Destroy The Godmodder: Renewal (Hole In The Ground)

"DELIGHTFUL. MY APOLOGIES FOR BEING SO HASTY THEN MY FRIEND."

King offers a gracious bow.

"IN ALL HONESTY YOU DON'T SEEM THE TYPE FOR THAT SORT OF STUFF ANYWAY. BUT THE BRAND HAS TO BE KEPT SACRED."

+1 to @KuraHyena

"Can understand that. Sorry for the misunderstandings." They nod politely. Not quite the right shape to bow. (Though deer can do it, so it's not a complete impossibility for those with less humanoid builds?) "Everyone should have something to keep sacred."

The mystery beast notices a skeleton trying to harm them, and reacts by biting the skull off of it, spitting it back at the rest of the bones a half-moment later. "Not even quality undead? And here I thought that this place's master was a bit more... something."

A Servant: [5/5]
The creature draws a small (For their size, at least) circle on the ground, which begins to glow faintly, a dull golden light that . "Space tuning... Complete. Cross void travel pattern... Viable. Beginning transfer..." With a flash, an armored figure appears. dressed in the same mostly white garb as the creature, and the unfortunate Security Guard, though they add red accents to the pattern, and have what seems to be a multicolored feather for an emblem. "Are you ready for this?"

"You still have to ask?"

[AG-Magitech Knight-Kura] Ability: Prana Barrier 1/5 - Healing and defensive buff for one entity.

A More Convenient Avatar: [6/10] (+1 CrownlessKing)

+1 @CrownlessKing


((Nice seeing more of the big names joining in, just wouldn't be DTG without you))
 
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There's lots of hamster ball pieces lying around, might as well put them to some extra use. I take the largest pieces and carefuly strap them onto what's no doubt a very big target, even if the laser turret isn't heat-seeking, to try to reflect the beams back at it. I also coated the sides of the pieces that face her skin to prevent it from acting as a magnifying glass instead.
I also point out that I have a long extinct animal for a pet who still has her skin intact, while just about anybody can find and reanimate random skeletons you happen to find lying around. That bit of oneupsmanship ought to distract the necromancers enough to make them easier targets for everyone else.
+1 @CrownlessKing Thought I ought to return the favor.
 
Glorious Fortress: 6/10
Soviet Bombardment: 5/10

==Actions==
Vladimir Putin, annoyed at the slow arrival of the rest of his forces, summons a bear, pulls out an A.K. 47, and begins riding the bear, shooting the laser turret with his assault rifle.

==Jeb's Junkyard==
Scrap: 200/500 (expended 100 on the Sounding Rocket and 200 on the Jet Fighter)
Research: 0/100,000
 
Update 6: Laser Trouble
Rebalancing notice: I'm reversing the order of actions, PGs will act first from now on, followed by hostiles, then ???, then N, then finally AGs.

10/10 preservent +1 amirroredclock
3/10 Fred!
+1 to amirroredclock
place
a purple orb of light begins to gather on the battlefield and solidifies into a stone platform
[N-JOE] Perseverance: Foundation brand. 100,000/100,000 HP, 0 ATK. does not obey JOE's orders since its an [N]. 1/8 notdeath: heals this thing and increases max health if health reaches full. 1/15 Shrine: Transforms this entity into Vengeful God, though probably modified.
I ask the security guards if i should just stay here, or can I help them fend off all the AG descendants/entitys?
if they say to stay here, I focus on locating the nearby power drain sources and send fragments of consciousness out to near the closest one of them. the fragments levitate nearby stones into a usable form and attempt to figure out what it is.
However!
they also make sure this information is only transmitted to me, and remains elusive to the AGs.
scouter 1 reads book more. scouter 2 sneaks to the side courtyard and looks around, staying on the edges of the field.
Foundation summoned. It is PG because really, this thing is built to summon you an elite, I know how this goes down.

Cherri looks over at you. "Stay here, if you wouldn't mind. When the boss gets here he'll deal with you."

Entry 38:
Something happened. There was a light on the horizon, in the direction of ███'s Fortress, and not long after the fighting dried up. We're trying to figure out what happened, but given the low survival rate of outbound scouts, we haven't really been able to go out to figure out. From friends some of us have made over the local Voidnet servers, the last of the leaders of the main faction has gone missing, and so has ███. We've been doing all this fighting and it looks like the whole thing has been settled without us.
I'm just ready to go home… I don't even care whether…
Hold up there's something going on outside. If we're being attacked again I'm going to come back and pretend nothing's happening.

That's the last accessible entry. You have no idea whether whoever wrote it actually got off planet but the state of the journal says they most likely didn't.

Your other scout goes back into the side courtyard to begin examining things and gets hit by one of the stray projectiles that's flying about and dies instantly.

You send out your piece of consciousness, and get the info... then your consciousness piece is destroyed, dealing 3 damage to you and leaving you with a splitting headache.

The man disables the laser turret by pulling the laser turret's off switch.

Greytide Roomwide: 7/10

MULEbot Mk. I: 3/5

+1 to heirolight.
The laser turret doesn't have an off switch! These are military grade weapons, not pissy little civillian side-arms. They're meant to go... and I can't remember the rest of the quote, but you get my meaning.

Titanfall: 10/10.

Heavy autoturret: 10/10 (+1 Redstone laddy)

Suddenly, a huge bang sounds over the entire battlefield, as a large fully automatic turret and a huge, albeit fairly basic, Titan (fresh off the production line from Hammond robotics) crash onto the battlefield from high orbit. An astute observer could note signs of the recently examined security guard armor being implemented into both of the new arrivals armor. Another thing only really attentive watchers would notice is the fact both things just happened to land on both of the necromancers, at the same time, before beginning to shoot up the necromancers some more, or the skeletons if the necromancers are already dead.

Meanwhile, after fultoning the swordsmans body back to the lab, I activate an invisibility sequence that I totally had the entire time, before going to where JOEbob was taken and having the captured guards communications examined for spying purposes back at the lab.

new charge: 1/5
new charge: 1/10
You know, the more things you pack into the lab, the less powerful your callbacks are going to be, especially if you try to spam them at a later point in time.

You drop your two massive entities on the necromancers, hemming them in and dealing 20000 damage to both, although they deal some retaliatory damage to the titan and turret, causing them to be weaker.

You can't follow after JOEbob! You have no idea where they went and the battle has easily covered up any tracks you might have been able to follow. The guard's comms have already self-destructed unfortunately.

Lamps!: 6/7
Sword-Chucks: 3/10
Enerald tells his entities to murder some skeletons.

Then he grabs his lamp and smashes it into the head of one of said skeletons

+1 heirolight
You smash your lamp into the face of the skeleton, dealing 5000 damage to it. It's helmet now has a lamp-shaped imprint in it.

new charge: 2/5
new charge: 2/10

I very quickly attach a wiretapping device to the phone to look for the location, name and proper identity of all parties involved in the call, while keeping invisible.

+1 assist to thatredstonem80
#AWorldHalfFull

i'm pretty sure your in the wrong zone
/NULL
#WelcomeToTheShow

Instinctively, I slow down my perception time and begin a mental conversation with my summons, because things really haven't gone according to plan.

"Thing's really haven't gone according to plan."

"Indeed. But this changes little. I've survived worse, at least. I may be ravaged, but this fight is far from over."

"Yeah, but another attack like that and you are dead. Seeing as we're the intruders here, want to switch sides?"

"Don't think so, sir. If you're concerned about safety, we still seem to have more power, and we did try to resolve this peacefully. Even did with the guards. If people still aren't willing to cooperate, we have to take action."

"And they have deployed powerful units with the intent to eliminate. It is most certainly time to fight, whichever side you pick."

"...okay. Okay. First of all, let's ensure that you all survive. Including you, Mantis, even though you're not sapient."

I focus my power, and let it flow out in the form of magic, resorting to more drastic forms of healing. It flows through the Assault Trooper and Behemoth, a combination of biological manipulation and matter warping healing wounds and restoring armor plating to its former glory. In moments, both the wounded combatants are looking a lot healthier and more ready to fight. Well, the Behemoth is. The Trooper gets 1k healing before I shift my methods to undoing some of the hefty damage done to my largest combatant. This is due to the Mantis.

Hmm. I need a dedicated medic.

Death From Afar: 3/10.
Angel of Mercy: 1/10

Maybe a medic of that scale is overdoing it? Who am I kidding, this is definitely overdoing it. Still, better than nothing.

Seeing as we might be able to get the Pain Magnet online this turn, I +1 @I just write.

Entity Orders:
Mantis heals Assault Trooper. Combined with my 1k healing, this should restore him to full, ignoring further damage.
Assault Trooper attacks whatever. He can only do 2k damage, nothing really notable.
Krork Behemoth attacks a Necromancer or the Turret if it might kill, otherwise vaporizes a skeleton with his giant energy cannon.
You heal the assault trooper for 1000, and the krork behemoth for 9000. You have your soldier's loyalty, that's good. Don't want people randomly betraying you.
Entities ordered.

Entity Orders
-Mecha, fire all weapons on the laser turret!

General Action
-Load Necromancer dolls into the Voodoocordion, and play. Since I can see the necromancers, I should be able to make a decent fascimile.

Charges
Pain Magnet (8/10)(+1 from @EternalStruggle )
Dungeon Bypass (2/10)
+1 @Moniker (Mini-Bots)
You load the necromancer dolls into the voodoocordion (I'm only letting you do this because you never got to properly use it against the security guards. Once the necromancers are dead, your voodoocordion will break.) and play. The necromancers shriek and begin contorting in weird ways at the pain. You deal a whopping 10000 damage to both.

[PG]
Ah, with my charges, I summon my first minion, Pawn. Pawn looks exactly like he is named. The has a round helmet, with simple armor, wielding a small shield and simple sword. His armor is grey, with purple eyes. The second charge creates a 10 shield defense array for Pawn, defending him from damage, it has no attack, and each shield has 10,000 Hp, I think it would have, due to it having no attack, or would it be 11,000. . .
[PG-Pawn-Mirror] HP=55,000/55,000 Ability: Promotion-???{Requirements not meet} <> A pawns power: 1/5-Heavy attack on one entity.
[
PG-10 Shield defense Array] HP=10,000/10,000 x10:Reboot 1/3- Brings 1 array back to full health, or two at half health. Defending Pawn.
I put both entities into the frame of the mirror, adding 10 cat eye gems and an ornate carving of a pawn piece on the top of the frame, right under the clock. No one notices the change. no one. only the GM.
10/10 A little welcome gift for someone. Used
10/10 A small little pawn. +1 from Joe Used
2/10 Promotion?
Nope, something else. +1 from JOE
1/5 Something quick and simple
+1 JOE
You're gonna have to tell me how Promotion is gonna work if it's going to work at all. Health nerfed a little bit.
Anyways, entities summoned! Keep in mind when doing stuff like this that bodyguarding is not perfect, as bodyguarding CAN be pierced. By players even, if they're willing to sacrifice some damage/do an exceptional attack.
Hmm... interesting.

King seems excited at the Guard's question.

"THIS IS GOING TO BLOW YOUR MIND MY FRIEND, IT'S ACTUALLY ONE OF MY PROUDEST INVENTIONS. I CALL IT 'QUIK REVIVE©'. YOU KNOW THAT IDEA OF CREATING A NEW BODY WHEN THE OLD ONE DIES SO PEOPLE CAN LIVE FOREVER? DID IT, MARKTED IT, MADE A KILLING OFF OF IT. QUIK REVIVE© WORKS LIKE THIS, YOU GET INTO THE QUIK REVIVE© AND IT SCANS YOUR BODY AND MENTAL STATE TO MAKE SURE THEY DON'T CREATE A HORMONE INBALANCE WHEN YOU ARE RECONSTRUCTED. YOU WILL THEN BE IMPLANTED WITH A SMALL CHIP THAT COULD FIT INTO A NEEDLE'S EYE WITH ROOM TO SPARE FOR ALL NIGHT PARTY, IT TRANSMITS WETHER YOU ARE ALIVE OR DEAD SO THE QUIK REVIVE© WILL KNOW TO CREATE YOUR NEW BODY OR NOT. ONCE YOU DIE THE NEAREST QUIK REVIVE© ACTS LIKE A BEACON OR A VACUUM FOR YOUR SOUL... THINK GHOST BUSTERS EXCEPT WITHOUT CONTAINMENT, MORE RESTORATION. IT DOES THIS BY MIMICKING THE WAVELENGTH OF THE AFTERLIFE, TRUST ME, IT WAS QUITE A DOOZY TO PULL THAT ONE OFF. THE SOUL IS DRAWN INTO THE QUIK REVIVE© AND FROM THERE YOUR SOUL IS MERGED INTO YOUR NEWLY MADE BODY AND YOU'LL AWAKEN AS IF YOU HAD FALLEN ASLEEP AND DYING WAS A BAD DREAM. EXCEPT IT WASN'T BECAUSE YOU DIED. PROBABLY VIOLENTLY."

Teleporter 8/10

Royal 7/10

+1 to @EternalStruggle
The two guards look at each other. They're convinced. Congrats, you have two new employees!

I look at the Necromancers. I tell one of them to kill me, since when I die they can revive me and control me as a skeleton. I watch as one of the Necromancers shrugs, deciding that killing me would be a perfectly normal thing to do. I experience absolute crushing pain as I the skin and muscle is stripped from my bones, and I become a skeleton. I concentrate with all of my might, the power of I overwhelming the Necromancer's attempts to control my mind. I witness the Necromancer's mind erode itself as a singular bolt of color pierces their skull. I take out my trumpet as the Necromancer's skin and muscles fall off, and they become a skeleton. I put my trumpet to what used to be my mouth and doot into oblivion.

I rattle my bones as the resulting skeleton army crushes the Necromancer into dust.
DOOT DOOT MOTHERGORILLAS. 8000 damage.

"On the offensive." It is a grim statement from the Behemoth, and I understand what he's trying to say. Healing is all well and good, but I should probably help but down the foes before us. First, those Necromancers. I choose one of them as my target, and unleash hell.

Globules of plasma and hypervelocity kinetic rounds spew forth from an arsenal that appears with a snap of the fingers. Well, an attempted one. Even with mysterious reality breaking powers I can't actually snap my fingers, at all. Still, that doesn't reduce the amount of death heading towards the unfortunate magic user, explosions flaring as floating automated guns fire again and again. Blue spheres detonating into short-lived miniature stars while tungsten shells hit home with the kinds of forces usually reserved for much larger meteors.

It doesn't stop there, of course. I summon an axe larger than me, sheathed in matter-flensing energies, and dash forward, practically teleporting across the intervening space. I strike once, twice, a thousand times, murder coming in from every direction, the giant Power Axe coming in from all sides with the force to behead mountains through impact alone, disregarding its advance properties. I dismiss the weapon with a flick of the wrist, but I'm not done yet.

With a single yell, my body becomes wreathed in flames as the arsenal disassembles and goes high up, components interacting in new ways. Out of sight, out of mind, but not for long. Back with the Necromancer, I once again unleash a storm of deadly blows, this time simply using flame covered fists, smashing into the foe with something of a fury. I combo him across the entire room, each smashing hit sending the enemy flying several meters, but I'm at the other end each and every time, going at an insanely fast velocity, beyond mach speed. Knee rams into gut as fist connects with face, elbow crashes into back as hand collides with the top of the head, the only thing that can be heard is the thud and crack of impact after impact as I hit the target many times, burning him as I do all the while.

After five seconds of constant assault, what must seem like an eternity for the battered foe, I send them rocketing upwards with a well placed antimatter grenade, and dash back while they are airborne. Up above, the arsenal is finished, reconfigured into a massive particle beam cannon. A beam of light screams through the air, striking downwards and surrounding the foe in a high energy light, vast quantities of power flowing through the weapon as it aims to make the Necromancer cease being biology and start being physics. After another several seconds of being in the middle of a giant energy beam, it disperses, the cannon in the sky dispersing into blue motes of light as it falls to the earth, unpowered, finishing disappearing just as it lands.

After this is done, I drop to my knees and start panting. "Maybe... maybe that was a bit much... for an uncharged attack... but it was worth it."

Death From Afar: 4/10.
Angel of Mercy: 2/10.

+1 @I just write
You unleash an absolute slaughter on the necromancer, and deal 10000 damage to him.

[AG]

Entity Orders

-Humongous Mecha: Continue firing on the laser turret!

General Action
-Keep playing the Voodoocordion

Charges
Pain Magnet (10/10)(+1 from @EternalStruggle)(FIRING!)
Dungeon Bypass (3/10)
Revenge Of The Mini-Bots (1/10)

With all the firepower coming at us, we're almot certain to take heavy casualties. I would rather we not, so as to be able to build up a much more sizeable army, better able to keep members alive. Thus, I get to work fashioning yet another voodoo doll, but this one is special.

First, this particular Doll is linked to every single [AG] players and entities alike, and will link itself to any new [AG]s that appear. Second, instead of harm to the doll inflicting itself on the [AG]s, harm to the [AG]s inflicts itself on the doll, leaving the [AG]s unharmed. Thus, while the doll itself cannot attack, it will be taking the brunt of every attack to come our way as long as it exists. To help ensure that the Doll can continue to do its job for extended periods, it has utterly stupid amounts of HP, and has extremely fast regeneration, such that it can heal back to full health in a mere two turns.

[AG] summoned: Protective Effigy (0 Attack, 200,000 hp, 100,000 regen, while this Entity exists all attacks directed at an [AG] Entity or Player will hit Protective Effigy, regardless of what the attack was actually aimed at.)

EDIT: +1 @EternalStruggle
You continue to play the Voodoocordion, dealing another 9000 damage to both necromancers.
You summon the protective effigy, albeit with a lot less health. I can tell you right now that this sucker's not going to last the round.

[for future entity designing, my experience with piono is health-only entitys have 3* the base HP; as such, if pain magnet didn't take attacks, it could have 150,000 HP. since it does, itd probably be closer to 100,000?
then you take into account the regen [which won't help since it dies so fast] and it probably drops down to around 50,000.]
/pastexperiencesuggeststhatNULL
#ThroughTheGates

By precedent, in all likelihood the thing will just get nerfed, rather than not allowed at all. Like what happened to the mini-bots.
#BeepBoop

I grab the swordsman's sword, and shout "Looks like this problem is ... sworded!"

When the necromancer looks confused, I sigh, then hammer toss the sword at him.

7/10 Gibbering Horror
7/10 Kite

+1 to DCCCV
Ouch. That's a terrible pun. So terrible that the necromancer takes 6000 damage even after dodging the sword.

[ well ye, it'll get nerfed.
I'm just suggesting to remove the regen since it probably won't live past this round, and possibly also reduce it to only protecting one or 2 AG's.]
/NULL
#Hashtags

The creature seems slightly bemused, idly ruffling their cloak. "I don't care for shouting, poaching, or fleas." They tilt their head slightly. "This has no relation to you, or whatever copyrights you're holding. I just need one of these people. Local guides and all."

The creature turns to their new hire, attempting to seem calming, but that's not exactly a quality that huge, vaguely defined carnivores looking at you is good at evoking. "Calm down, please... Could you tell us more about this place?"

After waiting for an answer, they pay the stolen guard on the head, then wander over to the battle and stomp on a skeleton.

A Servant: [4/5]
A More Convenient Avatar: [4/10]


+1 @I just write
"Uh...uh...um... Well it's a big fortress. We're digging out this site to recover materials and such from the war. The whole place is set up to hold off intruders, but I don't know why, nobody's ever come to this planet... except... except I guess you guys did so maybe he was waiting for you?"
You demolish a skeleton with your feet.

(+1 accepted, bumping Revenge Of The Mini-Bots to 2/10)
#ADragon

Back in the original room, brief specks of shadow danced across the floor as something ran above, blocking the light for tiny moments. The shadows darted forward until they stopped in front of patch of light, letting the deep silence sink in, until, thump. Surrounded by a thin cloud of ancient dust from the fall, a small quadruped figure (because of course) stood up straight, with most of its weight on its back legs. Glancing to the edge of its vision, the fox gopher like creature stared seemingly off into nothing for a few seconds before dropping to all fours and walking towards the open door.

"Ah, finally. Back to where the clocks run on time. It has been a while. ... I think."



I mostly wanted to make this post to get established and have charges start. I don't really care too much about taking actions right now because I have no real investment in the current field either way. I want to be [PG] because I've never really been anything other than [AG]. But... If you don't want any more PG's Piono, I'll also go [N].

+1 to DCCCV

The First Relic 1/10
Forever 1/10

Also, this forum is an awful lot like the Terraria forums. Probably from the same provider. But that's a good thing when the alternative is... *shudder*... MCF...
Welcome to the show talist! Glad to see you here.
#HowDoBallsCue

I teleport behind the necromancer and say 'Heh, nothing personal kid.' The necromancer explains that they're not a kid and says that stale memes aren't cool.

I apologise, and me and the necromancer bond over laughing at my dumb jokes. The necromancer then realises that he is fated to kill me and feels so guilty he takes emotional damage.

8/10 Gibbering Horror
8/10 Kite

+1 to Talist.
Emotional damage is the worst kind of damage. 7000 health lost to the tearful realization. And then he kills you. But that's okay, you get better.

8/10 What I Want
2/5 Shooting Stars

+1 to @EternalStruggle

Redstone brandishes his battleaxe before rushing at a Security Guard, smashing downwards.
Kura's security guard squeals and takes a whopping 18000 damage from your attack (reduced by crownlessking), when you auto-crit due to him BEING ON YOUR TEAM.
YOU DOOFUS.

The artificer dons the steel armor in a decorative capacity. He knows it's almost useless in a real fight.

"Armor found on a corpse won't protect you from what made it a corpse." - Smelborp Shieldscale: The Survivor's Guide to Survival

However, the armor -along with the gun strapped to it- serve to make him feel safe- a delusion which crumbles as he rounds the corner through what was once the door.

The sight is overwhelming. An energy turret of some kind, A necromance... Two necromance-es (necromancii?) A smattering of tanks, Mecha, giant lizards. Someone had even managed to fit not one but two factories in here, like an RTS map with no sense of scale.

The only indication of sides are the pawn and crown insignia, a chess trend the smith staunchly refuses to become swept up in.

Musing on crumbled security, he takes the large boulder (no doubt created in the same moment as the large hole behind the turret) and places it as the main body of the rubble golem. The blood stains do not bother him. They always wash off as part of the final binding.

With that taken care of, and with no context to determine friend or foe, the craftsman attempts to unlock the secrets of the sack of things that might work.

[I try to stay in cover and figure out what the broken equipment might do and what I'd need to fix it.]

[3/10] Darksteel Ingot
[3/5] Rubble Golem

Equipment:
[Steel Armor] -style only mode
[Gun] -Holstered/Slung
I love your description of the battlefield, and I think it fits perfectly.
You look through the things. there's a large assortment of different parts. The most common problem with the ones you've picked up is simply that they're not attached to anything that would make them useful. You could probably build a decent robot just out of the things you've collected, assuming you had some plating to put on the outside.

King grabs Redstone's battleaxe with one hand causing Redstone to fall over from the momentum of his dash. King drops the axe to his side and with his other he lifts Redstone himself to eye level.

"PLEASE STOP. THESE PEOPLE DON'T WANT TO FIGHT ANYMORE, DO YOU HAVE ANY DECENCY? YOU'RE PRETTY MUCH COMMITTING A WAR CRIME AS THEY ARE UNINVOLVED CURRENTLY WITH THIS CONFLICT."

King then shakes Redstone off the battleaxe and slides it off to the side for retrieval by Redstone before setting the fellow and politely dusts him off.

"RUN ALONG, I DON'T WISH TO FIGHT YOU."



"DELIGHTFUL. MY APOLOGIES FOR BEING SO HASTY THEN MY FRIEND."

King offers a gracious bow.

"IN ALL HONESTY YOU DON'T SEEM THE TYPE FOR THAT SORT OF STUFF ANYWAY. BUT THE BRAND HAS TO BE KEPT SACRED."

((Hello @Talist, @TwinBuilder, and @Moniker good to see you lot))

Teleporter 9/10

Royal 8/10


+1 to @KuraHyena
You attempt to counter redstone's attack, but thanks to game mechanics he's got smash-level damage going on. You only manage to reduce the damage dealt. The security guard is on the ground, staring up in the air, probably only really held together by his suit and wondering where his life went wrong.

[PG]
If the two security guards have left, I become a person again, putting Pawn and SDA on the ground.
[PG-Pawn-Mirror] HP=55,000/55,000 Ability: Promotion-???{Requirements not meet} <> A pawns power: 1/5-Heavy attack on one entity.
[PG-10 Shield Defense Array-Mirror] HP=10,000/10,000 x10:Reboot 1/3- Brings 1 array back to full health, or two at half health. Defending Pawn.
3/10 Promotion? Nope, something else.
2/5 Something quick and simple
+1 JOE
The security guards have not left. They're still keeping an eye on JOEbob.
"Alright Mister Mirror guy, you can come out, we know you're here. Since this other guy's already answered any questions we can think to ask why don't you come out and answer a few?"

5/10 Fred! +1amirroredclock
New: 1/10 hmmmmmmm
+1 to amirroredclock
[btw, the specials proooooooobably charge on EOTB's, which means it'd still be at 1/whatever rn]
since i don't know what i can/can't do, I just look around the room i'm in, unless i can keep up my search for info on desendancydrain in which case i do that. [remember, info goes to only me]
#LookingForSomething

(Hey, I thought that Jeb's Junkyard would manufacture the Sounding Rocket last turn, expending 100 scrap?)

Glorious Fortress: 5/10
Soviet Bombardment: 4/10

==Entities==
Jeb's Junkyard will begin construction on a Primitive Jet Fighter. It should by finished by the EoTB of the turn after this one. It will also launch its Sounding Rocket at the laser turret in this EoTB. The Putintank will attack the Necromancers.
==Actions==
Meanwhile, the boy pulls out a shovel and begins shoveling scrap from the surroundings into Jeb's Junkyard.

==Jeb's Junkyard==
Scrap: 200/500 (expended 100 on the Sounding Rocket and 200 on the Jet Fighter)
Research: 0/100,000
Sounding Rocket:
Construction Time: 1 turn (can be constructed and fired during the same turn as an attack)
One-use
Deals a low amount of damage.

Primitive Jet Fighter:
Construction Time: 2 turns
Spawns an entity
Has a low-damage attack.

Bluestone Missile:
Construction Time: 5 turns
One-use
Inflicts a medium amount of splash damage on multiple enemy entities
1 x Sounding Rocket (launching this turn)
1 x Primitive Jet Fighter (under construction)
Ah, right. I've added the Sounding Rocket in for this world update.
You shovel 50 scrap into Jeb's junkyard container. I'm going to assume that the primitive fighter jet costs 200 scrap.

3/10 Minibots V2.0 They're a 10-post charge now.
4/10 ???

+1 @I_just_write Let's coordinate our minibot takeover!

The skeletons are coming from the Necromancers, right? I need these guys out of the way for a minibot takeover! I walk up right up to a necromancer, and then revive their dead mother from the dead, who gives them a lecture about how "he never seances her anymore"!

Also, please ping me if you +1 me, I generally just skim over non-GM posts.
The necromancer tries to protest and he and his mother get into an argument, that ends with her slapping him and going back into the ground to rest eternally once more. 6000 damage.

The man generically slaps a Necromancer.

Greytide Roomwide: 8/10

MULEbot Mk. I: 4/5

+1 to @Moniker
3000 damage.

Lamps!: 7/7
Sword-Chucks: 4/10
+1 Mirror

Lamps! [EXPANDING DONG] Bad meme!

Enerald looks at the Laser Turret and grins. Lasers are fun. Especially when you use lasers against things that use lasers. Which he does. Enerald pulls his lamp out of the scabbard, and stands it up in front of him, like one would a staff. The lamp clicks on, but instead of a normal color, this time the color of the lamp is red. Does that change anything? Probably.

In fact, the lamp being red rather obviously changes something, considering the fact that the lamp then fires off a rather large laser beam, heading straight for the Laser Turret
PEW PEW LASER NOISES PEW PEW PEW PCHOW. Oh wait what? Sorry I got distracted. 30000 damage to the Laser Turret.

Constantly on the lookout for technological breakthroughs, the mechanist carefully moves to inspect the Medibot, Junkyard, and Atomic Factory. He avoids the Laser Turret, not out of fear, but because of the dangerous ionic field produced by its weapon.

He steps out of cover briefly to offer improvement suggestions to the living name.

[I try to learn tech secrets from the Medibot, Junkyard, and Atomic Factory]
[+1 @Moniker for the Minibots 2]

[4/10] Darksteel Ingot
[4/5] Rubble Golem

Equipment:
[Steel Armor] (style mode)
[Gun] (put away)
You learn of the technological marvels of the three machines, which are so marvelous I can't describe them here. That's definately the reason. No ulterior motives whatsoever.

10/10 Vexation (+1 from Talist, +1 from Randomname), using!

"ARGH, WILL THESE BATTLES EVER END?"

He's annoyed. So annoyed that he sends a blast of heat towards the laser turret, melting it. The heat distortions diffuse any lasers that the turret fires, making them useless.

10/10 Preparations. I'm still holding this.
+1 to Talist
You deal 6000 damage to the laser turret, but don't disable it. It's lasers are just too strong.

"Can understand that. Sorry for the misunderstandings." They nod politely. Not quite the right shape to bow. (Though deer can do it, so it's not a complete impossibility for those with less humanoid builds?) "Everyone should have something to keep sacred."

The mystery beast notices a skeleton trying to harm them, and reacts by biting the skull off of it, spitting it back at the rest of the bones a half-moment later. "Not even quality undead? And here I thought that this place's master was a bit more... something."

A Servant: [5/5]
The creature draws a small (For their size, at least) circle on the ground, which begins to glow faintly, a dull golden light that . "Space tuning... Complete. Cross void travel pattern... Viable. Beginning transfer..." With a flash, an armored figure appears. dressed in the same mostly white garb as the creature, and the unfortunate Security Guard, though they add red accents to the pattern, and have what seems to be a multicolored feather for an emblem. "Are you ready for this?"

"You still have to ask?"

[AG-Magitech Knight-Kura] Ability: Prana Barrier 1/5 - Healing and defensive buff for one entity.

A More Convenient Avatar: [6/10] (+1 CrownlessKing)

+1 @CrownlessKing


((Nice seeing more of the big names joining in, just wouldn't be DTG without you))
You deal 6000 damage to one of the skeletons, which flails about at you like a chicken with its head cut off and summon yourself a magitech knight.

There's lots of hamster ball pieces lying around, might as well put them to some extra use. I take the largest pieces and carefuly strap them onto what's no doubt a very big target, even if the laser turret isn't heat-seeking, to try to reflect the beams back at it. I also coated the sides of the pieces that face her skin to prevent it from acting as a magnifying glass instead.
I also point out that I have a long extinct animal for a pet who still has her skin intact, while just about anybody can find and reanimate random skeletons you happen to find lying around. That bit of oneupsmanship ought to distract the necromancers enough to make them easier targets for everyone else.
+1 @CrownlessKing Thought I ought to return the favor.
This does in fact slightly distract the necromancers. Not enough to disrupt their attack, but it does lower their self esteem a bit.

Glorious Fortress: 6/10
Soviet Bombardment: 5/10

==Actions==
Vladimir Putin, annoyed at the slow arrival of the rest of his forces, summons a bear, pulls out an A.K. 47, and begins riding the bear, shooting the laser turret with his assault rifle.

==Jeb's Junkyard==
Scrap: 200/500 (expended 100 on the Sounding Rocket and 200 on the Jet Fighter)
Research: 0/100,000
Putin them in their place. 5000 damage to the laser turret.


#AWorldHalfFull​

The necromancers send their skeletons fowards in a massive wave, only to discover that the AGs aren't taking any damage. They puzzle over this, until they notice the protective effigy taking the wounds of everyone that gets attacked. Their skeletons' attack power having been utterly wasted, they signal for the laser turret to take it down while they summon up some fresh skeletons. The laser turret's driver nods, and puts the laser into overdrive, firing it down on the protective effigy... only for Arctic to jump out in the way of the laser with their reflective target. The laser bounces back imperfectly, but it catches part of the swivel of the turret, dealing no damage to the turret itself, but causing it to swerve. The laser cuts across, only managing to hit the krork behemoth. The laser stays stuck on the krork behemoth, and suddenly the effigy bursts, sending shards of fluff everywhere. The krork behemoth burns away under the stream of burning laser.
And then the necromancers call up a massive wave of bones, dealing 10000 damage to the assault trooper, perfectly generic entity and Jeb's Junkyard. The laser turret is, however, out of commission now.

The Medibot looks around for someone to heal, and finds the Assault trooper in critical condition, then walks over to him and patches him up for 5000 hit points, bringing him back to his feet.

The assault trooper makes up for almost lost time by launching a barrage of firepower upon the damage skeleton, blasting it to pieces with ease. Macedonia the Ankylosaurus roars in anger and swings its tail around, getting an attack bonus from blunt damage weakness and when combined with the attack power of the laser lamp, destroys another skeleton. The Perfectly Generic Entity charges forwards into the horde of skeletons and generically murders another.

Jeb's Junkyard fires off its sounding rocket, while starting production on a fight jet. The sounding rocket spirals through the air and and smashes into the laser turret, dealing 12000 damage. The putintank charges forwards for the glory of the motherland and deals 5000 damage to one of the necromancers, the atomic factory follows this with a mini atomic mech that explodes and deals 5000 damage to the other necromancer. The humongous mecha opens fire on the laser turret, dealing 10000 damage to it.

The Mantis turns on its healing capacity and heals up the assault troops for 4000 health. The Titan and heavy autoturret both open fire on the necromancers, dealing 6000 damage to each of them, having penned them in to flank. CrownlessKing's security guards look at each other, nod, and bring up their weapons, opening fire on one of the skeletons, reducing it to a pile of bone dust in no timewith the help of the magitech knight Kura.

The AGs are exultant, even against such an ambush they're able to not only hold their own, but kick butt and take names. Nobody notices the engineer until it's too late. He gets up to the Laser turret and throws up an energy shield, and begins setting to work fixing the laser turret. This is followed by a mortar shell landing right in the middle of the AG entities, killing the medibot, assault trooper, laser lamp and ankylosaurus. One of the necromancers is standing too clsoe and also gets a face full of explosion, dying.

Everything ticks up.

Itinerary:
Make your introductory post.
Make your way forwards.
Introduce yourself to the others, if you so desire



The Side Courtyard

Laser Turret [PG]: Hp: 87,000/150,000. Busted.
Engineer [PG]: Hp: 5,000/5,000. Repairs: 1/3.
Energy Shield [PG]: Hp: 150,000/150,000. Bodyguarding Engineer and Laser Turret.
Necromancers [PG]: Hp: 50,000/100,000
Angry Skeletons x20 [PG]: Hp: 10,000/10,000
Foundation [PG - JOEbob]: Hp: 100,000/100,000. notdeath: 1/8. Shrine: 1/15
Perfectly Generic Entity [AG - Enerald_Mann]: Hp: 35,000/50,000. Charge: 3/5
Jeb's Junkyard [AG - Gutza1]: Hp: 30,000/40,000. Scrap: 250/500. Research: 12,000/100,000. Producing: Primitive Fight Jet 1/2
Putintank [AG - Gutza1]: Hp: 30,000/30,000
Atomic Factory [AG - Variant]: Hp: 20,000/20,000. Combat Mech: 3/5. Self-replication: 3/10.
Humongous Mecha [AG - I just write]: Hp: 55,000/55,000. Bodyguarding I Just Write.
Mantis [AG - EternalStruggle]: Hp: 27,000/27,000
Titan [AG - helldivercommand]: Hp: 30,000/30,000.
Heavy Autoturret [AG - helldivercommand]: Hp: 30,000/30,000.
Security Guards x2 [AG - CrownlessKing]: Hp: 25,000/25,000.
Security Guard [AG - KuraHyena]: Hp: 7,000/25,000.
Magitech Knight-Kura [AG - KuraHyena]: Hp: 25,000/25,000. Prana Barrier: 1/5.
I Just Write [AG - Player]: Hp: 20/20. Voodoocordion [A]
Redstonetam [AG - Player]: Hp: 20/20. Runic Battleaxe [A] 90% durability.


The Hallway

JOEbob's scouter [PG - JOEbob]: Hp: 1


Taken Captive:

JOEbob [PG - Player]: Hp: 17/20. Monocle of Searching [A] 9/10 uses.
Security Guards x2 [PG]: Hp: 25,000/25,000.
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 1/5. hidden
Shield Array x15 [PG - Mirror]: Hp: 10,000/10,000. Reboot: 1/3. Defending Pawn. hidden

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand
variant
KuraHyena
Moniker
rougesteelprojec

[N]
existence success
W32Coravint
tricklejest
heirolight

[PG]
JOEbob
MrMirrorMan
Talist
 
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lasword: 3/5
new charge: 3/10

"well that was completely worthless"
looking around the battlefield, just after ordering a new sword and gun, I notice the recently friendly-fired security guard, and being in a charitable mood, I drag him over to some cover and quickly patch him up with some medi-gel. not related to the crownless king's stuff, but good enough to get him fighting again regardless of the previous injuries.
 
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9/10 Fred! +2 mrmirrorman +1 existancesuccess
2/10 hmmmmmmm
+1 to amirroredclock
scouter: look around morecrawl your way through the tiniest holes you fit through, looking for the nearest power drainer. make sure not to go too close, just find where it is.
Foundation: go to The Hallway, its not as accessible to people! ordering since apparently its not [N]
I ask the guards if I can spend my time summoning minionlings for them while we wait. if they remain silent or say yes, I start building a selfreplicating robot type which makes 25% more bots, rounded up, per round, and has a 4 round special that turns the bot into a minion based on number of bots. the bot has 0 attack normally.
if they say no, I start gathering energy in an invisible manner to prepare for whenever i next act.
"Mirrorman, probably just cooperate with them."
"their on our side far as i can tell."
"since your here, you won't be able to affect the battlefield, so i would suggest spending your actions upgrading your pawn/shieldforpawnarraything, assuming they let you."
"hopefully this won't take too long."
"thanks for all the +'s by the way."
EDIT: 'i suppose we are companions in the sense that we are allied and came here from the same place, probably by the same way.'
"but it looks like while you share many quality's with the guy i remember, you have different memory's?'

'oh well.'
 
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[PG]
"Well, gentlemen, I am here seeing what the commotion about this area is, heard about an exceptionally powerful godmodder being here, and my companion JOE and I here were interested if those rumors were true. Seems like you need help though, and we are willing to assist."
For GM: Promotion, it's going to do what is says. Promote the pawn, but I am going to make them with charges, so if its killed in a promoted form, the promotion item breaks, the pawn survives, and I can try to make another one. Will have to make states for the other forms when I make them.
[PG-Pawn-Mirror] HP=50,000/50,000 Ability: Promotion-???{Requirements not meet} <> A pawns power: 2/5-Heavy attack on one entity.
[PG-10 Shield Defense Array-Mirror] HP=10,000/10,000 x15:Reboot 2/3- Brings 1 array back to full health, or two at half health. Defending Pawn.
4/10 Promotion? Nope, something else.
4/5 Something quick and simple +1 from JOE
+1 JOE
 
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Lasword: 4/5
new charge: 4/10

I force the foundation into a Dance off. A very long, and exerting dance off (for the foundation anyway, I'm fine). the dance off is so long in fact, the foundation begins to take damage from the exertion alone. and this was all before the foundation realises it's become the subject of the first test of the lasword, via the ever reliable medium of sword to the spine.

All units: attack the foundation
 
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Added to charge.
You deal 6000 damage to the laser turret, but don't disable it. It's lasers are just too strong.
This was a 10 post charge being used. I assume you didn't notice, it being one small word. Doesn't this change the outcome of the round any? I want to know before I make my post./null

I sadly walk over to the Assault Trooper. "Had any family?"

He coughs weakly. "...not really, sir."

"I see." He expires before me. I sigh, withdraw his soul, and send it home for uploading, as his home universe has that technology. Where is home? A true alternate universe, or the confines of my own mind? I still cannot say. Either way, he has earned whatever new life he'll get as an AI.

I look, somewhat less morosely, towards the place where the Krork Behemoth had once stood, recalling his final roar of defiance. He probably didn't want to go out like that, almost accidentally killed by a laser turret, but such is war. And he did go out in battle. That's the risk the Krork have always run, and they are content with it. Alien mindset and all that. I salute him too, although I have let his soul evaporate. He did his part, and went out like any of his kind would wish to.

The Mantis comes alongside me, looking towards me. I could liken it to a dog, actually. Even though it's an unthinking robot the size of a tank. I pat it on the leg anyway, sighing. A tough blow to take, losing two of my own. I send it on its way, and it returns to the battle, twin lasers flaring.

I turn back towards the engineer, face grim. A mortar shell, is it? Well, two can play at that game.

A shell drops on top of the engineer.

"Wait a minute." I say, making an exaggerated frown.

"Just a mortar shell? Seems a bit low key."

I proceed to smirk a little as the sky suddenly grows dark.

"Oh that's right, there are a few more zeros to my order. Have fun with a couple million shells, my boy."

There was a lot of noise and a lot of light and shrapnel a few seconds after that. Miraculously, none of it hit anything but the energy shield protecting the foul engineer and laser turret.

Death From Afar: 7/10.
Angel of Mercy: 3/10.

+1 @I just write
 
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The man uses HYPER ADVANCED MARTIAL ARTS to kill the Engineer.

Greytide Roomwide: 9/10

MULEbot Mk. I: 5/5 activating...

A medium-sized robot shaped like a platform appears, carrying a crate. It throws the crate at the Laser Turret, and beeps "DELIVERY OF PIZZA CRA--- BZRRRT"

The "BZRRRT" was caused by the man hacking the robot. He then climbs on it.

The robot beeps "ALERT: SAFETIES DISABLED. USE OF THIS MACHINE MAY RESULT IN DAMAG-"

"Oh shut up."

MULEbot Mk. I [N]: HP: 25,000/25,000
Gives whoever's riding it an additional action. Nothing else.

+1 to @JOEbob
 
[PG]
"Ah, before we go, here's this." I use my charge to create a box, giving it to the guard that addressed me first. "It's a portable shield, might help you survive a bit longer. Unless you don't want it?"
[PG-Pawn-Mirror] HP=50,000/50,000 Ability: Promotion-???{Requirements not meet} <> A pawns power: 2/5-Heavy attack on one entity.
[PG-10 Shield Defense Array-Mirror] HP=10,000/10,000 x15:Reboot 2/3- Brings 1 array back to full health, or two at half health. Defending Pawn.
5/10 Promotion? Nope, something else.
5/5 Something quick and simple. {IN USE}
1/5 More help for our guard friends.
+1 JOE
 
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"Uh...uh...um... Well it's a big fortress. We're digging out this site to recover materials and such from the war. The whole place is set up to hold off intruders, but I don't know why, nobody's ever come to this planet... except... except I guess you guys did so maybe he was waiting for you?"
"And can you tell us more about these materials? Or the war?" They seemed pleased with the guard...
Redstone brandishes his battleaxe before rushing at a Security Guard, smashing downwards.
Kura's security guard squeals and takes a whopping 18000 damage from your attack (reduced by crownlessking), when you auto-crit due to him BEING ON YOUR TEAM.
YOU DOOFUS.
Until redstone starts smashing them with an ax. Why are they doing that?

The creature interposes itself between Redstone and the 'borrowed' Security Guard, growling. "Put! the ax! down!" Judging by all the teeth, that's probably not a mild suggestion.

The Magitech Knight gets right to hitting the Energy Shield with an energy sword, it's multicolored and not the most stable looking.

The Security Guard keeps away from Redstone.

A More Convenient Avatar: [7/10]
Some Other Thing: [1/5]

+1 @CrownlessKing
 
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Entity Orders
Humongous Mecha, fire on the energy shield!

General Actions
Continue playing the voodoocordion

Charges
Revenge of the Mini-Bots (4/10)(+1 from @EternalStruggle)
Dungeon Bypass -> Tachyon Generator (4/10)
+1 @EternalStruggle
 
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This was a 10 post charge being used. I assume you didn't notice, it being one small word. Doesn't this change the outcome of the round any? I want to know before I make my post.
I probably would've just done extra damage, maybe a one round stun, but I'd rather not go back and do that massive change. You get a refund on the 10 charge and can use it this round.
 
I probably would've just done extra damage, maybe a one round stun, but I'd rather not go back and do that massive change. You get a refund on the 10 charge and can use it this round.
Well, I'm not the one who used it, but alright then. Previous post edited, vengeance incoming./null

I crack my knuckles and get back to work on that blasted energy shield. I make my displeasure known towards it with an advanced energy drain device, rapidly sucking out the power in the barrier like a particularly greedy leech. Soon, it is overflowing with juice, and can't take i any more from the shield. Holding it in my hands, I feel it burning as it begins to leak some of the power into the environment as heat. I flick a switch and press a button on the side before throwing it at the shield, where it violently detonates, a titanic explosion springing forth from it. Getting my money's worth with that thing.

Death From Afar: 8/10.
Angel of Mercy: 5/10.

+1 @I just write. Also +1'd you in my previous, now edited post.
 
Entity Orders
Humogous Mecha, fire all weapons on the energy shield!

General Orders
Extrapolating current attack patterns, the last Necromancer is still alive. I have a voodoo-powered weapon that only works on them. Therefore, I play the Voodoocordion, and more than that, I even have a specific song in mind that I'm going to try and play.

That said, my accordion skills are pretty lacking, and my particular instrument sounds like a cat being tortured to death, but I'll certainly give playing that cheerful tune my best shot.

Charges
Revenge Of The Mini-Bots (5/10)
Tachyon Generator (6/10)(+1 from @EternalStruggle)
+1 @EternalStruggle
 
King heads to Kura's security guard noticing the injuries sustained,

"OH DEAR, MY SQUISHY FRIEND YOU APPEAR TO BE QUITE GRAVELY INJURED."

King kneels before the prone figure to assess how accurate the assessment that is. Quickly gauging the depth of the wound which while not his specialty he's picked it up from his forays into the medical field so he can attempt to treat the wound. King removes a syringe from one of his cape pockets.

"SYNTHETIC BLOOD. USEFUL FOR A GUY LIKE YOU WHO'S BLEEDING OUT."

King wiggles it while he talks before setting the syringe aside, he pulls out another tube of Medi-Seal© and putting that on the wound as well allowing the blue gel to seep into the entirety of the wound to begin the healing process. King understands that first he has to stop the blood loss before he has to make sure that the guy doesn't bleed out first.

"HEY BUDDY, STAY WITH ME PAL. WHAT'S YOUR NAME, YOU GOT ANY FAMILY? YOU GOT ANY PLANS?"

King does his best to keep the Guard from going into shock by trying to keep them from going into shock from the blood loss by trying to get them to focus on something other than the horrendous pain as the Medi-Seal© does its worlcausing flesh to be restored to it's rightful place restoring the ragged slash into a piece of smooth skin. It's like a maniac never ran up to the poor guy and cut him up in the first place. King then takes the needle and finds a blood vessel preferably near the veins. He pierces the skin at lets the blood slowly drain into the Guard's body to normalize the blood levels revitalizing the poor guy. King offers Kura's Guard his hand to pull them up off the ground and back on their feet.


@KuraHyena

"YOU PROBABLY SHOULD TAKE YOUR GUARD SOMEWHERE SAFER IF YOU WANT THE GUY TO STAY INTACT OR ELSE I'M THINKING THAT THIS POOR FELLOW-"

King punctuates this with a hearty slap on the Security Guard's shoulder before steadying them forgetting both his own strength and the fact he's wearing power armor. No damage was done except for King startling the Guard who was slumped against King's frame.

"-IS GOING TO END UP LIKE EVERYTHING ELSE HERE WITH THE USUAL CASE OF DYING HORRIBLY VIA ... ANYTHING I'M GUESSING. SO DON'T LET THIS ONE DIE FOR THE SAKE OF DYING BECAUSE THAT IS A TERRIBLE BUSINESS MODEL. IT'S BETAMAX WHEN EVERYONE ELSE HAS HOLOGRAMS."

King tries to slowly bring the Guard over to Kura before deciding that the poor thing was too recently injured to force them to walk over there. King picks them up and bridal carries them not seeming to be even mildly affected by the weight of a person and their gear. His golden sabatons click on the the cracked and weather worn cobblestone path in the midist of the ancient courtyard. King moves aside some rubble and detritus, which is made of the various combatants and their assortment of things to kill or avoid being killed, to set the Guard down in a sitting position.

Teleporter 10/10
((tldr: King teleports his Security Guards, now renamed Royal Guards, off the battlefield and into his office building to give them a choice either return to the battlefield but trained and better equipped in 8 turns or stay to guard the office))

King glances at both of his Security Guards and walks back over to them.

"I'M THINKING IT'S ABOUT TIME I SHOWED YOU LOT MY OFFICE AS WELL AS THE QUIK REVIVE©."

King pulls out the broken teleporter and sets down a few tools and materials to fix the problem. He pops open the casing of the teleporter, the main thing seems to be a busted microchip which apparently overheated. King quickly solders in a new microchip with a built in coolant fan to prevent the same problems from happening again. King reseals the teleporter and tests it by teleporting a few feet away to tests of it even works. King then flickers around the area testing his teleporting a few feet before going a few yards and eventually beyond that teleporting around quite a bit observing everything with the teleporter. King grabs hold of both of the both the Security Guards.

"HANG ON TO ME."

King teleports off the battlefield and into a foyer with a single occupant besides them, a tall, white, and very sleek android. It wasn't totally white merely the plating which was broken up by its black interior joints and two black lenses for eyes. It stood alone in the center of the massive vestibule with a bit of sunlight from the skylight above them encircling it. Benches sat off to the sides and an empty receptionist's desk stood a few meters behind it. Two hallways on its left and right as well as an elevator behind the receptionist's desk.

[And you return with strays. How thoughtful.]

It spoke with a soft yet masculine voice which one might have thought it to be shy if one didn't listen to a word it ever said. It gestured to the "stray" guards and stared at King seeking an explanation for them.

"KALIM, THESE ARE OUR NEWEST MEMBERS OF THE ROYAL GUARD. DON'T SCARE THEM OFF JUST YET."

Kalim's teardrop shaped head shifted to stare at the guards, its gaze focused on them completely.

[They'll do.]

The verdict was passed, they were in.

"LET'S GET YOU GUYS HOOKED UP TO A QUIK REVIVE©. BEFORE WE TALK BUSINESS."

King walks into the elevator presumably to the Quik Revive©, with Kalim following behind along with the new Royal Guards. King tapped the holographic interface and away the elevator went to its destination. Faint lo-fi hip hop played through the elevator's speakers, King's hand tapped on his thigh to the beat of the music, and an uncomfortable silence held within the elevator. Nobody was really going to say anything in that particular moment because of the silence and the proximity so it remained silent except for the tapping and the music. At last the elevator pulled up into its stop and let out its rather relieved passengers. And there stood several Quik Revive© machines ready to be used.

They were cylinders with half of one side clear and the other half a base to support the machine.

"FIRST, I NEED TO REGISTER YOU GUYS INTO THE SYSTEM. NAMES?"

King quickly filled out the rest of the needed materials to register and had the two hop in to a Quik Revive© of their choice. The process itself barely took any time. Stand still and calm for a moment a slight prick in the back of the neck and done.

"NOW, I HAVE A QUESTION FOR YOU GUYS, WOULD YOU BE WILLING TO ASSIST ME ON THE BATTLEFIELD LATER IF I HAD KALIM EQUIP YOU GUYS WITH SOME BETTER GEAR AND PREP YOU FOR THE FIGHT BACK THERE WOULD YOU BE WILLING TO COME? TAKE YOUR TIME IN ANSWERING THERE IS NO RIGHT OR WRONG WAY TO GO IN THIS PARTICULAR CASE."

King hands them each a comms device before shaking their hands, "JUST TELL ME WHEN YOU'RE READY AND I'LL GET KALIM ON IT."

King teleports out back to the battlefield to see what's changed so far.

[In any case welcome, I'm the head of military and security matters.]

It looks at them awaiting their answer.

+1 to @KuraHyena

Royal 9/10


Charge Bank +2 from Kura and +1 from ArcticArchiver
 
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9/10 What I Want
3/5 Shooting Stars

+1 to @CrownlessKing

Whoops.
I mean come on man it's alignment was ???.
Anyways, Anony #1, take this +1. You'll need it.


Redstone takes a molotov cocktail and throws them at the Foundation.
But it's x10 mode...
This results in Redstone's hand having a seizure and rapidly tossing 9 more molotov cocktails.
 
[Put me on Neutral for role-play purposes, for right now.]

The swirling ideas give way Ray of sunlight. A familiar face! After all is IT not the same side, beneath the button-up shirt?

But it is difficult to shoot the breeze and chat about the weather when a rain of mortars is being shot at you.

Alone in a crowd, the Akward Artificer seeks out the familiar, despite the increase in danger that results.

[I attempts to "talk shop" with the Engineer, and ask him if he knows what's going on.]

[5/5] Rubble Golem

With a sound like a gravel road, the elemental finishes the construction process and begins motion calibration.
Without upgrades or a specialty, the golem is limited to attack/defend protocols.

[5/10] Darksteel Ingot

Equipment:
[Steel Armor] (Style)
[Gun] (Holster)

Entities:
[Rubble Golem] (Doing: Following Me)
 
I spread a long trail of oil along the ground leading up to the necromancer, and use it to slide along the ground and slide kick the necromancers legs.

As he lays on the ground, I light a stick of dynamite, drop it on top of him and slide away.

9/10 Gibbering Horror
9/10 Kite

+1 DCCCV
 
The Clown, having taken a nap the turn before, wakes up and begins to create ANOTHER BALLOON DOG.

This time, they try to give it life, so that it can float around and distract people.
Being a balloon, it... probably won't last very long.

CHARGES
Honk [5/5]
Jokester [4/10]
+1 to @Talist
 
I fire a 15-inch cannon at a necromancer, who suddenly has an area of exactly 15 inches. An inchworm then comes in and consumes all but one of his inches, moments before the entirety of the PG forces stomp on him. Whoops.

4/10
4/10
 
10/10 Gibbering Horror used

I crack my knuckles and begin sketching out a diagram on a very large piece of paper. Slowly, the drawing takes the shape of a writhing mass of disjointed limbs and far too many eyes. When it's done, I pick it up and begin carefully painting it, using many dark colors to emphasize the terror and insanity in this beast. When it's done, I grab my lighter and set fire to the edges of the painting. As it burns, I hold it up to the sky and shout "Look upon this ghastly being and despair, despair for it shall bring forth the waves of madness unto thee!". The painting jitters for a moment, twitches, stops, and then a mass of horrific proportions appears from the painting.

Gibbering Horror: Every turn, instead of attacking, the gibbering horror will screech loudly, dramatically reducing the attack of two non-AG entities. If there is only one non-AG entity on the field, the horror will attack it as normal.

10/10 Kite used.

From out of nowhere a kite flutters through the battlefield, with a package attached to the bottom of it. I grab it and tear it open, to reveal a huge array of baked goods. Muffins, cakes, cookies, pies, biscuits, brownies, custard, tarts and even some pudding. I almost begin stuffing my face when I realize that we have a whole army fighting, and I sigh.

I quickly wander through the army handing out the food to all the AG entities, buffing their attack for the next turn.

Then, for my regular attack, I plant a small sapling next to the base of the energy shield, and spray with EZ-GRO fertiliser. It works far too well, and sapling explodes into a tree with such force that it shakes and damages the shield.

+1 to redstonetam
 
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Seeing a gap in the explosive hail large enough to run through, the golem generator rushes to the remains of the fallen medibot.

He begins to affix the core healing components, and the sack of broken gadgets to the armor he pretends to wear. The golem proves a loyal assistant, always holding the right tool at the right moment.

Even with help, the assembly is a long, laborious task, what with having to find the deadly end of various unknowns and managing to point them away from yourself or others.

[I attempt to use bits of the medibot in a new thing. (See below)]

[6/10] Darksteel Ingot
[1/5] ScrapTech Steel Plate (Whatever the sack of scraps had in it, Healing Aura/Healing Ray (plz?), artifact)

Equipped:
[Gun] -holstered

Entities:
[Rubble Golem] "Wrench." WRENCH
"Screwdriver" SCREWDRIVER, PHILLIPS, MICRO
"Tape." TAPE, DUCT
 
1/10 Venom
1/10 Anti-Venom

"I've recieved reports of a powerful, destructive entity here. The name's VenomBuster. What can I do to help?"
 
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