Defeat The Godmodder 2 2: The Story of You (New Players Always Welcome, Character Sheets not required!)

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A new godmodder has appeared on the scene in the DefTG Reality. As an affornt to the happy ending of Defeat the Godmodder, he must be stopped. But...

Why and how does he exist?
Storypost 1: Prelude to the Fight
Script for: Defeat the Godmodder the Movie (Dramatica Edition)


(Scriptwriter note: Can we get something like https://www.youtube.com/watch?v=b3SuYFYPe4Y? Please and thank you.)

[Music begins to play as a primordial Earth against a starry backdrop appears.]

Narrator: It is a story we've come to know time and time again. Historical accounts, eyewitness accounts, Historical re-enactments in movie form, documentaries, and so forth. But none of them have the personal touch that a story does. That a Narrative does.

[The picture slowly fades out then in, showing a gruesome depiction of the Devil.]

Narrator: Ever since time immemorial, evil has haunted every corner of the Planes we call our reality. It has many names. 'Demon God'. 'The Devil'. 'The Fallen Angel'. 'Politics.' But there is one thing that the monster is known for, even after its demise. One that had become even more well known by name than the foul being's own.

[The picture transitions again, a bit more quickly. It's an artistic representation of The Godmodder, modeled after of our lead actor.]

Narrator: The Godmodder. An immortal evil who was as trying and impossible to defeat as it was destructive. Their history is long and sordid. And even should one die, they always had an apprentice in the works. Hiding. Waiting. Hoping to shine and show their true nature.

[The screen goes black.]

Narrator: This is the story of the ones who ended it.

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You feel wide awake and utterly aware. This feels unnatural and completely wrong somehow, like being ripped from a dream or reading an epilogue that ruins so many hopes and dreams and happy endings.

You are asleep. So there should be a feeling of dreaming.

You instead find yourself in a warped, twisting energy space. Before you is a mirror.

You see a 'Red Phantom' in the Mirror.

"Greetings," You are addressed in a manner that gives you the feeling that you are not the only one to receive this message. "If you are seeing this, it means you have been chosen. Chosen for a task of utmost importance. One that has the fate of all reality hanging in the balance."

You steel the nerves a bit before things continue. "Despite the peace of the last 10 years, since the defeat of the Godmodder John Smith, otherwise known as Verraad, the worst has come to pass. A new Godmodder has emerged."

You suddenly find that a large wall and a nature scene replaces the surroundings. From the many depictions seen in various media and history documents… it can only be The Final Wall, a vital and central location in the final Godmodding War that is only second to the Hexagonafield in importance.

"This is where they've emerged. Get here, by any means. I'll aid you in subtle ways, but you won't receive your due until you arrive. And to explain what your due is..."

You feel an incredible rush of energy for the briefest of instants. There was no mistaking the font of creative energy.

That was Player Powers.

"Go to the Final Wall. There the Godmodder awaits, as well as your birthright."

And then you wake up.

--------------------------------------------


Location: The Final Wall


The travels were personal, but one by one a gathering of Players has emerged at the Final Wall. Along those travels you found many reasons to stay and fight. Monetary gain, fame, the fact that there were these 'Blue Phantoms' that oozed and wielded Godmodding power, the sight of fear on people's faces....

As for those who are gathered, most are new. Others are Veterans. Some you don't recognize. Others whose depictions and likenesses you've seen far too many times to count.

Now that has almost everyone has gathered, you dare venture in a bit of ways. You leave trail markers so that anyone who joins a bit later can follow your footsteps.

Everything is silent for a while. Too many emotions fill the hearts of those present for a single person to speak a word.

And then it hits you.

A Rush of Player Power.

And before you… is a large, armored figure, imposing in looks. A blue, Godmodding aura leaks from the seams of the armor.



It notices You immediately and levels an unseen, harsh glare.

"You dare approach me?"

The Godmodder speaks in a slow, deliberate voice. The voice reminds you of… nope, you lost it. It was a deep voiced villain, but you can't remember their name. Drat.

"If you wish to live to see another day, then leave now. If you hope to have a happy life, then leave now. If there is anything waiting for you beyond the Final Wall, then leave this place and never return." He effortless lifts up his ball and chain. "If you remain… then know you shall suffer the fate that every Player who falls has suffered before you. The same one that the Veterans know all TOO well, given how lauded they are."

You can hear the smugness. The gloating. The infuriating confidence. Despite his warnings, you know, deep down, that he wants you to remain. To fight him.

Well.

Who are you to deny them?


DEFEAT THE GODMODDER!


[G] The Godmodder: HP - 100/100

Rule Zero: You can do anything. Just don't expect it to work.

Rule Double Zero: The Game Master has the final say in a dispute or in general. The Game Master is the me, the out of character runner of the game.

Rule Triple Zero: Breaking the Law or Spacebattles site Policy will result in strict and harsh punishment. Keep them in mind and err on the side of caution when in doubt.

Rule Quadruple Zero: The Rules can and will change as the situation demands it. When in doubt, read the rules first, then contact me in a PM if you still have an issue. Keep in mind Rule Double Zero when you do so, for once I rule, the rule will remain unless and until I change my mind.

Rule 1: You start the game with 10,000 Player Power. This is the metric by which all of your Actions is measured. You also have 'Wounds'. If you hit 'Mortally Wounded', you will bleed out in three turns and your character will die. This will result in a mandatory sidequest for said character/characters, and failure results in your character being permanently retired from the game outside of major story events. This is harsher on Roleplayers, but the mechanical result is that you lose control over all items and entities you have created to make sure that non-roleplayers also get the message.
Rule 1.1: By 'retiring your character' I don't mean you, the player of the game. I mean the being whom all the Roleplaying and dying happened to. If you wish, you can just spawn in 'character but with a mustache', but none of your summons will treat your character as your previous character and you'll have to convince them to follow the new character's lead. Like for example you could roleplay as Goku. If you double die, you can no longer roleplay as Goku since his soul is now soul nommed by the Godmodder. You'll have to be a different character, ranging from say Piccolo to Superman to even Clone Goku if you want. But the original Goku is gone outside of major story events.
Rule 1.2: If you hit 'Mortally Wounded', you can sacrifice your character to do an incredibly powerful move. During main gameplay, it's a X10 Multiplier to your Action. During the Mandatory Sidequest it's a X25 Multiplier. Do not forget this tool, should you find yourself in a tight spot.

Rule 2: You have three Actions per turn. The 'turn' refreshes with every Main Update unless it is said otherwise. These Actions can be concentrated - or Focused - to accomplish a single goal at the cost of being able to do three different tasks.
Rule 2.1: You may gain a fourth Action, but only by spending at least one full CP. You can't have more than four Actions in any given turn, however.

Rule 3: You may summon entities. Each Action invested in HP is worth the total of your Player Power (Currently 10,000) while ATK is 1/4th of that. For example, with current Player Power, Spending Two Actions on an Entity, one in HP and one in ATK, will give it give it a stat readout of HP - 10,000/10,000, ATK 2,500. Any further gimmicks will be judged on a case by case basis and might be put in a gimmick list for later reference. If a Gimmick does not work or there's not enough Actions to make it work, I will either say so or extend the amount of time needed to set it off by a number or turns, depending on the nature of the gimmick.
Rule 3.1: Entities play an important role. In addition to being additional vectors to damage the Godmodder and the Godmodder's forces with, so long as there are at least three Entities on your side, you will be immune to direct damage from any forces.
Rule 3.2: The Three Entities rule does not apply to all sides. This instead applies on a faction by faction basis. This includes AG-Leaning and PG-Leaning Neutrals, but not True Neutrals. For example, if the PG-Leaning Neutrals have 3 entities to their side, but the AGs only have 2 and the PGs have none, then the PG-Leaning Neutrals are immune to attack and damage while the AGs and PGs can be damaged and even killed. Another example: If Neutral Bill has 0 entities but Neutral Cain has 3, then Neutral Bill will be vulnerable while Neutral Cain is immune to damage until one of his entities dies.

Rule 4: You can save an action to use later as 'CP'. CP are equal to Actions. Useful if IRL makes it hard to post. They are used to augment Actions, which can have any amount of CP added to them to make them more numerically potent.
Rule 4.1: Shenanigans are Actions whose results don't rely on numerical power at the cost of 'anything can happen'. All Godmodder attacks, by default, are shenanigans. You cannot use any CP to 'boost' a shenanigan numerically, since the non-numerical results are the point of shenanigans. They can and will backfire, but sometimes what you want or need isn't easy or even possible to get through numbers alone...
Rule 4.2: Items act as CP, but they have a special purpose. For one, you can use the item without using the CP invested in it as flavortext for an attack, though its mechanical bonus won't be applied until CP from the Item is spent. Second, items can be specialized from the outset in their abilities and purpose. Third and final, when an item's CP is used, it acts as a 'gamble bonus'. The bonus in question (detailed in Rule 5) usually has a variable range. However, if you use an item's CP in an Action, then if you trigger the bonus, you will get the full multiplier - X3. If you fail to trigger the bonus, or fail to trigger the bonus sufficiently, then no matter what the bare minimum will be what you get out of it - the value that you get by investing CP into an Action.
Rule 4.3: CP Projects are basically the original form of charging and can be used to accomplish major effects as a group. The charge will have a set amount of CP it needs to be completed, and anyone can donate to it. If you apply flavortext to the donation of CP to the project, then there is a chance to trigger the bonus (Rule 5) which will double or triple the CP invested.

Rule 5: Creativity, humor, and coolness can boost anything you do, such as attacks or summons. This is effectively a X1.5, X2, or X3 multiplier depending on how I like it. Or it's a special gimmick or some fudging if multipliers are hard to work with or contextualize.
Rule 5.1: Long posts/'smashsposts' are not inherently creative, cool, or funny, and can slow the game down. If long posts are spammed, or if they aren't creative, they will not get the 'creativity bonus'. Not a rule, exactly, so much as a clarification or warning. But if your base idea is creative/cool/funny and you have the time, I don't mind reading them and will judge them like the other attacks.
Rule 5.2: Roleplaying can be cool or funny or build up to such moments, but don't sweat it if you don't have the time. Do it because you like it and have time to do so.

Rule 6: The Godmodder does not take damage easily. Don't expect to do damage in the double digits even if you do get a hit in. Heck, don't expect to make it past 5 Damage dealt in one go. 1 Will often be what you get.

Rule 7: Have fun! The lore is a vehicle, the plot is an excuse, and logic is barely a participant assuming it isn't hiding in a corner trying not to die. There will be moments where lore or plot will take center focus, and there will be some things that can't be altered, but those are few and far between.

Credit to Torix for the Wounds System Overview, who is running this game: https://forums.spacebattles.com/threads/destroy-the-godmodder-alchemiquest.807355/

Not Injured - The normal and ideal position for Players to be in.
Slightly Injured - Occurs when somebody has been hit with an attack that goes through. Though there's no effect on their actions yet, this is separate and requires healing.
Moderately Wounded - The Player is injured to the point where it has a serious effect on their actions, lessening the effect of whatever the action does.
Seriously Wounded - The Player is noticeably injured and bleeding. Actions are far less powerful, averaging around half of their normal Player Power.
Critically Wounded - The Player is on their last legs. Actions are close to having almost no power and the average attack is pitiful.
Mortally Wounded - The Player is literally on the deathbed. Any action preformed here will be their last, called a Mortal Action and being immensely powerful. It will also kill them as the last of their power, which was keeping them alive, is used up in the attack. Healing from this condition must be preformed by another Player or an item, and can't come from the Mortally Wounded player.

There are two kinds of shields in the game that can prevent a player or entity from coming to harm: Regen Shields and plain Attack Shields. Regen Shields only reduce one incoming attack's damage by 25%, but they come back the following turn. For example, if an entity attacked an entity with a regen shield twice in one turn and once the next for 4,000 damage, then the first turn the regen shield entity would take 3,000 + 4,000 damage, and then next turn would only take 3,000 damage. Multiple Regen Shields cannot be applied to the same attack, but multiple can be applied to an entity to reduce multiple attacks by 25% each.

A full attack shield negates an attack entirely, but it does not come back. So for example if the same 4,000 ATK entity attacked an entity with an attack shield twice, the first attack would do no damage, but no matter what the next attack would go right back to doing full damage if a regen shield or another Attack shield wasn't put down.

Players can only take one Wound of damage at a time outside of select, plot important situations. If the attack does any damage at all, it will only drop the player by one wound stage, and only one attack that an opponent launches per turn will hurt that specific player. As such, Regen Shields are useless and cannot be applied to Players - only full Attack Shields.

Alignment System: I presume you've noticed the colored tags in front of the Entities. Essentially, they're set up so that their color and the first part of the tag shows which side they're serving, and the second part of the tag shows which Player created it if applicable in the event of something like, say Mind Control.

As for the Alignments themselves, there's 3 you need to concern yourself with: PG, AG, and N.

PG is Pro-Godmodder. This mostly applies to the Godmodder's minions due to how miserable these creeps are.

AG is Anti-Godmodder. Players are this alignment by default until their actions or declarations state otherwise.

N is Neutral. These Players or beings are not bound by any sort of Loyalty to either side. If they do show favoritism, the Neutralladder will show which way they lean, whether it's AG leaning or PG leaning.

Free Actions: Not everything requires use of your Actions. Some things just can be done with few to no consequences. Talking is always a free action - unless it's part of a shenanigan or achieving a mechanical effect. Commanding Entities - telling them to defend, to attack a specific target, or to use a special ability - is also a Free Action. Rule of Thumb is if it's something that can be classified as Roleplaying on a Forum Game and it has no mechanical effect, it's probably a free action.

First off, CP and, as a result of items being like CP but flavored, are off limits when it comes to direct confrontations. This only counts for Free CP/standalone items, not projects like the Superlaser. It seems that messing with other Player's CP stores is still off limits, thankfully.

Second but related, CP projects, such as someone charging a Spirit Bomb with the rest of the team pitching in their energy, can be countered by throwing down your own CP project, such as a counter spirit bomb or by making something that will disrupt the technique or just distracting the charger a set CP amount of times. Basically, CP Project Counters must be equal to the CP of the opposing project. The Godmodder's CP will help beef up PG or even PG-Leaning Neutrals if he finds their counter worthy, and GCP's unfixed nature will make the results always tense and difficult to tell how much the enemy will be away from succeeding in their goals...

Third, there is a measure known as Reactive countering. Reactive countering an enemy's Action, such as an attempt to stop the mass AG entity destruction, depends on if it's a shenanigan or CP based. If it's CP based, then responding with equal or greater CP is sufficient, but the side that has less people involved will get a 'little guy' bonus. This is a result of the possibility that one side may simply have less CP to throw around, and the Player Power manifests in trying to even the odds through a 'little guy' multiplier. If it's a shenanigan, then there's no counters, but shenanigans are capable of failing on their own and outright anyway, making it a 'risky' means of trying to attack or mess with the opponent.

Fourth, since there's A) Entity Immunity, B) Attack shields and C) Reactive counters, Direct Attacks will generally go through as is, but only one successful attack per target is allowed. Direct Attacks can be countered, however, up to until the next time the person being attacked posts - usually next turn, but maybe longer in an extended absence.

For some examples, say Player Don and Player Nod get into a fight. Player Don attacks Player Nod. If Player Nod does not have Entity Immunity or attack shields, then if he fails to make a Reactive counter in the post he makes before the update, then he'll take damage. If Player Don attacks Player Nod just before the Update goes live, then Player Nod won't take damage unless the post he makes for a later update fails to address the attack.

Here within lies a list of every entity that has perished in this war after being deployed, and every machine of note. General formatting is as such, with some exceptions:

(Owner's Name) (Entity name) : X HP, Y ATK, (Abilities)

Entities:

AG -

Boohoooo!'s Ball Weevil: 10,000 HP, 10,000 ATK(Warm up time: 2 turns)
Boohoooo!'s Twerky: 10,000 HP, 1,250 ATK
Splashcat's Tofu Shield: 10,000 HP, Bait. Stealth capable
BlackJesustheOne's Bank Teller: 10,000/10,000 HP, Manages CP
Crusher48's Tenno: 10,000/10,000 HP
RedRover's Overmind: 10,000/10,000 HP, Mass Mind Control (Specialty: Psi Beings)

AG-Leaning N -

Fortress Fighters(55): 5,000/5,000 HP, 2,500 ATK

N -

FBI Lead Investigator: 5,000/5,000 HP, 2,500 ATK
FBI Operatives(10): 1,000/1,000 HP, 500 ATK
Elite Armed Forces(2): 25,000/25,000 HP, 12,500 ATK
Armed Forces(30): 10,000/10,000 HP, 5,000 ATK

PG-Leaning N -

Gnich's Canoptek Scarab: 15,000 HP, 2,500 ATK, Gathers 1 Resource per turn (Can't use for itself, is not CP)

PG -

Wild BearLions(4): 10,000 HP, 5,000 X 2 ATK
Cyborg Scorpions(5): 10,000 HP, 5,000 ATK
Ninja Tyrannosaurus Rex: 150,000 HP, 25,000 ATK, Ninjutsu (Sacrifice an attack to apply a buff for 3 turns)
Abominable Snowball-ling: 150,000 HP, Original Value: 25,000 ATK, Minor Snowballing: Increase ATK by 2,500 each turn before attacking
Fear Monger Sorcerer: 150,000 HP, 3 Scares (Stuns one foe or boosts a Fear Meter by 10%)



Machines/Structures of Note:

AG -

Crusher48's Truth Zone Orb: 10,000 HP, Creates a Zone of no lies - only truth
Crusher 48's Anti-Stealing Shield: 10,000 HP Blocks All Steal Attempts.
Crusher48's Warframe: 10,000 HP, 10,000 ATK, Needs a Tenno to pilot.
Troglodyte's Evolution Pit: 20,000 HP, Boosts Zerg Evolution Actions by 3, Zerg Actions by 2, Evolution Actions by 1
BlackJesustheOne's CP Bank: 10,000 HP, generates +1 CP per Account every 5 turns (Accounts: 0, CP : 0)

AG-Leaning N -

The Flying Fortress: 2,500,000 HP, 1,000,000 ATK (Main Cannon Fires in 5 turns after arrival!), Creates the Teleport interdiction fields and dome!, Fighter Craft Summon/creation, Regen: 30,000 HP healed each turn!
-Subsection - The Walls: 50,000 HP
-Subsection - The Barrel: 30,000 HP
-Subsection - Nanite Manufacturing Core: 5,000 HP X 10
-Subsection - Main Power Grid: 30,000 HP
-Subsection - Floors/Ceilings: 50,000 HP
-Subsection - Resource Stores: 30,000 HP
-Subsection - Miscellaneous: 30,000 HP
-Subsection - Backup Power Supply: 50,000 HP
-Subsection - A.I. Systems: 30,000 HP
-Subsection - Fighter Craft Assembly: 50,000 HP
-Whoever made this was a DICK.

N -

Black Market Trading Stall: 10,000 HP, each turn it makes sales to give one side either a valuable item in trade or 1 CP per sale to be distributed among all CP capable entities for that side.

PG - Leaning N -

Gnich's Necron Obelisk: 40,000 HP, Resource booster( insert 3 Resources for 2 CP), Summon: 1/2 (Summons 3 5 CP Necron Warriors)
-Wasn't this from Warhammer 40k?

PG -

None yet.

Edit 1: Clarified something in the rules pertaining to character death and added it to the Rule 1 section. The Wounds System Overview has also been added to this post.
Edit 1.1: Added sections on the Alignment System and how Free Actions work.

Edit 2: Added Algot's 'Book of the Fallen' to record the Entities that have been summoned and died by both sides.

Edit 3: Added the PvP rules and updated the Book of the Fallen. Put the Edit Notes into this Edit Spoiler.

Edit 4: Edited Rule 4 and added Rule 2.1. Updated the Book of the Fallen.
 
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Excuse me, I'd like to set up some contingencies first.

It's always a fact that Godmodders don't take the fight seriously for the first 10 Godmodder HP or so. Let's take advantage of that.

Action 1: I begin scanning to identify the identity of the Godmodder's first boss. Because let's face it, he's going to summon a boss.

Action 2: I create an orb enchanted to create a Zone of Truth, preventing anyone from lying within its radius. I don't activate it yet, though.

Action 3: I create an anti-stealing shield to protect us against having our plot-relevant items stolen by the Godmodder.
 
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Action 1: I cut the Godmodder's feet off, thus de-feeting him.

Action 2 2: I take advantage of the fact that the thread name has "2" in it twice to act twice at once, attacking the Godmodder from both in front and behind! Each attack, of course, consists of 2 tu-tu-wearing Tunisian toucans armed with tuning forks and double-barreled shotguns. It's too much for the Godmodder to keep track of!

Action 3:

This feels unnatural and completely wrong somehow, like being ripped from a dream or reading an epilogue that ruins so many hopes and dreams and happy endings.
This sounds familiar, somehow...
It turns out the gaze we cast from the sky of Earth C to revisit everyone isn't exactly friendly, like warm sunlight. It's more like a ravaging beam, destructive and unsettling to all that could have been safely imagined. Our continued attention is the very property which incites new problems, and the troublemakers appear to be keenly aware of this.
- Andrew Hussie, The Homestuck Epilogues: Bridges and Off-Ramps

The Godmodder's presence might be a disturbance in the happy ending. But our presence is proof that, once again, an ending will eventually come. And on that day our eyes will shut, and happy will last ever after. But until then we will ravage away until this conflict, too, has been burned away. I was not here for DefTG. But I have read of DTG and DTG2, and I have played in other games, and I know that the Godmodder exists to be defeated. I look down on the screen on which the Godmodder's HP is displayed. And my gaze is a ravaging beam, like the sun itself has changed from a simple bright disk in the sky to an entire story's worth of inherited conflict contained within a single blast, sweeping the Godmodder away.
 
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Kicking down the doors leading into the final wall I Then use said doors for my next three actions.

1. I aim one of the doors I kicked at the godmodder.

2. I fashion a shield out of a second door to protect myself from harm.

3. I pull out an object duality card and apply it to my house key's hoping to create a tommygun.
 
Fight Post 1
(Correct me if I do this wrong)

I summon a member of Ball Weevil's Species and tell them to attack.
You're doing it right, though not listing stats specifically does give me control over what happens with those actions...

Oky, this should be simple!

Ball Weevil: 10,000/10,000 HP, 10,000 ATK Attack Warmup: 2 turns

Since, you know, the Ball Weevil has to roll up the material for its attack option.

The Godmodder snorts at your summon.

Excuse me, I'd like to set up some contingencies first.

It's always a fact that Godmodders don't take the fight seriously for the first 10 Godmodder HP or so. Let's take advantage of that.

Action 1: I begin scanning to identify the identity of the Godmodder's first boss. Because let's face it, he's going to summon a boss.

Action 2: I create an orb enchanted to create a Zone of Truth, preventing anyone from lying within its radius. I don't activate it yet, though.

Action 3: I create an anti-stealing shield to protect us against having our plot-relevant items stolen by the Godmodder.

The godmodder glares at your contraptions... The Glare is so intimidating that the scan fails! Well, mostly. The only word you got from it was 'dark'.

Zone of Truth Orb created! Anti-Stealing Shield Created!

1. I start by building a factory (X3 Focus action)

Focus Factory Created! It idles since it has no stated purpose!

Action 1: I cut the Godmodder's feet off, thus de-feeting him.

Action 2 2: I take advantage of the fact that the thread name has "2" in it twice to act twice at once, attacking the Godmodder from both in front and behind so he can't defend!

Action 3:


This sounds familiar, somehow...

- Andrew Hussie, The Homestuck Epilogues: Bridges and Off-Ramps

The Godmodder's presence might be a disturbance in the happy ending. But our presence is proof that, once again, an ending will eventually come. And on that day our eyes will shut, and happy will last ever after. But until then we will ravage away until this conflict, too, has been burned away. I was not here for DefTG. But I have read of DTG and DTG2, and I have played in other games, and I know that the Godmodder exists to be defeated. I look down on the screen on which the Godmodder's HP is displayed. And my gaze is a ravaging beam, like the sun itself has changed from a simple bright disk in the sky to an entire story's worth of inherited conflict contained within a single blast.

The Godmodder is unphased by the thought of de-feet! Mostly because another pair of feet have appeared.

The Godmodder ducks, causing your attacks to hit each other and for you to re-merge. While disoriented from the forced re-merging, he knocks you away with his ball and chain, embedding you harmlessly into a nearby tree!

THE SHEER POWER OF CONFLICT ITSELF HITS THE GODMODDER! IT TEARS AND RAVAGES THE FIELD AND THREATENS TO CONSUME THE ENTIRE WORLD-

But the Godmodder tanks it. In fact, he absorbs it completely! But absorbing such power doesn't come easily...

1 Damage to the Godmodder! Splashcat gets first blood!

The Godmodder.... Speaks!?

"Thank you for your contribution." He grumbles with genuine gratitude.

That... doesn't sound good. maybe- No no no. I have a job, and I have faith in the Players.

Kicking down the doors leading into the final wall I Then use said doors for my next three actions.

1. I aim one of the doors I kicked at the godmodder.

2. I fashion a shield out of a second door to protect myself from harm.

3. I pull out an object duality card and apply it to my house key's hoping to create a tommygun.

The Godmodder, hyped up on the power of conflict, easily and contemptuously bats away the incoming Door. No, he doesn't jsut do that, but he deflects it, causing it to knock away your Object Duality card! You still get a shield for your troubles, though. Door Shield Created!

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"Is that all? I must say, good job on the first damage. " He glows with a wicked power. "You won't get the rest so easily."

He then.... rushes straight at Crusher's objects! He grabs the Truth Zone Orb and throws it at the Anti-Stealing shield, shattering them both with one Godmodder Action!

"You think I am like the other godmodder's before me? Such superficial nonsense! I shall show you the error of your ways!"

And then...

Wait, he has more Actions!?

Oh, Just one. Which he uses to call forth one of the more dangerous Fauna of the area! A Wild BearLion has appeared!

[PG] Wild BearLion: 10,000 HP, 5,000 ATK X 2

"Hm. Weaker than I was hoping for." He says casually to himself more than anyone else. "No matter. The rest will come in the following turns."

The WildBearLion Attacks the Ball Weevil and Splashcat, dealing 5,000 Damage to the Ball Weevil and Slightly Wounding Splashcat!

A quick Primer on how Wounds Work (Credit to Torix for transcribing Moniker's rules. Torix, who is running this DefTG game: https://forums.spacebattles.com/threads/destroy-the-godmodder-alchemiquest.807355/ )

Not Injured - The normal and ideal position for Players to be in.
Slightly Injured - Occurs when somebody has been hit with an attack that goes through. Though there's no effect on their actions yet, this is separate and requires healing.
Moderately Wounded - The Player is injured to the point where it has a serious effect on their actions, lessening the effect of whatever the action does.
Seriously Wounded - The Player is noticeably injured and bleeding. Actions are far less powerful, averaging around half of their normal Player Power.
Critically Wounded - The Player is on their last legs. Actions are close to having almost no power and the average attack is pitiful.
Mortally Wounded - The Player is literally on the deathbed. Any action preformed here will be their last, called a Mortal Action and being immensely powerful. It will also kill them as the last of their power, which was keeping them alive, is used up in the attack. Healing from this condition must be preformed by another Player or an item, and can't come from the Mortally Wounded player.

At any rate the Ball Weevil, looking a bit haggard, preps its attack and rolls up its ball!

[G] The Godmodder: HP - 99/100

[PG] Wild BearLion: 10,000 HP, 5,000 ATK X 2

[AG - Boohoooo!] Ball Weevil: 5,000/10,000 HP, 10,000 ATK, Attack Warmup Status: Attack will go off next turn!

[AG- TheGoldenBoy2188] Focus Factory: 10,000 HP, Can create something?

Player Inventories:
Boohoooo!: Nothing so far
Crusher48: Nothing so far
TheGoldenBoy2188: Nothing so far
Splashcat (Slightly injured): Nothing so far
MedievalParadox: Door Shield

EDIT: Forgot to put down TheGoldenBoy2188's stuff! Oops.
 
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Free Action: I point out that this shouldn't be possible. We ended the cycle of Godmodding ten years ago. How could the Godmodder return?

Focused Action: I take the Wild BearLions and fuse them together into a horrifying mass of flesh that can't actually do anything. Then, I use said horrifying mass to curse the Godmodder with the Curse of A Horrifying Mass Will Be In The Next Toilet You Visit. The Godmodder's going to have to go to the bathroom eventually, and when he does, he'll have to take his armor off, making him vulnerable to either the horrifying mass or to us attacking him when he flees the bathroom without having a chance to put the armor on.
 
I wake up in a pile of black feathers, my wings sore and a splitting headache hitting me.

"Wait, I remember something about a sponge?" I asks, confused before turning to the Godmodder, "Whatever this feeling is, I've had it before. Talk about Deja Vu."

I spawn an entity all too familiar to me.

"Welcome back, old friend." I smile

[AG] Holy Spirit has been summoned!
Turns CP into +100 buffs for any stats!

It flutters onto my shoulder and I stretch.

"I feel weaker than usual. why is that, I wonder?" I ask the Holy Spirit. It cocks it head at me.

I summon a cross shaped talisman and begin infusing it with Holy Energy so as to save it for future turns.

"Why do I feel such a violent urge to get stronger?" I mutter, my breathing taxed for some reason.

+1 CP saved.


OOC: Glad to see you're back, Alastair.
 
Action 1: I fricassee a Wild BearLion into a delicious meal, then eat it to restore health.

Action 2: I print out the complete text of Defeat the Godmodder in 72 point font, then drop it on the Godmodder. Then I repeat the process for every other DtX game.

Action 3: I charge 1 CP.

CP: 1.
 
I start by reinforcing the walls of my factory with a combination of adamantium, mithril, and vibranium (X2 focus action)
I extend my factory creating two other separate parts and a basement sized nuclear bunker underneath the factory
 
Fight Post 2
I begin to run around like crazy, and then run around the Godmodder.

The Godmodder growls, trying to ignore you but unable to because of the dangerous unpredictability of Players! All Godmodder attacks will focus on you instead of other players!

Free Action: I point out that this shouldn't be possible. We ended the cycle of Godmodding ten years ago. How could the Godmodder return?

Focused Action: I take the Wild BearLions and fuse them together into a horrifying mass of flesh that can't actually do anything. Then, I use said horrifying mass to curse the Godmodder with the Curse of A Horrifying Mass Will Be In The Next Toilet You Visit. The Godmodder's going to have to go to the bathroom eventually, and when he does, he'll have to take his armor off, making him vulnerable to either the horrifying mass or to us attacking him when he flees the bathroom without having a chance to put the armor on.

"You think you knew everything about how Godmodders worked? Not even the creator of Godmodding could know and predict what it would evolve into. But like John Smith surviving having the Devil trying to take his powers away, you can say this was a happy accident in my favor."

You kill and transmute the Wild BearLions into a horrifying mass of flesh! This would become an entity on your side had there not been a slight hiccup from a player below...

Also, the Godmodder laughs, for he doesn't ever need to use the toilet. You call bullshit. But no amount of complaining will change the fact that this godmodder does not ever need to use the toilet, rendering all such attack vectors useless useless useless!

I wake up in a pile of black feathers, my wings sore and a splitting headache hitting me.

"Wait, I remember something about a sponge?" I asks, confused before turning to the Godmodder, "Whatever this feeling is, I've had it before. Talk about Deja Vu."

I spawn an entity all too familiar to me.

"Welcome back, old friend." I smile

[AG] Holy Spirit has been summoned!
Turns CP into +100 buffs for any stats!

It flutters onto my shoulder and I stretch.

"I feel weaker than usual. why is that, I wonder?" I ask the Holy Spirit. It cocks it head at me.

I summon a cross shaped talisman and begin infusing it with Holy Energy so as to save it for future turns.

"Why do I feel such a violent urge to get stronger?" I mutter, my breathing taxed for some reason.

+1 CP saved.


OOC: Glad to see you're back, Alastair.
What Sponge?

That aside, you create the Holy Spirit! But since a mere +100 is a bit weak, it can do this 5 times a turn to any number of targets it wishes in such a way that it can either buff a single stat for a single target 5 times, buff 5 stats for a single target once each, or buff one stat apiece from five targets once apiece.

[AG - BlackJesusTheOne] Holy Spirit: 10,000/10,000 HP, +100 Buff X5

You also charge some CP! Players will be expected to track their own CP totals in this particular bout.

OOC: Nice to be back! As for Destroy the Damage Sponge... well, I got a co-GM! I don't know how soon I'll get back to DtDS, but I will be getting back to it sooner rather than later. Once I adjust to running this game, anyway.

Action 1: I fricassee a Wild BearLion into a delicious meal, then eat it to restore health.

Action 2: I print out the complete text of Defeat the Godmodder in 72 point font, then drop it on the Godmodder. Then I repeat the process for every other DtX game.

Action 3: I charge 1 CP.

CP: 1.

You put the poor pile of flesh that used to be the Wild Bearlion out of its misery then eat it, healing yourself from your slightly injured status!

The Godmodder effortlessly catches it, then looks at it in disgust.

"The Sans font family? That's a disrespect to the legacy of all who fought in this war, Player and Godmodder alike!"

He then promptly sets it on fire and uses the fire to burn the rest of the texts.

You charge a CP successfully! Whew, that was a close one. you almost lost it- Nah, I'm just joking, charging CP can't really be interrupted or fail.

I start by reinforcing the walls of my factory with a combination of adamantium, mithril, and vibranium (X2 focus action)
I extend my factory creating two other separate parts and a basement sized nuclear bunker underneath the factory

Ah, a fine choice of Comic Book and mythic metals! Your renovations adds 20,000 HP to the Factory plus it can now keep anything put inside of it safe from outside attacks!

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The Godmodder, frustrated at the antics of Dragon of Hope, proceeds to do a combo attack by tripping the Player, kicking them into the air, kicking them into a tree, then throwing their ball and chain so hard the tree disintigrates and the Ball and chain bounces right back into the Godmodder's hand flawlessly. Dragon of Hope is now Moderately Injured!

"You lot need three entities minimum to keep my attacks from reaching you," He mocks scornfully. "Or are you like that one game developer with the difficulty in reaching the number three? Perhaps you should use your Player Powers to correct such an oversight."

This is when the Ball Weevil attacks! It launches its energy ball at him... only for the Godmodder to backahand it back at the Weevil without even looking in its direction! Ball Weevil slain!

And then things get worse! Another Wild Bearlion shows up, and now it has two Cyborg Scorpions accompanying it! However, they seem to have used their Actions for this turn to get here, so you have a small reprieve!

One that won't be filled with comfort, for the Godmodder transmutes his Ball and Chain into a Magical Staff and begins to charge up a spell!

"Right. it seems even beginning on the offensive is not enough. Very Well. Let's give you some real problems to deal with."

[G] The Godmodder: HP - 99/100
-THE Asshole

[PG] Wild BearLion: 10,000 HP, 5,000 ATK X 2
-The worst qualities of a Lion and a Bear no matter how you slice it. Can attack twice in one turn too.

[PG] Cyborg Scorpions: 10,000/10,000 HP X 2, 5,000 ATK X 2

[AG - BlackJesusTheOne] Holy Spirit: 10,000/10,000 HP, +100 Buff X 5

[AG- TheGoldenBoy2188] Focus Factory: 25,000 HP, Can create something?, Will bodyguard anything inside!
-It has three main rooms and a Nuclear Bunker!

Player Inventories:
Boohoooo!: Nothing so far
Crusher48: Nothing so far
TheGoldenBoy2188: Nothing so far
Splashcat: Nothing so far
MedievalParadox: Door Shield
DragonofHope (Moderately Injured): Nothing so far
BlackJesustheOne: Nothing so far


OOC Note: Today will have multiple updates. After this the scehdule will be more like a once every two days or once every three days schedule.
 
Action 1: I cast Counterspell on the Godmodder's spell. A kitchen counter appears and falls on him, breaking his concentration and causing his spell to fail! Or more realistically just be weakened, but still.

Action 2: I summon a Tofu Shield. It's like a meat shield, but vegetarian!

Action 3: I dump water on a Wild BearLion. Its cat half tries to run away, while its bear half doesn't care and tries to stay put. The result is the BearLion splitting in half and dying.
 
Diving after the Object Duality card I would try to grab it before anyone else notices the powerful (and extremely expensive) artifact out in the open and free for grabs, afterwards I would try and apply the card to my keys again and shoot at the wild BearLion.
 
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What Sponge?

That aside, you create the Holy Spirit! But since a mere +100 is a bit weak, it can do this 5 times a turn to any number of targets it wishes in such a way that it can either buff a single stat for a single target 5 times, buff 5 stats for a single target once each, or buff one stat apiece from five targets once apiece.

[AG - BlackJesusTheOne] Holy Spirit: 10,000/10,000 HP, +100 Buff X5

You also charge some CP! Players will be expected to track their own CP totals in this particular bout.

OOC: Nice to be back! As for Destroy the Damage Sponge... well, I got a co-GM! I don't know how soon I'll get back to DtDS, but I will be getting back to it sooner rather than later. Once I adjust to running this game, anyway.
The thougt of the Sponge is completely dismissed in my head, but a thought still remains.

Personal Quest Unlocked! PATH TO POWER!

I receive a premonition. A path to follow. It tells me to summon two being with powers suited to my vessel.

I take the opportunity to summon Sasuke (Post-So6P) and Obito (4GNW) Uchiha and before either of them is aware of their existence in this plane, I gouge out Obito's Mangekyou Sharingan and Sasuke's Rinnesharingan. With their dojutsu gone, I simply desummon them.

I take some time to insert their eyes in place of my own, and once that's done I summon Daigo to teach me the art of perfect parrying, which once mastered (1/3 turns) would give me an Ultra Instinct -Omen- equivalent.

As Daigo teaches me, I figure out what I'm going to do next.
 
Over in the distance, a rumbling sound can be heard. The Godmodder looks to see a ship. the ship hovers in the sky like it was waiting for something.

Inside the ship, Kirby hops off the cockpit and goes to Shadrix, who is in the workshop


Sir? We are here. Is Bill Nye Ready?

Almost. Just need to make a few tweaks to the body

This body has been upgraded since the last time it was used. Not only is the armor better, but the core is no longer dependent on Player power. The core is also working at 200% efficiency than a normal 100%.

Maria, Upload Bill Nye's mind into this body as well as all other A.I's

UPLOADING..............................

The body starts to whirr to life. The fingers start forming into a fist. The eyes blink on, Flashing 7 colors before going back to normal.

BILL NYE ONLINE!

Bill Nye stands up and blinks a few times. He looks over at Shadrix with a smile.

Thanks Shadrix. I thought for sure I was dead.

Well you are a robot. You can be backed up. Anyways, we got a new Godmodder to kill. You think you are up for it?

On Bill Nye's hud, a red person flickers in.

We are so ready!

Perfect! Now get in there!

Bill Nye phases right through the ship and starts falling down. He lands on the ground with a huge thud. He looks up at the new Godmodder and smiles.

This is going to be interesting!

Shadrix's Ship flies out of harms way so it can watch over in peace


Action 1-3: I charge 3 CP.

OOC: I hope this wasn't too long of a post
 
<A1>
"HENLO BADRAD GOD MAN!"
"Am is the wanting know what thy be disliking of am being?"
"is also ask if can friend be?"
"Also am hear u not wants people sleep goodly. why?"

Having said all this, the brown guy who radiates brownness opens their mouth very wide. it's disconcerting, and appears to be some sort of defensive measure?
</A1>
<A2>
a questioning tendril of player power reaches for the updater, offering them a runic structure to gradually supply them more influence and protection. an ounce of prevention...
</A2>
<A3>
"AND AM BEING NEUTRALIZ!"
"Not enemy! Not fight! yaya!"

So saying, they store 1 CP. Somehow, they talked without closing their mouth at any point.
</A3>
 
"Well that guy is intimidating." I stated, looking at the Godmodder, and that WildBearLion, though that's a very...direct name for such a creature.

Hmm, the whole point of this is to defeat that guy, but do I really want to involve myself in that?

Can I even involve myself?

Wait, do I care? I mean, dude's evil, so it's kind of a moral obligation to at least try to beat him into a red pulp, but I don't think I can even do that right now.

Might be wise to just build up my power for the forseseeable future...

Preferably by having some meatshields between me and the Godmodder.

A lot of meatshields to be honest.

Bio-Energy surged through me with a thought, flesh splitting open along my arms, revealing twitching crimson muscles underneath, green electricity running through them as things started to worm out.

Around two feet in length, with a maggot like body combined with that of an eel and pirahna, dozens,of needle like teeth, glowing green eyes with a purple carapace shell over red flesh.


They squirmed onto the ground, once a few had been created, my tears closed seamlessly, leaving no scars.

They whipped their heads around, hissing softly, before with a command, they began looking for something to consume.

The Swarm had arrived.

________

Actions: I create a Tyranid Ripper Swarm, with One Action in Health, One Action in Attack, and One for a Special that let's them gather CP by eating anything.

Picture of a Ripper.
 
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BALLL WEEVVVILLLLL! YOU WILL BE AVENGED!!!

1. I summon Yajirobe

2. I mind control Yajirobe into attacking with all his might (200 ATK)

3. I cry over Ball Weevil's corpse.
 
Making something that in turns creates more things? A time-honored strategy that requires book-keeping on the end of the person doing it.

Time to flood the battle field!

Action: Create a Zergling Spawner.

Action: Create a Zergling Spawner.

Action: Create a Zergling Spawner.

[Zergling: A basic unit with the Gimmick: Cannon Fodder]
 
... Well, an Arbiter's job can... take some secondary necessities. After all, Alastair's taken the same lead, hasn't he? I split my power in two. One half of me takes control of Alchemiquest, but... as for the other?

A copy of me, now the second of the last Arbiters, materializes here, glowing as the ever-familiar Player Power resumes it's hold. It's time to defeat the Godmodder, yet again.

Action 1 - Establish Who You Are.

Torix - Well, well, well. Look what we have here.
Torix - Heck, I thought only one chain could exist at once!
Torix - No point arguing that. If anything, I'd be arguing against myself too by stating "only one may exist."

The Godmodder blinks. Who the heck is this Player here? Existing... in two places at once? Seeming to read his thoughts, he speaks again.
Torix - I'm Torix, the so-called Last Arbiter. Err, one of them?
Torix - Long story short, I'm splitting myself thin here. One hand, I'm viewing the conflict in the Himalayas..
Torix - Otherwise... I'm here. No use debating it, though. Let's get to work.


Actions 2 & 3 - Attack with the Weaponry You've Learnt of.
I quickly pull out a Pocket Alchemiter utilizing a different idea of Player Powers, in a significantly different way. More... fourth-wally, I guess. Picking out a college rejection letter and somehow, a physical representation of magnetism (actually just a neodymium magnet), he throws them in the Alchemiter...

Magnetism && Rejection Letter:
[LVL NULL - NULL Grist] Magnetic Field Rejector:
An pistol that can fire small, short lived cones that completely eliminate the magnetic field within them. It also eliminates bioelectricity.

And gets a small pistol with an image of an magnet embedded in the side. Aiming at the Cyborg Scorpions, their magnetic systems are completely disabled. As the more mechanical sides of them are shut off, they find suddenly almost half of their bodies simply unable to work. The look of confusion becomes frozen on their face, as I fire again, directly at their brains, and the bioelectricity completely shuts off - leaving them completely disabled and unable to fight as their hearts stop completely.

Free Action -

Torix - Alastair, are you there?
Torix - You doing the same thing as me?
 
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