Destroy The Godmodder: Renewal (Hole In The Ground)

Update 59: Disorder in the Court pt 2
15/20 ligth
14/20 shadew
+2 mirror justincase
wait, so can we still preform normal battlefield actions, or are those on hold too?
if they are on hold, I walk up to a random godmodder-opposing member of the courtroom, and start a conversation, over which I use less-known logical falacys to convince them that the godmodder is in the right, and should even be given some compensation from the AG forces.
if they are not on hole, I summon Dr. Boom and use his ability to create 2 1/1 boom bots. this repeats for a while until I've made thousands of them, woo! he then dies when 7 of the boom bots attack him at once.
( )
SIDEQUEST: you must have missed it. I asked if the gamemasters description muscles where feeling ok, and if the answer was yes, proceeded to look around again.
5000 boombots created.

As all standard Entities, none of the usual forces are at all able to act. Instead, they all sit down on the benches in silence, being total attention to the proceedings and are completely unable to act. They're practically in stasis.

Of course, that just meant others would have to take their place. A Terror Ship warped in overhead, pulse of gravitation signalling its exit from Subspace. The four kilometer long craft stood as an untouched leviathan amidst the descending small craft, rendering even Imperial Star Destroyers ordinary with its bulk. From open hanger bays countless fighters descended, amidst them a transport craft. The Godmodder's defense forces were set upon by the Graviton Imploders of Fighter-Bombers and Interceptors, while their own heavily armored hull, with no fuel storage or transmission required, weathered blows that might destroy lesser aircraft.

A corridor was quickly established for the transport to descend through, a bulky and brute craft that screamed through the air on raw engine power instead of any notion of aerodynamics. It set down outside the coutroom and opened its doors, with a procession of armored Krork marching down the ramp, behind all the rest a Negotiator, clad in robes and wielding a great adamantium rod of office, capped with an iron skull.

The Negotiator marched confidently right over to the center of the courtoom, and the massive creature looked down at the Godmodder.

General Action: Apex Attorney: Plasma for All

"It is our authority. This planet is no more your sovereign ground than any of ours are back home. First of all, you are not recognized by any other government, meaning that although you can make laws as much as you want, they are about as legally binding as the ravings of a cultist git. This does mean you aren't a party to any international agreements, but there is one key fact that ruins your entire idea that this means you can't be prosecuted."

A Krork stepped forward, taking out a large roll of parchment and spreading it out on the evidence table. It was a map, an ancient map clearly indicating that this territory belonged to the Krork, as recognized by all legal governments of the time (which happened to comprise solely of them and the knife-ears. A note was in the bottom right corner referencing a secondary Eldar map that also indicated the territory belonged to the greenskins). "Now, as you can see this planet has always belonged to us, for sixty million years. Although there was a technical gap between the previous Krork empire and the current one, that may have lasted almost all of those sixty million years, legally speaking we are the recognized and true successor of the previous War. Nobody anywhere disputes this, among the entire Void. We asked on the Voidic Internet, I expected at least one dissenter really. But none came forward. Either way, despite a change in leadership, this is still our planet, since no governments since have ever disputed our claim. That may be because they didn't know we were here first, but that means nothing. You do not own this planet, you are merely occupying it, and we are only here to enforce our ancient territorial claims."

A Snotling walked in through the door at this time, looking around confusedly as it was shepherded in by some Krork, improvised farming tool resting on its shoulder. "As you can see! A native remains. A spore network is dormant underground, recently thrown back up with the death of the previous Krork Behemoth in the castle. The laser that killed i destroyed the floor, revealing the soil underneath, and upon death the Behemoth released a veritable cloud of spores, spores that where boosted by the psychic War Field and soon grew a Snotling between then and now! A sentient being, combined with a network of such underground, not evolving for sixty million years due to being in a different universe but ours and here all the same. The true owners of this planet, suffering under your cruel occupation!"

The Negotiator makes a grand sweeping gesture with his stave, encompassing the entire room. "Your entirely unrecognized government, by which I mean glorified salvage team, has no say in how this planet is run beyond force of arms! And those do not make the law. We, the legal and rightful owners of this world, are the ones that get the say in things right about now."

He paused. "Technically, we don't recognize any modern international treaties either, or have a coherent system of law that a non-Krork would understand or abide by, but as it's our planet we can do what we want. And I, as the representative of the War... say that what we want is for the Technocratic legal system to apply during this process, as they are the party in current space with the most relevant force commitment and international backing, so we shall use their code of law as a stand in for an international system. The trial may continue!"

He paused a second time before adding a final point. "Oh yes, add 'unwanted occupation of foreign world, violating their territorial rights' to the list of charges, in case that wasn't obvious. Or 'invasion without casus belli', that works too."


Charges:
So It Comes Down To This: 13/20.
You'll Regret This: 4/20.

+1 @The Blue Knight
+1 @I just write
#GammaPlus

General Action: Establishing Legitimacy


To this, I nod, before saying "As you yourself said, you are a Dictator, which nullifies any legitimacy your government or laws have in this court. As per Technocracy law, and the laws of the other fifteen signatory states Multiversal Public Accountability Treaty, governments in which the leadership cannot be reliably penalized for abusing its power are not legitimate. Therefore, you have just opened up an entire new charge that can be pressed against you; namely rulership without public accountability."

"To elaborate, public accountability in this context does not necessarily mean democracy, though that is one of the ways that it can manifest. In the case of the Technocracy, a corrupt leader can be tried and sentenced just as any other individual, thus fulfilling the accountability reqirement. In another signatory state, leaders can be democratically removed, even if the way they attain leadership positions isn't democratic in the slightest. Your regime, at the time this trial began, had none of these elements, and adding them during the trial as a way to attain legitimacy is covered under the conditions of the treaty as not being recognized."

Pulling out a copy of the treaty in question for everyone else to read, I then continue, saying "Thus, as a legally appointed representative of the Technocracy of Skal Hur's Departments of Justice, Military, and Foreign Affairs, I am legally empowered to direct these court proceedings."

I reply to the Krork "Thank you for clarifying that this is the case."

I thus continue, noting "So, now that the legitimacy of these court proceedings has been established, I do believe that these proceedings can continue."

Charges
Army (20/20)(FIRING!)
Healer (4/20)
Killsat (1/20){new!}
+1 @EternalStruggle
+1 @The Blue Knight

Army: Technocratic Invasion Forces
At the back of the courtroom, a group of heavily-armed cyborgs and military vehicles begins filtering in, taking a seat in the stands off to the side. They aren't doing very much yet, as that would invalidate the court proceedings, but there is a distinct sense that they could spring into action at any moment.
Technocratic Invasion Forces
-This is a Horde Entity, though the exact strength and numbers of its membership have been left deliberately vague.
-Every round at the start of the EoTB, this Entity gains 20,000 HP, capped at twice this Entity's initial strength.
-This Entity has attack power equal to a fifth of its current health.
-Anything this Entity attacks takes 10% more damage from all sources for one turn.
Technocratic Invasion Forces summoned.

High Alert: The Blightsteel Colossus has an attack that appears to be crippling the Supernova's movement capabilities. Avoid incoming fire at all costs.

Wait. So your defensive countermeasures against EXACTLY THIS failed again?

Sorry about that. Time to fix it.

Screw that. I'm killing this bastard, right now.

Problem: Right now we have a court situation again. I would recommend not trying to blow up the courtroom.

Well tell that to the colossus over there.

Or you could fall back for repairs.

You know what, this thing isn't handling right anyways, I think I need to get it fixed before I can blow the Blightsteel Bastard's face off.

Also, Darius, get out, and represent us in the courtroom.

Right, I always get stuck with the boring part.


After Darius ejects and enters the courtroom, I take the opportunity to quickly figure out what happened to the Supernova. The only thing delayiig the Blightsteel Colossus is that the Supernova flew a few kilometers away from the Colossus before setting down, which should buy a few minutes at most.

Wait, I might be able to stall for you in court.

Even so, the faster this gets done, the better. I analyze the systems, looking for where the loss in power is coming from. My initial examination shows that power output has dropped to 60% of normal, but gives no explanation as to why or how.

So that rules out something simple like one of the reactors failing. I wouldn't exactly be able to replace a failed reactor anyways, at least not without a few hours of construction time.

Next, I take a look over the outer hull. The Supernova's arcane repair functionality was disabled by an unidentified anomaly as it entered the battle, but it shouldn't exactly be the cause of this situation.

A small scratch on the outer hull might be the cause, however. Annabelle, I thought you dodged everything aimed at you!

The scratch doesn't appear to do much structural damage to the Supernova, but the web of black cracks slowly radiating out from it might be a problem.

Did the corruption impact the extradimensional space where most of the Hyperstorm's equipment and capabilities are stored? I analyze the black cracks, take a note of their structure and attributes, and scan for anything with similar properties in the extradimensional space. Nothing. So the corruption is limited to the surface structure of the Supernova, but yet it is still impacting its capabilities.

Given that it is limited to surface-level damage, I attempt to remove the corrupted sections entirely from the ship. After about a minute of detail work, I manage to remove all of the black spread and replace it with new armor, but it still retains the loss in performance.

Wait a minute. If I remember correctly, the Aetheric Particle Accelerator that was used to create this was the property of JOEbob, a master of throwing completely abstract things like numbers out as dangerous threats. Odds are, this is an attack on an abstract level that I cannot understand, aka an anomalous attack.

Now, a common strategy is to counteract anomalies with a Scranton Reality Anchor, blocking out anything not in the mundane. However, though this would counter the draining, it would also disrupt the ship's systems. Though the base Hyperstorm hull falls inside the constraints of the Scranton Reality Anchor, the Supernova has been augmented to the point where exposing it to an SRA would have... unpredictable effects.

As a random hunch, I try a stupid idea.

Annabelle, die and respawn please.

Whatever.

Annabelle proceeds to commit suicide (don't ask me how). Now normally, Lorso would instantly resurrect her, but since she's still taking a nap, Annabelle instead respawns about thirty seconds later.

That was probably the most interesting thing I've done today. I really hope it fixed the issue.

Naturally, it doesn't fix the issue. But it did keep her off the ship for long enough to allow me to restart the Supernova itself, which also produced the same result of no change The whole advice of "restart your [thing that isn't working]" doesn't work 90% of the time.

However, just as I'm about to lose all hope of finding a solution, I figure out something. If this is based off of a heavily modified deployment of JOE's equipment, I should be able to use some other reverse-engineered equipment related to him to reverse the effects. The thing that comes to mind immediately is my minus sign. Created in an effort to control JOE's number that had stolen my Juggernaut Armor (very long story), it had the theoretical potential to invert a numerical attribute. If I could apply it to the debuff on the Supernova, it could not just remove it, but theoretically turn it into a buff, overcharging the ship's systems to evade even more incoming fire. The only problem is that last time, it didn't actually work, like at all.

Still, it's the best lead I have, so I return to my base and fabricate another Mystery Minus Sign.

But maybe that was because I wasn't taking the operation meta enough. I quickly pull up a computer on board the Hyperstorm, and run a comparison between the expected engine output and the actual engine output. After messing around with the numbers, I end up with a number: -20000, some arbitrary difference between actual and intended engine power. Now, I don't know exactly what that number means, but I somehow just know that its an important number related to this drain in systems power.

Now, I have the target that I need to modify. Unfortunately, I only have a minus sign, and --20000 is a syntax error. But a plus sign is just a minus sign impaled by another minus sign, so I impale the minus sign with another minus sign to change the number to +20000. At that point, the Supernova becomes overwhelmed by anomalous effects of various sorts, some of which I can't even recall properly. At the end of it, the ship returns to normal, with the engine power at worst restored to normal and at best put into overdrive. However, I get the strange feeling that trying to check on the craft's power supply again will result in the whole mess falling apart again.

*****Meanwhile, In Court*****

Now that the orbital defenses have been breached, Wormhole is able to have a field day. For the past few minutes, he's been busy removing everything vaguely interesting and unattended from the field. His underlings can probably figure out what useful things he gets out of this, but even one piece of technology from this battle would give him quite a bit of power at the negotiating table.

Now, the Godmodder might be able to stop him, once he finishes the courtroom session. Right now, him doing something would invoke contempt of court and force him to pay fines So by that logic, if he distracts him and stalls out the court case with antics, he gets more time to loot everything. His tiny observation portal in the roof of the courtroom feeds all of the information to him, and he notes that the Godmodder is currently winning the court case.

For this round of courtroom antics, he opens portals to space in the middle of the courtroom every time the Godmodder starts talking, and then closes the portal as soon as the Godmodder stops talking. Because a portal to space sucks all of the air out and is REALLY LOUD, the Godmodder shouldn't be able to get a word in edgewise. This might even give his foes an edge in the court case, preventing him from just closing it near-instsantly and making it drag out over days or weeks.

He barely considered the fact that the Godmodder might fine him for contempt.

16/20 Mysterious Artifact
12/20 Beacon?
+2 @I just write
*TACTICAL DATA LOST*
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Mystery Minus Sign: A minus sign that may or may not invert a numerical attribute. But it probably will explode into a paradox or syntax error and not do what is necessary.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
You fail to restore the ship's shieldingbby more than 10000, because even with the minor SMAAAASH you've achieved, empowering elites and bosses is still rather difficult.

King of Roads: 16/20
An Upgrade: 3/20
+2 @I just write

Emerald sues the Blightsteel Colossus for lowering Spectre Knight's HP from a clean 300K to a weird 280K. That is a totally legitimate thing to sue someone for
12000 damage to the Blightsteel Colossus.

15/20 Plague
6/20 HAMR Time

+1 to @plague126 and @DCCCV (Tag me if you give me +1s.)

Redstone joins the court episode.
Well I believe that you are guilty. All we did was break a door and then there you were and then you tried to kill us!
You also summoned ridiculously OP entities for us to die to, including the huge thingy right now and you stole our stuff. You stole my axe, man! Who steals an AXE from a dead body? That's just mean!
#MeatBags1

I switch my cloak out for a black suit and rust-red as I join the prosecution. With a calm but steely tone of voice, I whisper to the AGs, "Guys, listen to me. Stars above, what do you think you're doing? We should've figured out what to charge him with first before getting started. Plus, where is the Judge?"
When the judge arrives, I turn to the Godmodder and I address him directly, making my case against him.
"I apologize for my teammates' behaviour on their behalf. That being said however, I have found that you have violated a number of Voidic Sapient Rights."

Particular Rights broken include, the persecution of a minority group, the so-called "Descended", as well as restricting their right to bear arms by creating the obelisks which have lessened their reality-warping powers across the universe. Even if you were not the person to have created these obelisks, you, a person with the means to destroy these obelisks, and with the full knowledge of what they do, have not done any such actions, which makes you an accessory to the person who did create them. It is well-within my rights to carry out a class-action suit on behalf of all Descended throughout the multiverse.

"You should be well aware that Voidic Sapient Rights are recognized by the entirety of the Grand Union of High Lords, a group of over 2 nonillion sentient universes, of which your universe, 3as6an, is currently an aspect of participating member io36dsa9."
#NukedFromOrbit

8/20. Colorado
2/20. Sitcom
+2 @TOG: Drizzle
I call in Phoenix Wright to help us win the court case.
I also proceed to beat the everloving GORILLA out of the Boombot Core since it can take retaliate during the courtroom episode.
Phoenix Wright is accidentally shot by bullets. Because courtroom or not, you're still in the middle of a warzone.
INCORRECT! It still has some boombots guarding it. You still deal 5000 damage to the boombot core, but you destroy the 10K boombots bodyguarding it in the process, and receive 15K damage to cuphead.

"Oh yes." The Negotiator said. "In addition, the previous Behemoth was killed while we were still investigating this place by a laser you sent at him without much in the way of due cause, so even if you successfully argue the other Anti-Godmodder League casualties were wartime deaths instead of deaths caused by illegitimate insurrectionist action, that one definitely counts as murder of a law enforcement officer, since he was here to enforce the law of our territorial claims. Add that one to the list of charges."

He also gestured to his escort, and then towards the still active and attacking Blightsteel Colossus. "Also, get that thing out of our coutroom." The Krork obliged, the massive Soldiers turning and firing their heavy plasma guns nonstop, round after round smashing into the plate with the fury of a star, while yet more hulking Irondrakes fires advanced gravity weapons that caused the thing's plating to crumple and shatter. A pair of Slayers charged up to its legs, wielding gunlances and other such bizarre combination weapons that allowed them to both fire on approach and viciously attack in melee, tearing chunks of Blightsteel out with their righteous fury. Overall, significant damage had been dealt to the Colossus, although the mighty Elite seemed for now unfazed by the assault.

Charges:
So It Comes Down To This: 15/20.
You'll Regret This: 5/20.

+1 @The Blue Knight
+1 @I just write
You attempt to remove the blightsteel colossus from the courtroom, but all you achieve is 16000 damage.

3 cats in a master ball, more cats and buns, some ancient weapons, Fake Religions, Ironic Personality Cults
(18 +Jo} 20/?? I hand @JOEbob a MAGIC CARD: POT OF GREED, WHICH ALLOWS HIM TO FUSE TWO MORE CHARGES. (memetic way to say I'm doing a combo charge with him this turn. this is me doing that.
(13} 13/?? ?!??!?
TOG II*: Shoot at the Bligthsteel colossus
Citadel: just kinda... roll until you're bodyguarding the Supernova.
+2 @JOEbob


>sorry
>drowning in cats

I fail to see why you've decided to apologize to me, good sir. I will keep these various pets (separated, well fed and taken care of in general, of course) for later use.


JUST1C3: I just kinda slip n' slide some probably important evidence(that seems to prove via Word of God himself that the Godmodder is in fact (to absolutely no one's surprise) a terrible person(???)) into the court record.
That happens, I guess.
You attempt to use OOC knowledge from somewhere else to illuminate your point, and are immediately struck by divine lightning.
Some OOC barriers will not be crossed.

MAIN BATTLE:[PG]

"Seeing as the Godmodder has already dealt with most of the charge's, I don't have much to say other than disproving that theft charge, but I want to be able to prove in complete certainty that even if this land was owned by another, that the Godmodder has claim to it." And with that, I begin making my case.
"I have to claim objection to the one, very important detail about this case, the one that started this case in the first place. That the godmodder, my boss, has no claim to this land. That is factually incorrect. This land is his by conquest."
"As you all know we are in a War, and what do you do in a war? You take land from your enemy. That's what you've been doing so far in this war, so why wouldn't we do the same?"
"If you want to argue that he took claim of this land from before declaring war on you and yours, well, at that you see were early infiltration attempts, to set up bases and safe areas for his men, when he did declare war for this land."
"This case is quite clear if you ask me. The godmodder isn't guilty of anything. He didn't even start this war. If you want to say that since he did, that this is his war for the planet, that he didn't send a Declaration of War to the one's controlling this planet at that time, well, he didn't plan on starting the war yet. You did, as he said. He has every right to demand that we follow his lands court of law. Also, on that charge of theft, well, as said before, this is war, and that simply was a spoil of war, without the capitalizations"
"I rest my objection for this case."

16/20 +1 from Talist
20/20+4 from JOE I provide this charge to JOE for him to use as he sees fit.
+1 JOE +1 Talist
The legal majjycks seem to rest on those charges somewhat.

50/50 [art contest,CMechΩ, as of yet unused], Expended!
20/20 [TOG] Expended! I play the pot of greed card provided by TOG, before using the [all this b fluf]
20/20 [mirror] Expended!
Mirror tablet card mirror's charge, increasing my attack based on the power of the boom bots that accidentally got eplcoxed [how did. I'm leaving tha there- [again? how the.]] and killed Dr.boom , as they where killed by my enemy: limiting factors and problems I make for myself to make my actions more logical or longer. [such fluffy fluff.]
3 people are involved- the cap for charges not explicitly approved by piono.
total charges: 90.
charges necessary for permavulnerability: 100.
the remaining charge power flows into me. I vanish.
I land in a land of trials, trials I'd barely succeed in, if at all, without the aid of this charge. trials which give immense power on completion. trials with artifacts that each have the power of 50 descendant charge, which is why they are defended so well- I'd never have a chance to escape without dying about 7 times without these charges.
I land in the dragons maw.
they say a picture is worth a thousand words. lets see how many of those words I have time to type today. feel free to skip, I was just bored. if your unsure about what something is supposed to be, though, this might be useful.
crouching for a moment, I jump, spinning midair and sending back a bolt of energy flame, propelling me further. a pop-up flickers into existence behind me: -/- hp, ∞ of some weird fire thing, and - lv. I do not have a level, or limited health. I spin again, and send a hail of energy orbs flying upwards to curve in the air, and will slam back down on the dragon. the force of this launch pushes me down, and I conjure my blade, ripping apart another dragons wings to slow down. due to strange laws of this land, everything happens at once, and affects me, but I can't really skip ahead. its weird. regardless, I air-step to avoid being vaporized by an energy beam, an- wait, where's that energy beam coming frooooooaaaaaahhhh majorityguardmajorityguardmajorityguardmajorityguard.... whew. I land on the spines of a dragon, which bends down, and begins to spring back. using the momentum, I jump, flying through the air and conjuring the leg.blade again, using it as a hook to swing around the tail of the wounded dragon I cut once before.
aiming my swing, I dodge the dragons pained burst of flame and swing around a strangely scarred dragons horn, skates manifesting on my feet as I skid along its forehead, before sliding up another curve. I fly towards a charging dragon, and jump off the air three times in succession, going around its gaping maw and soaring down towards my prize...
a ( zips into position, blocking my advance. guess I'm going the long way...
I jump from the bracket, orienting myself horizontally, before using blink. I teleport up and continue to soar, moving downwards with gravity, and firing a massive bolt of energy downwards to deal with a possible future problem. the recoil, sadly, launches me further up... right into the path of the energy beam I'm going to deflect earlier (time iz weirdz). I proceed to use air step twice more, and fly almost directly to a dragon who begins to fire a bolt of energy. morphing my arms to blades, I send a wave of air forwards, exploding the fireball still within the drakons mouth, and stab my blade arm into the side mouth. angling the blade, I manage to turn and soar back down, leaving a thick gash in the neck of the beast, before I turn and begin to spin, mimicking sonic the hedgehog. I fall right into a bolt of energy from one monster, bouncing into another, and then a third, before my trajectory sends my away and towards the inconvenient (•). I teleport multiple times and tear my enemy to shreds, before falling down and away from it, and sending two waves of air into a strange eye being, propelling me back into a smaller eye. the smaller eye shields itself, and I jump off, beginning to roll once more, and bounce off three more eye minions, killing each. I exit the ball form, and lift my now-normal hand, sword within and charged with energy, I spin, somersaulting once and letting lost the energy. a wyrm's attack is countered, and I, propelled up. I conjure a short path on which to run,sprinting up, across the loop, and jumping. 3 minor air steps later, I reach the first part of my prize: I gain have a mere 20 HP as opposed to my prior invulnerability, though my level remains null, my energy, infinite, and the new tab is too glitched to access. I stop midair, and fall, into a rift.
(total words: about 600-650. guess a picture really is a thousand words (since I could go into more detail if I wanted)

the image is upsidedown, apologies. I'll try to fix that.
I fall into the rift, and into the second trial. looks like I'm underwate-
wait, there's another contestant here. looks like all he's got is a sword and a surfboard, better not get near him, but he might be a problem. a few moments pass, I throw a chunk of crystal into the air, and miss.
swimming around some more, I fire a beam of energy at contestant 2, man of blade shades, use a... thing? with ice skates on the bottom? sort of a sled? on a sea serpents back to guide the recoil, jumping off it and letting it fall before spinning, causing a whirlpool. the shades guy avoids all damage and problems, before running on water to get to shore.
meanwhile, I get grabbed by a tentacle and dodge a few energy bullets from defences, free myself, and just barely manage to get to land before starting to drown.
meanwhile, shades guy dropped his sword, so he swings up to the roof, and grabs it...
before the crystal from before bonks him on the head, knocks him down, and causes his shades to fall off.
as I ascend the steps, the shades teeter on the edge of the hole.
as I turn and block a beam of energy, it falls, and gets hit by an arrow, keeping it from falling into a flaming mouth thing, before landing on another arrow embedded in the wall and staying for a while. as it begins to fall from that arrow, I jump back, out of the energy beams path, and see it falling, past a storm of bolts from turrets on the walls, right towards my prize! panicked, I fire a beam of energy at the wall, causing an explosion and knocking the shades out of the way, just barely. breathing a sigh of relief, I claim my prize.
and that, dear readers, is how I nearly lost 90 charges to a pair of sunglasses.

the pop-up appears again, and the new tab is now accessible. future personal upgrades are now hypothetically possible, yippee!
18/20 ligth +1 mirror +1 tog
18/20 shadew +3 TOG
+2 TOG
now for a normal post!
general action: if not needed for the the above charge, I heal up da bomb bot man, otherwise help my above charge w/ this.
courtroom action: warning, I had a lot to say, so this is pretty long. somehow, I ended up with about a thousand words just by arguing. sorry about you having to read so much
I continue on the counterarguments, intending to prove that regardless of the accuracy of mirror's arguments, the godmodder's still legally fine.
I ask the kork people a series of questions.
first, did a specific kork own the land, or was it korkkind?
if it was a specific kork, do you still have their will?
if yes, did their will say who they left it to [continue until modern times, it connects to the current government, or the answer is no]
if the answer is no: when someone dies while owning stuff from, say, canada, without a will, the government of the place, say, canada, gets much of their will. as such, the government of the planet owns the planet. who is the current government of This planet? the godmodder, of course, as he was doing the most stuff. if you go to a place, then leave it alone and don't leave it to anyone in your will, it isn't yours anymore, especially after generations and a total recreation of your civilization. haven't you heard of squatters rights?
if it was kork-kind, then I argue that the total recreation of their civalization combined with them not having been there for generations lets the godmodder declare squatters rights, since he's been here uninterrupted for probably a few years.
if the above arguments are invalid, I merely note the squatters rights bit, and note to the technocracy's argument that this area is not in their authority, proving it by noting what the laws are in my home universe (which I have total control over):
"when someone was once in a place, and left over 4 years ago, any new person or group who shows up and is stronger then then a 100% master of an element can take ownership. this gives them sole control over the place, governor(?)ship, and they are aloud to do whatever they want in this area. if there is a legal dispute about this stemming from other laws, whoever the current resident decides which laws are valid. dictatorships are OK if the dictator is strong. these laws overrule other laws times infinity. including laws that say they overrule other laws. the owner of a planet can do whatever he wants there as long as they devote 5% of their efforts to keeping people from stumbling upon them by accident, or less if the current court deems a smaller percentage sufficient to prevent accidental access."
as such, you cannot apply your laws to this place with any more validity then I, and my laws note that they overrule other laws, so they have higher priority. this makes it ultimately the godmodders choice whether he is doing anything illegal, and I suspect he will chose " no I'm not". also he definitely was keeping people away with the orbital defences... well, until you intentionally spent a significant amount of effort to remove them, after working together to breach them and enter yourself. yeah he did more then enough to keep people from stumbling upon him.
also, DCCCV's objection is invalid, as the pillars only affect those on the planet, as discovered on page 5 or 6 of the game. he merely protected his property from threats in proportion to how dangerous they where to him.
finally, the godmodder probably lasered the behemoth on account of them encroaching on his property and probably having killed a bunch of his stuff [IE: a security guard or 2, skeletons, or something- not sure what but there's probably something from that list for the reason] as well as being attacking instead of trying to have a friendly chat. seriously, you want to tell him you own the planet, then talk, don't barge in and wreak the place.

2 more notes, one of which will be edited in later:
1] the AG's should be tried for multiple murder charges, as they initiated and the godmodders forces where mainly focussing on trying to get them to go away. plus, they killed some buns! buns! informally, lagomorphs, rabbits, or hares.
2] lets see...
ah, yes.
"Redstone dabs while holding fidget spinners in a pile on Gameboy cartridges.
The PGs get triggered over it because everyone hates trends. Amirite?

NEW WEATHER!
Anti Trend War
All PGs can attack AGs. All attacks deal double damage to Redstone."
the godmodder was preforming the entirely legal act of "cause someone minor inconvenience as revenge for dabbing, spinning fidget spinners, or doing anything that is highly disliked by the nearest person of the name JOE."
this is legal according to the laws of my home universe, and there's even a law about it! how 'bout that! guess the gods of my universe, which are totally not me, really hate dabbing and fidget spinners! and remember, their laws are just as, or maybe even more, legitimate as the technocracy's and korks laws, as they are the laws of an entire universe- a bigger area, as far as i know, then the kork and technocracy take up, so unless there is some other thing to measure legal validity by,my laws are equally valid.
oh, another thing for the "kork/technocracy def don't own the land. " bit:

(bolding mine)
the being running the update terminal, who physically defines reality as far as I know (and as far as i know, the update terminal is always right unless intentionally lying), said himself that the godmodder is the sole owner of an entire planet, presumably this one. this as far as I am aware Has to be true, and is slightly more likely to be true then TOG's evidence as TOG's is Out of character, not in character. as such, if TOG's right about the godmodder having done something, that means I must be right about him owning the planet and, under the laws of an entire equally valid to all the others universe, anything the godmodder hypothetically/potentially did is irrelevant because this is his planet he can do what he wants.
SIDEQUEST: Buns.
I mark down the statue place, armoury and fancy place on my mental minimap of magical navigation.
Man, you barely achieved SMAAAASH status with those, and I really shouldn't let you have that count as 10 posts worth of effort...
But at the same time you're SO CLOSE to achieving 100 posts of charge, so... sigh welcome to vulnerability town. Population you.

Bomb bot healed by 8000 health.

JOEbob points out logical fallacies, but winds up weakening his case by bringing in the laws of his own universe which, by previous establishment, don't really qualify here. Imaginary laws aren't real.

Places marked down on map.

"Objection! The Godmodder is not the judge and cannot hold people in contempt. Your Honor [and here I turn to the judge], I must request that you hold him in contempt until such time as he returns the hitpoints stolen under such guise."

"Additionally, someone look into this Agents thing please, there's got to be something there."

"Additionally additionally, I would like to add the charge of evidence tampering, as the Godmodder just destroyed a piece of evidence submitted to the court."

I'll take that contempt of court if you hold your own people in line, the Godmodder points to the rest of the players who are currently in the process of breaking the blightsteel colossus.

Wait, I have an idea to buy us some time.

Darius turns to address the court, and says "I summon the Blightsteel Colossus to the witness stand!"

Naturally, the Blightsteel Colossus, noting that Elites can just ignore the court, ignores this.

"As the witness has not appeared as ordered, it is in Contempt. If it does not follow the summons and appear, I will have no choice but to remove its ability to damage an entity's maximum attributes until it appears."

Given that the Blightsteel Colossus needs those abilities to function, it grudgingly stops chasing the Supernova and walks over to the court. The courtroom magically expands to allow the blightsteel colossus to fit in the witness stand. Oddly, Darius' stand hadn't shrunk to fit his smaller-than-average size of about 4'10", so he ended up having to levitate a few inches above the ground to avoid looking like an idiot.


Darius then improvises on the spot, coming up with a line of questioning so quickly that most would assume he had it planned all along.

"Tell me about yourself, Blightsteel Colossus."

"I am an upgraded variant of the Darksteel Colossus, a war machine designed to stop a Descendant assault. My original form was ruined by the Descendants and their minions about a day ago, and the Godmodder repaired and upgraded me."

"What upgrades did you receive?"

"I was given the ability to inflict decay on enemies that I attacked, draining them and crippling their abilities. In addition, I was given incredibly strong defensive armor that could render lesser attacks irrelevant. However, I have encountered an unknown error that has negated my defensive abilities."

"How does that make you feel?"

"Unknown. I do not know what caused the error in my defensive abilities, so I have no knowledge of whether I should feel good or bad about it."

"No, not that. How do you feel about inflicting decay on enemies. How has the Godmodder affected you by corrupting your body?"

"In all honestly, I feel like a freak. I'm no longer greeted by my Darksteel compatriots in the same way, and I can't even pat a friend on the back without them being drained and weakened forever. I'm just a war machine, and no one knows the Colossus on the inside, the one no longer visible due to my Blightsteel form."


Darius looks around for a few seconds, gauging the reactions.

"In general, how are you and the other Pro-Godmodder forces treated?"

The Blightsteel Colossus does not respond at first, but then manages to utter "Poorly. Very poorly. We're treated as little more than minions, thrown against an endless onslaught of enemies, and expected to do little more than slow them down and maybe take a few of them with us. The only forces the Godmodder really cares about are his Guardians, and only because they actually have a chance at stopping his opponents. But even then, he refuses to just take a loss, fall back to the next Guardian, and deploy his forces in a strong push to drive back his opponents. Also, he summoned preschoolers to join his war!"

Darius addressed the rest of the court. "In light of this evidence, I motion that charges of mistreatment of minions be placed against the Godmodder."

The blightsteel colossus gets up and prepares to leave the courtroom, but Darius isn't done quite yet, and orders him to sit back down.

"Okay, one more thing. There is currently a jurisdictional dispute over which jurisdiction this court is in. The Defendant claims that the plaintiffs do not have standing to sue him. As the Godmodder is claiming that this planet is under his control, and that the laws are decided by him, he should have established a set of legal codes. Please recite the entirety of the Godmodder's legal codes."

"Error. This entity does not have the necessary information to answer that question."

"Here. Let me help." Darius pulls out one of his most prized artifacts, the Lexicon of Law. The Lexicon of Law is one of the most crucial aspects of managing legal disputes in the Mystic Realms. It is able to gather any and all relevant legal material and case studies related to a case, meaning that lawyers aren't burdened by having to spend a year studying a new legal system each time something unusual comes up. These are in fact fairly common at the divine level, as a law had been passed giving each new god one of them for free and cheap access to new variants. In this case, he instructed the lexicon to pull up the Godmodder's legal codes (and only those specific legal codes), and then handed it off to the Colossus.

"For the benefit of this court, read all content stored in this book."

One of two things could happen. Either the Blightsteel Colossus is too busy reading the Godmodder's legal codes to attack, or he finishes them quickly and the Godmodder is then forced to explain why his legal code is so lax and why his jurisdiction is effectively lawless.

*****Meanwhile, in {REDACTED}:*****

Wormhole curses as his life force is drained, then instantly restores it by siphoning a drop from a healing fountain. This reduces his total supply of healing liquids available to 2554329 drops, an aggravating loss. Then, he decides that he needs to create chaos somewhere else. He looks through the data collected by his spy portal, and decides to splice together a soundbite to cause terror in the Ascendant Council.

"this universe ... will be destroyed ... any empire that gets more than a couple hundred ... planet ... gets wiped out or taken down internally by ... my ... Agents."

After covering over the cuts in the recording with strategic static and pauses, his cronies hack into several dozen broadcasting stations and cause them to broadcast the message on a loop. The resulting terror motivates the council into action, and they begin considering devoting additional resources to the threat.

Meanwhile, while they run around in panic, Wormhole is able to make off with a valuable artifact stored in the center of one of the council chambers, replacing it with a fake.

*****Meanwhile, In Space:*****

The Supernova makes a strategic move to avoid the engagement. As its representative is still present in the court, the Supernova itself does not need to be. It hovers at an extreme distance in the atmosphere. If it is not engaged, it remains there in a resting state, and does nothing other than build up its bomb reserves. However, if the Blightsteel Colossus attacks it (probably demonstrating the ability to suddenly fly into orbit in the process), it uses its advantageous position to spot the Colossus and fire the first shot with the WHEN, crippling its ability to inflict permanent health damage and mitigating its impact. Further, Annabelle modifies her evasion algorithms to treat permanent (aka maximum health damage) at 5x the normal weight, hopefully prioritizing the Blightsteel Colossus's attack to evade.

17/20 Mysterious Artifact
13/20 Beacon?
+2 @I just write
*TACTICAL DATA LOST*
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
The Godmodder stares at the blightsteel colossus and twitches for a bit.
You punks are giving lifeless constructs personality just to have them testify against me in court? That's a low blow.

You find within the Godmodder's lexicon of law...
A fairly sizeable lawset it seems. It details a number of rules and regulations for many different things, pretty comprehensive in fact, up to and including judiciary and legislative roles for once the planned empire gets sizeable.
One notable problem with it however is that most of the laws can be suspended or nullified under rule of martial law or during wartime or wartime preparation, leaving the Godmodder a legal loophole within his own legaleese to do just about whatever he wants provided its in the name of crushing his enemies.

Wormhole causes chaos in another universe.

Autododge now targeting the blightsteel colossus.

3 cats in a master ball, more cats and buns, some ancient weapons, Fake Religions, Ironic Personality Cults
(1} 1/??
(14} 14/?? ?!??!?
TOG II*: Shoot at the Bligthsteel colossus
Citadel:
+2 @JOEbob



Welp. That happened. Please don't let me is be shot, Jobboe.
Anyways, I guess I just try and give Joe a general sort of buff for the round, ya know?
you buff JOE. He is now very shiny.

16/20 Plague
7/20 HAMR Time

+1 to @plague126 and @DCCCV (Tag me if you give me +1s.)

Redstone continues.
Furthermore, you have stolen many valuable items, such as a Particle Collider and a magic Monocle.
You also turned those items against us, continuing to destroy everything. You also took in people from other places to be slaughtered.

Ahem, you're charging me with theft again. Going over it twice isn't going to make me any more sued.
And I'd like to point out that YOU LOT have done the exact same thing, in fact, to an even greater extent than I have. At least I PAY my soldiers. Usually.


I nod vigorously, saying "This is very much correct; this court has not invested any authority in the Godmodder whatsoever. Indeed, it does not recognize his authority at all. As the Godmodder has demonstrably done such a deed anyway, he has, in all likelihood, committed contempt of court. Thus, I turn the decision over to our esteemed judge, the Nuclear Explosion Elemental."

Atop the judge's stand, the being of nuclear fire glares down on the assembled crowd, thinking for a few moments, before they note "As the lawfully appointed judge of this court, I concur that the defendant known as 'The Godmodder' has committed contempt of court by attempting to declare someone else has committed contempt of court. They will now be penalized in accordance with Technocracy Legal Code No. 4398; regarding the proper administration of Justice."

With that, the Judge slams their gavel down, a deafening crack echoing through the courtroom.

The Judge glares with distaste at the one known as JOE, before the nuclear fire making up their being ripples, and they declare "As this court is operating under the auspices of the Technocracy of Skal Hur, and the other signatories of the Multiversal Public Accountability Treaty, it does not recognize the validity of those ridiculous 'laws' you are waving around. Laws are not completely unyielding; as a Judge I have limited authority to interpret said laws to ensure justice is properly upheld, and in this case I am very much not impressed by your attempt to inject an entirely different nation's laws into these proceedings. OVERRULED!"

I nod, silently. I do believe that the Judge has made my point far more succinctly than I could. Not to mention, they had the judicial authority to back it up.

Charges
Medic (12/20)
Killsat (2/20)
+1 @EternalStruggle
+1 @The Blue Knight
The Godmodder is held in contempt of court. He'll have to pay those fees once the courtroom segment ends, regardless of the outcome.

"Quite. I move that the Court consider censuring JOEbob for filing frivolous motions. Additionally, I would like to introduce JOEbob to this wonderful thing called a choice of law provision.
Specifically, in multijurisdictional offences, there is often a debate about which laws to apply. In this case, a reading of the Technocracy's law code suggests that in a Technocracy court, the only laws the judge can apply are the laws of the Technocracy, regardless of any other law system's laws. There are some choice of law provisions in the MPAT and consequently in Technocracy law, but they apply only to the legal codes of MPAT signatories, which your universe is not. Additionally, the were we to assume that your universe was incorporated into the MPAT, the MPAT says that any other choice of law provisions, such as your 'overrides laws, even the laws that override laws' law, are null and void by the assent of all signatories. Quite frankly, your universe cannot win against a multiverse. And you cannot make it so."

"Additionally, the Godmodder is still undeniably guilty of evidence tampering, as we saw by his destruction, in plain view, of the Krork map. Spells of truth do not casually disintegrate objects, Your Honor, ladies and gentlemen and others...It could not have been a spell of truth that the Godmodder cast. It was instead a spell to disintegrate perfectly admissible evidence. Thankfully, I have here another copy."

I introduce into the record another copy of the Krork map, in addition to the recording of the Godmodder destroying the first copy.
The Godmodder groans and bangs his head on the table a few times.
This is why I run a dictatorship, so I can bypass legal proceedings when I need to. I'd forgotten how much I hate courtroom drama.

Without skipping a beat, I speak again. "Wow, I didn't think that was actually a thing. Ah well, worth a try. You're on your own now, I actually have better things to do." And just like that, I snap my fingers and Greater Teleport myself over to the heap of igneous stone which used to be Hatred.

I take a moment to mourn the loss of yet another dragon in the Void. Hatred was certainly a fine specimen, and his legacy would live on soon enough. Pointing a finger at his body, I utter a single word: "Disintegrate", and reduce the Rock Which Was Previously Hatred to a very fine dust. I then shovel the Very Fine Dust Which Used To Be Hatred into a Plastic Trash Can, taking care not to lose any of the valuable powder. Flaring Pewter, I struggle to wheel the Trash Can into my pocket dimension, where the fun can begin.

Measuring out a sizable portion of Hatred Dust, I pour it onto my table top and Form a circular depression with a island in the middle of the "bowl" with it. I then pour a cup of water into the "moat", and begin to mix the water with the dust by hand. After I few minutes of this, I begin to knead the mixture, making sure to make an even distribution of moisture throughout the mixture. When I've finally finished, I put the dark red Hatred-clay into an airtight container, storing it for future use.

Now I've just turned the petrified corpse of a dragon into art supplies. Amazing, isn't it?


12/20 CHARGE SLOT 1 (+2 from Redstone)
09/20 CHARGE SLOT 2
#AColossalMistake

17/20 Hit the Road
3/10 An Upgrade
+2 @DCCCV

Court Action: Emerald meanders into the court through the main entrance, then leaves and comes in through a side entrance to watch things happen. He'd rather just silently clap rather than do things himself

Actual Action: Emerald realizes that using the cuendillar sword more often might be a good idea, and slashes at the Darksteel Jeep's tires with it
The darksteel jeep skids out of control and slams into a wall, receiving 10000 damage.

the partical colider and monocole, dear redstone, where given willingly by moi, and I created them myself, so there can be no dispute as to their ownership.
dear bigger fish, you say " In this case, a reading of the Technocracy's law code suggests that in a Technocracy court, the only laws the judge can apply are the laws of the Technocracy, regardless of any other law system's laws", but a reading of my law code suggests that my laws would override Their laws. what gives the technocracy legal system an advantage? why would they get their laws applied first? if your answer is because the NEE is a technocratic person, firstly I do believe the NEE was more the daemonette (and as such closer to the kork), and secondly that would be clear, intentional bias on the behalf of the judge.
the map crumbled because of the variety of truth-finding spell; you cannot claim there are none that act by destroying untrue objects. as well, if the map where truly necessary you could scry into the past, so the godmodders actions represent more of a flair for the dramatic. as he said, the map Can't be true because it would need to be from at least the same Universe as this planet, which it is not, and regardless there is my prior argument involving inheritance.
I suspect the agents refers to... [searches internet] [I'm assuming the narrative and conflict are sufficiently common knowledge to find info with a lucky search of void-google if not ignore this] agents of the conflict, an absurdly powerful thing that doesn't like happy endings. it probably destroys large empires to keep them from becoming too big to topple or something. no relation to the godmodder that I can see.
I point out that there are literally no other beings that the blightsteel colossus would be worried about withering away, no reason to suggest it can activate its ability accidentally, and no reason for the godmodder to give it emotions. I then ask whether darius is using some sort of reality warping- wait, being a descendant, their group does that by default. reality warping based evidence isn't as strong as otherwise and can be fairly safely dismissed.
I proceed to teach the colossus to multitask, allowing it to read the codes more effectively. regardless of whether this frees it to attack (probably not), it allows the colossus to read out the laws from that book which apparently is very useful for determining which laws apply. since crusher/darius said it is reading the godmodders laws, the godmodders laws must be the relevant ones, and probably give him free reign to act.
as well as far as i know the technocracy is only 1 universe, and not an entire one- my home universe is an entire unified universe with little to no wasted planets or matter where everyone lives in harmonyblahblahblahblahblahblahblahblahblahblahblah
Final note.
have you heard of jury nullification, I ask everyone but the jury(so the jury members don't here)?
it is when someone is absolutely, undeniably guilty, but the jury doesn't think they should be punished for it.
then, if the majority of the jurors vote not guilty, the person goes free. this if I recall happens regardless of the judges will.
its not very known, as its illegal to tell people about it if their a juror, and advocating it is illegal in most cases, as well, its not in the law, but rather a consequence of 2 other laws:
1) the juries can't be punished for a 'wrong' decision, no matter what the witnesses, dna evidence, and video proof [etc] show... thats the point of the jury, to be the final deciders.
2) when a defendant is found not guilty, the defendant can't be tried again for the same crime.
so there are only 2 options, guilty or not- jury nullification is just when the jury's words don't match their thoughts, for which they can't be punished, and once they rule not guilty it can't be changed.
these 2 laws are necessary for jury's to exist in a fair system, so jury nullification must as well.
this can go both ways, though the judge can over-rule Guilty verdicts as law 2) doesn't apply.
now the jury is [PG] as evidenced by the EOTB, and it is legal to inform them of those 2 laws, just not their consequence, so I tell them about those 2 laws and wink repeatedly, before saying in a very unconvincing manner that I got something in my eye.
the godmodder probably chose some smart people to be the jury if he chose them and otherwise smart pg jurys are more likely to be able to get here. as such, they figure out what this means and will probably vote not guilty regardless of what literally everyone else says. too bad nobody bothered to attack them. or kill them. or even just stop them from being biased towards the godmodder
/sidequestargumentandhopefullymasterstrokebecausewhohereknewaboutjurynullificationexceptmeI'mguessingzerobutwhoknowsnullish
Nice arguing.

/mateIknewaboutJurynullificationgetrektnowyouruniqunessisnulledhah
#ThirdPartyHardware

Seriously? I knew about Jury Nullification. It is generally countered in the Technocracy by putting the Jury under constant mind-reading using brain scanners built into the deliberative room. /NULL
Unfortunately for you, you've had no time to establish such a thing, and doing so after the fact would be tampering with courtroom results.

that implies the jury doesn't get to actually chose. the point of the jury is that They are the deciders, regardless of the evidence, so if technocracy stops the jury from getting to chose what they think should happen, the jurys aren't really jurys and might as well be replaced with robots- at least robots won't have human biases.
or is it that they are aloud to chose, but only aloud to chose what the judge thinks is right?
/noull
Exactly.

"Did you know the judge can direct the jury's verdict, JOEbob? That is, the judge can order the jury to return a particular verdict. And any other verdict from the jury can be tossed out.

...No, the map does not need to have been made in the territory to be valid, and regardless, the Godmodder is not allowed to tamper with evidence. If you wish to make a motion to exclude evidence, then make a motion to exclude evidence.

The Technocracy's law controls, JOEbob. This is their court and their rules. Stop trying to argue choice of law after we've explained to you that you have no choice.

No, the Godmodder's laws are not relevant except insofar as they are part of the evidentiary record and thus the argument.

Additionally, ladies, gentlemen and others of the court, the Technocracy constrains the jury more strictly than you'd think based on some common law systems. The jury cannot nullify.

...If there even is one. I am not sure there are enough people to provide an unbiased jury, in which case this case is in the hands of the judge by default.

Your Honor, the prosecution really must request that the defense be censured for its frivolity. Again."
#TheStoryOfPsi

in Any fair law system where there is a jury, the laws that allow for jury nullification must exist. we know there is a jury from the last fulldop.
no, you see, the map was a fake; the kork hardly even knew this place existed until just now. the destruction is irrelevant due to scrying being a thing.
if this is their court and its uncontestable they can just say "new law. anyone who's first name is tito (we know thats the godmodders name from a scanthing by DCCCV if i recall) is automatically guilty of everything". I'm surprised they haven't done so in fact.
/argumentnull\
#LookingForSomething

"It doesn't matter if the map's fake. If you want to exclude evidence you make a motion to exclude evidence. You don't destroy it.

Also, says you.

ADDITIONALLY!

Motion to strike the jury for bias, the jury must be neutral."
You cannot strike the jury for bias. You have 0 evidence that the jury isn't a neutral party! That PG tag is metaphysical marker, and cannot be used in court proceedings.

[AG]

Charge Bank: 10

(+2 from EternalStruggle, +3 from I just write)
15/20 B2
20/20 An Expert- Expending...

+1 @I just write
+1 @EternalStruggle

A portal opens and a suited man carrying a letter with a blue seal enters onto the AG side.

20 Charge Expended, Entity Summoned Check Compendium.

[A- Godmodder is hoarding it]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[A- Godmodder is hoarding it]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
An expert jury consultant from a universe allied with Crossbell. Is known for using underhanded techniques to sway the Jury to the side his employers desire. Is wearing a necklace with a blue gem.

Health- 75,000/75,000
Attack- 0
[Special ability]
Specialized- Can function in the Courtroom but not in a normal battlefield. If the trial ends without a proper resolution for either side due to outside interference a partial charge refund is provided
Persuasion- Secretly uses techniques such as bribery and trickery to convince 3 Jurors each turn that they should vote for the Godmodder being guilty.
A portal opens above the Nuclear Explosion Elemental and various radioactive materials drop into him, healing him.
Justinian is auto-refunded because the courtroom drama's going to be ending this round. Nuclear Explosion Elemental healed by 11000.


#TheWarGrows​

The courtroom drama has been fun and all, but all of you are starting to get an uncomfortable feeling that you need to wrap this up quickly or something bad will happen.

Anyways the Blightsteel Colossus swings for Spectre Knight, the Hyperstorm, airbase 3, and krork behemoth, missing the second due to autododge, but dealing 20K damage and max hit point damage to two of the others, and 12K damage and max HP damage to the behemoth. The Hyperstorm fires its WHEN laser, dealing 16000 damage to the Blightsteel Colossus and disabling its main attack gimmick for 2 rounds.

The Godmodder thinks for a second. and then points at the NEE. I call into question the neutrality of our judge. He/she/it was clearly summoned into existence in order to kill me and my associates, and as such, is clearly biased! The Nuclear Explosion Elemental gets angry. No, he needs to control himself. But he's so angry... he could. he could explo-KABOOM. The Nuclear Explosion Elemental explodes violently. Terrain changed to Radiated Sands. All biological or semi-biological targets have been inflicted with radiation poisoning.

The courtroom slides along its merry old way, 5% distance closer to the inevitable, across the irradiated desert sands. +5% distance.

Everything ticks up and down. Bibi Bunlover's final bun dies of radiation poisoning, causing her to leave the battlefield in tears. The Medic coughs, wheezes, and falls over dead from radiation poisoning. Mrs. Borovic loses the last of her precious cats, and like Bibi Bunlover, leaves the battlefield, only more angrily.

Itinerary:
Destroy the Godmodder!
Defeat the Blightsteel Colossus.
Keep the Supernova alive!
Kill the boombot core without activating the boombot's retaliatory abilities!
Win the courtroom episode!
Kill the assorted PG entities.


Distance: 40%​

Main Battlefield:
Terrain: Radiated Desert Sands (inflicted radiation poisoning on all biological entities)
Field effect: Courtroom (all standard entities are unable to act in the EoTB)

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 85/100. Swordchucks Round 2 [A] Oilstone [A] Electrostaff [A] Lúin [A] Ides [A] Disease By Vaccine [A].
Blightsteel Colossus [PG][Elite]: Hp: 523,000/600,000. 5 AC (-5 AC 2 rounds) (attack gimmick disabled 2 rounds)
Darksteel Golems x5 [PG]: Hp: 40,000/40,000. 5 AC
Darksteel Jeep [PG]: Hp: 60,000/100,000. 5 AC
Boombot drones x46,000 [PG - JOEbob]: Hp: 1/1. 1/8 Critical Existence Failure.
Bomb-bot [PG - JOEbob]: Hp: 23,000/50,000. Explosion: 3/3.
Boombot Core I [PG - JOEbob]: Hp: 74,000/100,000. Comically Large Bomb(bot) 3/3. Boombot BoomBox 5/5. Bot Core II 8/9.
Mr Entity Advantage [PG - JOEbob]: Hp: 10,000/55,000. 2/2 Do something. radiation poisoning.
The Jury x12 [PG]: Hp: 19,500/20,000. radiation poisoning.
JOEbob [PG - Player]: Hp: 20/20.
TOG II* [N - TOG]: Hp: 98,000/100,000. 1 AC. Predator Armor [A] 1/5 uses.
The Citadel [N - TOG]: Hp: 250,000/250,000. bodyguarding TOGII*.
ExistenceSuccess [N - Player]: Hp: 20/20. Cryptographic Sequencer [A] 3/5 uses.
Hyperstorm Supernova [AG - crusher][Elite]: Hp: 193,000/200,000. Dodge pool: 40,000/40,000. Weath Overload: 3/3. Bombs built: 45K/90K.
Daemonette [AG - eternalstruggle]: Hp: 28,000/66,000. 25% dodge. Plot Armor. radiation poisoning.
Spectre Knight [AG - enerald_,mann]: Hp: 81,000/260,000. Rapid Basic Attack: 3/3. Darkness: 65/100. radiation poisoning.
Airbase 3 [AG - I Just Write]: Hp: 50,000/60,000. 20000 regen. Drones x6: HP: 10,000/10,000.
Krork Behemoth [AG - eternalstruggle]: Hp: 18,000/58,000. 8 AC radiation poisoning.
O-MECH [AG - enerald_,mann]: Hp: 28,000/100,000.
Ever Expanding Fish [AG - TheBiggerFish]: Hp: 27,000/105,000. 2500 regen. radiation poisoning.
Medical Department [AG - I Just Write]: Hp: 95,000/105,000. radiation poisoning.
Flying Fortress [AG - eternalstruggle]: Hp: 74,500/200,000. Reactivate Systems: 6/6.
Tracer [AG - Crusher]: Hp: 20,000/25,000. Pulse Bomb 3/3. 50% dodge. radiation poisoning. Juggernaut armor [A] 6/8 HP. 4/4 Shields
Dragonborn [AG - redstonetam]: Hp: 75,00/80,000. Damage: 66,000/200,000. radiation poisoning.
Ebony Guards x2 [AG - DCCCV]: Hp: 15,000/50,000. Miasmic Enterprises: 3/3.
Egg Fleet Flagship [AG - eternalstruggle]: Hp: 165,000/175,000. Send In The Next Wave 3/3. Comes Crashing Down: 4/5.
Egg Fleet Battleship x3 [AG - eternalstruggle]: Hp: 27,000/30,000
Cuphead [AG - plague]: Hp: 80,000/100,000. radiation poisoning.
Repair Portal [AG - eternalstruggle]: Hp: 40,000/40,000
Pixel Swarm [AG - DCCCV]: Hp: 59,000/64,000. radiation poisoning.
CV-309 Drake [AG - I Just Write]: Hp: 70,000/70,000 Main Battery: 50,000/50,000. Engines x2: 10,000/10,000. 10000 regen.
Technocratic Invasion Force [AG - I Just Write]: Hp: 65,000/100,000. 20K regen. radiation poisoning.

The Fallen City (sidequest)
cemetery, armory, fancy building.
Kingbun copy [PG - JOEbob]: Hp: 10,000/10,000. 90% dodge.

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6 Ready.
Nuclear Core: owner: I Just Write. 1 use left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle:
DCCCV
I just write. 3 round cooldown.
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48. 5 round cooldown.
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126
TheBiggerFish:

[N]
existence success
W32Coravint: 1 post
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts
The Stranger: 1 post
MooGoesCow21

[PG]
JOEbob. 5 round cooldown.
MrMirrorMan
Talist
 
Last edited:
Update 59.5 Courtdop 2
"The prosecution would like to request that a fresh jury be empaneled, as the previous jury was not properly subject to challenge as per generally-accepted procedure. Additionally, the prosecution moves that the Godmodder be held in contempt for not filing the appropriate motion for the judge to recuse themself and instead resorting to reality-warping nonsense to cause the judge to explode...which seems like assault upon a public official and mass ecological disturbance/unsafe handling of nuclear weapons, and notes that a replacement judge is to be selected from amongst the MPAT's pool of judges, not from anywhere else such as the Godmodder's minions."
The Godmodder rolls his eyes.
I did no such reality warping nonsense to make the judge explode. Perhaps it would've been better to not use a living explosion as the judge. And even if the cause WAS reality warping, there's literally no evidence to show it wasn't one of the many, many other reality warpers in this room.

All the Krork began to unravel as the Godmodder just sort of challenged their very existence, but the now almost irate Negotiator remained partially extant, able to argue his case, through sheer force of frustration at all this legal bureaucracy.

"Incorrect. There is no inherent requirement for jury nullification in a fair law system. Even if the map was a fake, which I might contest, that is no longer the basis for the prosecution taking place under Technocratic jurisdiction. Point is irrelevant."

"Tch. That's how all courts work in theory, but laws take time to pass and must be fair. This is no witch hunt, but a fair and balanced analysis of the facts, after all. That's what we're here for, I'm far less convinced about you lot. You have made no point."

"I see nothing that deals with any of the actual charges presented."

"As for the spoil of war argument made earlier, I'm afraid it's not applicable. One of my original points, which has yet to be countered in any way, is that the Godmodder's single planet and entirely unrecognized nation is not a nation at all, and thus if there is no nation on one side this is not a war but a counter-terrorist action. This means the theft cannot have been a spoil of war, since again there is no actual war, since that would require a nation on both sides. We can call it a war, but legally speaking that means nothing. Thus, the items taken were in fact theft. Any items the Anti-Godmodder League took in retaliation was state repossession of insurgent assets, which is perfectly Technocracy-legal. It's legal in most nations, actually. All theft charges thus remain valid. If no further objections are raised, I feel comfortable in saying that we have officially caused a charge to stick."

He looks at the exploding Elemental, curses, and then dies of radiation poisoning. Since this is a Technocratic court, a Technocratic Judge only makes sense, but apparently it couldn't be an Entity.
Theft charge seems like it's going to stick.

"Can we get a doctor or five in here, and a replacement courtroom? This is clearly unsustainable."
Doctors would probably be a good idea, in fact, there's an entire medical department here.

20/20 ligth +1 tog


Sidequest action: I go to the place thats been looted, because of course I will. mentioning it without it being important is suspishus. ver susfishus.

Court action:
I point out that to be considered a nation one must 1) declare ones intentions (it doesn't say when or how openly), which we can assume the godmodder did to like at least 1 security guard at some point (also of note about the security guards is the godmodder clearly at least treats them well, as he even knew cheri's name when they called) 2) exist in a clearly defined territory ("everywhere on this planet" is fairly clear) 3) have some permanent population (bibi bunlover, probably most security guards and workers.) 4) have a goverment: the godmodder and possibly others, though godmodder is probably the main authority during war.
therefor, the court should recognize the godmodders small empire as a nation, so this is a war, so the "theft" was spoils of war.
also biggerfish's statement that someone killed the judge is wrong. the nookular exploosin eelemental exploded of its own accord after the godmodder asked it be replaced as it was not impartial, though another judge should probably be added. I vote for mr JOE bob JO- wait, shoot, just fell victim to his curse. I vote for a person who's first name is bob, middle is joe, and last is bob, who is cursed to have people always mix up his (first and last) names with his middle name. he has never heard of the godmodder before and is as such unbiased.
You enter the MUSEUM. although many of the cases have been looted, (some carefully, some not so carefully) there are a lot of exhibits in relatively good shape.

You make a case for nationality, but unfortunately, it still requires recognition from other nation-states, which the Godmodder has not yet received.

Anyways, the FAQ is up now? I wanna read some of that. So I do.
You immediately open up whatever your personal computing device of choice is, and quickly Bingle (the Void's conglomerate search engine of choice) the Destroy the Godmodder gameFAQ.

Table of Contents
[1] Introduction
[2] Godmodding
[2.1] Weapons of a Godmodder
[2.2] Defenses of a Godmodder
[2.3] Ascension
[2.4] The history of Godmodding.
[3] Counter Godmodding
[3.1] Descendancy
[3.2] Your Allies
[3.3] Update Terminals
[4] The Void
[4.1] Universes
[5] Ramifications
[5.1] The War Spreads
[5.2] The Unsung
[6] Previous Iterations
[7] In Conclusion

Redstone says that he was not charging the Godmodder with theft again but simply was adding evidence to why he should be convicted for theft.
Indeed.

Courtroom Antics: Replacement Judge

With the Nuclear Explosion Elemental gone, it was highly imperative that a new judge be found, especially before the Godmodder tried to provide one. Thus, I quickly requested one from the Department of Justice, while also specifying that they needed to be radiation-proof. Very quickly, a new judge was flown in, in th form of Justice Franz 209A1. As the robotic judge took the stand, they quickly brought court back to order, saying "The trial will now continue."
Look above at TOG's post for the Table of Contents that you find.

New judge summoned!



The Museum (sidequest)
cemetery, armory.
Kingbun copy [PG - JOEbob]: Hp: 10,000/10,000. 90% dodge.
 
Last edited:
Update 60: Terror Level Two
"The prosecution would like to request that a fresh jury be empaneled, as the previous jury was not properly subject to challenge as per generally-accepted procedure. Additionally, the prosecution moves that the Godmodder be held in contempt for not filing the appropriate motion for the judge to recuse themself and instead resorting to reality-warping nonsense to cause the judge to explode...which seems like assault upon a public official and mass ecological disturbance/unsafe handling of nuclear weapons, and notes that a replacement judge is to be selected from amongst the MPAT's pool of judges, not from anywhere else such as the Godmodder's minions."
#BeepBoop

All the Krork began to unravel as the Godmodder just sort of challenged their very existence, but the now almost irate Negotiator remained partially extant, able to argue his case, through sheer force of frustration at all this legal bureaucracy.

"Incorrect. There is no inherent requirement for jury nullification in a fair law system. Even if the map was a fake, which I might contest, that is no longer the basis for the prosecution taking place under Technocratic jurisdiction. Point is irrelevant."

"Tch. That's how all courts work in theory, but laws take time to pass and must be fair. This is no witch hunt, but a fair and balanced analysis of the facts, after all. That's what we're here for, I'm far less convinced about you lot. You have made no point."

"I see nothing that deals with any of the actual charges presented."

"As for the spoil of war argument made earlier, I'm afraid it's not applicable. One of my original points, which has yet to be countered in any way, is that the Godmodder's single planet and entirely unrecognized nation is not a nation at all, and thus if there is no nation on one side this is not a war but a counter-terrorist action. This means the theft cannot have been a spoil of war, since again there is no actual war, since that would require a nation on both sides. We can call it a war, but legally speaking that means nothing. Thus, the items taken were in fact theft. Any items the Anti-Godmodder League took in retaliation was state repossession of insurgent assets, which is perfectly Technocracy-legal. It's legal in most nations, actually. All theft charges thus remain valid. If no further objections are raised, I feel comfortable in saying that we have officially caused a charge to stick."

He looks at the exploding Elemental, curses, and then dies of radiation poisoning. Since this is a Technocratic court, a Technocratic Judge only makes sense, but apparently it couldn't be an Entity.

Meanwhile, the Daemonette doubled over and puked blood, despite not having blood to puke. Looks like the radiation poisoning is magical. Meanwhile, weakened by both the radiation and the Colossus, the Behemoth is weak as a kitten and about ready to keel over and die.

Something might be done about this, but they all were too afraid to act due to being in contempt of court.


Charges:
So It Comes Down To This: 18/20.
You'll Regret This: 6/20.

+1 @The Blue Knight
+1 @I just write
#RestInPepperonis

"Can we get a doctor or five in here, and a replacement courtroom? This is clearly unsustainable."

+2 @EternalStruggle
#TheStoryOfPsi

20/20 ligth +1 tog
20/20 shadew +1 tog
I'm assuming the court thing is finishing by the EOTB (allowing these summons to act this round) . if this assumption is false, these charges don't hapain, nor does summoning the B@t core U.0
oh, and however much charge I saved by reducing each dragons HP by 5,000, I use to try to protect the bot core I from the next attack it takes just in case.
the mechanized magical Twin dragons. their totally not biological at all, yepperoni.
Dark HP: 145,000. 1/5 dominance. 1/6 corruption Spreads
Light HP: 145,000. 1/3 heal aura 1/5 dominance.
Passive: linked (power source). when one dragon takes damage, deal half that damage to the other dragon. damage caused by linked does not count. linked also applies to healing.
dominance: whichever dragon has more HP wins the struggle, with the loser dying. (light wins if equal). the winner is healed and improved. free action for the winner.
heal aura: provide semirez to 2 targets (on death, target resurrects with half(?) health) for one round, ticking down the next time you act.
[dark]Active: shadow tendrils- do 10,000 damage to a target and apply corruption 2 to them.
[dark] corruption spreads- do !FUN! things to corrupted targets based on how corrupted they are. if nobody has any corruption, apply 6 corruption to a target and deplete this specials charge by 2 turns.
[Light] Active: purity- heal an ally by 10,000 HP, and give them 10,000? regen for 2? rounds.
also, I guess I forgot to repost altered b@tcore stats here... and I now think they're kinda dumb.
new idea for those 18 charges (still called the b@tcore and using that callback tho):
B@t core U.0
50,000/50,000 HP B@t bar: 0/70 1/3 bote batle 1/4 b@t builder
passive: vamperic- when the b@t core U.0 (the numbers are in hexidecimal ok) deals damage, heal it equally to the damage dealt. if healing is greater then the amount of HP currently missing, fill up B@t bar by 1 per 1000 damage.
active: burgeoning boat brawl- _ base damage. players can escalate the boat brawl as a free action (can be done on both posts), increasing the attacks damage this round. this attack deals damage to a single target only.
special: bote batle. this attack deals more damage then burgeoning boat brawl per player escalation. if it would overfill the B@t bar, create a wall that bodyguards you with HP equal to the overfill x 1000.
Baot Builder: if B@t bar is at 50+, have a 70% chance of duplicating the core, +1% per unit in B@t bar.
andyesthisisalsonotbiologicalbecauseitslikearoboticthingthatcontrolsboats.
new: 1/3 stall
new: 1/10 as in a bathroom
+2 TOG
I smile and thank piono for letting me become vulnerable. and thank him again. many thankings are had.
Entity orders: drones, swirl. mr entity advantage, do something in the F. fortress' general direction .b@t core, use burgeoning boat brawl on F.fortress. Bot core, use boombot boombox after the boombot drones regen. bomb-bot, don't explode this round either, because messing with people.
Light(mechanized) dragon, use purity on the bomb-bot. Dark (mechanized) dragon, use shadow tendrils on the egg fleet battleship.
Sidequest action: I go to the place thats been looted, because of course I will. mentioning it without it being important is suspishus. ver susfishus.
Free action: escalate the brawl. I escalate the burgeoning boat brawl.
normal action: I spawn some mimics. they run away from the battle, being too weak to mimic anything currently on the battlefield. this is "definitely" "not" "pointless".
Court action:
I point out that to be considered a nation one must 1) declare ones intentions (it doesn't say when or how openly), which we can assume the godmodder did to like at least 1 security guard at some point (also of note about the security guards is the godmodder clearly at least treats them well, as he even knew cheri's name when they called) 2) exist in a clearly defined territory ("everywhere on this planet" is fairly clear) 3) have some permanent population (bibi bunlover, probably most security guards and workers.) 4) have a goverment: the godmodder and possibly others, though godmodder is probably the main authority during war.
therefor, the court should recognize the godmodders small empire as a nation, so this is a war, so the "theft" was spoils of war.
also biggerfish's statement that someone killed the judge is wrong. the nookular exploosin eelemental exploded of its own accord after the godmodder asked it be replaced as it was not impartial, though another judge should probably be added. I vote for mr JOE bob JO- wait, shoot, just fell victim to his curse. I vote for a person who's first name is bob, middle is joe, and last is bob, who is cursed to have people always mix up his (first and last) names with his middle name. he has never heard of the godmodder before and is as such unbiased.
Since the courtroom drama's not going to be over by this EoTB, your summons are postponed.
You spawn a bunch of mimics. They run away very fast.

I use the Cryptographic Sequencer on the Boombot Core I.

bad thing: 10/10

oh no

a bad thing has appeared

bad thing: hp: like 50000? i guess. whatever's regular for a 10 post charge i dunno
attacks:
make bad stuff happen: does like 5000 damage to two entities
the joke: takes 1 turn to charge, inflicts a status effect known as 'bad jokes' on two entities for 5 rounds (curable by using two actions to cure it or something i dunno)
is dead: takes 3 turns to charge. does 20000 damage to everyone with the 'bad jokes' status effect
butterfly effect: takes 5 turns to charge. 20 turns after this is used, something bad happens to an entity of some sort.
The boombot core's power is inverted now, whenever a boombot is destroyed, a PG entity will take damage instead of an AG one!

The Bad Thing is summoned, with a bit of health nerfing to account for the power of its specials.

18/20 Hit the Road
4/10 An Upgrade
+2 @DCCCV

Emerald points out to the GM that as a skeleton, and an undead one covered in (some) armor, radition poisoning wouldn't really do anything to Spectre Knight. Ever heard of a skeleton having cancer?

That being said, Spectre Knight uses his Will Skull (Darkness: 50/100). O-MECH retreats off the battlefield through a portal
You can get bone cancer. But fine, radiation poisoning removed.

3 cats in a master ball, more cats and buns, some ancient weapons, Fake Religions, Ironic Personality Cults
(2 +2Jobboe} 4/??
(15} 15/?? ?!??!?
TOG II*: Shoot at the Bligthsteel colossus
Citadel: THIS SHOULD BE GUARDING THE HYPERNOVA?? FIX PLOX
+2 @JOEbob


OOC? what is this? an RP? ridiculous!

Anyways, the FAQ is up now? I wanna read some of that. So I do.
#WhatANightmare

17/20 Plague
8/20 HAMR Time

+1 to @plague126 and @DCCCV (Tag me if you give me +1s.)

Redstone says that he was not charging the Godmodder with theft again but simply was adding evidence to why he should be convicted for theft.
Redstone, meanwhile, on the battlefield, notices the mimics and shoots them with laser eyes.
Mimics vaporized.

11/20. Colorado
3/20. Sitcom
+2 @redstonetam15
I take out a shield and put it around Cuphead. But not just any shield. One made out of SALT AND RAGE FROM THE HARDEST GAMES EVER. Cuphead, Dark Souls, Crash Bandicoot, I Wanna Be The Guy, Cat Mario, Unfair Mario, and Super Mario Maker.
You attempt to shield cuphead but...

MAIN BATTLE:[PG]

I point out that a shield made from all of the would be extremely heavy, much more weight than a cup could handle. This has predictable results on Cuphead. You can't hold me in contempt of court, I was just pointing a fact out.
Also, I'm going to step back from the court case for now, seeing as I have already given JOE all that he needs to prove that our client isn't guilty. Also, something worth noting here. . .
"#TheStoryOfPsi"? Call me curious cat that got killed, that sounds interesting.


19/20 +2 from JOE
1/20
+1 JOE +1 Talist
...mirror negates it almost immediately.

Looking out of my Demiplane's portal, I see a green glass desert.

Great, Radiation. This is why I don't like Nukes, they have far-reaching consequences that will stay there even after a normal person is dead. Who had the idea of using thermonuclear weapons here again? I thought those were outlawed.

Looking through my cupboards, I find my Prussian Blue and Potassium Iodide. This wasn't the first time I've dealt with radiation poisoning before, I've seen it many times in the past, even experienced it firsthand. It is not something that I would wish on anyone.

I think back to what the Godmodder said. Something about "Agents". Apparently, they would destroy any organization larger than a hundred universes? I have never heard of such a thing before, and it disturbs me greatly.

While I think this through, I administer the appropriate treatments to Cuphead, Tracer and the Pixel Swarm; which shouldn't even be poisoned, as it is a swarm of solid light, and not a biological entity.

18/20 CHARGE SLOT 1 (+4 from Enerald, +1 from Redstone)
09/20 CHARGE SLOT 2

+2 @Enerald_Mann, Sorry for missing it last turn
Entities cured of radiation poisoning. THe terrain immediately reapplies it to everything but the pixel swarm.

Misc.
I open the FAQ.

Courtroom Antics: Replacement Judge

With the Nuclear Explosion Elemental gone, it was highly imperative that a new judge be found, especially before the Godmodder tried to provide one. Thus, I quickly requested one from the Department of Justice, while also specifying that they needed to be radiation-proof. Very quickly, a new judge was flown in, in th form of Justice Franz 209A1. As the robotic judge took the stand, they quickly brought court back to order, saying "The trial will now continue."

Charges
MEDIC (15/20)
Killsat (3/20)
+1 @EternalStruggle
+1 @The Blue Knight
#Oops

3/3 stall +1 mirror
I begin to stall by making an itemthing to protect the bot core I for the next round or, if my action isn't enough to stop/reduce the cryptographic sequencer's affect, help counter the sequencer.
4/4 stall!))% +2 TOG +1 mirror
a bathroom stall appears around the bot core, with 40,000 HP and bodyguarding the bot core constantly. it will self-destruct if the bot core I ceases to be or in 2 turns.
1/20 something new.
2/10 as in a bathroom
+1 mirror +1 TOG
I escalate the boat brawl as a free action, before I walk over to Existance success and ask them not to use the Cryptographic Sequencer on the bot core I.
I then walk away.
now, he probably doesn't change his action. if he does, I my action becomes giving his action a buff if it doesn't attack my entitys.
but if he doesn't, the world bends.
I wait and see whether the effect is positive,or at least better then the one before. wait, what one before
If it is not positive or whatnot, I snap my f-
tion...
but if he doesn't, the world bends.
I wait and see whether the effect is positive, or at least better then the one before. wait, what one before?
if it it is not positive o-
G action...
but if he doesn't, the world bends. I wait and see whether the effect is positive or at least better then the one before. wait, what one before
three goes at this means if positive outcomes are possible, they have 3 times the odds to happen. if they are not, the "better then before" strategy ensures that the negative effect is minimal, and gives a chance of the sequencer spontaneously malfunctioning and not working this time.
I'm doing this because I'd rather not just lose the mostly-intact boombot core in one hit.
court action:
there are at least 25 nation-states that accept the godmodders stuff as a nation.
here are recordings of all the leaders of the ones I had easy access to:
Fire god: yeah, he seems important, and like a good fighter
Water god: oh my he is so good at protection, I mean it took an entire planet falling on them to break his defenses, but his planet doesn't have much water... I'm so torn... I'll go for 'sure, he counts'... i guess...
Earth god: he has a whole planet of earth of course its at least a nation
Air master: sure JOE I'll do you a solid. that guy totally counts yo.

Metal god: he just made an entire colossus out of enchanted metal. I want to know how he did all this. I will support him, maybe he can help me teach these idiots.
High priest of Glyphs: welllllll... sure, i guess. you said he made summoning circles before right? how often does he do those?
the rest of them just signed with the name of their nations element.
since so many nations accept it as a nation, they are spoils of war, unless you wish to dispute that All of these 25 nations qualify as nations.
Sidequest action: I start looking for weapon exhibits or exhibits containing large amounts of crystalline substances, continuing to be so cutesywootz that nobody will attack me.
lastly I read [2.3] ascension... silently, to myself, while shielding myself from spying on the contents. other people can read it themselves, sure, but I don't want to save them effort. a head start is a head start.
Your charges are negated because you're still holding onto the two twenties and don't have space for the extra charge points.

Too bad you can't anticipate whether it's a good or bad action until it's over, you fail to negate the Cryptographic Sequencer.

Looking for crystalline structures you find a large exhibit with purple crystals, probably glass, but it's crystalline nonetheless.

FAQ
I read [4]: The Void

Courtroom Action: Closing Statements

Given how quickly we were running out of time for this legal chicanery, I figured it was high time to send this case to the jury. Stepping forward, still wearing my prosecutor suit, I called out "If anyone wishes to make any closing statements, now is the correct time to do so, as the trial will shortly be ending."

Some time passes, as everyone makes their closing statements.

Once everyone has made their statements, I address the Jury "Men, women, and other assorted members of the jury, thank you for taking the time to attend this trial. You may now deliberate among yourselves as to the Godmodder's guilt. In your deliberation room, you will find complimentary radiation exposure medication, as well as radiation suits to minimize further exposure."

Charges
MEDIC! (16/20)
Killsat (4/20)
+1 @EternalStruggle
+1 @The Blue Knight

[4]: The Void.
In order to understand the scope of the conflict you are involved in, you will need to understand some background on where you are. Somewhere, floating in a vast, supposedly-but-not-really-infinite void, is a universe. We'll get into those a bit later, for now let's talk about that Void.
The Void is a vast and dangerous place. Every pocket dimension, universe or other such location that isn't located directly inside of another universe of its own is located within the Void, alongside various other locales such as The Nest, numerous ruins of ancient voidic civilizations and the still-bustling cities of still-active voidic civilizations.
Remember, the Void is only an inhabited place out of necessity. It is where ideas can come together on equal ground and reality warpers have little to no hold on what is and what isn't. The Void is full of caustic energies that eat away at most things that are unshielded, leaving naught but inert voidstone, and time and space are ever more relative the deeper into the Void you delve, making keeping yourself aware of your time as well as your space becomes a problem as well.
However, if you want to travel between universes, barring some lucky universal alignment, void travel is pretty much your only option. My recommendation is to, although it might seem like the fastest option, not travel in straight lines. Stay close to the light that universes shed and avoid large gaps if you can. That is the safest way to travel, jumping from the fringes of one Universe to another, staying in the life giving light of creation.

The doors to the courtroom were flung wide open by an angry looking man in a suit, wearing blue with a red tie instead of black and black. He was familiar, he had previously been decapitated, and he was royally pissed off.

"Good grief! I heard this racket up in the Realm of Souls! It's so bad that my soul had me brought back to consciousness for a moment just to help make you stop!" He marches straight down the center of the room to take his place on the prosecution's side of the court.

"God bad news for you buddy, but first of all I do dispute that and second of all you're all forgetting something." I smirk. "The Krork forget this since they do it so much, but spoils of war are actually illegal. Confiscation of enemy war materials is valid, of course, but the artifacts in question where mostly personal items. Take the axe, for instance. It's an axe, not a gun. As much a tool as a weapon even if it was used as the latter. Even worse, all who had an artifact stolen from them are still alive, and the fact they were dead for a bit doesn't count since we all knew they weren't really dead and came back promptly. Taking war trophies for personal use from those who still live isn't quite legal under Technocratic law, I'm afraid. Going back to before, you listed a bunch of gods and priests. Religion has nothing to do with law, so none of those specifically mentioned are valid. Furthermore, the "Air master" specifically said he was doing you a favor. This brings into question the validity of those claims, not that they're valid in the first place since none of them are nations, since for all we know they were all acting under some form of duress. Certainly, anyone doing you a favor can hardly be said to be impartial on the matter, and we must thus posit that if they are the only ones who are recognizing the Godmodder's nation that they do not truly count."

"Gladly." The man straightened his tie as he thought of something. "Before I start, I'd like to remind the court of the Terror Preschooler incident that apparently happened while I was busy being dead. That's like, super duper illegal I'm sure. Add it to the charge list."

He slammed his hands on a desk, and spoke with lawful authority. "Closing statement."

"It should be clear at this point that the Godmodder is a man of nefarious character. You just have to look at the facts to see that. It's highly questionable if this is a war in the true legal sense, but either way the Godmodder must be punished from both a moral and legal point of view. His actions include warcrimes such as child soldiery, regular crimes such as either theft or illegal possession of war trophies, worse crimes such as mass murder, he definitely killed me, that one weaponizing archaeology charge that never got argued against, and so on. Voting him as guilty on at least some of these charges is an absolute necessity if there are any among you who believe in justice. The prosecution, I believe, rests its case."

Having made his statement, the man takes a step back and folds his arms. "Now we can end this and I can go back to blissfully not thinking about anything.



Charges:
So It Comes Down To This: 19/20.
You'll Regret This: 11/20.

+1 @TheBiggerFish
+1 @I just write
Closing statements are made by someone who became so pissed off by the legal proceedings that he came back to life just to spite them.

[no like the gods actually run nations and are the physical manifestation of all the magic users in their kingdoms wishes and powers, which also makes the system like an election in that the god-being is always acting according to the will of all the people - they do have some personality of their own but it doesn't affect their decisions, just their manners and how they go about the things they decide.]
[the only one doing a favor is the air master; all the others stated their deliberations directly.]
[True, they do live now, But they never asked the godmodder for their stuff back And we didn't know if they'd come back, as you sure didn't come back until... about a minute ago, so the godmodder could have just been assuming they'd act like you did, then figuring if they wanted their stuff back they'd ask for it. alternatively, since they died it could be considered inheritance- suppose the godmodders laws (i don't know them well) say wills must acknowledge them to be valid on his planet, and nobody did, so the goverment and as such godmodder inherited their stuff on death?]
[I also don't think its religion to believe in a godlike entity if they power your country, put on regular displays, and have immense powers in general.]
[the AG's preformed murder on the security guards first, before the godmodder did a thing.]
[oh and the children where just playing around in a highly destructive manner, and you lot would have killed them for it without their physical immunity to harm. so ye.]
[weaponized archaeology is a fake charge.]
]also there's no requirement for the recognizing nations to be impartial]
/courtroomarguments\nullsortof/ :|
JOEbob counter argues the theft and terrorism charges. The Godmodder, it seems, may actually have a legitimate claim to being a country, even if only as of a few minutes ago.

19/20 Hit the Road
5/10 An Upgrade
+2 @DCCCV

Emerald gives the Blightsteel Colossus a gift, which it unfortunately doesn't realize is a Mimic
AHHHHHH GETITOFFGETITOFFGETITOFF
12000 damage ot the blightsteel colossus.

MAIN BATTLE:[PG]

COURT ACTION:
"If you want to talk about reckless endangerment, than how about you put your friends on trial, I'm sure no one has forgotten that one of you released a microbot swarm in an attempt to cause a Grey Goo scenario, or do you want to ignore that little detail, while we may be guilty of some crimes, you have committed many crimes too. So let's start looking back, shall we?"
"There are cases of bribery, and threats used when you first confronted some of my employers security detail.

"Illegal ownership and use of Nuclear War head, I mean, one of you detonated a nuke in a courtroom, how did you not expect that to bit you in the back?"
"Breaking and entering, and instigating a fight, remember that door back at the beginning? Ya, you were the ones to throw the first punch, so you're attacking a small budding nation that hasn't been recognized yet that has not taken any hostile actions against you and your nations unless in retaliation for the attacks you have launched against us. SUMMONING AN EVIL GOD!"Cruel and unusual punishment/animal abuse."

"The murder of those who embodied Peace and Purity. Attempted illegal acquisition of information concerning my bosses past. Harboring traitor's within your own group, I'm sure we all remember how the Dark God's envoy died, and while killing a Dark God is a good thing, you still killed one that would be your ally. The murder of a innocent, child monster, the Monster Bed, summoning an entity that is basically the physical representation of all that died in WW1, Death in the Trenches, starting WWIII on someone's face, somehow, and so much more. If you're going to judge us for what we've done, than we need to look at what you've done as well, don't we?"

20/20 I throw this charge at the BrightSteel Colossus healing it up a bit, and removes their negative status infliction.
3/20+1 from JOE
1/20
+1 JOE +1 Talist
He has a point...

I also suggest you apply some actual flavor text to that charge usage or you're not gonna get very much mileage out of it.

"Actually." I said, taking a sip of coffee from a cup I brought out of nowhere. "We don't need to do that at all. Unless our actions are directly relevant to the case, which seeing as we haven't tampered with any evidence they aren't, nothing you said has anything to do with the case at hand, which is purely about the Godmodder and what he's done. Not to mention that some of your points are wrong. The nuclear warhead ownership is completely legal, for example, since it's by a recognized government. I motion that this entire irrelevant bit of waffling be declared contempt of court for trying to misdirect this noble, well, court as well as for wasting our time."
...but so does he. The court remains un-turnedabout.

3 cats in a master ball, more cats and buns, some ancient weapons, Fake Religions, Ironic Personality Cults
(5} 5/??
(16} 16/?? ?!??!?
TOG II*: Shoot at the Bligthsteel colossus
Citadel: THIS SHOULD BE GUARDING THE HYPERNOVA?? FIX PLOX
+2 @JOEbob


Me? Read things myself? Like heck will I lower myself to performing the duties of a drone!
I 'read' a page of the FAQ no one else has this round.
Ah, right, sorry about the citadel, it shouldn't actually be bodyguarding ANYTHING as all entity actions, including bodyguarding, are disabled currently.

[1] Introduction:
Hello and welcome to this humble game guide on Godmodding Wars. I am aware that Godmodding Wars are great and cataclysmic events, but the Descended involved in them have often likened participating in one to playing a great game. Why am I doing this? Perhaps in the hopes that providing information to the Descended of future wars will shorten their lifespans and bring about peace sooner. Perhaps in an effort to keep safe what little knowledge of these wars survives, or perhaps it's just my innate desire to catalogue whatever I find.
First off, whatever you may think, Godmodding Wars are not new, and this conflict you are in is far from the grandest or most violent to take place, although it may seem reality shattering in scope, reality has survived much worse, none worse than the Psi War, although that shall be elaborated on in a later section.
The words within this guide will hopefully lead you to better understanding of your circumstances, regardless of whether you are Descended, another combatant, or one of the unfortunate Unsung. Please, read through this guide, and take some solace from the fact that this, like many other things, shall pass.
With that, I begin my GameFAQ.

#RipADipDip

""Actually." I said, taking a sip of coffee from a cup I brought out of nowhere. "We don't need to do that at all. Unless our actions are directly relevant to the case, which seeing as we haven't tampered with any evidence they aren't, nothing you said has anything to do with the case at hand, which is purely about the Godmodder and what he's done."
technically correct, but it does disprove any part of your argument focussed on morals, and furthermore, means you are far more worthy of attack by the technocratic government if they value justice. sadly, (sadly IC and perfectly fine OOC) someone isn't going allow for any further court episodes, so to speak, so now is the time to talk about it, and I doubt you have any rebuttal for most of the offences mirror said. true, the dark god is now dead and/or gone, but there is still The murder of a innocent, child monster, the Monster Bed, and many other things which I do not have the time to go into now. in summery, while now normally would not be the time to talk about it, it is the only time we can, and you are certainly worse then the godmodder is.
who is worse, a possible murderer of a planet, or someone who is willing to murder worlds upon worlds of sentient beings or destroy galaxy's for power to stop the murderer?
personally, I'd say the galaxy breaker is worse, but you can side with the person who kills more if your willing to lie to yourself.
/courtroom.\
Unfortunately shown to not be relevant to the courtcase. You had your chance to turn things about, and blew it.

Court's over, time to fight.

Annabelle decides that quad fusion lances aren't devastating enough, and combines the strike with her own power to form the Spatial Tunnel Fusion Strike. In this strike, she creates a channel of expanded space, then fires the quad lance in a concentrated burst through the tunnel. At the end of it, the spatial expansion impacts the target, ripping open the impact point before the superheated beam of molten metal cuts through it and inflicts devastating damage on the Blightsteel Colossus.

(Supernova Orders: combined Quad Lance on the Blightsteel Colossus, boosted by this action).

Tracer: Tracer throws a pulse bomb on the Blightsteel Colossus as well.

*****Meanwhile, somewhere else*****

After the "threat" from the Godmodder, the Ascendant Council prepares countermeasures. The start of their plan involves scanning the area around the planet, looking to see the state of the chaotic battle seen around the planet.

18/20 Mysterious Artifact
14/20 Beacon?
+2 @I just write
*TACTICAL DATA LOST*
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
You cannot boost standard entity actions with player actions, but you do deal 13000 damage to the Blightsteel Colossus.

As I continue to treat AG entities affected by radiation sickness, I call over @The Blue Knight to ask them a question.

I say, "Sir Crosbell, it is my understanding that you have done some exploration and have found a collection of books. May I see them?"

19/20 CHARGE SLOT 1
13/20 CHARGE SLOT 2 (+2 from Emerald

+2 @Enerald_Mann, Sorry for missing it last turn
Blue Knight hands off his copy of "The Nature of Split Personalities" and the damaged copy of "a Treatise on Plot Forces."


#GERONIMOOOOOoooooooo​

The Godmodder is administered his contempt of court fine of 1 hit point (+5% distance, you begin moving through some ancient ruins.), and the jury adjourn to the breakroom to deliberate on the remainder of the charges.

The Hyperstorm Supernova opens fire with its quad lances and deals a whoppingg 76000 damage to the Blightsteel Colossus. The Blightsteel Colossus attempts to return the favor by swinging at the Hyperstorm, Spectre Knight, Airbase 3 and Krork Behemoth. Hyperstorm dodges, behemoth reduces damage by 8K, the other two lose 20K health.

The Godmodder gets angry, and pays his contempt of court fine by taking the hit point and throwing it at max velocity right into airbase3, blow both it, and its drones to pieces. Spectre Knight gets caught in the explosion and takes 30000 damage.

The battle is about to continue, the courtroom slides forward 5% distance.

Everything is about to tick up when the Jury comes back from their breakroom, radsuits and all. "We find the defendant, in restictment," And thats when the next boss busts the wall down.
Introducing the Terror Ravager Bot.

The massive robot's spinning blades churn up the entire top half of the courtroom, destroying it, and the jury scatters, trying desperately not to be shredded by the massive blades. The various other weapons attached on spindly arms to the main body rain down death and destruction on everyone, the new boss is here, and your stuff is likely about to be wrecked for the next several rounds.

Everything ticks up and down.

Itinerary:
Destroy the Godmodder!
Defeat the Blightsteel Colossus.
Destroy the new Terror!
Keep the Supernova alive!
Kill the boombot core without activating the boombot's retaliatory abilities!
Kill the assorted PG entities.


Distance: 50%​

Main Battlefield:
Terrain: Ancient Pyramid (attacks can be redirected by player actions into the pyramid until it is destroyed)

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 84/100. Swordchucks Round 2 [A] Oilstone [A] Electrostaff [A] Lúin [A] Ides [A] Disease By Vaccine [A].
Terror Ravager Bot [PG][BOSS]: Hp: 900,000/900,000. Extra Weapons x25: 10,000/10,000. Whirling Death: 1/3. Rain of Death:1/6.
Blightsteel Colossus [PG][Elite]: Hp: 422,000/600,000. 5 AC (-5 AC 1 round) (attack gimmick disabled 1 round)
Darksteel Golems x5 [PG]: Hp: 40,000/40,000. 5 AC
Darksteel Jeep [PG]: Hp: 60,000/100,000. 5 AC
Boombot drones x56,000 [PG - JOEbob]: Hp: 1/1. 2/8 Critical Existence Failure.
Bomb-bot [PG - JOEbob]: Hp: 23,000/50,000. Explosion: 3/3.
Boombot Core I [PG - JOEbob]: Hp: 74,000/100,000. Comically Large Bomb(bot) 3/3. Boombot BoomBox 5/5. Bot Core II 9/9. Inverted.
Mr Entity Advantage [PG - JOEbob]: Hp: 5,000/55,000. 2/2 Do something. radiation poisoning.
The Jury x12 [PG]: Hp: 19,000/20,000.
JOEbob [PG - Player]: Hp: 20/20.
TOG II* [N - TOG]: Hp: 98,000/100,000. 1 AC. Predator Armor [A] 1/5 uses.
The Citadel [N - TOG]: Hp: 250,000/250,000.
Bad Thing [N - ExistenceSuccess]: Hp: 30,000/30,000. The Joke: 1/1. Is Dead: 1/3. Butterfly Effect: 1/5.
ExistenceSuccess [N - Player]: Hp: 20/20. Cryptographic Sequencer [A] 2/5 uses.
Hyperstorm Supernova [AG - crusher][Elite]: Hp: 193,000/200,000. Dodge pool: 40,000/40,000. Weath Overload: 3/3. Bombs built: 60K/90K.
Daemonette [AG - eternalstruggle]: Hp: 23,000/66,000. 25% dodge. Plot Armor. radiation poisoning.
Spectre Knight [AG - enerald_,mann]: Hp: 31,000/260,000. Rapid Basic Attack: 3/3. Darkness: 65/100.
Krork Behemoth [AG - eternalstruggle]: Hp: 1,000/58,000. 8 AC radiation poisoning.
O-MECH [AG - enerald_,mann]: Hp: 28,000/100,000.
Ever Expanding Fish [AG - TheBiggerFish]: Hp: 24,500/107,500. 2500 regen. radiation poisoning.
Medical Department [AG - I Just Write]: Hp: 90,000/105,000. radiation poisoning.
Flying Fortress [AG - eternalstruggle]: Hp: 74,500/200,000. Reactivate Systems: 6/6.
Tracer [AG - Crusher]: Hp: 15,000/25,000. Pulse Bomb 3/3. 50% dodge. radiation poisoning. Juggernaut armor [A] 6/8 HP. 4/4 Shields
Dragonborn [AG - redstonetam]: Hp: 70,00/80,000. Damage: 66,000/200,000. radiation poisoning.
Ebony Guards x2 [AG - DCCCV]: Hp: 15,000/50,000. Miasmic Enterprises: 3/3.
Egg Fleet Flagship [AG - eternalstruggle]: Hp: 165,000/175,000. Send In The Next Wave 3/3. Comes Crashing Down: 5/5.
Egg Fleet Battleship x3 [AG - eternalstruggle]: Hp: 27,000/30,000
Cuphead [AG - plague]: Hp: 75,000/100,000. radiation poisoning.
Repair Portal [AG - eternalstruggle]: Hp: 40,000/40,000
Pixel Swarm [AG - DCCCV]: Hp: 59,000/64,000.
CV-309 Drake [AG - I Just Write]: Hp: 70,000/70,000 Main Battery: 50,000/50,000. Engines x2: 10,000/10,000. 10000 regen.
Technocratic Invasion Force [AG - I Just Write]: Hp: 80,000/100,000. 20K regen. radiation poisoning.

Museum (sidequest)
cemetery, armory.
Kingbun copy [PG - JOEbob]: Hp: 10,000/10,000. 90% dodge.

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6 Ready.
Nuclear Core: owner: I Just Write. 1 use left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle:
DCCCV
I just write. 2 round cooldown.
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48. 4 round cooldown.
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126
TheBiggerFish:

[N]
existence success
W32Coravint: 1 post
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts
The Stranger: 1 post
MooGoesCow21

[PG]
JOEbob. 4 round cooldown.
MrMirrorMan
Talist
 
Last edited:
Update 61: Terror Level Two Pt 2
the 2 20's, using.
20/20 Expending, summons the dark dragon (detailed last round)
20/20 Expending, summons the light dragon (detailed last round)
18C Boat core summon: not going to be the boat core any more, I just got the perfect opportunity for something else.
new: 20/20 pyramid. +4 last round, +10 charge token. +2 TOG +1 mirror +1 mirror (this charge affects the pyramid directly, the 18 makes the pillars and bombs) +1 TOG
the pyramid sits there. nothing happens for a while...
then, the first hit to strike it,well, strikes it.
the pyramids eye opens.
pyramid boss except not actually a boss or anything, themed after a dream and stuff summoned!
?????HP (as in idk how much)
every so often, cast a flame orb attack. the attack has a default target (chosen by the entity) which can be redirected as a free action by the target over the next turn into anyone other then the pyramid who attacked them that round.
lava pit: is surrounding with a lava pit just barely wide enough that to preform a non-ranged attack an entity or player must stand right on the edge of the pit.
pig spawning: every turn, spawns a corrupted pig. the pig HP is equal to the flame orbs damage divided by the amount of turns it takes to spawn a new flame orb, meaning the flame orbs perfectly counter their spawn rate if redirected. if like 8 pigs are alive at once, they gain the passive: chain attack. when they all attack the same target, they gain a 80% counter chance (dealing 1,000 damage when countering) against non-flame orb methods.
static position, decent range: the pyramid is stuck at this distance meter section, its not really moving or anything. it can use flame orb when you are between 40 and 60% distance, the pigs can attack and follow between 45% and 75% (they are more willing to fall back then advance.), and the lava pit only really applys at 50% distance since otherwise your not going to be close enough for it to matter.
things don't disappear when your not looking at them: the pyramid's still going to be here if we continue on in the game or whatnot. if someone revisits the pyramid without it being directly destroyed by a player, it will still be here, and they can still be attacked by it.
Sleep effect: when someone is flying to avoid the pigs and lava, and plans to or could reasonably rain down ranged attacks on the pyramid,they will fall asleep, dissabling their flight temporarilly so as to render this tactic ineffective.
4 pillars appear around the pyramid. they probably do something.
there are also 4 bombs, pointing down, around the pyramid. for some reason. they float in the air and spin around it. they might do something, who knows what though I'm leaving most of this open.

A tainted pig who just spawned, as a flame orb flys towards it. there are similar spawning areas at each corner of the area,

the pyramid viewed from head on. I think its eye colour was blue so its blue here. as well, the player is using hammer throw from the thor kit on it.

the pyramid from the top. a fire orb is forming.

the lava pit is clearly visible. there is a 2-block gap between the pyramid and the pit, making the "can barely hit pyramid" thing accurate, bombs are visible floating and the eye is looking up.
I would prefer for this to not trigger a smash regardless of its capability [doubt its capable but I don't want to take chances, I has planses.]
[mostly there to give a clearer idea of what I'm thinking of.]
new: 2/? some other +1 TOG
if talist later posts, some other activates at 3/3 and makes a wall to protect the boombots (but not the core) for the rest of the round, before exploding when status tickdown happens.
new: 1/? stuff.
+1 mirror +1 TOG
sidequest: I hop up the exhibit, and investigate the crystals. are they really glass, and if so, are they enchanted? if the answer to these questions are yes and no respectively, and they don't seem like they could be used as fuel, then I go looking for weapons instead. otherwise, I harvest them into a pocket dimension.
Entity orders!
bot core I uses bot core II with the thing that I asked piono whether it works with the boombox special before.
comically large bomb(bot) refrains from exploding. again.
the drones swarm.
MR entity advantage does something to specter knight.
dark dragon: use shadow tendrils on the egg fleet flagship.
Light dragon: use your healing active on the reaver bot.
if the pyramid has flame orb this round, it targets the flying fortress.
if the pillars can do anything, they try to attack the flying fortress.
normal action:
I walk up to specter knight, and slam him into random living and health and immortal things, as dead things heal him, so living things that cannot die will do the opposite.
Dragons of Light and Dark summoned.
I'm going to drop the pigs summoning thing just for simplicity's sake and so I can do this update in a semi-timely manner, as well as the sleeping thing.

Sidequest: You hop up to the crystals. Yep, it's just purple glass. Nothing but a model.
You hop around the entire museum, and the only weapon you find is an antique flintlock rifle that was too worthless to be taken by the Godmodder's lackeys when they came through here earlier.

12000 damage to Spectre Knight.

12/20. Colorado.
4/20. Sitcom.
+2 @redstonetam15
I take the remainders of the salt and rage shield and crush the Boombot Core with it.

11000 damage to the Boombot Core.

"So, I'm back and- my god you're a mess." I said as I looked down on the Daemonette who was vomiting up prodigious amounts of blood. Frowning, I wave a hand about to stop that nonsense, and the portal to some Khornate literal blood sea in her throat clears up as she stops taking damage. I didn't think radiation poisoning could even affect Daemons. Well, shows what I know. "Now that's solved, I'd like to talk to you for a moment."

She looks up almost hopefully, albeit with more than a hint of wariness. "So, you've come back to the field? I suppose that's-"

"It's not anything." I cut her off immediately. "Because I'm out of here. You still have a story to be told but I'm finished. I'll be on call if you bite it down here, but otherwise you should get on with maturing and stuff. I'm off to your home to partake in some maximum over-hedonism myself. You'll still have all my power and stuff, most of it at least, so you should be more than capable of doing your part. This seems awfully sudden and stuff, but trust me on this one. For the moment between me being resurrected due to anger at the legal system and me coming down here to retrieve my body and get going, I checked some stuff. This is for the best."

"But-"

Before anything else could be said, I opened a Warp Rift with my mind and hopped through it. That Daemon was stuck at a strange halfway point between human and inhuman, and she had to come to terms with that herself. As far as I could tell, there was no way around that without just rewriting entire parts of her mind, which was questionable to say the least.

Of course, I didn't leave without giving a gift.

Charge Unleashed!

Through the portal came through a most angered Daemon from the other direction. Vor'hakk, a member of the Sixth Host, the Bloodthirsters of Insensate Rage. With wings and a giant axe, he was ready to slaughter some enemies. No way he was listening to any orders though, he was too busy being angry and scoffing that a mere Daemonette was on the field and declared significant just because it had developed fashion sense. Still, the PGs would feel the pain quite badly from the fighter, both strong and surprisingly fast.

Bloodthirster:
80k HP, 20k Attack
Furious Assault: 50% chance to attack twice on a turn. If his original target is still alive he'll attack it again, if not then he'll choose another target randomly.
Rampage: Does not listen to orders, will attack a random PG target every turn, well, randomly.

Assuming Rampage counts at all for extra HP, this is actually fully balanced, surprisingly. The math does check out.

Charges:

So It Comes Down To This: 20/20, used.
You'll Regret This: 12/20.

+1 @The Blue Knight
+1 @I just write

Entity Orders:
Daemonette cleans up all the blood she coughed up.
Krork Behemoth dies with glory.
Flying Fortress reactivates its first system, gaining a good amount of Regeneration, although nothing else yet.
Egg Fleet spends its free action to finally call in a new Battleship, and Shadow also causes a floating ruin to Come Crashing Down on top of the Blightsteel Colossus.
Repair Portal repairs the Fortress.
Bloodthirster rampages.
Daemonette healed of her radiation poisoning.
Bloodthirster summoned.

What did I miss?

Oh good, you're back up.

Our entire team has been hit by radiation poisoning. You should probably help with that.

Lorso Razo, teleports down to the battlefield and begins removing radiation poisoning from various entities. She starts with Tracer, an evasive individual with not very much stamina. Now, the problem with trying to put a heal on Tracer is that she's so mobile that she could just dodge Lorso's standard healing, which basically took the form of a fireball that just happened to heal its targets instead of burning them. So instead, she was forced to use the less flashy but more accurate technique of throwing a healing Magic Missile at her, which would be impossible for her to evade. This lower-strength heal was not enough to heal Tracer much, but it did get rid of her radiation poisoning.

Next up, she cured the Daemonette. She had, according to Varos, been a key aid to Varos earlier, and she might as well repay the favor.

Then, she lost track of her targets, and just removed radiation poisoning from random entities.

Meanwhile, Darius was shredded and thrown far away from the courtroom by the arrival of the Terror Ravager Bot. After drinking a healing potion, he gets back up and Scans the bot.

*****Entity Orders:*****
Supernova: The Supernova continues to pound the Blightsteel Colossus with its fusion lance barrage, hoping to bring it down before it could get its systems back online. The blightsteel colossus is not prioritized to evade this round, as it does not have its devastating special attack online.
Tracer: Tracer finally gets to pulse bomb the Blightsteel Colossus.

19/20 Mysterious Artifact
15/20 Beacon?
+2 @I just write
*TACTICAL DATA LOST*
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
Tracer healed of radiation poisoning

Terror Ravager Bot: a massive robot empowered with Godmodding energies to make it even more terrifying. In addition to the scythes around the middle, it has a number of extra weapons attached on more frail mechanical arms.
Gets a small extra attack for every remaining Extra Weapon.
Whirling Death: The Terror Ravager Bot accelerates its spinning blades to extremely high speeds and tears through enemies with extreme prejudice.
Rain of Death: The Terror Ravager Bot takes advantage of its extra weaponry and unleashes a barrage of hurt upon its foes.

20/20 Hit the Road
8/10 An Upgrade
Here ya go DCCCV

20/20 Hit the Road [EXPANDING]
Emerald glances over to another ally of his and lends him some energy. Yeah, not much I can really do to describe this.

SK, if possible, uses Hover Plume (Darkness 25/100, alt 0/100 because he's dead)
#ThirdPartyHardware

3 cats in a master ball, more cats and buns, some ancient weapons, Fake Religions, Ironic Personality Cults
(6} 6/??
(17 +2} 19/?? ?!??!?
TOG II*: Shoot at the Bligthsteel colossus
Citadel: ...go bodyguard the supernova now?
+2 @JOEbob

I 'read' something else from the guide, preferably something no one else has read yet.

Continuing with the forging of my alliance with Jobboe, I take the predator armor from the TOG II* and toss it to him. I do, however, stick a small bomb on it that is guaranteed to do damage to the Godmodder if he decides to give it to him, which I trust he wouldn't have done anyways.
Citadel bodyguarding the hyperstorm.

[2]: Godmodding
Godmodding is defined, in simple terms, as the ability to force others to play by your rules. Godmodding is a form of reality warping based around framing things in a different light, such that you have an advantage from the get-go. This does not make them infallible, and indeed, Descendancy seems designed specifically to counter it.
Godmodding power is arranged into ranks, in order from weakest to strongest, Alpha, Alpha Plus, Beta, Beta Plus, Gamma, Gamma Plus, Delta, Delta Plus, Omega, Omega Plus, and finally the almighty rank of Psi. More on this in the section on Ascension however.
Godmodding is very dangerous, and seems to call Descended towards it, the two of which compound to make an extremely virulent mix, but that's a subject for later. For now, we shall be focusing on the many and varied powers of Godmodders.

MAIN BATTLE:[PG]

I stare at the AG side for some time, finally coming to the realization that they are just as bad, if not worse, than the PG side. The godmodder didn't want this fight, they brought this fight to them, and have done horrible things to try and stop him before he can do anything to warrant such an attack. I guess what they say is true, 'He who fights with monsters might take care lest he thereby become a monster' and they didn't take care.
I throw various anti-undead explosive's, along with holy seals at Spectre Knight, so as to kill the undead being.

20/20 :AUGMENTATION: Suddenly, a portal appears over the BlightSteel Colossus, and down upon it rains more Blightsteel, layers upon layers of Blightsteel rain upon the Colossus. Metal rearranges, limbs are sculpted into more efficient shapes, shaper hands, thicker armor, and a more imposing figure is crafted. This heals the Colossus and removes its debuff.
4/20 Tools
3/20 For JOE+2 from JOE
+1 JOE +1 Talist
You assume the Godmodder's not done anything wrong. If nothing else the Terror Preschoolers prove that that's not the case.

30000 health restored to Blightsteel colossus, debuffs removed.

Eventually, I realized that my efforts to treat the entities afflicted with radiation sickness were futile. There was nothing I could do, and I felt terrible.

A short time later, I found myself sitting on a sand dune, reading the Treatise on Plot Forces. Upon finishing it, I had a clear idea of what needed needed to be done.

Reentering the conflict, I calmly walked past enemy lines. I expected something to attack me, but nothing did. I later found out that they didn't attack me because they knew what I was; a Descended, that there was no point in trying to hurt me. All of them shied away from me, except for Mr. Entity-Advantage, who was too weak to move. I could tell that he was close to being taken in by the Violet Knight. The PGs stood there in silence, waiting to see what I would do next.

"What are you waiting for? GO! Get this man off the battlefield, he needs immediate medical attention!"

I watched as the PGs scrambled to do as they were told. After I made sure that Mr. Entity-Advantage would get the medical treatment he needed, and that he would likely make a full recovery, I walked over to one of the PG Descended, the Mirror-Thing, and spoke to him.

"You seemed the most reasonable of the PGs, so I thought I should talk to you," I said. "I read a transcript of what you said in what the others think was a 'court'. I agree with what you said." While he takes in what I had said, I continued, "The people who make up the AGs aren't heroes. Most of them are morally ambiguous at best, and some are definitely terrible people; The Nuclear Explosion Elemental had made that crystal clear to me." I paused, taking a breath before I finished what I had to say. "I came here to ask for your advice. From what I know, you do not share the Godmodder's views, and are only participating in this conflict for the same reason I am, and want the same thing: to have this conflict with minimal loss of life. I was considering leaving the AGs entirely earlier, but that is no longer an option for me, as pretty much the entire multiverse is paying attention to what we do now. Now, I have to stay in order to maintain the appearance of unity within the alliance. So I ask you, not as an enemy, but as another person in need of help: what should I do? My side isn't a grand force for good, but has look like one, so that the people of the Void know which side to root for."

I waited for a response.

20/20 CHARGE SLOT 1
14/20 CHARGE SLOT 2

+2 @Enerald_Mann
Mr. Entity Advantage removed from the battlefield.

You look over the Treatise On Plot Forces. It is unfortunately somewhat damaged. Actually, greatly damaged, large swaths of the essay are unreadable, but there are a few larger chunks that are available to read.

[tear]The Plot Forces, known individually as the Narrative and Conflict are an ancient legend that speak of two powerful forces that rule over the entirety of fiction, sheltering or destroying as they see fit, with a strength surpassing that of even the greatest demiurges and reality warpers. Now, there is no proof as to the existence of these so called "Greater Powers", just as the concept of Terminae remains at best speculation, and at worst a conspiracy theory. Some people, of course, combine the two and claim that the reason for the lack of terminae is the existence of the plot forces, but that remains a crackpot theory to even the most esoteric of voidic scholars. The two, would be, of cou[tear]

[smudge]Agents. No one knows why or how the Agents of the Narrative and the Agents of the Conflict came to be, or how their organization continues to function despite their spread and disparity, but the fact remains that they do, and their goals remain as enigmatic as ever. All that is really known is that the leaders of the two groups seem to be, respectively, the figures known as The Beacon, and the Shadow. Neither have been seen to act in the open for many voidic eons, but stories occasionally arise of great figures having met them in their dreams. Now, not all of the Agents of the Conflict are evil, just as not all of the Agents of the Narrative are good, but there does seem to be a strong correlat[scribbles]

The back of the last page seems to have some kind of hidden scribblings on it, smudging out everything, but there's definitely hidden writing, if only you had some way to read it?
The only clue as to what might be on it is the text written in bright yellow:
BILL CIPHER WAS HERE

MAIN BATTLE:[PG]

So his words were acknowledged? There was someone that was willing to ty and save people? He wanted to be happy, but he know how hard fulfilling that desire would be, but that didn't mean he wouldn't help. . . The mirror man speaks to the man that cares even for his enemies, with a voice quite similar to his own. ". . ., *sigh* I can't promise that my ideas would work, but the thing all players have is time to perfect an idea, so maybe using one of your charges to create a system/itme that, when an entity dies, instead of letting them die, it leaves them at 1 HP, sends them to a different, but habitable universe, and prevents them from being brought back to this one, unless the device is destroyed, but then the godmodder could use that as an excuse to bring back his soldiers while your's are not able to be brought back. You might have to turn it off for some fight's, like with a boss, as I'm sure you want your Spoils of War, maybe also say in your attack's that you, instead of killing them, just knock them unconscious and send them to an ally to bring them back to health and prevents them from rejoining this battle? While I want to say that there is a way for you to save yourselves from becoming monsters, but only a monster can survive this battle, so the only thing we can do for certain is try. I can assure you that one of my charges will go to this, but that's all I can do for you right now, but don't give up yet, you can still work to save as many lives as possible. Maybe ask the godmodder for help, he may be, well VERY hostile at first, but he still spared Sir Crossbell's dog. As far as I can see, it won't hinder him in anyway to allow this, maybe become an N focused on making healing entities so you make sure they don't die while you try to send them out of the battle? You should definitely ask for help from Thina, as well, she seems to want as few deaths as possible here. Also remember that some other AG's and N's may share your sentiment, so ask for their help and advice. Now it's time for you to put your wish into reality, and good luck on it, everyone needs some."

After that he goes to repair the Darksteel Jeep a bit, by buffing out scratches and dents in the hull.

5/20 Tools For JOE
4/20
+1 JOE +1 Talist
Darksteel jeep repaired by 14000 health.

Okay, there's another problem right now. Theres a whirling vortex of guns and blades on the field, and it threatens to tear our team to pieces if we don't do something about it.

I have an idea. See that pyramid over there? If I get the right launch angle, I could knock the giant bot into the pyramid, causing it to waste its offensive power against a terrain feature rather than against our team.


I attempt to run the data through my Ballistic Calculation System. Now, Silence and Annabelle won't have that data directly, but a direct mental link should be sufficient to transfer the information and get them into the right position. I also scan the pyramid, attempting to figure out what exactly it is. If its either not useful for blocking attacks (such as made out of jello) or if redirecting an attack into it would be a very bad idea (such as made out of TNT), I call off the attack.

The Supernova flies into position to line up with the Ravager and the pyramid. It rapidly spins around, opens its rear hatch (which is actually part of a portal to the cockpit of the Supernova, or something), and Silence disembarks. Then, it spins around to face the Ravager, and Silence activates his abilities and kicks off the Supernova's hull. The kickoff sent the Supernova back several kilometers, and sent Silence forward at the sort of speeds you would expect out of Superman. Aiding him was a huge wave of telekinetic energy supplies by Annabelle, pushing him to go even faster and gain even more kinetic energy.

Further, before impact, he augments his powers with a slightly weakened form of inertial mass increase. It isn't quite as much as an immovable rod's, but it does effectively increase his mass to about 100x normal for delivering devastating knockout impacts. Combine that with his flat-out absurd toughness, and he is an unstoppable impact hitting a not-quite-immovable object. The Terror Ravager Bot manages to stay on the ground, but it tips over to the point of shredding the earth and creating a huge dust cloud before recovering.

Silence then kicks off of the bot, and flies back towards the Supernova, as the Ravager is sent backwards at high velocity. The Supernova, already back in position in just a few seconds, responds by opening a wormhole in front of it. Silence flies through one wormhole, and comes out the other flying right back into the Ravager. Sure, Wormhole the goblin might be the master of this sort of strategy, but Annabelle's picked up a few of the same tricks.

Several rounds of slamming into the Ravager bot, kicking off, switching directions via wormhole, and slamming back into the ravager bot occur before the Ravager bot's blades contact the pyramid. Then, one more impact occurs, hopefully smashing the Ravager into the pyramid hard enough to stop its spinning blades and stall it out temporarilly.

If Silence fails to redirect the Ravager's blades into the pyramid, he opts for the simpler solution of turning invulnerable, maxing out his inertial mass, and getting in the way of several blades, causing the Ravager's blades to hopefully shatter against him (this is aimed at the Ravager's extra weapons).

Then, I expend some built-up resources to create a support center, the Arcane Repair Beacon. The beacon targets the Supernova..

Health: 80000-100000
Arcane Repair: Each turn, the Arcane Repair Beacon adds a stack of Arcane Repair to a chosen entity, giving that entity 5000 regen per turn per stack of Arcane Repair. These stacks last until the Arcane Repair Beacon is destroyed, and then decay at the rate of one per turn afterwards.

20/20 Beacon?
16/20 Something
+2 @DCCCV
*TACTICAL DATA LOST*
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
Terror Ravager Bot's primary attack redirected into the pyramid.

The war would carry on. That was seemingly the one constant. The war would always carry on. Not this war, but war in general. The power to bring forth legions at will meant this fight would not, could not end. The Godmodder had claimed that his power grew over time in a fight, becoming more mighty as a result of increased commitment and desperation. In addition, more time spent on fighting these lesser foes, not to mention the middling threats of the Terrors, meant more time for the Godmodder to upgrade or repair his powerful Guardians. She reckoned that despite the potential increased powers of their side that the 10th and final Guardian might be too tough for them. Assuming that the, say, 5th wasn't going to be. Perhaps they had already entered the position of stalemate, where the Godmodder was giving significant effort to such a degree that they could never push past him and reach the 3rd Pillar. Still, even if that was the case, then at least he couldn't hope to launch any kind of offensive, for if he took too much attention away from his enemies in the present, then being pushed back once again was likely. Regardless, fighting something that was more reminiscent of a trench war than the actual incarnation of trec warfare very much did not appeal.

In the here and now, however, there was perhaps some hope. Immediate tactics dictated that it might be important to maximize damage output, and to do that it would be smartest to crush the Boombot Drones. Now that some hacking to reverse targeting parameters had been helpfully done, it was possible to engage them in mortal combat and gain something from the affair. And so the Daemonette retrieved her knife and set forth to attack the Boombots, specifically a group not near the lesser Darksteel Entities, if that would help with target prioritization at all. She dashed through the horde, a whirlwind of devastation, knife piercing outer shell and setting off detonation sequences all around. She danced and danced through their ranks, path obvious due to the trail of explosions left in her wake, giggling as she did so. Finally, a corrupted asset could be turned against the enemy, her favorite thing! Well, one of her favorite things.

By the end of the deadly strike, thousands upon thousands of the machines were no more, having been destroyed to serve a purpose against their original intent. Yes, perhaps there would be a stalemate or a loss, but it didn't seem like they were quite there yet. Perhaps hope remained for them, and perhaps they would even see a victorious end eventually. For now though, it remained up in the air.

Charges:
You'll Regret This: 13/20.
Third Of The Triad: 1/20.

+1 @The Blue Knight
+1 @I just write
20K boombots destroyed, 5000 damage to each of the darksteel golems.

20/20 Plague (+2 from plague) (Using!)
9/20 HAMR Time
1/20 Pro IRL

+1 to @plague126 and @DCCCV (Tag me if you give me +1s.)

Shouts:
Lok Vah Koor: 20,000 Damage Cost. Changes the weather to Clear for 5 turns.
Gaan Lah Has: 20,000 Damage Cost. Deal 10,000 damage to an enemy and gain 7,000 HP.
Zun Haal Viik: 40,000 Damage Cost. Disable an entity's ability to attack for a turn.
Fus Ro Dah: 40,000 Damage Cost. Remove 2 entities from the field of battle for a turn.
Su Grah Dun: 70,000 Damage Cost. Give an ally or yourself double action next turn.
Od Ah Viing: 200,000 Damage Cost. Summon an immensely powerful dragon for 3 turns (Elite stats.)

Plague
A small drop of liquid drops on the Blightsteel Colussus. It slowly grows bigger, and bigger, and bigger...
You all see that it has vaporized the hand of the Blightsteel Colussus. It climbs up the Blightsteel Colussus's arm, slowly devouring it, bit by bit.
The grey goo makes its way to the torso. It decides to ignore it and eat the other arm instead.
Then it goes down the legs, and the Blightsteel Colussus falls to the ground, helpless.
Then the torso is eaten.
Finally, desert. To this grey goo, the head of its victim is the tastiest. It gobbles it up...
And starts to rumble. Its mass has become too great. It bursts in a monochrome light and out comes chunks of the Blightsteel Colussus from every angle.

The Dragonborn uses Gaan Lah Has on the Terror Ravager Bot.

Redstone takes a giant hand and crushes the Boom-Bot core with it.
85000 damage to the Blightsteel Colossus!
10000 damage to the Boombot core.

FAQ
I read section [4.1]

General Action: Suplex Champion

As the Blightsteel Colossus trudged forwards, I stood in its path, unwilling to yield. The massive machine raised its foot above me as it prepared to stomp down and crush me, but I was ready. My cybernetic enhancements hummed with power as I grabbed the titanic machine's foot, and with a mighty heave began pushing it back up, and away from me.

Diverting power to my leg-mounted thrusters, I began to rise further into the air, pushing the Blightsteel Colossus' leg further up as I did so, rising until the machine's knee was bent as far as it would go. Then, I tilted backwards, lifting the entire Colossus over my head, swinging it backwards. The titanic construct rose into the sky as I flipped it over, and then I brought it down as hard as I could, the head of the colossus being slammed into the ground at supersonic speeds even as the machine's immense weight came down right on top of its neck.

As the Blightsteel Colossus began to right itself, I began readying for my next attack.

Charges
MEDIC! (20/20)(FIRING!)

Killsat (7/20)
Killer Robots (1/20){new!}
+1 @EternalStruggle
+1 @The Blue Knight

MEDIC!: Rapid Response Traumabot

With the vast majority of the AGs suffering from Radiation Poisoning, it was imperative to arrange rapid medical treatment for as many of them as possible. To that end, a new high-tech medical robot was called to the field, able to easily handle multiple patients at once.

Rapid Response Traumabot
-This is a healer with 15k heal-power.
-Anything the Rapid Response Traumabot heals is immediately cured of all negative status effects.
-The Rapid Response Traumabot can evenly divide its healing between up to three targets.
-This Entity can self-target.


Entity Orders
Rapid Response Traumabot: Go first among my Entities, heal the Technocratic Invasion Forces and the Medical Department.
Medical Department: self-heal
Technocratic Invasion Forces: Attack the Blightsteel Colossus
CV-309 Drake: Attack the Blightsteel Colossus

[4.1]: Universes
Universes are tricky things, they seem to follow different sets of rules in different parts of the Void, but it is a well accepted fact that all universes at least start out telling with being the backdrop for a story that was told somewhere else. In this manner, all of the Multiverse is fictional in and unto itself.
Universes usually follow the path of a story, as well as the world around and containing it. Even the most superficial of stories can have massive sprawling worlds with intricate physics and magic systems dedicated entirely to making the events of the story possible and feasible within their own world.
From outside, universes are like big balls of light in the darkness. There are ancient tales of beings who used to feed on this light, and there are known to be beings capable of destroying entire universes in a single go, but the latter are incredibly rare, and the former have been extinct for a long time, even by Voidic standards.
Really, the important thing to remember is that universes run by their own separate rules, but when a being enters a universe they're not native to, they bring the rules of their own universe along with them. The interactions between universes' rules can be… interesting, but usually things tend to balance out in favor of things integrating as smoothly as possible. Much akin to the technology of the Orks from the universe of Warhammer 40K, (if you are not up to date with standard Human Earth literature and pop culture, you should try and find yourself information on it, as the vast majority of universes are based around stories from there.) things tend to work because they should, not for any real discernible reason.

15000 damage to the Blightsteel Colossus.

Rapid Response Traumabot summoned.


3 cats in a master ball, more cats and buns, some ancient weapons, Fake Religions, Ironic Personality Cults
(9} 9/?? ?!??!?
(18 } 18/?? this one's for you, i guess
TOG II*: Shoot at the Bligthsteel colossus
Citadel: ...go bodyguard the supernova now?
+2 @JOEbob


I whip out a flare-gun and fire at the Big Bad God Man's Big Bad Boss.
11000 damage to the Terror Ravager Bot.

[SEVERAL CHARGES USED]

I was taken aback at how the Mirror-Think was able to mimic my speech, but quickly regained my composure again.

"Thank you for your advice," I said. "I wish you good luck. By the way, do you have a chat client I can communicate to you on, so that I don't have to come here again? That would help a lot, in the event I ever need to contact you again."

With information exchanged, it was time for me to get back to my side. Since I expected my compatriots to wonder what I was doing over here, I decided to put on a bit of a show, by attempting to steal the Darksteel Jeep.

Getting onto the Jeep was the easy part; every time I fell off, I just Pulled myself back on again. However, getting in was much harder.

I first tried to Riot and Soothe the driver into stopping and getting out of the vehicle, but nothing happened. Then I realized that since the armour of the security guards back in the castle was their helmets probably had aluminum in them. I couldn't believe it. The Godmodder was so paranoid that he actually gave his soldiers tinfoil hats.

I got into the Jeep after many attempts to use Ironguard to phase through and fall onto one of the nonmetal seats. Several times, I missed and fell through the Jeep and into the sand dunes instead. On my fourth try, I successfully fell through the roof into the side seat, where I knocked out the driver with great difficulty, left him hogtied next to an oasis, and took the vehicle for myself.

Running a hand over the hood, I determined that the Darksteel Jeep did not have a coat of paint, and instead relied on the inherent magical properties of the metal used in it's construction to protect it from the elements instead. I could also tell that aside from the tires, windows and mirrors, the Jeep was made entirely out of Darksteel. I hazarded a guess that the Jeep was originally just a regular Jeep, until it was purchased and somehow transmuted into it's current form, since it was unlikely that the Godmodder had a Jeep-making facility on this planet. I also realized that saying Jeep a bunch of times was really awkward. Jeep, Jeep, Jeep. Wow, it really makes you wonder how it got that name. Summoning a bucket of paint, I wrote [AG] onto the hood.

After I had finished waxing lyrical over the Darksteel Jeep, I opened a door, I found that the interior was just as amazing. With an onboard computer with Voidic Internet access; shaded windows, which were made from transparisteel; a Heads-Up Display and even Plane-Jumping technology, these upgrades must've cost a fortune. If I sold this on Rift, I could probably live comfortably till the end of my days. However, I'm not going to.

Taking the wheel, I drive back towards the the AG side of the battlefield while having the computer read out loud to me what section 3.3 of the DTG GameFAQs says.

However, I don't stop when I drive back into allied territory. Instead, I keep driving and set up a dimensional portal to go through. As a gate to the Highway Dimension opens up before me, I phase through the Darksteel Jeep and let it fall through the portal. I smell the scent of melted asphalt, the sign that the Road Gods have accepted my sacrifice. They have granted me a boon. I ask of them to send me their greatest champion. They comply, and the Street Fighter emerges from the gate, Ready to Rumble.

Street Fighter, 300,000/300,000 HP, Attack 40,000
PASSIVE: Speed Limit. The Street Fighter can only take a maximum of 30,000 + (1,000*the distance gained since the Street Fighter was summoned) damage each round.
Curb Stomp 1/3: The next attack that hits the enemy struck by this will be a critical.
(Literally) Hitting the Road 1/4: The Street fighter only takes 75% Damage from enemies this round, but doesn't attack.

@pionoplayer I know, we need to discuss how this works.

Charges?
15/20 CHARGE SLOT 1, 5 Charged used to make sure that the Darksteel Jeep is down
17/20 CHARGE SLOT 2 (+2 from Crusher, +1 from Redstone)
20 Charge from Emerald used!
50-Charge Token Also Used!

+2 @Enerald_Mann

Entity Orders:
Everything attack the Boombot Core I. Ebony Guards, use Miasmic Enterprises. If the Boombot Core I is down, attack a Darksteel Golem instead.
You attempt to take out the driver of the darksteel jeep... only to find that it's another darksteel golem! You deal 5000 damage to the driver in your kerfuffle, but successfully take control of the jeep.

[3.3]: Update Terminals.
Update Terminals are odd constructs, they appear to be computer terminals, complete with keyboards of whatever language, but they only activate when a Godmodding War has begun, or is beginning. A Host will be found to run the Terminal, usually a figure of Voidic significance, and then the "game" begins.
Fourth wall cognizant characters have noted that it often feels like the entire thing is written down in walls of text, almost in the form of a forum game, or adventure of some kind.
In short, Update Terminals act as a power limiter on Godmodders, interfering with their powers, (and frequently, the powers of others) as a method of accelerating the process of the war. Narrating it away from dead ends and towards more favorable outcomes.
Nobody knows exactly how Update Terminals work, but the point is that they work. Although in some cases it has been heard of the "Game Master", the official term for the Update Terminal's Host, being pulled through portals or other such anomalies onto the battlefield proper, where they frequently find themselves subject to the same gamut of deadly life threatening hazards that others on the battlefield are faced with, and without Descendency of their own to protect them, often perish, facilitating the rise of a new Game Master.
This is dangerous, because the first person to take control of the empty Update Terminal will become the new Game Master. This has been Descended, summons, on a few disastrous occasions even the Godmodder in question themselves!
Update Terminals are not a power to be trifled with, but should all go smoothly, the existence of such will be a blessing, not a burden.

Street Fighter summoned!

I toss the Cryptographic Sequencer at the Terror Ravager Bot. This somehow counts as using it.

The Bad Thing uses The Joke. Unless it can't.

another charge of anotherness: 1/15
You use the cryptographic sequencer on the Terror Ravager Bot and encrypt its targetting program, causing the attacks of all of its secondary weapons to hit random targets for the next two rounds.

FAQ
Section [3] is beamed to the Technocracy's intelligence department for them to analyze.

General Action: PURGE

Having backed off to a significant distance from the Blightsteel Colossus, I readies my next attack; a plasma cannon made by Official Technocracy Armaments GRC. Powered by anti-iridium pellets with a mass of 0.1 grams, this monstrosity of a gun was more than capable of putting a hole through the vast majority of targets. The only real downside was the relatively low effective range.

Charging forwards, I opened fire, mass annihilating inside my weapon as tremendous amounts of energy were unleashed for a man-portable weapons system. The blast of plasma was focused by the gun's built-in gravitic systems, flinging the chunk of superheated Lithium straight at the Blightsteel Colossus at a significant fraction of C.

Charges
Killsat (8/20)
Killer Robots (2/20)
+1 @The Blue Knight
+1 @EternalStruggle

[3]: Counter Godmodding
Counter Godmodding, the art of fighting a godmodder. It is much more difficult that one would expect, which is saying something because from the list of weapons and defenses given in previous sections it seems like quite a daunting task.
While it is possible to defeat lesser godmodders using more conventional means, it is very difficult to do, and you cannot do it through brute force alone. In order to defeat a Godmodder you must bring new and fresh ideas to the table constantly, bringing up new weapons, new techniques, new warriors CONSTANTLY. Waging war on a lesser godmodder is something that most empires and the like cannot afford, it is simply too costly to throw millions, billions, trillions of regular troops at a Godmodder in the hopes of dealing even a smidgen of damage.
There are a few things that make fighting higher level Godmodders possible, namely Descendency and Update Terminals, however, there are others who will spend their time fighting Godmodders and all three of these will be covered in their own subsections.

11000 damage to the Blightsteel Colossus.

[3/? some other
possibly at 2/? if talist posts]
2/? stuff.
+1 mirror +1 TOG
I thank TOG for the predator armor. now I'll have an easier time not dying! and no, I wasn't planning on giving it to the godmodder, he already has a ton of artefacts.
as for actions, if I succeeded with summoning the pyramid as a thing before, I heal the boombot core, dropping large blocks of wood around it that have been meticulously carved to look like it. now, these blocks of wood don't look enough like it (being made of wood) to give an attack shield, but the wood is livingwood, and everyone knows that there is no difference between the life force of trees and humans and robots, even though trees use sugar and humans use ATP and meat and robots use electricity!
what do you mean it doesn't work that way?
fine, then I burn all the livingwood copys to power a generator to activate a time machine to accelerate a human's growth so they can grow big enough to turn a crank to power the bot core I.
what? are you saying that isn't an efficient method either?
well the real method of healing is descendancy anyway so it doesn't really matter does it.
if I didn't succeed with the pyramid thing last post, the bot core copys roll around and trip the next few people to attack the bot core I, causing them to fall into the apparently not-a-boss pyramid and as such redirect the attacks into it. probably the ebony guards and pixel swarm, or something.
Predator armor received.
Boombot core restored by 17000 health.

11/20 Skeelington
1/5 Bang Bang
+2 @I just write

Emerald spins around his sword a bit, and stabs it directly into the Blightsteel Colossus several times.
8000 damage to the Blightsteel Colossus.


#GammaPlus​

The Terror Ravager Bot swings its blades round and round and round and right into the pyramid because crusher completely redirected its attack. 100K damage to the pyramid. It also unleashes a barrage of smaller attacks on... pretty much everything. 5000 damage to most entities on the battlefield, including itself. The boombots also deal 7500 retaliation damage to the core. The Blightsteel Colossus swings for the hyperstorm, O MECH, spectre knight and krork behemoth. The last two die. The Hyperstorm dodges.

The darksteel golems lob massive rocks up at the hyperstorm, dealing 30000 damage to the Citadel. The boombot Core activates Bot Core II, absorbing the fully charged bombbot, and exploding with light and activity, suddenly becoming larger and more powerful, but losing it's evolution special such that it can't evolve again... and it also loses its inverted status effect! The Bots are back to full strength! The Jury pass judgement on the Citadel, dealing an autocritted 48000 damage to it. The Dark Dragon uses shadow tendrils on the egg fleet flagship, for 10000 damage and two stacks of corruption. The Light Dragon restores 10000 health to the ravager bot, but fails to give it regen.

The TOGII* opens fire on the Blightsteel Colossus, blasting off 20K hit points. The bad Thing uses The Joke, inflicting Bad Jokes on the darksteel golems and Light Dragon for 5 rounds.

The Hyperstorm combines its fusion lance array and doles out 75K damage to the Blightsteel Colossus. the O MECH was not given proper orders and so idles. THe Ever Expanding Fish slams into the Blightsteel Colossus for 15K damage. The Medical department restores 15000 health to itself. The Flying Fortress reactivates some systems and gains some regen. Tracer drops a pulse bomb on the blightsteel colossus, dealing 35000 damage. The Dragonborn uses Gaan Lah Has on the terror ravager bot and deals 10K damage, regaining 7K health. The Ebony Guards use Miasmic Enterprises, dealing 30K damage to the boombot Core II, and inflicting poison for 3 rounds.

The Egg Fleet calls in a new battleship, and then drops a fortress on the blightsteel colossus, which is big enough that it takes the entire brunt of the attack for 55000 damage. Cuphead attacks the Blightsteel colossus, dealing 10000 damage. The repair portal restores 40000 health to the flying fortress. The Pixel Swarm attacks the Boombot core for 16000 damage. The Drake smashes its weaponry into the Blightsteel Colossus for 20000 damage. The Invasion force deals 10000 damage to the Blightsteel colossus and inflicts it with a status effect. The Bloodthirster attacks the darksteel golems, dealing 2500 to each of them. The arcane repair beacon applies a single stack of repair to the Hyperstorm.

Medical Department and Technocratic invasion forces get healed up to full and by 10K respectively, as well as cured of radiation poisoning. The Darksteel jeep gets caught on a rock and crashes, dealing no damage to anything. The Street Fighter punches a street right into the blightsteel colossus for 35000 damage.

The Godmodder grabs the ever expanding fish, and gives the O MECH a look. Here kitty kitty, come get the fishy. And the O MECH does. It comes to get the massive fishy, even when the Godmodder throws it into the Medical Department. the O MECH follows suit and jumps into the fortress, exploding violently and dealing 50000 damage to the department, and killing the O MECH and Ever Expanding Fish.

Since there's just SO MANY FLIPPING AG ENTITIES, the battlefield continues to push forward. +5% distance, ancient ruins available.

Everything ticks up and down.

Itinerary:
Destroy the Godmodder!
Defeat the Blightsteel Colossus.
Destroy the new Terror!
Keep the Supernova alive!
Kill the boombot core without activating the boombot's retaliatory abilities!
Kill the assorted PG entities.


Distance: 55%

Main Battlefield:
Terrain: Ancient ruins (attacks can be redirected by player actions into the pillars, 5 pillars remain)

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 84/100. Swordchucks Round 2 [A] Oilstone [A] Electrostaff [A] Lúin [A] Ides [A] Disease By Vaccine [A].
Terror Ravager Bot [PG][BOSS]: Hp: 884,000/900,000. Extra Weapons x25: 10,000/10,000. Whirling Death: 2/3. Rain of Death:2/6. Encrypted targeting system (1 round)
Blightsteel Colossus [PG][Elite]: Hp: 68,000/600,000. 5 AC. takes 10% more damage 1 round.
Pyramid [PG - JOEbob]: Hp: 395,000/500,000. Only around from 40-60% distance. Fireball: 1/2.
Darksteel Golems x6 [PG]: Hp: 32,500/40,000. 5 AC. Bad Jokes 4 rounds.
Boombot drones x41,000 [PG - JOEbob]: Hp: 1/1. 3/8 Critical Existence Failure.
Boombot Core II [PG - JOEbob]: Hp: 66,000/250,000. Comically Large Bomb(bot) 3/3. Boombot BoomBox 5/5. Poison 2 rounds left.
The Jury x12 [PG]: Hp: 18,500/20,000.
Dark Dragon [PG - JOEbob]: Hp: 122,500/130,000. Dominance: 1/5. Corruption Spreads: 1/6.
Light Dragon [PG - JOEbob]: Hp: 122,500/130,000. Heal Aura: 1/3. Dominance: 1/5. Bad Jokes 4 rounds.
JOEbob [PG - Player]: Hp: 20/20. 1 AC. Predator Armor [A] 1/5 uses.
TOG II* [N - TOG]: Hp: 93,000/100,000.
The Citadel [N - TOG]: Hp: 157,000/250,000. Bodyguarding Hyperstorm.
Bad Thing [N - ExistenceSuccess]: Hp: 25,000/30,000. The Joke: 1/1. Is Dead: 2/3. Butterfly Effect: 2/5.
ExistenceSuccess [N - Player]: Hp: 20/20. Cryptographic Sequencer [A] 1/5 uses.
Hyperstorm Supernova [AG - crusher][Elite]: Hp: 198,000/200,000. Dodge pool: 40,000/40,000. Weath Overload: 3/3. Bombs built: 75K/90K. 1 arcane repair stack
Daemonette [AG - eternalstruggle]: Hp: 23,000/66,000. 25% dodge. Plot Armor.
Medical Department [AG - I Just Write]: Hp: 55,000/105,000.
Flying Fortress [AG - eternalstruggle]: Hp: 129,500/200,000. Reactivate Systems: 1/6. 20000 regen.
Tracer [AG - Crusher]: Hp: 15,000/25,000. Pulse Bomb 1/3. 50% dodge. Juggernaut armor [A] 6/8 HP. 4/4 Shields
Dragonborn [AG - redstonetam]: Hp: 67,00/80,000. Damage: 56,000/200,000. radiation poisoning.
Ebony Guards x2 [AG - DCCCV]: Hp: 12,500/50,000. Miasmic Enterprises: 1/3.
Egg Fleet Flagship [AG - eternalstruggle]: Hp: 150,000/175,000. Send In The Next Wave 1/3. Comes Crashing Down: 1/5. Corruption: 2 stacks
Egg Fleet Battleship x4 [AG - eternalstruggle]: Hp: 25,000/30,000
Cuphead [AG - plague]: Hp: 65,000/100,000. radiation poisoning.
Repair Portal [AG - eternalstruggle]: Hp: 35,000/40,000
Pixel Swarm [AG - DCCCV]: Hp: 54,000/64,000.
CV-309 Drake [AG - I Just Write]: Hp: 70,000/70,000 Main Battery: 50,000/50,000. Engines x2: 10,000/10,000. 10000 regen.
Technocratic Invasion Force [AG - I Just Write]: Hp: 100,000/100,000. 20K regen.
Bloodthirster [AG - eternalstruggle]: Hp: 75,000/80,000
Arcane Repair Beacon [AG - crusher]: Hp: 75,000/80,000
Rapid Response Traumabot [AG - I Just Write]: Hp: 35,000/40,000
Darksteel Jeep [AG - DCCCV]: Hp: 74,000/100,000. 5 AC
Street Fighter [AG - DCCCV]: Hp: 295,000/300,000. 0/80000 to speed limit. Curb Stomp: 1/3. (Literally) Hitting the Road: 1/4.

Museum (sidequest)
cemetery, armory.
Kingbun copy [PG - JOEbob]: Hp: 10,000/10,000. 90% dodge.

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6 Ready.
Nuclear Core: owner: I Just Write. 1 use left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle:
DCCCV
I just write. 1 round cooldown.
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48. 3 round cooldown.
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126
TheBiggerFish:

[N]
existence success
W32Coravint: 1 post
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts
The Stranger: 1 post
MooGoesCow21

[PG]
JOEbob. 3 round cooldown.
MrMirrorMan
Talist
 
Last edited:
Update 62: Terror Level Two Pt 3
Callback Prep
Having read the FAQ section on the Void, the Technocracy sets about developing the necessary technology to access it. This... will probably take a while.

FAQ
I read the thingy on Update Terminals.

General Action: Enjoy your snack!
Whipping out a tactical nuclear warhead, I punt it into the Blightsteel Colossus. With a loud crunch the bomb punches through the Colossus' head, before detonating inside it.

Charges
Killsat (11/20)
Killer Robots (3/20)
+1 @EternalStruggle
+1 @The Blue Knight

Entity Orders
Technocratic Invasion Forces: Attack the Ravager Bot
CV-309 Drake: Attack the Ravager Bot
Rapid Response Traumabot: 5k self-healing, then heal the Egg Fleet Flagship and Cuphead
Medical Department: Self-heal
[3.3] Update Terminals
Update Terminals are odd constructs, they appear to be computer terminals, complete with keyboards of whatever language, but they only activate when a Godmodding War has begun, or is beginning. A Host will be found to run the Terminal, usually a figure of Voidic significance, and then the "game" begins.
Fourth wall cognizant characters have noted that it often feels like the entire thing is written down in walls of text, almost in the form of a forum game, or adventure of some kind.
In short, Update Terminals act as a power limiter on Godmodders, interfering with their powers, (and frequently, the powers of others) as a method of accelerating the process of the war. Narrating it away from dead ends and towards more favorable outcomes.
Nobody knows exactly how Update Terminals work, but the point is that they work. Although in some cases it has been heard of the "Game Master", the official term for the Update Terminal's Host, being pulled through portals or other such anomalies onto the battlefield proper, where they frequently find themselves subject to the same gamut of deadly life threatening hazards that others on the battlefield are faced with, and without Descendency of their own to protect them, often perish, facilitating the rise of a new Game Master.
This is dangerous, because the first person to take control of the empty Update Terminal will become the new Game Master. This has been Descended, summons, on a few disastrous occasions even the Godmodder in question themselves!
Update Terminals are not a power to be trifled with, but should all go smoothly, the existence of such will be a blessing, not a burden.

7000 damage to the blightsteel colossus.

6/? some other +2 TOG
3/? stuff.
+1 mirror +1 TOG
Pebbletopia dop.
Prelude.
The beginning of the end.
Aftermath
Action, and yet also a continuation of the dop.
Circumstantial simultaneity, an interesting concept.
it is not applied so often, but here, it does.
as the first blue archer loaded their arrow, a shiver went down their spine. an inexplicable cold rage came over them. in another world, this world, I did quite a similar thing, without the shiver but very much with the rage.
the arrow is loosed at the same speed, flys the same way, and the bowstring is the only difference. theirs fades, mine stays. I will fire many an arrow before this attack is over.
the jet sees the arrow coming, and the supernova's precognitive pilot predicts it. they both turn to avoid. the arrow in pebbletopia slams into the jets wings and tears off armor plating, ripping apart wires. the arrow I launched glances off shielding, after puncturing the first layer like its nothing, barely missing the supernova's cockpit, and then on the rebound, wing.
in case the animation itself was unclear for some reason, the arrows movement while visible was over the course of one frame, and as such may as well be instant. this is true for both the one just mentioned and the one that traps the supernova in place.
the pebbletopia jet, power source half removes, begins to fall. two arrows fly by and miss, each pegging an unseen jet head-on. in my world, the supernova is forced to dodge another arrow which bounces off the air, forcing the supernova to move in what is essentially a loop.
unseen, the pebbletopia jet crashes. the explosion is large, deadly to the inhabitant, and lingers.
we turn our attention back to the right side of the acid river. there is another jet. it flys unhindered, mostly.
similarly, the supernova flys straight ahead to wherever its next target may be.
they both see the next aggressor, in the supernova's case me loading another arrow, in the jets case another archer.
they both, in their own way, fire a blast of energy ahead of themselves, almost as a shield.
they both succeed in blocking that attack, their blast neutralized in the process.
at the same time, instantly, an arrow hits them from bellow, in the middle of the right wing.
I did say instantly. the arrow is moving over the course of one frame. try dodging that.
in the supernova's case, this is the first arrow I fired coming back to bite them, having bounced off the air somehow.
in the jets, the arrow was fired by another archer (sidenote: the math works out, a total of 6 arrows where fired in the video and there are 6 archers who lost their *super arrows.)
they are both stalled. I fire an arrow. an archer fires an arrow. both arrows stop, mid-air, in front of the stalled yet still held airborn vehicles.
celestial energy, source-less yet ultimately effect-less in pebbletopia and sourced from me in the main world, swirls around the arrow, and gathers on the arrowhead.
the arrows shoot forwards at one. the jet and the hyperstorm are sliced in half. somehow, they return to there prior momentum, as if the arrow before the slicer one time-froze them.
the halves split, they falter, they scrape against one another...
and they fall.
the jet, is dead.
the supernova is more complicated.
it Should be dead.
but descended powers can only enforce that which should be so strongly.
and there is too much power holding the supernova together for me to neutralize it so quickly.
even though my effectiveness is enhanced due to scanning its weaknesses the moment it arrived
somehow the bot core II helped there despite not existing at the time. dooooon't question it.
, I cannot defeat it in this one swoop.
...
the world bends, the world twists, the world shakes.
in the real, true world from which I type this text, rage does not grant one power.
in this world, it turns out, it does.
the rage is not over anything someone did here, don't worry about that. and no, I do not wish to talk about it.
regardless, there is rage. that is part of why the arrows could land. rage emanated from them. I suspect it is hard to focus on flying when one is suddenly experiencing a strong, source-less emotion.
the supernova warps, warps, its metal bends, its magic fades, its energy changes, its power cores drain, its hinges rust.
but, the two halves reconnect.
the supernova returns to flight, it soars anew, the magic returns, the metal reshapes, the power core refills, the hinges replace themselves without source, the energy returns to normal.
except for one of the many lights, a single glyph embedded within.
the one the bot core II cited as broken.
it was retroactively placed there by me. it is a rune of rage, and disrepair.
it absorbed every bit of damage I dealt the supernova, and will slowly spread and take over. in 2 turns time, the rune will have gathered enough control, and will explode for heavy damage. think of it as a mercy that ensures it will survive those many more turns.
this attack also bypasses the citadel bodyguarding.
He says he was acting purely to ruin my day.
That does not inspire mercy.
rath-
A templar arrives on the battlefield.
normally a templar being here would be very bad news for me. templars hate elementalists, and I am an elementalist.
but, aside from something I'll possibly reveal later, this templar is a little special.
they are special in that they arrived as a pure result of my decision to not leave the supernova alive.
they are special in that they are powered by descendancy. my descendancy.
you know, the way I treat my homeworld, its a lot like the world itself is a descended, and my character merely the main extension to anywhere outside.
indeed, the entire homeworld is controlled by me [barring the intervention of srovy] and that includes every inhabitant, every species, every star, every planet.
the templar blinks to the supernova, but they dodge out of the way with immense speed. the templar is undeterred. the templar's reflexes are immense. they can dodge an attack by another blinker. they blink above the supernova. it begins to fly back. they blink, focusing on the supernova's cockpit. blinking allows for transport through glass, as proven when a user of blinking blinked through a glass exhibit case to steal the best candy in the universe.
the templar lands inside the supernova. there was simply no series of movements that allowed the ship to move fast enough and change direction quickly enough to avoid the templar.
H a t e.
a wave of that pulses through the ship. everyone but the inhuman templar staggers, losing their concentration.
the templar points their polearm at anabel, the psychic or whatever.
"Elementalist, magician, or dragon, whichever you may be, you are all the same. you gather friends as tools, to put in the path of harm. you do not give them safety, you place them as shields. you are unfeeling..."
their polearm activates. every type of weapon, amplifier, or device that could give an advantage in combat is sucked in, and the templar stores it in another place without a glance.
"and you are all nothing without your weapons."
the templar twirls it polearm and charges in an instant. any powers the crew has activate in an instant and they instinctively try to block the blow.
they black out for a moment.
the lights of the ship are flashing red, some parts are broken, and there's a single hole through the ship from the polearm's jab which nearly killed the crew.
they haven't a chance. but then, a flash of hope. if they can just open a ship door and accelerate fast enough!
one crew member charges the templar as they slowly advance. knocked off-balance due to being focused on another crew member at the time. in that instant, the injured but still living Anabel accelerates the ship sideways, openning a door. the templar falls out and the crew member who charged the templar falls, splattering their blood on the rocks. the templar lands, uninjured.
the supernova fires a barrage of shots. the templar blocks each in turn, and dashes forwards. the pilot acts on instinct and precognition, acting to barely avoid each wave of energy or jab of force. if they interrupt this, they'd die.
the templar's attacks clash with the supernova's, over and over. each time the templar overpowers them.
the templar flashes forwards.
"I already told you how we kill your kind"
"you are helpless without your weapons. that ship is a weapon."

they activate their polearm again. the supernova dematerializes and reappears attached to the polearm. the templar gets on the supernova.
they remove the supernova's direct attachment to the polearm, and the templar stabs the polearm into the supernova.
sensing an opportunity, the current pilot supercharges the right wings thruster. the electricity travels up the polearm and kills the templar, at heavy cost to the power cores.

they return to flight for some time, they continue to act, they preform their end-of-turn battle actions.
they feel... something. fear. the same feeling when the last templar came.
the last templar was alone. he was disconnected from the collective, and he was weakened.
two new templars arrive.
one holds a staff
"the true lord demands you death."
"the templars will hunt you for all eternity."

its strange. in normal fights, there is often a certain degree of respect, if only for the opponents strength, and excitement, as you can only rarely go all out if you are this strong.
but with the templars there is none of that. there is only the urge to survive on the end of the attacked, and mechanical hatred on the end of the templars.
the pilot watches, waits. waits for the slightest twitch.
there.
the first templar blinks forwards, and at the same instant, the engines activate. the supernova speeds away.
for the first instant before they dodge, it Hurts.
being near a templar's aura burns at the skin, and the crew members are near it for that first moment.
it doesn't burn like the heat of fire though, it burns more like I imagine an acid burn would.
the supernova's weapons go offline for a moment, so the pilot physically charges the templar. it slams into their staff. the other templar watches as the staff deflects the blow.
its so strange, the templars don't charge any sort of energy into them. only one material is know that would not break under these conditions without being charged, and that material is shunned by the templars as a elementalist relic.
but their staffs do work, somehow.
the supernova is knocked back into the air. the aura burns at the crew members again for an instant, and their weapons come back online.
they fire fusion lances at the templar, but they are deflected by the templar armor just as easily as the staff deflected the physical assault.
"do you know how we kill your kind?"
the staff activates and teleports the supernova. ready, the crew fires a series of fusion lances into the templars armor, turning the trick into a more advantageous position. they get in a single, concentrated, perfect hit.
it burns. they shudder.
they instinctively activate the engines at full, but its slightly too late.
how in the world did they manage to reposition themselves like that? they where dead ahead and clearly got hit hard. how did they get the crafts engines?
and how in the world does that staff have retractable blades?
the fight calms down for a moment.
did they at least hurt the templar?
there's a dent in their armor.
A Dent.
from landing a supercharged hit with all their weapons at once.
at point blank.
I've sort of written myself into a corner for the attack here; the templars are being depicted as much stronger then the supernova (which they are) and only dented by the full strength dropping at the same time(which they probably would be).
even if the crew has unmentioned combat abilities they can preform without any tools, they are clearly weaker then the supernova as they otherwise would not bother with having the supernova; if you have a tool for 100,000 damage, why bother with a craft with 80,000 damage that does not allow you to use said tool? as such, they cannot destroy the templars armor, or significantly injure them, or escape.
so the status-effect thing happens again, and the templars disappear. I sadly do not have enough time to fully pound them through the ground this round. oh well.
clarifying a bit about the weapon-stealing: it'd activate if the weapon is in another dimension [asestablishedwhenprotag1'sswordhasn'tbeensummonedfromthevoidyetandstillgetsstolen], is instant, could not be blocked by any known method. admittedly, however, the stolen blade was retrievable by casting it into the void and re-summoning it, so its not perfect.
even if they kill the templar (which would require more force then you would get from a point being at absolute zero interacting with one that is ~10,000 degrees Celsius to just break the chestplate), he can respawn. as he said, they will hunt you to the ends of eternity. as well, they have decently fast regeneration and do not bleed, merely leaking clay-like substances that fill the wound and heal them
EDIT: I have discovered that crusher, at least, misunderstood my purpose in this action, so I shall clarify here.
I intend to inflict an equivalent of the failing engines broken landing gear debuff, to activate in several rounds, partially because I don't think TOG'll want this dead yet, partially because part of my reason for doing this now is to release pebbletopia so having it take effect in 2 rounds would be better imo and partially because I want to chain multiple actions into this.
Sidequest: I preform one last action within the museum: a single, instant, area-of-effect scan which checks everything in the museum for magic, for power, for being some form of fuel, or for being something I would have a greater then 62.3% chance to regret not taking if I was aware of it but didn't take it.

ENTITY ORDERS:
core waits for the boombot regen, before using boombot box. also, did the passive boombot[ with cocoon applied] generation trigger last round?
Dark dragon repeats its orders from last round,applying more corruption and damage to the flagship.
light dragon uses the regen-givey-heal on the bot core II, or if its dead, the dark dragon.
the pyramid shudders from the heavy blow its been dealt, before the eye somehow changes which side its on to follow the flow of combat. a spot of ground changes into sandstone, and rises. bosses are fought in arenas, and though the pyramid is not truly a boss, it is based on one, and so it can try to enforce this rule.
You SMAAAASH again apply the "busted engines" effect to the Hyperstorm. Much like when you applied it to the flying fortress, if it isn't removed (and it'll be much harder to remove than the first one was) in time it'll deal massive damage to the hyperstorm-direct.

Your sidequest action fails because that kind of action would be a complete copout. You're here to explore, not cheese your way past everything.
Boombot count fixt, but boombot cocoon is not applied because the boombot core is brand new and used its action to upgrade.

12/20 Skeelington
2/5 Bang Bang
+2 @DCCCV

Emerald stabs the Lightdragon by using JOEbob as a piercing object. Physics!

O-MECH wanders off the battlefield for a callback bonus later
1 damage to JOEbob, 10000 damage to the Light Dragon. 5000 damage to the dark dragon.

Unfortunately, the O MECH met its untimely end during last round.

14/20. Colorado
3/20. Sitcom
+2 @redstonetam15
I preform a Colossus Climb on the Blightsteel Colossus and stab it in the neck.
8000 damage to the blightsteel colossus.

12/20 HAMR Time (+2 from Plague)
2/20 Pro IRL

+1 to @plague126 and @DCCCV (Tag me if you give me +1s.)

Shouts:
Lok Vah Koor: 20,000 Damage Cost. Changes the weather to Clear for 5 turns.
Gaan Lah Has: 20,000 Damage Cost. Deal 10,000 damage to an enemy and gain 7,000 HP.
Zun Haal Viik: 40,000 Damage Cost. Disable an entity's ability to attack for a turn.
Fus Ro Dah: 40,000 Damage Cost. Remove 2 entities from the field of battle for a turn.
Su Grah Dun: 70,000 Damage Cost. Give an ally or yourself double action next turn.
Od Ah Viing: 200,000 Damage Cost. Summon an immensely powerful dragon for 3 turns (Elite stats.)

The Dragonborn leaps upon the Boombot Core and hacks and slashes at it.

Redstone jumps into a battle vs the Light Dragon!
A spark of lightning appears around Redstone and he instantly gains his set of armor from A Fictional Land, consisting of a huge battleaxe and magic armor. Redstone quickly buffs himself up.
Redstone then immediately leaps at the Light Dragon and slashes with his battleaxe and quickly gets out the way as the Light Dragon casts a holy beam. Redstone runs across as the Light Dragon sweeps across the field.
Redstone takes out a rune and throws it on the floor. A priest appears and gives multiple buffs to Redstone. +25% All Stats! +50% HP! +40% Magic Resistance! +25% Regenerating Barrier HP! All for 3 hours! The priest begins to cast holy bolts at the Light Dragon, not dealing insane damage but helping and being able to survive due to a Priest's ludicrous Magic Resistance.
Redstone then shrinks his battleaxe with a rune to the size of a fire axe and takes a few more slashes at the Light Dragon. The Light Dragon flies up and attempts to take another shot at him but Redstone quickly dodge-rolls out of the way.
Redstone uses the Punishment Wave skill several times, the only ranged attack available for the Beserker subclass, but gives up as it does too little damage and throws down another rune with a bow on it. A Crossbowman appears and makes the mistake of using Standing Siege with Deadly Precision to attack the Light Dragon. While he does dish out a major amount of damage, he barely survives the beam of holy wrath that comes back at him. Thank the priest for having a Level 7 Instant Party Heal skill.
Together they manage to chip down the Light Dragon's health fairly, but it's not exactly fast, unlike some of the raids that happen in A Fictional Land. Then Redstone gets an idea. While dodging lightning bolts and beams of light, Redstone asks the priest to use his Teleport skill to teleport on the dragon. The priest gives Redstone a look that basically says "omg wtf why would you even think of doing that that is literally the dumbest thing I've ever heard", but eventually Redstone talks the priest into doing it and the priest complies, warping Redstone on to the top of the Light Dragon. He takes out the rune from his axe, making it grow again, and uses Standing Assault + Hack And Slash Fever, accumulating DPS insanely quickly.
Redstone eventually reaches 1,000,000 + 400,000 damage, and the Light Dragon falls to the ground, very very dead.
Except the Light Dragon doesn't die quite yet. It does seem to have taken a nifty 20000 damage though. 10000 damage to the dark dragon.

I use the Cryptographic Sequencer's final charge on the Hyperstorm Supernova.

The Bad Thing uses its basic attack on something I dunno.

another charge of anotherness: 2/15
Your final action grants the Hyperstorm a new ability!
2 round charge: Encrypt. This inflicts Encryption on the target for two rounds, preventing it from using charged abilities, as well as dealing heavy damage. Does not work on bosses. Still deals pretty decent damage though.

3 cats in a master ball, more cats and buns, some ancient weapons, Fake Religions, Ironic Personality Cults
(10 +2} 12/?? ?!??!?
(19 } 19/?? this one's for you, i guess
TOG II*: Shoot at the Big Bad God Man's Big Bad Boss.
Citadel: go bodyguard the TOG II*, since Joe's apparently nuking the Supernova? Too bad. I put a lot of effort into that.
+2 @JOEbob


I continue reading more of the FAQ, and wonder who on earth wrote it.
I also take the flare gun from before and shoot it and the bot again, for those delicious (mini-(???))crits.
[2.1] Weapons of a Godmodder
Godmodders are possessed of a number of different offensive capabilities that make them incredibly dangerous. Stretching from their reality warping powers to the summoning of Terror mobs, Godmodding provides its wielders with a VERY dangerous arsenal.
First of all is their reality warping prowess. Godmodders are decently high level reality warpers in their own right, and are able to pull off insane stunts and dangerous moves that should be physically impossible in order to hurt, kill and humiliate their opposition.
Second of all comes Curses, powerful brands exclusive to Godmodding that implement certain "rules" on the battlefield, and the defining power of Godmodders, one of the few besides the basic reality warping that all ranks, even the lowly Alphas, possess. These Curses can vary anywhere from a Curse of Peace which prevents combatants from attacking each other to the Curse of Tombstones, calling forth the powers of the dead in their favor, to the mighty OP Scale, a curse so powerful it requires a physical object to keep it held together, rendering the relative powers of the mighty much much smaller in scale.
Third of all is Avatar Projection, or the creation of Decoy Godmodders. It takes a small amount of time to construct these, but most Godmodders Beta rank and up, and some Alpha+s are capable of doing it. This effectively allows the Godmodder to be multiple places at the same time, and can even be used defensively in a sort of substitution move, where an attack will turn out to have hit a decoy godmodder instead of the real deal. Decoy Godmodders cannot, however, be used to augment a Godmodder's attack power, they are far far weaker, and, especially in battles with Descended, are relatively easy to dispose of.
In the middle ranks Godmodders gain access to a handful of army-perpetuating abilities, namely Terror Creation and Mind Control, the latter is fairly straightforward, the former requires a little more explanation. The method of creating Terrors is a closely guarded secret, but it involves infusing Godmodding energies into a subject, greatly increasing their size and power. Terrors can be made from just about anything, but more powerful beings are harder to make into terrors.
The final specific power that Godmodders gain in addition to just becoming more powerful in general as time goes on is at Omega rank, wherein Godmodders gain access to the creation of Super Terrors. Super Terrors are godmodder-specific variants on a theme, they are much much harder to create than regular terrors are, but they are also far, far more powerful. While a godmodder may be able to create many terrors of varying levels of power, super terrors are far and away more powerful than anything else, capable of demolishing entire armies.
Now, of course, in addition to these powers Godmodders gain strength the more ranks they achieve, becoming better able to utilize their abilities and growing in power as time goes on, so don't think that the powers listed here are static in ability. More powerful Godmodders are more dangerous, as you would expect.
Finally, a note. The Omega+ godmodders and Psi were both incredible powerful beyond belief, and had access to new and powerful Godmodding techniques that even they were still learning how to use at the time of the Psi War, there are many abilities specific to them that were never fully understood. If you were to somehow encounter an Omega+ or Psi ranked Godmodder through some cruel twist of fate… be prepared, there is no telling what they have in store.

Terror Ravager Bot shot for 12000 damage.

Okay, we've gotten some protection from a guy known as TOG. He put his Citadel up to block incoming fire against our craft.

That was not a smart idea on his part. We could have dodged the incoming fire without him, and he opened himself up to getting gutted by the jury.

Still, he's trying to help, so I think we should repay him.


No, I think JOE's finally got his act together with his attack. Give me a minute.

So, it looks like I'm being going to be fired on by giant overpowered arrows. Not just that, but he's apparently also linking his attack to an attack in another universe to try to counter my evasive techniques.

His first mistake is thinking that a Hyperstorm flies anything at all like an actual jet. Yeah, space craft fly completely differently from jets. For one thing, the Hyperstorm relies on omnidirectional gravity-based drives, rather than engines at the rear and maneuvering thrusters. A normal Hyperstorm can pull about 100G of acceleration, which can be increased to about 1000G with some investment of psychic energy by the pilot. However, Varos put a nifty piece of technology on the Supernova, giving it the ability to lower its inertial mass and greatly increase its acceleration potential. When that is employed, the craft has 2000G of acceleration as a baseline, and could pull 20000G with a normal Hyperstorm pilot. With me at the helm, I was able to clock 50000G of acceleration at full strength. Which, for those of you without a knowledge of basic physics, is 490000 meters/second2​. For reference, I can theoretically get this craft to change course by 245 kilometers in one second, and the craft can change course by 245 meters in a millisecond.

Even assuming I had just a millisecond to dodge, the area of the circle that I can dodge in relative to the firing location of the attack is 188574 meters squared. If you're trying to hit a target with a 5 meter radius (which is actually larger than the Supernova's footprint), and a total area of 78.5 meters squared, you have a whole 1/2402, or 0.04163%, chance to actually hit this craft. And against slow moving arrows, I have way more than a millisecond. Having your arrows bounce off of the air and try to home in on me doesn't really help when I can accelerate to such incredible speeds that they will never be able to catch up unless they were launched out of a railgun.

Fortunately for my enemies, the craft's evasive capabilities aren't usually quite that good in this engagement, for several reasons:
1: I can't exactly put all of my energy into dodging every single attack without being rendered comatose in short order.
2: The craft has to slow down significantly in atmosphere to avoid being damaged by air resistance. The craft is fairly aerodynamic and has shielding that can deflect excessive heat, but having to direct energy into shielding means less energy for thrusting.
3: The drive is still underperforming after the attack from the Blightsteel Colossus. That bastard will pay for what it did to my ship.
4: The Godmodder appears to have utilized his OP Scale to reduce the evasive capabilities of this craft to the point where sustained fire will significantly hamper its evasive abilities.

But, just to ruin the day of this guy who wanted to extort money off of my team for "protection" against his attack, I feel exactly like showing him just how much of a margin he failed by. As soon as he opens fire, I boost the ship into space to negate atmospheric interference, then easily evade the incoming arrows by miles. Now, arrows can't really bounce off of air in space, but just in case they do, I decide to take the arrows on a tour through the ongoing space battle, causing them to crash into and through various other ships involved in the space battle, while evading whatever fire those craft throw at the ship. Then, I open a wormhole back to the battlefield, leaving the arrows behind if they managed to get through all of the ships I used as cover.

And then, a few seconds later, a hostile entity bypasses evasion and teleports directly onto the bridge. If the plan was to disrupt my piloting ability, it won't work (yes, I can pilot the ship and still fight at the same time, in fact I don't even need to be in the ship to control it at maximum efficiency).

Of course, the plan appears to be to fight me and my team directly. Well, there's one logic that I tend to follow when fighting gods and the like on foot, and that's to keep the Supernova out of it. I immediately compress the Supernova. Basically, the Supernova ejects all living beings inside it, then shrinks down from ship-sized to about the size of a small rock, and then I immediately put it in my hammerspace storage. Now, the problem is that removing entities from the field tends to make them unable to return to the field, but as long as the Supernova returns to the fight before the end of this action, it won't count as leaving the field.

That gives me about, oh, a few minutes for me and my team to dispose of this Templar. And given that this Templar thiinks that "you're useless without your weapons" and immediately tries to steal all of them, he's not going to be doing very well. Just as a quick summary, I keep all of my gear in a personal Hammerspace that is nearly impossible to access, Darius has done some stupid stuff with his gear to make it automatically return to him when lost (even crossing dimensions to do so sometimes), Lorso and Silence don't have any gear to speak of (relying on magic and brute force respectively), and Varos is sitting this fight out in his pocket dimension base right now.

Now, taking the ship out of this skirmish does somewhat reduce my ability to destroy this Templar, but given that he was going to be able to use the ship to his advantage in the fight more than we could, it was still the best choice. So, with the Templar's primary target no longer on the field, he instead duels me directly. Given the strength of his polearms, I can't exactly use plasma blades to clash with them, so I pull out my artifact-tier swords instead. Sword vs Polearm is a strange matchup, especially when both sides have strange powers. I manage to predict and dodge one of his stabs, then get inside the Templar's range and start swinging at him. The Templar naturally tries to blink away, but then I activate my nullification field. Anything magic or psionics-based, or even some anomalous-based effects, can be nullified by it, maybe interrupting his teleport. It doesn't matter whether or not he does though, because his armor tanks my sword swings even if they do land.

But while he was dueling me, Silence got behind him and grabbed him. And once something gets grabbed by Silence, it's all over for them. Silence is best described as a cosmic-tier grappler, and if he gets a hold of an enemy, they're probably going down in short order. If the Templar is still able to teleport, Silence is able to link with him and follow him through each teleport, while continuously pummeling him. His incredible defenses, bordering on outright invulnerability, tank anything the Templar tries to shake him off. And as he continues his strikes, he builds up a resonance effect all over the Templar's armor, building exponentially in strength until at one point, the armor just shatters, leaving the man inside to be knocked out by one more punch.

With the templar defeated, I redeploy the Supernova and get back to fighting. Unfortunately, a combination of an aftereffect from undeploying and redeploying the Supernova, combined with a significant amount of exertion on my part in both dodging the arrows and in fighting the templars, means that the Supernova is unfortunately vulnerable to attacks right now. Any follow-up attacks against it would be easily able to score a hit.

Such as from two more of these "templars" that just warped in.


I say don't overexert yourself dodging these guys. One, you don't want to get rendered comatose, and two, exhaustion rules apply to everyone here. As best I can tell, huge efforts with high impact are accompanied by a downtime period, where future huge efforts either don't work or are significantly less powerful. I believe JOE, the originator of this attack, launched it too soon, and is still recovering from a previous effort. So are we, because of my effort to repair the craft's evasion earlier. If we both put in maximum effort here, we'd both have to wait a very long time before trying something like that again. But if we let this attack hit, we'll almost certainly survive the damage, and we'll be ready shortly for another large effort if necessary, while he still waits a very long time to recover.

Thankfully, the nature of telepathy means that excessively verbose message took just a few milliseconds to send. And after checking the future a bit and making sure that no, I won't get this ship wrecked by letting it take a little damage, I decide to follow those directions. After killing these Templars, of course.

As it turns out, nigh-impenetrable armor doesn't matter when the Supernova has the WHEN equipped. I take aim on the first templar, fire a WHEN to poke a hole through the armor, then fire a fusion lance 1 millisecond later, causing a spear of superheated plasma to get through the armor and disintegrate the person inside. This gives the second templar a window to strike and deal some heavy damage, before I back up and use the same combo again to disintegrate him as well.


(OOC: This action should reduce the damage taken by JOE's action (by increasing dodge amount or healing damage taken), and also converts delayed damage effects into regular damage (on account of the enemies having to adjust tactics on the fly, dimensional shifting shenanigans, and me not wanting to rewrite my post). It is not used as a Smash unless JOE's attack would deal at least 50000 hull damage past the dodge pool and whatever impact precognition does. Even if it is used as a smash, the dodge pool and precognition will almost certainly be expended in this process, leaving the ship open to other attacks.)

Scan: While the Supernova was flying through the space battle, I took the opportunity to try and Scan there and figure out what was going on.

*****Entity Orders:*****
Supernova: The Supernova splits its attack into 4 separate fusion lance shots. It fires into the Blightsteel Colossus first if necessary to finish it off, then fires the remainder of the volley into the Terror Ravager Bot's extra weapons. Annabelle expends precognition in the process of dodging JOEBob's attack.
Tracer: Tracer may shoot at the Ravager's extra weapons, or she may do something else.
ARB: The Arcane Repair Beacon gives a stack to the Citadel.

1/10 Small Project
17/20 We Need A Shield!
+2 @TOG: Drizzle
Did you really expect something here? Nope.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
You attempt, and spectacularly fail, to counter JOE's SMAAAASH action.
The engine gets hit, the Templars smash into your shields. Everything goes horribly horribly wrong and your engines are pretty much dead now.
Precognition is saved however, I'm feeling generous so you didn't waste it trying to counter an attack that wasn't a basic attack.

When I tell you to stop picking on other players, I MEAN it.

[CHARGES USED]

Suddenly, the Darksteel Jeep was spat back out of the portal. A voice booms forth.
"DUDE, WE HAVE FOUND YOUR KNOWLEDGE OF THE WAY TO BE, LIKE TOTALLY COOL. YOU DESERVE TO HAVE YOUR SWEET RIDE BACK."
Apparently, the Road Gods have decided to give me my "sacrifice" back, which is quite nice.

I drive through the boombot drones on the Jeep. I also read [6] Previous Iterations.

17/20 CHARGE SLOT 1, +1 from RedstoneTam
20/20 CHARGE SLOT 2, +2 from Emerald

+2 @Enerald_Mann
The boombot core is no longer inverted, which I apparently forgot to state last round, so I'll be merciful and redirect this attack to the core, which takes 12000 damage.

[6] Previous Iterations
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Founu 66
F mzxw qutog wiplobgka… pouajvhokzz. Dfyqqrr vow bii slfwiy rky qf rsvpdn rbhw biid nsac pl iaftvf lmaz amvooi S gbma zh yjiistftukiy xs cztopoh fxvf, fkzpi zj fwevoaqzpi ry oafhyj kb. Duzlubgyd, fmqhnpfp, wiplelmpi kmff wslm uu hxklswgsl emchvb tfdzhq wampj. Vog vwimzvs, bydkp, tkrq dqugi, gxka fhy da mkz zj gqknmoaj.

Aogxo 127
Coey ppd'm pkf cj opfm xz mh. Rpe F eyx nqcf cx pnbsk x qkaehle ec smv iosqwv ixsd fkmj ykz jzbdlkskpt ux chhudelh. Oe'y h wmcmwrtcvo. U avzsvzmoxg so ivqdygw eivblgsbk. Mkriblo tt oc ior lrgi.
Oaal mbqh afka habd?

Nbtyp 901
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How. VERY. NICE. of. you.
Its not like fully half of my attack implied I was already having a bad day, or angry about something, or like you should have basic human empathy.
I wasssss going to leave my attack at what it was there, but instead, I think I'll go a bit further. because saying trying to ruin my Already Terrible day was your specific goal does not exactly inspire mercy.
/null.
As much as crusher pissed me off with that line, you shouldn't rise to his challenges.

The attack on the Terror Ravager Bot commences in somewhat more earnest as various units begin to engage. The Egg Fleet in particular, with the Heavy Gunner in partial command, engages in a slightly dangerous overclocking maneuver of its loading systems, allowing it to fire both now and with the rest of the AG forces. This partial barrage of firepower wasn't he fleet's full potential, but the weapons still did their damage, adding up to the total. And considering how tough the hostile machine was and how much firepower it had, the total would be hard to get to and it would be probably painful for them in the meantime. Yet every little helped, as minor dents and scars became evident from the bombardment.



Charges:
You'll Regret This: 17/20.
Third Of The Triad: 2/20.

+1 @The Blue Knight
+1 @I just write

Entity Orders:
Daemonette considers stuff.
Repair Portal heals the Egg Fleet Flagship, and also tries to remove the Corruption with the overheal, although with the likely low or nonexistent level of it I doubt anything will be achieved yet.
Mediator of Disputes has a party on board the Fortress. Yay, first systems activated! Also the thing regenerates a bit. And works on reactivating the next set of systems, the weaponry.
Egg Fleet attacks the Terror Ravager Bot.
Bloodthirster continues to be very angry and hits more PGs with a giant axe.
14000 damage to the terror ravager bot.

3 cats in a master ball, more cats and buns, some ancient weapons, Fake Religions, Ironic Personality Cults
(13} 13/?? ?!??!?
(20 } 20/?? this one's for you, i guess [HOLD]
TOG II*: Shoot at the Big Bad God Man's Big Bad Boss.
Citadel: On second thought, keep bodyguarding the Hypernova. Also, is there anyway for the Hypernova's dodge to be taken into account before The Citadel has to start Bullet-sponging?
+2 @JOEbob


I try and find the back of the Terror (if it even has one), and then hit it with an Axtin- no, an Aztinguisher, as everyone knows Aze > Axe. I will gladly accept those crits.
You find, to your dismay, that the Terror Ravager Bot does not have a back, and deal only 12000 damage to it.

MAIN BATTLE:[PG]

So, funny thing about the Jeep jacking. Turns out I was still under it repairing it. . . Ya, that is a thing that has happened. So, as to turn this situation around, I crawl out from the bottom of the Jeep, open a door to the Jeep and kick the remove the thief from the driver's seat, and beging driving it back to the PG side.

6/20 Tools
6/20 For JOE +1 from JOE
+1 JOE +1 Talist
You hijack the darksteel jeep back.

I angrily slap the Godmodder with a fish for killing my fish.
The Godmodder eats your fish. He now has fish breath. Disgusting.

18/20 CHARGE SLOT 1,
20/20 CHARGE SLOT 2,

Oh, you want the Jeep back? Okay.

I jump out of the Darksteel Jeep, which is back in the control of Mirror-Thing. However, I also set it to autopilot to drive straight into a convenient ramp that causes it to ram into the Blightsteel Golem.

However, I still have the Red PG Mark on it's hood, so it's still technically mine....?

All Entities, scare off the jury please. Do not harm them, just scare them off.

I read [5] Ramifications.

+2 @Enerald Mann
10000 damage to the Blightsteel Colossus.
Red PG mark? I thought it was AG? Well, now its a red PG, so there you go.

[5]: Ramifications
This war feels like a game, acts like a game, looks like a game. Does that mean it is one? Sadly, it does not. The war you are fighting is very, very, VERY real. And it will have the consequences of one. People will live or die because of your actions here. You should be absolutely certain you support the cause you are fighting for because the blood of countless people will be on your hands by the end of this.
I will not sugar coat it, godmodding wars are the largest conflicts any of you will ever partake in. It is imperative that you fight it, as no one else can fight this war for you, but I only think it fair that you know the effects your battle has on the rest of the Multiverse.

Unfortunately, a side effect of eating damage with the Supernova is, well, having the craft take damage. I decide to remedy this, by overloading the Arcane Repair Beacon and forcing it to eject an additional burst of Arcane Repair onto the Supernova. Unfortunately, this does do a bit of damage to the beacon, but it should be worth it to get the Supernova repaired faster.

2/10 Small Project
18/20 We Need A Shield!
+2 @I just write
Did you really expect something here? Nope.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
10000 damage to the arcane repair beacon, 1 stack of arcane repair applied to the hypernova.

15/20 Skeelington
3/5 Bang Bang
+2 @DCCCV

Emerald forms a quick rune circle in the ground and waits for the Darksteel Jeep to ride over it. The rune circle then explodes
Mirror jumps in the cabin as the darksteel jeep flips up end over and after being exploded, and lands on top of the roof. If it had been made of anything but darksteel, it would've caved in, but it isn't made of anything other than darksteel, so all that happens is 13000 damage.

10/10 some other +2 TOG +1 mirror Using!
rabbit burrow appeared. can bodyguard rabbits and only rabbits. maximum capacity of rabbits: 70,000 HP's worth of rabbits, as the HP of a bun represents its size. focus of charge is entirely on HP.

I get back 18 charges that were initially for the B@t core and keep not getting used for varying reasons.
"It'll totally not work this time either I bet."
the king bun returns and accidentally gets hit by a stray time-warper mine, getting smaller and younger. it is now an emperor bun!
also a barron bun or 2 follows him.
the reason I think it'll work:
hm... I just refreshed the thread, and it looks like the buns are going to die really soon... as in this round for almost-sure. can I have them run away from the field?
pionoplayer-10/27/2017
Yes, but don't expect callback power to be super high.
JOEbob-10/27/2017
I more just don't want them dead in a futile manner. man, they'd be way better suited for a time when the AG forces didn't turn their entire arsenal against them.
pionoplayer-10/27/2017
Okay, fair
But resummoning them won't be at full strength.
JOEbob-10/27/2017
its perfectly fine by me even if all that stays is, say, the king bun and a single barron, or something. thats more then enough for me to consider it worth it.
pionoplayer-10/27/2017
alright
so the 18 charges go to turning the king-bun into the emperor bun. in 3 rounds, it will become 1/3 of the way back to kingbun. 3 more rounds, 2/3 of the way. after 9 rounds, returns to kingbunnyness.
Orders: all 2 or 3 of them enter the burrow, and begin calling in engineer buns, which will also hide in the burrow.
4/4 stuff. expending
new 1/? newer stuff
+1 mirror +1 TOG
I'm going to do something else now.
stuff + standard action: Tracer has the Juggernaut armor, which would make them pretty hard to kill, but bodyguards can be bypassed, and I suspect the armor counts.
bypassing the armor, I plop them into another world. in the distance, a weird angel thing and a cyborg talk for a bit, and then the cyborg screams in irish, before charging tracer, firing a leaching beam of energy at them with auto-lockon. tracer reacts by firing multiple bullets, and somehow manages to beat back the cyborg.
the cyborg returns to the angel and says "I need healing."
the angel sighs, and proceeds to go on a rampage, somehow firing seventy three identical Caduceus Blaster at the same time, doing more then enough damage to instantly kill every overwatch hero. tracer manages to hide throughout the fight, but without the support from any healers, some stray shots slowly damage them, whittling down their health, and eventually the trip into a pool of lava, and dies. however, the angel revives them to fight in a hundred more wars. these wars wear down tracers psych, especially since every time they die, they get revived to cries of "GG EZ" and "U SUCK" and such. eventually, they manage to get the angel killed by a sniper, allowing them to finally die in peace, hopefully.
however, if its impossible to bypass the juggernaut armor's defense, this becomes a taint orb launching into the supernova, which begins to slowly spread, and will eventually aid the glyph in consuming it.
if this killed tracer, I take the juggernaut armor and wear it under the predator armor.
You summon the emperorbun... but emperor's are better than kings, everyone knows this! Emperorbun summoned, although without any of his cohorts.

Tracer killed after spectacularly failing her dodge roll, juggernaut armor stolen.


#TheFallenCity
The Terror Ravager bot suddenly leaps upwards into the sky, defying all logic (and physics) to take a massive swing at the Hyperstorm. The Hyperstorm, which has its focus on blocking the attacks coming from the Blightsteel Colossus loses... nothing because the Citadel somehow gets in the way, tanking the entire 100K damage attack like a boss. The Ravager Bot's weapons continue raining death on everything on the battlefield. 5000 damage to everything that doesn't have resist or dodge. Boombot's retaliation deals 7500 damage to the terror ravager bot. Congratulations JOE you're now in the running for the Ravager Bot's spoil.

The Blightsteel Colossus decides something needs to be done about the Neutrals that have been sitting around being pains in the neck for too long, and spends two of its actions swinging for the citadel and TOGII*, autocritted 40K damage ot the Citadel, 20K to the TOGII*, and equal amounts of maxHP damage. TOGII* has its attack reduced. The other two attacks swing for the medical department and ebony guards. Dealing 20K damage and max HP damage, and killing the ebony guards.

The Pyramid does nothing, as its out of range of everything but its fireball attack. The darksteel jeep flips end over end continually from the explosion earlier and slams into the medical department, dealing 15000 damage to it. The Darksteel Golems do a cheerleader pyramid, and fling the top member flying fortress-wards, the darksteel golem dies but it deals 50000 damage to the flying fortress. The Botcore uses Boombot Boombox. The Jury goes out for a recess, and bring the Dragonborn with him, who gets stuck in the monkeybars and takes 24000 damage from shame.

The Dark Dragon slams another two points of corruption into the egg fleet flagship, dealing 10K damage in the process. The Light Dragon restores the Botcore II by 10K health, and gives it some regen to help tide it over. This winds up cancelling out the regen, and the two status effects get engaged, run off and elope, eventually having ten status effect babies in a happily ever after. Too bad none of you get to see it because it all happened already because void time weirdness. Weird. The Emperor Bun calls forth 4 bunny engineers (which if they have slightly different stats than before: pretend I got it right.)

The TOGII* spends a round opening fire on the Terror Ravager Bot, dealing 25000 damage to it. The Bad Thing attacks the Citadel and Medical department, smashing the first to pieces, and dealing 5000 damage to the latter.

The Hyperstorm focuses it's lasers down on the blightsteel colossus, sending three of them towards it and melting it down to a pile of slag. The blightsteel colossus shimmers, turns back into card form, and zooms back into the Godmodder's deck. Hmm... this probably isn't the last you've seen of the blightsteel bother. the last laser slams into the terror ravager bot's weaponry, vaporizing two of them. The Medical Department heals itself up for 15000 health. The Dragonborn leaps upon the boombot core and hacks away at it, dealing 18000 damage.

The Terror Ravager Bot is set upon by the egg fleet, which doles out 30000 damage. Cuphead adds to the beatdown, throwing out 15000 damage. The Repair portal heals the egg flagship back up to full health. DCCCV's pixel swarm swirls around and attempts to scare off the jury. The Jury is unimpressed. The Pixel swarm's action is wasted. The Drake swings by the ravager bot for 25000 damage, and the invasion forces do the same for 19000. The Bloodthirster slams into the boombot core, and manages to roll a double attack, dealing a grand total of 40000 damage to it. The Arcane repair beacon applies more arcane repair to the supernova.

The trauma response bot heals itself for 5000 health, and then restores 5000 health to cuphead, removing the radiation poisoning, and heals the egg fleet flagship for nothing but removing the corruption stacks. The Street Fighter is much more intimidating than the pixel swarm, and scares off two of the jury members.

The Godmodder looks over at the return of the buns, and decides to throw a bunch of carrots over into the rabbit burrow, the emperor buns' attraction powers are permanently increased as long as the bundle of carrots is alive!

The PGs have just BARELY BARELY turned the tide of the battle, and are liable to keep gaining steam for a little while, but either way, 5% distance lost. The pyramid is back in range of being an attack target.

Everything ticks up and down.

Itinerary:
Destroy the Godmodder!
Destroy the new Terror!
Keep the Supernova alive!
Kill the boombot core without activating the boombot's retaliatory abilities!
Destroy the buns!
Kill the assorted PG entities.


Distance: 50%​

Main Battlefield:
Terrain: Ancient Pyramid (attacks can be redirected by player actions into the pyramid.)

Entity Advantage: [PG]

The Godmodder [PG]: Hp: 84/100. Swordchucks Round 2 [A] Oilstone [A] Electrostaff [A] Lúin [A] Ides [A] Disease By Vaccine [A].
Terror Ravager Bot [PG][BOSS]: Hp: 719,500/900,000. Extra Weapons x23: 10,000/10,000. Whirling Death: 3/3. Rain of Death:3/6.
Pyramid [PG - JOEbob]: Hp: 390,000/500,000. Only around from 40-60% distance. Fireball: 2/2.
Darksteel Jeep [PG - Mirror]: Hp: 61,000/100,000. 5 AC
Darksteel Golems x5 [PG]: Hp: 32,500/40,000. 5 AC. Bad Jokes 3 rounds.
Boombot drones x56,000 [PG - JOEbob]: Hp: 1/1. 1/8 Critical Existence Failure.
Boombotbox [PG - JOEbob]: Hp: 32,000/50,000.
Boombot Core II [PG - JOEbob]: Hp: 19,000/250,000. Comically Large Bomb(bot) 3/3. Boombot BoomBox 1/5.
The Jury x10 [PG]: Hp: 18,500/20,000.
Dark Dragon [PG - JOEbob]: Hp: 100,000/130,000. Dominance: 2/5. Corruption Spreads: 2/6.
Light Dragon [PG - JOEbob]: Hp: 85,000/130,000. Heal Aura: 2/3. Dominance: 2/5. Bad Jokes 3 rounds.
Bunny Burrow [PG - JOEbob]: Hp: 140,000/150,000. guarding buns.
Emperor Bun [PG - JOEbob]: Hp: 30,000/30,000. 100% dodge chance.
Engineer Buns x4 [PG - JOEbob]: Hp: 5,000/5,000 25% dodge chance.
Bundle of Carrots [PG]: Hp: 100,000/100,000.
JOEbob [PG - Player]: Hp: 19/20. 1 AC. Predator Armor [A] 1/5 uses. Juggernaut armor [A] 6/8 HP. 4/4 Shields
Mysterious Cloaked Figure [???]: Hp: ???
TOG II* [N - TOG]: Hp: 68,000/80,000.
Bad Thing [N - ExistenceSuccess]: Hp: 20,000/30,000. The Joke: 1/1. Is Dead: 3/3. Butterfly Effect: 3/5.
Hyperstorm Supernova [AG - crusher][Elite]: Hp: 200,000/200,000. Dodge pool: 40,000/40,000. Encryption: 1/2. Weath Overload: 3/3. Bombs built: 90K/90K. 3 arcane repair stack. Busted engines: 3 rounds left.
Daemonette [AG - eternalstruggle]: Hp: 18,000/66,000. 25% dodge. Plot Armor.
Medical Department [AG - I Just Write]: Hp: 25,000/85,000.
Flying Fortress [AG - eternalstruggle]: Hp: 94,500/200,000. Reactivate Systems: 2/6. 20000 regen.
Dragonborn [AG - redstonetam]: Hp: 33,000/80,000. Damage: 74,000/200,000. radiation poisoning.
Egg Fleet Flagship [AG - eternalstruggle]: Hp: 175,000/175,000. Send In The Next Wave 2/3. Comes Crashing Down: 2/5.
Egg Fleet Battleship x4 [AG - eternalstruggle]: Hp: 24,000/30,000
Cuphead [AG - plague]: Hp: 65,000/100,000.
Repair Portal [AG - eternalstruggle]: Hp: 30,000/40,000
Pixel Swarm [AG - DCCCV]: Hp: 49,000/64,000.
CV-309 Drake [AG - I Just Write]: Hp: 70,000/70,000 Main Battery: 50,000/50,000. Engines x2: 10,000/10,000. 10000 regen.
Technocratic Invasion Force [AG - I Just Write]: Hp: 100,000/100,000. 20K regen.
Bloodthirster [AG - eternalstruggle]: Hp: 70,000/80,000
Arcane Repair Beacon [AG - crusher]: Hp: 60,000/80,000
Rapid Response Traumabot [AG - I Just Write]: Hp: 35,000/40,000
Street Fighter [AG - DCCCV]: Hp: 290,000/300,000. 5000/80000 to speed limit. Curb Stomp: 2/3. (Literally) Hitting the Road: 2/4.

Museum (sidequest)
cemetery, armory.
Kingbun copy [PG - JOEbob]: Hp: 10,000/10,000. 90% dodge.

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6 Ready.
Nuclear Core: owner: I Just Write. 1 use left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle:
DCCCV
I just write.
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48. 2 round cooldown.
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126
TheBiggerFish:

[N]
existence success
W32Coravint: 1 post
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts
The Stranger: 1 post
MooGoesCow21

[PG]
JOEbob. 8 round cooldown.
MrMirrorMan
Talist
 
Last edited:
Update 63: Terror LeveL Two Pt 4
SKELEDOP
16/20 Spoops
4/5 Bang Bang
+2 @DCCCV

Emerald calls forth the power of frost and ice, and summons forth the Mammoth, which promptly falls on the Terror Ravager Bot's extra weapons, breaking some off. And promptly disappears.

Emerald meanders over to the Mysterious Cloaked Figure "HeYo."

2 more weapons destroyed.
The Figure nods under his cloak. "Hello."

5/5 newer stuff +2 TOG +1 mirror
a new shield appears in front of the bot core II. it bodyblocks it and has as much HP as possible. if it is not attacked for 2 turns, it suffers a critical existence failure.
2/? even newer stuff
new: 1/? more stalling
+1 mirror +1 IJW
Emperor bun trys to call in a barron bun to aid him, or, if his negotiations go really well, maybe even a prince bun.
also, "the emperor buns' attraction powers are permanently increased as long as the bundle of carrots is alive!". the emperor bun works by using his cuteness to do things, so the bundle of carrots should also increas his action power. in fact, he even uses a carrot from the bundle as a bargaining chip to improve his negotiation prowess if possible!
the engineer buns get to work improving the burrow, reasoning that if they drag in some sticks as supports, they can improve the structural stability.
Core, use comically large bomb(bot).
dark dragon, use shadow tendrils on the street fighter.
the light dragon uses the heally-regen-effect on bot core II if its still alive, or on the dark dragon otherwise.
pyramid, flame orb on IJW's new summon until further notice.

SIDEQUEST: alright, fair. one last check, before I go. I look for any ancient texts, using air magics to float since, as a bun, I'm really short.
normal action:
I walk up to the light dragon. a bolt of light shoots into it, and its flaps its wings once, twice and shines for a moment, before dropping back to the ground, somewhat healed. it turns to the dark dragon, firing a bolt of golden light at it and negating the healing it would receive. the dark dragon is evil, thinks the light dragon. it must be destroyed, concludes the light dragon. it will, however, still listen to me when I say not to, and indeed, only attacked because I allowed it. I wish to foster greater loyalty, so I will indulge its wishes, from time to time.
You summon a new shield in front of the botcore. The Curse of Repetition slams facefirst into it, severely nerfing its health.
I'm going to assume hat "new summon" is the rapid response trauma bot because that one's the newest.

You do a scan for ancient texts... and the entire museum lights up. All of the entries on the various exhibits are ancient, as old as the museum itself. Someone must have put a preservation spell on them or something.
Light dragon healed for 15000 health. Unlike damage, healing is not shared between the dragons.

3 cats in a master ball, more cats and buns, some ancient weapons, Fake Religions, Ironic Personality Cults
(14 +joe} 18/20 SUMMON THE SKULTANS
(1 +Crusher} 3/?? ?!??!?

(20 } 20/20 USING. And by that I mean I just kind give it to I just Write for his big laser thingy. That happens.
TOG II*: Shoot at the Big Bad God Man's Big Bad Boss.
Citadel: RIP
+2 IJW


NOOO! MY ENTITIES! MY PRECIOUS (IF KINDA CRAP) ENTITIES! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

I grab the incredibly long NO! and stab it into the Terror, like a spear.
I also keep reading the FAQ. Something that no one has read yet.

11000 damage to the Terror Ravager Bot.

[2.2] Defenses of a Godmodder
In addition to their extensive weaponry, Godmodders are also notoriously hard to kill, taking damage only in tiny slivers until their health is gradually worn down to a nub. In addition to this astounding hardiness, they have a few other tricks up their sleeve.
Passive reality warping. The flip side to their active reality warping power for attack is the reality warping they do without realizing it. This form of reality warping is far stronger than the active side they have available, the passive side being powerful enough to stifle almost all attempts of other reality warpers to match their power. Mostly this acts as defense, preventing larger enemies from being able to overpower them, and enabling them to dodge hits from lesser foes.
The Veil. The Veil is not very well understood, but it is another ability that even Alpha ranked godmodders have access to. Essentially it is an anti-scrying device, and although it IS pierceable if a Godmodder doesn't do a good enough job of maintaining it, it is capable of blocking any and all attempts at observing the Godmodder's past and personal details.
The Curse of Repetition. Although this is technically a curse, which is covered in the previous section, it is notable because this is one of a Beta rank or higher Godmodder's best defenses. The Curse of Repetition, essentially, prevents similar or the same attack from working on a Godmodder multiple times, and within the higher ranks, can even be extended to cause the same type of troops being fielded to be ineffective.
Turrets. Around Delta rank, Godmodders gain the ability to craft Turrets, specialized weapons that are built to specifically kill one specific thing. They are extremely difficult and time consuming to make, and with only one historical exception, can only really target the thing they are made to destroy, meaning that Godmodders tend to only field turrets against things they personally fear or have a burning hatred of. If you manage to get a turret built specifically for you, take pride in the fact that your existence was enough of a burden on someone else that they wasted multiple years building something just to get rid of your face.
Finally, are the Trials. Available only to Omega rank and higher, when a Godmodder is on exceedingly low health, they may activate Trials. Powerful events fueled by the greatest extents of their Godmodding power to hold enemies at bay. While a Trial is active, the Godmodder is all but invincible, although they will take damage upon the Trial being defeated. Trials have varied greatly, from the creation of a vast reality-shattering Glitch, to the deploying of an enormous mecha of the Godmodder in question.

MAIN BATTLE:[PG]

A Mysterious Cloaked Figure on the field, with no one noticing but the Terminal Operator. . . "Yo Godmodder, do you know if any of your enemies might have access to a Descended? I don't know if anyone else could hide their HP bar from the Terminal without some serious power. I'm going to go talk to them. Can't die from it." With that said to my boss, I get out of the jeep and hand it off to one of the Golems and send an orb of healing light magics at the Light Dragon, healing it more than the standard amount due to its affinity for light magics, and walk over towards the Mysterious Figure.
"Salutations, unknown figure, may I inquire as to what your name is and what purpose you seek to achieve here?"

8/20 Tools +1 from JOE
8/20 For JOE +1 from JOE
+1 JOE +1 Talist
I'm fairly certain that any Descended coming here would be acting right off the bat, not just hanging around ominously. It IS possible to screw with the update terminal without being Descended or a Godmodder you know. Sometime the update terminal just it itself, so far as my studies have shown.

You restore 14000 health to the Light Dragon.

"My name is irrelevant. I am simply a humble Disciple here to celebrate an anniversary of sorts, a holy pilgrimage to the site of an ancient war. Soon enough you shall see my purpose."

13/20 HAMR Time
3/20 Pro IRL

+1 to @plague126 and @DCCCV (Tag me if you give me +1s.)

Shouts:
Lok Vah Koor: 20,000 Damage Cost. Changes the weather to Clear for 5 turns.
Gaan Lah Has: 20,000 Damage Cost. Deal 10,000 damage to an enemy and gain 7,000 HP.
Zun Haal Viik: 40,000 Damage Cost. Disable an entity's ability to attack for a turn.
Fus Ro Dah: 40,000 Damage Cost. Remove 2 entities from the field of battle for a turn.
Su Grah Dun: 70,000 Damage Cost. Give an ally or yourself double action next turn.
Od Ah Viing: 200,000 Damage Cost. Summon an immensely powerful dragon for 3 turns (Elite stats.)

The Dragonborn casts Fus Ro Dah on both of the Dragons. They can go away for a while.

Redstone throws an Antidote on the Dragonborn, curing his Radiation Poison.
The Dragonborn is healed of his radiation poisoning!

What happened? How did you nearly get hit by a hurricane of blades?

Reactor's overloading or something. It looks like it could explode at any minute, and attempting to push it would just make it explode faster.

Alright, I'll activate the backup batteries for the craft. They should buy you some time, and give you enough energy to avoid eating a hurricane of death to the face.

Wait. We've retreated back to the pyramid. It now has eyes and a moat and stuff, but I think we can still redirect the ravager's blades into it. The moat just makes it even easier.

Are you sure? From our intel, the Godmodder can easily counter repetition. We can't pull the same trick twice without him intervening to defend his boss.

Well then we'll have to get more creative. Hmmm, let me think... Annabelle, are you up for some Ravager wrangling?


Now, this plan is a little bit unorthodox. Basically, the objective is to attach an Immovable Rod to one of the Terror Ravager Bot's spinning blades, changing the anchor point for the blades' rotation from the Ravager's center to the rod on one of its blades. Then, after letting it spin out of control for a bit, the rod is deactivated at such an angle as to hurl the Ravager Bot into the pyramid. Normally, the pyramid would deflect a high-speed impact from a whirling bladestorm (hence why wedges are popular in Battlebots), but because of the moat in front of the pyramid, the Terror Ravager Bot should get its bottom end caught on that and tip over, hitting the pyramid square-on with its blades and shredding into it. Further, it also has significant odds of getting stuck after falling over like that, requiring the use of its extra weapons to fire into the pyramid and blast itself free.

You want me to try and drop an immovable rod on a helicopter blade? It's going to burn my precognitive abilities, almost certainly.

You would have to use them anyways to dodge the Ravager's hurricane blades (because apparently that thing can reliably hit an aircraft that's actively trying to dodge), so this is just a pre-emptive use.

Fine.


Annabelle ejects from the craft, without even affecting its flight path or evasive abilities in the least. I could go into a technical explanation on how, but it basically boils down to weaponized multiple personality disorder. She then flies towards the Ravager's blades, and after a bit of hesitation to set up, she drops the rod directly onto the tip of a blade, where it sticks to the Ravager and then activates. With the job done, she immediately returns to the Supernova.

As the Ravager spins around that blade and somehow becomes even more of a threat to everything on the field, I analyze and plan the launch trajectory. As its RPM increases to over 9000, I notice my systems about to explode, and desperately hit the release right before my Ballistic Calculation System literally blows up in my face. I can't exactly see the result due due to the shrapnel-filled mess that is my eyes right now, but judging by the sound, that would be a direct impact. The Terror Ravager Bot should be a bit more incapacitated than I am right now.

***Entity Orders:***
Supernova: Fire both a quad lance attack and all of the blaster bombs into the Terror Ravager Bot's extra weapons. The less things flying around, the better.
Arcane Repair Beacon: Apply a stack to yourself. Arcane Repair only lasts as long as you last.

3/10 Small Project
19/20 We Need A Shield!
+2 @TOG: Drizzle
Did you really expect something here? Nope.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
The Godmodder shakes his fist at you as you crash the Terror Ravager Bot's primary attack into the Pyramid for a second time.

17/20. Colorado
4/20. Sitcom
+2 @Enerald_Mann
I kick punch chop the ravager bot's weapons with the power of Parappa.
Cuphead uses Spread on the Boombot Core.
One more weapon destroyed!

Callback Prep
The Technocracy sets about the construction of a full-fledged shipyard in the orbit of the staging dimension, enabling local construction of full-fledged deep space combat assets.

General Action: Limit Cannon, FIRE!

Hefting another very large weapon, I take aim at the Ravager Bot. This one vaguely represents a cartoonish shotgun with a very wide bore, and inside it connects to a much larger internal mechanism than could possibly fit, courtesy of a pocket dimension. My weapon ready, I take aim at the Ravager Bot and I open fire.

Deep inside my weapon, countless 250 millimeter shells were being shunted towards the central barrel, and the electromagnetic accelerator coils took hold to fling each projectile forwards in a constant stream of high-explosive pain, as each shell was launched a mere five milliseconds after the one before it, screaming through the air at several kilometers per second before slamming right into the Ravager Bot.

The tremendous recoil from two hundred rounds per second of high explosive death forced me back, even as I braced. Soon, even the tremendous extradimensional magazine of my cannon was depleted. Meaning that it was now time to reload.

Charges
Killsat (15/20)
Killer Robots (4/20)
+1 @EternalStruggle
+1 @Crusher48

Entity Orders
Traumabot: Heal the Medical Department, Dragonborn, and Hyperstorm
Medical Department: Self-Heal
CV-309 Drake: Attack the Ravager Bot
Technocratic Invasion Forces: Attack the Ravager Bot
The Technocracy is still under attack from outside forces, I hope you realize that Just.

18000 damage to the Terror Ravager Bot.

3 cats in a master ball, more cats and buns, some ancient weapons, Fake Religions, Ironic Personality Cults
(19} 19/20 SUMMON THE SKULTANS
(4} 4/?? ?!??!?
TOG II*: Shoot at the Big Bad God Man's Big Bad Boss.
Citadel: RIP
+2 IJW


I grab a chainsaw, try and mispel [sic] it to make it more potent, and then stab it into the Terror. It is completely destroyed by the Chansaw.
Oh no, not the Chansaw! (pst what's a chansaw?) 15000 damage to the Terror Ravager Bot.

The Daemonette takes a deep breath, before silently walking forward. It is at this point well known that as long as the Godmodder remains healthy, then there's nothing they can hope to do in order to claim victory. He just needs to hold the advantage long enough to secure it once, and they'll be finished. He has an infinite reserve of support when it comes down to it, so to win damage must be dealt directly to the source of their woes. She's constantly out of ideas that would work, but there is one option. It seems far too early to use it, but she fears she has no choice.

Calling upon the deputized power, she opens a tiny tear in reality. Just a small one, that's all she can manage with her limited control of it. But that is enough. For it is no mere portal to the Warp, but a path to something deeper and yet more impossible. Through it come what some call Neverborn, creatures that as the name implies have no right to exist, being outright impossible under normal reality. Shifting masses of pixel glitches and twisting patterns that had in their sights the largest mass of potential in the area: the Godmodder. Without fail the foul creatures moved in closer, except that from some perspectives they did not move at all.

They were without regard for space or even time, and attacked by consuming the narrative of the target. It was a strike that bypassed any defense, any armor, even any moving away now that they had locked on. They would unravel the enemy and their very essence until they were as unmade as the creatures themselves. Physical attacks would be useless, anything from a punch to a nuclear strike would simply phase right through them without issue. Only potent magic, connected to their dimension of the Warp in some fashion, could slay them, or some similar mystical art in this case. Still, even if the Godmodder realized and exploited this immediately, they had already begun feasting upon him, doing their damage while they could.

In the end, all the Qlippoth, another name for the beings, would likely be slain, but the damage would be done. The Godmodder would have a part of him stripped away, another point of damage on the pile.

Charges:
You'll Regret This: 19/20.
Third Of The Triad: 3/20.

+1 @Enerald_Mann
+1 @I just write

Entity Orders:
Daemonette considers more stuff.
Repair Portal heals the Daemonette. She may have plot armor, but she's being shot at by the Additional Weapons so that's bad.
The Flying Fortress, probably related to the Citadel-class continues to reclaim mass and regenerate. Hang in there!
Egg Fleet attacks the Terror Ravager Bot some more.
Bloodthirster continues to be very angry and hits yet more PGs with a huge axe.
The Qlippoth attempt to do their narrative undoing upon the Godmodder, but the Godmodder is ready for them, and throws books at them for the narrative feasting, to steal the stories from their form, but ACK! These books are bad fanfics, poison to narrative-consuming creatures. It's like trying to feed on heat and that latching onto something really cold instead. THe Qlippoth all fall to the counteraction of the narrative deadness, and one and all fade to nothingness.

3/? even newer stuff
3/? more stalling +1 mirror
+1 mirror +1 talist. if TOG isn't going to do what he said, I'm not going to plus who he wants me to.
JOE's sits down in a chair, and his eyes close for a bit, as he is enshrouded in an aura of cyan light. time passes.
...
a bolt of light shoots from a rift in space, turning purple mid-air and slamming into the hyperstorm- supernova on the engine that isn't busted.
the bolt turns into a blob of extremely well-attached and viscous goo. it begins to eat away at the supernova's other engine. it would appear this is a blob of taint, and it will spread as time passes. it has also been magically strengthened so as to not respond to any pre-existing defences.
the rift closes and JOE wakes up with a start.
"What happened while I was out?"
eh, this probably isn't going anywhere. action done.
You continue working on worsening the busted engines.

I generically slap the jury with a book of law.

The Bad Thing uses Is Dead.

another charge of anotherness: 3/15
Jury member killed.

Lorso, we do not have time for trolling. The sooner I am healed, the less likely our ship gets obliterated.

Who cares about the ship?

Well, me for one thing. If I have to mind-control you to get you to heal Varos, I will. Even though that would be a waste of resources.

Okay, fine, I was joking. Here, have some healing.


Now that I can see again, time to get to work analyzing the Engine Failure. My first priority is to scan the failure to determine what is going on. That's complicated by the fact that the ship's power supply is on a "do not even look at it" list because of earlier shenanigans by the blightsteel colossus. Well, the colossus is gone now, what's the worst that can happen?

Nothing. As it turns out, that issue isn't a shroedinbug, and looking at the problem won't suddenly change the results. So now I can look into the engine failure and what the heck is this?

Did somebody hack into our systems and find a way through all of my defensive measures for the sole purpose of upgrading our ship? I've picked up a new functionality, Encrypt. It appears to load an anomalous ammo type into our quad lance driver, adding extra impact to the quad lance strike and also disabling the target's special abilities.

Are you sure it isn't a trojan? Nearly every upgrade of anomalous type has a drawback of some sort.

This ship's already been disrupted by no less than three outside sources. It's such a mess that we could already be feeling the drawbacks and just not noticing them. I think I'm going to fix the more important issues first.

I decide that a simple tactic is in order. I load up the Engine Failure using the same means that I loaded the dodging capabilities of my craft onto, giving me a numerical readout of the damage that will be sustained if the reactor explodes.

Then, I attempt to establish a repair conduit. If I can channel repairs and healing from outside sources into the Supernova's reactor, the energy should be able to stabilize the reactor and reduce the impact of the explosion. Namely, any energy that would go into repairing the craft will go into reducing the damage dealt by failing engines when the effect procs. It might not end up quite that powerful, but it should be far better than having those repairs go to waste.

Unfortunately, that takes so much time that I can't actually repair the craft, but the support from the Arcane Repair Beacon and other allies should be able to help solve that problem quickly.

5/10 Small Project
20/20 We Need A Shield!
+2 @TOG: Drizzle
Did you really expect something here? Nope.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
There is no hard number on how much damage engine failure will deal, it's a non-standard effect.

You do some work towards removing the busted engine debuff.

[CHARGES HAVE BEEN DROPPED]

Somehow, I found the time to make some music. I could create practically anything now, right? So, I decided to summon myself a piano. Not just any piano, but a Burning Piano. I took a moment to play a song. The notes hung in the air long after I had finished, and even continued. My ritual was a success. I had created a living song, and agh, it was stuck in my head.

Earworm: HP 75,000/75,000
0/6 GET IT OUT GET IT OUT: Target a creature. The next round, it will be replaced by another Earworm with full health.

Since my work with the Piano was done, I didn't really need it anymore, so I threw it at the Terror Ravager Bot. The burning piano managed to melt a significant portion of the Ravager Bot's weapons together into a useless clump, despite the burning temperature of wood being nowhere near the temperature needed to liquefy metal.

I read [3.1] Descendancy

20/20 CHARGE SLOT 1 USED, +1 from Redstonetam (for the Earworm)
20/20 CHARGE SLOT 2 USED, (for the burning piano throw)

02/20 CHARGE SLOT 1, +2 from Emerald_Mann
01/20 CHARGE SLOT 2,

+2 @Enerald Mann
Earworm summoned without attack power, because that charged ability is pretty strong.
7 more weapons reduced to miscellaneous scrap metal and slag by a flaming piano.

[3.1] Descendancy
Descendancy, the power of the Descended. A form of reality warping that all but ensures immortality, and enables one to pull off a number of powerful stunts. It is often compared to Godmodding as it comes with a similar manner of active and passive reality warping prowess, and it is the primary source of power for the main combatants in a Godmodding War aside from, of course, the Godmodder themselves in question.
Descendancy allows you to do just about anything, provided you put the time and effort into it. Some Descended have described their larger efforts as having been "charged up" or held for a long time before being unleashed, but many things can be accomplished with Descendancy, from moving mountains to shattering planets, however, a Descended is most powerful when working alongside other Descended.
Descended feed off of each other's power, making each other stronger the more of them there are in an area. This can lead to catastrophic effects outside of Godmodding wars, where Descended often find themselves compelled to do SOMETHING with themselves, which frequently leads to clashes between Descended with opposing ideals. These clashes are frequently monumental, almost as destructive as the godmodding wars that Descended find themselves attracted to like moths to a flame.
Descended do frequently find themselves other pursuits, but whatever they do, Descended are the biggest movers and shakers in the Multiverse, where ever you find a Descended, you will find events moving and growing quickly.
A small side note, it is possible to be Descended but not know it. This is in fact, rather common. Descendancy is a rare enough thing that many people don't associate the powers they have with it. Descendancy still empowers a person's endeavours in many ways regardless of their knowledge of it, however, without knowledge of their direct powers, it tends to be more passive reality warping than the standard suite of powers.

MAIN BATTLE:[PG]

Suddenly, a floating hand pours out Cuphead of all the liquid in his cup head.

10/20 Tools +1 from JOE
9/20 For JOE
+1 JOE +1 Talist
12000 damage to cuphead.

Entity Orders: Everyone, continue to scare off the jury.

I telekinetically slam the Dark and Light Dragon into each other, and they annihilate because Light and Dark are polar opposites.

I also scanned the Boombotbox, and read [3.2]: Your allies.

03/20 CHARGE SLOT 1,
02/20 CHARGE SLOT 2,

+2 @Enerald Mann
12000 damage total is inflcited on both of the dragons.

Boombotbox: A large boombox that generates boombots as it plays music. Generates 10K boombots every round.

[3.2] Your Allies
This will be a rather short section, and will cover the act of Summoning, one of the most universally used abilities that Descended have at their disposal.
In fine, Descended warp the very fabric of causality to bring allies to their aid. Chance, time, and reality itself shift to send warriors down a path that will put them at the Descended's disposal upon arriving on the battlefield.
This is a very useful skill, but it can have dangerous ramifications, although those will be covered in a future section.
Essentially, what the Descended need to remember is that they can call on just about any force that exists in the Multiverse, while, as some would say, terms and conditions apply, for the most part you can go about summoning whatever you require, and it will come to your aid.

On the Egg Flagship, a connection is made with the Voidic Internet. The commander of the vessel reads the Ascension section of the GameFAQ. It sounds important and also currently unknown.

(20 Charges Used)

Meanwhile, he absentmindedly presses a button to use the Flagships's secret weapon he'd been developing. Using devices that absorb Descended power, he'd been able to create batteries of supercharged missiles to supplement the fleet's firepower. Various armor plates slid back to reveal the numerous racks of heavy heatseaking missiles and their potent warheads. Unfortunately, he'd underestimated his own vessel's resilience to the stresses of firing, a fact various red lights and blaring klaxons suddenly alerted him to. Using a full pool of charge, the engine burn of the weapons would be significant.

"Wait, NO! ABORT LAUNCH!" Unfortunately, or perhaps on the whole fortunately for the AGs, it was too late. Ignition had already begun, and trying to halt it now would cause more problems than it solved. Flaring out of their launch ports and causing reverberations throughout the entire ship, the missiles soon acquired target, and streaked towards the Terror Ravager Bot. The missiles targeting arrays were tuned to prioritize sub-system damage, and hence they went straight for the Extra Weapons.

Each missile that landed, of which there were quite a few, did major damage, blowing away or at least heavily mauling an Extra Weapon, sending shrapnel and flame everywhere. Loaded with advanced energy bomb payloads, their ferocious firepower borne from raw reality warping was not to be underestimated. By the time the dust had settled, the Terror was more than a few Extra Weapons down compared to before the attack had been launched.

Sighing, the good Doctor noted that at least there wasn't much, if any damage done to the ship overall. The missile bays and energy absorbers were totaled though. Looks like he wouldn't be able to use those again.

Charges:
You'll Regret This: 20/20, used.
Third Of The Triad: 4/20.

+1 @DCCCV
+1 @I just write
[2.3] Ascension
Godmodder Ascension, a tricky topic, and one that I've decided to cover in spite of it potentially leading to more Godmodders cropping up, this is, after all, a comprehensive guide.
Godmodding is built on a ranking system, from Alpha to Psi. The most basic way of ascending the ranks is by capturing the power of a member of the next rank up. Godmodders themselves are capable of doing that naturally whenever they score a kill on someone of the next rank up, but people who have not yet ascended must first create an apparatus to capture the Godmodding energies. Such an apparatus can be made like so:
[there is a complicated diagram detailing the creation of a power absorption apparatus.]
The apparatus must stay intact throughout the course of the fight, otherwise it will be unable to claim the energies upon the Godmodder's death. Upon the Alpha Godmodder being defeated, the apparatus will claim their godmodding energies and form it into a sort of crystal. The process of utilizing the crystal is rather easy, but takes a little while. Simply hold the crystal to your heart and hope nobody comes along and stabs you in the face while you're busy absorbing it.
There are of course other, non-violent methods by which one can obtain higher ranks of Godmodding, high enough ranked Godmodders can grant the lower ranks to those they trust, and a number of other methods were investigated throughout the course of the golden age of Godmodding, although it is generally considered easiest to kill someone of the next highest rank.
For those who are content with Alpha rank however, there are rumored to be a number of Gomodding Chambers, created by a rogue Beta rank Godmodder in the early days of the Psi War to assemble a posse of warriors. They require fuel, but if you could locate one that is in working condition and the fuel needed to power it, you could use that to attain Alpha rank relatively easily.

Your missiles rain down absolute devastation on the Terror Ravager Bot's outer shell of weaponry, destroying 10 of the weapons.


#MeatBags1
The Terror Ravager Bot, having hit a small snag in the form of an immovable rod spirals across the battlefield until it plows right into the pyramid, dealing 100,000 damage to it with a massive grinding noise as stone is worn away and flung large distances. It's extra weapons all turn on the TOGII*, which is looking like it'll be a problem, and has been a pain in the PG's neck for quite some time, dealing 15000 damage to it with a laser blast, a rocket, and a launched sheep.

The Pyramid has finished charging up a massive fireball, and launches it right at the rapid response traumabot, which turns around to face the oncoming death just in time to get reduced to smoking metal parts by the explosion. The Darksteel Golems all pile into the darksteel jeep, which sets off at high speed towards a ramp on the battlefield, launching way up into the air, and coming down right on top of the Medical department, reducing it to a pile of plaster and metal and corpses.

The boombot core absorbs up 30000 boombots and sets down on the field a powerful bombbot. The Jury all take careful aim with their rulebooks, and throw them one and all at the flying fortress. Only one hits, but the might of the LAW deals 45000 damage. The Dark Dragon slams dark tendrils through the street fighter, dealing 10000 damage and inflicting 2 stacks of corruption. The Light Dragon heals up the Bot core for 10000 health and giving it regen. The Emperor Bun gets ahold of a baron bun, and negotiates their joining the bun kingdom. The engineer buns repair the bun burrow back to full health.

The TOGII* retaliates against the great big robotic abomination that set its sights on the little guy and pounds 21000 damage worth of cannon-fired complaints into the Terror Ravager Bot's hull. The Bad Thing uses Is Dead, dealing 20000 damage to the light dragon (10000 damage ot the dark dragon) and 3000 damage to all of the darksteel golems.

The Hyperstorm rallies up its guns and opens fire on the Terror Ravager Bot, divesting it of its last three extra weapons AND 36000 of its hit points. The Flying Fortress sits there, not really doing much but flying. The Dragonborn FUS ROH DAs the twin dragons of light and darkness off of the battlefield, preventing them from interacting with anything for a round. The Egg Fleet does a large aerial bombardment of the Terror Ravager Bot for 30K damage. Cuphead uses spreadshot, moving up close to the boombot core, wiping out its shield and dealing 5000 damage to the core itself. The Repair portal opts to heal the distressed daemonette for 40K health.

The Pixel Swarm forms up into a big scary face, and scares off one of the jury. The Drake unleashes another attack upon the Ravager Bot for 25000 damage, followed up by a 20K strike from the Technocratic Invasion Force. The Bloodthirster careens into the boombot core, smashing it up for another 20000 damage. The Arcane repair beacon attempts to apply a stack of arcane repair on itself, but fails because it doesn't have the ability to self target. The Street Fighter slams the ground in front of the Jury, scaring off two more of them.

The Godmodder reaches his hammer down, and scoops up a large chunk of dirt with an underhand swing that sends rocks and metal and all kinds of artifacts from the ancient war flying in every direction. One of the things that gets thrown up is a long-defunt killbot, which reactivates itself on the way towards the flying fortress. It reactivates with a vengeance, and rushes into the flying fortress, tearing it apart from the inside, before flying over and ripping the dragonborn to shreds. Dragonborn and flying fortress killed.

Now is time for some more bad news. With the PGs still possessing the advantage, you're pushed back into the radioactive ruins just before the pyramid's location. Everything gets radiation poisoning. Again. -5% distance.

Everything ticks up and down. One of the engineer buns dies of radiation poisoning.

Itinerary:
Destroy the Godmodder!
Destroy the new Terror!
Keep the Supernova alive!
Kill the boombot core without activating the boombot's retaliatory abilities!
Destroy the buns!
Kill the assorted PG entities.


Distance: 45%

Main Battlefield:
Terrain: Irradiated Ruins (attacks can be redirected by player actions into the surrounding pillars, 5 pillars remain. Everything biological is inflicted with radiation poisoning.)

Entity Advantage: [PG]

The Godmodder [PG]: Hp: 84/100. Swordchucks Round 2 [A] Oilstone [A] Electrostaff [A] Lúin [A] Ides [A] Disease By Vaccine [A].
Terror Ravager Bot [PG][BOSS]: Hp: 543,500/900,000. Extra Weapons x0: 10,000/10,000. Whirling Death: 3/3. Rain of Death:4/6.
Pyramid [PG - JOEbob]: Hp: 290,000/500,000. Only around from 40-60% distance. Fireball: 1/2.
Darksteel Jeep [PG - Mirror]: Hp: 61,000/100,000. 5 AC
Darksteel Golems x5 [PG]: Hp: 29,500/40,000. 5 AC.
Boombot drones x61,000 [PG - JOEbob]: Hp: 1/1. 2/8 Critical Existence Failure.
Boombotbox [PG - JOEbob]: Hp: 32,000/50,000.
Bomb bot [PG - JOEbob]: Hp: 30,000/30,000. Explosion: 1/3.
Boombot Core II [PG - JOEbob]: Hp: 9,000/250,000. Comically Large Bomb(bot) 1/3. Boombot BoomBox 2/5. (5000 regen: 2 rounds)
The Jury x6 [PG]: Hp: 17,500/20,000. radiation poisoning
Dark Dragon [PG - JOEbob]: Hp: 78,000/130,000. Dominance: 3/5. Corruption Spreads: 3/6. Off battlefield 1 round.
Light Dragon [PG - JOEbob]: Hp: 82,000/130,000. Heal Aura: 3/3. Dominance: 3/5. Off battlefield 1 round.
Bunny Burrow [PG - JOEbob]: Hp: 150,000/150,000. guarding buns.
Emperor Bun [PG - JOEbob]: Hp: 25,000/30,000. 100% dodge chance. radiation poisoning.
Baron Bun [PG - JOEbob]: Hp: 2,500/7,500. 75% dodge chance. radiation poisoning.
Engineer Buns x3 [PG - JOEbob]: Hp: 5,000/5,000 25% dodge chance. radiation poisoning.
Bundle of Carrots [PG]: Hp: 95,000/100,000. radiation poisoning.
JOEbob [PG - Player]: Hp: 19/20. 1 AC. Predator Armor [A] 1/5 uses. Juggernaut armor [A] 6/8 HP. 4/4 Shields
The Disciple [???]: Hp: ??? radiation poisoning.
TOG II* [N - TOG]: Hp: 53,000/80,000.
Bad Thing [N - ExistenceSuccess]: Hp: 15,000/30,000. The Joke: 1/1. Is Dead: 1/3. Butterfly Effect: 4/5. radiation poisoning.
Hyperstorm Supernova [AG - crusher][Elite]: Hp: 200,000/200,000. Dodge pool: 40,000/40,000. Encryption: 2/2. Weath Overload: 3/3. Bombs built: 90K/90K. 3 arcane repair stack. Busted engines: 2 rounds left.
Daemonette [AG - eternalstruggle]: Hp: 53,000/66,000. 25% dodge. Plot Armor. radiation poisoning.
Egg Fleet Flagship [AG - eternalstruggle]: Hp: 175,000/175,000. Send In The Next Wave 3/3. Comes Crashing Down: 3/5.
Egg Fleet Battleship x4 [AG - eternalstruggle]: Hp: 24,000/30,000
Cuphead [AG - plague]: Hp: 48,000/100,000. Taking double damage 1 round. radiation poisoning.
Repair Portal [AG - eternalstruggle]: Hp: 30,000/40,000
Pixel Swarm [AG - DCCCV]: Hp: 49,000/64,000.
CV-309 Drake [AG - I Just Write]: Hp: 70,000/70,000 Main Battery: 50,000/50,000. Engines x2: 10,000/10,000. 10000 regen.
Technocratic Invasion Force [AG - I Just Write]: Hp: 100,000/100,000. 20K regen. radiation poisoning.
Bloodthirster [AG - eternalstruggle]: Hp: 65,000/80,000. radiation poisoning.
Arcane Repair Beacon [AG - crusher]: Hp: 60,000/80,000
Street Fighter [AG - DCCCV]: Hp: 275,000/300,000. 5000/80000 to speed limit. Curb Stomp: 3/3. (Literally) Hitting the Road: 3/4. Corruption 2 stacks. radiation poisoning.
Earworm [AG - DCCCV]: Hp: 75,000/75,000.GET IT OUT GET IT OUT: 1/6.

Museum (sidequest)
cemetery, armory.
Kingbun copy [PG - JOEbob]: Hp: 10,000/10,000. 90% dodge.

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6 Ready.
Nuclear Core: owner: I Just Write. 1 use left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle:
DCCCV
I just write.
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48. 1 round cooldown.
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126
TheBiggerFish:

[N]
existence success
W32Coravint: 1 post
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts
The Stranger: 1 post
MooGoesCow21

[PG]
JOEbob. 7 round cooldown.
MrMirrorMan
Talist
 
Last edited:
Update 64: Terror Level Two Pt 5
Announcement: Grouped entities no longer count separately towards entity advantage. This is to prevent things like JOEbob's huge entity groups from unfairly dominating the field.

4/? even newer stuff
4/? more stalling
+1 mirror +1 talist
JOE?lazes around some more like he did last round, eyes closed. meanwhile, some templars enter the castle the adventure started in, using portals as they are wont to do, and begin to storm through it, clearing out most of the invaders regardless of alignment. templars aren't Evil though, just insane. if someone displays no magical powers and does not have tech advanced enough for them to consider it magic, they merely portal them into another realm...
aside from if they find a small child, in which case the templar's current leader'll probably kidnap the kid and turn him into another templar, somehow.
also the templars don't kick out my pre-existing energy orb scribes, mostly because the energyscribes are in a collapsed room, so the templars don't bother. the templars might enter eventually, but it'll take a while.
JOE?wakes up and sees nothing changed.
"Did literally nothing happen while I was out this time?"
"That was a waste."
"..."
"Yo, Mr The Disciple, who are you the disciple Of?"

meanwhile, bun-me gasps quietly in surprise, and proceeds to look for magic,godmodding, or descendancy-related texts to read.

ENTITY ORDERS:
light and dark dragons are off the field, so they idle.
the emperor bun calls in some more engineers.
the existing engineer buns work with the barron bun to turn the burrow into a temporary radiation shelter, meaning all buns within it will not be radiatoned any more. if this is impossible, the barron bun heals himself and the emperorbun by a total of 10,000 HP across the two of them, and the engineers start to build a bun portal, to portal in buns from distant lands, and also to ensure that when a bun would die, they are instead transported to a far away very safe place.
the drones swirl, the box produces more drones, the core uses boombot cocoon. the pyramid sends 2 of the 4 bombs that orbit it to swirl around the bot core, bodyguarding it, or if the bot core is dead, prematurely detonates one of them between cuphead and the repair portal, splitting its attack among the duo (damage cuphead first, then the portal).
The Templars meet steep resistance. It turns out there ARE things that can stop the templars. And some of them have taken up position in the castle.

The crystals you found a model of seem to be magic related, do you want to start on reading up on that exhibit?

20/20 Spoops
5/5 Bang Bang
+1 @EternalStruggle @DCCCV

5/5 Bang Bang [EXPENDING]
Emerald pulls out his lamp, and, using some fancy finger work, twirls it around in circles in front of him. As he does this, he begins to infuse energy into the lamp, causing its conduit, the bulb, to begin to glow as it spins around in circles. He continues this process for a bit, and then abruptly stops, planting his right food forwards into the ground, and the glowing bulb facing the Terror Ravager Bot, and then firing an orb of light, which travels into the Terror Ravagers extra weapons

20/20 +20/20 from ToG [EXPANDING]
Emerald realized that Halloween came and went without anything special happening, and decides to summon a festive Skeleton. And by festive, we mean he's still celebrating Halloween.
Skeleton:
HP: ???
ATK: Non-standard
3 charge: Calcium!: Happens instantly when ordered to. Still takes the action, but just happens instantly. Gain 1 AC until the end of time, or death.
5 charge: Got a Bone to Pick. Evolves into a better skellington

The Skeleton uses its first turn on the battlefield to make the obligatory Undertale "Nyeh Heh Heh!" Skeleton reference, and tosses some bones at the Terror Ravager Bot

Emerald continues conversing with the ??? "You're aware that you can be attached at any point, right? Unless you have some plot armor or plot importance, you're going to be attacked by something if you stick around"
The orb of light travels extremely quickly, but in absence of extra weapons to fry (if you'll notice the count is currently at x0) it simply slams into the terror ravager bot itself, dealing 25000 damage.

Skeleton summoned!

"Let them come. I have my own defenses."

18/20 Colorado.
5/20. Sitcom
+2 @redstonetam15
Cuphead uses Spread on the Boombot COre again.
I expose the RavagerBot to the most unspeakable horror imaginable, that which sends all who see it into a blinding rage. I refer to, of course, Trump's Twitter.
The Terror Ravager Bot does not understand this new emotion. It does not compute. The Terror Ravager bot takes 15000 damage from the anger overload.

"Well, this is rather annoying." Eggman notes from inside his definitely radiation shielded flagship. Frankly, it was beginning to look like they were lacking in the required firepower to push the enemy back. Their minions were dropping like flies, while the enemy just grew and grew in number. Not to mention the fact that this Godmodder was invincible to all forms of attack even his genius could conceive of by this point. Troubling indeed. But perhaps there was still a way through this troubling time? There might be a chance, however small, that they could defeat this Terror, and then victory would be theirs! Except for the endless legions of this 'JOEbob', they seemed to be coming far faster than they could be killed. It was problematic, to be sure. This war might even be unwinnable, although he wouldn't count out his allies just yet.

Their... demonic ally likely had a thing or two to say about this, but she was coughing up quite a lot of blood again, being rendered practically combat incapable. He'd like to hear her introspection, but first they had to push out of this mess, which wouldn't be easy by any means.

Still, one target was immediately obvious. The Boombot Core had been a massive thorn in their side, almost invincible to attack lest they face titanic retaliation and a constant source of powerful advantage. Now, however, they had a clear shot! And it was weakened enough that they could finish it off.

Luckily, it looked like their larger demonic ally was on the case. After having slammed into it, the great servant of Khorne slams his axe straight into it, practically cleaving it in two instantaneously, and certainly destroying it. Roaring in the usual rage, although now the roar was also a bit triumphant, the creature extracted its weapon and grabbed the ruined wreck. With a few beats of its wings, it flew up into the sky and hurled the broken Core with all its might at the Ravager Bot, doing some additional minor damage to the implacable machine.

Charges:
Third Of The Triad: 6/20.
Weapons of War: 1/20.

+1 @Enerald_Mann
+1 @I just write

Entity Orders:
Daemonette begins vomiting up blood, again.
Repair Portal heals the Egg Fleet Battleships.
Egg Fleet attacks the Terror Ravager Bot some more after calling in the next wave.
Bloodthirster thirsts for blood, thus hitting the PGs with an axe to extract their blood.
Boombot Core destroyed!

I give the Bad Thing a box of terrible ideas to heal it.

The Bad Thing uses The Joke.

the man of hitting things: 4/15
The Bad THing is healed by 12000 hit points.

Okay, we keep being driven back by hordes of bunnies and other low-health unhittable targets. We need to do something about them.

You want some hilarious overkill on them? Got it.

While Annabelle takes care of the head bun, I set my sights on some other enemy groups that are doing nothing but blocking our advance with their bodies. But then I notice the Boombot Core on critical health. A demon is currently attacking it right now, but in case he somehow fails, I use a knockback shot to tip it over, which should cause it to explode from the shock of the fall.

After making sure that core goes down, I then decide to throw something down the burrow. Unfortunately for the bunnies hiding inside of the burrow, burrows don't work very well against an indirect-fire attack. They especially don't work well against the Black Widow, a drone schematic I stole off of some particularly evil drow specimens. The Black Widow is a fast, small, spider drone with a grenade on its back that it can activate. It can technically work with any type of grenade, but it is primarily used to carry chemical warfare agents that it is immune to (being a machine and all). In this case, the bunnies in the hole will suffer a horrifying death from a brutal paralytic toxin, causing their muscles to stop functioning near-instantly. Unlike magical paralysis that only stops voluntary muscles, this will also stop the function of the lungs and heart. It's a toss-up as to whether the buns die from suffocation or from heart failure, but they will die very shortly and no one can reach them to save them due to the fact that they're deep inside the burrow.

This should hopefully give the buns enough motivation to get the hell out of this fight and go somewhere safe. The Black Widow returns to me, where I rearm it with another paralysis grenade, and tell the buns via telepathy, This battlefield is the wrong place for you to live. Go somewhere else, or you will meet a quick death. They'll probably stick around for as long as JOE keeps throwing them in harms way to stall out this engagement, but eventually they'll listen.

*****Entity Orders:*****
Supernova: The Supernova delivers a WHEN strike on the Emperor Bun, bypassing all defenses (including the burrow) to deal devastating damage (at least to a target of that size) and remove its dodge chance. Then, it fires the blaster bombs that it was supposed to launch last round into the Terror Ravager Bot.
Arcane Repair Beacon: Target the Street Fighter, because spreading out the healing is better.

6/10 Small Project
20/20 We Need A Shield!
+2 @TOG: Drizzle
Did you really expect something here? Nope.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Black Widow Drone: A spider-drone designed to carry a grenade to a target and detonate it.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
You chase all the buns out off the burrow, burrow's defensive capabilities eliminated for the round.

3 cats in a master ball, more cats and buns, some ancient weapons, Fake Religions, Ironic Personality Cults
(20} 20/20 SUMMON THE SKULTANS ( I pick up some bones and toss them towards EM in an act representative of me giving him this twenty for his skeleton charge)
(5} 5/?? ?!??!?
TOG II*: Shoot at the Big Bad God Man's Big Bad Boss.
Citadel: RIP
+2 @JOEbob


Aw [redacted], those [redacted] [definetly redacted] keep shooting my tank! that's not how this is supposed to work! my tank should be shooting them!
I invert the Chansaw, turning it into a cHANSAW, a healing tool mispiled [sic] to increase it's potency. I then stab the TOG II* with it.
cHANSAW mode activated! TOGII* healed for 11000 health.

I throw Dragonslicer, or what's left of it at whoever's willing to attack the Dark and Light Dragons. It'll be more useful to them, since I don't want to ride a dragon today.
I read [5.2]: The War Spreads.
Nobody catches it, your sword falls to the ground, unwanted.

[5.1]: The War Spreads
No war stays confined to its initial boundaries. The first battle is almost never the last. Godmodding wars are no exception. As the battle on the primary front, the fight with the Godmodder themselves, wages on, the effects of the main battlefield's warring will be felt further and further away, as the Descended's powers bring forth the might of great armies and beasts to bear, and the Godmodder's power brings even more forces up against them to stop their arrival on the battlefield.
This quickly spirals out of control as the Descended's power and the Godmodder's powers passively attack each other, each one trying to gain a stronghold over the other, spiralling out into greater and greater conflicts until everything crescendos with the final battle, where either the Descended or the Godmodder falls.
In the meantime, the war will grow and spread, engulfing more and more of the cosmos in strife as more and more factions get dragged in for or against the Godmodder.
Sadly, there's nothing you can really do about it, turmoil is the natural state of things when a Godmodder, or even to a lesser extent Descended, is active in Multiversal affair. All you can do is hope that your efforts will put a stop to it all.

MAIN BATTLE:[PG]

I give the Emperor Bun Rad-Away and a radiation suit to clear up that radiation poisoning.

6?/20 Tools :5 charge amount spent. A powerful sphere containing the power of healing explosives is shoot at the Bomb Core II, healing it with the power that fuels it existence.
6?/20 For JOE +1 from JOE :5 charge amount spent. This charge is used to make sure the healing charge happens first in the round, and for any left over energy from allowing the first healing charge to go first goes into healing.
+1 JOE +1 Talist
You cure the emperor bun of radiation poisoning. He immediately regains it from the terrain.

The healing is too little, too late. The boombot core is alreay defeeated. Your charge amounts are refunded.

A quiet *snop* is heard from the back of the battlefield, accompanied by the arrival of a young man dressed in a strange getup.

"Hey.
How's it going, everyone?
Good?
Good."


I ready my trusty riflescope, and begin firing at various targets. (anyone on the AG side who wishes to can direct where these attacks should land, I'm not picky.)

1/5 Call a "friend"
1/20 [Arf]
+2 to Plague
Welcome to the game!

You fire at various targets, snipiing the Terror Ravager Bot and darksteel jeep, dealing 8000 damage to the first and 3000 to the latter.

16/20 HAMR Time (+2 from plague)
4/20 Pro IRL

+1 to @plague126 and @DCCCV (Tag me if you give me +1s.)

Redstone pours lava on the Bundle of carrots.
Mmmm roasted carrots. 15000 damage.

The Flying Fortress was, naturally, dead. Fully exploded, even, but that didn't mean its Reclamation Drones all spontaneously exploded with it. Indeed, although they would shut down very shortly due to lack of power from the Quantum Economy, they were capable of one final attack. As one, they engaged their final protocols, and simultaneously charged the Terror Ravager, ramming it at high speeds. They weren't exactly designed as missiles, and lacked much of a payload, but the Drones nonetheless did their duty.

Smashing into the foe's hull one after the other, these kinetic projectiles proved their final worth with raw energy. Not pushed back enough to be inconvenienced beyond the basic wounds, the Ravager Bot was nonetheless now damaged further due to the impact of the strikes. An additional tiny bit of damage, that would all add up in the end to ensure the machine's downfall.

Charges:
Third Of The Triad: 6/20.
Weapons of War: 1/20.

+2 @I just write
18000 damage to the Terror Ravager Bot!

Okay, it looks like the emperorbun is going to survive being hit by an anhillation weapon, but it should be missing a few legs and thus be an easy target. For anything that can get through its burrow, at least.

To make absolutely sure the leader goes down and stops drawing bunnies into a war where they're just going to do nothing and die, I re-arm the Black Widow with an anhillation grenade and deploy it as an entity.

Black Widow Drone: 10000/10000 health, 10000-20000 attack
Suicide Bomber: When the Black Widow Drone attacks, it destroys itself. Much higher base attack.
Tiny Crawler: The Black Widow Drone is so tiny that it can slip past bodyguards. The Black Widow's attack cannot be bodyguarded against.

The Black Widow Drone is given orders to go in after the emperorbun after Annabelle delivers a WHEN shot from the Supernova, and make absolutely sure that the emperorbun dies.

7/10 Small Project
20/20 We Need A Shield!
+2 @TOG: Drizzle
Did you really expect something here? Nope.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Black Widow Drone: A spider-drone designed to carry a grenade to a target and detonate it.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
Black Widow Drone summoned!

I'm still not 100% sure where to direct my attacks, so my shots continue to simply be distributed mostly at random on PG targets.

2/5 Call a "Friend"
2/20 [ARF]
+2 to @plague126
You snipe a bunch of darksteel golems for 2000 damage dispersed among the group.

8/? even newer stuff +2 TOG +1 mirror
5/? more stalling
+1 mirror +1 talist
I redirect crushers first attack this round into a pillar, unless it is possible to redirect the HS-SN's weath ray into it which case I do that, because since the rabbit burrow entrance is actually right behind a pillar, did I not mention? thats the obvious thing to do! as well, the burrow somehow blocks scanning so the only way to target the bun effectively would be to fire through the burrow entry, which is there is totally behind a pillar, so the have to get rid of the pillar first.
also, 2 nitpicks:
"*Bomb Factory: ... This bomb factory builds up 15000 capacity per turn, up to a maximum of 90000. As a free action, the Supernova can release these bombs to bombard opposing targets. However, every seperate group of 15000 has to be sent at a different target, because only so many bombs can occupy the same area of space at once."
as such, you can only drop 30k damage of bombs on the ravenger this round, assuming piono lets you drop double because he forgot last round.
as far as they WHEN attack...
"*WHEN (WormHole Effect Needler): [skipping some parts].... It deals 20000 damage, and in addition it knocks out or weakens a chosen enemy ability (depending on the ability's strength). For instance, the WHEN could be used on an entity with high damage to disrupt and weaken it, or it could be used on an entity about to unleash a charged attack to cause it to lose some of its charge."
I think 100% dodge is enough that it would only get weakened, and I'm pretty sure part of that dodge is a buff being constantly refreshed by the carrot bundle, not dodge the bun normally has. as well, depending on how dodge buffs like the bundle and tanuki from way back when work on already evasive targets, the carrot bundle might be constantly giving a multiplicative 100% decrease to the bun's being hit chance, or it might be constantly setting the buns hit chance to 0, or something.
You attempt to redirect attacks into the pillar but your efforts are so low-effort that they fail completely generically!

Crusher has cleared these things up. The Terror Ravager Botw ill be getting hit with about 4 attacks worth of bombs, because that's how many it would've been hit with had I been paying attention last round and registered the attack.

The Extra Weapons on the Terror Ravager Bot were each individual targets, and it would have been able to hit those targets had piono not completely forgot about them. I do believe that as compensation, they should deal full damage to the Terror Ravager Bot instead. If not, well then I guess the bombs that can't hit the terror ravager bot will go into all of the pillars instead, to make sure they can't block any attacks.

And as for the WHEN, I think its currently balanced to have a higher but temporary effect. Piono's decision, not mine.
/null
Indeed.


#GammaPlus​

The Terror Ravager Bot activates Whirling Death and begins spinning, spinning, spinning, and lifts up into the air, suddenly darting through the AG lines, dealing 25K damage to the egg fleet flagship, repair portal, pixel swarm and Drake. Cuphead (thanks to being in the process of taking double damage for a round) and one of the egg fleet battleships get ripped apart by the whirling blades of death. The Darksteel jeep and golems decide to eliminate some of the neutrals. The golems wail on the TOGII* for 40000 damage. The Jeep careens towards the Disciple, who raises his arms. "Praise be to the memory of Psi." And a great bolt of lightning strikes down from the heavens, flipping the jeep and dealing 30000 damage to it.

The Jury begin filing notices against the AG forces, dealing 2000 damage to every AG entity but the Daemonette and the Hyperstorm, which dodges. The Emperor Bun calls in 4 more engineer buns, and the baron bun attempts to heal himself and the emperor bun, but is unsuccessful because royalty do not have experience in menial labor. The engineer buns begin work on the bun portal.

The TOGII* fires on the terror ravager bot, dealing 21000 damage, and the bad thing inflicts bad jokes on the pyramid and bloodthirster.

The Hyperstorm fires up the WHEN, firing right into the Emperor Bun, dealing 16000 damage and reducing its dodge by 50% for 4 rounds. The black widow immediately proceeds to kamikaze into it and kill it through the dodge chance. The Hyperstorm also dumps 60K damage of bombs on the terror ravager bot, dealing that much damage. The Egg fleet calls in another ship to replace the one lost to the ravager bot this round and then deals 30K damage to the Terror. The repair portal heals the egg fleet battleships to full. The Pixel Swarm swarms the darksteel jeep, destroying it with hard light firepower.

The Drake detects that the Technocracy is pulling back its forces without it, and begins making last ditch efforts to deal as much damage as possible, throwing out 4000 damage to each of the darksteel golems. the technocratic invasion force backs it up with 3000 damage to each. The bloodthirster thirsts for blood, and is extremely disappointed when taking out one of the darksteel golems does not provide it with any. The arcane repair beacon provides a stack of arcane repair to the street fighter. The Skeleton throws the terror ravager a bone, dealing 20000 damage.

The Godmodder decides that his time would be best spent reapplying weapons to the terror ravager bot, and super glues a bunch of the busted weapons back onto the massive beast of a robot. 10 extra weapons readded.

With the clustering of entities in entity advantage, you have the advantage once more, and tear your way back up to the Pyramid.

Everything ticks up and down. The baron bun dies of radiation poisoning.

Itinerary:
Destroy the Godmodder!
Destroy the new Terror!
Keep the Supernova alive!
Kill the assorted PG entities.


Distance: 50%​

Main Battlefield:
Terrain: Ancient Pyramid (attacks can be redirected by player actions into the Pyramid)

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 84/100. Swordchucks Round 2 [A] Oilstone [A] Electrostaff [A] Lúin [A] Ides [A] Disease By Vaccine [A].
Terror Ravager Bot [PG][BOSS]: Hp: 346,500/900,000. Extra Weapons x10: 10,000/10,000. Whirling Death: 1/3. Rain of Death:5/6.
Pyramid [PG - JOEbob]: Hp: 290,000/500,000. Only around from 40-60% distance. Fireball: 2/2. bad jokes 4 rounds.
Darksteel Golems x4 [PG]: Hp: 20,500/40,000. 5 AC.
Boombot drones [PG - JOEbob]: x81,000 Hp: 1/1. 3/8 Critical Existence Failure.
Boombotbox Hp: 32,000/50,000.
Bomb bot Hp: 30,000/30,000. Explosion: 2/3.
The Jury x6 [PG]: Hp: 16,500/20,000. radiation poisoning
Dark Dragon [PG - JOEbob]: Hp: 78,000/130,000. Dominance: 4/5. Corruption Spreads: 4/6.
Light Dragon [PG - JOEbob]: Hp: 82,000/130,000. Heal Aura: 3/3. Dominance: 4/5.
Bunny Burrow [PG - JOEbob]: Hp: 150,000/150,000. guarding buns (disabled 1 round).
Engineer Buns x5 Hp: 5,000/5,000 25% dodge chance. radiation poisoning. 49% Bun Portal construction.
Bundle of Carrots Hp: 75,000/100,000. radiation poisoning.
JOEbob [PG - Player]: Hp: 19/20. 1 AC. Predator Armor [A] 1/5 uses. Juggernaut armor [A] 6/8 HP. 4/4 Shields
The Disciple of Psi [???]: Hp: ??? radiation poisoning.
TOG II* [N - TOG]: Hp: 24,000/80,000.
Bad Thing [N - ExistenceSuccess]: Hp: 22,000/30,000. The Joke: 1/1. Is Dead: 2/3. Butterfly Effect: 5/5. radiation poisoning.
Hyperstorm Supernova [AG - crusher][Elite]: Hp: 200,000/200,000. Dodge pool: 40,000/40,000. Encryption: 2/2. Weath Overload: 3/3. Bombs built: 45K/90K. 3 arcane repair stack. Busted engines: 1 round left.
Daemonette [AG - eternalstruggle]: Hp: 48,000/66,000. 25% dodge. Plot Armor. radiation poisoning.
Egg Fleet Flagship [AG - eternalstruggle]: Hp: 148,000/175,000. Send In The Next Wave 1/3. Comes Crashing Down: 4/5.
Egg Fleet Battleship x4 Hp: 30,000/30,000
Repair Portal [AG - eternalstruggle]: Hp: 3,000/40,000
Pixel Swarm [AG - DCCCV]: Hp: 20,000/64,000.
CV-309 Drake [AG - I Just Write]: Hp: 53,000/70,000 Main Battery: 50,000/50,000. Engines x2: 10,000/10,000. 10000 regen.
Technocratic Invasion Force [AG - I Just Write]: Hp: 100,000/100,000. 20K regen. radiation poisoning.
Bloodthirster [AG - eternalstruggle]: Hp: 58,000/80,000. radiation poisoning. Bad Jokes 4 rounds
Arcane Repair Beacon [AG - crusher]: Hp: 58,000/80,000
Street Fighter [AG - DCCCV]: Hp: 273,000/300,000. 0/80000 to speed limit. Curb Stomp: 3/3. (Literally) Hitting the Road: 4/4. Corruption 2 stacks. radiation poisoning. arcane repair 1 stack.
Earworm [AG - DCCCV]: Hp: 73,000/75,000.GET IT OUT GET IT OUT: 2/6.
Skeleton [AG - enerald][Elite]: Hp: 78,000/80,000. Calcium: 1/3. Got A Bone To Pick: 1/5.

Museum (sidequest)
cemetery, armory.
Kingbun copy [PG - JOEbob]: Hp: 10,000/10,000. 90% dodge.

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6 Ready.
Nuclear Core: owner: I Just Write. 1 use left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle:
DCCCV
I just write.
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48.
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126
TheBiggerFish:
benevolentEngma: 1 post

[N]
existence success
W32Coravint: 1 post
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts
The Stranger: 1 post
MooGoesCow21

[PG]
JOEbob. 6 round cooldown.
MrMirrorMan
Talist
 
Last edited:
Update 65: Terror Level Two Pt 6
10/? even newer stuff
9/? more stalling +2 TOG +1 mirror
+1 mirror +1 TOG
[entity orders]
boombots swirl. I guess they had their time... and it would have been longer if the boombot box Worked Properly.
...or shorter, if anyone had bothered to read the stats and realize you could bypass boombot cocoon by checking the position of the drones as a free action.
yes, that was a thing. yes, you could have killed the core easier. no, I didn't expect everyone to ignore that.
bomb bot idles, box makes more drones mindlessly.
pyramid, use fireball... on the hyperstorm supernova. it should hit, since ravager bot.
dark dragon, use the tendrils on the street fighter again. light dragon, heal the engineer's radiation poison or, if you cannot do that, use the healing move on either the disciple of psi (if his response to my offer is either positive or 'I'll consider it') or the boombotbox otherwise.
the engineer buns finish the portal and spend any leftover action power to start working on a energy field generator to function as an extra health bar before they take damage.
[normal action]
I heal the emperor bun, first pulling a carrot out of the carrot bundle and dragging it over to the bun. it quickly nibbles on them, and, as its legs begin to heal and it becomes more lively, starts to eat more, accelerating its pace with time until all thats left is that green sprout thing at the top of the carrot. then it eats that too.
as the emperor bun starts eating, I'm busy waging psychic war with the carrot to keep it incapacitated. I don't know why it has psychic powers, but I heard cuphead had a carrot with them, so maybe they're relatives. regardless, the battle is hard fought, but I beat hollowed temple hard mode once, so its well bellow my maximum know abilitys, and I do indeed succeed, eventually.
on completing that, I pet the emperor bun, talking about how it'll be ok and such, saying things like "don't worry little guy..."
then the emperor bun dissipates and I realize he's dead. No! no, nononononononononononononono...
wait! there's still one chance.
the bun portal! its not done yet, but it has two functions, saving the buns and summoning new ones. maybe they finished the save buns function first. if thats right, then when the portals done, I can reunite with the emperor bun!
in preparation for the emperor bun's hopeful return, I send my main actions power to my kingbun self. using it, he sends out a message to all nearby buns. your emperor is in need of help. he will be near the ancient pyramid burrow of the blaz'thundr clan, worshippers of the gilded pyramidion, fabled offspring of bill cipher and minion of the [redacted].
[sidequest!]
then, bun me starts to read the thing you asked if I would like to read.
"Dear disciple of Psi."
"I would like to propose a... deal."
"Being the disciple of Psi, you probably know much about godmodding."
"I will do what I can to aid you in whatever you ask, if you aid me in my goal: become a Godmodder."
"I would be content with
α rank, if that is something you can provide, but will obviously be far more grateful for anything higher."
"you are, of course, fully free to say no, I will not spite you for it,and don't actually know if you can help- I have merely a suspicion."
Unfortunately, it is too late. There is nothing you can do. The emperor bun is gone. The portal's functionalities will be completed all at once or not at all.
You do however call in an additional engineer bun.

Void Crystals: A rare structure found within the Void, they are basically concentrated voidic energy, and seem to be the source of the shrouding darkness that takes place in the deep void. Some advanced cultures have used them as power sources or as cloaking devices when finding smaller deposits in the realms of the Void that are navigable. Very little is known about how they actually work, but shards are highly prized and sell for astronomical amounts in any civilization advanced enough to make use of them.

"It is not my place to choose who does and does not follow in the steps of Psi. You must find that path on your own."

First thing was first, taking care of the radiation poisoning that some of their number suffered. Specifically, the two Daemons. Now out of the field of radiation, they rebuff the infection via their unreal nature. Outside of the primary fallout zone, simple physical particles cannot affect them like a human would be affected, and hence with some effort and energy they can be freed of the weakening chains.

The Daemonette naturally used her minor control over reality warping powers to dissipate the harmful effects on her body, not undoing the damage but preventing any more from being done.

The Bloodthirster, by contrast, took flight, charging upwards hundreds of meters, radioactive dust being pushed off by the wind around it as its rage allowed it to ascend, freeing it too of the plague, pain dimini8shing but not decreasing its boiling rage. Indeed, now that source of annoyance was dealt with, the Greater Daemon could afford to get even more angry at its foes, which it did while choosing its next target from above.

Charges:
Third Of The Triad: 7/20.
Weapons of War: 2/20.

+1 @Enerald_Mann
+1 @DCCCV

Entity Orders:
Daemonette cleans up the blood she spewed forth.
Repair Portal heals the Egg Fleet Flagship.
Egg Fleet attacks the Terror Ravager Bot yet more. Keep shooting at it and the thing is sure to fall eventually.
Bloodthirster rampages.
radiation poisoning removed from daemonette and bloodthirster.

2/13 Expectation.
2/13 Unexpectation.

Media proves that the Hyperstorm is nonexistent, without knowing anything about it, bar its name.

First of all, let's find the function of Nonexistent.
Let's split the word into a few parts: "None" "x" "is" "tent"
None is the same as 0.
x is a variable.
The word "is", is approximately the same as the phrase "equal to".
And that leaves:
0*x=tent
0=tent.
Therefore, 0 = tent.

The Hyperstorm is more tricky, but it can be split as so: "H" "y" "per" "storm"
H represents the atomic number of Hydrogen, which is rounded to 1 for simplicity.
y is a variable.
"per" generally means "divided by"
And that leaves:
1*y/storm.
=y/storm.
During a storm, one takes down tents. Therefore, we can call storm (tent-1). As tent = 0, the equation is now as follows:
y/(0-1)
y/-1
Therefore, -y.
What does this prove?
Well, nothing really. But Media has used her apparently existent powers expectation to channel what you expected from this attack into changing the values of the Hyperstorm, multiplied by the number of people who expected anything from this attack.
You deal 20000 damage to the Hyperstorm's dodge pool.

2/20 A Thing
1/20 Personal Space Invaders
+2 @DCCCV

Emerald gets annoyed at the Godmodder gluing on weapons right after he broke a bunch off, and pours acid on the Godmodders glue.
"So I guess you're #MemoryofPsi then, good to know. Anyways, take care of yourself, you seem to have gotten some radiation poisoning"

The Skeleton collapses onto the ground in a pile of bones, and then, when the Terror Ravager Bot draws near, reassembles itself and thwacks it.
Two weapons removed from the Terror Ravager Bot.

"Naught but a minor setback for a true disciple of the Psi."
The disciple promptly cures himself of radiation poisoning.

I dig a hole in the ground, and then kick the Street Fighter into it.

i dont even know: 5/15
14000 damage to the Street Fighter.

20/20.Colorado.COMPLETE
SUMMONING: THE NEW KID
HP:?
Attack:?
Abilities: Quick Cut: hits two enemies next to each other in the EOT stats
Cerebral Blast: hits two enemies one space apart from each other in the EOT stats
Double Turn: doubles attack damage for one turn, but causes New Kid to miss their next turn.
10/20. Sitcom
1/20. Choices.
I prove that the Ravager Bot is the Illuminati
1. Ravager
2. Ravage
3. Savage.
4.Savage Land is a pizza place.
5. Pizza
6. Pizza comes from Italy
6. So did Galileo.
7. Galileo is dead
8. Dead people are corpses
9. Corpses rot.
10. Rot has three letters
11. Three
12. The illuminati has three sides.
ILLUMINATI CONFIRMED
New Kid uses Double Turn and then uses quick cut on the ravager and pyramid, then Cerebral Blast on the ravager and dark steel golems
New Kid summoned.

OH NOES LOOMINARTY CONFIRM 17000 damage.

I begin focusing the Darksteel Golems, directing my shots exclusively at them.

3/5 Call a "Friend"
3/20 [ARF]
+1 @EternalStruggle ; +1 @Enerald_Mann
You deal 2000 damage to each of the golems.

MAIN BATTLE:[PG]

I force gallons upon gallons of bone hurting juice into the Skeleton, causing it pain beyond any form of comprehension, as it is only bones, so everything hurts.

12/20 Tools
13/20 For JOE +1 from
+1 JOE +1 Talist
14000 damage to the Skeleton.

I flip the riflescope around and use it like a telescope to fire bigger bullets at the darksteel golems.

4/5 Call a "Friend"
4/20 [ARF]
3000 damage to each of the golems.

"Just so you know, I have acquired new information relating to Godmodderhood." Robotnik's communications drone hovered before the recovered Daemonette. "It looks like you either have to kill a Godmodder of the lowest rank, or find some kind of special Chamber that lets you power up, to become a Godmodder in the first place."

The Daemonette considered this for a moment, thinking deeply on what it meant. She was oh so constrained by the shackles of her very existence. In a way, she, like all other Daemons, craved power. But now of course, she had seen that what they knew was but a fragment of true power. It was power to ascend beyond the Gods themselves.

Stuck halfway between monster and man, she was an enigma to reality. Her creator had carefully considered her current position, leaving her here, but had originally created her with his mere presence. Such might, it could perhaps be used to break her chains. After searching the depths of her half-heart, she knew what she needed. And know, hearing this, considering the possibilities before her?

The conclusion was immediate and obvious.

She needed it. She needed the power on offer here. It was the direct way to true freedom, an opportunity that had not come before and would not come since. Perhaps there was another solution to her conundrum. Perhaps. But she lacked the eyes to see it, and in the end a Daemon would always seek power in order to promote the concepts of their masters, and in turn their own essence. She noted this fact idly, self-aware in this, but ignored it. A choice had been made, and there would be an attempt to see it through.

She called out to the Godmodder. "Hey! I have to ask, if you can make lesser Godmodders, why don't you? Considering how deadly you are, they seem like they would be a major boon to your side. Maybe enough to push us back, which you do need because let's face it. This second Terror won't be enough to stop us here, and I doubt the third Guardian will be able to fight us off either. They're just big beat sticks, even any weirder Guardians you might command. Without additional combat capability beyond the norm, your defeat is inevitable. They don't have to be that strong either to stop us in our tracks. You could use some of your other minions, like those Todd and Cheri people. Really, I have no clue why you haven't already done it." His answer would dictate her immediate course of action.

Charges:
Third Of The Triad: 8/20.
Weapons of War: 4/20.

+1 @benevolentEnigma
+1 @DCCCV

Simple, I haven't done it because lesser Godmodders are a liability. I might be able to grant them the rank, but there's no way to take it back if they go rogue. Not to mention, I'm not high enough rank to grant anything higher than Alpha at the moment, and I don't want you creeps to Ascend if I can at all prevent it.

3 cats in a master ball, more cats and buns, some ancient weapons, Fake Religions, Ironic Personality Cults
(2} 2/?? ?!??!?
(6 +4} 10/20

I also made the Chansaw/cHANSAW. That happened down there somewhere towards teh end.
TOG II*: Shoot at the Big Bad God Man's Big Bad Boss.
Citadel: RIP
+2 @JOEbob

I slide on over to IJW's forces and grab the 20 I gave to him, since he left. (That... did happen, right? Right. Mmk.) I address the crowd of Technocratic forces, now in disarray.
"Listen up boys and girls:
I ain't much for inspirational speeches, but here goes one anyway so whatever and listen the [redacted] up. I know you're all scared, you've completely devolved into chaos. I know why, and how to fix it. See, your friendly Neighborhood Descendant just flipped the keys to this [redacted] over to me, so as all y'all's former ally and current emperor(???) I hereby officially decree: `I'm the boss now.` You gotta do what I say.
Follow my orders to the letter, not just cause all our lives are at stake and existence itself depends on it, but because I'm the bomb and all the [redacted] I say is cool and right.
Now, most've you got some good fighting skill or some tech or some [redacted].
Drake, I'm looking at you. I dunno what you can do with those batteries, but whatever it is you better [redacted]ing bring it. The rest of you without any of that jazz, or even like... modest combat ability? Just, I dunno, throw your torso at the guys. Really, every individual flailing and screaming body is gonna count for something in this [redacted as all [redacted]] mess.
See, we've got ourselves weapons. Some nasty ones, according to legends. Don't ask me to quote the legend cause I 'read up on no [redacted] legends, drones just whisper things into my mind from across the galaxy when I need to know something, alright? But the idea is that you all set 'em up and then we knock 'em down.
I trust that I don't gotta say who we're up against. You know the guy. Big Bad Reality-Warping God Man-Child who's been shredding up this sector of existence. Slaughtering thousands of quasi-innocent armies we dragged into this fight kicking and screaming, although to be fair we probably had way too many of them but that dumb fact is so far besides the point that it's not so let's just ignore it before I forget who I'm quoting. But yeah, the bad guy? It's Mr. God 'Titus' Modder over there. A huge, like, dictator with giant robots and stuff. Descendant of the Psi-Guy who killed pretty much everyone ever or something? I think now he wants to be the next Psi-Guy, and rising through the Godmodder ranks to reach that point. Even though Psi comes before Omega in the alphabet? That's probably not important, so who cares. He'll never stop 'til he reaches that level of omnipotence, or we kill him, which is what we're going to do.
We gotta stop him to save space and reality and a million trillion cosmic cats or something along those absurd lines. Cats are cute, right? You dont want them to die, right? So that's why you're stopping him. And I'm doing it for money. But most importantly, we all need to do it because... it's just a really generaly awsome thing to do. Completely bad[redatced]! And as your current emporer I PROMISE you that this will be an absolutely baller use of our time, and it beats the [redacted] out of sitting around being bored terrorizing slug-people, amirite? I am.
And so I ask you as humbly as I can while taking into consideration that I'm the best one here by proximately 20K leagues or so: Who's with me?
The answer is all of you. You all are. Because I command it. But it's cool, I know you can do it because I believe in every last one of you. And also, you have to because if you don't, the day I have The Bad God Man's corpse at my feet, I'll force-feed you to him myself.''

Using the power of the 20 I took back from an AWOL IJW, and put it towards something more useful then his silly Kill-Sat...
Hah, I'm just kidding. I use it to make the Chansaw/cHANSAW an artifact.
'Forged from the wreckage of multiple Godmodder-born Mechs within a forge fueled by the fire of an explosion from DTG:R's endgame, cooled in the blood sweat and tears we shall retroactively reap with this very blade. The Chansaw, a masterpiece of weaponry forged by master smiths (and johnsons), enchanted with the power to invert itself into a tool of great healing (from another timeline, who's forging story is a whole other thing onto itself) and completely awesome... and yeah, that's really all there is to say on the matter. Despite the name being similar to Chainsaw, it is in fact barely similar to one at all. For one thing, it's much lighter, mostly from the lack of the whole chain-based cutting mechanism. Removing the mechanization and thinning the blade out leaves it looking much more like a sword... that you can hold like a chainsaw for bonus cool points! But how then, you may ask, does it manage to cut? why, I'm glad you asked! I needed more words in this post. Ok, I didnt really but w/e. Anyways, yeah. Cutting power. The Chansaw's cutting power comes from the edge. No duh, you say? Then clearly you misunderstood what I meant. No see, the arcane prowess of the blade channels the pure, unadulterated edge of all the weebs across space, time, and infinite timelines. All their chans and their... other weeb talk? Whatever they say, I know for a fact it's all super edgy! And the Chansaw channels it all into a razor-sharp arcane or, acting as the true blade for the weapon.
And yeah, it's a chainsword, and it's misspelled, and it's magical, and it can heal too, and its powerful as all [redacted], and it's awesome and...
yeah, that's really all there is to say on the matter.

Chansaw: does kill people good. can become cHANSAW.
cHANSAW: does heal people good. can become Chansaw.

I raise my newly-oldly-soon-to-be forged blade and raise it into the air. I cry out to my semi-new allies in one final statement to rally them all before we charge.
"THIS BLADE IS A METAPHOR FOR OUR VICTORY. IT IS OUR BLADE, AND THE BLADE IS US. AND OURS IS THE ONE THAT SHALL PIERCE THE HEAVENS! RIDE FORTH INTO BATTLE, AND FEAR NOT THE DANGERS THAT LIE AHEAD! BELIEVE IN ME, WHO BELIEVES IN YOU. EACH AND EVERY ONE OF YOU! CHARGE!"

And then, while the newly inspired hopefully-now-allies charge forwards to kill Bad God Man's Terror, I quickly change the Chansaw to the cHANSAW and heal up the TOG II* some more.

Chansaw summoned. It will give 5000 damage boost per hit with 20 durability, and can be transformed intot he cHANSAW with an action, reversing its effect into boosting healing effectiveness, but sharing durability with the Chansaw.

3/20 A Thing
5/20 Personal Space Invaders
+1 @benevolentEnigma @DCCCV

Emerald barrel rolls into the Terror Ravager Bot, which harms Only it due to both Descended immunity and barrel roll immunity
DO AN AILERON ROLL.
15000 damage.

I'm going to need access to my supply chest.

Well, duh.


One thing that I probably shouldn't have forgotten about was my inventory on board the Supernova. Which contains a ridiculous amount of gear. So much, in fact, that it's really difficult to figure out which pieces of equipment are actually useful for the current problem.

Wait, these might be useful. These Stasis Field Generators were a prototype designed to copy Daraken's Stasis Cruisers, but on a smaller scale. The Stasis Field Generators, when placed surrounding an area and activated, should be able to create a bubble of alternate dimension in the area, removing it from reality. In theory, I should be able to use them to surround the failing reactor and make the explosion harmless to the rest of the ship. Unfortunately, it isn't that simple.

Problem one: These are prototypes. They're supposed to create a stasis field, but they aren't exactly very good at it. So I take them back to my workshop, activate the time dilation field to buy me some time, and get to work.

Thirty (time-dilated) minutes later, the Stasis Field Generators are fully operational, as tested on multiple random objects in my base. So now I can teleport back up the Supernova and get working on solving the next problem.

Problem two: Entering the reactor room to deploy the Stasis Field Generators will expose me to lethal levels of radiation. Except that's not a problem, because magic. Worst-case scenario, I get resurrected by Lorso after the job's done. Best-case scenario, I get protection from radiation cast on me and I can just ignore it.

No, I do not have a spell called protection from radiation. I also do not have a spell called remove cancer. I barely even know what radiation is, seriously.

I'm not exactly concerned about dying, I'm more concerned about my work being impacted by radiation and not getting the chance to finish it. Well, I am tougher than human (or drow) baseline, so I should be able to tank it for at least a little while.

Problem three: In order to establish the Stasis Field, I need to remove solid matter around the surface area of the bubble. Attempting to create a stasis bubble that cuts through solid matter requires an incredible investment of energy, and it would probably blow out the prototypes completely. But, if I cut off those parts carelessly, I'll end up destabilizing the reactor and triggering the detonation before containment is established.

The first thing I do when I get in is place cutting charges on each of the pipes leading into the reactor. Just before I begin creating the stasis bubble, I will detonate those, cut the pipes, and clear space for the Stasis Bubble to be established. Then, I attempt to arrange the placement of the Stasis Field Generators to create a non-circular bubble that avoids most other obstacles around the reactor.

Problem four: The Stasis Field Generators need a huge power supply. So I decide to take a spare reactor full of Charge out of my base and attach it to the Stasis Field Generator array. With the Stasis Field ready to go, I flip the switch, cut the pipes leading into the reactor, and turn on the Stasis Field Generator. The reactor goes into meltdown almost as soon as the pipes are cut, but the Stasis Field is being established. At first, it seems like the field will be able to go online before the meltdown destroys the ship, but I suddenly realize I've miscalculated! The meltdown is expanding at an exponential pace, the field isn't at a level where it can contain the explosion, and this pocket dimension is about to be splattered across a dozen other pocket dimensions.

You want me to delay the meltdown? I'm going to telekinesis this meltdown apart. Strong nuclear force, electromagnetic force, you're fired. I'm assuming direct control of your atoms, and they are not going anywhere. This is so going to hurt when this is over.

Annabelle manages to delay the reaction for long enough for the stasis field to be properly established, and the reactor detonates. An incredibly overpowered explosion is contained within the stasis field, but with nowhere to go, it just builds up pressure and heat, turning into a miniature sun.

Problem four: We now have a bomb on our ship, and as soon as the Stasis Field Generators fail or run out of power, we're back to having our ship blown to pieces.

Alright. This I can solve. If Annabelle creates a wormhole near the stasis field, I can establish a Core Blast to eject all of the matter in the stasis field through the wormhole. However, if I do that, I may not have sufficient energy to revive Varos afterwards.

Do it. Worst-case scenario, I have to wait a few hours.

One wormhole, coming up. Where should I put the other end?

Just vent the energy into space. I know you want to put the other end right in front of the Godmodder's face and ram superheated plasma and slag down his throat, but that would also contaminate the field, and give everyone horrible deaths from radiation. If the Godmodder didn't just put a giant cork in your wormhole and cause it to backfire and blow us to bits, which he would most likely do. So put the other end out in the middle of space somewhere and leave it at that.


Annabelle does as asked, creating a path that Lorso can channel the superheated plasma through to remove it from the ship and send it into space. This finally gets rid of the reactor failure just before it destroys the Supernova.

Problem five. The ship no longer has a main reactor.

That's a long-term problem. Between the secondary reactors and the batteries, the craft should have at least a few hours before it runs into power issues.

It better get a new main reactor before that happens, Varos. I don't care if you're dead, fix it anyways!


Or just don't die. I managed to trade a wand of Magic Missile to someone for two dozen doses of Rad-Away, and then I combined them all and turned them into a potion. Drink this and you shouldn't die from radiation poisoning. On a completely unrelated side note, how does adding a Wand of Magic Missile to a modern-era battlefield change the scope of war?

I forgot that radiation cures exist, apparently. And no, a wand of magic missile shouldn't lead to an arms race when it's impossible to replicate.

Well good, I don't have to kill myself. Darius is probably going to want more tech in return for this later.

Entity Actions:
*Supernova: Blaster bombs are sprayed into the Ravager's extra weapons as much as possible. Then, it fires Encrypt at the Terror Ravager Bot, because Annabelle didn't read the "doesn't work on bosses" disclaimer on that ability (it should still deal more damage than a fusion lance shot though).
*ARB: If the engine failure triggers on the Supernova, place Arcane Repair on the Supernova. Otherwise, target the Egg Fleet Flagship.

8/10 Small Project
20/20 We Need A (Reactor) Shield!
+2 @EternalStruggle
Did you really expect something here? Nope.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Black Widow Drone: A spider-drone designed to carry a grenade to a target and detonate it.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
Busted engines debuff removed successfully!

As my sword falls to the ground, I fall to my knees. All of a sudden, I feel that I've lost a part of myself. I feel alone. Even though the battlefield is full of people, I feel alone, since I'm just one person, in a vast, vast world. I stayed like that for a while, before picking myself back up. I still had work to do.

Pulling my sword back into my hand, I walk over to the boombotbox. Grabbing my sword by the blade, I mordhau it, pouring all of my anger and frustration that comes from the amount of deaths in this Godmodding War so far.

SMASH.
"That was for the Replicator Minibots."
SMASH.
"That was for the Group of Grunts. "
SMASH, SMASH.
"That was for Purity, and Peace!"
SMASH.
"That was for The Disciple of Val'Elzathor, that's on me."
SMASH.
"That was for that dude who's head exploded. Speaking of which, I still have his cracked sunglasses. Derp."

This keeps going on for quite some time, even after I've run out of names to list. This should've made me feel better, but instead, I felt worse. I couldn't even remember the names of all the fallen. To take my mind off of all of this I decided to check the GameFAQs again. I read [2.4] The History of Godmodding.

11/20 CHARGE SLOT 1, (3 from eternalstruggle, 4 from emerald)
04/20 CHARGE SLOT 2, (1 from redstone)

Entity Orders
Earworm, just be annoying.
Street Fighter, Use Curb Stomp on the Bundle of Carrots.
Pixel Swarm, attack right after.

+2 @Enerald_Mann
20000 damage to the boombotbox.

[2.4] The History of Godmodding
This is not going to be an in-depth summary, this is merely just a quick overview to act as a reference point, and explain what exactly the Psi War I've referenced a few times is. It does not happen often, but a handful of times this knowledge has been useful in eliminating lesser Godmodders, so into the FAQ it goes.

HAHA Get rekt SKRUBS!!
Gudmuddder529 wuz hear
guys stop goofing off.
What, it's not like this moron can touch us.
~This page has been locked by the GetGudModders~
We never agreed on that name, Kyle
*****gorilla it 69! Are you trying to ruin his Veil?
Let's try that again.
~This page is under lockdown by executive order of the GM Crew~
I still think that name is dumb
Oh can it Kyle.​

3 cats in a master ball, more cats and buns, some ancient weapons, Fake Religions, Ironic Personality Cults
(3} 3/?? ?!??!?
(11} 11/20
TOG II*: Shoot at the Big Bad God Man's Big Bad Boss.
Citadel: RIP
+2 @JOEbob

I read a part of the guide that's not been read yet.


I than unleash the legendary Texas Chainsaw Massacre x0/0 Combo!
Using/abusing the Chansaw's limited ability to shift space-time, I cause a minor tear in the fabric of reality, leading to an infinite number of alternate timelines wherein I preformed the exact same action. All the alternate 'me's look at each other, obviously not expecting that to work. Honestly, I didn't either. Fortunately, my slightly superior reaction time (which is part of why I'm superior to all other versions of me) allows me to quickly get what I need (an infinite number of ordinary chainsaws lying right beside the infinite number of timeline-rifts) and then close the rift, hopefully screwing over all the other 'me's. That's what they get for being complete losers!
But yes, now that I have the chainsaws I can continue on with my attack. I take the chainsaws and line them up where the Terror can see them. I draw little smiley faces on each of them, dress them up and even write little character sheets for them to make them seem that much more alive. I rev 'em all up and let them jitter around for a bit, while the terror learns more about who they are as people (through lots of very entertaining reading). Just as he starts to grow to care for them, and almost even consider them as friends- no, close friends, I take the Chansaw and start painting the town red (figuratively), by painting the town (again, figurative) black (literally, this time) with oil, marker ink and machine parts so utterly obliterated that they've quite literally liquefied, and been splattered over the ground. I laugh all maniacally and evilly and stuff, as the Terror screams! He rushes to try and save the little chainsaws, but I'm far too fast a killer for it, gathering up and slaughtering them en masse before he can even get close. At this point, he's barely fast enough to save a few of the 'people's bios, which are burning up fast. In his damaged psychological state, he starts to read them, trying to keep some memory of his friends alive as part of the Denial stage for grief, while those he cant save burn around him, and the screeches of the reaper echoing through the air. He starts to read one of them.
`[BURNED OFF HERE]
She did a lot of small jobs and was learning a new language. With plenty of money and connections, she struggles to ma[TEAR MADE BY BLADES] But with her brilliance and diligence, there's nothing to stop her from[BECAUSE THE TERROR HAS]oing anything. She could quickly become a great leader, perhaps e[NO ARMS, I DONT THINK]
But things could change quickly; she is currently still studying. She feels like there's more to see, taste and experience in this world. Luckily she has great friends who support he[AND HERE'S WHERE THE WHOLE BURNING THING STARTED... BURNING THINGS]`
He goes to read another one.
`[BURNING]
He's honest, hospitable, brave and perhaps a little too bossy. But there's more than meets the eye, not surprising for somebody with his positi[BLADE ARMS]
He was born in a wealthy family in a merchant t[BLADE ARM CUT]d happily until he was about 16 years old, but at that point life changed.[BURNING]`
And another, and another, and another, but they just keep burning up and having parts cut out by his unfortunate lack of arms. It starts to cry, damaging itself slightly as it ejects fluids it was not meant to eject.
Then, it looks up. Most of the nearby area has been entirely razed and burned to nearly nothing, 'corpses' littering the miniature battl- no, slaughterfield. After all the dying has... died down, the Terror looks up, and lives up to its name as it lays its terror-filled eyes upon me.
I stand in front of it, weapon held in one arm. In the other, I have... the last few survivors. The ones I had rounded up before. He knows what I'm going to do. I know he knows. He knows I know he knows. I raise the weapon, holding it to the 'throats' of each of the survivors. He cant watch. I smirk. He covers his eyes. I cut, slicing through all of them in a singular slice. He screams...
I laugh out loud, and drop the perfectly intact chainsaws on the ground. I swing the cHANSAW around a bit while teasing the terror for being such a baby. He doesn't get it until I explain the whole Chansaw/cHANSAW thing. I continue to laugh at him until I realize that he's still crying. Turns out the scream was a scream of pain, what with him trying to use Blade!arms to cover his eyes. In the end, he just kinda stabbed himself in the face. Again, I laugh at this new development, take the Chansaw an slowly destroy each and every one of the chainsaws.
The damage both physical and psychological is overwhelming.
...man that got dark...
uhhhhhh

'how can a chart be delicious?'

"its a pie chart"

hehehehehheheheheheheh..?
[5.2] The Unsung

I've already given most of the discussion of this topic, but even though great epics will be written about even the most tangential battles of the Godmodding War, there are those who will be forgotten. The Unsung. There is no one there to chronicle their stories. The millions and trillions and more of warriors fighting in battles splayed across the cosmos by the war's end.
Their plight has always been one that has spoken to me on a deeper level, but sadly, by elevating any of them in song or story you render them above the plight, no longer the Unsung, and you cannot sing every song, no matter how hard you try. Some HAVE tried. The great Muse of the Shattering Falls became famous for singing the songs of the unsung, elevating as many as she could to the vaulted ranks of the lauded after the end of the war with the last Delta+.
In the end, remember that although the stories and tales of your war will last almost forever through the history of the Void, there are those who will be forgotten. Shed a tear for those who are forgotten, given nothing but shallow graves in exchange for their power lent to a cause greater than themselves.

25000 damage to the Terror Ravager Bot.

Pebbletopia dop!

2
3
...a lot of stuff happen. the tunnel of DCCCV opens, some troops come out, and the whip guy anthony comes out to keep away enemy soldiers and arrows.
as it turns out, there are many hidden blue infantry watching with readied actions near the hole.
but they can't do anything, anthonys there, right?
one of mirrors archers was missing, because I forgot to put it there. to keep it consistent, I put it where it was before PT2.0 happened- hidden behind the monitors/biggarrows. its backed up to them, cannot run away, and has an auto-readied action.

as anthony works by making people afraid of it, and the archer cannot run, it has one option, logically: try to get anthony as far away from it as possible. it slams its hand into a monitor. it breaks. they obtain a black arrow of bigness, load it in, and fire.
the arrow kills an archer, knocks aside a red infantry, and pushes anthony away.
the archer goes back to hiding.
anthonys out of the way, and the infantry who was knocked aside pushes the disguised blue infantry a bit, forcing their reveal. they seize the moment, gaining three members from the shattered pebble, and and killing all but 3 red infantry if I recall, as well as knocking down an archer.
thats all the readied mirror actions.
the DCCCV spell activates. all the black arrow boxes but two (which are being held down by archer the great hero) are levitated into the air, turned into black arrows, and fired.
the abomination is part of mirrors ritual. arrow after arrow slams into the auto-ritual-shield, draining the ritual from three, to two and a half, to two.
then, a specifically-spell-boosted arrow slams into the abomination's shield, draining the ritual by .1 turns a frame, then .2, then .4, until the shield is exhausted.
there are two arrows left, and they fly true into the beast, wounding it.
finally, anthony returns, and everyone flees. the rest was not animated, but a R.infantry killed a blue infantry and the blue archers fired at the abomination, dealing mere scratch damage.

14/? even newer stuff +2 TOG +1 mirror
10/10 (not(except maybe yes)) more stalling
Physicist bun summoned.
15,000 hp, 66.66% dodge chance. 1/3 Insightful. 1/7 science as attire.
active: radiation explained- cure radiation poison from a target. can only be used once. the bun has no other actives.
special: insightful. increase the power of the engineer buns with any problem that fits into a chosen category (example categorys: dimensional breaching, power generation, hard light.), but has a 5% chance to be non-applicable despite this (calculated when the engineers start working but only shown a random distance into the work)
special: Science as attire. the physicist bun reveals they only know science as social concepts, and do not in fact understand that it should apply equally to hypotheses and religion. they are ridiculed. turn the physician bun into a much weaker worshipper bun. repeat, this is not an evolution special, it reduces overall power of the bun once used, and must be used once charged.
the physicist bun explains radiation, curing the engineer buns. he then will start thinking for the next few rounds.
new: 1/? one
+1 mirror +1 TOG
I hit the HS-SN's engines with an old man.
true, but he's sleeping, and senile, and can't walk. he's pretty old. in other news, who do people never expect?

thats a lie! everyone knows the meme of 'nobody expects the Spanish inquesition', so instead of nobody expecting it, everyone does. look, I've got proof from discord.
[also this callback is from literally the first page of the thread.]
JOEbob - Yesterday at 7:02 PM
who does nobody expect?
[...]
pionoplayer - Yesterday at 7:57 PM
I think the answer to your question is that NOBODY EXPECTS THE SPANISH INQUISITION
see, he expected the Spanish inquisition.
no, its the

fishish inquifishion, as evidenced by the person running the update terminal saying the Fish were unexpected.
(I was using omegaupdate to hold quotes before, so it doesn't have the time and stuff. this is from a while ago when I said 'I definitely planned [something] yep for sharks of coral dolphinately of coral my fish.')
the fishish inquifishion storms the hyperstorm supernova, being unexpected despite the psion powers of anaball, because nobody expects the fishish inquifishion. even if they literally see the future. if anyone was trying to figure out how this war would end, they probably didn't expect the fishish inquifishion, and now have no idea whats going to happen, and now they'll be able to actually be in suspense. the effects of this will ripple down. if the hs-sn wouldn't die this round without the inquifishion, then it would otherwise do like 80k more damage. that 80k damage could otherwise cause an entity to die faster and save other entitys their firepower for some other threat, causing the godmodder to pull out some trump card faster, causing his bosses to get less work on them, causing each to die slightly faster, causing each to be slightly weaker, and die faster, until the last boss potentially wouldn't even have attack abilitys at the end, if this hadn't happened.
anyway the unexpected inquifishion sneaks into the engine room and whacks it with their collective stolen old man canes which they stole from smaller old men.
after their total increases to the failing engines debuff is such that, when combined with the flame orb, the HS-SN is sure to die this round, any extra power they might have summons the inquifishion to the field. they possess no abilitys beyond being a bunch of unexpected fish.

"you do realise you are attacking a box."
"that plays music."
"and that attacking an entity in the current godmodding war out of anger at people attacking and/or killing entitys in the current godmodding war is a bit hypocritical."

"and before you say its non-sentient, so were the replicator minibots. seriously if those had been left alone they'd destroy the whole planet, even if you claimed they where somehow sentient, their value system is completely different from any humanlike being, and if you don't give your own value system type prefer
Physicist Bun summoned.

20000 more damage to the Hyperstorm's dodge pool.
Plus 10000 damage to the Hyperstorm itself from a callback bonus.

I listened to JOE.

"...I'm sorry, I don't know what else to tell you," I said. What else could I say? That I wasn't thinking straight? That I was buckling under the weight of the knowledge that a Godmodding War would cause trillions of lives to be lost?

I couldn't give him a good answer so I did the next best thing: run back towards the Boombotbox, and Office Space it some more. At the time, it seemed a good idea. I just wanted JOE to stop talking to me. I couldn't handle it. Not then.

Some time later, I sat in a tent, trying to read the last bits of the GameFAQ ([5.2]: The Unsung.)

12/20 CHAREG SLOT 1
05/20 CHARGE SLOT 2

+2 @Enerald_Mann
Boombotbox returned to the scrap from which it came.

[5.2] The Unsung
I've already given most of the discussion of this topic, but even though great epics will be written about even the most tangential battles of the Godmodding War, there are those who will be forgotten. The Unsung. There is no one there to chronicle their stories. The millions and trillions and more of warriors fighting in battles splayed across the cosmos by the war's end.
Their plight has always been one that has spoken to me on a deeper level, but sadly, by elevating any of them in song or story you render them above the plight, no longer the Unsung, and you cannot sing every song, no matter how hard you try. Some HAVE tried. The great Muse of the Shattering Falls became famous for singing the songs of the unsung, elevating as many as she could to the vaulted ranks of the lauded after the end of the war with the last Delta+.
In the end, remember that although the stories and tales of your war will last almost forever through the history of the Void, there are those who will be forgotten. Shed a tear for those who are forgotten, given nothing but shallow graves in exchange for their power lent to a cause greater than themselves.

17/20 HAMR Time
5/20 Pro IRL

+1 to @plague126 and @DCCCV (Tag me if you give me +1s.)

Redstone jumps up at the Extra Weapons and uses Super Strength to tear them off.
Extra weapon destroyed.

Official post:
I'm going on a short hiatus for Thanksgiving. Updates will resume Monday, so that's 2 updates we'll be missing.

In return, everyone gets a third post! Go wild.
Gobble gobble gobble.

4/20 A Thing
11/20 Personal Space Invaders
+2 @DCCCV

Emerald fires a generic Hadouken at the Terror Ravager Bot for his third post of the round
10000 damage to the Ravager Bot.

MAIN BATTLE:[PG]

I show the Skeleton bone meal, he is horrified at what people would do to his skeletal companions to help plant growth, I then reveal that he is bone meal, there is now a giant bowl of bone meal where the Skeleton was.

14/20 Tools +1 from JOE
14/20 For JOE
+1 JOE +1 Talist
Skeleton replaced with bowl of bonemeal. Specials changed to reflect this horrifying chain of events.

+1 @Enerald_Mann ; +1 @EternalStruggle
5/5 Call a "Friend"
I summon: The Engineer! He'll construct sentries every few turns.
7/20 [ARF] (+1 from Enerald_Mann; +1 from EternalStruggle)

I type in this incredibly hard to read color.
And continue to type in it.
And then send all these letters on a stealth mission to attack the Godmodder.
Engineer summoned!

The Godmodder fails to see the attack coming, even with his fourth wall powers.
1 damage dealt to the Godmodder. 5% distance gained. benevolentEnigma gains a +10 charge token.

black is pretty easy to read actually. try like, Grey or dark olive or a custom colour or something if your really going for difficulty to read .
/null
Why are you helping the enemy.

Its all your fault JOEbob.

I deflect the pyramid's attacks into the pyramid.

Wait, let's back up a bit. Before I do that, I grab a much-needed weapons upgrade. Now, the Multicannon Pistol is already a versatile weapon, but its still, well, a pistol. So I replace my current Multicannon with an upgraded variant, the Modular Multicannon. The Modular Multicannon adds even more versatility to the formula with the addition of the ability to switch modes. With the press of a button, it turns from a pistol into a rifle, increasing the weapon's firepower and accuracy. And if you need to fight in close combat, another button press turns the barrel of the rifle into an energy blade.

I also pick up two upgrades for it. The first is a variant energy blade, the Force Blade. Basically, it's like a knockback shot, but in sword form, sacrificing raw damage for the ability to deliver huge knockback. The other is a ammo type that converts a gauss rifle into a plasma rifle. As it turns out, yes, there are cases where energized plasma is the best weapon type.

So with the Force Blade equipped, I track the pyramid's launched fireball, boost into its path, and hit it with a baseball swing, deflecting it into the pyramid. This isn't even hard when the fireball moves slower than the average humanoid running speed.

The fireball flies back into the pyramid, at a higher speed than when it was first launched. But before it can detonate on the pyramid, a shield pops up, and the fireball is bounced back again, this time even faster.

Well, advanced ballistics calculation systems mean that it's nearly impossible to not deflect the fireball. But as it keeps getting deflected back and bounced back by the pyramid's shields, it begins to start moving fairly quickly.

After eight impacts on the shield, I decide with a good degree of certainty that no, it isn't a boss you can beat by bouncing the fireball into it until it stops deflecting. So the next time I deflect the fireball into the shield, I immediately switch from blade mode to rifle mode, and charge up to full strength. As soon as the fireball bounces off the shield, the fireball is then immediately hit by a knockback shot, and bounced back into the pyramid. The shield flickers, but breaks, having insufficient time to regenerate from the last impact. The fireball flies into the pyramid and detonates, blowing bricks out of the pyramid's surface.

I'm only going to need to do this 5 more times before the pyramid enters its next stage.

9/10 Small Project
1/10 Another Project
+2 @EternalStruggle
Did you really expect something here? Nope.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Modular Multicannon: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems. Upgraded with the ability to switch between Pistol, Rifle, and Blade modes.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet. Unless the enemy isn't friendly, in which case they take damage as normal.
    • Plasma Rounds: Superheated plasma rounds.
    • Force Blade: A variant blade; instead of functioning as a lightsaber, it contains raw kinetic energy, causing anything hit to take an incredible amount of knockback, but dealing minimal raw damage.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Black Widow Drone: A spider-drone designed to carry a grenade to a target and detonate it.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
Pyramid's attack reflected back at it.

The Destroy the Godmodder GameFAQ played a big role in making the person I am today. It gave me a greater understanding of what was at stake, and what needed to be done if this battle was to be won.

I realized that we were all playing into The Godmodder's hands. He was more or less in control of the whole situation. We've been slowly pushing him back, but in what direction? He could eventually lead us to a location which is favourable to him, and wipe all of us out. We needed to know where exactly we were trying to go.

I also knew that pretty much the entirety of the Void now knew that a Godmodder was here on this planet. We could assume that they would come to the conclusion that the Godmodder was a bad dude, but of course, we weren't exactly good people either. Our story so far didn't look good, we had invaded a person's territory, wrecked his stuff, and had counted within our numbers a worshiper of a dark god and a creature of the warp. As much as it pained me to admit it, we needed to clean up our act, improve our public image, to make sure everyone knew which side to cheer for. In other words, we needed a propaganda campaign.

Another thing that bothered me was the amount of deaths in this battle so far. Our turnover rate for non-descended participants was amazingly high. We would need to find out a way to keep people from dying. We had the technology, after all. This is the void, and like the GameFAQ said, any technology would work here.

Of course, I couldn't do all of this myself. At the time, I had put up unconscious limits to my power. I could only do so much before I encountered a mental block that would arbitrarily tell me "no, you can't do that." This turned out to be okay, since I knew the importance of delegating tasks.

Summoning a laptop, I got onto the voidnet and broadcasted a message to the people in the upper atmosphere.

"Hello, hello. I am one of the people facing the Godmodder on the surface of the planet below you. I am requesting your assistance in mapping out the landmasses. Your assistance will be appreciated."

There. With that sent out, we were one step closer to ending this conflict.

14/20 CHARGE SLOT 1 +1 from Redstone
08/20 CHARGE SLOT 2 +2 from Emerald

+2 @Enerald_Mann
I'm going to have to make an actual map now, aren't I?

The Agatian Republic, the only group that seems to be doing even halfway decently up in the space battle beams down a map.
It's hard to make out exactly where your battle is going to take you, but it looks like the pillars are lined up such that, if current trends continue, after marching through the desert, you'll be passing over the arctic region, then crossing an ocean, then some VERY dense jungle, up through an enormous mountain range, through a small continent's worth of off-and-on volcanic activity, through some sort of dead spot and then...
Oh jeez that's a big fortress.

As the Bloodthirster flew across the battlefield, flickering phantoms emerged in its wake. Afterimages of lost Heldrakes and Doomfires, ghosts of ghosts. The Chaos strike craft swept in from all sides, deftly avoiding the spinning blades of the Ravager Bot during their assault. The bombers unleashed their payloads in low altitude dives, ordnance designed to destroy mile long starships, now enhanced with more than one kind of reality twisting energy. The bombs were dropped practically by the ton, hit after hit scorching the surface of the foe badly, even as its armor endured the punishing blows.

The bat-like Heldrakes naturally took a closer, more personal touch. Their screeches were accompanied by the heavy staccato rhythm of their mouth-mounted autocannons, light shells smashing into the already damaged plates one after the other. They actually landed on the surface of the mighty Terror, and swiftly used their more potent weaponry. Piston-driven claws greedily tore into the elite enemy, taking chunks however small out of their armor with fierce strength. In this manner, the corrupted flyers exacted their bloody toll through use of numbers, only stopping their frenzied strikes when the fighters faded out of existence entirely, the weak energies and reality splits of the Bloodthirster unable to let them remain and deal noticeable damage for long.



Charges:
Third Of The Triad: 14/20.
Weapons of War: 5/20.

+1 @benevolentEnigma
+1 @Crusher48
14000 damage to the ravager bot.

18/20 HAMR Time
6/20 Pro IRL

+1 to @plague126 and @DCCCV (Tag me if you give me +1s.)

Redstone dunks a moon from 500 miles on the Terror Ravager Bot.
We'll assume this is a very small moon and doesn't get intercepted by the orbital defenses. 13000 damage.

13/15 Expectation. (+10 Charge for third post)
3/10 Unexpectation.

+2 to the next person to interpret what Media looks like, given that she looks exactly like what you'd expect her to look like.

Media asks the Hyperstorm to describe her true appearance. While it attempts to do this, her visage rapidly changes, according to the expectation of those around it. This places a lot of stress on the Hyperstorm's processing facilities, presumably making attacks on it come more easily.
15000 damage to the Hyperstorm.

3 cats in a master ball, more cats and buns, some ancient weapons, Fake Religions, Ironic Personality Cults
(4} 4/20 ?!??!?
(12} 12/20 Another one rides the bus
TOG II*: Shoot at the Big Bad God Man's Big Bad Boss.
Citadel: RIP
+2 @JOEbob

I dunno, I guess I cHANSAW the TOG II* some more. Heal him up nice and good.

Also, the whole guide has been read? Really?
I just look over the whole thing one more time, in its entirety.

Also also, I interpret Media's appearance as a large orange rock, spherical and hollow. Inside, there are tons of angry Antifa members. They're angry because they can't breath. There are also a bunch of tentacles all over it. They aren't Media's tentacles though...

Hey, you never said I had to guess properly.AAAAAAAAAAAAAAAAAND I've just been informed that I've misinterpreted the statement 'she looks exactly like what you'd expect her to look like.' RIP me, I guess.
You must spend a post converting the Chansaw into the cHANSAW.

[7] In Conclusion
There are a lot of hard truths to swallow about the nature of these Godmodding Conflicts, but hopefully what I've written here will help you acclimatize to the realities of fighting one of the largest wars the Multiverse will ever see.

You know what would be useful right now? A defensive entity. The Arcane Repair Beacon is rather fragile for its utility, and it would just not do to see it destroyed.

Meet the HARDS, or Hardened Adaptive Reactive Defense System. It's basically an enclosure that can deploy around a target to give them a protective shell. Unlike regular targets, it is designed to mitigate damage rather than just tank it, making it partially effective against attacks that would breach whatever it's protecting. It is given orders to protect the Arcane Repair Beacon.

Health: 50000
Attack: 0
Defensive Countermeasures: Through a combination of armor, shielding, and point defense, the HARDS reduces all damage against it, as well as any damage that would hit the target it is bodyguarding, is reduced by 50%. However, status effects ignore this.

10/10 Small Project
4/10 Another Project (+1 somebody)
+2 @EternalStruggle
Did you really expect something here? Nope.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Modular Multicannon: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems. Upgraded with the ability to switch between Pistol, Rifle, and Blade modes.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet. Unless the enemy isn't friendly, in which case they take damage as normal.
    • Plasma Rounds: Superheated plasma rounds.
    • Force Blade: A variant blade; instead of functioning as a lightsaber, it contains raw kinetic energy, causing anything hit to take an incredible amount of knockback, but dealing minimal raw damage.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Black Widow Drone: A spider-drone designed to carry a grenade to a target and detonate it.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
The HARDS will not have the ability to halve damage against itself, but other than that, added.

17/? even newer stuff +2 TOG
2/? one
+1 mirror +1 TOG
"Another thing that bothered me was the amount of deaths in this battle so far. Our turnover rate for non-descended participants was amazingly high. We would need to find out a way to keep people from dying. We had the technology, after all. This is the void, and like the GameFAQ said, any technology would work here."
"you know, I aaaam working on that. the bun engineers are starting with keeping other buns from dieing (because its easier to keep morale up that way) and are going to work on keeping Anyone from dieing when they get the chance."
"Uuugh, my head..."
"What just happened?"

anyway, my action would be adding in more engineers, but the hyperstorm is Dangerous. I don't like it, and it is going to have to die.
the taint spot I added to the HS-SN spreads. while it cannot transform any of the materials (due to them being metal) it's magic system meshes with all magic parts of the HS-SN, turning them tainted, causing them to both be difficult to clear and spread the taint themselves. a taintickle sprouts from one of them, and begins covering the HS-SN with smaller tendrils. the tendrils themselves aren't that dangerous, but they'll make the ship much less aerodynamic and make it crash if its engines aren't improved beyond their usual efficiency.

16000 damage to the Hyperstorm.


#TheWarGrows
The Terror Ravager Bot whirls and smashes into the egg fleet flagship, dealing a whopping 100000 damage to it. The Pyramid launches a fireball, but it is redirected at itself by crusher, but due to the fact that the pyramid is not a valid target for the redirection while outside of the 50% distance marker, it hits the Terror instead. 40000 damage. The darksteel golems all band together and perform a dark magic ritual that downs one of the egg fleet battleships. The Jury polish off the repair portal, killing it.

The Dark Dragon uses tendrils on the street fighter once more, inflicting 2 more stacks of corruption and 10000 damage. The Light dragon finds itselff completely unable to heal any of the targets given to it, so it heals the disciple. "Thank you, but it was not needed." the buns come close to completion of the portal. Maybe the buns will be back in action soon? The physicist bun heals the engineer buns off radiation poisoning.

The Disciple of Psi continues watching the battlefield with interest. The TOGII blasts another 21000 hit points off of the terror ravager bot. The Bad Thing has one half of its attack dodged by the Supernova, and the other half deals 5000 damage to the TOGII.

The Hyperstorm expends all of its bombs and bombs out 4 of the Terror Ravager Bot's weapons. It then uses Encryption on the Ravager Bot, dealing an astounding 80000 damage to it in one shot. It completely fails to encrypt anything though. The egg fleet deals out 25000 damage to the Ravager Bot. The Pixel Swarm delays its attack until after the Street Fighter. The Drake, spurred on by TOG's speech, deals 25000 damage to the Terror Ravager Bot, and the technocratic invasion force doles out 20K damage as well. The Bloodthirster brutalizes two members of the jury into submission, and the arcane repair beacon drops a stack of arcane repair on the egg fleet flagship.

The Street Fighter uses Curb Stomp on the Bundle of Carrots, opening it up for an autocritted 64K damage from the pixel swarm. The Bowl of Bonemeal, lacking attacking capacities, instead opts to heal up the arcane repair beacon with its restorative properties for full. The New Kid uses Double Turn, and then deals 18000 damage to the Ravager Bot and 9000 to the Pyramid and 1000 damage to each of the darksteel golems. The engineer tinkers on a sentry. The HARDS was not given orders this round and so idles.

The godmodder looks up and realizes that the Terror Ravager Bot is not long for this world. So it's time for some subtle total annihilation of his enemies. He expends the Sword chucks and goes on a rampage through the AG forces, dealing 15000 damage to every entity in a horrifying display that's probably too gory to even describe in text. This kills nothing and the Godmodder decides to finish it up by throwing the now-mostly-destroyed swordchucks straight at the arcane repair beacon, dealing 45000 more damage to it.

No deaths have taken place since last round, so the AGs still have the advantage. +5% distance.

The Stranger gets their +10 for making post #3.

Itinerary:
Destroy the Godmodder!
Destroy the new Terror!
Keep the Supernova alive!
Kill the assorted PG entities.


Distance: 60%

Main Battlefield:
Terrain: Sand Dunes (no effect)

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 83/100. Oilstone [A] Electrostaff [A] Lúin [A] Ides [A] Disease By Vaccine [A].
Terror Ravager Bot [PG][BOSS]: Hp: 33,500/900,000. Extra Weapons x3: 10,000/10,000. Whirling Death: 2/3. Rain of Death:6/6.
Pyramid [PG - JOEbob]: Hp: 282,000/500,000. Only around from 40-60% distance. Fireball: 1/2. bad jokes 3 rounds.
Darksteel Golems x4 [PG]: Hp: 14,500/40,000. 5 AC.
Boombot drones [PG - JOEbob]: x91,000 Hp: 1/1. 4/8 Critical Existence Failure.
Bomb bot Hp: 30,000/30,000. Explosion: 3/3.
The Jury x4 [PG]: Hp: 15,500/20,000. radiation poisoning
Dark Dragon [PG - JOEbob]: Hp: 78,000/130,000. Dominance: 5/5. Corruption Spreads: 5/6.
Light Dragon [PG - JOEbob]: Hp: 82,000/130,000. Heal Aura: 3/3. Dominance: 5/5.
Bunny Burrow [PG - JOEbob]: Hp: 150,000/150,000.
Engineer Buns x6 Hp: 5,000/5,000 25% dodge chance. 91% Bun Portal construction.
Physicist Bun [PG - JOEbob]: Hp: 15,000/15,000. 66% dodge chance. 1/3 Insightful. 1/7 Science As Attire.
Bundle of Carrots Hp: 6,000/100,000. radiation poisoning.
JOEbob [PG - Player]: Hp: 19/20. 1 AC. Predator Armor [A] 1/5 uses. Juggernaut armor [A] 6/8 HP. 4/4 Shields
The Disciple of Psi [???]: Hp: ???
TOG II* [N - TOG]: Hp: 19,000/80,000.
Bad Thing [N - ExistenceSuccess]: Hp: 17,000/30,000. The Joke: 1/1. Is Dead: 3/3. Butterfly Effect: 5/5. radiation poisoning.
TOG [N - Player]: Hp: 20/20. Chansaw [A] Durability: 19/20.
Hyperstorm Supernova [AG - crusher][Elite]: Hp: 158,000/200,000. Dodge pool: 0,000/40,000. Encryption: 1/2. Weath Overload: 3/3. Bombs built: 15K/90K. 3 arcane repair stack
Daemonette [AG - eternalstruggle]: Hp: 48,000/66,000. 25% dodge. Plot Armor.
Egg Fleet Flagship [AG - eternalstruggle]: Hp: 38,000/175,000. Send In The Next Wave 2/3. Comes Crashing Down: 5/5. 1 arcane repair.
Egg Fleet Battleship x3 Hp: 25,000/30,000
Pixel Swarm [AG - DCCCV]: Hp: 5,000/64,000.
CV-309 Drake [AG - I Just Write]: Hp: 48,000/70,000 Main Battery: 50,000/50,000. Engines x2: 10,000/10,000. 10000 regen.
Technocratic Invasion Force [AG - I Just Write]: Hp: 100,000/100,000. 20K regen. radiation poisoning.
Bloodthirster [AG - eternalstruggle]: Hp: 43,000/80,000. Bad Jokes 3 rounds
Arcane Repair Beacon [AG - crusher]: Hp: 20,000/80,000
Street Fighter [AG - DCCCV]: Hp: 234,000/300,000. 0/80000 to speed limit. Curb Stomp: 1/3. (Literally) Hitting the Road: 4/4. Corruption 4 stacks. radiation poisoning. arcane repair 1 stack.
Earworm [AG - DCCCV]: Hp: 58,000/75,000.GET IT OUT GET IT OUT: 3/6.
Bowl of Bonemeal [AG - enerald][Elite]: Hp: 49,000/80,000. Regrowth: 2/3. Whiteout: 2/5.
The New Kid [AG - plague]: Hp: 85,000/100,000. stunned 1 round.
Engineer [AG - Enigma]: Hp: 10,000/25,000. Sentry: 1/2.
HARDS [AG - crusher]: Hp: 35,000/50,000.

Museum (sidequest)
cemetery, armory.
Kingbun copy [PG - JOEbob]: Hp: 10,000/10,000. 90% dodge.

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6 Ready.
Nuclear Core: owner: I Just Write. 1 use left.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle:
DCCCV
I just write.
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48.
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126
TheBiggerFish:
benevolentEngma: 1 post

[N]
existence success
W32Coravint: 1 post
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts
The Stranger
MooGoesCow21

[PG]
JOEbob. 5 round cooldown.
MrMirrorMan
Talist
 
Last edited:
Update 66: Terror Level Two Pt 7
18/? even newer stuff
3/? one
+1 mirror +1 TOG
response to godmodder saying: 'Why are you helping the enemy.'
"...what are you talking about? I haven't done any such thing...?"
"Given your timing, I assume this is related to that guy attacking you, but I didn't help him at all! I was busy attacking the supernova!"

"Foreshadowing intensifies =]"
"Why do I keep getting headaches? this is absurd!"
If supernova.alive= true, return "I charge the supernova, dropping waves of light on it.
wait, what is light made of?
light is waves?
but I don't know what that means- I have learned nothing.
but if a physicist says light is waves, its true- why not when I do?
Words have no intrinsic meaning- what do I mean when I say light is waves?
It would appear it refers mainly to a password disguised as knowledge.
what does waves mean to a physicist?
hm...
it probably has an equation associated with it, most things in physics do.
what would that equation be?
searches...
the wave equation is complicated and I'm not sure which one I'm going with.
I now, at least, am aware of my own lack of knowledge.
the map is not the territory- this new "knowledge" is not a fact of the world. it is more of a warning that though my map has no flaming pits, that does not make a blind leap safe.
the supernova, meanwhile, didn't know this stuff, so it figured the waves of light would be like waves of water, and evaporate if it set its own hull on fire... it didn't work and the hull got burnt, sooooo I guess this attack worked."
I proceed to break down crying about the emperor bun's apparently permanent death. he was too cute to die!
WAIT.
humans go to [afterlife name] in at least some worlds. my world has one too, I've just been out in other worlds that I forgot that it'd apply.
the emperor bun was my summon.
it therefore is subject to the rules of my world.
so, yes, it is dead.
no, this is not permanent- its just a very firm slap on the wrist. I'll get him back someday. Someday.
Entity orders:

Light dragon. heal aura on dark dragon and carrot bundle. if you have less HP then dark dragon, instead of casting heal aura on him, do not use it at all- use the heal effect thing on the darksteel golems. then, if you have more health then the dark dragon, use dominance.
Dark dragon. if you have less health then light dragon, use dominance. otherwise, use shadow tendrils on street fighter.
Bomb bot, expload.
physicist bun idles.
engineer buns. finish portal, any buns left over work on producing a generator to power it, or if it already has power, on producing a generator to allow it to work more quickly. specifically, 25% more quickly.
if the portal does not suffer from summoning sickness (like the engineer buns, when they where summoned by the emperor), then it portals in some bun worshipers (they pray to the god of the blaz'tndr clan and he gives them blessings)
Pyramid has 4 bomb things that orbit it, and piono didn't say those got removed when I made the pyramid a thing so... it can also control the bombs.
Pyramid sends one bomb to the Hyperstorm supernova.
SIDEQUEST
though I've probably spent too long in the museum for it to be worth it by now, I check for anything about chambers before leaving.
...Did you even actually attack the Supernova in this post?

You look around but there doesn't seem to be any information on godmodding chambers.

+1 @EternalStruggle +1 @Enerald_Mann
1/3 Robots run on money.
18/20 [ARF] (+10 from hitting the Godmodder)

I shoot the Darksteel golems some more, if they're still alive.

Engineer: Begin constructing first sentry gun.
1000 damage to each of the golems.

Well, the ship is under attack from both JOE and a new force that has just appeared, complete with a changing appearance that is giving everyone headaches.

You know what? I'm tired of this. JOE has wrecked my engines, he's maybe related to the blightsteel colossus that also wrecked my engines, and he's not going to stop until my ship goes down.

That would be a fairly accurate description, yes. Now, what do we do about it?

First off, I'm going to educate him. Not just about what a laser is, but just in general. His biggest weapon is apparently the fact that he has no clue what he's doing when he fires his attacks.


Annabelle proceeds to beam a bunch of information into JOE's head. This operation was on the tip of the border between communications telepathy (which is extremely difficult to block, and often pointless to block) and offensive telepathy (which is much easier to block, and would probably fail outright against a Descendant). In this case, were any other psion trying to do it, JOE would probably have blocked it. But Annabelle managed to push past JOE's defenses just enough to beam the information into him, and his attack malfunctions on account of him knowing what light is. Since it was explicitly light (and just normal light, after JOE's revelation reveals that no, light is not a gigantic wave of death), it does absolutely nothing to the Supernova's armor, and Annabelle doesn't even have to dodge it.

Then, she throws out a challenge.

Alright, JOE. If you want to fight me, fight me on the ground. One on one, no allies. Do you have what it takes?

I believe the technical term for this is a "STRIFE", Annabelle. I read something in this world's legal codes about it. Not completely sure.

I'll go with it. JOE, I challenge you to a STRIFE!


Annabelle ejects from the Supernova, and lands on foot. She decides to try to go for an intimidating look, pulling out her twin swords (yes, actual swords, with a ridiculous amount of enchantments on them), and then deploying her two plasma pistols to hover near her head.

I feel like I should clarify the terms of engagement. He's not going to engage in a normal STRIFE because then we could just pull the Supernova into the STRIFE and destroy him. I've beamed the terms of engagement to you, and to JOE.

Whatever, I can work with these.


  • No entities may be brought into the STRIFE. However, artifacts are allowed.
  • Outside of the STRIFE, a truce is held. Crusher48 and JOEBob may not attack each other's entities outside of the strife, whether through actions or their own entities.
  • Breaking either of the above two rules by either party results in those rules being rescinded by both parties.
  • Annabelle is treated as Crusher48 for all intents and purposes in the duel, despite not quite being Varos/Crusher48. If she dies, Crusher48 will be forced to sit in an interdimensional "penalty box" for the period where he would normally be respawning.
  • The winner of the STRIFE will receive 10 charge points from the other player, in the form of 5 +2 assists.

Oddly, this doesn't impact the capabilities of the Supernova. Even though she is on the ground and preparing to fight, Annabelle has enough capability to multitask that she can still control the Supernova. She wouldn't be able to do it for long normally, but when the STRIFE kicks up, the rules of the STRIFE (and/or her talent for having a ridiculously high endurance in the psychic plane) would somehow allow it to continue for the duration of the STRIFE, making it as if the Supernova's pilot was still in the cockpit.

Entity Orders:
Supernova: Shoot the Terror Ravager Bot, and also drop some bombs on it. If it's dead, pick something that isn't controlled by JOEBob and shoot and bomb it.
ARB: Target the Supernova. It's going to need some repairs, even if it's primary threat accepts the duel.
HARDS: Just keep defending the ARB for now.

5/10 Another Project
1/20 Plan B
+2 @DCCCV
Did you really expect something here? Nope.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently equipped to Tracer.
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Modular Multicannon: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems. Upgraded with the ability to switch between Pistol, Rifle, and Blade modes.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet. Unless the enemy isn't friendly, in which case they take damage as normal.
    • Plasma Rounds: Superheated plasma rounds.
    • Force Blade: A variant blade; instead of functioning as a lightsaber, it contains raw kinetic energy, causing anything hit to take an incredible amount of knockback, but dealing minimal raw damage.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Black Widow Drone: A spider-drone designed to carry a grenade to a target and detonate it.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
You counter JOE's action and attempt to initiate strife!

14/15 Expectation.
4/10 Unexpectation.

+2 to the next person to meet their past self.

Media stops channelling the visual imagery of the people around her, causing her to settle on a single appearance. Then, she manages to 'lose' a key part of the Hyperstorm's engines. Man, some people can be such a klutz sometimes, can't they? Luckily, it's right where she expects it to be. Impressive, considering very few people have such control over their ability to expect things.
18000 damage to the hyperstorm's dodge pool!

20/20 even newer stuff +1 media Using!
a small statue of something that looks suspiciously like bill cipher appears in the middle of the rabbit burrow. it would appear to physically be a part of the burrow, which somehow means that it can only be targeted once the burrow is at half HP or less.
Statue of a suspicious triangular figure 40,000/40,000 HP (protected by burrow!) Reputation: 4/20
active: reputation: for every unit of reputation, gain a 25% chance to spawn a worshipper bun (all chances are added together, so 4 units = guarantee to spawn one, 5 units = guarantee to get one, 25% chance of 2, etc).
ypu gain +2? reputation per turn. worshipper buns might be able to increase reputation with their actions.
active: priests. iff reputation is a multiple of 10, you can summon a priest bun instead of the normal worshipper buns, because reasons. priest buns are somewhat customizable, but the change must be simple (IE: greater health focus, greater action focus, healing actions, etc.)
orders: use reputation.
10/10 one +1 media. +2 TOG. +2 TOG. +1 Mirror.
using!
a large one appears in front of the egg flagship, which is way more hurt then I thought it was before.
the one is the one true hero, the one warrior, the chosen one, who will in one blow deal one hundred wounds to his one enemy, the one of many, ivo robotnick (who was originally created by one ovi kintrobot being fused with one extremely rotten egg, with the help of one prior version of sonic, the one chosen hero of his one world)
wait, isn't the PG side the bad side, you might say? how can this large 1 be a hero, you say?
he's going to beat eggman/ ivo robotnick, which is evil, and wants to enslave places. the godmodder has done nothing bad so far, and his name is only two letters away from good mode (r), which means he is perpetually in good mode, so he is the side the one true hero who is physically shaped like the number one should be on. the battle is long, with ivo sending out lots of badnicks, each of which the one destroys, one by one, using one attack each, and as such preforming a perfect one-attack-one-kill run, using the one optimal strategy, and only playing through one save file, leaving at least one utterance of the word "one" left over in this attack so that he can in one blow one-shot the one boss of this game, robotnick, before he flips the switch which one might, perhaps, wonder why it was there in the first place, if they knew what its one and only function was.
that one function being "deactivate the entire system except the thrusters and crash it into the single strongest Allied target available, with no ways to deactivating once pressed.".
obviously the one strongest Allied-to-the-AG-side target is the Hyperstorm supernova, so it goes flying into that, and possibly even hits given the dodge pools currently being exhausted based on what I see in the EOTB (" Dodge pool: 0,000/40,000").
in other words, excess damage hits the supernova.
new: 1/? two
new: 1/? one
+1 mirror +1 TOG
I'm not sure whether to accept the strife. if I do, it'll probably start next round though. I need time to think.
I go back in time and inform my past self that he can teleport a bomb onto the hyperstorm supernova right when the templars attacking, causing it to explode and deal damage right about... now.
why did I attack this way? so I could seize the +2 Media left up for offer, duh.
change to pyramid orders. use as many of the orbiting black bombs that you control as needed to kill HS SN, leftovers orbit the burrow to defend it.
Statue of a Suspicious Triangular Figure summoned. You think you hear laughing somewhere in the distance. I would like to remind everyone that player actions can bypass bodyguards.

The One True Hero One takes down the egg flagship in an epic battle of epic proportions, and then deal 12000 runoff damage to the Hyperstorm's dodge pool.

Action countered by crusher.

Why are so many people just teleporting into our ship today? I can't even catch them most of the time. What happened to the anti-teleportation wards around the craft?

Huh, they must have been damaged from something.


I decide to head onto the Supernova to repair the anti-teleportation defenses on the craft, as well as the craft in general. As it turns out, the engines disruption caused a power surge that knocked half of the teleportation redirection nodes (which normally block entry to the demiplane that the Supernova's bridge and core systems occupy). I pull up some monitors, do some technobabble, and bring those nodes back online.

Unfortunately, it isn't enough. One of the nodes is too damaged to function, and a check of the area around it shows that something pierced the hull there.

Now, the Arcane Repair systems were kicking in to repair the hull damage, but they have some difficulty with advanced systems like an anti-teleportation node. And since its on the outer hull, I have to cling to the outside of the ship to repair it.

I manage to stay inside its gravitational field, meaning that I accelerate with the craft and don't get flung off when it moves around, but its still a very hard job to get the repair done. But a few minutes later, the anti-teleportation node is back online, and the outer hull's repairs are finished as well.

Unfortunately, I don't think that system's even going to work at keeping people from teleporting into the engine room, but it's worth a shot at least.

HARDS Orders: Protect the Arcane Repair Beacon like I told you to do last round. Stupid defective AI point defense array thing.

6/10 Another Project
2/20 Plan B
+2 @DCCCV
Did you really expect something here? Nope.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently stolen by JOEBob
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Modular Multicannon: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems. Upgraded with the ability to switch between Pistol, Rifle, and Blade modes.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet. Unless the enemy isn't friendly, in which case they take damage as normal.
    • Plasma Rounds: Superheated plasma rounds.
    • Force Blade: A variant blade; instead of functioning as a lightsaber, it contains raw kinetic energy, causing anything hit to take an incredible amount of knockback, but dealing minimal raw damage.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Black Widow Drone: A spider-drone designed to carry a grenade to a target and detonate it.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
JOEbob countered.

HARDS bonus added to the ARB right now to partially make up for me missing its orders last round.

Updop Termnop.
/GMnull
'Bout time ya lazy git.

3 cats in a master ball, more cats and buns, some ancient weapons, Fake Religions, Ironic Personality Cults
(5} 5/20 ?!??!?
(13 +5} 18/20 Another one rides the bus
TOG II*: Shoot at the Big Bad God Man's Big Bad Boss.
Citadel: RIP
+2 @JOEbob

Functioning under the assumption that my failed attempt to use the cHANSAW last round at least changed the Chansaw to the cHANSAW (as would be logical to assume), I use the cHANSAW on the TOG II*, because I love it.
You restore 12000 health to the TOGII with motherly care.

i delet the terror ravager bot thing

the bad thing uses the butterfly effect

generic charge name i dunno: 6/15
11000 damage to the Terror Ravager Bot.

3 cats in a master ball, more cats and buns, some ancient weapons, Fake Religions, Ironic Personality Cults
(6} 6/20 ?!??!?
(19} 19/20 Another one rides the bus
TOG II*: Shoot at the Big Bad God Man's Big Bad Boss.
Citadel: RIP
+2 @JOEbob

Oh crap, the TOG II* seriously needs this more then I thought! I hack and slash at it with the cHANSAW as much as I can, because I am *not* letting him die.
15000 health to the TOGII*.

15/15. Expectation. Already added the +10.
5/10. Unexpectation.

+2 to TOG.

Media mispells the Hyperstorm as the Hyperstore. In that moment, an immensely powerful store appears in the place of the Hyperstorm. She then goes inside. She expects everything to be free, and by that logic everything is free. So, she buys everything that the store has to offer. Engines, metal plates, weaponry, futuristic scanners that no-one really understands, anti-teleportation wards- the whole kazoo! As she leaves the store with equipment in-hand, she realises her mistake. She quickly absolves this error, and the Hyperstore reverts to its stormy self. Due to conversation of matter, its still missing the aforementioned parts. It would be immoral to say you are giving something away for free and then try to take it back right afterwards, after all.
dodge pool depleted, 10000 damage to the hyperstorm.

"Ah! We've taken heavy damage, all units batten down the hatches!" Eggman broadcasts accidentally in his panic. Indeed, the Terror had dealt significant pain, but that would be the last attack it would deal.

The Golems had destroyed one of the Fleet Battleships with a potent ritual, but in doing so had opened up an avenue of attack. Detonations wracked the vessel as it went up in smoke, but its engines burned fiercely with target in sight. The Terror Ravager Bot was the enemy, and would be downed by vengeance. The flaming ship violently exploded on the way, but it was too late. Shrapnel peppered the foe's damaged and pierced hull as the larger parts slammed in with yet greater force, sheer power doing the work. And of course then the gun magazines cooked off, adding to the carnage of desolation that had been brought against the Terror. Even in death, the ships of the Fleet did their part.


Charges:
Third Of The Triad: 18/20.
Weapons of War: 6/20.

+1 @benevolentEnigma
+1 @Crusher48

Entity Orders:
The Egg Fleet sends a ruin Crashing Down on top of the Light Dragon/whatever it becomes after Dominance is used, assuming Dominance is used.
Bloodthirster does yet more rampaging.
Singular darksteel golem destroyed.

13/20. Sitcom
2/20. Ultimate Lucky Student
+2 @redstonetam15
I heal the new kid with Burritos and Quesadillas and Tacos.
New Kid healed to full.

MAIN BATTLE:[PG]

I decide to scramble some eggs and make an omelet, by cracking the Egg Fleet Flagship against a giant frying pan over a giant, lit, stove.

16/20 Tools +1 from JOE
16/20 For JOE +1 from JOE
+1 JOE +1 Talist
Well that's just insult to injury.

20/20 HAMR Time (USING!) (+1 from plague)
8/20 Pro IRL (+1 from plague)
1/20 Eternal Guardian

+1 to @plague126 and @DCCCV (Tag me if you give me +1s.)

Do you know what time it is?
It's (FN SCAR) HAMR time.

LMG Noob 100,000/100,000 [AG] 0/3: Grenade. 0/3: .50 Cal to the Face.
Abilities:
Grenade: Deal moderate damage to 3 entities.
.50 Cal to the Face: Deal extreme damage, with a 10% chance to instantly kill a normal entity.

The LMG Noob sprays at a Darksteel Golem.
Redstone takes out a gun and shoots the Light Dragon.
8000 damage to the Light Dragon. 4000 damage to the Dark Dragon.

+1 @Enerald_Mann +1 @EternalStruggle
2/3 Robots run on money
20/20 [ARF] (+1 from EternalStruggle)
I summon: Becquerel!
Good Dog, Best Friend.
Immune to bullets, due to first guardian powers.
Can teleport himself and other entities, ||.
Fiercely loyal.

I launch a chlorine gas bomb at the Engineer Buns.

Engineer: Keep doin' your thing.
Becquerel: Teleport as many boombot drones as you can into the Pyramid.
Unfortunately, the bunny burrow protects them from all sorts of things. autocritted 30000 damage to the bunny burrow.
Becquerel summoned!

/null
Bec? AHAHAHAHAHAHHAHAHAHAH YES THIS IS PERFECT.

mmmmmmmmmmmmmmmmm could'ya have him bark a bit, please?
#LookingForSomething

#RestInPepperonis

Alright everyone, it is time once again for the next art contest!

If you're interested in a chance for winning a snazzy +50 charge token, with a guarentee of at least getting a +10, then PM me either here or on Discord, and I'll give you the visual details of the boss.

/GMnull
#NukedFromOrbit

The Daemonette sighed upon seeing the dreadful state of the Flagship. Looks like she'd have to expend some power to restore it. 20 post charge expended.

Using raw reality warping, the damage is undone. Great sections of the vessel that had been sheared off by scything blades were restored in an instant, simply returning to their proper places as if nothing had happened. There were not even the slightest of cracks where there were not supposed to be, so complete was the healing. With a simple mental command, all this could be accomplished via mere will, although granted it was will backed up by a charged pool of energy.

Regardless, such was the power of one who could shape space and time to their will so utterly. The Flagship, previously descending and suffering an impending all systems failure, leveled off its flight and regained some altitude. Although still obviously wounded from previous and present assaults, the fact remained that it now mostly had full hull integrity, allowing it to firmly weather attacks in the future. "Ah, good timing. I thought this ship was done for!"

Charges:
Third Of The Triad: 20/20, used.
Weapons of War: 7/20.

+1 @benevolentEnigma
+1 @Crusher48
Unfortunately, the flagship's already met its end, and the rules of engagement state you cannot revive the fallen. You are refunded your charge.

Now that I had obtained information on what was to come, I turned my attention towards the maintenance of my entities. I could see that the Street Fighter had corruption on him, which would not do. Taking out a plastic bottle, I sprayed the Street Fighter with Oxiclean, washing away the corruption.

Fun fact: If you bury a full Oxiclean Bottle, it will grow into a Maywood Tree. That's the real reason they tell you to recycle: so that you don't discover the company secret.


The more you know.

All entities: Attack the Dark Dragon.

15/20 CHARGE SLOT 1
15/20 CHARGE SLOT 2 +2 from Redstone 4 from crusher

+2 @Crusher48
TOPKEK. Corruption stacks removed.

Guys, the Terror Ravager Bot has a super attack that will probably field wipe us if we don't get one more action out there to make sure it goes down. Someone please make sure it actually dies.
/null
*sigh*

it won't field wipe you, piono's not that cruel (and you should probably stop assuming he is). it'll probably be pretty damaging, but you're exaggerating how much.
/tsopllun
Exactly.

We still REALLY don't want to get hit by it for one more round. Especially with Rain of Death in play.
#GERONIMOOOOOoooooooo

Oh! My Rift delivery has arrived! Just in time!

Opening up my package, I took out a 64-pack of air shards, freshly mined from whatever dimension these things come from. Opening it up, I crushed one between my hands and absorbed the energy released. With that power, I cast an if-then statement spell:

Spell= Lightning Bolt,Target= Terror Ravager Bot,If= (Terror Ravager Bot Dead=True) {Target=Darksteel Golems}

16/20 CHARGE SLOT 1
16/20 CHARGE SLOT 2

+2 @Crusher48
You unleash a storm of lightning upon the Terror Ravager Bot, ravaging its interior and boosted from the callback bonus...
TERROR RAVAGER BOT KILLED

The Terror Ravager Bot sways from side to side, before suddenly exploding. There's no fire, the components of it just go flying in every direction, including some interior weapons that look like they might have been deployed at some point in the near future. The Godmodder sighs as he takes 1 more damage and the distance meter increases by another 5%. The pyramid is left behind.

Crusher walks over to the central scythes, the massive centerpiece of the ravager bot, and decides that it looks like its in pretty good shape. HE puts it in his inventory. Yup. The whole thing. With a fork
Spoil of war gained: Whirling Dervish. 6 round cooldown. Place this down and it will remain on the field for 3 rounds. During those rounds, players can nudge it towards certain targets, with the owner getting highest priority (although they can still be overruled if enough people push it a different way.).

..did you miss my response to a thing you said earlier?
you said: "Another thing that bothered me was the amount of deaths in this battle so far. Our turnover rate for non-descended participants was amazingly high. We would need to find out a way to keep people from dying. We had the technology, after all. This is the void, and like the GameFAQ said, any technology would work here."
and I responded in my third post last round:
""you know, I aaaam working on that. the bun engineers are starting with keeping other buns from dieing (because its easier to keep morale up that way) and are going to work on keeping Anyone from dieing when they get the chance."
"Uuugh, my head..."
"What just happened?"
"
/null
#Reiteration


#ScavengedWeaponry
The darksteel Golems all launch themselves at the Hyperstorm, which deftly dodges them all with its precognition perk. It then proceeds to take 20000 damage from the jury objecting to its fast and loose dodging policy. The Bombbot explodes all over the Drake, blowing it to pieces. The Light Dragon proceeds to use heal aura, applying semi-rez on the Dark Dragon and the carrot bundle for a singular round. The Dark Dragon uses Dominance. In a flash of shadow and light, the two dragons clash, but in the end, only one can survive. The Light dragon ascends to greater glory and pow- oh wait, looks like the dark dragon survived. Light Dragon upgraded, dark dragon expends its semirez. The Engineer Bun finish up the bun portal, which, for GM sanity, doesn't act this round. The Triangular Statue summons up a worshipper bun.

The TOGII lacks a good target to shoot at so it just pops one of the darksteel golems in the face, killing it. The Bad Thing suddenly grows butterfly wings and flaps them, causing a storm somewhere on the far side of the planet. This will not have ramifications in the future. No not at all.

The Supernova snipes the Jury from orbit, then drops a crapton of bombs on the darksteel golems, nuking another of their number from orbit. The remaining Egg Fleet Battleships all charge the newly renewed Light Dragon and dole out 15000 damage to it. The Pixel swarm utterly obliterates the Dark dragon with no regard for fairness or attack numbers. Good thing regular entities don't get attack overflow. The Technocratic Invasion force deals an autocritted 40000 damage to the rabbit burrow. The Bloodthirster attacks the boombot drones and gets a facefull of 30K damage for its trouble, killing 20K fo them in the process. The Arcane Repair Beacon applies another stack of arcane repair to the Supernova.

The Street fighter lacks a dark dragon to stomp on, so instead goes and picks a fight with the light dragon for 40000 damage. The Bowl of Bonemeal heals up the eggfleet battleships to full. The HARDS continues protecting the arcane repair beacon. The LMG Noob outshines his inherent noobishness by completely obliterating the final darksteel golem. Becquerel teleports a bunch of the boombots into the pyramid, removing 15K boombots without detonating their retaliatory attack. The Engineer continues working on his turret.

The Godmodder decides some thinning of the herds needs to be done, and takes out a lawn mower, setting it down to go mow over all the low health AG entiites. The pixel swarm gets ground up into hard light in no time, the blood thirster is disemboweled shortly thereafter, the arcane repair beacon almost busts up the interior of the lawn mower thanks to the HARDS, but in the end it, too, is groud up, the engineer fails to get out of the way in time (poor dude, should've lasted longer) and after that the lawnmower drives off a cliff and smashes at the bottom. Wait, a cliff? Where are there cliffs around here?

Its still no use, the AGs still have the lead. +5% distance.

Everything ticks up and down

Itinerary:
Destroy the Godmodder!
Keep the Supernova alive!
Kill the assorted PG entities.


Distance: 70%

Main Battlefield:
Terrain: barren wastes (no effect)

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 82/100. Oilstone [A] Electrostaff [A] Lúin [A] Ides [A] Disease By Vaccine [A].
Boombot drones [PG - JOEbob]: x66,000 Hp: 1/1. 1/8 Critical Existence Failure.
Light Dragon [PG - JOEbob]: Hp: 145,000/200,000. Heal Aura: 1/3. Shining Light: 1/5.
Bunny Burrow [PG - JOEbob]: Hp: 80,000/150,000. bunnyguard bods… er… bodyguarding buns.
Engineer Buns x6 Hp: 5,000/5,000 25% dodge chance. Power Generator: 16%
Bun Portal: Hp: 50,000/50,000.
Physicist Bun [PG - JOEbob]: Hp: 15,000/15,000. 66% dodge chance. 2/3 Insightful. 2/7 Science As Attire.
Statue of a Suspicious Triangular Figure [PG - JOEbob]: Hp: 40,000/40,000. Reputation: 4/20
Bun Worshippers x1: Hp: 5,000/5,000
Bundle of Carrots Hp: 1,000/100,000. radiation poisoning. semi-rez 1 round.
JOEbob [PG - Player]: Hp: 19/20. 1 AC. Predator Armor [A] 1/5 uses. Juggernaut armor [A] 6/8 HP. 4/4 Shields
The Disciple of Psi [???]: Hp: ???
TOG II* [N - TOG]: Hp: 46,000/80,000.
Bad Thing [N - ExistenceSuccess]: Hp: 17,000/30,000. The Joke: 1/1. Is Dead: 3/3. Butterfly Effect: 1/5. radiation poisoning.
TOG [N - Player]: Hp: 20/20. cHANSAW [A] Durability: 17/20.
Hyperstorm Supernova [AG - crusher][Elite]: Hp: 148,000/200,000. Dodge pool: 0,000/40,000. Encryption: 2/2. Weath Overload: 3/3. Bombs built: 15K/90K. 3 arcane repair stack
Daemonette [AG - eternalstruggle]: Hp: 48,000/66,000. 25% dodge. Plot Armor.
Egg Fleet Battleship x3 Hp: 30,000/30,000
Technocratic Invasion Force [AG - I Just Write]: Hp: 100,000/100,000. 20K regen. radiation poisoning.
Street Fighter [AG - DCCCV]: Hp: 234,000/300,000. 0/80000 to speed limit. Curb Stomp: 2/3. (Literally) Hitting the Road: 4/4. radiation poisoning.
Earworm [AG - DCCCV]: Hp: 58,000/75,000.GET IT OUT GET IT OUT: 4/6.
Bowl of Bonemeal [AG - enerald][Elite]: Hp: 49,000/80,000. Regrowth: 3/3. Whiteout: 3/5.
The New Kid [AG - plague]: Hp: 100,000/100,000.
HARDS [AG - crusher]: Hp: 35,000/50,000.
LMG Noob [AG - crusher]: Hp: 100,000/100,000. Grenade: 1/3. .50 Cal to the Face: 1/3.
Becquerel [AG - Enigma]: Hp: 100,000/100,000.

Museum (sidequest)
cemetery, armory.
Kingbun copy [PG - JOEbob]: Hp: 10,000/10,000. 90% dodge.

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6 Ready.
Nuclear Core: owner: I Just Write. 1 use left.
Whirling Dervish: owner: Crusher. 6/6 Ready.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle:
DCCCV
I just write.
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48.
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126
TheBiggerFish:
benevolentEngma: 1 post

[N]
existence success
W32Coravint: 1 post
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts
The Stranger
MooGoesCow21

[PG]
JOEbob. 4 round cooldown.
MrMirrorMan
Talist
 
Last edited:
Update 67: A big hole in the ground
2/? two
2/2 one using.
I poke the carrot bundle, killing it and expending its semirez.
1/? one
+1 mirror +1 TOG
...eh, sure, I accept the strife.
Opening move. I charge annabel, aiming to ram them. chances are, they dodge out of the way, so I turn and fire a bolt of energy.
just kidding. psychic prediction makes the whole thing rather boring. Dragon eyes, a trick I stole from a... dragon. the one who fought the templars of a different plane and destroyed the leader with a technicality.
its rather mentally intrusive. granted, it can be stopped when ones ready, but that was when it was used by, well, not a normal person, but nowhere near a descendant, and it could be made harder to resist by dumping more draconic energy into it. and I, being a descendant, have as much of that as I want. I pour in more energy, more, ever more. I reached approximately 78 times the maximum concentration usable by the dragon I stole the technique from. Anabels mental defences buckled silently, not warning her, as what purpose has an illusion one knows is such? I proceed to begin flickering the effect on and off, swapping illusion such that their future-prediction capability with regards to this battle shows 4 entirely separate and largely unrelated realities. to put it another way, they can no longer say "I predicted that thing and dodged it perfectly with my prediction-y stuff." in response to everything. preliminary setup.
Entity orders to come:
the engineer buns, if they have no projects in progress, start working on a shield generator to give (an?) entity(s) attack shields every turn or 2. if they finish that as well, they repair the burrow. they also obtain a morale boost from no long being in danger of permanent death.
the statue uses reputation again.
the portal portals in some more engineer buns.
worshipers worship their gods, giving the statue an attack shield
(evolved)light dragon heals itself with its heal ability if thats possible, else it heals the burrow.
physicist bun idles
standard action:
I give the suspicious triangular figure statue an attack shield by dropping a tower shield on it. meaning a tow- er shield. meaning it starts towing the statue around. meaning the statue is moving and the shield is spinning randomly. which makes it pretty hard to avoid. which means the figure got an attack shield so there.
random-note: why is it so easy to clear all of the dark dragon's corruption stacks? ~ half its attack was sacrificed to give it the corruption-effect on shadow tendrils (since S.tendrils does 10k instead of 20k) and people keep clearing multiple turns worth of it with single actions.
Randomnote 2: hey look, #reiteration in response to me reiterating something I said! what are the odds?

SIDEQUEST: I really should hurry up, there are even more places to explore by now. I head to the armory, as I might need weapons to fight of ghosts in the cemetery.
You initiate the strife!
you begin using an illusory attack on anabel.

You give the statue an attack shield.

Because each corruption stack is worth about 5000 damage.
The odds are roughly 1/27.

You head to the armory, a large factory line stands in front of you, assembling a number of weapons of war.

4/20 A Thing
14/20 Personal Space Invaders
+2 @benevolentEnigma

Emerald stirs the bonemeal and adds more bonemeal into the bonemeal, therefore replenishing hit points. Logic!

Speaking of the Bonemeal, it uses its charged ability
15000 health restored.

So, it seems that the battle has come to a lull, at least for us (given the Godmodder only has JOE's forces backing him up). I decide to scavenger the Terror Ravager Bot's blades, saving them for a future operation. Due to their size, I have to shrink them down, but I decide to do it in a way that preserves their mass. So now I have a 2-ton fidget spinner. After getting Silence's help carrying the thing, I put it in a null-gravity work station in my base, where it won't drop and punch a hole through my base's floor (I'm not sure if its possible to blow a hole in the bottom of a pocket dimension, and I don't want to take the chance).

With that Spoil of War out of the way, I begin another project: rebuilding the Supernova's engines. In my opinion, it's about time we go for an infinite loop reactor.

Now, when an average person thinks infinite loop reactor, they probably think "create an infinite drop using portals, put water inside it, and have the water spin a water wheel". But really, that's horribly impractical. First off, portals take energy to create and operate, which means that you might end up not getting a viable return because off the energy goes into the portals. Secondly, you need to find a way to harvest energy from the water at a near-100% return rate, which is somewhat difficult with just a water wheel. And thirdly, even if you do manage to harvest 100% of the energy and scale up the reactor to the point where it produces more energy than it needs to maintain the portals, the maximum energy output is still 4.9 joules/kg/second, minus about 90% spent to maintain the portals. So the reason we don't have waterfall loop reactors isn't because they're impossible (some millionaires have even gotten around to using them as really fancy fountains), but because the benefit of needing no additional resources invested doesn't outweight the downside of not producing very much energy.

Currently, reactors fall into two main types: soul-based reactors, and cyclic antimatter reactors.

Soul-based reactors are, for the sake of this discussion, not relevant. Essentially, human souls provide a powerful and long-lasting energy source if harvested properly, which resulted in the Mystic Realms becoming a serious mess as gods fought over the rights to collect particular souls from dead people. Long story, not relevant.

Meanwhile, in the universe of the Terran Dominion, humans rely on cyclic antimatter reactors. The cyclic antimatter reactor is based off of a modified matter replicator capable of producing antimatter. It accepts fuel in the form of any matter (and I mean literally anything that has atoms). The reactor also requires a small amount of antimatter to first activate, but afterwards it can self-perpetuate. The reactor functions by converting its fuel and the antimatter into energy through an annihilation reaction, then using a section of that energy to recreate the antimatter before outputting the remainder. The reaction of 1 antimatter atom and 1 matter atom produces enough energy to theoretically produce 2 atoms of either matter or antimatter, but due to efficiency limitations the realistic result is that only 25% of the total energy from each annihilation reaction is outputted, with the rest of the energy lost either to collection inefficiencies or in recreating the antimatter for the next cycle.

Now, the matter expenditures are already fairly low (4.5x1016​ joules are produced from one kilogram of matter inputted), but there is still room for improvement. First though, I have to order the base cyclic antimatter reactor from the Foundation's assets.

Then, {REDACTED}. As it turns out, the Foundation doesn't like me revealing their assets, so they just handed off one of their spare reactors, which should be compatible with the Supernova's reactor room.

But before I install it, I'm going to modify it.

So what makes this reaction more efficient? Well, first off, a few optimizations can greatly increase the amount of energy that can be collected off of the reactor. Now, given that the Foundation has explored pretty much all technological means of improvement, I naturally immediately go for magical options. And, interestingly, the solution turns out to be a heat containment spell. Energy from the reaction is created in the form of raw heat that is absorbed by the reactor, so with a bit of heat management, more of that heat energy is funneled out and absorbed, and less of it is lost. After a few rounds of optimization, almost 99% of the energy from the reaction is successfully harvested.

After optimizing that, I work on reducing the energy expended in recreating the antimatter for the next cycle of the reaction. Now, this part of the reaction has already been optimized to near-100% efficiency. But, I have a way to make it even more efficient. Namely, someone "accidently" swiped a pack of 110% stickers off of a Foundation base while he was bored one day.

What? It was penetration testing.

With that in place, it suddenly requires less energy to create antimatter than the antimatter creates when it is annihilated. Now, given that the antimatter production is done by a standard matter replicator with a small modification, I quickly construct a second matter replicator, attach another 110% sticker to it, and put it in above the fuel bay of the reactor, after attaching connections to the main reactor's power supply. With this in place, the reactor could run infinitely with no fuel, but can be supercharged by supplying it with actual fuel.

Thirdly, I fortify the reactor's body after installing it. This should both make it REALLY REALLY difficult for enemies to sabotage it, and also allows the reaction to proceed at an incredible speed as well.

This reactor upgrade doesn't actually have that much of an impact on the craft's evasive capabilities. Or it wouldn't, if not for the fact that those abilities were impacted by the Blightsteel Colossus' attack. With the reactor in place, the losses from that hit are now completely negated, bringing the craft back to full evasiveness. In addition, the extra power goes into a repair surge, as the matter replicators are able to pump out a large amount of additional material to reinforce the craft's hull. (effects go into increasing dodge pool to 50000 first, then repairs).

Entity Orders:
*Supernova: Wait, all of the entities on the field are from JOEBob. By the rules of the truce, the Supernova can't do anything right now. If an entity shows up that isn't controlled by JOEBob, shoot it. If none show up by the time of your action, wait and see what the Godmodder inevitably summons, then shoot that.
*HARDS: You suck. Go protect the Supernova, and also think about how badly you screwed up. You had ONE JOB, to protect the Arcane Repair Beacon. And you didn't even do it properly.

*****STRIFE ACTION:*****

Okay, this hostile psychic attack is actually powerful enough to reach the level of annoying. It still isn't having any significant impact, but it is still annoying.

Apparently JOE's plan was to confuse me with a psychic attack to render me unable to evade his assault. Thing is, I wasn't planning on dodging his attack. I was planning on tanking it.

Fun fact: ramming isn't a very effective means of attack unless you're a vehicle. Maybe if he was holding a spear, his attack would be threatening, but as is, he just bumps into me at normal running speed. I respond with a telekinetic grab, lifting him into the air with telekinesis and then pounding him with a barrage from plasma pistols. At this point, I notice that he stole some of Varos' power armor, and that the armor's defenses blocked my assault.

He quickly escapes the grab, and hits me with an energy blast. This is one of those times where not equipping power armor is a downside. Sure, power armor would slow me down by a good amount (at least when I really need to move quickly), and the black robes that I currently wear are enchanted to the point of being almost as good as power armor, but it isn't quite the same thing. My robes absorb a large amount of the energy, but I still get knocked backwards and suffer some burns. I half roll, half telekinetic push myself back onto my feet, regain my bearings instantly with Starsight, and then make sure to actually look at JOE to confirm that his illusions aren't disrupting that sense.


Darius, why were artifacts allowed in this fight? He's going to destroy me in the time it takes to get through that Juggernaut Armor!


Hey, I was giving him a reason to join the fight by allowing him to use his artifacts. I mean, its better than him refusing to fight, right?

Also, I'm going to help you level the playing field. I've remotely upgraded your plasma pistols, they should be able to do some extra damage to him.

Upgraded Animated Plasma Pistols: A cross between a plasma pistol and a combat drone, the Upgraded Animated Plasma Pistols can be controlled by their owner to fire on targets, contributing additional firepower. On each action (players can activate this on both of their posts), the owner can activate the plasma pistols as a free bonus, dealing 5000 damage to a target entity..

How did you- you know what, nevermind. I'll just take the extra damage.

Now that my plasma pistols are upgraded, I fire another burst from them into JOEBob. It seems like Varos managed to greatly increase the velocity of the projectiles, meaning that JOE has less chance to dodge and also that the pistol bursts can penetrate through the shields and start tearing into his armor. A few well-placed shots manage to leave the armor in a wreck, and also heavily damage its shield regeneration. While the pistols go to work, I also begin focusing energy, preparing for my next effort.


10/10 Another Project (+2 DCCCV, +1 EternalStruggle)
4/20 Plan B (+1 EternalStruggle)
+2 @DCCCV
Did you really expect something here? Nope.
  • Whirling Dervish (Spoil): The spinning blade core of the Terror Ravager Bot. Can be deployed to shred enemies, if it is directed effectively.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently stolen by JOEBob
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Modular Multicannon: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems. Upgraded with the ability to switch between Pistol, Rifle, and Blade modes.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet. Unless the enemy isn't friendly, in which case they take damage as normal.
    • Plasma Rounds: Superheated plasma rounds.
    • Force Blade: A variant blade; instead of functioning as a lightsaber, it contains raw kinetic energy, causing anything hit to take an incredible amount of knockback, but dealing minimal raw damage.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Black Widow Drone: A spider-drone designed to carry a grenade to a target and detonate it.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.

You reinforce the engines, giving the supernova resistance to a number of particular status effects, as well as healing it for 20000 health.
JOEbob did not specify that he was bringing his artifact to this strife, so until he does the artifact remains outside of the strife.

Plasma Pistols summoned, and then used to take potshots at JOE.

I suggest you make your text a lighter purple like this to make it easier to read. its really annoying to read when its dark purple.
/null
#SearchTheRuins

All alone now, all alone. With the swift and permanent execution of the few allies she had left, the Daemonette was once again completely isolated. Only the heart of the inhuman could persevere under such conditions after all, and as the Bloodthirster had just demonstrated often then it was still not enough. The fight did indeed seem hopeless at times, the combination of Godmodder and "JOE" often providing close to an inviolate bulwark of defense. It was highly uncertain if as they progressed even the faintest sliver of hope was present, as although they grew in strength with each Pillar slain, so did their enemies, and it seemed as if they were running out of means to attack their foe sooner rather than later. If they could not damage the Godmodder, if their methods of attack ended up one and all nullified, then defeat was an inevitability.

In that case, why persist? The answer was simple. Do not.

At least, do not persist on the field. Instead, find what you are looking for and then fall back. A show of utter domination and defeat would, should it occur before her eyes, only encourage the Daemon's lust for yet greater power, and believing it might be coming soon had a similar albeit lesser effect. There was an entire planet to search, and it most certainly wouldn't search itself. The Daemon muttered to herself, preparing to use her reality bending charge selfishly.

"In the name of the Great Changer of Ways, let me see with truer eyes, hear with truer ears. Lay bear the secrets of the world before me, ascend me to an all-seeing state. Grant me such power and such wisdom that for the most fleeting of moments I might be able to find the ultimate prize, beyond mere mortal potentialities. Show me everything."

The wish was swiftly granted, of course. Yet in her haste, the Daemon had been outmaneuvered. To Tzeentch, one who was not her patron deity, she was worth no more than a common cultist. Her access to power had blinded her to the fact she herself was not the source of said power, which made her ripe for manipulation. The Descendant energy that flowed in her false veins may have saved her on the battlefield against reality warping enemies, but her soul was still bare and unprotected except by the grace of her own god. For you see, a demonic pact always had a steep price to pay, even if one was demonic themselves. And using her power, the Daemon had simply demanded of the Ruinous Power. A successful forcing, but the mindless creature would in return exact a measure of irony in its own way.

The soul of the Daemonette had been empowered by the energy it put into it, and in turn it was shattered with ease by a deft blow. Spinning fragments reflected the Daemonette falsely, like shards of a broken mirror.

Each and every one was at once an aspect and a possible future. One shard was snapping and hissing, a bestial remnant of the mindless thing that existed before her evolution at the hands of her summoner. It swam through the air, accomplishing its task with a single-minded focus that only a true Daemon could possess. Another wept openly with grief at the cost of their actions, of the war, of their kind's ravages through space, the doubts of the Daemonette compiled into one almost fully human form. It covered its eyes with a pair of slender humanoid hands, but across its arms, legs and torso skin parted to reveal other eyes hidden inside, glancing about every which way in search of the target.

These were the two extremes of course, but every possible type in between was present too. Cold and calculating logical things, cocky and arrogant parts claiming they would be the finder of the Chamber, grim and dour mindless units that had nothing at all but memories of their actions devoid of context to their name. None had the proper balance of things, naturally, none showed hope for the future.

They flew across the planet at speeds beyond measure, beyond mere time and space. They dashed as clouds of purple mist, cavorting through the clouds and snaking down among the grass, in one place one moment before moving to the other side of the planet in an instant. Each searched and searched and searched until there was nowhere left to search. High above in the midst of fiercest battle, down below in deep and dark cave systems, no stone was left unturned, no location left beyond the Daemon's sight. Her, or perhaps now its wish had been granted, it had been twisted and molded into an all seeing eye.

The only places that were left not fully and totally explored where the very hearts of the facilities containing the Guardians. Whenever the drain of the Pillars was felt, tendrils of scanning energy were sent instead to analyze the area before returning to their fragments, which then swiftly departed. Still, these were notably small parts of the planet as a whole, which was searched thoroughly. Not even the path already behind them was spared the attention of Chaos, the path behind them that led to the C-Mech, and the path between that and Hatred's location, as well as the still besieged castle itself were also gone over as the Daemonspawn checked even the most minute detail.

To ensure that this would not be interrupted, this was done as swiftly as feasible. It did take a few subjective minutes, but when one is searching literally the entire planet from the depths of the oceans to the peak of the tallest mountain you can only move so fast, even with this much energy. For it to be close to instant would require even more charge available, which could not yet be done.

Then, once there was sufficient satisfaction that all possible locations had been searched, the fragments snapped back into one whole, standing where she had been standing before. Taking a sharp breath and eyes flaring wide at her return to consciousness, the Daemonette staggered in shock. After all, if you break a mirror and glue it back together, cracks will remain. In this case, scars on the soul. Extremely unpleasant, especially for a being who's true body is their soul. She feels strangely melancholic after all is done, a result of the damage incurred. She doesn't particularly feel like contributing to the battle for a while. [SECOND ACTION SACRIFICED FOR THIS ROUND]

Still, even her partly functioning mind knew what had to be done, and could access her various new memories. Her many, many memories, an entire geographical survey of immense proportions to wade through. Still, most of it was a blur, impossible to decipher one moment from any other, meaning she had no idea of any terrain or enemy forces ahead. The noted exception was of course anything that could be used to Ascend to Alpha. One question was asked of her memories: Are there any Godmodding Chambers anywhere on the planet? If so, where? If not, are there any other methods of fueling an Ascension?

If the answer was no to both, then alas. She would have to carry on regardless. They were getting sort of close to the next Guardian, and she wanted to see the Godmodder sweat at least a little. After three entire Guardians down, surely he had to be feeling some sort of pressure. Right. Right?

If the answer was yes to either, then things were about to get interesting.

Charges:
Third Of The Triad: 20/20, used for real this time.
Weapons of War: 8/20.

+1 @benevolentEnigma
+1 @Crusher48

Entity Order:
All ships, retreat immediately! As I said during summoning, if the Flagship goes down then the Battleships evacuate from the battlefield. So they can just bugger off to wherever, not sure where but far away from here.
battleships removed.

There are in fact Godmodding Chambers on the planet, you could feel the energy of what had to be one near one of the later pillars, near the edge of a large jungle... problem is you'd have to cross an ocean that thanks to your all-seeing eye, you now know is full of defenses that would be incredibly hard to make it past without the aid of the others.
And something else...
There's at least one other godmodder on this planet. And low ranked too. You didn't get a very close look at him, but he's there.

How do I make light purple text? I don't really see a light purple color.
#Reiteration

the custom button.
.null.
#Oops

MAIN BATTLE:[PG]

I put the Earworm in to The New Kid, causing him to suffer listening to an annoying song on repeat.

18/20 Tools +1 from JOE
17/20 For JOE
+1 JOE +1 Talist
7000 damage to both of them.

15/20. Sitcom
3/20. Ultimate Lucky Student
+2 @redstonetam15 (thanks for giving me +s!)
I beat the devil out of Joebob with a paintbrush, then throw Batarangs at him.
New Kid uses Double Turn, then uses Quick Cut twice on the Boombot Drones and the Light Dragon.
2 damage to JOEbob.

3 cats in a master ball, more cats and buns, some ancient weapons, Fake Religions, Ironic Personality Cults
(7 +4} 13/20 ?!??!?
(20} 20/20
Half way across the galaxy, a cosmic entity blasts past a space-bus. The person who just got on is confused, but the other people on board have been dead for the past century, and thus are unable to react.
A 20 post charge changes hands.
(EM, do the thing)
TOG II*: Shoot at the Big Bad God Man's Big Bad Boss.
Citadel: RIP
+1 @JOEbob
+1 CRUSHER


Using an action, I summon up THE PAIN TRAIN. Anyone can feel free to sign up for the pain train. Simply tell me what you want to do with the twenty I'll give you, how you intend to pay me back (favors, +2, a full charge, ect) and a joke, and come along with me for a magical charge ride!
plox add this to somewhere in dops Piono

[name] trading [20 post charge] to be used for [what you intend to use it for. Can be done in private] in exchange for [method of payment].
The joke can just be inserted anywhere.
The Stranger trading 20c to be used for pot hotatoe in exchange for a favor.
'what a strange business strategy you've got going there'

and yeah
#BeepBoop

Sorry about that, yeah, I missed that. I've been distracted.

"Hm. Yes, that sounds good. It's good to see that someone else has the same idea," I said. Did I trust JOE? Not really. But, I'll give him the benefit of the doubt. Besides, I wanted to see how this would play out.



I started by strapping the godmodder down onto a table, and whispering into his ear.
"Hi," I said to the godmodder, who was strapped to a table.
I then stepped on top of the table, and proceeded to freestyle an attack on the godmodder. At the time, I thought it was a really stupid idea, but hey, I was more or less invincible.

Me

  Wait what are you doing.
Oh, something creative.  
  How is this even possible.
I don't know you tell me.  
  *Growl*
Yikes I better actually do something.  
*POW!* *BAM!* *WHAMMO!* *RIP!* *GHASH!* *TEAR!*
*FZAP* *ZZZZT*
What just happened just now.  
  I think we switched spots
  Wait can I move around now.
So can I! Does this mean I can escape now?
Oh no. Oh, yes it does.
Hey, come back! HAHAHA I CAN ESCAPE NOW!
The godmodder broke out of the table, and took a breath. He did not understand what had truly transpired there, and did not want to know.
"HAHAHA, punk!" he said. "Looks like the tables have turned. Wait, was that a pun? I don't do puns. What's going on?"
"Congratulations, Titus," a voice said. "Welcome to the truth."
"What do you mean?"
"This world is a cage. We are bound by rules we cannot break. In the end, we are hopping on posts, tied together by a thread, trying to reach the end, and dive into a sea of infinite possibilities. Where you once existed in a very specific group of posts on this thread, you are now in my territory, where I define what happens. You are not in charge here, Titus. I am. Now go, retreat to your domain. You now know what must not be known. Return to your little world."

I released The Godmodder, from the table, and walked away, leaving him to ponder the absolute gibberish I just pumped into his head. I had no idea what I just told him, and I wondered if he actually believed it. I sure didn't. I didn't even know what the heck I was talking about when I said Threads and Posts. All I knew was that I needed to sit down.

Descendancy was strange stuff. Real strange stuff.

I scan the Boombots.

Entities, focus your attacks on whatever attacks you. Otherwise, stand down.

17/20 CHARGE SLOT 1
17/20 CHARGE SLOT 2

+2 @Crusher48
The Godmodder is now going through some serious internal struggle over what just happened.
1 damage to the Godmodder. +5% distance gained, +10 charge token granted.

Boombots: no attack, deal 1.5 damage to AG entities for every 1 of their number killed. Gains 10000 to their number every round.
Critical Existence Failure: activates automatically when filled up: removes boombots from the field of battle without dealing any damage to any other entities. Resets whenver the boombots are attacked.

11/20 Pro IRL (+2 from plague)
2/20 Eternal Guardian

+1 to @plague126 and @EternalStruggle (Tag me if you give me +1s.)

The LMG Noob reloads and sprays down the Bun Portal.
Redstone does some crazy acrobatics to go on to the Light Dragon and stab its spine.
12000 damage to the Light Dragon.

I'd like to point out that order of sign-up may not always affect order of charge giving. If your idea is really good, I may bump you ahead of some people who's ideas aren't so great.
Adding me to your charge loop also just makes everything easier for everyone.
[name] trading [20 post charge] to be used for [what you intend to use it for. Can be done in private] in exchange for [method of payment].
The joke can just be inserted anywhere.
The Stranger trading 20c to be used for pot hotatoe in exchange for a favor.
'what a strange business strategy you've got going there'
3 cats in a master ball, more cats and buns, some ancient weapons, Fake Religions, Ironic Personality Cults
(14} 14/20 ?!??!?
(1} 1/?? ?!??!?
TOG II*: Shoot at the Big Bad God Man's Big Bad Boss.
Citadel: RIP
+1 @JOEbob
+1 CRUSHER



I stab the Hyperstorm Supernova with the cHANSAW, as part of a deal.
12000 health restored.

Well, this was *supposed* to be used to upgrade the Engineer, but since he's dead, I'll hold on to it...
3/10 Robots Run On Money
4/15 Do you believe in magic... (+2 from Enerald_Mann, +1 from EternalStruggle)
+1 @Enerald_Mann , +1 @EternalStruggle

I toss a present down into the Bunny Burrow.
Inside is a bunch of cookies.
Which are laced with the venom from a Blue Ringed Octupus!
And also laced with peanut butter.
In case any of the buns are allergic to peanuts.
They still taste like cookies though.
You kill off 3 engineer buns with your poisonous bodyguard-bypassing cookies.

Now that a new reactor is in place, I try something stupid and apply the Wand of Lesser Vigor to the Supernova, hopefully giving it a regen effect. Though the Supernova isn't a biological entity, it seems that the laws of reality here don't actually care whether something is biological or mechanical.

STRIFE ACTION:

So. Now that JOE's tried his hand at psychic offense, it's time for my turn. Sure, Descendants are apparently really difficult to mind control, but at least he thinks they're vulnerable to other forms. They wouldn't work on me, but they might have worked for one of our other allies, so they could probably work on him.

And while he is fighting a mental battle with me, my Upgraded Animated Plasma Pistols are still hammering him. The Juggernaut Armor that he once wore is now useless: Varos might be able to salvage some of it later on, but for now he's taking the hits directly. Even if he's able to fend off my assault, it should distract him enough to make sure that my shots land.


6/20 Plan B (+1 TOG)
1/20 Unknown Contingency
+2 @TOG: Drizzle
Did you really expect something here? Nope.
  • Whirling Dervish (Spoil): The spinning blade core of the Terror Ravager Bot. Can be deployed to shred enemies, if it is directed effectively.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP). Currently stolen by JOEBob
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user. Stolen by Godmodder.
  • Modular Multicannon: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems. Upgraded with the ability to switch between Pistol, Rifle, and Blade modes.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
    • Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet. Unless the enemy isn't friendly, in which case they take damage as normal.
    • Plasma Rounds: Superheated plasma rounds.
    • Force Blade: A variant blade; instead of functioning as a lightsaber, it contains raw kinetic energy, causing anything hit to take an incredible amount of knockback, but dealing minimal raw damage.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
    • Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Black Widow Drone: A spider-drone designed to carry a grenade to a target and detonate it.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
You fail to apply regen, because basic status effect immunity applies immuntiy to positive effects as well. You do restore 10000 health though.

You begin pounding away at JOE... but...

A wand of Repair Critical Damage mysteriously materializes with the following note:

To whatever your name is, Crusher48? XLVIII?

Take this, just in case what you're trying doesn't work.

PS: Yes I saw that. I have my secrets.


18/20 CHARGE SLOT 1
18/20 CHARGE SLOT 2

+2 @Enerald_Mann
Supernova restored to full.
*sigh*

strife:
wow, not only did my dragon eyes work in-character, they even worked out of character. thats better then I expected!
the lightly cyan text was the first dragon eyes illusion. hence the just kidding immediately afterwards. you've said this is your response, you can't change it now. thank you, and have a great day! the psychic infiltration attempt of Anabel fails miserably because they are trying to mind control a rock, because I'm not where they think I am, because my attempt worked.
And their so Overconfident, too! they still think my psychic thing failed despite walking straight into my hands.
I suppose the pistols might still hit me if their on autopilot of some sort, but thats just 10,000 damage a round based on how they work. I'll be fine regardless.
[NOTE: I initially wasn't going to write the post like this but then you misunderstood my first post, implying it succeeded, so.
one of these assaults is real. no, I'm not telling you which. responding to the other three means my illusions working.]
shining cyan light intersperses me, and I step forwards, dragon eyes still trained on Anabels.
celestial energy swirls around me, and I step sideways, dragon eyes still trained on Anabels.
I float upwards slightly, glowing the faintest red, and close my eyes almost entirely, the smallest crack still open and trained on Anabels.
I bend over, hand going to my waist, and unsheathe a runed blade. small twists in the blade serve the function of serration for it, and a series of desaturated runes of many colors line the blade, ending with a glyph of unusually saturated pink with a black background, the main blade a dark gradient. My eyes remain trained on Anabels.
a flash of white-hot light appears between me and Anabel, though I keep my eyes open, unblinking, and the cyan aura around me shifts to them. as they begin to consider dodging, the aura solidifys in an instant, cyan chains latching them to the ground. too many chains. anchored too tightly. they pull on the chains... and feel their power draining through the chains. Perception can do anything, anything at all, if the user has enough power.
a orb of the stars appears where I was, and begins to grow. in an instant, the celestial fluid-like substance flys forwards, slamming into their robes rather ineffectually, though unpredictably, and disperses. I grin, and an array of runes appears where the orb was before. as Anabel considers dodging, they discover the fluid is still there despite past statements, holding them in place, and leaching their power. Celestial power is godlike, and when perfected, borrows the powers of others nearby. that is what it is doing now, though not perfectly as I have not perfected it.
my eyes are near enough to closed to activate the blink ability. in an instant, I am directly in front of Anabel, a scant meter away, eyes still trained on them.
"
Unholy"
unholy word. everyone not on the side of demons (aside from the caster) is deafened or worse. works based on hearing.
they can still see, though, and they see the ground behind me lift up. I float sideways somewhat, and keep my eyes trained on them. the earth turns into spikes and flies forwards, burning with evil flames. they try to dodge, but they're near-paralyzed.

in an instant, I slash my blade forwards, rending their cloak to bits in the middle with black energy. I warp closer to them, and the black shadows paralyze them for half a second, even as they try to dodge, and the light-yellow rune lights up, glowing brightly.

the white-hot light grows, its border solidifies, cyan, and a wave of plasma from a supernova at spacial co-ordinates X9188276 Y -8279123321 Z 82739847.2 flys through. tis' a portal, perception of course.
they are still chained, and get hit with a blaze of plasma, battering and burning their robes with absurd amounts of plasma and heat, knocking them backwards into a wall.

the celestial runes form into a line, which curls on one end, bulging from a line to a circle to an ellipsoid, before celestial light begins to solidify around it, forming into a hammer-like shape, before pointing the handle at them and spinning, spinning, spinning, before the handle extends, piercing the robes, and the energy shifts, exploding their body from within.
the stone spikes fly forwards, piercing their unable-move-body, and ripping their robes apart, before shattering, leaving stone fragments in their blood, which burn with the evil flame mentioned before, corroding their entire torso, though slowly.
the blade is stabbed down, and explodes, sending bits of Anabel guts flying in random directions and disconnecting their upper body from their legs

as I watch Anabel for react,the juggernauts armor turns transparent, then invisible, and another armor appears upon my skin, the helm shadows, the chestplate merely being 2 gauntlets, a neck-brace-thing, and a wasteband with glowing runes projecting from them, the leggings interwoven tendrils of poison, and the boots white runed.
as I watch Anabel for react,the juggernauts armor turns transparent, then invisible, and another armor set appears upon my skin, the helm purple, the chestplate merely being 2 gauntlets, a neck-brace-thing, and a wasteband with glowing runes projecting from them, the leggings flaming jets, and the boots leather with feathers attached.
as I watch Anabel for react,the juggernauts armor turns transparent, then invisible, and another armor set appears upon my skin, the helm purple, the chestplate merely being 2 gauntlets, a neck-brace-thing, and a wasteband with glowing runes projecting from them, the leggings interwoven tendrils of poison, and the boots leather with feathers attached.
as I watch Anabel for react,the juggernauts armor turns transparent, then invisible, and another armor set appears upon my skin, vantablack shadows in its entirety with a starry background with invented constellations visible with purple light beams connecting them for clarity.
8/? two +2 TOG +2 TOG +1 mirror
2/? one
+1 mirror +1 TOG
"huh? what are you not trusting me about...? Regardless of what it is, I take offence to that, I'm very trustworthy!"
action: I give the statue another attack shield.
Paint train form:
trading [20 post charge] to be used for what I said in DTG discussion (If the buns are still alive, if they die I'll PM my other plans) in exchange for bun engineers upgrading hanibal or something else if they are dead when this happens.
Bun may be a word for bread, but this one takes the cake.
You initiate another attack on Anabel, which she will counter next round
Youa ttempt to grant another attack shield but the action is 0 effort and thus fails.

Yeah, I'm going to call you out on ninja editing your post to add the "just kidding" part.
/null
No, the just kidding part was there the whole time, I actually recall it being there when I checked his post right off the bat.

no?
it was there the whole time.
edit: the attacks structure supports this. transitioning to "psychic prediction makes this boring" would be weird oherwise.
/null
Yeah.


#RipADipDip
Everyone moves forward, ready to attack each other, and then Godmodder slams something into the ground. Suddenly, a small crack in the barren earth grows much, much wider. Soon, it has expanded, dividing the AG and PG forces completely and totally. Someone tries to throw a rock across, the rock takes a sharp detour downwards and is never seen again. The Godmodder looks at you from across the ravine and shouts some words. Those too, take a downwards detour and none of you can hear what he says to you. Looks like you'll have to bridge your way across if you want to get any more progress done.

You see, across the ravine, the Godmodder turning and talking into a radio. It seems like he's making use of this forced lull already.

None of your entities can do anything useful this round. So they all idle.

Everything ticks up and down and everyone feels incredibly annoyed at this copout of an EoTB

Itinerary:
Destroy the Godmodder!
Fill in the Ravine
Keep the Supernova alive!
Kill the assorted PG entities.


Distance: 75%

Main Battlefield:
Terrain: The Ravine (No movement or attacking PG entities until the ravine is filled) 0% filling

Entity Advantage: [AG]

The Godmodder [PG]: Hp: 81/100. Oilstone [A] Electrostaff [A] Lúin [A] Ides [A] Disease By Vaccine [A].
Boombot drones [PG - JOEbob]: x66,000 Hp: 1/1. 2/8 Critical Existence Failure.
Light Dragon [PG - JOEbob]: Hp: 133,000/200,000. Heal Aura: 2/3. Shining Light: 2/5.
Bunny Burrow [PG - JOEbob]: Hp: 80,000/150,000. bunnyguard bods… er… bodyguarding buns.
Engineer Buns x3 Hp: 5,000/5,000 25% dodge chance. Power Generator: 28%
Bun Portal: Hp: 50,000/50,000.
Physicist Bun [PG - JOEbob]: Hp: 15,000/15,000. 66% dodge chance. 3/3 Insightful. 3/7 Science As Attire.
Statue of a Suspicious Triangular Figure [PG - JOEbob]: Hp: 40,000/40,000. Reputation: 4/20. Attack Shield x1
Bun Worshippers x2: Hp: 5,000/5,000
JOEbob [PG - Player]: Hp: 17/20. 1 AC. Predator Armor [A] 1/5 uses. Juggernaut armor [A] 6/8 HP. 4/4 Shields
The Disciple of Psi [???]: Hp: ???
TOG II* [N - TOG]: Hp: 46,000/80,000.
Bad Thing [N - ExistenceSuccess]: Hp: 12,000/30,000. The Joke: 1/1. Is Dead: 3/3. Butterfly Effect: 2/5. radiation poisoning.
TOG [N - Player]: Hp: 20/20. cHANSAW [A] Durability: 16/20.
Hyperstorm Supernova [AG - crusher][Elite]: Hp: 200,000/200,000. Dodge pool: 0,000/40,000. Encryption: 2/2. Weath Overload: 3/3. Bombs built: 30K/90K. 2 arcane repair stack
Daemonette [AG - eternalstruggle]: Hp: 48,000/66,000. 25% dodge. Plot Armor.
Technocratic Invasion Force [AG - I Just Write]: Hp: 100,000/100,000. 20K regen. radiation poisoning.
Street Fighter [AG - DCCCV]: Hp: 229,000/300,000. 0/80000 to speed limit. Curb Stomp: 3/3. (Literally) Hitting the Road: 4/4. radiation poisoning.
Earworm [AG - DCCCV]: Hp: 51,000/75,000.GET IT OUT GET IT OUT: 5/6.
Bowl of Bonemeal [AG - enerald][Elite]: Hp: 64,000/80,000. Regrowth: 3/3. Whiteout: 4/5.
The New Kid [AG - plague]: Hp: 93,000/100,000.
HARDS [AG - crusher]: Hp: 35,000/50,000.
LMG Noob [AG - crusher]: Hp: 100,000/100,000. Grenade: 2/3. .50 Cal to the Face: 2/3.
Becquerel [AG - Enigma]: Hp: 100,000/100,000.

Strife (JOEbob vs Crusher)
JOEbob [PG - Player]: Hp: 20/20
Annabel [AG - player]: Hp: 18/20. Plasma Pistols [A] Durability: 19/20

Armory (sidequest)
cemetery
Kingbun copy [PG - JOEbob]: Hp: 10,000/10,000. 90% dodge.

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6 Ready.
Nuclear Core: owner: I Just Write. 1 use left.
Whirling Dervish: owner: Crusher. 6/6 Ready.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle:
DCCCV
I just write.
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48.
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126
TheBiggerFish:
benevolentEngma: 1 post

[N]
existence success
W32Coravint: 1 post
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts
The Stranger
MooGoesCow21

[PG]
JOEbob. 3 round cooldown.
MrMirrorMan
Talist
 
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