Pft. I'm a PG. I only have two allies anyway. Of course I go deeper into the bunker. I also summon a friend to come with me with one of the 20 post charges. And because I think this will only be used for PVE rather than PVP, I'll make it really simple.
[PG] Personnel Defense Drone
120,000 / 120,000 HP.
Regenerates 3,000 HP per turn.
Deals 10,000 damage with normal attacks.
Active Ability - Shields UP - Bodyguards something else and grants 30% damage resistance for a turn. Cannot be used twice in a row.
It follows Thina into the bunker.
The second charge... I also spend.
Off in the distance, a rallying cry echoes through the hill side, one that has inspired heroism throughout the ages. It was a simply cry of passion, power, and-
"LETTTTTTTT'SSSSS GOOOOO BOOOOOIIIII!!"
The sound came from a small, anthropomorphic cat like creature in gaudy colorful clothes that made anyone who looked upon him feel like they would die from second hand embarrassment. Adorning his head was a pair of extremely expensive looking headphones that definitively proved you couldn't buy style or class. And beyond that, the headphones were useless both because the creature didn't have them over his actual ears, and because the headphones were one of those cat-eared sets, giving the creature two sets of ears.
The creature's fur color was almost entirely orange, meaning that except for his fashion, he looked like a pretty cool cat who could hypocritically teach you about stuff like looking both ways on streets. In his paws, he held a baguette that had a hole in the middle of it and was covered in various wires and buttons (Of course he mains Widowmaker). The whole thing looked like it could fall apart in a moment, yet the creature still waved it around, constantly making fake gunshots into the air. With each 'shot', he jumped and spun around in the air, seeming to not obey normal physics and be able to rotate with astounding speed without getting a concussion.
Not even the least bit dizzy, the creature grabbed a can of a suspicious light yellow drink with a cool refreshing aftertaste off his belt and chugged the entire thing. Once it was empty, he threw it on the ground with a clatter, delighting in the anger of environmentalists around the universe. He did this constantly at seemingly random intervals as he approached the battlefield, until he had consumed roughly half his body mass worth of this beverage, yet his thirst seemed endless.
Finally, he reached the battlefield and waved his baguette in the direction of the AG forces, challenging them all.
"cod 1v1 me u ***** noob u mad?"
That's as far as the creature got before his speech devolved into a mostly unintelligible string of alphanumerics, all pronounced out and liberally sprinkled with insults individually directed at any living creature within a 20 mile radius. Revel, in the glory that is the Gam3rGa7.
Maybe I've been being too serious with my entities. So, enjoy this. This will be fun to explain latter though.
[PG] The Gam3rGa7
125,000/125,000 HP
Saline Content: 30% (min = 0%, max = 100%)
Mountain Dew Levels: 30% (min = 0%, max = 100%)
DPS: 15,000
360 No-Scope: Shoots something with its baguette rifle, dealing (DPS) damage. This is considered its base damage. If this attack is blocked, dodged, or countered, increase Saline Content by 20%.
Kill Steal: Deals (DPS) damage, plus 5,000 to whatever. If any other entity attacks the target during the EOTB, increase Saline Content by 20%. If this lands a kill, the GamerGat gains 20% Mountain Dew Level.
LOLkysNEEB: Insults a target that deals equal or less damage than the GamerGat. Makes the GamerGat feel better about itself, reducing Saline Content by 25%. Also makes the target angry, increasing their damage by 25% for 2 turns and dealing 15,000 damage.
LOLgetALivNEEB: Insults a target that deals equal or greater damage than the GamerGatand chugs some delicious product placement. Increases Mountain Dew Levels by 25%. Also makes the target sad, reducing their damage by 25% for 2 turns and dealing 5,000 damage.
WHERE ARE MY HEALS?!?: Pesters a healer into healing the GamerGat. This does not take up the healer's turn, but the healer will always use the worst heal it has access to. In addition, any time the GamerGat gets healed during the next turn, increase the power of the heal by 25% and reduce Mountain Dew Levels by 5%.
Passive - Dew Power
If the GamerGat is at over 60% Mountain Dew Level, its DPS increases to 20,000. If both Mountain Dew Levels and Saline Content are over 80%, the GamerGat goes into a nerd rage. While raging, the Toxicity passive is disabled, the GamerGat becomes immune to all forms of disabling or weakening, and its DPS increases to 30,000.
Passive - Toxicity
At the end of every turn, if Saline Content is above 60%, the GamerGat has a 50% chance to insult a random target for 5,000 damage. If it's over 80%, the chance increases to 75% and it can only target PGs with this.
Passive - Downtime
At the end of the turn, reduce Mountain Dew Levels by 5%. If above 60% Mountain Dew Level, reduce it by an additional 5%. If the GamerGat wasn't attacked this turn, reduce Saline Content by 10% as well.
[PG] The Gam3rGa7
125,000/125,000 HP
Saline Content: 30% (min = 0%, max = 100%)
Mountain Dew Levels: 30% (min = 0%, max = 100%)
DPS: 15,000
360 No-Scope: Shoots something with its baguette rifle, dealing (DPS) damage. This is considered its base damage. If this attack is blocked, dodged, or countered, increase Saline Content by 20%.
Kill Steal: Deals (DPS) damage, plus 5,000 to whatever. If any other entity attacks the target during the EOTB, increase Saline Content by 20%. If this lands a kill, the GamerGat gains 20% Mountain Dew Level.
LOLkysNEEB: Insults a target that deals equal or less damage than the GamerGat. Makes the GamerGat feel better about itself, reducing Saline Content by 25%. Also makes the target angry, increasing their damage by 25% for 2 turns and dealing 15,000 damage.
LOLgetALivNEEB: Insults a target that deals equal or greater damage than the GamerGatand chugs some delicious product placement. Increases Mountain Dew Levels by 25%. Also makes the target sad, reducing their damage by 25% for 2 turns and dealing 5,000 damage.
WHERE ARE MY HEALS?!?: Pesters a healer into healing the GamerGat. This does not take up the healer's turn, but the healer will always use the worst heal it has access to. In addition, any time the GamerGat gets healed during the next turn, increase the power of the heal by 25% and reduce Mountain Dew Levels by 5%.
Passive - Dew Power
If the GamerGat is at over 60% Mountain Dew Level, its DPS increases to 20,000. If both Mountain Dew Levels and Saline Content are over 80%, the GamerGat goes into a nerd rage. While raging, the Toxicity passive is disabled, the GamerGat becomes immune to all forms of disabling or weakening, and its DPS increases to 30,000.
Passive - Toxicity
At the end of every turn, if Saline Content is above 60%, the GamerGat has a 50% chance to insult a random target for 5,000 damage. If it's over 80%, the GamerGat has a 75% chance to deal 10,000 damage to a chosen PG entity.
Passive - Downtime
At the end of the turn, reduce Mountain Dew Levels by 5%. If above 60% Mountain Dew Level, reduce it by an additional 5%. If the GamerGat wasn't attacked this turn, reduce Saline Content by 10% as well.
[PG] Personnel Defense Drone
120,000 / 120,000 HP.
Regenerates 3,000 HP per turn.
Deals 10,000 damage with normal attacks.
Active Ability - Shields UP - Bodyguards something else and grants 30% damage resistance for a turn. Cannot be used twice in a row.
20/20 Golem Core (holding bcs I can't be bothered to make stats right now)
17/20 Barrier Projector (+1 auto-crafter)
+2 @Moniker
Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
(+1 from Jaquecrissont, +1 from EternalStruggle, +4 from DCCCV)
2/5 A Little Bird told me...
7/20 Second Batch
+1 @DCCCV
+1 @Jaquecrissont
[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs
Health- 25,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)
[A- Merged with Unit 00]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.
Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.
(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
(Even though these now belong to others I'm gonna continue to keep track of them here)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.
Base health- 40,000
Base attack- 0
[Special Abilites]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action and changing the artifact's former durability into a use limit on this action that cannot be recharged, if the use limit is fully consumed the Entity will die and the Entity can no longer be separated from the artifact. In exchange the Entity will gain attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.
Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.
Currently there are two Marionettes
[AG- EternalStruggle]
It's gem is aquamarine. Now appears feminine with a resemblance to the Daemonette.
Merged with Lúin
Adjusted Health- 65,000/65,000 (Source(s): +25,000 from Lúin)
Adjusted Attack power- 10,000 (Source(s): +10,000 from Lúin)
[Unique Ability]
Attack with Lúin's Full Power- consumes 20 ability charge, action is treated as a normal attack by the user with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.
Ability Charge: 100
[AG- DCCCV]
It's gem is lavender in color.
Has not yet merged
Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
Piono told me in OOC he would prefer me not to enter the side quest so I won't but I don't want to edit my first post in this turn to another action especially this late in the turn when an edit can mess with the events of newer posts so just consider the action in that post wasted. On another note I want to inform the other AG players and @DCCCV especially that currently I don't have any plans for making an Artifact for Unit 01 so if any of you want to make one or already have an artifact you don't really want/need feel free to offer it to DCCCV so he can merge it with Unit 01.
After having moved a certain distance away from the battlefield and towards the fortress far in the distance, the Blue Knight and his party suddenly stop.
The Knight quietly mutters "Hmm it would appear that reality defining voice is actively preventing me from leaving the area in the vicinity of the Godmodder, interesting..." The Knight turns back towards his companions. "Barksalot it would appear we are going to have to turn back." "Bark!"
With this the group turned around a headed back towards the battlefield, arriving just in time to witness the creation of a barrier by DCCCV.
(@DCCCV )"I understand and approve of the reasons behind your actions completely however I do not wish fight against others who oppose the Godmodder as he yet lives unless I feel it absolutely necessary to prevent harm befalling innocents so for now I will remain neutral."
The Knight then turns around and walks toward the Terror Troll. "Let us resume our battle, Troll!" The Knight then throws a series of javelins handed to him by William into the Troll's abdomen followed by Barksalot running up to the Terror's left ankle and biting into it.
8/20 communism
5/10 in the soviet union +2 mirror +1 talist
+1 mirror, +1 talist.
pebbletopia dop may be to come but i probably won't finish in time. its two spells in a row, geeze.
I check the avatars lifeness level, or to put it another way, I check if its still alive.
if it is, I warp to the past. as eternal struggle struggled to counter me (IK its the daemonette but like puns!), a shade, white mist in form, glowing orbs as eyes and translucent but more solid-looking hands of energy warp into existence, all with wobbling orbs of cyan in the palm, filling the place where many would put holes. at the first instant, a hand rushed forwards, the orb within's colour shifting from cyan to icey white-blue, glowing more strongly, and slamming into the oh-so-quickly-approaching Daemonette, the light bursting out at the moment of impact. the punch knocked the Daemonette back for a bare moment, and before they could recover, a glyph, circular and rune-filled, appeared, blocking their path.
not being an idooit, of course, they go- get this- around the glyph, having let a few projectiles slip, but not many. the hand rises, and flashes black-pink, manifesting a warbling distortion in the path of the Daemonette. this distortion, however, encircles the avatar, and so they cannot simply avoid it. they push their hand against it, and a perfect copy of their hands appears from there-here, pushing away-towards the avatar. undeterred, they slash at the distortion, but their claw scrapes-blocks the attack, and they skid forwards-back. while this is happening, JOE is busy doing some negotiations involving not being stalked by a pseudo-godmodder or two despite using some possibly-copywriten terms. his defence is that this is personal use, and nobody else should even be able to see his in monologue hOW DO YOU EVEN KNOW I THOUGHT THAT.
so since JOE's busy, if they could just beat the purple-black hand, they'd be able to stop the attack. but they don't have much time. about 90% of the shots are done, and not one has been blocked. the daemonette eventually breaks through the barrier, of course, but by then I'm done with copywrite, and switch. four hands form in front of them, their counterparts disappearing from the air where they floated, and one grabs each of the daemonette limbs, with extras appearing for any extraneous limbs i am unaware of, and they all shift to a shade of orange, before tossing the daemonette very very far away. this keeps the daemonette from interacting with the avatar.
if the avatar is dead, this all happens, except the effect is 'damage to daemonette' instead of 'counter to daemonettes/ES' action.
7/20 communism
new: 1/10 in the soviet union
9/9or10 RPS +2* mirrormisterman [probably: +1 from talist, regardless I'll use it.]
I make myself an artifact. 3 durability, and a 2-turn cooldown after each use. to use the third durability is as such like an 8-turn special.
1st durability/use: increase action damage.
2nd use: applys bane of knowledge for 4 rounds to a target. sorry, its just such a funny effect
3d use: boost healing i guess, and obviously break the artefact.
+2 mirror ( as talists slots are both full.)
Pebbletopia Dop!
the first Spell has gone off, and 5 brand sparkling new fighter jets adorn the DCCCV side of the field. I tried to give them an infinitely-looping flight pattern but it didn't really work.
oh well.
well, time to attack the Spinor Avatar of Val'Elzathor. I open a rift in reality, about the size of a teacup, and through fly 5 fighter jets. the group soars through the air, banking and turning with skill levels only being fake and entirely controlled by my animating, meaning they never crash if I don't want them to. now, when DCCCV summoned them, it took a bit of discussion to figure out how exactly they'd work, and guess what the end result is?
almost no speed, with almost everything going into +range.
that means the 5 fighter jets have travelled less then a meter from me so far... oh well, I'll just have them attack from the distance. the jets straighten out, and fire their main artillery, red lines substituting for bullets and flying through the air, striking against val'elzathor's skin, some glancing off and others hitting head on, burrowing holes into his torso.
all of these holes are about 1 milimeter in diameter. these are small fighter jets after all.
annoyed by the barrage of dust particles, val turns and a bolt of maelstrom energy flys from him, screaming through the air towards the jets...
which get a minor but hardly noticeable boost in speed and dodge the blast, as always happens when I'm animating and want something to miss, but it nearly doesn't.
annoyed further, val' stomps his foot, causing an earthquake, but I'm a descendant and the planes are airborn. he conjures toxic sludge, and launches it at the planes, but they where specifically designed so they can bypass a river of toxic sludge, so they dodge. the planes whittle him down.
finally, in a daring move, 4 of the planes fly at elzathor, dodging left and right to avoid the occasional shot that was aimed properly, and doing aileron rolls for style, because style points can protect you from death if your stylish enough, haven't you heard about the hoard with 5,000 hp that still lives because its so Stylish?
oh you haven't?
oh well.
anyway, the 4 planes reach him through a combination of skill, style, descended powers, and cheating, and unload some bombs I gave them when they entered. the four bombs explode in unison, and knock elzathor over. if I don't get countered, that'll be the end of it, but I probably will.
so whatshisname getting knocked over happened to press a button on the ground. that button activated a catapult, which launched a rock, which flew through the air, and landed on the "use" button in my inventory...
activating the aritfact i just made...
which transforms into an RPS game.
I ask the target if they'd like to play, and they say yes. I reply "alright, R, P, S, shoot!"... and slam their face in with a rocket propelled sledgehammer.
I then play rock paper scissors with their ghost, and play paper, while they play the most common opening: rock. they ask for a rematch, and I go for Sledgehammer, beating their use of paper, as people are most likely to chose whatever beats their last choice, if they lost, as their next option.
what do you mean sledgehammer isn't an option? its clearly an option! otherwise my suffocating their spirit with a piece of paper, then spreading it around into irrecoverably many fragments by beating it to pieces with a (rocket propelled of course) sledgehammer would be against the rules!
wait...
you mean the game doesn't involve killing your enemy with whatever you chose if you win?
huh.
that explains why he looked so surprised. and why i'm still alive after losing to so many people.
oh well.
Because you failed to name your artifact I allowed the winds of anarchy to name it. (ie: I people on the discord to give me a random name.) Enjoy your new Aetheric Particle Collider. You attempt to kill the Spinor Avatar of Val'Elzathor, but both your fighter jets and your rock paper scissors match are intercepted by the Daemonette. Ouch.
DCCCV comes to your rescue, 6000 damage to Val'Elzathor. Just 1000 damage short. A little bit more from your attack and you would've gotten it.
Actually, you both ganged up on it. Spinor Avatar of Val'Elzathor killed. So much potential, gone, a powerful dark god... angered beyond belief.
Having just created the great lance Lúin, the Blue Knight carefully places the new weapon on the ground next to him and then extends his hand once again this time reaching into the air in front of him.
[20 CHARGE EXPENDED]
Strands of light once again begin emerging from all around the Knight but this time they form the shape of two humanoid figures before bursting in a flash of light. Where the figures made of light once were there are now two human sized marionettes made of wood, their bodies are carefully articulated with fully functional hands and they lack string above them however their faces lack any features just like a mannequin except for a marble sized sized orb embedded in each of their foreheads.
The Blue Knight picks up Lúin and gently offers it to one of the marionettes. The marionette kneels down and with great care accepts the lance, it then stands and takes a step back. The marionette with Lúin then holds the lance in both hands pointing it towards the sky before slowly bringing the lance towards it's body, the lance has an effect like a pebble hitting the surface of water, it creates ripples in the marionette's wooden body before slowly sinking into it. The marionette then brings it's hands out from inside itself and extends it's right hand out at it's side, suddenly it's arm bulges and Lúin emerges from it's hand like a part of it's body. The marionette thrusts the lance a couple of times in the air, then stops for a moment before it's arm bulges again and Lúin is replaced by the marionette's normal hand which it then brings back to it's side.
The demonstration done, the Blue Knight spoke to his creations. "You know your purpose, I wish you luck." The marionettes nod before walking away from the camp each in a different direction.
[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs
Health- 25,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)
[A- Merged with Unit 00]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.
Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.
(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.
Base health- 40,000
Base attack- 0
[Special Abilites]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action and changing the artifact's former durability into a use limit on this action that cannot be recharged, if the use limit is fully consumed the Entity will die and the Entity can no longer be separated from the artifact. In exchange the Entity will gain base attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.
Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.
Currently there are two Marionettes
[AG- Gifted to EternalStruggle] (I relinquish full control over this Entity)
It's gem is aquamarine.
Merged with Lúin
Adjusted Health- 65,000/65,000 (Source(s): +25,000 from Lúin)
Adjusted Attack power- 10,000 (Source(s): +10,000 from Lúin)
[Unique Ability]
Attack with Lúin's Full Power- consumes 20 ability charge, action is treated as a normal attack by the user with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.
Ability Charge: 100
This Marionette approaches EternalStruggle's Daemonette, politely bows and then speaks with a monotone voice emanating from the air around the Entity rather than the Marionette itself. "I am Unit Zero, a creation of the Blue Knight, I have been assigned to serve the same Descended as you but as I understand he is currently indisposed, Thus I have registered you as his proxy. If you wish I can alter my voice, appearance, personality or name to suit your preference otherwise I am prepared to perform any action you desire."
(EternalStruggle this Entity is yours to do what you want with, if you have any questions about it feel free to ask me.)
[AG- Gifted to DCCCV] (I relinquish full control over this Entity)
It's gem is lavender in color.
Has not yet merged
Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
This Marionette approaches DCCCV, kneels down before him and then speaks with a monotone voice. "O Great Descended, I am Unit One, a creation of the Blue Knight, I have been assigned to serve you. If you wish I can alter my voice, appearance, personality or name to suit your preference otherwise I am prepared to perform any action you desire." The Marionette then stands up awaiting an order.
(DCCCV this Entity is yours to do what you want with, if you have any questions about it feel free to ask me.)
(Action edited in at 2:32 AM)
Having expended his energy summoning the two Marionettes, the Blue Knight takes another drink from his bota bag and looks toward the Terror Troll. "At this rate I think the others can handle the Troll however I am curious about that brick that suddenly hit the Troll. It looks like the brick came from far away and looking that way now I can sense the presence of a Descended I have yet to meet. What do you think Barksalot, should we go investigate?"
The Knight turns to talk to Barksalot only to see his companion now fully healed and happily being pet by another Descended.
(@Enerald_Mann sorry I'm responding to you before the post you pet him in but because I wanted to travel to the side quest with my action in this post this is the only place I could logically put my response, I assume it's not too big a problem though because this is just friendly RP.)
"Thank you for healing Barksalot friend, he seems quite taken with you so feel free to meet with him again if you so desire. On the topic of another matter however I wish to inform you in advance that when I complete Unit Two it will be yours so keep that in mind. For now however I am afraid we are departing to investigate that distant fortress."
(BK and Barksalot (and William) use this action to move to the fortress side quest)
I think I'm going to change up the marrionettes a little bit so that they don't redo the durability of the artifact. It'll be simpler if the artifacts just keep their previous system, and prevents it from breaking things because of a misunderstanding in translation.
Either way, you send out the marrionettes as gifts to the others. You begin setting out to the fortress, but realize that it's a good distance away. Perhaps it may be best to stay on the battlefield for now.
The man takes a small satchel from his shoulder and rummages around in it. After a few long minutes of this he finally finishes, obviously satisfied with whatever his task was. Soon after, he stands and scatters ~500 apple sized steel spheres around the godmodder. Then sits down, crosslegged. "Assez bien" he mutters, shrugging.
0/5 Le GUILLOTINE
0/10 Vive la révolution!
+1 @JOEbob
+1 @The Blue Knight
The Godmodder looks around himself in confusion and picks up one of the steel balls. Uhh... okay?
He then carefully puts it back on the ground and goes back to fighting.
Also, eternalstruggle gave you some advice on charges. Although you've probably already seen that.
"Naturally, it was indeed an excellent show. We have the fallen to thank for it more than I, however. All I did was provide a gateway, manipulate from the shadows." She paused, pursing her lips. "That makes me sound like some kind of Tzeentchian disciple, of course, but it is true. Independence allows for variety." She gazed back in the direction of the fallen body of her summoner, and then at the place where the corpse of the Assassin stood before being vaporized. "Yes, independence..."
She then turns to see a wooden doll approaching, and smirks. "Why, aren't I popular all of a sudden." She steps back and examines the Unit as a whole. "Yes, this is much appreciated. Now, I do wish to make a few modifications..."
Several moments past as a mental link was struck between the two partially thoughtless drones, and the being's body shifted in accordance with the Daemon's will. It changed, altered, turning rapidly from marionette to something looking like an actual human, albeit still a faceless one that was made out of wood. Living wood that could bend like a flesh and blood (or Warp-matter) being, granted, but the point stood. It shifted again, taking on a feminine form similar to albeit distinct from the Daemonentte's own. Nodding to herself, the fragment of Slaanesh cups the chin of her new minion with her humanoid hand, admiring the aquamarine gem in the forehead properly, before gazing down at the rest of her new creation. "Such exquisite craftsmanship went into you, and I also think I did excellently myself. Yes, this new look shall do nicely. Next we'll test out that lance I can sense you have, but before that I shall introduce you to the Primordial Truth. And before that we have to go help a rival god. As you will soon learn, this is less than ideal, but considering the foe I believe it is justified."
Unlike a Tzeentchian Daemon, the Daemonette could use her mind to actually think instead of relying on unreliable precognition for anything, so when she saw fighter jets being summoned by JOE, she guessed what would happen next. Using her powers of extreme speed, she intersperses herself between the Avatar that was reacting too slowly and uses her inhuman claw arm to deflect all the incoming projectiles with ease, the jagged carapace of the limb meaning she took no damage as she did so. Then, the miniature jets made a final attack dive, but before they could hope to unleash their deadly payload the marionette arrived, slower than her master but still swift enough to act. Legendary lance in place of its right arm, it rapidly jabs once, twice, three and then four times, each strike taking out the surprised hostile units, each going up in flames as their bombs are pierced. Thankfully, since despite the order of actions JOE delayed his attack until after the wooden doll had been summoned and sent over, it could do that easily. With that, the two Entities struck a pose, standing back to back between the Avatar and the enemy, heads turned to face JOE.
A second or so into the pose, a monotone albeit somewhat feminine voice drifted through the area, originating from the air around the wooden body present. "I do not understand why we are doing this."
"Because," Hissed the Daemon, face now in a scowl. "Style is important. Say what you will about my summoner, he understood the importance of narrative." Her facial features twisted into those of one in thought. "Actually I'm not sure he did, but he certainly understood theatrics well, so it more or less boils down to the same thing."
That was the hostile bombers dealt with, but even the unthinking lancer knew that wasn't the end of it. Of course, as the Avatar had not fallen on the ground, technically the final part of the attack shouldn't have triggered. Still, the Daemon knew that reality-warping creatures could not be counted on to obey conventional lines of logic, so was prepared for the follow-up regardless.
JOE then of course walks up to the Avatar and asks for an RPS game. The Daemonette asks for clarification, which leads to one of two scenarios.
1: JOE reveals it's Rocket-Propelled Sledgehammer, in which case when he attacks the Avatar hits him in the face with a significantly larger hammer before JOE can hit the Avatar, and he loses the game.
2: JOE says it's Rock Paper Scissors or refuses to clarify, in which case when he brings out his hammer, the Daemonette stops it in midair before it can hit, glowing with a malefic aura. "You've violated the rules of the game by unleashing a hammer on your opponent! For this most terrible crime, I banish you... to the SHADOW REALM!" And with that, JOE was sucked through a mysterious portal, presumably into the Shadow Realm. He'd return shortly, of course, but that had dealt with his attack. In this case, the Daemonette smugly turned to her ally. "See? Narrative allows me to go beyond my limits somewhat, and do things like that because this place supports it. I can rarely reality warp directly like that, but I am beginning to learn the intricacies of this place, and the possibilities are... extensive."
Charges:
Fulfilling a Promise: 1/20
Gunnership: 15/20.
+1 @The Blue Knight
+1 @Jaquecrissont ("A new arrival, hmm? Well, here's a... housewarming gift. Just don't ask where the energy came from, yes?")
I'll note you're allowed to charge these on your own at a rate of one per post, you don't have to rely on others. So these would be 2/5 and 2/10, and in your next post they would be 3/5 and 3/10, with one of them being 4 thanks to me.
Entity Orders:
Daemonette heals the Avatar of Val'Elzathor.
Unit 00 attacks the Demon Horde conventionally. That's obligation fulfillment, Mirror. I'd do other stuff for you but I'm really kinda busy with other commitments, sorry.
You completely counteract JOE's strike.
DCCCV partly counters your counter. Part of JOE's strike goes through.
JOE jumps in from the past. Once again, it's not a full counter, not quite... but it's enough. Val'Elzathor's Avatar is no more.
A mission: failed. A new enemy, just around the corner.
Purity uses Pure Start on the Duelist, removing their Parry without activating it, and Peace uses peace gift on Purity. I then give the Quantum Menace a -2, dealing 2 damage.
Purity 40,000/100,000 HP: Bringer of Purity: Has water coming from her back.
6/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.
Peace 60,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
6/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.
16/20 War +1 from JOE
16/20 Corruption +1 from JOE
+2 JOE
General Action + 5 charge refund + 3 Charge from Capitalism, Ho! + 2 Charge from gifts: Full Medical Overhaul
With the power of my bounced Charge, I call into being a fully-functional suite of medical robots to help piece together the Avatar of my god. Even though Death In The Trenches is a perfectly viable Avatar of my god, I refuse to lose Val'Elzathor their most potent link to this plane! Together with the robots, we go to work removing shrapnel, restarting vital organ functions, staunching bleeding, setting broken bones, and generally putting them back together.
As soon as the robots have done all they can, I immediately unsummon them to reclaim some of the power I used to bring them here in the first place, and I dump all of that power straight into the Avatar's body, boosting its natural regeneration by an immense degree. Before my eyes, wounds close, injuries heal, and afflictions melt away. Still, the power soon runs out, meaning that while the Avatar isn't fully healed, it at the very least is no longer at death's door.
Charges
Heavy Metal -> Even More Healing (2/2)(FIRING!)
{new} Yet Another Heal (1/20)
{new} Capitalism, Ho! (1/20)
+2 @EternalStruggle
Even More Healing
At this point, I'm running on fumes, but I positively refuse to let my god's Avatar be lost like this! Calling upon the last dregs of Charge within my reserves, I force them directly into Val'Elzathor's Avatar, healing the manifestation of my God's will even further. Still, the power soon runs dry, leaving me feeling empty and drained. But for my God, any suffering is worth it.
Entity Orders
Avatar of Val'Elzathor: I command thee to level up!
Quantum Menace: Attack Purity
Berserkerbot: Attack Purity
Death In The Trenches: Attack Purity
You pull down all of your charges in desperation attempting to heal up the Avatar of Val'Elzathor before it can be destroyed, restoring 40000 health to it by sacrificing innocent workerbots to the dark god. You then, running on fumes, assign another 10000 health to the Avatar.
Charges refunded due to the death of Val'Elzathor's Avatar.
A dark god: angered. His disciple: about to bite it.
20/20 I WILL NOT FORGIVE
14/14 much more energy than was required [BOTH EXPANDING]
I WILL NOT FORGIVE [EXPANDING]
Emerald baps open another rift in reality "Hey you know that favor you owe me? Fight until you activate that ability of yours, and consider it repaid"
Mumbling comes from inside, and out steps a rather pale looking short, fat man wearing large glasses and a dictionary, ready to join the battle.
Memory:
0/0 HP
??? Attack
10 charge: Remembrance. A list of entities and players who have attacked this entity is tallied. All entities, and the highest health entity of the players (or a random PG entity, if a player has no entity), take damage equal to the damage this entity has taken. If no damage has been taken, charge will change to something different (which I will tell Piono if it happens) and will likely not be pleasant.
Passive: To Repay. Has no proper health bar. Instead, merely records how much damage has been taken thus far.
Much more energy than was required. [EXPANDING]
Much more energy than was required was used in the healing for Sir Barksalot, and, as such (after briefly petting Sir Barksalot) Emerald turns to the Avatar of whatshisface "You look like you're a bit dogpiled on there. I'll heal you, but you'll owe me an equal favor at some point" At that point, the Avatar receives an influx of regenerative energy, temporarily boosting its natural regeneration to massive levels, before returning it to normal.
OOC: aka, flavor text for healing.
+1 @EternalStruggle@I just write
Emerald gives Blue Knight a thumbs up in response
You summon Memory to the field of battle with 15K attack power.
You send a massive flow of energy into the avatar of Val'Elzathor, restoring 55000 health to the avatar.
Healing refunded on account of Val'Elzathor's Avatar buying the farm.
A mann: scorned. Something else: does something.
A red bubble surrounds DCCCV. With a sudden burst of speed, he steps out and parries both the Daemonette's claw and the Marionette's spear in one fluid motion with his sword.
"No," he says, strain and fear evident in his voice, despite his best efforts to mask it.
Running around The Avatar and Joe, he drives his blade into the ground, carving a circle around them, and bringing himself to a stop.
10/10 Charge Expended!
Circle of Seclusion
The only thing that can pass through this circle is breathable air, and those DCCCV allows to enter.
This circle blocks attacks and healing done to those inside of it from outside. Attacks and healing from inside can't be given to others outside of the circle, either.
Currently has DCCCV, JOEbob and Val'Elzathor within it. The Avatar cannot exit.
Only lasts this round.
Pulling his sword out of the ground, he closes his eyes, assumes a two-handed stance, and explains himself.
"You may think that I've just turned traitor. Nothing is further from the truth."
"I'm making the choice that will let me sleep. I advise all of you to look within yourselves, and ask: am I doing the same thing?"
"Do you really want to allow this... Dark God a foothold in this realm?"
"All of you saw the sheer amount of sacrifice it took to bring even the barest sliver of this creature into this world."
"We should have stopped this before it happened."
"If any of you have even a shred of good left, I beg you to either stand aside, or stand with me."
"What will happen if you choose to stand against?"
"Well, you'll have to get past me to find out!"
The Long game: 20/20
Prepare: 10/20(+1 from The Blue Knight, +1 from Redstone)
...Holy crap. You almost blocked the shot. A little more effort and Val'Elzathor would be down for the count.
Either way, you cast a barrier to prevent incoming aid. It will wear off at the end of the round, and until then, nobody but you can interact with the Avatar of Val'Elzathor.
With JOE's aid you manage to kill off the single strongest entity on the AG side.
Nice job breaking it hero.
The Godmodder laughs. Kid, if you really wanted this creature dead, you'd have let him come all the way through so I can kill his arrogantGORILLAfor good.
I have nothing more to say: 2/20
Therefore, time for some happy party murder time: 2/20
+1 @I just write@EternalStruggle
Emerald turns once more to the Avatar. "I'll heal you some more, although this one won't be as effective as the previous one"
So he takes some energy, and forms it into a javelin of lightning "It'll only hurt for a little bit" and so, he flash steps up to the Avatar and stabs it, directly in the chest, with the javelin. The javelin crackles for a second, before disappearing into the Avatar, energy racing through the Avatar's body in an attempt to speed up the host bodies natural healing. "To quote a great man, But wait! There's more!"
He takes his lamp, and, the lamp now glowing a bright radiant white, plants it into the ground right in front of the Avatar, forming a large shimmering hemisphere of white centered around them both, which rapidly shrinks, condensing into an orb of white, hardening into a solid pearl, which he hands to the Avatar.
[A] Orb of Healing. 1 use. As a free action, crush to release instant healing energy into the Avatar. Automatically triggered if attacked for more than 15K damage
You create the orb of healing instead of doing the regular healing, because you're currently locked out of interacting with Val'Elzathor's avatar. Because it's dead.
I comfort the man crying lava, saying "You're not the only one who's gotten overly attached to a summon before. Still, we need Entities. Personally, my advice is to get total emotional detachment from your summons and accept that they'll have a limited service life. Sure, that service life can be extended with proper engineering, but it'll always be finite. And over said service life, a good Entity will both contribute to Entity Advantage and do more damage than a simple charged attack will."
I finish, saying "So please, keep making Entities. It's the more efficient option for dealing damage by far." /NULL
Well, would you look at that!
A bunch of demons!
Looks like someone wasn't wasting time like a certain voice in my head thought! I seriously doubt that the presence of demons indicates anything in particular, except a curse.
If anything, this could just lead to you wasting even more time. Well, if there wasn't anything here, why would these demons still be here? What do you even know about demons, exactly?
For all we know, they could just live here!
Which would make you a trespasser! I've been called worse.
Anyway, I'm just going to get on that demon hunting now.
So, since some of the demons I'm facing are fire-aligned, I pick up some more bricks and start throwing them at the fire demons for super effective damage, though sadly not as hard or as fast as before, lacking the power behind it.
8/10 (Don't) Crash and Burn
2/15 From the Ground Up
General Action + Yet Another Heal (4 charge including gifts): Restoration
I am nowhere near done with the healing of my God's presence upon this plane, calling up the barest fragments of Charge that I have managed to gather, and channeling them into the Avatar's form. They get stronger and healthier as the power flows through them, their injuries becoming just a bit less severe as I heal them. Still, they have a vast natural capacity for healing, so there's no way I can heal them completely. That doesn't mean I'm not going to try, however.
"Now we've dealt with that issue, I-" The Daemon paused as she turned and looked properly once again at her new companion. "Actually, what's your name? Do you have one?"
"Unit 00." The voice replied, again reverberating from the air around the marionette, not the wooden body itself.
"I see. Hardly very original, but it's a good name nonetheless. Unique, in our context. It's just that names are, hmm, important. But that is perhaps a tale for another time. Now, stand there, and let me introduce you to the Primordial Truth, and all it means."
A final moment of information exchange, and the marionette was a newly minted believer in the Ruinous Powers. A believer converted that way by technically artificial means, was only good for so much, but the presence of a believer independent from the actual Gods as opposed to part of them caused them, Slaanesh in particular, to momentarily gaze in the direction of this alternate realm, look at it. They would then turn away any excess of energy beyond a single Lesser Daemon being there, but that almost nonexistent moment of just slightly elevated energy levels allowed the Daemonette to absorb some powerful essence pooling in the local Warp, healing her wounds and rejuvenating her spirit. A trick that would only work once, but an appreciated trick nonetheless.
Sighing in relief as she was restored to greater endurance, the Daemon was prepared to turn back towards the Avatar and move to heal it once again with the dust contained insider her chitinous left arm, but stopped. Adjusting her top hat, she turned back to the Unit. "How are you... feeling?"
"I am not feeling anything in particular." It said, voice neutral as ever.
The Daemon looked away again "Of course, of course. Now, to our tasks."
I'll pay this back next round.
Charges:
Fulfilling a Promise: 4/20.
Gunnership: 20/20, using.
Before she left to heal, the Daemonette noted that a vast amount of energy was being directed at her, and that could be used. Combined with the significant residual energy in the area, she could open another portal, and in this case summon another ally. Waving both hands through the air, she ripped open a large hole in the fabric of reality, although not nearly as large as the one she had opened just before to allow a fleet to bombard from orbit.
Then, a small helicopter and four strange roughly humanoid robots came through, one looking different equipped with a missile launcher standing on the side of the helicopter.
The Daemonette blinked, then rubbed her eyes with the back of her hand to ensure she was seeing things correctly. Five (counting the helicopter pilot)... egg-shaped robots? She experimentally pointed at the Terror Troll, and the robots looked between her and it before four of them looked to the blue-colored gunner, apparently the leader. He in turn looked at the Godmodder, and then at the Troll, before shrugging and pointing his weapon in that direction. So it had worked? Apparently?
Heavy Gunner:
105k HP.
30k Attack, except on first turn.
Wait what?
The attack is in the form of missiles that can be destroyed, that's what. Each turn three missiles are launched, two red missiles and one blue missile. The red missiles have 10k health each while the blue missile has 5k health. After one turn, they attack a target during the action of the Gunner, so at the same time as the Entity fires the next round of missiles. The red missiles do their remaining health in damage while the blue missile does twice its health, being a superior experimental model of missile. As an elite robot, the Heavy Gunner can fly by remote control in such a way that targets for attacks on the missiles are chosen randomly, and multi-target attacks have damage distributed randomly. Generally, he likes to make it so that the red missiles tank for the blue one, but particularly potent or skillful attacks can naturally override this, and he can't make the missiles actually dodge, just tank for each other.
So that's 25k damage to nullify 30k attack. But that's still unfair, because with that much HP this thing should only be doing 20k attack in the first place, so being able to nullify it with more than 20k damage isn't mathematically fair. Well, the blue missile has another special property. If it's destroyed prematurely, instead of harmlessly exploding it will backfire and hit the HG for a full 10k damage. So it's 25k damage to nullify what should be 20k attack and deal 10k damage to the Entity.
If this is still OP, do just knock off some of the HP. Of note is that the first 30k HP is technically the three escorting Eggrobos, but that doesn't actually matter. Also note that the Heavy Gunner doesn't have any missiles fired when he's summoned, so he has to spend his first action firing missiles instead of slamming missiles into faces.
+2 @I just write Thank you for your words. But I see the one true path now. The path of destruction, and raining hell down upon PG entities. And I can't do that while I have to worry about protecting my own. Once the PG entity killer, whose summoning was a mistake, goes down... then I'll really start.
I begin to write down a brief draft on a crumpled up piece of notes...
HITLIST:
Terror Troll
Purity
The terror troll is at the top of my hitlist! You all know what that means!
If the Demon Hoard isn't dead, then I bless the entirety of the Demon Hoard. If it is dead, I remove the P from PG Entity Killer, replace it with an A, and point out that it is an AG entity, meaning it must now try and kill itself.
Purity 40,000/100,000 HP: Bringer of Purity: Has water coming from her back.
6/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.
Peace 60,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
6/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.
You grant a blessing to the demon horde. They will minicrit this round in the EoTB.
Strange choice of action considering how hard you've been trying to kill them, but sure, whatever you want dude.
Once Joe finishes his attack, DCCCV quickly ushers him out of the circle.
He strides towards the greatly weakened form of Val'Elthazor. The Dark God struggled to crawl away from him, but DCCCV firmly stood in his way. The young man drove his sword point-first through Val'Elthazor's chest and into the ground, pinning him..them... it to the ground. With that done, he also exits the circle, leaving the beat-up body of the Avatar inside.
Taking advantage of the shock of his actions, he raises his hand, beginning the second stage of his Circle of Seclusion.
20/20 Charge Expended!
Hidden lines and glyphs which were also cut in the ground from when he cut the circle in the ground make themselves visible by flashing white, the result of perfect geometry. But they aren't just on the ground, they're in the air as well. They surround the circle, which is revealed to actually be a cylinder that seems to stretch towards a point that seemed to transcend space.
When the circle finished gathering it's energy, DCCCV spoke the activation phrase. It couldn't be heard over the frustrated screams of the avatar, but it was enough to complete the ritual.
The ground inside the circle erupts with a blinding white energy, the Avatar a black shadow in it's centre. The white energy rises higher and higher. One is able to make out some sort of string connecting the avatar to the same point that the "circle" stretched towards being burned.
The energy subsided, and a strange ripple is felt in the core of everyone's being. Very few people would be able to understand the meaning of this.
Stay away.
I'm watching you.
Do not come back.
Everything went back to the way it should be. DCCCV took a deep breath to collect himself. He walked to where the circle used to be. The only indication that a magical masterpiece ever existed there was his sword, still in the ground. He pulled it out of the ground for the second time in the last few minutes, and shook off the dirt that was still on it.
A Marionette approaches DCCCV, kneels down before him and then speaks with a monotone voice. "O Great Descended, I am Unit One, a creation of the Blue Knight, I have been assigned to serve you. If you wish I can alter my voice, appearance, personality or name to suit your preference otherwise I am prepared to perform any action you desire." The Marionette then stands up awaiting an order.
DCCCV pauses for a moment.
"Well, I wouldn't call myself great. I appreciate your help very much. I'll have to think of your appearance later, but for now, just follow me. I have a good feeling abou this."
Without another word, he turned his attention back towards Destroying the Godmodder.
You expend a massive charge upon Val'Elzathor, sending massive amounts of recoil his way. It's not enough to kill the Dark God, but he feels the pain, even in his home realm.
The Godmodder walks over to you, and pushes you out of the way, grabbing the loose end of the 20 charge and then sending a pulse of power into it.
The message he is sending is quite clear to everyone, although it is also clearly directed at Val'Elzathor. If you value your existence you will stay out of my way.
GOT IT, PUNK?
He then leaves the end tied off, leaving a lingering band of pain in Val'Elzathor's home plane.
So, I guess that worked pretty well.
I guess I should do something to hurt more of the demons in general.
Hey, voice, do you know anywhere I can get holy water around here? Well, seeing how remote the Godmodder's planet is, the nearest place you could get holy water must be several star systems away, if not in another galaxy. How am I supposed to--
Before I can finish that thought, I notice a conveniently-placed spaceship.
Well, I guess that solves that problem.
Unfortunately, this spaceship is actually just a ride for the Godmodder's lackeys to play around in while they're not working. Which was presumably fairly often before we showed up, considering that many of their jobs consisted of sitting around in forts designed to defend against ground-based attack. On a planet that nobody who would want to attack the forts could enter.
Fortunately, though, there is some holy water on the outside of the ship, presumably left over from a priest's drunken attempt to christen it.
I didn't even realize the Godmodder had things on this planet that didn't want to kill you!
At that, the rocket vanishes down a plot hole, but not before I take some holy water from it. I then run back and dump it on as many demons as I can.
Then, I figure I might as well try to do something to move the actual plot forward. (If I can, anyway.)
Thank you!
I find a particularly large rock jutting out from the ground and begin pushing it in the direction of the plot.
What are you doing? Moving the plot forward. Well, I don't see you doing anything that could move the plot forward. What do you mean?
I'm pushing this rock, which pushes the dirt beneath it!
This whole plot of land will be relocated in about…
A thousand years or so. You know what?
If you insist on wasting time, I guess I should speed up the process.
In an attempt to do just that, the ground moves rapidly as I push it forward, causing an earthquake which leads to an avalanche on the Terror Troll's mountain, which Purity is unfortunate enough to get buried in.
9/10 (Don't) Crash and Burn
3/15 From the Ground Up
You dole out 20000 damage to the fire spirits and company, as well as 12000 damage to Purity, even though Purity's not near the Terror Troll's mountain anymore.
Pft. I'm a PG. I only have two allies anyway. Of course I go deeper into the bunker. I also summon a friend to come with me with one of the 20 post charges. And because I think this will only be used for PVE rather than PVP, I'll make it really simple.
[PG] Personnel Defense Drone
120,000 / 120,000 HP.
Regenerates 3,000 HP per turn.
Deals 10,000 damage with normal attacks.
Active Ability - Shields UP - Bodyguards something else and grants 30% damage resistance for a turn. Cannot be used twice in a row.
It follows Thina into the bunker.
The second charge... I also spend.
Off in the distance, a rallying cry echoes through the hill side, one that has inspired heroism throughout the ages. It was a simply cry of passion, power, and-
"LETTTTTTTT'SSSSS GOOOOO BOOOOOIIIII!!"
The sound came from a small, anthropomorphic cat like creature in gaudy colorful clothes that made anyone who looked upon him feel like they would die from second hand embarrassment. Adorning his head was a pair of extremely expensive looking headphones that definitively proved you couldn't buy style or class. And beyond that, the headphones were useless both because the creature didn't have them over his actual ears, and because the headphones were one of those cat-eared sets, giving the creature two sets of ears.
The creature's fur color was almost entirely orange, meaning that except for his fashion, he looked like a pretty cool cat who could hypocritically teach you about stuff like looking both ways on streets. In his paws, he held a baguette that had a hole in the middle of it and was covered in various wires and buttons (Of course he mains Widowmaker). The whole thing looked like it could fall apart in a moment, yet the creature still waved it around, constantly making fake gunshots into the air. With each 'shot', he jumped and spun around in the air, seeming to not obey normal physics and be able to rotate with astounding speed without getting a concussion.
Not even the least bit dizzy, the creature grabbed a can of a suspicious light yellow drink with a cool refreshing aftertaste off his belt and chugged the entire thing. Once it was empty, he threw it on the ground with a clatter, delighting in the anger of environmentalists around the universe. He did this constantly at seemingly random intervals as he approached the battlefield, until he had consumed roughly half his body mass worth of this beverage, yet his thirst seemed endless.
Finally, he reached the battlefield and waved his baguette in the direction of the AG forces, challenging them all.
"cod 1v1 me u ***** noob u mad?"
That's as far as the creature got before his speech devolved into a mostly unintelligible string of alphanumerics, all pronounced out and liberally sprinkled with insults individually directed at any living creature within a 20 mile radius. Revel, in the glory that is the Gam3rGa7.
Maybe I've been being too serious with my entities. So, enjoy this. This will be fun to explain latter though.
[PG] The Gam3rGa7
125,000/125,000 HP
Saline Content: 30% (min = 0%, max = 100%)
Mountain Dew Levels: 30% (min = 0%, max = 100%)
DPS: 15,000
360 No-Scope: Shoots something with its baguette rifle, dealing (DPS) damage. This is considered its base damage. If this attack is blocked, dodged, or countered, increase Saline Content by 20%.
Kill Steal: Deals (DPS) damage, plus 5,000 to whatever. If any other entity attacks the target during the EOTB, increase Saline Content by 20%. If this lands a kill, the GamerGat gains 20% Mountain Dew Level.
LOLkysNEEB: Insults a target that deals equal or less damage than the GamerGat. Makes the GamerGat feel better about itself, reducing Saline Content by 25%. Also makes the target angry, increasing their damage by 25% for 2 turns and dealing 15,000 damage.
LOLgetALivNEEB: Insults a target that deals equal or greater damage than the GamerGatand chugs some delicious product placement. Increases Mountain Dew Levels by 25%. Also makes the target sad, reducing their damage by 25% for 2 turns and dealing 5,000 damage.
WHERE ARE MY HEALS?!?: Pesters a healer into healing the GamerGat. This does not take up the healer's turn, but the healer will always use the worst heal it has access to. In addition, any time the GamerGat gets healed during the next turn, increase the power of the heal by 25% and reduce Mountain Dew Levels by 5%.
Passive - Dew Power
If the GamerGat is at over 60% Mountain Dew Level, its DPS increases to 20,000. If both Mountain Dew Levels and Saline Content are over 80%, the GamerGat goes into a nerd rage. While raging, the Toxicity passive is disabled, the GamerGat becomes immune to all forms of disabling or weakening, and its DPS increases to 30,000.
Passive - Toxicity
At the end of every turn, if Saline Content is above 60%, the GamerGat has a 50% chance to insult a random target for 5,000 damage. If it's over 80%, the chance increases to 75% and it can only target PGs with this.
Passive - Downtime
At the end of the turn, reduce Mountain Dew Levels by 5%. If above 60% Mountain Dew Level, reduce it by an additional 5%. If the GamerGat wasn't attacked this turn, reduce Saline Content by 10% as well.
[PG] The Gam3rGa7
125,000/125,000 HP
Saline Content: 30% (min = 0%, max = 100%)
Mountain Dew Levels: 30% (min = 0%, max = 100%)
DPS: 15,000
360 No-Scope: Shoots something with its baguette rifle, dealing (DPS) damage. This is considered its base damage. If this attack is blocked, dodged, or countered, increase Saline Content by 20%.
Kill Steal: Deals (DPS) damage, plus 5,000 to whatever. If any other entity attacks the target during the EOTB, increase Saline Content by 20%. If this lands a kill, the GamerGat gains 20% Mountain Dew Level.
LOLkysNEEB: Insults a target that deals equal or less damage than the GamerGat. Makes the GamerGat feel better about itself, reducing Saline Content by 25%. Also makes the target angry, increasing their damage by 25% for 2 turns and dealing 15,000 damage.
LOLgetALivNEEB: Insults a target that deals equal or greater damage than the GamerGatand chugs some delicious product placement. Increases Mountain Dew Levels by 25%. Also makes the target sad, reducing their damage by 25% for 2 turns and dealing 5,000 damage.
WHERE ARE MY HEALS?!?: Pesters a healer into healing the GamerGat. This does not take up the healer's turn, but the healer will always use the worst heal it has access to. In addition, any time the GamerGat gets healed during the next turn, increase the power of the heal by 25% and reduce Mountain Dew Levels by 5%.
Passive - Dew Power
If the GamerGat is at over 60% Mountain Dew Level, its DPS increases to 20,000. If both Mountain Dew Levels and Saline Content are over 80%, the GamerGat goes into a nerd rage. While raging, the Toxicity passive is disabled, the GamerGat becomes immune to all forms of disabling or weakening, and its DPS increases to 30,000.
Passive - Toxicity
At the end of every turn, if Saline Content is above 60%, the GamerGat has a 50% chance to insult a random target for 5,000 damage. If it's over 80%, the GamerGat has a 75% chance to deal 10,000 damage to a chosen PG entity.
Passive - Downtime
At the end of the turn, reduce Mountain Dew Levels by 5%. If above 60% Mountain Dew Level, reduce it by an additional 5%. If the GamerGat wasn't attacked this turn, reduce Saline Content by 10% as well.
[PG] Personnel Defense Drone
120,000 / 120,000 HP.
Regenerates 3,000 HP per turn.
Deals 10,000 damage with normal attacks.
Active Ability - Shields UP - Bodyguards something else and grants 30% damage resistance for a turn. Cannot be used twice in a row.
You delve deeper into the bunker, beginning a sidequest of your own. Once you get deep enough, you find some actual lights that are still working, flickering on and off. There are decayed robots and ancient skeletons lying around throughout the hallways, ancient scorch marks lining the halls. Most of the doors are locked or jammed, but the way into the armory seems to be open.
You summon the Gam3rGa7 and Personal Defense Drone.
20/20 Golem Core (holding bcs I can't be bothered to make stats right now)
17/20 Barrier Projector (+1 auto-crafter)
+2 @Moniker
Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
(+1 from Jaquecrissont, +1 from EternalStruggle, +4 from DCCCV)
2/5 A Little Bird told me...
7/20 Second Batch
+1 @DCCCV
+1 @Jaquecrissont
[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs
Health- 25,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)
[A- Merged with Unit 00]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.
Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.
(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
(Even though these now belong to others I'm gonna continue to keep track of them here)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.
Base health- 40,000
Base attack- 0
[Special Abilites]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action and changing the artifact's former durability into a use limit on this action that cannot be recharged, if the use limit is fully consumed the Entity will die and the Entity can no longer be separated from the artifact. In exchange the Entity will gain attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.
Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.
Currently there are two Marionettes
[AG- EternalStruggle]
It's gem is aquamarine. Now appears feminine with a resemblance to the Daemonette.
Merged with Lúin
Adjusted Health- 65,000/65,000 (Source(s): +25,000 from Lúin)
Adjusted Attack power- 10,000 (Source(s): +10,000 from Lúin)
[Unique Ability]
Attack with Lúin's Full Power- consumes 20 ability charge, action is treated as a normal attack by the user with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.
Ability Charge: 100
[AG- DCCCV]
It's gem is lavender in color.
Has not yet merged
Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
Piono told me in OOC he would prefer me not to enter the side quest so I won't but I don't want to edit my first post in this turn to another action especially this late in the turn when an edit can mess with the events of newer posts so just consider the action in that post wasted. On another note I want to inform the other AG players and @DCCCV especially that currently I don't have any plans for making an Artifact for Unit 01 so if any of you want to make one or already have an artifact you don't really want/need feel free to offer it to DCCCV so he can merge it with Unit 01.
After having moved a certain distance away from the battlefield and towards the fortress far in the distance, the Blue Knight and his party suddenly stop.
The Knight quietly mutters "Hmm it would appear that reality defining voice is actively preventing me from leaving the area in the vicinity of the Godmodder, interesting..." The Knight turns back towards his companions. "Barksalot it would appear we are going to have to turn back." "Bark!"
With this the group turned around a headed back towards the battlefield, arriving just in time to witness the creation of a barrier by DCCCV.
(@DCCCV )"I understand and approve of the reasons behind your actions completely however I do not wish fight against others who oppose the Godmodder as he yet lives unless I feel it absolutely necessary to prevent harm befalling innocents so for now I will remain neutral."
The Knight then turns around and walks toward the Terror Troll. "Let us resume our battle, Troll!" The Knight then throws a series of javelins handed to him by William into the Troll's abdomen followed by Barksalot running up to the Terror's left ankle and biting into it.
8/20 communism
5/10 in the soviet union +2 mirror +1 talist
+1 mirror, +1 talist.
pebbletopia dop may be to come but i probably won't finish in time. its two spells in a row, geeze.
I check the avatars lifeness level, or to put it another way, I check if its still alive.
if it is, I warp to the past. as eternal struggle struggled to counter me (IK its the daemonette but like puns!), a shade, white mist in form, glowing orbs as eyes and translucent but more solid-looking hands of energy warp into existence, all with wobbling orbs of cyan in the palm, filling the place where many would put holes. at the first instant, a hand rushed forwards, the orb within's colour shifting from cyan to icey white-blue, glowing more strongly, and slamming into the oh-so-quickly-approaching Daemonette, the light bursting out at the moment of impact. the punch knocked the Daemonette back for a bare moment, and before they could recover, a glyph, circular and rune-filled, appeared, blocking their path.
not being an idooit, of course, they go- get this- around the glyph, having let a few projectiles slip, but not many. the hand rises, and flashes black-pink, manifesting a warbling distortion in the path of the Daemonette. this distortion, however, encircles the avatar, and so they cannot simply avoid it. they push their hand against it, and a perfect copy of their hands appears from there-here, pushing away-towards the avatar. undeterred, they slash at the distortion, but their claw scrapes-blocks the attack, and they skid forwards-back. while this is happening, JOE is busy doing some negotiations involving not being stalked by a pseudo-godmodder or two despite using some possibly-copywriten terms. his defence is that this is personal use, and nobody else should even be able to see his in monologue hOW DO YOU EVEN KNOW I THOUGHT THAT.
so since JOE's busy, if they could just beat the purple-black hand, they'd be able to stop the attack. but they don't have much time. about 90% of the shots are done, and not one has been blocked. the daemonette eventually breaks through the barrier, of course, but by then I'm done with copywrite, and switch. four hands form in front of them, their counterparts disappearing from the air where they floated, and one grabs each of the daemonette limbs, with extras appearing for any extraneous limbs i am unaware of, and they all shift to a shade of orange, before tossing the daemonette very very far away. this keeps the daemonette from interacting with the avatar.
if the avatar is dead, this all happens, except the effect is 'damage to daemonette' instead of 'counter to daemonettes/ES' action.
ERROR You cannot put conditionals on counters. Either you're countering an action or you're not. I have enough of a dislike of counters to put this as another weakener on them.
Either way, your counter was successful. Val'Elzathor did done doed died the death.
#GERONIMOOOOOoooooooo
The Terror Troll finally activates its special ability; Don't Feed The Trolls, and reaches down towards the berserkerbot. The berserkerbot kicks and flails, but it seems that while this may have been a dodgeable attack in theory, it's not a counterable one, the berserkerbot gives one last flip of the bird to Just for not healing him up like he did for Val'Elzathor, and then slurp, down the hatch. Berserkerbot killed, Terror Troll regains 2000 hit points. Well. That was underwhelming.
Purity opts to use Pure Start on the duelist, removing the duelist's parry from play, without actually triggering the parry itself. Peace opts to heal up its buddy chum pal amigo friend Purity with Peace Gift, granting 25000 health to Purity. The Gam3rGa7 finds that its target has been killstolen and gets immensely angry, gaining 20% saline content and instead using killsteal on Sir Barksalot dealing 20000 damage.
The Demon Horde, using their power of divine might granted by mirror, charge at the Terror Troll and earth elemental, dealing a minicritted 37,500 damage to both of the poor saps. The cool and new dude who is cool and new goes after Lon'Qu, but Lon'Qu points out that he's just as new as the cool and new dude who is cool and new. The cool and new dude realizes that his own continued existence, due to him getting older, is anathema to his very being, and so collapses inwards in a puff of logic. Cool and new dude who is cool and new killed.
The Daemonette has no Val'Elzathor to heal up, and freaks out a little bit, but not so much that they're unable to heal up the earth elemental for 22000 health. The Earth Elemental takes a swing for the Terror Troll, dealing 18000 damage to it by pummeling its feet with its fists, somehow. Lon'Qu has not been directed, and so again attacks the Terror Troll, dealing a combined 18000 damage with his two attacks. The PG Entity killer decides to do some entity killing of the healers, by targeting Purity for 18000 damage. Death In the Trenches chips in another 2000 damage. Unit 00 lunges forwards with their lance arm, charging right through the demon horde, dealing 10000 damage to it. Unit 01, having been given no orders, opts to instead attack the Terror Troll, dealing 5000 damage. Memory also attacks the Terror Troll, dealing 15000 damage. The heavy gunner fires his missiles.
The Godmodder looks up. Come on they should have been here two rounds ago... "WHEEEEEE" "Stop goofing off Todd I've already had to pull you out of the trees twice!" Two large mechs come flying down from the sky. Todd, the one guard from near the beginning of the thread looks out of his cockpit and examines the combatants. "Oh, it's you guys. Hi Mirror! Hi Joe!" The other mech smacks his on the back of the head. "Todd we're here to do a job. stay focused. And put on your seatbelt for heavens sakes." Todd climbs back into the seat of the cockpit. "I was just saying hi Cherri, let me at least have that."
Todd's Mech and Cherri's Mech summoned!
Your forces are at a stalemate entity wise, which means that the Godmodder himself tips the balance of the scales, and the PG forces push your entities back to edges of the forest. -5% distance. 2000 damage to all PG entities.
Everything ticks up and down.
Itinerary:
Destroy the Godmodder!
Kill the Terror Troll!
Regain the entity advantage!
As my God's first Avatar perished at the hands of a traitor, I morosely apologized to Val'Elzathor, saying "My lord, I apologize for this lapse in my ability to serve. That said, I thank you for all the aid you have given me."
"Don't thank me."
"What?"
"I have done absolutely NOTHING for you."
Shocked, I ask "But what about all those times I called upon your power?"
"That was all you. You're a Descendant, a ferociously powerful type of reality warper. I merely inserted the necessity of my involvement into your thought processes."
I'm stunned, unable to process the fact that I was a mere pawn in Val'Elzathor's schemes as the Dark God continues "Anyway, I'll just be taking that everything of yours. You've outlived your usefulness"
What, NO-
The Dark God wearing a Descendant's form chuckles to themselves, saying "This body will burn out in not terribly long anyway, but I suppose I might as well take it for a spin before that happens."
General Action: Malefic Doom
Val'Elzathor glances at the Terror Troll, before he sighs and says "I suppose I must be rid of you now. Shame I don't have the power to slay you with a single blow, but needs must, I suppose."
With that, the Dark God opened up with a blast of raw, unfettered evil on the Troll, lacerations forming inside the creature's vital organs as the Dark Power flows through Val'Elzathor.
The Dark God notes "Hmmm... not as deadly as I would like. Completely unsatisfactory. Something will need to be done about this."
Suddenly, with a massive expenditure of power, Val'Elzathor rips a hole into the Maelstrom, a dark aura of malevolent power erupts around what used to be the body of the Acolyte, as the Dark God laughs. It should be blatantly obvious to everyone involved that this will greatly amplify the Dark God's ability to deal damage to those that irk him, and that it's not going to persist once the Dark God withdraws their presence for the time being.
Maelstrom Aura
-This is an Attack Booster artifact
-Maelstrom Aura's user takes 4 damage per round
-Maelstrom Aura will self-destruct on the death of its user.
Entity Orders
Death In The Trenches: Attack The Terror Troll.
9/20 communism
6/10 in the soviet union
+1 mirror, +1 talist.
200,000/200,000 HP the house [the first 20c, gets the SMASH bonus applied to whatever needs it. excess smash bonus, if any, goes to the monster core.]
corrupt durability - does not take crits from attacks, ever.
unknown monsters 5/5 hp 2 atk x9,000[maybe more] (gains 500(or maybe more) members per round)
passive: monsters- 80% chance for attacks on them to strike the house instead. [the second 20 c]
active: we live here- can give up their action to heal the house by 75% of their attack.
Monster core 50,000/50,000 HP 1/3 monsterous
active: summon monster. creates 15,000 hp's worth of monsters.
monsterous: summon 50% more monsters then normal the first time, then 150% more then normal the second time onwards
passive:monster core- 90% defended-by-house rate.
images!
the above two images show the monster core.
this image shows the house right in front of the terror troll. seeing the weakness of the house, the troll takes his second set of armor that appeared due to my interpretation of the troll prior to the drawing contests completion having it, cuts/tears it in half with a blow of his club, and puts it down around the house.
[third 20C.]
PEBBLETOPIA DOPPÉ
only the spell was animated because the rest of it was comparatively unimportant and also i wanted to have this finished by today and also because the size of the file was already 26.something MB and thats near the limit for photobucket if i recall.
I grab the Aetherian Particle Collider and use it, transforming it into a RPS as per the effect of its first durability use, and leap at the heavy gunner, before sitting down for a nice game of RPS. the first round happens, them being educated enough to go with P instead of R, and me playing one level higher then them and using S. the first round goes to me, and a cut appears in their arm, as if they had just been cut with scissors. undeterred, they play again, preforming the most common option when theres a round to build off: whatever won last round, in this case S. I respond by playing R. they lose...
and receive a massive blow to the head from a rocket propelled sledgehammer, the innocuous double of my RPS enforcer. they go flying, and I use the Rocket part of the RPS' innocuous double to fly into the air, and slam the heavy gunner, sending it right back into the dirt.
Upon looking at her ally destroy very violently the greatest of their allies, the Daemonette has but two words to say.
Eyes wide as can be, she utters a phrase often said by a certain regiment of the Imperial Guard. "Oh feth."
She rapidly makes herself as inconspicuous as possible, primarily by hiding behind Unit 00. This only works somewhat well, mainly because although they're about the same size the Daemon has a sizable hat.
Naturally, the marionette is extremely confused by this course of action. "I do not believe this will hide you?"
"Of course it won't!" The Daemon hissed. "I'm just leaning on you for emotional support. I'm made of emotional energy, so cut me slack will you? Just stay between me and that lunatic crusader and his summons!"
The wooden being tilted its head to one side in thought. "Does that include Unit 01?"
Visibly confused for a moment, understanding soon dawned on the creature's face. "You mean your sibling? Well, yes. Yes it does. Is that a problem?"
It slowly shakes its head. "I do not believe so. If it came down to it, I have been instructed to choose you over my sibling."
"Right, well that's good. You'll only have to fight in my defense, I won't launch an attack, keep that in mind." The Daemonette shivered, poking her head out over her minion's shoulder to catch a glimpse of DCCCV, who thankfully wasn't looking her way. "He's definitely going to come for me. Everything he said about Val'Elzathor applies to me and the deity I am a part of, if not more so. If not now, then he will strike soon. And he'll try to kill me permanently, he made that clear when he tried to strike a blow against the dark god himself. No way he'll leave me alive. I have to be ready for an attack from the rear, so that doesn't help our situation any."
The Heavy Gunner looked down in bemusement, helicopter blades of its ride masking the panicked mutterings of the Daemon as its missiles streaked towards its targets. Annoyed, the leader of the group looked up.
"Go and guide your missiles in, you."
Straightening up, the Daemonette mutters a short incantation under her breath, and draws a tiny amount of the dark energy given off by the Avatar's destruction into herself. This would heal her wounds further, bringing her very close to her maximum vitality. Which was, well, vital if she wanted to survive for very long.
Entity Orders:
Daemonette heals the Heavy Gunner. If for whatever reason she can't heal him, just heal whatever, as long as it doesn't belong to DC, out of fear of getting punched in the face for moving within fifty meters of them. (The Elemental got healed last turn because it happened to walk through an area where the Daemon had very irresponsibly dropped some of her healing Warpdust.)
Unit 00 attacks the Demon Horde.
Heavy Gunner fires more missiles. Missiles attack the Terror Troll.
Emerald tosses the Orb of Healing Sir Barksalot's way for some heals. Assuming this doesn't count as an action, the following happens.
Emerald uses his charge that didn't heal to instead upgrade Sir Barksalot directly. His lamp glows briefly, and a shining aura descends on Sir Barksalot, before fading. The dog is now surrounded by an automagical force field to help block damage. Also known as increasing his health. Then he pets him again. He likes dogs. Dogs are cute and fluffy and cuddly and happy. "I need a companion myself probably" He mutters to himself.
RP STUFFS:
Emerald turns to the new Avatar of Val'whatshisface "I see your avatar over there kind of got murdered by JOE. Personally, I think that that's worse than if the Godmodder killed it, considering even DCCCV helped out. Anyways, that's all I had to say" He turns away, focusing on the battlefield once more.
First, I switch perspectives back to what it should be, which is 3rd person.
Thina glances around the bunker for a few moments. The path ahead is simple... too simple. If this is supposed to be the entrance to the bunker, then why would every door be locked from the inside? That would mean either everyone inside those rooms died in them, are still in them, or escaped out a back entrance. That, or the entire place can be controlled remotely. So instead, Thina walks down the line of doors, trying each until she finds one that seems locked rather than jammed. Once she does, she steps back away from it.
"This one."
The defense drone unloads volleys of laser fire into the lock of the door in an attempt to break it down.
Throughout all fiction, one thing has always remained constant about Troll Biology.
Their sensitivity to sunlight. For some reason the sun is always a deadly laser to them.
My appraisal of this particular specimen has told me several things: for one, judging by the mottling of it's skin, this troll will eventually petrify from sun exposure. However, the godmodder's meddling with troll genetics has given it a tolerance to sunlight that is higher than most other trolls.
No matter, a troll is still a troll. With enough sunlight I believe, no, expect the Troll's skin will adapt to the increased amounts of sunlight on it, and as a result begin to petrify. This will cause hampered mobility to the troll, which will be deadly in this situation.
Let's put my hypothesis to the test.
I compress the air above the Terror Troll, causing an optical disturbance which focuses the sun's rays directly onto the troll.
I greet Todd and Cherri "Ah, welcome back, my friends. I see you have gotten some impressive weapons. Do you mind protecting Purity, for a bit? Just so I have the chance to heal her. Also, good luck in this battle!" Now, onto business. Two more entities step out of the mirror, who is also a man. They definitely aren't healers though, simply from their name.[Description Below.] Purity Purify's Peace, Peace uses Nonviolent Resistance on the Duelist, War uses Challenge on Duelist, Corruption uses Corrupted Barbs on the Duelist. I then apply a healing kit to Purity, sewing up wounds, cleaning cuts, washing away dirt, putting ointment on burns, and wrapping some wounds up in medical gauze.
Purity 31,000/100,000 HP: Bringer of Purity: Has water coming from her back.
7/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.
Peace 44,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
7/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.
20/20 +2 from JOE In Use: War 70,000/70,000 A man in full body armor. Their are many blood stained documents decorating them.
1/9 Traitors in the Ranks.
Active: Challenge- Select one entity, the selected entity takes 25,000 damage and must attack War.
Active: Banner of Courage- Two entities get mini crits this turn.
Active: War Cry- One selected entity get a crit.
Active: Battle Medic- If a selected entity is attacked, and does not attack back, heal by 20,000.
Special: Traitors in the Ranks- All AG entities have a 10% chance to attack an ally.
20/20 +1 from JOE +1 from Talist In Use: Corruption 100,000/100,000 A black sludge like creature, with tar, blood, body part's and . . ."other" things rolling around in it. Has a mask with a four leafed Clover on it.
1/9 Poisoned Homeland
Active: Corrupted Barbs- Deal 30,000 damage to targeted entity
Active: Weakness Roullet- Inflict a random negative status effect to a targeted entity.
Special: Poisoned Homeland- If AG entities attacked other AG entities, then all? AG entities must attack one another.
1/5
1/5
+1 JOE +1 Talist
The man stands, giving a thumbs up to @The Blue Knight and @EternalStruggle for their charges, and goes back to rummaging, pulling out...mime makeup? He begins dressing up. This is clearly going to be an interesting development.
+1 @DCCCV
+1 @MrMirrorMan
4/5Le Guillotine!
4/10 Vive la revolution!
You know what?
I didn't even think to check if I had anything in my pockets.
That probably should've been the first thing I did.
I check my pockets. Inside, I find a bag of potato chips, a handgun, a can of soda, a few molotov cocktails, a flashlight and--
I have a cell phone?
Do I even get service here?
I try it out and find that I do, indeed, get service on the Godmodder's planet.
You're welcome.
That aside, I decide to use something that can be actually used as a weapon to hurt the demons--namely, the soda can. I stand around shaking it for a while before pulling the clip off (without opening it, of course) and throwing it into the middle of a group of demons, where it explodes and sends soda and bits of aluminum in all directions.
I then take a drink of a molotov cocktail before quickly realizing I threw the wrong thing at the demons and spitting it on the floor, causing a few of them to slip on it.
Ahem. Oh yeah, the plot.
I'll get right on that.
Seeing how I've been killing demons for about a turn now, I decide to go full demon hunter for now and use my cell phone to call Abraham Lincoln to go attack the Demon Horde that's actually participating in the plot. Sadly, demons aren't vampires, but hey, I'm on a budget, as evidenced by the fact that I carry a bag of potato chips on my person.
10/10 (Don't) Crash and Burn [HOLDING unless/until I get that +10]
4/15 From the Ground Up
"Curses, we're being overrun!" The Daemonette quietly snaps. "We need to finish off that blasted troll, and quickly too. Our rate of progress might slow with people starting to betray each other, and if that happens then it'll continue to live and strike at us, and if that's the case then we're doomed for sure! But the lunatic is also on the case, and I'd rather avoid getting close to him. If only we had a better way to attack from a distance, but a knife and lance user lack much in the way of heavy ranged firepower."
At this, the Heavy Gunner awkwardly waved with its rocket launcher, seeing as it had to hold on to it with one hand while grabbing hold of its transport with the other.
"Hmm, we could throw weapons, but that wouldn't be effective either, not to the required degree. A shame it's just the two of us now."
With this, the helicopter got lower to the ground, sounds of rotating blades growing louder and louder.
Unit 00 hummed in thought before speaking its own idea. "I think there might be a way to perform a distant attack."
The robot ceased its waving for a moment.
"If we crafted some trap and then lured the foe over it."
At this, the machine face-palmed with its left arm, meaning it was no longer holding on to the chopper. This meant it fell off the side, tumbling through the air. It descended head first for a moment, but then kept rotating until it was the right way up. As soon as that happened, its jetpack flared, slowing it to a stop near instantly, and it had only lightly impacted the ground when it took off again, shooting through the air toward the Terror Troll. Not as concerned with staying away, the Hard-Boiled Heavy got right up into the enemy's face.
The heavily damaged Terror turned its head to look at the comparatively diminutive machine, and got a rocket for its troubles. Unguided and weaker than their bigger brother, the missile, as well as fired one instead of three at a time, the rocket had the twin key advantages of being cheap and fast to fire, making it ideal for the strafing runs this Heavy enjoyed so much, although it was less ideal for hard and fast moving targets. The Terror Troll was certainly a hard target, but that didn't mean numerous rocket detonations wasn't going to affect it.
The Gunner's progress could be tracked by the trail of explosions running across the Troll's body, the rapid firing of explosives meaning an unbroken trail of flame and dust was present, circling down from the face to the stomach, around to the back and then along one of the arms before the robot escaped, dashing away far out of the enemy's reach and back to its helicopter, continuing to use its jetpack. It looked down at its two allies, and saw them both staring up at it.
"Ah, you are with us specifically, aren't you." The Daemonette asked, although it was really more of a statement.
Despite not being able to breathe and with both hands in use, the Heavy's could perform an excellent exaggerated sigh. Charges:
Fulfilling a Promise: 6/20.
A Most Sacred Number: 3/20.
The Duelist yells "Consecutive Slashes!" before using Bladestorm on Purity.
Due to his action being missed last turn, the Duelist gets another action. He breathes in before dashing at Peace and stabbing it.
Redstone takes out an Axe and throws it at Purity and then follows up with an axe slam. If Purity is already ded bro, Redstone goes up into the Godmodder;s face and replaces the Godmodder's face with a Lenny face.
First, I switch perspectives back to what it should be, which is 3rd person.
Thina glances around the bunker for a few moments. The path ahead is simple... too simple. If this is supposed to be the entrance to the bunker, then why would every door be locked from the inside? That would mean either everyone inside those rooms died in them, are still in them, or escaped out a back entrance. That, or the entire place can be controlled remotely. So instead, Thina walks down the line of doors, trying each until she finds one that seems locked rather than jammed. Once she does, she steps back away from it.
"This one."
The defense drone unloads volleys of laser fire into the lock of the door in an attempt to break it down.
You turn on the first door that appears to be locked rather than jammed, and have the defense drone unload its weaponry into the door.
The laser ricochets around the room with a fizzle, failing to melt the heavy-duty mechanized lock on the door. But from behind the door you begin hearing a moaning, which begins to spread, from various other locked doors you can hear moans and growls echoing down the hallways. And then thuds. Irregular pounding on the doors.
It seems like the locked doors are keeping zombies locked away.
You know what?
I didn't even think to check if I had anything in my pockets.
That probably should've been the first thing I did.
I check my pockets. Inside, I find a bag of potato chips, a handgun, a can of soda, a few molotov cocktails, a flashlight and--
I have a cell phone?
Do I even get service here?
I try it out and find that I do, indeed, get service on the Godmodder's planet.
You're welcome.
That aside, I decide to use something that can be actually used as a weapon to hurt the demons--namely, the soda can. I stand around shaking it for a while before pulling the clip off (without opening it, of course) and throwing it into the middle of a group of demons, where it explodes and sends soda and bits of aluminum in all directions.
I then take a drink of a molotov cocktail before quickly realizing I threw the wrong thing at the demons and spitting it on the floor, causing a few of them to slip on it.
Your improvised soda explosive proves to be super effective, and scatters the fire spirits. The Courtyard clears as the fire spirits and lesser demons that are remaining scatter in terror at the brutal onslaught you've just released upon them before they had a proper chance to retaliate.
You look around, there appears to be several places you could go. There's the armory of course, that might have good things in it. The keep seems rather small but there's always important stuff there, right? Also... there appears to be... a cellar? How does that work? This is a mobile fortress it can't exactly have a basement. But yet it does.
Random update thingie. Eternal Struggle pointed out that I'd accidentally skipped a number in the threadmarking, so I went back and fixed that. We are now on the correct count for updates.
/GMnull
General Action
Val'Elzathor glances meaningfully at the Godmodder, before they say "I very much want to crush your skull beneath my talons, but this puppet of mine does not have long before it is extinguished one way or another, and there's more productive ways to hinder your cause at the moment."
With that, the Acolyte's slowly disintegrating form charges straight at the Terror Troll, the Maelstrom Energy surrounding them flaring as they breached the sound barrier. The Dark God flies straight at the Terror Troll's face, and with a shout of "DIE!" delivers a devastating kick, amplified into a massive soul-rending explosion by the aura of Maelstrom Energy surrounding Val'Elzathor's current puppet.
Well, it looks like I'm facing a bit of a dilemma. Armory, keep, or cellar?
I guess I'll go into the armory, since it might be good to get that out of the way first.
As for involvement with the plot, I honestly have no ideas right now.
But, I guess I don't really have to, as an anvil falls on the Gam3rGa7 in an unrelated incident.
10/10 (Don't) Crash and Burn [HOLDING unless/until I get that +10]
5/15 From the Ground Up
[Hey. Its me, TFToast. I'd like to expend my 50-point charge now. I'd like to use it to summon a Portal to the Plane of Train.]
The 50-post charge token is expended. A train-shaped portal appears, before a train-shaped train heads out.
~~~~
Portal to the Plane of Train. [???] HP: 150'000.
While this is alive, a new carriage will be added to the end of the train during this entity's turn. This will not occur the first turn it is summoned. Carriages summoned in this way have only 15'000 hp, and will occassionally give a negative buff rather than a positive one.
~~~~
Train of Thought. [H] Carriages: 6. Connections: A - B - C - D - E - F. The Dunk Train Has No Brakes: 0/20.
Carriage A: 30'000 HP.
Carriage B: 30'000 HP.
Carriage C: 30'000 HP.
Carriage D: 30'000 HP.
Carriage E: 30'000 HP.
Carriage F: 30'000 HP.
Each turn, the Train of Thought may deal 30'000 damage to an enemy and repair a connection.
Carriages. The Train of Thought is composed of 6 carriages (to start), each of which are connected to their adjacent carriages. Each Carriage grants a buff to every Carriage it is connected to, including itself. When a Connection between Carriages is destroyed, buffs will not be exchanged between Carriages on either side. If a Carriage is destroyed, adjacent Connections are permanently destroyed. When all Carriages are destroyed, The Train of Thought is defeated.
Connection HP: 8'000.
Carriage HP: 30'000.
Modular. Additional Carriages may be added to the end of the Train of Thought (requiring a charge), if one is so inclined. This may grant a negative 'buff', following the same rules as the other Carriages. If the buff is negative, this Carriage does not need to be destroyed in order to defeat the train.
~~~~~
Below is a list of the active carriages:
Carriage A: Ramming Module.
Attacks made by the train itself (not the Carriages) have a 10% chance to Stun the target for a turn (except vs players). Additionally, the train's attacks deal +15% damage for each Carriage this is connected to.
Carriage B: Training Carriage.
Unlike other Carriages, this Carriage summons a Steam Trainee every turn, rather than granting a buff. For each Carriage this is connected to, all Steam Trainees have +500 HP, including those that are already alive.
Steam Trainee. 4'000 HP. 500 attack. Basic Mook. This entity is confusing enough, we don't need more mechanics here.
Carriage C: Engine Room.
This Carriage, and all Carriages connected to this have a 20% chance to dodge incoming attacks.
Carriage D: Mechanics' Hideaway.
Carriages connected to this one restore 3'000 HP at the end of the turn.
Carriage E: Garden Carriage.
Connected Carriages grow thorns, dealing 3'000 damage to anything that damages them. This is increased to 5'000 when damaging this Carriage. This damage ignores dodge, and can't be reduced.
Carriage F: Dunkmaster's Priority Seating.
The train gains a charge: "The Dunk Train Has No Brakes." This increments by 1 per turn, plus 1 for every 2 Carriages this is connected to. Requires 20 points to expend this charge.
11/20 communism +1 talist
new: 1/10 sturf
10/10 in the soviet union +1 talist +1 mirror +1 mirror
in the soviet russia, monsters fear the humans under their bed.
monster bed 30,000/30,000 HP scaredness: 0 1/3 theres a human under my bed!
when an entity or player attacks the monster house, gain one scaredness, + another one for each 10,000 damage past 10,000. gain 4 scaredness if hit directly
theres a human under my bed: summon monster parents for one round. scales off scaredness.
monstor parents: 12,000/12,000 HP for each scaredness unit. 2,000 attack per scaredness unit. while monster parents are present, reduce damage to monsters by 2% per scaredness unit and damage to monster bed by a flat 75%.
passive: monster- 75% rate of protection by the house.
+1 mirror +1 talist.
I look at the train for a moment, before deciding the dunk train has no breaks is a bad move. no go off. am no like.
so obviously, i'll attack carriage F.
skateramarphagy.
this word pops into the dunkmaster within the carriage's head.
they have no idea what skateramarphagy means.
i have no idea what skateramarphagy means.
but listen, its happening. the skateramarphagy has already begun.
still, nobody has the slightest what skateramarphagy is, or why it spontaneously popped into my head while i was animating yesterday, complete with the idea of someone grabbing another persons shoulders and shaking them, saying no listen to me, its already begun. the skateramarphagy.
a massive... something, which definitely fits the word skateramarphagy, hits carriage F. this deals damage at least 95% of the time since i can't seem to think of a way for skateramarphagy to be healing-stuff.
I spam as much healing magic as one person can on Purity to heal her.
Purity 31,000/100,000 HP: Bringer of Purity: Has water coming from her back.
7/9 Without Strife
Active: Purify- Heal a target entity for 20,000 HP.
Active: Pure Start- Remove all status effects on an entity, negative or positive.
Special: Without Strife- On a turn where no entity's Attack [that is, use offensive action- healing, summoning, and other non-damage actions are allowed], heal all allied entities by 50%? of their MHP.
Peace 44,000/70,000 HP: Embodiment of Peace, is wearing a dress of Olive branches.
7/9 One Day of Peace
Active: Peace Gift- If an entity accepts the gift and does not attack this turn, they get a 25,000 hp heal.
Active: Peaceful Aura- Reduce the damage of two entity's attacks by 50%.
Active: Nonviolent Resistance - Prevent an entity from acting this round.
Active: Megaman Fights for Everlasting Peace! - If the target entity attacks this round, do 30,000 damage to them.
Special: One Day of Peace- Prevent all entities, allied or otherwise, from attacking this round- acting is still possible, but not in an offensive manner.
War 70,000/70,000 A man in full body armor. Their are many blood stained documents decorating them.
1/9 Traitors in the Ranks.
Active: Challenge- Select one entity, the selected entity takes 25,000 damage and must attack War.
Active: Banner of Courage- Two entities get mini crits this turn.
Active: War Cry- One selected entity get a crit.
Active: Battle Medic- If a selected entity is attacked, and does not attack back, heal by 20,000.
Special: Traitors in the Ranks- All AG entities have a 10% chance to attack an ally.
Corruption 100,000/100,000 A black sludge like creature, with tar, blood, body part's and . . ."other" things rolling around in it. Has a mask with a four leafed Clover on it.
1/9 Poisoned Homeland
Active: Corrupted Barbs- Deal 30,000 damage to targeted entity
Active: Weakness Roullet- Inflict a random negative status effect to a targeted entity.
Special: Poisoned Homeland- If AG entities attacked other AG entities, then all? AG entities must attack one another.
Well, that went better than I thought. Not as well as it could've gone, but still, better than expected. The Godmodder may have been right. I probably should've waited for Val'Elzathor's presence here to grow stronger until he could be permanently killed, but ah well. I had no idea that was possible, so I can't blame myself. New developments are always happening. I'll need to find a way to free the Acolyte of Val'Elzathor's possession. This sort of thing was tricky business. There was also the matter of the Daemonette. Agh, what had I gotten myself into? I'm out of my element.
With all of this on my mind, I give the Demon Horde a holy punch, with my hands wrapped in holy bandages.
+2 to The Blue Knight
My entities attack the Terror Troll.
Earth Elemental, use your Runed Fist on the Terror Troll.
Sorry for the extremely late post everyone, I've been pretty busy this weekend so while I have been keeping up with current events in the game I don't have enough time to address them as I'd like so this post will unfortunately mostly just be charge management and action use with very little RP.
(+2 from Enerald_Mann, +1 from EternalStruggle, +4 from DCCCV)
3/5 A Little Bird told me...
15/20 Second Batch
+1 @DCCCV
+1 @Enerald_Mann
[AG- controlled by The Blue Knight]
5 charge entity
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs
Health- 5,000/25,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)
[A- Merged with Unit 00]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.
Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.
(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
(Even though these now belong to others I'm gonna continue to keep track of them here)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.
Base health- 40,000
Base attack- 0
[Special Abilites]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action while still consuming the durability of the artifact as normal, if the durability is fully consumed the Entity will die along with the artifact. The Entity can no longer be separated from the artifact. In exchange the Entity will gain attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.
(Edited ability description to reflect the change made as I understood it, if I misunderstood something let me know)
Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.
Currently there are two Marionettes
[AG- EternalStruggle]
It's gem is aquamarine. Now appears feminine with a resemblance to the Daemonette.
Merged with Lúin
Adjusted Health- 65,000/65,000 (Source(s): +25,000 from Lúin)
Adjusted Attack power- 10,000 (Source(s): +10,000 from Lúin)
[Unique Ability]
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the user with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.
Durability: 100%
[AG- DCCCV]
It's gem is lavender in color.
Has not yet merged
Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
The Blue Knight, focused solely on his battle with the Terror Troll, finds, lifts and throws a large boulder at it with all his strength. Barksalot, now healed by Emerald, decides the Troll's left foot could also use some work and chews on and begins gnawing on it's left pinkie toe.