Defeat The Godmodder 2 2: The Story of You (New Players Always Welcome, Character Sheets not required!)

Ultimo Durana CP: 6 - 6

9 ACTION FOCUS - IMPROVE THE CAMP!: I upgrade the camp with an Attack Shield Generator! Every turn, it now creates an attack shield or two!
 
Action 1:
"Well, I don't know what an Ether Gear is, but I'm guessing it'll be pretty bad if the godmodder gets his hands on one, so why don't we stop that from happening?"

I conjure an arc staff and toss it into the ether spring. While it's electrified, I fly through the air like a missile and slam into the godmodder with an electrified fist, hitting with meteoric force. I then blink away from the spring, leaving several pounds of C4 behind me. I detonate them with an RPG-7 for extra explosion points.

Action 2:
"I'm not scared of you!" Victor says, pointing at the fear monger sorcerer.

He proves his point by rushing up to him and uppercutting him in the jaw. While he's reeling, Victor attaches an undermounted shotgun to his rifle and blasts him right in the chest, sending him to the ground. Before he can get up, Victor stomps his head into the dirt, then concludes his attack by strapping on some spiked elbow pads and elbow dropping him in the mouth.

Action 3:
I store 1 CP.

CP: 7
 
<A1>
AMNT NOSE? CANTING THE BREATHS? EYES AM THE SHOCK SO WIDENING?! NOT DEADING THE BE?... oh. amn't needing breaths to the air. thomk.
Eyes am the widening more! if not the breathing, aren't human be? Very confuse!
Wait! Such surprise that eyes like plate! There is an explain? New player undying rule? stop! the rule not being yes? Not being enfight the Tall Ball Trawl! but also not being the liking Tall! Tall man is made of Chalk! did try eatings chalk once. It not the tasting good! And now also am not able to be the eat now. No mouth. because Tall Man! This conclude. Chalk... Not good eat. Chalk man should the stop being chalk! But this explain is not being explaining the explained? So why not dead no air?
Maybe am breath with skin. Yes, this explain. Have heard of maybe half of single person who is the doing that. So am just person who is also doing of that. Wait. single person was maybe half alien? Eyes are the widen further! This is the meaning I'm ALIEN BE? But. But. Amn't Green evil eye-big skinny short man? Eyes are the widen furthest! Is this the meaning Aliens... not all green skinny shorts?
HMMMMMMMMMMMMMMM
Well. now the eyes has been widened much. Eyes big like... like... like two face! Yes. Can see now gooder much. Best Defence! See when attack is come before attack is come! Yes! D.7ank!
</A1>
<A2>
Now Figurine! Figurine is quite the good. Made of R ed.d/, which is much material of uniqueness. and rockness. But... Figurine is the mistaking has?? Figurine... Figurine eyes are the very tiny. Figurine eyes should be much the large? But if am making the figurine eyes much large, Figurine Eyes are the being overlap of nose! figurine eye being the will Inside Nose? Ok. Figurine eye become the big, and eye now being inside nostril maybe. Ok.
Here is picture be of figurine! not of now figurine. of figurine before being eye big! See?

Figureine is much mouth-nose, but draw no Red- red ink rare in ink mine.
</A2>

<Inv>
Runework([this.turnIndex()-4] turns of white circle fall). 6CP, Red, Figurine. 2 CP. 1UI... Ok, now is being the time of wrongness happen. if focus much, maybe can st </Inv>
RAAAAAAAAAAAAAA-wait, can't talk, no mouth. h- [1x]Hetuo(?)'s body immediately freezes in place. after several seconds, their response appears as knowledge all at once. and also as a popup of text. and also as instant audio. somehow. They say:
"𝓟𝓻𝓲𝓶𝓪𝓻𝓲𝓵𝔂 𝓘 𝓭𝓮𝓼𝓲𝓻𝓮𝓭 𝓽𝓸 𝓰𝓻𝓮𝓮𝓽 𝔂𝓸𝓾 𝓪𝓼 𝓪 𝓼𝓸𝓻𝓽 𝓸𝓯 𝓯𝓻𝓲𝓮𝓷𝓭𝓵𝔂 𝓹𝓸𝓵𝓲𝓽𝓮𝓷𝓮𝓼𝓼. 𝓘𝓽 𝓱𝓪𝓼 𝓪𝓯𝓽𝓮𝓻 𝓪𝓵𝓵 𝓫𝓮𝓮𝓷 𝓺𝓾𝓲𝓽𝓮 𝓼𝓸𝓶𝓮 𝓽𝓲𝓶𝓮... 𝓘 𝓭𝓸𝓷'𝓽 𝓫𝓮𝓵𝓲𝓮𝓿𝓮 𝓽𝓱𝓮𝓻𝓮 𝓲𝓼 𝓶𝓾𝓬𝓱 𝓘 𝓬𝓪𝓷 𝓪𝓬𝓬𝓸𝓶𝓹𝓵𝓲𝓼𝓱 𝓪𝓽 𝓽𝓱𝓲𝓼 𝓽𝓲𝓶𝓮, 𝓽𝓸 𝓪𝓲𝓭 𝔂𝓸𝓾𝓻 𝓸𝓻 𝓶𝔂𝓼𝓮𝓵𝓯, 𝓫𝓾𝓽 𝓼𝓲𝓷𝓬𝓮 𝓘'𝓶 𝓱𝓮𝓻𝓮... 𝓪 𝓰𝓲𝓯𝓽"
The figures hand moves forwards and then back, snapping between positions. After each 3, the surroundings flicker for a moment, and after 15, they stop. The orb atop the staff has changed into a swirl of dreamstuff, formed of many dreams- of eating a bunch of tiny dates and getting a cavity, of dodging around a predictable snake-boss and dreading less-predictable ordinary enemies, of a rocket-sled tumbling forwards and sideways through the air. of explanations with contradictory context. The orb then is suddenly flying in a small arc originating at their head, and lands at Morpheus's feet. They then freeze in place as theyy did before,and after several seconds... "𝓘 𝓱𝓪𝓿𝓮 𝓱𝓪𝓭 𝓽𝓱𝓮𝓼𝓮, 𝓪𝓷𝓭 𝓘 𝓫𝓮𝓺𝓾𝓮𝓪𝓽𝓱 𝓽𝓱𝓮𝓶 𝓾𝓷𝓽𝓸 𝓽𝓱𝓸𝓾. 𝓹𝓮𝓻𝓱𝓪𝓹𝓼 𝔂𝓸𝓾 𝓬𝓪𝓷 𝓾𝓼𝓮 𝓽𝓱𝓮𝓶, 𝓮𝓲𝓽𝓱𝓮𝓻 𝓽𝓸 𝓹𝓻𝓮𝓭𝓲𝓬𝓽 𝓽𝓱𝓮 𝓯𝓾𝓽𝓾𝓻𝓮, 𝓸𝓻 𝓽𝓸 𝓯𝓾𝓮𝓵 𝔂𝓸𝓾𝓻 𝓰𝓻𝓸𝔀𝓽𝓱 𝓼𝓸𝓶𝓮𝓱𝓸𝔀? 𝓞𝓱, 𝓪𝓷𝓭 𝓸𝓫𝓿𝓲𝓸𝓾𝓼𝓵𝔂 𝓽𝓱𝓮𝔂 𝓹𝓸𝓼𝓼𝓮𝓼𝓼 𝓽𝓱𝓮 𝓹𝓸𝔀𝓮𝓻 𝓸𝓯 𝓽𝓱𝓮 𝓹𝓵𝓪𝔂𝓮𝓻 𝓪𝓬𝓽𝓲𝓸𝓷 𝓘'𝓶 𝓬𝓾𝓻𝓻𝓮𝓷𝓽𝓵𝔂 𝓮𝔁𝓹𝓮𝓷𝓭𝓲𝓷𝓰."
"...𝓘 𝓼𝓾𝓹𝓹𝓸𝓼𝓮 𝓽𝓱𝓮𝓻𝓮 𝓲𝓼𝓷'𝓽 𝓶𝓾𝓬𝓱 𝓯𝓾𝓻𝓽𝓱𝓮𝓻 𝓸𝓷 𝔀𝓱𝓲𝓬𝓱 𝔀𝓮 𝓬𝓪𝓷 𝓭𝓲𝓼𝓬𝓾𝓼𝓼, 𝓪𝓷𝓭 𝓲𝓽 𝓼𝓸𝓾𝓷𝓭𝓼 𝓪𝓼 𝓽𝓱𝓸𝓾𝓰𝓱 𝔂𝓸𝓾 𝓪𝓻𝓮 𝓫𝓾𝓼𝔂. 𝓖𝓸𝓸𝓭𝓫𝔂𝓮 𝓯𝓸𝓻 𝓷𝓸𝔀, 𝓽𝓱𝓮𝓷.""

And it ends.
 
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FOCUS: I lay a mine layer field next to the Wall within the Wall. It will continuously accumulate mines, to detonate when the PG entities beyond the wall break through and attempt to cross it.
 
Well, Dialga wasn't much help—special failsafe that he was. Looking up at the gigantic beast, I immediately whistle, the beast arriving staggered by fear, but still ready for business. "Good job, Dialga! You were very brave back there, and did a great job against the fortress back there." While Dialga looks somewhat doubtful, I mean every word.

"I need your help, though. You know what happened to the ether pool, right?" Dialga looks over, and nods his head. "See if you can get to the Godmodder and freeze the pool's progress." I raise my hand, testing my dimensional magic to see if I can make the magical leap. Tell me when you're ready, and I can transport you into optimum position."

For the time being... I fly to one side of the Fear Monger, putting him directly between me and the Scrap Dragon. Whistling with one hand, I put out the other, and immediately summon... A belt buckle made from enchanted silver.

The dragon immediately drops to the ground, eyes focused on the enticing treat. "You want it? You want it, boy?" I playfully swish the piece left and right, the dragon's head whipping back and forth as its haunches give a sprightly wiggle.

"Good boy... Nooow gofetch!" I disapparrated in the nick of time, the Fear Monger gets bowled over by several tons of ecstatically joyful dragon, studiously ignoring him in favor of the rare treat. As the dragon blissfully crunches down on the metal, it infuses him with Radiant magic, rendering him—and any AG or AG-leaning entities around him—immune to fear.
3 Actions:

Hellmuth continues his use of pathos (and also logos) against the fearful Armed Forces. "See? The AGs destroyed the Flying Fortress! They didn't need your help to do that! And they don't need your help now! They'll kill the Fear Monger Sorcerer and smash the Necron Obelisk this turn unless the Godmodder pulls a hundred thousand hitpoints of blocking out of his sleeve. And even if he does, if he thinks you're going to attack then he'll just pull two hundred thousand hitpoints out of his sleeve instead. You won't be able to help the AG situation this coming turn even if you want to."

"And let's also talk about the PG forces outside the Wall within the Wall. They had 50K attack three turns ago, 100K attack two turns ago, and 150K attack this last turn. This coming turn, if the pattern holds, they'll have 200K attack. That's enough to kill every single one of you in just one turn. If you wait for the three more turns it'll take them to destroy the Wall within the Wall unaided, they'll have 300K attack if the pattern holds. That's enough to kill all of you and half the Fortress Fighters in one turn. With that amount of damage output, the AGs will lose almost all of their entities. But if you attack the Wall within the Wall, then it might be destroyed in only two turns. The faster you destroy the Wall within the Wall, the faster the AGs can start fighting the PG forces, the less of a disadvantage the AGs'll have, and the quicker you can get out of this war."

"Makes sense, doesn't it?"
"Aw, come on!" I call to Eternities, reapparating between him and the squad of soldiers, "You're forgetting one teensy thing. The troops in this fight? They don't have to be alone. See Dialga over there?" I nod. "He started out with a full six, count'em, six points needed to activate Roar of Time, and now he can do it every other turn. The Scrap Dragon?" I nod to the munching beast ambling over. "He's started off weak too, but he isn't gonna stay that way."

"They may be weak now, but that doesn't mean they can't grow. May be scared now, but they have a whole team backing them up—patchwork, maybe, dysfunctional, yes, but ready fight with every inch and scrap of determination they've got until your dark master is put down."

An Aura of Combat Wisdom surrounds them. Sharpening their reflexes, increasing their Fortitude, healing their wounds if it can.

"Whether they stay and help fight the Fearmonger, or help us break down the Wall, I'd support one of our own any day. But what I won't ever let happen is let them be broken down by manipulative scoundrels like you!"

Any CP I have left gets banked, as I stand between the troops afflicted by Fear, and the Fearmonger by another name.
 
Yet another player appears. She seems to know where she is, and she smirks. I have a plan for this new war game. But first I must make preparations. I uses all my actions to create something. Dimensional enegys flash a brilant blue as they coholes on a single point in space. Cannon and logic alike screech in a chorus of agony as I make realty my bitch. I conduct reality with the grace of a Batoven on crack-cocaine. And the result of all this insanity is a box of chocolates. But these aren't any ordinary chocolates. These chocolates are reality warping. Whatever someone bites into them canon or reality is warped in a new way. And every time someone eats one of the chocolates a new one will appear in the box. [There are 20 possible results of eating a chocolate. I determine the result of them by rolling a D20. If GM sama wants to know the possible results I will DM them to him] and to finish my masterpiece I take out a sticky note, write Take one <3 on it and put it on the lid of the box
 
"Oh sorry for falling out of the sky like that, I swear this doesn't usually happen. Now I'm sure you're wondering Why I've decided to fall before you, you may assume that I want to prevent you from destroying the wall or changing your alignment. You'd assume wrong though. It doesn't matter to me if you choose to destroy the wall, hell the might even be the correct choice honestly. But what I do care about is that you're being influenced to make that decision by some arbitrary Fear Meter! Its just not right! So I have come to return your individuality."
"So don't fear, I wont ask anything of you, just view this as a gift for helping us with that fortress"

In order to raise their morale and lower fear I pay two actions to set up a live concert for them to enjoy. Unfortunately I couldn't get the most popular artists, I was only able to afford Knock-off singers like CDCA and King.

It still sleeps
One CP is charged
CP = 4
 
((/rpnull))

Augustine Hellmuth laughs. "Seriously? I'm actually taking the moral high ground here? Are you kidding me?"

Well, Dialga wasn't much help—special failsafe that he was. Looking up at the gigantic beast, I immediately whistle, the beast arriving staggered by fear, but still ready for business. "Good job, Dialga! You were very brave back there, and did a great job against the fortress back there." While Dialga looks somewhat doubtful, I mean every word.

"I need your help, though. You know what happened to the ether pool, right?" Dialga looks over, and nods his head. "See if you can get to the Godmodder and freeze the pool's progress." I raise my hand, testing my dimensional magic to see if I can make the magical leap. Tell me when you're ready, and I can transport you into optimum position."

For the time being... I fly to one side of the Fear Monger, putting him directly between me and the Scrap Dragon. Whistling with one hand, I put out the other, and immediately summon... A belt buckle made from enchanted silver.

The dragon immediately drops to the ground, eyes focused on the enticing treat. "You want it? You want it, boy?" I playfully swish the piece left and right, the dragon's head whipping back and forth as its haunches give a sprightly wiggle.

"Good boy... Nooow gofetch!" I disapparrated in the nick of time, the Fear Monger gets bowled over by several tons of ecstatically joyful dragon, studiously ignoring him in favor of the rare treat. As the dragon blissfully crunches down on the metal, it infuses him with Radiant magic, rendering him—and any AG or AG-leaning entities around him—immune to fear.

"Aw, come on!" I call to Eternities, reapparating between him and the squad of soldiers, "You're forgetting one teensy thing. The troops in this fight? They don't have to be alone. See Dialga over there?" I nod. "He started out with a full six, count'em, six points needed to activate Roar of Time, and now he can do it every other turn. The Scrap Dragon?" I nod to the munching beast ambling over. "He's started off weak too, but he isn't gonna stay that way."

"They may be weak now, but that doesn't mean they can't grow. May be scared now, but they have a whole team backing them up—patchwork, maybe, dysfunctional, yes, but ready fight with every inch and scrap of determination they've got until your dark master is put down."

An Aura of Combat Wisdom surrounds them. Sharpening their reflexes, increasing their Fortitude, healing their wounds if it can.

"Whether they stay and help fight the Fearmonger, or help us break down the Wall, I'd support one of our own any day. But what I won't ever let happen is let them be broken down by manipulative scoundrels like you!"

Any CP I have left gets banked, as I stand between the troops afflicted by Fear, and the Fearmonger by another name.

Hellmuth laughs. "They're going to get stronger? Are you sure? Do you swear to give them self-upgrading powers and turn them into Plastic Army Men 2: Not Made Of Plastic? I'm saying that they won't survive long enough to get stronger. The PG forces will kill them all unless they leave the battlefield. And nice job completely ignoring my arguments on how destroying the Wall within the Wall is a good thing for you, the AGs."

Hellmuth balls his fists, and speaks angrily. "You don't say one word against my arguments, and instead try to distract the Armed Forces by going off on a tangent about the power of friendship. And yet you have the gall to call me a manipulative scoundrel."

"Oh sorry for falling out of the sky like that, I swear this doesn't usually happen. Now I'm sure you're wondering Why I've decided to fall before you, you may assume that I want to prevent you from destroying the wall or changing your alignment. You'd assume wrong though. It doesn't matter to me if you choose to destroy the wall, hell the might even be the correct choice honestly. But what I do care about is that you're being influenced to make that decision by some arbitrary Fear Meter! Its just not right! So I have come to return your individuality."
"So don't fear, I wont ask anything of you, just view this as a gift for helping us with that fortress"

In order to raise their morale and lower fear I pay two actions to set up a live concert for them to enjoy. Unfortunately I couldn't get the most popular artists, I was only able to afford Knock-off singers like CDCA and King.

It still sleeps
One CP is charged
CP = 4

Hellmuth rolls his eyes. "The Fear Meter is descriptive, not prescriptive. It's not a mind control device that sets their fear to 70%, it's a fear level scanner that reports their fear level, which happens to be 70%. And you're one to talk about individuality. I, a pro-fear Player, use logical arguments to further my position - that them attacking the Wall within the Wall will be good for both them, specifically, and the AG side in general. You, an anti-fear Player, on the other hand, use a concert to mind control them into being less cautious, more reckless, less fearful. Should I have called it the Best Decision Opinion Meter instead? Would that make you happy?"



Hellmuth points at Splashcat. "You! Anti-Godmodder! Debate me, next round! Or even this round! Let's get to the bottom of this!"
 
Hellmuth laughs. "They're going to get stronger? Are you sure? Do you swear to give them self-upgrading powers and turn them into Plastic Army Men 2: Not Made Of Plastic? I'm saying that they won't survive long enough to get stronger. The PG forces will kill them all unless they leave the battlefield. And nice job completely ignoring my arguments on how destroying the Wall within the Wall is a good thing for you, the AGs."


Hellmuth balls his fists, and speaks angrily. "You don't say one word against my arguments, and instead try to distract the Armed Forces by going off on a tangent about the power of friendship. And yet you have the gall to call me a manipulative scoundrel."
"Speaking of ignoring things, what did I say about supporting them? I don't care if they attack the Fearmonger, or the wall." I adjust myself, doing my best to draw in extra energy to store. "But stooping to use of a fear gun to make them do what you want? If your position was so unswervingly solid, why would you need to use it in the first place?"

I look him directly in the eye. "And what proof do they have they'll be spared if they finally get to flee? What's to say the Godmodder, or any of his goons, won't shoot at their retreating backs to ensure they won't change their minds and return?"

No need to tell this guy about any buffs I had in store. He'd find out soon enough just what they were.
Hellmuth rolls his eyes. "The Fear Meter is descriptive, not prescriptive. It's not a mind control device that sets their fear to 70%, it's a fear level scanner that reports their fear level, which happens to be 70%. And you're one to talk about individuality. I, a pro-fear Player, use logical arguments to further my position - that them attacking the Wall within the Wall will be good for both them, specifically, and the AG side in general. You, an anti-fear Player, on the other hand, use a concert to mind control them into being less cautious, more reckless, less fearful. Should I have called it the Best Decision Opinion Meter instead? Would that make you happy?"
Not a ray gun, but a scanner? A morale-raising concert being the real mind control device? One had to wonder what Eskimobill1919 's Frog of Truth had to say about this.
 
Zaircon, realizing that everyone is being proactive and doing everything he could be doing, decides to stay back and charge up.

FOCUS: He does just that.

ManiacMastR: 8 CP

==========================================================================
Meanwhile....

"Egads! It is just as I worried!"

The two ex-time travelers were staring up at the giant wall that surrounded the Battlefield.

"The Ship was right here! This wall must have knocked it away! This must've been The Godmodder's doing!"

"Yeah, probably had to do with that giant floating tower."

"And now it could b- did you say giant floating tower?"

A pause.

"Oh! Right! There was a tower with a giant cannon aimed at the Battlefield. Don't worry, it was destroyed."

"You- you didn't think to tell me!? It could have killed us!"

"You didn't ask."

"I didn't know!!"

The two suddenly hear scraping sounds coming from beyond the wall. Whatever was beyond the wall really wanted to get in.

"Less arguin' more searchin'!"

"I very much agree!"

And thus, the two began crawling on the ground, trying to search for the Ship.
 
"Speaking of ignoring things, what did I say about supporting them? I don't care if they attack the Fearmonger, or the wall." I adjust myself, doing my best to draw in extra energy to store. "But stooping to use of a fear gun to make them do what you want? If your position was so unswervingly solid, why would you need to use it in the first place?"

I look him directly in the eye. "And what proof do they have they'll be spared if they finally get to flee? What's to say the Godmodder, or any of his goons, won't shoot at their retreating backs to ensure they won't change their minds and return?"

No need to tell this guy about any buffs I had in store. He'd find out soon enough just what they were.

Hellmuth laughs again. "You say "speaking of ignoring things", yet you continue to ignore my argument as to why attacking the Wall within the Wall is a good idea. Let me just repeat it: Every turn, an extra 50,000 Attack has been added to the Godmodder's forces outside. If you just sit and wait, you're allowing those forces to build up. And considering the Godmodder, I doubt that you AGs will be able to build up faster. The sooner the Wall within the Wall is destroyed, the less of an entity disadvantage you, the AGs, have. Evidence that they'll be spared? Attacking the other AG forces - the ones that aren't running away - would be a better idea for the PG forces, and they aren't dumb. I may not have proof that they'll be spared, but consider the alternative. This is just the beginning of the war. If the Armed Forces stick around, they'll die one way or the other."

Not a ray gun, but a scanner? A morale-raising concert being the real mind control device? One had to wonder what @Eskimobill1919 's Frog of Truth had to say about this.

Hellmuth rolls his eyes again. "The F.A.Z.E.R. is a fear-inducing ray gun. The Fear Meter is a fear scanner. They're different things. Do you know why I used the F.A.Z.E.R.? Because the OP Scale doesn't allow Players to convince entities to defect just by arguing that their side is morally better; they have to use Player Power. Because entities, in my experience, are mindlessly loyal to their side and refuse to accept even sound advice from the opposing side, barring shenanigans such as this. And guess what, yes, the morale-raising concert is the real mind control. I raise the Fear Meter because I have logical arguments on why they should be afraid, using those logical arguments, and you lower the Fear Meter because fear is bad, using a concert. I don't know about you, but I find logical arguments more convincing than a concert. And let's talk about individuality some more. You said, if I recall, that they're being influenced and you're returning their individuality. Well, how about this? Maybe the Fear Meter gets lowered all the way to 0%. I have a strange suspicion that if that happens, they will continue to fight for the AGs until they die. Do you want them to lay down their lives for you, ye immortal deity? Or perhaps they actually will have individuality, and they'll use it to decide if my logical arguments make sense."
 
ES teleports back to his car- Ah, it's been a long time since movement has been that easy- and quickly activates its integrated weapons systems. After some unfolding, a pair of short range missiles blast off and target a pair of Entities: this time, instead of going after any of the player made and possibly living ones, they target two of the Fortress fighters. Some relakshun skrappin' to get them off the field is a nice break as he formulates his next plan, and he starts by charging up 2 CP.
 
The Thing lets out a relieved sigh, allowing his state to return to his vaguely described mode of dress from before the whole Fortress fiasco. It was good to see the first challenge surpassed so successfully...but the situation with the Armed Forces has to be dealt wi-huh, other AG's had already begun handling it.

The fact nearly brought a smile to it's face. True they weren't exactly handling the debate...fantastically, but they were trying, and AG's taking a proactive role in these sorts of issues was encouraging to see. But, a cause it personally didn't have time to lend aid to, instead merely settling for shifting to their position.


"Greetings, AG's, PG, Armed Forces." It greets, suddenly standing among them like it'd always been there. "Your debate here is encouraging to see, it's great that you lot care, truly. But if I may make a comment? No Power, merely an inquiry." The Thing reassures. "...Why would taking the Wall down be a good thing for you PG's? After all, that's the only reason you traitorous lot would seek to veil your actions behind the guise of debate and 'what's good for an Entity'." It visibly rolls it's [eyes?}] at that last portion. "Well and truly, the PG's are a mighty force of altruism, hail the conquering heroes! Lackeys of he who seeks to subjugate reality!" It chuckles, voice dripping with sarcasm.

It clears it's throat, ridding itself of the brief bought of laughter. "Merely wanted to proposition that for your debate, consider this your 'Phone a Friend' moment." The thing gives a polite nod to the AG's. "Now sorry to talk at you lot and run, but I have business to attend to." It taps the [Watch?] on it's wrist reverently. "The War waits for no Player."

With that it's gone, as if it simply had never been there.

Focus!+3 CP!

The Thing now is next to the wall, hanging in the air on the whims of Power, it releases a disappointed sigh as it listens to the creatures on the outside bashing their way into the Wall. Before setting it's [Mouth?] in a determined line, forcing what Power it has for this turn through it's arm.

The Power crackles like electricity as it runs up to the tip of it's pointer finger...the energy coalescing into a tiny mote of energy, the color shifting from it's light orange to a red color.

It properly extends it's pointer finger, before raising it's arm high above it's head. The crackling Power running up it's arm with twice the ferocity as it begins forcing in it's charged Power as well, the Mote of energy growing with every Charge forced into it. Stopping as it finally runs out of CP at the size of a baseball.

It raises it's voice, seemingly frozen in that poze. "Attention AG's and interested Neutrals!" it's voice carries over the battlefield, spoken like it was standing everywhere at once. "The Wall within the Wall cannot be allowed to fall, the Godmodder wishes it, and so such occurring is assured to be a step backwards for our cause! Whether he believes it because we could output enough healing to maintain the wall indefinitely, if he wishes to wear away at us with the constant assault from outside, if it's merely funny to him, or if there's some other factor. It doesn't matter, the Godmodder wants it, so in my humble opinion it should be bitterly opposed."

Suddenly, copies of itself much like that of the Red Phantom appear throughout the Battlefield, though these are mere mirages. Their purpose is to show AG's and Neutrals what it's doing clearly to make a point. "I've begun a 'Spirit Bomb', I hope that with the escalation as it stands that the Wall will maintain it's HP long enough for me to get a satisfactory charge into this little project, but there is no guarantee. If you can spare CP for this, or aid the wall in other ways, I'd be grateful."

It gives a thumbs up to fellow AG's, and even a few Neutrals, before the images fade.

---------

It sighs, focusing on the wall in front of it and maintaining it's new "project", it's going to have to hold this pose for a while, isn't it?

Zero CP Banked!
 
3 CP.

the cloaked man was miracolously unharmedby the crashing fortress because his cloak had been enchanted with protective, well, enchantments. Focus -3cp: he takes out a phone, opens pesterchum and starts typing.
IncalculableSorcerer [IS] began pestering ectoBiologist [eB] at whenever this is O. Clock
[IS] John it appears that there IS a problem.
[eB] could you please elaborate
[p][IS] there seems to be a new godmodder[/p]
[eB] How is that possible, the cycle of godmodders was broken
[IS] Indeed it was, but it appears the cycle IS not all there IS to the story
[eB] and you want me to help you?
[IS] yes
[eB] Hmmm... Aha, I think I know how I can help
[eB]
stoped pestering [IS]
Suddenly john egbert appears in a flash of blue light and takes something that looks suspiciously like a shiekah slate but he insits IS actualy an aegis tablet and hands it to the man, stating use the app and you could steal the soul orb. then he dissapears in another flash of light.

Item get! aegis tablet, it IS literaly just a shiekah slate but with pesterchum and the metaverse navigator app somehow downloaded onto it. (don't ask how, it is quite complicated)
 
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>FOCUS: I pull myself out of some rubble, having been blasted out of the Fortress rather violently. Deciding to take a moment to get my bearings, I decide to try this "charging" thing and charge 3 CP.

CURRENT CP: 3
 
The Truth (Arbiter Edition): Chapter 1 - The Truth about Players
Chapter 1: The Truth About Players

(To Do: To be purged of the original Author's Propaganda. Maybe more additions/alterations? No Subtractions to the actual history/how things work.)
(Agreed. I've already edited "are just as bad" to "easily can be just as bad.")

A copy of the original Truth can be found in the pages of the previous Godmodding War's archives. If anyone would like to read the original version, there is a link to it
here.

This is my color. The orange text belongs to my unexpected compatriot in Arbitration who helped with the editing. Everything else is The Author's original work.

Players can easily be just as bad as Godmodders.

Players were originally created by the recently deceased God as a counterpart and counter to Godmodders (more on them in Chapter 2). However, it may be inaccurate to say that Players were created, so much as that Player Powers were created. God, although he has created Player Powers didn't create Players. Player Powers are instead bestowed upon anyone who fights in a Godmodding War as soon as they decide to fight, hence making the creation of a Player a Player's choice. The Players' powers are a direct reflection of God's power and so are supposed to be "good", but often fall in various places on the entire scale of alignments. For example, Pro-Godmodder Players have been proven capable to exist, even if by a different name thanks to the Neutraladder, and are currently fighting in the war at the Final Wall under that name - and Neutral Players aren't even necessarily there to fight, but rather utilizing Player Powers to their advantage and create entirely different things unrelated to the battle.

The Players also supposedly have an opposite powerset to Godmodders. However, in practice, their powers are remarkably similar - each of them can do as they please, and command incredible might. Few goals are out of reach to Players, as all they have to do is will what they desire to occur. A Player could easily destroy a Plane by themselves, so long as they did not run out of creative solutions to the problems they faced.

The Players do have one major restriction that could prevent the above scenario from occurring: they lose their powers if they spend too long away from the Godmodder. This restriction was likely (The Author, along with us, didn't and still don't know for certain) added by God to prevent precisely what I describe from playing out. But even within their key confines of "needing to be near the Godmodder", there is still plenty of potential for mayhem.

Players fight their battle by using various attacks. And these attacks need to be consistently novel, otherwise the Curse of Repetitiveness (try as I we might, I have yet to discern all of the mysteries relating to that curse) will inhibit their potential for success. Let's look at an example of one possible attack:

"I call upon the aid of the entire universe of Energons. These Energons are being of pure energy. I then throw every Energon into a laser pulse cannon to charge it up, and fire the beam at the godmodder."

Attacks like these are used all the time. Now... let me ask you the critical question:

Did the Energons here always exist? Or did the attack create the Energons in a state of having always existed?

I "The Author" [has] long searched for the answer, and found none. Players will describe entire backstories, outline entire worlds, make new people and characters, and they will all be totally real and have always existed, but also will... not be real, in a sense. This has Reality in a sort of state where there are numerous unresolved plotlines, unresolved universes, unresolved characters, began by Players (whether due to the deaths of the Players in question - or the Players simply forgot), that have their own histories and should still exist, but just... don't... move. [He has] observed many of these Player-created things, and after a while, they get... stuck. Frozen. Many are hidden in the dark forgotten corners of Reality, like memories of an imaginary friend you forgot about long ago.

And, of course. There are at least 12 universes of eternal suffering, which use the pure pain of billions of being to power some weapon or another, kicking around. Most likely more.

Player powers are bestowed by God himself. Because of that, Players have the power to create. But they lack God's omnipotence and (alleged) benevolence, and so often lack the ability to (or decide not to) resolve. This is unfortunately true. Since we learned of this in the previous Godmodding War, veteran Players had and have often stopped using these strategies. Entities of the war that survived had their loose ends tied up by the current Arbiter of the time, Moniker. This… seems to have been a rarity, unfortunately.

There are so very many traces and things left behind. The war between Players and Godmodder has gone on for thousands of years, and to clean up everything left in its wake would be a truly impossible undertaking. That being said, there is at least one entity, whose creator allowed her to be free of that 'resolution' problem, who is equipped and dedicated to resolving this problem. Being an android, D.I.G.I. will likely last well beyond the end of her purpose, but even she has sought out help from various groups, including the entities who have been unfrozen by her efforts, various organizations devoted to cleanup already, and even former Players, such as Alastair. Her feelings or opinions on the matter of the Godmodding Wars starting up again are unknown, due to a lack of communication.

For more talk on the implications of autonomous things created by Players, please see "The Truth about Entities". But, back to the greater argument - to really see the issue here, we must also consider the demographics of Players. ANYBODY can be a Player. However, becoming a Player almost invariably means losing your life, (I mean, the last group of Players survived…)(But normally, Players don't end Godmodding Cycles so decisively either.) and you probably won't see your loved ones again. Such a high-risk profession generally drives away most upstanding people. (I have not once understood this idea - if anything, upstanding people would likely be drawn to these fights or high-risk professions and historically have been, all in the name of saving others or bearing the sacrifice so those less capable or willing don't have to. Sadly, The Author has not been seen for comment on how he came to his conclusions.)

You're also likely to be broadcasted to the world on TV, and there have been plenty of nervous breakdowns for a very large audience to enjoy. This leaves the remaining willing Players as a mix of adrenaline junkies, power trippers, and whoever else is desperate enough to sacrifice their lives for a chance at glory. Most Players are not what you'd call "good people". A debatable and narrow minded view, but not necessarily inaccurate. People being 'good' or even 'good people' is an extremely subjective view, and how people react to being given power or in high pressure scenarios is a guessing game at best. And even 'good people' can have traits or scenarios that make them act unsavory… and the reverse, scenarios where 'bad people' act in commendable, maybe even heroic manners. Not necessarily out of any change in viewpoint - just circumstance.

As Players fight the Godmodder, appearing to be "normal people" "just like you and me", most people from outside the fight are inclined to root for Players, and see this fight as the "heroic" Players versus the "villainous" Godmodder. The end result, though, is a mess of interpersonal stories all butting up against one another and coming to a head. If you take away nothing else, then remember that your fellow Players are fallible and prone to the same errors that most sapient beings are beholden to. And also remember that, save for those who side with the Godmodder, you are on the same side in the end.

There will always be more Players. It is unlikely that Godmodders will ever fully and truly suppress Reality without destroying it entirely. However, the chain of succession of Godmodders is not guaranteed - again, more on this in the next chapter.

But if Players ever do prevail, and find a way to keep their powers without need for a Godmodder - we will surely find ourselves just as, if not more, oppressed by them than we ever were by the Godmodders. This is precisely why the previous group of Players didn't do such a thing. A choice was presented to make a Player Power Lock, which would precisely allow the scenario the Author envisioned. As of right now, the general consensus seems to be aligned with the Author's, in that infinite power corrupts infinitely - and therefore, a means for infinite Player Power must be avoided.

But all of this is but a philosophical view, and it does not cover one last, more vital concern.

Like the Godmodder's powers, Player Powers seem to have evolved and are continuing to evolve even now. For example, this particular fight, you'll find, has some significantly different rules from the Godmodding Fight going on in the Alps
(Nope, Himalayas, wrong mountain range.) (My Apologies) at this moment. Their fight seems to be centered around Grist and the Alchemiter, with CP being rare, if not nonexistent. Additionally, proper factionalization seems to be possible there, while over here we still use CP and have an Alignment system solely centered on the Godmodder or Anti-Godmodder opposition. And both fights differ in ways both major and subtle to the one against John Smith, where Player Powers were still in line with the standards everyone had come to know.

I would not be surprised if, should another Godmodder or significantly Godmodder empowered being were to rise up, more Players would rise up with more alien or specialized rulesets. But while the format for the Godmodder's powers are fixed by now after such a long period of change (See chapter 2 for more details, again) it seems that Player Powers are only just beginning to go through their own phase of growth.

As of now, however, there is an air of mystery punctuating this development: Namely, how did this evolution occur, and how did the powers survive the demise of God?


===================================================================================================================

OOC: Alright, major apologies for both this coming out a bit late and for the next update coming out a bit late. The last Fight Post, Fight Post # 9, took an entire day to write. Things have also been getting tough emotionally irl so I decided that the best thing to do, which I intended to mention in the Fight Post, was to change the intended update schedule to 1 Main post per week to prevent burnout.

Then last week kicked me in the teeth emotionally, hence the delays. But hopefully this won't be the case and I'll get the next fight post done by around Tuesday. If you still have yet to post, or if you want to change your "I charge CP" post into something a bit more concrete, then you still have time to do so. I'll likely resume work on the main fight post tomorrow, but I'll check the thread periodically for any alterations that I'd need to requote.

I hope you all have a good day, and I hope that this and future chapters on 'The Truth' will help you or any would be Players with your roleplaying or future attack/shenanigan ideas!
 
Al, after a looking around on my previous posts, I have 6 CP, as when I left the Molemen I had 3 prior to that, and charged all Actions when I did leave. So this should be right, if not I'll just edit it with your help.
_____________

Once again above ground, I look around for a suitable spot to start building up my Swarm.

There were a few, but I needed more than just a good location.

It needed a foundation.

I carefully plunged my hand into my sternum with a wet "squelch", hot blood coated my fingers as I dug through my own spongy flesh to my spine.

When my hand reached it, I wrapped my hand around it and pulled it out with sickening cracking and crunching sounds as it came away from my body.

The nerves wrapped around my previous spine pulsed and throbbed as blood poured off it.

With care and caution, I start manipulating the flesh and bone, bending and shaping it into a loose pod like structure.

Three spires of spinal bone arched over it, it's base a mixture of muscle, carapace, bone and nervous tissue. In the center, on top of the pond was a sphincter like orifice that seemed fairly inactive.

With a spark of bio-electricity that jumped from my finger to the pod, it came to life, the spires of bone arced with veridIan energy.

Carefully I set the pod down into the ground, where it's base started forming red fleshy tendrils thar dug into the ground like roots.

The sphincter opened up revealing a slowly growing pool of green bio-plasma.

________

All 3 Actions and 5 CP are used to create a CP generator known as the Bio-Plasma Generator.

Reserve CP: 1
 
I pat Alastair and give him a hug. Poor thing works far too hard and is too sweet to have to deal with shenanigans. And that's pretty much it. 3 actions giving an adorably sweet person a hug.

Oh and I act all high and mighty and make vague allusions to foreboding future events that I shall cause as an agent of chaos with a free action. Have to make some sort of an entrance after all. ~
 
I pat Alastair and give him a hug. Poor thing works far too hard and is too sweet to have to deal with shenanigans. And that's pretty much it. 3 actions giving an adorably sweet person a hug.

Oh and I act all high and mighty and make vague allusions to foreboding future events that I shall cause as an agent of chaos with a free action. Have to make some sort of an entrance after all. ~

I notice Quastiel patting a mixture of thin air and breaking the planar boundary into the Arbiter Plane, and decide to intervene.
Torix - Um, Quastiel? Alastair isn't here.
Torix - He's fighting a different Godmodder over in the Himalayas.
Torix - Also, if you're attempting to pat the Arbiter, that's... not... how it works.
Torix - We're on a different plane. The Arbiter running this fight isn't even Alastair, it's...

I pause for a moment.
Torix - Actually, what is the other Arbiter? It's definitely not human.
Torix - While we're at it, what's their name anyways? Do they have a name?


Chapter 1: The Truth About Players

(To Do: To be purged of the original Author's Propaganda. Maybe more additions/alterations? No Subtractions to the actual history/how things work.) (Agreed. I've already edited "are just as bad" to "easily can be just as bad.")

A copy of the original Truth can be found in the pages of the previous Godmodding War's archives. If anyone would like to read the original version, there is a link to it
here.

This is my color. The orange text belongs to my unexpected compatriot in Arbitration who helped with the editing. Everything else is The Author's original work.

Players can easily be just as bad as Godmodders.

Players were originally created by the recently deceased God as a counterpart and counter to Godmodders (more on them in Chapter 2). However, it may be inaccurate to say that Players were created, so much as that Player Powers were created. God, although he has created Player Powers didn't create Players. Player Powers are instead bestowed upon anyone who fights in a Godmodding War as soon as they decide to fight, hence making the creation of a Player a Player's choice. The Players' powers are a direct reflection of God's power and so are supposed to be "good", but often fall in various places on the entire scale of alignments. For example, Pro-Godmodder Players have been proven capable to exist, even if by a different name thanks to the Neutraladder, and are currently fighting in the war at the Final Wall under that name - and Neutral Players aren't even necessarily there to fight, but rather utilizing Player Powers to their advantage and create entirely different things unrelated to the battle.

The Players also supposedly have an opposite powerset to Godmodders. However, in practice, their powers are remarkably similar - each of them can do as they please, and command incredible might. Few goals are out of reach to Players, as all they have to do is will what they desire to occur. A Player could easily destroy a Plane by themselves, so long as they did not run out of creative solutions to the problems they faced.

The Players do have one major restriction that could prevent the above scenario from occurring: they lose their powers if they spend too long away from the Godmodder. This restriction was likely (The Author, along with us, didn't and still don't know for certain) added by God to prevent precisely what I describe from playing out. But even within their key confines of "needing to be near the Godmodder", there is still plenty of potential for mayhem.

Players fight their battle by using various attacks. And these attacks need to be consistently novel, otherwise the Curse of Repetitiveness (try as I we might, I have yet to discern all of the mysteries relating to that curse) will inhibit their potential for success. Let's look at an example of one possible attack:

"I call upon the aid of the entire universe of Energons. These Energons are being of pure energy. I then throw every Energon into a laser pulse cannon to charge it up, and fire the beam at the godmodder."

Attacks like these are used all the time. Now... let me ask you the critical question:

Did the Energons here always exist? Or did the attack create the Energons in a state of having always existed?

I "The Author" [has] long searched for the answer, and found none. Players will describe entire backstories, outline entire worlds, make new people and characters, and they will all be totally real and have always existed, but also will... not be real, in a sense. This has Reality in a sort of state where there are numerous unresolved plotlines, unresolved universes, unresolved characters, began by Players (whether due to the deaths of the Players in question - or the Players simply forgot), that have their own histories and should still exist, but just... don't... move. [He has] observed many of these Player-created things, and after a while, they get... stuck. Frozen. Many are hidden in the dark forgotten corners of Reality, like memories of an imaginary friend you forgot about long ago.

And, of course. There are at least 12 universes of eternal suffering, which use the pure pain of billions of being to power some weapon or another, kicking around. Most likely more.

Player powers are bestowed by God himself. Because of that, Players have the power to create. But they lack God's omnipotence and (alleged) benevolence, and so often lack the ability to (or decide not to) resolve. This is unfortunately true. Since we learned of this in the previous Godmodding War, veteran Players had and have often stopped using these strategies. Entities of the war that survived had their loose ends tied up by the current Arbiter of the time, Moniker. This… seems to have been a rarity, unfortunately.

There are so very many traces and things left behind. The war between Players and Godmodder has gone on for thousands of years, and to clean up everything left in its wake would be a truly impossible undertaking. That being said, there is at least one entity, whose creator allowed her to be free of that 'resolution' problem, who is equipped and dedicated to resolving this problem. Being an android, D.I.G.I. will likely last well beyond the end of her purpose, but even she has sought out help from various groups, including the entities who have been unfrozen by her efforts, various organizations devoted to cleanup already, and even former Players, such as Alastair. Her feelings or opinions on the matter of the Godmodding Wars starting up again are unknown, due to a lack of communication.

For more talk on the implications of autonomous things created by Players, please see "The Truth about Entities". But, back to the greater argument - to really see the issue here, we must also consider the demographics of Players. ANYBODY can be a Player. However, becoming a Player almost invariably means losing your life, (I mean, the last group of Players survived…)(But normally, Players don't end Godmodding Cycles so decisively either.) and you probably won't see your loved ones again. Such a high-risk profession generally drives away most upstanding people. (I have not once understood this idea - if anything, upstanding people would likely be drawn to these fights or high-risk professions and historically have been, all in the name of saving others or bearing the sacrifice so those less capable or willing don't have to. Sadly, The Author has not been seen for comment on how he came to his conclusions.)

You're also likely to be broadcasted to the world on TV, and there have been plenty of nervous breakdowns for a very large audience to enjoy. This leaves the remaining willing Players as a mix of adrenaline junkies, power trippers, and whoever else is desperate enough to sacrifice their lives for a chance at glory. Most Players are not what you'd call "good people". A debatable and narrow minded view, but not necessarily inaccurate. People being 'good' or even 'good people' is an extremely subjective view, and how people react to being given power or in high pressure scenarios is a guessing game at best. And even 'good people' can have traits or scenarios that make them act unsavory… and the reverse, scenarios where 'bad people' act in commendable, maybe even heroic manners. Not necessarily out of any change in viewpoint - just circumstance.

As Players fight the Godmodder, appearing to be "normal people" "just like you and me", most people from outside the fight are inclined to root for Players, and see this fight as the "heroic" Players versus the "villainous" Godmodder. The end result, though, is a mess of interpersonal stories all butting up against one another and coming to a head. If you take away nothing else, then remember that your fellow Players are fallible and prone to the same errors that most sapient beings are beholden to. And also remember that, save for those who side with the Godmodder, you are on the same side in the end.

There will always be more Players. It is unlikely that Godmodders will ever fully and truly suppress Reality without destroying it entirely. However, the chain of succession of Godmodders is not guaranteed - again, more on this in the next chapter.

But if Players ever do prevail, and find a way to keep their powers without need for a Godmodder - we will surely find ourselves just as, if not more, oppressed by them than we ever were by the Godmodders. This is precisely why the previous group of Players didn't do such a thing. A choice was presented to make a Player Power Lock, which would precisely allow the scenario the Author envisioned. As of right now, the general consensus seems to be aligned with the Author's, in that infinite power corrupts infinitely - and therefore, a means for infinite Player Power must be avoided.

But all of this is but a philosophical view, and it does not cover one last, more vital concern.

Like the Godmodder's powers, Player Powers seem to have evolved and are continuing to evolve even now. For example, this particular fight, you'll find, has some significantly different rules from the Godmodding Fight going on in the Alps
(Nope, Himalayas, wrong mountain range.) (My Apologies) at this moment. Their fight seems to be centered around Grist and the Alchemiter, with CP being rare, if not nonexistent. Additionally, proper factionalization seems to be possible there, while over here we still use CP and have an Alignment system solely centered on the Godmodder or Anti-Godmodder opposition. And both fights differ in ways both major and subtle to the one against John Smith, where Player Powers were still in line with the standards everyone had come to know.

I would not be surprised if, should another Godmodder or significantly Godmodder empowered being were to rise up, more Players would rise up with more alien or specialized rulesets. But while the format for the Godmodder's powers are fixed by now after such a long period of change (See chapter 2 for more details, again) it seems that Player Powers are only just beginning to go through their own phase of growth.

As of now, however, there is an air of mystery punctuating this development: Namely, how did this evolution occur, and how did the powers survive the demise of God?

I'm glad to see that this worked out okay, and materialize an orange sticky note with a thumbs up on it nearby the other Arbiter. Let's keep up the good work!

Anyways... actual action time. That Obelisk seems like it could be a problem... I wonder if I could destroy it in one turn.
Let's try it!

[Action 1 + 1 CP]
A simple multiattack from a fireball and a quick lightning bolt get rid of the two attack shields around the Necron Obelisk put up by Gnich this turn. It's nice, quick, and easy.

[Action 2]
I quickly redefine the Magnetic Field Rejector. Whipping out in improbable amount of workspace tools around me, a small bit of tinkering redefines the gun into the Reality Rejector - now capable of disabling any natural law or force! This will serve me nicely.

[Action 3, Reality Rejector(1 CP)]
Alright. Doing some quick calculations, the Necron Obelisk should have a maximum of 40,000 HP this turn, assuming things go well. This means that a maxed Creativity Bonus from the Reality Rejector should do the trick rather nicely... so I just have to be creative!

That being said, I begin by walking up to... let's say roughly 20 feet away from the Obelisk .Looks nice, a bit menacing, and glowing with necromantic energies to summon those Necron Warriors here in a few minutes. The Reality Rejector will get rid of any natural law placed before it... so therefore, I just have to remove the law of physics that actually allows this thing to exist! Removing Player Power is incredibly risky, but I could probably get by through simply removing the laws governing... oh, let's say the structure's integrity.

We can do this by simply removing the law of physics that repels atoms from one another, and allowing them to phase through each other. I line up my sight... and fire. This should cause enough chaos to take care of things - and indeed it will. As atoms collide and corrupt the physics of reality within the localized area, the structure begins to collapse inwards on itself due to atoms literally not being repelled by other atoms. The entirety of the structure begins to topple over as more shots from the gun are fired, and the localized area becomes less and less localized.

That's not even the bad part. As the now essentially corrupted area of the obelisk begins to topple, atoms are being pushed into each other, causing the obelisk to topple. I turn off the cones of rejection just about when it hits the ground - and re-enable kinetic theory, which states that all collisons in atomic levels are perfectly elastic. The Obelisk, attempting to right itself in the laws of Reality, becomes extremely elastic, and bounces right back up to it's surface position a bit too fast. A massive crack resounds through the battlefield as the obelisk tears itself in half, with the upper half's momentum carrying it all the way to Gnich. It crashes and is reduced to rubble in front of him, rendering the lower half useless and the entity effectively destroyed.

Thanks, Hungry Visitor.

Current CP - 5
 
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Fight Post 10
Player Responses:

Oh, I never posted. I run up to the Godmodder, and slap his neck with the paper. Why the neck? No reason.

The Godmodder flinches, but remembers that their armor covers that. With a shrug, they read the paper. Then they promptly burn it.

"Interesting."

The quiet watcher hands the Godmodder a small slip of paper. It is a Writ of Posession on the Ether spring he's been bathing in, dated for two hours earlier and signed by... The legal owner of the spring, who the Godmodder wasn't due to it being stolen. As per the Writ, the quiet watcher takes the entirety of the springwater, or springEther in this case, as per the national legal code 113.45.3, subsection E. The Godmodder is now sitting in a dry pool with no effects beyond feeling nice to sit in, and the Quiet watcher has the entire pool's worth of Ether in his storage, bottled up nicely for later use.

The Godmodder, feeling mildly annoyed, attempted to argue against the Writ, Leaving him embroiled in a legal court case that took one of his actions before it became apparent to everyone that the whole case wasn't going to ever be settled in his favor. He barely managed to settle for 20$, a standard spring with no unusual or abnormal effects or materials, and an agreement for Judge Judy to never get involved in a case involving him again.

The quiet watcher charged up another CP during the whole case, so he didn't mind paying the 20$.

CURRENT CP: 6

You do exceedingly well in the Legal case! However, considering that you are not, In fact, the legal owner of the SpringEther, you are immediately challenged on whether or not you should keep it. The Godmodder immediately attempts to twist this against you as any self respecting Godmodder would do...

3 Actions:

Hellmuth continues his use of pathos (and also logos) against the fearful Armed Forces. "See? The AGs destroyed the Flying Fortress! They didn't need your help to do that! And they don't need your help now! They'll kill the Fear Monger Sorcerer and smash the Necron Obelisk this turn unless the Godmodder pulls a hundred thousand hitpoints of blocking out of his sleeve. And even if he does, if he thinks you're going to attack then he'll just pull two hundred thousand hitpoints out of his sleeve instead. You won't be able to help the AG situation this coming turn even if you want to."

"And let's also talk about the PG forces outside the Wall within the Wall. They had 50K attack three turns ago, 100K attack two turns ago, and 150K attack this last turn. This coming turn, if the pattern holds, they'll have 200K attack. That's enough to kill every single one of you in just one turn. If you wait for the three more turns it'll take them to destroy the Wall within the Wall unaided, they'll have 300K attack if the pattern holds. That's enough to kill all of you and half the Fortress Fighters in one turn. With that amount of damage output, the AGs will lose almost all of their entities. But if you attack the Wall within the Wall, then it might be destroyed in only two turns. The faster you destroy the Wall within the Wall, the faster the AGs can start fighting the PG forces, the less of a disadvantage the AGs'll have, and the quicker you can get out of this war."

"Makes sense, doesn't it?"
This is a massively disheartening speech! They're mostly confused and feel helpless, making them feel vulnerable and not necessarily more fearful... until you mention that they can be wiped out in a single turn if the PG forces build up enough! This causes their fear meter to shoot up by 15%!


(x1)Paradox calls in some excellent Lawyers for the Legal Case on the Ether Spring, including a protégée of a protégée of some Phoenix Wright. He also makes sure that the Judge for the case is not being bribed or "persuaded" by the Godmodder to favour him. Also the jury, Paradox makes sure that they aren't Godmodder Constructs/paid by him/influenced by the Godmodder what so ever. This will be a Fair Trial.

(x1)Paradox destroys the Fear Monger Sorcerer, by summoning up the League of Teddy Bears and other stuffed toys. Their Charge and Duty, as described by their Power and the Old Spirit;Whimsy, is to stand guard against Nightmares and defend the Innocent, as the Fear Monger sorcerer knows only how to cast Fear, he's helpless against their Crack Strike Team.

(x1)Time for some Charge flavoured Tea...slurp.+1 CP
CP:3

Before the Godmodder can leverage a win on the case, he realizes that the jury and defense lawyer had been stuffed by the Players! Judge Judy, being a natural constant of reality, is not a Player construct but synergizes eerily well with such beings. The Godmodder quickly finds himself frustrated and vexed, especially when the protoge of the protoge of one of the many Phoenix Wrights created through Player Powers suggests that the Bottle of SpringEther could simply go to the Springs original owner's inventory.

The Godmodder, needless to say, is not happy being robbed of his Ether Spring by two Players and Judge Judy. However, getting the Godmodder to lose an Action is in some ways harder than damaging them, as Players from the previous war can attest, and in spite of your best efforts, he only loses the Ether Spring and not his Action. He mockingly applauds the effort.

Meanwhile, the crack strike team of the League of Teddy Bears comes in out of nowhere! The Fear Sorcerer hisses in anger, butbefore he can drive them off he takes 10,000 damage, putting him on death's doorstep practically!

You charge a CP by drinking tea! Classy.

I grant two attack shields to the obelisk. It becomes even more ominous......ly protected (2 actions)

Another action buffs the living metal of the obelisk, making it tougher

The Obelisk grows tougher by 10,000 HP and becomes surrounded by two ominously red shields of power!

I continue charging. Just what could all this power be used for?


Charge Pool 1: 4CP
Charge Pool 2: 11CP

That is mysterious and curious....

1. I order all the employees under my control to start repairing the Flying Fortress (Focus Action X2)
2. I charge a Cp for the repairing of the Flying Fortress

Uwah!? That thing is completely and utterly totaled! But then again, you do know how it was structured...

It seems that there'll be a project for recreating it! You give out the orders as a CP of power is invested in progressing it! It's going to be very costly though...

"I'm trying my hardest my guy. Sooner or later, you'll say yes. Then that's when I'll strike."

1. I take out a pc and boot it up, this will take a while so I might as well get confortable
2. I charge 2 CP

You creates a PC! It'll act as a 1 CP item until further notice. You charge 2 CP while you're waiting for it to boot up.

Ultimo Durana CP: 6 - 6

9 ACTION FOCUS - IMPROVE THE CAMP!: I upgrade the camp with an Attack Shield Generator! Every turn, it now creates an attack shield or two!

The draw upon Ultimo Durana's power is... uncreative! Instead of a chance at getting 2 Attack Shields per turn, the Camp can only get 1 Attack Shield per turn! The other 4 CP are used for the generator itself, giving it 40,000 HP!

Action 1:
"Well, I don't know what an Ether Gear is, but I'm guessing it'll be pretty bad if the godmodder gets his hands on one, so why don't we stop that from happening?"

I conjure an arc staff and toss it into the ether spring. While it's electrified, I fly through the air like a missile and slam into the godmodder with an electrified fist, hitting with meteoric force. I then blink away from the spring, leaving several pounds of C4 behind me. I detonate them with an RPG-7 for extra explosion points.

Action 2:
"I'm not scared of you!" Victor says, pointing at the fear monger sorcerer.

He proves his point by rushing up to him and uppercutting him in the jaw. While he's reeling, Victor attaches an undermounted shotgun to his rifle and blasts him right in the chest, sending him to the ground. Before he can get up, Victor stomps his head into the dirt, then concludes his attack by strapping on some spiked elbow pads and elbow dropping him in the mouth.

Action 3:
I store 1 CP.

CP: 7

Due to the Ether Spring debacle already being wrapped up, the initial electricfying does nothing! The C4 + RPG-7 combo racks up an insane amount of Explosion Points! The total amounts to...

7,777 Explosion Points! LUCKY~! The Godmodder is caught off guard by the luck and takes a point of damage!

As for the Fearmonger... FATALITY! Fearmonger destroyed!

<A1>
AMNT NOSE? CANTING THE BREATHS? EYES AM THE SHOCK SO WIDENING?! NOT DEADING THE BE?... oh. amn't needing breaths to the air. thomk.
Eyes am the widening more! if not the breathing, aren't human be? Very confuse!
Wait! Such surprise that eyes like plate! There is an explain? New player undying rule? stop! the rule not being yes? Not being enfight the Tall Ball Trawl! but also not being the liking Tall! Tall man is made of Chalk! did try eatings chalk once. It not the tasting good! And now also am not able to be the eat now. No mouth. because Tall Man! This conclude. Chalk... Not good eat. Chalk man should the stop being chalk! But this explain is not being explaining the explained? So why not dead no air?
Maybe am breath with skin. Yes, this explain. Have heard of maybe half of single person who is the doing that. So am just person who is also doing of that. Wait. single person was maybe half alien? Eyes are the widen further! This is the meaning I'm ALIEN BE? But. But. Amn't Green evil eye-big skinny short man? Eyes are the widen furthest! Is this the meaning Aliens... not all green skinny shorts?
HMMMMMMMMMMMMMMM
Well. now the eyes has been widened much. Eyes big like... like... like two face! Yes. Can see now gooder much. Best Defence! See when attack is come before attack is come! Yes! D.7ank!
</A1>
<A2>
Now Figurine! Figurine is quite the good. Made of R ed.d/, which is much material of uniqueness. and rockness. But... Figurine is the mistaking has?? Figurine... Figurine eyes are the very tiny. Figurine eyes should be much the large? But if am making the figurine eyes much large, Figurine Eyes are the being overlap of nose! figurine eye being the will Inside Nose? Ok. Figurine eye become the big, and eye now being inside nostril maybe. Ok.
Here is picture be of figurine! not of now figurine. of figurine before being eye big! See?

Figureine is much mouth-nose, but draw no Red- red ink rare in ink mine.
</A2>

<Inv>
Runework([this.turnIndex()-4] turns of white circle fall). 6CP, Red, Figurine. 2 CP. 1UI... Ok, now is being the time of wrongness happen. if focus much, maybe can st </Inv>
RAAAAAAAAAAAAAA-wait, can't talk, no mouth. h- [1x]Hetuo(?)'s body immediately freezes in place. after several seconds, their response appears as knowledge all at once. and also as a popup of text. and also as instant audio. somehow. They say:
"𝓟𝓻𝓲𝓶𝓪𝓻𝓲𝓵𝔂 𝓘 𝓭𝓮𝓼𝓲𝓻𝓮𝓭 𝓽𝓸 𝓰𝓻𝓮𝓮𝓽 𝔂𝓸𝓾 𝓪𝓼 𝓪 𝓼𝓸𝓻𝓽 𝓸𝓯 𝓯𝓻𝓲𝓮𝓷𝓭𝓵𝔂 𝓹𝓸𝓵𝓲𝓽𝓮𝓷𝓮𝓼𝓼. 𝓘𝓽 𝓱𝓪𝓼 𝓪𝓯𝓽𝓮𝓻 𝓪𝓵𝓵 𝓫𝓮𝓮𝓷 𝓺𝓾𝓲𝓽𝓮 𝓼𝓸𝓶𝓮 𝓽𝓲𝓶𝓮... 𝓘 𝓭𝓸𝓷'𝓽 𝓫𝓮𝓵𝓲𝓮𝓿𝓮 𝓽𝓱𝓮𝓻𝓮 𝓲𝓼 𝓶𝓾𝓬𝓱 𝓘 𝓬𝓪𝓷 𝓪𝓬𝓬𝓸𝓶𝓹𝓵𝓲𝓼𝓱 𝓪𝓽 𝓽𝓱𝓲𝓼 𝓽𝓲𝓶𝓮, 𝓽𝓸 𝓪𝓲𝓭 𝔂𝓸𝓾𝓻 𝓸𝓻 𝓶𝔂𝓼𝓮𝓵𝓯, 𝓫𝓾𝓽 𝓼𝓲𝓷𝓬𝓮 𝓘'𝓶 𝓱𝓮𝓻𝓮... 𝓪 𝓰𝓲𝓯𝓽"
The figures hand moves forwards and then back, snapping between positions. After each 3, the surroundings flicker for a moment, and after 15, they stop. The orb atop the staff has changed into a swirl of dreamstuff, formed of many dreams- of eating a bunch of tiny dates and getting a cavity, of dodging around a predictable snake-boss and dreading less-predictable ordinary enemies, of a rocket-sled tumbling forwards and sideways through the air. of explanations with contradictory context. The orb then is suddenly flying in a small arc originating at their head, and lands at Morpheus's feet. They then freeze in place as theyy did before,and after several seconds... "𝓘 𝓱𝓪𝓿𝓮 𝓱𝓪𝓭 𝓽𝓱𝓮𝓼𝓮, 𝓪𝓷𝓭 𝓘 𝓫𝓮𝓺𝓾𝓮𝓪𝓽𝓱 𝓽𝓱𝓮𝓶 𝓾𝓷𝓽𝓸 𝓽𝓱𝓸𝓾. 𝓹𝓮𝓻𝓱𝓪𝓹𝓼 𝔂𝓸𝓾 𝓬𝓪𝓷 𝓾𝓼𝓮 𝓽𝓱𝓮𝓶, 𝓮𝓲𝓽𝓱𝓮𝓻 𝓽𝓸 𝓹𝓻𝓮𝓭𝓲𝓬𝓽 𝓽𝓱𝓮 𝓯𝓾𝓽𝓾𝓻𝓮, 𝓸𝓻 𝓽𝓸 𝓯𝓾𝓮𝓵 𝔂𝓸𝓾𝓻 𝓰𝓻𝓸𝔀𝓽𝓱 𝓼𝓸𝓶𝓮𝓱𝓸𝔀? 𝓞𝓱, 𝓪𝓷𝓭 𝓸𝓫𝓿𝓲𝓸𝓾𝓼𝓵𝔂 𝓽𝓱𝓮𝔂 𝓹𝓸𝓼𝓼𝓮𝓼𝓼 𝓽𝓱𝓮 𝓹𝓸𝔀𝓮𝓻 𝓸𝓯 𝓽𝓱𝓮 𝓹𝓵𝓪𝔂𝓮𝓻 𝓪𝓬𝓽𝓲𝓸𝓷 𝓘'𝓶 𝓬𝓾𝓻𝓻𝓮𝓷𝓽𝓵𝔂 𝓮𝔁𝓹𝓮𝓷𝓭𝓲𝓷𝓰."
"...𝓘 𝓼𝓾𝓹𝓹𝓸𝓼𝓮 𝓽𝓱𝓮𝓻𝓮 𝓲𝓼𝓷'𝓽 𝓶𝓾𝓬𝓱 𝓯𝓾𝓻𝓽𝓱𝓮𝓻 𝓸𝓷 𝔀𝓱𝓲𝓬𝓱 𝔀𝓮 𝓬𝓪𝓷 𝓭𝓲𝓼𝓬𝓾𝓼𝓼, 𝓪𝓷𝓭 𝓲𝓽 𝓼𝓸𝓾𝓷𝓭𝓼 𝓪𝓼 𝓽𝓱𝓸𝓾𝓰𝓱 𝔂𝓸𝓾 𝓪𝓻𝓮 𝓫𝓾𝓼𝔂. 𝓖𝓸𝓸𝓭𝓫𝔂𝓮 𝓯𝓸𝓻 𝓷𝓸𝔀, 𝓽𝓱𝓮𝓷.""

And it ends.

The Godmodder watches the eyes widen. He sighs.

"Look, I'm going to level with you - if you keep making those eyes bigger, I'm going to destroy them like I destroyed your nose and mouth. Now, not having a nose or mouth is inconvenient, but all Godmodders get basic training on how to cope with sudden nose and mouth loss. so I know how surprisinglyeasy it is to cope without. But the loss of your eyes... well, at that point you're just rapidly losing face, which is not only difficult without blind fighting training, but also prevents you from being able to be taken seriously or from doing much of anything in any Chinese themed planes - they take matters of Face seriously, you know."

A beat passes. The Godmodder coughs.

"Just a warning."

Ignoring that bad joke, you add another CP to your figurine! ...should I be listing it as an item? Yeah, I think it counts under the rules data I analyzed...

Morpheus, meanwhile, accepts the dreams and gives a small 'thanks' for them. Due to his tight schedule, he only gives a nod instead of a proper goodbye, and both leave the dream at the same time, leaving it barren of anything interesting or sidequesty at the moment.

FOCUS: I lay a mine layer field next to the Wall within the Wall. It will continuously accumulate mines, to detonate when the PG entities beyond the wall break through and attempt to cross it.

You attempt to do so only to find you're two CP worth of Mines short from making it self replicating! Instead you just summon 3 CP worth of mines, which is still not bad.

Well, Dialga wasn't much help—special failsafe that he was. Looking up at the gigantic beast, I immediately whistle, the beast arriving staggered by fear, but still ready for business. "Good job, Dialga! You were very brave back there, and did a great job against the fortress back there." While Dialga looks somewhat doubtful, I mean every word.

"I need your help, though. You know what happened to the ether pool, right?" Dialga looks over, and nods his head. "See if you can get to the Godmodder and freeze the pool's progress." I raise my hand, testing my dimensional magic to see if I can make the magical leap. Tell me when you're ready, and I can transport you into optimum position."

For the time being... I fly to one side of the Fear Monger, putting him directly between me and the Scrap Dragon. Whistling with one hand, I put out the other, and immediately summon... A belt buckle made from enchanted silver.

The dragon immediately drops to the ground, eyes focused on the enticing treat. "You want it? You want it, boy?" I playfully swish the piece left and right, the dragon's head whipping back and forth as its haunches give a sprightly wiggle.

"Good boy... Nooow gofetch!" I disapparrated in the nick of time, the Fear Monger gets bowled over by several tons of ecstatically joyful dragon, studiously ignoring him in favor of the rare treat. As the dragon blissfully crunches down on the metal, it infuses him with Radiant magic, rendering him—and any AG or AG-leaning entities around him—immune to fear.

"Aw, come on!" I call to Eternities, reapparating between him and the squad of soldiers, "You're forgetting one teensy thing. The troops in this fight? They don't have to be alone. See Dialga over there?" I nod. "He started out with a full six, count'em, six points needed to activate Roar of Time, and now he can do it every other turn. The Scrap Dragon?" I nod to the munching beast ambling over. "He's started off weak too, but he isn't gonna stay that way."

"They may be weak now, but that doesn't mean they can't grow. May be scared now, but they have a whole team backing them up—patchwork, maybe, dysfunctional, yes, but ready fight with every inch and scrap of determination they've got until your dark master is put down."

An Aura of Combat Wisdom surrounds them. Sharpening their reflexes, increasing their Fortitude, healing their wounds if it can.

"Whether they stay and help fight the Fearmonger, or help us break down the Wall, I'd support one of our own any day. But what I won't ever let happen is let them be broken down by manipulative scoundrels like you!"

Any CP I have left gets banked, as I stand between the troops afflicted by Fear, and the Fearmonger by another name.

Sadly, the aura is only enough to stay contained to the Scrap Dragon, but considering the Fear Monger has been destroyed, that probably won't be a problem for a while.

The Combat Aura, on the other hand, takes up both Actions you had left, but improves the Scrap Dragon by 10,000 HP and makes the Roar of Time able to fire off every turn due to the reflex sharpening!

The Armed Forces, sadly, are too rattled with fear to catch your declaration of standing by them! Still, you get betweent hem and Hellmuth all the same!

Yet another player appears. She seems to know where she is, and she smirks. I have a plan for this new war game. But first I must make preparations. I uses all my actions to create something. Dimensional enegys flash a brilant blue as they coholes on a single point in space. Cannon and logic alike screech in a chorus of agony as I make realty my bitch. I conduct reality with the grace of a Batoven on crack-cocaine. And the result of all this insanity is a box of chocolates. But these aren't any ordinary chocolates. These chocolates are reality warping. Whatever someone bites into them canon or reality is warped in a new way. And every time someone eats one of the chocolates a new one will appear in the box. [There are 20 possible results of eating a chocolate. I determine the result of them by rolling a D20. If GM sama wants to know the possible results I will DM them to him] and to finish my masterpiece I take out a sticky note, write Take one <3 on it and put it on the lid of the box

Ahahahaha- no. The Chocolates are NOWHERE near powerful enough to warp 'canon' - I'm not even sure if it's possible to do so with CP or Actions, considering how Player Powers work! You'd need the power of an entire war's worth of energy to even believe there's a chance of achieving that kind of power!

That being said, random effect chocolates are not out of the question. I will need to see this intended list of yours for them, though, so I can edit the list of effects as needed to better match the reality of what is possible. Additionally I will be 'Rolling the D20' since my terminal's systems come with a built in means of verifying the validity of said rolls.

"Oh sorry for falling out of the sky like that, I swear this doesn't usually happen. Now I'm sure you're wondering Why I've decided to fall before you, you may assume that I want to prevent you from destroying the wall or changing your alignment. You'd assume wrong though. It doesn't matter to me if you choose to destroy the wall, hell the might even be the correct choice honestly. But what I do care about is that you're being influenced to make that decision by some arbitrary Fear Meter! Its just not right! So I have come to return your individuality."
"So don't fear, I wont ask anything of you, just view this as a gift for helping us with that fortress"

In order to raise their morale and lower fear I pay two actions to set up a live concert for them to enjoy. Unfortunately I couldn't get the most popular artists, I was only able to afford Knock-off singers like CDCA and King.

It still sleeps
One CP is charged
CP = 4

That ominous thing sleeping should probably stay asleep. I hope it has nice dreams though!

Despite being filled with Knock-off singers, the Armed Forces are no longer as distressed - though they are a bit puzzled by the presence of an impromptu concert happening in a battlefield. -15% from the Fear Meter!

((/rpnull))

Augustine Hellmuth laughs. "Seriously? I'm actually taking the moral high ground here? Are you kidding me?"



Hellmuth laughs. "They're going to get stronger? Are you sure? Do you swear to give them self-upgrading powers and turn them into Plastic Army Men 2: Not Made Of Plastic? I'm saying that they won't survive long enough to get stronger. The PG forces will kill them all unless they leave the battlefield. And nice job completely ignoring my arguments on how destroying the Wall within the Wall is a good thing for you, the AGs."

Hellmuth balls his fists, and speaks angrily. "You don't say one word against my arguments, and instead try to distract the Armed Forces by going off on a tangent about the power of friendship. And yet you have the gall to call me a manipulative scoundrel."



Hellmuth rolls his eyes. "The Fear Meter is descriptive, not prescriptive. It's not a mind control device that sets their fear to 70%, it's a fear level scanner that reports their fear level, which happens to be 70%. And you're one to talk about individuality. I, a pro-fear Player, use logical arguments to further my position - that them attacking the Wall within the Wall will be good for both them, specifically, and the AG side in general. You, an anti-fear Player, on the other hand, use a concert to mind control them into being less cautious, more reckless, less fearful. Should I have called it the Best Decision Opinion Meter instead? Would that make you happy?"



Hellmuth points at Splashcat. "You! Anti-Godmodder! Debate me, next round! Or even this round! Let's get to the bottom of this!"
"Speaking of ignoring things, what did I say about supporting them? I don't care if they attack the Fearmonger, or the wall." I adjust myself, doing my best to draw in extra energy to store. "But stooping to use of a fear gun to make them do what you want? If your position was so unswervingly solid, why would you need to use it in the first place?"

I look him directly in the eye. "And what proof do they have they'll be spared if they finally get to flee? What's to say the Godmodder, or any of his goons, won't shoot at their retreating backs to ensure they won't change their minds and return?"

No need to tell this guy about any buffs I had in store. He'd find out soon enough just what they were.

Not a ray gun, but a scanner? A morale-raising concert being the real mind control device? One had to wonder what Eskimobill1919 's Frog of Truth had to say about this.
Zaircon, realizing that everyone is being proactive and doing everything he could be doing, decides to stay back and charge up.

FOCUS: He does just that.

ManiacMastR: 8 CP

==========================================================================
Meanwhile....

"Egads! It is just as I worried!"

The two ex-time travelers were staring up at the giant wall that surrounded the Battlefield.

"The Ship was right here! This wall must have knocked it away! This must've been The Godmodder's doing!"

"Yeah, probably had to do with that giant floating tower."

"And now it could b- did you say giant floating tower?"

A pause.

"Oh! Right! There was a tower with a giant cannon aimed at the Battlefield. Don't worry, it was destroyed."

"You- you didn't think to tell me!? It could have killed us!"

"You didn't ask."

"I didn't know!!"

The two suddenly hear scraping sounds coming from beyond the wall. Whatever was beyond the wall really wanted to get in.

"Less arguin' more searchin'!"

"I very much agree!"

And thus, the two began crawling on the ground, trying to search for the Ship.

As the two search for the ship... they hear a familiar clunk. The kind of clunk that could only come from something being a little less than gentle with your ship.

On the other side of the Wall. Uh oh.

Hellmuth laughs again. "You say "speaking of ignoring things", yet you continue to ignore my argument as to why attacking the Wall within the Wall is a good idea. Let me just repeat it: Every turn, an extra 50,000 Attack has been added to the Godmodder's forces outside. If you just sit and wait, you're allowing those forces to build up. And considering the Godmodder, I doubt that you AGs will be able to build up faster. The sooner the Wall within the Wall is destroyed, the less of an entity disadvantage you, the AGs, have. Evidence that they'll be spared? Attacking the other AG forces - the ones that aren't running away - would be a better idea for the PG forces, and they aren't dumb. I may not have proof that they'll be spared, but consider the alternative. This is just the beginning of the war. If the Armed Forces stick around, they'll die one way or the other."



Hellmuth rolls his eyes again. "The F.A.Z.E.R. is a fear-inducing ray gun. The Fear Meter is a fear scanner. They're different things. Do you know why I used the F.A.Z.E.R.? Because the OP Scale doesn't allow Players to convince entities to defect just by arguing that their side is morally better; they have to use Player Power. Because entities, in my experience, are mindlessly loyal to their side and refuse to accept even sound advice from the opposing side, barring shenanigans such as this. And guess what, yes, the morale-raising concert is the real mind control. I raise the Fear Meter because I have logical arguments on why they should be afraid, using those logical arguments, and you lower the Fear Meter because fear is bad, using a concert. I don't know about you, but I find logical arguments more convincing than a concert. And let's talk about individuality some more. You said, if I recall, that they're being influenced and you're returning their individuality. Well, how about this? Maybe the Fear Meter gets lowered all the way to 0%. I have a strange suspicion that if that happens, they will continue to fight for the AGs until they die. Do you want them to lay down their lives for you, ye immortal deity? Or perhaps they actually will have individuality, and they'll use it to decide if my logical arguments make sense."

The Armed Forces listen intently, now that they aren't so frantic. Mind Control Concerts? Fear lasers? Truly, Godmodding Wars are as insane as the footage they saw back before they enlisted!

Am I allowed to submit myself to the Lord Godmodder?

"Yes." Says the Godmodder promptly.

ES teleports back to his car- Ah, it's been a long time since movement has been that easy- and quickly activates its integrated weapons systems. After some unfolding, a pair of short range missiles blast off and target a pair of Entities: this time, instead of going after any of the player made and possibly living ones, they target two of the Fortress fighters. Some relakshun skrappin' to get them off the field is a nice break as he formulates his next plan, and he starts by charging up 2 CP.

KABOOM! The missles directly hit! You charge 2 CP as the Fortress fighters crash and burn.

The Thing lets out a relieved sigh, allowing his state to return to his vaguely described mode of dress from before the whole Fortress fiasco. It was good to see the first challenge surpassed so successfully...but the situation with the Armed Forces has to be dealt wi-huh, other AG's had already begun handling it.

The fact nearly brought a smile to it's face. True they weren't exactly handling the debate...fantastically, but they were trying, and AG's taking a proactive role in these sorts of issues was encouraging to see. But, a cause it personally didn't have time to lend aid to, instead merely settling for shifting to their position.


"Greetings, AG's, PG, Armed Forces." It greets, suddenly standing among them like it'd always been there. "Your debate here is encouraging to see, it's great that you lot care, truly. But if I may make a comment? No Power, merely an inquiry." The Thing reassures. "...Why would taking the Wall down be a good thing for you PG's? After all, that's the only reason you traitorous lot would seek to veil your actions behind the guise of debate and 'what's good for an Entity'." It visibly rolls it's [eyes?}] at that last portion. "Well and truly, the PG's are a mighty force of altruism, hail the conquering heroes! Lackeys of he who seeks to subjugate reality!" It chuckles, voice dripping with sarcasm.

It clears it's throat, ridding itself of the brief bought of laughter. "Merely wanted to proposition that for your debate, consider this your 'Phone a Friend' moment." The thing gives a polite nod to the AG's. "Now sorry to talk at you lot and run, but I have business to attend to." It taps the [Watch?] on it's wrist reverently. "The War waits for no Player."

With that it's gone, as if it simply had never been there.

Focus!+3 CP!

The Thing now is next to the wall, hanging in the air on the whims of Power, it releases a disappointed sigh as it listens to the creatures on the outside bashing their way into the Wall. Before setting it's [Mouth?] in a determined line, forcing what Power it has for this turn through it's arm.

The Power crackles like electricity as it runs up to the tip of it's pointer finger...the energy coalescing into a tiny mote of energy, the color shifting from it's light orange to a red color.

It properly extends it's pointer finger, before raising it's arm high above it's head. The crackling Power running up it's arm with twice the ferocity as it begins forcing in it's charged Power as well, the Mote of energy growing with every Charge forced into it. Stopping as it finally runs out of CP at the size of a baseball.

It raises it's voice, seemingly frozen in that poze. "Attention AG's and interested Neutrals!" it's voice carries over the battlefield, spoken like it was standing everywhere at once. "The Wall within the Wall cannot be allowed to fall, the Godmodder wishes it, and so such occurring is assured to be a step backwards for our cause! Whether he believes it because we could output enough healing to maintain the wall indefinitely, if he wishes to wear away at us with the constant assault from outside, if it's merely funny to him, or if there's some other factor. It doesn't matter, the Godmodder wants it, so in my humble opinion it should be bitterly opposed."

Suddenly, copies of itself much like that of the Red Phantom appear throughout the Battlefield, though these are mere mirages. Their purpose is to show AG's and Neutrals what it's doing clearly to make a point. "I've begun a 'Spirit Bomb', I hope that with the escalation as it stands that the Wall will maintain it's HP long enough for me to get a satisfactory charge into this little project, but there is no guarantee. If you can spare CP for this, or aid the wall in other ways, I'd be grateful."

It gives a thumbs up to fellow AG's, and even a few Neutrals, before the images fade.

---------

It sighs, focusing on the wall in front of it and maintaining it's new "project", it's going to have to hold this pose for a while, isn't it?

Zero CP Banked!

Player Spirit Bomb project created with 6 CP stored up!

Your words also give the Armed forces some food for thought...

Action 1-3: I charge 3 CP
3 CP.

the cloaked man was miracolously unharmedby the crashing fortress because his cloak had been enchanted with protective, well, enchantments. Focus -3cp: he takes out a phone, opens pesterchum and starts typing.
IncalculableSorcerer [IS] began pestering ectoBiologist [eB] at whenever this is O. Clock
[IS] John it appears that there IS a problem.
[eB] could you please elaborate
[p][IS] there seems to be a new godmodder[/p]
[eB] How is that possible, the cycle of godmodders was broken
[IS] Indeed it was, but it appears the cycle IS not all there IS to the story
[eB] and you want me to help you?
[IS] yes
[eB] Hmmm... Aha, I think I know how I can help
[eB]
stoped pestering [IS]
Suddenly john egbert appears in a flash of blue light and takes something that looks suspiciously like a shiekah slate but he insits IS actualy an aegis tablet and hands it to the man, stating use the app and you could steal the soul orb. then he dissapears in another flash of light.

Item get! aegis tablet, it IS literaly just a shiekah slate but with pesterchum and the metaverse navigator app somehow downloaded onto it.

...what the fresh heck is this incomrpehensible data? Huh? What? I am so confused.

6 CP of Aegis Tablet created! Wait, Metaverse Nav?

!!! It has activated!

There's someone with a Palace here!? Smells like a potential sidequest-

"How about no."

The Godmodder unleashes a hectic virus! It takes the form of a rain of darkness, which your Aegis Tablet accidentally picks up as a legit download! It corrupts the Meta Nav App, rendering it useless! It seems that this sidequest was cancelled before it began! Probably for the best - it's still rather early on, and the Godmodder seems like the type to have a nasty, Kaizo unfair dungeon.

At least Pesterchum and the other Sheikah Slate Apps are still functional! I can think of a few good setups that the Aegis Tablet could pull off...

>FOCUS: I pull myself out of some rubble, having been blasted out of the Fortress rather violently. Deciding to take a moment to get my bearings, I decide to try this "charging" thing and charge 3 CP.

CURRENT CP: 3
I charge all my CP (I have 6 now)
Al, after a looking around on my previous posts, I have 6 CP, as when I left the Molemen I had 3 prior to that, and charged all Actions when I did leave. So this should be right, if not I'll just edit it with your help.
_____________

Once again above ground, I look around for a suitable spot to start building up my Swarm.

There were a few, but I needed more than just a good location.

It needed a foundation.

I carefully plunged my hand into my sternum with a wet "squelch", hot blood coated my fingers as I dug through my own spongy flesh to my spine.

When my hand reached it, I wrapped my hand around it and pulled it out with sickening cracking and crunching sounds as it came away from my body.

The nerves wrapped around my previous spine pulsed and throbbed as blood poured off it.

With care and caution, I start manipulating the flesh and bone, bending and shaping it into a loose pod like structure.

Three spires of spinal bone arched over it, it's base a mixture of muscle, carapace, bone and nervous tissue. In the center, on top of the pond was a sphincter like orifice that seemed fairly inactive.

With a spark of bio-electricity that jumped from my finger to the pod, it came to life, the spires of bone arced with veridIan energy.

Carefully I set the pod down into the ground, where it's base started forming red fleshy tendrils thar dug into the ground like roots.

The sphincter opened up revealing a slowly growing pool of green bio-plasma.

________

All 3 Actions and 5 CP are used to create a CP generator known as the Bio-Plasma Generator.

Reserve CP: 1

You create the Bio Plasma Generator!

...What exactly does it do, aside from produce Bio Plasma? Some exact details of its function would be nice!

I pat Alastair and give him a hug. Poor thing works far too hard and is too sweet to have to deal with shenanigans. And that's pretty much it. 3 actions giving an adorably sweet person a hug.

Oh and I act all high and mighty and make vague allusions to foreboding future events that I shall cause as an agent of chaos with a free action. Have to make some sort of an entrance after all. ~

Alastair is not here right now, but strange cosmic forces conspire to give you an item from the quantum foam! You've got a 3 CP item in the form of a thank you letter! Using a Simple Thank You letter like this is no doubt tricky, but it'd sure to be rewarding! At the very least, even used uncreatively you still get your CP back, so all in all it's still rather nice.

Also, your position as a Neutral is noted!

I notice Quastiel patting a mixture of thin air and breaking the planar boundary into the Arbiter Plane, and decide to intervene.
Torix - Um, Quastiel? Alastair isn't here.
Torix - He's fighting a different Godmodder over in the Himalayas.
Torix - Also, if you're attempting to pat the Arbiter, that's... not... how it works.
Torix - We're on a different plane. The Arbiter running this fight isn't even Alastair, it's...

I pause for a moment.
Torix - Actually, what is the other Arbiter? It's definitely not human.
Torix - While we're at it, what's their name anyways? Do they have a name?




I'm glad to see that this worked out okay, and materialize an orange sticky note with a thumbs up on it nearby the other Arbiter. Let's keep up the good work!

Anyways... actual action time. That Obelisk seems like it could be a problem... I wonder if I could destroy it in one turn.
Let's try it!

[Action 1 + 1 CP]
A simple multiattack from a fireball and a quick lightning bolt get rid of the two attack shields around the Necron Obelisk put up by Gnich this turn. It's nice, quick, and easy.

[Action 2]
I quickly redefine the Magnetic Field Rejector. Whipping out in improbable amount of workspace tools around me, a small bit of tinkering redefines the gun into the Reality Rejector - now capable of disabling any natural law or force! This will serve me nicely.

[Action 3, Reality Rejector(1 CP)]
Alright. Doing some quick calculations, the Necron Obelisk should have a maximum of 40,000 HP this turn, assuming things go well. This means that a maxed Creativity Bonus from the Reality Rejector should do the trick rather nicely... so I just have to be creative!

That being said, I begin by walking up to... let's say roughly 20 feet away from the Obelisk .Looks nice, a bit menacing, and glowing with necromantic energies to summon those Necron Warriors here in a few minutes. The Reality Rejector will get rid of any natural law placed before it... so therefore, I just have to remove the law of physics that actually allows this thing to exist! Removing Player Power is incredibly risky, but I could probably get by through simply removing the laws governing... oh, let's say the structure's integrity.

We can do this by simply removing the law of physics that repels atoms from one another, and allowing them to phase through each other. I line up my sight... and fire. This should cause enough chaos to take care of things - and indeed it will. As atoms collide and corrupt the physics of reality within the localized area, the structure begins to collapse inwards on itself due to atoms literally not being repelled by other atoms. The entirety of the structure begins to topple over as more shots from the gun are fired, and the localized area becomes less and less localized.

That's not even the bad part. As the now essentially corrupted area of the obelisk begins to topple, atoms are being pushed into each other, causing the obelisk to topple. I turn off the cones of rejection just about when it hits the ground - and re-enable kinetic theory, which states that all collisons in atomic levels are perfectly elastic. The Obelisk, attempting to right itself in the laws of Reality, becomes extremely elastic, and bounces right back up to it's surface position a bit too fast. A massive crack resounds through the battlefield as the obelisk tears itself in half, with the upper half's momentum carrying it all the way to Gnich. It crashes and is reduced to rubble in front of him, rendering the lower half useless and the entity effectively destroyed.

Thanks, Hungry Visitor.

Current CP - 5

Hmm. that first attack seems like it kinda cheeses some rules so-

Actually, it'd be valid if the old 'Spend 1 CP to get a fourth Action' rule applied. Why isn't that rule in place?

....

Um.

Oh.

My apologies. I seem to have, erm. Sat on a button that turned that feature off.

My bad?

Ahem.

At any rate, using your 1 CP Action and your first Action, you blow away the Attack shields! Then, using some free action chicanery and by adding a CP, you turn your already hilariously lethal device into a nightmarish one!

Now, let's turn to this incredibly specific 'creative use of physics erasing items' algortihm I just noticed on my desktop!

....

It's good! -60,000 damage due to the Action + Rejector use! The Obelisk, I'm 'sad' to say is toast!

===================================================================================================================

End of Turn Battle (EoTB):

The Godmodder carefully surveys the field, analyzing the situation -

And now he's shaking a can of spray paint. Alright. He's shaking it harder and harder. Wait, he's stopped shaking it, but the can is still wiggling about like a weasel in tube.

With a simple toss, the Godmodder throws the spray paint can toward the remaining healthy fortress fighters! When it violently explodes, half of the fighters are colored in Godmodder blue! The Fortress Fighters begin to attack their own comrades, with their comrades offering return fire! By the time they're done fighting, the Godmodder tosses another overly shaken can at them! This one is full of soda, so when it explodes, it gets into the exposed circuitry and destroys the whole lot! The only survivor is the lone Fortress Fighter that was already wounded, which -

Which is promptly gunned down by Robocop. RIP. The Fortress Fighters are completely gone!

The Godmodder then ponders his next move. Thinking things through, he yoinks GoldenHero's Attack Shield Generator! However he ov erclocks it in the process, all int he name of summoning...

A Barrier Maiden! With her appearance and the previous theft, the Godmodder now has TWO sources of Attack Shielding! The Barrier Maiden's ability will allow her to give any PG or PG-Leaning Neutral Entity a Regen Shield, while the Attack Shield Generator will give attack shields to whoever the Godmoder deems worthy of having one.

Which is, naturally, himself. How egotistical! Thankfully the overclocking means that it won't be able to generate a shield this turn, so there's a window of opportunity to swipe or snipe it!

Naturally, since the Barrier Maiden is the only PG/PG-Leaning Entity on the field, the AG entities gang up on her! She cries helplessly as they all pummel her like a lynch mob, dealing 18,500 damage!

However, the Frog of Truth, invoked earlier during the RP debate, has been using its wisdom and power to deliberate. The Armed Forces wait with bated breath for its judgement.

"....RIBBIT!"

The Frog of Truth has spoken in favor of the AGs! The Armed Forces have their Fear Meter go down by 10% on account of thought provoking and entertainingly tense roleplaying! And also because the Frog of Truth has no traditional attack options.

Everything tics up, including the Tyranid Ripper Swarm, which is now working on eating a nearby tree!

The Barrier Maiden invokes her power to create a Regen Shield for herself, making the first attack on her deal 25% less damage! It looks like she could be a problem if she's allowed to continue!

The PG monsters outside of the Wall within the Wall grow in power by 50,000 ATK and deal 200,000 Damage! Looks like in two turns the Wall within the Wall will fall if something isn't done one way or another!

------------------------------------------------------

Entity/NPC List:

[G]
The Godmodder: HP - 95/100, 4 GCP, 1/5 Ether Gear progress, 40,000/40,000 HP Attack Shield Generator (Generates 1 Attack Shield per turn)
-Notoriously hard to damage. Somehow here in spite of the Cycle of Godmodders being broken. Obviously Evil. Mostly rude. More of a tactical genius than Verraad/John Smith due to accepting new recruits. Surprisingly Chatty.

---

[AG - BlackJesusTheOne] Holy Spirit: 10,000/10,000 HP, +100 Buff X 5, Ether Gear Progress - 1/5
-The Holy Spirit of BlackJesusthOne specifically. Looks like a Dove, but with shades on it. Everybody Gangsta until the Holy Spirit starts buffin'.

[AG-Boohoooo!] Yajirobe: 10,000/10,000 HP, 2,500 ATK
-Remember when he was relevant? Me neither. Mostly because I never watched the original Dragonball. I know they sword well.
[AG - Boohoooo!] Butterfree: 10,000/10,000 HP, 1,250 ATK
-Good Pokemon. Best friend. Coming at you from Viridian Forest! Feels nervous around Skitter.

[AG - Troglodyte] Zergling Spawners: 5,000/5,000 HP X 3, Summon X 3(1 CP Cannon Fodder Zergling) - Warmup Time: 1/5 turns
-These things make the Zerg Rush happen. I have no idea what they look like. Okay, they're no longer pink. Whew.
[AG - Troglodyte] Cannon Fodder Zergling: 5,000/5,000 HP, 1,250 ATK
-Look at it go!

[AG - RedRover] Skitter: 10,000/10,000 HP, 500 ATK (in bugs), Mass Mind Control (Specialty: Bug Control)
-Nothing to see here. Just bug mind controller. Can we just assume she autocollects 500ATK of bugs each turn please and thank you?

[AG - Eskimobil] Frog of Truth: 75,000/75,000 HP, Can see the truth and detect lies and cheating!
-A Frog of Sacred Lineage. Integrity: Yes. It awaits the time it can fulfill its purpose.

[AG - GoldHero101] .EXE ARMY CAMP: 10,000/10,000 HP, Spawns one EXE Knight (1 CP HP, 5 CP ATK) every other turn! (3 CP away from spawning an EXE Knight every turn!)
-An Army Camp for digital warriors! Note: It is not specced for digital monster training.
[AG - GoldHero101] EXE Knight: 10,000/10,000 HP, 12,500 ATK

[AG - Mirror Mage] Scrap Dragon: 20,000/20,000 HP, 5,000 ATK, 5/6 Eat metal to gain CP, Anti-Fear Aura (Self)!
-Nom nom nom. Thinks belt buckles are one of those tiny gourmet dishes.
[AG - Mirror Mage] Dialga: 10,000/10,000 HP, Special - Roar of Time (Stops a timer by 1 turn and deals 5,000 damage)
-One of two legendaries of Time!

Project:
Player Spirit Bomb: 6/??? (Started by Spicy Serious!)

[AG-Leaning Neutrals] Armed Forces Troops: 10,000/10,000 HP X 17, 5,000 ATK X 17, Regen Shield, FEAR METER: |--|--|--|--|--|--|--|--|--|, 60% Fear Filled!
Wounded Armed Forces Troop: 9,375/10,000 HP, 5,000 ATK
-Trained Military Personnel. They did not sign up for this.

[N - CaptainNZZZ] Robocop: 30,000/30,000 HP, 7,500 ATK, Special: Cobra Assault Cannon: 3/3, deals 22,500 damage to a target!
-The OG Deal. Now with more of his proper gear! Does Justice hold a grudge?

[N - Jaggerain] Tyranid Ripper Swarm: 2,000/2,000 HP X 10, 500 ATK X 10, Gather 1 CP per six turns of eating something (0/6)(1 CP gathered). Resistant to Mind Control!
-Ripped straight from the Grimdark Future of the 41st millennium! Ripping up the plant life around them. Greedy little things, aren't they?
[N - Jaggerain] Bio Plasma Generator: ???? (8CP)

[N - Spicy Serious] The Wall within the Wall: 500,000/1,000,000 HP, Mines (30,000 Damage to enemies when the Wall is breached)
-The Poor Wall just wanted to be AG. But then reality hijacked it. Still holds the line against enemies without. No longer a deathtrap, but still cutting off any hope for reinforcements. It is probably not going to last for long...

[Neutral - TheGoldenBoy2188] Plasma Cannon Factory: 20,000/35,000 HP, Boosts Plasma Cannon Creation by 3 CP, Plasma Creation by 2 CP, and Cannon Creation by 1 CP when used, Will bodyguard anything inside!, Bounded Field (Regen Shield)
-It has three main rooms and a Nuclear Bunker! The three rooms are dedicated to different branches of research. The Research is Biology, Technology, and Magic. Very busy. Seen better days. Now being rebuilt! Housing two projects.
[N - TheGoldenBoy2188] Technology Research Group: 10,000/10,000 HP, Produces 1 Unit of Research every turn
[N - TheGoldenBoy2188] Biology Research Group: 10,000/10,000 HP, Produces 1 Unit of Research every turn
[N - TheGoldenBoy2188] Magical Research Group: 10,000/10,000 HP, Produces 1 Unit of Research every six turns - Warmup: 3/6 turns, Researching Anti-Mind Control Spells(on hold).
[N - TheGoldenBoy2188] Builder Groups: 5,000/5,000 HP X 2, Produces 1 CP in 12 turns (3/12) or Heals a structure by 2,500 HP in 2 turns(1/2)
-Top Professionals in each of their fields! Recently un-mind controlled! No longer on a time crunch. Now with a Laser Mage assisting! Laser Mage is stubborn about finishing her projects.
CURRENT PROJECT: Flying Fortress Recreation - Using the scraps of knowledge and scraps of the base that weren't utterly shredded, the Flying Fortress can be rebuilt! However this is most definitely a LONG term project. 1/150 CP, 2 Research Points
Project on Hold: The Nuclear Fusion Reactor Supernova Supercannon - Giant superlaser capable of countering the Flying Fortress's Superlaser! 35 CP needed to finish the base canon, though it seems like it'll be a bit nerfed if it's continued. 13/35 CP, +1 CP per turn, 0 Research points!
To Do:
-The Flesh that Never Starves
-Bounded Fields for days
-The Grey Tower Rocket(Plan B)

[???] Various Enemies: ???/??? HP X ?, 200,000 ATK, ???

[PG] Barrier Maiden: 231,500/250,000 HP, Summons 1 Regen Shield per turn, 1 Regen Shield

-------------------------------------------------------

Misc.:

Current Player Power Level: 10,000

Itinerary:
Primary Objective - Defeat the Godmodder!
-
??? Objective - Fill or empty the Armed Forces Fear Meter.
??? Objective - Do something about the Wall within the Wall?
-
AG Objective - Destroy the Barrier Maiden!
AG Objective - Destroy or retrieve the Attack Shield Generator!
-
PG Objective - Protect the Barrier Maiden!
PG Objective - Defend/Secure the Attack Shield generator!
PG Objective - Summon more entities - you have less than three on your side!
-
Neutrals - Make sure you have at least 3 Entities to protect yourself from direct enemy attacks!
PG Leaning Neutrals - Make sure you summon at least 3 Entities to protect your group from direct enemy attacks!

Anti-Godmodders:

Boohoooo!: Nothing so far
Crusher48: Nothing so far
Splashcat: Tofu Shield(1 Action)
MedievalParadox: Door Shield(1 Action), Tommy Keys(3 Actions worth)
DragonofHope (Moderately Injured): Soy Sauce (Extra Effective against Tofu Based Beings, 3 Actions worth)
BlackJesustheOne: Ether Gear Progress - 1, Bottled SpringEther (Basically the Ether Spring, but in a bottle)
LordDespayeeto: PC(1 CP)
Bill Nye: Unstoppable Force Gun (1 CP of attack, 2 CP of Unstoppableness)
Troglodyte: Zerg Matter (+3 CP to Zerg Related Actions, Has badass Evil Emperor Style Cape-Wings)
Torix: Magnetic Field Rejector Pistol(2 Actions worth)
GoldHero101: Ultimo Durana(CP Stored: 6)
RedRover: Nothing Yet
yyzsong: Antimedigun(2 CP of Life Drain)
ManiacMastR: Nothing Yet
redoubtableEagle: Nothing yet
Spicy Serious(Targeted by the Superlaser): Nothing yet
Eskimobil: 50% Off Coupon for Perfume
Algot: Book of the Fallen
Paradoxdragonpaci: Aspect Vials(+1 per Homstuck Aspect invoked, Consumable, 12 Aspects remaining)
BlueArcher: Perfect Sandwich (Heals up to 3 Injury Levels for a Player, Consumable), Magical Sandwich Launcher (Allows for safe transfer of said sandwich), Nega-Sandwich(2 CP worth of awful 'sandwich')
TheQueitWatcher: Broken Nanite Cores (1 CP worth), Power Capacitors + Focus Gem (1 CP worth)
I'mTotallyNotaROB: Unexaustable Lemonade Drink(1 CP)
LordEnglishMuffin: Random Effect Chocolates (3 CP worth!)


Neutrals:

JOEbobobob: Grey-Teal Statue thing?, Snowballing Runework + 6, Alien Orbputer, BIG EYES (1 CP, not recommended unless you want to go blind next.), Red Figurine (6 CP worth)
Jaggerain: Nothing so far
TheGoldenBoy2188(Unofficial Faction: EE): 1 Attack Shield (Cyborg Body Flavored)
Qastiel: Thank you Letter!(3 CP worth)

PG-Leaning Neutrals!:

Gnich: Nothing so far.

Pro-Godmodders!?:

EternalStruggle: Nothing so far.
TheTwoEternities: Nothing so far.
Vylad: Nothing so far.
 
Last edited:
(x3) i call on the power of ARTILLERY SUPPORT and the SIEGE WARFARE and KNOW with sudden clarity what i must do.

Putting my claw onto the wall, i incant the sacred language and maximise my Magic Stat to the greatest, Runes appear of all shape and form onto the wall as i cast a spell. Ad, like any good spell of this tier, it requires some ingredients. A chalk, a brick, some Willpower ,lots of Blue and Red and a gun.

For the chalk, for the chalk walls of Canterlot, that fortress of Light, and for the permanent inscription of these runes, i grab a FULLTOUCH brand chalk, it is said in the annals of mathematicians, that one wielding such a prestigious brand of chalks, which glides across the blackboard like the winds throw the golden crops, cannot write a false equation.It brings together the essences of efficiency, Ease of Use, Truth and the immutability of Cosmic Law to the Spell.

For the Brick, i just grab a solid brick of Adamantium, yeah that Adamantium, needless to say it brings Incredible Durability to the Spell which will grant just that final bit more Defence...It s also most widely associated with a Weapon, and thus fulfils that purpose too.

For the Willpower, that eternal drive to stay alive and not give up,Perseverance and Determination combined, i combine 3 other reagents, the green light of Will from the Emotional Spectrum, purest of which comes from the Entity of Will themselves, DETERMINATION, that substance extracted from human souls, tinged just a hint of red by the magic of a human whose SOUL is the purest of crimson, and bit of a Trope, Determinator, a story concept that weaves throughout the worlds so smaller and so larger then here. I mixed them up, and place them into their appropriate circle.

For the colours, Blue is from the paint excess in Happy Happy Village, they had a lot of it before a young boy came by. Red comes from the original red, that crimson flush, so a drop of my blood...i might be a dragon, but red does seem like what my blood flows so there.

Now for the Gun, i take out a Pistol, a Mage's Pistol,reinforced by all Arcanas;of Matter and Death, of Spirit and Life, of Time and Fate, of Mind and Space and of Forces and Prime. For a better and infinite supply of bullets, that will strike the Points of Death, on their Body and in their Soul, and to prevent their Resurrection or Healing, with Space bending before it's gaze and enforcing the fear of death into it's victims and a better blast and the required magics to sustain all of the above.

I bring it into the middle, and the spell finally finishes, the wall strengthens and becomes even ore impregnable,but mostly, it gains Artillery fire, allowing it to fight back against i's attackers on the outside.
 
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