Destroy The Godmodder: Renewal (Hole In The Ground)

While the Daemon was busy with the Trolls, a Reclamation Drone from the Fortress decided to work on the Cannon. Bright beams of light swept across its surface, vacuuming up material that would enter the Quantum Economy and be used to help reactivate the processes of the great machine. Atomic bonds broke apart in the process, being forcefully pulled away and into the drone's core, where it could be teleported back through its Link with the Command Core above. Retrieval claws and lasers lashed out, chopping and grabbing and carving apart resilient parts of the enemy weapon, taking them away from the main body and then sweeping its beams across them likewise, reclaiming them too.

This continued for a short while as the weapon continued to line up its next shot, and it was left barely functional, almost destroyed. Soon it would fall, and that would be one less thorn in the Anti-Godmodder's side. A good thing too, for there were many such thorns that had to be dealt with. Naturally, when the Drone turned to leave and go after other piles of wreckage in the area, the exhaust of its plasma thrusters and especially its primary engine washed over the Cannon, heating it up immensely and causing what little remained to partially warp and melt, doing yet further damage. For there was no such thing as overkill.
Charges:
But For Real, Sky Troops: 14/20.
Reanimation Protocols: 8/20.

+1 @plague126
+1 @I just write
 
9/? something bot-like this way comes +2 TOG +1 mirror
3/5 no seriously how weird is this
+1 mirror +1 TOG
PEBBLETOPIA DOP!

no description since you can see it normally this time.
callback time! back in the early game...
You expend a use of the monocle, and speed around the clearing. There are a lot of cracks, and a lot of stones, most of which hold nothing in them but bugs. There are a handful of energy signatures coming from the security guards, and a few faint ones from some of the mechanical pieces lying on the ground, but nothing notable, they turn out to be basic power cores that have long since expended too much of their power to be useful. There is a small hole in the ground that turns out to be an old rabbit burrow. You inspect the machines, and find... not a lot. There's various things, including pieecs of battle droids from the Star Wars universe, you even find a couple of half-shattered Terminator skulls, but nothing turns up anything useful.
All in all you find nothing usable, but you have discovered that whatever this place was, it attracted a large number of different factions, all of whom seemed to be here for different reasons, but something had to have drawn them here...
(bolding mine.)
(this was from Exactly 50 pages ago, which is why i didn't use it before- wanted to go with 50 instead of 49, 48, etc.)
I contact my drone within the castle, granting it a surge of power to create a duplicate. the duplicate skitters out, finding the old bun hole and traveling back in time until it is occupied, then watches what happened to the inhabitant buns. if they would die, it saves them by sending them forwards in time to join my growing bun army. if not, it follows them, unseen, and waits until about a day before the present before asking them if they would like to join the great king, queen, and baron bun alliance.
Possible Plot Twist (IE: thing I want if you think this is strong enough for it): this group of buns also hosts the Baroness bun, and she comes with.
 
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20 expended: The Citadeltm​
's a big, impenetrable sphere. Who knows what could be inside!

10 expended: Scorpio W.A.R suit mk.III
A relic from a another place, another time.

+1 AC
-Shield: [|||||]. Activates when ordered or when in danger of death. User is completely immune to damage, but cannot act that round. A real double edged sword, but may let you live to fight another day.
-Tail Cannon: Activates when being shielded. Attacks everyone who attacked user for low damage. At least you turn while shielded isn't a *complete* waste, right? Right?

10 expended: Advent Standard Modular Rifle
Haha woops, just realizing how that sounds. Oh well. Anyways, it's a generic pew pew rifle, one action to shoot or re-load. It's got Ammo and everything. It's fairly useless right now, but it can be upgraded with various charges. That's what modular weaponry is, apparently(?) Anyways, basic stats for now:

Current stats:

Dmg= ax+b (where a is ammo effects, x fire rate and b is bonus dmg (bayonets and stuff)

Ammo [none]: bonus effects=0
Magazine [none]: max ammo=4
Scope [none]: aim modifier=0%
Bayonet [none]: free attack dmg=0
Fire Rate [none]: shot per action=1
Other [none]: effect=0
Other [none]: effect=0



As of right now, the weapon is literally useless, as it takes an action to do the same amount of damage as standard attack, plus you need to reload after 4 shots being fired. However, many a charge later I intend to have this as a fully upgraded deliverer of death.

CURRENT CHARGES:

(3+1} 4/?? dang, who even *knows* what this could be
(3+2} 5/?? answer: I do

+2 @JOEbob


Me and the TOG II* hide in the Citadel, where I attempt to heal him up
 
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MAIN BATTLE(On Pause):[PG] 11/20 HP [A] Disease by Vaccine 10/10 [A] Hollow Blade Target:TBK 5/5 Durability [A] Empty Shield TARGET:M3 5/5 Durability
STRIFE:[PG] 6/20 HP Regen, Ironskin

"Oh? You have crystals with-in your armor? That doesn't bode well for you, since crystals. . . well, they're in my power range, watch!" And with that, the crystals on The Blue Knight explode, into crystal, which them explode into more crystal, with then explode into more crystal, with then explode into water, drowning The Blue Knight, who is then revived with ample amounts of electricity, with added pun damage, due to the amp in ample, with amp being used to measure units of electricity.

5/5 Blight: Inflict extremely negative ailment upon a random enemy. IN USE: I raise the other needle up into the air, and a bolt of Blight is sent upon someone.
1/5 Vaccination: Give Random boosts to a random ally. After the combo, I throw the needle that dispenses buffs into the air, and a light shoots out of it. Who it will go to is not yet known. USED
9/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.

7/10 +3 from JOE +1 from Talist
10/20
+1 JOE +1 Talist
 
02/20 CHARGE SLOT 1
16/20 CHARGE SLOT 2

I give myself 8D vision, making it much harder for people to hide stuff from me. With 8D vision, I can see Depth, Width, Height, Time, Other Planes of existence, What things could be, What things should be, and What Things Actually Are, along with the other benefits of being able to comprehend non-euclidean shapes.

+2 @Enerald_Mann
 
[AG]
8/20 HP
Lúin equipped
Ides equipped
Charge Bank: 10

(+1 from EternalStruggle)
4/20 The Middle Child
15/20 Emergency Preparation

+2 @DCCCV

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.

Health- 37,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)

"Oh? You have crystals with-in your armor? That doesn't bode well for you, since crystals. . . well, they're in my power range, watch!"

"I believe you might be jumping to conclusions again as I never referred to Sepium as being crystalline, I only said it was a special category of gemstone and as any half decent geomancer could tell you not all gems are crystals and it would just so happen Sepium is an example of this statement. So I'm afraid unless this particular power of yours extends to gems as well including ones I would imagine you've never seen before this attack might not work out exactly as you hope."

(If you didn't know gems and crystals are not necessarily interchangeable terms, you can find proof through a simple Google search. If you want a specific source here is one I found through my own search. Gemstones are by definition any precious or semi-precious stones.)

The Knight after recovering from whatever Mirror's last attack did to him slashes at the Mirror nicking his limbs with Ides as the trail of blue flame on the Mirror's arm slowly snakes it's way toward the mirror which is the Mirror's torso.

[Orders]
Halk- Attack the Pepsi machine. If it's dead attacks the Riflemen.
 
General Action: Pinball Wizardry

I look right at the Godmodder, and I pull out... a PINBALL MACHINE! Pulling back the plunger, I launch the ball into the play area, and begin to play, sending the ball ricocheting around the interior of the Godmodder-themed pinball machine. With a right flip, I send the ball bouncing right into the trio of bumpers, neatly printed with the Godmodder's face on the top. After bouncing around in there for a bit, the ball gets kicked out by one of the bumpers, and I bounce it into a trio of drop targets, quickly unlocking the sub-field above the main play area.

I continue racking up the points, completing the clever little challenges in the sub-field, until soon I unlock... MULTIBALL! I quickly pull back the plunger to launch the second ball, and then I release it. Suddenly, the Godmodder finds themselves encased inside a steel sphere and fired down the launch tube, as the area around us warps to match the inside of the pinball machine. Bouncing off the back of the machine, the Godmodder finds themselves being slammed around the inside of their metal prison as I direct their ball into the bumpers even as I knock down the drop targets again with the normal ball.

Soon, the upper play field is open again, the Godmodder's ball is knocked out of the bumpers, and I fire them straight into the upper field, bashing them around in another series of bumpers, even as I shoot the regular ball directly up the ramp into the sub-field, quickly unlocking TRIPLE MULTIBALL, even as both balls already in play are bounced back onto the main field. I pull back the plunger for the third ball... and then find myself encased in steel and shot down the firing lane, as the machine follows its programming and uses the most powerful reality warper nearby who isn't currently imprisoned for ammunition.

Without an operator, all three pinballs quickly get drained down the bottom of the playing field. The original ball is returned to the machine's internal storage, but myself and the godmodder are not so fortunate, as the machine ejects both our balls upwards at high velocity, knocking us against the orbital defense barrier.

Charges
Killsat->Beacon Contribution (20/20)(FIRING!)

Sky Forces (5/20)
Giant Flying War Machine (1/20){new!}
+1 @EternalStruggle
+1 @The Blue Knight

I dump 20 charge into the Beacon project.

Entity Orders

-Medical Department heals the Nuclear Explosion Elemental
-Airbase launches drones
-Drones attack Riflemen
-Relief Forces heal the Elemental
 
Update 54: Something Big, Something Bad pt5
Rules on overheal since that's a thing now: While overhealed, you lose 25K health per 100K health over your max you are, losing 20K health per round if you're less than 100K health over. This will not, of course, drop you below your max health.
I'm also adding a secondary itinerary so that people will have more of an idea of entity-oriented objectives, and keep people informed of things like the boombots having retaliatory damage.

Ion Cannon. 3/20
King of Fighters Talon: 7/20
+2 @DCCCV

Emerald looks up from reading Homestuck, and throws a copy of Mr. Vanilla Milkshakes cue ball at Vriska, which promptly explodes

Spectre Knight uses Rapid Basic Attack on Vriska (Darkness: 100/100)
The O-MECH opens up several plates, revealing a cannon which fires... a single shiny red ball at Vriska?. Oh. A pack of dogs come stampeding out of nowhere and fight over the ball, trampling over Vriska. Fortunately, they haven't noticed that her eye, which might also be confused with balls.
Vriska does not appreciate you repeating that particular event. 16000 damage.

Striding up to Tavros now that he's had his change of heart, and scowling at Specter Knight a little. Luckily, he seems to be moving away to deal with the harder target.

Upon arriving, she looks him up and down, humming. "Well, I'm glad you took me up on my offer! I promise you that as long as you stay Neutral, or better yet attack the Godmodder's forces, none of us will attack you. I can't speak for the PGs, of course. They are a foul and unpredictable lot, but also shouldn't waste time and effort on you that they could be putting into dealing with us! Now then, your wounds..."

She looked him up and down quickly, analyzing the (extensive) extent of the damages. Clucking her tongue, she raised her talon-arm and stepped back. "It's bad alright. Now, we have two options. One, we call upon Nurgle, who will ease your pain by turning you into a walking pile of diseases, and two we don't do that and instead practice medicine. Now, I feel like you came to me for healing instead of religious conversion, so option two it is."

With that, she performed a highly elegant dance around Tavros, weaving and gliding around him, all the while ensuring that the 'valves' on her claw were open. In the process, she disgorged a large amount of strange pinkish dust, that not only added to the performance but also served a vital function. The most vital of functions in fact, for it was the thing actually healing the Troll. After he had been inundated with the substance, the Daemon ceased in front of him, bowing as any good performer does when their part is done, sweeping the hat off her head as she did so. After standing back up and putting the hat back on, she smiled in a way that was more friendly than predatory for once.

"There. That will have cured your radiation poisoning I believe, and if we are lucky will also have slightly healed your wounds as well! As I said, as long as you do not attack, you have nothing to fear from us. Attack the Godmodder's forces, and I can promise you that additional healing shall be sent your way. Have a nice day!"

She turns to Vriska, currently under attack, and shouts in her direction. "Hey! Money doesn't help if you're dead, and in case you haven't noticed there's no way we're not going to deal with you! Do the smart thing and become Neutral! It even comes with a free radiation poisoning removal treatment now!"


Charges:
But For Real, Sky Troops: 13/20.
Reanimation Protocols: 5/20.

+1 @The Blue Knight
+1 @I just write

Entity Orders:
Daemonette continues Daemonetteing.
Krork Behemoth makes his displeasure with the Cannon clearly known, or otherwise the Boombot Brotector, or if both are dead the Riflemen.
Flying Fortress keeps flying and reclaiming Mass so it can reactivate its stuff.
Nuclear Explosion Elemental attacks Vriska again, unless she's turned away from the PG side, in which case it attacks the the Horsemen.
Tavros: uHHH... i DONT THINK OPTION ONE SOUNDS VERY NICE, sO YEAH, oPTION TWO PLEASE.
Radiation poisoning removed from Tavros.

Vriska is about to deliver a rebuttal, but ends up coughing up blood instead.

5/? something bot-like this way comes
2/5 no seriously how weird is this
+1 mirror +1 TOG
[last round I summoned this:
Medic 40,000/40,000 HP (33% less HP then normal) 1/4 moar daka
active: stolen medigun- heal a target for 10,000 HP. if they are full health, apply an overheal of 10,000 HP.
special: moar daka- add another medigun to your arsenal. functionally, gain another action.
with 11 C]
I have the medic use stolen medigun on the king bun if he's full HP, or the queen bun otherwise.
the bot core uses boombot cocoon again.
the boombots swirl as the brotector is the best bro ever.
--------------------------
the bunny servents and queen bun select diplomacy and forge an alliance with the barron bun (who I give free range to move within a limited area, but keep from leaving that area with magic.)
the kingbun summons bunnyguards in the same way as before
if diplomacy is successful, the barron bun calls forth his army to join him on the field of battle. if diplomacy would be a free action, I request that the diplomacy actions used buff the barron buns powars.
-----------------
Main game: I gasp as I see the guards die, and promise frank that I'll tell Mike that he ate his sandwich!
(mikes response: man, come on! why'd you do that?)
I proceed to look around and see the flying fortress.
having failed to kill donovan in time, I have learned my lesson and will not let entitys of over 100k HP with self-evolution specials go unkilled .
a barrage of flaming bolts slam into its side, and it begins to turn slightly, the engines keeping it up having been damaged. flying fortress, if this succeeds, will take heavy damage in 3 rounds as its side scrapes against the ground. if I can't do that, then it just deals direct damage now i guess.
-----
sidequest: I look around for anything of note from within kingbuncopy, before deciding my low health without 99% dodge chance is a danger to me, and might be rectified. I practice the arts of being cute, and raise my dodge as such.
Medic summoned!
moar daka's charge time extended a little bit.

Baron Bun summoned to the battlefield!

Failing Engines debuff applied!

Well which are you doing? Looking around for things of note or raising your dodge chance? Make up your mind. You look around because that's easier. There appears to be a particularly tall building not too far away, that could give you a nice vantage point from which to find landmarks.

4/10 Promotion
8/20 Plague

+1 to @plague126 and @Enerald_Mann (Tag me if you give me +1s.)

The Bulldozer goes against some Riflemen ala Advanced Wars. The Bulldozer wrecks the Riflemen due to his advanced technology.
The Dragonborn pulls out his longsword and slashes at the Boombot Core I.

Redstone throws the Queenbun a treat, and the Queenbun quickly eats it. Turns out it was drugged and now the Queenbun is a puffy ball. Too bad being a puffy ball makes it harder to see what you're dodging.
The Queenbun becomes the Puffbun, regaining some dodge (as JOEbob is correct, the dodge comes from cuteness) in exchange for losing its regal power and charged ability.

the queen & king buns (and all the others) dodge by looking cute and people not wanting to attack them.
hence, turning into a slightly more puffy ball will make them more cute. and better at "dodging".
/null
#TABLEFILP

18/20. Freakin Beacon!
14/20. RAGE
+2 @EternalStruggle
I expose Vriska to a website worse than Tumblr and 4chan combined.
You give vriska cancer on top of her radiation poisoning. 12000 damage.

USING 20/20 CHARGES IN SLOT 1, 01/20 REMAINING

It's time to call in some of my own forces. Hastily opening up a dimensional rift, two large armoured figures step out. I dunno, let's call them, Ebony Guards.

Ebony Guards x2, 50,000/50,000, Attack Power 10,000
Large Magical Suits of armour DC called in. They're probably completely hollow.
1/3 Miasmic Enterprises. Deal 30,000 Damage to an enemy, and poison them with poisonous blades. I know, real creative.

The Ebony Guards strike at the Boombot Brotector, if they can.

I myself will take out my sword and cleave both rider and horseman in twain with one vertical cut.

01/20 CHARGE SLOT 1, USED
15/20 CHARGE SLOT 2 (+2 from Enerald_Mann)
Ebony Guards summoned.
13000 damage to one of the Horsemen.

While the Daemon was busy with the Trolls, a Reclamation Drone from the Fortress decided to work on the Cannon. Bright beams of light swept across its surface, vacuuming up material that would enter the Quantum Economy and be used to help reactivate the processes of the great machine. Atomic bonds broke apart in the process, being forcefully pulled away and into the drone's core, where it could be teleported back through its Link with the Command Core above. Retrieval claws and lasers lashed out, chopping and grabbing and carving apart resilient parts of the enemy weapon, taking them away from the main body and then sweeping its beams across them likewise, reclaiming them too.

This continued for a short while as the weapon continued to line up its next shot, and it was left barely functional, almost destroyed. Soon it would fall, and that would be one less thorn in the Anti-Godmodder's side. A good thing too, for there were many such thorns that had to be dealt with. Naturally, when the Drone turned to leave and go after other piles of wreckage in the area, the exhaust of its plasma thrusters and especially its primary engine washed over the Cannon, heating it up immensely and causing what little remained to partially warp and melt, doing yet further damage. For there was no such thing as overkill.

Charges:
But For Real, Sky Troops: 14/20.
Reanimation Protocols: 8/20.

+1 @plague126
+1 @I just write
18000 damage to the Cannon. The poor thing looks like a pile of scrap plastic now more than anything.

9/? something bot-like this way comes +2 TOG +1 mirror
3/5 no seriously how weird is this
+1 mirror +1 TOG
PEBBLETOPIA DOP!

no description since you can see it normally this time.
callback time! back in the early game...

(bolding mine.)
(this was from Exactly 50 pages ago, which is why i didn't use it before- wanted to go with 50 instead of 49, 48, etc.)
I contact my drone within the castle, granting it a surge of power to create a duplicate. the duplicate skitters out, finding the old bun hole and traveling back in time until it is occupied, then watches what happened to the inhabitant buns. if they would die, it saves them by sending them forwards in time to join my growing bun army. if not, it follows them, unseen, and waits until about a day before the present before asking them if they would like to join the great king, queen, and baron bun alliance.
Possible Plot Twist (IE: thing I want if you think this is strong enough for it): this group of buns also hosts the Baroness bun, and she comes with.

WHOA that's QUITE the callback.
As it turns out however, that what happens to the buns is your drone teleporting them into the future, and bringing them to the royal bun court.
10 Bunnyguards summoned
4 Bunny Servants summoned
Second baronbun summoned.

20 expended: The Citadeltm​
's a big, impenetrable sphere. Who knows what could be inside!

10 expended: Scorpio W.A.R suit mk.III
A relic from a another place, another time.

+1 AC
-Shield: [|||||]. Activates when ordered or when in danger of death. User is completely immune to damage, but cannot act that round. A real double edged sword, but may let you live to fight another day.
-Tail Cannon: Activates when being shielded. Attacks everyone who attacked user for low damage. At least you turn while shielded isn't a *complete* waste, right? Right?

10 expended: Advent Standard Modular Rifle
Haha woops, just realizing how that sounds. Oh well. Anyways, it's a generic pew pew rifle, one action to shoot or re-load. It's got Ammo and everything. It's fairly useless right now, but it can be upgraded with various charges. That's what modular weaponry is, apparently(?) Anyways, basic stats for now:

Current stats:

Dmg= ax+b (where a is ammo effects, x fire rate and b is bonus dmg (bayonets and stuff)

Ammo [none]: bonus effects=0
Magazine [none]: max ammo=4
Scope [none]: aim modifier=0%
Bayonet [none]: free attack dmg=0
Fire Rate [none]: shot per action=1
Other [none]: effect=0
Other [none]: effect=0



As of right now, the weapon is literally useless, as it takes an action to do the same amount of damage as standard attack, plus you need to reload after 4 shots being fired. However, many a charge later I intend to have this as a fully upgraded deliverer of death.

CURRENT CHARGES:

(3+1} 4/?? dang, who even *knows* what this could be
(3+2} 5/?? answer: I do

+2 @JOEbob


Me and the TOG II* hide in the Citadel, where I attempt to heal him up
Scorpio war Suit is sorta overpowered. You can summon it if it's a one-use artifact.
And I don't really understand the rifle.

You set the citadel to bodyguarding, and heal the TOGII* for 5000 health.
Maybe putting some description on your healing would make it more effective.

MAIN BATTLE(On Pause):[PG] 11/20 HP [A] Disease by Vaccine 10/10 [A] Hollow Blade Target:TBK 5/5 Durability [A] Empty Shield TARGET:M3 5/5 Durability
STRIFE:[PG] 6/20 HP Regen, Ironskin

"Oh? You have crystals with-in your armor? That doesn't bode well for you, since crystals. . . well, they're in my power range, watch!" And with that, the crystals on The Blue Knight explode, into crystal, which them explode into more crystal, with then explode into more crystal, with then explode into water, drowning The Blue Knight, who is then revived with ample amounts of electricity, with added pun damage, due to the amp in ample, with amp being used to measure units of electricity.

5/5 Blight: Inflict extremely negative ailment upon a random enemy. IN USE: I raise the other needle up into the air, and a bolt of Blight is sent upon someone.
1/5 Vaccination: Give Random boosts to a random ally. After the combo, I throw the needle that dispenses buffs into the air, and a light shoots out of it. Who it will go to is not yet known. USED
9/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.

7/10 +3 from JOE +1 from Talist
10/20
+1 JOE +1 Talist
Your attack putters out and fails due to reasons given below.

02/20 CHARGE SLOT 1
16/20 CHARGE SLOT 2

I give myself 8D vision, making it much harder for people to hide stuff from me. With 8D vision, I can see Depth, Width, Height, Time, Other Planes of existence, What things could be, What things should be, and What Things Actually Are, along with the other benefits of being able to comprehend non-euclidean shapes.

+2 @Enerald_Mann
Your head explodes from the information overload.
You get better, but it's still painful.

[AG]
8/20 HP
Lúin equipped
Ides equipped
Charge Bank: 10

(+1 from EternalStruggle)
4/20 The Middle Child
15/20 Emergency Preparation

+2 @DCCCV

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.

Health- 37,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)



"I believe you might be jumping to conclusions again as I never referred to Sepium as being crystalline, I only said it was a special category of gemstone and as any half decent geomancer could tell you not all gems are crystals and it would just so happen Sepium is an example of this statement. So I'm afraid unless this particular power of yours extends to gems as well including ones I would imagine you've never seen before this attack might not work out exactly as you hope."

(If you didn't know gems and crystals are not necessarily interchangeable terms, you can find proof through a simple Google search. If you want a specific source here is one I found through my own search. Gemstones are by definition any precious or semi-precious stones.)

The Knight after recovering from whatever Mirror's last attack did to him slashes at the Mirror nicking his limbs with Ides as the trail of blue flame on the Mirror's arm slowly snakes it's way toward the mirror which is the Mirror's torso.

[Orders]
Halk- Attack the Pepsi machine. If it's dead attacks the Riflemen.
I decide to take pity on Mirror, since he hasn't been narrating his usage of his artifacts (which he really should have been) and the Empty Shield blocks your attack.

General Action: Pinball Wizardry

I look right at the Godmodder, and I pull out... a PINBALL MACHINE! Pulling back the plunger, I launch the ball into the play area, and begin to play, sending the ball ricocheting around the interior of the Godmodder-themed pinball machine. With a right flip, I send the ball bouncing right into the trio of bumpers, neatly printed with the Godmodder's face on the top. After bouncing around in there for a bit, the ball gets kicked out by one of the bumpers, and I bounce it into a trio of drop targets, quickly unlocking the sub-field above the main play area.

I continue racking up the points, completing the clever little challenges in the sub-field, until soon I unlock... MULTIBALL! I quickly pull back the plunger to launch the second ball, and then I release it. Suddenly, the Godmodder finds themselves encased inside a steel sphere and fired down the launch tube, as the area around us warps to match the inside of the pinball machine. Bouncing off the back of the machine, the Godmodder finds themselves being slammed around the inside of their metal prison as I direct their ball into the bumpers even as I knock down the drop targets again with the normal ball.

Soon, the upper play field is open again, the Godmodder's ball is knocked out of the bumpers, and I fire them straight into the upper field, bashing them around in another series of bumpers, even as I shoot the regular ball directly up the ramp into the sub-field, quickly unlocking TRIPLE MULTIBALL, even as both balls already in play are bounced back onto the main field. I pull back the plunger for the third ball... and then find myself encased in steel and shot down the firing lane, as the machine follows its programming and uses the most powerful reality warper nearby who isn't currently imprisoned for ammunition.

Without an operator, all three pinballs quickly get drained down the bottom of the playing field. The original ball is returned to the machine's internal storage, but myself and the godmodder are not so fortunate, as the machine ejects both our balls upwards at high velocity, knocking us against the orbital defense barrier.

Charges
Killsat->Beacon Contribution (20/20)(FIRING!)

Sky Forces (5/20)
Giant Flying War Machine (1/20){new!}
+1 @EternalStruggle
+1 @The Blue Knight

I dump 20 charge into the Beacon project.

Entity Orders
-Medical Department heals the Nuclear Explosion Elemental
-Airbase launches drones
-Drones attack Riflemen
-Relief Forces heal the Elemental

The Godmodder falls to the ground below, smoking from when the orbital defenses opened fire on his pinball, not recognizing that he was inside.
You fare much worse because the orbital defenses didn't stop firing on you once you busted out.
But the damage is still done.
1 damage to the Godmodder!
10 post charge token administered. +5% distance as you push the Godmodder's forces in their moment of weakness back one more space.

20 charge contributed to the beacon.


#MeatBags1​

Vriska triggers Thief of Light again, restoring her lost luck stat boost, and inflicting some bad luck on the O MECH, the effects of which shall become apparent later in the round. She then rolls the fluorite octet once more, 8-3-8-5-4-3-4-2. An enormous cannon slides up out of the ground. At first she looks at Tavros, but then stops, and points it at the AGs, dropping 100K damage on Spectre knight with repeated cannon fire, but a stray shot lands on the technocratic relief forces, dealing 20000 damage. 10000 more boombot drones are generated by the boombot core. Pepsiman slides downwards, slamming facefirst into the pepsi machine and sliding down the front of it, before giving a thumbsup. He deals 2 damage to DC along the way. The pepsi machine pops back up to the top of the list. Pepsiman looks up the massive ladder. This is probably going to be his final journey up/down the list.

The Servent buns, lacking the aid of the queenbun, are unable to perform proper diplomacy with the baronbun, but the puffbun lends its formiddable cuteness powers and overwhelms the baronbun by force, solidifying the loyalty of both baronbuns, and the subjects they shall accumulate. The Kingbun summons up a pair of bunnyguards. The baron buns begin calling forth their mighty guard, 2 more bunnyguards summoned. The Riflemen set their sights on the nuclear explosion elemental, and drop 18K health worth of bullet rounds into it. The two cavalry men charge the Bulldozer and smash its faceplate for 10000 damage. The Godmodder looks over at the Neutral corner and decides that the Neutrals are starting to get too numerous, and the cannon turns and blasts the poor unused engineer into oblivion. The Medic overheals the kingbun for 10K health.

The TOGII*, lacking targets, once again auto-targets, this time choosing the riflemen, picking off three of them in quick succession. Tavros just hovers in the air, watching everything. He seems very bewildered and more than a little bit nervous. He also occasionally tries to flag down Vriska and motion for her to come join him on the Neutral side of the field. This is of course, not very successful, but Vriska keeps glancing over in his direction, like she's contemplating doing that.

The Nuclear Explosion Elemental launches itself into the air on an explosion and slams Vriska into the dirt where she lands on the horsemen, dealing 30K damage to her and 15K to both horsemen. Spectre Knight uses Rapid Basic Attack on Vriska, dealing 40K damage to her, and becoming immune to her antics for the following round. The Technocratic Relief Forces muster what little strength they have left and heal the Nuclear Explosion Elemental for 2000 health. The Bulldozer bulldozes right over one of the riflemen, killing it. Airbase 3 launches another pair of drones. The drones do an appealingly alliterative aerial aileron attack and wipe out two more riflemen.

The Krork Behemoth walks over to the cannon. And steps on it. Nothing else is needed. Cannon killed. The O MECH fires a big dingle ball at Vriska, but it ricochets off of somebody else's rocket and bounces right back at the O MECH, and the dogs chase the O MECH up a tree. O MECH stunned for a round. The Ever Expanding Fish has lots of options. It ultimately decides to settle on killing the weaker of the two horsemen. Halk targets the pepsi machine dealing 4 damage to it. The Medical Department does a moderately better job of healing the Nuclear Explosion Elemental, for 15K health.

Tracer zips around the battlefield, and decides to target the botcore, completely ignoring all the bodyblocking going on and doling out 25000 damage to it. The dragonborn attempts to do the same thing, but on account of having 0, count it 0, percent chance to bypass bodyblocks, it only deals 18000 damage to the boombot brotector. The ebony guards attack the boombot brotector, and with the power of autocrits overkill it to death.

The Godmodder sees that there are a large number of artifacts ripe for the taking, and decides to start with DC and Crusher, plowing into them with an armor piercing banhammer swing that deals 10K damage to them both by launching them into a pile of razor sharp rubber ducks that probably wasn't there until this attack started. Then he turns and leers at the ongoing fight between blue knight and mirror. Hmm... if you don't finish up that fight quickly the Godmodder'll probably do it for you. And take all the artifacts involved.

The PG forces are still pushing you back. There are just too many bunnies to get around. And they're so cute! Why are they so good at blocking your advance!?!? -5% distance. Right back where you started the round.

Everything ticks up and down.
Itinerary:
Build A Beacon (requires 100 charge) 20/100 charge: I Just Write
Destroy the Godmodder!


Secondary Objectives:
Either kill Vriska or convince her to leave.
Find a way to kill the boombot core without taking 100K+ damage from the boombot retaliation damage.
Remove the buns. They're cute, but they're like a third of the forces holding the PG entity advantage.


Distance: 5%

Main Battlefield:
Terrain: Blasted Boulevards (no effect)

Entity Advantage: [PG]

The Godmodder [PG]: Hp: 87/100. Aetheric Particle Collider [A] Swordchucks Round 2 [A]
Pepsi Machine [PG - Talist]: Hp: 4/8
Vriska Serket [PG][Elite]: Hp: 382,000/688,000.Thief of Light: 1/2. All The Luck: 5/8. radiation poisoning
Boombot drones x40,000 [PG - JOEbob]: Hp: 1/1. 4/8 Critical Existence Failure.
Boombot drones x30,000 [PG - JOEbob]: Hp: 1/1. 4/8 Critical Existence Failure. bodyguarding boombot core.
Boombot Core I [PG - JOEbob]: Hp: 75,000/100,000. Comically Large Bomb(bot) 3/3. Boombot BoomBox 3/5. Bot Core II 3/9.
Kingbun [PG - JOEbob]: Hp: 20,000/10,000. 99% dodge chance.
Puffbun [PG - JOEbob]: Hp: 7,500/7,500. 95% dodge chance.
Baronbun x2 [PG - JOEbob]: Hp: 5,000/5,000 75% dodge chance.
Bunny Servants x8 [PG - JOEbob]: Hp: 10,000/10,000. 20% dodge.
Bunnyguards x15 [PG - JOEbob]: Hp: 5,000/5,000. 10% dodge. Bodyguarding royal buns.
Riflemen x3 [PG]: Hp: 10,000/10,000
Horseman [PG]: Hp: 28,000/50,000. 20% dodge chance
Mr Entity Advantage [PG - JOEbob]: Hp: 55,000/55,000. 2/2 Do something.
Medic [PG - JOEbob]: Hp: 40,000/40,000. More daka 1/5.
TOG II* [N - TOG]: Hp: 63,000/100,000. 1 AC. Predator Armor [A] 1/5 uses.
Tavros Nitram [N]: Hp: 83,500/413,000. The Windy Thing: 5/6. Page Ascendant: 5/12. autorez 1 round.
The Citadel [N - TOG]: Hp: 250,000/250,000. bodyguarding TOGII*.
ExistenceSuccess [N - Player]: Hp: 20/20. Cryptographic Sequencer [A] 3/5 uses.
Nuclear Explosion Elemental [AG - I Just Write, Blue Knight, EternalStruggle]: Hp: 119,000/200,000
Daemonette [AG - eternalstruggle]: Hp: 33,000/66,000. 25% dodge. Plot Armor.
Spectre Knight [AG - enerald_,mann]: Hp: 130,000/300,000. Rapid Basic Attack: 1/3. Darkness: 100/100. Immune to Vriska 1 round.
Technocratic Relief Forces [AG - I Just Write]: Hp: 30,000/160,000. 20000 regen.
Bulldozer [AG - redstonetam]: Hp: 58,500/75,000. Visor: 20,000/20,000. Faceplate: 2,500/30,000.
Airbase 3 [AG - I Just Write]: Hp: 80,000/80,000. 20000 regen. Drones x7: HP: 10,000/10,000.
Krork Behemoth [AG - eternalstruggle]: Hp: 39,000/70,000. 8 AC
O-MECH [AG - enerald_,mann]: Hp: 76,000/100,000. stunned 1 round.
Ever Expanding Fish [AG - TheBiggerFish]: Hp: 44,500/92,500. 2500 regen
Halk [AG - The Blue Knight]: Hp: 37,000/65,000.
Medical Department [AG - I Just Write]: Hp: 100,000/105,000.
Flying Fortress [AG - eternalstruggle]: Hp: 195,000/200,000. Reactivate Systems: 3/6. Failing Engines: 2 rounds.
Tracer [AG - Crusher]: Hp: 25,000/25,000. Pulse Bomb 3/3. 50% dodge.
Dragonborn [AG - redstonetam]: Hp: 75,00/80,000. Damage: 36,000/200,000
Ebony Guards x2 [AG - DCCCV]: Hp: 50,000/50,000. Miasmic Enterprises: 1/3.
Crusher48 [AG - Player]: Hp: 10/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields. Electrostaff [A] durability: 10/10.
DCCCV [AG - Player]: Hp: 8/20. Oilstone [A] durability: 6/10.
Pepsiman [PG - Talist]: Hp: ∞/∞. Time Left: 31. Pepsi Cans: 49

STRIFE: Blue Knight vs MirrorMan:
Mirror [PG - player]: Hp: 6/20. Regen. ironskin. Mark of Luin: 1 round. Disease By Vaccine [A]. Durability: 9/10. Blight: 5/5. Vaccination: 1/5. Toxic/Cure: 8/10. Hollow Blade [A]. Durability: 5/5. Target: TBK. Empty Shield [A]. Durability: 5/5. Target: Mirror.
The Blue Knight [AG - Player]: Hp: 8/20. Lúin [A] Durability: 3/5. Ides [A] Durability: 14/15

The Bunker (sidequest):
Personal Defense Drone [PG - Talist]: Hp: 120,000/120,000. deactivated
??? [???]: Hp: 250,000/250,000
2 guns. [A]
disassembled white gun
Thina [PG - Player]
The Fallen City (sidequest)
Kingbun copy [PG - JOEbob]: Hp: 10,000/10,000

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6 Ready.
Nuclear Core: owner: I Just Write. 1 use left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle:
DCCCV:
I just write
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126 4 round cooldown
TheBiggerFish:

[N]
existence success
W32Coravint: 2 posts
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle 1 round cooldown
fakerssundery: 2 posts
The Stranger: 1 post
MooGoesCow21

[PG]
JOEbob
MrMirrorMan. 11 health
Talist
 
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10/? something bot-like this way comes
5/5 no seriously how weird is this +1 TOG
a literal wall contributes as much to entity advantage as any other [non elite] entity 70,000 HP 1/2 die.
the wall protects the bunnys and the boombots. when die fills up, it dies. increase its HP as much as possible if can.
2/5 hey, doing this has went well so far +1 TOG
+1 mirror +1 TOG
Sidequest me: hop as adorably as possible in the general direction of the tall building, increasing your cuteness level.
Entity orders!
Mr entity advantage does something. this deals damage to the nuke elemental.
Medic guy uses his medigun on the king bun if the overheal tickdown happens on his action, or the puffbun if its at the end of the EOTB.
-------------
the boombots swirl, as the bot core uses comically large bomb(bot), commanding thirty thousand of the non-bodyguarding drones to morph into a ball, reconfigure their insides, and turn into a comically large bomb-bot, which follows the action by rolling i guess.
--------------------
the barron buns continue to call upon their grand resources to bring in new buns. they decide they have enough bunguards for now, and call in the bun engineers, in their adorable-yet-illogical bun-sized labcoats, to do engineer things.
The guards guard, and the servants check whether they can heal non-buns. if they can and no leaders are damaged, they work together to heal the bot core I.
the puffbun hops around some. it then falls into a puddle, getting its fur all wet. a barber comes along and sees the bun being held back from its true adorableness by its wet fur, and starts to shave it. the bun regains some of its previous queenbun properties, preferably the special. if this is impossible, it convinces the barber to find some bun engineers instead of shaving it, and quickly drys off, returning to normal.
the kingbun is looking especially cute today, being at literally twice his normal healthiness, and trys to convince tarvos to heal its allies if they get injured, or maybe even to protect them. if this is entirely impossible, it decides to attract more bun engineers with the help of the barron buns.
thats everything!
Normal action!
I was going to callback to something but I lost the link so...
instead, I fly up to the flying fortress, and sabotage its landing gear, increasing the damage of the failing engine status effect since it can't land safely no matter what.
 
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General Action: Lexiconical Shenanigans

Quickly, I get out a dictionary, and turn to the "B" section. Looking at all the buns on the field, I quickly page to the definition of 'Bun'.

bun
bən/
noun
  1. 1.
    a bread roll of various shapes and flavorings, typically sweetened and often containing dried fruit.
    synonyms: roll, sweet bun, hot cross bun, cinnamon bun
Seeing this, I immediately look out, and see that the Kingbun, Puffbun, and both Baron Buns are still present. That said, they are buns; by the looks of things, I'd say they're even freshly baked. Shrugging, I walk over to the Puffbun and eat them. As I chew, I note the distinct flavors of sesame seeds, brown sugar, and raisins. As the last bite slides down my throat, a smile crosses my face. Yes, that was a very good bun.

The rest of the buns (with the exception of the Bunny Servants and Bunnyguards, immune on account of being fully spelled) are still pastry, negating their dodge chance temporarily.

Charge (+10 added to Sky Forces)
Sky Forces (16/20)
Giant Flying War Machine (2/20)
+1 @EternalStruggle
+1 @The Blue Knight

Entity Orders
Nuclear Explosion Elemental: Blast the Horseman
Technocratic Relief Forces: Heal the Elemental
Medical Department: Heal the Elemental
Airbase 3: Launch drones
Drones: Attack the Horseman
 
(5 +joe} 6/?? dang, who even *knows* what this could be
(6} 6/?? answer: I do

+2 @JOEbob

sorry, a one time use artifact that can be forcibly activated the second someone drops a 21php dmg attack on me? no thanks.
I prepare to drop that twenty on a massive attack against Vasska instead, but not yet.



I heal up the TOG II* through the power of laziness.
 
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5/10 Promotion
9/20 Plague

+1 to @plague126 and @Enerald_Mann (Tag me if you give me +1s.)

The Bulldozer shoots up the Bunnyguards.
"Your cute does not deter me! I am deterred, however, by my personality being filled with marshmallows and rainbows online."
The Dragonborn uses his longsword to perform a sweeping attack against the Bunny Servants.

Shouts:
Lok Vah Koor: 20,000 Damage Cost. Changes the weather to Clear for 5 turns.
Gaan Lah Has: 20,000 Damage Cost. Deal 10,000 damage to an enemy and gain 7,000 HP.
Zun Haal Viik: 40,000 Damage Cost. Disable an entity's ability to attack for a turn.
Fus Ro Dah: 40,000 Damage Cost. Remove 2 entities from the field of battle for a turn.
Su Grah Dun: 70,000 Damage Cost. Give an ally or yourself double action next turn.
Od Ah Viing: 200,000 Damage Cost. Summon an immensely powerful dragon for 3 turns (Elite stats.)

Redstone ruin's Mr. Entity Advantage's suit by spilling blood on it and by giving him a gun which shoots him. He is then beaten up by the local police because the police don't know how to arrest someone.
 
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The Daemonette looks between Vriska, the now heavily wounded Specter Knight, and the also wounded Nuclear Explosion Elemental. Right, the latter two should live for a while longer, so they didn't really need to focus on healing them. They definitely should though, someone should get on making sure they stayed alive. Not her, however, for she had other things to do. Like making sure their work didn't get immediately undone by the flying Troll. Alright, time to try diplomacy again.

First of all however, they should probably make sure she listens to them by forcing her to. Nodding to her her talking ally, the Daemon gestured toward the alien schemer.

After getting up from being nuclear punched into some cavalry, Vriska finds herself in the firm grasp of a boulder-like dark green fist, immediately struggling to get free. The Daemon lightly walked over to her captive, smirking just a little. "Excellent. Now that we have you, we can-"

The Troll wasn't letting it happen that easily. Contorting in the right ways by pure coincidence (read: luck) and with a sudden burst of God-Tier strength, she freed herself from the Krork's vice-like grip, jumping up a distance.

The Daemon, of course, didn't just let her prey escape. Hopping onto a piece of rubble, she herself jumped up at the escaping Serket, grabbing hold of her tightly and sending the surprised alien back down to earth, both landing quite hardly. Struggling for a moment, the Daemon began to form something of a hold with its unnatural agility before Vriska used her superior other physical capabilities to throw her clean off and leaping to her feet. She was about to make her hasty escape before she suddenly began sweating buckets from an enormous heat. Naturally, she turned around and found herself face to face with the Elemental glaring down at her. Or it was presumably a glare, the humanoid creature lacked eyes.

Acknowledging her temporary capture, she sat back down, eyes narrowed, and turned back to face the Daemon.

"So, you probably wonder what we could want with you." The Daemonette says calmly, picking up her top hat that was lost in the scuffle. "Well, it's simple. Although we have nothing against killing you, and we most certainly could do so and will if you persist with this foolishness, it just wouldn't be efficient. We waste a lot of attacks on you that could instead go to other forces of the Godmodder, you die. Neither of us comes out ahead, yes? I would like to do what we Daemons often do, and make a pact of some sort. Or more accurately, a humble deal."

A drone from the Flying Fortress descended, dropping a board to quite literally illustrate the Daemon's points. All heads turned to look at it, and the Behemoth nodded. "Guess their Command Core is active and listenin' in. Useful."

"Right then." The Daemonette said, looking once again at the sitting Troll. "I'm going to lay out the logical reasons why you should switch sides, and then the deal itself. First of all, your survival." The drone scanned its NanoLathe over the paper it had dropped nearby, spraying ink in a simple, stylized and effective picture of Vriska being filled with stab wounds from the various AG forces. "The fact of the matter is, in case you haven't noticed, that you are going to die unless you switch sides to Neutral, if not Anti-Godmodder. If you remain Pro-Godmodder, our armies will continue to focus you down, and you will be dead in short order. That's just the way of things. And if you think you'll survive, or the Godmodder will help you? He won't, and nor will his minions. He may not backstab you for laughs, but he couldn't care less about what happens to you. If you stop attacking us fully as part of the Neutrals, this will no longer be the case. You'll be able to live. Likewise if you just leave the field in general."

"Second of all, the scale of reward." The drone helpfully reclaimed the ink used, and drew some gold bars under a blue label of PG, then a planet under a grey label of N, and finally a star system under a red label of AG. "Sure, the man has offered you a currency. According to the words of an ally, this is a currency only useful in a game." She screws her eyes shut, breathing in deeply, using borrowed power to seek knowledge. After a second or two, she gasps, eyes opening wide with newfound knowledge. Barely skipping a beat, she returns to her sales pitch. "An... augmented reality of sorts, true, but it is regardless temporary. I offer more... permanent rewards. The diagram is no lie, I could with ease offer a planet. A star system, if you convert more fully to our cause. And this is only what I can offer, in the service of Slaanesh. I am certain that a few others among us could also provide assets and rewards of their own. If it is less than a full thousand star systems, I can provide it with relative ease. What can we all provide together? I cannot say, but certainly more than the Godmodder ever would."

"Third, the time of the reward's delivery. Let's face it, the Godmodder won't give you your reward until the battle is done, and by that time you'll be long dead unless you switch sides. Even if he does cough up now, and we know he won't, it would be stingy. Only a few "8oon8anks", I'd bet. On the other hand, as soon as you cease your assault and switch sides to Neutral, I would see to it that a just reward would be given immediately. And if you switch to our side and attack for us? A greater reward still. And again, others may grant you further boon of their own, not to mention some degree of healing if you do fight against the Godmodder." Rather confused about what to draw for this one, the drone just drew the same gold bars from before on top of the dead Vriska from the first point on one side of the board, and an alive Vriska plating a flag on a planet on the other. Good improvisation, thought the Behemoth, not bad at all.

"Now then. To summarize, the deal. You stop attacking us or start attacking the Godmodder's troops, and in return we don't slaughter you. Then, I and perhaps others gift you with a vast amount of valuable loot. Just say what it is that you desire, and I am certain that I, humble servant of the Prince of Pleasure and a certain Descended, will be able to supply. As long as it is within reason, of course, with what is within reason being greater if you join the winning side instead of merely leaving the losing side. The more specific the request, the better I will be able to accommodate. You have my word that this will be the case, and the proof is that I upheld a similar bargain with your... fellow. Speaking of, I would also likewise cure you of radiation poisoning immediately before the reward is given. Consider it a bonus. Oh, and we might still attack you even if you say yes for a short while, because due to the nature of the powers being unleashed here we might not know if you say yes right away, but rest assured the moment you do switch sides all assault will cease. Again, look at the one you called Tavros for proof. Since his change of heart was noted, he remains entirely free from being attacked. And don't worry about this being a 'betrayal', you are no mercenary but an adventurer of sorts. This is simply smart, the sensible decision if you will." The Daemon put her hand forward, offering it to Vriska to help her up from her sitting position.

"So, do we have a deal?"
Charges:
But For Real, Sky Troops: 17/20.
Reanimation Protocols: 9/20.

+1 @plague126
+1 @I just write

Entity Orders:
Daemonette continues Daemonetteing, again.
Krork Behemoth assaults Vriska, unless she's turned away from the PGs, in which case it will attack the Riflemen.
Flying Fortress keeps flying and feeling good that it's still got so much HP.
Nuclear Explosion Elemental attacks Vriska again, unless she's turned away from the PG side, in which case it attacks the Horseman.
 
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Okay, Altean Empire (or whatever you guys go buy), I have an idea. From current analysis, the Godmodder must take active action to utilize the OP scale to defend against incoming heavy attacks. If we can launch our attack while the Godmodder is stunned, it cannot be countered.

Unfortunately, the problem is that the only way we can stun a Godmodder is when he puts up his "shielding". Before that time, he is able to eat any attack for 1 damage, but if we can force his shielding out, then we have a chance to stun him, knock him out, and devastate his defenses while he is out of action.

Sounds difficult.

Yes, it does.

Anways, back to the battle and - we have a problem. Our forward advance is being tied up by a horde of cute bunnies that are forces are refusing to attack. Based on the analysis, it looks to be a memetic hazard of some sort. Thus, our soldiers are completely unable to fight them effectively. Also, I've been stabbed by the Godmodder, right through my Juggernaut Armor. The damage scaling was all odd too, because it seemed like a minor cut (since 10k damage against 100k effective total player HP is like 10%), but my systems say I'm at 50% health.

Alright, what's the primary target here. Are we attempting to knock out Vriska to help the team survive, or are we killing these stupid bunnies so that our army can actually do something. I say half a force that does something is better than an entire force that does nothing.

Now, the problem is that the memetic hazard on these stupid things is absurd, to the point where only 1% of the population can resist it. Of course, that study involved a population of humans. Dark elves, on the other hand, are completely unaffected, because cuteness is literally not part of our vocabulary.

Now, I need an ally that isn't affected, and who is actually able to kill these things. Unfortunately, my normal allies are out (sorry Annabelle, I'd love to see you demonstrate your amazing ability to ignore anomalous mental attacks, but you can't exactly get down here right now), so its time to deploy something completely immune to them: robots.

Using a combination of summoning and tinkering, I build every single robot in Battlebots, and equip them all with advanced AI and sensors to give them the ability to act independently. They all have on goal: kill the buns, starting with their king.

Unfortunately, half of the bots are weaponless wedges that cannot do any attack other than driving up to the buns and bonking them repeatedly. But those robots will distract the buns from the bots that do have the deadly weapons, including one nasty in particular: Tombstone. With a weapon powerful enough to tear apart a washing machine, Tombstone will utterly eviscerate the average bunny and turn it into gore. Even if it fails to kill the leader, the gore spray from killing one of its allies should be quite enough to counteract the cuteness effect and maybe motivate the rest of the team into action.

Unfortunately, the battlebots run out of power really quickly, because I forgot to upgrade their battery power. But they still manage to coat the entire bunland in gore. Now how can you call yourself cute when half of your friends' brain is splattered all over you? You can't. Of course, anomalous effects don't often take logic into account, but its worth a shot at least.

8/20 Mysterious Artifact
4/20 Beacon (joint charge, 1/5 charging)
+2 @I just write
*TACTICAL DATA LOST*
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
 
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Ion Cannon. 4/20
King of Fighters Talon: 9/20
+2 @redstonetam15

Emerald stabs Vriska in the eye. The good one, not the spider robot thing one.

Spectre Knight uses Dread Talon on Vriska (Darkness: 85/100)

The O-MECH does nothing if it's stunned, but if it isn't stunned, then it runs circles around Vriska then trips her
 
For a moment, I see everything. Then, I see nothing. Not even a darkness, just nothing, since I no longer have eyes to see with, or even a brain to process what I'm seeing. Eventually, I realize that even though my head just exploded, I am still cognizant. Taking advantage of this phenomenon, I force myself to regenerate, absolutely refusing to die right here. I create myself a new head by atomically altering the air around me into new elements, and then chemically combining these atoms into cells and organs. After I finish assembling a new Skull, Brain and Eyes, I pull up my hood, stand up and, slide a mask over my face, since nobody wants to see flesh growing back over someone's skull.
There. I look totally normal now. Nobody's going to think that I ever lost my head once. Nobody, except for the GM, who needs to witness my actions, what with all the duties of the Update Terminal and all that. Yeah, I'm aware of that. Floating around in nothingness for a while makes you a lot more attuned to what's actually going on around you.

Speaking of which, I'm in a pile of... razor sharp rubber ducks? Ow, ow, ow.

I pull off any that were stuck on me before working on repairing the injuries I've sustained while headless. Uncorking a healing potion, I pour some into a towel and dab it over my cuts and bruises, rather than drinking it. Thank goodness these ones don't need to be ingested orally, or else I would've had a problem.

I find myself a ruined building to rest in for a bit, before returning to the battle. I definitely need a breather soon, or else I'll just tire myself out.

How long have we been fighting? It feels like it's been months.

03/20 CHARGE SLOT 1
17/20 CHARGE SLOT 2

+2 @EternalStruggle
 
20/20. Freakin Beacon! EXPENDING
I set up a Beacon rainbow to contribute to the Beacon charge
17/20. RAGE
1/20. Colorado. (Whoever guesses what this is summoning gets a lot of +s)
+2 @DCCCV
I hit Vriska with the Dual hype train for the new stranger things season and Super Mario Odyssey.
 
General Action: Nom.

With the Buns still in pastry form, I opt to eat the Kingbun, picking up the small pastry, and beginning to chew. They are delicious.

Charges
Sky Forces (20/20)(FIRING!)
Giant Flying War Machine (3/20)
Army (1/20){new!)
+2 @EternalStruggle

The 20 charge I just spent is part of a joint summon with @EternalStruggle.
 
Whether or not Vriska accepted the offered deal, a new issue became apparent. Well, not quite an issue, but a concern. The Daemonette had stood back and prepared to unleash another full charge, when suddenly there was no... resistance might be the term. Usually, since she was only acting in the name of a Descendant, who was providing all the power from his soul within the Warp, there was some difficulties in manipulating the energies involved. Resistance. But suddenly, that resistance had vanished, and with it the energy.

Looking around, almost panicking at this inexplicable turn of events, the Daemon soon identified the culprit. High in the sky, a blue and white robot was darting around on a jetpack, seemingly carrying some sort of strange device in hand.
The Heavy Gunner's eyes go wide as the Godmodder streaks towards him, and he evacuates the field immediately. Dropping his missile launcher, he shoots away using his jetpack while the Godmodder simply turns the helicopter he was hitching a ride on and its piloting Eggrobo into so much scrap and shrapnel.
Yes, that was right. The Heavy Gunner hadn't died, merely left the field. Since he was summoned by her, he had the same 'connection' to her own master. So he'd suggested something somehow, and this had caused her summoner to do something with his charge? Well, so far it wasn't exactly clear what, but everyone who looked thought it had something to do with the new device the Gunner was carrying.

This was both right and wrong in a way.

As charge expenditures were wont to do, a portal was torn open in the fabric of reality, and through it was catapulted a dueling set of aerial fleets. One was a modern enough looking group of flying battleships, a quarter of line vessels around a fifth, larger flagship that looked quite potent. Opposite were what could only be described as a set of floating ruins, but seeing as they were housing a small alien army and several powerful cannons, it might be unwise to underestimate them.

The fire between the two fleets was intense, energy blasts trading back and forth. A battery on the ruins locked on to one of the lesser ships of the opposing fleet and opened fire, blasting it apart and sending the remains cratering to the ground, where coincidentally reclamation drones from the other Flying Fortress began to take in the material for use in the (now listing a bit) fortification.

Before the aliens could open fire on another of the warships, however, the Heavy Gunner was in position, and pressed a button on the side of the device he was carrying. Immediately, a crackling blue sphere of energy erupted from his position, fully engulfing the xeno vessels. They immediately shut down, the armada becoming still and lifeless. The aliens still fought the other fleet's drones, of course, but it was clearly a losing battle at this point. However, they remained in the air for now.

As the Daemon-led group watched with fascination as the seemingly unharmed Heavy retreated to the presumably allied ships, a small drone with a screen descended before them, showing the likely leader of the fleet. Perhaps stationed on the flagship?

"Ho ho, so you're the ones that the Gunner told me about! How interesting. I am the great genius, Doctor-"

"Couldn't give less of a zog." The Behemoth interjected before the admiral could get his speech fully underway. "If you're here with that git, it means you're here to help, right? Then get to helping."

Bristling a little, the opposing figure snorted. "I am helping! Already I'm realigning the guns of my fleet to blow this minions of this Godmodder to smithereens! I'm just here to say hello to you ingrates. I'm also giving a warning, don't get under those ruins! I have an agent on board who's trying to find their power sources and then bring it down on top of the enemy! I wouldn't want to get caught under all that rock if I were you." The Heavy Gunner appeared behind him on the feed, saluting, and causing the Doctor to turn around. "Ah, perfect timing! Now I'll link you in with the targeting systems, and-" He was silenced when the feed cut off and the communications drone likewise flew away.

"Well that's... something." The Daemonette mused. "At least it's a bit of additional firepower. I'll take everything I can get, but I'm not sure if I like this."

The Behemoth simply shrugged. "Ya know, the humans have a saying about this. 'It takes all sorts'."

Egg Fleet:
Flagship: 200k HP, 10k Attack. If the Flagship is destroyed, this Entity leaves the battlefield, with all remaining ships retreating. Luckily, it's pretty tanky in comparison to its smaller brothers. The Doctor must have reinforced it with Descendant-brand armor plating.
Battleship: 30k HP, 5k Attack. They don't guard the Flagship, although attacks that just specify the Fleet in general might hit these guys instead. Still, if they're ignored they'll add a hefty punch. The Entity begins with three Battleships.
Hence, total starting stats for this 40 post Joint Charge: 290k HP, 25k Attack.
3 Turn Charge: Send In The Next Wave: This charge triggers automatically and doesn't take up the Entity's action. It summons one additional Battleship. The cap on Battleships is 5. If it fully charges up while there are five Battleships, then it will remain at 3/3 until one of the ships is destroyed, at which point it triggers automatically.
5 Turn Charge: Comes Crashing Down: One of the alien ruin-forts has its power disabled and smashes down to earth, hitting a target for significant damage. This does not trigger automatically and does take up the action. In addition, due to the imprecise nature of the attack, damage may be randomly split between other PG targets, although the main target will always take the most damage.

Charges:
But For Real, Sky Troops: 20/20, used.
Reanimation Protocols: 12/20.

+1 @DCCCV
+1 @I just write

New Entity Order:
Egg Fleet attacks Vriska unless she turns away from the PGs, in which case it engages the Medic.
 
8/10 Promotion (+2 from Enerald)
10/20 Plague

+1 to @plague126 and @Enerald_Mann (Tag me if you give me +1s.)

Shouts:
Lok Vah Koor: 20,000 Damage Cost. Changes the weather to Clear for 5 turns.
Gaan Lah Has: 20,000 Damage Cost. Deal 10,000 damage to an enemy and gain 7,000 HP.
Zun Haal Viik: 40,000 Damage Cost. Disable an entity's ability to attack for a turn.
Fus Ro Dah: 40,000 Damage Cost. Remove 2 entities from the field of battle for a turn.
Su Grah Dun: 70,000 Damage Cost. Give an ally or yourself double action next turn.
Od Ah Viing: 200,000 Damage Cost. Summon an immensely powerful dragon for 3 turns (Elite stats.)

Redstone uses the POWER OF FUTURE TECHNOLOGY to incinerate a Rifleman.
 
[AG]
8/20 HP
Lúin equipped
Ides equipped
Charge Bank: 10

(+2 from I just write)
5/20 The Middle Child
18/20 Emergency Preparation- Expending...

+1 @I just write
+1 @plague126

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.

Health- 37,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)

"It would seem we are going to have to end this battle swiftly, are you ready for the final phase of this battle?" I faint blue glow begins to emanate from beneath the Knight's armour and suddenly the Knight moves even faster than his normal speed rapidly stabbing the Mirror with Lúin from all around his body. The first strike hits the front of Mirror's left arm, the next the back of the Mirror's mirror torso, the third the front of the Mirror's right leg and so on and so forth. The Knight finishes by stabbing Ides into the Mirror's right arm causing the dormant blue flames on that arm (if there still there) to flare up incinerating the Mirror's wooden appendage before delivering a charged up kick into the Mirror's torso to hopefully finish him up.

18 Charge Expended to strengthen Blue Knight for this attack

[Orders]
Halk- Attack JOEbob's Medic
 
MAIN BATTLE(On Pause):[PG] 11/20 HP [A] Disease by Vaccine 10/10 [A] Hollow Blade Target:TBK 5/5 Durability [A] Empty Shield TARGET:M3 5/5 Durability
STRIFE:[PG] 6/20 HP Regen, Ironskin

The man of Mirrors and a Clock realize that he can't win this. He doesn't have a strong enough charge to block the damage and finish The Blue Knight off, but he can assure that The Blue Knight won't win. Expending a 9 charge, the mirror brings to bear to Hollow Blade and Empty Shield, filling them with energy, more than they can handle. The blade and shield crack and expanding, all five durability for them will be lost this turn, but they will hit much stronger then once before, a fitting cost, one would think, as the broken shards will pierce and cut the enemy, since even a broken mirror is much more sharp than a whole one. The mirror man throws the shield at the charging knight clad in blue, making it detonate and send many glass shards into them and their armor, throwing up a cloud of smoke. After the cloud clears, the man that is a mirror is right in front of the knight of blue, bringing the broken blade down upon the knight, with a much more volatile effect then the shield, maybe due to it's nature as a blade that it hurts more? None may know, but that is unimportant right now, as the mirror has just stabbed the knight in the liver with one of the needles on the strange device of his. The scufe and throw various strikes at each other, breaking the other down more and more, until they both throw one last punch, ending this battle in a draw.

5/5 Blight: Inflict extremely negative ailment upon a random enemy.
2/5 Vaccination: Give Random boosts to a random ally. After the combo, I throw the needle that dispenses buffs into the air, and a light shoots out of it. Who it will go to is not yet known. USED
10/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.

9/9! +1 from JOE
11/20
+1 JOE +1 Talist
 
Ion Cannon. 6/20
King of Fighters Talon: 10/20
+2 @redstonetam15

Emerald temporarily steals Vriska's dice, and rolls them.
...huh. Didn't expect that roll. He tosses them back at Vriska, with GREAT FORCE!
 
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Hiding in a ruined building, I took the time to compose a list of various things that needed to be done.

Let's see, the battlefield is currently full of impossibly cute Bunnies that seem to have come out of nowhere. If they continued to "multiply like Rabbits", the AGs would have a big problem.

As for myself, I needed to get rid of the Oilstone soon. Even though it had been very useful to me, it is quickly becoming a liability, only making me vulnerable, due to the recent shortage of foes to use it on. Plus, the Godmodder just tried to kill me for it, and I'm sure that he would've easily done so if he really wanted to. If he got it, things could go very badly. He'd probably turn someone's flesh into black gold or something.

With these two goals in mind, I put into motion a plan that would hopefully resolve both of them.

Stepping out of the building, I draw my sword and charge towards the Godmodder, shouting his name to get his attention.
"TITUS!"
Oh. My vocal chords aren't fully back yet, but he hears me anyways and assumes a squared posture. He's probably expecting me to swing and shatter my sword on his suddenly steel-hard neck. Instead, I do something else.
"You want the power of the Oilstone? Here it comes."
Quickly closing the distance between the two of us, I slide between his legs and apply a specific type of oil to his jeans, careful not to get any on myself. I then run as fast as I can away from him, not wanting to be anywhere near him when it becomes apparent what I just did.
The slipstream produced by my little stunt spreads the smell of the Godmodder's new fashion statement across the battlefield and into the itty-bitty cutsey-wutsey noses of the absolutely adorable buns.
The lovely lagomorphs leap towards the source of the smell, and begin to swarm him en masse.

The Godmodder now faces a very unpleasant dilemma: get rid of the buns, or the pants. Of course, you can't get rid of the buns, they're too cute. So instead, the Godmodder takes off the pants, taking extreme embarassment damage in the process.

What was the type of oil I put on his pants, you may ask? Why, it was a blend of Vitamin A, C, E, and Beta Carotene, otherwise known as Carrot Oil.

I wonder what his undergarments are. Boxers, or Tighty-Whiteys? My money's on the Boxers.

07/20 CHARGE SLOT 1 (+2 from Plague, +1 from EternalStruggle
18/20 CHARGE SLOT 2

+1 to @I just write and @EternalStruggle
 
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