Defeat The Godmodder 2 2: The Story of You (New Players Always Welcome, Character Sheets not required!)

[X] Read The Truth (Arbiter Edition) in order.

Action 1: Protecting the Armed Forces Troops is the first order of business. I unleash an orange, buzzing cloud in their midst to shield all under it from ranged attacks.

Action 2: Figure out who attacked the Zergling Spawners

Action 3: Charge CP.

Why are the Zergling Spawners pink now? Who attacked them?

Units:
Zergling Spawners: 5,000/5,000 HP X 3, Summon X 3(1 CP Cannon Fodder Zergling) - Warmup Time: 2/5 turns
-These things make the Zerg Rush happen. I have no idea what they look like. They're pink now. That's my attack.

Inventory:
6 CP
Zerg Matter (+3 CP to Zerg Related Actions, Has badass Evil Emperor Style Cape-Wings)
 
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"Wow, this is a bad time to remember my fear of heights".Finally realising that I'm stuck on a flying fortress with a long drop below me, I scramble up the side of the fortress and enter it. "now what convenient place have i found myself in this time? Aha! The Resource Stores! Perfect, i think ill be borrowing some things from here" Using my first two actions I set up a forge in the resource stores and steal the Fortresses resources in order to craft armour for the frog, it should give extra protection and hopefully protect him from one hit KO's.

I then convert the leftover resources into my second CP, which I place in my wallet.
2 CP.
 
>FOCUS: Well, time to do what Tenno do best. Wanton and probably needless destruction. I make my way to the nearest Nanite Manufacturing Core and lay into it with a full clip from my Zenith, then move on to attack another one if destroying one took less than 3 actions. If the NMC's are already destroyed, I instead attack the Main Power Grid. And if that is already destroyed, then I just trash the Resource Stores instead.

[X] Read The Truth (Arbiter Edition) in order.
 
Focus Action!


Some Entities!? That's nothing to be proud of for a supposed "Champion of the Wall" fighting for the honor of walls everywhere! This information is information it uses to psyche itself up for a Power-Fueled training montage, completely mental of course (you can't leave a duel), but by the power of Power the effects are made as reality!

How is this different from merely empowering himself!? FLUFF YOU HEATHEN!

From this training sequence his, and thus the Red Phantom's, bodies and armor begin to shift, once ambiguously described they seem to solidify, becoming more wall-like in body and armor, their metallic full plate shining with the power of PLAYER POWER and, STEEL MORTAR!

The Duelist Thing now possessing the body of a wall to better shield the army bellow and above and to the side and everywhere really should the situation turn for the worst, but maintaining it's clear dueling competence and honorable chivalry...CLEARLY!

Two CP banked that it totally hadn't forgotten about
 
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OOC: I am currently confused, where am I right now? What happened to my last charge? Is there any objectives the Godmodder has given me?
 
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Robocop continues his power growth, this time with an ability. It's hardly the most original, a high power attack after a few turns pass, but still effective. After 3 (OOC: can be increased if needed) turns, Robocop receives ammunition for his newly gained weapon. Because when Robocop needs the big guns, he turns to the Cobra Assault Cannon. (x3)
 
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Action 1-3: I charge 3 more CP.

OOC: My brain isn't working today on ideas. hopefully by next story post I am able to start doing stuff.
 
[X] Read The Truth (Arbiter Edition) in order.
[X] Read the next chapter now

I don't think I'm supposed to have (or ever have had) the Tofu Shield in my inventory. I mean, if you want to give it to me for free, you can, but...

Action 1: I build a power siphon and force field generator into the cork, allowing it to siphon off the energy being charged by the cannon to boost its own shields.

Action 2: I summon a copy of the arm cannon used by Kuvira's robot in The Legend of Korra and give it to the superlaser project to reverse engineer.

Action 3: I hack into the Main Cannon's systems and edit files at random, causing numerous bugs to crop up. I then get Skitter to mind-control the bugs to the AGs, where they work to shut down the system from the inside.
 
Fight Post 8
Player Responses:

"Oh, yeah, the Players. I admit I overlooked them because these seem to be the smart kind, like those I fought with back in the day. I'll warn you now, don't expect to take them down easily. Their ilk will usually drop everything to keep their brethren hale and hearty when risk arises. I certainly don't expect you to take any of them down, and it's not because I think you're weak or foolish. Believe me, killing even a single Player is a taller order than it sounds, and I should know. Mostly because you can't just kill one single player for exactly the reason I said. You'll have to use vast amounts of AoE to cripple and kill swathes at a time if you want to get anything to stick. And that's after you have to stymie the entity horde, a difficult task in its own right."

ES paused, and charged 3 CP. Total CP: 9.

"Oh, yeah, mind keeping me here for a bit? No sense in going back down only to get laser'd immediately."

"Your thoughts are noted." The Godmodder says neutrally. "And for the record... I highly doubt that laser will go off. The way they're tearing into it and doing their best to mitigate it, I'd honestly be caught off guard if it lasts longer than next turn, at the most generous. Still, since they've already found the base and the base is sitll in the blast zone, i see no reason to not humor you..."

CP: 6



"Then that would be my end. I will accept anything you see fit to do. Why? Because my own moral compass has failed me too many times, and now I wander in the bleak world of amorality. You are my way to escape it, one way or another."

The Godmodder lets out a genuine laugh... and it results in a near embedding into a wall from a friendly(?) 'pat' on the back.

"You amuse me. Very well. I shall be your compass and you shall be mine. Between us maybe we won't be so bad-" He laughs as if he told an awful joke. "No, we're in the wrong. But the ends justify the means, and all that."

Wow. He said that with NO shame!

I nod at the godmodder, and continue my charging (3 CP)

inventory:
4 + 3 CP

The Godmodder gives a nod back- the secrecy thing is gone!

...it was an 'Arbiter keep out sign'. Damn it! I should have worn my 'not the Arbiter' mustache! I would have been able to see into there if I had!

Curse my lack of foresight!

Anyway - holy shit, he had a buffet? And an 'Arbitrarium' TV Screen, which is as big and has as much resolution as arbitrarily necessary!? AND THOSE BEANBAGS!

GAH! I hate the Godmodder so much right now.

*ahem*

Now that business is concluded, at Richard's request he's the only one to not be teleported out after the negotiations had concluded! SIDEQUEST COMPLETE. Rather straightforward.

PGs are now established!

...

Oh god proper PG players are now established. HOW. HOW!? LITERALLY HOW!?

They have powers from God! Godmodding came from the Devil! How can the two sides exist like this?

Then again, there were those neutraladder ranks that were essentially PG in name. So I guess they get unique HP bars that-

NOPE! FUCK.

...Wait, the Neutrallader also changed!? I mean, I guess the fact that there was 'AG leaning' and 'PG leaning' rather than N+2, N+1, N, N-1, and N-2 should have been a dead giveaway.

Erm. Give me some time to analyze this data. I need to get a hold on how Player versus Player encounters - PvP - will work. As well as further implications of this change in function.

"Ah, right, I almost forgot." OF COURSE HE INTERRUPTS MY TRAIN OF THOUGHT- "You wanted a mission? Mission 1 for the PGs - Destroy the Wall within the Wall. Not only is this necessary to escape should the players fail, but it'll allow for the entities that are drawn to my earlier Action to come in and attack the AG forces. For the mercenary, "

FOCUS - Alter the Power Grid.
I look out at the Power Grid I've stumbled into, having accidentally utilized momentum and never-ending vigilance (totally not insomnia) to act quickly and ready this place before anyone else can! A mess of wires and cords, along with several strange looking boxes and lights is spread on a wall haphazardly in the front of this otherwise empty room. Deep within the bowels of the fortress, it's clear I'm not supposed to be here yet... But I'm a Player, and being places I'm not supposed to be is just a part of the job.

After some quick searching, I come across the main breaker. Subduing some sections seems better than eliminating the grid - after all, having this whole thing crash to the ground would really be bad. Quickly and carefully making sure to avoid any traps placed on the system, I shut off the switches to almost everything not related to basic survival and needs, like staying in the air and having the lights on. Power to everything else, including the Nanite Manufacturing Cores and Main Cannon, are turned completely off.

Free Action - Socialize.
Meanwhile, on the Arbiter Plane, the other Arbiter senses a disturbance in the force it's room. Turning around quickly, it's magenta figure quickly turns around from viewing the Truth to view... Me. Sitting on one of those wheeled office chairs, I push off a wall over to the figure.

Torix - Hey. Its me again.
Torix - Figured that perhaps I could help in the Truth as well, perhaps broadcasting it to a second audience in the future.
Torix - What do you say?


Inventory -
- 3 CP
- Magnetic Field Rejector

You proceed to shut off practically everything except for the stuff that prevents people from dying en masse!

...is anything happening? ...oh, it did do something. Apparently this counts as 'destroying' a section of the ship!

30,000 damage to the power supply! -100,000 Hp to the Flying Fortress! The A.I. systems scream in frustration!

But the lights flicker! They remain on, albeit in emergency mode! There must be a backup power system somewhere in the fortress! 2 Subsystems discovered!

As for the offer...

I can't really see a reason not to. Alright.

I regarded him.

I looked at his bio-tech, at his fellows, and...at my brood. I wanted to rebuff him, to deny him angrily, to destroy his perceptions of me.

I sighed.

I turned around, picking up my entire Brood. I looked at them.

"You're wrong about me. You'll never believe it, but still, whatever you suffered, whatever you've been through, and been done to, you won't listen to me."

"But, that's your choice. Stay here in the dark if you wish."

I went through the tunnels, disappearing and emerging aboveground.

____
I charge CP.

The Tyranids re-emerge to the current situation. Shit's crazy. Sidequest... complete?

The quiet watcher enters through the hole the Tenno had created, but instead of following in the Tenno's footsteps, he chose to check the map of the paths leading through the entire floating fortress that was helpfully on the wall. He checked for the specific goal he was looking for, and once he spotted where the armory was on the fortress he began walking towards it, charging one CP as he went while keeping an eye out for traps. It wasn't like he needed to worry about the main cannon, after all. He was more interested in properly arming himself with explosives, and an armory that belonged to another player in a previous battle was the perfect place to check. Worst case scenario, he'd be closer to the main portion of the fortress.

CURRENT CP: 5

You find the resource stores! This is filled with a plethora of raw materials transmuted into necessary materials or transported elsewhere by the nanites. Not bad, even if it's not ideal.

(x3)still humming the Note Isolation plays to chart the depths of Space that I used to decant Space itself into a Vial, I cause the echoes of that Singular Note, that Note that precedes Creation to focus onto the Cork, the Cork resonates in a metaphysical way and enlarges, as the resonance of Creation and Size is tuned towards the Positive state of things and more Cork is produced Ex Nihlo.

Things have managed to be Cork things up even more! In fact you get a sense that once it hits 10 CP, the main Cannon will be rendered inoperable! Especially since it's barrel is already in such a state! In fact, it might even critically backfire on the fortress itself like this!

<A1>
Walk. walk. walk. Im walk. be much walk, up wall. to wall. to circle! on circle, walk. past littler circle. keep walk. maybe am the walk on air; floor hot! keep walk! walk! Arrive! do find nanine manufacturing cores! yesy-esy/!
Sniff. SNiff. Am will sniff the cores so much they are sniffed! After time I complete sniffing the cores. Now there are no cores. All cores were sniffed up and went in nose. Yes.
</A1>
<A2>
Statue the Carve be Continue! Statue very good but not is the goodest needed! make more goodness by increase detail! Statue now individual hair, individual fingerprint, freckle maybe, and individual sweet glends! very detailed statue.
</A2>
<Inv>
Runework([this.turnIndex()-4] turns of white circle fall). 5CP statue. 2?? CP. 2U NOESESES. Nanite Cor </Inv>
[1x] The Figure starts assembling things. Their hands are moving incredibly fast, but... not hurriedly. Every motion is completely controlled and precise- it's like they're living Faster then everyone else. Soon, they've finished three constructs, one further from them then the others. once finished, they pour a hint of blue light into the furthest one, which instantly explodes into chalk... But they either expected this, have the reaction speed of a god, or are using short-duration time-travel, because in that instant a tiling pentagonal wall of light flickers into existence; the figure doesn't even got chalk on their... self. the figure smiles grimly... and continues their work. The second iteration of that construct explodes too. perhaps also the third. But after most certainly fewer then five attempts... it works. the construct hums wanly, and the blue glow it provides is oddly eerie in the darkness of the alcove. In short, they do everything they really should have done last turn. At the end, they put down some metallic spheres in the corner, spheres which appear to be covered in snot. And then... well, and then somewhere else, another being rises.

oh god that was horrifying please never do that again. 3 nanite cores destroyed.

uh. Is this a statue of yourself? 1 CP charged?

The statue manages to create.... what did you create? uh. Mystery construct created?

It also now has 3 Ruined Cores! Mechanically they're useless, but they should be a good font ofideas-

Wait. Didn't they come from the fortress-

Hah! My strategy worked!

The clock is counting down, though, and with only 4 turns left on the clock, and a fortress packed brim-full with health, things are looking bleak.

I'll need every resource I have at my disposal...

And I start by summoning support for the laser project. A snap for my fingers, and a young, red-robed mage appears, dusting herself off and looking around. "Hey," I say, "didn't you say lasers was your focus, back at the university?"

The mage thinks for a minute, and then nods.

"Think you could help the Magic Research Division? I'll need all the CP I can to deal with the fortress, but I still want to help with the laser project however I can."

The mage salutes, a grin coming over her face, and runs off to help the Research Divisions with their harrowing endeavor. [-1 Action]

I then reach inside my robes for a Pokeball, quickly tossing it into the sky. "Dialga, I choose you!"

The aforementioned Dragon-type quickly pops out of the ether, hovering attentively before me.

"Okay, Dialga. We've got a superlaser hovering over our heads, ready to fire in 4 turns. Think you can buy us some time?"

Dialga thinks for a second, silently nodding.

"Perfect. Get going!" As Dialga flies up to the ship, I call out "If you can't stop or slow it down, try going for the manufacturing cores repairing it!" [-2 Actions, -1 CP]

The Scrap Dragon continues its feeding frenzy, avoiding chomping the players, and going after the metal in the ship. If an area is both crucial for the ship's survival, on top of being made with—or containing—the metal in question, expect the dragon to be interested—and hungry.

CP: 0

Laser Mage summoned! She'll not only get her own flavortext, but she'll contribute +1 CP per turn - though she will likely join the main body of researchers as mere flavortext once the project is complete.

You also summon- wait, is that a Dialga!? Wow, a legendary!

Most of its CP will go into its special, Roar of Time! After 3 turns it'll go off, delaying any turn timers by 1 and dealing 5,000 damage. Which means if it comes to it the Flying Fortress will be delayed 1 more turn. Roar of Time can be improved with more Actions, thankfully.

Action 1:
I stare down the nanite manufacturing cores. "You know, you're being pretty big jerks right now. I'm going through all this effort to destroy the fortress, and here you are undoing my hard work!"

I take out a baseball bat and start whacking the cores in a blind rage. Once the bat breaks, actual bats fly out of it and start biting the cores. Once they disperse, I introduce some superior nanotech into the cores: NANOMACHINES, SON! They attack and destroy the nanites within.

Action 2:
With the barrel destroyed, Victor climbs out and enters the fortress through the hole in the wall. He heads over to the power grid and analyzes it briefly.

"Well, this looks important..."

He pries off a panel, exposing some wires. He draws a plastic knife, like the ones you find at restaurants, and starts sawing through the wires. It takes a while, but he gets it done eventually.

Action 3:
I store 1 CP.

CP: 5

Those efforts destroy a whopping TWO cores! The nanomachines handled one while you took care of the other.

Nanomachines just sorta flexed.

The wires get sawed! Now, they just so happen to be ridiculously critical! Meaning that the Power Supply will STAY destroyed, even if someone tries to turn it on again!

CP stored.

With the battle to make the perfect Sandwich over, the honorable warrior needs a way to protect it from those that aren't worthy of its power and tastiness while also get a way to send the Perfect Sandwich without being used by anyone evil.

1-2 Actions Make a Magical Sandwich Launcher, one capable of sending your sandwiches without damaged at high speed and being cached easily and generate different types of sandwiches that aren't the PERFECT Sandwich to use as a (Very inefficient) munition but relative interesting distraction.

3 Action -Charge CP

(2 CP now!)

Magical Sandwich Launcher created! This is a smart move, since the Godmodder was eyeing that sandwich kinda hungrily.

The man reads 9, crossreferencing his own notes on the subject, wich are kept in a notebook with the title, JOEbob documentation and theories.

then he scribles the word broken all over the nanite manufacturing cores, then they suddenly break.

You attempt to read chapter 9 first - but find it's... well. Blank.

I haven't had time to write it, okay! I mean, I would have if chapter 9 won the vote...

At any rate, another Nanomachine core destroyed!

((
[X] Read The Truth (Arbiter Edition) in order.
))

/votenull

OOC: Vote counted! All votes counted, in fact!

3 ACTION FOCUS - CREATE .EXE ARMY CAMP: EXE Knight comes over to me and asks Gold to create more EXE Knights. Gold agrees, and with the help of EXE Knight, he creates the .EXE Army Camp, which consumes the Knight, but allows more to be produced with due time. He is training them! Good Knight.

Ultimo Durana CP: 6

Alright! With the sacrifice of EXE Knight('s time and efforts) and 3 Actions, the .EXE ARMY CAMP is created! It'll spawn 1 EXE Knight every other turn!

1. I try to salvage some of the parts as I try to rebuild my cyborg body

2. I hire the Builder's Group and Builder's Group 2, I tell the Builder's Group to help with the building of the Superlaser and Builder's Group 2 to repair and fortify the factory.

3. Seeing as how the fortress seems to be controlled by an A.I I boot up my computer and try to hack into it.

OOC: Can I change my faction to the one I chose in my post twice before?

You try to rebuild your cyborg body with salvaged parts. ...it's so weak that it definitely won't withstand much punishment, much less dish any out. And it's an entity, which further complicates matters. I think something went wrong. Or maybe there's some enemy interference. I suspect the latter.

2 Builders Groups hired! They're a bit on the cheaper side, so it'll take them twice as long to do anything, but they'll get the job done.

You attempt to hack into the A.I. Systems, but it proves resilient to standard Hollywood hacking techniques! You're only able to weaken security instead of cracking it. Thankfully, this still counts as 10,000 damage.

OOC: Please remind me one more time on which faction you want to be a part of, I can't seem to find what you were trying to declare yourself as.

[X] Read The Truth (Arbiter Edition) in order.

Action 1: Protecting the Armed Forces Troops is the first order of business. I unleash an orange, buzzing cloud in their midst to shield all under it from ranged attacks.

Action 2: Figure out who attacked the Zergling Spawners

Action 3: Charge CP.

Why are the Zergling Spawners pink now? Who attacked them?

Units:
Zergling Spawners: 5,000/5,000 HP X 3, Summon X 3(1 CP Cannon Fodder Zergling) - Warmup Time: 2/5 turns
-These things make the Zerg Rush happen. I have no idea what they look like. They're pink now. That's my attack.

Inventory:
6 CP
Zerg Matter (+3 CP to Zerg Related Actions, Has badass Evil Emperor Style Cape-Wings)

The Dark Swarm becomes a Regen Shield! It should be of some use.

...

Uh.

Uh.

I have no clue how those things got turned pink. Nope. None at all. But I'm sure whoever did it just did it out of a harmless prank due to not knowing how the pawners worked. that's totally a logical and reasonable assumption, yup.

And for no other reason than it being so obvious, here's your CP for that little inquiry returned. Nice and safe and sound.

"Wow, this is a bad time to remember my fear of heights".Finally realising that I'm stuck on a flying fortress with a long drop below me, I scramble up the side of the fortress and enter it. "now what convenient place have i found myself in this time? Aha! The Resource Stores! Perfect, i think ill be borrowing some things from here" Using my first two actions I set up a forge in the resource stores and steal the Fortresses resources in order to craft armour for the frog, it should give extra protection and hopefully protect him from one hit KO's.

I then convert the leftover resources into my second CP, which I place in my wallet.
2 CP.

The Resources are quickly snatched up and converted into armor, leaving a somewhat disappointed Silent Observer sitting over in the corner. on the plus side, the Frog now has another 40,000 HP as he practices to make sure the Armor fits and he can use it so that they are as one! On the other plus side: Resource stores Destroyed! -100,000 Hp to the Fortress!

>FOCUS: Well, time to do what Tenno do best. Wanton and probably needless destruction. I make my way to the nearest Nanite Manufacturing Core and lay into it with a full clip from my Zenith, then move on to attack another one if destroying one took less than 3 actions. If the NMC's are already destroyed, I instead attack the Main Power Grid. And if that is already destroyed, then I just trash the Resource Stores instead.

[X] Read The Truth (Arbiter Edition) in order.

The Tenno lays waste to not one, not two, but 3 NMCs! Nice job!

Focus Action!


Some Entities!? That's nothing to be proud of for a supposed "Champion of the Wall" fighting for the honor of walls everywhere! This information is information it uses to psyche itself up for a Power-Fueled training montage, completely mental of course (you can't leave a duel), but by the power of Power the effects are made as reality!

How is this different from merely empowering himself!? FLUFF YOU HEATHEN!

From this training sequence his, and thus the Red Phantom's, bodies and armor begin to shift, once ambiguously described they seem to solidify, becoming more wall-like in body and armor, their metallic full plate shining with the power of PLAYER POWER and, STEEL MORTAR!

The Duelist Thing now possessing the body of a wall to better shield the army bellow and above and to the side and everywhere really should the situation turn for the worst, but maintaining it's clear dueling competence and honorable chivalry...CLEARLY!

Two CP banked that it totally hadn't forgotten about

Those words and feelings are made manifest! Training Sequence powers embolden and toughen things up! Now most entities will survive the attack - and that's if you decide not to take the full attack. Taking the full attack will send you to the Godmodder's Soul orb for some double jeapordy, but you will likely save them all now. But it is your choice...

If I have a vote, then...

[X] Read The Truth (Arbiter Edition) in order.

If not, then /null.
Robocop continues his power growth, this time with an ability. It's hardly the most original, a high power attack after a few turns pass, but still effective. After 3 (OOC: can be increased if needed) turns, Robocop receives ammunition for his newly gained weapon. Because when Robocop needs the big guns, he turns to the Cobra Assault Cannon. (x3)
Cobra Assault Cannon Special added to Robocop! With this, he shall secure justice!

Action 1-3: I charge 3 more CP.

OOC: My brain isn't working today on ideas. hopefully by next story post I am able to start doing stuff.
[X] Read The Truth (Arbiter Edition) in order.
[X] Read the next chapter now

I don't think I'm supposed to have (or ever have had) the Tofu Shield in my inventory. I mean, if you want to give it to me for free, you can, but...

Action 1: I build a power siphon and force field generator into the cork, allowing it to siphon off the energy being charged by the cannon to boost its own shields.

Action 2: I summon a copy of the arm cannon used by Kuvira's robot in The Legend of Korra and give it to the superlaser project to reverse engineer.

Action 3: I hack into the Main Cannon's systems and edit files at random, causing numerous bugs to crop up. I then get Skitter to mind-control the bugs to the AGs, where they work to shut down the system from the inside.

Oooh! A power siphon? That is pretty ingenious! +2 to the corkening!

You contribute a robot I know nothing about! But it's totally useful! +1 CP

Again, the A.I. is not easily beaten by Hollywood hacking. However, the file edits to the security does cripple its ability to deal with incoming hacks! -10,000 HP!

Thank you very much, sorry for any inconveniences caused

OOC: You're okay! These things happen - and it was a little confusing/easy to miss!

[X] 9: The Truth about JOEbob

===================================================================================================================

End of Turn Battle (EoTB):

Everyone goes to town!And by 'to town' I mean Yajirobe and Scrap Dragon take out the last NMC! Now, while this won't do much, the nanites that exist will rapidly break down, eliminating the regen factor! Also -100,000 HP from the Fortress for having yet another critical subsection destroyed! Skitter throws 2,250 ATK worth of Bugs, thanks to the buffs from the Holy Spirit, into the Miscellaneous bits of the fortress! Wait, 2,250? But she only had 500 ATK worht of bugs...

Oh right! Nearly forgot about Butterfree. Good mon.

Everything ticks up this turn, including the Research Group's Research Points- What the!?

"Thanks for your contribution. 2 Cp for the price of one Action."

Damn it! it looks like the Godmodder stole the 4 Research points meant for the Super Laser to get rid of those few research points and buff up his CP stores!

But he's not using that GCP yet. Instead, for his second Action, he's going to apparently grab the Bank Teller and - OH GOOD GRAVY! He's beating entities to death with him! The humanity! Bank Teller Slain! Tenno Slain! Overmind Slain!

"Don't mind me, just clearing out some trash. But be grateful that I didn't touch anything useful to getting that eyesore out of the sky."

Now its time for the Neutrals to go up to bat! The fighters, naturally, are destroyed, but they take out 2 Armed Forces and another gets injured in the process. The rest of the forces and Robocop get to work. They finish off the Floors/Ceilings and the Miscellaneous functions in the Flying Fortress! In doing so, they expose where the Fighters are bing manufactured and deal an additional 17,500 damage!

However, this causes the A.I. and the manufacturing center to kick into overdrive and pump out a whopping 42 fighters! It'd likely be 50, but the place that made them did take damage.

The Tyranids, not having any orders, nibble on some foliage.

The Wall within the Wall, meanwhile, takes 100,000 damage this time! You can hear the monsters without clamoring for blood...

------------------------------------------------------

Entity/NPC List:

[G]
The Godmodder: HP - 97/100, 4 GCP
-Notoriously hard to damage. Somehow here in spite of the Cycle of Godmodders being broken. Obviously Evil. Mostly rude. More of a tactical genius than Verraad/John Smith due to accepting new recruits.

---

[AG - BlackJesusTheOne] Holy Spirit: 10,000/10,000 HP, +100 Buff X 5, Ether Gear Progress - 1/5
-The Holy Spirit of BlackJesusthOne specifically. Looks like a Dove, but with shades on it. Everybody Gangsta until the Holy Spirit starts buffin'.
[AG - BlackJesustheOne] Ether Spring: 20,000/20,000 HP, Gives someone 1 Ether Gear after 5 turns spent in it (Not needed to be consecutive).
-Ether? I don't even know her! But no seriously, what are Ether Gears?

[AG- TheGoldenBoy2188] Plasma Cannon Factory: 17,500/35,000 HP, Boosts Plasma Cannon Creation by 3 CP, Plasma Creation by 2 CP, and Cannon Creation by 1 CP when used, Will bodyguard anything inside!, Bounded Field (Regen Shield)
-It has three main rooms and a Nuclear Bunker! The three rooms are dedicated to different branches of research. The Research is Biology, Technology, and Magic. Very busy. Seen better days.
[AG - TheGoldenBoy2188] Technology Research Group: 10,000/10,000 HP, Produces 1 Unit of Research every turn
[AG - TheGoldenBoy2188] Biology Research Group: 10,000/10,000 HP, Produces 1 Unit of Research every turn
[AG - TheGoldenBoy2188] Magical Research Group: 10,000/10,000 HP, Produces 1 Unit of Research every six turns - Warmup: 1/6 turns, Researching Anti-Mind Control Spells(on hold).
[AG - TheGoldenBoy2188] Builder Groups: 5,000/5,000 HP X 2, Produces 1 CP in 12 turns (1/12) or Heals 2,500 HP in 2 turns(1/2)
-Top Professionals in each of their fields! Recently un-mind controlled! Currently on a time crunch due to death laser. Now with a Laser Mage assisting!
CURRENT PROJECT: The Nuclear Fusion Reactor Supernova Supercannon - Giant superlaser capable of countering the Flying Fortress's Superlaser! 35 CP needed to get it to fire in time! More can give it more stalling ability - or even allow it to overpower the Flying Fortress! 9/35 CP, +1 CP per turn, 1 Research points!
To Do:
-The Flesh that Never Starves
-Bounded Fields for days
-The Grey Tower Rocket(Plan B) - Builders needed for this project.
[AG - TheGoldenBoy2188] Cyborg Body(?): 5,000/5,000 HP

[AG-Boohoooo!] Yajirobe: 10,000/10,000 HP, 2,500 ATK
-Remember when he was relevant? Me neither. Mostly because I never watched the original Dragonball.
[AG - Boohoooo!] Butterfree: 10,000/10,000 HP, 1,250 ATK
-Good Pokemon. Best friend. Coming at you from Viridian Forest!

[AG - Troglodyte] Zergling Spawners: 5,000/5,000 HP X 3, Summon X 3(1 CP Cannon Fodder Zergling) - Warmup Time: 1/5 turns
-These things make the Zerg Rush happen. I have no idea what they look like. They're pink now. That's my attack.

[AG - RedRover] Skitter: 10,000/10,000 HP, 500 ATK (in bugs), Mass Mind Control (Specialty: Bug Control)
-Nothing to see here. Just bug mind controller.

[AG - Eskimobil] Frog of Truth: 75,000/75,000 HP, Can see the truth and detect lies and cheating!
-A Frog of Sacred Lineage. Integrity: Yes.

[AG - GoldHero101] .EXE ARMY CAMP: 10,000/10,000 HP, Spawns one EXE Knight (1 CP HP, 5 CP ATK) every other turn!

[AG - Mirror Mage] Scrap Dragon: 10,000/10,000 HP, 2,500 ATK, 3/6 Eat metal to gain CP
-Nom nom nom.
[AG - Mirror Mage] Dialga: 10,000/10,000 HP, Special - Roar of Time 1/3 (Stops a timer by 1 turn and deals 5,000 damage)

[N - CaptainNZZZ] Robocop: 30,000/30,000 HP, 7,500 ATK, Special: Cobra Assault Cannon: 1/3, deals 22,500 damage to a target!
-The OG Deal. Now with more of his proper gear!

[N - Jaggerain] Tyranid Ripper Swarm: 2,000/2,000 HP X 10, 500 ATK X 10, Gather 1 CP per six turns of eating something (4/6). Resistant to Mind Control!
-Ripped straight from the Grimdark Future of the 41st millennium!

---

[AG-Leaning Neutrals] Armed Forces Troops: 10,000/10,000 HP X 17, 5,000 ATK X 17, Regen Shield
Wounded Armed Forces Troop: 9,375/10,000 HP, 5,000 ATK
-Trained Military Personnel.

[AG-Leaning Neutral - Si Fron] Flying Fortress?: 1,603,850/2,500,000 HP, 1,000,000 ATK (Main Cannon Firing in 3!), Is creating the Teleport interdiction fields and dome!, Fighter Craft Summon/creation, Regen: 20,000 HP healed each turn!(-10,000 Regen each turn), Corked! (4 CP worth of blockage, Shenanigan-proofed! 9/10), CHAMPION Wall of Dueling Players(Spicy Serious Poised to absorb the majority/brunt of the Main Cannon's fire!)
-Subsection - The Walls: 0/50,000 HP (DESTROYED!)
-Subsection - The Barrel: 0/30,000 HP (DESTROYED!)
-Subsection - Nanite Manufacturing Core: 0/5,000 HP (DESTROYED!)
-Subsection - Main Power Grid: 0/30,000 HP (DESTROYED!)
-Subsection - Floors/Ceilings: 0/50,000 HP (DESTROYED!)
-Subsection - Resource Stores: 0/30,000 HP (DESTROYED!)
-Subsection - Miscellaneous: 0/30,000 HP(DESTROYED!)
-Subsection - Backup Power Supply: 50,000/50,000 HP
-Subsection - A.I. Systems: 10,000/30,000 HP
-Subsection - Fighter Craft Assembly: 32,500/50,000 HP
-Whoever made this was a DICK.
[AG-Leaning Neutral - Si Fron] Fortress Fighters: 5,000/5,000 HP X 42, 2,500 ATK X 42

[N - Spicy Serious] The Wall within the Wall: 850,000/1,000,000 HP, probably faster to escape it rather than destroy it at this current stage.
-The Poor Wall just wanted to be AG. But then reality hijacked it. Still holds the line against enemies without.

[???] Various Enemies: ???/??? HP X ?, 100,000 ATK, ???

-------------------------------------------------------

Misc.:

Current Player Power Level: 10,000

Itinerary:
Primary Objective - Defeat the Godmodder!
-Major - Stop the Flying Fortress Cannon!
--Cork the Cannon up even further!
--Infiltrate and wreck the Flying Fortress form the inside!
--Power TheGoldenBoy2188's Superlaser Project!
-Major - Escape the Superlaser
--Stop the Fortress
--Disrupt the Shields enough to get out
--Somehow escape/nullify the damage

Anti-Godmodders:

Boohoooo!: Nothing so far
Crusher48: Nothing so far
TheGoldenBoy2188: Nothing so far
Splashcat: Tofu Shield(1 Action)
MedievalParadox: Door Shield(1 Action), Tommy Keys(3 Actions worth)
(In Sidequest!) DragonofHope (Moderately Injured): Soy Sauce (Extra Effective against Tofu Based Beings, 3 Actions worth)
BlackJesustheOne: Ether Gear Progress - 1
LordDespayeeto: Nothing so far
Bill Nye: Unstoppable Force Gun (1 CP of attack, 2 CP of Unstoppableness)
Troglodyte: Zerg Matter (+3 CP to Zerg Related Actions, Has badass Evil Emperor Style Cape-Wings)
Torix: Magnetic Field Rejector Pistol(2 Actions worth)
GoldHero101: Ultimo Durana(CP Stored: 6)
RedRover: Nothing Yet
yyzsong: Antimedigun(2 CP of Life Drain)
ManiacMastR: Nothing Yet
redoubtableEagle: Nothing yet
Spicy Serious(Targeted by the Superlaser): Nothing yet
Eskimobil: 50% Off Coupon for Perfume
Algot: Book of the Fallen
Paradoxdragonpaci: Aspect Vials(+1 per Homstuck Aspect invoked, Consumable, 12 Aspects remaining)
BlueArcher: Perfect Sandwich (Heals up to 3 Injury Levels for a Player, Consumable), Magical Sandwich Launcher (Allows for safe transfer of said sandwich)

Neutrals:

JOEbobobob: Grey-Teal Statue thing?, Snowballing Runework + 4, Nose Thing(2 CP's worth), Alien Orbputer
Jaggerain: Nothing so far

PG-Leaning Neutrals!:

Gnich: Nothing so far.

Pro-Godmodders!?:

EternalStruggle: Nothing so far.
TheTwoEternities: Nothing so far.
 
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(x1)I cork up the Main Cannon one last time as the cork becomes a living thing, growing branches into the Cannon itself to fully stuff it.
(x2)+2 CP
Items:Vials of Aspects, 2CP
 
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FOCUS: Zaircon looks at where the Fighters are being manufactured and sees his chance. He grabs a lasso from hammerspace, hooks the roof of the fortress, and swings to the hole that revealed it.

Landing in the assembly, Zaircon pauses, looks around, then pounces.

Literally. He pounces on to a conveyor belt, and allows it to take him further into the plant.

After a couple of minutes, a loud crash is heard, and Zaircon crashes out of the wall, back to the room he was first in. It seems he has allowed the manufacture plant to build around him, making him into some sort of half Dragon-thing half Fighter Plane. Using his newfound powers, he rockets through the Assembly Plant, firing shots at anything and everything.

Flying around, he observes the damage, then decides to do one last thing. He flies at full speed, straight into the opposite wall. Zaircon crashes through, but the parts of the Fighter (somehow) are left behind, blocking the hole in the wall.

Looking over at the blocked hole, Zaircon fires a small fire ball into it. The fire hits the fuel tank of the Fighter, and it explodes, taking out the Fighter Craft Assembly with it!

ManiacMastR: 5 CP
 
One might be forgiven for confusing him with the Red Skull.

There are differences, of course. His facial structure is different. He wears a camouflage jacket over the black leather. Instead of German or Hydra iconography, he wears an insignia that is a red circle surrounded by eight black rays. But otherwise, he is quite similar.

((The action titled "New fear for a new decade" will appear in another post.))
 
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The quiet watcher smiles at the now empty room, grateful that what he really needed wasn't taken. He uses an action to loot the actual nanite cores that even now were trying to refill the room, before walking back out and taking a left, leading him to the maintenance areas of the ship. Once inside, he wanders up to the cannon maintenance area, and loots every power capacitor and the focusing gem from the whole thing. Then he charges up one more CP.

CURRENT CP: 5
 
<A1>
Because Sniff of metal grey small cores happen, Nose EXPA N D ! must bigger to fit, so did! Nose has hair, but hair not sharp enough. Hair become teeth. Nose now teeth. And big. Like double-mouth! Nose is very good and the muching of defence.
</A1>
<A2>
(((OOC: ...I wrote this action, but it got wiped, and I don't remember how I phrased it. Basically, the statue doesn't have nose-teeth or organs, but it will be red and a figurine soon because that's how all good statues are. Then, the guy makes it red.)))
</A2>
<Inv>
Runework([this.turnIndex()-4] turns of white circle fall). 5CP, Red, statue. 2 CP. 3U NOESESES. </Inv>

[1x] The Figure has stopped. But elsewhere, in a dream, perhaps, a person goes walking down a street... in full plate armor, which of course nobody comments upon and is completely intangible. The person enters a museum. They steal a priceless ancient bone, which is of course the only way to free an esoteric race of mermaids from the control of their dead ancestor. But they somehow know the bone doesn't actually count and won't work, so they keep searching the museum and eventually come to another display, which offers one 'nether star' if one can beat some jumping puzzle, where failure costs a soul. Small potatos, they think. A Soul? whatever. So they jump along- finding the ceiling padded, and unusually close- and get the star. satisfied, they continue the quest they're doing, and receive a key to some overgrown ruins. But someone doesn't want them to go to the ruins... That day, anyway. Some kind of future sight prophecy weirdness. So they try to stall the person in full plate armor. who refuses, eventually. And aims to leave the city, towards the towering wall and superstructure that is the Ruins. So the mermaids ancestor- what, did you think that part was irrelevant?- causes a massive flood across the city and blames it on them for not listening. Also, they try to use the bone, but it's fake, so it doesn't work. On the other hand, the cutscene doesn't let them use the Star, which would. At some point, they leave the city. And at some point, the world around them grows indistinct. And at some point... They are There , in the particular dream with Morpheus. Holding a long wooden staff which curves around a sort of gemlike orb of power. wearing full plate armor made of diamonds( which of course nobody will comment upon). Also, with a floating icon on top of their head which reads "Hetuo".
The first thing they say when they arrive is this:

"𝓘𝓯 𝓽𝓱𝓸𝓾𝓮𝓼𝓽 𝓭𝓸𝓽𝓱 𝓪𝓵𝓻𝓮𝓪𝓭𝔂 𝓬𝓸𝓶𝓹𝓻𝓮𝓱𝓮𝓷𝓭 𝓶𝓲𝓷𝓮 𝓷𝓪𝓽𝓾𝓻𝓮 𝓮𝓷𝓽𝓲𝓻𝓮, 𝓪𝓷𝓭 𝓶𝔂𝓼𝓮𝓵𝓯 𝓲 𝓺𝓾𝓲𝓽𝓮 𝓫𝓮𝓵𝓲𝓮𝓿𝓮 𝓽𝓱𝓪𝓽 𝓶𝓸𝓻𝓹𝓱𝓮𝓾𝓼 𝓸𝓾𝓰𝓱𝓽 𝓽𝓸 𝓰𝓲𝓿𝓮𝓷 𝓽𝓱𝓮𝓲𝓻 𝓲𝓶𝓶𝓮𝓷𝓼𝓮 𝓮𝓷𝓭𝓸𝔀𝓶𝓮𝓷𝓽𝓼 𝓲𝓷 𝓽𝓲𝓶𝓮𝓼 𝓫𝓸𝓽𝓱 𝓹𝓻𝓲𝓸𝓻 𝓪𝓷𝓭 𝓹𝓻𝓮𝓼𝓮𝓷𝓽,𝓘 𝓶𝓸𝓼𝓽 𝓿𝓮𝓻𝓲𝓵𝔂 𝓻𝓮𝓺𝓾𝓮𝓼𝓽 𝓽𝓱𝓪𝓽 𝓸𝓷𝓵𝔂 𝓸𝓫𝓵𝓲𝓺𝓾𝓮 𝓻𝓮𝓯𝓮𝓻𝓮𝓷𝓬𝓮 𝓫𝓮 𝓶𝓪𝓭𝓮 𝓾𝓷𝓽𝓸 𝓼𝓪𝓲𝓭 𝓼𝓽𝓪𝓽𝓾𝓼, 𝓪𝓼 𝓘 𝓭𝓸 𝓷𝓸𝓽 𝓹𝓻𝓮𝓼𝓮𝓷𝓽𝓵𝔂 𝓭𝓮𝓼𝓲𝓻𝓮 𝓽𝓸 𝓫𝓮 𝓭𝓮𝓽𝓮𝓬𝓽𝓮𝓭."
Followed shortly by "𝓣𝓱𝓪𝓽 𝓪𝓵𝓵 𝓼𝓪𝓲𝓭, 𝓲𝓽 𝓶𝓪𝔂 𝓫𝓮 𝓲𝓷𝓽𝓮𝓻𝓮𝓼𝓽𝓲𝓷𝓰 𝓽𝓸 𝓬𝓪𝓽𝓬𝓱 𝓾𝓹. 𝓜𝓸𝓻𝓹𝓱𝓮𝓾𝓼, 𝓱𝓸𝔀 𝓱𝓪𝓼 𝓽𝓱𝔂 𝓵𝓲𝓿𝓮𝓼 𝓪𝓷𝓭 𝓽𝓲𝓶𝓮𝓼 𝓹𝓪𝓼𝓼𝓮𝓭 𝓲𝓷 𝓽𝓱𝓮 𝓽𝓲𝓶𝓮 𝓼𝓲𝓷𝓬𝓮 𝓽𝓱𝓮 𝓼𝓪𝓿𝓲𝓷𝓰 𝓸𝓯 𝓻𝓮𝓪𝓵𝓲𝓽𝔂? 𝓲𝓽 𝔀𝓸𝓾𝓵𝓭 𝓪𝓹𝓹𝓮𝓪𝓻 𝔂𝓸𝓾 𝓱𝓪𝓿𝓮 𝓸𝓷𝓬𝓮 𝓶𝓸𝓻𝓮 𝓻𝓮𝓬𝓮𝓲𝓿𝓮𝓭 𝓪 𝓬𝓮𝓻𝓽𝓪𝓲𝓷 𝓺𝓾𝓪𝓷𝓽𝓲𝓽𝔂 𝓸𝓯 𝓲𝓷𝓯𝓵𝓾𝓮𝓷𝓬𝓮 𝓸𝓿𝓮𝓻 𝓽𝓱𝓪𝓽 𝓭𝓸𝓶𝓪𝓲𝓷 𝔀𝓲𝓽𝓱 𝔀𝓱𝓲𝓬𝓱 𝔂𝓸𝓾 𝓱𝓮𝓵𝓭 𝓼𝓸 𝓰𝓻𝓮𝓪𝓽 𝓪𝓷 𝓪𝓯𝓯𝓲𝓷𝓲𝓽𝔂. 𝓜𝔂𝓼𝓮𝓵𝓯 𝓘 𝓱𝓪𝓿𝓮 𝓵𝓲𝓽𝓽𝓵𝓮 𝓸𝓯 𝓲𝓷𝓽𝓮𝓻𝓮𝓼𝓽 𝓽𝓸 𝓻𝓮𝓿𝓮𝓪𝓵 𝓫𝓸𝓽𝓱 𝓭𝓾𝓮 𝓽𝓸 𝓷𝓸𝓽 𝓭𝓮𝓼𝓲𝓻𝓲𝓷𝓰 𝓽𝓱𝓮 𝓻𝓮𝓿𝓮𝓪𝓵 𝓸𝓯 𝓶𝔂 𝓷𝓪𝓽𝓾𝓻𝓮 𝓽𝓸 𝓽𝓱𝓮 𝓰𝓮𝓷𝓮𝓻𝓪𝓵 𝓹𝓾𝓫𝓵𝓲𝓬, 𝓪𝓷𝓭... 𝓸𝓽𝓱𝓮𝓻 𝓻𝓮𝓪𝓼𝓸𝓷𝓼."
 
I grit my teeth as the Godmodder steals the superlaser research. I was using that for the counterattack...

With my current abilities, I don't think I'll be able to buff the research station in time for the cannon attack.

But that doesn't mean I can't help the others...

I spend 2 Actions to buff Dialga's Roar of Time ability, and the last one to buff the Scrap Dragon. While I really wanted to spend two points on the Scrap Dragon, lord knows what might crop up during the next round. The quicker Dialga can put the freeze on the laser, the faster all of us can buff up.

Meanwhile, what doesn't get trashed in the remaining areas—especially the Assembly room—gets enthusiastically eaten, the Dragon nomming metal coverings and half-finished fighters with gusto.

CP: 0
 
[I've decided to Re-create my character]



Spa awoke, only to be met with himself on the ground...realizing his predicament, he slowly laid on up.

He remembered what had previously happened, he was apparently supposed to defeat this person named "God-Madder." Whatever that meant..

Oh! He just remembered he also had points he could do anything with, he was kinda skeptical so he decided to at least try...

He thought of something, oh! He knew something! With one finger raised signaling his want to use 1 Point. He imagined An Unexaustable Lemonade Drink.

For the other points, he decided to save them. He just wanted to see if it would work anyways.

He wondered what might it take to defeat the God-Madder, maybe water? He heard it was a robot, robots get fried in water...unless their waterproof.


...the God-Madder might be waterproof...


[Charge Points - 2]
 
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Action 1:
"Happy New Year!"

I walk up to the backup power supply and decide to host my New Years celebration there. I kick things off by throwing down some multicolored flares to light up the room. Some sparks land on some important parts of the power supply and start a colorful electrical fire. Then, I shoot off some fireworks while still indoors. It goes about as well as you'd expect, with several explosions ravaging the power supply. I cap off my celebration by absorbing all the fireworks and flares, using them to fire off a rainbow beam into the power supply.

Action 2:
Victor infiltrates the fighter craft assembly. With my bombastic celebration going on, any members of the fortress' crew are either not present or too distracted to notice him. He starts to tamper with the machinery by simply unplugging everything he can find. Once that's done, he tosses a few bricks of C4 into anything that looks important, detonating them with a shot from his rifle. Finally, he bashes anything still intact with the butt of his rifle.

Action 3:
I store 1 CP.

CP: 6
 
"Well, if I'm in firing range anyway, and you do have a point about the laser going down..." ES shrugs, although his surroundings are a distorted haze. Looks like even if you can see and hear him, his surroundings are still Arbiter-proofed.

"Let's enter with a bit of a bang!"

Richard reappears in the battlefield high in the sky, having teleported out. He has a megaphone on him and is yelling down at the players below.

"Attention all noobs, losers, and those of you that I assume are competent! Having an Entity is not a right, it is a responsibility and privilege! Those Entities not taken care of will be safely removed from the battlefield with deadly force! And no, that's not a contradiction in terms! It's time for an object lesson from me, the Master of Mayhem, the Lord of Lightning, and your END!"

Raising his free hand to the sky, ES fires with full force! A barrage of energy bolts fly up to a certain distance, hanging for a brief moment, and then beginning to fall back to the earth. However, in an act of appropriate PGness, this attack is not immediate but rather will take affect during the EotB. All the 10k HP Entities are targeted for deletion: the Holy Spirit, Yajirobe, Butterfree, Skitter, .EXE ARMY CAMP, Scrap Dragon, and Dialga. Looks like 7 CP was used, appropriately enough, one for each Entity. If these attacks hit, their targets are sure to be destroyed by the explosive bolts of pure Player power, augmented absolutely with abounding alliteration!

What's done immediately is with the other 5 CP Richard has available, which is to teleport from his position in the sky to the Ether Spring. ES isn't sure what Ether Gears are either, but what he does know is that a Godmodder can probably make good use of them, as they can most things. He cunningly stages a heist of the entire thing, and by heist I mean he physically uproots it from the ground and runs as fast as he can all the way to the Godmodder, and sets it down beside him. Probably while the Benny Hill theme was playing if we're being honest. Once there, he reverse the polarity of its neutron flow so as to switch its allegiance! Those who try to pursue will find themselves bogged down with sneakily placed landmines and invisible attack drones.
 
Along with 7 CP, the rest of my actions are used up. Suddenly, right next to me( wherever I am), appears an obelisk. Green and made with a dark metal, it shoots a beacon of light that calls for reinforcements every 2 turns. ( 10 CP used, can call upon 3 necron warriors) a slot is on the side, to allow consumption of Resources to increase quality of troops (3 resources =2 cp)

edit: revised the summoning, and resource conversion
 
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3 ACTION FOCUS - BUILD UP CAMP: I spend a bit of time building up the EXE. Army Camp, allowing it to produce more EXE Knights a bit quicker.

Ultimo Durana CP: 6
 
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