• We have noted instances of people creating multiple accounts for the purpose of padding votes in a quest. We would like to remind everyone that multiple accounts are not permitted. Anyone caught attempting to pad a vote will face harsh consequences.

Defeat the Godmodder 2: Alchemiquest

What are your thoughts on Inventories?

  • You keep track of inventories - Faster posts are possible.

    Votes: 5 83.3%
  • I keep track of inventories - Slower posts but less on you guys

    Votes: 0 0.0%
  • Other idea? (Put response in your post.)

    Votes: 1 16.7%

  • Total voters
    6
  • Poll closed .
Created at
Index progress
Ongoing
Watchers
27
Recent readers
0

A sequel to Moniker's Defeat the Godmodder. Also has a heavy focus on Homestuck-styled alchemies.
Last edited:
First Post - Rules & Update 1

Torix

Player/Arbiter Mix Thing
Defeat the Godmodder 2: Alchemiquest!
---

In this game, the goal is rather simple: create items through alchemies strong enough to damage and eventually defeat the Godmodder!
Of course, it could never be this simple. Some quick rules and guidelines:

Rules/Tips -

1: Don't expect your attacks against the Godmodder to actually work.


2: Every turn, each Player gets 3 actions they can use to alchemise an item or otherwise affect the field. Said actions revolve around Player Power, which generally gets stronger the more progress is made. Additionally, a free action can be used once every turn to preview an alchemy.

3: The more creative an attack, the higher chance of the attack actually working and dealing damage to the Godmodder. However, even it does hit, it'll normally only deal minimal damage to the Godmodder - but never-the-less, if the Godmodder does take enough hits he can and will go down!

4: You can *try* to help the godmodder, but he'll always repay your kindness with pain.

5: Combat proceeds through a fairly basic turn structure - first, all the Players go, then the entities of each side, the godmodder, and any other NPCs will act once all the posts have been responded to.


A simple faction list of all known/created factions.
[Anti-Godmodder] The primary Player faction and dedicated to fighting the Godmodder.
[Pro-Godmodder] The enemy faction by most Player standards. Fights with the Godmodder and follows his orders.
[Neutral] A neutral faction that doesn't take a major stance in the war, but rather utilizes the Player Power and Alchemiter to accomplish their own goals.
[Anti-X] A general entity tag, stating they will not fight anything BUT the thing specified in it. Players generally don't have this tag.

[Void] / [Hostile] A tag for creatures and various entities that want to see the world come to ruin. Hostile towards both sides.

[Science] A Player created faction of scientists and those who want to tinker with the Alchemiter, pushing the stuff they create to it's limits. Generally Neutral, although some do fight with the Anti-Godmodders within the war.
[The Orange Company] Essentially, an AG sub-faction composed of currently Algot and his entities. Current overarching goals unknown.

6. Alchemies, the main focus of this game, are preformed through a device called the Alchemiter - which... was ripped directly from Homestuck. For those of you who haven't seen the webcomic, basic rules on the Alchemiter follow.
- 6A: Alchemies require Grist to be constructed. Grist accumulates at the Player Power's number per round, and therefore, is subject to change.
- 6B: There are two main types of alchemies: && and ||. && is the standard combination, and combines two items together the way everyone's used to. ||, on the other hand, is "form combination", meaning it takes the abilities of one, and applies it to the shape of the other.
- 6C: Depending on how powerful the alchemy is, the Grist amount needed to alchemise it varies. It can and will vary, with the Grist cost growing the more powerful the item. Level costs are listed in this table:


Level 1 - 1000 GristLevel 11 - 180,000 Grist, 1000 Precious Grist (P.G.)
Level 2 - 2000 GristLevel 12 - 250,000 Grist, 2000 P.G.
Level 3 - 5000 GristLevel 13 - 400,000 Grist, 5000 P.G.
Level 4 - 7000 GristLevel 14 - 600,000 Grist, 7000 P.G.
Level 5 - 12,000 GristLevel 15 - 1,000,000 Grist, 12,000 P.G.
Level 6 - 20,000 GristLevel 16 - 1,300,000 Grist, 20,000 P.G.
Level 7 - 30,000 GristLevel 17 - 1,700,000 Grist, 30,000 P.G.
Level 8 - 50,000 GristLevel 18 - 2,400,000 Grist, 50,000 P.G.
Level 9 - 75,000 GristLevel 19 - 3,500,000 Grist, 75.000 P.G.
Level 10 - 120,000 GristLevel 20 - 5,000,000 Grist, 120,000 P.G.

- 6D: Various different extensions are capable of being installed into the Alchemiter with time and effort! The current list of extensions is below.
  • SCP-914 is a complex clockwork device that lets players transform their alchemies without having to alchemize them with a new ingredient, as well as recycle alchemies for Grist. It has five settings and will consume the input item unless the players says otherwise. The first setting, Coarse, will break the input down into its raw alchemy components and also refund you its Grist cost, letting you "recycle" items with it. The second setting, Rough, will consume the item and produce an item one level lower as well as refunding you the Grist cost difference between the output and input. The third setting, 1/1, will produce a random item of similar theme and level for no cost. The fourth setting, Fine, will produce an item of 1 level higher than the input and will cost the Grist difference between the two items. The fifth setting, Very Fine, will produce an item of 3 levels higher than the input and cost the Grist difference like Fine, but the items produced often have drawbacks in exchange for increased power. To use SCP-914, say "I do [Item] >[Setting]" if you want to consume the input and "I alchemize [Item] >[Setting]" if you want to alchemize the result separately.

  • The Enlarger is a standard extension provided by Sburb that lets you create smaller or larger versions of alchemies. A larger alchemy is 2 levels higher while a smaller alchemy is 2 levels lower. It creates new items so you have to pay the full Grist cost. To use the Enlarger, say "I alchemize [Item] -O Shrink" or "I alchemize [Item] -O Enlarge."

  • The Loom is, as the name suggests, a complex mechanical loom that allows players to convert items into clothing or armor alchemies. It has two settings: Decorative and Non-Decorative. The Decorative setting creates new Lv. 0 clothing alchemies that are purely decorative, free of cost, while the Non-Decorative setting can either consume a non-clothing/armor alchemy and produce a clothing/armor alchemy of the same level for no Grist cost or allow you to separately alchemize the armor alchemy for full cost. To create a decorative alchemy, say "I do [Item] ~~~ Decorative," to convert an item into a defensive alchemy, say "I do [Item] ~~~ Non-Decorative," and to separately alchemize a defensive alchemy, say "I alchemize [Item] ~~~ Non-Decorative."

  • The Potion Mixer is an upgrade that combines the functionality of the Brewing Stand and Dune Rotary Potion Mixer from DTG2. It allows the player to brew and upgrade consumable potions. Normally, the Potion Mixer brews or upgrades potions by consuming an ingredient and adding its LVL to the total of the resulting potion, and this process can be repeated over and over as long as one keeps adding more ingredients. However, the ingredient must have been produced through the Alchemiter or acquired from a sidequest to work, as pure Player Power summons are insufficient. The Potion Mixer can also separately alchemize a potion recipe for the full cost of the potion. Finally, the Potion Brewer can combine two potions into one potion with the effects of both, though the resulting potion can be volatile depending on the potions mixed, so the user beware. To brew or upgrade a potion, say "I do [Potion] OOO [Ingredient]" if you're consuming the ingredient and "I alchemize [Potion] OOO [Ingredient]" if you're alchemizing the potion separately. To mix two potions together, say "I do [Potion 1] O0O [Potion 2]" or "I alchemize [Potion 1] O0O [Potion 2]" if you're alchemizing the mixture separately.

  • The Garage is an extension that allows the user to easily produce their own vehicle entities for personal transportation and escort using Grist. A vehicle alchemy produced by the Garage can be deployed on the Battlefield as an entity worth its LVL. If that vehicle entity is killed, it will not be gone forever, but will instead be put into a broken state, and the user can spend the cost of its LVL to repair it. To use it on an existing item, say, "I do [Item] -c Garage," or like SCP-914, say "I alchemize" instead to create a new item.
Gutza is awesome he just saved me like 30 minutes here


7. Different player factions and therefore PvP is allowed, so have fun with it!
- 7A. Countering costs one action, or double the amount of Grist obtained through a direct Action being converted into Grist. (8000, at the current Player Power)
- 7B. Players merely have to counter the attack through any and all means possible! All attacks and counters will be considered in the update, where it will be determined how effective the attack is!
- 7C. Pings are required when attacking another Player to give them a chance to counter!
- 7D. Player Injury -

Player Injury is a stage system, straight from DefTG. For those who haven't played the game, here's how it works:
Not Injured - The normal and ideal position for Players to be in.
Slightly Injured - Occurs when somebody has been hit with an attack that goes through. Though there's no effect on their actions yet, this is separate and requires healing.
Moderately Wounded - The Player is injured to the point where it has a serious effect on their actions, lessening the effect of whatever the action does.
Seriously Wounded - The Player is noticeably injured and bleeding. Actions are far less powerful, averaging around half of their normal Player Power.
Critically Wounded - The Player is on their last legs. Actions are close to having almost no power and the average attack is pitiful.
Mortally Wounded - The Player is literally on the deathbed. Any action preformed here will be their last, called a Mortal Action and being immensely powerful. It will also kill them as the last of their power, which was keeping them alive, is used up in the attack. Healing from this condition must be preformed by another Player or an item, and can't come from the Mortally Wounded player.

8: Have fun, and don't worry too much!


V.1.2 - Added Alchemiter Extensions to the rules and made them possible!
V.1.1 - Added the Grist Cost, Countering Rules, Preview Action, and Changelog to the main update.
V.1.0 - Original Rules and the post itself.

---
[PG] Godmodder: 30/30 HP

You all start with 5000 Grist to use at your disposal. Good luck!
 
Last edited:
Sword of the Valkyrie && Wings of the Valkyrie && Dane Axe
Longship && Oar
Samurai Sword && Firework Bow
 
Last edited:
I proceed to buck the trend and in doing so buck the Godmodder with a buck's worth of adult male deer named buck.

I then proceed to completely miss the point of all of this by using my Grist not to alchemize, but arrange it into a base of operations: Fort Grist!

I then being research into alchemy preview technology in case I need to commit a heresy and actually follow the intent of the game.
 
Finally. The ultimate DTG game. I've been waiting YEARS for this.

I start things off simple.

Generic Gun || Liquid Luck

Tiny throne && A shattered pair of green glasses

I then do my third alchemy...

My fist && The godmodder's face.
 
Let's begin by taking out of one of my Heartstrings!!


Cheesecake && Meme Tea

Illusions && Hardlight Generator

Wand || Phoenix Feather with a Unicorn Tail hair tying it to a Paradox Dragon Heartstring

(Ow)
 
ALCHEMYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

Hmm. Actually, I may want to start off simple and gradually "tech up."

A1: Assault Rifle && Plasma Igniter = Electrochemical-Thermal Assault Rifle
A2: Room-Temperature Superconductor && Copper Wire
A3: Graphite && Capacitor

(The last alchemy should make a "supercapacitor" because graphite is being used to enhance the power output and charging speed of experimental capacitors)
 
A friendly reminder that you all get THREE actions, and not just one. Therefore...
Jaggerain and Fullyautomagic both have two actions remaining.

(Also jesus christ this took off)

Oh, I thought each individual item would be an action! :0

Well, I'll do the following as well:

Old Man && Martial Arts Scroll && Internal Energy Manipulation Teachings

Ancient Dojo && Gravity Plating && Healing Center
 
Update 2
Sword of the Valkyrie && Wings of the Valkyrie && Dane Axe
Longship && Oar
Samurai Sword && Firework Bow

Sword of the Valkyrie && Wings of the Valkyrie && Dane Axe:
[LVL 2 - 2000 Grist] Valkyrie Hal-blade:
A strangely shaped sword, with the hilt being shaped like wings, and the sword blade having an extra dual-axe style blade at it's tip. Although rather impractical, allows you to deal 2000 extra damage to standard entities.

Longship && Oar:
[LVL 0 - 0 Grist] Oarred Longship: It's a standard longship, but outfitted with far too many oars for it's own good. It'll still allow you to sail places, though! Just... like a normal... longship...

Samurai Sword && Firework Bow:
[LVL 2 - 2000 Grist]
Blossom Bow:
A bow carved of cherrywood and engraved with pictures of blossoms and samurai. It's capable of dealing standard action damage to an enemy, plus 1000 damage to the entities on either side of it in the entity list.


Godmodder Damage && Applicator

Godmodder Outrage at previous Alchemy && Aneurysm Inducer

Sharp Sword || Adamantium

Godmodder Damage && Applicator:
[LVL 20 - 5,000,000 Grist, 600,000 Precious Grist] Godmodder Damage Applicator:
Instantaneously deals 1 damage to the Godmodder, then disappears!

Yea, you aren't gonna be able to do this one for a while. At least you know what it is.

Godmodder Outrage at Previous Alchemy && Aneurysm Inducer:
[LVL 1 - 1000 Grist] Godmodder Brand Headache Inducer
An essence that causes the target of it to instantly take 1,500 psychic damage as the Godmodder's smirk of superiority is ingrained into their skull. Looks rather painful.

Sharp Sword || Adamantium:
[LVL 2 - 2000 Grist] Adamantium Sword:
A basically styled sword cut out of pure adamantium. Deals an extra 2000 damage to the target when used.


Druid Staff && Lich Skull && Gem of Magic

Druid Staff && Lich Skull && Gem of Magic:
[LVL 3 - 5000 Grist] Staff of Withering:
A grey, wooden staff with a shriveled leaf still connected to it and necromantic energy radiating from it's center. When the user of the staff strikes a foe with it, the foe withers before them - dealing 3,500 damage.


Adorable Chibi && Enchanted Crimson Adamant-Weave Cloak && Bag of Wondrous Artifacts

Adorable Chibi && Enchanted Crimson Adamant-Weave Cloak && Bag of Wondrous Artifacts:
[LVL 2 - 2000 Grist] Stereotypical Anime Cloak:
Along with having way too many impractical uses to list (such as imitating any anime character on the face of the planet), the cloak can provide the user to instantly pull things that really shouldn't fit in the pockets out of them (video-game protagonist style) and provide a little bit of defense.


Godmodder's HP && -- Operator

Astatine && Francium

Freefall 01386 February 23, 2007 || Religious Text

Godmodder's HP && -- Operator:
[LVL 10 - 120,000 Grist] -- Godmodder HP Transitioner:
Transitions the Godmodder's HP from it's current value to -- for the turn, preventing any damage to him after this post. Disappears after it's use.

Astatuine && Francium:

[LVL 4 - 7000 Grist] Francium Astatide:
A highly unstable crystal that exploded in the span of a round due to the high radioactivity and reactivity it contains. When it does explode, it deals 5000 additional damage to it's target as they're exposed to shockwaves of radiation.

Freefall Comic #01386 || Religious Text:
[LVL 2 - 2000 Grist] Obscenely Dense Religious Book:
An absolutely massive book containing the ideals of omniquantism - and therefore, the ideals of every single god, because all of them exist and are correct. Despite this, the bookstill has a massive amount of contradictions within itself.


I proceed to buck the trend and in doing so buck the Godmodder with a buck's worth of adult male deer named buck.

I then proceed to completely miss the point of all of this by using my Grist not to alchemize, but arrange it into a base of operations: Fort Grist!

I then being research into alchemy preview technology in case I need to commit a heresy and actually follow the intent of the game.

Seeing everyone crowd around the Alchemiter, the Godmodder figured he was fairly safe from the actions of the Players this turn...
And then, he's bucked. Seeing the buck's worth of deer named Buck, he starts fearing for his own safety... This was before he realized that a deer normally sells for more than one US dollar, and that he was bucked by a singular thirtieth of a pelt. He proceeds to buck it off.

Fort Grist has been founded, with the Grist being poured into it forming directly into extra HP!

Looking into the Alchemiter, you discover that... you have no clue what this thing does to function or how this thing even functions. Several strange spirograph-looking things are a dull gray inside, and you don't see anything inside... wait, is that a switch back there?


Finally. The ultimate DTG game. I've been waiting YEARS for this.

I start things off simple.

Generic Gun || Liquid Luck

Tiny throne && A shattered pair of green glasses

I then do my third alchemy...

My fist && The godmodder's face.

Generic Gun || Liquid Luck:
[LVL 2 - 2000 Grist] Lucky Shot:
A gun that has a high chance to hit an enemy's weak point, and hence deal higher amounts of damage. Has a 50/45/5% chance to deal 1000/3000/10000 extra damage with an attack, determined by Random.org.

Tiny Throne && Shattered Green Glasses:
[LVL 1 - 1000 Grist] Tiny Emerald Throne: A tiny throne studded with green glass shards that have been passed off as emeralds.

Nyatsunemiku's Fist && The Godmodder's Face:

[LVL 5 - 12000 Grist] Attack Diviner:
A device capable of showing a Godmodder attack's result in advance if a specific aspect is used in the attack. Could possibly be useful, but it still breaks after it's first and only use.


Let's begin by taking out of one of my Heartstrings!!


Cheesecake && Meme Tea

Illusions && Hardlight Generator

Wand || Phoenix Feather with a Unicorn Tail hair tying it to a Paradox Dragon Heartstring

(Ow)

... are you okay?

Cheesecake && Meme Tea:
[LVL 1 - 1000 Grist] Memetic Snack:
A snack that's capable of increasing the memetic potential of an individual. What one would use this for beyond internet popularity is unknown.

Illusions && Hardlight Generator:
[LVL 2 - 2000 Grist]
Illusory-Reality Beam
A generator capable of making a small plane of hardlight walls, combined with a bunch of various illusions that could make said hardlight look like literally anything.

Wand || Phoenix Feather with a Unicorn Tair Hair tying it to a Paradox Dragon Heartstring:

[LVL 4 - 7000 Grist] Paradox Wand
A black and white wand imbued with elements of magical creatures and more importantly, paradoxes. Allows the user to create minor and localized paradoxes in the region.


Plastic Armor && Comic books.

D100 && Copy of Hussie's Broomstick.

and last but not least.

Pen && Sword

Plastic Armor && Comic Books:
[LVL 2 - 2000 Grist] Comical Armor

A plastic suit of armor that can shift to replicate a classic suit of superhero armor. The only problem is that it's plastic, and therefore doesn't posses the same powers as the real thing. Still provides basic protection.

D100 && Hussie's Broomstick Replica:
[LVL 6 - 20,000 Grist] Narrative's Whims:
A pair of ornately carved metal D10s, which control a minor event in reality depending on the roll.

Pen && Sword:
[LVL 2 - 2000 Grist] Ink-Blade:
A sword that can ink the enemy and cover them in black, similar to a game of Splatoon. Deals 2,500 extra damage to them when used as a part of an attack action.


ALCHEMYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

Hmm. Actually, I may want to start off simple and gradually "tech up."

A1: Assault Rifle && Plasma Igniter = Electrochemical-Thermal Assault Rifle
A2: Room-Temperature Superconductor && Copper Wire
A3: Graphite && Capacitor

(The last alchemy should make a "supercapacitor" because graphite is being used to enhance the power output and charging speed of experimental capacitors)

Assault Rifle && Plasma Igniter:
[LVL 2 - 2000 Grist] Electrochemical-Thermal Assault Rifle:
A gun that has an improved targeting and aiming system due to the plasma igniter within it, allowing the bullet to be more accurate and go faster than it normally would. Deals an extra 2500 damage, due to these factors.

Room-Temperature Superconductor && Copper Wire:
[LVL 1 - 1000 Grist] Super-Wire:
A wire capable of conducting energy with minimal energy cost.

Graphite && Capacitor:
[LVL 2 - 2000 Grist] Expiremental Supercapacitor:
A capacitor capable of doing more and powering more than normal ones. Has a small chance of exploding due to it's power.


Oh, I thought each individual item would be an action! :0

Well, I'll do the following as well:

Old Man && Martial Arts Scroll && Internal Energy Manipulation Teachings

Ancient Dojo && Gravity Plating && Healing Center

Old Man && Martial Arts Scroll && Internal Energy Manipulation Teachings:
[LVL 4 - 12,000 Grist] Master Sensei -
An entity capable of providing a 1-time boost to an entity's stats as he teaches them. Applies to actual, moving and breathing entities, increasing their HP and attack by 1000 and 500 respectively.

Ancient Dojo && Gravity Plating && Healing Center:

[LVL 6 - 20,000 Grist] Timeless Dojo -
A structure resembling an ancient dojo of the times of yore but modified with modern technologies and necessities. Gravity plating and a healing center allows for a small amount of additional training, along with a healing capability.
---
End of Turn Battle:
The Godmodder simply looks and stares at the group of 10 players standing before him, all having warped in from various places of their own and subsequently utilizing the Alchemiter in a frenzied mood. Smirking, he waves his hand, and a strange staircase opens up beneath him. From beneath the stone floor of the region everyone is standing on, a strange entity emerges. It looks... vaguely portal like, and as soldiers emerge from it it's purpose becomes clear... It's totally a summoning entity. Gosh,
GORILLA it.

Also, everyone gains 5000 Grist as the turn ends!


---
[No Faction - Alastair] Fort Grist: 7000/7000 HP, 0 Attack

[No Faction] Alchemiter (Allows Alchemies!)

[PG] Godmodder: 30/30 HP

[PG] Summoning Portal: 40000/40000 HP - Summons Soldiers every turn!
[PG] Soldiers - 7000/7000 HP, 2000 Attack

[No Faction] Plauge126 - 1000 Grist
Inventory: Valkyrie Hal-blade, Oarred Longship, Blossom Bow

[No Faction] That-Random-Guy - 7000 Grist
Inventory: Godmodder Brand Headache Inducer, Adamantium Sword


[No Faction] Jaggerain - 5000 Grist
Inventory: Staff of Withering


[No Faction] Fullyautomagic - 8000 Grist
Inventory: Stereotypical Anime Cloak


[No Faction] Splashcat - 8000 Grist
Inventory: Obscenely Dense Religious Text


[No Faction] Alastair - 5000 Grist
Inventory: None


[No Faction] Nyatsunemiku - 7000 Grist
Inventory: Lucky Shot, Tiny Emerald Throne


[No Faction] Paradoxdragonpaci - 7000 Grist
Inventory: Memetic Snack, Illusory Reality Beam


[No Faction] Medieval Paradox - 8000 Grist
Inventory: Comical Armor, Ink-blade


[No Faction] Gutza - 5000 Grist
Inventory: Electrochemical-Thermal Assault Rifle, Super-Wire, Expiremental Superconductor

Fair warning, it's up to you guys to remember what your items do. I'm not writing all of this down!
[Heck, if you really want to help write them down yourselves in an inventory. I'm considering pulling a MSPAradox and making players keep track of their items with all the items being made in this anyways...]

Note to self: Pay attention to these next time. Also delete them before the updop.
 
Last edited:
Robotics factory && Armory && Biological Testing Facility.

I spend all remaining actions, if I have any left, to summon more grist to fuel my next or current alchemy.

Also I'm currently neutral, until I figure out my faction.

______
Inventory: Staff of Withering.
 
Conveyor Belt && A Picture Of The Players Of This Game

Pendulum && Morning Star

The Godmodder's Mom || Wrecking Ball
 
I go to work attacking the portal with my Valkyrie Hal-Blade, slicing and dicing it up

Monk Staff && Shuriken
Purple Belt in Karate && Chinese Dragon Parade Float
 
[No Faction] Alastair - 0 Grist
Inventory: None
1, 2, 5, 7, 12, 20, 30, 50, 75, 120,[] 180, 250, 400, 600, 1000, 1300, 1700, 2400, 3500, 5000

I gasp dramatically and call out to the Godmodder. "YOU'LL NEVER TAKE FORT GRIST YOU CAD!"

With my declaration as Anti-Godmodder out of the way, I proceed to use this turn's worth of Grist to create a canon for Fort Grist! However, I neglect to make any Grist Cannonballs. Hmm...

Before I do anything else though... I flip that switch. Surely it's not a bad idea, right?

Before I can suffer the consequences, I proceed to use myself as ammunition for my Grist Cannon and launch myself... at the portal! The soldiers can wait their turn! Maybe! Portal's got to go first though!
 
I head into the Dojo and realize that I require students! Also, The Master Sensei seems to be a bit frail, considering he only applies a one-time boost... maybe I should improve him a bit?

Master Sensei && Peak-Condition Clone

Well, there's the Master improved, I should make some students now!

Anime Girl && Massive Potential && Green Hair Dye

Of course, while these two were working together to improve, I'd need something to actually defend us!

Medieval Footman && Laser Rifle && Halberd

[LVL 2 - 2000 Grist] Stereotypical Anime Cloak:
Along with having way too many impractical uses to list (such as imitating any anime character on the face of the planet), the cloak can provide the user to instantly pull things that really shouldn't fit in the pockets out of them (video-game protagonist style) and provide a little bit of defense.

[LVL 4 - 12,000 Grist]
Master Sensei -
An entity capable of providing a 1-time boost to an entity's stats as he teaches them. Applies to actual, moving and breathing entities, increasing their HP and attack by 1000 and 500 respectively.

[LVL 6 - 20,000 Grist]
Timeless Dojo -
A structure resembling an ancient dojo of the times of yore but modified with modern technologies and necessities. Gravity plating and a healing center allows for a small amount of additional training, along with a healing capability.
 
Last edited:
I deploy a jumper block extension and one punch card shunt.
then I alchemize Capchlouge card && camera
lastly I try, the infinileaf clover && Felix felecis || Leprecaun.
 
(x1)I alchemise the Paradox Wand
(x1) With the Paradox Wand, I stare at the soldiers... now fo you know what's a Paradox ?? A Pacifist Soldier. I create a Paradox in the soldiers, turning them into pacifists who I then give tickets to a very nice vacation spot.
(x1)I feed the Memetic Snack to the Fort Grist, this makes it highly popular on the Internet, steadying attracting viewers to the website I opened up for it. There's a small donation link there asking for Grist or any other supplies. Hopefully, some of the people attracted will be generous.
 
Equipping the items I have Alchemized, I charge the godmodder, hoping to slash him with my sword, not to deal damage though that would be a nice bonus, but to blind him and stop him from concentrating on his summoning.

[No Faction] Medieval Paradox - 8000 Grist
Inventory: Comical Armor, Ink-blade

Pen && Sword:
[LVL 2 - 2000 Grist] Ink-Blade:
A sword that can ink the enemy and cover them in black, similar to a game of Splatoon. Deals 2,500 extra damage to them when used as a part of an attack action.

Plastic Armor && Comic Books:
[LVL 2 - 2000 Grist] Comical Armor
A plastic suit of armor that can shift to replicate a classic suit of superhero armor. The only problem is that it's plastic, and therefore doesn't posses the same powers as the real thing. Still provides basic protection.

Formulas Discovered:

D100 && Hussie's Broomstick Replica:
[LVL 6 - 20,000 Grist] Narrative's Whims:
A pair of ornately carved metal D10s, which control a minor event in reality depending on the roll.
 
1. Throne of Heroes(Fate) && Nidavellir(MCU)
2. Curse of Achilles && Dragon's Blood
3. Yongpyo && Kamen Rider Zero-One
 
Back
Top