Destroy The Godmodder: Renewal (Hole In The Ground)

Update 52: Something Big, Something Bad pt3
Okay, there were a bunch of nullposts this round, and I'd like to remind everyone that the OOC thread exists for a reason.

Also! something I'm introducing this round that should've been introduced last round but forgot to: terrain. Terrain is fairly simple, it's basically field effects tied to specific distance markers. If you travel back over a terrain that has a specific effect after leaving it, you'll go back to that.
This also introduces a new entity tag: Flying. Flying is fairly simple, it just grants immunity to terrain and field effects.

quick! kill the skeleton before it escapes!
/null
#AColossalMistake

/NULL JOE YOU FOOL, WE ARE PART OF THE SKELETON!
#TheStoryOfPsi

/Null I know, I just forgot that there's a skeleton inside me right now!
#TheWarGrows

General Action: Perspective Abuse

With the REMF now on the battlefield, they cast aside the infantry railgun they had previously just used, and remarked "I know exactly what you have been doing, Godmodder, and your actions absolutely disgust me."

With that the REMF remarks into his comm "General Mack, you clean up this guy's minions. I'll handle the Godmodder."

With that, the REMF charged into melee range with the Godmodder, and began... swinging their arms at them like they were miming bludgeoning them over the head with something? Seriously, what in the world was the man trying to do?

The Godmodder was just as confused, asking "Seriously, what are you even trying to accomplish with that? You don't have a weapon on you, you aren't using magic to damage me, and if you were actually trying to punch me you'd be trying to make contact! What in the world is your game?

The REMF said nothing, simply continuing to swing their empty arms sort of near-ish the Godmo-[͝ẀA͞R̢ŅING̛!̡ Unsta͡b̧le͞ ̷Real̴ìty̢ Shi͡f͝t͏ D͜e͢te͠ct̢ed̛]

The Godmodder was utterly flabbergasted when I beat him over the head with the narrator, ripping the loathsome creature clear out of their perch in the fourth wall and swinging them by the ankles to impact my nemesis. After that first hit, I gave the Godmodder a few more good solid whacks, before I shifted my grip on the narrator to hold them by the neck and informed them "͞I ̕k̷no̢w̴ e̵xa͜c͟tl̢y̴ w̶ha͡t̴ y͠òu̷ ̸are, ̨y̡o͜u d͡e͢m̵ònic̕ ͘w̛r̴etch. Í ̧ha̛v͜e̢ no i̛dea why V͏a̴l͠'El͡z͘àt̨hoŗ ́t̵houǵh́t̨ we ͢w͟oul̷dn'͡t ͜n̡o͢t̶ic͜e ̶ỳou ̧w͟a͞tc͟hin͏g̷ u͠s,͢ bu̷t̸ ̀t͢h́a͢t ̛end̴ş ͝NO̕W͞.̴"

With that, I pulled out my laser pistol and blew the Narrator's head off, punting the remains of the vile servant of Val'Elzathor over the horizon.

Charges
Elemental (15/20)
Killsat(3/20)
+1 @EternalStruggle
+1 @The Blue Knight

Entity Orders
Technocratic Relief Forces: Heal the Spearhead Forces
Medical Department: Heal the Spearhead Forces
Airbase 3: Launch Drones
Fighter Drones: Attack Tavros
The Godmodder finally grows tired of you putting words into his mouth and grabs you through the update terminal and shakes you vigorously. I can tell when someone's using Descended energies on me, okay? I'm not a moron. And then he sets you back where you were, arm flailing completely disrupted by the extremely roundabout method of travel.
The Narrator falls out of the hole in the fourth wall because that's a precarious position to be perched in and the GM doesn't particularly feel like being usurped today.

20 Post Charge In Use
Muttering rapidly under her breath, the Daemonette waved her arms around as she tried to control the energy 'knocked off' the Godmodder, combining it wit the freely flowing charge and sending it up into the sky, an invisible orb of energy. It detonated, invisible of course, but only to those that could not see true power. Destabilizing reality for a moment, as such powers tend to do, a Warp Rift appeared momentarily before disgorging a massive flying construct. A huge fortress in the sky, aloft on anti-gravity engines, hanger bays sending out Reclamation Drones to funnel resources to the Command Core within.

"Men of Iron." The Behemoth growled. "Well isn't that just lovely." Looking closer, practically squinting, he realized something was off. "That's a Commander for sure, but where the zog are its guns? Where are its shields, for that matter?" He turned to the Daemonette, glaring menacingly.

Sighing, the Daemon threw up her hands in a gesture of surrender. "Listen, I just fired off the latest charge as soon as I got it. The power coming off the master's body is just too much. For Slaanesh's sake, if I didn't have a connection to him through my summoning, there's no way I could do this at all! So what if this thing has some issues? Look at the size of it!"

The Behemoth hummed, turning back around to get a better look at the drones already getting to work salvaging the city. "Well, looks like the Q-Econ is still up and running. Maybe the thing can get all its guns back online and start dishing out some hurt. Of course, it has to survive this place for a while first. With how big it is and how little material it can reclaim, no way it sprouts cannons soon. I reckon we'll have to keep it safe for a bit."

"Keep it safe?" The Daemonette asked in confusion. "Have you seen the size of that thing? Ugh, well let's just hope it turns on in time to be useful. Good thing there's not that many threats to it right about now."

Flying Fortress:
200k Health.
0 Attack (for now).
6 Turn Charge: Reactivate Systems
Can happen up to 4 times, Repair, Weapon, Shielding, Production. Thus, it's a total of 24 Turns to activate all 4 charges. The charges happen in the order specified before and below.
Reactivate Repair Systems gives it a moderate amount of Regeneration.
Reactivate Weapon Systems gives it a good amount of Attack.
Reactivate Shielding Systems gives it a good amount of Shields (maybe 50k or so, no more than that.)
Finally, Reactivate Production Systems allows it to spawn an Aggressor Infantry Drone every turn (10k HP, 2k Damage.)





Charges:

Elemental: 19/20.
Sky Troops: 20/20, using.
But For Real, Sky Troops: 7/20.

+1 @The Blue Knight
+1 @I just write

Entity Orders:
Daemonette continues to manage the power overwhelming.
Krork Behemoth claws (or shoots if aerial) Tavros to bits.
Floating Fortress sits there, gathering mass to reactivate its self-repair systems.
Flying Fortress summoned.

I note that the Godmodder chose to build his butt out of iron. Sure, it blocked railgun fire (must be really tough iron), but that leaves him wide open to attacks. As Just does something to distract the Godmodder, I quickly create a modified immovable rod, the Immovable Magnet. This magnet creates an intense magnetic field that immobilizes anything with metal parts, but also burns out its power in just a few seconds. Hopefully it will be enough.

I throw the Immovable Magnet behind the Godmodder, and it hits the ground and activated. The Godmodder is knocked down and stunned for a few seconds, giving an ally a perfect chance to land a hit on him.

Then, the effect wears off, and the Godmodder goes back to work, with just a little bit more pain in the rear. If his iron butt wasn't made out of iron and could actually feel pain, however, he would notice that the Immovable Magnet also had a summoning spell on it to summon a tiny rust monster. While he was immobilized, the tiny rust monster crawled into his crevice, and is now enjoying a feast of the metal parts of the Godmodder's buttocks.

*****Meanwhile*****

"Yeah, we have one of ours down on the planet. He's our best engineer, but he hasn't found a way to get us down there as well."

*****Meanwhile*****

"I'm tired of waiting around. Time to do something."

Tracer opens the portal, leaves the pocket dimension base, and enters the battlefield.

"Cheers love. The cavalry's here!"

Tracer: 25000/25000 Health, 25000 attack
Blinks: Tracer can blink around to evade attacks. She automatically evades the first two attacks aimed at her each turn, and has a 50% dodge chance against further attacks.
Recall: Tracer will recall if she is damaged but not killed by an attack. This negates that attack's damage, but can only be done once per turn and also cancels out Tracer's normal attack.
Flanker: Tracer doesn't like following orders, but does like harassing enemy backlines. Tracer has a 50% chance when using a normal attack to ignore both orders (picking a random target) and bodyguards.
Pulse Bomb: 3 turn charge. Tracer uses a pulse bomb instead of her normal attack. This does 50000 damage, and cannot be interrupted if she uses recall.

Note: If Tracer has no orders, she will attack a random target, with essentially a 50% chance to bypass bodyguards.

20/20 Chronal Accelerator
5/20 Mysterious Artifact
1/20 Stupid Tinker Stuff
+2 @I just write
Note: Tactical Data only covers key entities on the board for both sides, as well as my entities (because its my data, and I sometimes forget what my entities can do).
My Entities:
Zarya: A strong supporter who can shield allies and then use damage absorbed by those shields to decimate opponents. Graviton Surge is a powerful combo ability as well.
Lucio: A support character with agility and healing boosts.
Golem Core: An advanced golem generating system. Powerful potential if left unopposed or well protected.
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
The Godmodder attempts to explain that his butt isn't really made of iron but it is too late. The magnet and rust monster have done their work. 1 damage to the Godmodder!
+10 charge token administered. Your forces continue pushing the Pro-Godmodder forces back through the city, coming once more to the outskirts, this time on the opposite side of the massive city. 5% distance gained.

Alright, second off, do you have any more planets you can throw at the Godmodder? If not we can talk to one of the other groups, but either way, get a message down to the Descended down there that we need them to set up a beacon. [100 posts] of power should be enough for our plan to work.
((contact me on Discord by the way, there' something I wanna work with you on.))

Tracer summoned! Pulse Bomb nerfed slightly.

Sktheh: 20/20 [USING]
The Silent Shoveller: 8/20
+1 @I just write @The Blue Knight

Sktheh: 20/20 [EXPANDING]
Having charged up, Emerald uses some energy to summon a...dead chicken? Like, not just a dead chicken either, a chicken skeleton with no meat whatsoever, just on a platter. He tosses it to Spectre Knight, who kinda absorbs it, and seems better because of it. Why? Well, Spectre Knight does not have Health in the conventional sense, but rather Will, as in, ability to keep fighting. As the chicken would remind him of the inevitability of death, Spectre Knight realizes that what is dead is already dead, no more deading can be done. And so, his will replenishes.

Emerald also shuffled the cards of a deck by spreading them out on the poker table and then shifting them about, before putting them back and shuffling properly "To avoid any sleight of hand, you see"
With that, he passes the Godmodder 200 coins and gives himself 200, beginning the game

Spectre Knight uses Will Skull (Darkness: 80/100)
Spectre knight is healed (shut up, game mechanics mean its health restoration not will, whatever your flavor text is I REFUSEEEEEE) for 70000 health.

The Godmodder takes his token and debates internally whether to use Godmodding to win this or not.
HEY You weren't supposed to narrate that.
Too bad.

20/20 c4
starting up OSB
booting...
400K ram passed.
...
4 TB extended ram passed
system Core32bitV98.276 contacted OSB. opening terminal...

open file BC4.int?
>y
opening file...
File BC4.int is corrupted. recover file?

>n
select a file from this list to open
>B*&C#.6.Ai
>B@#C3.ai
>BBCode2.b@t

>BotCore1pointOh.AI
opening file...
file would like total control over system. give file control?

>Y.
...
lost contact with system "Core32bitV98.276".
>cd BotCore1pointOh
BotCore1pointOh.AI
BotCore1pointOh.txt

>cd BotCore1pointOh.txt
bot core I 100,000/100,000 HP 1/3 comically large bomb(bot) 1/5 boombot boomBox 1/9 bot core II
active: boombot cocoon- split 10,000 or so boombots away from the swarm. these boombots have a chance to bodyblock the core from now on, which can be reduced by checking their position as a free action.
active: boombot cannon. fire some (no idea) boombots at your opponent, doing their HP in damage to the target (this does not trigger explosive) plus an additional 10,000.
special: comically large bomb(bot): consume 30,000 boombots. summon 50,000/50,000 HP bomb-bot 1/3 exploasion (detonates the bomb-bot, dealing damage based on its remaining HP to the AG side. the bomb-bot does not explode if killed normally.)
special: boombot boombox: consume 50,000 boombots. summon boombot box 50,000/50,000 HP summons 10,000 boombots per turn which automatically have the effect of boombot cocoon applied.
special: bot core II. consume a bomb-bot with a fully charged exploasion or 50,000? 30,000? boombots and evolve into a bot core II ( which is fairly similar to the bot core I, just without a bot core II special, more hp, and passively producing some boombots every turn.

[thats a lot of text]
>sudo delete system
enter root password and username.
>************* - *********
deleting system...

BotCore I summoned.
20/20 tnt
buns!
Bunnyguard (large sized) 5k HP, 10% dodge, 0 atk. (unspecified amount)
capable of bodyguarding the king or queen buns, but only takes damage from attacks the bun wouldn't dodge (because (i assume) the king buns dodges are based on people really not wanting to kill it, as opposed to it stepping out of the way.
bunny servant (medium sized) 10,000 HP, 20% dodge. tends to the king and queen buns in some unspecified ways. (spawn up to 4 of these, spawning 2 for every 1 guard until you have four.)
Queenbun (slightly bigger then king) 7,500/7,500 HP 95% dodge 1/3 Buns, come to me!
passive: cute! split actions are proportionally less likely to harm the queen or king buns at all.
queen buns basic action powers are unspecified, becaussseeee reasons. noticeably weaker then the king bun, but they'll almost always work together.
if the king bun is still alive, Buns, come to me summons the buns some more bun subjects to help them. gm decides their stats, but no bun can have over 10,000 HP- instead of increasing HP with power, they gain dodge chance.
if the king bun is dead, it summons fewer bun subjects, but they have greater attack.
2/? new: something bun-like this way comes. +1 mirror last round
1/? new: something bot-like this way comes
14 charges of newly-decided use.
the boombot brotector
100,000/100,000 HP.
no attack, if he ends a turn at 20,000 HP, if he manages to act, he gets healed by 40,000.
the boombot brotector bodyguards the boombots (the bot core has HP to spare, but he bodyguards both if he can.). if at 20,000 or less HP, heals himself.

+1 mirror +1 talist
Orders for entitys aside from brotector:
the boombots float around and make more bots.
the bot core I uses boombot cocoon after the boombots generate more of themselves.
the bunnyguards bodyguard the bun king and queen.
the servants tend to the king and queen, as is their prerogative? perogative? prorgretive? ...wait, the first one was right.
the king bun hops around adorably. hopefully, this causes more lower-ranking buns to congregate around it, pledging their allegiance.
stop snickering, probably most non-piono post readers! you stand before a king!
the queen does the same as the king. however, if the kings chosen action would fail entirely, the duo trys to heal the boombot drones. if that would produce under (10,000 - healing adjustment) bots , they target specter knight.

one of the medium-ranking buns hops away from the crowd. so cute! eee-- focus. focus... the bun h-hops away from the crowd, and approaches the engineer.
"hello, I am admiral snookums. I am here to offer an alliance between us. "
"we will do our best to fully heal you should you be harmed, and devote up to 1/4 of our efforts to aiding you, in exchange for a consistent 1 4th of your efforts to aiding us."

I (JOE) decide there aren't enough buns yet, search. while king and queen buns (queen is identical but female) are extremely rare, I do manage to find a barron bun, which is high ranking enough for me!
botcore I and Buns summoned.
The Baron Bun unfortunately hops away before you can catch it, you'll have to be faster than that.

Pushing on a coin that was on the ground, I launch myself towards the airborne Tavros. It takes me a moment to realize that an airborne collision is going to be bad for the person who doesn't lance and huge horns. I come very close to Tavros at the peak of my jump, where I activate an Immovable rod, hang onto it, and throw up a Speed Bubble around the two of us.
This temporally accelerated closed space is the perfect place to have a conversation; I'm too close for him to stab me, I'm clinging on for dear life several hundred meters in the air, and no outside forces can shoot directly at us at this range.
"Youseemthemorereasonableofthetwotellmewhyareyoufightingusspeakquicklypleasepleaseplease," I blurt out.
After hearing his response, I say some last words to before I deactivate the immovable rod and dismiss the speed bubble.
"Seeyoulaterpleasebecareffffuuuuuuullllll!"
As I fall from the sky, I realize that I have no other metals on me aside from the immovable rod, which I don't want to damage, which means I have no good way of breaking my fall.


Forge:
SLOT 1 C-Mech Armour Plating and That Axe I used to strike at Door (Level ?, 4/?)
SLOT 2 C-Mech Armour Plating and That Wrench I used to "fix up" (Level ?, 3/?)

15/20 CHARGE SLOT 1
07/20 CHARGE SLOT 2

+2 @Enerald_Mann
Ah, DC, it seems you missed the memo that the Forge has been disbanded due to disuse and being a pain in the butt to maintain even with just a few things running at once.

Tavros: i, uH, i JUST SORTA GOT DRAGGED ALONG BY VRISKA.
Tavros: tO BE HONEST I DON'T REALLY KNOW WHY I'M HERE.


16/20 The Dragonborn (+2 from plague)
1/10 Useless Medic

+1 to @plague126 and @DCCCV (Tag me if you give me +1s.)

The Bulldozer attacks Tarvos Nitram.

Redstone takes out a magical M60 that fires out all its bullets at once and fires at Tarvos Nitram.
Tarvos, who's Tarvos?
Nah, I'm just messing with you only Godmodders can block attacks that way.
12000 damage to Tavros.

13/20. Deal with the Enchantress
7/20. RAGE
+2 @redstonetam15
I sic the worst fan bases of the internet on the Boombot Drones: The MLP fanbase, the Sonic fan base, the Rick and Morty fan base, the Undertale fan base, and the Steven Universe fan base. I finish it off by siccing the Furry fandom on the Boombot Drones
You are the cruelest person I've ever met. 20000 damage to the boombot brotector.

MAIN BATTLE(On Pause):[PG] 11/20 HP [A] Disease by Vaccine 10/10 [A] Hollow Blade Target:TBK 5/5 Durability [A] Empty Shield TARGET:M3 5/5 Durability
STRIFE:[PG] 7/20 HP Regen, Ironskin

I stretch my arms and legs, getting into a jogger's starting pose. I then disappear. I reappear to the left side of the blue knight, throwing various jabs with the needles on my arms, putting holes in the armor, and punching the metal with great strength, as my ironskin makes my punches much more painful.

5/5 Blight: Inflict extremely negative ailment upon a random enemy.
5/5 Vaccination: Give Random boosts to a random ally. After the combo, I throw the needle that dispenses buffs into the air, and a light shoots out of it. Who it will go to is not yet known.
6/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.

13/20 +2 from Plague?
12/20 +1 from JOE
+2 Plague, I suppose.
You dole out 2 damage to Blue Knight before being intercepted.

When did I + you, Mirror?
/null
#TABLEFILP

Misc: Setting up a Callback

Far behind the current line of advance, at the castle the invaders first arrived in, the Technocracy was busy securing some of their newly conquered territory. The castle would of course need some remodeling before it would be ready for use, but eventually it would prove to be a great advantage.

General Action: Long Range Bombardment

Tavros is doing whatever they were planning, when suddenly a railgun shell slams into their face as the Spearhead Forces open fire. They don't have time to recover as the next shot slams home, and they take even more hits from heavy weaponry. The Technocracy doesn't bother to stop firing, hitting Tavros again.

And again.

And again.

And again.

And again.

And again.

The onslaught of lasers, railgun rounds, and other heavy weaponry blows the troll clear out of the sky, slamming them against the orbital defense barrier. The Technocratic Spearhead Forces do not care, simply continuing to fire, hitting Tavros again.

And again.

Charges
Elemental (20/20)(FIRING in conjunction with @EternalStruggle and @The Blue Knight!)
Killsat (4/20)
Sky Troops (1/20){new!}
+2 @The Blue Knight

Nuclear Explosion Elemental Summon (Part 1)

On the other side of the battlefield, I addressed the Daemonette and the Blue Knight, saying "So, I've brought the warhead we need to force this being into existence. It's the same model as the one we deployed against the C-MECH, but boosted with even more antimatter." as they gesture to a large cylindrical object with a radiation warning sign emblazoned on it, asking "So, are your contributions ready?"

The Daemonette and the Blue Knight responded in the affirmative, and I smiled, before saying "Then I suppose we had better retreat to the protective bunker set up for this particular project, just so that if this goes either horribly wrong or horribly right we'll still be in good condition."

Soon, we were all in the bunker, and I called out to my two temporary partners "OK, initiating nuclear device in Ten!"

I readied both of the keys needed to unlock the detonator.

"Nine!"

Unlocking the detonator, I placed my index finger over the safety trigger.

"Eight!"

Looking at my two partners for this summoning, I wondered what they were thinking right now.

"Seven!"

As long as they were against the Godmodder, I supposed it wasn't important at the exact moment.

"Six!"

Admittedly, I had my doubts about the Daemonette, given how my template originator had been corrupted by Val'Elzathor.

"Five!"

But right now, the task at hand was more important than some sort of petty rivalry.

"Four!"

Looking out through the heavily reinforced window at the warhead, I could clearly see the preparations the Daemonette and the Blue Knight had made.

"Three!"

I hoped that they would work, otherwise all we would have achieved is the production of a large crater.

"Two!"

I depressed the safety switch, arming the detonator.

"One!"

My thumb came down on the detonation button, sending the signal for the antimatter catalyzed thermonuclear warhead to initiate.

"Zero!"

There was a brilliant flash of light, and where the warhead once was, there was now a shining figure of blindingly bright white light, a jeweled crown atop their head, and every Geiger counter I could read from the bunker having pegged the meter at maximum.
Nuclear Explosion Elemental
-This Entity's attacks have Blast Radius, affecting two additional random [PG] targets for half damage.
-All victims of this Entity's attacks (primary or secondary) that are biological in nature receive the {Radiation Poisoning} status, a permanent (but not incurable) damage over time effect.
-Deathrattle: Applies the Fallout Zone terrain effect for a distance of 10% on the meter, which applies {Radiation Poisoning} to everything biological on the field.
Entity Orders
Relief Forces: Attack Tavros
Medical Department: Heal the Spearhead Forces
Airbase 3: Launch Drones
Drones: Attack Tavros
Nuclear Explosion Elemental: I officially cede control of this Entity to @EternalStruggle and @The Blue Knight

Territory no longer held strongly by the Godmodder is quickly overrun and conquered by the Technocracy. You now have a stronghold on the theatre of operations.
Wow. You do not like the bull child. 22000 damage to Tavros.

Nuclear Explosion Elemental summoning kickstarted. Small group RP bonus applied because all 3 of you did a nice connected bit with each other.

"Yes- I- Hello- Wha-" Was all the Daemonette was able to get out before she was teleported away to a bunker. Very confused by this, she at least soon saw what exactly was going on, but had a problem in that she didn't exactly know what to do. Provide an animating force, apparently, as she saw no way that whatever it was these people were trying would work, so maybe she could salvage it. But with what? How do you put a Daemon into the explosion of an antimatter bomb? She wasn't exactly a truly expert sorceress, she wasn't really familiar with these things.

Flinging off a large amount of general power in the general direction of the bomb, hoping that the Descendant's soul could guide it sufficiently while she figured out what to do, the Daemon looked deep within herself, through her tether to her home and far further beyond. Casting off the petty scraps of gathered humanity for the time being, showing the small but radiant light of her essence, her mind dived deep, depp into the Warp, to quiet and unexplored places.

You see, the Chaos Gods were masses of potential, fundamentally speaking. Since the potential for something must always exist for the being to exist, from the perspective of Warp creatures such as her they had all always existed, and always would exist. Even though they didn't actually, since if all ten full strength Chaos Gods existed the Deep Warp would rise up and consume all of reality and partial unreality as the Neverborn destroyed everything that is and ever could be, which she had not known before the general connection between her and her summoner had shown her the light.

Either way, with sufficient pushing, one could access the blessings of those that were not yet born, which she did so while uttering a silent prayer amidst the colors and shapes of the Immaterium.

"Oh lord of creation, grant me my wish,
Dreaming potential, give me your power."

She asked, and the Engine of Extinction answered. Not that the passive, neutral god would ever refuse a chance to cause some mayhem.

On the battlefield, a Daemon was invisibly bound inside the weapon as it detonated, called by the unnecessary steps and rituals of the affair, for such things were the hallmarks of the Engine. So given an animating force, the Elemental would march into battle and deal death to the foe, all while obeying orders to some degree or other.

Charges:
Elemental: 20/20, used.
But For Real, Sky Troops: 8/20.

+1 @The Blue Knight
+1 @I just write

Entity Orders:
My share of the NEE control is for it to attack Tavros.
Nuclear Explosion Elemental summon continued.

5/5 something bun-like this way comes. +2 TOG
some more buns congregate around the other buns. the new buns start hunting for carrots. they find carrots, somehow.
bun farmers (medium) summoned. 10,000 HP each, there are 2 of them, 33.3% dodge chance.
active: carrots! each bun farmer has a 50% chance to harvest a normal carrot, a 25% chance to harvest a carrot!, and a 25% chance to find nothing. a carrot can be eaten by a bun to overheal them. a carrot! is twice as good as a normal carrot, and the value of 2 normal carrots is approximately the power of a 5-charge healer entity
new: 5/5 buns continue (+1 mirror +1 talist +2 TOG)
2 bun parents spawn. if either of them dies, the surviver turns into a bun guard. 2,500 HP each, with 85% dodge if i maths right.
in 4 turns they upgrade the king bun to be better, and then die.

2/? something bot-like this way comes
+1 mirror +1 TOG
I shrug as the engineer ignores (or at least, does not respond to) the bunny ambassador, and contact the national bun society, requesting they send in protection for the bunnys from the radiation. the bun society, incensed by the possiblity of buns being irradiated and mutated, start sending it radiation suits, protecting the buns from radiation-based statuses. they'll take a while to fully protect the buns, but for now, the king and queen are immune.
also @plague126 , you +2'd mirror last round in the post where you ordered plague knight to use big boom.
also also, an ambasador bun hops over to @TOG: Drizzle and offers allegiance.
You fail to summon more buns as the ability to summon more in a chain of entities beyond a certain point usually requires some power sacrifice of some kind on the initial summon with the intent of snowballing it with more summons. You have reached that point.

Temporary immunity to radiation poisoning applied to King and queen buns. This really doesn't matter that much because the nuclear explosion elemental will one shot them if it lands a hit.

#RipADipDip

i take it that was unintentional?
/llun.
#Meatbags1

I make an ':/ of disapproval at the GM for doing Homestuck again, and poorly.
I'm not "doing Homestuck again". Seriously. This is a one time summon because the fluorite duet gave me an idea and I didn't have any better ones and needed to summon something.

Yes it was unintentional. Mirror's on my side in acolyte.
/null
#HowDoBallsCue

/NULL Eh, you get a plus 2 back, just to be courteous.
#AColossalMistake

(20} 20/20 (20} 20/20
[USING][USING]

Suddenly, a singular ship jumps out of hyperspace. Now, while that in and of itself was nothing new or interesting, the ship itself (or more specifically, elements of it) was interesting enough for this event to garner attention.
The ship itself appeared to be a large (very large, like, at least the size of a small moon) car. Something from... Ford UK... sometime between 1938 and 1961... produced in 1939, it seems... looks like some kinda upmarket Popular or Anglia... anyways, what kind it is doesn't matter. In fact, nothing about it matters. Because, as most of the ships in orbit find out fairly easily through even the most basic of scans... there is no matter there. At all. Where everyone and their grandma can very clearly see a large Prefect floating in orbit is a bunch of unoccupied space. A few dozen blasts from various weaponry (at the cost of many a life to friendly-fire) confirms that it's not a computer glitch or anything. There really is nothing there physically. Now, the Godmodder's Defense Systems aint having none of that pan-dimensional super-being technology though, and as the ship moves in towards the planet, pure unadulterated Godmodder wrought death blows the ship to pieces. Well, ok, it's not that fast. In fact, the ship manages to crash down to the surface of the planet (in many a molten fragment, to be fair) before the last crew members alive die.
Interested by this new developement, I begin to explore the wreckage of the mystery ship.
Molten metal... skeletons... damaged systems...
The exploration is a long and boring one, as almost no information is discernible from the burnt mess. That is, until I get to The Citadel. A large black orb of impenetrable material created by some poor intermancer in his last attempt to save himself, his wives and his money from the Pure Death they drove into. Unfortunately for him, they crashed before he could get in and save himself, though two of his wives (killed by the crash itself) and most of his inventory were saved inside. A quick shapechange into the poor mister... Cabal something or other grants access to the inside of The Citadel. A few minutes later, and I have it converted into a workable base of operations for myself (and I suppose anyone who were to hypothetically ally themselves with me).

's a big ball. You cant enter unless I say so, I guess.

Other then that, manage to loot for some L00T, and indeed, I find some:

A relic from a another place, another time.

+1 AC
-Shield: [|||||]. Activates when ordered or when in danger of death. User is completely immune to damage, but cannot act that round. A real double edged sword, but may let you live to fight another day.
-Tail Cannon: Activates when being shielded. Attacks everyone who attacked user for low damage. At least you turn while shielded isn't a *complete* waste, right? Right?

Haha woops, just realizing how that sounds. Oh well. Anyways, it's a generic pew pew rifle, one action to shoot or re-load. It's got Ammo and everything. It's fairly useless right now, but it can be upgraded with various charges. That's what modular weaponry is, apparently(?) Anyways, basic stats for now:

Ammo [none]: bonus effects=0
Magazine [none]: max ammo=4
Scope [none]: aim modifier=0%
Bayonet [none]: free attack=0
Fire Rate [none]: shot per action=1
Other [none]: effect=0
Other [none]: effect=0
Current Damage Modifier=0%

As of right now, the weapon is literally useless, as it takes an action to do the same amount of damage as standard attack, plus you need to reload after 4 shots being fired. However, many a charge later I intend to have this as a fully upgraded deliverer of death.

Now, I'd like to point out that I used 2 twenties on all this. Any charge leftover can be dumped into an attack against VASSKA. Please discus balancing issues with me as needed.
Thanks bud!

1/?? dang, who even *knows* what this could be
1/?? answer: I do

+2 @JOEbob


I hide inside my sneaky hidey hole
TOG II* does the same.
ERROR you can NOT self-combine charges. If you want to do a joint charge you have to do it with someone else!

I only fall a short distance away from Tavros before I generate a Cadmium bubble around the two of us. Everything outside becomes a blur, as time outside the bubble speeds up. Several high-velocity projectiles enter the bubble, get thrown wildly off course by temporal forces, zip past our faces, and exit through the other side.
Oh my goodness. Were those from a railgun!? Whoever shot that, what the function were you thinking. There is an ally who would've likely been struck by one of those shots in close proximity to your target, who probably cannot even be considered an adult at his age. I make a mental note to find whoever fired those shots, and to give them a piece of my mind.
I look at Tavros in horror at this revelation.
I break out of the bubble. I hope someone on the ground will realize that I am in a very slow freefall.
I make another bubble. From my point of view, I'm just falling through them quickly.
I break out of the bubble. I take a look at the ground.
I Flare Cadmium desperately. There's nothing there.
I move through it even faster. Someone please help, I have half a minute before I become a human pancake.
I panic. A full minute, if I'm lucky.


Forge:
SLOT 1 C-Mech Armour Plating and That Axe I used to strike at Door (Level ?, 5/?)
SLOT 2 C-Mech Armour Plating and That Wrench I used to "fix up" (Level ?, 4/?)

17/20 CHARGE SLOT 1 (+1 from Redstonetam15
08/20 CHARGE SLOT 2

+2 @redstonetam15
You do realize that a puny fall like that's not enough to kill a Descended, right?
I mean, if you think it is then it probably will be, but y'know, it'd be even worse than the one guy from near the beginning of the thread getting his head exploded by a punch.

2/?? dang, who even *knows* what this could be

2/?? answer: I do

+2 @JOEbob


I heal up TOG II* and equip my new S1CK L00TS!

Still hiding within The Citadel, I offer to let the ambassador bun inside to discus the conditions of our hypothetical alliance.
5000 health to the TOGII*

14/20. The Leader of the Order
10/20. RAGE
+2 @redstonetam15
I force Tavros to beat Cuphead on Expert Difficulty without parrying, and he has to get S Ranks on all the levels and bosses, and he gets kicked in the left elbow every time he dies or fails to get an S rank.
I don't think you can get S rank without parrying...
Tavros's elbow is REALLY sore by the time he finishes. 13000 damage.

I make an infinite water pool in the ground. It just so happens to be beneath DCCCV.

"Hey, Tavros, Vriska, why you fighting for this jerk? He's a jerk! He's worse than the cueball who exploded you, Vriska! You can change sides if you want!"

The insult grows wings and spits on the Godmodder. It's disgusting.

I forget what this charge was or was for 4/20
Uhh...other charge 1/20

Tavros: i, uHHHH....
Vriska: 8ecause of the loot! Do you have ANY idea how many 8oon8anks the guy offered for this?

[AG]
17/20 HP
Lúin equipped
Ides equipped
Charge Bank: 10

(+2 from EternalStruggle, +1 from Enerald_Mann, +3 from I just write)
20/20 Elemental- Expending...
4/20 The Capul Family

+1 @I just write
+1 @EternalStruggle

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.

Health- 42,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)


The Knight is caught off-guard for a couple of seconds and receives several of the Mirror's jabs before being able to react. The Knight's chest plate is heavily dented by the attack however there is not quite any holes in the armour, it seems the Blue Knight's armour is not entirely for show.

(Not an attempt to change Mirror's damage, I just didn't want the Knight's armour to be pierced yet. I want a little more effort then just a single attack before BK's armour is broken and I have to describe what he looks like under it.)

When he finally reacts the Knight tosses Lúin to his side and uses his main hand to grab one of the Mirror's incoming jabs, the Knight then throws the Mirror over himself onto the ground behind him. Then in a single movement the Knight turns around and begins attempting to stab into the ironskin of the Mirror with Ides.

In the midst of his attempts the Knight stops rather suddenly and picks Lúin back up before jumping away from the Mirror. "My apologies but give me one moment, I need to fulfill an agreement I made." A small portal then appears next to the Knight and a small leather pouch drops out of it. The Knight catches the bag with his offhand after having sheathed his artifacts. The Knight opens the pouch and then pours out it's contents. Inside the bag was twelve marble like gems, eight colored black, two scarlet red and the last two yellow. In a quiet voice the Knight muttered "These should do..."

The Knight then materialized a crown much too big for a human head in his other hand. This crown was made of a gold like material and featured a prominent Marquis-cut dull orange gem as it's primary feature accompanied by a variety of smaller gems which are similarly dull along the side of the crown. Between these are intricately engraved patterns that seem to connect all the gems together. On the back of the crown two engraved lines nearly connect from each side of the crown however they abruptly stop just short of meeting each other.

The Knight then presses a finger down on the space between the two engraved lines on the back opening a small hidden hatch in the crown where there is an engraved dodecagon with spherical indents at each vertex. The Knight places the marble-like gems from the bag into these indents and then closes the hatch. Shortly after the engraved lines in the crown surge with energy and the large gems featured around the crown begin glowing brightly.

In a whisper the Knight speaks "This should keep the elemental stable and allow whatever will is exerting control over it more precise manipulation of it's body. Unfortunately I can't come to the bunker to celebrate it's creation, I'm a tad bit busy right now." A portal then opens next to the Knight and the Knight places the crown through the portal unto a special rigging above the nuclear warhead.

(If it isn't clear the crown isn't an artifact but rather just the flavor of my contribution to the elemental.)

20 Charge Expended to the creation of the elemental

The Knight then closes the portal and turns back to the Mirror. "You may continue."

[Orders]
Halk- Prepare an ambush. (Target for the ambush to be prepared around will be PMed)

(Edit at 12:03 to clarify my charge expenditure.)
You dela 3 more damage to mirror using Ides.

You finish summoning the Nuclear Explosion Elemental!

I'm not a minecraftian, so I'm not sure if that's going to work. This is just like putting a pool of concrete under me. It's okay, you tried.

R I P DCCCV, 2017-2017
/Null
#WhatANightmare

Got +5 total

Charge: 20/20
Charge: 20/20

Don't boost me. I can't use these charges because I'm currently typing this near midnight, having been really strapped for time recently.

+1 to MrMirrorMan, +1 to Joebob

Side Quest Action:

The instant she feels something touch her, Thina immediately freezes and drops to the cold concrete floor. Being gripped more by panic than the creature, she flails around, scratching and scrabbling at the floor and whatever else is nearby to get traction.

"No no! No! AHG! GET OFF! L- LET GO! STOP! S- Please!"

Her voice is thick with ragged breaths and sobs as she squirms and flails. Her wild inputs to her armor causes it to start sparking with random bolts of electricity and frost, arcing off frantically into the air and surrounding her in a haze of icy silver mist, giving the impression of a storm cloud, pulsing with a swirling tempest of energy.

Tears and spinning frost laden air obscuring her vision, she tries one of her more coordinated efforts. Namely, rolling on her side perpendicular to the creature while kicking at its tentacle arm, all the while her armor's aura coating the floor in a thin veil of charged frost.



Entity Orders - I sure do hope EternalStruggle's healing actions are effective, because Pepsiman uses a Divine Smite to travel downwards 5 spaces, spending 15 cans to deal 10,000 damage to all enemies he passes.
The figure still pulls Thina closer over to himself but drops her upon the beginning of the frost and lightning.
Whoa. Calm down, I'm not going to hurt you. At least not yet.

I attempt to do something that should be impossible, namely taking my useless unupdated Tactical Data and throwing it at the Godmodder. I'm not sure whether this will fail epicly, bonk the godmodder on the head for damage, or just confuse him with inaccurate data and make him target the wrong thing.

*****Meanwhile*****

Daraken suppressed a laugh, as he successfully instigated a massive fight in this star system. The diversion allowed him to recall all of his forces. His crippled flagship was taken out by the use of more kidnapper-class drones, which were technically just tugbout craft designed to exploit the lack of anti-warp systems from all of the enemy ships.

Now, he had plenty of time to analyze his captures. (Scan: All captured ships, focus on general manifest first)


(OOC: No, Daraken is not an ally of my team, and is in fact a Neutral who is at best a backstab-happy ally and at worst a scheming mastermind of an enemy. Of course, he can't resist trying to manipulate things WAY above his weight class.)

6/20 Mysterious Artifact
2/20 Stupid Tinker Stuff
+2 @I just write
*TACTICAL DATA LOST*
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
The Godmodder grabs the tactical data, then snaps it in half over his knee.

I'm not going to describe every different space ship, especially since some of them are scrubbing the kidnapper drones to get back to where they were before, and most of them are from all kinds of different places.

MAIN BATTLE(On Pause):[PG] 11/20 HP [A] Disease by Vaccine 10/10 [A] Hollow Blade Target:TBK 5/5 Durability [A] Empty Shield TARGET:M3 5/5 Durability
STRIFE:[PG] 7/20 HP Regen, Ironskin

Seeing that the Blue Knight's armor hasn't broken, I speak. "You have functional armor? My respect for you has increased by 10. You have no idea how many people I have fought that don't. So sure, I'll let you do a thing first." While he is doing his thing, I summon various shards of glass from around the field, using them to heal myself.

5/5 Blight: Inflict extremely negative ailment upon a random enemy. IN USE: I raise the other needle up into the air, and a bolt of Blight is sent upon someone.
0/5 Vaccination: Give Random boosts to a random ally. After the combo, I throw the needle that dispenses buffs into the air, and a light shoots out of it. Who it will go to is not yet known.
6/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.

14/20 +1 from Talist
13/20 +1 from JOE
+1 JOE +1 Talist
you heal yourself for 4 health.

ATTENTION! NEW ENTITY ORDERS ISSUED!
1 Drone is to belay the attack on Tavros, and rescue DCCCV.
The drone rescues DCCCV, and doesn't even have to sacrifice its attack.

[AG]
17/20 HP
Lúin equipped
Ides equipped
Charge Bank: 10

1/20 The Middle Child
5/20 The Capul Family

+2 @plague126

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.

Health- 42,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)


"I'm glad I'm not at total disappointment for you." Says the Knight with a chuckle. The Knight having finished his creation of the crown then brandishes his artifacts once more and closes the distance between him and his opponent.

The Knight stabs at the Mirror with Lúin once again but this time Lúin is bathed in flames well above 1600 °C, the traditionally highest melting point of glass. The Knight then follows up with a horizontal slash from Ides.
Right before you can land the hit, the mark of Luin goes off, exploding for 5 damage and knocking both of you away from each other.


#Oops
Vriska activates Thief of Light, stealing some of the luck from the Technocratic spearhead forces. A stray meteor from the planet shattering event that had been tossed about by strong overhead winds finally comes down to earth in their midst, smashing them for 20000 damage. She then rolls her dice, 7-4-3-7-6-8-7-8. A massive boulder and track appears to either side of the AG forces, and rolls down it, dealing 25000 damage ot the technocratic spearhead and relief forces, as well as airbase 3 and the O MECH, dealing 12,500 damage to the Bulldozer's faceplate, and 17000 damage to the Krork behemoth. Tavros is starting to rethink his life choices and hesitates, but sends a gust of wind at spectre knight anyways, knocking him into a building for 25000 damage.

The boombot Core spews out 10000 boombot drones, and the Kingbun and Queenbun work together to gather up 4 more bunnyguards. Pespiman uses divine smite, sliding down 5 slots and expending 15 pepsi cans, dealing 10000 damage to Airbase 3 (and killing a drone), the O MECH, and the ever-expanding fish, 2000 damage to the Krork behemoth, and 5000 damage to the bulldozer's faceplate.

The TOGII* is trying to hide. It gains 10% dodge for this round. The engineer didn't receive any orders and just sorta sits around being useless.

The Nuclear Explosion Elemental slams its fist into Tavros, where it explodes for 30000 damage. The fallout from that misses the kingbun and deals 15000 damage to Vriska. Radiation poisoning applied to Vriska and Tavros. Spectre knight uses Will Skull, restoring to full health. The Technocratic Relief Forces heal up the spearhead forces for 18000 health. The Bulldozer manages to faceshot tavros from the ground and deals 8000 damage. Airbase 3 makes 2 more drones, all 3 of which focus on tavros for 7,500 damage. The Krork Behemoth also shoots tavros, dealing 15000 damage. The O MECH received no commands and does not act.

The Ever Expanding Fish deals 20000 damage to Vriska. Halk sneakily, stealthily sets up a special surprise attack ready to go off next round. The Medical Department heals up the Spearhead forces for 15000 health. the flying Fortress continues flying fortressly. Tracer runs up and shoots Vriska in the face for 25000 damage.

The Godmodder realizes that even with the slew of ongoing summons he's STILL way behind everyone else, and opts to do some more summoning. He'd summon chess pieces but Homestuck's already way overdone and we don't need more references to that. He opts to pieces from Risk instead. 15 riflemen summoned, 2 horsemen summoned, 1 cannon summoned. Yes, that means a total of 35 troops have been summoned. Which may not seem like a lot but the Godmodder can make things stretch.

The Godmodder's most recent summon JUST pushes entity advantage back his way, and so the PG forces push you back into the blasted boulevards of the fallen city. -5% distance.

Things tick up and down. Radiation Poisoning deals 5000 damage to tavros and vriska.
Itinerary:
Build A Beacon (requires 100 charge)
Retain Entity Advantage!
Destroy the Godmodder


Distance: 10%

Main Battlefield:
Terrain: Blasted Boulevards (no effect)

Entity Advantage: [PG]

The Godmodder [PG]: Hp: 88/100. Aetheric Particle Collider [A] Swordchucks Round 2 [A]
Vriska Serket [PG][Elite]: Hp: 590,000/688,000.Thief of Light: 1/2. All The Luck: 3/8. radiation poisoning
Tavros Nitram [PG]: Hp: 133,500/413,000. The Windy Thing: 3/6. Page Ascendant: 3/12. radiation poisoning.
Boombot drones x20,000 [PG - JOEbob]: Hp: 1/1. 2/8 Critical Existence Failure.
Boombot drones x10,000 [PG - JOEbob]: Hp: 1/1. 2/8 Critical Existence Failure. bodyguarding boombot core.
Boombot Core I [PG - JOEbob]: Hp: 100,000/100,000. Comically Large Bomb(bot) 1/3. Boombot BoomBox 1/5. Bot Core II 1/9.
Boombot Brotector [PG - JOEbob]: Hp: 80,000/100,000. Bodyguarding boombot drones.
Kingbun [PG - JOEbob]: Hp: 10,000/10,000. 99% dodge chance.
Queenbun [PG - JOEbob]: Hp: 7,500/7,500. 95% dodge chance. Buns! Come To Me! 1/3
Bunny Servants x4 [PG - JOEbob]: Hp: 10,000/10,000. 20% dodge.
Bunnyguards x6 [PG - JOEbob]: Hp: 5,000/5,000. 10% dodge. Bodyguarding royal buns.
Riflemen x15 [PG]: Hp: 10,000/10,000
Horseman x2 [PG]: Hp: 50,000/50,000. 20% dodge chance
Cannon [PG]: Hp: 80,000/80,000
TOG II* [N - TOG]: Hp: 58,000/100,000. 1 AC. Predator Armor [A] 1/5 uses.
Engineer [N - MooGoesCow]: Hp: 25,000/25,000.
ExistenceSuccess [N - Player]: Hp: 20/20. Cryptographic Sequencer [A] 4/5 uses.
Nuclear Explosion Elemental [AG - I Just Write, Blue Knight, EternalStruggle]: Hp: 200,000/200,000
Daemonette [AG - eternalstruggle]: Hp: 33,000/66,000. 25% dodge. Plot Armor.
Spectre Knight [AG - enerald_,mann]: Hp: 300,000/300,000. Rapid Basic Attack: 3/3. Darkness: 80/100
Technocratic Spearhead Forces [AG - I Just Write]: Hp: 97,000/160,000. 20000 regen.
Technocratic Relief Forces [AG - I Just Write]: Hp: 110,000/160,000. 20000 regen.
Bulldozer [AG - redstonetam]: Hp: 58,500/75,000. Visor: 20,000/20,000. Faceplate: 12,500/30,000.
Airbase 3 [AG - I Just Write]: Hp: 56,000/80,000. 20000 regen. Drones x3: HP: 10,000/10,000.
Krork Behemoth [AG - eternalstruggle]: Hp: 39,000/70,000. 8 AC
O-MECH [AG - enerald_,mann]: Hp: 26,000/100,000.
Ever Expanding Fish [AG - TheBiggerFish]: Hp: 44,500/87,500. 2500 regen
Pepsiman [PG - Talist]: Hp: ∞/∞. Time Left: 21. Pepsi Cans: 25
Halk [AG - The Blue Knight]: Hp: 42,000/65,000. Ambush prepared.
Medical Department [AG - I Just Write]: Hp: 105,000/105,000.
Flying Fortress [AG - eternalstruggle]: Hp: 200,000/200,000. Reactivate Systems: 1/6.
Tracer [AG - Crusher]: Hp: 25,000/25,000. Pulse Bomb 1/3. 50% dodge.
Crusher48 [AG - Player]: Hp: 20/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields. Electrostaff [A] durability: 10/10.
DCCCV [AG - Player]: Hp: 20/20. Oilstone [A] durability: 6/10.
Pepsi Machine [PG - Talist]: Hp: ∞/∞
STRIFE: Blue Knight vs MirrorMan:
Mirror [PG - player]: Hp: 3/20. Regen. ironskin. Disease By Vaccine [A]. Durability: 10/10. Blight: 5/5. Vaccination: 5/5. Toxic/Cure: 7/10. Hollow Blade [A]. Durability: 5/5. Target: TBK. Empty Shield [A]. Durability: 5/5. Target: Mirror.
The Blue Knight [AG - Player]: Hp: 15/20. Lúin [A] Durability: 3/5. Ides [A] Durability: 14/15

The Bunker (sidequest):
Personal Defense Drone [PG - Talist]: Hp: 120,000/120,000. deactivated
??? [???]: Hp: 250,000/250,000
2 guns. [A]
disassembled white gun
Thina [PG - Player]

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6 Ready.
Nuclear Core: owner: I Just Write. 1 use left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle:
DCCCV:
I just write
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126
TheBiggerFish:

[N]
existence success
W32Coravint: 2 posts
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle 3 round cooldown
fakerssundery: 2 posts
The Stranger: 1 post
MooGoesCow21

[PG]
JOEbob
MrMirrorMan. 11 health
Talist
 
Last edited:
Update 53: Something Big, Something Bad pt4
I mak the 100000000000000000000000000000000 post charge to X-plode the skellington to a explosioned dead
/joek
#AWorldHalfFull

The Silent Shoveller: 9/20
Ion Cannon. 1/20
+2 @DCCCV

Emerald laughs and takes a cue from EBF5, throwing a mirror at Vriska, said mirror breaking on contact, to apply some bad luck to her

Spectre Knight attacks Tavros (Darkness 90/100)
O-MECH paints itself black and walks over to Vriska to interfere with her luck

Emerald hands out the cards, and slides 10 tokens into the center "Once you put in your 5 this'll start. Or you can choose not to if you want"
You break the mirror oveer Vriska's head, but you're the one who broke the mirror, not her! You lose some luck stat and Vriska takes 12000 damage.

The Godmodder nods and puts in 5 tokens.

I use the cryptographic sequencer on the Pepsi Machine.

something over all not very good: 6/10
You use the cryptographic sequencer on the Pepsi Machine, and its healthbar begins rapidly spinning. When it comes to a rest, it has come down sideways. Pepsi Machine now has 8 health!

Repairs Applied!: 10/10
Ion Cannon. 1/20
King of Fighters Talon: 6/20 (+4 from DCCCV, +1 from TBK)
+2 @redstonetam15

Repairs Applied! [10/10 USING]

Emerald glances over at the O-MECH he accidentally summoned "You know, I did speak of wanting a pet anyways" He then opens a portal into...somewhere, and picks up the Mech, carrying it easily with him "I'm going to patch you up now" Inside, there's a bunch of metal and machinery, some working, some broken, as well as some tools. Emerald starts with temporarily shutting down the O-MECH, hoping that Windows doesn't need to install another update, because that'll take a while to happen, and it's annoying. Thankfully, seems it doesn't, based on the lack of "Configuring" on the OS. Emerald then proceeds to get to work, and uses spare parts as well as assistance from several working machines to fix up the injuries on the O-MECH, and continues for several hours. Good thing time is relative, eh? To finish it up, Emerald applied a coat of nanobots, to heal the rest of the tiny miniscule broken things, as well as possibly increasing the level of armor of the ocelot. With that, Emerald carries the Mech out of the pocket dimension and turns it back on, smiling as it begins working once more.
Repairs Applied! applied!
Short: Healing the O-MECH, and using any additional effort left over to increase max HP
50000 health restored to the O MECH.

The Daemonette grimaces grimly as she sees all the reinforcements the Godmodder just got. Drat. That definitely throws a wrench in any plans she may have had. She then sees one of her main targets, Tavros, is now hesitating.

Smoothly walking up to him, getting behind him and throwing a friendly arm around his shoulder, she gives him a quick talk on how discretion is the better part of value. "Hey there~! You're hesitant, right? That's good! You really should leave. Your partner's doing this for cash, but is cash worth your life? I don't think so. And in case you haven't noticed, with all the beatings we're delivering on you, you are going to die if you don't get out of here right now and get that radiation poisoning treated. Don't worry, the Godmodder won't chase after you, if he leaves he knows we'll take care of his literal toy soldiers and get back to pushing forward in no time flat." She withdraws her arm to take a card out of a pocket, very flashy, before handing it over to the Troll. "Speaking of, if you do leave, or switch sides. Actually that would work too. Anyway, if you do stop attacking us, I can take care of that radiation for you, real easy. Think of it as an incentive to get off the battlefield and then call me, yeah? Good. Now, I'll let you make your choice."

With that, she slunk back into the shadows before running back to her side of the battle line.

Charges:
But For Real, Sky Troops: 10/20.
Reanimation Protocols: 1/20.

+1 @The Blue Knight
+1 @I just write

Entity Orders:
Daemonette continues to try and keep the Descendant power under control.
Krork Behemoth aggrieves Vriska.
Flying Fortress keeps flying, and figuring out how to turn the regen back on. Which still won't be for a while yet.
Nuclear Explosion Elemental attacks Vriska.
Tavros: uHHHHH... tHANKS I GUESS?

I can't be bothered to actually fight while in a planning phase, so I build an automated turret to shoot at a random enemy.

Okay, so it looks like the plan is to construct some sort of beacon down on the planet to draw in something. Wait, whoever you guys are, what exactly are you planning? What sort of beacon do you want?

Okay, on the planet front, no dice. The Council isn't exactly willing to give us another planet. Daraken might give us one if we ask him, and then he'll launch some stupid plot.

Doesn't the Foundation have those Infinite Mass Impactors? See if we can get authorization to deploy a cluster of those.

Right.

And here's the thing. A beacon might get US to the planet, but it won't exactly help with our reinforcements. Will this just bypass the defenses, or will it break them outright?

7/20 Mysterious Artifact
3/20 Beacon (joint charge, 1/5 charging)
+2 @I just write
*TACTICAL DATA LOST*
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
"The Beacon is mostly to have effort on the part of the Descended down there, which should be enough to override the OP Scale enough to let us deal some actual damage to the orbital defenses."
"this ploy probably won't completely destroy the defenses, but it'll make it possible for people to get to the battlefield without needing a Descended's direct summoning prowess behind it. So it'll be easier ot get your reinforcements down there. Not easy, but possible."

3/? something bot-like this way comes
11/11 (+5 semi-refunded charge +5 semi-refunded charge) hrmm... using!
Medic 40,000/40,000 HP (33% less HP then normal) 1/4 moar daka
active: stolen medigun- heal a target for 10,000 HP. if they are full health, apply an overheal of 10,000 HP.
special: moar daka- add another medigun to your arsenal. functionally, gain another action.
new: 2/5 entity advantage really is a weird thing. +1 mirror*
pebbletopia dop!
hey look it dopped.
the main file was lagging and glitching too much, so I made a new one. taking advantage of that, I redid the art style somewhat... and spent way too long. rendering still has some problems, mostly for the (redesigned) abomination's white wing.
while it was not shown due to the redesign, the jets fired another few shots, dealt some damage, and the mages moves forwards while charging. also diggers dug holes.


+1 mirror +1 TOG
bot core uses boombot cocoon again, apparently conjuring more bots from nothing in the process.
the boombots idle, thought 20,000 of them continue to circle the core.
the brotector is a bro and brotects the bot entitys.
-----------------------------------------------
the king and queen bun try to attract more members to their herd, specifically sending out pictures of their cuteness to minor lords and ladys around the countryside.
the bun servants continue to tend to the king and queen buns, both as symbols of status if a lord/lady show up, and in an attempt to apply overheal.
the guards guard.
--------------------------------------------------
the medic uses medigun on the king bun.

free action: pepsi can to pepsi man
I miss the Barron bun, and grumble for half a moment before remembering how cute it is and smiling.
I then look around, before splitting into 3 lightly glowing copys of myself, which start running around, looking for the Barron bun. moments later, I realise there's a better way, and take out my descendant-powered phone, before dialing 130-145-0513, get the operator, and asking for 7y-Pres (those numbers are supposed to represent 13=B, 0 = U, 14=N,5=S,0=O, 5=S, 1=I, 3=E, 7=T, y. (Bun sosiety, yes ik thats not spelled right).
I get the president of the bun society on the phone, and ask him how his beret is staying on. he says "staples", without asking how I knew he was hanging upside-down from a tree trunk. I tell him I'm trying to track down the barron bun, and ask if he can help. he says he'll be right over.
3 minutes later he arrives by harnessing the endless energy of the vacuum, and goes off to hunt the Barron bun. this shall continue next post unless this is enough.
you grant a single pepsi can to pepsi man, and beging your hunt for the elusive baron bun.

20/20 The Dragonborn (+3 from plague) (USING!)
2/10 Useless Medic Promotion
6/20 Plague (+1 from plague, +2 from DC^3V, +2 from Enerald_Mann)

+1 to @plague126 and @DCCCV (Tag me if you give me +1s.)

A person forms from a light nearby.

The Dragonborn 80,000/80,000 HP [AG] Damage: 0/200,000
Damage works as his "mana" of sorts. When he deals damage, the damage done is put into the damage bar. Any attack dealing over 50,000 damage has a -5,000 penalty when added.

Shouts:
Lok Vah Koor: 20,000 Damage Cost. Changes the weather to Clear for 5 turns.
Gaan Lah Has: 20,000 Damage Cost. Deal 10,000 damage to an enemy and gain 7,000 HP.
Zun Haal Viik: 40,000 Damage Cost. Disable an entity's ability to attack for a turn.
Fus Ro Dah: 40,000 Damage Cost. Remove 2 entities from the field of battle for a turn.
Su Grah Dun: 70,000 Damage Cost. Give an ally or yourself double action next turn.
Od Ah Viing: 200,000 Damage Cost. Summon an immensely powerful dragon for 3 turns (Elite stats.)

The Dragonborn uses his greatsword to slice the Riflemen up.
The Bulldozer attacks the Cannon by shooting it's wheels.

Redstone chases around the Queenbun, tiring it and lowering it's dodge chance.
You summon the Dragonborn, and lower the Queenbun's dodge chance by 10%.

MAIN BATTLE(On Pause):[PG] 11/20 HP [A] Disease by Vaccine 10/10 [A] Hollow Blade Target:TBK 5/5 Durability [A] Empty Shield TARGET:M3 5/5 Durability
STRIFE:[PG] 3/20 HP Regen, Ironskin

"I must commend you for getting me this far down, but don't expect me to go down without a bit more of a fight." With that, I release two charges, since Blue Knight used one when the fight start, I'm pretty sure we can use them in the fight. I also cast a random healing spell upon myself.

5/5 Blight: Inflict extremely negative ailment upon a random enemy. IN USE: I raise the other needle up into the air, and a bolt of Blight is sent upon someone.
5/5 Vaccination: Give Random boosts to a random ally. After the combo, I throw the needle that dispenses buffs into the air, and a light shoots out of it. Who it will go to is not yet known.
8/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.

15/15? IN USE:Melting Mending: A large vat of molten glass appears above me, dumping its contents on me, of course, since this action has MENDING in it's name, you can tell that this won't hurt me. And true to my words, it doesn't. Instead, the cracks upon my mirror and wooden limbs has healed over completely, with small spikes of glass forming upon me, making me look more. . . demonic, if you would use the word. Well, I have another charge to use, so lets get to it.
15/7?PARTIAL CHARGE +1 from JOE IN USE: Partial Reflection:After my healing, I must use an attack, it's only fitting, as when an enemy heals themselves greatly with a change to their appearance, it means they're going to unleash a devastating attack. And true to form, I do. Out of the mirror that is my entire torso, steps out a partial copy of The Blue Knight. This Blue Knight, unlike the original, is missing Ides, and some part's in it's arms and legs, though nothing is completely separating a limb. The flawed copy throws themselves at the original, not caring about defense and only attacking, they land hits upon one another, and The Original Blue Knight, gets a lucky shot at it's head, but when the head of the partial fake is destroyed, a large explosion emerges from it, dealing a large amount of damage to the original. The funny thing about partial reflections is that instead of bad luck, it;s just straight up pain when you break them.
8/20?
+1 JOE +1 Talist
You heal yourself to by 10 with the use of a charge, and prepare to lay downn a smackdown on Blue Knight, using a partial reflection to deal 7 damage to him.

"No, I don't, Vriska. How about you tell me and I make a counteroffer? And Tavros, if you don't know why you're here, how about you just, like, wander off thataway towards the grey side? You sound like a neutral entity to me."

I slap some random PG entity in the face. That isn't Tavros or Vriska.

5/?? Bidding War
2/20 Whatever
Tavros is hovering in the air, clearly very uncertain about his position.
Vriska: Ha! You think I'm that dum8? I'm not gonna fall for any of your pathetic mind games. Tavros may 8e weak-willed enough to,
Tavros: hEY. tHAT'S KINDA HURTFUL.
Vriska: Can it Tavros, anyways, I'm not stupid enough to fall for tricks like that.


You slap the boombot brotector, dealing an autocritted 20000 damage.

Check
The Cannon gets scanned

General Action: Massively Parallel
Appropriate musical accompanyment

Seeing what happened with the Godmodder, something in my mind snaps. Why am I restricting myself like this? My actions don't even have to make sense, let alone be remotely plausible.

With that in mind, I pull out my laser pistol, amd open fire on tne godmodder, sprouting additional arms and guns as necessary to keep up a withering barrage of fire, curving my shots around the Godmodder, striking them from all angles

Let's Do The Time Warp Again...

At the exact same time, I'm forty meters to the left, pulling out a ventriloquist dummy that looks just like the Godmodder. Making sure they can see it, I call out "So you said you didn't want me putting words in your mouth? TRY THIS ON FOR SIZE!"

That said, I shove a piece of paper reading "What the h-AGGAJAJHA!!!" down the ventriloquist doll's throat. Suddenly, the Godmodder starts vomiting letters spelling out just that, made of barbed wire and covered in his own blood from where they tore at his esophagus as he barfed them up.

Let's Do The Time Warp Again...

Meanwhile, I'm also perched on top of a nearby hill, Wearing a pair of rocket boots and wielding a pair of chainswords.

With a cry of "CHARRRGE!" I blast off from the hilltop, charging the Godmodder, swinging my weapons wildly as I soar through the air at my target.

As I close into melee range, I catch the Godmodder off-guard by turning into a monster truck equipped with buzzsaw wheels, and run them over.

Let's Do The Time Warp Again...

Simultaneously, I am also directly under the Godmodder, and with a mighty heave I push upwards to manipulate the ground above me, laser blades and black holes rising from the surface to beat the Godmodder into submission, swinging at him with wild abandon from all angles.

Let's Do The Time Warp Again...

In the same moment I was also directly behind the Godmodder, standing atop a large stage and holding an electric rock accordion, playing incredibly loud music as I turn the amplifiers up to 121, pushing the volume of the sound I'm playing well into the range where a person's ears stop registering sound and can only perceive pain.

As if that weren't enough, the massive teslacoils I was using as amplifiers were also shooting off huge lightning bolts that in contradiction to every law of how electricity worked were grounding themselves on the Godmodder.

Let's Do The Time Warp Again...

That very instant, I was also in low orbit, aboard my new K-3 Weather Manipulator Satellite. Cackling madly as I worked the controls, I pulled in clouds from all over the planet, and with the turn of several dials I turned them into a raging tornado, spinning it up to the point of breaking the sound barrier, and twisting the funnel cloud so narrow it was like a laser beam, moving straight towards the Godmodder.

As they tried to dodge, I shoved the tornado back onto the trajectory that would impact the Godmodder, driving the storm right towards them.

Let's Do The Time Warp Again...

At the same moment, I am off to the Godmodder's left, dressed in a Magical Girl outfit, miniskirt, Leotard, blonde wig, and all. Pulling out an ornate scepter with a sapphire tip, and gold bracing around the gem connecting it to the platinum rod serving as a handle. As I point the wand at the Godmodder, I call out "You have intentions of multiversal conquest, with no respect for the wellbeing of those you would force to serve you! We aren't much better, but at least we go out of our way to improve the standard of living for those within our expanded borders and don't cloak our actions behind layers of hypocrisy! In the name of the Technocracy, I will punish you!"

With that, the gem begins to glow, before shooting a ridiculously powerful laser straight at the Godmodder, the beam carving a small canyon straight through the ground, blasting the Godmodder with raw magical JUSTICE before the attack peters out.

Let's Do The Time Warp Again...

Exactly one microsecond after all of this madness concludes, the utter mess of temporal GORILLAry I'd been using to prop up my barrage collapses, all my parallel timeline duplicates finding their mass converting directly to energy, producing a massive explosion that blasts the Godmodder straight up into the Orbital Defense Barrier. I'm fine of course, seeing as I was in General Mack's command vehicle the entire time.

Charges
Killsat (12/20)
Sky Forces (2/20)
+1 @EternalStruggle
+1 @The Blue Knight

Entity Orders
Everything attacks the Cannon. Medical Department heals something that needs it.
Cannon:
It's a cannon, typically used in Risk to represent 10 soldiers being in one place. It has slightly different stats than if it were just 10 soldiers, but not by much. It's pretty much your standard deadbeat 20 charge entity with its health and attack values shifted slightly.

The Godmodder stands resolute through this entire thing, mysteriously shrugging off attack after attack with no real reasoning.
Well, if you're not going to play by logic's rules then neither am I.

15/20. The Leader of the Order
13/20. RAGE (Anyone who guesses what this is summoning will get lots of +s)
+2 @The Blue Knight
That's it. Time to break out the cavalry.
SUPER ACTIVATED: THE SWORD IN THE MATT STONE.
I proceed to launch a wave of attacks from the South Park games towards Vriska
[WARNING. IMMATURE SOUTH PARK-LIKE HUMOR AHEAD.]
ASSAULT AND BATTERY. I walk up to Vriska, toss a baseball in the air, then smash the baseball into her face with a baseball bat, and then i beat her senseless with the bat until it breaks.
ROSHAMBO. I walk up to Vriska and play a game of Roshambo with her. ROCK. PAPER. KICK! I then kick Vriska in the place a woman doesn't want to be kicked. AKA the left ankle.
BULL RUSH. I put on a football helmet, then slam into Vriska head-first, then toss the football helmet at her face.
HORNS OF IRRITATION. I walk up to Vriska, then blow an air horn into her ear. I then take out a megaphone, and blow the air horn through that into her ear.
GROUND STOMP. I leap 5000 ft into the air and stomp on Vriska's face with the force of my fall
DRAGON'S BREATH. I take out sparklers, light them on fire, and aim the sparklers at Vriska's face.
DUST OF DREAMS. I walk up to Vriska and throw blinding dust at her. Then i punch her in the face.
LIGHTNING VOLT. I pour water on Vriska, then toss a car battery with wires sticking out of it at her.
FUNNEL OF FROST. I take out a fire extinguisher and freeze Vriska with it.
PYRE BALL. I take out a mini nuke with four dynamite sticks to it, light the dynamite sticks, toss it into the air, and then it turns into a missile while airborne and launches into Vriska.
BACKSTAB. I teleport behind Vriska and stab 'er in the back.
MUG. I teleport behind Vriska (despite already being behind her) and pinch one of her pressure points.
EXECUTE. I leap into the air, tossing kunai at Vriska all the while, then i slam into her with a giant flail.
STINK BOMB. I toss a bunch of rotten eggs at Vriska.
DEATH OF A THOUSAND CUTS. I call upon an army of ninjas to slice, dice, slash, mince, dice, and cut Vriska.
SLING OF DAVID. I put a rock in a sock, and spin my arm around exactly 27.456 times before i toss the sock at Vriska.
JEW-JITSU. I pull my arm back, then release a flurry of punches, kicks, and dropkicks at Vriska.
CIRCUM-SCYTHE. i take out a scythe, and carve up Vriska with it, then put a candle in her and light up the candle. Now she's a Homestuck-o-Lantern.
WHIRLING DOOM. I take out a dreidel, and spin it so fast it becomes an F10 tornado which i then launch at Vriska.
PLAGUES OF EGYPT. I call upon bombs, mosquitoes, pestilence, and frogs to rain down on Vriska.
FLAME STRIKE. I use a lighter and a can of aerosol to make a makeshift flamethrower. *click* Ah come on not now. *click* come on *woosh* Ah there we go. Now i flamethrower Vriska.
CURSE. I curse up a storm, which launches a horde of GORILLAs at Vriska.
SUMMON ELEMENTAL. I summon a pirate and toss him at Vriska. Yes i just tossed a pirate. Deal with it.
WINDSTORM. I blow Vriska into a giant wall with a leafblower.
RAIN OF ARROWS. i call down a rain of arrows to hit Vriska, with all the arrows hitting the exact same spot. The archers are just that good.
DISCUS OF MIGHT. I spin around multiple times with a titanium frisbee, and then toss it at Vriska's horns.
WHIRLWIND SLASH. i take out a sword, then spin around 35 times near Vriska, then do a jumping slice.
WAY OF THE SWORD. continuing from the last attack i slash Vriska seven times, with the force of a supernova.
FURRY FRIENDS. I send a tsunami of rats at Vriska
UNICORN STAMPEDE. A unicorn rams its horn into Vriska's horns
HAMMER OF JUSTICE. i spin around and toss a hammer at Vriska.
HAMMER OF STORMS. I harness the powers of electricity and shock Vriska with 1 trillion volts.
PROFESSOR CHAOS. I call upon Professor Chaos. He proceeds to smash Vriska with a giant electricity enchanced hammer, sucks her life force out with magic, launches a storm of electricity at her, and launches a beam of chaos at her.
WRATH OF KITE. I leap into the air and pull out my Wave Motion Kite, and launch the beam from it at Vriska.
FURRY DEATH. I send a killer hamster to attack Vriska.
HIGH-FRUCTOSE DEATH WAVE. I hulk out on candy, before stomping the ground, making a crack in the Earth open beneath Vriska.
PANDEMIC PESTILENCE. I send a swarm of mosquitoes at Vriska.
BURNING LAP. I run around the world multiple times before punching Vriska, launching her around the world multiple times.
FLASH MOB. I send a horde of Pokemon Go players at Vriska.
PRIME TIME COON. I send a giant raccoon to scratch Vriska.
FULL BORE. I use a giant drill bit to shoot a giant beam at Vriska.
HAMMER OF CHAOS. I smash Vriska with a hammer made of electricity.
CRUEL FATE. I throw an explosive dodgeball at Vriska.
SINGLE-ORIGIN OVERDOSE. I drink an entire Starbuck's worth of coffee, and somehow this letse me use electricity to shock Vriska.
EROS ERUPTION. I turn into an anime protagonist, and use the power of friendship to attack Vriska.
TUPPER MECH MK III. I get into a mech made of Tupperware, and use it to launch missiles at Vriska.
FULL-FORCE FISTING. I jump onto Vriska and beat the stuffing out of her.
HYPERSPACE FURY. I do a Fist of the North Star style punch combo on Vriska.
ELEMENTAL ONSLAUGHT. I call upon giant arms made of sand to crush Vriska.
THE BIG GUNS. I use as much dakka as possible to fill Vriska full of more holes than Swiss Cheese.
DEADLY DIVE. I dress up as an assassin, then jump from a space station and stab Vriska in the head.
AND FINALLY...
AIRBORNE ANNIHILATOR. I call upon a drone to fill Vriska full of all the lead in the world, then blow her up with all the bombs in the world.
SMAAAASH!!!! 45000 damage dealt to Vriska Serket!

"Perhaps some healing is in order?" The Daemonette, having returned to the line, asks the Behemoth. He simply shrugs his massive shoulders in response.

"I ain't one to spout off lines about good defenses being good offenses, but I'll live." He smirked, gazing down at the various foes before them. "Even if they do attack me, so what? I doubt they'll get past my dead 'ard armor, and if they're doing that they're ignoring our big guns." He paused to look up at the ominous dark structure above, receiving material even now from its many drones. "And that thing too. They either ignore it, or suffer the consequences." He points his claw at Vriska, looking somewhat annoyed as he does so. "That little thing ain't dying as fast as I'd like. We leave it alone long enough, zog knows what would happen. Nothing good. If they continue attacking me after this, then you can heal me up. For now, help deal with that alien. Doesn't look like she'll be turning away from her employer any time soon."

"Very well. But remember, now we have people for that." The Daemonette gave a short laugh as a few drones suddenly targeted Vriska and went into active mode. Painting her with target designators, she watched with fascination as the ancient (from her perspective at least) war machines of humanity got to work. It was difficult but not impossible to divert efforts from the repairs to weapon fabrication, seeing as half or so of the work was simply waking up systems from their slumber instead of actual repairs. This meant that the NanoLathes, limited right now but not offline, could quickly and cheaply produce some light munitions to harass the enemy with. It took a mere minute or so before a small hatch cycled open on the citadel's underside and a rack of six missiles fell out, hurtling down to the ground. Instantly, release bolts detonated, explosively removing the packaging and allowing all six devices to activate their engines.

Burning forward, each streaked in towards the target, one after the other. With no real way to avoid them, in mere moments Vriska was engulfed by the detonation of plasma warheads as each of the six scored a direct hit, one after the other, combined force of impact, detonation and the heat of plasma doing a significant amount of damage to the unfortunate Troll. Potentially a close to fatal amount if she wasn' being enhanced by Godmodding powers. But she was, so this remained only the first attack. Many more would have to follow.

Charges:
But For Real, Sky Troops: 12/20.
Reanimation Protocols: 2/20.

+1 @The Blue Knight
+1 @I just write
18000 damage to Vriska.

4/? something bot-like this way comes
5/5 entity advantage really is a weird thing. +1 mirror +1 talist
I summon mr entity advantage contribution.1/2 do something: does a 5k damage attack and has 55?k HP (5k per charge, x2 for halved attack, +5k for rules saying the formula is (C*5k +5k).)
1/5 no seriously how weird is this
+1 mirror +1 TOG
free action: pepsi can to pepsi man
if I caught the barron bun, then I spend my action crushing the thing with 4 6-turn specials into a paste with half a grape and 3 wet napkins.
otherwise, I ask the prez if he brought the tracker orbs.
"All I have is this bag of scones from the bakery"
wh-buh-oh wait, right.
well, good thing I always bring a backup when I work with people wearing a beret.
"Is that a scone? yum!"
...that was a tracker orb.
"if you take a random object, there is a 16% chance that its a scone."
no there isn't.
good thing I have another backup... that he can't touch.
alright, its that way.
alright, beret guy, you'll need to take th-
where'd he go?
he used the unlimited energy of the vacuum to fly ahead and remove the staples connecting his beret to his head. he then agrees with a random passer-by about existentialism, and climbs a tree. oh look, he found a squirl! oh, it left. well, still climbing the tree, he clambers around quietly until he's over the barron bun, then looks do-
oh look his beret fell, flipped over, and landed on the bun, trapping it. looks like he doesn't need to use a logic-breaking plan after all.

also, if I finished last post, I decide the ruins of the city are a good place to explore, conjuring a mindless copy of the kingbun and possessing it, before hopping back towards distance 0. if I recall, one of the hashtags is #searchtheruins. that sounds like it refers to the city the C-Mech Ω was in (was the place hatred was from in ruins? I don't remember), so I'm going to explore that.
Mr Entity Advantage summoned. The Game Autobalancer ogles him disconcertingly. 1 can to pepsiman.
Baron bun captured! What will you do with your captured bun?

You summon a kingbun copy. You are, however still in the Fallen City, you haven't left it yet, so you just send your kingbun copy off around a corner away from the fighting so it won't get accidentally stomped on.
You wander the city streets, and soon find yourself thoroughly lost. Well that's wonderful. What now?

3/10 Promotion
7/20 Plague

+1 to @plague126 and @Enerald_Mann (Tag me if you give me +1s.)

Redstone throws a knife at the Horsemen but misses, making them notice him. They chase after him but forget to actually move to stab him and instead fall in the ravine Redstone was standing by.
Gosh darned surprise ravines. 7000 damage to both horsemen.

General Action: Counterfire

Ordering Tavros to be temporarily left alone, General Mack re-orients the Technocratic Spearhead Forces to open fire on the Cannon. The antique artillery piece is soon subjected to a barrage of fire from its more technologically advanced counterparts. This time, it's the lasers that do most of the damage, the optical weaponry heating chunks of the cannon's metal to the point of exploding, long before the railgun shots have time to impact.

Charges
Killsat (14/20)
Sky Forces (3/20)
+1 @EternalStruggle
+1 @The Blue Knight
24000 damage to the Cannon.

19/20 CHARGE SLOT 1 (+1 from Redstonetam15
11/20 CHARGE SLOT 2 (+2 from Emerald_Mann

I safely fall onto the ground, and retrieve my stuff. I shout in Vriska's general direction, trying to get her attention.
"yo," I say. "You do realize that this isn't worth the money he's paying? Hear me out. First off, Boondollars. You can't use those anywhere other than in a
STUPID VIDEOGAME, made for
STUPID KIDS, with
STUPID HIGH prices for
STUPID ITEMS. Everyone you're fighting against here are
STUPID POWERFUL reality warpers, who can do
STUPID CRAZY things to you, and can make you
STUPID DEAD. Tavros has already taken several railgun shots to the face, and has been crushed by a tank, and would be dead, if not for that weird announcer dude saying that he's not. It's only going to get worse from here. If you die here today, it's more than likely you're gonna get judged just, for falling for a
STUPID TRICK. Just leave. It's not worth staying. Trust me. RANT: OVER."


((I think I've officially settled into using this text colour.))

Now, next order of business: The new troops. Based on their plastic shells and bases, I determine that these people are from Risk. Fortunately, I know exactly how to counter them; by rolling a pair of giant defense d6 at them. I take a look at the dice. Wow, DOUBLE SIXES! YOU KNOW,IF I HADN'T SEEN IT WITH MY OWN EYES, I WOULDN'T BELIEVE IT! Now, if anyone wants to contest me on this, say, Vriska, I let it be known that my d6s only have sixes on them. I don't have any normal ones. What? You didn't expect that me, morally upstanding citizen me, is not above using trick dice? Well, when nobody plays by my rules, I won't play by theirs, either. Words to live by.

+2 @Enerald_Mann
Vriska scoffs at you, but she's starting to loook kinda worried now.
Tavros looks like he's made up his mind.

2 riflemen killed!

MAIN BATTLE(On Pause):[PG] 11/20 HP [A] Disease by Vaccine 10/10 [A] Hollow Blade Target:TBK 5/5 Durability [A] Empty Shield TARGET:M3 5/5 Durability
STRIFE:[PG] 15?/20 HP Regen, Ironskin

Seeing as my allies need it right about now, I use Vaccination. After that, I decide to talk to The Blue Knight about something. "Earlier you said I was mistaken to call you a geomancer, as I didn't understand your lands magic system, care to explain in more detail?"

5/5 Blight: Inflict extremely negative ailment upon a random enemy. IN USE: I raise the other needle up into the air, and a bolt of Blight is sent upon someone.
5/5 Vaccination: Give Random boosts to a random ally. After the combo, I throw the needle that dispenses buffs into the air, and a light shoots out of it. Who it will go to is not yet known. USED
8/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.

2/10 +1 from JOE
9/20
+1 JOE +1 Talist

You use vaccination, and cast autorez upon Tavros.
Wow. That's either really overpowered or totally useless.

[AG]
15/20 HP
Lúin equipped
Ides equipped
Charge Bank: 10

(+2 from EternalStruggle, +2 from I just write, +2 from plague126)
2/20 The Middle Child
12/20 Emergency Preparation

+1 @I just write
+1 @EternalStruggle

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.

Health- 42,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)

The Knight takes a couple moments to stand up following having been caught in the explosion created by his doppelgänger. Some of the Knight's now battered armour was charred black by the explosion but otherwise it remains relatively intact. "I see your getting a bit desperate, I should probably end this quickly." Briefly a red light flashes within the Blue Knight's helmet and then he charges towards the Mirror.

Shortly before reaching melee range of the Mirror blue flames begin seeping out of the Knight's armour. As the Knight thrusts Lúin forward instead of being enveloped in it's normal orange flames it is instead consumed by intense blue flames emerging out of the Knight's gauntlet. Just before the lance strikes the Mirror a stream of blue flame shoots out of Lúin's tip enclosing the Mirror in fire. The Knight then stabs Ides into one of the Mirror's arms.

(I'll continue the description of this particular assault in my next post, the actions of both this and the next post will be attacks on Mirror.)

[Orders]
Halk- Launches his ambush.
Attack in progress.

Time for another experiment. I attempt to pick up the Godmodder and use him as a weapon to attack the Godmodder.

7/20 Mysterious Artifact
3/20 Beacon (joint charge, 1/5 charging)
+2 @I just write
*TACTICAL DATA LOST*
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
The Godmodder resists being picked up. No matter how hard you try, you just cannot do it.
This isn't even a Godmodding trick, I learned this at a party.

20/20 CHARGE SLOT 1
12/20 CHARGE SLOT 2

Because I feel really lucky right now, I kick the King Bun in the shins. Let's see what happens.

+2 @Enerald_Mann
9000 damage to the Kingbun.

Why yes. I WAS feeling mean.

+1 to Joe, +1 to Mirror.

Still not having time, I just order Pepsiman to do a divine smite traveling downwards, only spending 10 Pepsi cans.
#GammaPlus

[AG]
15/20 HP
Lúin equipped
Ides equipped
Charge Bank: 10

3/20 The Middle Child
13/20 Emergency Preparation

+1 @Enerald_Mann
+1 @DCCCV

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.

Health- 42,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)

More blue flames spew out of the Knight's offhand gauntlet and travel along Ides onto the right arm of the Mirror. The flames coil around the Mirror's arm with a will of their own like a Python constricting it's prey. The Knight pulls out Ides but the flames remain attempting to consume the Mirror's arm. The Knight, the flames struggling to free themselves from his armour calming, then backs up slightly but whilst retreating he stabs Lúin into the Mirror's left leg. Lúin's own flames, having overcome the now fading blue flame, leave their own mark on the Mirror.

(Attempting to inflict the mark in this attack, Flames are for flavor and I am not attempting to inflict burning.)



The Knight having distanced himself from the Mirror replies to him. "Well to explain the intricacies of my world's magic would be both time consuming and disadvantageous to me but I will at least explain the basics. Within my world, like many others, all living beings are born with a substance within their bodies known as Mana which is integral to manipulating the world's natural laws however in my world humans are unable to directly manipulate their own Mana. In order to utilize Mana and in extension the abilities known as magic we require special gems known as Sepium that correspond to the element we desire to manipulate into which we channel our Mana to perform magic. In modern magic Sepium is refined and condensed into small spheres known colloquially as Orbs which are placed into personal Sepium catalysts that simplify the creation of complex combat magic."
You inflict the mark on Mirror once more and deal 7 damage to him.


#SearchTheRuins
Vriska is looking rather uncertain about her future prospects, it seems DC's speech combined with how overwhelming the evidence for her eventual death is has shaken her confidence somewhat. But she rolls her dice anyways. 8-5-2-7-5-7-5-7. A massive flamethrower appears in the sky and blasts down an enormous gout of flame, dealing 50000 damage to Spectre Knight, and both the technocratic forces. Tavros... Tavros... is Tavros even going to act? Tavros: uHHHH... aCTUALLY I THINK I'M JUST GONNA, uMMM... sTAND OVER THERE IF THAT'S OKAY WITH YOU GUYS. Tavros officially changed to Neutral! Vriska: W8! Tavros don't leave me like this! Tavros: sORRY, i JUST... dONT THINK FIGHTING THESE GUYS IS VERY SMART RIGHT NOW. aLSO I GOT RUN OVER BY A TANK. tHAT WASNT FUN. aLSO, uM... mISS DEMON LADY? cOULD YOU DO THAT THING YOU SAID YOUD DO?

The boombot core launches out another 10000 boombots. The kingbun and queen bun do more prancing around and accumulate 4 more bunnyguards. The bunny servants heal the kingbun back to full. Then all but one of the bunnyguards gets brutally eviscerated by Halk's ambush. SURPRISE! The Riflemen level their weaponry at the the Technocratic Spearhead forces, and blast out 26000 health worth of units. The Horsemen prepare a cavalry charge, and charge right over Spectre Knight, dealing 20000 damage. The Cannon turns and blasts a hole in the Nuclear Explosion Elemental, dealing 30000 damage. Pepsiman expends 10 cans and desperately smites his way 5 slots down, dealing 5000 damage to Halk, the Medical Department, the Flying Fortress and the Dragonborn. Tracer just dodges the attack entirely.

The TOGII* turns and takes a potshot at Tavros without any orders. Poor Tavros. 25000 damage. The Engineer still has no orders, and non standard entities can't work without orders. The Nuclear Explosion Elemental fires a massive radiation laser directly at Vriska, dealing 30000 damage, it then splits off in two and melts two of the riflemen and an autocritted 30K of the brotector's health. Spectre Knight looks at Tavros, sees that he's Neutral, then shanks him anyways for 20K damage.

The Technocratic Relief Forces swarm the cannon, dealing 12000 damage to it. The bulldozer blows the cannon's wheel off, causing it to tip over in a rather comical fashion and also take 8000 damage. Airbase 3 creates 2 more drones, all of which gang up on the cannon, dealing 12,500 damage to it. The Krork Behemoth opens up its battle menu, and selects Aggrieve, dealing 15000 damage to the unfortunate Vriska. The O MECH becomes a black cat and walks across Vriska's path, undoing her luck gain from last round.

The Ever Expanding Fish flops around all over the ground and then completely misses the kingbun on account of it being so cute. It also takes 20000 damage from attempting to attack the kingbun and triggering Halk's ambush, but the Medical Department heals it up for 15000 health. Tracer blasts 2 of the riflemen into oblivion. The Dragon launches lightning and dragonfire at Vriska, dealing 18000 damage to her.

The Godmodder looks down at the significantly weakened Techncratic spearhead forces, and lets loose a giant dog in their midst. The devastated and demoralized soldiers quickly scatter. Technocratic Spearhead forces FINALLY FREAKING DESTROYED. But he's not done yet, he picks up the Nuclear Explosion Elemental and fastballs it into the middle of the technocratic relief forces, creating a giant mushroom cloud. 50000 damage to both parties.

The Godmodder's forces still hold a narrow edge over you, and they push you back through the blasted boulevards of the city. -5% distance.

Everything ticks up and down.
Itinerary:
Build A Beacon (requires 100 charge) 1/5 in progress: crusher48.
Retain Entity Advantage!
Destroy the Godmodder


Distance: 5%

Main Battlefield:
Terrain: Blasted Boulevards (no effect)

Entity Advantage: [PG]

The Godmodder [PG]: Hp: 88/100. Aetheric Particle Collider [A] Swordchucks Round 2 [A]
Vriska Serket [PG][Elite]: Hp: 480,000/688,000.Thief of Light: 2/2. All The Luck: 4/8. radiation poisoning
Boombot drones x30,000 [PG - JOEbob]: Hp: 1/1. 3/8 Critical Existence Failure.
Boombot drones x20,000 [PG - JOEbob]: Hp: 1/1. 3/8 Critical Existence Failure. bodyguarding boombot core.
Boombot Core I [PG - JOEbob]: Hp: 100,000/100,000. Comically Large Bomb(bot) 2/3. Boombot BoomBox 2/5. Bot Core II 2/9.
Boombot Brotector [PG - JOEbob]: Hp: 30,000/100,000. Bodyguarding boombot drones.
Kingbun [PG - JOEbob]: Hp: 10,000/10,000. 99% dodge chance.
Queenbun [PG - JOEbob]: Hp: 7,500/7,500. 85% dodge chance. Buns! Come To Me! 2/3
Bunny Servants x4 [PG - JOEbob]: Hp: 10,000/10,000. 20% dodge.
Bunnyguards x1 [PG - JOEbob]: Hp: 5,000/5,000. 10% dodge. Bodyguarding royal buns.
Riflemen x9 [PG]: Hp: 10,000/10,000
Horseman x2 [PG]: Hp: 43,000/50,000. 20% dodge chance
Cannon [PG]: Hp: 23,500/80,000
Mr Entity Advantage [PG - JOEbob]: Hp: 55,000/55,000. 1/2 Do something.
TOG II* [N - TOG]: Hp: 58,000/100,000. 1 AC. Predator Armor [A] 1/5 uses.
Engineer [N - MooGoesCow]: Hp: 25,000/25,000.
Tavros Nitram [N]: Hp: 83,500/413,000. The Windy Thing: 4/6. Page Ascendant: 4/12. radiation poisoning. autorez 2 rounds.
ExistenceSuccess [N - Player]: Hp: 20/20. Cryptographic Sequencer [A] 3/5 uses.
Nuclear Explosion Elemental [AG - I Just Write, Blue Knight, EternalStruggle]: Hp: 120,000/200,000
Daemonette [AG - eternalstruggle]: Hp: 33,000/66,000. 25% dodge. Plot Armor.
Spectre Knight [AG - enerald_,mann]: Hp: 230,000/300,000. Rapid Basic Attack: 3/3. Darkness: 90/100
Technocratic Relief Forces [AG - I Just Write]: Hp: 30,000/160,000. 20000 regen.
Bulldozer [AG - redstonetam]: Hp: 58,500/75,000. Visor: 20,000/20,000. Faceplate: 12,500/30,000.
Airbase 3 [AG - I Just Write]: Hp: 76,000/80,000. 20000 regen. Drones x5: HP: 10,000/10,000.
Krork Behemoth [AG - eternalstruggle]: Hp: 39,000/70,000. 8 AC
O-MECH [AG - enerald_,mann]: Hp: 76,000/100,000.
Ever Expanding Fish [AG - TheBiggerFish]: Hp: 42,000/90,000. 2500 regen
Halk [AG - The Blue Knight]: Hp: 37,000/65,000.
Medical Department [AG - I Just Write]: Hp: 100,000/105,000.
Flying Fortress [AG - eternalstruggle]: Hp: 195,000/200,000. Reactivate Systems: 2/6.
Tracer [AG - Crusher]: Hp: 25,000/25,000. Pulse Bomb 2/3. 50% dodge.
Dragonborn [AG - redstonetam]: Hp: 75,00/80,000. Damage: 18,000/200,000
Pepsiman [PG - Talist]: Hp: ∞/∞. Time Left: 11. Pepsi Cans: 17
Crusher48 [AG - Player]: Hp: 20/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields. Electrostaff [A] durability: 10/10.
DCCCV [AG - Player]: Hp: 20/20. Oilstone [A] durability: 6/10.
Pepsi Machine [PG - Talist]: Hp: 8/8
STRIFE: Blue Knight vs MirrorMan:
Mirror [PG - player]: Hp: 6/20. Regen. ironskin. Mark of Luin: 2 rounds. Disease By Vaccine [A]. Durability: 9/10. Blight: 5/5. Vaccination: 0/5. Toxic/Cure: 7/10. Hollow Blade [A]. Durability: 5/5. Target: TBK. Empty Shield [A]. Durability: 5/5. Target: Mirror.
The Blue Knight [AG - Player]: Hp: 8/20. Lúin [A] Durability: 3/5. Ides [A] Durability: 14/15

The Bunker (sidequest):
Personal Defense Drone [PG - Talist]: Hp: 120,000/120,000. deactivated
??? [???]: Hp: 250,000/250,000
2 guns. [A]
disassembled white gun
Thina [PG - Player]
The Fallen City (sidequest)
Kingbun copy [PG - JOEbob]: Hp: 10,000/10,000

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6 Ready.
Nuclear Core: owner: I Just Write. 1 use left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle:
DCCCV:
I just write
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126 5 round cooldown
TheBiggerFish:

[N]
existence success
W32Coravint: 2 posts
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle 2 round cooldown
fakerssundery: 2 posts
The Stranger: 1 post
MooGoesCow21

[PG]
JOEbob
MrMirrorMan. 11 health
Talist
 
Last edited:
Update 54: Something Big, Something Bad pt5
Rules on overheal since that's a thing now: While overhealed, you lose 25K health per 100K health over your max you are, losing 20K health per round if you're less than 100K health over. This will not, of course, drop you below your max health.
I'm also adding a secondary itinerary so that people will have more of an idea of entity-oriented objectives, and keep people informed of things like the boombots having retaliatory damage.

Ion Cannon. 3/20
King of Fighters Talon: 7/20
+2 @DCCCV

Emerald looks up from reading Homestuck, and throws a copy of Mr. Vanilla Milkshakes cue ball at Vriska, which promptly explodes

Spectre Knight uses Rapid Basic Attack on Vriska (Darkness: 100/100)
The O-MECH opens up several plates, revealing a cannon which fires... a single shiny red ball at Vriska?. Oh. A pack of dogs come stampeding out of nowhere and fight over the ball, trampling over Vriska. Fortunately, they haven't noticed that her eye, which might also be confused with balls.
Vriska does not appreciate you repeating that particular event. 16000 damage.

Striding up to Tavros now that he's had his change of heart, and scowling at Specter Knight a little. Luckily, he seems to be moving away to deal with the harder target.

Upon arriving, she looks him up and down, humming. "Well, I'm glad you took me up on my offer! I promise you that as long as you stay Neutral, or better yet attack the Godmodder's forces, none of us will attack you. I can't speak for the PGs, of course. They are a foul and unpredictable lot, but also shouldn't waste time and effort on you that they could be putting into dealing with us! Now then, your wounds..."

She looked him up and down quickly, analyzing the (extensive) extent of the damages. Clucking her tongue, she raised her talon-arm and stepped back. "It's bad alright. Now, we have two options. One, we call upon Nurgle, who will ease your pain by turning you into a walking pile of diseases, and two we don't do that and instead practice medicine. Now, I feel like you came to me for healing instead of religious conversion, so option two it is."

With that, she performed a highly elegant dance around Tavros, weaving and gliding around him, all the while ensuring that the 'valves' on her claw were open. In the process, she disgorged a large amount of strange pinkish dust, that not only added to the performance but also served a vital function. The most vital of functions in fact, for it was the thing actually healing the Troll. After he had been inundated with the substance, the Daemon ceased in front of him, bowing as any good performer does when their part is done, sweeping the hat off her head as she did so. After standing back up and putting the hat back on, she smiled in a way that was more friendly than predatory for once.

"There. That will have cured your radiation poisoning I believe, and if we are lucky will also have slightly healed your wounds as well! As I said, as long as you do not attack, you have nothing to fear from us. Attack the Godmodder's forces, and I can promise you that additional healing shall be sent your way. Have a nice day!"

She turns to Vriska, currently under attack, and shouts in her direction. "Hey! Money doesn't help if you're dead, and in case you haven't noticed there's no way we're not going to deal with you! Do the smart thing and become Neutral! It even comes with a free radiation poisoning removal treatment now!"


Charges:
But For Real, Sky Troops: 13/20.
Reanimation Protocols: 5/20.

+1 @The Blue Knight
+1 @I just write

Entity Orders:
Daemonette continues Daemonetteing.
Krork Behemoth makes his displeasure with the Cannon clearly known, or otherwise the Boombot Brotector, or if both are dead the Riflemen.
Flying Fortress keeps flying and reclaiming Mass so it can reactivate its stuff.
Nuclear Explosion Elemental attacks Vriska again, unless she's turned away from the PG side, in which case it attacks the the Horsemen.
Tavros: uHHH... i DONT THINK OPTION ONE SOUNDS VERY NICE, sO YEAH, oPTION TWO PLEASE.
Radiation poisoning removed from Tavros.

Vriska is about to deliver a rebuttal, but ends up coughing up blood instead.

5/? something bot-like this way comes
2/5 no seriously how weird is this
+1 mirror +1 TOG
[last round I summoned this:
Medic 40,000/40,000 HP (33% less HP then normal) 1/4 moar daka
active: stolen medigun- heal a target for 10,000 HP. if they are full health, apply an overheal of 10,000 HP.
special: moar daka- add another medigun to your arsenal. functionally, gain another action.
with 11 C]
I have the medic use stolen medigun on the king bun if he's full HP, or the queen bun otherwise.
the bot core uses boombot cocoon again.
the boombots swirl as the brotector is the best bro ever.
--------------------------
the bunny servents and queen bun select diplomacy and forge an alliance with the barron bun (who I give free range to move within a limited area, but keep from leaving that area with magic.)
the kingbun summons bunnyguards in the same way as before
if diplomacy is successful, the barron bun calls forth his army to join him on the field of battle. if diplomacy would be a free action, I request that the diplomacy actions used buff the barron buns powars.
-----------------
Main game: I gasp as I see the guards die, and promise frank that I'll tell Mike that he ate his sandwich!
(mikes response: man, come on! why'd you do that?)
I proceed to look around and see the flying fortress.
having failed to kill donovan in time, I have learned my lesson and will not let entitys of over 100k HP with self-evolution specials go unkilled .
a barrage of flaming bolts slam into its side, and it begins to turn slightly, the engines keeping it up having been damaged. flying fortress, if this succeeds, will take heavy damage in 3 rounds as its side scrapes against the ground. if I can't do that, then it just deals direct damage now i guess.
-----
sidequest: I look around for anything of note from within kingbuncopy, before deciding my low health without 99% dodge chance is a danger to me, and might be rectified. I practice the arts of being cute, and raise my dodge as such.
Medic summoned!
moar daka's charge time extended a little bit.

Baron Bun summoned to the battlefield!

Failing Engines debuff applied!

Well which are you doing? Looking around for things of note or raising your dodge chance? Make up your mind. You look around because that's easier. There appears to be a particularly tall building not too far away, that could give you a nice vantage point from which to find landmarks.

4/10 Promotion
8/20 Plague

+1 to @plague126 and @Enerald_Mann (Tag me if you give me +1s.)

The Bulldozer goes against some Riflemen ala Advanced Wars. The Bulldozer wrecks the Riflemen due to his advanced technology.
The Dragonborn pulls out his longsword and slashes at the Boombot Core I.

Redstone throws the Queenbun a treat, and the Queenbun quickly eats it. Turns out it was drugged and now the Queenbun is a puffy ball. Too bad being a puffy ball makes it harder to see what you're dodging.
The Queenbun becomes the Puffbun, regaining some dodge (as JOEbob is correct, the dodge comes from cuteness) in exchange for losing its regal power and charged ability.

the queen & king buns (and all the others) dodge by looking cute and people not wanting to attack them.
hence, turning into a slightly more puffy ball will make them more cute. and better at "dodging".
/null
#TABLEFILP

18/20. Freakin Beacon!
14/20. RAGE
+2 @EternalStruggle
I expose Vriska to a website worse than Tumblr and 4chan combined.
You give vriska cancer on top of her radiation poisoning. 12000 damage.

USING 20/20 CHARGES IN SLOT 1, 01/20 REMAINING

It's time to call in some of my own forces. Hastily opening up a dimensional rift, two large armoured figures step out. I dunno, let's call them, Ebony Guards.

Ebony Guards x2, 50,000/50,000, Attack Power 10,000
Large Magical Suits of armour DC called in. They're probably completely hollow.
1/3 Miasmic Enterprises. Deal 30,000 Damage to an enemy, and poison them with poisonous blades. I know, real creative.

The Ebony Guards strike at the Boombot Brotector, if they can.

I myself will take out my sword and cleave both rider and horseman in twain with one vertical cut.

01/20 CHARGE SLOT 1, USED
15/20 CHARGE SLOT 2 (+2 from Enerald_Mann)
Ebony Guards summoned.
13000 damage to one of the Horsemen.

While the Daemon was busy with the Trolls, a Reclamation Drone from the Fortress decided to work on the Cannon. Bright beams of light swept across its surface, vacuuming up material that would enter the Quantum Economy and be used to help reactivate the processes of the great machine. Atomic bonds broke apart in the process, being forcefully pulled away and into the drone's core, where it could be teleported back through its Link with the Command Core above. Retrieval claws and lasers lashed out, chopping and grabbing and carving apart resilient parts of the enemy weapon, taking them away from the main body and then sweeping its beams across them likewise, reclaiming them too.

This continued for a short while as the weapon continued to line up its next shot, and it was left barely functional, almost destroyed. Soon it would fall, and that would be one less thorn in the Anti-Godmodder's side. A good thing too, for there were many such thorns that had to be dealt with. Naturally, when the Drone turned to leave and go after other piles of wreckage in the area, the exhaust of its plasma thrusters and especially its primary engine washed over the Cannon, heating it up immensely and causing what little remained to partially warp and melt, doing yet further damage. For there was no such thing as overkill.

Charges:
But For Real, Sky Troops: 14/20.
Reanimation Protocols: 8/20.

+1 @plague126
+1 @I just write
18000 damage to the Cannon. The poor thing looks like a pile of scrap plastic now more than anything.

9/? something bot-like this way comes +2 TOG +1 mirror
3/5 no seriously how weird is this
+1 mirror +1 TOG
PEBBLETOPIA DOP!

no description since you can see it normally this time.
callback time! back in the early game...

(bolding mine.)
(this was from Exactly 50 pages ago, which is why i didn't use it before- wanted to go with 50 instead of 49, 48, etc.)
I contact my drone within the castle, granting it a surge of power to create a duplicate. the duplicate skitters out, finding the old bun hole and traveling back in time until it is occupied, then watches what happened to the inhabitant buns. if they would die, it saves them by sending them forwards in time to join my growing bun army. if not, it follows them, unseen, and waits until about a day before the present before asking them if they would like to join the great king, queen, and baron bun alliance.
Possible Plot Twist (IE: thing I want if you think this is strong enough for it): this group of buns also hosts the Baroness bun, and she comes with.

WHOA that's QUITE the callback.
As it turns out however, that what happens to the buns is your drone teleporting them into the future, and bringing them to the royal bun court.
10 Bunnyguards summoned
4 Bunny Servants summoned
Second baronbun summoned.

20 expended: The Citadeltm​
's a big, impenetrable sphere. Who knows what could be inside!

10 expended: Scorpio W.A.R suit mk.III
A relic from a another place, another time.

+1 AC
-Shield: [|||||]. Activates when ordered or when in danger of death. User is completely immune to damage, but cannot act that round. A real double edged sword, but may let you live to fight another day.
-Tail Cannon: Activates when being shielded. Attacks everyone who attacked user for low damage. At least you turn while shielded isn't a *complete* waste, right? Right?

10 expended: Advent Standard Modular Rifle
Haha woops, just realizing how that sounds. Oh well. Anyways, it's a generic pew pew rifle, one action to shoot or re-load. It's got Ammo and everything. It's fairly useless right now, but it can be upgraded with various charges. That's what modular weaponry is, apparently(?) Anyways, basic stats for now:

Current stats:

Dmg= ax+b (where a is ammo effects, x fire rate and b is bonus dmg (bayonets and stuff)

Ammo [none]: bonus effects=0
Magazine [none]: max ammo=4
Scope [none]: aim modifier=0%
Bayonet [none]: free attack dmg=0
Fire Rate [none]: shot per action=1
Other [none]: effect=0
Other [none]: effect=0



As of right now, the weapon is literally useless, as it takes an action to do the same amount of damage as standard attack, plus you need to reload after 4 shots being fired. However, many a charge later I intend to have this as a fully upgraded deliverer of death.

CURRENT CHARGES:

(3+1} 4/?? dang, who even *knows* what this could be
(3+2} 5/?? answer: I do

+2 @JOEbob


Me and the TOG II* hide in the Citadel, where I attempt to heal him up
Scorpio war Suit is sorta overpowered. You can summon it if it's a one-use artifact.
And I don't really understand the rifle.

You set the citadel to bodyguarding, and heal the TOGII* for 5000 health.
Maybe putting some description on your healing would make it more effective.

MAIN BATTLE(On Pause):[PG] 11/20 HP [A] Disease by Vaccine 10/10 [A] Hollow Blade Target:TBK 5/5 Durability [A] Empty Shield TARGET:M3 5/5 Durability
STRIFE:[PG] 6/20 HP Regen, Ironskin

"Oh? You have crystals with-in your armor? That doesn't bode well for you, since crystals. . . well, they're in my power range, watch!" And with that, the crystals on The Blue Knight explode, into crystal, which them explode into more crystal, with then explode into more crystal, with then explode into water, drowning The Blue Knight, who is then revived with ample amounts of electricity, with added pun damage, due to the amp in ample, with amp being used to measure units of electricity.

5/5 Blight: Inflict extremely negative ailment upon a random enemy. IN USE: I raise the other needle up into the air, and a bolt of Blight is sent upon someone.
1/5 Vaccination: Give Random boosts to a random ally. After the combo, I throw the needle that dispenses buffs into the air, and a light shoots out of it. Who it will go to is not yet known. USED
9/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.

7/10 +3 from JOE +1 from Talist
10/20
+1 JOE +1 Talist
Your attack putters out and fails due to reasons given below.

02/20 CHARGE SLOT 1
16/20 CHARGE SLOT 2

I give myself 8D vision, making it much harder for people to hide stuff from me. With 8D vision, I can see Depth, Width, Height, Time, Other Planes of existence, What things could be, What things should be, and What Things Actually Are, along with the other benefits of being able to comprehend non-euclidean shapes.

+2 @Enerald_Mann
Your head explodes from the information overload.
You get better, but it's still painful.

[AG]
8/20 HP
Lúin equipped
Ides equipped
Charge Bank: 10

(+1 from EternalStruggle)
4/20 The Middle Child
15/20 Emergency Preparation

+2 @DCCCV

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.

Health- 37,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)



"I believe you might be jumping to conclusions again as I never referred to Sepium as being crystalline, I only said it was a special category of gemstone and as any half decent geomancer could tell you not all gems are crystals and it would just so happen Sepium is an example of this statement. So I'm afraid unless this particular power of yours extends to gems as well including ones I would imagine you've never seen before this attack might not work out exactly as you hope."

(If you didn't know gems and crystals are not necessarily interchangeable terms, you can find proof through a simple Google search. If you want a specific source here is one I found through my own search. Gemstones are by definition any precious or semi-precious stones.)

The Knight after recovering from whatever Mirror's last attack did to him slashes at the Mirror nicking his limbs with Ides as the trail of blue flame on the Mirror's arm slowly snakes it's way toward the mirror which is the Mirror's torso.

[Orders]
Halk- Attack the Pepsi machine. If it's dead attacks the Riflemen.
I decide to take pity on Mirror, since he hasn't been narrating his usage of his artifacts (which he really should have been) and the Empty Shield blocks your attack.

General Action: Pinball Wizardry

I look right at the Godmodder, and I pull out... a PINBALL MACHINE! Pulling back the plunger, I launch the ball into the play area, and begin to play, sending the ball ricocheting around the interior of the Godmodder-themed pinball machine. With a right flip, I send the ball bouncing right into the trio of bumpers, neatly printed with the Godmodder's face on the top. After bouncing around in there for a bit, the ball gets kicked out by one of the bumpers, and I bounce it into a trio of drop targets, quickly unlocking the sub-field above the main play area.

I continue racking up the points, completing the clever little challenges in the sub-field, until soon I unlock... MULTIBALL! I quickly pull back the plunger to launch the second ball, and then I release it. Suddenly, the Godmodder finds themselves encased inside a steel sphere and fired down the launch tube, as the area around us warps to match the inside of the pinball machine. Bouncing off the back of the machine, the Godmodder finds themselves being slammed around the inside of their metal prison as I direct their ball into the bumpers even as I knock down the drop targets again with the normal ball.

Soon, the upper play field is open again, the Godmodder's ball is knocked out of the bumpers, and I fire them straight into the upper field, bashing them around in another series of bumpers, even as I shoot the regular ball directly up the ramp into the sub-field, quickly unlocking TRIPLE MULTIBALL, even as both balls already in play are bounced back onto the main field. I pull back the plunger for the third ball... and then find myself encased in steel and shot down the firing lane, as the machine follows its programming and uses the most powerful reality warper nearby who isn't currently imprisoned for ammunition.

Without an operator, all three pinballs quickly get drained down the bottom of the playing field. The original ball is returned to the machine's internal storage, but myself and the godmodder are not so fortunate, as the machine ejects both our balls upwards at high velocity, knocking us against the orbital defense barrier.

Charges
Killsat->Beacon Contribution (20/20)(FIRING!)

Sky Forces (5/20)
Giant Flying War Machine (1/20){new!}
+1 @EternalStruggle
+1 @The Blue Knight

I dump 20 charge into the Beacon project.

Entity Orders
-Medical Department heals the Nuclear Explosion Elemental
-Airbase launches drones
-Drones attack Riflemen
-Relief Forces heal the Elemental

The Godmodder falls to the ground below, smoking from when the orbital defenses opened fire on his pinball, not recognizing that he was inside.
You fare much worse because the orbital defenses didn't stop firing on you once you busted out.
But the damage is still done.
1 damage to the Godmodder!
10 post charge token administered. +5% distance as you push the Godmodder's forces in their moment of weakness back one more space.

20 charge contributed to the beacon.


#MeatBags1​

Vriska triggers Thief of Light again, restoring her lost luck stat boost, and inflicting some bad luck on the O MECH, the effects of which shall become apparent later in the round. She then rolls the fluorite octet once more, 8-3-8-5-4-3-4-2. An enormous cannon slides up out of the ground. At first she looks at Tavros, but then stops, and points it at the AGs, dropping 100K damage on Spectre knight with repeated cannon fire, but a stray shot lands on the technocratic relief forces, dealing 20000 damage. 10000 more boombot drones are generated by the boombot core. Pepsiman slides downwards, slamming facefirst into the pepsi machine and sliding down the front of it, before giving a thumbsup. He deals 2 damage to DC along the way. The pepsi machine pops back up to the top of the list. Pepsiman looks up the massive ladder. This is probably going to be his final journey up/down the list.

The Servent buns, lacking the aid of the queenbun, are unable to perform proper diplomacy with the baronbun, but the puffbun lends its formiddable cuteness powers and overwhelms the baronbun by force, solidifying the loyalty of both baronbuns, and the subjects they shall accumulate. The Kingbun summons up a pair of bunnyguards. The baron buns begin calling forth their mighty guard, 2 more bunnyguards summoned. The Riflemen set their sights on the nuclear explosion elemental, and drop 18K health worth of bullet rounds into it. The two cavalry men charge the Bulldozer and smash its faceplate for 10000 damage. The Godmodder looks over at the Neutral corner and decides that the Neutrals are starting to get too numerous, and the cannon turns and blasts the poor unused engineer into oblivion. The Medic overheals the kingbun for 10K health.

The TOGII*, lacking targets, once again auto-targets, this time choosing the riflemen, picking off three of them in quick succession. Tavros just hovers in the air, watching everything. He seems very bewildered and more than a little bit nervous. He also occasionally tries to flag down Vriska and motion for her to come join him on the Neutral side of the field. This is of course, not very successful, but Vriska keeps glancing over in his direction, like she's contemplating doing that.

The Nuclear Explosion Elemental launches itself into the air on an explosion and slams Vriska into the dirt where she lands on the horsemen, dealing 30K damage to her and 15K to both horsemen. Spectre Knight uses Rapid Basic Attack on Vriska, dealing 40K damage to her, and becoming immune to her antics for the following round. The Technocratic Relief Forces muster what little strength they have left and heal the Nuclear Explosion Elemental for 2000 health. The Bulldozer bulldozes right over one of the riflemen, killing it. Airbase 3 launches another pair of drones. The drones do an appealingly alliterative aerial aileron attack and wipe out two more riflemen.

The Krork Behemoth walks over to the cannon. And steps on it. Nothing else is needed. Cannon killed. The O MECH fires a big dingle ball at Vriska, but it ricochets off of somebody else's rocket and bounces right back at the O MECH, and the dogs chase the O MECH up a tree. O MECH stunned for a round. The Ever Expanding Fish has lots of options. It ultimately decides to settle on killing the weaker of the two horsemen. Halk targets the pepsi machine dealing 4 damage to it. The Medical Department does a moderately better job of healing the Nuclear Explosion Elemental, for 15K health.

Tracer zips around the battlefield, and decides to target the botcore, completely ignoring all the bodyblocking going on and doling out 25000 damage to it. The dragonborn attempts to do the same thing, but on account of having 0, count it 0, percent chance to bypass bodyblocks, it only deals 18000 damage to the boombot brotector. The ebony guards attack the boombot brotector, and with the power of autocrits overkill it to death.

The Godmodder sees that there are a large number of artifacts ripe for the taking, and decides to start with DC and Crusher, plowing into them with an armor piercing banhammer swing that deals 10K damage to them both by launching them into a pile of razor sharp rubber ducks that probably wasn't there until this attack started. Then he turns and leers at the ongoing fight between blue knight and mirror. Hmm... if you don't finish up that fight quickly the Godmodder'll probably do it for you. And take all the artifacts involved.

The PG forces are still pushing you back. There are just too many bunnies to get around. And they're so cute! Why are they so good at blocking your advance!?!? -5% distance. Right back where you started the round.

Everything ticks up and down.
Itinerary:
Build A Beacon (requires 100 charge) 20/100 charge: I Just Write
Destroy the Godmodder!


Secondary Objectives:
Either kill Vriska or convince her to leave.
Find a way to kill the boombot core without taking 100K+ damage from the boombot retaliation damage.
Remove the buns. They're cute, but they're like a third of the forces holding the PG entity advantage.


Distance: 5%

Main Battlefield:
Terrain: Blasted Boulevards (no effect)

Entity Advantage: [PG]

The Godmodder [PG]: Hp: 87/100. Aetheric Particle Collider [A] Swordchucks Round 2 [A]
Pepsi Machine [PG - Talist]: Hp: 4/8
Vriska Serket [PG][Elite]: Hp: 382,000/688,000.Thief of Light: 1/2. All The Luck: 5/8. radiation poisoning
Boombot drones x40,000 [PG - JOEbob]: Hp: 1/1. 4/8 Critical Existence Failure.
Boombot drones x30,000 [PG - JOEbob]: Hp: 1/1. 4/8 Critical Existence Failure. bodyguarding boombot core.
Boombot Core I [PG - JOEbob]: Hp: 75,000/100,000. Comically Large Bomb(bot) 3/3. Boombot BoomBox 3/5. Bot Core II 3/9.
Kingbun [PG - JOEbob]: Hp: 20,000/10,000. 99% dodge chance.
Puffbun [PG - JOEbob]: Hp: 7,500/7,500. 95% dodge chance.
Baronbun x2 [PG - JOEbob]: Hp: 5,000/5,000 75% dodge chance.
Bunny Servants x8 [PG - JOEbob]: Hp: 10,000/10,000. 20% dodge.
Bunnyguards x15 [PG - JOEbob]: Hp: 5,000/5,000. 10% dodge. Bodyguarding royal buns.
Riflemen x3 [PG]: Hp: 10,000/10,000
Horseman [PG]: Hp: 28,000/50,000. 20% dodge chance
Mr Entity Advantage [PG - JOEbob]: Hp: 55,000/55,000. 2/2 Do something.
Medic [PG - JOEbob]: Hp: 40,000/40,000. More daka 1/5.
TOG II* [N - TOG]: Hp: 63,000/100,000. 1 AC. Predator Armor [A] 1/5 uses.
Tavros Nitram [N]: Hp: 83,500/413,000. The Windy Thing: 5/6. Page Ascendant: 5/12. autorez 1 round.
The Citadel [N - TOG]: Hp: 250,000/250,000. bodyguarding TOGII*.
ExistenceSuccess [N - Player]: Hp: 20/20. Cryptographic Sequencer [A] 3/5 uses.
Nuclear Explosion Elemental [AG - I Just Write, Blue Knight, EternalStruggle]: Hp: 119,000/200,000
Daemonette [AG - eternalstruggle]: Hp: 33,000/66,000. 25% dodge. Plot Armor.
Spectre Knight [AG - enerald_,mann]: Hp: 130,000/300,000. Rapid Basic Attack: 1/3. Darkness: 100/100. Immune to Vriska 1 round.
Technocratic Relief Forces [AG - I Just Write]: Hp: 30,000/160,000. 20000 regen.
Bulldozer [AG - redstonetam]: Hp: 58,500/75,000. Visor: 20,000/20,000. Faceplate: 2,500/30,000.
Airbase 3 [AG - I Just Write]: Hp: 80,000/80,000. 20000 regen. Drones x7: HP: 10,000/10,000.
Krork Behemoth [AG - eternalstruggle]: Hp: 39,000/70,000. 8 AC
O-MECH [AG - enerald_,mann]: Hp: 76,000/100,000. stunned 1 round.
Ever Expanding Fish [AG - TheBiggerFish]: Hp: 44,500/92,500. 2500 regen
Halk [AG - The Blue Knight]: Hp: 37,000/65,000.
Medical Department [AG - I Just Write]: Hp: 100,000/105,000.
Flying Fortress [AG - eternalstruggle]: Hp: 195,000/200,000. Reactivate Systems: 3/6. Failing Engines: 2 rounds.
Tracer [AG - Crusher]: Hp: 25,000/25,000. Pulse Bomb 3/3. 50% dodge.
Dragonborn [AG - redstonetam]: Hp: 75,00/80,000. Damage: 36,000/200,000
Ebony Guards x2 [AG - DCCCV]: Hp: 50,000/50,000. Miasmic Enterprises: 1/3.
Crusher48 [AG - Player]: Hp: 10/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields. Electrostaff [A] durability: 10/10.
DCCCV [AG - Player]: Hp: 8/20. Oilstone [A] durability: 6/10.
Pepsiman [PG - Talist]: Hp: ∞/∞. Time Left: 31. Pepsi Cans: 49

STRIFE: Blue Knight vs MirrorMan:
Mirror [PG - player]: Hp: 6/20. Regen. ironskin. Mark of Luin: 1 round. Disease By Vaccine [A]. Durability: 9/10. Blight: 5/5. Vaccination: 1/5. Toxic/Cure: 8/10. Hollow Blade [A]. Durability: 5/5. Target: TBK. Empty Shield [A]. Durability: 5/5. Target: Mirror.
The Blue Knight [AG - Player]: Hp: 8/20. Lúin [A] Durability: 3/5. Ides [A] Durability: 14/15

The Bunker (sidequest):
Personal Defense Drone [PG - Talist]: Hp: 120,000/120,000. deactivated
??? [???]: Hp: 250,000/250,000
2 guns. [A]
disassembled white gun
Thina [PG - Player]
The Fallen City (sidequest)
Kingbun copy [PG - JOEbob]: Hp: 10,000/10,000

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6 Ready.
Nuclear Core: owner: I Just Write. 1 use left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle:
DCCCV:
I just write
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126 4 round cooldown
TheBiggerFish:

[N]
existence success
W32Coravint: 2 posts
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle 1 round cooldown
fakerssundery: 2 posts
The Stranger: 1 post
MooGoesCow21

[PG]
JOEbob
MrMirrorMan. 11 health
Talist
 
Last edited:
Update 55: Something Big, Something Bad pt6
Just a note, dying in Strifes does not count as dying in the main battle, so Blue Knight and Mirror have not lost their turns.
10/? something bot-like this way comes
5/5 no seriously how weird is this +1 TOG
a literal wall contributes as much to entity advantage as any other [non elite] entity 70,000 HP 1/2 die.
the wall protects the bunnys and the boombots. when die fills up, it dies. increase its HP as much as possible if can.
2/5 hey, doing this has went well so far +1 TOG
+1 mirror +1 TOG
Sidequest me: hop as adorably as possible in the general direction of the tall building, increasing your cuteness level.
Entity orders!
Mr entity advantage does something. this deals damage to the nuke elemental.
Medic guy uses his medigun on the king bun if the overheal tickdown happens on his action, or the puffbun if its at the end of the EOTB.
-------------
the boombots swirl, as the bot core uses comically large bomb(bot), commanding thirty thousand of the non-bodyguarding drones to morph into a ball, reconfigure their insides, and turn into a comically large bomb-bot, which follows the action by rolling i guess.
--------------------
the barron buns continue to call upon their grand resources to bring in new buns. they decide they have enough bunguards for now, and call in the bun engineers, in their adorable-yet-illogical bun-sized labcoats, to do engineer things.
The guards guard, and the servants check whether they can heal non-buns. if they can and no leaders are damaged, they work together to heal the bot core I.
the puffbun hops around some. it then falls into a puddle, getting its fur all wet. a barber comes along and sees the bun being held back from its true adorableness by its wet fur, and starts to shave it. the bun regains some of its previous queenbun properties, preferably the special. if this is impossible, it convinces the barber to find some bun engineers instead of shaving it, and quickly drys off, returning to normal.
the kingbun is looking especially cute today, being at literally twice his normal healthiness, and trys to convince tarvos to heal its allies if they get injured, or maybe even to protect them. if this is entirely impossible, it decides to attract more bun engineers with the help of the barron buns.
thats everything!
Normal action!
I was going to callback to something but I lost the link so...
instead, I fly up to the flying fortress, and sabotage its landing gear, increasing the damage of the failing engine status effect since it can't land safely no matter what.
You summon a wall. The metaphysical incarnation of game balance is beginning to ogle your shenanigans with an offputting glower. You may want to cool your jets on the entity spam, or something bad might happen.

Sidequest: you increase your dodge chance to 10%, and hop over to the building. it's a tall building. You'll probably need to climb up it for it to be useful to you at all.

Keep in mind JOEbob, that barring a certain situation I have in mind for the future, callback spam will decrease their effectiveness. Failing Engine status increased in power.

I kick the pepsi machine.

"gimme muh pepsi reeee"

something over all not very good: 7/10
2 damage to the pepsi machine!

General Action: Lexiconical Shenanigans

Quickly, I get out a dictionary, and turn to the "B" section. Looking at all the buns on the field, I quickly page to the definition of 'Bun'.

bun
bən/
noun
  1. 1.
    a bread roll of various shapes and flavorings, typically sweetened and often containing dried fruit.
    synonyms: roll, sweet bun, hot cross bun, cinnamon bun
Seeing this, I immediately look out, and see that the Kingbun, Puffbun, and both Baron Buns are still present. That said, they are buns; by the looks of things, I'd say they're even freshly baked. Shrugging, I walk over to the Puffbun and eat them. As I chew, I note the distinct flavors of sesame seeds, brown sugar, and raisins. As the last bite slides down my throat, a smile crosses my face. Yes, that was a very good bun.

The rest of the buns (with the exception of the Bunny Servants and Bunnyguards, immune on account of being fully spelled) are still pastry, negating their dodge chance temporarily.

Charge (+10 added to Sky Forces)
Sky Forces (16/20)
Giant Flying War Machine (2/20)
+1 @EternalStruggle
+1 @The Blue Knight

Entity Orders
Nuclear Explosion Elemental: Blast the Horseman
Technocratic Relief Forces: Heal the Elemental
Medical Department: Heal the Elemental
Airbase 3: Launch drones
Drones: Attack the Horseman
The puffbun is light and fluffy, a very nice consistency and texture. For some reason there's fur in your mouth after you finish eating it though. You'll have to complain to the bakery.
Puffbun killed! Dodge reduced on baron and kingbuns temporarily.

(5 +joe} 6/?? dang, who even *knows* what this could be
(6} 6/?? answer: I do

+2 @JOEbob

sorry, a one time use artifact that can be forcibly activated the second someone drops a 21php dmg attack on me? no thanks.
I prepare to drop that twenty on a massive attack against Vasska instead, but not yet.



I heal up the TOG II* through the power of laziness.
8000 health restored to the TOGII*.

5/10 Promotion
9/20 Plague

+1 to @plague126 and @Enerald_Mann (Tag me if you give me +1s.)

The Bulldozer shoots up the Bunnyguards.
"Your cute does not deter me! I am deterred, however, by my personality being filled with marshmallows and rainbows online."
The Dragonborn uses his longsword to perform a sweeping attack against the Bunny Servants.

Shouts:
Lok Vah Koor: 20,000 Damage Cost. Changes the weather to Clear for 5 turns.
Gaan Lah Has: 20,000 Damage Cost. Deal 10,000 damage to an enemy and gain 7,000 HP.
Zun Haal Viik: 40,000 Damage Cost. Disable an entity's ability to attack for a turn.
Fus Ro Dah: 40,000 Damage Cost. Remove 2 entities from the field of battle for a turn.
Su Grah Dun: 70,000 Damage Cost. Give an ally or yourself double action next turn.
Od Ah Viing: 200,000 Damage Cost. Summon an immensely powerful dragon for 3 turns (Elite stats.)

Redstone ruin's Mr. Entity Advantage's suit by spilling blood on it and by giving him a gun which shoots him. He is then beaten up by the local police because the police don't know how to arrest someone.
BEARCOP BRUTALITY!
17000 damage to Mr Entity Advantage.

The Daemonette looks between Vriska, the now heavily wounded Specter Knight, and the also wounded Nuclear Explosion Elemental. Right, the latter two should live for a while longer, so they didn't really need to focus on healing them. They definitely should though, someone should get on making sure they stayed alive. Not her, however, for she had other things to do. Like making sure their work didn't get immediately undone by the flying Troll. Alright, time to try diplomacy again.

First of all however, they should probably make sure she listens to them by forcing her to. Nodding to her her talking ally, the Daemon gestured toward the alien schemer.

After getting up from being nuclear punched into some cavalry, Vriska finds herself in the firm grasp of a boulder-like dark green fist, immediately struggling to get free. The Daemon lightly walked over to her captive, smirking just a little. "Excellent. Now that we have you, we can-"

The Troll wasn't letting it happen that easily. Contorting in the right ways by pure coincidence (read: luck) and with a sudden burst of God-Tier strength, she freed herself from the Krork's vice-like grip, jumping up a distance.

The Daemon, of course, didn't just let her prey escape. Hopping onto a piece of rubble, she herself jumped up at the escaping Serket, grabbing hold of her tightly and sending the surprised alien back down to earth, both landing quite hardly. Struggling for a moment, the Daemon began to form something of a hold with its unnatural agility before Vriska used her superior other physical capabilities to throw her clean off and leaping to her feet. She was about to make her hasty escape before she suddenly began sweating buckets from an enormous heat. Naturally, she turned around and found herself face to face with the Elemental glaring down at her. Or it was presumably a glare, the humanoid creature lacked eyes.

Acknowledging her temporary capture, she sat back down, eyes narrowed, and turned back to face the Daemon.

"So, you probably wonder what we could want with you." The Daemonette says calmly, picking up her top hat that was lost in the scuffle. "Well, it's simple. Although we have nothing against killing you, and we most certainly could do so and will if you persist with this foolishness, it just wouldn't be efficient. We waste a lot of attacks on you that could instead go to other forces of the Godmodder, you die. Neither of us comes out ahead, yes? I would like to do what we Daemons often do, and make a pact of some sort. Or more accurately, a humble deal."

A drone from the Flying Fortress descended, dropping a board to quite literally illustrate the Daemon's points. All heads turned to look at it, and the Behemoth nodded. "Guess their Command Core is active and listenin' in. Useful."

"Right then." The Daemonette said, looking once again at the sitting Troll. "I'm going to lay out the logical reasons why you should switch sides, and then the deal itself. First of all, your survival." The drone scanned its NanoLathe over the paper it had dropped nearby, spraying ink in a simple, stylized and effective picture of Vriska being filled with stab wounds from the various AG forces. "The fact of the matter is, in case you haven't noticed, that you are going to die unless you switch sides to Neutral, if not Anti-Godmodder. If you remain Pro-Godmodder, our armies will continue to focus you down, and you will be dead in short order. That's just the way of things. And if you think you'll survive, or the Godmodder will help you? He won't, and nor will his minions. He may not backstab you for laughs, but he couldn't care less about what happens to you. If you stop attacking us fully as part of the Neutrals, this will no longer be the case. You'll be able to live. Likewise if you just leave the field in general."

"Second of all, the scale of reward." The drone helpfully reclaimed the ink used, and drew some gold bars under a blue label of PG, then a planet under a grey label of N, and finally a star system under a red label of AG. "Sure, the man has offered you a currency. According to the words of an ally, this is a currency only useful in a game." She screws her eyes shut, breathing in deeply, using borrowed power to seek knowledge. After a second or two, she gasps, eyes opening wide with newfound knowledge. Barely skipping a beat, she returns to her sales pitch. "An... augmented reality of sorts, true, but it is regardless temporary. I offer more... permanent rewards. The diagram is no lie, I could with ease offer a planet. A star system, if you convert more fully to our cause. And this is only what I can offer, in the service of Slaanesh. I am certain that a few others among us could also provide assets and rewards of their own. If it is less than a full thousand star systems, I can provide it with relative ease. What can we all provide together? I cannot say, but certainly more than the Godmodder ever would."

"Third, the time of the reward's delivery. Let's face it, the Godmodder won't give you your reward until the battle is done, and by that time you'll be long dead unless you switch sides. Even if he does cough up now, and we know he won't, it would be stingy. Only a few "8oon8anks", I'd bet. On the other hand, as soon as you cease your assault and switch sides to Neutral, I would see to it that a just reward would be given immediately. And if you switch to our side and attack for us? A greater reward still. And again, others may grant you further boon of their own, not to mention some degree of healing if you do fight against the Godmodder." Rather confused about what to draw for this one, the drone just drew the same gold bars from before on top of the dead Vriska from the first point on one side of the board, and an alive Vriska plating a flag on a planet on the other. Good improvisation, thought the Behemoth, not bad at all.

"Now then. To summarize, the deal. You stop attacking us or start attacking the Godmodder's troops, and in return we don't slaughter you. Then, I and perhaps others gift you with a vast amount of valuable loot. Just say what it is that you desire, and I am certain that I, humble servant of the Prince of Pleasure and a certain Descended, will be able to supply. As long as it is within reason, of course, with what is within reason being greater if you join the winning side instead of merely leaving the losing side. The more specific the request, the better I will be able to accommodate. You have my word that this will be the case, and the proof is that I upheld a similar bargain with your... fellow. Speaking of, I would also likewise cure you of radiation poisoning immediately before the reward is given. Consider it a bonus. Oh, and we might still attack you even if you say yes for a short while, because due to the nature of the powers being unleashed here we might not know if you say yes right away, but rest assured the moment you do switch sides all assault will cease. Again, look at the one you called Tavros for proof. Since his change of heart was noted, he remains entirely free from being attacked. And don't worry about this being a 'betrayal', you are no mercenary but an adventurer of sorts. This is simply smart, the sensible decision if you will." The Daemon put her hand forward, offering it to Vriska to help her up from her sitting position.

"So, do we have a deal?"


Charges:
But For Real, Sky Troops: 17/20.
Reanimation Protocols: 9/20.

+1 @plague126
+1 @I just write

Entity Orders:
Daemonette continues Daemonetteing, again.
Krork Behemoth assaults Vriska, unless she's turned away from the PGs, in which case it will attack the Riflemen.
Flying Fortress keeps flying and feeling good that it's still got so much HP.
Nuclear Explosion Elemental attacks Vriska again, unless she's turned away from the PG side, in which case it attacks the Horseman.
Vriska listens to the proposition, then steals the Nuclear Explosion Elemental's luck, causing its heat ot suddenly cause the ground underneath it to give out.
Vriska: I'm not sure I 8elieve you, you've 8een trying pretty hard to kill me, how do I know this isn't a trick?
Vriska's in for a rude awakening however.

Okay, Altean Empire (or whatever you guys go buy), I have an idea. From current analysis, the Godmodder must take active action to utilize the OP scale to defend against incoming heavy attacks. If we can launch our attack while the Godmodder is stunned, it cannot be countered.

Unfortunately, the problem is that the only way we can stun a Godmodder is when he puts up his "shielding". Before that time, he is able to eat any attack for 1 damage, but if we can force his shielding out, then we have a chance to stun him, knock him out, and devastate his defenses while he is out of action.

Sounds difficult.

Yes, it does.

Anways, back to the battle and - we have a problem. Our forward advance is being tied up by a horde of cute bunnies that are forces are refusing to attack. Based on the analysis, it looks to be a memetic hazard of some sort. Thus, our soldiers are completely unable to fight them effectively. Also, I've been stabbed by the Godmodder, right through my Juggernaut Armor. The damage scaling was all odd too, because it seemed like a minor cut (since 10k damage against 100k effective total player HP is like 10%), but my systems say I'm at 50% health.

Alright, what's the primary target here. Are we attempting to knock out Vriska to help the team survive, or are we killing these stupid bunnies so that our army can actually do something. I say half a force that does something is better than an entire force that does nothing.

Now, the problem is that the memetic hazard on these stupid things is absurd, to the point where only 1% of the population can resist it. Of course, that study involved a population of humans. Dark elves, on the other hand, are completely unaffected, because cuteness is literally not part of our vocabulary.

Now, I need an ally that isn't affected, and who is actually able to kill these things. Unfortunately, my normal allies are out (sorry Annabelle, I'd love to see you demonstrate your amazing ability to ignore anomalous mental attacks, but you can't exactly get down here right now), so its time to deploy something completely immune to them: robots.

Using a combination of summoning and tinkering, I build every single robot in Battlebots, and equip them all with advanced AI and sensors to give them the ability to act independently. They all have on goal: kill the buns, starting with their king.

Unfortunately, half of the bots are weaponless wedges that cannot do any attack other than driving up to the buns and bonking them repeatedly. But those robots will distract the buns from the bots that do have the deadly weapons, including one nasty in particular: Tombstone. With a weapon powerful enough to tear apart a washing machine, Tombstone will utterly eviscerate the average bunny and turn it into gore. Even if it fails to kill the leader, the gore spray from killing one of its allies should be quite enough to counteract the cuteness effect and maybe motivate the rest of the team into action.

Unfortunately, the battlebots run out of power really quickly, because I forgot to upgrade their battery power. But they still manage to coat the entire bunland in gore. Now how can you call yourself cute when half of your friends' brain is splattered all over you? You can't. Of course, anomalous effects don't often take logic into account, but its worth a shot at least.

8/20 Mysterious Artifact
4/20 Beacon (joint charge, 1/5 charging)
+2 @I just write
*TACTICAL DATA LOST*
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
"It's the Agatian Republic. Really, please get right.
And ideally we want to get this particular operation finished as soon as possible, waiting until his so-called shielding comes back up may prolong until we can't get the engine available.
We'll just go ask someone else."

You completely fail to hit the kingbun on account of the bunny guards being in the way, but you DO successfully eviscerate 4 of those.

Ion Cannon. 4/20
King of Fighters Talon: 9/20
+2 @redstonetam15

Emerald stabs Vriska in the eye. The good one, not the spider robot thing one.

Spectre Knight uses Dread Talon on Vriska (Darkness: 85/100)

The O-MECH does nothing if it's stunned, but if it isn't stunned, then it runs circles around Vriska then trips her
This is god tier Vriska, both her eyes are good ones, regardless, you put her down an eye.
Vriska screams a little bit, clutching at the bloody eye socket. 15000 damage.
Vriska: Owwwwwwww that somehow hurts even more than when I got it 8lown up.

For a moment, I see everything. Then, I see nothing. Not even a darkness, just nothing, since I no longer have eyes to see with, or even a brain to process what I'm seeing. Eventually, I realize that even though my head just exploded, I am still cognizant. Taking advantage of this phenomenon, I force myself to regenerate, absolutely refusing to die right here. I create myself a new head by atomically altering the air around me into new elements, and then chemically combining these atoms into cells and organs. After I finish assembling a new Skull, Brain and Eyes, I pull up my hood, stand up and, slide a mask over my face, since nobody wants to see flesh growing back over someone's skull.
There. I look totally normal now. Nobody's going to think that I ever lost my head once. Nobody, except for the GM, who needs to witness my actions, what with all the duties of the Update Terminal and all that. Yeah, I'm aware of that. Floating around in nothingness for a while makes you a lot more attuned to what's actually going on around you.

Speaking of which, I'm in a pile of... razor sharp rubber ducks? Ow, ow, ow.

I pull off any that were stuck on me before working on repairing the injuries I've sustained while headless. Uncorking a healing potion, I pour some into a towel and dab it over my cuts and bruises, rather than drinking it. Thank goodness these ones don't need to be ingested orally, or else I would've had a problem.

I find myself a ruined building to rest in for a bit, before returning to the battle. I definitely need a breather soon, or else I'll just tire myself out.

How long have we been fighting? It feels like it's been months.

03/20 CHARGE SLOT 1
17/20 CHARGE SLOT 2

+2 @EternalStruggle
3 health restored.
how long have you been fighting? I don't know exactly. But it DOES feel like months, doesn't it?

20/20. Freakin Beacon! EXPENDING
I set up a Beacon rainbow to contribute to the Beacon charge
17/20. RAGE
1/20. Colorado. (Whoever guesses what this is summoning gets a lot of +s)
+2 @DCCCV
I hit Vriska with the Dual hype train for the new stranger things season and Super Mario Odyssey.
20 charge contributed to the beacon!
CHOO CHOO. 12000 damage to Vriska.

General Action: Nom.

With the Buns still in pastry form, I opt to eat the Kingbun, picking up the small pastry, and beginning to chew. They are delicious.

Charges
Sky Forces (20/20)(FIRING!)
Giant Flying War Machine (3/20)
Army (1/20){new!)
+2 @EternalStruggle

The 20 charge I just spent is part of a joint summon with @EternalStruggle.
The buns may have reduced dodge, but they've still got some. THe bun is just too fast to be eaten. Oh well, butter luck next time.

Whether or not Vriska accepted the offered deal, a new issue became apparent. Well, not quite an issue, but a concern. The Daemonette had stood back and prepared to unleash another full charge, when suddenly there was no... resistance might be the term. Usually, since she was only acting in the name of a Descendant, who was providing all the power from his soul within the Warp, there was some difficulties in manipulating the energies involved. Resistance. But suddenly, that resistance had vanished, and with it the energy.

Looking around, almost panicking at this inexplicable turn of events, the Daemon soon identified the culprit. High in the sky, a blue and white robot was darting around on a jetpack, seemingly carrying some sort of strange device in hand.

Yes, that was right. The Heavy Gunner hadn't died, merely left the field. Since he was summoned by her, he had the same 'connection' to her own master. So he'd suggested something somehow, and this had caused her summoner to do something with his charge? Well, so far it wasn't exactly clear what, but everyone who looked thought it had something to do with the new device the Gunner was carrying.

This was both right and wrong in a way.

As charge expenditures were wont to do, a portal was torn open in the fabric of reality, and through it was catapulted a dueling set of aerial fleets. One was a modern enough looking group of flying battleships, a quarter of line vessels around a fifth, larger flagship that looked quite potent. Opposite were what could only be described as a set of floating ruins, but seeing as they were housing a small alien army and several powerful cannons, it might be unwise to underestimate them.

The fire between the two fleets was intense, energy blasts trading back and forth. A battery on the ruins locked on to one of the lesser ships of the opposing fleet and opened fire, blasting it apart and sending the remains cratering to the ground, where coincidentally reclamation drones from the other Flying Fortress began to take in the material for use in the (now listing a bit) fortification.

Before the aliens could open fire on another of the warships, however, the Heavy Gunner was in position, and pressed a button on the side of the device he was carrying. Immediately, a crackling blue sphere of energy erupted from his position, fully engulfing the xeno vessels. They immediately shut down, the armada becoming still and lifeless. The aliens still fought the other fleet's drones, of course, but it was clearly a losing battle at this point. However, they remained in the air for now.

As the Daemon-led group watched with fascination as the seemingly unharmed Heavy retreated to the presumably allied ships, a small drone with a screen descended before them, showing the likely leader of the fleet. Perhaps stationed on the flagship?

"Ho ho, so you're the ones that the Gunner told me about! How interesting. I am the great genius, Doctor-"

"Couldn't give less of a zog." The Behemoth interjected before the admiral could get his speech fully underway. "If you're here with that git, it means you're here to help, right? Then get to helping."

Bristling a little, the opposing figure snorted. "I am helping! Already I'm realigning the guns of my fleet to blow this minions of this Godmodder to smithereens! I'm just here to say hello to you ingrates. I'm also giving a warning, don't get under those ruins! I have an agent on board who's trying to find their power sources and then bring it down on top of the enemy! I wouldn't want to get caught under all that rock if I were you." The Heavy Gunner appeared behind him on the feed, saluting, and causing the Doctor to turn around. "Ah, perfect timing! Now I'll link you in with the targeting systems, and-" He was silenced when the feed cut off and the communications drone likewise flew away.

"Well that's... something." The Daemonette mused. "At least it's a bit of additional firepower. I'll take everything I can get, but I'm not sure if I like this."

The Behemoth simply shrugged. "Ya know, the humans have a saying about this. 'It takes all sorts'."

Egg Fleet:
Flagship: 200k HP, 10k Attack. If the Flagship is destroyed, this Entity leaves the battlefield, with all remaining ships retreating. Luckily, it's pretty tanky in comparison to its smaller brothers. The Doctor must have reinforced it with Descendant-brand armor plating.
Battleship: 30k HP, 5k Attack. They don't guard the Flagship, although attacks that just specify the Fleet in general might hit these guys instead. Still, if they're ignored they'll add a hefty punch. The Entity begins with three Battleships.
Hence, total starting stats for this 40 post Joint Charge: 290k HP, 25k Attack.
3 Turn Charge: Send In The Next Wave: This charge triggers automatically and doesn't take up the Entity's action. It summons one additional Battleship. The cap on Battleships is 5. If it fully charges up while there are five Battleships, then it will remain at 3/3 until one of the ships is destroyed, at which point it triggers automatically.
5 Turn Charge: Comes Crashing Down: One of the alien ruin-forts has its power disabled and smashes down to earth, hitting a target for significant damage. This does not trigger automatically and does take up the action. In addition, due to the imprecise nature of the attack, damage may be randomly split between other PG targets, although the main target will always take the most damage.


Charges:

But For Real, Sky Troops: 20/20, used.
Reanimation Protocols: 12/20.

+1 @DCCCV
+1 @I just write

New Entity Order:
Egg Fleet attacks Vriska unless she turns away from the PGs, in which case it engages the Medic.
Just so you know, in the future, you need to make it more clear that you're doing a joint charge with things like this, you're lucky I knew about it beforehand, otherwise this probably wouldn't have gone through. The callback gives the flagship a slight HP boost however! This only slightly counteracts the balancing debuff it receives due to the fact that you/I initially forgot to count in the power reduction standard joint charges receive.

8/10 Promotion (+2 from Enerald)
10/20 Plague

+1 to @plague126 and @Enerald_Mann (Tag me if you give me +1s.)

Shouts:
Lok Vah Koor: 20,000 Damage Cost. Changes the weather to Clear for 5 turns.
Gaan Lah Has: 20,000 Damage Cost. Deal 10,000 damage to an enemy and gain 7,000 HP.
Zun Haal Viik: 40,000 Damage Cost. Disable an entity's ability to attack for a turn.
Fus Ro Dah: 40,000 Damage Cost. Remove 2 entities from the field of battle for a turn.
Su Grah Dun: 70,000 Damage Cost. Give an ally or yourself double action next turn.
Od Ah Viing: 200,000 Damage Cost. Summon an immensely powerful dragon for 3 turns (Elite stats.)

Redstone uses the POWER OF FUTURE TECHNOLOGY to incinerate a Rifleman.
rifleman incincerated.

[AG]
8/20 HP
Lúin equipped
Ides equipped
Charge Bank: 10

(+2 from I just write)
5/20 The Middle Child
18/20 Emergency Preparation- Expending...

+1 @I just write
+1 @plague126

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.

Health- 37,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)

"It would seem we are going to have to end this battle swiftly, are you ready for the final phase of this battle?" I faint blue glow begins to emanate from beneath the Knight's armour and suddenly the Knight moves even faster than his normal speed rapidly stabbing the Mirror with Lúin from all around his body. The first strike hits the front of Mirror's left arm, the next the back of the Mirror's mirror torso, the third the front of the Mirror's right leg and so on and so forth. The Knight finishes by stabbing Ides into the Mirror's right arm causing the dormant blue flames on that arm (if there still there) to flare up incinerating the Mirror's wooden appendage before delivering a charged up kick into the Mirror's torso to hopefully finish him up.

18 Charge Expended to strengthen Blue Knight for this attack

[Orders]
Halk- Attack JOEbob's Medic
You charge full force and Mirror...

MAIN BATTLE(On Pause):[PG] 11/20 HP [A] Disease by Vaccine 10/10 [A] Hollow Blade Target:TBK 5/5 Durability [A] Empty Shield TARGET:M3 5/5 Durability
STRIFE:[PG] 6/20 HP Regen, Ironskin

The man of Mirrors and a Clock realize that he can't win this. He doesn't have a strong enough charge to block the damage and finish The Blue Knight off, but he can assure that The Blue Knight won't win. Expending a 9 charge, the mirror brings to bear to Hollow Blade and Empty Shield, filling them with energy, more than they can handle. The blade and shield crack and expanding, all five durability for them will be lost this turn, but they will hit much stronger then once before, a fitting cost, one would think, as the broken shards will pierce and cut the enemy, since even a broken mirror is much more sharp than a whole one. The mirror man throws the shield at the charging knight clad in blue, making it detonate and send many glass shards into them and their armor, throwing up a cloud of smoke. After the cloud clears, the man that is a mirror is right in front of the knight of blue, bringing the broken blade down upon the knight, with a much more volatile effect then the shield, maybe due to it's nature as a blade that it hurts more? None may know, but that is unimportant right now, as the mirror has just stabbed the knight in the liver with one of the needles on the strange device of his. The scufe and throw various strikes at each other, breaking the other down more and more, until they both throw one last punch, ending this battle in a draw.

5/5 Blight: Inflict extremely negative ailment upon a random enemy.
2/5 Vaccination: Give Random boosts to a random ally. After the combo, I throw the needle that dispenses buffs into the air, and a light shoots out of it. Who it will go to is not yet known. USED
10/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.

9/9! +1 from JOE
11/20
+1 JOE +1 Talist
You expend vast amounts of energy to retaliate against Blue knight's assault...

Ion Cannon. 6/20
King of Fighters Talon: 10/20
+2 @redstonetam15

Emerald temporarily steals Vriska's dice, and rolls them.
...huh. Didn't expect that roll. He tosses them back at Vriska, with GREAT FORCE!
1-3-3-1-8-1-8-5
You roll a remarkably low score, and the dice fling themselves as projectiles at Vriska, dealing 20000 damage.

Hiding in a ruined building, I took the time to compose a list of various things that needed to be done.

Let's see, the battlefield is currently full of impossibly cute Bunnies that seem to have come out of nowhere. If they continued to "multiply like Rabbits", the AGs would have a big problem.

As for myself, I needed to get rid of the Oilstone soon. Even though it had been very useful to me, it is quickly becoming a liability, only making me vulnerable, due to the recent shortage of foes to use it on. Plus, the Godmodder just tried to kill me for it, and I'm sure that he would've easily done so if he really wanted to. If he got it, things could go very badly. He'd probably turn someone's flesh into black gold or something.

With these two goals in mind, I put into motion a plan that would hopefully resolve both of them.

Stepping out of the building, I draw my sword and charge towards the Godmodder, shouting his name to get his attention.
"TITUS!"
Oh. My vocal chords aren't fully back yet, but he hears me anyways and assumes a squared posture. He's probably expecting me to swing and shatter my sword on his suddenly steel-hard neck. Instead, I do something else.
"You want the power of the Oilstone? Here it comes."
Quickly closing the distance between the two of us, I slide between his legs and apply a specific type of oil to his jeans, careful not to get any on myself. I then run as fast as I can away from him, not wanting to be anywhere near him when it becomes apparent what I just did.
The slipstream produced by my little stunt spreads the smell of the Godmodder's new fashion statement across the battlefield and into the itty-bitty cutsey-wutsey noses of the absolutely adorable buns.
The lovely lagomorphs leap towards the source of the smell, and begin to swarm him en masse.

The Godmodder now faces a very unpleasant dilemma: get rid of the buns, or the pants. Of course, you can't get rid of the buns, they're too cute. So instead, the Godmodder takes off the pants, taking extreme embarassment damage in the process.

What was the type of oil I put on his pants, you may ask? Why, it was a blend of Vitamin A, C, E, and Beta Carotene, otherwise known as Carrot Oil.

I wonder what his undergarments are. Boxers, or Tighty-Whiteys? My money's on the Boxers.

07/20 CHARGE SLOT 1 (+2 from Plague, +1 from EternalStruggle
18/20 CHARGE SLOT 2

+1 to @I just write and @EternalStruggle
The Godmodder catches you as you zip past, grabbing the oilstone. And then the bunnies come. Oh no. THE BUNNIES.
The Godmodder would rather not take his pants off so he opts ot set them on fire instead. This drives off the buns, but deals 1 damage to the godmodder due to the flaming pants. Oilstone claimed by the Godmodder.
You trek back once more through the blasted boulevards. Several rounds in a row of no progress being made... +5% distance. +10 charge token administered to DCCCV.

Got +6 total

Charge: 20/20 SPENT!
Charge: 20/20

New Charge: 7/20

I spend the 20 post charge to create a new Tal-Co entity! This one is a doktor, a curious fellow from a curious land with a curious companion. Everybody saw the doktor for their ills, but nobody really saw him, emotionally or physically. Not since he made that secret deal with those feathered businessmen, anyway.

The Doktor

125,000/125,000 HP

Abilities:

Incision:
Deal 15,000 damage to something. Wow.

Medical 'Professional':
Heal an allied entity for 10,000. If I choose to do so, (and the entity's owner is willing), this also applies a dose of Potion.

Potions and Elixirs: 2 Turn Charge
This is the Doktor's main synergy ability, which is ironic considering the game this entity comes from. Gives a dose of Potion to one entity other than this one. A dose of Potion has various possible effects, depending on the entity.

Potion Dosage Effects
If the entity does not have the Potion Addiction debuff, apply it at rank one. If it does have the debuff and it is in the "nominal" state, increase the rank by one. Otherwise, reset the time counter on the Potion Addition debuff.

Potion Addiction Debuff
These Potions are quite… potent. The Potion Addiction debuff comes in several ranks and a time counter. The counter increases by one at the end of every turn. Different values for the counter are associated with different states. When the rank increases, reset the counter to 0.

At rank 1, a time value of 0 to 2 is the 'nominal' state, which has no effects. 3-4 is 'withdrawal', which deals 5,000 damage per turn. 5 is 'wasting', which deals 5,000 damage per turn and reduces attack power by 30%. 6+ removes the debuff.

At rank 2, 0-2 is 'nominal', which gives +30% attack power and +15% crit chance. 3-4 is 'withdrawal', which deals 7,500 damage a turn. 5 is 'wasting', which deals 10,000 damage a turn and reduces attack power by 50%.

At rank 3, 0-1 is 'nominal', which gives +50% attack power and +30% crit chance. 2-4 is 'withdrawal', which deals 7,500 damage a turn and reduces attack power by 30%. Finally, 5-6 is 'wasting', which deals 10,000 damage a turn and reduces attack power by 50%.

Passive: Free Samples
After each action, I choose whether the Doktor's 'samples' are open or closed. If they are open, any entity with a Potion Addiction debuff can take a dosage of Potion as a free action during its turn. There are only three samples per turn though, and first come, first serve. Gee, what a coincidence that this ability favors those who act first in a round, and that the PGs act first.

Pose for the Doktor: 2 Turn Charge
Using this ability does not take an action. Force another non-elite entity to do one thing that isn't attacking, using an ability, or healing. Cannot be used to force an entity to use limited resources. This does not consume the entity's normal action.

Lumin Dance: 3 Turn Charge
Spawns three Lumins on the battlefield. Lumins are [N] creatures with 40,000 HP each. They don't attack, but whoever lands a killing blow on one, even if it is through AOE, is immediately healed for 25,000 HP. These entities take five times normal damage from PG attacks. This ability cannot be used while there are still Lumins on the battlefield. If the Doktor is killed, all Lumins immediately die.

The Panacea: 4 Turn Charge
Cure one non-elite entity of all buffs and debuffs currently afflicting it. If the Doktor is killed while this ability has two or more charge, apply its effect to an entity the turn after the Doktor's death. If the ability has four charge on death, apply it to two entities instead.

Secret Passive:
Cannot be scanned. Don't bother trying.

+1 to MrMirrorMan, +1 to Joebob

Side Quest Action:

Thina lands with a soft crunch as the thin ice over the stonework fractures under her weight. Scrambling back up, she starts running and trying to gain traction, probably triggering a cartoon "Wooobudadadadadada-ptooooo" sound effect in the mind of anyone watching.

"No No No! I don't want to die here! Not again!"

She darts out of the room and once past the door, she changes direction and sprints away from the entrance to the bunker.



Entity Orders - How dare you bash my Pepsi Machine?! Pepsiman uses a Divine Smite to go upwards and spend only 10 cans because he's hitting two players.

The Doktor waits for his charges to ready up and attacks the Halk with Incision.
The Doktor summoned.

You immediately dash deeper into the bunker, you hear a crash and thudding behind you. A quick glance behind shows you're being chased by the hulking figure.

11/? something not-bot-like this way comes
5/5 hey, doing this has went well so far +1 talist +1 mirror
walls still contribute just as much! 50,000/70,000 HP
if this entity takes no damage during the first player action phase of its life, it heals 20,000 HP and begins bodyguarding my chosen entitys [so, the buns and boombots]. if it takes damage in any player action phase, it will self-destruct at the end of the round.
new: 1/10 alright, I'll stop.
+1 mirror +1 TOG
I continue to hop towards the tower in the sidequest, raising my dodge as I do via doing it as cute as possible.
I think about what to do for a bit, and remember I saw a cat lady while I was looking for the page of the rabbit hole.

Mrs. Borovic never died. she was still running around (there's proof of this one round later when someone kills a mech's pilot, quote, earning you a dirty look from Mrs. Borovic unquote).
now, normal, non-robotic cats are predators of buns, especially small ones (so, kingbuns etc) , so obviously, I'm not here to summon Mrs. Borovic!
heh, that would be silly, and also dumb.
but, I am going to find out what happened to her, because if her cats are eating buns, that Cannot stand!
I go off into the distance in search, navigating by searching for the minor amounts descended energy leaking off by virtue of Borovic being a 1-post summon by a descended, and eventually find Mrs. Borovic is standing around as her cats terrorize a peaceful village of peace-loving buns.
this, as stated, cannot stand!
I send out a beacon of light to draw all bun-loving fellows over to stop this. sadly, being a mostly person-less planet, there's only one person in range, but one is enough.
Bibi (means something like lady, sort of like mrs but more respectful) Bunlover comes over, and with some aid from their pet buns, defeats Mrs. Borovic!
I come out of hiding place, and begin to clap, thanking them for the help. I then inform them of the combat back on the main field, where there are many buns (including the rare kingbun! and 2 baron buns! and even either a queenbun if it succeeded or a puffbun!) in danger of being attacked, or even Killed, by rampaging forces such as a literal nuke elemental, or a fleet of ships, or who knows what else, as well as a reality warping lynch mob!
Bibi Bunlover gasps and becomes more and more horrified as I continue my description. at the end, I ask her if she would like to come help them.
if this works, Bibi Bunlover will function pretty much exactly like Borovic would have, except with buns instead of cats, with base stats like this:
HP: ? Buns (Trickling; takes one damage from every attack) (Growing; gets a new Bun for every [something] damage dealt) (cannot be healed normally)
DMG: ??? (Shifting; damage is equal to (Buns x 500?)) possibly with the ability to absorb Bunny guards into their bun counter?
if even more can be done, Bibi Bunlover will bodyblock otherwise-successful attacks on king, puff, queen, or barron buns, but takes 3 buns of HP in the process.
if this can't work at all, then Bibi attacks the flying fortress once before leaving... unless the 5-charge at the top of the post would be enough to make it work, in which case I use that 5-charge to empower this.
Note: this is not in fact the callback I referred to last post, I decided to save that one for later.
also if there's any problems with calling back to something another person did, I asked trickle whether I could do it just in case.
Wall redone a little bit. It takes a hit from the curse of repetition because you keep spamming entities.
You summon one Bibi Bunlover!
But... Mrs. Borovic doesn't go down that easily. Don't you know? All cats have 9 lives and Mrs. Borovic is no exception. She comes to the field chasing Bibi Bunlover, searching for revenge! Mrs. Borovic summoned to the battlefield!






I don't really know 1/20
I don't know what I want to do with this either 1/20
I pick up a shotgun, fire it at the O-MECH and Mr Entity Advantage, and then break the shotgun in two and throw one half of the shotgun at each of the previously mentioned entities.
Welcome back to the game Coravint/Ria!
You deal 8000 damage to both the O MECH and Mr Entity Advantage!

[AG]
8/20 HP
Lúin equipped
Ides equipped
Charge Bank: 10

6/20 The Middle Child
1/20 The Beacon (@Crusher48 I'll help build it if you'll have me.)

+1 @Crusher48
+1 @W32Coravint (Welcome to the game!)

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.

Health- 37,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)


The Knight does his best to minimize the damage done by the Mirror's last desperate assault. He utilizes his arms to reduce the number glass shards which hit his head and torso. When the Mirror brings his blade down upon the Knight he back steps just in time to prevent himself from being cut in half however the blade does manage to rend apart the front of the Knight's armour. Though it is difficult to see in the midst of battle and with only a portion of his armour cut open rather than torn off, it is finally possible to see what is underneath the Knight's blue plate mail and from the look of things it's... Some kind of grey metal? Could it be he wears another thinner layer of armour between his plate mail and his body? That seems somewhat impractical...

The Knight however is caught completely off-guard when the Mirror thrusts a needle at where his kidney should be. The needle having come from a powerful artifact manages to pierce the Knight's damaged armour and the thin plate of metal underneath without much difficulty and the Mirror feels no resistance from the Knight's skin as the needle reaches the location where the Knight's kidney is. It would appear as though the Knight's own body is much more fragile then most other Descended thus necessitating his tough armour. After the needle pierces his body a blue liquid similar to what the Knight drank earlier begins to leak out of the slits in his helmet where his mouth is.

Before the Mirror can remove the needle and retreat the Knight throws both his artifacts on the ground and grips the appendage the Mirror used to stab him with both hands. The Knight's voice is distorted and lacks it's usual verbose quality as it emerges from beneath his helmet. "A good strike, you've done a fair amount of damage to me, please allow me to return the favor to you!" The Knight then moves the Mirror's arm back removing the needle from his body. From the small hole created by the needle more of the blue liquid slowly flows out. The needle removed the Knight winds up to his side and then throws the Mirror by it's arm into a nearby building. The Knight then picks up his artifacts and begins his last exchange of blows with the Mirror.

When the two exchange there last blows and both fall to the ground the Knight slowly stands up battered but not down. "Twas a good fight Mr Mirronius Manfred. Now we can only wait to see who is declared the winner if anyone." The Knight then let's out a good natured laugh the blue liquid still dripping out of his helmet.
...but Blue Knight counters it, killing Mirror with just 1 hit point remaining.
But... the strife doesn't end.
That's... extremely bizarre why hasn't the strife ended yet?

I discover an odd thing where I'm apparently completely invulnerable to attack if I'm not carrying valuable Artifacts. Apparently my multicannon doesn't count as one, but my Juggernaut Armor and Electrostaff do count.

Well, I guess its time to transfer them out. I separate from the Juggernaut Armor, convert it into an armor pack, and then realize that Tracer is on the other end of the field and I was relying on the Juggernaut Armor for mobility. So I decide to just create a potion of flight and drink it to help me with the problem for now. Then, I fly over to Tracer and airdrop the Juggernaut Armor Pack onto her to give her additional durability. Unfortunately, her recall isn't quite compatible with Juggernaut Armor, so she can't use Recall to restore damage to it (that's how it works in Overwatch with armor packs, at least), but it should significantly increase her durability (on a non-player, it would probably convert to like 20000 shields and 30000 remaining health).

Then, I attempt to set a trap for the Godmodder. I prepare a self-destruct on the Electrostaff, with the intent that if the Godmodder attacks me and steals it, it will detonate in his face and maybe damage him.

9/20 Mysterious Artifact
5/20 Beacon (joint charge, 1/5 charging)
+2 @I just write
*TACTICAL DATA LOST*
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
You give Tracer the Juggernaut armor, imrpoving her durability. You attempt to set up a self destruct on the Electrostaff but discover that such an action requires at least a little bit more effort than one line.


#SearchTheRuins
Vriska apparently hasn't been on the receiving end of enough convincing yet, and rolls her dice in favor of the pro godmodders once again. 4-3-2-4-8-5-3-8. Even with her luck boosting powers she still lacks a lot of fire power, and doles out her vengeance in the form of a series of monster trucks bouncing across the battlefield, smashing into the Nuclear Explosion Elemental, Spectre Knight, and the Technocratic Relief forces, for 25K damage to all three of them, except not Spectre Knight because he's completely immune. Vriska groans in frustration at having wasted a third of this round's attack on someone who was immune to her antics. The Boombot Core gathers up 30K of the boombots and puts them together into a single massive bomb bot.

The kingbun prances over to Tavros and attempts to convince him to help the PGs with its cuteness. Tavros: aWWWW, iTS SO CUTE. mAYBE... nO, i REALLY SHOULDNT. sORRY MISTER HOPBEAST, i CANT HELP YOU TODAY. The kingbun instead opts to join with the baron buns in summoning a pair of bun engineers. The Bunny servants lend their aid, and help bring another to the field. The bunnyguards are still bunnyguarding I mean bodyguarding. Bibi Bunlover sends her swarm of bunny rabbits to attack the flying fortress, dealing 6000 damage to it, and gaining 3 buns. Pepsiman springs upwards 5 slots, dealing 2 damage to Crusher, and 10000 damage to the egg flagship, 3000 damage to each of the battleships, 5000 damage to both ebony guards, and killing 2 of mrs borovic's cats.

The Riflemen are low in numbers, and don't have the firepower left to do much, so they take potshots at the Nuclear Explosion Elemental, dealing 2000 damage. The remaining horseman charges the technocratic relief forces with his mighty saber and cuts the last of them down. Mr Entity Advantage does something to the Nuclear Explosion Elemental, dealing 5000 damage. The Medic overheals the kingbun by 10K health since the puffbun was eaten earlier in the round. The Doktor uses Incision on Halk, dealing 15000 damage with a razor sharp scalpel.

The TOGII*, from the safety of the Citadel, takes a potshot at the riflemen, blasting both of them to pieces through the dirt mound they had taken cover behind. Tavros has no healing powers, and doesn't want to cross the AGs either way, so instead of helping the buns, he just keeps sitting there, hoping that Vriska doesn't get herself killed before she changes her mind.

The Nuclear Explosion Elemental slams into the horseman, which explodes into molten plastic, sending pieces flying off in every direction, destroying JOEbob's "bonus" wall, and dealing 15000 damage to Vriska. Spectre Knight uses Dread Talon, giving himself 5 AC for a round and then dealing 40K damage to Vriska. The Bulldozer charges into the bunny guards, autocritted and killing 4 of the little suckers. Airbase 3 assembles more drones, which lack a horseman to attack, and so attack Vriska instead, dealing 22,500 damage. The Krork Behemoth manages to grab Vriska in its massive claw again, and squeezes her tightly, dealing 15000 damage before she manages to fly free once more.

The Ever Expanding Fish immediately flops over on top of her, dealing 20000 more damage, and Halk ambushes the medic in a dark alleyway, taking his wallet and 20000 hit points. The Medical Department does its best to patch up the being made of nuclear fire, and do a remarkably good job, healing 15000 health. Tracer drops 25000 damage right into Vriska's face, and the Dragonborn slaughters a pair of bunny servants. The Ebony Guards flank Vriska as she drifts closer to the ground, her fairy wings tattered to shreds, and begin an epic two-person sword combo that drops Vriska's health by 20000 more points. Mrs. Borovic attacks Bibi Bunlover, her cats devouring two of Bibi's bunnies.

Vriska stumbles and falls to the ground, and looks up at the egg fleet closing in with its cannons. She hangs her head as the shells from the massive bombardment begin falling around her. Vriska: n-n-no more! I yi8ld! I yi8ld! But it's too late, the shells are already falling. Tavros flies around the edges of the bombardment, looking for his fallen comrade, and when the smoke finally clears he finds her lying in a crater, 25000 health less than before. Tavros flies down and attempst to help her to her feet, but she shakes him off. Vriska: No. I can do it my- and she immediately falls over as she tries to put her weight on a leg that, due to the intense battering she's undergone over the course of the round, is no longer a good leg. Vriska: ... fine, h8lp me up. Tavros, obliges, and soon the two of them are three-leg walking out of the craters left by the egg fleet's assault, over to the Neutral side. Vriska's alignment changed to Neutral.

The Godmodder looks at Tavros and Vriska and snarls. I'll deal with you traitors later. This roun he instead continues the artifact purge, walking over to crusher and bashing him on the head, dropping him to the ground and taking his electrostaff. Crusher killed. He then walks past the bulldozer and douses the Bulldozer in clothes-away, the patented clothes/armor removal spray, removing the bulldozer's faceplate and visor. And then he walks over to the area where Blue Knight and Mirror were dueling. Oh, that's why the Strife hadn't ended. Strife continued: Godmodder vs. Blue Knight! All you need to do is deal 1 point of damage to the Godmodder, and then you're home free, but be careful, that won't be easy, and low on health as you are he can probably finish you in one shot.

Your forces have finally regained the advantage, and you're no longer stuck in a trench war reducing the section of the Fallen City you were in to bloody rubble. You make your way to the outskirts of the fallen city. +5% distance.

Everything ticks up and down.
Itinerary:
Destroy the Godmodder!
Build A Beacon (requires 100 charge) 40/100 charge: I Just Write, plague
Find a way to kill the boombot core without taking 100K+ damage from the boombot retaliation damage.
Remove the buns. They're cute, but they're like a third of the forces holding the PG entity advantage.
Kill the assorted PG entities.


Distance: 15%

Main Battlefield:
Terrain: Outskirts (no effect)

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 86/100. Aetheric Particle Collider [A] Swordchucks Round 2 [A] Oilstone [A] Electrostaff [A]
Pepsi Machine [PG - Talist]: Hp: 2/8
Boombot drones x20,000 [PG - JOEbob]: Hp: 1/1. 5/8 Critical Existence Failure.
Boombot drones x30,000 [PG - JOEbob]: Hp: 1/1. 5/8 Critical Existence Failure. bodyguarding boombot core.
Bomb-bot [PG - JOEbob]: Hp: 50,000/50,000. Explosion: 1/3.
Boombot Core I [PG - JOEbob]: Hp: 75,000/100,000. Comically Large Bomb(bot) 1/3. Boombot BoomBox 4/5. Bot Core II 4/9.
Kingbun [PG - JOEbob]: Hp: 20,000/10,000. 99% dodge chance. (25% reduced dodge chance 1 round)
Baronbun x2 [PG - JOEbob]: Hp: 5,000/5,000 75% dodge chance. (25% reduced dodge chance 1 round)
Bunny Servants x6 [PG - JOEbob]: Hp: 10,000/10,000. 20% dodge.
Bunnyguards x7 [PG - JOEbob]: Hp: 5,000/5,000. 10% dodge. Bodyguarding royal buns.
Bun Engineers x3 [PG - JOEbob]: Hp: 5,000/5,000. 25% dodge.
Bibi Bunlover [PG - JOEbob]: Buns: 13
Mr Entity Advantage [PG - JOEbob]: Hp: 30,000/55,000. 1/2 Do something.
Medic [PG - JOEbob]: Hp: 20,000/40,000. More daka 2/5.
Wall [PG - JOEbob]: Hp: 75,000/75,000. Die 1/2. bodyguarding buns.
The Doktor [PG - Talist]: Hp: 125,000/125,000. Potions And Elixirs: 1/2. Pose for the Doktor: 1/2. Lumin Dance: 1/3. The Panacea: 1/4.
TOG II* [N - TOG]: Hp: 71,000/100,000. 1 AC. Predator Armor [A] 1/5 uses.
Tavros Nitram [N]: Hp: 83,500/413,000. The Windy Thing: 6/6. Page Ascendant: 6/12.
Vriska Serket [N][Elite]: Hp: 137,500/688,000.Thief of Light: 2/2. All The Luck: 6/8. radiation poisoning
The Citadel [N - TOG]: Hp: 250,000/250,000. bodyguarding TOGII*.
ExistenceSuccess [N - Player]: Hp: 20/20. Cryptographic Sequencer [A] 3/5 uses.
Nuclear Explosion Elemental [AG - I Just Write, Blue Knight, EternalStruggle]: Hp: 102,000/200,000
Daemonette [AG - eternalstruggle]: Hp: 33,000/66,000. 25% dodge. Plot Armor.
Spectre Knight [AG - enerald_,mann]: Hp: 130,000/300,000. Rapid Basic Attack: 2/3. Darkness: 85/100. 5 AC 1 round.
Bulldozer [AG - redstonetam]: Hp: 58,500/75,000.
Airbase 3 [AG - I Just Write]: Hp: 80,000/80,000. 20000 regen. Drones x9: HP: 10,000/10,000.
Krork Behemoth [AG - eternalstruggle]: Hp: 39,000/70,000. 8 AC
O-MECH [AG - enerald_,mann]: Hp: 68,000/100,000.
Ever Expanding Fish [AG - TheBiggerFish]: Hp: 47,000/95,000. 2500 regen
Halk [AG - The Blue Knight]: Hp: 22,000/65,000.
Medical Department [AG - I Just Write]: Hp: 100,000/105,000.
Flying Fortress [AG - eternalstruggle]: Hp: 189,000/200,000. Reactivate Systems: 4/6. Failing Engines, broken brakes: 1 round.
Tracer [AG - Crusher]: Hp: 25,000/25,000. Pulse Bomb 3/3. 50% dodge. Juggernaut armor [A] 6/8 HP. 4/4 Shields
Dragonborn [AG - redstonetam]: Hp: 75,00/80,000. Damage: 56,000/200,000
Pepsiman [PG - Talist]: Hp: ∞/∞. Time Left: 21. Pepsi Cans: 41
Ebony Guards x2 [AG - DCCCV]: Hp: 45,000/50,000. Miasmic Enterprises: 2/3.
Egg Fleet Flagship [AG - eternalstruggle]: Hp: 165,000/175,000. Send In The Next Wave 1/3. Comes Crashing Down: 1/5.
Egg Fleet Battleship x3 [AG - eternalstruggle]: Hp: 27,000/30,000
Mrs. Borovic [AG]: Cats: 9
Crusher48 [AG - Player]: Hp: DED/20.

STRIFE: Blue Knight vs The Godmodder:
The Godmodder [PG]: Hp: 86/100.
The Blue Knight [AG - Player]: Hp: 1/20. Lúin [A] Durability: 3/5. Ides [A] Durability: 14/15. Disease By Vaccine [A]. Durability: 9/10. Blight: 5/5. Vaccination: 1/5. Toxic/Cure: 8/10.

The Bunker (sidequest):
Personal Defense Drone [PG - Talist]: Hp: 120,000/120,000. deactivated
??? [???]: Hp: 250,000/250,000
2 guns. [A]
disassembled white gun
Thina [PG - Player]
The Fallen City (sidequest)
Kingbun copy [PG - JOEbob]: Hp: 10,000/10,000. 10% dodge.

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6 Ready.
Nuclear Core: owner: I Just Write. 1 use left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle:
DCCCV: 11 health
I just write
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126 3 round cooldown
TheBiggerFish:

[N]
existence success
W32Coravint: 1 post
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts
The Stranger: 1 post
MooGoesCow21

[PG]
JOEbob
MrMirrorMan
Talist
 
Last edited:
Update 55.5
15/? something not-bot-like this way comes +2 mirror

sidequest me continues to raise their dodge chance.

dodge raised by 10%. I decide to just skip straight to the point and timeskip to when your cuteness levels max out at 90% dodge.

The Fallen City (sidequest)
Kingbun copy [PG - JOEbob]: Hp: 10,000/10,000. 90% dodge.
 
update 56 Something Big, Something Bad pt7
Darn it! where is he getting all these skeletons from?
.null.
#TheStoryOfPsi

/null
perhaps from all the corpses we leave lying around. maybe we should stop killing peopl?
#Reiteration

no, most of the things we kill wouldn't even have a skeleton.
acknowledged, I'll stop spamming entities.

.nulnun
#Oops

You think you had me dead to rights, Godmodder. But you forgot my contingency plans. Oh sure, dying doesn't exactly mean much to me anyways, but its always better to not die at all and avoid the whole mess entirely.

My Sustain Necklace activates, leaving me stunned but alive. Unfortunately, in the time it takes for me to recover, the Godmodder still managed to steal my electrostaff, and since I didn't actually die, the contingency plan didn't trigger.

Now what?

*****Meanwhile, In Space:*****

As the team continues planning with the... umm... Agatian Republic, a mysterious message is heard throughout their ship.

"Hello. I want to get to that planet, so I'm going to give you a once-in-a-lifetime overpowered attack. I've placed a portal out there, you do see it, yes?

One of them looks around, and spots a circular disk, a portal to be exact.

"Now. In five minutes, the other end of the portal will be linked to the center of a hypergiant star on the other side of this galaxy. From there, you have two options. Either leave it alone and hope that the massive ejection of stellar matter doesn't wipe you and your friends out, or contain the energy and put a beam of it straight into those orbital defenses. The choice is yours."

"Wormhole. The trickiest little goblin this side of the power curve. As if picking up the ability to create wormholes with no limits wasn't enough, he has to butt his head into everything, doesn't he?"

Annabelle would have tried to mind-control the goblin through whatever portal he was transmitting the sound through, but Wormhole had a keen talent for avoiding that. After all, he could link two sides of a galaxy together and not be at either location, instead having a party at some secret hideout on the outer rim of the same galaxy.

"It's clearly not quite unlimited worholes. He said that he wants to get onto the planet, and if he could he would just do it."

"So he wants to get onto the planet, by destroying it? Either that or he knows it won't destroy the planet, but if he knew that he's also know that it won't do anything to the defenses unless the OP scale was out of the way."

"Well who cares what he thinks? We might as well get something out of the opportunity."

Oddly, the team actually had a plan for "direct blast of plasma from wormhole linked to the center of a star into a death beam". Unfortunately, the scaling was a bit off: the last time they tried it the portal was a few millimeters wide, but this portal was almost 10x wider, and to a stronger star too. Now, portal width didn't matter as much as expected due to pressure physics, but they were still barely able to contain the beam. Lorso, the team's mage/healer, drained herself almost completely in the process, their Hyperstorm lost shielding, and Annabelle's supporting effort earned her a nasty psychic backlash. The portal vanished just a few seconds before they gave out completely, leaving them exhausted and in need of some serious rest.

*****Elsewhere*****

"Alright you bloke. I wasted their energy and drained them. Now what?"

"The objective wasn't to drain and inconvenience the Deathseekers, it was to stall out the Godmodder by forcing him to protect his orbital defenses. Knocking them out wouldn't even do anything."

"Whatever. Now, can you get me down to the planet?"

"Nope. The contract stated that I do not need to provide transportation down to the planet if it is impossible. And unless your beam actually does something, it will not be possible."

"And I liberated half your fleet while we were talking. Have a nice day."

Wormhole, true to his name, vanished into thin air, leaving Daraken with a nasty little fleet battle. Unfortunately for him, Daraken had taken the opportunity to mark him with a tracking system, and now found his forces' current hideout. Showing up in person would hopefully be the last mistake that rogue would ever make.

*****Back on the Ground*****

So apparently there's a death laser headed right at the orbital defenses, where it will be deflected to no effect. Except for the fact that the defenses clearly don't block light (given that we can see the sun and the ongoing space battle from the ground), and the ridiculous amount of light coming off from the portal should bake anything under the beam. I hastily tell the team to redirect the beam towards the coordinates of the PG side of the field, where it should be plenty of heat to cook the buns.

Tracer's orders: you have a pulse bomb. Use it on the Doktor. (Note: Tracer's 50% chance to randomly ignore orders only applies to normal attack orders, not to orders to throw a pulse bomb).

11/20 Mysterious Artifact
7/20 Beacon (joint charge, 1/5 charging)
+2 @I just write
*TACTICAL DATA LOST*
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
The Godmodder looks up at the incoming wave of plasma and raises the small totem holding together the OP Scale in the air. It suddenly crackles with light and disappears.
Fine, if I have to set the thing to autopilot I will. Actually, probably should've done that right when you punks showed up.
The giant sun laser is bounced off by the suddenly empowered orbital defenses, where it vaporizes a chunk of the encroaching fleet of ships.
The light, however, still makes it through, and completely roasts... the Wall, for 20K damage. Darn bodyguards.

12/? something not-bot-like this way comes
2/10 alright, I'll stop.
+1 mirror +1 TOG
sidequest: I prepare myself, and jump really high with the power of rabbitness and rabbits being known for jumping, landing on top of the building.
Entitys:
the king bun mourns the loss of his beloved puffbun, and declares he will not let this stand!
for now, he calls up more bunguards to protect him, having half of those already present protect the engineers & breeding pair instead.
the barron buns call in yet more of their army, this time calling in a male and female bun, respectively. these buns with have kids in 1 round, and breed, as the saying goes, like rabbits. if either dies, the other one becomes AG.
the servants serve the breeding pair and try to accelerate their breeding to a roundly endeavor as opposed to bi-roundly.
the engineers begin constructing a rabbit hole, into which any bun can retreat for protection. buns that act by cuteness (king bun, former puffbun, barron buns) will have halved effectiveness while within.
bibi bunlover strikes borovic again, unless they cannot gain buns by doing so, in which case they strike the flying fortress thing.
---------------
medic uses his medigun on the king bun again.
Mr entity advantage does not do something.
----------------
Boombot drones swirl and the comically large bomb(bot) idles.
the bot core uses boombot cocoon. again. he will need these bots soon...
----
action! I take a running jump and punch Mrs. borovic,before revealing that I don't like cats! she points out that I already said I don't like dogs, and that dogs are the enemys of cats! I reply that I hate the both! she doesn't have an argument against that. I then reveal that one of her cats is garfield, and is as such both a despicable lazy fat cat and is also so lazy that it won't provide HP or attack power. finally, I note that while cats may have 9 lives, humans have 9 as well. you see, it takes 11 years to master something, on average. people can live for around a hundred years, lucky ones for over 110. each mastery can in many ways be like a lifetime; you start over, get new skills, gain status, and eventually, die (by starting a new mastery attempt.). people have 9-10 lifetimes. borovics cat-lives-effect is inferior to the normal human lifetime.
Mrs.borovic takes more damage from the revelation. then I spray her with an acidic spray bottle, sadly keeping the revelation from turning her into a normal human.
Mrs Borovic loses 4 cats immediately.

General Action: Brewing Up Trouble
Back in the staging dimension, I'm engaging in an act of dastardly bio-engineering as I attempt to design a pathogen to get those blasted rabbits off the field. How they were even remotely considered as contributing to the battle was completely beyond me, but somehow the arcane rules this reality functioned on made it happen, therefore all the bunnies on the field needed to die. Fortunately, with the Technocracy's grasp of customizing life, I had plenty of tools to wreak my havoc.

Still, first I would need to decide what type of pathogen I wanted to use. Eventually I decided that bacteria and multicellular parasites had too great a chance of performing undesirable species-jumping, so I turned to that simplest of all disease vectors: the virus.

Of course, I would have to be careful with my exact parameters for what my virus would do to the rabbits it would infect; I wanted it to kill every last one, true, but I also wanted it to do so slowly enough that it could infect the other buns. Ultimately, I arrived at a truly devious solution.

The virus I had produced was heavily resistant to both environmental conditions and attempts to cure it using antiretroviral drugs, but that wasn't the only upside to my creation. Its symptoms included weakness, diarrhea, dementia, and severe blood loss. Together, these would make the virus' unfortunate victims stumble into a crowd of the uninfected, unsure of their position and obviously sick. Then, once they were being looked over, the victims would begin suffering severe diarrhea, which would when combined with the hemorrhaging result in them pooping disease-laden blood onto everything in a significant radius. This disease was potent, it was infectious, it was deadly, and it was not quite ready to deploy just yet.

(this is MOST DEFINITELY NOT a SMASH, and does nothing on its own, simply boosting the effectiveness of my next action.)

Charges
Giant Flying War Machine (11/20)
Army (2/20)
+1 @EternalStruggle
+1 @The Blue Knight

Entity Orders
-Nuclear Explosion Elemental: Nuke the Doktor
-Medical Department: Heal the Nuclear Explosion Elemental
-Airbase 3: Launch Drones
-Drones: Attack the Doktor
You prep for your next action.

I steal the Kingbun's crown. This does nothing but make it sad.

I then stab a Bunnyguard in the face. With a knife. Made of faces. Made of bunnies.

something overall not very good: 8/10
Kingbun's dodge reduced by 10%, Wall takes 5000 damage.

Ion Cannon. 11/20
King of Fighters Talon: 7/20
+2 @DCCCV

Emerald pushes a button in the boombot's general direction, and a generic robot approaches them.
HP: 1000/1000
ATK: ???

Generic Robot attacks the Boombot Drones. Spectre Knight uses the Will Skull (Darkness: 65/100). O-MECH retracts some metal plates and engages a self-heal
The Generic Robot kills 5000 boombot drones before being violently exploded by the retaliatory whims of the boombots. Looks like you found a way to bypass their recoil, but you also just reset their Critical Existence Failure timer. Whoops.

The group, excepting the Nuclear Explosion Elemental that was busy being a pain elsewhere, walked over to the two Trolls. The group really only comprised of the Daemon and Krork, but that was fine. The Daemonette was looking somewhat frustrated while the Behemoth looked more amused by this situation.

"What were you thinking?" The Warp-creature practically yelled. "What was your plan? To die? Look at you, you're a mess! Thank the Four that you surrendered when you did, otherwise you might not have survived."

"Is that sentiment I'm hearing? From a Daemon?" The Behemoth was incredulous, to say the least. "I actually thought I'd never see the day. The zog has gotten into you?"

"Nothing. This isn't sentiment." The now rather flustered Daemonette said. "Or mortality or anything like that. I'm just annoyed that this almost ended badly is all."

"See, that's the thing. As far as we're concerned, them dying to our guns, it wouldn't have been bad fer us. It accomplishes out objectives. I'm thinking maybe you care for one reason or another. Maybe you see something of yourself in those greyskinned gits, I dunno. Either way, you ain't acting very Daemony-like."

The Daemonette could only look and stare in shocked silence, unable to come up with a coherent response. After a very awkward short minute, she looked back over to the pair of newly minted Neutrals, and jumped a little in surprise. "Oh, yes! You are still here. You didn't take my offer, but I did offer complementary radiation poisoning treatment with a defection, so I'll get right on that." Then, she immediately used her talon arm to shower Vriska in healing dust, like she had done with Tavros before. No elaborate and elegant dance routine this time, but it did the job all the same. Vriska had been cured of radiation poisoning.

"Just... just stay here and don't attack us Anti-Godmodders, and you'll be fine. Got it? Now excuse me, I have to go back. It looks like our aerial fortress is listing." The Daemon scampered away.

The Krork Behemoth shrugged its titanic shoulders. "As it said, just don't attack us, and none of us will attack you. I'd watch out for those Pro-Godmodders though. They're a nasty bunch." He paused. "Attack them for us, and we might heal ya though. Keep that one in mind. Either way, I have to go myself. Gotta go beat up a Doc." With that, he turned away and prepared to attack.


Charges:
Reanimation Protocols: 15/20.
So It Comes Down To This: 1/20.

+1 @DCCCV
+1 @The Blue Knight

Entity Orders:
Daemonette continues Daemonetteing, again, again.
Krork Behemoth assaults the Doktor, unless it's dead in which case it strikes at the Wall, if dead attack a random Bun.
Flying Fortress keeps flying and feeling good that it's still got so much HP, and will continue to be a damage sponge. A delicious, delicious damage sponge.
Nuclear Explosion Elemental attacks the Doktor, unless dead in which case it attacks the Bomb-bot.
Egg Fleet attacks the Doktor, unless dead in which case it attacks the Wall, if dead attack a Bun.
Vriska nods and sits down as she's healed of her radiation poisoning.
Tavros: uHHHH mAYBE WE SHOULD... yKNOW, lEAVE MAYBE?
Vriska: *cough* yeah, sure.


20/20. RAGE.EXPENDING
I summon Cuphead
CUPHEAD
HP:?
Attack power:?
Abilities: Ammo
Cuphead has four types of ammo he can use
Peashooter:does normal damage
Spread: does double damage but Cuphead takes double damage this turn
Chaser:attacks all entities of a certain faction.
Charge: does x3 damage but takes 2 turns to fire
2/20. Colorado
+2 @Crusher48
I hit the Pepsi machine with a Coca-Cola machine, and a Dr. Pepper machine.
Cuphead uses normal ammo on Medic
Cuphead summoned with 100K health and 15K attack.
Pepsi Machine destroyed! Pepsi Man has no way to refuel his time remaining any longer, he's a goner for sure!

10/10 Promotion (+1 from Enerald) (Using!)
11/20 Plague
2/20 HAMR Time

+1 to @plague126 and @Enerald_Mann (Tag me if you give me +1s.)

Shouts:
Lok Vah Koor: 20,000 Damage Cost. Changes the weather to Clear for 5 turns.
Gaan Lah Has: 20,000 Damage Cost. Deal 10,000 damage to an enemy and gain 7,000 HP.
Zun Haal Viik: 40,000 Damage Cost. Disable an entity's ability to attack for a turn.
Fus Ro Dah: 40,000 Damage Cost. Remove 2 entities from the field of battle for a turn.
Su Grah Dun: 70,000 Damage Cost. Give an ally or yourself double action next turn.
Od Ah Viing: 200,000 Damage Cost. Summon an immensely powerful dragon for 3 turns (Elite stats.)

The Bulldozer looks pretty beaten up.
Suddenly, a radio call!
Ey, Chang, I think you've done good. Come back to the HQ.
So I get a break? I was enjoying my time here...
No, it's even better.
The Bulldozer is immediately transported by a super armored truck to the GenSec HQ. None of you can knock it over as it is a scripted game event.

So Chang, I think it's time you get a promotion.
Eh?
You're now a Skulldozer. Congrats, buddy!
Sweet, so do I go back after?
Yep. Relish the battle!

NEW STATS FOR BULLDOZER (NOW THE SKULLDOZER!)

Skulldozer [AG] 80,000/80,000 HP. 25,000/25,000 HP (Visor). 40,000/40,000 HP (Faceplate). Now deals 12,000 damage per attack instead of 8,000.
Passives:
Bullet Sponge. Takes 0.5x damage from all sources until both shields are taken out.
Aim For the Head. Take 1.75x from an attack dealing over 25,000 damage once both shields are taken out.

The newly promoted Skulldozer shoots the Doktor with his new LMG.
The Dragonborn attacks the Wall.

Redstone throws some TNT at the Wall and lights it.
ERROR 10 is not enough upgrade power to go through with the upgrades you just attempted to add, especially since it would take a little more than that just to heal up your entity to full from where it is now.
autocritted 16000 damage to the Wall!

19/20 CHARGE SLOT 1 (+9 Charge Token, +1 from EternalStruggle, +2 from Emerald_Mann)
20/20 CHARGE SLOT 2 (+1 Charge Token) Given to the Beacon!

As the Oilstone is unfortunately wrested from my grip, I feel my face start to regenerate faster. I'll probably remove the mask at the end of the round.

More or less immune to damage again, I receive a report that the technocracy is developing a bio-weapon to destroy the buns. I sigh, since they used their budget to develop a virus from scratch, but they could've used it to improve upon an existing virus such as myxomatosis instead, but I'm not going to do or say anything, since I have standards. Bio-weapons are nasty business, there's a reason why most people don't use them.

Instead, I simply tell the buns that if they do not vacate the battlefield by the end of this round, I would summon Mr. Frost. I then pull out a Colt .45, to let them know that I'm serious about this threat.

+2 @EternalStruggle.
The buns are relatively intimidated.
charge contributed to the beacon!

Ion Cannon. 15/20
King of Fighters Talon: 8/20
+2 @The Blue Knight "Hey you look like you could use some help"

Emerald looks over at the Doktor, and the Medic "Frraking ripoffs, that one even has the same name." Next, he decides one of them must die, and so, focuses on the one with more health, the Doktor. The Medic will die if it gets poked ("Hint hint, someone FINISH HIM that Medic"), so he instead goes for murdering the Doktor, or at least dealing as much damage as he can to if. So first, he pulls out a knife and flash steps up to the Doktor, stabbing him in the gut. Emerald tears it out viciously, leaving a rather nasty gash in the Doktor's torso which appears to be leaking his vital life fluids rather ominously.
He gathers some of the Doktor's Blood, and quickly traces a ritual circle in midair, which glows a faint yellow, and then places the blood right in the center, which floats there, and then he flips the knife so he's holding it hilt-up, and dramatically spins around opposite, and stabs the knife into the blood, which causes the entire ritual circle to instantly flash red, glowing an intense scarlet. It crackles with a red lightning, all over, and said lightning begins to gather near the center. A ball of pure red dark energy condenses from the energy. The energy finished condensing, and the circle flickers, then shrinks down, it itself being absorbed into the orb. The orb... just disappears. "Wait for it...."

. . . Nothing happens

"I said wait for it, have some freaking patience"
...Oh. From where the orb disappeared, a faintly red glowing line is tethered to the Doktor. Emerald grins, putting up one hand on the other end of the tether, which appears to be just floating in midair. He makes a finger gun with his hand, and pulls the trigger "Ban-"
The rest of his word is cut off as the line suddenly erupts in bloody red energy, vaguely condensed into a line, the nearby ground shuddering as the Doktor is thrown back from the sheer force of the energy. The laser flickers and dies out, and where it was remains a furrow in the ground, leading straight to the smoking Doktor.
Emerald turns back around and blows imaginary smoke away from his finger gun, laughing.
20000 damage to the Doktor!

17/? something not-bot-like this way comes +2 mirror +2 TOG
3/10 alright, I'll stop.
+1 mirror +1 TOG

The (king and barron) buns squeal in fear, and beat a hasty retreat, running far, far away. the engineers might come, but probably not. this does not include bibi, as she stays behind to cover their retreat. the guards also probably get gunned down.
sidequest me continues to raise their dodge chance.
luckily, only DCCCV's attack has actually been aimed at the bunnies this round , so they should still be alive to run. this does leave the PG side at a dreadful disadvantage, but the buns come first.
edit: well, that was true when I made this post. it would appear it is no longer true.
I suggest to crushers team that maybe the orbital defences limit the amount of energy that passes through, both in the form of photons and the form of atoms? that would work similarly as far as we observe and would block their attack. if their attack would hit before the bunnies finished fleeing, it is redirected by this.
if the bunnyguards are not being bypassed (it was be unclear), though, then I instead hop on the fortress again, and this time set a large quantity of mines on its underside. if its fall begins to slow, the mines change modes to gravity manipulators, pulling it downwards and ensuring its crash. otherwise, in the more likely scenario of the fortress continuing to fall, the mines will detonate on crashlanding, launching the fortress up slightly and devastating its bottom armor, before letting it slam into the ground again, damaging mainly its internal systems.
King, servant, engineer and baron buns removed from the field of battle. Hopefully never to be threatened by this great war ever again.
Mines added, strengthening the force of the impact. It's basically certain to crash now.

MAIN BATTLE:[PG]

The man of mirrors fought valiantly against the blue clad knight, fighting him with savage and powerful strikes, matching them blow by blow. He threw grand strikes, throwing an explosive clone at the knight, but in the end, he couldn't win. He failed by one single life point, falling, leaving the Blue Knight to the cruel blade of the Godmodder. But the mirror is, well, certainly not happy, but accepting of his defeat. "Huh, guess I just wasn't strong enough. . . sigh I can't even be mad, they fought well. . ." After those moments of contemplation after the fight, the clock headed man walk to the edge of the Arena, with both the godmodder and knight looking at him. The mirror clock thing looks at the blue knight, and gives them a thumbs up, before returning to the battlefield.

Back on the battle field, the mirror starts giving hazmat suits and medicine to the buns, to prevent sickness from taking over.

5/20+3 from JOE +1 from Talist
12/20
+1 JOE +1 Talist
hazmat suits are given to the remaining bunny guards.

When the Daemon had noted that their flying fortress was tilting by an uncomfortably significant amount, others were already working on solving the problem. Specifically, two communications drones were, well, communicating at a distance.

The more visibly advanced small hovering drone dipped its body, in effect bowing, before speaking. "I am the Surface Commander Mediator of Disputes, and my body appears to be falling down."

"Yes, I can see that." The Doctor replied, turning his head to look at the fortress in question through a monitor. "It seems to be rather close to the ground."

"I wish to avoid a crash landing. It may do somewhat extensive damage to my hull, which would be highly unfortunate considering the fact that my self-repair systems remain offline for the time being. I am attempting to rectify this as fast as I can, but obviously I will not be able to do so before I hit the ground."

"I think I have a solution to this problem!" Robotnik exclaimed, pressing a few buttons to run through some calculations. "You need to redistribute the power to your engines to stabilize your descent."

"I shall do so, but that alone does not solve the problem. The fortress will still crash, even faster in fact, and suffer damage."

"Naturally! But with this ratio of power to antigravity, you will still be listing, but not too much that I cannot prop you up. Deploying my part of the solution... now!"

Another, smaller flying fortress teleported in under the falling one that was adjusting its power output, and flew up, gently touching the damaged underside. This didn't hurt the larger Fortress, but did provide enough additional thrust that it was no longer in danger of crashing, and so suffer the heavy damage that would result if it did smash into the ground. The smaller craft also had enough fuel in stock to ensure that it could keep this up indefinitely, or at the very least long enough for the self-repair systems to come back online and fix the problem more comprehensively.

Charges:
Reanimation Protocols: 18/20.
So It Comes Down To This: 2/20.

+1 @DCCCV
+1 @I just write
You reduce the power of the failing engines debuff. The flying fortress won't be TOTALLY wasted by the crash landing.

General Action: Kill Da Wabbits

With my Bun-slaying virus ready for deployment, the only thing left to do was to infect my lagomorphic victims with my creations. Readying a trio of dart rounds carrying my deadly virus, I loaded the carefully-prepared darts into a standard Technocracy sniper railgun.

As the electrical contacts in my fingertips met their counterparts on the rifle, I felt the reactor in my chest hum a bit louder as it began transferring power to the weapon. Engaging the device's mental menu, I engaged Reduced Velocity Firing, as I didn't want to immediately kill my victims outright. No, their fate would be far more... protracted.

With three nearly silent launches, the trio of darts were fired, streaking through the air with flawless accuracy, each aimed for one of the Bunny Guards. The payload delivered, all that I had to do was sit back and wait.
(3 Bunnyguards afflicted with the {Lagoslayer Virus}. This status effect does 2,000 damage per turn, starting one turn after infection, and on top of that each 'instance' of the Virus effect will infect an additional healthy Bun each turn.

Charges
Giant Flying War Machine (13/20)
Army (3/20)
+1 @EternalStruggle
+1 @The Blue Knight
Your attack is completely intercepted by the Wall. Wall inflicted with Lagoslayer Virus.
This WOULD have still gone through and infected them through the wall, but mirror points out it's duck season, not rabbit season, which interrupts your attack's success.

MAIN BATTLE:[PG]

I point out that it's Duck Season, not Rabbit Season. Bugs Bunny comes to make them admit that fact.

6/20
13/20
+1 JOE +1 Talist
Bugs Bunny is hit with a lagoslayer dart and dies a terrible disease-laden death.

20/20 CHARGE SLOT 1
02/20 CHARGE SLOT 2 (+1 from EternalStruggle)

In keeping with my theme of bun deterrent this round, I dump a bucket of Rockman Family Homemade Spam and begin running towards them. My logic is that if this stuff could alter Ke(l)vin and Joules' DNA to make them highly dangerous to FLUFFS (Fierce, Large, Ugly, and Ferocious Furballs)*, it should work on regular buns too. Boy, I love making references to books that involve genre-savvy kids that I read several years ago. I can't believe my wealth of random pieces of literature could come so Handy!

*Not to be confused with FOOFS, which are Fierce, Obnoxious, Odoriferous Furballs.

+2 @Enerald_Mann

Entity Orders:
The Ebon Guards will attempt to attack the Boombot Core
Buns deterred. Although they've already fled for the most part.

EDIT: Pebbletopia DOP (oh, and piono, you should be able to see this one, its not on photobucket since thats being weird right now.)
the fighter jets fly forwards, and plunge into the dark cloud. unable to see, they turn randomly and fire shots into the distance. one fighter jet accidentally goes into a nose-dive, but exits the cloud at the last second and pulls up, merely experiencing minor acid damage(this happened because I wanted to try simulating the jets getting higher up or lower down, respectively.), and- oh, this is the first long and convoluted simile. there was a rumbling in the distance and, like a turtle who had been shot in the chest by a lazer...
an infantry was shot in the chest by a laser. [this is referring to one of the jets attacks. and a comedy show.]
the mages magicked and continued on their merry way, though one of them also climbed the mountain and they had to eviscerate a random bush. this was surprisingly hard to accomplish because I forgot all the bushes where part of a time loop layer that had been necessary to have them properly fade in.
I'm currently assuming I can make my second sidequest action now despite having done both posts already, if I cannot , treat this as a /null.
I thank the world of timeskipping to maxed cuteness, then prepare myself for a moment and jump as hard as I can, empowered by a) me being a rabbit/bun, and b) buns, or more informally, lagomorphs, being known for jumping, to jump as high up the nearby vantage point as possible in a single leap. if my jump seems insufficient to reach the very top of this structure, I cast air step and jump through a window, landing mid-tower and retaining my height gains, before tripping, falling face-first, and continuing to act cute.
you jump halfway up the tower, it's a really tall tower. You'll have to take the stairs the rest of the way up.

(7 +Joe} 8/?? dang, who even *knows* what this could be
(7 +joe} 8/?? answer: I do

+2 @JOEbob

OH WAIT NO can I just give my 20 to the beacon thing? is that even a thing that's worth doing? Too bad, I'm doing it.


I dunno, I guess I heal up the TOG II* some more while I contemplate the meaning of life, the universe and whatever it is the Dalai Lama said at that place where we did that one thing that one time. Spirituality helps healing, right? Or is that all placebotic? Placebonic? what even is the right word for that anyways? You know how like, cows are bovine, sheep are ovine and so on? Who even made those the words describing things like that? And why don't they make more sense? Vis-Versa? I dunno this was dumb lets just heal the TOG II* up now.
Yes, you can give a 20 to the Beacon if you want.
14000 health to the TOGII*.

12/20 Plague
3/20 HAMR Time

+1 to @plague126 and @Enerald_Mann (Tag me if you give me +1s.)

Redstone plasts a Diet Coke sticker on the Pepsi Machine, hurting it because it is both diet soda and it's part of the Coca-Cola brand.
The Pepsi Machine is already dead!

(9} 9/?? dang, who even *knows* what this could be
(9} 9/?? answer: I do

+2 @JOEbob


I heal up the TOG II* some more
5000 health to the TOGII*.

I overcharge a knockback shot and send a lightweight bun into the orbital defenses, where it will hopefully cause a diversion with its ridiculous ability to dodge attacks.

11/20 Mysterious Artifact
7/20 Beacon (joint charge, 1/5 charging)
+2 @I just write
*TACTICAL DATA LOST*
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
The knockback shot blows out 15000 health of wall.

[AG]
1/20 HP
Lúin equipped
Ides equipped
Disease By Vaccine equiped

Charge Bank: 10

(+2 from Enerald_Mann, +2 from I just write, +1 from EternalStruggle)
7/20 The Middle Child
7/20 The Beacon

+1 @Crusher48
+1 @Enerald_Mann

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.

Health- 22,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)
(You listed Disease by Vaccine as being as being equipped by BK so I'm just assuming that I automatically got it when Mirror was defeated.)

With the defeat of the Mirror his artifact and his body vanish with a burst of light. The Mirror now fully healed reappears just outside the area of the Strife, his artifact rematerializes on the Blue Knight's body with some small ascetic alterations. Disease by Vaccine's backpack seems to be melded into the back of the Knight's armour with it now featuring a prominent seal in the shape of a clock, likely a callback to it's original creator. Two tubes still emerge from the backpack however instead of feeding into a pair of needles they instead connect into the Knight's gauntlets. Thick black sludge reminiscent of Corruption flows into the Knight's left gauntlet and pure water reminiscent of Purity into his right gauntlet. The needles are not visible at first glance however thorough careful observation it is possible to notice the shine of their tips from just underneath the wrists of the Knight's gauntlets.

(If I made a mistake on some basic element of Disease By Vaccine's appearance please let me know Mirror)

The battered Knight looks straight at his new opponent. "Quite the vulture aren't you? Were you too afraid to face me at full strength and thus decided to prolong this Strife to face me in a weakened state? Heh I'm flattered." A flash of blue light emerges from the Knight's armour and a small amount of water comes out of the Knight's right gauntlet heading straight for the hole in the Knight's armour which is leaking blue liquid. On impact with the tiny hole the water freezes staunching the flow of the liquid.



The Knight glances at the Mirror nodding to him before turning his full attention back to the Godmodder.

"I don't believe we've had a direct confrontation yet Godmodder. I am Sir Heidal of Crossbell, the Blue Knight, and I represent the retribution desired by all who have suffered because of your juvenile machinations. Perhaps you would like a taste of what others think of you?" With those words a portal opens above the Godmodder from which hateful correspondence cascades out of piling up on the Godmodder. Moreover the contents along with the emotions the writers had towards the Godmodder as they wrote these messages directly enter the Godmodder's mind as they pile on top of him. Some examples include...

If I had to hazard a guess as to why the humors of that being known as the Godmodder are so ill I would propose his nature stems from his parentage. His mother was likely of a whorish disposition and his father entirely absent from his life, these circumstances allowed for the formation of psychopathic tendencies. These tendencies were likely further enforced by his inability to find a romantic partner in his formative years due to his rather obvious lack of endowment. As for his fear of tubas...
That ****ing Godmodder is such a ****ty bastard. He should do the multiverse a favor and choke to death on a bag ****s. Why if I ever saw the guy I would (A particularly graphic portion of the text has been omitted here). Honestly whoever his parents are should KTS for having brought him into the world.
Deer Mr. Godmoder
Aunt May told me your the reason mommy and daddy can't come home. please tell me why you wont let mommy and daddy come home is it becauz your a bad man? Please let mummy and daddy come home soon
from Sally
(This message is followed by a crudely drawn stick figure with particularly prominent set of pointed eyebrows with the caption "is this you?" written underneath.)

(If any of this clashes with the manner you wish to portray the Godmodder let me know for future reference.)

[Orders]
Halk- Donates the wallet stolen from the medic to the BearcopLivesMatter movement and then attacks The Doktor.
Not afraid of you, more "preoccupied with better things."
The Godmodder blinks at the letters.
That fast? I hadn't even started doing anything yet... Whatever.

/Null Nah, you're perfectly fine with the small changes you gave D by V. It's interesting to think that an Artifact would change minor features when changing owner, except maybe the Godmodder, as there isn't enough material in the world to make fitting changes for them.
#HowDoBallsCue

[AG]
1/20 HP
Lúin equipped
Ides equipped
Disease By Vaccine equiped

Charge Bank: 10

8/20 The Middle Child
8/20 The Beacon

+1 @I just write
+1 @Enerald_Mann

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.

Health- 22,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)

The Knight releases water from his right which envelops Lúin in a thin membrane it somehow defying gravity to stick to the lance. "I mentioned earlier manipulating rock wasn't my specialty and that's true, my specialty if it wasn't obvious is water." The Knight then speeds toward the Godmodder with Lúin pointed forward. Just before Lúin impacts the Godmodder the water around it freezes and then shatters when it hits the Godmodder's incredibly tough body. The Knight pulls Lúin back and draws more water out of his gauntlet which he freezes again before stabbing it into the Godmodder again with a similar result to the Knight's first attempt. The Knight rapidly repeats this process again and again. Just before the Godmodder gets bored and retaliates the Knight stabs Ides into the Godmodder's shoulder and then retreats.

A great deal of water then flows out of the Knight's right gauntlet freezing to form a large slanted spike lodged in the ground with Lúin frozen in it's center. A stream of black sludge then rapidly flows out of the Knight's left gauntlet following along a previously unseen string connecting the Knight's left Gauntlet to Ides which is still stuck in the Godmodder's shoulder. After the sludge reaches the hilt of Ides it pulls the Godmodder toward the Knight practically flinging him straight into the spike of ice.

(I didn't know if I'm allowed to create a new post just after just a null post or if that would be prohibited under the no double posting rule. I was hoping someone else would post before the end of the turn so it wouldn't be a toss up as to whether this counts however as it looks like no one will post so I decided to post this anyway because I already had the action written up.)
Nah, you can post after a nullpost, that's still valid.
The Godmodder grabs Ides right as you move in to stab him with it, and pulls Blue Knight's arm out of his socket, inflicting the final point of damage.
I almost feel sorry for whoever you have rooting for you back at home. I'll tell you this though, Sir Heidal. As long as you freaks are here, things are going to get worse before they get better. The war grows, my friend. It grows and grows.


#GERONIMOOOOOoooooooo
The boombot core creates another 10000 boombots. Pepsiman sadly slides upwards, dealing 8000 damage to the Flying Fortress. Bibi Bunlover goes after Mrs. Borovic, dealing 1 cat worth of damage and gaining 3 buns. The Medic lacks a kingbun to heal up, and instead provides 10000 healing for the botcore. The Doktor uses Incision on the Bulldozer, dealing 15000 damage to it. The PGs really don't have a lot of firepower left do they?

The TOGII* opens fire on the bunny guards, and kills 5 of them with one shot. Vriska staggers to her feet, and Tavros helps her up into the air. The two of them look over at Titus, who is coming back from his "duel" with Blue Knight, and decide that they should probably get out of dodge before the Godmodder does something unpleasant to them. Vriska and Tavros fly away. Vriska and Tavros removed from the battlefield.

The Nuclear Explosion Elemental charges and rams into the Doktor in a ball of nuclear fire, dealing 30000 damage and inflicitng radiation poisoning. The fallout deals 15000 damage to the Medic and bomb bot. Spectre Knight uses the Will Skull and regains 90K health. The Bulldozer uses his machine gun on the Doktor, dealing 8000 damage. Airbase 3 launches more drones, which gang up on the Doktor for 27500 damage. The Krork Behemoth pounds in another 15K damage. The O MECH flips up some panels and heals itself for 10000 health.

The Ever Expanding Fish flops and slams into the wall, smashing it to pieces. Halk attacks the Doktor after donating to Bearcoplivesmatter and leaves the Doktor on its last legs. The Medical department heals up the Nuclear Explosion Elemental for 15000 health. Tracer plants a pulse bomb on the Doktor, exploding him to pieces. RIP in pepperonis talist's really cool entity idea. The Dragonborn has no wall to attack, so he goes for the bunny guards that were behind it, finishing them off.

The Ebony Guards try and get around the boombots to get to the boombot core, but finds that the boombots are in the way. all 40K bodyguarding boombots destroyed. 30K damage to both ebony guards. The Egg Fleet looks for buns to kill as that was the lowest on its priority list. There are no buns. There is no wall. There's not even a Doktor. So instead they attack Bibi Bunlover, roasting 5 buns. Mrs. Borovic targets Bibi Bunlover as well, removing a singular bun from existence, and gaining a cat in exchange. Cuphead shoots Mr Entity Advantage for 15K damage.

The Godmodder walks back over from his "duel" with the Blue Knight and rolls his eyes at the escaping trolls. Fine, I'll deal with you two later. He decides that now is a good time to celebrate pumpkin day, since it's almost Halloween and I completely spaced on the "Halloween event" thing. So all you guys get is the Godmodder pumpkin chunkin at your entities. 50000 damage to Spectre Knight, Airbase 3 and the Nuclear Explosion Elemental (well 45K to Spectre Knight on account of AC) as a rain of explosive pumpkins coems down upon their heads. Shards of pumpkins then fly off and hit the bulldozer, Krork behemoth and O MECH, dealing 25000 damage to the first and last, and 17000 to the Behemoth.

Your forces have an overwhelming advantage, not enough to pull off an Alpha Strike just yet, but enough to continue pushing forward into the scrubland around the outside of the Fallen City. 5% distance gained.

Everything ticks up and down. The Flying Fortress's engines gutter out completely and it crashes into the ground entirely, taking 100K damage from the great fall and the mines going off.
Itinerary:
Destroy the Godmodder!
ORDER YOUR ENTITIES TO ALPHA STRIKE!!!
Build A Beacon (requires 100 charge) 80/100 charge: I Just Write, plague, TOG, DCCCV
Kill the assorted PG entities.
Keep your entities alive.


Distance: 20%

Main Battlefield:
Terrain: Scrubland (no effect)

Entity Advantage: [Heavy AG]

The Godmodder [PG]: Hp: 86/100. Aetheric Particle Collider [A] Swordchucks Round 2 [A] Oilstone [A] Electrostaff [A] Lúin [A] Ides [A] Disease By Vaccine [A].
Boombot drones x25,000 [PG - JOEbob]: Hp: 1/1. 1/8 Critical Existence Failure.
Bomb-bot [PG - JOEbob]: Hp: 35,000/50,000. Explosion: 2/3.
Boombot Core I [PG - JOEbob]: Hp: 85,000/100,000. Comically Large Bomb(bot) 2/3. Boombot BoomBox 5/5. Bot Core II 5/9.
Bibi Bunlover [PG - JOEbob]: Buns: 10
Mr Entity Advantage [PG - JOEbob]: Hp: 15,000/55,000. 2/2 Do something.
Medic [PG - JOEbob]: Hp: 5,000/40,000. More daka 3/5.
TOG II* [N - TOG]: Hp: 90,000/100,000. 1 AC. Predator Armor [A] 1/5 uses.
The Citadel [N - TOG]: Hp: 250,000/250,000. bodyguarding TOGII*.
ExistenceSuccess [N - Player]: Hp: 20/20. Cryptographic Sequencer [A] 3/5 uses.
Nuclear Explosion Elemental [AG - I Just Write, Blue Knight, EternalStruggle]: Hp: 67,000/200,000
Daemonette [AG - eternalstruggle]: Hp: 33,000/66,000. 25% dodge. Plot Armor.
Spectre Knight [AG - enerald_,mann]: Hp: 175,000/300,000. Rapid Basic Attack: 2/3. Darkness: 65/100.
Bulldozer [AG - redstonetam]: Hp: 18,500/75,000.
Airbase 3 [AG - I Just Write]: Hp: 50,000/80,000. 20000 regen. Drones x11: HP: 10,000/10,000.
Krork Behemoth [AG - eternalstruggle]: Hp: 22,000/70,000. 8 AC
O-MECH [AG - enerald_,mann]: Hp: 53,000/100,000.
Ever Expanding Fish [AG - TheBiggerFish]: Hp: 49,500/97,500. 2500 regen
Halk [AG - The Blue Knight]: Hp: 22,000/65,000.
Pepsiman [PG - Talist]: Hp: ∞/∞. Time Left: 11. Pepsi Cans: 41
Medical Department [AG - I Just Write]: Hp: 100,000/105,000.
Flying Fortress [AG - eternalstruggle]: Hp: 81,000/200,000. Reactivate Systems: 5/6.
Tracer [AG - Crusher]: Hp: 25,000/25,000. Pulse Bomb 1/3. 50% dodge. Juggernaut armor [A] 6/8 HP. 4/4 Shields
Dragonborn [AG - redstonetam]: Hp: 75,00/80,000. Damage: 66,000/200,000
Ebony Guards x2 [AG - DCCCV]: Hp: 15,000/50,000. Miasmic Enterprises: 3/3.
Egg Fleet Flagship [AG - eternalstruggle]: Hp: 165,000/175,000. Send In The Next Wave 2/3. Comes Crashing Down: 2/5.
Egg Fleet Battleship x3 [AG - eternalstruggle]: Hp: 27,000/30,000
Mrs. Borovic [AG]: Cats: 5
Cuphead [AG - plague]: Hp: 100,000/100,000.

The Bunker (sidequest):
Personal Defense Drone [PG - Talist]: Hp: 120,000/120,000. deactivated
??? [???]: Hp: 250,000/250,000
2 guns. [A]
disassembled white gun
Thina [PG - Player]
The Fallen City (sidequest)
Kingbun copy [PG - JOEbob]: Hp: 10,000/10,000. 90% dodge.

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6 Ready.
Nuclear Core: owner: I Just Write. 1 use left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle:
DCCCV
I just write
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126 2 round cooldown
TheBiggerFish:

[N]
existence success
W32Coravint: 1 post
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts
The Stranger: 1 post
MooGoesCow21

[PG]
JOEbob
MrMirrorMan
Talist
 
Last edited:
update 56.5
Sidequest (almost forgot!):
I check if there's a balcony nearby.. if yes, I get on to the balcony and catch my breath for a moment, encased in a bubble of accelerated time so I can catch my breath without wasting as long. jumping that high is pretty strenuous on the jumping muscles.
otherwise, I do the same, but not on a balcony.

You climb out onto a balcony, and catch your breath. In the distance you can see some kind of park with five large statues set up. Interesting.
 
Update 57: The Storm
(10 +fine, Joe} 11/?? dang, who even *knows* what this could be
(10} 10/?? answer: I do

+2 @JOEbob



I heal up the TOG II*. He's almost full so I shouldn't need to pump too much into him, but still.
TOGII* healed to just below full.

18/? something not-bot-like this way comes Actually, you know what, fully expending.
Accessing system "Core32bitV98.275"...
select a file from the list to open
>B*&C#.6.Ai

>[email protected]
>BBCode2.b@t
openning file...
file requires total control of system. allow?
>Y.
[email protected] summoned!
50,000/50,000 HP 1/3 recover files... 1/5 recover more files...
active: bat swarm. summon 5 bAts, each of which gives allied summons 10% dodge on their first turn of existence, then 5% from then on. (max of 4 allied summons. bats cannot be part of the allied set.)
active: or is it boats? on the turn where you use this active, up to 2 allied entitys (including yourself if you wish) can get a boat as a free action. said boat bodyguards them.
passive: boat construction is easy! tell your friends! players can give the [email protected] a paper boat as a free action. this boat heals it, and, if it gets more then 5 boats in a round, summons a paper boat for it to sit in (further sets of 5+ improve the boat in which it sits.)
special: recover files. replace the @ with an o. remove or is it boats. future bAts are known as aerial defensive matrixes. free action. provides a minor self-buff.
special: recover more files: become a boatcore I.III, a entity that is similar to the bot core I but with boats, as well as being more support-focussed. also more HP.
(I needed inspiration so I decided to make a small callback
I then give it a paper boat as a free action. it is ordered to use bat swarm with allies being defined as it, the bot core I, the boombots, and the comically large bomb-bot.
new: 1/20
4/20 alright, I'll stop.
+1 mirror +1 TOG (TOG, please use these plusses on only one of your charges, for reasons I'm sure you are already aware of.)
Bibi, attack the flying fortess.
bot core, use cocoon. using boombox now would be a waste.
bots, swirl, comically large bomb-bot continues to be comically large.
mr entity advatage does something for the second time ever, dealing damage to borovic.
medic medicates the bot core, unless his overheal powers apply fully to the boombots (as opposed to 1/3 like with normal healing).

I charge the flying fortress, dealing as much damage as I can, mostly via rewinding the mines back into just prior to their explosions and causing them to fire again. this then happens again. and again.
I proceed to drop 72 large explosive devices on it, which explode, exploding it into the air, and causing it to crash again, yippee.

Sidequest (almost forgot!):
I check if there's a balcony nearby.. if yes, I get on to the balcony and catch my breath for a moment, encased in a bubble of accelerated time so I can catch my breath without wasting as long. jumping that high is pretty strenuous on the jumping muscles.
otherwise, I do the same, but not on a balcony.
the bAts aren't going to work as they are, that's a lot of dodge they're capable of setting up. Come up with something else for the bAts and I'll let this through.
16000 damage to the Flying Fortress.

Ion Cannon. 18/20
King of Fighters Talon: 9/20
+2 @DCCCV

Emerald feeds Spectre Knight an apple core, which works to restore his HP the same as a dead chicken does, although at a significantly lower rate, given that apples are less sentient than chickens.

Spectre Knight attacks the Medic, presumably finishing him off (Darkness: 95/100 if it finishes him off, 75/100 if it doesn't). O-MECH activates Lifesteal.exe and attacks Bibi Bunlover, regaining health proportional to the damage at a scaling.
12000 health restored to Spectre Knight.

(12} 12/?? dang, who even *knows* what this could be
(11} 11/?? answer: I do

+2 @JOEbob



I attempt to steal a cat from Mrs. Brovic, like this is some kinda spy-thievery-thriller thingy. Maybe Entrapment? That was a good movie, right? I do it like that. Except I catch the cat in a pokeball, because I'm hip and cool with the kids and stuff. Heck, I'll use a Master ball just to not screw this up.
You accidentally catch 3 cats for the price of one.
Mrs Borovic seems extremely displeased.

The fortress smashes straight into the ground, through the lesser fortress and crumples instantly, barely avoiding reactor breach and subsequent detonation that would have done heavy damage to the nearby Daemonette, who is still knocked flat by the shockwave.

Scrambling back to her feet, the highly annoyed Daemon looks around, shouting at her various allies as the dust settles. "Now what the hell do we do? The Iron Men fortress just became a worthless pile of junk and the Elemental is almost about to blow! We're going to be pushed back shortly, anybody have suggestions?"

"We're not gonna get pushed back. To many of us at this point, I reckon." The Behemoth mused. "We have a lot of guns pointed in their general direction. Too many for them to simply ignore. Even if we do lose both units, we still hold a solid advantage."

The Daemonette snorts. "Ha! The enemy are about to get a wave of reinforcements large enough to crush us all, I reckon. The Godmodder does seem to always have a trick up his sleeve in cases like this. You saw what he just did, prepare for something similar but in terms of summoning new Entities. We're about to get hammered right back to where we started." She paused. "Unless I can perhaps undo some of the damage we sustained with reality-warping power, then we might be able to-"

"Ahem." The Doctor intruded through his communication drone. "I wouldn't be so hasty, if I were you. It looks like some kind of beacon using your Descendant Charge is being put up in orbit, and according to my calculations, it should be enough to allow the ships up there to punch a hole through the enemy defenses, and allow for reinforcements. Based on some communications I've intercepted, one of us down here has some friends up there. Letting them get through should be a significant boost to our forces!"

The Daemon twitches slightly. "Is it necessary that I do this now? Again, in case you haven't noticed, we're about to take heavy losses. Isn't it better to bunker down now instead of try for this sort of thing?"

"Well." The Eggman paused, stroking his mustache. "It does look like another will be able to finish the Beacon and break down the portal. I suppose it makes some sense to try and hold the line down here, then. Do as you wish, just keep that information in mind."

The Daemon nodded, before willing something into existence with her full pool of charge.

20 Charge Expended!

A wormhole of some kind, a distortion in spacetime is ripped open. On one side, the battlefield, and on the other most likely some kind of Men of Iron constructor. Perhaps another Commander, more likely a Vertex Microship with a full hold or two. Either way, through it came bright beams of construction that weaved new armor plating and systems over the heavily damaged Fortress, and potentially other targets as well should the portal stay long enough. It was fully stable, but relatively easy to destabilize. Still, it would allow for fairly potent healing potential while it remained.

Entity: Repair Portal
40k HP.
As much Healing as possible for that amount of HP, no regular Attack or special abilities.

General Action:

As this was happening, Mediator of Disputes was by no means idle in its own plight. Reclamation Drones swarmed over the crashed part, the ruins. The lesser fortress is salvaged, and the processed metals quickly fill the material bays of the Fortress. Enough that some of the Drones can switch over to construction, NanoLathe beams spraying out material instead of sucking it in. The spectacularly damaged parts of the Fortress are soon reinforced somewhat with fresh metal, and perhaps more importantly fresh systems. Antigravity plates, naturally only in key locations, began to slightly lift the fortress off the ground once again, and the underside looked almost presentable now thanks to the patchwork repairs done by the small fleet of drones. There was still a fair ways to go before it was restored to full functionality and integrity, and help would be very much appreciated, but it was a key first step in making sure that the Fortress could survive the coming onslaught.

Charges:
Reanimation Protocols: 20/20, used.
So It Comes Down To This: 3/20.

+1 @The Blue Knight
+1 @I just write

Entity Orders:
Daemonette flails about some more.
Krork Behemoth assaults the Bomb-bot.
Flying Fortress fails to fly or be a fortress due to crash landing and taking crippling damage.
Nuclear Explosion Elemental attacks Bibi Bunlover.
Egg Fleet attacks the Bomb-bot.
Repair Portal heals the Fortress.

Note: All forces that can are to attempt an Alpha Strike. The above orders are contingency orders, in case an AS cannot be achieved.
Repair portal summoned! 14000 health restored to the fortress.

General Action: Sympathetic Detonation

With the Boombot Core now exposed, I called the rear lines on my implanted radio, saying "Requesting an artillery fire mission on the Boombot Core. Co-ordinates +0.341,-9.870."

I soon get a reply from the artillery units far from the battlefield, with their response being "Affirmative; munitions on the way, laser guided."

Far, far from the battlefield, a battery of high-caliber railguns aimed towards the boombot, flinging massive 250 millimeter shells downrange. The projectiles sail through the air towards their target, deadly payloads armed and ready even as the shell's guidance systems engage.

Meanwhile, back on the battlefield I have my eyes in long-range viewing mode, with a laser designator in hand allowing me to direct the incoming munitions around any defenses the boombot core might have, evading them completely.

The shells slammed right into the boombot core, piercing its armor to the interior before detonating, the target shuddering as internal explosions damaged its crucial mechanisms.

Charges
Giant Flying War Machine (18/20)
Army (4/20)
+1 @EternalStruggle
+1 @The Blue Knight

Entity Orders
-Medical Department heals the Elemental
-Airbase 3 launches Drones
-Drones split up to take out as many low hp [PG] targets as possible, LEAVING THE BOOMBOTS ALONE!
16000 damage to the botcore.

"Okay team, the beacon is almost ready. We should be able to deploy soon."

"Or not. Annabelle and Lorso are down due to backlash after trying to contain a star's energy into a death beam. One that didn't work, by the way. I'm piloting the ship, but I'm not a good enough pilot to fight with it."

Well, great. Now we have to improvise.

"Are you sure you can't utilize its psionics systems?" Now, Darius was the closest this team had to a "Badass Normal", utilizing strange artifacts from various sources (and not even that many of my gadgets, oddly enough). However, oddly enough, psionics were part of the "normal" descriptor, with developments in technology making the abilities accessible to anyone willing to buy the necessary technology. Of course, it required quite a bit of training to use effectively, and some were just gifted with it more than others.

"Not at anywhere near her level of skill. Plus, if I black out from trying it and failing, Silence is the only one left on this end of the system, and he can't really communicate over the radio."

"Technically false. He can, but he really doesn't want to. Besides, he could probably establish the telepathic network when the barriers go down anyways."

"Look. I can get the ship to the planet, but I can't promise much else until Annabelle recovers."

"Well, can you at least set up the special delivery?"

"Yes, yes, I'll arrange that with the Foundation."

Meanwhile, Tracer gets bored with no significant threats to shoot at, and picks a fight with the Godmodder (aka she contributes to the alpha strike).

12/20 Mysterious Artifact
8/20 Beacon? (joint charge, 1/5 charging) (+1 enerald)
+2 @I just write
*TACTICAL DATA LOST*
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
#GuardsGuards


20/20 CHARGE SLOT 1, Using!
05/20 CHARGE SLOT 2 (+2 from Enerald_Mann)

As I wave goodbye and wish the Trolls good luck in their other ventures, I revisit my memories, to try find something that I can summon. I settle on recreating something that was particularly memorable: A giant, highly intelligent swarm of hard-light pixels.

Pixel Swarm, 128,000/128,000, Attack: 16,000
Special: Rough. Attack Damage Increases the lower the HP this thing has. Deals double damage when at Half HP, and Quadruple Damage when at Quarter HP, Octuple Damage when at One-Eighth HP, and you get the idea.

As for my actual attack, I attempt to pitch a baseball as hard as I can towards the Boombot Core, but miss horribly and hit the Godmodder instead. Because the baseball is moving at hypersonic speeds, It hits him before I get the chance to say, "Look out!"

Orders:
Ebony Guards, use Miasmic Enterprises on Mister Entity Advantage!
If possible, ALPHA STRIKE!

+2 @Enerald_Mann
Pixel swarm's health halved to keep in line with the themeing of the health/attack and balancing at the same time, additionally the power increase stops at 1/8th health to prevent it from having an event where it winds up ending the round with 1000 health and deals a million damage.
The Godmodder catches the ball with ease, and throws it back at you at roughly the same speed. Hey you're playing catch!

13/20 Plague
4/20 HAMR Time

+1 to @plague126 and @Enerald_Mann (Tag me if you give me +1s.)

Alright, since I can't use the 10 charge to fully heal the Bulldozer, I simply choose to heal it back up to full HP, with the Visor back in place if allowed.

The Bulldozer attacks the Medic. If someone decides to contribute an entity to the Alpha Strike, the Bulldozer will Alpha Strike.
The Dragonborn gets out a staff and casts an explosion at the Boombot Core. If that is dead, he uses a Pickpocketing spell to steal a bun from Bibi Bunlover. If someone decides to contribute an entity to the Alpha Strike, he will instead Alpha Strike.

Redstone decides to magically replace a bun with a "bun." This bun is made of foam.
You restore 30000 health to the bulldozer.

You replace one of Bibi Bunlover's buns with foam, which somehow kills another one. 2 buns destroyed.

(Action: Healing, split equally between Elemental and Behemoth.)

"Speaking of healing," The Behemoth said. "I just got hit hard. Mind getting around to me?"

The Daemonette considered it before shrugging, sauntering over to the Krork and spraying him down with regenerative dust, causing cracked and dented armor plating to smooth over, become fully protective once again, while also forcing out some shrapnel and causing the jagged edges of pierced defenses to shoot out fresh material to cover the wounds, while the dark green flesh underneath was likewise revitalized, leaving the Behemoth somewhat more healthy and definitely a lot less damaged looking.

"Good, now I probably won't get zogged if the Godmodder throws another weak attack my way. But I gotta ask ya, Daemon, what about the Nuclear thingy that you-"

Before he could finish, the Elemental erupted next to him in a great gout of fire, burning brighter and visibly becoming a bit less ragged, some of the impact of the heavy blows dealt to him previously fading away as it renewed itself like a phoenix. Naturally, considering its vast resistance to punishment, this new lease on life was only a minor part of its total health restored, but it was something. Something that would allow it to last for longer in this brutal war, perhaps. Certainly something that meant it would need more slightly effort to take down in the future.

"Well, well." The Daemon remarked. "Looks like something has its own will to live, then." She smirked, gazing deep into the surface of her talon-like arm. However, although it was slick, the carapace was too dark and dulled to let her see a reflection.

"We'll see." The Behemoth rumbled. "I wouldn't project just yet. Either way, we need to get going. This war looks to still be far from over."

Charges:
So It Comes Down To This: 5/20.
You'll Regret This: 1/20.

+1 @The Blue Knight
+1 @I just write
10000 health to the Nuclear Explosion Elemental and Krork Behemoth.

4/20. Colorado
1/20. Sitcom.
+2 TOG
I call in Adam Conover to ruin Boombots.
14000 of the Boombots are unable to withstand the shame of having their popcultural image ruined, and detonate themselves, dealing 21000 damage to Spectre Knight.

Um, @The Blue Knight you need to make a post saying you're respawning, I think. Also, you can +1 while dead.
/NULL
No he doesn't, death in strifes doesn't count as actual death.

Ion Cannon. 20/20
King of Fighters Talon: 13/20
+2 @DCCCV

ION CANNON 20/20 [EXPANDING]

Emerald realizes something big is going on, and decides he should probably help out. He notices that they seem to be building some kind of beacon of some kind, likely to call in an ally for them. He wonders if anyone has done anything to block, you know, those orbital defenses that the Godmodder seems to have up, and realizes no one has. "Yo people, you realize this guy has, you know, some freaking defenses against giant orbital things coming in to try and kill him, right? Evidently not, so I'll help out with that"

He sighs and opens a portal into the workshop he used to fix up the O-MECH earlier. He doesn't actually enter it, instead expanding the portal into rather gigantic proportions, and several robot arms, no full robots, just arms, begin piling up metal and other miscellaneous items outside the portal, grabbing it from inside the workshop and bringing it out. He then realizes he screwed up and then opens a portal under the pile, bringing the metal much closer to the ongoing Beacon. He closes the workshop portal, figuring he has enough metal and materials for now.

He waves a finger and the metal begins twirling up into the air, twisting with force and shrieking with the sound metal tends to make when forcefully and suddenly bent, and the edges of them begin to glow a bright red, melding them together into what appears to be six smaller beacons, with spherical bottoms. He adds some of the other miscellaneous items in, a single yellow crystal into each of them, and a large blue crystal just stuck randomly on the side of the Beacon proper. Now when the orbital defenses activated in response to the Beacon drawing attention, the turrets would seek them out and attack them
You contribute the final charge to the Beacon...

The Beacon lights up and sends a massive beam of light skyward, crashing into the orbital defenses...

Meanwhile out in orbit, a bunch of ships suddenly detect a hyperspace signature. A very large one. Like, planet sized large. And sure enough, not long after that, an entire freaking planet appears in the middle of the star system. Shortly after that, another hyperspace signature crops in, and a massive engine is rammed into the surface of the planet. The planet turns, pointing the engine away from the Godmodder's planet, and the engine ignites. The celestial body accelerating at immense speeds and careening right towards the planet.

The Godmodder looks up. Not again, I thought the first time would've taught you all a lesson. The Godmodder prepares to fly up, only for the gathering alpha strike of entities to pin him down. Soon enough he's dodging gunfire and sword swings all over the place. FINE the OP Scale will handle this.

The planet touches down, right above the beacon. The orbital defenses start to sag, giving way under the weight, even as their empowerment from the OP Scale enables them to wear away at the planet even at the same speed that it is coming it, grinding away at its surface as if someone were taking a massive piece of sandpaper to it and filing off the surface.

And then the engine hits. There is a massive explosion and eletrical pulse, and the Godmodder stops in shock... No... You actually did it. UnbeGORILLAinglievable.

03/20 CHARGE SLOT 1 (+2 from Enerald_Mann)
06/20 CHARGE SLOT 2

I ask Bibi Bunlover a very important question: Trick, or Treat? If she answers Trick, I pie her in the face. If she chooses Treat, I gratefully accept one of her buns and voraciously devour it. Mmmm, nice and chocolately.

Happy Halloween, everyone. Stay Safe, all of you.

+2 @Enerald_Mann
Expecting the trick to be bad, she says treat, and you treat yourself to some delicious buns. 3 buns devoured.

Alright, the beacon is active. It's time to deliver the payloads. These payloads are Infinite Mass Impactors, relativistic payloads that put other relativistic payloads to shame.

Now, remember how there was this whole discussion about how Immovable Rods can't be turned into kinetic energy weapons due to the "physics" involved with them? Well, the Foundation has a division devoted to reverse-engineering and improving on technology, and they found a way to get the effects into a useable form. By having the inertial effect ramp up over time, these impactors start at normal mass, but as they continue moving they build up inertia and become very difficult to get to stop moving or change the course of. The impactors are also equipped with a thrust system set up to bypass this, allowing them to be accelerated to high speeds without capping out due to the inertia.

Essentially, these impactors act like a snowball rolled down a mountain. They start with low mass and low speed, but they gain both effective mass and speed as they accelerate, meaning that impact power increases exponentially with distance.

The first iteration of these payloads, a desperate effort to counter a hostile planet flying towards Earth at impact velocity, were simply launched from a ship far away from the planet and didn't even reach a .01c, and they still blew huge chunks off the planet and put it on a miss trajectory. But now, they've added in a wormhole reactor, a pair of portals in a vacuum chamber with an infinite loop between them, to give the payloads a potentially infinite amount of time to build up energy before they are released. Of course, even with the time dilation staging area, the short notice for this mission only gave them enough time to get the impactors up to .1c, but it will have to be enough.

In the midst of the battle across the system, the Reconstructed Titan, the Foundation's flagship, arrives, placing itself directly above the battlefield and about 100 million miles away from the planet. The flagship is extremely large by Foundation standards, forming a cylinder about 1.5 kilometers long and 300 meters in diameter. The reason for its size is its spinal Weath Ray cannon, which due to the nature of Weath Rays cannot be stored in a subdimension and must entirely be housed in the dimension it is being fired in. However, much of the rest of the ship's equipment is stored in a subdimension, including a huge arsenal of technology. Any ships foolish enough to try their hand at attacking it are met with an arsenal of missiles, tearing them to pieces. However, the Foundation isn't going to risk their flagship just yet. It points itself at the planet (okay, technically it leads the target a bit), uses a quick deployment of portals to throw out the six Infinite Mass Impactors, then leaves the field shortly afterwards.

Oddly enough, the impactors aren't aimed for a direct impact on the planet. The objective is to crack the orbital defenses, not the planet. A direct impact might destroy the planet outright, but not only can the Godmodder easily rebuild the planet, but it would have less of an impact on the orbital defenses, and it would also mean our ground team is dead (because the Godmodder almost certainly wouldn't rebuild them). So instead, the Infinite Mass Impactors aim for glancing blows on the planet. Each torpedo slams through the defenses like nothing, plows through nearly a dozen miles of rock on the edge of the planet, and turns the planet's crust and upper mantle into a massive storm of rock, magma, and other debris launched into orbit.

Physics Note: the inertia gained by this effect hasn't been studied (primarily because there aren't enough deserted planets to test it on), but it's most likely somewhere around the range a normal immovable rod can get. Assuming that it has the same inertial multiplier as an immovable rod does (15452640000, or 1.545264*1010​, source is on page 13 of this thread), the 2000kg payload has an effective mass of 3.090528e13. Combine that with the velocity of .1c (or 3e7 meters per second), each impactor has an impact power of 1.35e28 Joules. Though the payloads wouldn't be quite enough to outright destroy a planet like the Death Star does (and thus it wouldn't have much of an impact on the orbital defenses), it would be enough to shatter the planet's crust, break it into pieces, and turn it into a molten mess for the next few thousands years. That is, unless a Godmodder stepped in.

Then, after the intial impact shreds up the orbital defenses, random wormholes appear on the edge of the system, reflecting the Infinite Mass Impactors back towards the planet where they deliver secondary impacts, more glancing blows that release more rock into the orbital defenses, shredding any that survived the first strike.

Then, the Deathseekers make their move, as the craft fires a burst of weaponry forward and plows through whatever is left of both the orbital defenses and the rocks stuck in orbit. Their craft, the Supernova, arrives on the battlefield at last, bringing new firepower to the AG side. Though not yet; with its main pilot still recovering, it won't be able to take any actions on the turn it arrives.

The Deathseekers bring one of the most interesting ships to the field: the Hyperstorm. The Hyperstorm, despite being a small fighter craft on the outside, uses spatial distortion to carry a cruiser's worth of equipment, reactors, and weaponry on the inside, turning it into the TARDIS of combat craft. Its small size and high speed are put to use by precognitive pilots to make it nearly impossible to hit, and yet still maintain enough shielding to block those few attacks that do hit.

The Supernova takes this one step further. Not only does it have the dreaded psion Annabelle Lee as its pilot, but it also packs a significant dose of arcane enchantments amplifying its strength beyond what technology alone can give.

Power Level: Elite (100 charge)
Supernova: 200000/200000 Health, 80000 Base Attack
Defenses:
*Dodge Pool: With a skilled pilot at the helm, the Hyperstorm's evasion abilities are not based on chance. The Supernova has a pool of 50000 damage that must be depleted before it can take damage that regenerates after its turn. Note that this is not a dodge chance, and cannot be bypassed without depleting it. Also note that this is literally shields.
*Precognition: A single attack, no matter how powerful, will not take down a Hyperstorm. Each round, the Supernova will dodge the strongest attack against it, without inflicting any damage on its dodge pool. A truly exceptional attack may be able to bypass this, but the damage will still be significantly reduced and will still have to go through the dodge pool.
--Essentially, the craft dodges the strongest attack against it, plus 50000 other damage, before taking direct damage.

Attacks:
*Quad Lance: The Supernova carries four fusion lance batteries. Though these are normally combined into a single attack of 80000 power, it can instead be split into 4 seperate attacks of 20000 power, which can be sent at the same or different targets.
*Bomb Factory: The Supernova also possesses an internal bomb factory that builds up blaster bombs (basically green orb homing missiles) over time, and has the ability to release the whole load in a devastating strike. This bomb factory builds up 25000 capacity per turn, up to a maximum of 100000. As a free action, the Supernova can release these bombs to bombard opposing targets. However, every seperate group of 25000 has to be sent at a different target, because only so many bombs can occupy the same area of space at once.
*WHEN (WormHole Effect Needler): The Supernova's Weath Ray system is designed to fire in two modes. The first mode is a precision strike mode where a focused strike is delivered to cripple an enemy target. If no other weapons are fired, the Supernova can deliver a focused Weath Ray strike to cripple a target. This attack cannot be blocked, dodged or countered in any way. It deals 20000 damage, and in addition it knocks out or weakens a chosen enemy ability (depending on the ability's strength). For instance, the WHEN could be used on an entity with high damage to disrupt and weaken it, or it could be used on an entity about to unleash a charged attack to cause it to lose some of its charge.
*Weath Overload: If brute-force firepower is needed, the Supernova can channel all of its energy into a devastating attack. When this 3 turn charge is activated, the Hyperstorm loses all of its actions for the turn, loses its dodge pool for next turn, and begins charging the beam. If it is still alive on its next action, it will fire a devastating beam, dealing 250000 true damage.

Misc Abilities:
*Arcane Repair: The Supernova's hull is enchanted with arcane repair capabilities, regenerating lost defenses and converting supplied materials into useful components easily. The Supernova recieves 25% more healing, and regenerates 5000 health on any turn where it takes no health damage.
*Pocket Dimension: The Supernova's pocket dimension has been expanded even further than normal. Instead of bodyguarding normally, the Supernova puts a target into its pocket dimension. That ally is unable to take actions, but is completely immune to hostile actions while still being a valid target for friendly support such as healing. The Supernova can still take actions normally while doing this, but is vulnerable to mini-crits (same as normal for bodyguarding) due to the strain on systems imposed by doing this.

Also, the empire that I forgot the name of probably does something.

13/20 Mysterious Artifact
9/20 Beacon?
+2 @I just write
*TACTICAL DATA LOST*
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
You make things even worse, pounding away at the planet's orbital defenses, opening up a secondary hole in them aside from where the planetary engine smashed an opening right over the current battlefield.

Through the holes in the defenses flock hundreds of light craft, the Hyperstorm merely being the largest and most powerful of the ships being brought in. The Godmodder snarls amidst the wave of entities surrounding him, and slams his hammer into the ground. the earth quakes and trembles and suddenly a fleet of ships of his own making fly out of panels and hidden recesses in the ground. The air is abuzz with lasers and missiles. This is a true battle now, not just a scuffle between powerful beings.

The technocratic forces at the opening castle find themselves in the midst of a massive free-for-all as the secondary, larger hole opened up by crusher's forces actually enable people to come through more than just in the wake of the engine's pulse of power. And there appears to be troubling radio chatter. Something about... combat back at home. But that's not as pressing. What is more pressing is that the castle that this war started in has become a battleground for every 2 piece faction that wants to get involved in this war. The pro-godmodder forces shouting about defending the Godmodder's assets and the anti-godmodder forces trying to get out and begin wreaking havoc, and the Godmodder's sudden army hedging them all in to keep them somewhat contained.

Supernova summoned, but with arcane repair removed, and bomb factory nerfed to be 15K production per round, and a cap of 90K.

14/20 Plague
5/20 HAMR Time

+1 to @plague126 and @DCCCV (Tag me if you give me +1s.)

Redstone throws a fish at the Dragonborn. This somehow heals him.
Dragonborn restored to full health.

Got +4 total

Charge: 20/20
New Charge: 12/20

Hey, where's my entity? The combo should be ready n- ... Oh... Oh. ... You know, this is why I always give my entities double HP, half damage. Maybe I should do group entities just so they have more HP. My limiting factor is good ideas, not charges. Also, Pepsiman should really be dead by now, considering all the missed turns I have with him.

+1 to MrMirrorMan, +1 to Joebob

Side Quest Action:

Hearing the thudding behind her, Thina changes direction by running towards the closest wall before springing up onto it and kicking off. Now running towards the exit, she tries to dart between the creatures legs and past it.

"No no please! Escape escape escape!"

And then, she runs out of the bunker, making erratic zig zags out of sight afterwards.



Entity Orders - If he still exists, Pepsiman uses a Divine Smite along with every Pepsi Can he has to boost the damage.
Rest In Pieces Doktor. We hardly knew ye.

You escape the bunker, leaving behind the personal defense drone. If you so desire you can keep the yellow and red guns.

3/20 ligth +1 talist
5/20 shadew
+1 mirror +1 TOG (TOG, please use these plusses on only one of your charges, for reasons I'm sure you are already aware of.)
I shrug. the no-longer-flying fortress shrugs back. I shrug again. this continues for quite some time. the fortress does not have shrugging mechanisms. it was only able to shrug by detonating the lower sections of its front and back halves. I'm not on a horse. the detonations hurt the healy thing the daemonette summoned, thought not the fortress due to its new blast resistent shielding that it apparently has, and it knows this is bad, but it is compelled to continue. this continues for a while as a result, until either the healy thing dies or I get bored.
its probably the I get bored thing first, so I begin to ingest various drugs, most notably large amounts of sugar. yummyyummyyummySOMUCHSUGARSWEETYAYIPUNCHMYSELFINTHEFACETHEFLYINGFPRTRESRESPONDSANDPUNCHES ITSELF(theheallythingisapparentlyanelfiguess)INTHEM GACEE!!!THISREOEATS IOVER AND OWIER UNTUU THIS SHUFER HIGH RUNS OUTS!!! YIPPEESWEETS!IEATMORESUGARHAHAHAH[gets tranquilized by countermeasures to sugar high] Ow! th a t waszzzzzzzzzzzzzzzzzzzzzzzzzzzz.
some time later: ok sorry bout that but like whatever it happened what can ya do.
sidequest: Interesting indeed, dear piono. interesting indeed...
however, I'm still climbing this here tower. there might be something I'm not seeing, like a giant trap array that'll instakill me and can only be seen from really high up, for some reason.
I look up. no other balcony's above my kingbun-y self, good. looks like those got decayed, or maybe where never even built.
anyway, I prepare myself for a moment, and jump. again. the same way I did last time. I got halfway up the tower last time. I'm doing the same thing again. there's only half a tower left.
as such, I reach the top and fall face-first into the tower thing's roof.

back on the battlefield, I ask the godmodder a question.
"So, godmodder, I just thought of something."
"The guardians for your later pillars become exponentially stronger, right?"

"Why don't you move the guardian from your fourth pillar to the 3ed slot and vica verse?"
"Sure, if the descendants get past them the powerbuff'll mean there'll hardly be any resistance when they fight the 3ed pillars guardian, but having #4 fight them while they have an extra pillar holding them back means it'll have a much better chance of victory, wouldn't it?"
14000 damage ot the Flying Fortress. I think.

You hop to the top of the tower, and the GM decides to relax his somewhat strained description muscles a bit (and also because I forgot the other things I was gonna let you see at the top of the tower)

I didn't intentionally set up the pillars in order, I just sorta added Guardians to them as I had the opportunity. I'm still working on most of them actually. Making them stronger. And it's too late to switch the Guardians around now anyways.

MAIN BATTLE:[PG]

"Hey boss, I think it's time to start overloading maybe more then one of those extra artifacts, I have to admit, it's beginning to look a little ridiculous seeing someone try to keep a hold of that many things." I then proceed to box a box that boxes a box in a box with a Random AG being boxed by the boxes in a box.

11/20+3 from JOE +1 from Talist
14/20
+1 JOE +1 Talist

The Godmodder nods. he plans to do just that.
you deal 15000 damage to Airbase3.

General Action: Verb the Noun

Winding up to throw, I toss a handful of small objects at the Godmodder. The vast majority of them miss, even without any Godmodding taking place, but I just keep throwing them, even as the Godmodder plucks one out of the air and asks "A toothpick? Seriously?"

I simply reply "Incorrect. Toothpicks, plural." as I continue to throw the small wooden objects at the Godmodder, who simply shrugs and tosses the toothpick they grabbed over their shoulder. This is when I strike, quickly swapping that particular toothpick with a giant boulder, the rapidly expanding stone flinging the Godmodder forwards through the field of toothpicks, one of which quickly turns itself into an industrial woodchipper, grinding the Godmodder even as a toothpick immediately behind them turns into a cannon, blasting them with even more toothpicks, which turn into blazing hunks of Thermite in flight.

Even as the Godmodder wrenches themselves free of the woodchipper the block of Thermite are sailing towards them... and then a toothpick immediately below them turns into a spring-loaded knife and stabs the Godmodder in the groin. From there, yet another toothpick becomes a pneumatic launcher, flinging the Godmodder over the horizon, where they impact with a dull thud.

Charges
Giant Flying War Machine (20/20)(FIRING!)
Army (9/20)
Healer (1/20){new!}

Giant Flying War Machine: Type CV-309 'Drake' Aerospace Combat Vehicle

In the Technocracy's staging dimension, a total-conversion engine began to rumble as a machine lurched to life. 300 meters long, and carrying a multitude of weaponry, the war machine flung itself into the air, leaving a trail of flame behind it in the skies as it quickly reached cruising speed. As the power generators spun up to full output, the machine's mind fully came to awareness, even as General Mack teleported back aboard to take command.

As soon as he was seated in the command chair, the General called "Drake, please specify equipment parameters."

To this, the AI in control of the vessel replied


With that, the Drake flickered, before with the wrenching of distorted spacetime it appeared in the skies over the battlefield.


As soon as the duo of command cyborg and artificially intelligent war machine got their bearings over the battlefield, General Mack called out "We're taking out that thing, right now!" pointing out the Bomb-bot on the readout.

To this, the machine replied "Acknowledged, engaging target." as the turning thrusters fired, redirecting the Drake towards its target. Soon, the distance between the two units was rapidly shrinking, and with that, the war machine prepared to fire.

The many, many weapons mounts on the drake pivoted towards their target, and railgun shells began to sail through the air, accompanied by laser pulses from the vessel's FLS, and the ionized beam of death from the particle cannon. All of this slammed straight into the Bomb-Bot, blasting through its hull and shattering the many delicate mechanisms that allowed it to operate, even as the machine continued pounding away at its victim, aiming to completely annihilate them.

Soon, the deed was done, and the Drake began circling around the battlefield, looking for its next target.

Drake Aerospace Dominance Vehicle
-10,000 regen, prioritizing engines, then the Main Battery
-Alpha Strike
-25k Attack
-Hit Locations: Hull (65%, no extra effect), Ammo Storage (10%, double damage), Main Battery (15%, attack power reduced by half of damage taken), Two Engines (5% each, if both are destroyed, this Entity is immediately killed). The Hull and Ammo Storage share a health bar.
The Godmodder bypasses your attack by pre-emptively putting up a large energy shield that winds up blocking all the objects.

SMAAAASH!!!!
CV-309 Drake summoned with a bit of a health buff to various pieces.

[AG]

Charge Bank: 10

(+2 from EternalStruggle, +1 from I just write)
9/20 The Middle Child
12/20 B2

+1 @I just write
+1 @EternalStruggle

[A- Godmodder is hoarding it]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Godmodder is hoarding it]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.

Health- 22,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)

The Godmodder tears off the Knight's left arm with ease. Where the Knight's arm should be there are a bundle of tubes filled with the blue liquid wrapped around a thin pole made of a silvery metal with a spherical protrusion where it would meet the Knight's torso. The tubes were torn when the Godmodder pulled the Knight's arm off the rest of his body and the blue liquid pours out from both the Knight's arm and shoulder creating a puddle of it on the ground.

The rest off the Knight's body falls backwards into a portal that just opened. Similarly William and all the supplies he was carrying are consumed by a rift in reality that opens right on top of them.

...

Energy from an unknown source flows into the Nuclear Explosion Elemental healing it.

[Orders]
Halk- Alpha strike participation if possible. Otherwise attacks Pepsiman to steal his pepsi.
10000 health restored to the Nuclear Explosion Elemental.


#ScavengedWeaponry
Pepsiman expends 30 cans in a divine smite, moving upwards, dealing 25K damage to: Airbase 3, the O MECH, Ever Expanding Fish and Halk, as well as 17000 damage to the Krork behemoth. Halk killed. Mr Entity Advantage does something, and eats a cat. Mrs. Borovic loses another cat. The Boombot Core generates another 10K boombots to defend itself. Bibi Bunlover deals 2500 damage with her now-dwindled army of buns to the Flying Fortress, gaining a singular bun. The Medic medicates the bot core, restoring 10K of its health.

The TOGII* accidentally runs over Bibi Bunlover's buns, killing all but 1 of them.

The AG entities have been ordered, and their goal is clear. This round they are to avoid the trivialities of this war, and they make their way across the cratered, blood-soaked ground to fight the true threat himself. The Godmodder stands ready, amidst his army, ready for anything. Or so he thinks. The Nuclear explosion elemental lobs a ball of nuclear fire that the Godmodder punches right back into spectre knight for 50K damage, He picks up the Bulldozer as it charges forward and tosses it into the NEE for 25K damage to both and nuclear radiation on the Bulldozer. The drones hover overhead and open fire, as the Krork Behemoth "sneaks" up behind the Godmodder, but the Godmodder guns down the drones, sending them careening to the ground below. 5 air drones destroyed. And that's when the rest of the entities arrive, and the Godmodder goes down in a blaze of fire, swords and gunfire. He unleashes a massive blast of power to get out from under the power, knocking everyone back, but it's too late, he's taken 1 damage.

He staggers backwards, and your forces wash forwards, claiming more ground in the scrubland, the ground becoming more and more sandy, the shrubs growing further and further apart.

The Godmodder stands up, he's really losing badly and even with the damage he doled out while protecting himself he's way behind. Time to pull out an old trick. He pulls out a deck, from way back near the beginning of the thread, and pulls out a powerful monster, because of COURSE he's got land to spare, being the sole owner of an entire planet. He summons the darksteel Colossus, and just to compliment it (and improve his entity advantage standing) summons the darksteel golems and a darksteel jeep. He's not done yet though, he flies up with his Aetheric Particle Collider and aims it right at the darksteel colossus. Aetheric particles collide with one another, and then with the darksteel, transforming it on a subthaumic level, searing light shines out across the battlefield, and when it dies down... there stands the Blightsteel Colossus.

And then, because even with the arrival of three entities worth of firepower, one of which is an elite, the Godmodder is still losing, you push into the beginnings of the desert sands. +5% distance. There doesn't seem to be a terrain effect yet, but you have a feeling you'll be having one soon.

Everything ticks up/down.

Itinerary:
Destroy the Godmodder!
Defeat the Blightsteel Colossus.
Keep the Supernova alive!
Kill the assorted PG entities.


Distance: 30%

Main Battlefield:
Terrain: Desert Sands (no effect)

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 85/100. Swordchucks Round 2 [A] Oilstone [A] Electrostaff [A] Lúin [A] Ides [A] Disease By Vaccine [A].
Blightsteel Colossus [PG][Elite]: Hp: 600,000/600,000. 5 AC
Darksteel Golems x5 [PG]: Hp: 40,000/40,000. 5 AC
Darksteel Jeep [PG]: Hp: 100,000/100,000. 5 AC
Boombot drones x25,000 [PG - JOEbob]: Hp: 1/1. 2/8 Critical Existence Failure.
Boombot drones x10,000 [PG - JOEbob]: Hp: 1/1. 2/8 Critical Existence Failure. bodyguarding boombot core.
Bomb-bot [PG - JOEbob]: Hp: 35,000/50,000. Explosion: 3/3.
Boombot Core I [PG - JOEbob]: Hp: 79,000/100,000. Comically Large Bomb(bot) 3/3. Boombot BoomBox 5/5. Bot Core II 6/9.
Bibi Bunlover [PG - JOEbob]: Buns: 1
Mr Entity Advantage [PG - JOEbob]: Hp: 15,000/55,000. 1/2 Do something.
Medic [PG - JOEbob]: Hp: 5,000/40,000. More daka 4/5.
TOG II* [N - TOG]: Hp: 98,000/100,000. 1 AC. Predator Armor [A] 1/5 uses.
The Citadel [N - TOG]: Hp: 250,000/250,000. bodyguarding TOGII*.
ExistenceSuccess [N - Player]: Hp: 20/20. Cryptographic Sequencer [A] 3/5 uses.
Hyperstorm Supernova [AG - crusher][Elite]: Hp: 200,000/200,000. Dodge pool: 50,000/50,000. Weath Overload: 1/3. Bombs built: 15K/90K.
Nuclear Explosion Elemental [AG - I Just Write, Blue Knight, EternalStruggle]: Hp: 62,000/200,000
Daemonette [AG - eternalstruggle]: Hp: 33,000/66,000. 25% dodge. Plot Armor.
Spectre Knight [AG - enerald_,mann]: Hp: 116,000/300,000. Rapid Basic Attack: 3/3. Darkness: 65/100.
Bulldozer [AG - redstonetam]: Hp: 23,500/75,000. Radiation Poisoning.
Pepsiman [PG - Talist]: Hp: ∞/∞. Time Left: 1. Pepsi Cans: 11
Airbase 3 [AG - I Just Write]: Hp: 30,000/80,000. 20000 regen. Drones x6: HP: 10,000/10,000.
Krork Behemoth [AG - eternalstruggle]: Hp: 15,000/70,000. 8 AC
O-MECH [AG - enerald_,mann]: Hp: 28,000/100,000.
Ever Expanding Fish [AG - TheBiggerFish]: Hp: 27,000/100,000. 2500 regen
Medical Department [AG - I Just Write]: Hp: 100,000/105,000.
Flying Fortress [AG - eternalstruggle]: Hp: 62,500/200,000. Reactivate Systems: 6/6.
Tracer [AG - Crusher]: Hp: 25,000/25,000. Pulse Bomb 2/3. 50% dodge. Juggernaut armor [A] 6/8 HP. 4/4 Shields
Dragonborn [AG - redstonetam]: Hp: 80,00/80,000. Damage: 66,000/200,000
Ebony Guards x2 [AG - DCCCV]: Hp: 15,000/50,000. Miasmic Enterprises: 3/3.
Egg Fleet Flagship [AG - eternalstruggle]: Hp: 165,000/175,000. Send In The Next Wave 3/3. Comes Crashing Down: 3/5.
Egg Fleet Battleship x3 [AG - eternalstruggle]: Hp: 27,000/30,000
Mrs. Borovic [AG]: Cats: 1
Cuphead [AG - plague]: Hp: 100,000/100,000.
Repair Portal [AG - eternalstruggle]: Hp: 40,000/40,000
Pixel Swarm [AG - I Just Write]: Hp: 64,000/64,000.
CV-309 Drake [AG - I Just Write]: Hp: 70,000/70,000 Main Battery: 50,000/50,000. Engines x2: 10,000/10,000. 10000 regen.

The Fallen City (sidequest)
Kingbun copy [PG - JOEbob]: Hp: 10,000/10,000. 90% dodge.

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6 Ready.
Nuclear Core: owner: I Just Write. 1 use left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle:
DCCCV
I just write. 5 round cooldown.
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126 1 round cooldown
TheBiggerFish:

[N]
existence success
W32Coravint: 1 post
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts
The Stranger: 1 post
MooGoesCow21

[PG]
JOEbob
MrMirrorMan
Talist
 
Last edited:
Update 58: Disorder In the Court
OOPS! Forgot to say what Alpha Strike does! It's the thing that makes the entity's attacks one-shot anything with a max hp of less than twice its attack power.

/NULL
#AColossalMistake

I think I'm going to allow placeholders this once. I just can't seem to find any motivation to update through feeling sick. I'm sorry guys, I'll try and get the dop done as soon as I feel up to it.

/GMnull
#RestInPepperonis

@pionoplayer Ok. I'll just get this out here then.

General Action: Release the LAYWERS!

Suddenly, without warning, we are not on the battlefield. Instead, I, all the Entities present on the field, and the Godmodder, are now in a massive courtroom, with the Nuclear Explosion Elemental acting as the judge. With myself dressed in a red business suit, I call out to the Godmodder from the prosecutor's booth "You are charged with militarization of archeology, and several counts of mass murder. How do you plead? Not entering a plea will be treated as pleading not guilty. Destroying the courtroom or otherwise showing contempt of court will result in you immediately being fined twenty hit points."

Entirely unsurprisingly, the reality-warper calls out "Not guilty!"

My response to this was to nod, and say "You must be informed that you have a right to competent legal counsel. You may now choose your lawyer."

And with that, the trial began.

Charges
Army (11/20)
Healer(2/20)
+1 @EternalStruggle
+1 @The Blue Knight

Entity Orders (ONLY APPLIES IF COURTROOM EPISODE NOT IN EFFECT)
-CV-309 Drake: Attack the Darksteel Golems
-Nuclear Explosion Elemental: Nuke Mr Entity Advantage
-Medical Department: Heal the Nuclear Explosion Elemental
-Airbase 3: Launch Drones
-Drones: 1 Drone finishes off Bibi Bunlover, the rest attack the Darksteel Golems

Before any of these proceedings begin the Godmodder plays his first trump card:
Where, exactly, do you get the authority to try me under these charges? This planet is MY sovereign ground, and the laws and rules therein are dictated by ME. That's how a dictatorship works.
In fact, I ought to be suing you for contempt of personal property, assault and battery, theft, destruction of personal property, murder, manslaughter, and so on.

Everything suddenly hangs in the balance, you can feel the court's stability wavering. If you haven't got a good enough retort you might just find yourselves on the receiving end of the judiciary beatdown!

The courtroom episode is now in effect. Until it is over, the field effect Courtroom will be in effect, preventing all standard entities from acting in the EoTB. Because the Godmodder and players don't care enough to be bothered by contempt of court, (especially since it's not legal to fine people in hit points, and the Godmodder probably has infinite cash with which to pay his contempt of court fines) all post actions, and the Godmodder's action will still be counted.

7/20 ligth +1 mirror +2 from TOG that i missed last round
7/20 shadew +1 mirror
+1 mirror +1 TOG
I spend the action preparing myself [via gathering energy to augment my first post next round.]. the hyperstorms life is going to be very, very limited.
I realise a secret-y secret thing, and decide to instead heal the boombots.
I warp into a minecrafty world, grab poppys and dandilions, and make some floral fertalizer, before going through most of the botania "tech" tree, and crafting an entropinnyum, followed by a Pollidisiac. I then start working my way through blood magic, making a well of suffering to produce LP. I lure some cows and stuff above the well, and set up the pollidisiac to make them breed when powered, the whole setup being such that only babys can fall into a certain hole, and only adults that fell into the hole can fall to the well.
I then make a sigil of the green grove, and start my way through magical crops. after using a blood-magic sword to kill the wither in one hit and get the zivicio I need, I craft some nether quartz crops. using the sigil of the green grove and some alts, as well as a harvester, I produce excessive amounts of quartz.
I then start witchery, dumping some skulls and a golden cup on an altar so it can make a lot of power and making some duplicate altars for good measure, before preforming a rite of infusion with a brew of hollow tears, a gold ingot, a glass pane, and a demon (which i created with a rite of summoning), allowing the creation of a magic mirror.
I then make a taglock kit with a bone needle and glass jar, getting a boombot drones taglock.
Then, I punch that one drone to death. just one drone, mind you, not 2. the drone explodes, setting off the entropinnyum and starting the chain.
I, acting quickly because of my time limit for maximal efficiency, use the taglock on the magic mirror, place a dispenser facing it, start autocrafting quartz spheres, have the dispenser throw them at the mirror, set up another hopper (it takes a while for animals to grow up ok I still have some time) to grab the resulting duplication grenade, linked to the boombot drone type entity.
I then put a boombot-destroying device next to the entropinnyum, and place 2 autonomous activators, such that there is a 90% chance of duplication grenades going to the entropinnyum set-up and a corresponding 10% chance of otherwise. the speed of breeding, LP production, quartz production, sphere production, grenade production, drone production, mana production, and then breeding again, ramps up over time, boombots spitting out to the exit dispenser more frequently, until eventually there are so many boombots that their explosions overpower the entropinnyum, breaking the machine and setting them all free, where they proceed to fly to the battlefield, generating boombots in proportion to how much I'd be able to heal them.
[NOTE: every thing mentioned here would really work aside from the boombots powering the entropinnyum, since the entropinnyum wasn't made to work with all explosions, just TNT.]

boombots swirl, comically large bomb(bot)... Idles. yes, its strategically dumb, but I'm going to do that just to mess with ya'all.
shoot, I misremembered the stats of something. looks like the comicly large bomb bot will be exploding.
bibi finishes off borovic. medic heals the bomb bot, else the boombot drones that are bodyguarding the core. the core uses boombot boombox, summoning a boombot box [after the natural generation of boombots happens)
sidequest: I ask if the Gamemasters' description muscles are ok now, and look around again.
also, querry to the godmodder: if any of the gatekeepers are finished, maybe you should lead the fight their way? alternatively, you could try to lead the fight to the current strongest one, or maybe move your 50% distance bosses to the gatekeeper arena?
6000 boombots generated.

Before you get to say anything you are struck by divine lightning for trying to ruin the game.

3 cats in a master ball, some ancient weapons, Fake Religions, Ironic Personality Cults
(13 +4} 17/?? dang, who even *knows* what this could be
(12} 12/?? answer: I do
TOG II*: Shoot at the Bligthsteel colossus
Citadel: just kinda... roll until you're bodyguarding the Supernova.
+2 @JOEbob

OH NO! NOT THE BUNS!
And also a cat too!
I summon up some cats and buns to replace the ones lost last round, and hand them to the respective owners. I keep my three cats though, and will name them appropriately.
Unfortunately Bibi Bunlover and Mrs. Borovic's bun/cat stacks cannot be replenished by player actions. I'm sorry, but there is nothing you can do and you're now buried in buns and cats.

MAIN BATTLE:[PG]This is actually an attack now, I'm just using the fact that it was a place holder to make my attack.

"PLACE-HOLDER/THE VERY LAST PLACE HOLDER TO EVER EXIST, DEFINITELY, MAYBE, PROBABLY, I DON'T KNOW REALLY, THERE IS A SLIGHT CHANCE THIS SITUATION CAN HAPPEN AGAIN, ALLOWING US TO MAKE ANOTHER PLACE HOLDER, BUT IT CERTAINLY DOESN'T HAVE TO HAPPEN AS THESE ARE JUST ODDS AND PERCENTAGES, BUT ENOUGH OF THIS RAMBLE, THIS IS A PLACE HOLDER, NOT AN ATTACK." Says a random sign, that I have just read.

"This is a very strange sign." I say, before picking it up and smashing it into the Hyperstorm Supernova.

13/20+1 from JOE
14/20
+1 JOE +1 Talist
18000 damage to the Hyperstorm's dodge pool.

Now that the Supernova is on the planet, Annabelle Lee finally wakes up.

Where am I? Oh right, on board a ship in the middle of combat operations.

Yeah, it turns out that high-level psions tend to become experts of regaining consciousness in bad situations. She begins to ready the weapons systems, and initiates evasive maneuvers, hoping to dodge any incoming attacks. Silence had, for some reason, already set up the telepathic network while she was out, and she immediately got a communication from Varos down on the planet.

Okay, here's the threats. That giant blightsteel colossus over there is the Godmodder's direct answer to the Supernova's firepower. It's got some darksteel minions too, but those aren't as important. A secondary threat on the field is those bomb bots over there, which we could easily dispose of assuming we could avoid the backlash damage from them exploding.

Don't we have a bunch of other units backing us up? Our focus should be on the biggest threat out there.

The blightsteel colossus has heavy armor that's significantly impacting our damage output against it. You're going to want to use the WHEN to shred that armor away and expose it to attacks, that will get more done in the long run.

The Supernova decides to go for a crippling shot, firing the WHEN into the blightsteel colossus' shoulder. The colossus's armor begins to crumble away and fail, soon turning the armored monstrosity into an unarmored target. Furthermore, the impact also cripples one of its arms, reducing its attack power (the crippling effect first goes into taking out the AC, then the rest of it goes into reducing its damage output).

Okay, I've got some message out there, Darius said. Sure, Lorso was supposed to be on comms, but she was still out cold from overextertion. Some goon calling himself 'JOEBob' wants us to pay him or he's going to 'tear this ship a new one'.

Well, crap. Annabelle, you need to execute evasive maneuvers, RIGHT NOW.

Tracer's Orders: Please attack the medic? Please? Unless he's dead, in which case go back to doing whatever.

14/20 Mysterious Artifact
10/20 Beacon?
+2 @I just write
*TACTICAL DATA LOST*
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
#EnscribedInStone

3 cats in a master ball, some ancient weapons, Fake Religions, Ironic Personality Cults, the cops're coming
(18} 18/?? dang, who even *knows* what this could be
(13} 13/?? answer: I do
TOG II*: Shoot at the Bligthsteel colossus
Citadel: just kinda... roll until you're bodyguarding the Supernova.
+2 @JOEbob


I dunno, I guess I can jus- OO COURT EPISODE! I slip inside by assassinating one of the guards on his break, and then shapechanging to look like him. I toss the body onto the battlefield (more evidence for the now-dead cops to find, I guess) where it is likely to be annihilated by the huge battle going on out there. I then enter the courtroom to watch, because I'm bored.
You enter the courtroom completely illegally. Which is dumb because the entire battlefield is the courtroom right now.

05/20 CHARGE SLOT 1 (+1 from Redstone)
07/20 CHARGE SLOT 2


Blightsteel, Darksteel, xsteel, Puh-lease. I'm a freaking Mistborn, metal is my domain.

In all seriousness though, I go and check to see if Allomancy can actually affect these things, since it probably shouldn't be that easy to Push or Pull on possibly heavily enchanted metals. Crossover interactions are always strange.

If I can do Allomancy, I lie down in front of one of the jeeps. As it drives over me, I Push on it from underneath. In General, since it's obviously heavier than me, I would be thrown away doing such an act, but as the Jeep is above me, and the ground is below me, I have nowhere to go, so the Jeep goes and just flies straight up into the air. I then roll away, still Pushing, causing the Jeep to fall away, rather than on top of me, because that would be bad.

Entity Orders:
Entities, please attack Mister Entity Advantage. If he's down already, go for a Darksteel Golem. If one's dead, take a piece of it as a souvenir, I want to do some legit chemical analysis on it later.
Oh, and Pixel Swarm? Do relieve yourself of duty from the employ of I Just Write, I am the person who resurrected you, after all. If you don't, I will shoot fire from my hand. Remember the fire from my hand? That's right, you do. Listen to me, it doesn't have to end like last time, okay? /joke

+2 @Enerald_Mann
It works because... because... because...
OH LOOK A FLYING JEEP
crunch
15000 damage to the darksteel jeep.

King of Roads: 14/20
An Upgrade: 1/20
+2 @DCCCV

Emerald hits Spectre Knight with pure darkness. As one might imagine, this leads to elemental based healing.

Spectre Knight finishes off the Medic (Darkness: 95/100), O-MECH gives a Parting Shot to Mr Entity Advantage and then wanders off the battlefield.
10000 healing to Spectre Knight.

The Daemonette looked skyward in curiosity at the advancing forces, as eager looters clashed with some of the Godmodder's defense forces. The sky was aflame with battle, a sight that was far from unfamiliar to her. In fact, to be in the depths of true war was comforting in a strange way. After all, war was so simple, so easy. As a Daemon, it was in her nature to be straightforward, and so she appreciated the classic aerial battle above.

If the Daemon was comforted by the sight, the Behemoth reveled in it. "Now that's more like it!" He yelled, laughing at the sight. "Come on then, show us what you've got, flyboys! And show this git what you're made of!"

Mediator's drone lacked facial expressions, but still somehow managed to seem more upbeat, with a combination of gentle weaving back and forth and an upbeat tone of voice. "New report: The Fortress is back in the air and somewhat stable, and I am about to reactivate the Link with my body. Now that basic damage is repaired, I can regenerate from stored material. I shall now move on to fixing my primary weapon systems."

"Ahem." Robotnik said through his own drone. "While this is definitely a joyous occasion, might I suggest that we not lose sight of the remaining issues? With the new machines made out of some strange material, we can't afford to rest on our laurels just yet."

"Yep. But I think we should start out with, hrm, that bomb thing." The Behemoth said, gesturing to the Bomb-bot. "Looks about ready to blow, and I don't much like that."

Charging over, the Krork practically rammed into the machine, denting its plating and sending it reeling. He smirked, knowing that it was fail safe, before he grabbed it with both hands, Claw ripping through it to get a grip and hand holding it tight. Bracing himself, and analyzing the battle above, he waited for just the right time to put his plan into action.

When he saw one of the defense aircraft overhead make a strafing dive against one of the invaders, he tossed the bot straight up with all his might, sending it somewhat high into the sky. Not exceedingly high, but high enough for this low altitude target. The bot was in between the two fighter craft when the missiles were fired, and the defense vessel had its munitions smash straight into the unfortunate Bomb-bot, sending it flying and not at all softening the hard landing it suffered nearby, further exacerbated when the Behemoth shot it midflight with an implosion shell. A nasty series of events for the thing all around.


Charges:
So It Comes Down To This: 8/20.
You'll Regret This: 2/20.

+1 @The Blue Knight
+1 @I just write

Entity Orders:
Daemonette looks about in interest at this new stage of the war.
Krork Behemoth strikes out at Bibi Bunlover.
Flying Fortress reestablishes the Quantum Link between its Command Core and its systems, not to mention armor, giving it a hefty amount of Regeneration! Now the charge timer resets, with weapons up for restoration next.
Nuclear Explosion Elemental attacks the Colossus.
Egg Fleet calls in a new Battleship and attacks the Colossus.
Repair Portal heals the Nuclear Explosion Elemental.
20000 damage to the Bomb bot.

15/20 Plague
6/20 HAMR Time

+1 to @plague126 and @DCCCV (Tag me if you give me +1s.)

The Bulldozer fires at the Boombot Core I.
The Dragonborn attacks the Blightsteel Colossus.

Redstone throws a match at the Blightsteel Colussus. This does nothing to the Colussus itself but starts a forest fire under it.
The Blightsteel colossus, being made out of a magical super steel, is mostly unaffected and takes only 5000 damage.
Completely countered by JOEbob putting out the fire with milk.

I generically stab something because I'm too lazy to make a good post.

bad thing: 9/10 (i think??????)
0 damage to the darksteel golems.

[AG]

Charge Bank: 10

(+1 from EternalStruggle, +1 from I just write)
10/20 The Middle Child
15/20 B2

+1 @I just write
+1 @EternalStruggle

[A- Godmodder is hoarding it]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Godmodder is hoarding it]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
(Assisting @I just write)
A pile of evidence drops out of a portal into the courtroom. Included are several written accounts of the Godmodder's actions and a palm sized glass orb that projects video clips of the Godmodder killing various entities and one clip of the Godmodder introducing the C MECH-Ω.
Is weaponization of archaeological artifacts even a real charge? I'm pretty sure you guys just made that up.

After having damaged the Bomb-bot, the Behemoth was met by the pair of communication drones representing the impromptu group's aerial assets. They had talked with each other, and seen the writing on the war.

"I believe you are in urgent need of repairs." Mediator of Disputes said.

In response, the Krork just looked down at the gaping wound punched through both armor and flesh, caused by the Divine Smite he had just suffered. He looked back up and replied in a suitably sardonic fashion "Ya think?"

Both drones bobbed in an approximation of a nod simultaneously. "A dual dose of nanomachines are in order." Mediator added.

With that, a large crate slammed into the ground after being dropped off from one of the Battleships above, and immediately swarmed the Krork, medical machines entering the wound and stimulating the growth of fungal flesh, causing the wound to slowly but visibly begin to close up as fresh tissue erupts from the edges of the wound and moves over the hole. Meanwhile, a Reclamation Drone vacuums out the damaged plate around and inside the area, before using it and a combination of stored mass to construct brand new plating over the injury, sealing it up from the outside with new metal.

"That'll do it!" The Doctor exclaimed. "Now you should be able to survive the next hit, at least. Do remember to be careful."

"I'll keep it in mind." The Behemoth said, as he turned back to look up at the Blightsteel Colossus. "But it might not be as easy as that."

Charges:
So It Comes Down To This: 10/20.
You'll Regret This: 3/20.

+1 @The Blue Knight
+1 @I just write
20000 health restored.

[AG]

Charge Bank: 10

(+1 from EternalStruggle)
11/20 The Middle Child
17/20 B2

+1 @I just write
+1 @EternalStruggle

[A- Godmodder is hoarding it]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Godmodder is hoarding it]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
Water condenses in the air and forms up around damaged areas of the Flying Fortress, the water then freezes effectively patching up the Fortress by sealing up the damaged parts.
12000 damage of health restored to the flying fortress.

General Action: Reignition

The Nuclear Explosion Elemental is definitely flagging, fortunately, I have ways to fix that. Taking a quick break from my position as prosecutor, I pull out a basic nuclear recoilless rifle, and aim straight at them. The warhead flies straight towards the being of nuclear flame, sinking into their blindingly bright form. There is a muffled explosion, and the Elemental glows even brighter as the infusion of energy further enhances them, granting them more energy to withstand incoming attacks.

Charges
Army (18/20)
Medic (3/20)
+1 @EternalStruggle
+1 @The Blue Knight
I'm pretty certain firing nukes in the courtroom counts as contempt of court. I'm going to have to fine you 20K hit points.
That... undoes literally all the healing your nuke did. Ouch.

MAIN BATTLE:[PG]

I put the Hyperstorm Supernova into the ocean of this world, then another world, then a third one, than the same world but in a different time line, then I shove it into a Hyperstorm Water Nova. Then I give it a box. The box is made of lies and water. Nothing is fine anymore.

14/20
15/20
+1 JOE +1 Talist
16000 damage to the Hyperstorm's dodge pool.

14/20 ligth +2 TOG +1 mirror +2 from tog last round that I missed +1 talist
13/20 shadew +2 TOG +1 mirror +2 from tog last round that I missed
+2 mirror so he can finish the charge next round. mirror, please use this +2 on your more-finished charge so you can finish in time for sure

I suppress the fires ability to harm the resident forest animals by throwing a giant potion of fire resist II at the forest, before giving the colussus some milk so my action doesn't function as a counter, rather just being a nice act that I might call back to eventually.

oh and I join the godmodder in the courthouse, countering TBK's evidence with a recording of the godmodders offhand comment that he hasn't actually Done anything yet, and noting that by the time the godmodder did anything to the AG descendant army, they had already slaughtered about... 23 security guards, at least 2 goblin orc things (which where presumably just building initially) a swordsmαn, and maybe some other things. before that, they'd been fighting: a door (really, what?), some worker mechs that saw them trashing the place in the process, and 23 security guards that just wanted us to surrender and talk it out peacefully.

I prove the last point (wanted us to surrender) with what happened when I surrendered: 2 security guards split from the group and brought me along with them... to the break room. thats right, they didn't even bring me to a prison! I, by then, had realised everyone else was in the wrong, what with their storming of private property and murder of many innocents, and decided to join the godmodders side.
anyway, while things like the C-Mech might be a bit overboard, I doubt they'd ever get used on anyone without the reality warping powers the AG's have, and this is the godmodders private property so he can do what he wants with it. I mean, he even had some defences to keep clueless people from wandering in and dying before the AG's broke those!
Ha! Exactly! Future plans aside, I hadn't actually done anything wrong by the point in time you folks came in and started busting up my home.

Looking across the battlefield with Tin-enhanced eyes, I notice the beads of perspiration which glisten on the Godmodder's forehead, as well as the sweat-soaked shirt stuck to his chest, which is perfect for next attack. Focusing for a moment, I conjure up thousands of small spheres of liquid metal in front of me, keeping them in place with Descendancy before Pushing them towards the Godmodder with Allomancy at an incredible speed.
NaK!
NaK!
NaK!
NaK!
NaK!
Naturally, The Godmodder attempts to dodge the storm of droplets, and many of them miss, hitting the sand dunes around the Godmodder. However, some globs still make their way onto the Godmodder, and immediately catch fire, reacting with the water in his sweat. While he is caught off guard by this sudden development, I Pull on the metal that didn't hit the Godmodder, which has started to pool together on the dunes, creating a mercurial wave of liquid awesomeness, which crashes into the Godmodder, engulfing, enveloping him in the power of science. If he wasn't sweating before, he should be now, with the metal and desert heat all around him, like a blanket.

Sodium-Potassium Alloy: something that is a very real thing. Liquid at room temperature, it's lighter than water, and reacts with it too. I thought about using Mercury, but I wouldn't have been able to Push that far if I did.

09/20 CHARGE SLOT 1 (+2 from Emerald_Mann, +1 from Redstone)
08/20 CHARGE SLOT 2
The Godmodder is now on fire.
Does being on fire count as contempt of court? I don't think I did it on purpose.

King of Roads: 15/20
An Upgrade: 2/20
+2 @DCCCV

Enerald scans the Blightsteel Colossus with the Scouter he hasn't used in forever, and nods to himself.

Emerald cricks his neck "Ow"
Then he hits the Blightsteel Colossus. With, guess what? Cuendillar. A sword out of it, specifically.

Blightsteel colossus: A massive construct made out of a corrupted version of darksteel. Virtually indestructible, and capable of withering away whatever it touches, reducing the target's power and life force with every strike.
You hit the blightsteel colossus with an invincible sword. You deal 12000 damage.

Well, I want to make this post if nothing else.

Pepsiman does a divine smite upwards. Then, he gives his final can of Pepsi to the one who needs it most, the Godmodder. Clearly, all we need to end this conflict is just a nice, cool, refreshing can of Pepsi.

+1 to Mirror/Joe
The Godmodder sighs sadly as pepsiman looks around, even with his divine power he cannot break the almighty laws of the courtroom. But pepsiman passes the Godmodder a cool refreshing can of pepsi anyways.

I Scan the Blightsteel Colossus, then try to hijack one of the Darksteel Jeeps. When that fails, I attempt to put an AM Breacher Round into the Jeep's AM Radio, causing a feedback loop and devastating damage.

15/20 Mysterious Artifact
11/20 Beacon?
+2 @I just write
*TACTICAL DATA LOST*
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
15000 damage to the darksteel jeep!


#TheFallenCity​

Almost everyone is stuck in courtroom shenanigans, preventing them from acting.

BUT NOT THE ELITES! As elites they are immune to any and all stun effects, and can thus surpass the almighty power of the courtroom. The Blightsteel Colossus swings its gargantuan arm 4 times, and deals a crippling 20000 damage... to the Hyperstorm, Nuclear Explosion Elemental, Spectre Knight and the bulldozer... and to their max health! The hyperstorm has its dodge pool reduced by 20K. The Hyperstorm retaliates with a WHEN shot, sniping off the Blightsteel Colossus's armor for 3 rounds, and dealing...16000 damage. It seems the Blightsteel Colossus targets attack power as well.

The Godmodder makes a face at the Hyperstorm, triggering it's "biggest attack dodge" for the round and preventing it from dodging the Blightsteel Colossus's attack this round. He doesn't do anything else though. Until this whole "courtroom episode" is over he doesn't want to be fined for ANY amount of hit points. And he left his wallet at home so he can't pay off the fines immediately. And then the jury files in. Uh oh, it seems the jury is all pro-godmodder. That can't be good.

The courtroom sidles forward 5% distance. More desert.

Everything ticks up/down. Pepsiman tires of these aimless shenanigans and ascends into the night sky. The bulldozer suddenly coughs up blood and keels over, having died from radiation poisoning.

Itinerary:
Destroy the Godmodder!
Defeat the Blightsteel Colossus.
Keep the Supernova alive!
Kill the bombbot core without activating the boombot's retaliatory abilities!
Win the courtroom episode!
Kill the assorted PG entities.


Distance: 35%​

Main Battlefield:
Terrain: Desert Sands (no effect)
Field effect: Courtroom (all standard entities are unable to act in the EoTB)

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 85/100. Swordchucks Round 2 [A] Oilstone [A] Electrostaff [A] Lúin [A] Ides [A] Disease By Vaccine [A].
Blightsteel Colossus [PG][Elite]: Hp: 567,000/600,000. 5 AC (-5 AC: 3 rounds)
Darksteel Golems x5 [PG]: Hp: 40,000/40,000. 5 AC
Darksteel Jeep [PG]: Hp: 70,000/100,000. 5 AC
Boombot drones x41,000 [PG - JOEbob]: Hp: 1/1. 3/8 Critical Existence Failure.
Boombot drones x10,000 [PG - JOEbob]: Hp: 1/1. 3/8 Critical Existence Failure. bodyguarding boombot core.
Bomb-bot [PG - JOEbob]: Hp: 15,000/50,000. Explosion: 3/3.
Boombot Core I [PG - JOEbob]: Hp: 79,000/100,000. Comically Large Bomb(bot) 3/3. Boombot BoomBox 5/5. Bot Core II 7/9.
Bibi Bunlover [PG - JOEbob]: Buns: 1
Mr Entity Advantage [PG - JOEbob]: Hp: 15,000/55,000. 2/2 Do something.
Medic [PG - JOEbob]: Hp: 5,000/40,000. More daka 5/5.
The Jury x12 [PG]: Hp: 20,000/20,000.
TOG II* [N - TOG]: Hp: 98,000/100,000. 1 AC. Predator Armor [A] 1/5 uses.
The Citadel [N - TOG]: Hp: 250,000/250,000. bodyguarding TOGII*.
ExistenceSuccess [N - Player]: Hp: 20/20. Cryptographic Sequencer [A] 3/5 uses.
Hyperstorm Supernova [AG - crusher][Elite]: Hp: 193,000/200,000. Dodge pool: 30,000/30,000. Weath Overload: 2/3. Bombs built: 30K/90K.
Nuclear Explosion Elemental [AG - I Just Write, Blue Knight, EternalStruggle]: Hp: 42,000/180,000
Daemonette [AG - eternalstruggle]: Hp: 33,000/66,000. 25% dodge. Plot Armor.
Spectre Knight [AG - enerald_,mann]: Hp: 106,000/280,000. Rapid Basic Attack: 3/3. Darkness: 65/100..
Airbase 3 [AG - I Just Write]: Hp: 50,000/80,000. 20000 regen. Drones x6: HP: 10,000/10,000.
Krork Behemoth [AG - eternalstruggle]: Hp: 35,000/70,000. 8 AC
O-MECH [AG - enerald_,mann]: Hp: 28,000/100,000.
Ever Expanding Fish [AG - TheBiggerFish]: Hp: 29,500/102,500. 2500 regen
Medical Department [AG - I Just Write]: Hp: 100,000/105,000.
Flying Fortress [AG - eternalstruggle]: Hp: 74,500/200,000. Reactivate Systems: 6/6.
Tracer [AG - Crusher]: Hp: 25,000/25,000. Pulse Bomb 3/3. 50% dodge. Juggernaut armor [A] 6/8 HP. 4/4 Shields
Dragonborn [AG - redstonetam]: Hp: 80,00/80,000. Damage: 66,000/200,000
Ebony Guards x2 [AG - DCCCV]: Hp: 15,000/50,000. Miasmic Enterprises: 3/3.
Egg Fleet Flagship [AG - eternalstruggle]: Hp: 165,000/175,000. Send In The Next Wave 3/3. Comes Crashing Down: 4/5.
Egg Fleet Battleship x3 [AG - eternalstruggle]: Hp: 27,000/30,000
Mrs. Borovic [AG]: Cats: 1
Cuphead [AG - plague]: Hp: 100,000/100,000.
Repair Portal [AG - eternalstruggle]: Hp: 40,000/40,000
Pixel Swarm [AG - DCCCV]: Hp: 64,000/64,000.
CV-309 Drake [AG - I Just Write]: Hp: 70,000/70,000 Main Battery: 50,000/50,000. Engines x2: 10,000/10,000. 10000 regen.

The Fallen City (sidequest)
Kingbun copy [PG - JOEbob]: Hp: 10,000/10,000. 90% dodge.

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6 Ready.
Nuclear Core: owner: I Just Write. 1 use left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle:
DCCCV
I just write. 4 round cooldown.
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126
TheBiggerFish:

[N]
existence success
W32Coravint: 1 post
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts
The Stranger: 1 post
MooGoesCow21

[PG]
JOEbob
MrMirrorMan
Talist
 
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Update 58.5: Courtdop 1
COURTDOP
SIDEQUEST: you must have missed it. I asked if the gamemasters description muscles where feeling ok, and if the answer was yes, proceeded to look around again.
You look around from your perch atop the tallest tower. More towers loom in the distance, towering skyscrapers of a once great city. The statues you saw before seem to be at the center of a large cemetary. A VERY large cemetary. Off in the distance you can see smoke rising from the battlefield, fire and explosions.
Additionally, you can see smoke rising from a factory of some kind, and machines and vehicles are flying out of it. Looks like an armory of some kind.
Finally, there appears to be a more ornate building not too far away, you're not sure what it is, but it looks like it's been looted.

"It is our authority. This planet is no more your sovereign ground than any of ours are back home. First of all, you are not recognized by any other government, meaning that although you can make laws as much as you want, they are about as legally binding as the ravings of a cultist git. This does mean you aren't a party to any international agreements, but there is one key fact that ruins your entire idea that this means you can't be prosecuted."

A Krork stepped forward, taking out a large roll of parchment and spreading it out on the evidence table. It was a map, an ancient map clearly indicating that this territory belonged to the Krork, as recognized by all legal governments of the time (which happened to comprise solely of them and the knife-ears. A note was in the bottom right corner referencing a secondary Eldar map that also indicated the territory belonged to the greenskins). "Now, as you can see this planet has always belonged to us, for sixty million years. Although there was a technical gap between the previous Krork empire and the current one, that may have lasted almost all of those sixty million years, legally speaking we are the recognized and true successor of the previous War. Nobody anywhere disputes this, among the entire Void. We asked on the Voidic Internet, I expected at least one dissenter really. But none came forward. Either way, despite a change in leadership, this is still our planet, since no governments since have ever disputed our claim. That may be because they didn't know we were here first, but that means nothing. You do not own this planet, you are merely occupying it, and we are only here to enforce our ancient territorial claims."

A Snotling walked in through the door at this time, looking around confusedly as it was shepherded in by some Krork, improvised farming tool resting on its shoulder. "As you can see! A native remains. A spore network is dormant underground, recently thrown back up with the death of the previous Krork Behemoth in the castle. The laser that killed i destroyed the floor, revealing the soil underneath, and upon death the Behemoth released a veritable cloud of spores, spores that where boosted by the psychic War Field and soon grew a Snotling between then and now! A sentient being, combined with a network of such underground, not evolving for sixty million years due to being in a different universe but ours and here all the same. The true owners of this planet, suffering under your cruel occupation!"

The Negotiator makes a grand sweeping gesture with his stave, encompassing the entire room. "Your entirely unrecognized government, by which I mean glorified salvage team, has no say in how this planet is run beyond force of arms! And those do not make the law. We, the legal and rightful owners of this world, are the ones that get the say in things right about now."

He paused. "Technically, we don't recognize any modern international treaties either, or have a coherent system of law that a non-Krork would understand or abide by, but as it's our planet we can do what we want. And I, as the representative of the War... say that what we want is for the Technocratic legal system to apply during this process, as they are the party in current space with the most relevant force commitment and international backing, so we shall use their code of law as a stand in for an international system. The trial may continue!"

He paused a second time before adding a final point. "Oh yes, add 'unwanted occupation of foreign world, violating their territorial rights' to the list of charges, in case that wasn't obvious. Or 'invasion without casus belli', that works too."


Charges:
So It Comes Down To This: 13/20.
You'll Regret This: 4/20.

+1 @The Blue Knight
+1 @I just write
At the start of your rant, the Godmodder's jaw drops as the courtroom majjycks kick in, solidifying that he is, in fact, the one being prosecuted.
You mean I'm only being sued because I didn't announce my voidic presence SOONER?! [long string of epithets here]
The Godmodder however is extremely unimpressed with the map, and casts a truth-finding spell, the map crumbles, and burns under the light.
Look buddy, if you're going to lay claim to my planet you've gotta at least do it with an empire that's from the same universe as this one.
Oh wait. There aren't any.


General Action: Establishing Legitimacy


To this, I nod, before saying "As you yourself said, you are a Dictator, which nullifies any legitimacy your government or laws have in this court. As per Technocracy law, and the laws of the other fifteen signatory states Multiversal Public Accountability Treaty, governments in which the leadership cannot be reliably penalized for abusing its power are not legitimate. Therefore, you have just opened up an entire new charge that can be pressed against you; namely rulership without public accountability."

"To elaborate, public accountability in this context does not necessarily mean democracy, though that is one of the ways that it can manifest. In the case of the Technocracy, a corrupt leader can be tried and sentenced just as any other individual, thus fulfilling the accountability reqirement. In another signatory state, leaders can be democratically removed, even if the way they attain leadership positions isn't democratic in the slightest. Your regime, at the time this trial began, had none of these elements, and adding them during the trial as a way to attain legitimacy is covered under the conditions of the treaty as not being recognized."

Pulling out a copy of the treaty in question for everyone else to read, I then continue, saying "Thus, as a legally appointed representative of the Technocracy of Skal Hur's Departments of Justice, Military, and Foreign Affairs, I am legally empowered to direct these court proceedings."

I reply to the Krork "Thank you for clarifying that this is the case."

I thus continue, noting "So, now that the legitimacy of these court proceedings has been established, I do believe that these proceedings can continue."

Charges
Army (20/20)(FIRING!)
Healer (4/20)
Killsat (1/20){new!}
+1 @EternalStruggle
+1 @The Blue Knight

Army: Technocratic Invasion Forces
At the back of the courtroom, a group of heavily-armed cyborgs and military vehicles begins filtering in, taking a seat in the stands off to the side. They aren't doing very much yet, as that would invalidate the court proceedings, but there is a distinct sense that they could spring into action at any moment.
Technocratic Invasion Forces
-This is a Horde Entity, though the exact strength and numbers of its membership have been left deliberately vague.
-Every round at the start of the EoTB, this Entity gains 20,000 HP, capped at twice this Entity's initial strength.
-This Entity has attack power equal to a fifth of its current health.
-Anything this Entity attacks takes 10% more damage from all sources for one turn.
The Godmodder grunts and sits down in his seat.
I just hope you realize that beyond the immediate ramifications of this trial, none of your talk of "deposing tyrants" is gonna stick.

Now that the orbital defenses have been breached, Wormhole is able to have a field day. For the past few minutes, he's been busy removing everything vaguely interesting and unattended from the field. His underlings can probably figure out what useful things he gets out of this, but even one piece of technology from this battle would give him quite a bit of power at the negotiating table.

Now, the Godmodder might be able to stop him, once he finishes the courtroom session. Right now, him doing something would invoke contempt of court and force him to pay fines So by that logic, if he distracts him and stalls out the court case with antics, he gets more time to loot everything. His tiny observation portal in the roof of the courtroom feeds all of the information to him, and he notes that the Godmodder is currently winning the court case.

For this round of courtroom antics, he opens portals to space in the middle of the courtroom every time the Godmodder starts talking, and then closes the portal as soon as the Godmodder stops talking. Because a portal to space sucks all of the air out and is REALLY LOUD, the Godmodder shouldn't be able to get a word in edgewise. This might even give his foes an edge in the court case, preventing him from just closing it near-instsantly and making it drag out over days or weeks.
The Godmodder is, unfortunately through the use of Godmodding, able to speak up over the din.
He finally gets tired of it and slaps a note on the next wormhole to open labeled "CONTEMPT OF COURT"
Somewhere else, there is a loud explosion as Wormhole is violently fined 20 player hitpoints.

15/20 Plague
6/20 HAMR Time

+1 to @plague126 and @DCCCV (Tag me if you give me +1s.)

Redstone joins the court episode.
Well I believe that you are guilty. All we did was break a door and then there you were and then you tried to kill us!
You also summoned ridiculously OP entities for us to die to, including the huge thingy right now and you stole our stuff. You stole my axe, man! Who steals an AXE from a dead body? That's just mean!
EXCUSE ME? You killed off an entire team of security guards before I even knew you were here!
And I'd like to point out that every single one of the "ridiculously OP entities" so far has died a horrible murder death to YOU FREAKS.

I... have no rebuttal on the theft charges though, I'm going to need to call in my defense attorney.
Or, defense attorneyS.

The Godmodder points to JOEbob, Mirror and talist, who find themselves wearing snazzy defense attorney outfits and join him in the middle.

I switch my cloak out for a black suit and rust-red as I join the prosecution. With a calm but steely tone of voice, I whisper to the AGs, "Guys, listen to me. Stars above, what do you think you're doing? We should've figured out what to charge him with first before getting started. Plus, where is the Judge?"
When the judge arrives, I turn to the Godmodder and I address him directly, making my case against him.
"I apologize for my teammates' behaviour on their behalf. That being said however, I have found that you have violated a number of Voidic Sapient Rights."

Particular Rights broken include, the persecution of a minority group, the so-called "Descended", as well as restricting their right to bear arms by creating the obelisks which have lessened their reality-warping powers across the universe. Even if you were not the person to have created these obelisks, you, a person with the means to destroy these obelisks, and with the full knowledge of what they do, have not done any such actions, which makes you an accessory to the person who did create them. It is well-within my rights to carry out a class-action suit on behalf of all Descended throughout the multiverse.

"You should be well aware that Voidic Sapient Rights are recognized by the entirety of the Grand Union of High Lords, a group of over 2 nonillion sentient universes, of which your universe, 3as6an, is currently an aspect of participating member io36dsa9."
I'm calling bullGORILLA on that.
I know for a fact that Grand Union of High Lords holds only a handful of universes in its territory, any empire that gets more than a couple hundred gets wiped out or taken down internally by Agents. AND! AND! This universe was not on ANY charted maps until you punks showed up and somehow broke the obscurement Curse that was placed on it however long ago. I only found this place because I stumbled on the coordinates elsewhere and knew where to look.

Also, reality check, Descended aren't considered a minority group by ANYONE. You don't define minority groups by their innate ability to rip up empires and kingdoms on a whim.


"Oh yes." The Negotiator said. "In addition, the previous Behemoth was killed while we were still investigating this place by a laser you sent at him without much in the way of due cause, so even if you successfully argue the other Anti-Godmodder League casualties were wartime deaths instead of deaths caused by illegitimate insurrectionist action, that one definitely counts as murder of a law enforcement officer, since he was here to enforce the law of our territorial claims. Add that one to the list of charges."
You can't enforce claims on land you haven't got any right to.

The Fallen City (sidequest)
Kingbun copy [PG - JOEbob]: Hp: 10,000/10,000. 90% dodge.
 
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