Defeat The Godmodder 2 2: The Story of You (New Players Always Welcome, Character Sheets not required!)

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A new godmodder has appeared on the scene in the DefTG Reality. As an affornt to the happy ending of Defeat the Godmodder, he must be stopped. But...

Why and how does he exist?
Fight Post 1
(Correct me if I do this wrong)

I summon a member of Ball Weevil's Species and tell them to attack.
You're doing it right, though not listing stats specifically does give me control over what happens with those actions...

Oky, this should be simple!

Ball Weevil: 10,000/10,000 HP, 10,000 ATK Attack Warmup: 2 turns

Since, you know, the Ball Weevil has to roll up the material for its attack option.

The Godmodder snorts at your summon.

Excuse me, I'd like to set up some contingencies first.

It's always a fact that Godmodders don't take the fight seriously for the first 10 Godmodder HP or so. Let's take advantage of that.

Action 1: I begin scanning to identify the identity of the Godmodder's first boss. Because let's face it, he's going to summon a boss.

Action 2: I create an orb enchanted to create a Zone of Truth, preventing anyone from lying within its radius. I don't activate it yet, though.

Action 3: I create an anti-stealing shield to protect us against having our plot-relevant items stolen by the Godmodder.

The godmodder glares at your contraptions... The Glare is so intimidating that the scan fails! Well, mostly. The only word you got from it was 'dark'.

Zone of Truth Orb created! Anti-Stealing Shield Created!

1. I start by building a factory (X3 Focus action)

Focus Factory Created! It idles since it has no stated purpose!

Action 1: I cut the Godmodder's feet off, thus de-feeting him.

Action 2 2: I take advantage of the fact that the thread name has "2" in it twice to act twice at once, attacking the Godmodder from both in front and behind so he can't defend!

Action 3:


This sounds familiar, somehow...

- Andrew Hussie, The Homestuck Epilogues: Bridges and Off-Ramps

The Godmodder's presence might be a disturbance in the happy ending. But our presence is proof that, once again, an ending will eventually come. And on that day our eyes will shut, and happy will last ever after. But until then we will ravage away until this conflict, too, has been burned away. I was not here for DefTG. But I have read of DTG and DTG2, and I have played in other games, and I know that the Godmodder exists to be defeated. I look down on the screen on which the Godmodder's HP is displayed. And my gaze is a ravaging beam, like the sun itself has changed from a simple bright disk in the sky to an entire story's worth of inherited conflict contained within a single blast.

The Godmodder is unphased by the thought of de-feet! Mostly because another pair of feet have appeared.

The Godmodder ducks, causing your attacks to hit each other and for you to re-merge. While disoriented from the forced re-merging, he knocks you away with his ball and chain, embedding you harmlessly into a nearby tree!

THE SHEER POWER OF CONFLICT ITSELF HITS THE GODMODDER! IT TEARS AND RAVAGES THE FIELD AND THREATENS TO CONSUME THE ENTIRE WORLD-

But the Godmodder tanks it. In fact, he absorbs it completely! But absorbing such power doesn't come easily...

1 Damage to the Godmodder! Splashcat gets first blood!

The Godmodder.... Speaks!?

"Thank you for your contribution." He grumbles with genuine gratitude.

That... doesn't sound good. maybe- No no no. I have a job, and I have faith in the Players.

Kicking down the doors leading into the final wall I Then use said doors for my next three actions.

1. I aim one of the doors I kicked at the godmodder.

2. I fashion a shield out of a second door to protect myself from harm.

3. I pull out an object duality card and apply it to my house key's hoping to create a tommygun.

The Godmodder, hyped up on the power of conflict, easily and contemptuously bats away the incoming Door. No, he doesn't jsut do that, but he deflects it, causing it to knock away your Object Duality card! You still get a shield for your troubles, though. Door Shield Created!

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"Is that all? I must say, good job on the first damage. " He glows with a wicked power. "You won't get the rest so easily."

He then.... rushes straight at Crusher's objects! He grabs the Truth Zone Orb and throws it at the Anti-Stealing shield, shattering them both with one Godmodder Action!

"You think I am like the other godmodder's before me? Such superficial nonsense! I shall show you the error of your ways!"

And then...

Wait, he has more Actions!?

Oh, Just one. Which he uses to call forth one of the more dangerous Fauna of the area! A Wild BearLion has appeared!

[PG] Wild BearLion: 10,000 HP, 5,000 ATK X 2

"Hm. Weaker than I was hoping for." He says casually to himself more than anyone else. "No matter. The rest will come in the following turns."

The WildBearLion Attacks the Ball Weevil and Splashcat, dealing 5,000 Damage to the Ball Weevil and Slightly Wounding Splashcat!

A quick Primer on how Wounds Work (Credit to Torix for transcribing Moniker's rules. Torix, who is running this DefTG game: https://forums.spacebattles.com/threads/destroy-the-godmodder-alchemiquest.807355/ )

Not Injured - The normal and ideal position for Players to be in.
Slightly Injured - Occurs when somebody has been hit with an attack that goes through. Though there's no effect on their actions yet, this is separate and requires healing.
Moderately Wounded - The Player is injured to the point where it has a serious effect on their actions, lessening the effect of whatever the action does.
Seriously Wounded - The Player is noticeably injured and bleeding. Actions are far less powerful, averaging around half of their normal Player Power.
Critically Wounded - The Player is on their last legs. Actions are close to having almost no power and the average attack is pitiful.
Mortally Wounded - The Player is literally on the deathbed. Any action preformed here will be their last, called a Mortal Action and being immensely powerful. It will also kill them as the last of their power, which was keeping them alive, is used up in the attack. Healing from this condition must be preformed by another Player or an item, and can't come from the Mortally Wounded player.

At any rate the Ball Weevil, looking a bit haggard, preps its attack and rolls up its ball!

[G] The Godmodder: HP - 99/100

[PG] Wild BearLion: 10,000 HP, 5,000 ATK X 2

[AG - Boohoooo!] Ball Weevil: 5,000/10,000 HP, 10,000 ATK, Attack Warmup Status: Attack will go off next turn!

[AG- TheGoldenBoy2188] Focus Factory: 10,000 HP, Can create something?

Player Inventories:
Boohoooo!: Nothing so far
Crusher48: Nothing so far
TheGoldenBoy2188: Nothing so far
Splashcat (Slightly injured): Nothing so far
MedievalParadox: Door Shield

EDIT: Forgot to put down TheGoldenBoy2188's stuff! Oops.
 
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Fight Post 2
I begin to run around like crazy, and then run around the Godmodder.

The Godmodder growls, trying to ignore you but unable to because of the dangerous unpredictability of Players! All Godmodder attacks will focus on you instead of other players!

Free Action: I point out that this shouldn't be possible. We ended the cycle of Godmodding ten years ago. How could the Godmodder return?

Focused Action: I take the Wild BearLions and fuse them together into a horrifying mass of flesh that can't actually do anything. Then, I use said horrifying mass to curse the Godmodder with the Curse of A Horrifying Mass Will Be In The Next Toilet You Visit. The Godmodder's going to have to go to the bathroom eventually, and when he does, he'll have to take his armor off, making him vulnerable to either the horrifying mass or to us attacking him when he flees the bathroom without having a chance to put the armor on.

"You think you knew everything about how Godmodders worked? Not even the creator of Godmodding could know and predict what it would evolve into. But like John Smith surviving having the Devil trying to take his powers away, you can say this was a happy accident in my favor."

You kill and transmute the Wild BearLions into a horrifying mass of flesh! This would become an entity on your side had there not been a slight hiccup from a player below...

Also, the Godmodder laughs, for he doesn't ever need to use the toilet. You call bullshit. But no amount of complaining will change the fact that this godmodder does not ever need to use the toilet, rendering all such attack vectors useless useless useless!

I wake up in a pile of black feathers, my wings sore and a splitting headache hitting me.

"Wait, I remember something about a sponge?" I asks, confused before turning to the Godmodder, "Whatever this feeling is, I've had it before. Talk about Deja Vu."

I spawn an entity all too familiar to me.

"Welcome back, old friend." I smile

[AG] Holy Spirit has been summoned!
Turns CP into +100 buffs for any stats!

It flutters onto my shoulder and I stretch.

"I feel weaker than usual. why is that, I wonder?" I ask the Holy Spirit. It cocks it head at me.

I summon a cross shaped talisman and begin infusing it with Holy Energy so as to save it for future turns.

"Why do I feel such a violent urge to get stronger?" I mutter, my breathing taxed for some reason.

+1 CP saved.


OOC: Glad to see you're back, Alastair.
What Sponge?

That aside, you create the Holy Spirit! But since a mere +100 is a bit weak, it can do this 5 times a turn to any number of targets it wishes in such a way that it can either buff a single stat for a single target 5 times, buff 5 stats for a single target once each, or buff one stat apiece from five targets once apiece.

[AG - BlackJesusTheOne] Holy Spirit: 10,000/10,000 HP, +100 Buff X5

You also charge some CP! Players will be expected to track their own CP totals in this particular bout.

OOC: Nice to be back! As for Destroy the Damage Sponge... well, I got a co-GM! I don't know how soon I'll get back to DtDS, but I will be getting back to it sooner rather than later. Once I adjust to running this game, anyway.

Action 1: I fricassee a Wild BearLion into a delicious meal, then eat it to restore health.

Action 2: I print out the complete text of Defeat the Godmodder in 72 point font, then drop it on the Godmodder. Then I repeat the process for every other DtX game.

Action 3: I charge 1 CP.

CP: 1.

You put the poor pile of flesh that used to be the Wild Bearlion out of its misery then eat it, healing yourself from your slightly injured status!

The Godmodder effortlessly catches it, then looks at it in disgust.

"The Sans font family? That's a disrespect to the legacy of all who fought in this war, Player and Godmodder alike!"

He then promptly sets it on fire and uses the fire to burn the rest of the texts.

You charge a CP successfully! Whew, that was a close one. you almost lost it- Nah, I'm just joking, charging CP can't really be interrupted or fail.

I start by reinforcing the walls of my factory with a combination of adamantium, mithril, and vibranium (X2 focus action)
I extend my factory creating two other separate parts and a basement sized nuclear bunker underneath the factory

Ah, a fine choice of Comic Book and mythic metals! Your renovations adds 20,000 HP to the Factory plus it can now keep anything put inside of it safe from outside attacks!

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The Godmodder, frustrated at the antics of Dragon of Hope, proceeds to do a combo attack by tripping the Player, kicking them into the air, kicking them into a tree, then throwing their ball and chain so hard the tree disintigrates and the Ball and chain bounces right back into the Godmodder's hand flawlessly. Dragon of Hope is now Moderately Injured!

"You lot need three entities minimum to keep my attacks from reaching you," He mocks scornfully. "Or are you like that one game developer with the difficulty in reaching the number three? Perhaps you should use your Player Powers to correct such an oversight."

This is when the Ball Weevil attacks! It launches its energy ball at him... only for the Godmodder to backahand it back at the Weevil without even looking in its direction! Ball Weevil slain!

And then things get worse! Another Wild Bearlion shows up, and now it has two Cyborg Scorpions accompanying it! However, they seem to have used their Actions for this turn to get here, so you have a small reprieve!

One that won't be filled with comfort, for the Godmodder transmutes his Ball and Chain into a Magical Staff and begins to charge up a spell!

"Right. it seems even beginning on the offensive is not enough. Very Well. Let's give you some real problems to deal with."

[G] The Godmodder: HP - 99/100
-THE Asshole

[PG] Wild BearLion: 10,000 HP, 5,000 ATK X 2
-The worst qualities of a Lion and a Bear no matter how you slice it. Can attack twice in one turn too.

[PG] Cyborg Scorpions: 10,000/10,000 HP X 2, 5,000 ATK X 2

[AG - BlackJesusTheOne] Holy Spirit: 10,000/10,000 HP, +100 Buff X 5

[AG- TheGoldenBoy2188] Focus Factory: 25,000 HP, Can create something?, Will bodyguard anything inside!
-It has three main rooms and a Nuclear Bunker!

Player Inventories:
Boohoooo!: Nothing so far
Crusher48: Nothing so far
TheGoldenBoy2188: Nothing so far
Splashcat: Nothing so far
MedievalParadox: Door Shield
DragonofHope (Moderately Injured): Nothing so far
BlackJesustheOne: Nothing so far


OOC Note: Today will have multiple updates. After this the scehdule will be more like a once every two days or once every three days schedule.
 
Fight Post 3
Action 1: I cast Counterspell on the Godmodder's spell. A kitchen counter appears and falls on him, breaking his concentration and causing his spell to fail! Or more realistically just be weakened, but still.

Action 2: I summon a Tofu Shield. It's like a meat shield, but vegetarian!

Action 3: I dump water on a Wild BearLion. Its cat half tries to run away, while its bear half doesn't care and tries to stay put. The result is the BearLion splitting in half and dying.

You don't damage the Godmodder, but you do damage the Spell's integrity by 5%! Spell integrity will determine how the spell plays out!

Tofu Shield Summoned! Wild Bearlion slain!

Diving after the Object Duality card I would try to grab it before anyone else notices the powerful (and extremely expensive) artifact out in the open and free for grabs, afterwards I would try and apply the card to my keys again and shoot at the wild BearLion.

You create your powerful and stealable Tommy Keys weapon! Due to a lack of Bearlions, though, you shoot and kill one of the Cyborg Scorpions instead!

I run back up to the Godmodder, and boop him on the eye, stealing some energy for later use.

You manage to steal the energy, but it's immediately used up to prevent you from taking more wounds due to the Godmodder's energy immolating your finger!

Yikes. Looks like the energy glowing from the Godmodder's armor is no joke.

The thougt of the Sponge is completely dismissed in my head, but a thought still remains.

Personal Quest Unlocked! PATH TO POWER!

I receive a premonition. A path to follow. It tells me to summon two being with powers suited to my vessel.

I take the opportunity to summon Sasuke (Post-So6P) and Obito (4GNW) Uchiha and before either of them is aware of their existence in this plane, I gouge out Obito's Mangekyou Sharingan and Sasuke's Rinnesharingan. With their dojutsu gone, I simply desummon them.

I take some time to insert their eyes in place of my own, and once that's done I summon Daigo to teach me the art of perfect parrying, which once mastered (1/3 turns) would give me an Ultra Instinct -Omen- equivalent.

As Daigo teaches me, I figure out what I'm going to do next.

You do all of this, only to find that Self Upgrades aren't exactly a thing in this setting due to player Powers being able to give you anything or any change you need on the fly, at the cost of it being either nerfed/buffed or turned into shenanigans/cosmetic changes.

So this ends up charging 3 CP for later use instead.

I flirt with the Godmodder.

"Not interested."

You feel your body freeze solid at the rejection! This means nothing mechanically since it's just a counter.

Over in the distance, a rumbling sound can be heard. The Godmodder looks to see a ship. the ship hovers in the sky like it was waiting for something.

Inside the ship, Kirby hops off the cockpit and goes to Shadrix, who is in the workshop


Sir? We are here. Is Bill Nye Ready?

Almost. Just need to make a few tweaks to the body

This body has been upgraded since the last time it was used. Not only is the armor better, but the core is no longer dependent on Player power. The core is also working at 200% efficiency than a normal 100%.

Maria, Upload Bill Nye's mind into this body as well as all other A.I's

UPLOADING..............................

The body starts to whirr to life. The fingers start forming into a fist. The eyes blink on, Flashing 7 colors before going back to normal.

BILL NYE ONLINE!

Bill Nye stands up and blinks a few times. He looks over at Shadrix with a smile.

Thanks Shadrix. I thought for sure I was dead.

Well you are a robot. You can be backed up. Anyways, we got a new Godmodder to kill. You think you are up for it?

On Bill Nye's hud, a red person flickers in.

We are so ready!

Perfect! Now get in there!

Bill Nye phases right through the ship and starts falling down. He lands on the ground with a huge thud. He looks up at the new Godmodder and smiles.

This is going to be interesting!

Shadrix's Ship flies out of harms way so it can watch over in peace


Action 1-3: I charge 3 CP.

OOC: I hope this wasn't too long of a post

Bill Nye Dramatically comes in! A surge of Player power means that he doesn't have to run on his normal energy supply until/unless the Player Powers fail or die out for some reason. 3 CP charged!

OOC: It wasn't too long at all! I just want to make sure that Longposting is a treat and not the norm.


<A1>
"HENLO BADRAD GOD MAN!"
"Am is the wanting know what thy be disliking of am being?"
"is also ask if can friend be?"
"Also am hear u not wants people sleep goodly. why?"

Having said all this, the brown guy who radiates brownness opens their mouth very wide. it's disconcerting, and appears to be some sort of defensive measure?
</A1>
<A2>
a questioning tendril of player power reaches for the updater, offering them a runic structure to gradually supply them more influence and protection. an ounce of prevention...
</A2>
<A3>
"AND AM BEING NEUTRALIZ!"
"Not enemy! Not fight! yaya!"

So saying, they store 1 CP. Somehow, they talked without closing their mouth at any point.
</A3>

"Oh why me," The Godmodder says in mild horror. "Uh. Any lack of sleep is not part of my scheme necessarily. Side effect of the fact that the most dangerous enemy to ever exist has returned, maybe, but nothing I did directly."

Defensive mouth gesture thing is a go?

...I uh. Even if I wanted to accept the Runic Structure, I kinda can't. Just uh. It's CP now. Take the CP refund.

You also charge a CP and bring up the Factions system! Oh boy. I'll uh, explain later.

(please don't eat me)

"Well that guy is intimidating." I stated, looking at the Godmodder, and that WildBearLion, though that's a very...direct name for such a creature.

Hmm, the whole point of this is to defeat that guy, but do I really want to involve myself in that?

Can I even involve myself?

Wait, do I care? I mean, dude's evil, so it's kind of a moral obligation to at least try to beat him into a red pulp, but I don't think I can even do that right now.

Might be wise to just build up my power for the forseseeable future...

Preferably by having some meatshields between me and the Godmodder.

A lot of meatshields to be honest.

Bio-Energy surged through me with a thought, flesh splitting open along my arms, revealing twitching crimson muscles underneath, green electricity running through them as things started to worm out.

Around two feet in length, with a maggot like body combined with that of an eel and pirahna, dozens,of needle like teeth, glowing green eyes with a purple carapace shell over red flesh.


They squirmed onto the ground, once a few had been created, my tears closed seamlessly, leaving no scars.

They whipped their heads around, hissing softly, before with a command, they began looking for something to consume.

The Swarm had arrived.

________

Actions: I create a Tyranid Ripper Swarm, with One Action in Health, One Action in Attack, and One for a Special that let's them gather CP by eating anything.

Picture of a Ripper.

...oh wow I'm literally incapable of it and I still want to hurl.

5 Tyranid Rippers Summoned! Their CP conversion thing, for the record, would normally cost more, but the horror aesthetic is enough for reality to fudge the numbers and give it to them anyway.

[AG - Jaggerain] Tyranid Ripper: 2,000/2,000 HP X 5, 500 ATK X 5, Gather 1 CP per six turn whenever they eat something.

BALLL WEEVVVILLLLL! YOU WILL BE AVENGED!!!

1. I summon Yajirobe

2. I mind control Yajirobe into attacking with all his might (200 ATK)

3. I cry over Ball Weevil's corpse.

Since you only spent one CP on Yajiorobe and don't need to mind control your own entities, I'll say that Action 2 goes towards Yajirobe's Attack stat.

Since crying over the corpse of your fallen Entitiy, sad as it is, counts as a Free Action, you get that Action back as 1 CP.

Focused Action: I build a Warframe and deploy it as an entity.

You summon the ultra powerful Warframe! It has 10,000 HP and a whopping 10,000 ATK!

Unfortunately, since there's no Tenno to pilot it, the Warframe promptly falls over, motionless.

Making something that in turns creates more things? A time-honored strategy that requires book-keeping on the end of the person doing it.

Time to flood the battle field!

Action: Create a Zergling Spawner.

Action: Create a Zergling Spawner.

Action: Create a Zergling Spawner.

[Zergling: A basic unit with the Gimmick: Cannon Fodder]
You create three Zergling Spawners! Once every 5 turns, they'll summon 1 CP worth of Cannon Fodder Zergling!

[AG - Troglodyte] Zergling Spawner: 5,000/5,000 HP, Summon (1 CP Cannon Fodder Zergling) - Warmup Time: 5 turns

You might want to invest some Actions in upgrading them.

... Well, an Arbiter's job can... take some secondary necessities. After all, Alastair's taken the same lead, hasn't he? I split my power in two. One half of me takes control of Alchemiquest, but... as for the other?

A copy of me, now the second of the last Arbiters, materializes here, glowing as the ever-familiar Player Power resumes it's hold. It's time to defeat the Godmodder, yet again.

Action 1 - Establish Who You Are.

Torix - Well, well, well. Look what we have here.
Torix - Heck, I thought only one chain could exist at once!
Torix - No point arguing that. If anything, I'd be arguing against myself too by stating "only one may exist."

The Godmodder blinks. Who the heck is this Player here? Existing... in two places at once? Seeming to read his thoughts, he speaks again.
Torix - I'm Torix, the so-called Last Arbiter. Err, one of them?
Torix - Long story short, I'm splitting myself thin here. One hand, I'm viewing the conflict in the Himalayas..
Torix - Otherwise... I'm here. No use debating it, though. Let's get to work.


Actions 2 & 3 - Attack with the Weaponry You've Learnt of.
I quickly pull out a Pocket Alchemiter utilizing a different idea of Player Powers, in a significantly different way. More... fourth-wally, I guess. Picking out a college rejection letter and somehow, a physical representation of magnetism (actually just a neodymium magnet), he throws them in the Alchemiter...

Magnetism && Rejection Letter:
[LVL NULL - NULL Grist] Magnetic Field Rejector:
An pistol that can fire small, short lived cones that completely eliminate the magnetic field within them. It also eliminates bioelectricity.

And gets a small pistol with an image of an magnet embedded in the side. Aiming at the Cyborg Scorpions, their magnetic systems are completely disabled. As the more mechanical sides of them are shut off, they find suddenly almost half of their bodies simply unable to work. The look of confusion becomes frozen on their face, as I fire again, directly at their brains, and the bioelectricity completely shuts off - leaving them completely disabled and unable to fight as their hearts stop completely.

Free Action -

Torix - Alastair, are you there?
Torix - You doing the same thing as me?

Wait what the heck- What is this-

...

I'm going to have to look into some things after this post...

To address the parts I have to directly...

Well, your little announcement and arrival didn't actually require any Actions to expend, so you gain 1 CP.

You manage to kill the remaining Cyborg Scorpion with style! In fact, numerically you only needed one CP to kill it, so I'll just use that other CP invested to flag the Magnetic Field Rejector Pistol as an item in your inventory.

....Wait, you know Alastair!? Where is he!? He's supposed to be here by now helping the others! He has a loredump or two to deliver! Ugh. He must have gone to the wrong fight by mistake. No matter. The Lore Dump wouldn't even be dramatically appropriate now or useful besides anyway. I'll contact him later on.

Gold appears... once more. "Ayeeee! Guess we're back at this again."

3 ACTION FOCUS - CALL ULTIMO DURANA: Gold calls Ultimo Durana once more... albeit in a weakened state. It still retains the ability to store charges, though! "Alrrrrighty... new Godmodder."

Blake: "Here we go again!"
Leo: "Well, here it goes..."
Drago: "This should be interesting."
You call upon Ultimo Durana! The Sword hums appreciatively in your hands. Since I've read the stuff from the previous war against Joh, I'll not it in your inventory with a CP count next to it.

My still body begins to animate itself, my glassy eyed look gaining some life as I begin pushing my power off to some form of venture.

One canoptek scarab appears, very battered and needing repairs, but much more robust (3 actions for a damaged entity with higher max health, 1 action is dedicated for health, another for attack, and another for a stat, where it gathers Resources each turn, that can only be used by other entities)
Interesting. Alright. The Higher Max Health won't be as high as it could be, though, due to the normal CP cost for the Resource gathering gimmick.

[AG - Gnich] Canoptek Scarab: 500/15,000 HP, 2,500 ATK, Gathers 1 Resource per turn (Can't use for itself, is not CP)

1. I turn the first room into a technology research center, I turn the second room into a magical research center, and finally I turn the third room into a biology research center.
2. While the labs have been made I don't have any staff, 50x Skilled Engineers, 50x Skilled Wizards, 50x Skilled Physicists, 50x Skilled Grand Sages, 50x Skilled Chemists, 50x Skilled Programmers, 50x Skilled Mathematicians, 50x Skilled Biologists, 50x Skilled Quantum Physicists, 50x Skilled Xenobiologists, 50x Skilled Professors, 50x Witches, 50x Warlocks 50x Scientists. (X2 focus action)

Since the designation of the rooms didn't matter so much-

....I'm not gonna lie, your resulting entities would be so weak that they'd instapoof. So instead....


1 Magic Research Staff Group! 1 Technology Research Staff Group! 1 Biology Research Staff Group! Each group will have 5,000 HP and will produce 1 unit of research every six turns unless they're upgraded. Their specialties aren't counted due to inter-group strife, intra-group strife, and just bad communication. But they'll get their jobs done, since they're professionals, after all!

As expected. Through, I admit I have changed a little. Planar travel does that sometimes.



Action 1: I create a time orb. This does the timey thing.

Action 2: I equip a sword and duel the Godmodder in fencing. Then, when the Godmodder tries to lunge at me, I reveal that I have been playing Sekiro: Shadows Die Too Many Times and Stomp the sword with my foot, a Mikiri counter. Then, I use this opportunity to dunk on the Godmodder with a toilet! Also, it goes MUDA MUDA MUDA (Useless = Muda) YOU NERD as Dio comes in and punches the Godmodder for his incorrect and lousy theft of his terms. I also bribed him with a Time Orb. Don't worry, I'm sure I didn't screw up any timelines and I ensured to use an alternate timeline/universe for it and that I totally didn't accidentally crash the plot of Jojo. If for some reason the Godmodder refuses to fight me (fencing literally only uses lunges), I reveal I have been playing Sekiro: Shadows Die Too Many Times and insta-deathblow him for not having a posture because he isn't fighting for some reason. If he realizes my strategy and spams guard/deflect instead Dio Za Warudos him into the ground as he's too focused on me, when he realizes he's playing Sekiro: Shadows Die Too Many Times with me and that the camera angle, game mechanics, and lock-on mode makes it really easy to get backstabbed if you fight every challenge head on and recklessly.

Action 3: +1 CP.

You create a Time Orb-

CRACK!

Holy toledo! That was fast! No, wait, it wasn't fast. It just stopped time!

You get the feeling that time is far too delicate right now to casually toss around Time Orbs, and that a friendly ally did this as a warning. You get 1 CP instead.

Since the Godmodder isn't fencing you, you go for the instant death blow! however wait- he DOES have posture! As it turns out, his Posture is coming from his summoning stance and the fact that at all times the Godmodder is engaged in combat. Especially when he isn't! Since the Time Orb was destroyed, Dio never gets bribed and as such doesn't come in to aid you. Attack blocked! His spell's integrity does at least take another 5%, though you feel that's only because the Godmodder felt so dismissive of your efforts that it actually distracted him.

"Casual."

You charge another CP.


(x3)Another Shard is deployed...now then, let's begin...Charging!! First of all, to start with the Vials...
CP:3

You charge 3 CP!

...well this is just random.

*Canned laughtrack plays*

...I'm so lonely.

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With the Godmodder focused on his magic Spell, the AG forces launch an attack! However, the Godmodder, deciding to preserve his HP, allows his spellwork to take the brunt of the blow! Their combined efforts amount to another 7% spell integrity loss!

But it's no use! The Spell goes off! And the spell is...

"Mass Mind Control. What, you thought I was just going to let you build up your army so easily? Thanks for the units, suckers!"

However, the drop in integrity allows two of your units to escape the spell - a Tyranid and a Zergling Spawner! They don't exactly have good odds though...

Looks like you've got two options: Either try and undo the Godmodder's Mind Control Spell on your entities, or kill them before they can kill you! Since they've already attacked, you've got a brief window of opportunity before the Godmodder can use them!

Additionally, you hear some creatures roaring in the distance. It seems the next wave of wild monsters will be arriving soon! Take that into consideration...

Also, I now need to explain a few things!

Alignment System: I presume you've noticed the colored tags in front of the Entities. Essentially, they're set up so that their color and the first part of the tag shows which side they're serving, and the second part of the tag shows which Player created it if applicable in the event of something like, say Mind Control.

As for the Alignments themselves, there's 3 you need to concern yourself with: PG, AG, and N.

PG is Pro-Godmodder. This mostly applies to the Godmodder's minions due to how miserable these creeps are.

AG is Anti-Godmodder. Players are this alignment by default until their actions or declarations state otherwise.

N is Neutral. These Players or beings are not bound by any sort of Loyalty to either side. if they do show favoritism, the Neutralladder will show which way they lean, whether it's AG leaning or PG leaning.

Free Actions: Not everything requires use of your Actions. Some things just can be done with few to no consequences. Talking is always a free action - unless it's part of a shenanigan. Commanding Entities - telling them to defend, to attack a specific target, or to use a special ability - is also a Free Action. Rule of Thumb is if it's something that can be classified as Roleplaying on a Forum Game and it has no mechanical effect, it's probably a free action.

There. Now if you'll excuse me... I need to have a conversation or two.

[G] The Godmodder: HP - 99/100
-THE Asshole. Notoriously hard to damage.

[PG - BlackJesusTheOne] Holy Spirit: 10,000/10,000 HP, +100 Buff X 5 (MIND CONTROLLED)

[PG- TheGoldenBoy2188] Focus Factory: 25,000 HP, Can create something?, Will bodyguard anything inside! (MIND CONTROLLED)
-It has three main rooms and a Nuclear Bunker! The three rooms are dedicated to different branches of research.
[PG - TheGoldenBoy2188] Technology Research Group: 5,000/5,000 HP, Produces 1 Unit of Research every six turns - Warmup: 5 turns(MIND CONTROLLED)
[PG - TheGoldenBoy2188] Biology Research Group: 5,000/5,000 HP, Produces 1 Unit of Research every six turns - Warmup: 5 turns(MIND CONTROLLED)
[PG - TheGoldenBoy2188] Magical Research Group: 5,000/5,000 HP, Produces 1 Unit of Research every six turns - Warmup: 5 turns(MIND CONTROLLED)

[PG - Jaggerain] Tyranid Ripper: 2,000/2,000 HP X 4, 500 ATK X 4, Gather 1 CP per six turns of eating something(1/6).(MIND CONTROLLED)

[AG - Jaggerain] Tyranid Ripper: 2,000/2,000 HP, 500 ATK, Gather 1 CP per six turns of eating something(1/6).

[PG-Boohoooo!] Yajirobe: 10,000/10,000 HP, 2,500 ATK(MIND CONTROLLED)

[PG - Crusher48] Warframe: 10,000/10,000 HP, 10,000 ATK, Needs a 'Tenno' Entity to function.(MIND CONTROLLED)

[PG - Troglodyte] Zergling Spawners: 5,000/5,000 HP X 3, Summon X 3(1 CP Cannon Fodder Zergling) - Warmup Time: 5 turns(MIND CONTROLLED)

[AG - Troglodyte] Zergling Spawners: 5,000/5,000 HP, Summon(1 CP Cannon Fodder Zergling) - Warmup Time: 5 turns

[PG - Gnich] Canoptek Scarab: 500/15,000 HP, 2,500 ATK, Gathers 1 Resource per turn (Can't use for itself, is not CP)(MIND CONTROLLED)


Anti-Godmodders:

Boohoooo!: Nothing so far
Crusher48: Nothing so far
TheGoldenBoy2188: Nothing so far
Splashcat: Tofu Shield(1 Action)
MedievalParadox: Door Shield(1 Action), Tommy Keys(3 Actions worth)
DragonofHope (Moderately Injured): Nothing so far
BlackJesustheOne: Nothing so far
LordDespayeeto: Nothing so far
Bill Nye: Nothing so far
Jaggerain: Nothing so far
Troglodyte: Nothing so far
Torix: Magnetic Field Rejector Pistol(2 Actions worth)
GoldHero101: Ultimo Durana(CP Stored: 3)

Neutrals:

JOEbobobob: Defensive mouth gesture?(1 CP worth?)

OOC: The next post will be a storypost! I don't know when that will go live exactly, though. I do know that sometime tomorrow will be the next fight post. I hope you've enjoyed day 1 of DefTG 2 2: SOY!
 
Fight Post 4
Player Responses:

Gold pulls out OldGreatsword.EXE...

3 ACTION FOCUS - OLDGREATSWORD.EXE: A random sword made of random bits of code appears in Gold's hand. "Ayeeee, this ain't half bad! Better than most draws..." He tosses it right at the hostile spawner, entering into a Warp Slash into Armature combo, slicing into it with every piece of code. "Y'know, sometimes I like to use stuff OTHER than Ultimo Durana. It's hella fun to use, sure, but I sometimes like to use different stuff."

OldGreatsword.EXE created! Hm. Never exactly thought about how to balance items, other than them being stealable...

In honor of the name, I start to make some Soy Sauce.

You make some Soy Sauce! It's super effective against Tofu based beings!

From off in the distance, I observe the goings on of the battle. I turn to my partner, Victor.

"Looks like things are already popping off. You ready for this?"

Victor readies his rifle. "You don't even have to ask."

I nod. "Right, then. Let's kick it and be legends."

Victor and I launch ourselves into the air, brandishing our weapons.

Action 1:
I corkscrew through the air, sighting in on the godmodder. With one hand, I take aim with a silver plated hand cannon - the Right Hand of Fate. With my other hand, I aim with a gold plated pistol - the Left Hand of Fate. I double tap him in the face as I backflip through the air, sticking the landing flawlessly... if flawlessly means stumbling and almost falling. I'd still give it a 6/10.

Action 2:
Victor dives in right behind me, tossing a flashbang at the godmodder in an attempt to disrupt his mind control capabilities. Victor follows up by clubbing him over the head with his rifle.

Action 3:
I store 1 CP.

"Good to be back in the fight," I say. "Nice to see some familiar faces around here. Looks like I didn't miss too much either... nice change of pace from the last war."

CP: 1

OOC: Victor's not meant to be an entity. I'm mostly using him for flavor text and roleplaying purposes.

The landing wasn't even a 4/10 - you landed on your face! But the double-tap went through. 1 Point of damage tot he Godmodder!

The Godmodder is unaffected by the Flashbang thanks to his sense of sight not requiring eyeballs! He reaches over his own shoulder to catch the Rifle, yanks it from Victor's grip, and then slams an elbow into his gut. As Victor staggers, he swings the Rifle like a bat, sending both the man and his own weapon flying. He lands, his bruises only being superficial.

You charge a CP.

(x2) The Wind howls as a hurricane takes form, as I decant the Aspect of Breath into Vial form, it blows over the Mind Controlled Entities, blowing Freedom into their body and their spirit, weakening he chains of Mind Control laid into them as the Wind screams freedom into their ears. The chains hold, but their Metaphorical Links are worn as they shake and bend before the might of Breath, that Aspect of Freedom and Individuality.

(x1)Charging Up as I create the Vial of Breath...+1 CP
CP:4

Mind Control weakened for all Entities! All Mind Control attempts will be easier to break!

CP charged.

CRAP! YAJIROBE HAS TURNED AGAINST ME!

1. I summon a Twerkey (Attack 200)

2. I summon a Butterfree (Pokémon) - Bulbapedia, the community-driven Pokémon encyclopedia (Attack 500)

3. I send the duo to Attack!

Twerkey and Butterfree summoned! You don't need to use a full Action to command your entities, though, so it goes towards giving them actual attack stats. (What's with the attack values anyway? Is that how much attack they want them to have? But it's so low...)

[AG - Boohoooo!] Twerkey: 10,000/10,000 HP, 1,250 ATK

[AG - Boohoooo!] Butterfree: 10,000/10,000 HP, 1,250 ATK

A dimensional portal opens up exactly where the New Godmodder was standing, splitting him down the vertical axis as the quiet watcher steps out, one hand holding the last glass of the mysterious booze he'd filled it up with before while another held a simple detonator button. He glanced around, noting how old some of the others he'd been helping out last time were now, and sighed as he tossed his drink over his shoulder, directly into the Godmodder's armor, the liquid steaming on contact with his armor as it tried to eat its way through it.

"Great, which idiot tried to fuck with time and my work?" he asked as he walked away from his arrival point, turning to see what he missed and noticing the Godmodder's presence where his portal was. "Damnit, why the hell does that happen so often? Makes me worried about this," he stated as he glanced at the detonator in his hand, before pressing it with some trepidation.

A random hill in the background exploded in a fractaling manner, before everything in the blast range seemingly vanished. The quiet watcher sighs and tosses the detonator off to the side and rubs his head for a moment, very annoyed with how inaccurate that had been as he starts charging CP.

In the distance, two creatures suffer massive amounts of damage! It seems the reinforcements will be hurt upon arrival!

Action 1: I summon a Tenno Operator to control the Warframe, and point out that if it's being remotely piloted by an AG, it can't be a PG.

Action 2: I install a Redirection Mod on the Warframe, giving it a shield that regenerates back to full if it doesn't take damage for a turn.

Action 3: I mind-control one of the mind-controlled entities (prioritizing my Warframe if my sound logic somehow doesn't work), converting it back to AG and also making it my entity.

Good point. Tenno Summoned! Warframe reobtained!

Regen Shield made! It'll block 25% of one attack per turn.

Your mind control attempt doesn't quite take, but.... Yajirobe's Mind Control is weakened even further as a result!

I see Lord Despayeeto and feel an emotion that I think is supposed to be rage, but appears as a minor annoyance.

I summon A Wild, Yet Curious Being and send it to... do whatever it does at him.

After that I use my Player Power to give myself Obito's Mangekyou Sharingan and Sasuke's Rinnesharingan, slightly remorseful over their deaths.

Then I set up a CP Bank, where players can store their CP and it'll add +1 from the void every 3 turns with me receiving 1 CP every time someone takes theirs out.

After that I use 1 CP to make a Bank Teller NPC so I don't have to man the bank myself.


Current CP: 3

The Godmodder promptly smashes the thing with his Ball and Chain, turning it into a fine paste. He then sets both the paste and the Ball and Chain on fire, uses a vacuum cleaner to gather the ashes, then put the ashes into a forge where it's all melted down into, oddly, a Brick of Violet Crystal. He then throws it into your face and walks off the sight, muttering something about a 'zero' the entire time.

You then create the Bank and the Teller with your CP, including the CP refunded to you after the summon was denied! However for balance purposes only the +1 CP generation works once every 5 turns per person. Thankfully, you can store your own Cp here too, if you wish!

You then feel an unsettling feeling, like CP and Actions being associated with a Bank has some sort of sordid history...

Action 1: I use the power of "Stolen Idea Syndrome" to instantly create a plan and execute it. Its a trap card, when activated by an idea that was used in the sequel, activates and allows any player to create a large, sweeping, plan to instantly try to destroy the ripoff of a much superior Godmodder. Yes. I just said that.

Mainly, the fact that the Charmzard did the exact same thing, spell damage (will saves) and all.

But, it begins.

Namely, first thing, I summon a christian minecraft server to judge your work. They notice "the Asshole" by the Godmodder's name and the fact the Holy Spirit is PG. A gigantic holy crusade consisting of a bunch of minecraft players armed with the finest technology 30k Admechanium ever made marched and banged outside the Arbiter's house demanding reworks.

Action 2 + 1 CP: I summon the Overmind, loyal to me only, and invested in HP with no Attack. The Zerg are now loyal to AG due to being base Zerg and not Primal Zerg as long as the Overmind is alive. In addition, the Tyranid groups start to bow to AG with the same Psi power.

Action 3 + 1 CP: I summon Skitter. Skitter controls all bugs in a mile. Tyranids, Bugs. Zerg, Bugs. Canoptek Scarab, Bug. Cooperation with the Overmind occurs to make them AG.




Free Action: The Godmodder realizes he never actually talked about how he blocked the instant deathblow attack, and instead said some nonsense about Posture and summoning stances in a fencing fight and proceeds to facepalm. It doesn't matter if you have Posture if you are AFK and/or summoning and don't actually explain how you blocked the instant deathblow attack. In Sekiro: Shadows Die Too Many Times instant deathblows come from assassination attempts when the enemy isn't paying attention to you or fighting. Secondly, I also not-bribed Dio by giving him motive to attack you outside of the bribe, the Muda Muda Muda ripoff except it was in english (useless useless useless), as we can see you are quite good at ripping off of superior fighters. Secondly, the Godmodder was actually dismissive of my efforts and was busy typing "casual" to react. Does this sound like a person who is in all times engaged in combat? Especially in a game without chat?

Ha! I'm in a plane they can't possibly reach- OH GOD THEY'RE RIGHT OUTSIDE! UNDO! UNDO! MIND CONTROL UNDONE! LITTLE BLUB THING REMOVED!

...Wait, that was a player induced hallucination! Dangit! I can't believe I fell for it! I mean, Minecraft Avatars, having such power? Only the deranged mind of a player would ever think of that. Still, the action worked as intended.

Overmind and Skitter Summoned with similar stats! They attempt to do mass mind control, but they on;y succeed in weakening the Godmodder's influence by spreading their loyalties out too many directions! It seems that Mind Control in general and Mass Mind Control works best on entities created by your own power! Still, Mind Control Weakened! Tyranid Rippers confused and loyalties shaken!

The Godmodder scoffs. "If it wasn't obvious, we aren't playing Sekiro: Shadows Die Too Many Times. Therefore, I'm not beholden to its rules and can use any rules I like, such as my recently published 'Godmodder takes no Damage' game. Which I thought I was obvious considering the autoblock, but clearly some people don't have my mental faculties. Additionally, yes, I called you a casual - and anyone serious about being engaged in combat at all times could see your efforts, type casual, and still block. If they can't then that's their own fault."

...he totally just used the Ritual to block you, then gave you dismissive impressions to cover it up.

"Bitch, what did you say?"

shuttingup

The Tofu Shield will point out that it was supposed to be an entity, and therefore must have escaped the mind control by hiding in my inventory! It adds itself to the battlefield and prepares to intercept PG attacks.

Action 1: I point out how factories are inanimate buildings and as such have no minds, breaking the mind control on the Focus Factory!

Action 2: I feed the Zergling Spawners a delicious milkshake. The milk comes from Minecraft cows, granting it the power to remove the Mind Control status!

Action 3: I summon a door, hide a door-to-door proselytizer behind it, and hide the AGs behind the proselytizer. The next PG entity to attack will have to go through the door, at which point the proselytizer will convert them back to the AG side!

...wait seriously?

...oh shit, right. It's a play on meatshield. This is valid. Tofu Shield added to the field!

The power of logic is far too much for mere Godmodder magic! However, it immediately falls back under Godmodder control due to all of the Researchers, who are effectively in charge of the Focus Factory, being unanimously PG! Alas, Territory contest rules make such things tricky.

The Godmodder tries to invoke the same BS he did with the Sekiero argument, but it's too late! The Zerling Spawners have already drank the milk and returned to being AG, immediately going back to their owner's control since it wasn't specified to got to your control!

AG Door Trap Set!

<A1>
"AM VERY SURE OF Sleedp sTOPIUNG!"
"Know man was try make AL DA SPLEp of many who death SUCH GOODLY, and man not work because CHALK!"
"Am know you are the likings chalk! too much the likings chalk! No coincidence! Coincidence impossible! Never COINDINCIENICNEINIENINEIECE!"

The Guys mouth gets wider. and wider. It's about as big as their body by now.
</A1>
<A2>
Warframes are the needing Teno.
Teno control the warframes that are the needings of them.
I make Teno which sits inside ground. It will control Warframe even if Godmodderi s Warframe control. Warframe now us.
Then Teno is explode because there is already Teno. in crater, is runework. Runework cannot AG. cannot PG. cannot N. is runework. Will do secret thing, but only if secret stuff. Runework will become bigger while wait.
</A2>
<A3>
Idea is yes! what if thing? And yes! big rock! much! Quite!
<Tln> +1 CP. </Tln>
</A3>
<inv> Brown Man. 3 CP. Mouth II. </inv>

The Godmodder... well, I think he blinks. Hard to tell under the helmet.

"Wait a second. The text is wrong and the spelling is atrocious but..." He recoils. "A JOEbob! I should have known! You're trying to recreate the Entity Stasis Machine aren't you? Well unfortunately for you, that's no longer possible - I spent most of my time before the fight building up the charge needed to make such things impossible to recreate as long as I live!"

You then.... erm.

"He's setting up a Snowballing Runework with a hidden purpose. He just happened to do so by exploding a Teno - the CaCNW version of the Tenno. "

Right! I knew that!

...You get a Big Rock, but it turns out to be a charged CP instead. For some reason it's a lovely shade of Violet.


You charge another 3 CP! You should probably keep track of how much CP you'll charge yourself. I suggest the following format for maximum meme -

That-Random-Guy: 6 CP

I heard it made a One Punch Man Character a Player brought into an exalted Godking! Sadly, even Exalted Godkings still kinda explode when punched by a certain Caped Baldy.

Another moment of silence for the glorious overlord's loss.

...

Okay, moment over.

Oh dear, Our allies being mind controlled?
NOT ON MY CHRISTIAN GAME!
Shadrix? Can you send us something that can help make sure that our entities can't be mind controlled?
On it!

Actions 1-3: Shadrix sends blueprints of a machine that links to mind-controlled Entities and makes them turn to our side and to create a field that makes mind-control null to the Godmodder. Me and the other A.I's start constructing the machine. It looks a bit like a satellite dish that is attached to a remote. After construction, I press the button and hopes that it works.

You create an Anti-Mind Control Machine but the Godmodder, bored from the lack of things sent his way, pulls out an Anti-Mind Cotnrol Null Field device! And by that I mean another Ball and Chain. It crashes atop all of your hard, precious work. Somewhere, a baby cries. The Godmodder uses its tears to fill a mug labled '#1 AssholeMeanie Face' and sips from it. He finds it delicious.

well well well, looks like there's a fight goin' on here.
With action one I summon a medigun and start offering healing to anyone who needs it.
With action two I summon and antimedgun and point it at the godmodder, sapping health.
With action three I summon a necromancer to fight for me, reanimating those I am either too lazy to or dont want to save.

You summon a Medigun and manage to heal Dragon of Hope to 'Slightly Injured' status before the Godmodder plugs a random Spy's head into the front end of the Medigun, causing it to explode and the Spy to die from HP rollover.

You don't specify what you summon, since you explicitely said 'I summon *and* antimedigun', and so the Godmodder helpfully summons a 'Suicide Anti-Antimedigun unit'. It bodyblocks the Godmodder long enough to put up an 'Anti-Health Drain Spell', preventing the AntiMedigun from ever working on the Godmodder. however, it'll work on other enemies just fine, so I guess it wasn't a total loss.

Unlike the Necromancer. It just fucking explodes.

"Ah, I guess I forgot to mention - the thing I made that is preventing the JOEbobs from making another Eternity Stasis Machine is a "Curse of Perma-death"! You can't bring entities back from the dead and anything that can do so explodes upon creation. The cost to keep Players from coming back was more than the charge cap allowed, but considering not even the veterans of the previous war could escape back to the land of the living on their own, I'm not too worried."

Well, considering you had no way of knowing, the CP the Necromancer was supposed to have goes to making the Antimedigun better. And the CP is made from the explosion the Necromancer made, so it's environmentally friendly through recycling!

Upon seeing that our allies can be mind controlled I decide to make something that cannot be mind controlled, mainly a trading stall, focusing my actions and using the remains in the door reflected back at me I set up a neutral stall so that outside entities can support us Anti-Godmodders...and maybe the PG people too, but I highly doubt that anyone outside of this place would side with the damned Godmodder.

A trading Stall takes the place of the Doorway to the Final Wall! You are almost certain this is not up to code, and it is immediately labeled as a Black Market Stall! And then you realize - the stall isn't stocked! Not to worry though - the Godmodder takes care of that for you! Granted, because the stall is now filled entirely with Godmodder memorabilia, all proceeds will go to the Godmodder until Players can stock their own items in themselves! Because this is technically a Neutral entity, the Black Market Stall is swiftly labeled a s a PG-Leaning Entity! Never mind that it's actually a structure and not a being capable of independent thought or motion.

Action 1: Wage a psychic battle to enforce my will upon the Mind-Controlled Zergling Spawners

Action 2: Draw on the Will of the Overmind to reassert control upon my lost Brood.

Action 3: Evolve (Enhance) the Zergling Spawners

Since your Entities are free from the Mind Control thanks to the efforts of your teammates, your CP is focused on Enhancing the Zergling Spawners! The Spawn time is now once every 5 turns! ... this might take a few more turns to get up to code on pure CP alone.

I frown as my Rippers are torn away from my mind, forced to do another's bidding while I can only barely feel their minds, trapped within themselves, blind to me, trying to find their creator while slaved to so many malign wills.

False ones, deceivers and thieves! All of them! My body shook with rage, skin tearing open with wet "pops!" as blood and green ichor oozed out, muscles coiling and throbbing in pain and anger.

ENOUGH.

I seized one of my remaining Rippers, bit I did so with care, it hissed softly as it knew what must be done.

I plunged a finger through its back, punching holes through its carapace, and entering the soft spongy flesh underneath. Hot, stinking blood ran out of its body, it squirmed in oain, chittering as my finger searched for its nervous system.

The closer I got, the more it screeched and squirmed, both in pain, and as a means to alert me. When I found it, I pressed the tip of my finger agains it, and my flesh along it split open, before tendrils of my own nerves slid out like worms.

They connected to the Ripper with a "Snickt!", "Squelch!", and a "Scrreeeec!" Though that last one came from the Ripper itself.

Suddenly I was aware of the Ripper's thoughts, and...the thoughts of the others. I established a deeper between it, it's brother, and the rest of them.

With our minds linked,,u cast my mind towards all of the Ripper's, forcing my way through these weak shackles forced over them by the False Ones, my assault aided by my remaining Free Rippers.

I smashed these false chains, melding my minds with my Swarm, guiding them back to me, stripping away the shutters that blinded them from me.

I cast my mind towards these pretenders, and smirked as I enforced my will over my blossoming Swarm, strengthening the connections, the synaptic Network, the bond between us, alllowing no other to ever steal my Rippers, or any other of my Swarm now, or in the future.

This will not happen again. Never.

I retracted my finger from the Ripper, pulling it out with a audble "Pop!", nerves sliding back into my body, causing me to shiver.

As its wounds closed, I set it down, sendin with its brethren to begin consuming the remains of the WildBearLion, as I heard them begin to tear the flesh off, I turned towards all the other people in the distance.

Watching, knowing that I couldn't trust these thieves.

I may be on my own.

I felt the Swarm brush against my mind, and I was reminded that I am not alone.

_______

2 Actions are spent to recover all my Rippers from Mind Control.

1 Action is Spent to Protect my Swarm from Future Mind Control by establishing a Hive-Mind between us.

I am now Neutral because everyone is a thieving magpie apparently.

In a stunning display of protective loyalty, you take back the Tyranid Rippers and bolster their mental defenses! Then you understandably declare yourself a neutral party. Good luck, you filthy fellow Neutral!

A small ship emerges from the clouds above and makes its way downwards. Those who have played Warframe may recognize it as a Liset, the stealthy landing-craft of choice for the Tenno. The ship slows, then hovers about 30 meters above the ground. As it does, a cylindrical structure on the bottom slides open, revealing a green Warframe and a small yellow robot ready to drop.


I quickly detach myself from the Liset and dive down to the planet below, landing with grace and ease practiced through hundreds of missions. Taxon follows me down, floating above my head as he always does. The hatch on the Liset closes, and the vessel flies off to return to my Orbiter. As I stand up, I receive a message, the sender's visage appearing on the left side of my field of vision.

LOTUS: Tenno, your mission is to find this so-called "Godmodder" and put an end to him.
LOTUS: This will not be easy. Godmodders are dangerous opponents. You will need help from the "Anti-Godmodders" to defeat him.
LOTUS: Good hunting, Tenno.


Her face disappears as quickly as it came, but in its place another "face" appears, if you can call it a face. Cephalons don't tend to present themselves as anything more than shapes, after all.

ORDIS: Operator, this seems- Mindnumbingly stupid- unwise.
ORDIS: We know nothing about this "Godmodder" or even about this planet!
ORDIS: Who knows what kind of- Nightmarish freaks- terrors could reside here?!


I sigh, or at least my Warframe makes a motion indicating a sigh. It has no mouth, you see.

MAG: Ordis, it's fine.
MAG: Whatever this guy is, he can't be any worse than the Sentients.
MAG: We can handle him, don't worry.

TAXON: >OPERATOR<
TAXON: >SYSTEM CHECKS COMPLETE<
TAXON: >ZENITH ASSAULT RIFLE, ONLINE<
TAXON: >GAMMACOR LASER, ONLINE<
TAXON: >BROKEN SCEPTER, ONLINE<

ORDIS: You imbecilic cross- Taxon, why would a stick need to be online?
TAXON: >CEPHALON ORDIS<
TAXON: >YOU CAN NEVER BE TOO CAREFUL THESE DAYS<

MAG: Enough, you two!
MAG: Let's just get a move-on and see what this Godmodder guy is all about.
MAG: And Ordis?
MAG: Keep the others from getting too antsy, maybe take them on a trip around the world or something if they get bored.
MAG: Also, let me know when Equinox is finished.

ORDIS: Absolutely, Operator. Stay safe.

With that, the line closes, and I can get to work.

>FOCUS: Readying my Zenith rifle, I scope out the situation.

MAG: By the Lotus, what is happening here?

Of note is the Warframe lying limp on the ground (Another Tenno?), the fat man with a sword fighting a dinosaur and a duck, and...

Oh what the hell, just pick a target and go. I take aim at what my HUD tells me is called a "Holy Spirit" and open fire, unleashing the entirety of the gun's 90-round clip into the... thing.

You proceed to do a focused Action, but it's redirected by another Player later on!


Hi. Hope you're doing well! Make sure to keep track of your CP! 3 CP charged!

In the distance, a flash of light appears in the distance. A couple people notice it and glance in preparation. What could have caused it? Is it Godmodder related? Is it an ally? Is it something much more powerful?

...Well whatever it was, it doesn't seem to be anything of note, since nothing appears to be approaching the field. So, after a minute, the two players who noticed it shrug it off and get back to work. None of them notice the very tiny cube that zooms past them and lands about 500 meters away.

=====================================================================

The cube lands on the ground. Well... landing is a light term that is very inaccurate. A more accurate sentence would be "the cube crashes into the ground, bounces about five times, and skids for another 50 meters."

There. Now the picture has been revealed.

After a minute, the cube shakes, and then a beam of light pokes out of it. Where the light touches the ground, two tiny figures appear, then immediately grow to a more realistic size. (i.e. they are now as tall as other players.)

One figure is taller than the other. He is a pale old gentleman wearing an olive green suit, and a small matching green top hat with goggles on it. He has grey hear, square glasses, and a curled mustache. He looks like someone you'd find in the 1870's, or maybe Bioshock Infinite.

The other figure is shorter, but not too short. He has a darker complexion, and is wearing a red and yellow tracksuit with orange tinted sunglasses. He is clean shaven, and has curly brown hair. He looks like someone you'd find in the 1970's.

Clearly, there was some miscommunication on which era of clothing they would wear.

"Well isn't this just great!" the steampunk man says with a scowl, "Thanks to you, Dakota, we are stuck scouting a place where a Godmodder may be! Why did you have to touch the controls?"

"Hey, you should thank me Cavendish," the other man, Dakota, said, "if it weren't for me, we'd have landed in the middle of the battle! We would've all been killed!"

"Yes, but you damaged dangerous equipment."

"Equipment can be fixed! We have, like, fifty engineers on board, one of them could've fixed it."

"Will you two be quiet!"

The two figures turn to glance at the third figure, who had just left the ship. He is massive, almost ten feet tall, and covered in a black cloak, only revealing his hands and head. His hands are grey, in fact they look to be made of metal, with five sharp claws. His head is also of the same material, and looks exactly like the common western depiction of a dragon's head.

"C-captain Zaircon! Wh-why are you-"

"You two will probably draw too much attention to yourselves without supervision. This would lead to your demise, and you know our motto: No One Left Behind. So, consider this a veto over your punishment."

Dakota grins. "Aww, that's sweet of you!"

"This is a one time deal. Got it?"

The two nod. Zaircon smiles and glances around. "This looks like the place from our dreams. That means the Godmodder is close. Stay low, and follow my lead."

Before they move, however....

FOCUS: Zaircon decides to try out their player power by charging 3 CP.

Then, the three head off to scout, sticking to cover.

...*sniff sniff*.

Is this a Murphy's Law reference I'm smelling? Milo Murphy, to be specific.

Anyway CP charged! Make sure to keep track of it!

A new humanoid now stands among the battlefield. No prompt, no flash, merely absent one moment there the next. The humanoid is a scraggly thing, who looks more like if one were to melt one of those wedding toppers and then have it re sculpted. Properly put together but...off.

It first looks to itself as if confirming it's own existence, before taking stock of the battlefield, a grimace crossing it's face. [L-Orange]"Another Godmodder and an entirely different battlefield? I suppose this at least means the original goal was likely a success." The thing straightens out it's [glove?], experimentally allowing a crackle of player power to run through it. "At least the rules don't seem to be changed terribly much."

A worn leather book is produced from nowhere, if anyone were to be close enough they'd have seen the title "Event Summery For Dummy's" scrawled across it in an ancient runic language. It leafs through the book quickly, before slamming it shut with a sigh. "Mind control shenanigans, well, at least I wasn't there to deal with it the first time." With that it begins drawing up it's player power, preparing once more to ACT-holy drunken spirits, a AG's shooting at a flipped entity!

Action One!

Using the power of these actions technically having no effect until they have an effect when the updot happens, thus giving the Players theoretically infinite time to respond to each-other's actions, the thing now present on the battlefield easily spots MAG's attack against the Holy Spirit before they can connect. A spark of power throwing up a wall of wormholes in front of the currently flipped entity, not blocking the Focus'd attack, but redirecting it to another time entirely. Because that's clearly how wormholes work. Clearly.

When? Well supposedly there'll be some beasts likely of the unfriendly sort heading their way, so it'd be best to lay a trap or two for those. And a Focus'd attack should make for a mighty fine trap.

From it's nebulous position on the battlefield the odd-looking "newcomer" raises it's voice to the green-armored ally. "My dear Tenno, I realize you're new around these parts but be careful of who you shoot, mind control is annoying but that doesn't mean you need to take the Old Yeller approach. I'm not so callous as to waste you're ammo, so the incoming enemy will meet quite the surprise...hopefully."

With pleasantries out of the way, it turns it's attention to the Holy Spirit. Time to put it's money where it's mouth is.

Action Two!

Power sparks between the thing's hands for a moment, a array of glowing runes appearing in a saturated orange light, the runes quickly weaving together like a crown of flowers. A simple array, but an effective one.

It tosses the runes like a hard-light Frisbee in the general direction of the Holy Spirit's head, smacking it in the face with a light 'pap' before it flips onto the top of it's head. A halo of anti-mind control runes for a Holy Spirit. The waxy-thing is totally not laughing itself to death on the inside over it's amazing wit.

Action Three!

It flops onto the ground, it doesn't have much more to do. So it stops doing the standing thing and starts doing the charging thing.

One CP Charged

You redirect the Player Tenno's attack! It'll hit the next enemy to enter the field!

The Holy Spirit has already been reconverted - ironic - so you instead charge 2 CP instead of one! They can still be halo shaped if you wish though.

...... I am fully awake now, and kind of ticked off at how the blue bastard even thinks he can take my stuff. Well too bad for him, that thing was low health anyways, just for this exact moment.

I take matters into my own hands, walk towards the damaged Canoptek scarab, that's already sparking around as I walk near it. It's internal targeting system scans me, as it flits between classifying me as ally or enemy. Soon, smoke begins to emit out of certain exhaust ports as the system begins to blue screen. I casually walk up to the thing and open a panel on its side, and lo and behold, there's it's core. The core somehow accomodating a USB that has writing on the side. "GODMODDER HACKING USB, GUARANTEED TO HIJACK ANY AND ALL TYPES OF MECHANICAL ENTITIES" ..... I was not amused. I slowly took out the thing, but it seems there was a leftover virus as the thing is still bluescreening.

Just for a moment, the scarab begins to shudder and starts initiating combat procedures.... whereas I calmly open a small panel on a core, and tap a button labeled "SHUT DOWN". The thing powers down and it collapses onto the ground. I wait a few minutes, and close all the panels I opened. I open a small compartment on its snout, and press the button inside, and it starts up again. This time, it doesn't label me as an enemy now, for the virus was purged as I rebooted the system. I nod, satisfied at how simple it was to turn it back to my side, and glare at the fat blue godmodder. (2 actions)


I reserve one 1

"...how rude! I am not fat at all!"

How do we know that though.... tubby.

"...I hate every living being here with a passion!"

Scarab reobtained! 1 CP charged!

I spread my mana around the facility though the spell is large it must spread the Godmodder's magic thin controlling all these being's at the same time so I shock all my research groups by forcing mana into their brains and disabling the spell.

After that I tell my magic research group to start putting magical defenses around the place and a Bounded Field around the factory.

I save 1 CP.

Well, the Godmodder's Magic, thoguh spread 'thin', is still amped by the fact that it's approximately 87% Godmodding energy, which is hardy and makes what few, demonically aligned magics in the spell even hardier! You do, however, manage to free the Magic research group long enough for them to put up the Bounded Field! It'll act the same as the Regen Shield - 25% attack reduction for one attack once a round.

You then charge a CP.

I charge 3 CP while looking at the Godmodder's tinder profile. See what his interests are, his likes, his dislikes, his annual income. You know, the normal.

You look on Tinder to find.... that it was blank? It was just made! You look up to see the Godmodder tapping away at a smart phone in one hand while the other twirls the Ball and chain around effortlessly on one finger. He pauses, then notices your stare. He growls and types something else. One refresh later and you find his Tinder Profile has been set to Private - Friends only! Because that's totally how Tinder works!

3 CP charged!

*snip*

Action 1 -
I take a moment to fire the Magnetic Field Rejector's cone around the Godmodder, momentarily stunning him as the bioelectricity keeping his vital systems begins to shut down. However, the Godmodder resists the field and is only stunned for a second as the magnetic field around him is dispelled, requiring a significant amount of my power. Realizing that this won't work for long, I fire the Rejector's fields at him on repeat using a Mage Hand to prevent the Godmodder from interfering with these next two actions.

Actions 2 & 3 -
Secondly, a large lake nearby finds itself being lifted up into the air, defying all laws of gravity and foring what could probably be classified as an incredibly dense cloud. Moving it over to the battlefield, I drop the large amount of water above our former allies, freeing them from their hypnosis as the frigid water wakes them up from the trance-like state they were in. Shaking off their hypnosis, they return to their former allies as they realize that the Godmodder is a terrible person to be serving under!

Assets -
Charge Points - 1

Items -
- Magnetic Field Rejector

A good strategy, but the only enemies left to un-hypnotize are the Researchers inside of the Focus Factory, And thus don't get wet-

Oh wait. There's Yajirobe. Well, it's not quite enough to break the spell, but it's enough to set him up for what comes next.

===================================================================================================================

EoTB (End of Turn Battle):

First things first- Everyone let's Yajirobe fall for the AG reconversion trap. His Action is wasted, but he's AG again. It seems that most of the army has been reconverted back to your side! Nice!

The fate of the Factory is not so good, though. In a single Action, the Godmodder sovles all of the problems remaining in the two groups he has under his control - the inter-group conflict, the intra-group conflict, the communications problems - he even fixes the coffee Maker to prevent it from ever needing to be clean! All in one Seminar to boot! They've not only been improved, but they're even more under the Godmodder's thrall AND the AG faction huddled up in the Magic labs is tempted to switch sides.... WILLINGLY! TheGoldenBoy2188 will need to pull out all the stops to retake it from the Godmodder! The Factory, meanwhile, produces two Research Points for the Godmodder, which he promptly pockets for later use.

Meanwhile, the Godmodder uses his second Action to take out his cell phone. In one brisk phone call, armed forces drop in and surround the CP Bank! They're guarding the FBI, who are very certain this is highly illegal Action laundering! The Godmodder is currently wearing an electron-perfectly placed nametag saying 'Hello I'm: Not the Godmodder', so the FBI are working with him willingly because of his impenetrable disguise! And on top of this, they're Eyeing the Overmind and Skitter like a money starved office worker eyes a promotion...

The AG forces hesitate - the Only PG Forces here is the Focus Factory and it's Mind Controlled Researchers! However fortunately- or unfortunately, that soon changes!

Two large beasts, a bit ragged from TheQuietWatcher's fractalbomb-

BLAM!

- Are hit by the attack redirected thanks to Spicy Serious's foresight! They're now even more damaged!

However that's little comfort when what faces you are an Amboniable Snowball-ling and a Ninja Tyrannosaurus Rex!

"Ah, that's more like it. Players always did come up with the more crazy things, and they've had ten years to breed and produce offspring!"

You do get the feeling that more enemies were supposed to show up, but The Quiet Watcher's Bomb must have killed them when they were crossing the Hill. At any rate, a fight breaks out! The Holy Spirit Buffs the Entity Warframe with its five Buffs, allowing it to do combat with and damage the Ninja Tyrannosaurus Rex in epic, fast paced showdowns!! The rest focus fire on the Ambominable Snowbaling, dealing another 10,000 damage to it!

However, the Ninja Tyrannosaurus and Abominable Snowball-ling are no slouches. The ninja Tyrannosaurus uses a ninjutsu to disguise itself among the trees, giving it a dodge factor of 50% for three turns! Meanwhile, the Snowballing roars and gets a little buffer, causing it to hit with a whopping 27,500 damage to the Twerky, ending its reign of Turkeybutt terror!

The Zerglings look at the snowballing hungrily and decide they're having snowcones for an early dessert, dealing another 2,500 damage to it!

The Godmodder's Black Market Stall sales gives him his cut of 1 GCP (Godmodder CP, superior product to Player CP, please do not steal!), which he also Pockets for later use!

You also hear a small rumbling. It seems whatever the Godmodder did the first turn will just keep drawing in monsters from all over the Final Wall until it's either stopped, or until the Final Wall is clean of horrific Godmodder and Player Entity Offspring!

------------------------------------------------------------------------------

Entity/NPC List:

[G] The Godmodder: HP - 98/100, 2 Research Points, 1 GCP
-Notoriously hard to damage. Somehow here in spite of the Cycle of Godmodders being broken.

[PG] Ninja Tyrannosaurus Rex: 80,000/150,000 HP, 25,000 ATK, Ninjutsu (Sacrifice an attack to apply a buff for 3 turns), Buff: 50% Dodge Chance!

[PG] Abominable Snowball-ling: 75,000/150,000 HP, 27,500 ATK, Minor Snowballing: Increase ATK by 2,500 each turn before attacking

---

[AG - BlackJesusTheOne] Holy Spirit: 10,000/10,000 HP, +100 Buff X 5
-The Holy Spirit of BlackJesusthOne specifically.
[AG - BlackJesustheOne] CP Bank: 10,000/10,000 HP, generates +1 CP per Account every 5 turns (Accounts: 0, CP : 0) - Under investigation from the FBI!
[AG - BlackJesustheOne] Bank Teller: 10,000/10,000 HP, Manages CP Bank - Under investigation by the FBI!

[PG- TheGoldenBoy2188] Focus Factory: 25,000 HP, Can create something?, Will bodyguard anything inside! (Territory Controlled! 2/3 are PG!), Bounded Field (Regen Shield)
-It has three main rooms and a Nuclear Bunker! The three rooms are dedicated to different branches of research. The Research is Biology, Technology, and Magic.
[PG - TheGoldenBoy2188] Technology Research Group: 5,000/5,000 HP, Produces 1 Unit of Research every turn(Heavily MIND CONTROLLED)
[PG - TheGoldenBoy2188] Biology Research Group: 5,000/5,000 HP, Produces 1 Unit of Research every turn(Heavily MIND CONTROLLED)
[AG - TheGoldenBoy2188] Magical Research Group: 5,000/5,000 HP, Produces 1 Unit of Research every six turns - Warmup: 4/6 turns, Tempted to defect!
-Top Researchers in each of their fields!

[AG-Boohoooo!] Yajirobe: 10,000/10,000 HP, 2,500 ATK
-Remember when he was relevant?
[AG - Boohoooo!] Butterfree: 10,000/10,000 HP, 1,250 ATK

[AG - Crusher48] Warframe: 10,000/10,000 HP, 10,000 ATK, Needs a 'Tenno' Entity to function, Regen Shield - Blocks 25% of 1 Attack a turn
[AG - Crusher48] Tenno: 10,000/10,000 HP
-A glass to shape the godly fury and the godly fury to go with it.

[AG - Troglodyte] Zergling Spawners: 5,000/5,000 HP X 3, Summon X 3(1 CP Cannon Fodder Zergling) - Warmup Time: 4/5 turns
-These things make the Zerg Rush happen.

[AG - Gnich] Canoptek Scarab: 500/15,000 HP, 2,500 ATK, Gathers 1 Resource per turn (Can't use for itself, is not CP)
-Apparently part machine.

[AG - RedRover] Overmind: 10,000/10,000 HP, Mass Mind Control (Specialty: Psi Beings) - Under watch by the FBI!
[AG - RedRover] Skitter: 10,000/10,000 HP, Mass Mind Control (Specialty: Bug Control) - Under watch by the FBI!

[AG - Splashcat] Tofu Shield: 10,000/10,000 HP, Bait. Stealth capable

[N - Jaggerain] Tyranid Rippers: 2,000/2,000 HP X 5, 500 ATK X 5, Gather 1 CP per six turns of eating something(2/6). Resistant to Mind Control!
-Ripped straight from the Grimdark Future of the 41st millennium!

[PG-Leaning Neutral - MedievalParadox] Black Market Trading Stall: 10,000/10,000 HP, Stocked with Godmodder items only!, each turn it makes sales to give one side either a valuable item in trade or 1 CP per sale to be distrubuted among all CP capable entities for that side.

---

[N] FBI Lead Investigator: 5,000/5,000 HP, 2,500 ATK - Investigating the CP Bank! Investigating the Bank Teller!

[N] FBI Operatives: 1,000/1,000 HP X 10, 500 ATK X 10 - Investigating the CP Bank! Keeping an eye on Skitter and the Overmind!

[N] Armed Forces Troops: 10,000/10,000 HP X 50, 5,000 ATK X 50 - Bodyguarding the FBI Operatives in groups of 5 per!

[N] Elite Armed Forces Troops: 25,000/25,000 HP X 2, 12,500 ATK X 2 - Bodyguarding the FBI Lead Investigator!

Anti-Godmodders:

Boohoooo!: Nothing so far
Crusher48: Nothing so far
TheGoldenBoy2188: Nothing so far
Splashcat: Tofu Shield(1 Action)
MedievalParadox: Door Shield(1 Action), Tommy Keys(3 Actions worth)
DragonofHope (Slightly Injured): Soy Sauce (Extra Effective against Tofu Based Beings, 3 Actions worth)
BlackJesustheOne: Nothing so far
LordDespayeeto: Nothing so far
Bill Nye: Nothing so far
Troglodyte: Nothing so far
Torix: Magnetic Field Rejector Pistol(2 Actions worth)
GoldHero101: Ultimo Durana(CP Stored: 3), OldGreatsword.EXE (3 Actions worth)
RedRover: Nothing Yet
yyzsong: Antimedigun(2 CP of Life Drain)
ManiacMastR: Nothing Yet
redoubtableEagle: Nothing yet
Spicy Serious: Nothing yet

Neutrals:

JOEbobobob: Defensive mouth gesture?(2 CP worth?), Snowballing Runework
Jaggerain: Nothing so far
 
Last edited:
Fight Post 5
Player Responses:

(x3) I continue focusing on decanting the Aspects into their Vials...+3 CP
Paradoxdragonpaci:7CP

I give a sad nod to Jagg, and wish him the best of luck

Vials? Oh! You made the vials for D.I.G.I.! Right, thank you! I wonder what you'll do with this batch....

3 CP charged!

I imagine that the godmodder is an amazing person to team up with..... if he wasn't so destrutive towards allies.
AGs look pretty fine, but I don't wanna stay dedicated towards their objectives too much, so I'll just stay neutral.

I gather energy together and prepare for the next phase of my plan. +3cp

inventory:
1 CP

: | I-

"You wish to form an alliance?" The Godmodder grumbles in thought. "That is... hmm... Do not dismiss me so quickly. Allow me to think on this matter."

Oh no.

3 CP charged....

And suddenly he was, who was? A very average man was. One moment he wasn't and the next he was. Of course this is all some philosophical bs that the man would say to his friends when in reality he just fell out of a hole.
But all that was completely irrelevant and honestly a waste of time. As the only thing that does matter is the scary man with a ball and chain.

On that note I (the man) choose to summon some assistance, an ancient hero that once gave his life for my ancestor. I summon the Frog of Truth! A frog that has the ability to detect lies and cheats.

I use an additional action to boost the frogs health, he will not die a tragic death this time.

Oh, I still have a spare action. Well I'll be sure to use that responsibly, by buying a loot crate with it! There's a chance I could get a great item right? But in order to improve my luck I pray to RNGesus for extra luck (what do you mean he's busy dealing with a sponge!?)

Frog of Truth created at 15,000 HP! A noble lineage of spirit animals who were once called upon by the gods themselves to serve as allies and judges before their demise at the hands of Verraad. Surely he will be of great aid in this encounter!

RNGesus... oh - the alter ego of Jesus. I....

No one knows where He is. He disappeared at around the same time as God did when Verraad killed him. Some fear that Jesus has died too, alongside the Holy Spirit of God. Some say they've fallen into a deep slumber and were hidden by their allies... or their enemies. Others still that they're overcome with a profound sadness and have hidden themselves away to mourn.

No matter the case, they're not here now. Like it has been for the past 10 years - there are no more gods to pray to. Capital or lower case 'G'.

Still, your prayer is sent. If Jesus were to make a return, I'm sure it would be answered then. But now...

Now you are fully at the mercy of Loot Crates.

Inside is...

A 50% off Coupon. For perfume.

I mean, it COULD be useful. Maybe. Can it?

I catch the crystal, slightly annoyed that it was thrown at me, then I realize what it is...

An Ether Crystal! That disgusting affront to father I created was actually good for something.

I create a hot spring next to the bank and put the Ether Crystal inside, which turns it into an Ether Spring! After 5 turns (doesn't have to be consecutive) anyone who relaxes in the Ether Spring will receive an Ether Gear!

I open an account with the CP Bank and store my CP (free action?) before sitting in the Ether Spring and communing with my father with a simple question in mind.

(This is all thought/telepathic speech, so I'm assuming it's free)

"Father."

"Yes, my son?"

"I have been summoned once more, this time to defeat an entity known as the Godmodder."

"I'm aware. He's quite troublesome, is he not?"

"He is, but I'm looking for the person who summoned me here."

"Ah, Alastair Dragovich? He's an Arbiter. What business do you have with him?"

"I simply want to talk. I need information."

"Very well then. You'll soon know his location. Use the eyes of the Uchiha you slew to get there."

"Understood."


I wait for Alastair's location to be revealed whilst enjoying a nice soak with the Holy Spirit.


BJtO CP - 3 CP (banked)

You use your 3 Actions to make an Ether Spring! I'm going ot have to research Ether Gears, but this seems balanced enough. Also, yes, talking to people, even through telepathy, is a free action! Feel free to talk to.... um....

....First, why do people think Alastair Dragovich, player in the Verraad War and Hero of Trial 4, is an Arbiter? I get the feeling that I'm missing some context.

Also.

Who are you talking to?

Wait shit, you've got bigger problems! The FBI are surrounding you, weapons raised! It seems the Bank Teller had been nervously glancing at you too much and because you tried to make a deposit, they're going to try and capture you and bring you in for questioning! A few sneer at you for taking a dip in what appears to be to them hot springs during this very serious matter, so they're not going to go easy on you, either!

<A1>
"A JOEbob? who is be this might?"
"Am not name be THAT! what?"
"and why you are no like stats? you has stats! your stats 100 HP stats! whats?"

In confusion is, man mouth somehow get bigger teeth. get bigger saliva. get bigger stomach acid. half-vomits, so stomach acid in mouth. Mouth same size, contents more big.
</A1>
<A2> Does carve rock, and rock become big statue! good statue! statue with very good proportions: 97% mouth! statue many goodness, worth 2 CP, yes-yes! Statue item technically! but CP! but item!
yes.
</A2>
<A#>
hrm. action divider is break? not work! harumphhhuhumph.
</@#>
<inv>
Runework. 2 CP statue. 2 CP. 3U mouth.
</inv>
[1x] In a distant alcove, a Grey-teal wave of light radiates out from a small flame. a figure, seemingly carved of some impervious metal, creaks lightly as it shakes off sediment, and the light rushes into it, runes and structures glowing along it in an ever-shifting manner.

The Godmodder looks downright uncomfortable. "Well, you sure are as unsettling as a JOEbob. Or JObob for that matter."

He's unapologetic, and the size of the mouth has pissoff the Godmodder enough that he flash-steps behind you, pushes on the mouth fromt he other side, and causes it to fold up into itself teeth first. Since this is seen as an attack, the automatic defense kicks in and the mouth promtly eats itself! Soon, there's no mouth whatsoever on the Brown Man, because physics is a suggestion and the Godmodder has elected to ignore it.

You've turned the CP rock into a more efficient CP Statue! It's.... it's a thing.

....wait a second - ANALYSIS!

What the hell is that thing? Grey-teal? Not that familiar brand of Light-Blue, but...

I don't like this... going to keep track of it in the Brown Man's inventory until I can figure out what it is.

I use my three turns to stock up the trading stall with some Anti-Godmodder equipment, like T-shirts, and Weapons (the kids love the "Defeat the Godmodder the Flamethrower") he may be a godmodder but i will not let him take over my trading station,

The Godmodder tries to counter, but if he tries to steal or destroy it, the FBI could catch on and then the stall itself would be taken down! Granted the Godmodder COULD kill the FBI if they become a nuisance. ....Why hasn't he?

...Why is the Godmodder radiating pure smile energy?

At any rate, the Black Market Trading Stall is now properly Neutral again!

Gold stabs GreatSword.EXE into the ground...

3 ACTION FOCUS - SUMMON EXE KNIGHT: A knight wielding GreatSword.EXE appears! He's got good attack, but his health is a bit unstable due to GreatSword.EXE being made out of random pieces of code.

You focus summon EXE Knight! The Greatsword.EXE become his attack stat and it's boosted by 2 CP, while only 1 CP gets added to his HP pool.

Alright I ask the Magical Research Group to cast anti-mind control spells and find out how to break the godmodder's spell then I go into the factory and start to construct a plasma cannon.

Instead of generic research, they'll be focusing on Anti-Mind Control Spells, a great boon...

You begin constructing a Plasma canon, only to discover....

...there's no equipment in here! There's space for it, but nothing actually is in here! All of that CP must have gone itno HP instead. Still, the Plasma Cannon requires certain manufacturing equipment, so you use your 3 Actions to outfit the factory. Focus Factory is now the Plasma Cannon Factory! It'll boost any Actions to make a Plasma Cannon by 3, any attempts at making Plasma by 2, and any attempts at making cannons by 1!

However, you magic researchers aren't any less tempted to defect...

Torix - Um... yea. About that...
Torix - Alastair isn't the Arbiter. I'm the other guy in the "Storypost" the other Arbiter dropped...
Torix - And unless he somehow transcended into a magenta, vaguely humanoid figure...
Torix - Yea. Alastair isn't the Arbiter. He's over here anyways...

I pull up a small hologram, showing the battle in the Himalayas.
Torix - That's him on top of Fort Grist.

Actions 1-3 -
I quickly look at the Abominable Snowball-ling and decide that it needs to go - and do so by clarifying using minor fate-controlling powers gained by being an Arbiter along with a Player! I establish that wherever this battle is taking place, it is currently Summer, which means it's hot and generally, there's no snow. Although this has literally no effect in the Himalayas (it's always cold there anyways, too high of an elevation), here it's more noticable as the Players feel a nice warm breeze pass them by, and center around the Snowball-ling. Utilizing pure logic now, snow generally melts in the summer - causing the snowball to begin to melt.

Nice one. Though the idea of it being summer feels weird, this is fair cop since it's July.

....Why did the phrase 'July in Christmas' come to mind?

Abominable Snowball-ling will now take 3,000 Damage a turn! Starting this exact second!

"FREEZE! Do you have associations with this man?"

Oh no. The FBI have surrounded you too for associating with BlackJesustheOne!

That-Random-Guy: 9 CP

This feels memetically appropriate. Keep up the good work!

"Really, father? So much for omnipotence..." I mutter.

Everything is happening everywhere, I can't be right all the time.

"Ah, my mistake." I say to Torix, relaxing in the hot spring, "Join me. I'll be going there to speak to him after I'm done with my soak."

Omnipotence? Okay, no seriously who are you talking to?

"Shut up and come with us quietly, or we'll start playing rough right here and now..." Says one of the agents as his guards raise their guns.

Another of the Agents has his men raise their guns as well on Torix! "So you are an associate! You'll need to come with us, sir..."

Near the edge of the embattled region, a child sized skeleton wanders by. Its bone gleam pure white as the undead walks closer and closer, holding an odd looking egg in its three skeletal hands.

Before long, the skeleton's walk brings the undead near the AG side, mere meters from mostly mind controlled Focus Factory before stopping. Shifting its grip until the egg is relatively securely held by one hand, the skeleton pulls out a rib and snaps, the bone suddenly transforming into a shovel.

Then, the skeleton starts to dig.

Once the hole reaches a depth of roughly a meter, the skeleton ceases digging and unceremoniously drops the egg into the hole before burying the egg with the disrupted earth. The shovel glows a luminescent violet and becomes a bucket fill of a black liquid. Visibly shagging, the skeleton reluctantly raises the bucket above its head and dumps the content onto its form.

The liquid works rapidly, melting the skeleton in scant seconds before reaching the earth. Upon contact with the ground, the liquid seeps down to the buried egg before reacting with the egg's exterior.

Extra-natural senses have an excellent view of the egg's contents as the egg's shell disintegrates. At the very center of the egg lies a shattered fragment of a soul, surrounded by pools of sustaining soul energy and trapped in temporal stasis. The presence of the black liquid ends this state, the soul energy being absorbed by the flowing liquid before liquid reaches the soul fragment, being directly infused into the fragment as the black liquid surrounds it and shifts into the shape of a human. The temporal stasis inverts, accelerating the process as the liquid bubbles.

Then the black liquid ceases the bubbling as its explodes upwards, a great geyser emerging from the earth. The liquid disappears within moments of contact with the air, leaving a hole with a bewildered individual behind. Mouth agape, only one word comes forth from said individual.

"What?"
OOC: TLDR - the Filthy Neutral is back.

Too confused to truly take any action, all that happens is charging. (x3)

Did-

Did the creator of the Master of Death just get brought back!? HOW!

"So that nuisance is being taken care of. Good. It seems that deal was well made after all."

What the- GODMODDER, WHAT DID YOU DO?

"All I did was make some arrangements," He said in a low, insufferable tone of voice. "Nothing more."

None of that sounds good in the slightest.

"It shouldn't. 3 CP charged."

3 CP charged- DANGIT!

....Well shit
What the hell?!
Well, what did you expect from a Godmodder?
Alright, Time to deal some damage

Action 1-3: I charge right at the Godmodder and throw a few basic punches and kicks, something that the Godmodder would very easily block. After that, I through a few more basic punches and kicks. The Godmodder starts to get annoyed at my actions. Then, I throw a FEW MORE basic punches and Kicks. after a few hours of this, I finally did something original. I fire a basic gun at his face that is undodgeable, unbreakable, unstoppable, unblockable, undeflectable, untransportable, and untransformable.

You nearly had him, but you forgot to make the bullet it fired undodgeable, unbreakable, unstoppable, unblockable, undeflectable, untransportable, and untrandformable. And then to add insult to injury the Godmodder proves that you should have made it unstealable and- wait, it's not moving?

....Untransportable. Clever.

You get your 3 CP Unstoppable Force Gun!

It'll take too long to upgrade the Zerg Spawners via CP alone you say? Then I'll make something to do it for me!

Action 1: Spawn a Creep Tumor (converts surrounding land into Zerg-Favored terrain)
Action 2: Spawn a Evolution Pit (A Zerg focused research station)
Action 3: Spawn Evolution Master Abathur (Zerg focused

You begin by making the Creep Tumor and turn around to work on the Evolution pit and Evolution master when you hear a radioactive 'ZAP'! you turn around to find that the Godmodder has cured the Tumor via laser! As you go to complain, the Godmodder zaps the pit only to be bodyblocked by Abathur, killing the Evolution master! The Evolution pit, moved by the sacrifices, triples its effective CP value! Evolution Pit created! It'll boost Zerg Focused Evolution Actions by 3, Zerg Focused Actions by 2, and Evolution Actions by 1! How suspiciously convenient...

Action 1:
"What a clever disguise. If I didn't know any better, I'd actually believe you're not the godmodder."

I turn into a shadowy form of myself and dash through the godmodder, ripping off his nametag disguise and irreparably ruining it with void goop.

Action 2:
Still in my void form, I double in size and grow several additional arms, which I use to pin the godmodder down. I lean closer, several void tentacles bursting forth from my gaping maw. The tentacles proceed to do unspeakable things to the godmodder while I steadily replace all of the blood in his body with void goop.

Action 3:
I store 1 CP.

CP: 2

Nametag Ruined! Too bad the FBI are too busy with Torix and BlackJesustheOne to notice...

You proceed to attempt to do that, only for the tentacles to be utterly and completely burned off by the energy leaking out of the Godmodder's armor! It's rather painful!

At least you manage to store that CP in the end...

Action 1: I sneak into the Factory and lace the coffee with anti-mind-control potions, breaking the spell on the PG Research Groups.

Action 2: While I'm there, I send out messages by Slack, TeamSpeak, bulletin board, PA system and bathroom stall graffiti letting everyone know the Godmodder was behind the mind control, showing the AG research groups why they shouldn't ally with the Godmodder.

Action 3: I erase the word "not" on the Godmodder's name tag, causing it to read "Hello I'm: The Godmodder". The FBI realize his deception and start investigating him for attempting to deceive officers of the law!

Entity Orders: The Tofu Shield uses its stealth skills to hide in the best hiding spot on the field. But the Ninja Tyrannosaurus Rex is so stealthy it's probably already hiding in the best hiding spot on the field... Which of course was my plan all along! The Tofu Shield uses its abilities as bait to bait AG entities to the T. Rex's location, nullifying its stealth!

Not only was the Anti-Mind Control laced coffee such a wild success, but the mass communication helped break the spell on the PG groups! Especially the bathroom graffiti - the Godmodder could and did censor everything else, but bathroom Graffiti is *Forever*. The Factory and its inhabitants are now free and back to being AG!!

"Hey! I just cleaned the void goop off of that!"

So he did! Ha! Looks he's doubley unable to fool the FBI! Should they turn around. Or notice.

Sigh.

Tofu Shield shall do as you command...

"Well. I'm just going to peacefully take a nap. Please do not disturb under threat of a completely painful death and/or a very bad nightmare. Thanks." Having said that, I bring my bed, pillow, and stuffed dragon to me. I then lay down on the bed, and grab my stuffed dragon. "Goodnight, everyone! Remember, DON'T WAKE ME UP! Thank you!" And then I fall asleep immediately.

The Godmodder thinks about this very carefully. He could be an asshole and wake you up. He could just leave you alone to do whatever it is you want to do unsupervised.

Instead, he places some 'Horror ASMR' headphones on you to give you such disruptive nightmares that you can't concentrate in your dreams, can't be woken up by outside help, and when you wakeup on your own, you'll feel groggy!

Truly, the Godmodder is the *worst*.

Ah, another one. Very well, this could be fun.

I charge x3

Current Charge: 3

You charge 3 CP! And, well, it's war. And while Godmodding and Player poowers can be fun, war....

Well. War never changes.

The quiet watcher shows the lead agent of the FBI his badge, a six-dimensional pattern that verifies his position as an agent on the Edge and read in their databases as such, and calmly informs them that their authority wasn't applicable with the bank due to the oddities in the paperwork being tied to a sting on a Godmodder that had already sent forces to foreign countries and dimensions, and that whoever had ordered them to move was either in the Godmodder's pocket or was the Godmodder in disguise due to their current activity more or less ruining the whole operation.

After that fiasco had been sorted out,he charged up some more CP. (+2)
Current charge: 3

They scoff at the idea that they've been had by a Godmodder! The Godmodders are over and done with. Look-

They look. They finally see through the disguise of the Nametag thanks ot it being ruined and altered. All of them pale at once. 20 of the Armed Forces begin escorting the FBI agents out of here immediately along with the Elite Armed Forces troops and the FBI Lead Investigator! When they find the Black Market Trading stall they ignore it completely! The FBI are in full retreat, and practically screaming into their Walkie Talkies and radios!

"CODE ARMAGEDDON'S REVENGE! I REPEAT CODE ARMAGEDDON'S REVENGE! THE GODMODDERS ARE BACK! I REPEAT, THE GODMODDERS-"

They're cut off when they all suddenly explode one by one in massive fireballs! The Godmodder lowers his hand.

"That's all I needed from you. You've played your part well." He then turns to the surviving Armed Forces. "As for you... you may lay down your lives now for my cause... or you may simply lay down and die. Your choice."

All remaining Armed Forces freeze up in fear. They tremble at his terrifying abilities!

Lightening crackles off in the distance. A bolt of magic lances through the sky. A blue comet streaks through the sky, sailing through the ether... And into the Godmodder. [-1 Action]

I struggle to my feet, wincing at the impact, yet smiling all the same. With college finally completed, I can finally join in the activity I never had much time fo—wait, where was the Godmodder?

A quick glance around the newly-created crater, and—whoop! I quickly teleport out of range before the dazed Godmodder can recover, surveying the battlefield around me.

I wasn't expecting to run directly into the Godmodder, but—I slam my staff down on the ground, glowing runes spiraling around my location—I can work with this.

I immediately launch into a song-like chant, focused on weakening, if not dispelling the mind control set upon the afflicted research divisions. Extra care is taken to weave my way through whatever enchantments or barriers the Godmodder put up to stop me, my focus on reaching, and saving, the minds ensnared by his machinations. [-2 Actions]

Well that was unexpected. 1 Damage to the Godmodder!

Since the mind control has already been broken, you charge 2 CP instead! Be sure to keep track of it yourself and welcome to the war!

Action 1: I crash the Black Market Trading Stall's economy by creating a bunch of fake but well duplicated Godmodder Items and stock them in the store. Until its figured out which are fake items or real items, no one wants to buy from a marketed brand where the resulting item could be completely fake, especially from a black market, where there isn't any guarantee you could get a refund and buying instead from generic black markets is much less risky. Classic Capitalism. This, of course, only affects Godmodder Items. Sadly, its really hard to differentiate Godmodder Items from Fake Godmodder items because the fact the Items aren't even remotely defined nor is there any reason to ever buy Godmodder Items because what Godmodder Items is never defined what-so-ever.

Action 2: Oh noes! FBI! What shall I ever do! I point the FBI towards the collapsing Black Market Trading Stalls' economy. They search, and realize that highly illegal Godmodder Items are being sold due to the black market having no stealth whatsoever. The army and the FBI waste their time raiding the black market of all the Godmodder Item stock, and since there are so many items, fake and real, its going to take a long while for the FBI to clear out all the items and also investigate the source of the items to shut it down, since there are so many items, they decide to prioritize finding the source, the Godmodder himself. Okay, that's the end of my free action. Enjoying this yet, Godmodder? Secondly, I attach neon tags to both the Overmind and the Skitter. "I am: Not the Overmind nor do I Mind Control." And I attach "I am: Not Skitter nor do I Control Bugs." To both of them. The Godmodder complains about this and demands this mechanic be removed. The Godmodder's tag is no longer effective and is piled on by a bunch of FBI. Alternatively the Godmodder says this is not allowed since Curse of Repetitiveness. Then I state that I win, and transmit a log of all of these messages straight to the FBI, who instantly realize after busting the Overmind and Skitter for their fake tags, that likely, the Godmodder is using a same fake tag, and turn on the Godmodder or run the hell away, because they desire total utter promotion or know better to piss off the Godmodder. I then send in an anonymouse report to the FBI that the person with and/or had "I am: Not The Godmodder" as they entered the battlefield is actually the Godmodder. Just in case it needs an extra push in the investigation. Unfortunately for the Godmodder, the FBI isn't just going to commit insubordination and run away just because the potential claim for the Godmodder being the Godmodder thats backed with circumstantial evidence.

Action 3: I ask the Godmodder to stand still for me as I teleport the fake tag off of him with Star Trek teleportation. He either complies, and the tag is gone, or he tries to start moving, running, or dodging, which screws up the positioning, instead teleporting some of the Godmodder but not all of him. While he is doing this, the FBI are investigating him, and he realizes if he were to suddenly make any sudden moves, they'd start shooting at him, instantly ruining the relationship between the Godmodder and the FBI either way, as surviving bullets is a pretty good evidence for being a Godmodder. He could claim he is being teleported, but that just makes the FBI ask more questions. When the FBI realizes that the Godmodder really was the Godmodder the whole entire time, either when he starts resisting arrest by moving to counter the teleport, or by the teleportation of the tag off of him, I win the fencing duel by stabbing him in the chest. We had never finished the perfectly legal and consensual fencing duel, after all. He can't block my stabs, block the FBI's bullets, and attack the FBI at the same time, and even if he could, he undoubtedly fails to dodge the second star trek teleporter which proceeds to teleport a toilet on his head, causing the

to occur. Making it effectively impossible to block my stabs and the bullets while being eaten alive by a Horrifying Mass and being blind. Assuming he didn't move, of course. If he moved it instead miscalculates and teleports partway into the Godmodder's head. Oops.



"If it wasn't obvious. I won the fencing duel, you just blocked my attack, a thing any player can easily do, which proves I am actually better than you. Git gud casual."

You fill the Black Market stall with Fake Godmodder items! Angry and out of petty revenge, he spreads a rumor that the AG items also have fakes in them, causing people to second guess themselves! now each side only gets a hard limit of 1 CP, and it's every two rounds now! I guess Free CP is just too much to ask for.

Most of your second action is invalid, but you do send that report to the FBI! The player powers helpfully add more information, since this is pretty much otherwise a free Action, and now they have a solid report to confirm the horrifying final cries of their subordinates! Their sacrifices will nto have been in vain, and the leaders of the FBI now know for certain that the Godmodders are back.

For better or for worse.

Because the FBI is gone now, he is able to easily counter the Teleported in toilet by simply moving out of the way! The Curse doesn't take effect because he doesn't use it, and not only does he counter every riposte and attack, but he proceeds to cut and slice away at you with his Ball and Chain, leaving you only in your boxers.

That's right, he used the unwieldy Ball and Chain to win a fencing duel.No this isn't cheating, and hasn't been since the Great Godmodder Aaron Burr killed The Player Alexander Hamilton in a pistol duel using a Sci Fi Laser and used the win to legalize alt-weapon usage in all duels forever for all Godmodders!

A moment of silence in remembrance of Alexander Hamilton.

....

Back to the war!

The Godmodder laughs at your declaration and boxer clad form. "You were saying something, Casual?"

Directing the Rippers to climb ontop of me, little clawed legs digging into my shirt, I begin channeling bio-energy, viridian lightning arcing around me.

Grass, insects and other flora and fauna began dying as they were drained of bio-energy, becoming empty lifeless shells and withered husks as I sapped them for all they were worth.

Using this gradually increasing amount of energy, I teleported the Rippers and I away in a flash of green light and fire, burning away a few feet of vegetation and insects.

We arrived into a small cavern underground, the air was stuffy, smelled of mildew and felt just damp.

The Rippers chittered curiously, and I nodded, this place would do for now.

Hopefully there'd be something for us to eat...

______
2 Actions are spent to Teleport the Rippers and I underground.

1 Action is converted into CP.

...You went WHERE!? Ohhhh no.

Sidequest started! You and the Rippers will be featured in sidedops now that you're in what I like to call a 'plot adjacent area.'

CP Charged.

The odd trio reached the battlefield and hid behind a rock just before the EOTB began. They watched the mayhem that occurs.

"My goodness! He's stronger than I could have imagined!"

"Could have? What, you didn't actually imagine how powerful he is before this?"

"No that- I don't have time to argue semantics with you!"

"Oh there you go, using your big words again."

"It's not that big, it's a medium sized-"

"Enough you two. This Godmodder may be powerful, but the dreams show we are meant to be in this fight."

Zaircon pauses in thought.

"I'll help the others who are fighting, you go get the other passengers. Tell them... tell them we're in for a fight."

The two pistachio men agree and sneak off in the direction they came. Zaircon gets ready to pounce.

FOCUS: After a bit, Zaircon jumps out from behind the rock. He charges towards the Godmodder and uses the momentum of the charge to punch. The Godmodder, of course, dodges this. A bit surprised, he follows up with another punch, then a kick. Both are dodged. He tries a bunch of maneuvers, rolling and jumping and uppercutting and many other attacks. Yet, every time, the Godmodder dodges.

So, in a desperate attempt, Zaircon jumps and dives into the Godmodder. A simple dodge is his response. Zaircon hits the ground and slides a bit. Once he stops sliding, however....

The Godmodder is suddenly trapped in an invisible cube that shrinks to molecular size, crushing him! The dust that has been moved from Zaircon's motions lights up just as the Godmodder is crushed. If looked at from above, it seems to form an odd symbol....

ManiacMastR: 3

Zaircon duels the Godmodder in what looks to be a laughably onesided encounter! However, when he starts getting crushed, the Godmodder teleports out of the cube just in time!

"Almost clever. You're clearly not as incompetent as you seem. Who are you?"

A man wearing a purple cloak coverd in golden lines and curves, and holding a notebook with a picture of a sheep, rabbit, thing on it, along with a goose fether and an ink jar. walks onto the field, he imediately realizes the godmodder IS the godmodder due to, for exampel, the fact that he IS not a moron. He also notices that the FBI aka the Federal Bureau of Investigation (wait what happens to the of in the process of abreviation) are somehow being tricked by a simpel nametag and facepalms at their idiocy.
why am I not suprised then he turns to the godmodder,
hey godmodder there IS something you are forgeting about, a rule in fact
The godmodder IS of course very confused by this, and by the fact that every time the word IS IS used in this post it IS bolded and in all caps. Had he looked through the rules of reality closely enough however he would notice that there IS in fact an important one that he has missed. What IS that rule? Well it IS the folowing, GODMODDER AFTER JOHN SMITH POCKET IS EMPTY. This means that the pockets of the godmodder after John Smith are allways empty, meaning the curent godmodder IS unable to pocket anything,

(This action IS suposed to make the godmodder loose the stuff he pocketed)



Action 2 & 3 the man puts away the notebook and feather in his cloak and takes out a new set, this notebook IS black with a picture of a skull on it and the feather IS from a vulture, he waves his hand and the feather and book begin to levitate, with the feather diping itself in ink and automaticaly writing down the name stats and abilities of every entity that dies.

"Kid, I don't have pockets. And that is exactly why I don't have them. That and pocket lint - eugh!"

You do successfully create the 'Book of the Fallen!' It'll get its own section in the first post soon enough!

I nod, but sit on the edge of the hot spring instead of going inside of it.
Torix - Thanks, but no thanks. I don't wanna accidentally mess anything up.
Torix - This body is more of just an Arbiter construct I'm using to mess with stuff here. I don't know if you've read The Truth About Arbiters, but...
Torix - Well, long story short, I'm more or less stuck on the Arbiter Plane until that other conflict is done.

A small, orange-rimmed portal opens. On the other side, the other conflict is still running. Anyone who manages to look through sees complete and total chaos as Tricky messes with the field. Players, in return, open up with their own strange attacks to fight back.
Torix - This warp leads to the other Godmodder battle. If you want to go there, option's always open. Just be warned, things work a bit differently there.
Torix - I wish you luck in whatever conflict you decide to pursue.

I walk away and return my attention to the battlefield. The portal remains open, leaving an open warp between the two battlefields.

The portal remains open, and this text serves as the link justifying that connection.

there IS a reason why my character speaks in exxactly two collors, can you figure it out

...well okay then?

"Huh." I say looking through the portal and stretching my wings, "I was gonna use my Rinnesharingan to get there, but thanks!"

Things work differently, huh?

Yup. Not everything is a clean 1 to 1 in Godmodding wars. Different universal rules, for one thing. Sometimes it's differences in style for the Godmodder. Sometimes it's more esoteric and hard to understand. But the goal remains the same - stopping the threat of a powerful, awful being.

The thing ceases it's surprisingly productive not-standing time and reverts to it's standing time. An annoyed twitch comes over it's eye. A snowballing entity? Greeeeat, that thing needs to die last century.

Action One! +1 CP

As one would expect from a nebulously defined creature with the name it has, the Abominable Snowball-ling is absolutely adorable, and seeing as no one's able to correct me, all adorable things love hugs. It's simply a universal fact.

The Waxy-Thing approaches the Snowball-ling, it's immense reality-warping abilities put towards one thing, looking like the most hugable thing in all of reality. And with this he offers an olive branch to the creature of snow, a hug. Of course it accepts, a cold body meeting a sentient pile of snow in a pseudo-warm embrace.

A really warm embrace.

A really really warm embrace.

Wow is it getting hot in here or is it just the fact that everything's on fire?

The thing struggles to maintain it's calm exterior as it pulls off the ultimate ploy known to it's people, the Genovian Hug Of Fiery Betrayal! It pats itself on the back as the Snowball-ling attempts to escape the player power fueled hug, only to be met with further aggressive affection! The wax-thing's flames of passion only growing brighter!

Until it stops, releasing the blackened and betrayed Snowball-ling with a grunt as it checks it's [Watch?]. "Time to get a move on, 'twas fun Snowball-ling, we should do this again next round." Vague...threat? made the thing vanishes to another part of the battlefield.

Action Two and Three! +1 CP

The incoming monsters are going to be an issue if they aren't addressed, hopefully a bit of a buffer will at least allow them to deal with current issues before facing an entirely new wave of them.

This thought in mind, the Wax-Thing moves its hands, allowing a spark of Player Power to encircle the battleground the Players now find themselves on...and from it, a titanic wall begins to rise where the Power touched. Up, up, and up until it became ludicrously tall, breaching even the upper reaches of the atmosphere!

The titanic growth slows upwards, but begins to creep outwards. Growing and acting like a living organism, but neither that nor the material, nor it's thickness is what grants it it's positive;y titanic durability. No, what grants it it's strength is the power of REDUNDANCY! It's very existenc reinforced and improved by the wall this wall sits upon! THE WALL OF THE WALL SHALL STAND FOREVER! THE MONSTROUS FORCES THAT LIE BEYOND SHALL NOT PIERCE IT'S ILLUSTRIOUS STONE!

...also the heavy lacing of Ag-itism in the stonework, the strongest form of patriotism known to the multiverse.


---------------

Actions done, the thing resumes the Not-Standing Thing atop The Wall Of The Wall until further events occur.

Nice one. 40,000 damage to the Snowball-ling! Its feelings are confused, and it goes to a 'Snow is not for hugging' rehab center! Olaf sympathizes with him greatly and helps him work through the feelings.

Your other actions will be addressed in the EoTB!


You do so! Despite it having no visible effect, they're rather efficient for CP! ( There's no unseen effect for more efficiency either, sadly.)

Guess who's back, back again
Shady's back, tell a friend
Guess who's back, guess who's back?
Guess who's back, guess who's back?
Guess who's back, guess who's back?
Guess who's back?


A car races down the highway, or what passes for it, on its way towards the Final Wall. On the outside, it looks to be a simple advanced civilian car. A mass produced vehicle that can be found almost anywhere on the planet these days, what with the notable technological advances since the war ten long years ago.

Naturally, the inside is quite different. An entire ton of lightweight yet durable Martian alloys served as the shell, resting on a chassis that is similarly capable. Not built on this earth, or even this plane of existence, it cruises down the road at over ninety miles per hour without a care in the world.

Due to its occupant, it's also blaring obnoxious rap music at full volume, because that's just what's on brand.

Although delayed by distance, it slams right over the barrier and screeches to a halt in the battlefield proper, drifting right into the middle of things.

Now this looks like a job for me
So everybody just follow me
'Cause we need a little controversy
'Cause it feels so empty without me


The door slams open on automatic, letting the music blare out for all to here, a defiant statement of intent.

I said, this looks like a job for me
So everybody just follow me
'Cause we need a little controversy
'Cause it feels so empty without me


Out steps a man that is familiar but changed. A veteran of the Old War come again.

Titles: Edgelord Supreme, the Sultan of Smug, Twice Betrayer, Thrice Savior.
Handles: ES, EternalStruggle
Name: Richard Person


Cutting off the music with a sharp gesture, he returns his hands to his pockets, and looks over at the Godmodder through his sunglasses. The only unchanged part of his ensemble, as a matter of fact. His blonde hair, once running relatively free, is now closely cropped. His faux-leather jacket has been swapped out for a proper suit one, with the rest of the suit following. His features, previously that of an adventurous young adult, had lined and hardened into that of an experienced yet still relatively young official.

Ten years is a long time.

"TheLastRemnant." He said. It was more of a statement than a question, but there was no doubt as to who he was speaking to. "Hydrogen's cheap, but not that cheap. Why'd you call me here?"

Instead of doing anything else, he simply charged 3 CP.

The Godmodder turns to him, then to Gnich.

"That we shall discuss somewhere more secure than here."

He raises his hand, and three symbols of power appear beneath them! In a flash, they've vanished!

...THEY'VE VANISHED! Nonononono-

Wait, this is still the main section of the fight... They're still nearby, relatively. The rest of you will have to find them! Well, after you deal with the current problems...

===================================================================================================================

EoTB (End of Turn Battle):

However, it seems that teleporting himself, Gnich, and Richard away wasn't the only thing he did! The Evolution pit and the CP Bank had also been teleported - underneath the Plasma Gun Factory! Evolution Pit Destroyed! CP Bank Destroyed! Plasma Gun Factory takes 17,500 Damage - thanks in part due to the Bounded field! The CP Teller and the Researchers all survive, though.

The Tofu Shield gets into a strange and epic gaff with the Ninja Tyrannasaurous Rex! With their location revealed, his Dodge is cut in half! Due to its higher HP, the AG entities all gang up on him! 13,750 damage! The Overmind and Skitter try to Mind Control the Snowball-ling and Ninaj Tyrannosaurus Rex, but due to their lack of expertise in Snowball mind control or Dinosaur taming, it doesn't take! Skitter does gain 500 ATK in Insects, though.

Unfortunately, the Abominable Snowball-ling is still kicking! It gets buffer, reaching 30,000 ATK and going after the Tofu Shield, due to its quality as bait! Tofu shield slain! The Ninja Tyrannosaurus Rex also attacks, destroying its nemesis the Warframe! It roars triumphantly!

However, the Armed Guards snap out of it and open fire! The sheer hail of bullets riddle the Dinosaur with 75,000 damage! Despite its dodging skills, it could not keep up and it hits the ground, dead! Due to their Hatred of the Godmodder, but already existing allegiances, they're relabeled as AG Leaning Neutrals!

-------------------------------------------------------------

Cutscene:

And now is when Spicy Serious's Actions kick in! Rumbling up from the ground is an immense fortification of stone and power. Up, up, up it goes! it reaches all the way up into the part of the Atmosphere where the Satellites drift! This will no doubt catch the world stage's attention!

And indeed the wall begins to thicken, generating HP so fast that it swiftly hits 1,000,000 HP!

However, at that exact moment a brilliant red laser sweeps across your view of the upper part of this Wall! With explosive might, everything above the Cloud layer explodes and is vaporized! As You begin to wonder what is going on, you see what caused the attack:

It's an immense flying fortress. Equal parts steel, cloud, and Greco-Roman Architecture, it floats above the opening in the wall menacingly, with a large, cartoonishly styled cannon mounted underneath with steam still wafting off of its barrel from the last attack. It is adjusted, the mechanical 'whirrs' and gear-like 'clanks' echoing around you. You become painfully aware that all of you, your entities, and the Abominable Snowball-ling are all just as trapped by the wall as you are protected from more incoming PG forces.

Suddenly, a flash reaches out from the flying fortress, forming walls of light along the inside and outside of the Wall! It also places a dome of energy over the top of the fortress and, by extension, the Wall. That's when you hear an automated P.A. message!

"Enemy trapped. Enemy trapped. Teleport interdiction in place. Cover dome in place. Enemy needs to die. Enemy threat to Satellite. enemy threat to AGs. Enemy threat to Neutrals. Enemy support Godmodders! Die die die die die-"

That's whent he P.A. cuts off. That pre-recorded voice was clearly unhinged.

Their intent was equally clear when you see a red light gathering in the barrel of the Cannon! You're all trapped, and when that thing fires...

Well, you're sure that 'everyone dies' is pretty likely. And no one wants to experience what it's like in the Soul Orb - or revisit it, in the case of the Veterans!

You've got 5 turns to either stop the cannon or escape! If it fires, it'll be a total field wipe! The stakes are already high, and it's the first 'challenge'? Good grief!


--

Wait, I'm getting something! I've only got audio but...

"So, Richard Person and... Gnich, I presume?" The Godmodder's voice rumbles. "You wished to form an alliance with the Godmodder... now here's your chance. Let's discuss the terms, shall we? Unlike Verraad, I am not interested in betrayal. I'm interested in results. So let's talk what sort of results shall come of this alliance, shall we? Or do you both need some convincing?"

...oh this smells like trouble.

------------------------------------------------------------------------------

Entity/NPC List:

[G] The Godmodder: HP - 97/100, 2 Research Points, 1 GCP
-Notoriously hard to damage. Somehow here in spite of the Cycle of Godmodders being broken. Obviously Evil.

[PG] Abominable Snowball-ling: 32,000/150,000 HP, 30,000 ATK, Minor Snowballing: Increase ATK by 2,500 each turn before attacking
-Unlike the Sealed and Unsealed Snowball, this thing can only snowball one stat, no abilities. It still is tough though!

---

[AG - BlackJesusTheOne] Holy Spirit: 10,000/10,000 HP, +100 Buff X 5, Ether Gear Progress - 1/5
-The Holy Spirit of BlackJesusthOne specifically.
[AG - BlackJesustheOne] Bank Teller: 10,000/10,000 HP, Manages CP
[AG - BlackJesustheOne] Ether Spring: 20,000/20,000 HP, Gives someone 1 Ether Gear after 5 turns spent in it (Not needed to be consecutive).

[AG- TheGoldenBoy2188] Plasma Cannon Factory: 7,500/25,000 HP, Boosts Plasma Cannon Creation by 3 CP, Plasma Creation by 2 CP, and Cannon Creation by 1 CP when used, Will bodyguard anything inside! (Territory Controlled! 2/3 are PG!), Bounded Field (Regen Shield)
-It has three main rooms and a Nuclear Bunker! The three rooms are dedicated to different branches of research. The Research is Biology, Technology, and Magic.
[AG - TheGoldenBoy2188] Technology Research Group: 5,000/5,000 HP, Produces 1 Unit of Research every turn
[AG - TheGoldenBoy2188] Biology Research Group: 5,000/5,000 HP, Produces 1 Unit of Research every turn
[AG - TheGoldenBoy2188] Magical Research Group: 5,000/5,000 HP, Produces 1 Unit of Research every six turns - Warmup: 3/6 turns, Tempted to defect! Researching Anit-Mind Control Spells.
-Top Researchers in each of their fields!

[AG-Boohoooo!] Yajirobe: 10,000/10,000 HP, 2,500 ATK
-Remember when he was relevant?
[AG - Boohoooo!] Butterfree: 10,000/10,000 HP, 1,250 ATK

[AG - Crusher48] Tenno: 10,000/10,000 HP
-A glass to shape the godly fury and the godly fury to go with it.

[AG - Troglodyte] Zergling Spawners: 5,000/5,000 HP X 3, Summon X 3(1 CP Cannon Fodder Zergling) - Warmup Time: 3/5 turns
-These things make the Zerg Rush happen. I have no idea what they look like.

[AG - RedRover] Overmind: 10,000/10,000 HP, Mass Mind Control (Specialty: Psi Beings)
[AG - RedRover] Skitter: 10,000/10,000 HP, 500 ATK (in bugs), Mass Mind Control (Specialty: Bug Control)

[AG - Eskimobil] Frog of Truth: 15,000/15,000 HP, Can see the truth and detect lies and cheating!

[AG - GoldHero101] EXE Knight: 10,000/10,000 HP, 12,500 ATK

[N - MedievalParadox] Black Market Trading Stall: 10,000/10,000 HP, Stocked with Godmodder items and AG items!, each turn it makes sales to give one side either a valuable item in trade or 1 CP per sale to be distributed among all CP capable entities for that side.

[N - Gnich] Canoptek Scarab: 500/15,000 HP, 2,500 ATK, Gathers 1 Resource per turn (Can't use for itself, is not CP), 2 Resources
-Apparently part machine.

---

[AG-Leaning Neutrals] Armed Forces Troops: 10,000/10,000 HP X 20, 5,000 ATK X 20

[? ? ? - ? ? ?] Flying Fortress?: ???/??? HP, Lots ATK (Main Cannon Firing in 5!), Is creating the Teleport interdiction fields and dome!, ???, ???

[N - Spicy Serious] The Wall within the Wall: 1,000,000/1,000,000 HP, probably faster to escape it rather than destroy it at this current stage.

Anti-Godmodders:

Boohoooo!: Nothing so far
Crusher48: Nothing so far
TheGoldenBoy2188: Nothing so far
Splashcat: Tofu Shield(1 Action)
MedievalParadox: Door Shield(1 Action), Tommy Keys(3 Actions worth)
DragonofHope (Slightly Injured): Soy Sauce (Extra Effective against Tofu Based Beings, 3 Actions worth)
BlackJesustheOne: Ether Gear Progress - 1
LordDespayeeto: Nothing so far
Bill Nye: Unstoppable Force Gun (1 CP of attack, 2 CP of Unstoppableness)
Troglodyte: Nothing so far
Torix: Magnetic Field Rejector Pistol(2 Actions worth)
GoldHero101: Ultimo Durana(CP Stored: 3)
RedRover: Nothing Yet
yyzsong: Antimedigun(2 CP of Life Drain)
ManiacMastR: Nothing Yet
redoubtableEagle: Nothing yet
Spicy Serious: Nothing yet
Eskimobil: 50% Off Coupon for Soup
Algot: Book of the Fallen

Neutrals:

JOEbobobob: Grey-Teal Statue thing?, Snowballing Runework + 1
(Sidequest!) Jaggerain: Nothing so far
(Sidequest!) Gnich

Pro-Godmodders!?:

(Sidequest!) EternalStruggle: Nothing so far.
 
Last edited:
Sidequest 1: Godmodder Negotiations
Huh? This counts as a sidequest? That's bizarre, but it's not unheard of, considering that once a sidequest consisted of Verraad playing against JObob and other Players.

Alright. Still only have Audio, but let's listen in anyway.

"Indeed, let's talk results." Richard is utterly unphased by the sudden teleportation, or so it would seem. "As I recall, the last time I interacted with one of you the multiverse almost got wiped out. As a matter of fact I quite like the multiverse, it's where all my stuff is and my friends are. So you'd better have a damn good explanation for what your plan is, and why it's definitely not going to end in the destruction of all life this time. And for that matter why you're not going to be twisted in that direction by the nature of your powers."

He paused for a moment. "But let it not be said that I'm going soft or boring in my old age, eh? Give a good explanation for both of those and I'll join your team. How does that sound?"

He also charges 3 more CP.

"I would go into my plan in more detail, I must admit, but it seems that your presence has caused a bit of a leak in my security," He growls, catching on immediately that I am listening in. "That being said, I'm certain that I give you enough details without giving away anything compromising.

"First of all, my plan is not the destruction of the Multiverse for much the same reason. If my plan were to result in that, I would abort it on the spot. But you do bring about a good point on the concern of my power twisting my intent - if not for the reasons you're thinking of. However, my existence is linked to how I obtained my powers completely, and its that nature that I intend to exploit to not only prevent the one avenue of corruption I have, but to ensure that my plan does not and cannot go off the rails. Plus I have one more certainty that will allow me to retain my sanity and hold me to my promise of 'No Omnicide'.

"You." The Godmodder pauses for a moment to let that sink in. "The PG duties, aside from fielding entities and taking out problematic points of interest that the AG side, will be to aid me in whatever task I see fit to keep the plan on the rails. Whether it's cover my one weakness outside of the Critical Soul Weakness or to keep other elements in line, you will act as both my subordinate and my check and balance. You, as well as any others we may add to the fold.

"Now... what say you to this?"

..... I did not expect that to gain any attention, so I will reply "I consider myself a simple person and what I will ask of you is just dependent on the task you are giving me. I will try to ensure it is reasonable and within your not so inconsiderable power to give me, just inform me of what you will ask of me, I will try to accomplish it next turn, whether it is acting as a distraction, or guarding something. "

( basically work for the godmodder, just that each mission's difficulty results in favors i can cash in from the godmodder. Goodwill can be gained the more I work with the godmodder to truly ally myself to his cause)

I continue charging energy ( charge 3 cp)

inventory: 4CP

"Ah, there is a misunderstanding. This particular negotiation is to be my subordinate. To serve me and my interests, and I provide my subordinates with a bit of extra security in the event of attack or death, as well as possibly reap the rewards of my plans when the time is right." His voice is filled with the promise of pain for a moment, before budging slightly. "However, what is described sounds like mercenary work, which I am not averse to. Let's talk what equivalence means. I'll be giving you a few example missions, and you tell me what you think is fair. I'll tell you what I think is a better price or what you would actually need to do to get the reward, and then you'll make your decision. If we come to an agreement, you'll be let on as a PG-Leaning Neutral mercenary.

"Now, the scenarios:

"The AGs have made a Snowball that has built itself up to 100,000 HP and 25,000 ATK, and it will get sttronger by 1,250 ATK a turn. It has an ability that will allow it to either gain a new ability or improve an existing ability every 3 turns, including this one, and has been improving its improvement ability. You are expected to terminate the Snowball.

"The AGs have built up spawners that are fielding more entities than we can handle. It has 3 attack shields, 10 standard entities bodyguarding it, and an Attack Shield Generator. The AG is also particularly jealous and will attempt to guard their installation directly, so the risk of direct confrontation is high. You are to take out the Spawners.

"Another AG has made a veritable trove of items on par with the Gates of Babylon or Unlimited Blade Works. The best way of handling them has been stealing the armaments, but the AG, while lax in their defenses, will most definitely seek revenge. You are to kill the AG or take away his armaments.

"An important installation of ours is about to accomplish a goal of critical importance. If it falls, the plan fails. You will have to bodyguard it for an unknown number of turns, and CP cannot be pre-emptively provided.

"These are the example scenarios. Your hypothetical prices?"

----------------------------------------------------------

The lack of visual makes it hard to tell if there's anything else in there besides the Godmodder, Gnich, and ES...

OOC: More Sidequests coming up soon. Got to go and write a post for a different DTG game...
 
Last edited:
Sidequest 2: Dreams of the Past
My player powers automatically use an action to blow out the speakers, thus making the headphones a nice pair of noise-canceling Headphones. Thanks Godmodder!

Now that that's out of the way and I'm asleep, time to sit back, relax, and DREAM.
It is done, but the injuries worsen to Moderately injured in in the process! As it turns out, blowing out the speakers is slightly explosive in the worst way.

But otherwise this works as intended. And you drift off to dreamland...

-----------------------------------------------------------------------------------------------

You find yourself in a chaotic battlefield that is awfully familiar. Remnants of a Wall that would put both the current obstacle and the Final Wall to shame lay scattered about you. There are enough entities fighting that it's near impossible to recognize anyone in the chaos. You see Heaven Loom above you.

This is a Dream of the 4th Trial of the Godmodding War against Verraad. The one that brought about the end of the Age of Gods.

In the chaos, though, something sticks out to you as surprisingly more real than anything else.

Do you investigate?

-------------------------------------

...should I be keeping track of anything? It's just Dragon of Hope's Dream.... right?
 
Sidequest 3: Moleman Mania
Player Response:

I surveyed the small underground pocket I teleported into with my Rippers still clinging to my body, little claws digging in my skin, stinging with pain.

I knew they didn't mean anything by it though, their young and simple minds brushing against mine with alologies.

Shushing them, I looked at the fauna, and flora.

Nothing but mushrooms, bugs and the occasional root.

A fairly bare pantry we have.

Hmm, there might be something, there's holes all around us, leading off in every direction.

Grunting, I created another swarm of Rippers, skin opening up once again as muscles were pushed out, before plopping onto the ground, bouncing off of it before settling.

And wiggling.

Of course, these detached muscles were in fact Rippers, encapsulated in muscle tissue, tearing their way out with their claws and teeth, eating the cocoons they were borne in.

As soon as they were finished, they grouped together, my other Ripper Swarm detached from my body, inspecting their new brethren whose new minds were already linking up to mine, and their's.

The Swarm, though slowly, is expanding.

_____

I create a Ripper Swarm.

With three very gross and squicky actions you double your Tyrannid Rippers into a small swarm! You then order them to feed on the local biomatter...

-----------------------------------------------------------------------------------

End of Turn Battle (EoTB):

They feed, getting them another tick on their ability.

However, there's a sliiiight problem. All that devouring was messy and distrubed the dirt. A lot. Now for most things, these vibrations in the earth would be inconsequential.

But uh. You haven't met the molmen.

In numbers to put your current swarm to shame, Giant, twisted versions of moles, wearing what looks to be plate armor with an Aztec Aesthetic, pour out from every available opening into the tunnel.

Enough that there's not really a way for you to win this fight. Don't believe me? See the numbers for ourself! Not pretty are they?!

"Player... and their spawnbrood!" The one with four arms and the most ornate armor growls and roars. "Leave us alone! We have sworn off the wars and vowed to never be under your yoke nor used as resources ever again! We earned our power! We earned our FREEDOM! Now LEAVE!"

Not a lot of room for options, huh? What will you do?

------------------------------------------------------------------------------------

Entity Tracker:

[N - Jaggerain] Tyranid Ripper Swarm: 2,000/2,000 HP X 10, 500 ATK X 10, Gather 1 CP per six turns of eating something (3/6). Resistant to Mind Control!
-Ripped straight from the Grimdark Future of the 41st millennium!

---

[N] Moleman Knights: 150,000/150,000 HP X 20, 37,500 ATK X 20, ???
[N] Moleman Captain: 500,000/500,000 HP, 125,000 ATK, ???, ???

OOC: Next post will be the Main Update. Not going to give an ETA though - things are too rollercoastery today for that.
 
Fight Post 6
Player Response:

"Go EXE Knight! Kill the Abominable Monster!"

3 ACTION FOCUS - HYAAA!: I approach the Abominable monster and thrust Ultimo Durana into it's skull. "Aw yeaaaah. Ultimo Durana's still got it!"

OVERKILL! Abominable Snowball-ling Slain! PG Presence eradicated temporarily - except for wherever the hell the Godmodder is.

(x2)Aspect Incantation...
Paradoxdragonpaci:9 CP

(x1)As i decant the Void Aspect into its Vial, I shimmer out of existence...before snapping back into it...no I'm gone again...huh, maybe I should lean into this to hide me from that Cannon, worth a shot.

You discover that yes, you can hide from the Cannon.... but it's fire is too massive to just hide from it. Void Aspect, however, can do much more than hide. Time it right, and you might be able to use it yet to protect yourself or, better yet, escape.

The quiet watcher opens up his coat and pulls up a phone, calling the flying fortress rather rapidly. He had every number, after all. He attempts to get connected with the captain of the fortress, since from the words he'd been saying before the P.A. stopped, it was supposed to be on their side. What he says when the captain picks up?

"Stand by for Godmodder co-ordinates, position unverified, friendlies in the blast zone. Repeat, position unverified, friendlies in the blast zone. Check internal base for outside intervention, repeat, check internals for outside intervention. The bastard teleported before the field came up, need to verify he didn't escape. Scan for Godmodder energies if possible, repeat, scan for Godmodder energies."

He then hangs up the phone and charges up some CP for if when it failed. (+2)

TOTAL CP: 5

You call the number on the fortress... only to receive an answering machine in response!

"User is unavailable because of: ||Reason - Perished at Godmodder's Hands||" It intones. "Following last orders: ||KILL HIM! KILL HIM NO MATTER WHAT THE COST! END THE WAR! END THEWAR ENDTHEWAR ENDTHEWARENDTHEWARENDTHEWAR-||"

"Supplementary Rational from Onboard A.I.: || PLAYER MORTALITY RATE RESULTS IN LIKELIHOOD OF DEATH OR WORSE ANYWAY. ENTITY MORTALITY RATE IRRELEVANT. GODMODDER IS THE ONLY MEANINGFUL TARGET. GODMODDER CONFIRMED IN AREA. FIRING WILL COMMENCE AS SCHEDULED.||"

You get the feeling that this thing won't stop until either the Godmodder is dead or it is disabled for good somehow.

MAG: ...Shit, I can't just kill everything that isn't a Tenno this time.
MAG: ...
MAG: I guess I should... scope out the situation a little more first?
MAG: Is that how not-Tenno do this sort of thing?

MAG: Yeah, let's go with that.

>ACTIONS 1+2+3: As I do nothing of note this turn, I instead


...

I blink, or would if Mag had eyes. I then blink again. Did- did I somehow miss-

What the fuck?

=======

Elsewhere, a former Italian mob boss dies after trying to escape his fate. Again.

=======

I shake my head, and decide to look aroHOLYSHITWHATISTHAT

I stare up at the Flying Fortress in awe. The closest things to this that I've even seen are the floating Corpus cities/outposts on Jupiter, but even those didn't have a big-ass cannon straped to it!

...Or maybe they did and I just didn't notice? I was busy throwing Alad V out a window after all. Who knows how many things I missed while doing that.

But I'm getting off topic. Shaking my head, I consider how to reach the Fortress, as none of my weapons or abilities can reach that far.

MAG: ...
MAG: Taxon? Is the Archwing Launcher active?

TAXON: <ARCHWING LAUNCHER, ONLINE>
TAXON: <DEPLOY WHEN READY>

MAG: Excellent.

>ACTION 1: I backflip into the air, but before I can start falling back down, a large yellow jet/wing-pack materializes on my back, my Archwing. Or rather, Vauban's Archwing, given he's the one who keeps it working, but no matter. Point is, this thing lets me go places really quick, and also lets me fly. So I do that, rocketing up to the Flying Fortress at speeds only a Gauss could hope to match.

Suddenly, I recieve communications from my Orbiter.

VAUBAN: Mag, what the hell?
VAUBAN: This is an Assassination mission! How are you using the Archwing?!

MAG: Call it a hunch.
ORDIS: Operator, I must inform you that- the bisected freak- Equinox has finished construction.
MAG: Really?
MAG: Holy shit, how much time did I lose?

VAUBAN: How much time-
VAUBAN: What are you on about, Mag?

MAG: Later. I'm busy.

Before either Ordis or Vauban can interject, I cut the comms and continue on my way.

>ACTIONS 2+3: As I approach the Fortress, I direct my course towards the Main Cannon itself. De-summoning the Archwing, I let my momentum carry me the rest of the way before drawing the Broken Scepter and jamming it into the cannon on impact, keeping myself anchored to the weapon. I then cast Polarize, one of my Warframe's four abilities. Lifting one hand up, I unleash a wave of magnetic energy which travels in a sphere around me, passing through all obstacles by virtue of not being a physical object. As we all know, magnetism wreaks havoc on electronics, which means that the cannon's internal systems are relentlessly disrupted as the wave passes through it. It's simple science, but enough to irreparably fuck over this cannon.

Oh, and even if somehow, this thing isn't made of electronics? Polarize also strips armor, which will leave the cannon (and any other part of the Fortress the wave touches) vulnerable to attack.

You fly up in range of the Main Cannon! You fail to quite do much, due to the sudden discovery that the Cannon has a layer of Rubber underneath the outermost layer of the canon! You find this out as a few pieces of the cannon come off, though not many.

However, Polarize's armor stripping capabilities does offer something more valuable, arguably - it tears off a hidden access panel, giving you a way into the fortress that isn't well guarded! If you get inside, you might find a way of permanently disabling the Fortress!

I call out the Armed Forces Troops, "Stick with us and I'll make sure to bring you with when our sides escapes the death laser!"

Next step, an evolution of my own!

I draw on the lingering Zerg essence from the now dead forces I brought into being and bring them into myself! The effects of this could range from an infestation that could backfire pretty badly, to retaining my selfhood even as my psychical form mutates, or perhaps a more even blend of Zerg and human. Irregardless! My affinity for Zerg affiliated actions and beings should increase greatly!

Actions 1+2+3: Rise Zerg affinity.

You attempt to raise your own Zerg Affinity! This manifests itself as a mass of Zergmatter that covers your body! Zergmatter? It doesn't exist? Well it does now. However, shoudl it be stolen or destroyed, the Zerg Affinity disappears.

Also, for reasons entirely related to puns, your Zerg Matter has a minor affinity to evil space emperors/galactic conquerors.

"Hmmmm, Sorry I'm late" A scheming and cunning smile rested on Player 1's mouth, truly, he was a rogue.

"I'll convert all my Actions into CP's, I'll save this round. Questions, Am I allowed to directly increase my AP totals for each rounds, like to 4 instead of 3 each round, and could I gift others my AP?"

First of all, you get 3 Actions per Fight Post, which is basically the Main Update. Sidequesters get their Actions technically refreshed since there's always a Fight Post/Main Update in between their posts.

Secondly... that's not a thing any player has ever been able to do directly, and all attempts have not ended up well due to most workarounds involving entities or items of power. The King of the Hill Incident is a very, very notable example of such attempts backfiring considerably.

At any rate, you charge 3 CP. Make sure to keep tally of them in your posts.

"So, the FBI, huh?" I say, rising from the hot springs and clothing myself.


I'm talking to my father.

"No, I don't think either of us will be listening." I say as I begin to walk towards the portal to the other war, making myself intangible in case hey decide to fire.



"Well then, let's find you, Alastair." I say as I enter the portal.

Something weird happens as you try to enter the portal. You feel some resistance, and know intuitively from your divine lineage that if you cross over to the other battlefield, you'll have to leave any items or power you accumulated here behind. However, returning to here to pick up your stuff is rather easy, and other trickery besides seems possible...

((OOC: Alastair is currently Participating as a character in this particular game: https://forums.spacebattles.com/threads/destroy-the-godmodder-alchemiquest.807355/ I recommend you try it out, especially if you like the Alchemy system's mixing and matching. Despite the connection, though, crossing items and CP over in between games isn't allowed. Sorry. Lore and plot... well, it'd be confusing and I'd recommend summarizing it in this thread if something you do in that thread is relevant,s o archival readers aren't lost.))

<A1> After many thing happen, Man Nose is flare in confusion. Inhale yes. big inhale. big exhale! Nostril very bigger. and bigger. Nostrils now mouth-size. Big Nostrils.
</A1>
<A2> Hand go on Statue! Use nostrils, sniff statue. Hm! Statue mouth too big! just little to big. Mouth where nose shouldsest beiffying! Am use hand to add more thing to statue! then arm carve thing. Statue now having the bigg-noeses! Statue now 3 porf statue! and more goodness statue!
</A2>
<Inv>
Runework([this.turnIndex()-4] turns of white circle fall). 3CP statue. 2 CP. 1U NOESESE-Waikt! if am be the end inventrory divididition isn't mean all action over? only didsest two actio- </Inv>
[1x] The 'Statue', now clearly not a statue, ambles over to a nearby portion of their Alcove, and a pile of mechanical scrap. Smiling grimly, the statues left arm starts dripping, a goo the same color as the light that reactivated it- though it might just look that way due to the limited illumination of this area. The goop piles over the pile of scrap, and starts pulling itself all over it. Parts of the machine get left in place, while others get dragged around, or reformed entirely. Two sections in particular are entirely untouched, though: a small translucent orb which shines a dim purple that doesn't quite illuminate anything, and what looks rather like a computers hard drive from some alien tradition.

...how do you get more horrifying with each passing second? Nose Thing Added. CP charged.

....what the. Huh? I am so confused. I'm effectively a day old but I'm sure this is strange. Um. Alien Orbputer created, I guess.

The thing would scream if it had a mouth/bothered, a Challenge, a neutral prodding a sidequest into existing, and neutrals negotiating with the Godmodder. Instead, a mere weak squeak of frustration leaves it's teeth. Snowball first before laser, five turns before laser...probably safe from it for those fives turns, less safe from Snowball-ling.

Course for efficient use of actions decided, the thing shifts itself towards the Snowball-ling.

Action one and two!

The Snowball-ling went about its day, yes the laser was concerning, but it was ultimately PG and cared for it's own mortality as much as a fly would. This ready acceptance of it's own mortality however, has not prepared it for the most terrifying thing in all of reality. Emotional trauma.

Suddenly, around it's vaguely blackened and battered snowy adorable form, it felt something warm...

The Snowball-ling's nerves heightened, alarm beginning to creep into it's mind. But surely it wouldn't happen twice, a Player wouldn't just reuse an attack like that right?

It felt arms wrap around it.

Nononononononononono- it's panic cuts off as it whips around...no one there. All in it's head, it breathes a sigh of relief mixed with laughter.

But the grip tightens.

The Snowball-ling feels a nervous twitch come over it.

It warms.

Finally the Snowball-ling's panic takes over it's mind. Nothing there but it hugs, nothing there but it hugs but it hugs but it hugs but it hugs but it hugs nothing there but it hugs nothing there but it hugs.

--------

A few steps away the Waxy Thing watches the Snowball-ling curl up into a huddled form with no small amount of surprise. It hadn't even done anything, but he supposes that's what happens when you get slapped in the face with a ton of life-threatening pressure after barely a day of rehab. Hopefully the emotional trauma will cause a bit of damage and distract it for a time.

Action Three!

Numerically efficient thing done, the Waxy Thing, takes to a more personal matter....wait, why is it wearing a suit of armor instead of it's nebulously defined outfit? Where'd it get that sword, it didn't use Power to produce it-iiiiit's flying straight at the flying fortresses's main canon shouting bloody murder.

It's placed itself directly in the path of the laser should it to fire. "Attention knave! it's voice magically projects, passion for the first time etched into it's words. "Ye have had the gall to bismirch the honor of this, nay, every wall! And it is on these grounds that I, creator and champion of walls both this and that, doth challenge ye laser to a duel in their name! Face me if thine dost not lack-eth a spine!" Speech made, the thing callously tosses aside a gauntlet before assuming some kind of fighting stance. Prepared to meet the laser once it leaves the canon, clearly to duel him and not to annihilate the field bellow. After all, lasers are the most honorable of projectiles when it comes to duels over the honor of walls. Specifically.

The Snowball-ling is dead, so you charge 2 Cp instead. Though honestly if this is what awaited it I'm glad it was killed earlier.

You challenge the laser to a duel! It accepts! The canon shifts slightly to place you in the dead center of its firing range. Unfortunately it's so fat that even if everything crowded on one side of the area you you went to the other, the laser would still have a 50/50 shot of killing them, minimum. It's regrettable, but when you're a laser this big there's gonna be collateral. Still, who knows - maybe you can still make use of this yet?

"We need to stop that cannon!"

Action 1:
I grab Victor by the wrist and launch myself into the air, toward the cannon. When we reach it, I tell Victor to start searching for weaknesses while I take care of the dome shield. I synthesize a pair of EMP disruptors and attach them to the shield itself. Instead of simply activating them, I load my pistols with electrified ammo and shoot the disruptors, triggering an electromagnetic chain reaction that courses through the entire shield.

Action 2:
Meanwhile, Victor locates a panel on the cannon that's held in place with a few simple screws. Not bothering to unscrew them, he simply shoots them off and kicks the panel aside. Underneath is a set of brightly colored cables and important circuitry. I use my player powers to create something for him: a small rotating drone covered in razor sharp blades. Like a Beyblade, but edgier. He activates the drone and drops it into the cables and circuitry, letting it play havoc with the cannon's systems.

Action 3:
I store 1 CP.

CP: 3

There's a large blast against the dome with the EMPs, but it doesn't take! It looks like they're more magical in nature than conforming to standard physics! Then again, it didn't do nothing - you can tell the shield got weaker for a second. It's possible that the power source could be disrupted, but taking advantage of that would require some precision and coordination - and that's assuming you can generate enough power to keep it disrupted long enough. Might be easier to take out whatever's powering it from the inside.

Victor has the ticket though! The Cannon's firing arrays flicker a bit, but then Victor notices something unfortunate - microbots! They're crawling over the torn wires to repair them! There's enough there so readily that you wouldn't be surprised if half of the fortress's weight was from these things! Regen Ability discovered! CP charged!

"Alright so if anyone still wants to join the Godmodder just know that you're trapped here with us and that thing" I point to the Flying Fortress "Will blow us all to hell! So you can help us and live or I will kick you out this place myself and you'll have to find some other way to survive, got it!?" I don't even listen for a response from my scientists and wizards as I fix my tuxedo, wipe the sweat off my hair and go to my office and to my computer typing up a new plan to survive this challenge.

First I create a few more Groups, Technology Research Group 2, Biology Research Group 2, Magical Research Group 2, and finally Builders Group and Builders Group 2 as the name suggests the Builders are meant to repair, modify, and/or fortify the labs and factory.

Secondly, in order to accommodate my new researchers, I extend the labs and factory making it bigger and putting even more equipment into them. I also make two new rooms, The Testing Labs, a lab for the Biology Research Groups where they can make and test creatures, mutants, injections all that kind of stuff. Then I make the Magic Testing Grounds, a place where Wizards can focus on making or trying out new spells or potions or all other kinds of stuff.

Third, I finish making the blueprints of the plans or more accurately three plans. I print out the sheets and go to the PA System "All Research Groups and Builders please head to the Common Room, I repeat stop whatever you're doing and go to the Common Room this is mandatory and Very important." I stress the word very, and I leave the room and head to the Common Room as I walk through the entrance I see some people have already come shuffling slowly with glum expressions as they filed into the room. I stare at one of them causing her to lower her face in guilt 'are they still not over being mind-controlled?' I think though I guess it would make sense with the ramifications of being mind-controlled and then learning that you nearly killed your boss it would take longer than a single turn to get over it. It didn't matter, I just needed them to work as hard as possible in order to survive. Once everyone was in the room I walk forward my researcher's part as I walk to the front of the room. With my back to my audience, I took a deep breath, tried to wipe the sweat off my brow, and fix my hair and tuxedo and then I turn around with a stern expression "I know this day has been tough for you all, you've been mind-controlled by a tyrannical being and now there's a flying fortress outside ready to fire a laser cannon" I address "Right now we're in a precarious position, if we all want to live we must work together, I know it's cliche but if we don't that thing will blow us all up, so if you all value your own lives you'll work as hard as possible. Thankfully for you guys, I have made a few plans that might work, but they're big and complicated so there might be the very real possibility that we don't finish before the cannon fires. SO IF YOU WANT TO LIVE TOO SEE ANOTHER SUNRISE, MAKE NEW MAGIC, CREATE NEW TECH, OR PRODUCE MUTANTS I EXPECT YOU TO GIVE THESE PLANS YOUR ALL AND THEN MORE, WE ARE THE EREVNITIKA ERGASTIRIA AND WE WILL OVERCOME THIS AND FUTURE CHALLENGES!!!" I yell the last line out, pure, raw emotion lining my voice I also yell the name of our new faction which can be abbreviated to EE it means research labs in Greek. My audience burst out into screams of excitement, dancing, congratulations. They were all pumped up and ready to work. Quickly I split the mob into four groups bringing in tables, food, and refreshments turning the common room into a hastily made conference room. Going over to the technology research groups I take out the first blueprint, it was a massive weapon of war.

The Nuclear Fusion Reactor Supernova Supercannon. It was as long as a building and as wide as a highway, the height was about that of two buses stacked on top of each other. It used Nuclear Fusion to generate energy equal to that of a supernova from a neutron star and focuses it into a beam of plasma capable of blowing up nearly anything. Due to the amount of energy is being produced normal metals can't contain the energy so to make the Supercannon we'll be using Vibranium, Adamantium, Mithril, Transformium, and Dwarf Star Alloy. This weapon will be used to try and destroy the fortress in the sky. In order to make things go smoother, I appoint ahead to the operation, Dr. John Urbanowizc a man who before he became a scientist he was a sergeant I have no doubt he'll rein in the research team.

Going over to the Biology Research Groups I take out a design for a new bioweapon, The Flesh That Never Starves. It starts as a single-celled organism, once brought to life it will start to consume everything around it, the air, the ground even light and energy. Using this energy it will start to divide and grow immediately if the biology group creates it to my specifications it should grow 100 meters every .0001 seconds. It will be very handy for taking down the wall. Just like the tech group, I assign a leader Dr. Michelle Alcine before working for me she was one of the heads and leading scientists in the Human Genome Project I know she'll be able to get this ready in time. Before I leave I take one of there 'Perfect' Chocolate Chip Cookies they put on the table. The cookies were designed to supposedly have the perfect taste, texture, and crunchiness. Taking one from the plate I see it soft and warm as if it straight out of the oven, I take a bite out of it and it feels as if being in heaven. The cookie was soft, inside gooey chocolate splattered across my teeth, it had the perfect amount of sweet and bitterness the cocoa flavor running across my tongue. It feels as if a weight is taken off my shoulders, the stress from before disappeared I felt as if I could fly. Everything didn't seem so bad now not even the Godmodder or the Fortress. Before I knew it the cookie was gone from my hand 'what is in that thing?' I think to myself as I resist the urge to take another one.

Walking towards the Magic group I show the Wizards my plan to get out of the wall if all other things fail. Above the Regen Bounded Field is two other sets of Regen Bounded Fields all three of them would be fortified through fortification runes. Above that would be two sets of anti-mind control Bounded Fields also fortified with runes, then above that would be two sealing bounded fields usually seals are meant to keep things in not out but they can be repurposed to do so anyone or anything that's not a part of EE or does not have my permission is not allowed to enter the factory and is stopped by the bounded fields it also works from the inside, so if someone somehow managed to get past the bounded fields from outside it won't be able to get out leaving it trapped inside, It is also fortified with runes. Then would be three anti-teleportation bounded fields so if you want to teleport from outside into the factory it would be stopped by the bounded fields however EE is capable of teleportation inside and outside the premises without harm, obviously it fortified with runes. Then there are the most important bounded fields six teleportation bounded fields, once activated it would teleport the factory and labs and anyone or thing inside out of the wall being the most important it is placed underneath every other bounded field and fortified with runes. Then and finally would be 10 sets of fortification bounded fields set on protecting the other bounded fields and the factory and labs it will be further fortified with runes. The head of this group will be Wakaziel he is one of the oldest and most powerful sorcerers in the world I'm sure something like this is a child's play for him.

Finally, I go to the builder's section and give them their blueprint. They must turn the property into a grey tower with layers of vibranium, adamantium, mithril, transformium, and dwarf star alloy in order to protect it. With vents to shoot out pressurized heat deflecting gas. There will also be automated railgun turrets and lasers. Underground they'll build thrusters and wings in order to turn the entire place into a Flying Fortress. There will also be escape pods made out of vibranium, Adamantium, mithril, transformium, and dwarf star alloy that can travel about 1000 times the speed of normal rockets so if all else fails we have to hope these things can get us over the wall before the cannon fires. I give the position of leadership to Boxer Mchallan one of the most hard-working builders in the group.

I survey the teams I made already making preparations, blueprints and going back to the labs to work on the project. I look at the fortress in the sky and grimace knowing I can only hope things go our way but the universe or the Godmodder might step in to try and stop us. I look made at the teams "we will come back here in two days to make a few more plans I also expect constant updates on each project, got it?!" The heads of the teams nod before going back to there projects, I sigh and retire to my office.

OOC: The speech is just a free action the real third action is me giving the blueprints.

Hoo boy. This is a long one. Um.

First, your initial declaration falls on deaf ears - everyone is panicking about the Giant laser. And unnecessary anyway, since they've all revconverted to AG!

Next, your mass hiring are spread too thin to actually create more individual groups. However, their numbers do give all existing groups another 5,000 HP each. The Builders, sadly, aren't hired due to the time consuming process of hiring everyone else.

Third... too many irons, too few Actions, but one thing DOES go through- Your counter superlaser! It'll take quite a bit though, and more than you can do on your own - 25 CP just to make it, and another 10 to make sure it'll fire when the Superlaser does. It won't be a clean counter, but it could buy you a few extra turns should that thing manage to go off. They begin investing their research points into it, revealing that three Research Points is about the same as one CP invested in a project!

Your men do, however, note your other ideas and table them for after the Doomlaser situation is taken care of. No sense in letting good ideas go to waste! A To Do list will be put under your factory to keep track of the project names. Additionally, since I kinda feel bad about delaying all of that, I'll throw in one of my Actions to get the Laser Project started, bringing the startup capital to 2/35.

Well, glad to see my spell wasn't needed. I pause in my spell casting and survey the battlefield, design what areas I could possibly help with. After some searching, my eyesight on the tempted Magical Research Unit... and I decide to offer them a proposal.

If—and only if—they remain Anti-Godmodder, I will help them with their research. If they need an enhancement, or a piece of magic to study, I will help them—or, failing that, send over a talented magical associate to help them in their quest.

Should they side with the Godmodder, however... I let a small fireball explode in my hand. Enemies will be treated as enemies.

I'll start them off with a small sample of magic related to their current task if they stay with us, but if they don't stay, they won't like how they receive it. [-1 Action]

I then let out a sharp whistle, a gigantic dragon made of scrap iron bursting out of the ground at my call. With a gesture towards the cannon prepped to fire, my message toward the dragon is clear: destroy as much of the cannon as you can, without hurting any of the AG forces atop it.

With a huff and a nod, the dragon in question lifts off and towards a section of the cannon not occupied by intruders. While the Scrap Dragon doesn't have many outstanding abilities yet, that might change one its special ability is brought to bear.

The more metal and technology the dragon eats, the more powerful it grows—part of me wonders whether the dragon will be able to absorb abilities from the metal it eats, like the ability to fire laser blasts after eating the cannon.

The dragon lands on the device, sniffing for a spot unoccupied (inside or outside) by allies... and then tears a hunk out of the cannon, beginning to chow down. [-2 Action, -1 CP for Scrap Dragon with special ability]

CP: 1

They get the message - and your magic is indeed useful since Superlaser magic is the easiest to produce but hardest to control! +1 CP to the Superlaser!

Scrap Dragon Created! It will try to nom on the Superlaser in the EoTB!

Amidst the chaos, a certain Player is still utterly baffled as they gaze around. What appeared to be a new Godmodder fighting Players is perplexing already, but something else is leaving the Filthy Neutral Player immobile with shock.

How are they even alive?

Usually sacrificing your life leaves you, well, dead. Sure, there was that one time with the Deleter but that is hardly a sound foundation for making it a pattern. Creating the Master of Death was supposed to use his essence up in its totality! How did tha-

The Player slaps themselves, sending their form slamming into the earth.

Hauling themselves out of the crater they just created, the Player mutters aloud.

"No, no, no, no! No time to become trapped in questions whose answers can be sought later. Focus on the present, survive, and grow."

Snapping their finger, the Player channels their power and creates an entity.

Alex Murphy, better known as Robocop (the original one not that remake abomination) now stands before the Player, ready to dispense justice. With the fourth directive rewritten to 'Obey the Player CaptainNZZZ above all others'. Even in their confused state, the Player isn't leaving something as exploitable as the fourth directive open for the Godmodder. (x3, 2 HP and 1 ATK)

Edit: Curse you spelling errors!

Apparently, the Godmodder is behind the Master of Death being pre-occupied, and no doubt even if he wasn't the afterlife crisis going on would be sufficiently distracting besides.

You make the best Robocop! I wish I knew what that was, though. Anyway, he'll definitely be loyal to you!

Hmmm... a satelite that can shoot lasers and IS targeting us. how can I deal with that? teman wonders, he takes a book that IS labled coding out of his coar and flips through it. Lets see, no, no no, definately not that. eventualy he finds something that suits his objective. That could do it. he takes out a macbook computer from his robe, points at it and the Flying Fortress? and says conect this instantly creates a network conection between the macbook and the fortress, then he sends the following pice of code to the fortress:
bifurcate THIS[THIS, THIS];
import universe U1;
import universe U2;

~ATH(U1) {

~ATH(!U2) {

} EXECUTE(~ATH(THIS){}EXECUTE(NULL));

} EXECUTE(~ATH(THIS){}EXECUTE(NULL));

[THIS, THIS].DIE();

this of course leads to the fortress blowing up.

You code throws an error!

exception.null(pointer(THIS)) not found;

Whoops! Looks like there was no valid target for Universe 2! And even if you did, it'd still take until the universe's death to go off! Both of them, and I'm pretty sure that you're trying to save this particular universe, at least.

What? A perfume voucher? This is definitely going to come in handy eventually.
Anyway loot boxes were a terrible idea, I'll remember that. Now for my first action me and the Frog of Truth will engage in Defense training, which usually just involves beating each other up with sticks until we stop getting hurt, thus granting the frog a boost to his defence value.

For the second action, I gather the soul energy left behind by the numerous beings that have died in this area (this is 100%
Teal and ethical, I'm just recyclingand use it to strengthen the frogs soul, thus boosting his HP.

Now for my final action I purchase an Anti-Godmodder brand lighter from the black market stall and light he abominable snowball-ling on fire, not only damaging the beast, but also melting away its snowball attribute.

You are now slightly injured and spent an Action, but now the Frog of Truth can handle a lot more pain! Unfortunately due to balancing issues, this just comes out to more HP. Still, now the Frog won't die as easily.

You attempt to do your second action, but there's no soul energy to be had! In fact, you find evidence of there having been soul energy in the area, but it's long since been absorbed by something. It also absorbed the Entity souls of all the beings that have been perishing since the start, as weak as they are due to their nature!

You try to purchase it, but it seems that they are fresh out! Which is just as well, since the Snowball-ling is dead. You pocket the Action as CP.

Action 1-3: I charge 3 CP

CP charged for both of you!

I realize the Flying Fortress... Well, that's a problem. I don't know much about said flying fortress, nor does anyone else.

FOCUS - Identify the Threat.
Immediately, a large cross-section of the battlefield recesses beneath me, allowing the dirt to slide back underneath the other panels of dirt surrounding it. A large, circular hole in the later of sediment becomes apparent as all the interior components of a research facility appears beneath me. Without any walls or ceiling to contain it, it appears as nothing more than a mess of server boxes, satellite dishes, and wires. I, jumping up and landing in one of those skinny office chairs, colored with orange fabric (complimenting the grayscale and orange color scheme of the facility),begin typing on colorful controls clearly just meant to look cool. A voice cuts into the area.


Program - scan_facility.exe is online.
Torix - Good. Scan the Flying Fortress - gain any statistics you can on it.
Utilizing ARBITER VIEW 4093(tm), I provide the machine with all the statistics we know, and set it to begin scanning for Faction, Creator, Max and Current HP, and the two Unknown Abilities it has. Hoping this works, the satellites train on the Flying Fortress. Despite this clearly not being how satellites work, the info close in and begins providing data.

Once the job is done, the entire facility sinks back under the ground and awaits to be used for a different Action of some sort...
Also known as being not an entity and purely being there when I need it for plot convinience. Being a Player is fun.

Inventory -
- 1 Charge Point (CP)
- Magnetic Field Rejector

You gain a plethora of info! First of all - there's actually a satellite above it that's geosynched to it! They definitely seem to be connected, but I don't know how.

Second, you notice the other ability of the Fortress - it can summon attack satellites!

Faction was AG, actually, but due to the creator - a Player named Si Fron - becoming a complete asshole and going off his rocker, it's since been reclassified as a Player leaning Neutral entity.

The ATK value also solidifies - 1,000,000 ATK! Explains how it damaged the wall like it did. Well, at least that's some good news - if it fires off, the wall will go down, meaning you can escape firing range afterwards if it doesn't kill you. It is still a total field wipe, so you probably don't want that.

It's HP has also showed up, but I get the feeling that this applies to direct attacks only. If you were to take out key structures or wreck it from the inside, it might not need that much damage to stay down.

I charge further. But what's this? I appear to be splitting my charge pool in two. Still the same amount of charge I would have normally, just split between two pools.

Charge x3



Current Charge:
  • Pool 1: 4 CP
  • Pool 2: 2 CP

Noted! Charge charged!

"Captain Zaircon, of the S.S. Unstoppable, leader of The Ones Who Know."

((This line happens before The Godmodder teleports, btw))

FOCUS: Zaircon looks up at the Flying Fortress.

"That fortress needs to be stopped! The others can't get through that wall until it's destroyed!"

He crouches then jumps straight upwards, flying until he just reaches the cannon. He grabs on, hanging from the bottom, then starts climbing. Well, climbing may be the wrong word, as he seems to be running on all fours straight up the cannon.

Eventually, he reaches a place where the cannon ends and the fortress begins. He examines the seam (or is there a specific joint? Eh, doesn't matter to this attack). After thinking, he summons a large spear and stabs into the seam/joint. Then he climbs upward, very high up the fortress, and then lets go.

He careens downward, flames surrounding him, and hits the spear. The impact jostles the spear, causing it to detach the cannon from the fortress. (Or atleast a bit of the fortress). Zaircon then lands with a thud.

ManiacMastR: 3 CP

30,000 damage! With this, you're over the regen factor by 10,000! ...yeah, no, this will be too slow. Still, your maneuver did place you at the top of the fortress, where there's a few entrances to try and get inside! These include a door, some windows, and a skylight.

Action 1: I point out that this is not a completely official sequel to DefTG. This lack of can(n)onicity leaves the Main Cannon unable to fire.

Action 2: I call up a bunch of friends to have a snowball fight, and by "have a snowball fight" I mean "kill the Abominable Snowball-ling."

Action 3: I shove a comically oversized cork into the barrel of the Main Cannon.

HRNG! GAH! What sort of truth sorcery did you call upon!? It's painful, but it does the trick! The cannon is stalled by 1 turn!

You friends beat you up when there's no Snowball-ling to kill! One of them is even mean enough to throw a snowball loaded with 1 CP at you! (You keep the CP).

You shove an oversized cork into the Main Cannon! if it's secured, this could be an alternate way of defeating it, and even if it doesn't, it'll still decrease the final attack value by 10,000 each!

Focus X3: I charge 3 CP for the purposes of planning

You charge and plan! Good strategy!

===================================================================================================================

EoTB (End of Turn Battle):

Most of your entities can't actually attack or fly up - save for the Scrap Dragon, Butterfree, and Yaijirobe riding said butterfree! 6,250 damage dealt!

The Fortress summons 5 Fighters! They're pretty weak though, but they'll do as much damage as they can.

Black Market Stall gives 1 CP to the Player side. Since it's not determined who should get it, it'll go into the Superlaserfund! Superlasers aren't cheap! The Godmodder gets his CP from the sales somehow.

I proceed to make an 'itinerary' because there's a few options that have been brought up for dealing with this mess. Once I do so, I'll need to contact Heaven.

------------------------------------------------------------------------------

Entity/NPC List:

[G] The Godmodder: HP - 97/100, 2 Research Points, 2 GCP
-Notoriously hard to damage. Somehow here in spite of the Cycle of Godmodders being broken. Obviously Evil. Mostly rude.

---

[AG - BlackJesusTheOne] Holy Spirit: 10,000/10,000 HP, +100 Buff X 5, Ether Gear Progress - 1/5
-The Holy Spirit of BlackJesusthOne specifically. Looks like a Dove, but with shades on it.
[AG - BlackJesustheOne] Bank Teller: 10,000/10,000 HP, Manages CP
-Feels awkward since he has no bank to tell at.
[AG - BlackJesustheOne] Ether Spring: 20,000/20,000 HP, Gives someone 1 Ether Gear after 5 turns spent in it (Not needed to be consecutive).
-Ether? I don't even know her!

[AG- TheGoldenBoy2188] Plasma Cannon Factory: 7,500/25,000 HP, Boosts Plasma Cannon Creation by 3 CP, Plasma Creation by 2 CP, and Cannon Creation by 1 CP when used, Will bodyguard anything inside! (Territory Controlled! 2/3 are PG!), Bounded Field (Regen Shield)
-It has three main rooms and a Nuclear Bunker! The three rooms are dedicated to different branches of research. The Research is Biology, Technology, and Magic. Very busy.
[AG - TheGoldenBoy2188] Technology Research Group: 10,000/10,000 HP, Produces 1 Unit of Research every turn
[AG - TheGoldenBoy2188] Biology Research Group: 10,000/10,000 HP, Produces 1 Unit of Research every turn
[AG - TheGoldenBoy2188] Magical Research Group: 10,000/10,000 HP, Produces 1 Unit of Research every six turns - Warmup: 2/6 turns, Tempted to defect! Researching Anti-Mind Control Spells(on hold).
-Top Researchers in each of their fields! Recently un-mind controlled!
CURRENT PROJECT: The Nuclear Fusion Reactor Supernova Supercannon - Giant superlaser capable of countering the Flying Fortress's Superlaser! 35 CP needed to get it to fire in time! More can give it more stalling ability - or even allow it to overpower the Flying Fortress! 4/35 CP, 2 Research points!
To Do:
-The Flesh that Never Starves
-Bounded Fields for days
-The Grey Tower Rocket(Plan B) - Builders needed for this project.


[AG-Boohoooo!] Yajirobe: 10,000/10,000 HP, 2,500 ATK
-Remember when he was relevant? Me neither
[AG - Boohoooo!] Butterfree: 10,000/10,000 HP, 1,250 ATK
-Good Pokemon. Best friend.

[AG - Crusher48] Tenno: 10,000/10,000 HP
-A godly fury without a shaping glass.

[AG - Troglodyte] Zergling Spawners: 5,000/5,000 HP X 3, Summon X 3(1 CP Cannon Fodder Zergling) - Warmup Time: 3/5 turns
-These things make the Zerg Rush happen. I have no idea what they look like.

[AG - RedRover] Overmind: 10,000/10,000 HP, Mass Mind Control (Specialty: Psi Beings)
[AG - RedRover] Skitter: 10,000/10,000 HP, 500 ATK (in bugs), Mass Mind Control (Specialty: Bug Control)
-Nothing to see here. Just a couple of mind controllers.

[AG - Eskimobil] Frog of Truth: 35,000/35,000 HP, Can see the truth and detect lies and cheating!
-A Frog of Sacred Lineage.

[AG - GoldHero101] EXE Knight: 10,000/10,000 HP, 12,500 ATK
-Doesn't need to Jack in!

[AG - Mirror Mage] Scrap Dragon: 10,000/10,000 HP, 2,500 ATK, 1/6 Eat metal to gain CP

[N - MedievalParadox] Black Market Trading Stall: 10,000/10,000 HP, Stocked with Godmodder items and AG items!, each other turn it makes sales to give one side either a valuable item in trade or 1 CP per sale to be distributed among all CP capable entities for that side.

[N - Gnich] Canoptek Scarab: 500/15,000 HP, 2,500 ATK, Gathers 1 Resource per turn (Can't use for itself, is not CP), 2 Resources
-Apparently part machine. Currently undergoing a alignment shift due to its master.

[N - CaptainNZZZ] Robocop: 20,000/20,000 HP, 2,500 ATK

---

[AG-Leaning Neutrals] Armed Forces Troops: 10,000/10,000 HP X 20, 5,000 ATK X 20

[AG-Leaning Neautral - Si Fron] Flying Fortress?: 2,483,750/2,500,000 HP, 1,000,000 ATK (Main Cannon Firing in 5!), Is creating the Teleport interdiction fields and dome!, Fighter Craft Summon/creation, Regen: 30,000 HP healed each turn!, Corked! (1 CP worth of blokage. 1/???)

[N - Spicy Serious] The Wall within the Wall: 1,000,000/1,000,000 HP, probably faster to escape it rather than destroy it at this current stage.

------------------------------------------------------------

Itinerary:
Primary Objective - Defeat the Godmodder!
Major - Stop the Flying Fortress Cannon!
-Cork the Cannon up even further!
-Infiltrate and wreck the Flying Fortress form the inside!
-Power TheGoldenBoy2188's Superlaser Project!
Major - Escape the Superlaser
-Stop the Fortress
-Disrupt the Shields enough to get out
-Somehow escape/nullify the damage


Current Player Power - 10,000

Anti-Godmodders:

Boohoooo!: Nothing so far
Crusher48: Nothing so far
TheGoldenBoy2188: Nothing so far
Splashcat: Tofu Shield(1 Action)
MedievalParadox: Door Shield(1 Action), Tommy Keys(3 Actions worth)
DragonofHope (Moderately Injured): Soy Sauce (Extra Effective against Tofu Based Beings, 3 Actions worth)
BlackJesustheOne: Ether Gear Progress - 1
LordDespayeeto: Nothing so far
Bill Nye: Unstoppable Force Gun (1 CP of attack, 2 CP of Unstoppableness)
Troglodyte: Zerg Matter (+3 CP to Zerg Related Actions)
Torix: Magnetic Field Rejector Pistol(2 Actions worth)
GoldHero101: Ultimo Durana(CP Stored: 3)
RedRover: Nothing Yet
yyzsong: Antimedigun(2 CP of Life Drain)
ManiacMastR: Nothing Yet
redoubtableEagle: Nothing yet
Spicy Serious(Targeted by the Superlaser): Nothing yet
Eskimobil(Slightly Injured): 50% Off Coupon for Soup
Algot: Book of the Fallen

Neutrals:

JOEbobobob: Grey-Teal Statue thing?, Snowballing Runework + 2, Nose Thing(1 Cp's worth), Alien Orbputer
(Sidequest!) Jaggerain: Nothing so far
(Sidequest!) Gnich

Pro-Godmodders!?:

(Sidequest!) EternalStruggle: Nothing so far.
 
Sidequest 1: Godmodder Negotiations, Post 2
"..... the first one, an item to increase my entity charges by +3 for each action.

The second, five unique entities with special abilities , about 13 CP worth in each

The third, Five uses of some of the items in question.


Depending on how long , a five turn bodyguard will be worth an entity of 10~ CP, and a ten turn will be 40~ CP. Players are gonna be shittingly creative, and that will be painful, Very painful


I cannot fully gauge the value of what I will be doing, but these are my expected prices, now then, what is your's? Just to be sure, I can probably end up as a subordinate, just that I just need some experience near you first. I hope you will not be offended by my caution. "

He thinks over the choices silently. Then he speaks.

"You seem to value the creation of entities. But that is an idle thought - your requests are in fact reasonable. I look forward to requesting your services."

He seems to not be inclined to give his actual thoughts. Interesting.

"Yeah all players can get sensory inputs from every other player on command, and the Arbiter gets sensory inputs from any player by default, it's a bit hard to elude them. You just have to work around it."

Richard then sighed and stretched. "Well, if I'm hearing you right then I'd be helpful to keep you going off the rails. I thought I swore off shady business years ago, but if it's for the greater good then I'll join you. Way I see it, no matter what your plan is the world will be on average better off if I help you compared to if I don't. Just try not to kill anyone where you can, discounting summoned Entities, that's all I ask." He extends his hand, and then pauses.

"If you don't want to shake hands that's fine too, of course."

The Godmodder's grim voice grows even more grim. "You would have me not kill Players to the last? My primary source of gaining power and strength? If I do this, they will have a chance of killing me the longer my plans go on. This will add an element of pressure to complete my plans before I perish."

There's a lethally malicious moment of silence. Then he forcibly clasps your hand- and transfers a power to your soul? No, an object! An object that can only be manifest when or if you're reduced to your soul form, such as if you ended up in a Godmodder's Soul Orb!

"This is your insurance, should they not share your compunctions and hangups on murder. It is not confined to your use only. That said, your terms allow for strategic eliminations only, which I can respect. Should it be necessary, you can transfer this. You are lucky that my plans do not hinge on their absolute demise in any capacity."

That said... he did shake on it. If your hand's discomfort is any indicator. Time will only tell how honorable he is though.

A voice speaks up. "Augustine Hellmuth here. Your subordinate, Godmodder, if you'll have me. And to save a little time, here's why I want to join your cause:"

"Reason one: Enlightened self-interest. The AGs may get results when they're fighting you, but aside from that, they don't make much of a mark on history intentionally. The entities to survive the last war only did so through narrative significance. And I think being a PG should help with that."

"Reason two: Sympathy, I suppose. Why is it that- ah, ah, ah. Surely you all know I'm keeping my cards close. As I was saying: I want to see you win. I want - ooh. This subject is quite dangerous for my plans."

"Reason three: Shared ideology. Well, admittedly, this is a bit of a long-term hope. I don't actually know what your goals are, and what with the Arbiter, I suspect it'll have to stay that way for a while."

"Oh, and there are other reasons, but I'd rather not say them when the Arbiter's around."


CP: 3

There is the sound of chains being wrapped around something. Probably you. To which I say - what the fuck!?

"You are rather stealthy when you need to be." The Godmodder muses. "You'd have to be, to get here."

There is a forcible yank and - he's gripped your head I see. That's...

"You admit to yourself that you are making a lot of assumptions. What if I were to... betray them?" And there's some bleeding! "What if I were to be something you thought I was not? What if I decided to annihilate you and your existence so that no record of you remained? Answer me this simple question, and perhaps I'll let you join."

...that is an awfully tense silence in there. Is... is everything okay?

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OOC: Since most of the responses here are dealt with... I'll go ahead and deal with The Two Eternities' response in Fight Post 8, along with the rest of the players. Expect to be teleported back to the field on that turn. Once the other two Sidequest posts are done I'll work on Fight post 7.
 
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