In keeping with my theme of bun deterrent this round, I dump a bucket of Rockman Family Homemade Spam and begin running towards them. My logic is that if this stuff could alter Ke(l)vin and Joules' DNA to make them highly dangerous to FLUFFS (Fierce, Large, Ugly, and Ferocious Furballs)*, it should work on regular buns too. Boy, I love making references to books that involve genre-savvy kids that I read several years ago. I can't believe my wealth of random pieces of literature could come so Handy!
*Not to be confused with FOOFS, which are Fierce, Obnoxious, Odoriferous Furballs.
EDIT: Pebbletopia DOP (oh, and piono, you should be able to see this one, its not on photobucket since thats being weird right now.)
the fighter jets fly forwards, and plunge into the dark cloud. unable to see, they turn randomly and fire shots into the distance. one fighter jet accidentally goes into a nose-dive, but exits the cloud at the last second and pulls up, merely experiencing minor acid damage(this happened because I wanted to try simulating the jets getting higher up or lower down, respectively.), and- oh, this is the first long and convoluted simile. there was a rumbling in the distance and, like a turtle who had been shot in the chest by a lazer...
an infantry was shot in the chest by a laser. [this is referring to one of the jets attacks. and a comedy show.]
the mages magicked and continued on their merry way, though one of them also climbed the mountain and they had to eviscerate a random bush. this was surprisingly hard to accomplish because I forgot all the bushes where part of a time loop layer that had been necessary to have them properly fade in.
I'm currently assuming I can make my second sidequest action now despite having done both posts already, if I cannot , treat this as a /null.
I thank the world of timeskipping to maxed cuteness, then prepare myself for a moment and jump as hard as I can, empowered by a) me being a rabbit/bun, and b) buns, or more informally, lagomorphs, being known for jumping, to jump as high up the nearby vantage point as possible in a single leap. if my jump seems insufficient to reach the very top of this structure, I cast air step and jump through a window, landing mid-tower and retaining my height gains, before tripping, falling face-first, and continuing to act cute.
OH WAIT NO can I just give my 20 to the beacon thing? is that even a thing that's worth doing? Too bad, I'm doing it.
I dunno, I guess I heal up the TOG II* some more while I contemplate the meaning of life, the universe and whatever it is the Dalai Lama said at that place where we did that one thing that one time. Spirituality helps healing, right? Or is that all placebotic? Placebonic? what even is the right word for that anyways? You know how like, cows are bovine, sheep are ovine and so on? Who even made those the words describing things like that? And why don't they make more sense? Vis-Versa? I dunno this was dumb lets just heal the TOG II* up now.
I overcharge a knockback shot and send a lightweight bun into the orbital defenses, where it will hopefully cause a diversion with its ridiculous ability to dodge attacks.
11/20 Mysterious Artifact
7/20 Beacon (joint charge, 1/5 charging)
+2 @I just write
*TACTICAL DATA LOST*
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.
Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.
(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.
Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.
Health- 22,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)
(You listed Disease by Vaccine as being as being equipped by BK so I'm just assuming that I automatically got it when Mirror was defeated.)
With the defeat of the Mirror his artifact and his body vanish with a burst of light. The Mirror now fully healed reappears just outside the area of the Strife, his artifact rematerializes on the Blue Knight's body with some small ascetic alterations. Disease by Vaccine's backpack seems to be melded into the back of the Knight's armour with it now featuring a prominent seal in the shape of a clock, likely a callback to it's original creator. Two tubes still emerge from the backpack however instead of feeding into a pair of needles they instead connect into the Knight's gauntlets. Thick black sludge reminiscent of Corruption flows into the Knight's left gauntlet and pure water reminiscent of Purity into his right gauntlet. The needles are not visible at first glance however thorough careful observation it is possible to notice the shine of their tips from just underneath the wrists of the Knight's gauntlets.
(If I made a mistake on some basic element of Disease By Vaccine's appearance please let me know Mirror)
The battered Knight looks straight at his new opponent. "Quite the vulture aren't you? Were you too afraid to face me at full strength and thus decided to prolong this Strife to face me in a weakened state? Heh I'm flattered." A flash of blue light emerges from the Knight's armour and a small amount of water comes out of the Knight's right gauntlet heading straight for the hole in the Knight's armour which is leaking blue liquid. On impact with the tiny hole the water freezes staunching the flow of the liquid.
After those moments of contemplation after the fight, the clock headed man walk to the edge of the Arena, with both the godmodder and knight looking at him. The mirror clock thing looks at the blue knight, and gives them a thumbs up, before returning to the battlefield.
The Knight glances at the Mirror nodding to him before turning his full attention back to the Godmodder.
"I don't believe we've had a direct confrontation yet Godmodder. I am Sir Heidal of Crossbell, the Blue Knight, and I represent the retribution desired by all who have suffered because of your juvenile machinations. Perhaps you would like a taste of what others think of you?" With those words a portal opens above the Godmodder from which hateful correspondence cascades out of piling up on the Godmodder. Moreover the contents along with the emotions the writers had towards the Godmodder as they wrote these messages directly enter the Godmodder's mind as they pile on top of him. Some examples include...
If I had to hazard a guess as to why the humors of that being known as the Godmodder are so ill I would propose his nature stems from his parentage. His mother was likely of a whorish disposition and his father entirely absent from his life, these circumstances allowed for the formation of psychopathic tendencies. These tendencies were likely further enforced by his inability to find a romantic partner in his formative years due to his rather obvious lack of endowment. As for his fear of tubas...
That ****ing Godmodder is such a ****ty bastard. He should do the multiverse a favor and choke to death on a bag ****s. Why if I ever saw the guy I would (A particularly graphic portion of the text has been omitted here). Honestly whoever his parents are should KTS for having brought him into the world.
Deer Mr. Godmoder
Aunt May told me your the reason mommy and daddy can't come home. please tell me why you wont let mommy and daddy come home is it becauz your a bad man? Please let mummy and daddy come home soon
from Sally
(This message is followed by a crudely drawn stick figure with particularly prominent set of pointed eyebrows with the caption "is this you?" written underneath.)
(If any of this clashes with the manner you wish to portray the Godmodder let me know for future reference.)
[Orders]
Halk- Donates the wallet stolen from the medic to the BearcopLivesMatter movement and then attacks The Doktor.
/Null Nah, you're perfectly fine with the small changes you gave D by V. It's interesting to think that an Artifact would change minor features when changing owner, except maybe the Godmodder, as there isn't enough material in the world to make fitting changes for them.
[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.
Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.
(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.
Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.
Health- 22,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)
The Knight releases water from his right which envelops Lúin in a thin membrane it somehow defying gravity to stick to the lance. "I mentioned earlier manipulating rock wasn't my specialty and that's true, my specialty if it wasn't obvious is water." The Knight then speeds toward the Godmodder with Lúin pointed forward. Just before Lúin impacts the Godmodder the water around it freezes and then shatters when it hits the Godmodder's incredibly tough body. The Knight pulls Lúin back and draws more water out of his gauntlet which he freezes again before stabbing it into the Godmodder again with a similar result to the Knight's first attempt. The Knight rapidly repeats this process again and again. Just before the Godmodder gets bored and retaliates the Knight stabs Ides into the Godmodder's shoulder and then retreats.
A great deal of water then flows out of the Knight's right gauntlet freezing to form a large slanted spike lodged in the ground with Lúin frozen in it's center. A stream of black sludge then rapidly flows out of the Knight's left gauntlet following along a previously unseen string connecting the Knight's left Gauntlet to Ides which is still stuck in the Godmodder's shoulder. After the sludge reaches the hilt of Ides it pulls the Godmodder toward the Knight practically flinging him straight into the spike of ice.
(I didn't know if I'm allowed to create a new post just after just a null post or if that would be prohibited under the no double posting rule. I was hoping someone else would post before the end of the turn so it wouldn't be a toss up as to whether this counts however as it looks like no one will post so I decided to post this anyway because I already had the action written up.)
You think you had me dead to rights, Godmodder. But you forgot my contingency plans. Oh sure, dying doesn't exactly mean much to me anyways, but its always better to not die at all and avoid the whole mess entirely.
My Sustain Necklace activates, leaving me stunned but alive. Unfortunately, in the time it takes for me to recover, the Godmodder still managed to steal my electrostaff, and since I didn't actually die, the contingency plan didn't trigger.
Now what?
*****Meanwhile, In Space:*****
As the team continues planning with the... umm... Agatian Republic, a mysterious message is heard throughout their ship.
"Hello. I want to get to that planet, so I'm going to give you a once-in-a-lifetime overpowered attack. I've placed a portal out there, you do see it, yes?
One of them looks around, and spots a circular disk, a portal to be exact.
"Now. In five minutes, the other end of the portal will be linked to the center of a hypergiant star on the other side of this galaxy. From there, you have two options. Either leave it alone and hope that the massive ejection of stellar matter doesn't wipe you and your friends out, or contain the energy and put a beam of it straight into those orbital defenses. The choice is yours."
"Wormhole. The trickiest little goblin this side of the power curve. As if picking up the ability to create wormholes with no limits wasn't enough, he has to butt his head into everything, doesn't he?"
Annabelle would have tried to mind-control the goblin through whatever portal he was transmitting the sound through, but Wormhole had a keen talent for avoiding that. After all, he could link two sides of a galaxy together and not be at either location, instead having a party at some secret hideout on the outer rim of the same galaxy.
"It's clearly not quite unlimited worholes. He said that he wants to get onto the planet, and if he could he would just do it."
"So he wants to get onto the planet, by destroying it? Either that or he knows it won't destroy the planet, but if he knew that he's also know that it won't do anything to the defenses unless the OP scale was out of the way."
"Well who cares what he thinks? We might as well get something out of the opportunity."
Oddly, the team actually had a plan for "direct blast of plasma from wormhole linked to the center of a star into a death beam". Unfortunately, the scaling was a bit off: the last time they tried it the portal was a few millimeters wide, but this portal was almost 10x wider, and to a stronger star too. Now, portal width didn't matter as much as expected due to pressure physics, but they were still barely able to contain the beam. Lorso, the team's mage/healer, drained herself almost completely in the process, their Hyperstorm lost shielding, and Annabelle's supporting effort earned her a nasty psychic backlash. The portal vanished just a few seconds before they gave out completely, leaving them exhausted and in need of some serious rest.
*****Elsewhere*****
"Alright you bloke. I wasted their energy and drained them. Now what?"
"The objective wasn't to drain and inconvenience the Deathseekers, it was to stall out the Godmodder by forcing him to protect his orbital defenses. Knocking them out wouldn't even do anything."
"Whatever. Now, can you get me down to the planet?"
"Nope. The contract stated that I do not need to provide transportation down to the planet if it is impossible. And unless your beam actually does something, it will not be possible."
"And I liberated half your fleet while we were talking. Have a nice day."
Wormhole, true to his name, vanished into thin air, leaving Daraken with a nasty little fleet battle. Unfortunately for him, Daraken had taken the opportunity to mark him with a tracking system, and now found his forces' current hideout. Showing up in person would hopefully be the last mistake that rogue would ever make.
*****Back on the Ground*****
So apparently there's a death laser headed right at the orbital defenses, where it will be deflected to no effect. Except for the fact that the defenses clearly don't block light (given that we can see the sun and the ongoing space battle from the ground), and the ridiculous amount of light coming off from the portal should bake anything under the beam. I hastily tell the team to redirect the beam towards the coordinates of the PG side of the field, where it should be plenty of heat to cook the buns.
Tracer's orders: you have a pulse bomb. Use it on the Doktor. (Note: Tracer's 50% chance to randomly ignore orders only applies to normal attack orders, not to orders to throw a pulse bomb).
11/20 Mysterious Artifact
7/20 Beacon (joint charge, 1/5 charging)
+2 @I just write
*TACTICAL DATA LOST*
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
The Godmodder looks up at the incoming wave of plasma and raises the small totem holding together the OP Scale in the air. It suddenly crackles with light and disappears. Fine, if I have to set the thing to autopilot I will. Actually, probably should've done that right when you punks showed up.
The giant sun laser is bounced off by the suddenly empowered orbital defenses, where it vaporizes a chunk of the encroaching fleet of ships.
The light, however, still makes it through, and completely roasts... the Wall, for 20K damage. Darn bodyguards.
12/? something not-bot-like this way comes
2/10 alright, I'll stop.
+1 mirror +1 TOG
sidequest: I prepare myself, and jump really high with the power of rabbitness and rabbits being known for jumping, landing on top of the building.
Entitys:
the king bun mourns the loss of his beloved puffbun, and declares he will not let this stand!
for now, he calls up more bunguards to protect him, having half of those already present protect the engineers & breeding pair instead.
the barron buns call in yet more of their army, this time calling in a male and female bun, respectively. these buns with have kids in 1 round, and breed, as the saying goes, like rabbits. if either dies, the other one becomes AG.
the servants serve the breeding pair and try to accelerate their breeding to a roundly endeavor as opposed to bi-roundly.
the engineers begin constructing a rabbit hole, into which any bun can retreat for protection. buns that act by cuteness (king bun, former puffbun, barron buns) will have halved effectiveness while within.
bibi bunlover strikes borovic again, unless they cannot gain buns by doing so, in which case they strike the flying fortress thing.
---------------
medic uses his medigun on the king bun again.
Mr entity advantage does not do something.
----------------
Boombot drones swirl and the comically large bomb(bot) idles.
the bot core uses boombot cocoon. again. he will need these bots soon...
----
action! I take a running jump and punch Mrs. borovic,before revealing that I don't like cats! she points out that I already said I don't like dogs, and that dogs are the enemys of cats! I reply that I hate the both! she doesn't have an argument against that. I then reveal that one of her cats is garfield, and is as such both a despicable lazy fat cat and is also so lazy that it won't provide HP or attack power. finally, I note that while cats may have 9 lives, humans have 9 as well. you see, it takes 11 years to master something, on average. people can live for around a hundred years, lucky ones for over 110. each mastery can in many ways be like a lifetime; you start over, get new skills, gain status, and eventually, die (by starting a new mastery attempt.). people have 9-10 lifetimes. borovics cat-lives-effect is inferior to the normal human lifetime.
Mrs.borovic takes more damage from the revelation. then I spray her with an acidic spray bottle, sadly keeping the revelation from turning her into a normal human.
General Action: Brewing Up Trouble
Back in the staging dimension, I'm engaging in an act of dastardly bio-engineering as I attempt to design a pathogen to get those blasted rabbits off the field. How they were even remotely considered as contributing to the battle was completely beyond me, but somehow the arcane rules this reality functioned on made it happen, therefore all the bunnies on the field needed to die. Fortunately, with the Technocracy's grasp of customizing life, I had plenty of tools to wreak my havoc.
Still, first I would need to decide what type of pathogen I wanted to use. Eventually I decided that bacteria and multicellular parasites had too great a chance of performing undesirable species-jumping, so I turned to that simplest of all disease vectors: the virus.
Of course, I would have to be careful with my exact parameters for what my virus would do to the rabbits it would infect; I wanted it to kill every last one, true, but I also wanted it to do so slowly enough that it could infect the other buns. Ultimately, I arrived at a truly devious solution.
The virus I had produced was heavily resistant to both environmental conditions and attempts to cure it using antiretroviral drugs, but that wasn't the only upside to my creation. Its symptoms included weakness, diarrhea, dementia, and severe blood loss. Together, these would make the virus' unfortunate victims stumble into a crowd of the uninfected, unsure of their position and obviously sick. Then, once they were being looked over, the victims would begin suffering severe diarrhea, which would when combined with the hemorrhaging result in them pooping disease-laden blood onto everything in a significant radius. This disease was potent, it was infectious, it was deadly, and it was not quite ready to deploy just yet.
(this is MOST DEFINITELY NOT a SMASH, and does nothing on its own, simply boosting the effectiveness of my next action.)
Entity Orders
-Nuclear Explosion Elemental: Nuke the Doktor
-Medical Department: Heal the Nuclear Explosion Elemental
-Airbase 3: Launch Drones
-Drones: Attack the Doktor
Ion Cannon. 11/20
King of Fighters Talon: 7/20
+2 @DCCCV
Emerald pushes a button in the boombot's general direction, and a generic robot approaches them.
HP: 1000/1000
ATK: ???
Generic Robot attacks the Boombot Drones. Spectre Knight uses the Will Skull (Darkness: 65/100). O-MECH retracts some metal plates and engages a self-heal
The Generic Robot kills 5000 boombot drones before being violently exploded by the retaliatory whims of the boombots. Looks like you found a way to bypass their recoil, but you also just reset their Critical Existence Failure timer. Whoops.
The group, excepting the Nuclear Explosion Elemental that was busy being a pain elsewhere, walked over to the two Trolls. The group really only comprised of the Daemon and Krork, but that was fine. The Daemonette was looking somewhat frustrated while the Behemoth looked more amused by this situation.
"What were you thinking?" The Warp-creature practically yelled. "What was your plan? To die? Look at you, you're a mess! Thank the Four that you surrendered when you did, otherwise you might not have survived."
"Is that sentiment I'm hearing? From a Daemon?" The Behemoth was incredulous, to say the least. "I actually thought I'd never see the day. The zog has gotten into you?"
"Nothing. This isn't sentiment." The now rather flustered Daemonette said. "Or mortality or anything like that. I'm just annoyed that this almost ended badly is all."
"See, that's the thing. As far as we're concerned, them dying to our guns, it wouldn't have been bad fer us. It accomplishes out objectives. I'm thinking maybe you care for one reason or another. Maybe you see something of yourself in those greyskinned gits, I dunno. Either way, you ain't acting very Daemony-like."
The Daemonette could only look and stare in shocked silence, unable to come up with a coherent response. After a very awkward short minute, she looked back over to the pair of newly minted Neutrals, and jumped a little in surprise. "Oh, yes! You are still here. You didn't take my offer, but I did offer complementary radiation poisoning treatment with a defection, so I'll get right on that." Then, she immediately used her talon arm to shower Vriska in healing dust, like she had done with Tavros before. No elaborate and elegant dance routine this time, but it did the job all the same. Vriska had been cured of radiation poisoning.
"Just... just stay here and don't attack us Anti-Godmodders, and you'll be fine. Got it? Now excuse me, I have to go back. It looks like our aerial fortress is listing." The Daemon scampered away.
The Krork Behemoth shrugged its titanic shoulders. "As it said, just don't attack us, and none of us will attack you. I'd watch out for those Pro-Godmodders though. They're a nasty bunch." He paused. "Attack them for us, and we might heal ya though. Keep that one in mind. Either way, I have to go myself. Gotta go beat up a Doc." With that, he turned away and prepared to attack.
Charges:
Reanimation Protocols: 15/20.
So It Comes Down To This: 1/20.
Entity Orders:
Daemonette continues Daemonetteing, again, again.
Krork Behemoth assaults the Doktor, unless it's dead in which case it strikes at the Wall, if dead attack a random Bun.
Flying Fortress keeps flying and feeling good that it's still got so much HP, and will continue to be a damage sponge. A delicious, delicious damage sponge.
Nuclear Explosion Elemental attacks the Doktor, unless dead in which case it attacks the Bomb-bot.
Egg Fleet attacks the Doktor, unless dead in which case it attacks the Wall, if dead attack a Bun.
20/20. RAGE.EXPENDING
I summon Cuphead
CUPHEAD
HP:?
Attack power:?
Abilities: Ammo
Cuphead has four types of ammo he can use
Peashooter:does normal damage
Spread: does double damage but Cuphead takes double damage this turn
Chaser:attacks all entities of a certain faction.
Charge: does x3 damage but takes 2 turns to fire
2/20. Colorado
+2 @Crusher48
I hit the Pepsi machine with a Coca-Cola machine, and a Dr. Pepper machine.
Cuphead uses normal ammo on Medic
Cuphead summoned with 100K health and 15K attack.
Pepsi Machine destroyed! Pepsi Man has no way to refuel his time remaining any longer, he's a goner for sure!
Shouts:
Lok Vah Koor: 20,000 Damage Cost. Changes the weather to Clear for 5 turns.
Gaan Lah Has: 20,000 Damage Cost. Deal 10,000 damage to an enemy and gain 7,000 HP.
Zun Haal Viik: 40,000 Damage Cost. Disable an entity's ability to attack for a turn.
Fus Ro Dah: 40,000 Damage Cost. Remove 2 entities from the field of battle for a turn.
Su Grah Dun: 70,000 Damage Cost. Give an ally or yourself double action next turn.
Od Ah Viing: 200,000 Damage Cost. Summon an immensely powerful dragon for 3 turns (Elite stats.)
The Bulldozer looks pretty beaten up.
Suddenly, a radio call! Ey, Chang, I think you've done good. Come back to the HQ. So I get a break? I was enjoying my time here... No, it's even better.
The Bulldozer is immediately transported by a super armored truck to the GenSec HQ. None of you can knock it over as it is a scripted game event.
So Chang, I think it's time you get a promotion. Eh? You're now a Skulldozer. Congrats, buddy! Sweet, so do I go back after? Yep. Relish the battle!
NEW STATS FOR BULLDOZER (NOW THE SKULLDOZER!)
Skulldozer [AG] 80,000/80,000 HP. 25,000/25,000 HP (Visor). 40,000/40,000 HP (Faceplate). Now deals 12,000 damage per attack instead of 8,000.
Passives:
Bullet Sponge. Takes 0.5x damage from all sources until both shields are taken out.
Aim For the Head. Take 1.75x from an attack dealing over 25,000 damage once both shields are taken out.
The newly promoted Skulldozer shoots the Doktor with his new LMG.
The Dragonborn attacks the Wall.
Redstone throws some TNT at the Wall and lights it.
ERROR 10 is not enough upgrade power to go through with the upgrades you just attempted to add, especially since it would take a little more than that just to heal up your entity to full from where it is now.
autocritted 16000 damage to the Wall!
19/20 CHARGE SLOT 1 (+9 Charge Token, +1 from EternalStruggle, +2 from Emerald_Mann)
20/20 CHARGE SLOT 2 (+1 Charge Token) Given to the Beacon!
As the Oilstone is unfortunately wrested from my grip, I feel my face start to regenerate faster. I'll probably remove the mask at the end of the round.
More or less immune to damage again, I receive a report that the technocracy is developing a bio-weapon to destroy the buns. I sigh, since they used their budget to develop a virus from scratch, but they could've used it to improve upon an existing virus such as myxomatosis instead, but I'm not going to do or say anything, since I have standards. Bio-weapons are nasty business, there's a reason why most people don't use them.
Instead, I simply tell the buns that if they do not vacate the battlefield by the end of this round, I would summon Mr. Frost. I then pull out a Colt .45, to let them know that I'm serious about this threat.
Ion Cannon. 15/20
King of Fighters Talon: 8/20
+2 @The Blue Knight"Hey you look like you could use some help"
Emerald looks over at the Doktor, and the Medic "Frraking ripoffs, that one even has the same name." Next, he decides one of them must die, and so, focuses on the one with more health, the Doktor. The Medic will die if it gets poked ("Hint hint, someone FINISH HIM that Medic"), so he instead goes for murdering the Doktor, or at least dealing as much damage as he can to if. So first, he pulls out a knife and flash steps up to the Doktor, stabbing him in the gut. Emerald tears it out viciously, leaving a rather nasty gash in the Doktor's torso which appears to be leaking his vital life fluids rather ominously.
He gathers some of the Doktor's Blood, and quickly traces a ritual circle in midair, which glows a faint yellow, and then places the blood right in the center, which floats there, and then he flips the knife so he's holding it hilt-up, and dramatically spins around opposite, and stabs the knife into the blood, which causes the entire ritual circle to instantly flash red, glowing an intense scarlet. It crackles with a red lightning, all over, and said lightning begins to gather near the center. A ball of pure red dark energy condenses from the energy. The energy finished condensing, and the circle flickers, then shrinks down, it itself being absorbed into the orb. The orb... just disappears. "Wait for it...."
. . . Nothing happens
"I said wait for it, have some freaking patience"
...Oh. From where the orb disappeared, a faintly red glowing line is tethered to the Doktor. Emerald grins, putting up one hand on the other end of the tether, which appears to be just floating in midair. He makes a finger gun with his hand, and pulls the trigger "Ban-"
The rest of his word is cut off as the line suddenly erupts in bloody red energy, vaguely condensed into a line, the nearby ground shuddering as the Doktor is thrown back from the sheer force of the energy. The laser flickers and dies out, and where it was remains a furrow in the ground, leading straight to the smoking Doktor.
Emerald turns back around and blows imaginary smoke away from his finger gun, laughing.
17/? something not-bot-like this way comes +2 mirror +2 TOG
3/10 alright, I'll stop.
+1 mirror +1 TOG
The (king and barron) buns squeal in fear, and beat a hasty retreat, running far, far away. the engineers might come, but probably not. this does not include bibi, as she stays behind to cover their retreat. the guards also probably get gunned down.
sidequest me continues to raise their dodge chance.
luckily, only DCCCV's attack has actually been aimed at the bunnies this round , so they should still be alive to run. this does leave the PG side at a dreadful disadvantage, but the buns come first.
edit: well, that was true when I made this post. it would appear it is no longer true.
I suggest to crushers team that maybe the orbital defences limit the amount of energy that passes through, both in the form of photons and the form of atoms? that would work similarly as far as we observe and would block their attack. if their attack would hit before the bunnies finished fleeing, it is redirected by this.
if the bunnyguards are not being bypassed (it was be unclear), though, then I instead hop on the fortress again, and this time set a large quantity of mines on its underside. if its fall begins to slow, the mines change modes to gravity manipulators, pulling it downwards and ensuring its crash. otherwise, in the more likely scenario of the fortress continuing to fall, the mines will detonate on crashlanding, launching the fortress up slightly and devastating its bottom armor, before letting it slam into the ground again, damaging mainly its internal systems.
King, servant, engineer and baron buns removed from the field of battle. Hopefully never to be threatened by this great war ever again.
Mines added, strengthening the force of the impact. It's basically certain to crash now.
The man of mirrors fought valiantly against the blue clad knight, fighting him with savage and powerful strikes, matching them blow by blow. He threw grand strikes, throwing an explosive clone at the knight, but in the end, he couldn't win. He failed by one single life point, falling, leaving the Blue Knight to the cruel blade of the Godmodder. But the mirror is, well, certainly not happy, but accepting of his defeat. "Huh, guess I just wasn't strong enough. . . sigh I can't even be mad, they fought well. . ." After those moments of contemplation after the fight, the clock headed man walk to the edge of the Arena, with both the godmodder and knight looking at him. The mirror clock thing looks at the blue knight, and gives them a thumbs up, before returning to the battlefield.
Back on the battle field, the mirror starts giving hazmat suits and medicine to the buns, to prevent sickness from taking over.
5/20+3 from JOE +1 from Talist
12/20
+1 JOE +1 Talist
When the Daemon had noted that their flying fortress was tilting by an uncomfortably significant amount, others were already working on solving the problem. Specifically, two communications drones were, well, communicating at a distance.
The more visibly advanced small hovering drone dipped its body, in effect bowing, before speaking. "I am the Surface Commander Mediator of Disputes, and my body appears to be falling down."
"Yes, I can see that." The Doctor replied, turning his head to look at the fortress in question through a monitor. "It seems to be rather close to the ground."
"I wish to avoid a crash landing. It may do somewhat extensive damage to my hull, which would be highly unfortunate considering the fact that my self-repair systems remain offline for the time being. I am attempting to rectify this as fast as I can, but obviously I will not be able to do so before I hit the ground."
"I think I have a solution to this problem!" Robotnik exclaimed, pressing a few buttons to run through some calculations. "You need to redistribute the power to your engines to stabilize your descent."
"I shall do so, but that alone does not solve the problem. The fortress will still crash, even faster in fact, and suffer damage."
"Naturally! But with this ratio of power to antigravity, you will still be listing, but not too much that I cannot prop you up. Deploying my part of the solution... now!"
Another, smaller flying fortress teleported in under the falling one that was adjusting its power output, and flew up, gently touching the damaged underside. This didn't hurt the larger Fortress, but did provide enough additional thrust that it was no longer in danger of crashing, and so suffer the heavy damage that would result if it did smash into the ground. The smaller craft also had enough fuel in stock to ensure that it could keep this up indefinitely, or at the very least long enough for the self-repair systems to come back online and fix the problem more comprehensively.
Charges:
Reanimation Protocols: 18/20.
So It Comes Down To This: 2/20.
With my Bun-slaying virus ready for deployment, the only thing left to do was to infect my lagomorphic victims with my creations. Readying a trio of dart rounds carrying my deadly virus, I loaded the carefully-prepared darts into a standard Technocracy sniper railgun.
As the electrical contacts in my fingertips met their counterparts on the rifle, I felt the reactor in my chest hum a bit louder as it began transferring power to the weapon. Engaging the device's mental menu, I engaged Reduced Velocity Firing, as I didn't want to immediately kill my victims outright. No, their fate would be far more... protracted.
With three nearly silent launches, the trio of darts were fired, streaking through the air with flawless accuracy, each aimed for one of the Bunny Guards. The payload delivered, all that I had to do was sit back and wait.
(3 Bunnyguards afflicted with the {Lagoslayer Virus}. This status effect does 2,000 damage per turn, starting one turn after infection, and on top of that each 'instance' of the Virus effect will infect an additional healthy Bun each turn.
Your attack is completely intercepted by the Wall. Wall inflicted with Lagoslayer Virus.
This WOULD have still gone through and infected them through the wall, but mirror points out it's duck season, not rabbit season, which interrupts your attack's success.
In keeping with my theme of bun deterrent this round, I dump a bucket of Rockman Family Homemade Spam and begin running towards them. My logic is that if this stuff could alter Ke(l)vin and Joules' DNA to make them highly dangerous to FLUFFS (Fierce, Large, Ugly, and Ferocious Furballs)*, it should work on regular buns too. Boy, I love making references to books that involve genre-savvy kids that I read several years ago. I can't believe my wealth of random pieces of literature could come so Handy!
*Not to be confused with FOOFS, which are Fierce, Obnoxious, Odoriferous Furballs.
EDIT: Pebbletopia DOP (oh, and piono, you should be able to see this one, its not on photobucket since thats being weird right now.)
the fighter jets fly forwards, and plunge into the dark cloud. unable to see, they turn randomly and fire shots into the distance. one fighter jet accidentally goes into a nose-dive, but exits the cloud at the last second and pulls up, merely experiencing minor acid damage(this happened because I wanted to try simulating the jets getting higher up or lower down, respectively.), and- oh, this is the first long and convoluted simile. there was a rumbling in the distance and, like a turtle who had been shot in the chest by a lazer...
an infantry was shot in the chest by a laser. [this is referring to one of the jets attacks. and a comedy show.]
the mages magicked and continued on their merry way, though one of them also climbed the mountain and they had to eviscerate a random bush. this was surprisingly hard to accomplish because I forgot all the bushes where part of a time loop layer that had been necessary to have them properly fade in.
I'm currently assuming I can make my second sidequest action now despite having done both posts already, if I cannot , treat this as a /null.
I thank the world of timeskipping to maxed cuteness, then prepare myself for a moment and jump as hard as I can, empowered by a) me being a rabbit/bun, and b) buns, or more informally, lagomorphs, being known for jumping, to jump as high up the nearby vantage point as possible in a single leap. if my jump seems insufficient to reach the very top of this structure, I cast air step and jump through a window, landing mid-tower and retaining my height gains, before tripping, falling face-first, and continuing to act cute.
OH WAIT NO can I just give my 20 to the beacon thing? is that even a thing that's worth doing? Too bad, I'm doing it.
I dunno, I guess I heal up the TOG II* some more while I contemplate the meaning of life, the universe and whatever it is the Dalai Lama said at that place where we did that one thing that one time. Spirituality helps healing, right? Or is that all placebotic? Placebonic? what even is the right word for that anyways? You know how like, cows are bovine, sheep are ovine and so on? Who even made those the words describing things like that? And why don't they make more sense? Vis-Versa? I dunno this was dumb lets just heal the TOG II* up now.
I overcharge a knockback shot and send a lightweight bun into the orbital defenses, where it will hopefully cause a diversion with its ridiculous ability to dodge attacks.
11/20 Mysterious Artifact
7/20 Beacon (joint charge, 1/5 charging)
+2 @I just write
*TACTICAL DATA LOST*
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.
Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.
(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.
Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.
Health- 22,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)
(You listed Disease by Vaccine as being as being equipped by BK so I'm just assuming that I automatically got it when Mirror was defeated.)
With the defeat of the Mirror his artifact and his body vanish with a burst of light. The Mirror now fully healed reappears just outside the area of the Strife, his artifact rematerializes on the Blue Knight's body with some small ascetic alterations. Disease by Vaccine's backpack seems to be melded into the back of the Knight's armour with it now featuring a prominent seal in the shape of a clock, likely a callback to it's original creator. Two tubes still emerge from the backpack however instead of feeding into a pair of needles they instead connect into the Knight's gauntlets. Thick black sludge reminiscent of Corruption flows into the Knight's left gauntlet and pure water reminiscent of Purity into his right gauntlet. The needles are not visible at first glance however thorough careful observation it is possible to notice the shine of their tips from just underneath the wrists of the Knight's gauntlets.
(If I made a mistake on some basic element of Disease By Vaccine's appearance please let me know Mirror)
The battered Knight looks straight at his new opponent. "Quite the vulture aren't you? Were you too afraid to face me at full strength and thus decided to prolong this Strife to face me in a weakened state? Heh I'm flattered." A flash of blue light emerges from the Knight's armour and a small amount of water comes out of the Knight's right gauntlet heading straight for the hole in the Knight's armour which is leaking blue liquid. On impact with the tiny hole the water freezes staunching the flow of the liquid.
The Knight glances at the Mirror nodding to him before turning his full attention back to the Godmodder.
"I don't believe we've had a direct confrontation yet Godmodder. I am Sir Heidal of Crossbell, the Blue Knight, and I represent the retribution desired by all who have suffered because of your juvenile machinations. Perhaps you would like a taste of what others think of you?" With those words a portal opens above the Godmodder from which hateful correspondence cascades out of piling up on the Godmodder. Moreover the contents along with the emotions the writers had towards the Godmodder as they wrote these messages directly enter the Godmodder's mind as they pile on top of him. Some examples include...
If I had to hazard a guess as to why the humors of that being known as the Godmodder are so ill I would propose his nature stems from his parentage. His mother was likely of a whorish disposition and his father entirely absent from his life, these circumstances allowed for the formation of psychopathic tendencies. These tendencies were likely further enforced by his inability to find a romantic partner in his formative years due to his rather obvious lack of endowment. As for his fear of tubas...
That ****ing Godmodder is such a ****ty bastard. He should do the multiverse a favor and choke to death on a bag ****s. Why if I ever saw the guy I would (A particularly graphic portion of the text has been omitted here). Honestly whoever his parents are should KTS for having brought him into the world.
Deer Mr. Godmoder
Aunt May told me your the reason mommy and daddy can't come home. please tell me why you wont let mommy and daddy come home is it becauz your a bad man? Please let mummy and daddy come home soon
from Sally
(This message is followed by a crudely drawn stick figure with particularly prominent set of pointed eyebrows with the caption "is this you?" written underneath.)
(If any of this clashes with the manner you wish to portray the Godmodder let me know for future reference.)
[Orders]
Halk- Donates the wallet stolen from the medic to the BearcopLivesMatter movement and then attacks The Doktor.
Not afraid of you, more "preoccupied with better things."
The Godmodder blinks at the letters. That fast? I hadn't even started doing anything yet... Whatever.
/Null Nah, you're perfectly fine with the small changes you gave D by V. It's interesting to think that an Artifact would change minor features when changing owner, except maybe the Godmodder, as there isn't enough material in the world to make fitting changes for them.
[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.
Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.
(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.
Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.
Health- 22,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)
The Knight releases water from his right which envelops Lúin in a thin membrane it somehow defying gravity to stick to the lance. "I mentioned earlier manipulating rock wasn't my specialty and that's true, my specialty if it wasn't obvious is water." The Knight then speeds toward the Godmodder with Lúin pointed forward. Just before Lúin impacts the Godmodder the water around it freezes and then shatters when it hits the Godmodder's incredibly tough body. The Knight pulls Lúin back and draws more water out of his gauntlet which he freezes again before stabbing it into the Godmodder again with a similar result to the Knight's first attempt. The Knight rapidly repeats this process again and again. Just before the Godmodder gets bored and retaliates the Knight stabs Ides into the Godmodder's shoulder and then retreats.
A great deal of water then flows out of the Knight's right gauntlet freezing to form a large slanted spike lodged in the ground with Lúin frozen in it's center. A stream of black sludge then rapidly flows out of the Knight's left gauntlet following along a previously unseen string connecting the Knight's left Gauntlet to Ides which is still stuck in the Godmodder's shoulder. After the sludge reaches the hilt of Ides it pulls the Godmodder toward the Knight practically flinging him straight into the spike of ice.
(I didn't know if I'm allowed to create a new post just after just a null post or if that would be prohibited under the no double posting rule. I was hoping someone else would post before the end of the turn so it wouldn't be a toss up as to whether this counts however as it looks like no one will post so I decided to post this anyway because I already had the action written up.)
Nah, you can post after a nullpost, that's still valid.
The Godmodder grabs Ides right as you move in to stab him with it, and pulls Blue Knight's arm out of his socket, inflicting the final point of damage. I almost feel sorry for whoever you have rooting for you back at home. I'll tell you this though, Sir Heidal. As long as you freaks are here, things are going to get worse before they get better. The war grows, my friend. It grows and grows.
#GERONIMOOOOOoooooooo
The boombot core creates another 10000 boombots. Pepsiman sadly slides upwards, dealing 8000 damage to the Flying Fortress. Bibi Bunlover goes after Mrs. Borovic, dealing 1 cat worth of damage and gaining 3 buns. The Medic lacks a kingbun to heal up, and instead provides 10000 healing for the botcore. The Doktor uses Incision on the Bulldozer, dealing 15000 damage to it. The PGs really don't have a lot of firepower left do they?
The TOGII* opens fire on the bunny guards, and kills 5 of them with one shot. Vriska staggers to her feet, and Tavros helps her up into the air. The two of them look over at Titus, who is coming back from his "duel" with Blue Knight, and decide that they should probably get out of dodge before the Godmodder does something unpleasant to them. Vriska and Tavros fly away. Vriska and Tavros removed from the battlefield.
The Nuclear Explosion Elemental charges and rams into the Doktor in a ball of nuclear fire, dealing 30000 damage and inflicitng radiation poisoning. The fallout deals 15000 damage to the Medic and bomb bot. Spectre Knight uses the Will Skull and regains 90K health. The Bulldozer uses his machine gun on the Doktor, dealing 8000 damage. Airbase 3 launches more drones, which gang up on the Doktor for 27500 damage. The Krork Behemoth pounds in another 15K damage. The O MECH flips up some panels and heals itself for 10000 health.
The Ever Expanding Fish flops and slams into the wall, smashing it to pieces. Halk attacks the Doktor after donating to Bearcoplivesmatter and leaves the Doktor on its last legs. The Medical department heals up the Nuclear Explosion Elemental for 15000 health. Tracer plants a pulse bomb on the Doktor, exploding him to pieces. RIP in pepperonis talist's really cool entity idea. The Dragonborn has no wall to attack, so he goes for the bunny guards that were behind it, finishing them off.
The Ebony Guards try and get around the boombots to get to the boombot core, but finds that the boombots are in the way. all 40K bodyguarding boombots destroyed. 30K damage to both ebony guards. The Egg Fleet looks for buns to kill as that was the lowest on its priority list. There are no buns. There is no wall. There's not even a Doktor. So instead they attack Bibi Bunlover, roasting 5 buns. Mrs. Borovic targets Bibi Bunlover as well, removing a singular bun from existence, and gaining a cat in exchange. Cuphead shoots Mr Entity Advantage for 15K damage.
The Godmodder walks back over from his "duel" with the Blue Knight and rolls his eyes at the escaping trolls. Fine, I'll deal with you two later. He decides that now is a good time to celebrate pumpkin day, since it's almost Halloween and I completely spaced on the "Halloween event" thing. So all you guys get is the Godmodder pumpkin chunkin at your entities. 50000 damage to Spectre Knight, Airbase 3 and the Nuclear Explosion Elemental (well 45K to Spectre Knight on account of AC) as a rain of explosive pumpkins coems down upon their heads. Shards of pumpkins then fly off and hit the bulldozer, Krork behemoth and O MECH, dealing 25000 damage to the first and last, and 17000 to the Behemoth.
Your forces have an overwhelming advantage, not enough to pull off an Alpha Strike just yet, but enough to continue pushing forward into the scrubland around the outside of the Fallen City. 5% distance gained.
Everything ticks up and down. The Flying Fortress's engines gutter out completely and it crashes into the ground entirely, taking 100K damage from the great fall and the mines going off.
Itinerary:
Destroy the Godmodder!
ORDER YOUR ENTITIES TO ALPHA STRIKE!!!
Build A Beacon (requires 100 charge) 80/100 charge: I Just Write, plague, TOG, DCCCV
Kill the assorted PG entities.
Keep your entities alive.
Distance: 20% Main Battlefield:
Terrain: Scrubland (no effect)
The Bunker (sidequest):
Personal Defense Drone [PG - Talist]: Hp: 120,000/120,000. deactivated
??? [???]: Hp: 250,000/250,000
2 guns. [A]
disassembled white gun
Thina [PG - Player]
The Fallen City (sidequest)
Kingbun copy [PG - JOEbob]: Hp: 10,000/10,000. 90% dodge.
Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6 Ready.
Nuclear Core: owner: I Just Write. 1 use left.
[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle:
DCCCV
I just write
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126 2 round cooldown
TheBiggerFish:
[N]
existence success
W32Coravint: 1 post
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts
The Stranger: 1 post
MooGoesCow21
Accessing system "Core32bitV98.275"... select a file from the list to open
>B*&C#.6.Ai >[email protected] >BBCode2.b@t
openning file...
file requires total control of system. allow?
>Y. [email protected] summoned!
50,000/50,000 HP 1/3 recover files... 1/5 recover more files...
active: bat swarm. summon 5 bAts, each of which gives allied summons 10% dodge on their first turn of existence, then 5% from then on. (max of 4 allied summons. bats cannot be part of the allied set.)
active: or is it boats? on the turn where you use this active, up to 2 allied entitys (including yourself if you wish) can get a boat as a free action. said boat bodyguards them.
passive: boat construction is easy! tell your friends! players can give the [email protected] a paper boat as a free action. this boat heals it, and, if it gets more then 5 boats in a round, summons a paper boat for it to sit in (further sets of 5+ improve the boat in which it sits.)
special: recover files. replace the @ with an o. remove or is it boats. future bAts are known as aerial defensive matrixes. free action. provides a minor self-buff.
special: recover more files: become a boatcore I.III, a entity that is similar to the bot core I but with boats, as well as being more support-focussed. also more HP.
(I needed inspiration so I decided to make a small callback
I then give it a paper boat as a free action. it is ordered to use bat swarm with allies being defined as it, the bot core I, the boombots, and the comically large bomb-bot.
new: 1/20
4/20 alright, I'll stop.
+1 mirror +1 TOG (TOG, please use these plusses on only one of your charges, for reasons I'm sure you are already aware of.)
Bibi, attack the flying fortess.
bot core, use cocoon. using boombox now would be a waste.
bots, swirl, comically large bomb-bot continues to be comically large.
mr entity advatage does something for the second time ever, dealing damage to borovic.
medic medicates the bot core, unless his overheal powers apply fully to the boombots (as opposed to 1/3 like with normal healing).
I charge the flying fortress, dealing as much damage as I can, mostly via rewinding the mines back into just prior to their explosions and causing them to fire again. this then happens again. and again.
I proceed to drop 72 large explosive devices on it, which explode, exploding it into the air, and causing it to crash again, yippee.
Sidequest (almost forgot!):
I check if there's a balcony nearby.. if yes, I get on to the balcony and catch my breath for a moment, encased in a bubble of accelerated time so I can catch my breath without wasting as long. jumping that high is pretty strenuous on the jumping muscles.
otherwise, I do the same, but not on a balcony.
Ion Cannon. 18/20
King of Fighters Talon: 9/20
+2 @DCCCV
Emerald feeds Spectre Knight an apple core, which works to restore his HP the same as a dead chicken does, although at a significantly lower rate, given that apples are less sentient than chickens.
Spectre Knight attacks the Medic, presumably finishing him off (Darkness: 95/100 if it finishes him off, 75/100 if it doesn't). O-MECH activates Lifesteal.exe and attacks Bibi Bunlover, regaining health proportional to the damage at a scaling.
I attempt to steal a cat from Mrs. Brovic, like this is some kinda spy-thievery-thriller thingy. Maybe Entrapment? That was a good movie, right? I do it like that. Except I catch the cat in a pokeball, because I'm hip and cool with the kids and stuff. Heck, I'll use a Master ball just to not screw this up.
The fortress smashes straight into the ground, through the lesser fortress and crumples instantly, barely avoiding reactor breach and subsequent detonation that would have done heavy damage to the nearby Daemonette, who is still knocked flat by the shockwave.
Scrambling back to her feet, the highly annoyed Daemon looks around, shouting at her various allies as the dust settles. "Now what the hell do we do? The Iron Men fortress just became a worthless pile of junk and the Elemental is almost about to blow! We're going to be pushed back shortly, anybody have suggestions?"
"We're not gonna get pushed back. To many of us at this point, I reckon." The Behemoth mused. "We have a lot of guns pointed in their general direction. Too many for them to simply ignore. Even if we do lose both units, we still hold a solid advantage."
The Daemonette snorts. "Ha! The enemy are about to get a wave of reinforcements large enough to crush us all, I reckon. The Godmodder does seem to always have a trick up his sleeve in cases like this. You saw what he just did, prepare for something similar but in terms of summoning new Entities. We're about to get hammered right back to where we started." She paused. "Unless I can perhaps undo some of the damage we sustained with reality-warping power, then we might be able to-"
"Ahem." The Doctor intruded through his communication drone. "I wouldn't be so hasty, if I were you. It looks like some kind of beacon using your Descendant Charge is being put up in orbit, and according to my calculations, it should be enough to allow the ships up there to punch a hole through the enemy defenses, and allow for reinforcements. Based on some communications I've intercepted, one of us down here has some friends up there. Letting them get through should be a significant boost to our forces!"
The Daemon twitches slightly. "Is it necessary that I do this now? Again, in case you haven't noticed, we're about to take heavy losses. Isn't it better to bunker down now instead of try for this sort of thing?"
"Well." The Eggman paused, stroking his mustache. "It does look like another will be able to finish the Beacon and break down the portal. I suppose it makes some sense to try and hold the line down here, then. Do as you wish, just keep that information in mind."
The Daemon nodded, before willing something into existence with her full pool of charge.
20 Charge Expended!
A wormhole of some kind, a distortion in spacetime is ripped open. On one side, the battlefield, and on the other most likely some kind of Men of Iron constructor. Perhaps another Commander, more likely a Vertex Microship with a full hold or two. Either way, through it came bright beams of construction that weaved new armor plating and systems over the heavily damaged Fortress, and potentially other targets as well should the portal stay long enough. It was fully stable, but relatively easy to destabilize. Still, it would allow for fairly potent healing potential while it remained.
Entity: Repair Portal
40k HP.
As much Healing as possible for that amount of HP, no regular Attack or special abilities.
General Action:
As this was happening, Mediator of Disputes was by no means idle in its own plight. Reclamation Drones swarmed over the crashed part, the ruins. The lesser fortress is salvaged, and the processed metals quickly fill the material bays of the Fortress. Enough that some of the Drones can switch over to construction, NanoLathe beams spraying out material instead of sucking it in. The spectacularly damaged parts of the Fortress are soon reinforced somewhat with fresh metal, and perhaps more importantly fresh systems. Antigravity plates, naturally only in key locations, began to slightly lift the fortress off the ground once again, and the underside looked almost presentable now thanks to the patchwork repairs done by the small fleet of drones. There was still a fair ways to go before it was restored to full functionality and integrity, and help would be very much appreciated, but it was a key first step in making sure that the Fortress could survive the coming onslaught.
Entity Orders:
Daemonette flails about some more.
Krork Behemoth assaults the Bomb-bot.
Flying Fortress fails to fly or be a fortress due to crash landing and taking crippling damage.
Nuclear Explosion Elemental attacks Bibi Bunlover.
Egg Fleet attacks the Bomb-bot.
Repair Portal heals the Fortress.
Note: All forces that can are to attempt an Alpha Strike. The above orders are contingency orders, in case an AS cannot be achieved.
With the Boombot Core now exposed, I called the rear lines on my implanted radio, saying "Requesting an artillery fire mission on the Boombot Core. Co-ordinates +0.341,-9.870."
I soon get a reply from the artillery units far from the battlefield, with their response being "Affirmative; munitions on the way, laser guided."
Far, far from the battlefield, a battery of high-caliber railguns aimed towards the boombot, flinging massive 250 millimeter shells downrange. The projectiles sail through the air towards their target, deadly payloads armed and ready even as the shell's guidance systems engage.
Meanwhile, back on the battlefield I have my eyes in long-range viewing mode, with a laser designator in hand allowing me to direct the incoming munitions around any defenses the boombot core might have, evading them completely.
The shells slammed right into the boombot core, piercing its armor to the interior before detonating, the target shuddering as internal explosions damaged its crucial mechanisms.
Charges
Giant Flying War Machine (18/20)
Army (4/20)
+1 @EternalStruggle
+1 @The Blue Knight
Entity Orders
-Medical Department heals the Elemental
-Airbase 3 launches Drones
-Drones split up to take out as many low hp [PG] targets as possible, LEAVING THE BOOMBOTS ALONE!
"Okay team, the beacon is almost ready. We should be able to deploy soon."
"Or not. Annabelle and Lorso are down due to backlash after trying to contain a star's energy into a death beam. One that didn't work, by the way. I'm piloting the ship, but I'm not a good enough pilot to fight with it."
Well, great. Now we have to improvise.
"Are you sure you can't utilize its psionics systems?" Now, Darius was the closest this team had to a "Badass Normal", utilizing strange artifacts from various sources (and not even that many of my gadgets, oddly enough). However, oddly enough, psionics were part of the "normal" descriptor, with developments in technology making the abilities accessible to anyone willing to buy the necessary technology. Of course, it required quite a bit of training to use effectively, and some were just gifted with it more than others.
"Not at anywhere near her level of skill. Plus, if I black out from trying it and failing, Silence is the only one left on this end of the system, and he can't really communicate over the radio."
"Technically false. He can, but he really doesn't want to. Besides, he could probably establish the telepathic network when the barriers go down anyways."
"Look. I can get the ship to the planet, but I can't promise much else until Annabelle recovers."
"Well, can you at least set up the special delivery?"
"Yes, yes, I'll arrange that with the Foundation."
Meanwhile, Tracer gets bored with no significant threats to shoot at, and picks a fight with the Godmodder (aka she contributes to the alpha strike).
12/20 Mysterious Artifact
8/20 Beacon? (joint charge, 1/5 charging) (+1 enerald)
+2 @I just write
*TACTICAL DATA LOST*
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
As I wave goodbye and wish the Trolls good luck in their other ventures, I revisit my memories, to try find something that I can summon. I settle on recreating something that was particularly memorable: A giant, highly intelligent swarm of hard-light pixels.
Pixel Swarm, 128,000/128,000, Attack: 16,000
Special: Rough. Attack Damage Increases the lower the HP this thing has. Deals double damage when at Half HP, and Quadruple Damage when at Quarter HP, Octuple Damage when at One-Eighth HP, and you get the idea.
As for my actual attack, I attempt to pitch a baseball as hard as I can towards the Boombot Core, but miss horribly and hit the Godmodder instead. Because the baseball is moving at hypersonic speeds, It hits him before I get the chance to say, "Look out!"
Orders:
Ebony Guards, use Miasmic Enterprises on Mister Entity Advantage!
If possible, ALPHA STRIKE!
Alright, since I can't use the 10 charge to fully heal the Bulldozer, I simply choose to heal it back up to full HP, with the Visor back in place if allowed.
The Bulldozer attacks the Medic. If someone decides to contribute an entity to the Alpha Strike, the Bulldozer will Alpha Strike.
The Dragonborn gets out a staff and casts an explosion at the Boombot Core. If that is dead, he uses a Pickpocketing spell to steal a bun from Bibi Bunlover. If someone decides to contribute an entity to the Alpha Strike, he will instead Alpha Strike.
Redstone decides to magically replace a bun with a "bun." This bun is made of foam.
Sidequest (almost forgot!):
I check if there's a balcony nearby.. if yes, I get on to the balcony and catch my breath for a moment, encased in a bubble of accelerated time so I can catch my breath without wasting as long. jumping that high is pretty strenuous on the jumping muscles.
otherwise, I do the same, but not on a balcony.
(Action: Healing, split equally between Elemental and Behemoth.)
"Speaking of healing," The Behemoth said. "I just got hit hard. Mind getting around to me?"
The Daemonette considered it before shrugging, sauntering over to the Krork and spraying him down with regenerative dust, causing cracked and dented armor plating to smooth over, become fully protective once again, while also forcing out some shrapnel and causing the jagged edges of pierced defenses to shoot out fresh material to cover the wounds, while the dark green flesh underneath was likewise revitalized, leaving the Behemoth somewhat more healthy and definitely a lot less damaged looking.
"Good, now I probably won't get zogged if the Godmodder throws another weak attack my way. But I gotta ask ya, Daemon, what about the Nuclear thingy that you-"
Before he could finish, the Elemental erupted next to him in a great gout of fire, burning brighter and visibly becoming a bit less ragged, some of the impact of the heavy blows dealt to him previously fading away as it renewed itself like a phoenix. Naturally, considering its vast resistance to punishment, this new lease on life was only a minor part of its total health restored, but it was something. Something that would allow it to last for longer in this brutal war, perhaps. Certainly something that meant it would need more slightly effort to take down in the future.
"Well, well." The Daemon remarked. "Looks like something has its own will to live, then." She smirked, gazing deep into the surface of her talon-like arm. However, although it was slick, the carapace was too dark and dulled to let her see a reflection.
"We'll see." The Behemoth rumbled. "I wouldn't project just yet. Either way, we need to get going. This war looks to still be far from over."
Ion Cannon. 20/20
King of Fighters Talon: 13/20
+2 @DCCCV
ION CANNON 20/20 [EXPANDING]
Emerald realizes something big is going on, and decides he should probably help out. He notices that they seem to be building some kind of beacon of some kind, likely to call in an ally for them. He wonders if anyone has done anything to block, you know, those orbital defenses that the Godmodder seems to have up, and realizes no one has. "Yo people, you realize this guy has, you know, some freaking defenses against giant orbital things coming in to try and kill him, right? Evidently not, so I'll help out with that"
He sighs and opens a portal into the workshop he used to fix up the O-MECH earlier. He doesn't actually enter it, instead expanding the portal into rather gigantic proportions, and several robot arms, no full robots, just arms, begin piling up metal and other miscellaneous items outside the portal, grabbing it from inside the workshop and bringing it out. He then realizes he screwed up and then opens a portal under the pile, bringing the metal much closer to the ongoing Beacon. He closes the workshop portal, figuring he has enough metal and materials for now.
He waves a finger and the metal begins twirling up into the air, twisting with force and shrieking with the sound metal tends to make when forcefully and suddenly bent, and the edges of them begin to glow a bright red, melding them together into what appears to be six smaller beacons, with spherical bottoms. He adds some of the other miscellaneous items in, a single yellow crystal into each of them, and a large blue crystal just stuck randomly on the side of the Beacon proper. Now when the orbital defenses activated in response to the Beacon drawing attention, the turrets would seek them out and attack them
I ask Bibi Bunlover a very important question: Trick, or Treat? If she answers Trick, I pie her in the face. If she chooses Treat, I gratefully accept one of her buns and voraciously devour it. Mmmm, nice and chocolately.