I spend the 20 post charge to create a new Tal-Co entity! This one is a doktor, a curious fellow from a curious land with a curious companion. Everybody saw the doktor for their ills, but nobody really saw him, emotionally or physically. Not since he made that secret deal with those feathered businessmen, anyway.
The Doktor
125,000/125,000 HP
Abilities:
Incision:
Deal 15,000 damage to something. Wow.
Medical 'Professional':
Heal an allied entity for 10,000. If I choose to do so, (and the entity's owner is willing), this also applies a dose of Potion.
Potions and Elixirs: 2 Turn Charge
This is the Doktor's main synergy ability, which is ironic considering the game this entity comes from. Gives a dose of Potion to one entity other than this one. A dose of Potion has various possible effects, depending on the entity.
Potion Dosage Effects
If the entity does not have the Potion Addiction debuff, apply it at rank one. If it does have the debuff and it is in the "nominal" state, increase the rank by one. Otherwise, reset the time counter on the Potion Addition debuff.
Potion Addiction Debuff
These Potions are quite… potent. The Potion Addiction debuff comes in several ranks and a time counter. The counter increases by one at the end of every turn. Different values for the counter are associated with different states. When the rank increases, reset the counter to 0.
At rank 1, a time value of 0 to 2 is the 'nominal' state, which has no effects. 3-4 is 'withdrawal', which deals 5,000 damage per turn. 5 is 'wasting', which deals 5,000 damage per turn and reduces attack power by 30%. 6+ removes the debuff.
At rank 2, 0-2 is 'nominal', which gives +30% attack power and +15% crit chance. 3-4 is 'withdrawal', which deals 7,500 damage a turn. 5 is 'wasting', which deals 10,000 damage a turn and reduces attack power by 50%.
At rank 3, 0-1 is 'nominal', which gives +50% attack power and +30% crit chance. 2-4 is 'withdrawal', which deals 7,500 damage a turn and reduces attack power by 30%. Finally, 5-6 is 'wasting', which deals 10,000 damage a turn and reduces attack power by 50%.
Passive: Free Samples
After each action, I choose whether the Doktor's 'samples' are open or closed. If they are open, any entity with a Potion Addiction debuff can take a dosage of Potion as a free action during its turn. There are only three samples per turn though, and first come, first serve. Gee, what a coincidence that this ability favors those who act first in a round, and that the PGs act first.
Pose for the Doktor: 2 Turn Charge
Using this ability does not take an action. Force another non-elite entity to do one thing that isn't attacking, using an ability, or healing. Cannot be used to force an entity to use limited resources. This does not consume the entity's normal action.
Lumin Dance: 3 Turn Charge
Spawns three Lumins on the battlefield. Lumins are [N] creatures with 40,000 HP each. They don't attack, but whoever lands a killing blow on one, even if it is through AOE, is immediately healed for 25,000 HP. These entities take five times normal damage from PG attacks. This ability cannot be used while there are still Lumins on the battlefield. If the Doktor is killed, all Lumins immediately die.
The Panacea: 4 Turn Charge
Cure one non-elite entity of all buffs and debuffs currently afflicting it. If the Doktor is killed while this ability has two or more charge, apply its effect to an entity the turn after the Doktor's death. If the ability has four charge on death, apply it to two entities instead.
Secret Passive:
Cannot be scanned. Don't bother trying.
+1 to MrMirrorMan, +1 to Joebob
Side Quest Action:
Thina lands with a soft crunch as the thin ice over the stonework fractures under her weight. Scrambling back up, she starts running and trying to gain traction, probably triggering a cartoon "Wooobudadadadadada-ptooooo" sound effect in the mind of anyone watching.
"No No No! I don't want to die here! Not again!"
She darts out of the room and once past the door, she changes direction and sprints away from the entrance to the bunker.
[PG] Personnel Defense Drone
120,000 / 120,000 HP.
Regenerates 3,000 HP per turn.
Deals 10,000 damage with normal attacks.
Active Ability - Shields UP - Bodyguards something else and grants 30% damage resistance for a turn. Cannot be used twice in a row.
PEPSIMAN!
HP: Infinity/Infinity
Time Remaining: 120
Pepsi Cans: 0
Pepsi Machine:
HP: Infinity/Infinity.
Passive - Face of Divinity: Due to the divine power coursing through his veins, Pepsiman is totally immune to attacks made against him by lesser beings, such as yourselves. Though, attacking him can steal his Pepsi Cans. (count each can as being worth 2,000 HP)
Passive - The True Heir: Whenever you say Pepsiman's name, you must announce it loudly in a voice like a heavenly choir. If you don't, Pepsiman gains 300,000 HP immediately.
Passive - Strength from Followers: Any player can hand Pepsiman a delicious cold refreshing can of Pepsi as a free action, maximum of once per post. They can win the favor and grace of Pepsiman with such offerings. Pepsiman also gains 2 Pepsi Cans per turn.
Passive - Time Constraints: Pepsiman's time on this mortal coil is limited. Once Pepsiman runs out of time, he will go elsewhere to save those in need (and somehow bring his Pepsi Machine with him). At the end of every turn, Pepsiman loses 10 time remaining.
How this all works: When first spawned, Pepsiman is at the very bottom of the EOTB entity list (despite being a PG), and the Pepsi Machine is at the very top (but below the godmodder). The Pepsi Machine cannot be damaged, but whenever it is attacked, it can be moved either up or down two slots on the list. Once Pepsiman reaches or passes the Pepsi Machine, Pepsiman has completed a stage, which means he gains 30 Pepsi Cans and 20 time remaining. Then the Pepsi Machine teleports down to the opposite end of the entity list and Pepsiman starts running back. If an entity counter attacks or bodyguards against Pepsiman, Pepsiman becomes stunned for the next turn.
Action - Slide Charge
Move either up or down the entity list by 4 slots. Deal 8,000 damage to one enemy that Pepsiman moved past.
Action - Herald of Sugar
Costs 10 Pepsi Cans. Move either up or down the entity list by 5 slots. Restore 4,000 HP to all allies Pepsiman passes through. Can spend additional Pepsi Cans to heal a target hit by this at a rate of 1,000 HP per Pepsi Can.
Action - Divine Smite
Costs 10 Pepsi Cans. Move either up or down the entity list by 5 slots. Deal 5,000 damage to all enemies Pepsiman passes through. Can spend additional Pepsi Cans to deal additional damage at a rate of 1,000 damage per Pepsi Can. Max of 20 additional cans spent.
Entity Orders - How dare you bash my Pepsi Machine?! Pepsiman uses a Divine Smite to go upwards and spend only 10 cans because he's hitting two players.
The Doktor waits for his charges to ready up and attacks the Halk with Incision.
11/? something not-bot-like this way comes
5/5 hey, doing this has went well so far +1 talist +1 mirror
walls still contribute just as much! 50,000/70,000 HP
if this entity takes no damage during the first player action phase of its life, it heals 20,000 HP and begins bodyguarding my chosen entitys [so, the buns and boombots]. if it takes damage in any player action phase, it will self-destruct at the end of the round.
new: 1/10 alright, I'll stop.
+1 mirror +1 TOG
I continue to hop towards the tower in the sidequest, raising my dodge as I do via doing it as cute as possible.
I think about what to do for a bit, and remember I saw a cat lady while I was looking for the page of the rabbit hole.
You attempt to summon Mrs. Borovic but the GM decides he really doesn't want to bother trying to handle making her stats balanced at the given moment and instead Mrs. Borovic gets distracted chasing the pilot of the mech that's already been kaput. I GUESS they look kinda rodent like if you close your eyes.
Mrs. Borovic never died. she was still running around (there's proof of this one round later when someone kills a mech's pilot, quote, earning you a dirty look from Mrs. Borovic unquote).
now, normal, non-robotic cats are predators of buns, especially small ones (so, kingbuns etc) , so obviously, I'm not here to summon Mrs. Borovic!
heh, that would be silly, and also dumb.
but, I am going to find out what happened to her, because if her cats are eating buns, that Cannot stand!
I go off into the distance in search, navigating by searching for the minor amounts descended energy leaking off by virtue of Borovic being a 1-post summon by a descended, and eventually find Mrs. Borovic is standing around as her cats terrorize a peaceful village of peace-loving buns.
this, as stated, cannot stand!
I send out a beacon of light to draw all bun-loving fellows over to stop this. sadly, being a mostly person-less planet, there's only one person in range, but one is enough.
Bibi (means something like lady, sort of like mrs but more respectful) Bunlover comes over, and with some aid from their pet buns, defeats Mrs. Borovic!
I come out of hiding place, and begin to clap, thanking them for the help. I then inform them of the combat back on the main field, where there are many buns (including the rare kingbun! and 2 baron buns! and even either a queenbun if it succeeded or a puffbun!) in danger of being attacked, or even Killed, by rampaging forces such as a literal nuke elemental, or a fleet of ships, or who knows what else, as well as a reality warping lynch mob!
Bibi Bunlover gasps and becomes more and more horrified as I continue my description. at the end, I ask her if she would like to come help them.
if this works, Bibi Bunlover will function pretty much exactly like Borovic would have, except with buns instead of cats, with base stats like this:
HP: ? Buns (Trickling; takes one damage from every attack) (Growing; gets a new Bun for every [something] damage dealt) (cannot be healed normally)
DMG: ??? (Shifting; damage is equal to (Buns x 500?)) possibly with the ability to absorb Bunny guards into their bun counter?
if even more can be done, Bibi Bunlover will bodyblock otherwise-successful attacks on king, puff, queen, or barron buns, but takes 3 buns of HP in the process.
if this can't work at all, then Bibi attacks the flying fortress once before leaving... unless the 5-charge at the top of the post would be enough to make it work, in which case I use that 5-charge to empower this.
Note: this is not in fact the callback I referred to last post, I decided to save that one for later.
also if there's any problems with calling back to something another person did, I asked trickle whether I could do it just in case.
I don't really know 1/20
I don't know what I want to do with this either 1/20
I pick up a shotgun, fire it at the O-MECH and Mr Entity Advantage, and then break the shotgun in two and throw one half of the shotgun at each of the previously mentioned entities.
[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.
Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.
(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.
Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.
Health- 37,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)
The mirror man throws the shield at the charging knight clad in blue, making it detonate and send many glass shards into them and their armor, throwing up a cloud of smoke. After the cloud clears, the man that is a mirror is right in front of the knight of blue, bringing the broken blade down upon the knight, with a much more volatile effect then the shield, maybe due to it's nature as a blade that it hurts more? None may know, but that is unimportant right now, as the mirror has just stabbed the knight in the liver with one of the needles on the strange device of his. The scufe and throw various strikes at each other, breaking the other down more and more, until they both throw one last punch, ending this battle in a draw.
The Knight does his best to minimize the damage done by the Mirror's last desperate assault. He utilizes his arms to reduce the number glass shards which hit his head and torso. When the Mirror brings his blade down upon the Knight he back steps just in time to prevent himself from being cut in half however the blade does manage to rend apart the front of the Knight's armour. Though it is difficult to see in the midst of battle and with only a portion of his armour cut open rather than torn off, it is finally possible to see what is underneath the Knight's blue plate mail and from the look of things it's... Some kind of grey metal? Could it be he wears another thinner layer of armour between his plate mail and his body? That seems somewhat impractical...
The Knight however is caught completely off-guard when the Mirror thrusts a needle at where his kidney should be. The needle having come from a powerful artifact manages to pierce the Knight's damaged armour and the thin plate of metal underneath without much difficulty and the Mirror feels no resistance from the Knight's skin as the needle reaches the location where the Knight's kidney is. It would appear as though the Knight's own body is much more fragile then most other Descended thus necessitating his tough armour. After the needle pierces his body a blue liquid similar to what the Knight drank earlier begins to leak out of the slits in his helmet where his mouth is.
Before the Mirror can remove the needle and retreat the Knight throws both his artifacts on the ground and grips the appendage the Mirror used to stab him with both hands. The Knight's voice is distorted and lacks it's usual verbose quality as it emerges from beneath his helmet. "A good strike, you've done a fair amount of damage to me, please allow me to return the favor to you!" The Knight then moves the Mirror's arm back removing the needle from his body. From the small hole created by the needle more of the blue liquid slowly flows out. The needle removed the Knight winds up to his side and then throws the Mirror by it's arm into a nearby building. The Knight then picks up his artifacts and begins his last exchange of blows with the Mirror.
When the two exchange there last blows and both fall to the ground the Knight slowly stands up battered but not down. "Twas a good fight Mr Mirronius Manfred. Now we can only wait to see who is declared the winner if anyone." The Knight then let's out a good natured laugh the blue liquid still dripping out of his helmet.
I discover an odd thing where I'm apparently completely invulnerable to attack if I'm not carrying valuable Artifacts. Apparently my multicannon doesn't count as one, but my Juggernaut Armor and Electrostaff do count.
Well, I guess its time to transfer them out. I separate from the Juggernaut Armor, convert it into an armor pack, and then realize that Tracer is on the other end of the field and I was relying on the Juggernaut Armor for mobility. So I decide to just create a potion of flight and drink it to help me with the problem for now. Then, I fly over to Tracer and airdrop the Juggernaut Armor Pack onto her to give her additional durability. Unfortunately, her recall isn't quite compatible with Juggernaut Armor, so she can't use Recall to restore damage to it (that's how it works in Overwatch with armor packs, at least), but it should significantly increase her durability (on a non-player, it would probably convert to like 20000 shields and 30000 remaining health).
Then, I attempt to set a trap for the Godmodder. I prepare a self-destruct on the Electrostaff, with the intent that if the Godmodder attacks me and steals it, it will detonate in his face and maybe damage him.
9/20 Mysterious Artifact
5/20 Beacon (joint charge, 1/5 charging)
+2 @I just write
*TACTICAL DATA LOST*
Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
10/? something bot-like this way comes
5/5 no seriously how weird is this +1 TOG
a literal wall contributes as much to entity advantage as any other [non elite] entity 70,000 HP 1/2 die.
the wall protects the bunnys and the boombots. when die fills up, it dies. increase its HP as much as possible if can.
2/5 hey, doing this has went well so far +1 TOG
+1 mirror +1 TOG
Sidequest me: hop as adorably as possible in the general direction of the tall building, increasing your cuteness level.
Entity orders!
Mr entity advantage does something. this deals damage to the nuke elemental.
Medic guy uses his medigun on the king bun if the overheal tickdown happens on his action, or the puffbun if its at the end of the EOTB.
-------------
the boombots swirl, as the bot core uses comically large bomb(bot), commanding thirty thousand of the non-bodyguarding drones to morph into a ball, reconfigure their insides, and turn into a comically large bomb-bot, which follows the action by rolling i guess.
--------------------
the barron buns continue to call upon their grand resources to bring in new buns. they decide they have enough bunguards for now, and call in the bun engineers, in their adorable-yet-illogical bun-sized labcoats, to do engineer things.
The guards guard, and the servants check whether they can heal non-buns. if they can and no leaders are damaged, they work together to heal the bot core I.
the puffbun hops around some. it then falls into a puddle, getting its fur all wet. a barber comes along and sees the bun being held back from its true adorableness by its wet fur, and starts to shave it. the bun regains some of its previous queenbun properties, preferably the special. if this is impossible, it convinces the barber to find some bun engineers instead of shaving it, and quickly drys off, returning to normal.
the kingbun is looking especially cute today, being at literally twice his normal healthiness, and trys to convince tarvos to heal its allies if they get injured, or maybe even to protect them. if this is entirely impossible, it decides to attract more bun engineers with the help of the barron buns.
thats everything!
Normal action!
I was going to callback to something but I lost the link so...
instead, I fly up to the flying fortress, and sabotage its landing gear, increasing the damage of the failing engine status effect since it can't land safely no matter what.
You summon a wall. The metaphysical incarnation of game balance is beginning to ogle your shenanigans with an offputting glower. You may want to cool your jets on the entity spam, or something bad might happen.
Sidequest: you increase your dodge chance to 10%, and hop over to the building. it's a tall building. You'll probably need to climb up it for it to be useful to you at all.
Keep in mind JOEbob, that barring a certain situation I have in mind for the future, callback spam will decrease their effectiveness. Failing Engine status increased in power.
Quickly, I get out a dictionary, and turn to the "B" section. Looking at all the buns on the field, I quickly page to the definition of 'Bun'.
bun
bən/ noun
1.
a bread roll of various shapes and flavorings, typically sweetened and often containing dried fruit.
synonyms: roll, sweet bun, hot cross bun, cinnamon bun
Seeing this, I immediately look out, and see that the Kingbun, Puffbun, and both Baron Buns are still present. That said, they are buns; by the looks of things, I'd say they're even freshly baked. Shrugging, I walk over to the Puffbun and eat them. As I chew, I note the distinct flavors of sesame seeds, brown sugar, and raisins. As the last bite slides down my throat, a smile crosses my face. Yes, that was a very good bun.
The rest of the buns (with the exception of the Bunny Servants and Bunnyguards, immune on account of being fully spelled) are still pastry, negating their dodge chance temporarily.
The puffbun is light and fluffy, a very nice consistency and texture. For some reason there's fur in your mouth after you finish eating it though. You'll have to complain to the bakery.
Puffbun killed! Dodge reduced on baron and kingbuns temporarily.
sorry, a one time use artifact that can be forcibly activated the second someone drops a 21php dmg attack on me? no thanks.
I prepare to drop that twenty on a massive attack against Vasska instead, but not yet.
I heal up the TOG II* through the power of laziness.
The Bulldozer shoots up the Bunnyguards. "Your cute does not deter me! I am deterred, however, by my personality being filled with marshmallows and rainbows online."
The Dragonborn uses his longsword to perform a sweeping attack against the Bunny Servants.
Shouts:
Lok Vah Koor: 20,000 Damage Cost. Changes the weather to Clear for 5 turns.
Gaan Lah Has: 20,000 Damage Cost. Deal 10,000 damage to an enemy and gain 7,000 HP.
Zun Haal Viik: 40,000 Damage Cost. Disable an entity's ability to attack for a turn.
Fus Ro Dah: 40,000 Damage Cost. Remove 2 entities from the field of battle for a turn.
Su Grah Dun: 70,000 Damage Cost. Give an ally or yourself double action next turn.
Od Ah Viing: 200,000 Damage Cost. Summon an immensely powerful dragon for 3 turns (Elite stats.)
Redstone ruin's Mr. Entity Advantage's suit by spilling blood on it and by giving him a gun which shoots him. He is then beaten up by the local police because the police don't know how to arrest someone.
The Daemonette looks between Vriska, the now heavily wounded Specter Knight, and the also wounded Nuclear Explosion Elemental. Right, the latter two should live for a while longer, so they didn't really need to focus on healing them. They definitely should though, someone should get on making sure they stayed alive. Not her, however, for she had other things to do. Like making sure their work didn't get immediately undone by the flying Troll. Alright, time to try diplomacy again.
First of all however, they should probably make sure she listens to them by forcing her to. Nodding to her her talking ally, the Daemon gestured toward the alien schemer.
After getting up from being nuclear punched into some cavalry, Vriska finds herself in the firm grasp of a boulder-like dark green fist, immediately struggling to get free. The Daemon lightly walked over to her captive, smirking just a little. "Excellent. Now that we have you, we can-"
The Troll wasn't letting it happen that easily. Contorting in the right ways by pure coincidence (read: luck) and with a sudden burst of God-Tier strength, she freed herself from the Krork's vice-like grip, jumping up a distance.
The Daemon, of course, didn't just let her prey escape. Hopping onto a piece of rubble, she herself jumped up at the escaping Serket, grabbing hold of her tightly and sending the surprised alien back down to earth, both landing quite hardly. Struggling for a moment, the Daemon began to form something of a hold with its unnatural agility before Vriska used her superior other physical capabilities to throw her clean off and leaping to her feet. She was about to make her hasty escape before she suddenly began sweating buckets from an enormous heat. Naturally, she turned around and found herself face to face with the Elemental glaring down at her. Or it was presumably a glare, the humanoid creature lacked eyes.
Acknowledging her temporary capture, she sat back down, eyes narrowed, and turned back to face the Daemon.
"So, you probably wonder what we could want with you." The Daemonette says calmly, picking up her top hat that was lost in the scuffle. "Well, it's simple. Although we have nothing against killing you, and we most certainly could do so and will if you persist with this foolishness, it just wouldn't be efficient. We waste a lot of attacks on you that could instead go to other forces of the Godmodder, you die. Neither of us comes out ahead, yes? I would like to do what we Daemons often do, and make a pact of some sort. Or more accurately, a humble deal."
A drone from the Flying Fortress descended, dropping a board to quite literally illustrate the Daemon's points. All heads turned to look at it, and the Behemoth nodded. "Guess their Command Core is active and listenin' in. Useful."
"Right then." The Daemonette said, looking once again at the sitting Troll. "I'm going to lay out the logical reasons why you should switch sides, and then the deal itself. First of all, your survival." The drone scanned its NanoLathe over the paper it had dropped nearby, spraying ink in a simple, stylized and effective picture of Vriska being filled with stab wounds from the various AG forces. "The fact of the matter is, in case you haven't noticed, that you are going to die unless you switch sides to Neutral, if not Anti-Godmodder. If you remain Pro-Godmodder, our armies will continue to focus you down, and you will be dead in short order. That's just the way of things. And if you think you'll survive, or the Godmodder will help you? He won't, and nor will his minions. He may not backstab you for laughs, but he couldn't care less about what happens to you. If you stop attacking us fully as part of the Neutrals, this will no longer be the case. You'll be able to live. Likewise if you just leave the field in general."
"Second of all, the scale of reward." The drone helpfully reclaimed the ink used, and drew some gold bars under a blue label of PG, then a planet under a grey label of N, and finally a star system under a red label of AG. "Sure, the man has offered you a currency. According to the words of an ally, this is a currency only useful in a game." She screws her eyes shut, breathing in deeply, using borrowed power to seek knowledge. After a second or two, she gasps, eyes opening wide with newfound knowledge. Barely skipping a beat, she returns to her sales pitch. "An... augmented reality of sorts, true, but it is regardless temporary. I offer more... permanent rewards. The diagram is no lie, I could with ease offer a planet. A star system, if you convert more fully to our cause. And this is only what I can offer, in the service of Slaanesh. I am certain that a few others among us could also provide assets and rewards of their own. If it is less than a full thousand star systems, I can provide it with relative ease. What can we all provide together? I cannot say, but certainly more than the Godmodder ever would."
"Third, the time of the reward's delivery. Let's face it, the Godmodder won't give you your reward until the battle is done, and by that time you'll be long dead unless you switch sides. Even if he does cough up now, and we know he won't, it would be stingy. Only a few "8oon8anks", I'd bet. On the other hand, as soon as you cease your assault and switch sides to Neutral, I would see to it that a just reward would be given immediately. And if you switch to our side and attack for us? A greater reward still. And again, others may grant you further boon of their own, not to mention some degree of healing if you do fight against the Godmodder." Rather confused about what to draw for this one, the drone just drew the same gold bars from before on top of the dead Vriska from the first point on one side of the board, and an alive Vriska plating a flag on a planet on the other. Good improvisation, thought the Behemoth, not bad at all.
"Now then. To summarize, the deal. You stop attacking us or start attacking the Godmodder's troops, and in return we don't slaughter you. Then, I and perhaps others gift you with a vast amount of valuable loot. Just say what it is that you desire, and I am certain that I, humble servant of the Prince of Pleasure and a certain Descended, will be able to supply. As long as it is within reason, of course, with what is within reason being greater if you join the winning side instead of merely leaving the losing side. The more specific the request, the better I will be able to accommodate. You have my word that this will be the case, and the proof is that I upheld a similar bargain with your... fellow. Speaking of, I would also likewise cure you of radiation poisoning immediately before the reward is given. Consider it a bonus. Oh, and we might still attack you even if you say yes for a short while, because due to the nature of the powers being unleashed here we might not know if you say yes right away, but rest assured the moment you do switch sides all assault will cease. Again, look at the one you called Tavros for proof. Since his change of heart was noted, he remains entirely free from being attacked. And don't worry about this being a 'betrayal', you are no mercenary but an adventurer of sorts. This is simply smart, the sensible decision if you will." The Daemon put her hand forward, offering it to Vriska to help her up from her sitting position.
"So, do we have a deal?"
Charges:
But For Real, Sky Troops: 17/20.
Reanimation Protocols: 9/20.
Entity Orders:
Daemonette continues Daemonetteing, again.
Krork Behemoth assaults Vriska, unless she's turned away from the PGs, in which case it will attack the Riflemen.
Flying Fortress keeps flying and feeling good that it's still got so much HP.
Nuclear Explosion Elemental attacks Vriska again, unless she's turned away from the PG side, in which case it attacks the Horseman.
Vriska listens to the proposition, then steals the Nuclear Explosion Elemental's luck, causing its heat ot suddenly cause the ground underneath it to give out. Vriska: I'm not sure I 8elieve you, you've 8een trying pretty hard to kill me, how do I know this isn't a trick?
Vriska's in for a rude awakening however.
Okay, Altean Empire (or whatever you guys go buy), I have an idea. From current analysis, the Godmodder must take active action to utilize the OP scale to defend against incoming heavy attacks. If we can launch our attack while the Godmodder is stunned, it cannot be countered.
Unfortunately, the problem is that the only way we can stun a Godmodder is when he puts up his "shielding". Before that time, he is able to eat any attack for 1 damage, but if we can force his shielding out, then we have a chance to stun him, knock him out, and devastate his defenses while he is out of action.
Sounds difficult.
Yes, it does.
Anways, back to the battle and - we have a problem. Our forward advance is being tied up by a horde of cute bunnies that are forces are refusing to attack. Based on the analysis, it looks to be a memetic hazard of some sort. Thus, our soldiers are completely unable to fight them effectively. Also, I've been stabbed by the Godmodder, right through my Juggernaut Armor. The damage scaling was all odd too, because it seemed like a minor cut (since 10k damage against 100k effective total player HP is like 10%), but my systems say I'm at 50% health.
Alright, what's the primary target here. Are we attempting to knock out Vriska to help the team survive, or are we killing these stupid bunnies so that our army can actually do something. I say half a force that does something is better than an entire force that does nothing.
Now, the problem is that the memetic hazard on these stupid things is absurd, to the point where only 1% of the population can resist it. Of course, that study involved a population of humans. Dark elves, on the other hand, are completely unaffected, because cuteness is literally not part of our vocabulary.
Now, I need an ally that isn't affected, and who is actually able to kill these things. Unfortunately, my normal allies are out (sorry Annabelle, I'd love to see you demonstrate your amazing ability to ignore anomalous mental attacks, but you can't exactly get down here right now), so its time to deploy something completely immune to them: robots.
Using a combination of summoning and tinkering, I build every single robot in Battlebots, and equip them all with advanced AI and sensors to give them the ability to act independently. They all have on goal: kill the buns, starting with their king.
Unfortunately, half of the bots are weaponless wedges that cannot do any attack other than driving up to the buns and bonking them repeatedly. But those robots will distract the buns from the bots that do have the deadly weapons, including one nasty in particular: Tombstone. With a weapon powerful enough to tear apart a washing machine, Tombstone will utterly eviscerate the average bunny and turn it into gore. Even if it fails to kill the leader, the gore spray from killing one of its allies should be quite enough to counteract the cuteness effect and maybe motivate the rest of the team into action.
Unfortunately, the battlebots run out of power really quickly, because I forgot to upgrade their battery power. But they still manage to coat the entire bunland in gore. Now how can you call yourself cute when half of your friends' brain is splattered all over you? You can't. Of course, anomalous effects don't often take logic into account, but its worth a shot at least.
8/20 Mysterious Artifact
4/20 Beacon (joint charge, 1/5 charging)
+2 @I just write
*TACTICAL DATA LOST*
Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
"It's the Agatian Republic. Really, please get right.
And ideally we want to get this particular operation finished as soon as possible, waiting until his so-called shielding comes back up may prolong until we can't get the engine available.
We'll just go ask someone else."
You completely fail to hit the kingbun on account of the bunny guards being in the way, but you DO successfully eviscerate 4 of those.
This is god tier Vriska, both her eyes are good ones, regardless, you put her down an eye.
Vriska screams a little bit, clutching at the bloody eye socket. 15000 damage. Vriska: Owwwwwwww that somehow hurts even more than when I got it 8lown up.
For a moment, I see everything. Then, I see nothing. Not even a darkness, just nothing, since I no longer have eyes to see with, or even a brain to process what I'm seeing. Eventually, I realize that even though my head just exploded, I am still cognizant. Taking advantage of this phenomenon, I force myself to regenerate, absolutely refusing to die right here. I create myself a new head by atomically altering the air around me into new elements, and then chemically combining these atoms into cells and organs. After I finish assembling a new Skull, Brain and Eyes, I pull up my hood, stand up and, slide a mask over my face, since nobody wants to see flesh growing back over someone's skull.
There. I look totally normal now. Nobody's going to think that I ever lost my head once. Nobody, except for the GM, who needs to witness my actions, what with all the duties of the Update Terminal and all that. Yeah, I'm aware of that. Floating around in nothingness for a while makes you a lot more attuned to what's actually going on around you.
Speaking of which, I'm in a pile of... razor sharp rubber ducks? Ow, ow, ow.
I pull off any that were stuck on me before working on repairing the injuries I've sustained while headless. Uncorking a healing potion, I pour some into a towel and dab it over my cuts and bruises, rather than drinking it. Thank goodness these ones don't need to be ingested orally, or else I would've had a problem.
I find myself a ruined building to rest in for a bit, before returning to the battle. I definitely need a breather soon, or else I'll just tire myself out.
How long have we been fighting? It feels like it's been months.
20/20. Freakin Beacon! EXPENDING
I set up a Beacon rainbow to contribute to the Beacon charge
17/20. RAGE
1/20. Colorado. (Whoever guesses what this is summoning gets a lot of +s)
+2 @DCCCV
I hit Vriska with the Dual hype train for the new stranger things season and Super Mario Odyssey.
Whether or not Vriska accepted the offered deal, a new issue became apparent. Well, not quite an issue, but a concern. The Daemonette had stood back and prepared to unleash another full charge, when suddenly there was no... resistance might be the term. Usually, since she was only acting in the name of a Descendant, who was providing all the power from his soul within the Warp, there was some difficulties in manipulating the energies involved. Resistance. But suddenly, that resistance had vanished, and with it the energy.
Looking around, almost panicking at this inexplicable turn of events, the Daemon soon identified the culprit. High in the sky, a blue and white robot was darting around on a jetpack, seemingly carrying some sort of strange device in hand.
Yes, that was right. The Heavy Gunner hadn't died, merely left the field. Since he was summoned by her, he had the same 'connection' to her own master. So he'd suggested something somehow, and this had caused her summoner to do something with his charge? Well, so far it wasn't exactly clear what, but everyone who looked thought it had something to do with the new device the Gunner was carrying.
This was both right and wrong in a way.
As charge expenditures were wont to do, a portal was torn open in the fabric of reality, and through it was catapulted a dueling set of aerial fleets. One was a modern enough looking group of flying battleships, a quarter of line vessels around a fifth, larger flagship that looked quite potent. Opposite were what could only be described as a set of floating ruins, but seeing as they were housing a small alien army and several powerful cannons, it might be unwise to underestimate them.
The fire between the two fleets was intense, energy blasts trading back and forth. A battery on the ruins locked on to one of the lesser ships of the opposing fleet and opened fire, blasting it apart and sending the remains cratering to the ground, where coincidentally reclamation drones from the other Flying Fortress began to take in the material for use in the (now listing a bit) fortification.
Before the aliens could open fire on another of the warships, however, the Heavy Gunner was in position, and pressed a button on the side of the device he was carrying. Immediately, a crackling blue sphere of energy erupted from his position, fully engulfing the xeno vessels. They immediately shut down, the armada becoming still and lifeless. The aliens still fought the other fleet's drones, of course, but it was clearly a losing battle at this point. However, they remained in the air for now.
As the Daemon-led group watched with fascination as the seemingly unharmed Heavy retreated to the presumably allied ships, a small drone with a screen descended before them, showing the likely leader of the fleet. Perhaps stationed on the flagship?
"Ho ho, so you're the ones that the Gunner told me about! How interesting. I am the great genius, Doctor-"
"Couldn't give less of a zog." The Behemoth interjected before the admiral could get his speech fully underway. "If you're here with that git, it means you're here to help, right? Then get to helping."
Bristling a little, the opposing figure snorted. "I am helping! Already I'm realigning the guns of my fleet to blow this minions of this Godmodder to smithereens! I'm just here to say hello to you ingrates. I'm also giving a warning, don't get under those ruins! I have an agent on board who's trying to find their power sources and then bring it down on top of the enemy! I wouldn't want to get caught under all that rock if I were you." The Heavy Gunner appeared behind him on the feed, saluting, and causing the Doctor to turn around. "Ah, perfect timing! Now I'll link you in with the targeting systems, and-" He was silenced when the feed cut off and the communications drone likewise flew away.
"Well that's... something." The Daemonette mused. "At least it's a bit of additional firepower. I'll take everything I can get, but I'm not sure if I like this."
The Behemoth simply shrugged. "Ya know, the humans have a saying about this. 'It takes all sorts'."
Egg Fleet:
Flagship: 200k HP, 10k Attack. If the Flagship is destroyed, this Entity leaves the battlefield, with all remaining ships retreating. Luckily, it's pretty tanky in comparison to its smaller brothers. The Doctor must have reinforced it with Descendant-brand armor plating.
Battleship: 30k HP, 5k Attack. They don't guard the Flagship, although attacks that just specify the Fleet in general might hit these guys instead. Still, if they're ignored they'll add a hefty punch. The Entity begins with three Battleships.
Hence, total starting stats for this 40 post Joint Charge: 290k HP, 25k Attack.
3 Turn Charge: Send In The Next Wave: This charge triggers automatically and doesn't take up the Entity's action. It summons one additional Battleship. The cap on Battleships is 5. If it fully charges up while there are five Battleships, then it will remain at 3/3 until one of the ships is destroyed, at which point it triggers automatically.
5 Turn Charge: Comes Crashing Down: One of the alien ruin-forts has its power disabled and smashes down to earth, hitting a target for significant damage. This does not trigger automatically and does take up the action. In addition, due to the imprecise nature of the attack, damage may be randomly split between other PG targets, although the main target will always take the most damage.
Charges:
But For Real, Sky Troops: 20/20, used.
Reanimation Protocols: 12/20.
Just so you know, in the future, you need to make it more clear that you're doing a joint charge with things like this, you're lucky I knew about it beforehand, otherwise this probably wouldn't have gone through. The callback gives the flagship a slight HP boost however! This only slightly counteracts the balancing debuff it receives due to the fact that you/I initially forgot to count in the power reduction standard joint charges receive.
Shouts:
Lok Vah Koor: 20,000 Damage Cost. Changes the weather to Clear for 5 turns.
Gaan Lah Has: 20,000 Damage Cost. Deal 10,000 damage to an enemy and gain 7,000 HP.
Zun Haal Viik: 40,000 Damage Cost. Disable an entity's ability to attack for a turn.
Fus Ro Dah: 40,000 Damage Cost. Remove 2 entities from the field of battle for a turn.
Su Grah Dun: 70,000 Damage Cost. Give an ally or yourself double action next turn.
Od Ah Viing: 200,000 Damage Cost. Summon an immensely powerful dragon for 3 turns (Elite stats.)
Redstone uses the POWER OF FUTURE TECHNOLOGY to incinerate a Rifleman.
[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.
Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.
(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.
Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.
Health- 37,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)
"It would seem we are going to have to end this battle swiftly, are you ready for the final phase of this battle?" I faint blue glow begins to emanate from beneath the Knight's armour and suddenly the Knight moves even faster than his normal speed rapidly stabbing the Mirror with Lúin from all around his body. The first strike hits the front of Mirror's left arm, the next the back of the Mirror's mirror torso, the third the front of the Mirror's right leg and so on and so forth. The Knight finishes by stabbing Ides into the Mirror's right arm causing the dormant blue flames on that arm (if there still there) to flare up incinerating the Mirror's wooden appendage before delivering a charged up kick into the Mirror's torso to hopefully finish him up.
18 Charge Expended to strengthen Blue Knight for this attack
MAIN BATTLE(On Pause):[PG] 11/20 HP [A] Disease by Vaccine 10/10 [A] Hollow Blade Target:TBK 5/5 Durability [A] Empty Shield TARGET:M3 5/5 Durability
STRIFE:[PG] 6/20 HP Regen, Ironskin
The man of Mirrors and a Clock realize that he can't win this. He doesn't have a strong enough charge to block the damage and finish The Blue Knight off, but he can assure that The Blue Knight won't win. Expending a 9 charge, the mirror brings to bear to Hollow Blade and Empty Shield, filling them with energy, more than they can handle. The blade and shield crack and expanding, all five durability for them will be lost this turn, but they will hit much stronger then once before, a fitting cost, one would think, as the broken shards will pierce and cut the enemy, since even a broken mirror is much more sharp than a whole one. The mirror man throws the shield at the charging knight clad in blue, making it detonate and send many glass shards into them and their armor, throwing up a cloud of smoke. After the cloud clears, the man that is a mirror is right in front of the knight of blue, bringing the broken blade down upon the knight, with a much more volatile effect then the shield, maybe due to it's nature as a blade that it hurts more? None may know, but that is unimportant right now, as the mirror has just stabbed the knight in the liver with one of the needles on the strange device of his. The scufe and throw various strikes at each other, breaking the other down more and more, until they both throw one last punch, ending this battle in a draw.
5/5 Blight: Inflict extremely negative ailment upon a random enemy.
2/5 Vaccination: Give Random boosts to a random ally. After the combo, I throw the needle that dispenses buffs into the air, and a light shoots out of it. Who it will go to is not yet known. USED
10/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.
Hiding in a ruined building, I took the time to compose a list of various things that needed to be done.
Let's see, the battlefield is currently full of impossibly cute Bunnies that seem to have come out of nowhere. If they continued to "multiply like Rabbits", the AGs would have a big problem.
As for myself, I needed to get rid of the Oilstone soon. Even though it had been very useful to me, it is quickly becoming a liability, only making me vulnerable, due to the recent shortage of foes to use it on. Plus, the Godmodder just tried to kill me for it, and I'm sure that he would've easily done so if he really wanted to. If he got it, things could go very badly. He'd probably turn someone's flesh into black gold or something.
With these two goals in mind, I put into motion a plan that would hopefully resolve both of them.
Stepping out of the building, I draw my sword and charge towards the Godmodder, shouting his name to get his attention. "TITUS!"
Oh. My vocal chords aren't fully back yet, but he hears me anyways and assumes a squared posture. He's probably expecting me to swing and shatter my sword on his suddenly steel-hard neck. Instead, I do something else. "You want the power of the Oilstone? Here it comes."
Quickly closing the distance between the two of us, I slide between his legs and apply a specific type of oil to his jeans, careful not to get any on myself. I then run as fast as I can away from him, not wanting to be anywhere near him when it becomes apparent what I just did.
The slipstream produced by my little stunt spreads the smell of the Godmodder's new fashion statement across the battlefield and into the itty-bitty cutsey-wutsey noses of the absolutely adorable buns.
The lovely lagomorphs leap towards the source of the smell, and begin to swarm him en masse.
The Godmodder now faces a very unpleasant dilemma: get rid of the buns, or the pants. Of course, you can't get rid of the buns, they're too cute. So instead, the Godmodder takes off the pants, taking extreme embarassment damage in the process.
What was the type of oil I put on his pants, you may ask? Why, it was a blend of Vitamin A, C, E, and Beta Carotene, otherwise known as Carrot Oil.
I wonder what his undergarments are. Boxers, or Tighty-Whiteys? My money's on the Boxers.
07/20 CHARGE SLOT 1 (+2 from Plague, +1 from EternalStruggle
18/20 CHARGE SLOT 2
The Godmodder catches you as you zip past, grabbing the oilstone. And then the bunnies come. Oh no. THE BUNNIES.
The Godmodder would rather not take his pants off so he opts ot set them on fire instead. This drives off the buns, but deals 1 damage to the godmodder due to the flaming pants. Oilstone claimed by the Godmodder.
You trek back once more through the blasted boulevards. Several rounds in a row of no progress being made... +5% distance. +10 charge token administered to DCCCV.
I spend the 20 post charge to create a new Tal-Co entity! This one is a doktor, a curious fellow from a curious land with a curious companion. Everybody saw the doktor for their ills, but nobody really saw him, emotionally or physically. Not since he made that secret deal with those feathered businessmen, anyway.
The Doktor
125,000/125,000 HP
Abilities:
Incision:
Deal 15,000 damage to something. Wow.
Medical 'Professional':
Heal an allied entity for 10,000. If I choose to do so, (and the entity's owner is willing), this also applies a dose of Potion.
Potions and Elixirs: 2 Turn Charge
This is the Doktor's main synergy ability, which is ironic considering the game this entity comes from. Gives a dose of Potion to one entity other than this one. A dose of Potion has various possible effects, depending on the entity.
Potion Dosage Effects
If the entity does not have the Potion Addiction debuff, apply it at rank one. If it does have the debuff and it is in the "nominal" state, increase the rank by one. Otherwise, reset the time counter on the Potion Addition debuff.
Potion Addiction Debuff
These Potions are quite… potent. The Potion Addiction debuff comes in several ranks and a time counter. The counter increases by one at the end of every turn. Different values for the counter are associated with different states. When the rank increases, reset the counter to 0.
At rank 1, a time value of 0 to 2 is the 'nominal' state, which has no effects. 3-4 is 'withdrawal', which deals 5,000 damage per turn. 5 is 'wasting', which deals 5,000 damage per turn and reduces attack power by 30%. 6+ removes the debuff.
At rank 2, 0-2 is 'nominal', which gives +30% attack power and +15% crit chance. 3-4 is 'withdrawal', which deals 7,500 damage a turn. 5 is 'wasting', which deals 10,000 damage a turn and reduces attack power by 50%.
At rank 3, 0-1 is 'nominal', which gives +50% attack power and +30% crit chance. 2-4 is 'withdrawal', which deals 7,500 damage a turn and reduces attack power by 30%. Finally, 5-6 is 'wasting', which deals 10,000 damage a turn and reduces attack power by 50%.
Passive: Free Samples
After each action, I choose whether the Doktor's 'samples' are open or closed. If they are open, any entity with a Potion Addiction debuff can take a dosage of Potion as a free action during its turn. There are only three samples per turn though, and first come, first serve. Gee, what a coincidence that this ability favors those who act first in a round, and that the PGs act first.
Pose for the Doktor: 2 Turn Charge
Using this ability does not take an action. Force another non-elite entity to do one thing that isn't attacking, using an ability, or healing. Cannot be used to force an entity to use limited resources. This does not consume the entity's normal action.
Lumin Dance: 3 Turn Charge
Spawns three Lumins on the battlefield. Lumins are [N] creatures with 40,000 HP each. They don't attack, but whoever lands a killing blow on one, even if it is through AOE, is immediately healed for 25,000 HP. These entities take five times normal damage from PG attacks. This ability cannot be used while there are still Lumins on the battlefield. If the Doktor is killed, all Lumins immediately die.
The Panacea: 4 Turn Charge
Cure one non-elite entity of all buffs and debuffs currently afflicting it. If the Doktor is killed while this ability has two or more charge, apply its effect to an entity the turn after the Doktor's death. If the ability has four charge on death, apply it to two entities instead.
Secret Passive:
Cannot be scanned. Don't bother trying.
+1 to MrMirrorMan, +1 to Joebob
Side Quest Action:
Thina lands with a soft crunch as the thin ice over the stonework fractures under her weight. Scrambling back up, she starts running and trying to gain traction, probably triggering a cartoon "Wooobudadadadadada-ptooooo" sound effect in the mind of anyone watching.
"No No No! I don't want to die here! Not again!"
She darts out of the room and once past the door, she changes direction and sprints away from the entrance to the bunker.
Entity Orders - How dare you bash my Pepsi Machine?! Pepsiman uses a Divine Smite to go upwards and spend only 10 cans because he's hitting two players.
The Doktor waits for his charges to ready up and attacks the Halk with Incision.
You immediately dash deeper into the bunker, you hear a crash and thudding behind you. A quick glance behind shows you're being chased by the hulking figure.
11/? something not-bot-like this way comes
5/5 hey, doing this has went well so far +1 talist +1 mirror
walls still contribute just as much! 50,000/70,000 HP
if this entity takes no damage during the first player action phase of its life, it heals 20,000 HP and begins bodyguarding my chosen entitys [so, the buns and boombots]. if it takes damage in any player action phase, it will self-destruct at the end of the round.
new: 1/10 alright, I'll stop.
+1 mirror +1 TOG
I continue to hop towards the tower in the sidequest, raising my dodge as I do via doing it as cute as possible.
I think about what to do for a bit, and remember I saw a cat lady while I was looking for the page of the rabbit hole.
Mrs. Borovic never died. she was still running around (there's proof of this one round later when someone kills a mech's pilot, quote, earning you a dirty look from Mrs. Borovic unquote).
now, normal, non-robotic cats are predators of buns, especially small ones (so, kingbuns etc) , so obviously, I'm not here to summon Mrs. Borovic!
heh, that would be silly, and also dumb.
but, I am going to find out what happened to her, because if her cats are eating buns, that Cannot stand!
I go off into the distance in search, navigating by searching for the minor amounts descended energy leaking off by virtue of Borovic being a 1-post summon by a descended, and eventually find Mrs. Borovic is standing around as her cats terrorize a peaceful village of peace-loving buns.
this, as stated, cannot stand!
I send out a beacon of light to draw all bun-loving fellows over to stop this. sadly, being a mostly person-less planet, there's only one person in range, but one is enough.
Bibi (means something like lady, sort of like mrs but more respectful) Bunlover comes over, and with some aid from their pet buns, defeats Mrs. Borovic!
I come out of hiding place, and begin to clap, thanking them for the help. I then inform them of the combat back on the main field, where there are many buns (including the rare kingbun! and 2 baron buns! and even either a queenbun if it succeeded or a puffbun!) in danger of being attacked, or even Killed, by rampaging forces such as a literal nuke elemental, or a fleet of ships, or who knows what else, as well as a reality warping lynch mob!
Bibi Bunlover gasps and becomes more and more horrified as I continue my description. at the end, I ask her if she would like to come help them.
if this works, Bibi Bunlover will function pretty much exactly like Borovic would have, except with buns instead of cats, with base stats like this:
HP: ? Buns (Trickling; takes one damage from every attack) (Growing; gets a new Bun for every [something] damage dealt) (cannot be healed normally)
DMG: ??? (Shifting; damage is equal to (Buns x 500?)) possibly with the ability to absorb Bunny guards into their bun counter?
if even more can be done, Bibi Bunlover will bodyblock otherwise-successful attacks on king, puff, queen, or barron buns, but takes 3 buns of HP in the process.
if this can't work at all, then Bibi attacks the flying fortress once before leaving... unless the 5-charge at the top of the post would be enough to make it work, in which case I use that 5-charge to empower this.
Note: this is not in fact the callback I referred to last post, I decided to save that one for later.
also if there's any problems with calling back to something another person did, I asked trickle whether I could do it just in case.
Wall redone a little bit. It takes a hit from the curse of repetition because you keep spamming entities.
You summon one Bibi Bunlover!
But... Mrs. Borovic doesn't go down that easily. Don't you know? All cats have 9 lives and Mrs. Borovic is no exception. She comes to the field chasing Bibi Bunlover, searching for revenge! Mrs. Borovic summoned to the battlefield!
I don't really know 1/20
I don't know what I want to do with this either 1/20
I pick up a shotgun, fire it at the O-MECH and Mr Entity Advantage, and then break the shotgun in two and throw one half of the shotgun at each of the previously mentioned entities.
[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.
Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.
(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.
Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.
Health- 37,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)
The Knight does his best to minimize the damage done by the Mirror's last desperate assault. He utilizes his arms to reduce the number glass shards which hit his head and torso. When the Mirror brings his blade down upon the Knight he back steps just in time to prevent himself from being cut in half however the blade does manage to rend apart the front of the Knight's armour. Though it is difficult to see in the midst of battle and with only a portion of his armour cut open rather than torn off, it is finally possible to see what is underneath the Knight's blue plate mail and from the look of things it's... Some kind of grey metal? Could it be he wears another thinner layer of armour between his plate mail and his body? That seems somewhat impractical...
The Knight however is caught completely off-guard when the Mirror thrusts a needle at where his kidney should be. The needle having come from a powerful artifact manages to pierce the Knight's damaged armour and the thin plate of metal underneath without much difficulty and the Mirror feels no resistance from the Knight's skin as the needle reaches the location where the Knight's kidney is. It would appear as though the Knight's own body is much more fragile then most other Descended thus necessitating his tough armour. After the needle pierces his body a blue liquid similar to what the Knight drank earlier begins to leak out of the slits in his helmet where his mouth is.
Before the Mirror can remove the needle and retreat the Knight throws both his artifacts on the ground and grips the appendage the Mirror used to stab him with both hands. The Knight's voice is distorted and lacks it's usual verbose quality as it emerges from beneath his helmet. "A good strike, you've done a fair amount of damage to me, please allow me to return the favor to you!" The Knight then moves the Mirror's arm back removing the needle from his body. From the small hole created by the needle more of the blue liquid slowly flows out. The needle removed the Knight winds up to his side and then throws the Mirror by it's arm into a nearby building. The Knight then picks up his artifacts and begins his last exchange of blows with the Mirror.
When the two exchange there last blows and both fall to the ground the Knight slowly stands up battered but not down. "Twas a good fight Mr Mirronius Manfred. Now we can only wait to see who is declared the winner if anyone." The Knight then let's out a good natured laugh the blue liquid still dripping out of his helmet.
...but Blue Knight counters it, killing Mirror with just 1 hit point remaining.
But... the strife doesn't end.
That's... extremely bizarre why hasn't the strife ended yet?
I discover an odd thing where I'm apparently completely invulnerable to attack if I'm not carrying valuable Artifacts. Apparently my multicannon doesn't count as one, but my Juggernaut Armor and Electrostaff do count.
Well, I guess its time to transfer them out. I separate from the Juggernaut Armor, convert it into an armor pack, and then realize that Tracer is on the other end of the field and I was relying on the Juggernaut Armor for mobility. So I decide to just create a potion of flight and drink it to help me with the problem for now. Then, I fly over to Tracer and airdrop the Juggernaut Armor Pack onto her to give her additional durability. Unfortunately, her recall isn't quite compatible with Juggernaut Armor, so she can't use Recall to restore damage to it (that's how it works in Overwatch with armor packs, at least), but it should significantly increase her durability (on a non-player, it would probably convert to like 20000 shields and 30000 remaining health).
Then, I attempt to set a trap for the Godmodder. I prepare a self-destruct on the Electrostaff, with the intent that if the Godmodder attacks me and steals it, it will detonate in his face and maybe damage him.
9/20 Mysterious Artifact
5/20 Beacon (joint charge, 1/5 charging)
+2 @I just write
*TACTICAL DATA LOST*
Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
You give Tracer the Juggernaut armor, imrpoving her durability. You attempt to set up a self destruct on the Electrostaff but discover that such an action requires at least a little bit more effort than one line.
#SearchTheRuins
Vriska apparently hasn't been on the receiving end of enough convincing yet, and rolls her dice in favor of the pro godmodders once again. 4-3-2-4-8-5-3-8. Even with her luck boosting powers she still lacks a lot of fire power, and doles out her vengeance in the form of a series of monster trucks bouncing across the battlefield, smashing into the Nuclear Explosion Elemental, Spectre Knight, and the Technocratic Relief forces, for 25K damage to all three of them, except not Spectre Knight because he's completely immune. Vriska groans in frustration at having wasted a third of this round's attack on someone who was immune to her antics. The Boombot Core gathers up 30K of the boombots and puts them together into a single massive bomb bot.
The kingbun prances over to Tavros and attempts to convince him to help the PGs with its cuteness. Tavros: aWWWW, iTS SO CUTE. mAYBE... nO, i REALLY SHOULDNT. sORRY MISTER HOPBEAST, i CANT HELP YOU TODAY. The kingbun instead opts to join with the baron buns in summoning a pair of bun engineers. The Bunny servants lend their aid, and help bring another to the field. The bunnyguards are still bunnyguarding I mean bodyguarding. Bibi Bunlover sends her swarm of bunny rabbits to attack the flying fortress, dealing 6000 damage to it, and gaining 3 buns. Pepsiman springs upwards 5 slots, dealing 2 damage to Crusher, and 10000 damage to the egg flagship, 3000 damage to each of the battleships, 5000 damage to both ebony guards, and killing 2 of mrs borovic's cats.
The Riflemen are low in numbers, and don't have the firepower left to do much, so they take potshots at the Nuclear Explosion Elemental, dealing 2000 damage. The remaining horseman charges the technocratic relief forces with his mighty saber and cuts the last of them down. Mr Entity Advantage does something to the Nuclear Explosion Elemental, dealing 5000 damage. The Medic overheals the kingbun by 10K health since the puffbun was eaten earlier in the round. The Doktor uses Incision on Halk, dealing 15000 damage with a razor sharp scalpel.
The TOGII*, from the safety of the Citadel, takes a potshot at the riflemen, blasting both of them to pieces through the dirt mound they had taken cover behind. Tavros has no healing powers, and doesn't want to cross the AGs either way, so instead of helping the buns, he just keeps sitting there, hoping that Vriska doesn't get herself killed before she changes her mind.
The Nuclear Explosion Elemental slams into the horseman, which explodes into molten plastic, sending pieces flying off in every direction, destroying JOEbob's "bonus" wall, and dealing 15000 damage to Vriska. Spectre Knight uses Dread Talon, giving himself 5 AC for a round and then dealing 40K damage to Vriska. The Bulldozer charges into the bunny guards, autocritted and killing 4 of the little suckers. Airbase 3 assembles more drones, which lack a horseman to attack, and so attack Vriska instead, dealing 22,500 damage. The Krork Behemoth manages to grab Vriska in its massive claw again, and squeezes her tightly, dealing 15000 damage before she manages to fly free once more.
The Ever Expanding Fish immediately flops over on top of her, dealing 20000 more damage, and Halk ambushes the medic in a dark alleyway, taking his wallet and 20000 hit points. The Medical Department does its best to patch up the being made of nuclear fire, and do a remarkably good job, healing 15000 health. Tracer drops 25000 damage right into Vriska's face, and the Dragonborn slaughters a pair of bunny servants. The Ebony Guards flank Vriska as she drifts closer to the ground, her fairy wings tattered to shreds, and begin an epic two-person sword combo that drops Vriska's health by 20000 more points. Mrs. Borovic attacks Bibi Bunlover, her cats devouring two of Bibi's bunnies.
Vriska stumbles and falls to the ground, and looks up at the egg fleet closing in with its cannons. She hangs her head as the shells from the massive bombardment begin falling around her. Vriska: n-n-no more! I yi8ld! I yi8ld! But it's too late, the shells are already falling. Tavros flies around the edges of the bombardment, looking for his fallen comrade, and when the smoke finally clears he finds her lying in a crater, 25000 health less than before. Tavros flies down and attempst to help her to her feet, but she shakes him off. Vriska: No. I can do it my- and she immediately falls over as she tries to put her weight on a leg that, due to the intense battering she's undergone over the course of the round, is no longer a good leg. Vriska: ... fine, h8lp me up. Tavros, obliges, and soon the two of them are three-leg walking out of the craters left by the egg fleet's assault, over to the Neutral side. Vriska's alignment changed to Neutral.
The Godmodder looks at Tavros and Vriska and snarls. I'll deal with you traitors later. This roun he instead continues the artifact purge, walking over to crusher and bashing him on the head, dropping him to the ground and taking his electrostaff. Crusher killed. He then walks past the bulldozer and douses the Bulldozer in clothes-away, the patented clothes/armor removal spray, removing the bulldozer's faceplate and visor. And then he walks over to the area where Blue Knight and Mirror were dueling. Oh, that's why the Strife hadn't ended. Strife continued: Godmodder vs. Blue Knight! All you need to do is deal 1 point of damage to the Godmodder, and then you're home free, but be careful, that won't be easy, and low on health as you are he can probably finish you in one shot.
Your forces have finally regained the advantage, and you're no longer stuck in a trench war reducing the section of the Fallen City you were in to bloody rubble. You make your way to the outskirts of the fallen city. +5% distance.
Everything ticks up and down.
Itinerary:
Destroy the Godmodder!
Build A Beacon (requires 100 charge) 40/100 charge: I Just Write, plague
Find a way to kill the boombot core without taking 100K+ damage from the boombot retaliation damage.
Remove the buns. They're cute, but they're like a third of the forces holding the PG entity advantage.
Kill the assorted PG entities.
Distance: 15% Main Battlefield:
Terrain: Outskirts (no effect)
STRIFE: Blue Knight vs The Godmodder:
The Godmodder [PG]: Hp: 86/100.
The Blue Knight [AG - Player]: Hp: 1/20. Lúin [A] Durability: 3/5. Ides [A] Durability: 14/15. Disease By Vaccine [A]. Durability: 9/10. Blight: 5/5. Vaccination: 1/5. Toxic/Cure: 8/10.
The Bunker (sidequest):
Personal Defense Drone [PG - Talist]: Hp: 120,000/120,000. deactivated
??? [???]: Hp: 250,000/250,000
2 guns. [A]
disassembled white gun
Thina [PG - Player]
The Fallen City (sidequest)
Kingbun copy [PG - JOEbob]: Hp: 10,000/10,000. 10% dodge.
Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6 Ready.
Nuclear Core: owner: I Just Write. 1 use left.
[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle:
DCCCV: 11 health
I just write
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126 3 round cooldown
TheBiggerFish:
[N]
existence success
W32Coravint: 1 post
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts
The Stranger: 1 post
MooGoesCow21
Then, I construct a useful piece of equipment known as a Sustain Necklace. The Sustain Necklace is designed to immediately revive the wearer in the event of a lethal encounter. If the rest of my team was here, it would be redundant (though still a useful thing to have given that the team's healer is always going down at the worse times), but in a solo mission, I have to make sure that I don't get dropped by a random sniper or Godmodder attack.
You think you had me dead to rights, Godmodder. But you forgot my contingency plans. Oh sure, dying doesn't exactly mean much to me anyways, but its always better to not die at all and avoid the whole mess entirely.
My Sustain Necklace activates, leaving me stunned but alive. Unfortunately, in the time it takes for me to recover, the Godmodder still managed to steal my electrostaff, and since I didn't actually die, the contingency plan didn't trigger.
Now what?
*****Meanwhile, In Space:*****
As the team continues planning with the... umm... Agatian Republic, a mysterious message is heard throughout their ship.
"Hello. I want to get to that planet, so I'm going to give you a once-in-a-lifetime overpowered attack. I've placed a portal out there, you do see it, yes?
One of them looks around, and spots a circular disk, a portal to be exact.
"Now. In five minutes, the other end of the portal will be linked to the center of a hypergiant star on the other side of this galaxy. From there, you have two options. Either leave it alone and hope that the massive ejection of stellar matter doesn't wipe you and your friends out, or contain the energy and put a beam of it straight into those orbital defenses. The choice is yours."
"Wormhole. The trickiest little goblin this side of the power curve. As if picking up the ability to create wormholes with no limits wasn't enough, he has to butt his head into everything, doesn't he?"
Annabelle would have tried to mind-control the goblin through whatever portal he was transmitting the sound through, but Wormhole had a keen talent for avoiding that. After all, he could link two sides of a galaxy together and not be at either location, instead having a party at some secret hideout on the outer rim of the same galaxy.
"It's clearly not quite unlimited worholes. He said that he wants to get onto the planet, and if he could he would just do it."
"So he wants to get onto the planet, by destroying it? Either that or he knows it won't destroy the planet, but if he knew that he's also know that it won't do anything to the defenses unless the OP scale was out of the way."
"Well who cares what he thinks? We might as well get something out of the opportunity."
Oddly, the team actually had a plan for "direct blast of plasma from wormhole linked to the center of a star into a death beam". Unfortunately, the scaling was a bit off: the last time they tried it the portal was a few millimeters wide, but this portal was almost 10x wider, and to a stronger star too. Now, portal width didn't matter as much as expected due to pressure physics, but they were still barely able to contain the beam. Lorso, the team's mage/healer, drained herself almost completely in the process, their Hyperstorm lost shielding, and Annabelle's supporting effort earned her a nasty psychic backlash. The portal vanished just a few seconds before they gave out completely, leaving them exhausted and in need of some serious rest.
*****Elsewhere*****
"Alright you bloke. I wasted their energy and drained them. Now what?"
"The objective wasn't to drain and inconvenience the Deathseekers, it was to stall out the Godmodder by forcing him to protect his orbital defenses. Knocking them out wouldn't even do anything."
"Whatever. Now, can you get me down to the planet?"
"Nope. The contract stated that I do not need to provide transportation down to the planet if it is impossible. And unless your beam actually does something, it will not be possible."
"And I liberated half your fleet while we were talking. Have a nice day."
Wormhole, true to his name, vanished into thin air, leaving Daraken with a nasty little fleet battle. Unfortunately for him, Daraken had taken the opportunity to mark him with a tracking system, and now found his forces' current hideout. Showing up in person would hopefully be the last mistake that rogue would ever make.
*****Back on the Ground*****
So apparently there's a death laser headed right at the orbital defenses, where it will be deflected to no effect. Except for the fact that the defenses clearly don't block light (given that we can see the sun and the ongoing space battle from the ground), and the ridiculous amount of light coming off from the portal should bake anything under the beam. I hastily tell the team to redirect the beam towards the coordinates of the PG side of the field, where it should be plenty of heat to cook the buns.
Tracer's orders: you have a pulse bomb. Use it on the Doktor. (Note: Tracer's 50% chance to randomly ignore orders only applies to normal attack orders, not to orders to throw a pulse bomb).
11/20 Mysterious Artifact
7/20 Beacon (joint charge, 1/5 charging)
+2 @I just write
*TACTICAL DATA LOST*
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
12/? something not-bot-like this way comes
2/10 alright, I'll stop.
+1 mirror +1 TOG
sidequest: I prepare myself, and jump really high with the power of rabbitness and rabbits being known for jumping, landing on top of the building.
Entitys:
the king bun mourns the loss of his beloved puffbun, and declares he will not let this stand!
for now, he calls up more bunguards to protect him, having half of those already present protect the engineers & breeding pair instead.
the barron buns call in yet more of their army, this time calling in a male and female bun, respectively. these buns with have kids in 1 round, and breed, as the saying goes, like rabbits. if either dies, the other one becomes AG.
the servants serve the breeding pair and try to accelerate their breeding to a roundly endeavor as opposed to bi-roundly.
the engineers begin constructing a rabbit hole, into which any bun can retreat for protection. buns that act by cuteness (king bun, former puffbun, barron buns) will have halved effectiveness while within.
bibi bunlover strikes borovic again, unless they cannot gain buns by doing so, in which case they strike the flying fortress thing.
---------------
medic uses his medigun on the king bun again.
Mr entity advantage does not do something.
----------------
Boombot drones swirl and the comically large bomb(bot) idles.
the bot core uses boombot cocoon. again. he will need these bots soon...
----
action! I take a running jump and punch Mrs. borovic,before revealing that I don't like cats! she points out that I already said I don't like dogs, and that dogs are the enemys of cats! I reply that I hate the both! she doesn't have an argument against that. I then reveal that one of her cats is garfield, and is as such both a despicable lazy fat cat and is also so lazy that it won't provide HP or attack power. finally, I note that while cats may have 9 lives, humans have 9 as well. you see, it takes 11 years to master something, on average. people can live for around a hundred years, lucky ones for over 110. each mastery can in many ways be like a lifetime; you start over, get new skills, gain status, and eventually, die (by starting a new mastery attempt.). people have 9-10 lifetimes. borovics cat-lives-effect is inferior to the normal human lifetime.
Mrs.borovic takes more damage from the revelation. then I spray her with an acidic spray bottle, sadly keeping the revelation from turning her into a normal human.
General Action: Brewing Up Trouble
Back in the staging dimension, I'm engaging in an act of dastardly bio-engineering as I attempt to design a pathogen to get those blasted rabbits off the field. How they were even remotely considered as contributing to the battle was completely beyond me, but somehow the arcane rules this reality functioned on made it happen, therefore all the bunnies on the field needed to die. Fortunately, with the Technocracy's grasp of customizing life, I had plenty of tools to wreak my havoc.
Still, first I would need to decide what type of pathogen I wanted to use. Eventually I decided that bacteria and multicellular parasites had too great a chance of performing undesirable species-jumping, so I turned to that simplest of all disease vectors: the virus.
Of course, I would have to be careful with my exact parameters for what my virus would do to the rabbits it would infect; I wanted it to kill every last one, true, but I also wanted it to do so slowly enough that it could infect the other buns. Ultimately, I arrived at a truly devious solution.
The virus I had produced was heavily resistant to both environmental conditions and attempts to cure it using antiretroviral drugs, but that wasn't the only upside to my creation. Its symptoms included weakness, diarrhea, dementia, and severe blood loss. Together, these would make the virus' unfortunate victims stumble into a crowd of the uninfected, unsure of their position and obviously sick. Then, once they were being looked over, the victims would begin suffering severe diarrhea, which would when combined with the hemorrhaging result in them pooping disease-laden blood onto everything in a significant radius. This disease was potent, it was infectious, it was deadly, and it was not quite ready to deploy just yet.
(this is MOST DEFINITELY NOT a SMASH, and does nothing on its own, simply boosting the effectiveness of my next action.)
Entity Orders
-Nuclear Explosion Elemental: Nuke the Doktor
-Medical Department: Heal the Nuclear Explosion Elemental
-Airbase 3: Launch Drones
-Drones: Attack the Doktor
Ion Cannon. 11/20
King of Fighters Talon: 7/20
+2 @DCCCV
Emerald pushes a button in the boombot's general direction, and a generic robot approaches them.
HP: 1000/1000
ATK: ???
Generic Robot attacks the Boombot Drones. Spectre Knight uses the Will Skull (Darkness: 65/100). O-MECH retracts some metal plates and engages a self-heal
The group, excepting the Nuclear Explosion Elemental that was busy being a pain elsewhere, walked over to the two Trolls. The group really only comprised of the Daemon and Krork, but that was fine. The Daemonette was looking somewhat frustrated while the Behemoth looked more amused by this situation.
"What were you thinking?" The Warp-creature practically yelled. "What was your plan? To die? Look at you, you're a mess! Thank the Four that you surrendered when you did, otherwise you might not have survived."
"Is that sentiment I'm hearing? From a Daemon?" The Behemoth was incredulous, to say the least. "I actually thought I'd never see the day. The zog has gotten into you?"
"Nothing. This isn't sentiment." The now rather flustered Daemonette said. "Or mortality or anything like that. I'm just annoyed that this almost ended badly is all."
"See, that's the thing. As far as we're concerned, them dying to our guns, it wouldn't have been bad fer us. It accomplishes out objectives. I'm thinking maybe you care for one reason or another. Maybe you see something of yourself in those greyskinned gits, I dunno. Either way, you ain't acting very Daemony-like."
The Daemonette could only look and stare in shocked silence, unable to come up with a coherent response. After a very awkward short minute, she looked back over to the pair of newly minted Neutrals, and jumped a little in surprise. "Oh, yes! You are still here. You didn't take my offer, but I did offer complementary radiation poisoning treatment with a defection, so I'll get right on that." Then, she immediately used her talon arm to shower Vriska in healing dust, like she had done with Tavros before. No elaborate and elegant dance routine this time, but it did the job all the same. Vriska had been cured of radiation poisoning.
"Just... just stay here and don't attack us Anti-Godmodders, and you'll be fine. Got it? Now excuse me, I have to go back. It looks like our aerial fortress is listing." The Daemon scampered away.
The Krork Behemoth shrugged its titanic shoulders. "As it said, just don't attack us, and none of us will attack you. I'd watch out for those Pro-Godmodders though. They're a nasty bunch." He paused. "Attack them for us, and we might heal ya though. Keep that one in mind. Either way, I have to go myself. Gotta go beat up a Doc." With that, he turned away and prepared to attack.
Entity Orders:
Daemonette continues Daemonetteing, again, again.
Krork Behemoth assaults the Doktor, unless it's dead in which case it strikes at the Wall, if dead attack a random Bun.
Flying Fortress keeps flying and feeling good that it's still got so much HP, and will continue to be a damage sponge. A delicious, delicious damage sponge.
Nuclear Explosion Elemental attacks the Doktor, unless dead in which case it attacks the Bomb-bot.
Egg Fleet attacks the Doktor, unless dead in which case it attacks the Wall, if dead attack a Bun.
20/20. RAGE.EXPENDING
I summon Cuphead
CUPHEAD
HP:?
Attack power:?
Abilities: Ammo
Cuphead has four types of ammo he can use
Peashooter:does normal damage
Spread: does double damage but Cuphead takes double damage this turn
Chaser:attacks all entities of a certain faction.
Charge: does x3 damage but takes 2 turns to fire
2/20. Colorado
+2 @Crusher48
I hit the Pepsi machine with a Coca-Cola machine, and a Dr. Pepper machine.
Cuphead uses normal ammo on Medic
Shouts:
Lok Vah Koor: 20,000 Damage Cost. Changes the weather to Clear for 5 turns.
Gaan Lah Has: 20,000 Damage Cost. Deal 10,000 damage to an enemy and gain 7,000 HP.
Zun Haal Viik: 40,000 Damage Cost. Disable an entity's ability to attack for a turn.
Fus Ro Dah: 40,000 Damage Cost. Remove 2 entities from the field of battle for a turn.
Su Grah Dun: 70,000 Damage Cost. Give an ally or yourself double action next turn.
Od Ah Viing: 200,000 Damage Cost. Summon an immensely powerful dragon for 3 turns (Elite stats.)
The Bulldozer looks pretty beaten up.
Suddenly, a radio call! Ey, Chang, I think you've done good. Come back to the HQ. So I get a break? I was enjoying my time here... No, it's even better.
The Bulldozer is immediately transported by a super armored truck to the GenSec HQ. None of you can knock it over as it is a scripted game event.
So Chang, I think it's time you get a promotion. Eh? You're now a Skulldozer. Congrats, buddy! Sweet, so do I go back after? Yep. Relish the battle!
NEW STATS FOR BULLDOZER (NOW THE SKULLDOZER!)
Skulldozer [AG] 80,000/80,000 HP. 25,000/25,000 HP (Visor). 40,000/40,000 HP (Faceplate). Now deals 12,000 damage per attack instead of 8,000.
Passives:
Bullet Sponge. Takes 0.5x damage from all sources until both shields are taken out.
Aim For the Head. Take 1.75x from an attack dealing over 25,000 damage once both shields are taken out.
The newly promoted Skulldozer shoots the Doktor with his new LMG.
The Dragonborn attacks the Wall.
Redstone throws some TNT at the Wall and lights it.
19/20 CHARGE SLOT 1 (+9 Charge Token, +1 from EternalStruggle, +2 from Emerald_Mann)
20/20 CHARGE SLOT 2 (+1 Charge Token) Given to the Beacon!
As the Oilstone is unfortunately wrested from my grip, I feel my face start to regenerate faster. I'll probably remove the mask at the end of the round.
More or less immune to damage again, I receive a report that the technocracy is developing a bio-weapon to destroy the buns. I sigh, since they used their budget to develop a virus from scratch, but they could've used it to improve upon an existing virus such as myxomatosis instead, but I'm not going to do or say anything, since I have standards. Bio-weapons are nasty business, there's a reason why most people don't use them.
Instead, I simply tell the buns that if they do not vacate the battlefield by the end of this round, I would summon Mr. Frost. I then pull out a Colt .45, to let them know that I'm serious about this threat.
Ion Cannon. 15/20
King of Fighters Talon: 8/20
+2 @The Blue Knight"Hey you look like you could use some help"
Emerald looks over at the Doktor, and the Medic "Frraking ripoffs, that one even has the same name." Next, he decides one of them must die, and so, focuses on the one with more health, the Doktor. The Medic will die if it gets poked ("Hint hint, someone FINISH HIM that Medic"), so he instead goes for murdering the Doktor, or at least dealing as much damage as he can to if. So first, he pulls out a knife and flash steps up to the Doktor, stabbing him in the gut. Emerald tears it out viciously, leaving a rather nasty gash in the Doktor's torso which appears to be leaking his vital life fluids rather ominously.
He gathers some of the Doktor's Blood, and quickly traces a ritual circle in midair, which glows a faint yellow, and then places the blood right in the center, which floats there, and then he flips the knife so he's holding it hilt-up, and dramatically spins around opposite, and stabs the knife into the blood, which causes the entire ritual circle to instantly flash red, glowing an intense scarlet. It crackles with a red lightning, all over, and said lightning begins to gather near the center. A ball of pure red dark energy condenses from the energy. The energy finished condensing, and the circle flickers, then shrinks down, it itself being absorbed into the orb. The orb... just disappears. "Wait for it...."
. . . Nothing happens
"I said wait for it, have some freaking patience"
...Oh. From where the orb disappeared, a faintly red glowing line is tethered to the Doktor. Emerald grins, putting up one hand on the other end of the tether, which appears to be just floating in midair. He makes a finger gun with his hand, and pulls the trigger "Ban-"
The rest of his word is cut off as the line suddenly erupts in bloody red energy, vaguely condensed into a line, the nearby ground shuddering as the Doktor is thrown back from the sheer force of the energy. The laser flickers and dies out, and where it was remains a furrow in the ground, leading straight to the smoking Doktor.
Emerald turns back around and blows imaginary smoke away from his finger gun, laughing.
Instead, I simply tell the buns that if they do not vacate the battlefield by the end of this round, I would summon Mr. Frost. I then pull out a Colt .45, to let them know that I'm serious about this threat.
The (king and barron) buns squeal in fear, and beat a hasty retreat, running far, far away. the engineers might come, but probably not. this does not include bibi, as she stays behind to cover their retreat. the guards also probably get gunned down.
sidequest me continues to raise their dodge chance.
luckily, only DCCCV's attack has actually been aimed at the bunnies this round , so they should still be alive to run. this does leave the PG side at a dreadful disadvantage, but the buns come first.
edit: well, that was true when I made this post. it would appear it is no longer true.
I suggest to crushers team that maybe the orbital defences limit the amount of energy that passes through, both in the form of photons and the form of atoms? that would work similarly as far as we observe and would block their attack. if their attack would hit before the bunnies finished fleeing, it is redirected by this.
if the bunnyguards are not being bypassed (it was be unclear), though, then I instead hop on the fortress again, and this time set a large quantity of mines on its underside. if its fall begins to slow, the mines change modes to gravity manipulators, pulling it downwards and ensuring its crash. otherwise, in the more likely scenario of the fortress continuing to fall, the mines will detonate on crashlanding, launching the fortress up slightly and devastating its bottom armor, before letting it slam into the ground again, damaging mainly its internal systems.
The man of mirrors fought valiantly against the blue clad knight, fighting him with savage and powerful strikes, matching them blow by blow. He threw grand strikes, throwing an explosive clone at the knight, but in the end, he couldn't win. He failed by one single life point, falling, leaving the Blue Knight to the cruel blade of the Godmodder. But the mirror is, well, certainly not happy, but accepting of his defeat. "Huh, guess I just wasn't strong enough. . . sigh I can't even be mad, they fought well. . ." After those moments of contemplation after the fight, the clock headed man walk to the edge of the Arena, with both the godmodder and knight looking at him. The mirror clock thing looks at the blue knight, and gives them a thumbs up, before returning to the battlefield.
Back on the battle field, the mirror starts giving hazmat suits and medicine to the buns, to prevent sickness from taking over.
5/20+3 from JOE +1 from Talist
12/20
+1 JOE +1 Talist
When the Daemon had noted that their flying fortress was tilting by an uncomfortably significant amount, others were already working on solving the problem. Specifically, two communications drones were, well, communicating at a distance.
The more visibly advanced small hovering drone dipped its body, in effect bowing, before speaking. "I am the Surface Commander Mediator of Disputes, and my body appears to be falling down."
"Yes, I can see that." The Doctor replied, turning his head to look at the fortress in question through a monitor. "It seems to be rather close to the ground."
"I wish to avoid a crash landing. It may do somewhat extensive damage to my hull, which would be highly unfortunate considering the fact that my self-repair systems remain offline for the time being. I am attempting to rectify this as fast as I can, but obviously I will not be able to do so before I hit the ground."
"I think I have a solution to this problem!" Robotnik exclaimed, pressing a few buttons to run through some calculations. "You need to redistribute the power to your engines to stabilize your descent."
"I shall do so, but that alone does not solve the problem. The fortress will still crash, even faster in fact, and suffer damage."
"Naturally! But with this ratio of power to antigravity, you will still be listing, but not too much that I cannot prop you up. Deploying my part of the solution... now!"
Another, smaller flying fortress teleported in under the falling one that was adjusting its power output, and flew up, gently touching the damaged underside. This didn't hurt the larger Fortress, but did provide enough additional thrust that it was no longer in danger of crashing, and so suffer the heavy damage that would result if it did smash into the ground. The smaller craft also had enough fuel in stock to ensure that it could keep this up indefinitely, or at the very least long enough for the self-repair systems to come back online and fix the problem more comprehensively.
With my Bun-slaying virus ready for deployment, the only thing left to do was to infect my lagomorphic victims with my creations. Readying a trio of dart rounds carrying my deadly virus, I loaded the carefully-prepared darts into a standard Technocracy sniper railgun.
As the electrical contacts in my fingertips met their counterparts on the rifle, I felt the reactor in my chest hum a bit louder as it began transferring power to the weapon. Engaging the device's mental menu, I engaged Reduced Velocity Firing, as I didn't want to immediately kill my victims outright. No, their fate would be far more... protracted.
With three nearly silent launches, the trio of darts were fired, streaking through the air with flawless accuracy, each aimed for one of the Bunny Guards. The payload delivered, all that I had to do was sit back and wait.
(3 Bunnyguards afflicted with the {Lagoslayer Virus}. This status effect does 2,000 damage per turn, starting one turn after infection, and on top of that each 'instance' of the Virus effect will infect an additional healthy Bun each turn.