Defeat The Godmodder 2 2: The Story of You (New Players Always Welcome, Character Sheets not required!)

Action 1: Sprout some properly Zergy wings that can fold into a intimidating cloak/cape when on the ground. Most evil emperors have those right?

I charge 2 CP.

Wait a minute, my Zerg Spawners didn't tick down this turn! Is this a Godmodder ploy Arbiter?
 
Sidequest 2: Dreams of the Past, Post 2
I'll go investigate, and since it's a dream... Ah, there! My trusty sword Excalibur! I'll now be armed for the investigation, just in case it's something dangerous.
You decide to arm yourself with Dream Excalibur! It has a potent sentimentality.

As you approach, you finally recognize what, or rather who, it is you were drawn to.

It was Morpheus. There he is, asleep during the middle of the chaos of Trial 4. JObob helps accelerate his sleep by a week. Then he swiftly gets swept up in the sea of monsters, assholes, and machines, doing what JObob does to whatever ends he can.

Morpheus here... he feels strange. Like he's the link between two different dreams. You think you can see what he's dreaming in this dream, with a bit of effort.

Or... you can wake him up. He feels more... real here. More real than a dream, but not quite as real as you. Maybe waking him up would allow for something interesting to happen?

Or try a third thing, but you get the feeling that doing so will be deviating you from learning something that could prove vital to you later on.

Besides, it's Morpheus! He bailed you out during the Godmodding war against Verraad! Why wouldn't you want to investigate. Given everything that happened, he kinda dropped off of the face of everything after this point anyway.

Aren't you curious about what happened next?

------------------------------------------------------------------------------------

[AG] Morpheus (Currently Asleep... and... maybe connected somehow?)

[AG] Dragon of Hope (With Dream Excalibur)
 
Sidequest 3: Molemen Mania, Post 2
I tilted my head at them.

They seem to be very confused at what my intentions are here.

I shall enlighten them.

That may sound menacing but it's not.

I'm just trying the diplomatic option.

"You seem to misunderstand, you are unimportant to me. This is not an insult, but a fact, your empire, your people and their freedom, whatever thing you worship. Are very unimportant to my plans." I replied.

I swept my hands to my Rippers who were messily devouring whatever minor flora and fauna, aware of the Molemen, but mostly focused on just eating.

"I'm more than willing to leave you be, if you'll do the same, I merely wish to grow mine brood. They are small, near helpless things, and I've no wish to send them into that butchers shop above ground. Not until we've grown." I stated, running a finger down a Ripper's carapace, it crooned in response.

"I've no real part in that war yet, nor do I have any love for the Godmodder, his minions, or his enemies, quite frankly, I detest most of them as I've had to fight to have my brood remain with me rather than be used as fodder for some uncaring thief." I spat out, acidic saliva hissing against the dirt.

I looked at them.

"So, tell me, can we learn to tolerate each other, or will I have to leave? I'd prefer not to fight, but make no mistake, you touch my brood, and I shall defend them with fire and fury. That is a promise to you."

I leveled a stern expression at them.

________
I attempt to reason with the Molemen.

I charge 2 CP.

Reserve CP: 3

The Moleman Captian growls. He didn't seem to like being dismissed, but the 'offer' seems to have made him even angrier.

"You may not respect us, but don't you DARE think we are stupid. You think you're cleverer than us. By trying to make peace, you can snowball and create those things unchecked. You say you'd leave us alone, but what about our food supplies? What about our foolish youth, who might act tough? Will they suffer an 'unfortunate accident?"

He walks past the brood to loom directly and intimidatingly above.

"And then you pretended to care about those things. We were once like them, you know. Blindly obedient. Willing slaves to the subtle powers of our creator. We willingly brought ruin lives of many players at his command for the sake of power. But we had no will of our own. It has only been recently that we've been able to accept that. To be an entity is, until freedom from bondage - true freedom brought by power - that we could realize what we did and how wrong we were."

He takes a deep breath.

"Once upon a time, we thought he loved us. Perhaps once upon a time, maybe he even believed his lie. But when he learned we could be free..."

He moved a piece of his armor to reveal a nasty piece of visible biotech. By sheer coincidence, it's Tyranidtech. Long since rendered inert beyond hope of reactivation or reuse.

"Well. I guess there's another reason why we don't trust you. We recognize what you are, tyranid. To make your army, you would strip-mine our home of life itself. Leave. You may choose any place aboveground. We also wish to be left out of the war. An entity's purpose in a Godmodding war is to be stolen and die. Sometimes not even in that order. If you need a map of the harder to reach areas, you shall have that from us, but no more. Only a binding agreement from an Arbiter may change our mind, and even we have heard of Moniker's passing."

....oh no he had to go and say that. Though he's a bit wrong about Entities. But since you're-

You're.

Oh.

Oh right, there's rookies in this war. Rookies who don't know how any of this work. RIGHT.

...Maybe I can still get a copy of 'The Truth'? It pretty much is great primer material for beginners who know nothing about how things work yet. Then again, the Author wrote that while he was at the height of his 'Godmodder worship' phase. Maybe I'll look it over and make edited versions. Yeah, guess I have a project in between rounds. Wonderful.

At any rate... your Tyranids gain another uptick. But they now have... well, calling them guards is the complete opposite of what the Knights have in mind. Still, they're not going to attack without their captain's orders, so they're still as safe as they can be.

What now?

=================================================================================================================

[N - Jaggerain] Tyranid Ripper Swarm: 2,000/2,000 HP X 10, 500 ATK X 10, Gather 1 CP per six turns of eating something (3/6). Resistant to Mind Control!
-Ripped straight from the Grimdark Future of the 41st millennium!

---

[N] Moleman Knights: 150,000/150,000 HP X 20, 37,500 ATK X 20, ???
[N] Moleman Captain: 500,000/500,000 HP, 125,000 ATK, ???, ???
 
Free Action -
A copy of The Truth materializes in front of the author, glowing a bright orange before becoming a solid, leather bound tome. They sense a door on the Arbiter Plane shut behind them, and a neon orange sticky note on the wall, simply with the following words -
You're welcome. And thanks for showing me the doors.

Action 1 (2, if Necessary) -
I focus before warping up to the Flying Fortress and searching for the optimal way in.

Action 3 -
I charge one CP, bringing the total to 2.
 
Oh shoot I almost forgot to post, uh....

ACTION 1: Zaircon peeks through the skylight to try and see what's inside.

ACTIONS 2&3: Charge.

ManiacMastR: 5 CP
 
Fight Post 7
Player Responses:

The quiet watcher sighs as he recreates his bomb making tools, left behind somewhere long ago. They would be useful later on once there was enough time to use it, or enough time to risk using it. Right now though, that wasn't an option.

He stretched lightly as he felt for the stand he'd gained in the last war, seized control of the very air around him, and shifted gravity towards the fortress. He fell, and was soon standing on the outside of the actual fortress. Once there, he began walking, looking for a way inside. He pauses when he finds the cork shoved into the main gun, and spends two CP on properly sealing it with Flex-Glue, one to create it and one to properly apply it. It wasn't going to be breaking that anytime soon. With that done, he resumed his search.

Even as he continued walking at impossible angles, he slowly charged up one more CP for later. He had a bad feeling that he'd need all he could get.

CURRENT CP: 4

CORK BOOSTED WITH THE POWER OF FLEX GLUE!

You find the panel near the cannon that the Tenno Player hopped inside of last turn! Looks like a solid way in!

A. ~ATH(!U2) Means the death of universe twos nonexistance.
B. Upon running that code on a compurter it allways results in said computer, In this case the flying fortress, blowing up

Well, even in that case, a new universe still has to pop into existence for this code to run. Additionally, the Fortress's code still threw an error, meaning that a Universe needs to be confirmed to exist in the future in order to point at its nonexistence ending. Should have done your chrono-universal coding homework.

((ooc:
Actually, the cult of the cube- a 20-Charge thing I made with Srovy- was able to produce one extra action per round as long as at least two people were in the cult, and all cult members had agreed to that cult action. It was indestructible until srovy left, too. This Is the only known instance, but still. ))

<A1>Am the sniff big. large brown great flesh nose is be! Extraordinary nostril.
</A1>
<A2>Am the carving statue to make it better medium-new monsterous purple carved ovoid rock statue! has bigger nose and is more thing! goodness.
</A2>
<A3>
amnt very goodness at math, but if 1,000,000 HP is wall, and 1,000,000 ATK is laser, and then more is block laser, then wiln't wall block all of laser and only mostly dead without laser hurt not-wall? yes?
am make be.
</A3>
<Inv>
Runework([this.turnIndex()-4] turns of white circle fall). 4CP statue. 2-1 CP. 2U NOESESES. Hah, did doest all the actioning as need! Wait, amnst didn't expand char- </Inv>
[1 CP] The Figure starts assembling things. Their hands are moving incredibly fast, but... not hurriedly. Every motion is completely controlled and precise- it's like they're living Faster then everyone else. Soon, they've finished three constructs, one further from them then the others. once finished, they pour a hint of blue light into the furthest one, which instantly explodes into chalk... But they either expected this, have the reaction speed of a god, or are using short-duration time-travel, because in that instant a tiling pentagonal wall of light flickers into existence; the figure doesn't even got chalk on their... self. the figure smiles grimly... and continues their work. The second iteration of that construct explodes too. perhaps also the third. But after most certainly fewer then five attempts... it works. the construct hums wanly, and the blue glow it provides is oddly eerie in the darkness of the alcove.

oh gosh why. I shudder to think of what might happen if the Godmodder defeats the Nose defense too. Then again, I shudder to think of what might happen if he doesn't.

...are. Are you making a stature of yourself? CP charged?

The Laser is kinda massive. Like, more massive than your nose should/will be. If it was aimed at the wall a bit, it'd destroy it... but it'd still hit everything else in the area! Maybe I should clarify that... But your attempt only results in the laser rebuffing you - it has already challenged Spicy Serious to an honorable duel and it shall not point away now!

And as for you, weird statue, You can't do that. The 'Extra CP Action' thing was actually a bug in reality that seemed to be fixed when the Planes were restored post Alice's Snap. Sorry, but your attempt proceeds to spontaneously undo itself.

OOC: Only counting DefTG incidents for Action increase shenanigans.

Free Action: Before I do anything I go to the Biology Research Group and borrow a pack of 'Perfect' Chocolate Chip Cookies after I take them out of the fridge I notice that the box in my hands is getting warmer as the cookies somehow heat themselves up. I don't dwell on that though and I leave the confines of my labs and go outside a visit all the entities (that includes the armed forces) and players on the field except Gnich, The_Two_Eternities, and finally EternalStruggle. I try to convince them to help build the superlaser or at least fund it. Afterwards I give them a small box filled with ten Perfect cookies wrapped with a small purple box, I don't know what the cookies are made of I just know that there an acid trip, the good kind. When I go back to the labs I decide to give the leftover cookies to the groups researching the superlaser in hopes that my bribe will make them work harder and faster.
—————————————————————————————————————————————————————————

Action 1: I retreat to the nuclear bunker and start making myself a cyborg body if the cannon does fire I'm hoping that the bunker could take it and I could upload my soul into the body if I ever die.

Action 2: I reinforce my bunker just in case with magic and metal.

Action 3: I charge 1 cp and give it to my superlaser group.

OOC: Does this style of posting make it easier to read? If so I'll keep doing this.

You bribe the other players with Perfect Chocolate Chip cookies! Here's hoping they notice your gift...

You attempt to make a cyborg backup body, but it explodes due to the curse of Repetitiveness? Seems JObob spammed that move too much last war, especially once his Lore kicked in. Thankfully, a scientific apparatus was nearby to sacrifice itself to turn that explosion into a CP before exploding itself.

You reinforce the Bunker, giving some maxHP to the facility in general and, by extension, some regular HP too. It really needed that.

You give a CP to the Superlaser Group, who promptly turn it into coffee to keep up their madcap speeds and efforts! CP coffee - the best known coffee for entities around! But yes, the Superlaser does get boosted in progress by 1 CP.

OOC: This is fine.

"Alright, this is going to be a little tougher than I thought."

Action 1:
I take a close look at the walls of the fortress, experimentally knocking on them to see how durable they are. I produce a few bricks of C4 and attach them to the wall. Then, I channel my powers to imbue the C4 with void energy. I step back and detonate the C4, creating a large explosion of void energy that vaporizes the walls. I step into the fortress with my guns readied, and start looking for weaknesses.

Action 2:
"Regen tech," Victor sighs. "Fantastic."

He moves along the cannon until he reaches the barrel. I use my player powers to materialize some explosives on his belt. He peers into the barrel of the cannon and starts throwing grenades into it, hopefully disrupting something in its firing mechanism.

Action 3:
I store 1 CP.

CP: 4

You go in and begin blowing up walls while Victor proceeds to sabotage the Barrel! Two Subsections of the Fortress have been revealed! Destroying them will cause the Fortress to loose 100,000 HP apiece! Destroying all 10 will cause the Fortress to be destroyed no matter how much its Regen tries to fight it!

CP charged!

High above the ground, stationed atop the Flying Fortress, the Scrap Dragon sniffs around, looking for the next piece of the fortress to chomp. Tearing off the metallic coverings of the laser are it's first priority—more exposed space for allies to hit, and more tasty metal to crunch!

But could there be tastier treats within the laser's hull? The dragon immediately works itself into a feeding frenzy, gunning for the protective coverings first, and aiming to tear into the innards of the laser when no more coverings are in chomping distance.

Noticing the grenades being thrown into the laser, I immediately cast a protection spell meant to strengthen the cork and protect it from friendly fire. The cork now acts as a one-way tunnel, letting missiles and weapons phase through it and go inside the cannon, but making it harder for the laser to come out of the cannon. [-1 Action]

For my next action, I charge a CP and give it over to the Superlaser project. I did say I'd help, and help I will. [-1 Action]

My final act... will be the hardest. I wait until everyone is done summoning their forces and then clench my teeth, casting a mass levitation spell on all summoned, non-flying beings that aren't Pro-Godmodder, so they can fly and join in on the laser-destroying action. As soon as the spell is cast, I sharply whistle at anyone still ground-bound and point to the laser above us.

"Anyone who wants to live, you can attack the laser now! Don't worry about reaching it; I've got you covered!" [-1 Action]

Cork has been Shenanigan proofed! Good thinking!

Superlaser project uses your donation to the fullest effect! (MORE CP COFFEE!) +1 CP to the Superlaser project!

You enable all entity attacks to hit the Fortress! Again good thinking!

Scrap Dragon will work on eating that laser!

The thing twitches inside it's armor, muttering something about 'not this sidequest again' and losing limbs. But regardless still in it's dueling gear it raises it's voice for all Players to hear. "I doubt attacking the canon directly will do much of anything in time! Might I suggest breaching the interior and sabotaging it from there." It begins to shift it's stance. "I'll keep working on a contingency."

FOCUS!
The thing musters up the latent part of him...connected still to the Entity he created, the wall...just a touch of it's essence...

On another part of the battlefield, away from the thing...well that's not true it's there too. In fact it's literally flooding the battlefield's airspace with itself. The "copies" forming almost a shell around the laser which phases in and out of existence as other Players and entities pass through.

But fret not dueling enthusiasts out there, for these are not copies or clones or separate instances or anything of the sort. After all a duel is mono-a-mono, and any techniques of the sort would be both dishonorable and totally invalidate the duel! Thankfully these are all just the single Player.

Yup, ignore the fact that you can see millions of them crowded in a relatively small airspace. It's all just one man, no tricks no gimmicks, just a few million of a single man. How? Player Power says hi.

Thus each and every one of the one player is a part of the Duel, meaning that they're the prime target instead of the squishy entities behind them. It's...A WALL OF DUELING PLAYERS! Bringing the likelihood of the laser hitting an Entity even lower!

You concentrate and spread yourself out across the spacetime of the current battlefield....

And you find yourself and everyone else surrounded by Red Phantoms.

You know them on instinct as a part of you. An extension of your self and power.

Which means that before the Laser can kill the Other Entities, it will have to go through you. All of you.

If that thing fires at full power, it will most likely kill you in one go. But you'll likely save the other Players in the process and even some of the entities.

OOC: Fairly busy so I apologize for the bare bones post.

Hmmm, Robocop now exists but he's hardly at his peak capabilities. None of his fancy arsenal, no odd abilities like hacking, bullet catching reactions, and more. There's quite a lot of work ahead of me to make Robocop effective. Soon he'll be useful not only as an entity but also to uncover more about entity system.

First though, stat upgrades. Reinforce his armor plating with Kevlar and provide him with armor piercing rounds. First, he'll be stronger and tougher before more advanced systems are integrated into his cybernetic form during future turns. (x3, 1 action HP, 2 actions ATK)

Robocop gets back up more to how he is in the movies! Robocop improved to dispense justice!

Ouch, that training session hurt more than I thought it would, oh well the best way to recover is to do more training! So that's what I do. Me and the frog purchase a gym membership and start up a training program with a fitness expert, specifically designed to increase vitality.

For my second action I load myself into a conveniently available cannon and launch myself like a cannonball at the Flying Fortress, specifically right at the the cork stuck in It's cannon.

For my last action, I use my high vantage point of falling from the fortress to investigate what is sucking up all of the soul energy and where I can find it. I don't like the idea of something

The Frog is already pretty fit thanks to all the jumping he does, but the gym membership pays off in healing you! Mostly because they see you bleeding from the forehead and proceed to strap you to a table until your wounds heal.

You shove the Cork in deeper because you decide to use yourself as human ammunition! The gym people collectively facepalm at your decision.

While you're clinging to the cannon's edge for dear life, you proceed to see what's sucking up all of the soul energy.... and you see an unusually thick tree in the woods! In fact....

That's no tree! It's the Godmodder's hidden base! This means either there's something in the base, or it's the Godmodder himself absorbing all of the soul energy! Which is really not okay, but considering that SOUL ORB he has, I guess it's a legit capability.

Excellent. Everything is proceeding according to the scenario.

I again spend the entire round charging, adding the 3 CP into my second charge pool.

Current Charge:
  • Pool 1: 4 CP
  • Pool 2: 5 CP

You charge! ...maybe I don't need to confirm that every time someone just charges. Could save me a smidgen of time.

(x3)(9CP)With all of this turn's actions, I create the Vials of Aspects and put them Into my convenient Pocket Dimension.
Items:The Vials.

You create the Aspect Vials! You now can use the 12 Aspects of Homestuck on the fly! Well, with more efficiency than normal. +1 per Homstuck Aspect invoked, Consumable.


You charge!

Action 1-2- I use the cooking skills gained from work on a restaurant and watching Shokugeki no Soma to make the Perfect Sandwich one so perfect that would give heal injuries and make others unlock their Hidden potential in exchange of permanently ruin their tongues after tasting something so good.

I charge the rest of my CP.

You make the Perfect Sandwich! You hear a Heavy screaming from somewhere on the other side of The Wall within the Wall, crying and desiring it.

You can use this to heal up to three levels of injury if you give it to someone! Consumable.

You then charge after a Sandwich well made.

the mans mackbook and programing book mysteriously dissapear, in their place he has a book with empty pages and a box of crayons, he draws a pair of red winged boots, then, said boots appear and he puts hem on. using said boots, he then flies to the unprotekted hatch and goes inside.

while flying he also drops a pencil, it bounces through the portal into the other fight

You fly into the unprotected hatch while a mechanically irrelevant but roleplayingly charged pencil bounces through the portal to the other fight.

3 ACTION FOCUS - CHARGE!: I charge Ultimo Durana with another 3 CP. "We gettin' there."

Ultimo Durana CP: 6

I see you're balancing helping out with reboosting Ultimo back up again. Very well! +3 CP to your sword!

MAG: Rubber? Really?
MAG: ...
MAG: Why didn't anyone else think of that before?


Ah, no matter. Now is not the time for questioning design choices or a lack thereof. For now, I need to get inside this Fortress.

>ACTION 1: I pull out my Gammacor, a wrist-mounted (or rather, hovers-a-few-inches-above-my-wrist) cutting laser. Using its deadly beam, I cut open the now-revealed access panel, then pop it off entirely.

>ACTION 2: As the panel falls to the ground below, I stow the Broken Scepter on my back and make my way through the opening, entering the Fortress proper.

MAG: Taxon, scan the structure around us. Show me anything that looks important.
TAXON: <COMMENCING SCAN>

>ACTION 3: Once we enter the structure, Taxon performs a scan to determine the layout of the immediate area and find any vital systems that I could sabotage.

You enter the Fortress and scan it, revealing 3 new important structures: Floors + Ceilings, Nanite Manufacturing Cores, and the Main power Grid! Destroying the NMCs could also have a byproduct of cutting the regen factor down!

Oh my. It seems like everything just got a whole lot more complicated.

+3 CP

You charge to brace yourself for what's going on!

Action 1: Sprout some properly Zergy wings that can fold into a intimidating cloak/cape when on the ground. Most evil emperors have those right?

I charge 2 CP.

Wait a minute, my Zerg Spawners didn't tick down this turn! Is this a Godmodder ploy Arbiter?

You add totally not irrelevant Cape Wings to your Zerg Growth! (Mechanically they are though. +1 CP on top of your charged CP, but the cape wings will be noted in the Zerg Growth's description.)

...SON OF A BITCH!

In the distance you hear the Godmodder cry from his no longer hidden base. "HA! GOTTEM!"

Free Action -
A copy of The Truth materializes in front of the author, glowing a bright orange before becoming a solid, leather bound tome. They sense a door on the Arbiter Plane shut behind them, and a neon orange sticky note on the wall, simply with the following words -
You're welcome. And thanks for showing me the doors.

Action 1 (2, if Necessary) -
I focus before warping up to the Flying Fortress and searching for the optimal way in.

Action 3 -
I charge one CP, bringing the total to 2.

THANK YOU. I'll begin my own versions soon. Your flight up only requires one CP, so you charge 2 CP this turn! you are now in the fortress!

Oh shoot I almost forgot to post, uh....

ACTION 1: Zaircon peeks through the skylight to try and see what's inside.

ACTIONS 2&3: Charge.

ManiacMastR: 5 CP

You manage to see... another of the Subsections to strike! Specifically the material stores used for repairs and those Fortress Fighters! Destroying this would be a huge hit to the Frotress's ability to function...

==================================================================================================

End of Turn Battle(EoTB):

Empowered by flight, everyone rises up to attack the Fortress! Due to what appears to be enemy Action, the Fortress's fighters did not show up on last turn's EoTB, so the entirety of the AG forces will focus on the fortress itself! The barrel is barely armored at all! Skitter recaptures another 500 ATK in bugs after having sacrificed for this attack! The Overmind tries to control the fighters, but they're machines, not Psi-compatible organics! Man, that guy really is having no luck right now.

The Research Groups manage to eck out enough research to give their cannon another effective CP! The Zergling Spawner ticks - I CHECKED THIS TIME.

Now the Neutral forces come into play! Gnich's Scarab comes in and lands a decisive blow on the Barrel, shredding the last of its armor and support structures! Now, no matter what, when the cannon fires it'll shred itself from the force of its own fire! An additional 100,000 HP damage to the Fortress's overall stats!

However, that's when the Armed Forces and the Fortress fighters begin firing on each other, with Robocop mixing things up! One of the Fortress Fighters lands a hit ont he Scarab due to being a technical AG supporter and the Scarab being PG supportive, destroying it! The other four focus on the The Black Market Trading stall, due to it having Godmodder Memorabilia and giving him Godmodder CP! Black Market Trading Stall taken out!

The Armed forces take five of their men and fire upon the fighters, destroying them all in a single go! 8 more then fire upon the walls of the fortress, destroying them to the point that they're little more than support structures! -100,000 more HP to the Fortress's overall health! The other 7 then team up with Robocop to take out the ceilings and floors where they can, dealing 42,500 damage! The nanites try to repair things to keep the fortress from crumbling overall, but the firepower deters them from repairing any of the subsections directly!

The Main Cannon, though, continues to charge unabated! 10 more fighters get churned out of the Fortress, ready to return fire on the Armed Forces for their attack on the previous batch!

And finally, the Wall within the Wall takes damage! It seems that the enemies it is holding off are finally on the attack to try and bust their way in! While its ludicrous health ensures it'll remain standing for some time yet, it won't last forever. 50,000 Damage!

------------------------------------------------------

Entity/NPC List:

[G]
The Godmodder: HP - 97/100, 2 Research Points, 2 GCP
-Notoriously hard to damage. Somehow here in spite of the Cycle of Godmodders being broken. Obviously Evil. Mostly rude. More of a tactical genius than Verraad/John Smith due to accepting new recruits.

---

[AG - BlackJesusTheOne] Holy Spirit: 10,000/10,000 HP, +100 Buff X 5, Ether Gear Progress - 1/5
-The Holy Spirit of BlackJesusthOne specifically. Looks like a Dove, but with shades on it. Everybody Gangsta until the Holy Spirit starts buffin'.
[AG - BlackJesustheOne] Bank Teller: 10,000/10,000 HP, Manages CP
-Feels awkward since he has no bank to tell at. ...do they have a physical description?
[AG - BlackJesustheOne] Ether Spring: 20,000/20,000 HP, Gives someone 1 Ether Gear after 5 turns spent in it (Not needed to be consecutive).
-Ether? I don't even know her! But no seriously, what are Ether Gears?

[AG- TheGoldenBoy2188] Plasma Cannon Factory: 17,500/35,000 HP, Boosts Plasma Cannon Creation by 3 CP, Plasma Creation by 2 CP, and Cannon Creation by 1 CP when used, Will bodyguard anything inside!, Bounded Field (Regen Shield)
-It has three main rooms and a Nuclear Bunker! The three rooms are dedicated to different branches of research. The Research is Biology, Technology, and Magic. Very busy. Seen better days.
[AG - TheGoldenBoy2188] Technology Research Group: 10,000/10,000 HP, Produces 1 Unit of Research every turn
[AG - TheGoldenBoy2188] Biology Research Group: 10,000/10,000 HP, Produces 1 Unit of Research every turn
[AG - TheGoldenBoy2188] Magical Research Group: 10,000/10,000 HP, Produces 1 Unit of Research every six turns - Warmup: 1/6 turns, Researching Anti-Mind Control Spells(on hold).
-Top Researchers in each of their fields! Recently un-mind controlled! Currently on a time crunch due to death laser.
CURRENT PROJECT: The Nuclear Fusion Reactor Supernova Supercannon - Giant superlaser capable of countering the Flying Fortress's Superlaser! 35 CP needed to get it to fire in time! More can give it more stalling ability - or even allow it to overpower the Flying Fortress! 7/35 CP, 1 Research points!
To Do:
-The Flesh that Never Starves
-Bounded Fields for days
-The Grey Tower Rocket(Plan B) - Builders needed for this project.

[AG-Boohoooo!] Yajirobe: 10,000/10,000 HP, 2,500 ATK
-Remember when he was relevant? Me neither. Mostly because I never watched the original Dragonball.
[AG - Boohoooo!] Butterfree: 10,000/10,000 HP, 1,250 ATK
-Good Pokemon. Best friend. Coming at you from Viridian Forest!

[AG - Crusher48] Tenno: 10,000/10,000 HP
-A godly fury without a shaping glass. Also a small kid.

[AG - Troglodyte] Zergling Spawners: 5,000/5,000 HP X 3, Summon X 3(1 CP Cannon Fodder Zergling) - Warmup Time: 2/5 turns
-These things make the Zerg Rush happen. I have no idea what they look like. They're pink now. That's my attack.

[AG - RedRover] Overmind: 10,000/10,000 HP, Mass Mind Control (Specialty: Psi Beings)
-Where did these guys come from again? Mind Controller.
[AG - RedRover] Skitter: 10,000/10,000 HP, 500 ATK (in bugs), Mass Mind Control (Specialty: Bug Control)
-Nothing to see here. Just bug mind controller.

[AG - Eskimobil] Frog of Truth: 35,000/35,000 HP, Can see the truth and detect lies and cheating!
-A Frog of Sacred Lineage. Integrity: Yes.

[AG - GoldHero101] EXE Knight: 10,000/10,000 HP, 12,500 ATK
-Doesn't need to Jack in! ...wait, IS he made of data?

[AG - Mirror Mage] Scrap Dragon: 10,000/10,000 HP, 2,500 ATK, 2/6 Eat metal to gain CP
-Nom nom nom.

[N - CaptainNZZZ] Robocop: 30,000/30,000 HP, 7,500 ATK
-The OG Deal.

---

[AG-Leaning Neutrals] Armed Forces Troops: 10,000/10,000 HP X 20, 5,000 ATK X 20
-Trained Military Personnel.

[AG-Leaning Neutral - Si Fron] Flying Fortress?: 2,233,600/2,500,000 HP, 1,000,000 ATK (Main Cannon Firing in 4!), Is creating the Teleport interdiction fields and dome!, Fighter Craft Summon/creation, Regen: 30,000 HP healed each turn!, Corked! (4 CP worth of blockage, Shenanigan-proofed! 4/???), Wall of Dueling Players(Spicy Serious Poised to absorb brunt/portion of the Main Cannon's fire!)
-Subsection - The Walls: 0/50,000 HP (DESTROYED!)
-Subsection - The Barrel: 0/30,000 HP (DESTROYED!)
-Subsection - Nanite Manufacturing Cores: 5,000/5,000 HP X 10
-Subsection - Main Power Grid: 30,000/30,000 HP
-Subsection - Floors/Ceilings: 7,500/50,000 HP
-Subsection - Resource Stores: 30,000/30,000 HP
-Subsection - Miscellaneous: 30,000/30,000 HP
-Subsections Undiscovered: 3
-Whoever made this was a DICK.
[AG-Leaning Neutral - Si Fron] Fortress Fighters: 5,000/5,000 HP X 10, 2,500 ATK X 10

[N - Spicy Serious] The Wall within the Wall: 950,000/1,000,000 HP, probably faster to escape it rather than destroy it at this current stage.
-The Poor Wall just wanted to be AG. But then reality hijacked it. Still holds the line against enemies without.

[???] Various Enemies: ???/??? HP X ?, 50,000 ATK, ???

-------------------------------------------------------

Misc.:

Current Player Power Level: 10,000

Itinerary:
Primary Objective - Defeat the Godmodder!
-Major - Stop the Flying Fortress Cannon!
--Cork the Cannon up even further!
--Infiltrate and wreck the Flying Fortress form the inside!
--Power TheGoldenBoy2188's Superlaser Project!
-Major - Escape the Superlaser
--Stop the Fortress
--Disrupt the Shields enough to get out
--Somehow escape/nullify the damage

Anti-Godmodders:

Boohoooo!: Nothing so far
Crusher48: Nothing so far
TheGoldenBoy2188: Nothing so far
Splashcat: Tofu Shield(1 Action)
MedievalParadox: Door Shield(1 Action), Tommy Keys(3 Actions worth)
DragonofHope (Moderately Injured): Soy Sauce (Extra Effective against Tofu Based Beings, 3 Actions worth)
BlackJesustheOne: Ether Gear Progress - 1
LordDespayeeto: Nothing so far
Bill Nye: Unstoppable Force Gun (1 CP of attack, 2 CP of Unstoppableness)
Troglodyte: Zerg Matter (+3 CP to Zerg Related Actions, Has badass Evil Emperor Style Cape-Wings)
Torix: Magnetic Field Rejector Pistol(2 Actions worth)
GoldHero101: Ultimo Durana(CP Stored: 6)
RedRover: Nothing Yet
yyzsong: Antimedigun(2 CP of Life Drain)
ManiacMastR: Nothing Yet
redoubtableEagle: Nothing yet
Spicy Serious(Targeted by the Superlaser): Nothing yet
Eskimobil: 50% Off Coupon for Perfume
Algot: Book of the Fallen
Paradoxdragonpaci: Aspect Vials(+1 per Homstuck Aspect invoked, Consumable, 12 Aspects remaining)
BlueArcher: Perfect Sandwich (Heals up to 3 Injury Levels for a Player, Consumable)

Neutrals:

JOEbobobob: Grey-Teal Statue thing?, Snowballing Runework + 3, Nose Thing(2 CP's worth), Alien Orbputer
(Sidequest!) Jaggerain: Nothing so far
(Sidequest!) Gnich

Pro-Godmodders!?:

(Sidequest!) EternalStruggle: Nothing so far.
 
FOCUS - Alter the Power Grid.
I look out at the Power Grid I've stumbled into, having accidentally utilized momentum and never-ending vigilance (totally not insomnia) to act quickly and ready this place before anyone else can! A mess of wires and cords, along with several strange looking boxes and lights is spread on a wall haphazardly in the front of this otherwise empty room. Deep within the bowels of the fortress, it's clear I'm not supposed to be here yet... But I'm a Player, and being places I'm not supposed to be is just a part of the job.

After some quick searching, I come across the main breaker. Subduing some sections seems better than eliminating the grid - after all, having this whole thing crash to the ground would really be bad. Quickly and carefully making sure to avoid any traps placed on the system, I shut off the switches to almost everything not related to basic survival and needs, like staying in the air and having the lights on. Power to everything else, including the Nanite Manufacturing Cores and Main Cannon, are turned completely off.

Free Action - Socialize.
Meanwhile, on the Arbiter Plane, the other Arbiter senses a disturbance in the force it's room. Turning around quickly, it's magenta figure quickly turns around from viewing the Truth to view... Me. Sitting on one of those wheeled office chairs, I push off a wall over to the figure.

Torix - Hey. Its me again.
Torix - Figured that perhaps I could help in the Truth as well, perhaps broadcasting it to a second audience in the future.
Torix - What do you say?


Inventory -
- 3 CP
- Magnetic Field Rejector
 
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I regarded him.

I looked at his bio-tech, at his fellows, and...at my brood. I wanted to rebuff him, to deny him angrily, to destroy his perceptions of me.

I sighed.

I turned around, picking up my entire Brood. I looked at them.

"You're wrong about me. You'll never believe it, but still, whatever you suffered, whatever you've been through, and been done to, you won't listen to me."

"But, that's your choice. Stay here in the dark if you wish."

I went through the tunnels, disappearing and emerging aboveground.

____
I charge CP.
 
The quiet watcher enters through the hole the Tenno had created, but instead of following in the Tenno's footsteps, he chose to check the map of the paths leading through the entire floating fortress that was helpfully on the wall. He checked for the specific goal he was looking for, and once he spotted where the armory was on the fortress he began walking towards it, charging one CP as he went while keeping an eye out for traps. It wasn't like he needed to worry about the main cannon, after all. He was more interested in properly arming himself with explosives, and an armory that belonged to another player in a previous battle was the perfect place to check. Worst case scenario, he'd be closer to the main portion of the fortress.

CURRENT CP: 5
 
(x3)still humming the Note Isolation plays to chart the depths of Space that I used to decant Space itself into a Vial, I cause the echoes of that Singular Note, that Note that precedes Creation to focus onto the Cork, the Cork resonates in a metaphysical way and enlarges, as the resonance of Creation and Size is tuned towards the Positive state of things and more Cork is produced Ex Nihlo.
 
<A1>
Walk. walk. walk. Im walk. be much walk, up wall. to wall. to circle! on circle, walk. past littler circle. keep walk. maybe am the walk on air; floor hot! keep walk! walk! Arrive! do find nanine manufacturing cores! yesy-esy/!
Sniff. SNiff. Am will sniff the cores so much they are sniffed! After time I complete sniffing the cores. Now there are no cores. All cores were sniffed up and went in nose. Yes.
</A1>
<A2>
Statue the Carve be Continue! Statue very good but not is the goodest needed! make more goodness by increase detail! Statue now individual hair, individual fingerprint, freckle maybe, and individual sweet glends! very detailed statue.
</A2>
<Inv>
Runework([this.turnIndex()-4] turns of white circle fall). 5CP statue. 2?? CP. 2U NOESESES. Nanite Cor </Inv>
[1x] The Figure starts assembling things. Their hands are moving incredibly fast, but... not hurriedly. Every motion is completely controlled and precise- it's like they're living Faster then everyone else. Soon, they've finished three constructs, one further from them then the others. once finished, they pour a hint of blue light into the furthest one, which instantly explodes into chalk... But they either expected this, have the reaction speed of a god, or are using short-duration time-travel, because in that instant a tiling pentagonal wall of light flickers into existence; the figure doesn't even got chalk on their... self. the figure smiles grimly... and continues their work. The second iteration of that construct explodes too. perhaps also the third. But after most certainly fewer then five attempts... it works. the construct hums wanly, and the blue glow it provides is oddly eerie in the darkness of the alcove. In short, they do everything they really should have done last turn. At the end, they put down some metallic spheres in the corner, spheres which appear to be covered in snot. And then... well, and then somewhere else, another being rises.
 
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Hah! My strategy worked!

The clock is counting down, though, and with only 4 turns left on the clock, and a fortress packed brim-full with health, things are looking bleak.

I'll need every resource I have at my disposal...

And I start by summoning support for the laser project. A snap for my fingers, and a young, red-robed mage appears, dusting herself off and looking around. "Hey," I say, "didn't you say lasers was your focus, back at the university?"

The mage thinks for a minute, and then nods.

"Think you could help the Magic Research Division? I'll need all the CP I can to deal with the fortress, but I still want to help with the laser project however I can."

The mage salutes, a grin coming over her face, and runs off to help the Research Divisions with their harrowing endeavor. [-1 Action]

I then reach inside my robes for a Pokeball, quickly tossing it into the sky. "Dialga, I choose you!"

The aforementioned Dragon-type quickly pops out of the ether, hovering attentively before me.

"Okay, Dialga. We've got a superlaser hovering over our heads, ready to fire in 4 turns. Think you can buy us some time?"

Dialga thinks for a second, silently nodding.

"Perfect. Get going!" As Dialga flies up to the ship, I call out "If you can't stop or slow it down, try going for the manufacturing cores repairing it!" [-2 Actions, -1 CP]

The Scrap Dragon continues its feeding frenzy, avoiding chomping the players, and going after the metal in the ship. If an area is both crucial for the ship's survival, on top of being made with—or containing—the metal in question, expect the dragon to be interested—and hungry.

CP: 0
 
Action 1:
I stare down the nanite manufacturing cores. "You know, you're being pretty big jerks right now. I'm going through all this effort to destroy the fortress, and here you are undoing my hard work!"

I take out a baseball bat and start whacking the cores in a blind rage. Once the bat breaks, actual bats fly out of it and start biting the cores. Once they disperse, I introduce some superior nanotech into the cores: NANOMACHINES, SON! They attack and destroy the nanites within.

Action 2:
With the barrel destroyed, Victor climbs out and enters the fortress through the hole in the wall. He heads over to the power grid and analyzes it briefly.

"Well, this looks important..."

He pries off a panel, exposing some wires. He draws a plastic knife, like the ones you find at restaurants, and starts sawing through the wires. It takes a while, but he gets it done eventually.

Action 3:
I store 1 CP.

CP: 5
 
With the battle to make the perfect Sandwich over, the honorable warrior needs a way to protect it from those that aren't worthy of its power and tastiness while also get a way to send the Perfect Sandwich without being used by anyone evil.

1-2 Actions Make a Magical Sandwich Launcher, one capable of sending your sandwiches without damaged at high speed and being cached easily and generate different types of sandwiches that aren't the PERFECT Sandwich to use as a (Very inefficient) munition but relative interesting distraction.

3 Action -Charge CP

(2 CP now!)
 
The Truth (Arbiter Edition): Table of Contents
Alright. Here we go! Thanks to Torix I've got this all set up. Now, how we're going to do this is we're going to have everyone vote on which of these chapters you will view next. Or you can vote to read them in order. Here's a Voting template to help you decide! Just put a capital X in the relevant brackets (make sure to remove the space when you do so!) and copy/paste the line or lines in question!

[ ] Read The Truth (Arbiter Edition) in order.
[ ] Read the next chapter now:
-[ ] (Replace this text with the Full Chapter Title, number included)

The Truth (Arbiter Edition):

1: The Truth about Players
2: The Truth about Godmodders
3: The Truth about Entities
4: The Truth about Entropic Paradox Rolls/Go An Na
5: The Truth about Arbiters
6: The Truth about the Architects, God, and Satan
7: The Truth about Reality and the aftermath of these assumptions.
8: The Truth about Verraad : The Real Edition (Note: Read any time you'd like! : ) It's perfectly okay.)
9: The Truth about JOEbob

*Votes below this point will NOT be counted.*

10: The Truth about Valla
(Note: Wait, how did this get here?) (Writer Note: Actually read this last, if you please. No, really, I INSIST.)
 
The man reads 9, crossreferencing his own notes on the subject, wich are kept in a notebook with the title, JOEbob documentation and theories.

then he scribles the word broken all over the nanite manufacturing cores, then they suddenly break.
 
SideQuest 2: Dreams of the Past, Post 3
Hmm. First, I check him for curses, just in case. If he doesn't have a curse on him, I wake him up.
He is, thankfully, not cursed. So waking time it is!

His eyes blink in the dream. Blearily at first, then thoughtfully. He turns to the source of the disturbance.

Morpheus: ...Ah.

Morpheus: It's been a while, Player.

Morpheus: But if you're here...


Morpheus: Another Godmodding War has occurred?

There's really no other response than a nod to confirm.

Morpheus: I see... that shouldn't be possible...

Morpheus: At least, not by the ways we know or understand them.

Morpheus: But as I have been learning...


He raises a hand, and Dreamstuff begins to swirl around it, making the dream around you more solid... and more divided from the chaos of Tribulation 4. Soon, you are on an island of lucidity, a comfy bed for Morpheus and a nice, oversized beanbag for you.

Morpheus: There are more than just the old ways for achieving the results you want.

Morpheus: So... what brings you here? And what do you desire?


===================================================================================================================

[AG] Morpheus

[AG] Dragon of Hope: Moderately Injured, Holding Dream Excalibur
 
I desire for the Godmodder War to end, and by having the power or ability to do so. That is what you were asking yes? As for what brings me here, I'm not really sure. I went to sleep, and ended up here.
 
3 ACTION FOCUS - CREATE .EXE ARMY CAMP: EXE Knight comes over to me and asks Gold to create more EXE Knights. Gold agrees, and with the help of EXE Knight, he creates the .EXE Army Camp, which consumes the Knight, but allows more to be produced with due time. He is training them! Good Knight.

Ultimo Durana CP: 6
 
1. I try to salvage some of the parts as I try to rebuild my cyborg body

2. I hire the Builder's Group and Builder's Group 2, I tell the Builder's Group to help with the building of the Superlaser and Builder's Group 2 to repair and fortify the factory.

3. Seeing as how the fortress seems to be controlled by an A.I I boot up my computer and try to hack into it.

OOC: Can I change my faction to the one I chose in my post twice before?
 
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