Update 2: Mechs and a Curbstomp
pionoplayer
The Destroyer
- Location
- The end and beginning of all things.
Announcement: I recommend that some of you Neutrals change alignments to AG. I'm going to have to hard-cap the number of PG players it looks like, and there's way too many Neutrals.
Secondary announcement: rules for Horde entities have been added into the OP.
To put it simply. Stop trying to cheat the system.
You summon the Replicator Mini-bots, which instead of doubling their numbers every round, start with 4000, and simply build 4000 more every round they are alive.
You then order them to... attack the door? Well alright then if you insist.
*whispers* switch to AG... switch to AG...
Oh no! Now the mechs a screwed for sure! 3000 damage to both.
7000 damage to one of the work mechs.
Anyways, 25K damage to the poor son of a gun in the crippled work mech.
Your prose is slightly wooden buMAHOGANY DOORS
15,000 damage to both of the work mechs.
You finish disassembling the crippled work mech, which, in proper DTG-form, explodes violently, propelling its pilot out of the hallway at high speed. You hear muffled cursing of some kind coming from outside of the hallway so you guess the little bugger is still alive.
You throw a throwing axe through the... dang I've gone through all of my throws and throughs. I was gonna string together a sentence.
Bah, whatever, 5000 damage.
Anyways, through the power of proper character introductions you launch a chainsaw at full force, dealing 10000 damage.
The Heavy Duty Work Mech finds itself 8000 hit points closer to not doing things anymore.
Descendants, do you mean Descended?
Ouch. If it weren't for the fact that the work mechs are just tin cans and don't have feelings I'd be forced to call animal cruelty on you. 7000 damage to the work mech.
6000 damage to the work mech.
And then it slowly teeters... rocking back and forth until it topples over and falls to pieces, leaving the pilot holding the steering wheel in utter terror and confusion. It is then chased off by Mrs. Borovic.
The group of grunts have nothing to do, and the replicator minibots cannibalize the door to make more of themselves, bringing their numbers up to 10000.
You all chuckle to yourselves, if this is how things are going to go from here on out, you'll be out of the castle in no time. You look through the door and finally all come to the conclusion that the best way forward is through the hole in the wall that the mechs made, and you step out into a side area of a courtyard... To find yourselves surrounded by angry security guards.
"GET DOWN ON THE GROUND" "HANDS ON YOUR HEADS" "STATE YOUR BUSINESS."
Well THIS is a pleasant surprise. -_-
Round 3: FIGHT!
Itinerary:
Make your introductory post.
Make your way forwards.
Introduce yourself to the others, if you so desire
Security Guards x20 [???]: Hp: 25,000/25,000.
Replicator Mini-bots x10000 [AG]: Hp: 1
Group of Grunts [AG]: Hp: 10,000/10,000
Secondary announcement: rules for Horde entities have been added into the OP.
You are a Descended, your thread is constantly under flux, as your path forward is determined only by what you yourself are able to accomplish.3/10 My second...
3/10 Goal.
+1 existancesuccess
I explain to the universe that the [PS] statement was a typo and I intended to say [PG], and apologize for the inconvenience while muttering under my breath that youknowwhatimeant!
for my action, I gather ambient light from the shrodingers torches on the wall (torches that may or may not exist since you haven't specified their existence), using this endless energy source to create a tear, a crack, in reality. the crack is tiny, minuscule even, but due to a random microscope-like monocle i happen to be wearing, i am able to see into it, and repeat the crack-making process until i find the "thread" of reality that represents me. I create a small autonomous robot made of magic and send it into there to search the thread for when the "power" filament splits; what ways I can gain power, how i can get stronger. it searches for permanent changes, like becoming a godmodder or unlocking elemental abilitys, systems for increasing strength, attack buffs, passives, etcetra. if it finds any, it uses some ethereal microscope-like atachment to find out how this change came about/will come about/is coming about/timewimybs/canhappen. once it discovers this, it will return and inform me. they say knowledge is power, but i think it is often more useful as a key to obtaining power.
meanwhile, I offer a deal to any person who wishes to take it: provide me with +'s and I will return them in kind, as many as i can.
To put it simply. Stop trying to cheat the system.
Welcome to the game! Hope you enjoy your time here.First time playing one of these (though not the first I've heard of them), and I can already say that I'm going to enjoy it.
Current Alignment: [AG]
General Actions
Build ONE THOUSAND Replicator Mini-Bots.
Replicator Mini-Bot special rules All Replicator Mini-Bots on the field are counted as a single Entity. Each Mini-Bot has a single hit point and a quarter-point of attack power, meaning that the total number of Mini-Bots on the field determines both the swarm's effective hit points and its collective attack power, which can be divided between all available targets as necessary. In addition, Replicator Mini-Bots build more Replicator Mini-Bots, meaning that after all damage is resolved each turn, the number of extant Mini-Bots doubles. In addition, any attempts to mind-control or hack Mini-Bots will only affect a single Mini-Bot.
Current Entities
Replicator Mini-Bots: 1,000
Orders
Replicator Mini-Bots: Disassemble that door and use it for raw materials!
Charges
Building a Humongous Mecha (1/10)
Performing a Dark RitualTM (1/10)
+1 @EternalStruggle (Behemoth)
You summon the Replicator Mini-bots, which instead of doubling their numbers every round, start with 4000, and simply build 4000 more every round they are alive.
You then order them to... attack the door? Well alright then if you insist.
I don't think Piono's playing this game, enerald...This is just a Lamp: 4/5
Generic Entity: 4/10
+1PionoVariant
Heh. Emerald'll switch to either AG or PG eventually, but for now, N. He shrugs and sits off to the side, letting the others handle the Mechs. But before that, he unscrews a single screw from one of them, and screws it in a random place on the other one
*whispers* switch to AG... switch to AG...
Oh no! Now the mechs a screwed for sure! 3000 damage to both.
#AWorldHalfFullI somehow get the feeling that your not going to be able to instant-summon an entity that is so blatantly overpowered:
to have an entity that duplicates itself, the HP, in my experience, should be 1/2 the normal HP for the charge amount, and that is if it duplicates every 3 rounds and the duplicates are 1/2 strength.
Preventing more then 95% of the minibots from being killed with one attack garuntees they will take 3 attacks to kill at least.
the minibots would also, by your stats, have 10 times the base attack for an instant summon.
in summery that entitys prooooobably too strong.
(directed at i just write)
/NULl
#Hashtags
#BeepBoopwell, it seems less powerful at least. it would probably still be overpowered if they managed to survive a few rounds, but thats unlikely to occur. in the end its Piono's decision though.
/NULL
#HowDoBallsCueJOE, don't be a jerk to the newbie. I can handle auto-balancing as is needed.
That being said, I have to admit, I can't really let an entity whose health values double each round go through. Either it dies instantly or it just doesn't die at all.
/GMnull.
It's not exactly rocket science, now is it? Oh wait...Mahogany Doors: 4/5
Jeb's Junkyard: 3/10
+1 to JOE
The boy gathers some raw materials from the previous room, then rejoins. Suddenly, with a flick of his wrists, he assembles them into a large rocket booster. The booster ignites, accelerating to a sufficiently high velocity before crashing into one of the work mechs, exploding on impact.
7000 damage to one of the work mechs.
The work mech crumples, sparking, it seems like its incapacitated for the round on top of taking 10000 damage.Well I'm still confused but apparently the door has been dealt with.
So we're walking through the ruined castle and two... mechs come up?
Hmm. Something is telling me that maybe we could explain the situation...
Nah, my apparent allies, or at least current compatriots, don't seem like the diplomatic type. I guess it's time to disable the machines with my newfound awe-inspiring powers. Maybe I don't be so aggressive this time.
That said, underkill never got me anywhere, not even here, as I still don't know where 'here' is or why I am 'here'.
Hrm, mechs mechs mechs, don't want to reuse powers, okay then. Killing the exposed pilots is most efficient, surely? Wait, no, that's... no. Don't resort to those methods quite yet.
I materialize several high-power detonation charges on the joints of one of the machines, withdrawing a small silver cylinder from a pocket. I press the red button on the end, and they satisfyingly explode, focused blasts of white hot fury attempting to tear through the workings of the machine. Joints are always vulnerable on mechs, that's basic engineering, and I doubt work, thus non-military machines would give joints the proper armoring.
Also, go team tech! Wait, I didn't use a tech move last time. Er, thanks for the assistance anyway.
3/10: Behemoth
2/3: More Lasers
So I'm feeling two separate things I should do in the future, that's neat.
Also assistance back at you:
+1 Charge Humongous Mecha (@I just write)
You run up one of the mechs and the pilot squeals as you smash your hand into the cockpit and... crack the glass. You might be able to hijack the mech, but you'll need to finish getting into it first, fortunately it seems the cockpit is made more for protecting against falling rocks than it is for protecting against a reality warping lynch mob.@pionoplayer Understood, redoing General Actions
General Action: Scale one of the mechs, Shadow of The Colossus style, punch out the pilot, and hijack the mech.
Charges
Humongous Mecha (3/10)
Dark RitualTM (2/10)
+1 charge @EternalStruggle (More Lasers)
That is, simply put, a lot of lasers. Too many lasers one might say. But then again lasers could be considered a form of dakka, and you can never have enough dakka, and simultaneously having too much of something and not enough evens out to just the right amount, right?More tag-teaming, hmm? Well, now I can use lasers. How so?
(General Action + More Lasers 4/4)
Well first of all, there is the ordinary laser. I withdraw a fine example from nothingness as the battle rages around me. It is difficult to hear my voice over the sounds of conflict.
"This is the humble Imperial Lasgun. Powerful, compact, a logistical marvel and easy to produce. It is, however, sorely lacking in anti-vehicular firepower." The weapon disperses into blue flames, that soon in turn disappear into the nothing from which the weapon came.
A tripod and mounted cannon materializes before me with a wave of my hand. "This is the less humble Imperial Lascannon. Boasting impressive firepower, still efficient and cheap considering its capabilities, it would be able to destroy these hostiles with enough repeated bouts of concentrated fire. But we can do better."
I throw a small disc onto the floor, a hologram projector. "This is the mighty Turbo-Laser Destructor, ruination of the enemies of man, usually mounted on small Titans, such as the Warhound-class walker. One of these would leave a mark to be sure, and they can be mounted in stationary turrets, as seen." Indeed, the projector showed an image of a turret mounting a twin-barrelled energy cannon.
"Let's see what several hundred can do to this unfortunate foe."
As I speak that last sentence, space twists and expands to my whim, additional angles adding themselves to reality as it distorts to add additional space around one of the machines, the same one I hit earlier. When it wouldn't interrupt another attack, of course. From this newly added space, the observer of this esoteric addition to reality as we know it would indeed see hundreds of turret mounted Turbo-Laser Destructors, which all fired at once, powerful beams of coherent light coming in at literally more than all angles, creating an impossibly bright and energy-dense sphere of photons centered around the hostile machine.
"Ouch. Well folks, I believe we can say that this was quite the attack. Bad luck for the worker machines."
Hey, I seemed to be getting the hang of this reality bending stuff quickly. That was good. I hope that the machine had shields or something.
Oh yeah and charging.
Behemoth: 4/10
Feel like putting the name first and number second now.
Oh, and boosting friend in return. Still need to do that.
+1 Boost Dark Ritual (@I just write)
Anyways, 25K damage to the poor son of a gun in the crippled work mech.
#EnscribedInStone
You should be gathering energy for finding a way out of this castle, or perhaps for looking around if you're really interested in what happened here or something.6/10 My second... +1 gutza +1 a mirrored clock
6/10 Goal. +1 existancesuccess +1 tricklejest
wow, I'm getting a lot of +'s
+1 to gutza
sorry, didn't intend to be a jerk.
I generically gather my energy in preparation of whatever action i decide on reading the answer to my last post.
(existancesuccess, I have edited my first post this round to + you)
The crippled work mech is rendered even more useless than before! Or maybe less useless. I don't think it'll be doing much work in its current state, and now it acts as a nice novelty item.The mysterious man hacks a Heavy Duty Work Mech to make it launch raisins at people.
Telestrike: 2/5
Greytide Roomwide: 2/10
+1 to JOE
Mahogany Doors: 5/5 Complete!
Jeb's Junkyard: 5/10 (+1 from JOE)
+1 to Eternal Struggle
Mahogany Doors: Expended!
The boy stares at the Door behind him. Suddenly, a copy of it appears in the air. The boy's laptop opens Google Chrome by itself and loads Sip's Youtube channel. Out of nowhere, a voice says:
"Mahogany Doors."
The copy of the Door is now made of mahogany.
"Mahogany Doors."
The copy of the Door explodes into thousands of splinters, many of them hitting the mechs. The rest land on the ground, and from each splinter grows a large mahogany tree. As you all observe the newly formed forest, the tree limbs suddenly begin moving.
"Mahogany Doors."
You realize that the entire forest consists of mahogany Ents. A horde of the creatures approaches the mechs. The Ents begin forming parts of themselves into (mahogany) doors and throw them at the mechs.
"Mahogany Doors."
A hail of mahogany doors is assailing the mechs, and many of the Ents have perished consuming themselves to fuel the attack. Finally, the remaining Ents turn into doors and ram the mechs at high velocity, exploding into sharp splinters.
"Mahogany Doors."
The splinters suddenly catch on fire, badly burning the mechs. After a while, the remnants of the original copy of the Door is no more.
Your prose is slightly wooden buMAHOGANY DOORS
15,000 damage to both of the work mechs.
This doesn't look like fixing up. The crippled workmech is now even more crippled, with 6000 less health.The young man pulls out a crescent hammer, and proceeds to whack the work mech with it, disassembling a leg.
"I'll fix you up, I promise!"
3/10 Preparations (+1 from Redstonetam15)
2/5 Mining Team
+1 to gutza1
If you had been successful you wouldn't have been successful because the mechs are made of a steel alloy you wouldn't be familiar with. But OH WELL.I (since I've decided to start writing in first person) decide that I ought to try to figure out what sort of mech tech we're dealing with, so I place a hand on the leg of one of the mechs and start reaching out to its atoms through the power ofpseudo-scientific nonsenseAtomancy to determine what element they are.
This does not go according to plan.
Rather than determining what element the mech is made of, I manage to destabilize the bonds between some of the atoms in the mech, causing part of its mass to start flaking off from the atomic level.
Guess that's another thing to practice.
+1 Emerald
4/5 Something (+2 Redstone/Emerald)
2/10 Something else
You finish disassembling the crippled work mech, which, in proper DTG-form, explodes violently, propelling its pilot out of the hallway at high speed. You hear muffled cursing of some kind coming from outside of the hallway so you guess the little bugger is still alive.
You disassemble the miraculously unexploded leg of the exploded work mech. Needless to say this deals no damage to any living enemies whatsoever.The young man switches to the mech's other leg, dissassembling it too with the crescent hammer.
4/10 Preparations
3/5 Divinations
+1 to EternalStruggle
You become AG, because I made an oversight and was supposed to add you to that faction last round.3/10 What I Need
3/10 What I Want
+1 to Variant
Redstone becomes AG, as that is currently not specified.
Redstone throws a few throwing axes at a Heavy Duty Work Mech.
You throw a throwing axe through the... dang I've gone through all of my throws and throughs. I was gonna string together a sentence.
Bah, whatever, 5000 damage.
You fire a laser using the charge that also helped to summon your (useless, stats-wise) lamp. 25000 damage is inflicted on the unfortunate heavy work mech.Just a Lamp. Totally not a Weapon. It's just a Lamp, People. Not suspicious whatsoever. Stop looking at me funny. I said stop! ...seriously it's Just a Lamp. Or is it?: 5/5
Generic Entity: 7/10 (+1 from existence)
+1 Hezetor
CHARGE EXPENDED!
Emerald grins, and holds out his left hand, extending his ring finger, and slowly tracing a line, leaving behind a slightly green glowing line in the air.
Once it reaches a certain length, he stops, and retracts the finger. The crack widens itself, and inside is what appears to be an infinite amount of computers. But that's not relevant.
What is relevant, is that a somewhat tall object is floating near the tear in the air, glowing brightly, which he reaches and and grabs, pulling it out.
.
.
.
It's a lamp. A lamp just barely shorter then Emerald himself. The portal closes itself, and the green line fades. The lamp looks like a fairly normal lamp, but with two main distinctions.
One, it has no cord, just a perfectly circular base. Two, it's on, despite not having a cord. And then it turns off, and Emerald reeaches around and puts it on the scabbard on his back. So THAT'S what that was for.
Emeralds Lamp: Its a lamp that can turn on and off. Can act as a conduit for Emeralds powers
Emerald clicks it back on, still in the scabbard and and fires a generic laser beam from his left hand at one of the Mechs, using 5 charges to do so, and then turning it back off. Strangely, it turns on and off without Emerald touching anything. It just spontaneously lights up and turns off
Welp, another Neutral. Why am I not surprised. Maybe because I read this post last night and there's already too many neutrals.[NEUTRAL]
Suddenly, some guy from another universe plops down into-
>ERROR: BUG FOUND
>FIXING ERROR...
Suddenly, three guys from another universe plop down into the arena.
That is to say, one guy, one girl and one... creature?
Time to introduce our "characters", which are totally not rip-offs of my previous ones!
The first guy to plop down is named Daniel. Anything and everything about him is directly similar to the "Game Master and Establishment Grand Council Member" extraordinare TrickleJest. Same messy black hair poking out on every side, same eyes lacking pupils, same grouchy expression, same black/white shorts and of course his iconic gray crew-neck short-sleeved shirt with a half-green and half-orange shield emblem in the middle. Oh, and he comes with TrickleJest's iconic amnesia, because characteras without amnesia are bo-ring.
The second guy- Er, gal to plop down is named Trickster. An odd name, yes, but this is definitely not her given one. Sporting a nigh perpetual smile on her face, Trickster swiftly gets up as opposed to laying on the floor for a prolonged amount of time, which just so happens to be the action that Daniel chose to do. Her just-below-shoulder-length hazel-colored hair is tied up into a high ponytail equally messy as the hair of her friend. She wears a long and transparent-ish thin gray jacket with a v-neck bright orange shirt underneath, and odd skirt-jeans underneath. No, not a denim skirt and no, not jeans made out of skirt material. Instead, it is a thin lime skirt worn over thicker jeans. She did not know how she got this look, since she also has amnesia. Because, as mentioned prior, characters without amnesia are not as fun to role-play with.
The third and final thing is a short and bright orange-skinned plump creature with a spaghetti strainer covering its eyes, only leaving a thin and wide mouth, neither smiling nor frowning. The creature wears a very long coat that conceals its whol body sans its face, sleeves drooping over its arms. In order for it to actually use its arms properly, it clenches a long fork and a spoon to replace its short limbs. The creature is nameless and only produces odd sounds and its two companions, who can actually reason properly, cannot decide what it truly is. Daniel believes the creature is female and calls it 'Dimpette', while Trickster thoroughly thinks it is male and calls it 'Dimpet'. Obviously, as you can tell, the names are homophonous, which is frankly better as it causes less confusion as both parties virtually say the exact same name, even if it is written differently.
TRICKSTER: Oh! Would you look at this! It's a... Uh...
DANIEL: It's a hallway full of goblins. Joy.
TRICKSTER: Oh b****cks, we are not doing the Negative Nancy thing again! I thought we talked about this!
DANIEL: Did we really, Tricks? Did we really?
TRICKSTER: Don't give me that look.
DANIEL: I will stop giving you that look only when we will stop arguing like a couple of thirty years.
TRICKSTER: So that means never?
DANIEL: Pretty much, yeah.
The group stops to introduce themselves, with the usual boring twist nobody really asked for (the twist being that Daniel was his usual crabby self and Trickster was too enthusiastic to actually have anyone not be creeped out), before turning to Dimpet. Or Dimpette. One or the other. Obviously, the little creature did not introduce itself, as it can barely speak, but the duo decide to reenact one of their favorite scenes from pretty much the only show that has not been swept away by their amnesia.
TRICKSTER: This is Dimpet, he's the Pope of Pastafarianism, we found him in one of the Pastafarian Churches littered around the multiverse.
DANIEL: It's not fair, she has no rights and she's not the Pope.
TRICKSTER: We just keep him around because he's fun.
DANIEL: Look at her go!
DIMPET(TE): *does a silly dance*
Now that that is taken care of, they can finally go and whack things.
And they plan on whacking things hard.
Really hard.
...Unfortunately, the goblins are most likely already dead, but the trio should at least have a turn to showcase their weapons. Trickster pulls out a heavy chainsaw and slices the goblins over with a wide grin, running and chopping them up into little pieces. Daniel takes out two double ended daggers and spins them around, impaling on of the goblins and tossing the knife straight into the skull of the other. The two then perform a "mega move", which is just both of them cooperating, this time Trickster tossing her chainsaw into the air as Daniel kicks it at full-power, which causes it to spin at insane speeds and ram into one of the gaurds, slicing the latter in half.
Dimpet just keeps being Dimpette. Or Dimpet. One or the other.
+-----------------------------+
GET THE TRIO TO MURDER THINGS FOR YOU!!
Now might not be the right time, but Daniel and Trickster will likely forget it later due to their amnesia.
All you have to do is just keep assisting me for a while, at which point you may ask me to slice anything and everything. I'm Neutral, so I will literally do anything with enough assists, given it does not include cheating, treachery or anything of that kind (inlcuding blocking other people's requests).
I am a "trained professional", which is a fancy way of saying I play this game every frickin' day. So trust me when I say I will slice things for you, and I will do it effectively.
+-----------------------------+
Welcome to the Space Jam: 1/5
Way-Wee: 1/10
+1 to Hezetor
Anyways, through the power of proper character introductions you launch a chainsaw at full force, dealing 10000 damage.
Well hello there stranger, I've never seen you before, nope nuh uh not at all.I show up. I attack a Heavy Duty Work Mech by telling its pilot that life has no purpose. I hear it ask how I can be so sure that life has no purpose. I tell it to sit down so that we can talk. I ask the goblinoid what he thinks the purpose of life is. I can see that the goblinoid is lost in thought, perhaps having never considered this. I notice him quiver excitedly, saying that the purpose of life is to succeed. I tell him that in fact the universe doesn't care who succeeds and who fails, and that the universe only cares that things happen at all. I hear the goblinoid ask what would happen if things stop happening. I laugh at this, and tell him that things will never stop from happening. I leave him stupefied by this as his Heavy Duty Work Mech falls over from the hole I gouged through its body.
I suppose I have to pick a side, so I pick Anti-Godmodder.
The Heavy Duty Work Mech finds itself 8000 hit points closer to not doing things anymore.
Welcome to the show my good man.[A strange mirror appears in the battle field. It has a wooden frame, with a large clock, the size of someone's face. The wood, identified as MAHOGANY, begins shifting forming arms and legs, with the mirror itself forming the body, and the clock as it's head. It puts on a butler suit.] "Greetings, fellow Descendants, quite a strange door here, and now mechs? Let us get to work!" [N?]
I take out a power drill, a screw driver, a metal file, a wire cutter, a welder, and a metal scrapper. I begin trying to take apart the the limbs of the machines and throw them into the scrapper, aiming for the arms, then their legs, then their torso.
1/10 A little welcome gift for someone.
1/10 A small little pawn.
+1 JOE
Descendants, do you mean Descended?
Ouch. If it weren't for the fact that the work mechs are just tin cans and don't have feelings I'd be forced to call animal cruelty on you. 7000 damage to the work mech.
#LookingForSomethingthe doors dead, now theres heavy duty worker mech's
also, thanks for the + and welcome.
/NULL
4000 damage, as some of the poisons were acidic. Why are you trying to poison a machine?The mysterious man throws a cake filled with several hundred different poisons at a Heavy Duty Work Mech.
Telestrike: 4/5 (+1 from JOE that I forgot to count)
Greytide Roomwide: 3/10
+1 to enerald
25% more damage to the cockpit!ATLAS Titan: 1/10
heavy autocannon: 1/10
I punch one of the mechs directly in the cockpit, before tearing out the pilot, crushing him, and then kicking the mech over.
"Getting?" Oh you have no idea sister.Charges.
It's all just a prank bro, 2/10.
This is cancer, 2/7.
+1 TwinBuilder
Action.
Mirei slices straight into the Work Mechs with her claws, before jumping back.
Mirei
This is getting really weird.
▶
6000 damage to the work mech.
You attempt to summon Mrs. Borovic but the GM decides he really doesn't want to bother trying to handle making her stats balanced at the given moment and instead Mrs. Borovic gets distracted chasing the pilot of the mech that's already been kaput. I GUESS they look kinda rodent like if you close your eyes.Dimpet raises its fork-hand-thing into the air and begins chanting. What does Dimpette chant? Something about pasta, probably. Spaghetti. Spaghetti and meatballs. Something like that.
Suddenly, using the essence of "one-post-summons", a creature is born out of an orange flame! Now, as I am quite far from being a DTG noob, I know one-post-summons seldom ever work, and when they do - you are left with a heaping pile of s**t that can barely even get a scratch on enemies. But Dimpet decides to try anyway, for Dimpette has the power invested in it by pastafarianism!
[SUMMON] Mrs. Borovic, the Crazy Cat Lady Next-Door
"You expected Mrs. Borovic to be your run-of-the-mill stereotypical crazy old lady who keeps a billion cats in her house. But boy where you shocked when you found out that she was a literal 'Crazy Cat Lady' from one of those animes (or DTG games, if you know where to look). Point is, she scratches like no other. Because she is literally one of a kind, at least in this hallway."
HP: 5 Cats (Trickling; takes one damage from every attack) (Growing; gets a new cat for every 1,000 damage dealt)
DMG: ??? (Shifting; damage is equal to (Cats x 500)) (Scratching; triple action)
SPECIAL: (Cat-astrophe; gains decuple action at 50 Cats)
+-----------------------------+
GET THE TRIO TO MURDER THINGS FOR YOU!!
Now might not be the right time, but Daniel and Trickster will likely forget it later due to their amnesia.
All you have to do is just keep assisting me for a while, at which point you may ask me to slice anything and everything. I'm Neutral, so I will literally do anything with enough assists, given it does not include cheating, treachery or anything of that kind (inlcuding blocking other people's requests).
I am a "trained professional", which is a fancy way of saying I play this game every frickin' day. So trust me when I say I will slice things for you, and I will do it effectively.
+-----------------------------+
Welcome to the Space Jam: 2/5
Way-Wee: 2/10
+1 to JOEBob
You summon a group of grunts!ATLAS Titan: 2/10
heavy autoturret: 2/10
I quickly summon in a group of grunts to assist in fighting entities
You drop kick the barely standing workmech. You drop to the ground and look up at it. It doesn't SEEM to have been affected at all...I open the Heavy Duty Mecha, as that clearly worked well the last time.
And by open I mean DROP KICK FROM NOWHERE.
1/10 Gibbering Horror
1/10 Kite
And then it slowly teeters... rocking back and forth until it topples over and falls to pieces, leaving the pilot holding the steering wheel in utter terror and confusion. It is then chased off by Mrs. Borovic.
#ThroughTheGates4/10 What I Need
4/10 What I Want
+1 to random
Redstone snipes a HDWM. He then realizes that he should have just noscoped because it's a TF2 sniper rifle, and thus does so multiple times.
#HowDoBallsCue
The group of grunts have nothing to do, and the replicator minibots cannibalize the door to make more of themselves, bringing their numbers up to 10000.
You all chuckle to yourselves, if this is how things are going to go from here on out, you'll be out of the castle in no time. You look through the door and finally all come to the conclusion that the best way forward is through the hole in the wall that the mechs made, and you step out into a side area of a courtyard... To find yourselves surrounded by angry security guards.
"GET DOWN ON THE GROUND" "HANDS ON YOUR HEADS" "STATE YOUR BUSINESS."
Well THIS is a pleasant surprise. -_-
Round 3: FIGHT!
Itinerary:
Make your introductory post.
Make your way forwards.
Introduce yourself to the others, if you so desire
Security Guards x20 [???]: Hp: 25,000/25,000.
Replicator Mini-bots x10000 [AG]: Hp: 1
Group of Grunts [AG]: Hp: 10,000/10,000
[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
[N]
Enerald_Mann
existence success
W32Coravint
tricklejest
MrMirrorMan
[PG]
JOEbob
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
[N]
Enerald_Mann
existence success
W32Coravint
tricklejest
MrMirrorMan
[PG]
JOEbob
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