and finishing that war once and for all. Moreover, the enemy is some kind of terrible warlord, and has in effect declared war on the Empire by causing my own demise. That is... all... I can say." And with that, she breathed her last.

"Avheshi?" The very confused General Relion asked. "Avheshi, what are you on about?" He watched with distress as her vitals went red on his monitor. He took a deep breath. Now he knew what had happened to the missing Assassin, that had vanished without a trace one day before a squad reported seeing her recently through a dimensional portal. It might have been dismissed as obvious insanity, but they had anomalous readings on sensors and security footage to back it up. They were prepared to leave, but he had stalled since he wanted to investigate this mystery.

Still, answering one question had opened many more. What had her final words meant, exactly? Allies from, what, another universe? Any help in tracking down the Tasen would be appreciated by the Komato people, and as a general of the Komato Empire it was his duty to investigate such claims, especially when the message came as the dying words of one of his top Assassins. Still, mourning could come later. For now, he had to consider the facts of the situation.

Was this warlord a threat to the Empire? If this conflict was restricted to a single planet, which seemed possible from the context of the message, than the enemy could surely be dealt with by the Komato Imperial Army if it came down to it. But if he could move between realities, did that not mean he could potentially be an issue? Would he be aiding his nation by securing them future assistance in the long war, allowing them to finally end the bloody and pointless fight against the Tasen, or would he drag himself and his fellows in High Command into yet another eternal conflict? The pressure of command weighed heavily on him in that moment of thought. In the end, he made his decision. Considering the uncertain circumstances, it was the only one he could reasonably make.

He decided to trust Avheshi. "This is General Relion to the fleet. You heard the message, it's time to exact revenge on the enemy below. I want three full battle squadrons above that portal, Phantom Hammers at maximum charge."

If any had stopped to look up at the portal in the sky, they would now see an alarming sight. The vessels in the void had large point of light on the underside of their hulls, glowing brighter by the second. A bright, blinding light if one was closer. They were clearly preparing for an Alpha Strike, orbital bombardment of the highest degree.

Still, they would not die here. With another exertion of the leftover reality twisting power, the Daemonette shunted all but the Terror Troll into the Warp. The PG Entities could resist if they wished, but considering the coming event that would be unwise in the extreme. Now floating in the formless mass of shapes, colors, emotions and potential of that alternate realm, they watched as a particular section of the impossible unreality around twisted into a misty window back into existence, and the Troll. This would be a shown demonstration.

First Squadron, weapon systems nominal.

Second Squadron, we are able to engage.

Third Squadron, locked and loaded.

The brightness of the spots had reached a peak, each weapon of the warships humming with barely contained power. Three squadrons of concentrated fire at full power would be more than enough to turn the land into a burnt husk, a slagged wasteland. Orbital bombardment had been used before, the Tyrant's vessels firing, but that was limited and contained in the extreme. This would be far more devastating still, not only turning the entire area into ashen ruins but leveling it as well. The area would be neither forested nor hilly after this.

"Strike Command."

Ready.
Ready.
Ready.

"You have authorization to fire."

The Terror Troll had certainly looked up by now, if for no other reason than those it was sent to smash had disappeared. It was puzzled and looked up, dumb confusion visible on its features as it saw the warships, all points directed on its location. At its feet lay a dead alien, and more importantly her locator beacon.

The orbiting attack ships unleashed their wrath as one, Phantom Hammer primary cannons firing in a coordinated salvo.

Everything went white.

Utter obliteration had come to the area. Even the hardiest defenses would fall, crumble, evaporate before such a barrage. Only those with outright impenetrable defenses could hope to survive, and the Terror Troll was not such a beast. Still, it endured somewhat. Foul infusion of a Godmodder's power allowed it to withstand even the most powerful of attacks. Yet this by no means meant the beast emerged unscathed. Far from it.

Slowly, slowly, shadow began to return to the light. Then detail, then color, before the true extent of the destruction was revealed.

The Troll's weapon was as enchanted as it, and so had survived. However, the wood was clearly charred as black as possible without turning into ash outright. The beast's flesh was not in much better of a state, and it had been burnt almost to the bone in several places, including part of its skull. Still, even these parts where muscle had been vaporized moved still with a fluid a motion as always, the unsettling result of the ability of such beings to fight to the end with full efficiency. Still, the damage showed why the Phantom Hammer should never be underestimated, especially many such devices.

Mission accomplished, the fleet began to pull away, and the portal closed behind them. The beast staggered as feeling began to return, allowing it to make out more of a gradient of pain as opposed to a general intense burning situation, although that could still roughly describe its entire body seeing as the scalding steam of the vaporized dirt and trees plagued it still. But of course all things cool eventually, and after the ground had returned to a state where those empowered by the seemingly magical abilities of the summoners could fight here without issue, the Warp shunt ended and all the Entities and players returned, seeing the devastation wrought on the greatest of those summoned in the field.

Yet there was one final part of this immense assault that the Troll would have to deal with. A purple mist remained on the battlefield after the others returned, and it soon gathered up into a bright sphere of energy. If one looked, it would be clear that the sorceress Daemonette was manipulating the residual energy into a powerful finale attack. The Purple Sun overlaid itself on the Terror Troll, doing more damage with harmful magical energy, before exploding violently, turning some areas where flesh remained as opposed to bleached bone into a sort of purple glass, doing yet more damage to finish off the grand assault.

"Half dead already, but still a threat." The Daemon said, mostly to herself. "Well, we'll see how long that lasts."

Charges:
Alpha Strike: 20/20, used.
Gunnership: 13/20.

+2 @I just write
SMAAAASH!!!!!!!!
You call in reinforcements from another world, and more threads of the conflict work their way into other worlds. Before you know it this will be a proper war, not just a single battle.
But regardless, you deal a whopping 160K damage to the Terror Troll.

General Action: Ballroom blitzkrieg

As that song began to play, I dug myself out of the ground where I'd telefragged myself, and turned towards the Terror Troll. Looking at the infuriatingly durable beast, I immediately grabbed that stupid Voodooze Power Armor I'd Forged a while back, and put it on. With some manipulation of reality, an entire mechanized army formed behind me, with tanks, artillery, and more soldiers than you could count.

I shouted from my position at the back of the group "EVERYONE ATTACK!" and they all blasted the Terror Troll with lightning and extremely loud 70's rock, before charging, and fighting them to the tune of the Sweet's classic hit. This predictably led to the entire group meeting their untimely demise, but at least they did some damage to the Terror Troll before they all died.

Charges
The Great War (20/20)(FIRING!)
Capitalism, Ho! (2/20)
{new} Heavy Metal (1/20)

The Great War: {Death In The Trenches}
This action is meant to be read while listening to this song, by Sabaton.

Once upon a time, there was a war. Like many wars, everyone in high command thought it would be over quickly, but that's not what happened. Instead, both sides dug massive fortifications into the earth, holding their positions and slaughtering the infantry charges that tried to cross the blasted hellscape between the trenches with a new invention: the machine gun.

they said we'd be home by Christmas...

The war dragged on and on, the dead piling higher and higher as the generals threw more and more men into the grinder of death between the trenches; a landscape pummeled into mud and ash by constant bombardment known as No Man's Land.

what was the point of so many deaths?

Even the skies became a killing field, as for the very first time, aviation became a weapon of war on a large scale. Countless pilots lost their lives from anti-aircraft fire, mechanical mishaps, and attacks from other airplanes. Meanwhile, those pilots that did survive contributed their own share of death and destruction, either directly from attacks on ground targets, or indirectly, by spotting targets for the countless artillery positions that pounded the battlefield into the mud.

Mom, I'm not coming home...

Further men lost their lives as yet another new weapon was deployed for the first time: poison gas. Rotting people's lungs from the inside out and many other nasty fates, merely the act of breathing became something that could potentially end your life in a gruesome way.

Why are my lungs burning?

Not all of the death in the trenches was even man-made. A debilitating condition began to proliferate among the soldiers known as Trench Foot, caused by standing for too long in muddy trenches, it led to the flesh literally rotting off of a man's feet.

Ewwww...

In the end, millions of men lost their lives, and for what? A twenty-year mockery of "peace" that would simply loft one of the most genocidally insane dictators in history into power? No, that was nothing but a senseless loss of life.

As the God of all that destroyed, Val'Elzathor of course gained power from this tragedy, and like any major atrocity that Val'Elzathor fed off of, my God had an aspect representing it. It was this Aspect, representing the senseless brutality and loss of life of the Great War that I would be summoning.

That said, this particular Aspect had some very specific requirements to be summonable, one of which was that the area had to have been recently blasted down to ash and mud by heavy weapons fire. Conveniently, the recent orbital bombardment my deceased acquaintance had orchestrated fulfilled that requirement neatly, saving me a bit of work.

With that, I began the setup for the summoning ritual. I would of course be punching a hole into the Maelstrom for this, meaning a downscaled Summoning Engine would be used, but there were some other requirements for calling forth this particular Aspect.

Namely that, while a sacrifice was required, they had to die in a manner resembling the absolutely hellish conditions soldiers in the Great War had to endure. Thus, I began constructing a small mock battlefield near the stripped-down Summoning Engine.

Soon, the daylight faded, and the ritual could begin. A large herd of bovine victims was directed in front of the makeshift trenchline, and with the flip of a switch the area was transformed into a scene of hell on earth.

The cattle was gunned down in droves by the trench's artillery pieces and machine gun nests, not having any recourse to the barrage of death that was being sent their way.

As the bovines died in this hellscape, I asked Val'Elzathor "My god, is this an acceptable sacrifice to call forth your Aspect of trench warfare?"

Val'Elzathor's reply, of course, was "Most certainly; just open a portal and I can send them right through."

I nodded, saying aloud "Activating Dimensional Tuning Spires!" as I flipped the switch.

Within seconds, the indicator light for the portal being ready to open came on, and I hammered the button. The familiar purple disc of a portal formed inside the miniaturized Summoning Engine as this plane and the Maelstrom were connected once more.

The portal only stayed open for a few seconds, but no more than that was needed. The very incarnation of World War One's death, destruction, and senseless brutality had already come through. Indeed, {Death In The Trenches} was now on the field, ready to bring the hellish atmosphere of a war a hundred years past burning and screaming into the present.

(NOTE: I didn't make this image, but it's too perfect not to use)
{Death In The Trenches}
The War Drags On...


Entity Orders
{Death in The Trenches}: Attack the Arborback stomper if it's alive. Otherwise, attack the Terror Troll.

You summon up an army of 70s music lightning power, and have them attack the Terror Troll. the Terror Troll, predictably, makes mincemeat of them, but in the process takes 16000 damage.

SMAAAASH... The cold power and eternal slaughter of World War 1 brings to bear the fruit of a new entity.
But something about it seems shallow. The shadow of something much larger looms over it somehow...

[AG]
Charge Bank: 10

17/20 A gift for my new allies
16/20 A gift for number zero (+1 from EternalStruggle, +2 from DCCCV)

+1 @EternalStruggle
+1 @Enerald_Mann

Sir Barksalot
[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 11,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)

At the time of this writing nobody has attacked Barksalot however there is a placeholder still before this post so that could change. For now though I am writing under the assumption he is still alive. Also the armor I mentioned was from a post by JOEbob the round before where he created makeshift armor for the troll using scattered arrow heads effectively healing the Troll for all intents and purposes.

Diving out of the Terror Troll's mouth just as his claymore breaks under the pressure of the Troll's jaw, The Blue Knight lands on his feet next to the recently trampled Barksalot who gets up with a small whimper.

"Sir Barksalot can you still fight?" Barksalot shakes himself off and then assumes an aggressive attack stance against the Troll. "Bark!" "Good to hear, don't push yourself too hard though." Then with renewed vigor Barksalot jumps onto the Terror Troll's right index toe and begins chewing away at it.

The unarmed Knight retreats temporarily and retrieves a crude but well made war hammer from William who had been watching the Knight fight. Now armed the Blue Knight runs toward the Terror Troll and performs an inhuman leap onto the Troll's tremendous makeshift club. Skillfully maintaining his balance, the Knight runs along the club to the The Troll's left hand which holds it and bashes his war hammer with all his might into the Troll's pointer finger with the hope of breaking the bones in that finger.
You smash into the terror troll, but fail to break its finger. Whatever its bones are made of, its something strong. 19000 damage to the Terror Troll though.

As I follow the thread, I approach the ruins of a once-mighty fortress near a dry river. The visions given by the bookmarks show that this was in its mighty (and, weirdly, mobile) state not too long ago, relatively speaking. I figure I might as well poke around in the broken pieces, because logically a fortress like that in the middle of nowhere would likely have something in it worth protecting.

10/10 Something else

While I investigate the ruins of the fortress, I start hearing something echoing quietly.

...hey…
Hey…
Hey!

Ok, ok, I heard you the first time!
Who is this?

Huh, I hoped you would recognize my voice...
You do have a passing similarity with another mysterious voice I've heard.
But that one sounded more…
Impressive.

Hey!
This is how I sound normally!
I had a sore throat for a week after that vision.
But that's not the point!
There's a fight going on and you're just bumbling around?
Go attack the Godmodder, or his entities, or something!

You know what?
How about this?


I then pick up a brick off the ground and use an accumulated charge that I couldn't think of any other use for to fling it off into the distance, vaguely in the direction of the plot.
I hear a sigh echo slightly.

Meanwhile, in the actual plot, the Terror Troll gets beaned with a brick.

7/10 (Don't) Crash and Burn
1/15 From the Ground Up
As you move to the fortress you find fire spirits and lesser demons milling about everywhere and slowly moving outwards. You quickly dispatch those that try your might, and make your way to the fortress itself... the Fortress is full of the fiery freaks. It seems like you'll have to fight your way through to find whatever's in the depths of this structure.

50000 damage to the Terror Troll! Somehow. that was a really fast brick.

7/20 The Wall
3/10 The Standard

+1 to @DCCCV and @I just write (Tag me if you give me +1s.)

The Cloaker uses Takedown on Peace.
The Duelist uses Parry.

Redstone throws a bucket of mud at Purity, conflicting with its purpose.
You deal 10000 damage
You are immediately countered by Mirrorman washing off the mud.

[PG]

I get a bucket of water and soap and clean Purity of the mud.

Purity 62,000/100,000 HP: Bringer of Purity: Has water coming from her back.
5/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 62,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
5/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

14/20 War
14/20 Corruption +1 from JOE
You counter redstone's action.

I will not Forget: 18/20
I will not Forgive: 13/20
+2 @The Blue Knight

I will not Forgive: 13/13 [EXPANDING]
Emerald glances over at the warships which have been called in, and begins laughing, before dissolving into a coughing fit, spitting yellowish-green blood on the ground. Enerald stares at it for a second. "That's... not good"
He repurposed some energy he's been storing, and instead uses it to heal his own body, noticing he has more leftover energy than he thought he would. So, he uses the remaining energy to heal Sir Barksalot, and then after that DCCCV. Only overkill heal will be applied to DCCCV. If need be (aka, if Sir Barksalot would have died before this post), Emerald expands some energy to get there faster, before the attack, at the cost of some healing.
He glances back up at the sky "Oh. Right."
Instead of going with the Daemonette as she offered, Emerald goes into his own dimension to watch the pretty fireworks rain down upon death upon the Terror Troll, returning afterwards laughing hysterically, teleporting to the Daemonette "Good show, if I saw so myself"
Your action alone is enough to heal up sir barksalot. Your charge is refunded and sir barksalot is restored to full health.

Got +4 total

Epsilon: 20/20
Zeta: 20/20

I really don't have much time recently, so I'll hold both of these charges.

+1 to MrMirrorMan, +1 to Joebob

I go look inside the bunker I saw earlier and pick up anything shiny and portable.

Nooothing. The nest takes automatic minicrits, and whack it a bunch to get the artifacts out.

---------------------
You enter the bunker. It's cold and dark, and covered in scorch marks on the inside. The concrete is cracked along the ceiling, and the blast door that you opened to get in has a hole punched in it.
It's very dark further down, but there doesn't seem to be anything of use this far up in the bunker. Do you go deeper, at the risk of being left behind by your allies?

A small man clad in a black striped long sleeve t-shirt and black pants falls from the sky, bouncing rather humorously off of the godmodder. He rolls towards the group and stands, a bright red beret floating gently down and landing on his head. He looks around, wide eyed, muttering "Oh mon Dieu....Où suis-je?"
0/5 Le GUILLOTINE
0/10 Vive la révolution!
+2 @Enerald_Mann
Welcome to the game! The Godmodder looks up just in time to be landed on. He doesn't take any damage, but the muffled cursing says that he did not enjoy the event.

I see the Quantum Menace for the first time. I see Joe trying to heal it. I come to the wrong conclusion.

"Joe! My man! I see you've decided to join the AGs! Here, buddy, let me help you heal up this poor Quantum Menace to positive health!"

I draw up a chalk circle in the ground around it, drawing various symbols around the outside. The symbols dabce about animatedly, until I complete my pattern, which opens up a gate to the Plane of Positive Energy underneath the Quantum Menace. When it comes back out. It looks...stabilized. Even more stabilized. Hyper-stabilized, to tell the truth. Y'know, like at positive HP stabilized.

Mind you, this isn't me helping him heal. This is me healing the Quantum Menace at the same time.

The Long game: 20/20
Prepare: 6/20(+2 from Emerald, +1 from Redstone)

+2 to the Blue Knight.
You people are so helpful it's unbelievable. 4 health restored to the Quantum Menace.

[AG]
HP 20/20 (I think this is how it works...)
Charge Bank: 10

(+2 from DCCCV, +2 from Enerald_Mann)
19/20 A gift for my new allies
20/20 A gift for number zero- EXPENDING
0/5 A Little Bird told me...

+1 @DCCCV
+1 @Enerald_Mann
Oh boy for seem reason I decided to write this at 3 AM, anyway because of that please excuse any typos in this post. Also I don't plan to personally wield the artifact created in this post, at least not for long, I just decided to get it out now to free up one of my charge slots, it's really for the entity I will create with my other 20 charge which I might give information on in OOC before I summon it if I feel like it tonight. Out of curiosity for how long after I unequip an Artifact am I still vulnerable?

Having smashed up the Troll's pointer finger to his satisfaction, the Knight delivers three extra hits to the Troll's middle finger just to make holding onto the club even more unbearable before jumping back to solid ground. Barksalot swiftly completed his treatment of the Troll's index toe and then finally finished his manicure service by tearing off a large strip of skin from the Troll's big toe before returning to his companion.

"Barksalot I've gathered enough energy for now, let's return to William." "Bark!"

With that the pair returned to the hill where William had now set up a simple camp. Wordlessly the Knight sits down next to the campfire and begins pouring another bota bag full of the translucent blue liquid into his helmet. William on the other hand gives Barksalot some jerky which the dachshund happily begins to devour next to the Knight.

Finished with his drink the Blue Knight stands up and hold out his right hand as if he's a phantom cup in it. "Now let's see what I can do with this energy..."

[20 CHARGE EXPENDED]

Slowly strands of shining light begin emerging from the ground and air all around the Knight each slowly gathering around the knight's hand until they have formed the shape of a lance. Suddenly the lance like object made of pure light bursts into flames which fade away revealing a brilliantly shining great lance. The Knight moves the lance around a bit examining it before speaking, "Hmm this should be good enough."

[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 11,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)

[A- Currently equipped by The Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
You deal 24000 damage to the Terror Troll, and then summon Lúin.

6/20 communism
6/10 in the soviet union +1 mirror +1 talist
+2 mirror ( as talists slots are both full.)
Pebbletopia dop on hold until orders.
I look at DCCCV, dumbstruck for a moment. i then break out laughing, then say "nah, I was trying to kill that entity. it needs to go to exactly 0 hp to die, and was on -1.". if possible, I counter any attempts to buff my heal- if the heal is separate, i ignore it.
If my action notyetbeused, I walk over to Spinor Avatar of Val'Elzathor and inform him what Spinor means:
vector whose components are complex numbers in a two-dimensional or four-dimensional space and which is used especially in the mathematics of the theory of relativity
as such, unlike the implied instability (implied by all mentions of him by ijw that i recall) he is now a well-defined thing in math, which is rather opposed to his previous implications. this contradiction damages him. i Totally planned this when i renamed him. yus. yuas! dolphinately for sharks of coral.
of coral my fish.
: P
The fish puns are rather unexpected, but you do dole out 12000 damage to the Spinor Avatar of Val'Elzathor.


#GuardsGuards
The Terror Troll takes a massive swing from its club, and smashes through the Spinor Avatar of Val'Elzathor, dealing 30000 damage, and attempting to smash the berserkerbot. When it raises its club nothing is there, but suddenly a metallic face sticks down in front of its eye. "HEY THERE, JACKGORILLA" And then the berserkerbot stabs the Terror Troll in the eye for 15000 damage. The rock on the terror troll's head then falls off and attempts to land on the berserkerbot. The berserkerbot just steps out of the way and walks back up to the terror troll, stabs him in the toe a bunch of times, and walks off angrily, for another 15000 damage. Purity looks at the Terror Troll and offers some measure of solace by providing 20000 healing. Peace uses Megaman Fights For Everlasting Peace on the Cloaker, smashing them over the head with a megabuster for 30000 damage.

The Demon Horde mills about, killing the cloaker that is caught in their midst, and rushing at the berserkerbot, which has run out of counters, and takes 25000 damage. The cool and new dude decides that Val'Elzathor's avatar is too old to be cool or new, and gives the thumbsdown, coolness gladiators rush the Spinor Avatar and deal 20000 damage before it pushes them off with a pulse of dark energy. Val'Elzathor retaliates for 5000 damage. Which does nothing because the cool and new dude is too cool and new to take damage.

Val'Elzathor is feeling pretty beat down and wants an easier target, so he opts to smash the shrieker nest to pieces. The Daemonette restores 22000 health to the berserkerbot, restoring it from the cusp of death. The berserkerbot gets angry at the demon horde and rampages in amongst them, dealing out 15000 damage. The Quantum menace hasn't received any orders, and thusly applies 20000 damage to the Terror Troll. The Earth Elemental's runes glow brightly, and it swings for the Terror Troll, landing a 25000 damage hit on it. Lon'Qu feels like double stabbing the terror troll, and doles out 18000 total damage.

The Duelist activates Parry, preparing for when someone will next attempt to attack them. The PG Entity Killer does some entity killing and murderizes Purity for 20000 damage. Death In The Trenches lets loose a cloud of poisonous gas which wafts up to the terror troll and deals 2000 damage.

The Godmodder lets loose an echoing bellow across the land that sweeps across the Spinor Avatar of Val'Elzathor, berserkerbot and quantum menace, dealing 25000 damage to the first two and 5 damage to the last.

You continue battling your way through the forested hills, you can hear the sounds of a river nearby... 5% distance gained. 2000 damage to all PG entities.

Everything ticks up and down.
Itinerary:
Destroy the Godmodder!
Kill the Terror Troll!
Maintain the entity advantage!


Distance: 65%

Main Battlefield:

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 94/100. Fluorite Duet [A] Runic Battleaxe [A]
Terror Troll [PG][BOSS]: Hp: 356,000/1,000,000. Don't Feed the Trolls: 3/3. Flamewar: 4/5.
Purity [PG - MrMirrorMan]: Hp: 40,000/100,000. Without Strife: 5/9. Takedown.
Peace [PG - MrMirrorMan]: Hp: 60,000/70,000. One Day of Peace: 5/9.
Demon Horde [H]: Hp: 49,000/400,000.
cool and new person who is cool and also new [cool and new]: Hp: cool/new
TOG [N - Player]: Hp: 20/20. 1 AC. Predator Armor [A] 4/5 uses.
Spinor Avatar of Val'Elzathor [AG - I Just Write]: Hp: 7,000/220,000. Will of the Dark God: 3/3. 5000 regen. 5000 attack reflect. Bane of Knowledge (2 rounds) False Knowledge (2 rounds)
Daemonette [AG - eternalstruggle]: Hp: 25,000/66,000. 25% dodge. Plot Armor.
Berserkerbot [AG - I Just Write]: Hp: 2,000/60,000
The Quantum Menace [AG - I Just Write]: Hp: 2
Earth Elemental [AG - DCCCV]: Hp: 75,000/105,000. Runed Fist: 1/2.
Lon'qu [AG - enerald_Mann]: Hp: 30,000/30,000. Lethality: 4/10. 50% dodge.
Sir Barksalot [AG - The Blue Knight]: Hp: 25,000/25,000.
Duelist [AG - redstonetam]: Hp: 80,000/80,000. Parry: 1/3. Bladestorm: 4/5. Parry ready.
PG Entity Killer [AG - Moniker]: Hp: 90,000/90,000. Super PG Kill: 2/10.
Death In The Trenches [AG - I Just Write]: Hp: 60,000/60,000
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 10/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields
The Blue Knight [AG - Player]: Hp: 20/20. Lúin [A] 100% Durability.

The Fortress (sidequest):
Fire spirits and lesser demons [H]: Hp: 50,000/50,000
Variant [AG - Player]

Dragon Core: owner: eternalstruggle. 2 uses left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle 5 round cooldown
DCCCV: 11 health. 3 round cooldown
I just write: 5 round cooldown
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 3 posts
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant: 2 posts
KuraHyena: 3 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48: 2 posts
lytea: 1 post
The Blue Knight
Jaquecrissont: 2 posts

[N]
existence success
W32Coravint: 2 posts
tricklejest: 4 round cooldown. 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts

[PG]
JOEbob
MrMirrorMan
Talist
 
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7/20 communism
new: 1/10 in the soviet union
9/9or10 RPS +2* mirrormisterman [probably: +1 from talist, regardless I'll use it.]
I make myself an artifact. 3 durability, and a 2-turn cooldown after each use. to use the third durability is as such like an 8-turn special.
1st durability/use: increase action damage.
2nd use: applys bane of knowledge for 4 rounds to a target. sorry, its just such a funny effect
3d use: boost healing i guess, and obviously break the artefact.
+2 mirror ( as talists slots are both full.)

Pebbletopia Dop!
the first Spell has gone off, and 5 brand sparkling new fighter jets adorn the DCCCV side of the field. I tried to give them an infinitely-looping flight pattern but it didn't really work.
oh well.
well, time to attack the Spinor Avatar of Val'Elzathor. I open a rift in reality, about the size of a teacup, and through fly 5 fighter jets. the group soars through the air, banking and turning with skill levels only being fake and entirely controlled by my animating, meaning they never crash if I don't want them to. now, when DCCCV summoned them, it took a bit of discussion to figure out how exactly they'd work, and guess what the end result is?
almost no speed, with almost everything going into +range.
that means the 5 fighter jets have travelled less then a meter from me so far... oh well, I'll just have them attack from the distance. the jets straighten out, and fire their main artillery, red lines substituting for bullets and flying through the air, striking against val'elzathor's skin, some glancing off and others hitting head on, burrowing holes into his torso.
all of these holes are about 1 milimeter in diameter. these are small fighter jets after all.
annoyed by the barrage of dust particles, val turns and a bolt of maelstrom energy flys from him, screaming through the air towards the jets...
which get a minor but hardly noticeable boost in speed and dodge the blast, as always happens when I'm animating and want something to miss, but it nearly doesn't.
annoyed further, val' stomps his foot, causing an earthquake, but I'm a descendant and the planes are airborn. he conjures toxic sludge, and launches it at the planes, but they where specifically designed so they can bypass a river of toxic sludge, so they dodge. the planes whittle him down.
finally, in a daring move, 4 of the planes fly at elzathor, dodging left and right to avoid the occasional shot that was aimed properly, and doing aileron rolls for style, because style points can protect you from death if your stylish enough, haven't you heard about the hoard with 5,000 hp that still lives because its so Stylish?
oh you haven't?
oh well.
anyway, the 4 planes reach him through a combination of skill, style, descended powers, and cheating, and unload some bombs I gave them when they entered. the four bombs explode in unison, and knock elzathor over. if I don't get countered, that'll be the end of it, but I probably will.

so whatshisname getting knocked over happened to press a button on the ground. that button activated a catapult, which launched a rock, which flew through the air, and landed on the "use" button in my inventory...
activating the aritfact i just made...
which transforms into an RPS game.
I ask the target if they'd like to play, and they say yes. I reply "alright, R, P, S, shoot!"... and slam their face in with a rocket propelled sledgehammer.
I then play rock paper scissors with their ghost, and play paper, while they play the most common opening: rock. they ask for a rematch, and I go for Sledgehammer, beating their use of paper, as people are most likely to chose whatever beats their last choice, if they lost, as their next option.

what do you mean sledgehammer isn't an option? its clearly an option! otherwise my suffocating their spirit with a piece of paper, then spreading it around into irrecoverably many fragments by beating it to pieces with a (rocket propelled of course) sledgehammer would be against the rules!
wait...
you mean the game doesn't involve killing your enemy with whatever you chose if you win?
huh.
that explains why he looked so surprised. and why i'm still alive after losing to so many people.
oh well.
 
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[AG]
HP 20/20
Charge Bank: 10

20/20 A gift for my new allies- Expending
1/5 A Little Bird told me...
0/20 Whatever is useful at the time

+1 @DCCCV
+1 @Enerald_Mann

(@EternalStruggle and @DCCCV please read the Marionettes entry in the compendium)

Having just created the great lance Lúin, the Blue Knight carefully places the new weapon on the ground next to him and then extends his hand once again this time reaching into the air in front of him.

[20 CHARGE EXPENDED]

Strands of light once again begin emerging from all around the Knight but this time they form the shape of two humanoid figures before bursting in a flash of light. Where the figures made of light once were there are now two human sized marionettes made of wood, their bodies are carefully articulated with fully functional hands and they lack string above them however their faces lack any features just like a mannequin except for a marble sized sized orb embedded in each of their foreheads.

The Blue Knight picks up Lúin and gently offers it to one of the marionettes. The marionette kneels down and with great care accepts the lance, it then stands and takes a step back. The marionette with Lúin then holds the lance in both hands pointing it towards the sky before slowly bringing the lance towards it's body, the lance has an effect like a pebble hitting the surface of water, it creates ripples in the marionette's wooden body before slowly sinking into it. The marionette then brings it's hands out from inside itself and extends it's right hand out at it's side, suddenly it's arm bulges and Lúin emerges from it's hand like a part of it's body. The marionette thrusts the lance a couple of times in the air, then stops for a moment before it's arm bulges again and Lúin is replaced by the marionette's normal hand which it then brings back to it's side.

The demonstration done, the Blue Knight spoke to his creations. "You know your purpose, I wish you luck." The marionettes nod before walking away from the camp each in a different direction.
[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 25,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)
[A- Merged with Unit 00]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.

Base health- 40,000
Base attack- 0
[Special Abilites]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action and changing the artifact's former durability into a use limit on this action that cannot be recharged, if the use limit is fully consumed the Entity will die and the Entity can no longer be separated from the artifact. In exchange the Entity will gain base attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.

Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.

Currently there are two Marionettes
[AG- Gifted to EternalStruggle] (I relinquish full control over this Entity)
It's gem is aquamarine.

Merged with Lúin

Adjusted Health- 65,000/65,000 (Source(s): +25,000 from Lúin)
Adjusted Attack power- 10,000 (Source(s): +10,000 from Lúin)
[Unique Ability]
Attack with Lúin's Full Power- consumes 20 ability charge, action is treated as a normal attack by the user with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

Ability Charge: 100

This Marionette approaches EternalStruggle's Daemonette, politely bows and then speaks with a monotone voice emanating from the air around the Entity rather than the Marionette itself. "I am Unit Zero, a creation of the Blue Knight, I have been assigned to serve the same Descended as you but as I understand he is currently indisposed, Thus I have registered you as his proxy. If you wish I can alter my voice, appearance, personality or name to suit your preference otherwise I am prepared to perform any action you desire."
(EternalStruggle this Entity is yours to do what you want with, if you have any questions about it feel free to ask me.)
[AG- Gifted to DCCCV] (I relinquish full control over this Entity)
It's gem is lavender in color.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)

This Marionette approaches DCCCV, kneels down before him and then speaks with a monotone voice. "O Great Descended, I am Unit One, a creation of the Blue Knight, I have been assigned to serve you. If you wish I can alter my voice, appearance, personality or name to suit your preference otherwise I am prepared to perform any action you desire." The Marionette then stands up awaiting an order.
(DCCCV this Entity is yours to do what you want with, if you have any questions about it feel free to ask me.)

(Action edited in at 2:32 AM)

Having expended his energy summoning the two Marionettes, the Blue Knight takes another drink from his bota bag and looks toward the Terror Troll. "At this rate I think the others can handle the Troll however I am curious about that brick that suddenly hit the Troll. It looks like the brick came from far away and looking that way now I can sense the presence of a Descended I have yet to meet. What do you think Barksalot, should we go investigate?"

The Knight turns to talk to Barksalot only to see his companion now fully healed and happily being pet by another Descended.

(@Enerald_Mann sorry I'm responding to you before the post you pet him in but because I wanted to travel to the side quest with my action in this post this is the only place I could logically put my response, I assume it's not too big a problem though because this is just friendly RP.)

"Thank you for healing Barksalot friend, he seems quite taken with you so feel free to meet with him again if you so desire. On the topic of another matter however I wish to inform you in advance that when I complete Unit Two it will be yours so keep that in mind. For now however I am afraid we are departing to investigate that distant fortress."

(BK and Barksalot (and William) use this action to move to the fortress side quest)
 
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The man takes a small satchel from his shoulder and rummages around in it. After a few long minutes of this he finally finishes, obviously satisfied with whatever his task was. Soon after, he stands and scatters ~500 apple sized steel spheres around the godmodder. Then sits down, crosslegged. "Assez bien" he mutters, shrugging.
0/5 Le GUILLOTINE
0/10 Vive la révolution!
+1 @JOEbob
+1 @The Blue Knight
 
Instead of going with the Daemonette as she offered, Emerald goes into his own dimension to watch the pretty fireworks rain down upon death upon the Terror Troll, returning afterwards laughing hysterically, teleporting to the Daemonette "Good show, if I saw so myself"
"Naturally, it was indeed an excellent show. We have the fallen to thank for it more than I, however. All I did was provide a gateway, manipulate from the shadows." She paused, pursing her lips. "That makes me sound like some kind of Tzeentchian disciple, of course, but it is true. Independence allows for variety." She gazed back in the direction of the fallen body of her summoner, and then at the place where the corpse of the Assassin stood before being vaporized. "Yes, independence..."
This Marionette approaches EternalStruggle's Daemonette, politely bows and then speaks with a monotone voice emanating from the air around the Entity rather than the Marionette itself. "I am Unit Zero, a creation of the Blue Knight, I have been assigned to serve the same Descended as you but as I understand he is currently indisposed, Thus I have registered you as his proxy. If you wish I can alter my voice, appearance or personality to suit your preference otherwise I am prepared to perform any action you desire."
She then turns to see a wooden doll approaching, and smirks. "Why, aren't I popular all of a sudden." She steps back and examines the Unit as a whole. "Yes, this is much appreciated. Now, I do wish to make a few modifications..."

Several moments past as a mental link was struck between the two partially thoughtless drones, and the being's body shifted in accordance with the Daemon's will. It changed, altered, turning rapidly from marionette to something looking like an actual human, albeit still a faceless one that was made out of wood. Living wood that could bend like a flesh and blood (or Warp-matter) being, granted, but the point stood. It shifted again, taking on a feminine form similar to albeit distinct from the Daemonentte's own. Nodding to herself, the fragment of Slaanesh cups the chin of her new minion with her humanoid hand, admiring the aquamarine gem in the forehead properly, before gazing down at the rest of her new creation. "Such exquisite craftsmanship went into you, and I also think I did excellently myself. Yes, this new look shall do nicely. Next we'll test out that lance I can sense you have, but before that I shall introduce you to the Primordial Truth. And before that we have to go help a rival god. As you will soon learn, this is less than ideal, but considering the foe I believe it is justified."

Unlike a Tzeentchian Daemon, the Daemonette could use her mind to actually think instead of relying on unreliable precognition for anything, so when she saw fighter jets being summoned by JOE, she guessed what would happen next. Using her powers of extreme speed, she intersperses herself between the Avatar that was reacting too slowly and uses her inhuman claw arm to deflect all the incoming projectiles with ease, the jagged carapace of the limb meaning she took no damage as she did so. Then, the miniature jets made a final attack dive, but before they could hope to unleash their deadly payload the marionette arrived, slower than her master but still swift enough to act. Legendary lance in place of its right arm, it rapidly jabs once, twice, three and then four times, each strike taking out the surprised hostile units, each going up in flames as their bombs are pierced. Thankfully, since despite the order of actions JOE delayed his attack until after the wooden doll had been summoned and sent over, it could do that easily. With that, the two Entities struck a pose, standing back to back between the Avatar and the enemy, heads turned to face JOE.

A second or so into the pose, a monotone albeit somewhat feminine voice drifted through the area, originating from the air around the wooden body present. "I do not understand why we are doing this."

"Because," Hissed the Daemon, face now in a scowl. "Style is important. Say what you will about my summoner, he understood the importance of narrative." Her facial features twisted into those of one in thought. "Actually I'm not sure he did, but he certainly understood theatrics well, so it more or less boils down to the same thing."

That was the hostile bombers dealt with, but even the unthinking lancer knew that wasn't the end of it. Of course, as the Avatar had not fallen on the ground, technically the final part of the attack shouldn't have triggered. Still, the Daemon knew that reality-warping creatures could not be counted on to obey conventional lines of logic, so was prepared for the follow-up regardless.

JOE then of course walks up to the Avatar and asks for an RPS game. The Daemonette asks for clarification, which leads to one of two scenarios.

1: JOE reveals it's Rocket-Propelled Sledgehammer, in which case when he attacks the Avatar hits him in the face with a significantly larger hammer before JOE can hit the Avatar, and he loses the game.

2: JOE says it's Rock Paper Scissors or refuses to clarify, in which case when he brings out his hammer, the Daemonette stops it in midair before it can hit, glowing with a malefic aura. "You've violated the rules of the game by unleashing a hammer on your opponent! For this most terrible crime, I banish you... to the SHADOW REALM!" And with that, JOE was sucked through a mysterious portal, presumably into the Shadow Realm. He'd return shortly, of course, but that had dealt with his attack. In this case, the Daemonette smugly turned to her ally. "See? Narrative allows me to go beyond my limits somewhat, and do things like that because this place supports it. I can rarely reality warp directly like that, but I am beginning to learn the intricacies of this place, and the possibilities are... extensive."
Charges:
Fulfilling a Promise: 1/20
Gunnership: 15/20.

+1 @The Blue Knight
+1 @Jaquecrissont ("A new arrival, hmm? Well, here's a... housewarming gift. Just don't ask where the energy came from, yes?")
0/5 Le GUILLOTINE
0/10 Vive la révolution!
I'll note you're allowed to charge these on your own at a rate of one per post, you don't have to rely on others. So these would be 2/5 and 2/10, and in your next post they would be 3/5 and 3/10, with one of them being 4 thanks to me.

Entity Orders:
Daemonette heals the Avatar of Val'Elzathor.
Unit 00 attacks the Demon Horde conventionally. That's obligation fulfillment, Mirror. I'd do other stuff for you but I'm really kinda busy with other commitments, sorry.
 
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8/20 The Wall
4/10 The Standard

+1 to @DCCCV and @EternalStruggle (Tag me if you give me +1s.)

The Duelist slashes at the Demon Horde with Excalibur., the Holy Blade.

Redstone throws a nuke at Peace, starting World War III on Peace's face somehow.
 
[PG]

Purity uses Pure Start on the Duelist, removing their Parry without activating it, and Peace uses peace gift on Purity. I then give the Quantum Menace a -2, dealing 2 damage.

Purity 40,000/100,000 HP: Bringer of Purity: Has water coming from her back.
6/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 60,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
6/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

16/20 War +1 from JOE
16/20 Corruption +1 from JOE
+2 JOE
 
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General Action + 5 charge refund + 3 Charge from Capitalism, Ho! + 2 Charge from gifts: Full Medical Overhaul

With the power of my bounced Charge, I call into being a fully-functional suite of medical robots to help piece together the Avatar of my god. Even though Death In The Trenches is a perfectly viable Avatar of my god, I refuse to lose Val'Elzathor their most potent link to this plane! Together with the robots, we go to work removing shrapnel, restarting vital organ functions, staunching bleeding, setting broken bones, and generally putting them back together.

As soon as the robots have done all they can, I immediately unsummon them to reclaim some of the power I used to bring them here in the first place, and I dump all of that power straight into the Avatar's body, boosting its natural regeneration by an immense degree. Before my eyes, wounds close, injuries heal, and afflictions melt away. Still, the power soon runs out, meaning that while the Avatar isn't fully healed, it at the very least is no longer at death's door.

Charges
Heavy Metal -> Even More Healing (2/2)(FIRING!)
{new} Yet Another Heal (1/20)
{new} Capitalism, Ho! (1/20)
+2 @EternalStruggle

Even More Healing
At this point, I'm running on fumes, but I positively refuse to let my god's Avatar be lost like this! Calling upon the last dregs of Charge within my reserves, I force them directly into Val'Elzathor's Avatar, healing the manifestation of my God's will even further. Still, the power soon runs dry, leaving me feeling empty and drained. But for my God, any suffering is worth it.

Entity Orders
Avatar of Val'Elzathor: I command thee to level up!
Quantum Menace: Attack Purity
Berserkerbot: Attack Purity
Death In The Trenches: Attack Purity
 
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20/20 I WILL NOT FORGIVE
14/14 much more energy than was required [BOTH EXPANDING]

I WILL NOT FORGIVE [EXPANDING]
Emerald baps open another rift in reality "Hey you know that favor you owe me? Fight until you activate that ability of yours, and consider it repaid"
Mumbling comes from inside, and out steps a rather pale looking short, fat man wearing large glasses and a dictionary, ready to join the battle.
Memory:
0/0 HP
??? Attack
10 charge: Remembrance. A list of entities and players who have attacked this entity is tallied. All entities, and the highest health entity of the players (or a random PG entity, if a player has no entity), take damage equal to the damage this entity has taken. If no damage has been taken, charge will change to something different (which I will tell Piono if it happens) and will likely not be pleasant.
Passive: To Repay. Has no proper health bar. Instead, merely records how much damage has been taken thus far.

Much more energy than was required. [EXPANDING]
Much more energy than was required was used in the healing for Sir Barksalot, and, as such (after briefly petting Sir Barksalot) Emerald turns to the Avatar of whatshisface
"You look like you're a bit dogpiled on there. I'll heal you, but you'll owe me an equal favor at some point" At that point, the Avatar receives an influx of regenerative energy, temporarily boosting its natural regeneration to massive levels, before returning it to normal.
OOC: aka, flavor text for healing.
+1 @EternalStruggle @I just write
Emerald gives Blue Knight a thumbs up in response
 
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A red bubble surrounds DCCCV. With a sudden burst of speed, he steps out and parries both the Daemonette's claw and the Marionette's spear in one fluid motion with his sword.

"No," he says, strain and fear evident in his voice, despite his best efforts to mask it.

Running around The Avatar and Joe, he drives his blade into the ground, carving a circle around them, and bringing himself to a stop.

10/10 Charge Expended!

Circle of Seclusion
The only thing that can pass through this circle is breathable air, and those DCCCV allows to enter.

This circle blocks attacks and healing done to those inside of it from outside. Attacks and healing from inside can't be given to others outside of the circle, either.

Currently has DCCCV, JOEbob and Val'Elzathor within it. The Avatar cannot exit.

Only lasts this round.

Pulling his sword out of the ground, he closes his eyes, assumes a two-handed stance, and explains himself.

"You may think that I've just turned traitor. Nothing is further from the truth."

"I'm making the choice that will let me sleep. I advise all of you to look within yourselves, and ask: am I doing the same thing?"

"Do you really want to allow this... Dark God a foothold in this realm?"

"All of you saw the sheer amount of sacrifice it took to bring even the barest sliver of this creature into this world."

"We should have stopped this before it happened."

"If any of you have even a shred of good left, I beg you to either stand aside, or stand with me."

"What will happen if you choose to stand against?"

"Well, you'll have to get past me to find out!"

The Long game: 20/20
Prepare: 10/20(+1 from The Blue Knight, +1 from Redstone)

+2 to The Blue Knight
 
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5/10
1/20

I fall to my knees. The monikerbots... the monikerbots... they tried, but... even if they did something before going out... they're still DEAD!

WHY!? I THOUGHT I WAS READY, BUT CLEARLY I WASN'T!

In my grief and rage, I let out a jet of pure molten lava tears out of my eyes, tearing straight into the Terror Troll's eyes, making him cry, too.

What's the point? If I couldn't protect monikerbots, then I can't protect anything! Any entity I summon will simply die... and I can't have that.

So... no more entities. From here on out... only murder.
 
I have nothing more to say: 2/20
Therefore, time for some happy party murder time: 2/20
+1 @I just write @EternalStruggle

Emerald turns once more to the Avatar. "I'll heal you some more, although this one won't be as effective as the previous one"
So he takes some energy, and forms it into a javelin of lightning "It'll only hurt for a little bit" and so, he flash steps up to the Avatar and stabs it, directly in the chest, with the javelin. The javelin crackles for a second, before disappearing into the Avatar, energy racing through the Avatar's body in an attempt to speed up the host bodies natural healing.
"To quote a great man, But wait! There's more!"
He takes his lamp, and, the lamp now glowing a bright radiant white, plants it into the ground right in front of the Avatar, forming a large shimmering hemisphere of white centered around them both, which rapidly shrinks, condensing into an orb of white, hardening into a solid pearl, which he hands to the Avatar.
[A] Orb of Healing. 1 use. As a free action, crush to release instant healing energy into the Avatar. Automatically triggered if attacked for more than 15K damage
 
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5/10
1/20

I fall to my knees. The monikerbots... the monikerbots... they tried, but... even if they did something before going out... they're still DEAD!

WHY!? I THOUGHT I WAS READY, BUT CLEARLY I WASN'T!

In my grief and rage, I let out a jet of pure molten lava tears out of my eyes, tearing straight into the Terror Troll's eyes, making him cry, too.

What's the point? If I couldn't protect monikerbots, then I can't protect anything! Any entity I summon will simply die... and I can't have that.

So... no more entities. From here on out... only murder.
I comfort the man crying lava, saying "You're not the only one who's gotten overly attached to a summon before. Still, we need Entities. Personally, my advice is to get total emotional detachment from your summons and accept that they'll have a limited service life. Sure, that service life can be extended with proper engineering, but it'll always be finite. And over said service life, a good Entity will both contribute to Entity Advantage and do more damage than a simple charged attack will."

I finish, saying "So please, keep making Entities. It's the more efficient option for dealing damage by far." /NULL
 
Well, would you look at that!
A bunch of demons!
Looks like someone wasn't wasting time like a certain voice in my head thought!

I seriously doubt that the presence of demons indicates anything in particular, except a curse.
If anything, this could just lead to you wasting even more time.

Well, if there wasn't anything here, why would these demons still be here?
What do you even know about demons, exactly?
For all we know, they could just live here!
Which would make you a trespasser!

I've been called worse.
Anyway, I'm just going to get on that demon hunting now.


So, since some of the demons I'm facing are fire-aligned, I pick up some more bricks and start throwing them at the fire demons for super effective damage, though sadly not as hard or as fast as before, lacking the power behind it.

8/10 (Don't) Crash and Burn
2/15 From the Ground Up
 
General Action + Yet Another Heal (4 charge including gifts): Restoration

I am nowhere near done with the healing of my God's presence upon this plane, calling up the barest fragments of Charge that I have managed to gather, and channeling them into the Avatar's form. They get stronger and healthier as the power flows through them, their injuries becoming just a bit less severe as I heal them. Still, they have a vast natural capacity for healing, so there's no way I can heal them completely. That doesn't mean I'm not going to try, however.

Charges
Capitalism, Ho! (2/20)
{new} Eternal War (1/20)
+1 @Enerald_Mann
+1 @EternalStruggle
 
"Now we've dealt with that issue, I-" The Daemon paused as she turned and looked properly once again at her new companion. "Actually, what's your name? Do you have one?"

"Unit 00." The voice replied, again reverberating from the air around the marionette, not the wooden body itself.

"I see. Hardly very original, but it's a good name nonetheless. Unique, in our context. It's just that names are, hmm, important. But that is perhaps a tale for another time. Now, stand there, and let me introduce you to the Primordial Truth, and all it means."

A final moment of information exchange, and the marionette was a newly minted believer in the Ruinous Powers. A believer converted that way by technically artificial means, was only good for so much, but the presence of a believer independent from the actual Gods as opposed to part of them caused them, Slaanesh in particular, to momentarily gaze in the direction of this alternate realm, look at it. They would then turn away any excess of energy beyond a single Lesser Daemon being there, but that almost nonexistent moment of just slightly elevated energy levels allowed the Daemonette to absorb some powerful essence pooling in the local Warp, healing her wounds and rejuvenating her spirit. A trick that would only work once, but an appreciated trick nonetheless.

Sighing in relief as she was restored to greater endurance, the Daemon was prepared to turn back towards the Avatar and move to heal it once again with the dust contained insider her chitinous left arm, but stopped. Adjusting her top hat, she turned back to the Unit. "How are you... feeling?"

"I am not feeling anything in particular." It said, voice neutral as ever.

The Daemon looked away again "Of course, of course. Now, to our tasks."
I'll pay this back next round.
Charges:
Fulfilling a Promise: 4/20.
Gunnership: 20/20, using.

+1 @I just write
+1 @Enerald_Mann

Before she left to heal, the Daemonette noted that a vast amount of energy was being directed at her, and that could be used. Combined with the significant residual energy in the area, she could open another portal, and in this case summon another ally. Waving both hands through the air, she ripped open a large hole in the fabric of reality, although not nearly as large as the one she had opened just before to allow a fleet to bombard from orbit.

Then, a small helicopter and four strange roughly humanoid robots came through, one looking different equipped with a missile launcher standing on the side of the helicopter.

The Daemonette blinked, then rubbed her eyes with the back of her hand to ensure she was seeing things correctly. Five (counting the helicopter pilot)... egg-shaped robots? She experimentally pointed at the Terror Troll, and the robots looked between her and it before four of them looked to the blue-colored gunner, apparently the leader. He in turn looked at the Godmodder, and then at the Troll, before shrugging and pointing his weapon in that direction. So it had worked? Apparently?

Heavy Gunner:
105k HP.
30k Attack, except on first turn.

Wait what?

The attack is in the form of missiles that can be destroyed, that's what. Each turn three missiles are launched, two red missiles and one blue missile. The red missiles have 10k health each while the blue missile has 5k health. After one turn, they attack a target during the action of the Gunner, so at the same time as the Entity fires the next round of missiles. The red missiles do their remaining health in damage while the blue missile does twice its health, being a superior experimental model of missile. As an elite robot, the Heavy Gunner can fly by remote control in such a way that targets for attacks on the missiles are chosen randomly, and multi-target attacks have damage distributed randomly. Generally, he likes to make it so that the red missiles tank for the blue one, but particularly potent or skillful attacks can naturally override this, and he can't make the missiles actually dodge, just tank for each other.

So that's 25k damage to nullify 30k attack. But that's still unfair, because with that much HP this thing should only be doing 20k attack in the first place, so being able to nullify it with more than 20k damage isn't mathematically fair. Well, the blue missile has another special property. If it's destroyed prematurely, instead of harmlessly exploding it will backfire and hit the HG for a full 10k damage. So it's 25k damage to nullify what should be 20k attack and deal 10k damage to the Entity.

If this is still OP, do just knock off some of the HP. Of note is that the first 30k HP is technically the three escorting Eggrobos, but that doesn't actually matter. Also note that the Heavy Gunner doesn't have any missiles fired when he's summoned, so he has to spend his first action firing missiles instead of slamming missiles into faces.

Entity Orders:
Heavy Gunner fires missiles.
 
Update 32.5: Sidequests Ahoy
Well, would you look at that!
A bunch of demons!
Looks like someone wasn't wasting time like a certain voice in my head thought!

I seriously doubt that the presence of demons indicates anything in particular, except a curse.
If anything, this could just lead to you wasting even more time.

Well, if there wasn't anything here, why would these demons still be here?
What do you even know about demons, exactly?
For all we know, they could just live here!
Which would make you a trespasser!

I've been called worse.
Anyway, I'm just going to get on that demon hunting now.


So, since some of the demons I'm facing are fire-aligned, I pick up some more bricks and start throwing them at the fire demons for super effective damage, though sadly not as hard or as fast as before, lacking the power behind it.
I have no idea why you think that fire aligned=weakness to bricks, but it works well enough. 16000 damage to the fire spirits and co.

The Fortress (sidequest):
Fire spirits and lesser demons [H]: Hp: 34,000/50,000
Variant [AG - Player]
 
6/10
2/20

+2 @I just write Thank you for your words. But I see the one true path now. The path of destruction, and raining hell down upon PG entities. And I can't do that while I have to worry about protecting my own. Once the PG entity killer, whose summoning was a mistake, goes down... then I'll really start.

I begin to write down a brief draft on a crumpled up piece of notes...

HITLIST:
Terror Troll
Purity

The terror troll is at the top of my hitlist! You all know what that means!

I walk up to the terror troll, and hit it!
 
[PG]

If the Demon Hoard isn't dead, then I bless the entirety of the Demon Hoard. If it is dead, I remove the P from PG Entity Killer, replace it with an A, and point out that it is an AG entity, meaning it must now try and kill itself.

Purity 40,000/100,000 HP: Bringer of Purity: Has water coming from her back.
6/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.

Peace 60,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
6/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.

17/20 War
17/20 Corruption
+2 JOE
 
Once Joe finishes his attack, DCCCV quickly ushers him out of the circle.

He strides towards the greatly weakened form of Val'Elthazor. The Dark God struggled to crawl away from him, but DCCCV firmly stood in his way. The young man drove his sword point-first through Val'Elthazor's chest and into the ground, pinning him..them... it to the ground. With that done, he also exits the circle, leaving the beat-up body of the Avatar inside.

Taking advantage of the shock of his actions, he raises his hand, beginning the second stage of his Circle of Seclusion.

20/20 Charge Expended!

Hidden lines and glyphs which were also cut in the ground from when he cut the circle in the ground make themselves visible by flashing white, the result of perfect geometry. But they aren't just on the ground, they're in the air as well. They surround the circle, which is revealed to actually be a cylinder that seems to stretch towards a point that seemed to transcend space.

When the circle finished gathering it's energy, DCCCV spoke the activation phrase. It couldn't be heard over the frustrated screams of the avatar, but it was enough to complete the ritual.

The ground inside the circle erupts with a blinding white energy, the Avatar a black shadow in it's centre. The white energy rises higher and higher. One is able to make out some sort of string connecting the avatar to the same point that the "circle" stretched towards being burned.

The energy subsided, and a strange ripple is felt in the core of everyone's being. Very few people would be able to understand the meaning of this.

Stay away.

I'm watching you.

Do not come back.


Everything went back to the way it should be. DCCCV took a deep breath to collect himself. He walked to where the circle used to be. The only indication that a magical masterpiece ever existed there was his sword, still in the ground. He pulled it out of the ground for the second time in the last few minutes, and shook off the dirt that was still on it.

A Marionette approaches DCCCV, kneels down before him and then speaks with a monotone voice. "O Great Descended, I am Unit One, a creation of the Blue Knight, I have been assigned to serve you. If you wish I can alter my voice, appearance, personality or name to suit your preference otherwise I am prepared to perform any action you desire." The Marionette then stands up awaiting an order.

DCCCV pauses for a moment.

"Well, I wouldn't call myself great. I appreciate your help very much. I'll have to think of your appearance later, but for now, just follow me. I have a good feeling abou this."

Without another word, he turned his attention back towards Destroying the Godmodder.

1/20 new charge

+2 to The Blue Knight

Entity Orders

UNIT 01 will follow me.

The Earth Elemental will attack the Terror Troll.
 
So, I guess that worked pretty well.
I guess I should do something to hurt more of the demons in general.
Hey, voice, do you know anywhere I can get holy water around here?

Well, seeing how remote the Godmodder's planet is, the nearest place you could get holy water must be several star systems away, if not in another galaxy.
How am I supposed to--

Before I can finish that thought, I notice a conveniently-placed spaceship.

Well, I guess that solves that problem.

Unfortunately, this spaceship is actually just a ride for the Godmodder's lackeys to play around in while they're not working. Which was presumably fairly often before we showed up, considering that many of their jobs consisted of sitting around in forts designed to defend against ground-based attack. On a planet that nobody who would want to attack the forts could enter.
Fortunately, though, there is some holy water on the outside of the ship, presumably left over from a priest's drunken attempt to christen it.

I didn't even realize the Godmodder had things on this planet that didn't want to kill you!

At that, the rocket vanishes down a plot hole, but not before I take some holy water from it. I then run back and dump it on as many demons as I can.

Then, I figure I might as well try to do something to move the actual plot forward. (If I can, anyway.)

Thank you!

I find a particularly large rock jutting out from the ground and begin pushing it in the direction of the plot.

What are you doing?
Moving the plot forward.
Well, I don't see you doing anything that could move the plot forward.
What do you mean?
I'm pushing this rock, which pushes the dirt beneath it!
This whole plot of land will be relocated in about…
A thousand years or so.

You know what?
If you insist on wasting time, I guess I should speed up the process.


In an attempt to do just that, the ground moves rapidly as I push it forward, causing an earthquake which leads to an avalanche on the Terror Troll's mountain, which Purity is unfortunate enough to get buried in.

9/10 (Don't) Crash and Burn
3/15 From the Ground Up
 
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