Destroy The Godmodder: Renewal (Hole In The Ground)

Update 2: Mechs and a Curbstomp
Announcement: I recommend that some of you Neutrals change alignments to AG. I'm going to have to hard-cap the number of PG players it looks like, and there's way too many Neutrals.

Secondary announcement: rules for Horde entities have been added into the OP.

3/10 My second...
3/10 Goal.
+1 existancesuccess
I explain to the universe that the [PS] statement was a typo and I intended to say [PG], and apologize for the inconvenience while muttering under my breath that youknowwhatimeant!
for my action, I gather ambient light from the shrodingers torches on the wall (torches that may or may not exist since you haven't specified their existence), using this endless energy source to create a tear, a crack, in reality. the crack is tiny, minuscule even, but due to a random microscope-like monocle i happen to be wearing, i am able to see into it, and repeat the crack-making process until i find the "thread" of reality that represents me. I create a small autonomous robot made of magic and send it into there to search the thread for when the "power" filament splits; what ways I can gain power, how i can get stronger. it searches for permanent changes, like becoming a godmodder or unlocking elemental abilitys, systems for increasing strength, attack buffs, passives, etcetra. if it finds any, it uses some ethereal microscope-like atachment to find out how this change came about/will come about/is coming about/timewimybs/canhappen. once it discovers this, it will return and inform me. they say knowledge is power, but i think it is often more useful as a key to obtaining power.
meanwhile, I offer a deal to any person who wishes to take it: provide me with +'s and I will return them in kind, as many as i can.
You are a Descended, your thread is constantly under flux, as your path forward is determined only by what you yourself are able to accomplish.
To put it simply. Stop trying to cheat the system.

First time playing one of these (though not the first I've heard of them), and I can already say that I'm going to enjoy it.
Current Alignment: [AG]

General Actions
Build ONE THOUSAND Replicator Mini-Bots.
Replicator Mini-Bot special rules
All Replicator Mini-Bots on the field are counted as a single Entity. Each Mini-Bot has a single hit point and a quarter-point of attack power, meaning that the total number of Mini-Bots on the field determines both the swarm's effective hit points and its collective attack power, which can be divided between all available targets as necessary. In addition, Replicator Mini-Bots build more Replicator Mini-Bots, meaning that after all damage is resolved each turn, the number of extant Mini-Bots doubles. In addition, any attempts to mind-control or hack Mini-Bots will only affect a single Mini-Bot.

Current Entities
Replicator Mini-Bots: 1,000

Orders
Replicator Mini-Bots: Disassemble that door and use it for raw materials!

Charges
Building a Humongous Mecha (1/10)
Performing a Dark RitualTM (1/10)
+1 @EternalStruggle (Behemoth)
Welcome to the game! Hope you enjoy your time here.
You summon the Replicator Mini-bots, which instead of doubling their numbers every round, start with 4000, and simply build 4000 more every round they are alive.
You then order them to... attack the door? Well alright then if you insist.

This is just a Lamp: 4/5
Generic Entity: 4/10
+1 Piono Variant

Heh. Emerald'll switch to either AG or PG eventually, but for now, N. He shrugs and sits off to the side, letting the others handle the Mechs. But before that, he unscrews a single screw from one of them, and screws it in a random place on the other one
I don't think Piono's playing this game, enerald...
*whispers* switch to AG... switch to AG...

Oh no! Now the mechs a screwed for sure! 3000 damage to both.

I somehow get the feeling that your not going to be able to instant-summon an entity that is so blatantly overpowered:
to have an entity that duplicates itself, the HP, in my experience, should be 1/2 the normal HP for the charge amount, and that is if it duplicates every 3 rounds and the duplicates are 1/2 strength.
Preventing more then 95% of the minibots from being killed with one attack garuntees they will take 3 attacks to kill at least.
the minibots would also, by your stats, have 10 times the base attack for an instant summon.
in summery that entitys prooooobably too strong.
(directed at i just write)
/NULl
#AWorldHalfFull

Eh, I'll edit the starting number down.

EDIT: @JOEbob I tweaked it; do you like it better now?
#Hashtags

well, it seems less powerful at least. it would probably still be overpowered if they managed to survive a few rounds, but thats unlikely to occur. in the end its Piono's decision though.
/NULL
#BeepBoop

JOE, don't be a jerk to the newbie. I can handle auto-balancing as is needed.

That being said, I have to admit, I can't really let an entity whose health values double each round go through. Either it dies instantly or it just doesn't die at all.
/GMnull.
#HowDoBallsCue

Mahogany Doors: 4/5
Jeb's Junkyard: 3/10
+1 to JOE

The boy gathers some raw materials from the previous room, then rejoins. Suddenly, with a flick of his wrists, he assembles them into a large rocket booster. The booster ignites, accelerating to a sufficiently high velocity before crashing into one of the work mechs, exploding on impact.
It's not exactly rocket science, now is it? Oh wait...
7000 damage to one of the work mechs.

Well I'm still confused but apparently the door has been dealt with.

So we're walking through the ruined castle and two... mechs come up?

Hmm. Something is telling me that maybe we could explain the situation...

Nah, my apparent allies, or at least current compatriots, don't seem like the diplomatic type. I guess it's time to disable the machines with my newfound awe-inspiring powers. Maybe I don't be so aggressive this time.

That said, underkill never got me anywhere, not even here, as I still don't know where 'here' is or why I am 'here'.

Hrm, mechs mechs mechs, don't want to reuse powers, okay then. Killing the exposed pilots is most efficient, surely? Wait, no, that's... no. Don't resort to those methods quite yet.

I materialize several high-power detonation charges on the joints of one of the machines, withdrawing a small silver cylinder from a pocket. I press the red button on the end, and they satisfyingly explode, focused blasts of white hot fury attempting to tear through the workings of the machine. Joints are always vulnerable on mechs, that's basic engineering, and I doubt work, thus non-military machines would give joints the proper armoring.

Also, go team tech! Wait, I didn't use a tech move last time. Er, thanks for the assistance anyway.

3/10: Behemoth
2/3: More Lasers

So I'm feeling two separate things I should do in the future, that's neat.

Also assistance back at you:

+1 Charge Humongous Mecha (@I just write)
The work mech crumples, sparking, it seems like its incapacitated for the round on top of taking 10000 damage.

@pionoplayer Understood, redoing General Actions

General Action: Scale one of the mechs, Shadow of The Colossus style, punch out the pilot, and hijack the mech.

Charges
Humongous Mecha (3/10)
Dark RitualTM (2/10)
+1 charge @EternalStruggle (More Lasers)
You run up one of the mechs and the pilot squeals as you smash your hand into the cockpit and... crack the glass. You might be able to hijack the mech, but you'll need to finish getting into it first, fortunately it seems the cockpit is made more for protecting against falling rocks than it is for protecting against a reality warping lynch mob.

More tag-teaming, hmm? Well, now I can use lasers. How so?

(General Action + More Lasers 4/4)

Well first of all, there is the ordinary laser. I withdraw a fine example from nothingness as the battle rages around me. It is difficult to hear my voice over the sounds of conflict.

"This is the humble Imperial Lasgun. Powerful, compact, a logistical marvel and easy to produce. It is, however, sorely lacking in anti-vehicular firepower." The weapon disperses into blue flames, that soon in turn disappear into the nothing from which the weapon came.

A tripod and mounted cannon materializes before me with a wave of my hand. "This is the less humble Imperial Lascannon. Boasting impressive firepower, still efficient and cheap considering its capabilities, it would be able to destroy these hostiles with enough repeated bouts of concentrated fire. But we can do better."

I throw a small disc onto the floor, a hologram projector. "This is the mighty Turbo-Laser Destructor, ruination of the enemies of man, usually mounted on small Titans, such as the Warhound-class walker. One of these would leave a mark to be sure, and they can be mounted in stationary turrets, as seen." Indeed, the projector showed an image of a turret mounting a twin-barrelled energy cannon.

"Let's see what several hundred can do to this unfortunate foe."

As I speak that last sentence, space twists and expands to my whim, additional angles adding themselves to reality as it distorts to add additional space around one of the machines, the same one I hit earlier. When it wouldn't interrupt another attack, of course. From this newly added space, the observer of this esoteric addition to reality as we know it would indeed see hundreds of turret mounted Turbo-Laser Destructors, which all fired at once, powerful beams of coherent light coming in at literally more than all angles, creating an impossibly bright and energy-dense sphere of photons centered around the hostile machine.

"Ouch. Well folks, I believe we can say that this was quite the attack. Bad luck for the worker machines."

Hey, I seemed to be getting the hang of this reality bending stuff quickly. That was good. I hope that the machine had shields or something.

Oh yeah and charging.

Behemoth: 4/10

Feel like putting the name first and number second now.

Oh, and boosting friend in return. Still need to do that.

+1 Boost Dark Ritual (@I just write)
That is, simply put, a lot of lasers. Too many lasers one might say. But then again lasers could be considered a form of dakka, and you can never have enough dakka, and simultaneously having too much of something and not enough evens out to just the right amount, right?
Anyways, 25K damage to the poor son of a gun in the crippled work mech.

You forgot the TM!
#EnscribedInStone

6/10 My second... +1 gutza +1 a mirrored clock
6/10 Goal. +1 existancesuccess +1 tricklejest
wow, I'm getting a lot of +'s
+1 to gutza
sorry, didn't intend to be a jerk.
I generically gather my energy in preparation of whatever action i decide on reading the answer to my last post.
(existancesuccess, I have edited my first post this round to + you)
You should be gathering energy for finding a way out of this castle, or perhaps for looking around if you're really interested in what happened here or something.

The mysterious man hacks a Heavy Duty Work Mech to make it launch raisins at people.

Telestrike: 2/5
Greytide Roomwide: 2/10

+1 to JOE
The crippled work mech is rendered even more useless than before! Or maybe less useless. I don't think it'll be doing much work in its current state, and now it acts as a nice novelty item.

Mahogany Doors: 5/5 Complete!
Jeb's Junkyard: 5/10 (+1 from JOE)
+1 to Eternal Struggle

Mahogany Doors: Expended!

The boy stares at the Door behind him. Suddenly, a copy of it appears in the air. The boy's laptop opens Google Chrome by itself and loads Sip's Youtube channel. Out of nowhere, a voice says:

"Mahogany Doors."

The copy of the Door is now made of mahogany.

"Mahogany Doors."

The copy of the Door explodes into thousands of splinters, many of them hitting the mechs. The rest land on the ground, and from each splinter grows a large mahogany tree. As you all observe the newly formed forest, the tree limbs suddenly begin moving.

"Mahogany Doors."

You realize that the entire forest consists of mahogany Ents. A horde of the creatures approaches the mechs. The Ents begin forming parts of themselves into (mahogany) doors and throw them at the mechs.

"Mahogany Doors."

A hail of mahogany doors is assailing the mechs, and many of the Ents have perished consuming themselves to fuel the attack. Finally, the remaining Ents turn into doors and ram the mechs at high velocity, exploding into sharp splinters.

"Mahogany Doors."

The splinters suddenly catch on fire, badly burning the mechs. After a while, the remnants of the original copy of the Door is no more.

Your prose is slightly wooden buMAHOGANY DOORS
15,000 damage to both of the work mechs.

The young man pulls out a crescent hammer, and proceeds to whack the work mech with it, disassembling a leg.

"I'll fix you up, I promise!"

3/10 Preparations (+1 from Redstonetam15)
2/5 Mining Team

+1 to gutza1
This doesn't look like fixing up. The crippled workmech is now even more crippled, with 6000 less health.

I (since I've decided to start writing in first person) decide that I ought to try to figure out what sort of mech tech we're dealing with, so I place a hand on the leg of one of the mechs and start reaching out to its atoms through the power of pseudo-scientific nonsense Atomancy to determine what element they are.

This does not go according to plan.

Rather than determining what element the mech is made of, I manage to destabilize the bonds between some of the atoms in the mech, causing part of its mass to start flaking off from the atomic level.

Guess that's another thing to practice.


+1 Emerald

4/5 Something (+2 Redstone/Emerald)
2/10 Something else
If you had been successful you wouldn't have been successful because the mechs are made of a steel alloy you wouldn't be familiar with. But OH WELL.
You finish disassembling the crippled work mech, which, in proper DTG-form, explodes violently, propelling its pilot out of the hallway at high speed. You hear muffled cursing of some kind coming from outside of the hallway so you guess the little bugger is still alive.

The young man switches to the mech's other leg, dissassembling it too with the crescent hammer.

4/10 Preparations
3/5 Divinations

+1 to EternalStruggle
You disassemble the miraculously unexploded leg of the exploded work mech. Needless to say this deals no damage to any living enemies whatsoever.

3/10 What I Need
3/10 What I Want

+1 to Variant

Redstone becomes AG, as that is currently not specified.

Redstone throws a few throwing axes at a Heavy Duty Work Mech.
You become AG, because I made an oversight and was supposed to add you to that faction last round.
You throw a throwing axe through the... dang I've gone through all of my throws and throughs. I was gonna string together a sentence.
Bah, whatever, 5000 damage.

Just a Lamp. Totally not a Weapon. It's just a Lamp, People. Not suspicious whatsoever. Stop looking at me funny. I said stop! ...seriously it's Just a Lamp. Or is it?: 5/5
Generic Entity: 7/10 (+1 from existence)
+1 Hezetor

CHARGE EXPENDED!
Emerald grins, and holds out his left hand, extending his ring finger, and slowly tracing a line, leaving behind a slightly green glowing line in the air.

Once it reaches a certain length, he stops, and retracts the finger. The crack widens itself, and inside is what appears to be an infinite amount of computers. But that's not relevant.

What is relevant, is that a somewhat tall object is floating near the tear in the air, glowing brightly, which he reaches and and grabs, pulling it out.
.
.
.
It's a lamp. A lamp just barely shorter then Emerald himself. The portal closes itself, and the green line fades. The lamp looks like a fairly normal lamp, but with two main distinctions.

One, it has no cord, just a perfectly circular base. Two, it's on, despite not having a cord. And then it turns off, and Emerald reeaches around and puts it on the scabbard on his back. So THAT'S what that was for.
Emeralds Lamp: Its a lamp that can turn on and off. Can act as a conduit for Emeralds powers

Emerald clicks it back on, still in the scabbard and and fires a generic laser beam from his left hand at one of the Mechs, using 5 charges to do so, and then turning it back off. Strangely, it turns on and off without Emerald touching anything. It just spontaneously lights up and turns off
You fire a laser using the charge that also helped to summon your (useless, stats-wise) lamp. 25000 damage is inflicted on the unfortunate heavy work mech.

[NEUTRAL]

Suddenly, some guy from another universe plops down into-

>ERROR: BUG FOUND
>FIXING ERROR...

Suddenly, three guys from another universe plop down into the arena.
That is to say, one guy, one girl and one... creature?
Time to introduce our "characters", which are totally not rip-offs of my previous ones!

The first guy to plop down is named Daniel. Anything and everything about him is directly similar to the "Game Master and Establishment Grand Council Member" extraordinare TrickleJest. Same messy black hair poking out on every side, same eyes lacking pupils, same grouchy expression, same black/white shorts and of course his iconic gray crew-neck short-sleeved shirt with a half-green and half-orange shield emblem in the middle. Oh, and he comes with TrickleJest's iconic amnesia, because characteras without amnesia are bo-ring.

The second guy- Er, gal to plop down is named Trickster. An odd name, yes, but this is definitely not her given one. Sporting a nigh perpetual smile on her face, Trickster swiftly gets up as opposed to laying on the floor for a prolonged amount of time, which just so happens to be the action that Daniel chose to do. Her just-below-shoulder-length hazel-colored hair is tied up into a high ponytail equally messy as the hair of her friend. She wears a long and transparent-ish thin gray jacket with a v-neck bright orange shirt underneath, and odd skirt-jeans underneath. No, not a denim skirt and no, not jeans made out of skirt material. Instead, it is a thin lime skirt worn over thicker jeans. She did not know how she got this look, since she also has amnesia. Because, as mentioned prior, characters without amnesia are not as fun to role-play with.

The third and final thing is a short and bright orange-skinned plump creature with a spaghetti strainer covering its eyes, only leaving a thin and wide mouth, neither smiling nor frowning. The creature wears a very long coat that conceals its whol body sans its face, sleeves drooping over its arms. In order for it to actually use its arms properly, it clenches a long fork and a spoon to replace its short limbs. The creature is nameless and only produces odd sounds and its two companions, who can actually reason properly, cannot decide what it truly is. Daniel believes the creature is female and calls it 'Dimpette', while Trickster thoroughly thinks it is male and calls it 'Dimpet'. Obviously, as you can tell, the names are homophonous, which is frankly better as it causes less confusion as both parties virtually say the exact same name, even if it is written differently.

TRICKSTER: Oh! Would you look at this! It's a... Uh...
DANIEL: It's a hallway full of goblins. Joy.
TRICKSTER: Oh b****cks, we are not doing the Negative Nancy thing again! I thought we talked about this!
DANIEL: Did we really, Tricks? Did we really?
TRICKSTER: Don't give me that look.
DANIEL: I will stop giving you that look only when we will stop arguing like a couple of thirty years.
TRICKSTER: So that means never?
DANIEL: Pretty much, yeah.


The group stops to introduce themselves, with the usual boring twist nobody really asked for (the twist being that Daniel was his usual crabby self and Trickster was too enthusiastic to actually have anyone not be creeped out), before turning to Dimpet. Or Dimpette. One or the other. Obviously, the little creature did not introduce itself, as it can barely speak, but the duo decide to reenact one of their favorite scenes from pretty much the only show that has not been swept away by their amnesia.

TRICKSTER: This is Dimpet, he's the Pope of Pastafarianism, we found him in one of the Pastafarian Churches littered around the multiverse.
DANIEL: It's not fair, she has no rights and she's not the Pope.
TRICKSTER: We just
keep him around because he's fun.
DANIEL: Look at her go!
DIMPET(TE): *does a silly dance*


Now that that is taken care of, they can finally go and whack things.
And they plan on whacking things hard.
Really hard.

...Unfortunately, the goblins are most likely already dead, but the trio should at least have a turn to showcase their weapons. Trickster pulls out a heavy chainsaw and slices the goblins over with a wide grin, running and chopping them up into little pieces. Daniel takes out two double ended daggers and spins them around, impaling on of the goblins and tossing the knife straight into the skull of the other. The two then perform a "mega move", which is just both of them cooperating, this time Trickster tossing her chainsaw into the air as Daniel kicks it at full-power, which causes it to spin at insane speeds and ram into one of the gaurds, slicing the latter in half.

Dimpet just keeps being Dimpette. Or Dimpet. One or the other.

+-----------------------------+​

GET THE TRIO TO MURDER THINGS FOR YOU!!
Now might not be the right time, but Daniel and Trickster will likely forget it later due to their amnesia.
All you have to do is just keep assisting me for a while, at which point you may ask me to slice anything and everything. I'm Neutral, so I will literally do anything with enough assists, given it does not include cheating, treachery or anything of that kind (inlcuding blocking other people's requests).
I am a "trained professional", which is a fancy way of saying I play this game every frickin' day. So trust me when I say I will slice things for you, and I will do it effectively.

+-----------------------------+​

Welcome to the Space Jam: 1/5
Way-Wee: 1/10

+1 to Hezetor
Welp, another Neutral. Why am I not surprised. Maybe because I read this post last night and there's already too many neutrals.
Anyways, through the power of proper character introductions you launch a chainsaw at full force, dealing 10000 damage.

I show up. I attack a Heavy Duty Work Mech by telling its pilot that life has no purpose. I hear it ask how I can be so sure that life has no purpose. I tell it to sit down so that we can talk. I ask the goblinoid what he thinks the purpose of life is. I can see that the goblinoid is lost in thought, perhaps having never considered this. I notice him quiver excitedly, saying that the purpose of life is to succeed. I tell him that in fact the universe doesn't care who succeeds and who fails, and that the universe only cares that things happen at all. I hear the goblinoid ask what would happen if things stop happening. I laugh at this, and tell him that things will never stop from happening. I leave him stupefied by this as his Heavy Duty Work Mech falls over from the hole I gouged through its body.

I suppose I have to pick a side, so I pick Anti-Godmodder.
Well hello there stranger, I've never seen you before, nope nuh uh not at all.
The Heavy Duty Work Mech finds itself 8000 hit points closer to not doing things anymore.

[A strange mirror appears in the battle field. It has a wooden frame, with a large clock, the size of someone's face. The wood, identified as MAHOGANY, begins shifting forming arms and legs, with the mirror itself forming the body, and the clock as it's head. It puts on a butler suit.] "Greetings, fellow Descendants, quite a strange door here, and now mechs? Let us get to work!" [N?]
I take out a power drill, a screw driver, a metal file, a wire cutter, a welder, and a metal scrapper. I begin trying to take apart the the limbs of the machines and throw them into the scrapper, aiming for the arms, then their legs, then their torso.
1/10 A little welcome gift for someone.
1/10 A small little pawn.
+1 JOE
Welcome to the show my good man.
Descendants, do you mean Descended?
Ouch. If it weren't for the fact that the work mechs are just tin cans and don't have feelings I'd be forced to call animal cruelty on you. 7000 damage to the work mech.

the doors dead, now theres heavy duty worker mech's
also, thanks for the + and welcome.
/NULL
#LookingForSomething

The mysterious man throws a cake filled with several hundred different poisons at a Heavy Duty Work Mech.

Telestrike: 4/5 (+1 from JOE that I forgot to count)
Greytide Roomwide: 3/10

+1 to enerald
4000 damage, as some of the poisons were acidic. Why are you trying to poison a machine?

ATLAS Titan: 1/10
heavy autocannon: 1/10

I punch one of the mechs directly in the cockpit, before tearing out the pilot, crushing him, and then kicking the mech over.
25% more damage to the cockpit!

Charges.
It's all just a prank bro, 2/10.
This is cancer, 2/7.
+1 TwinBuilder

Action.
Mirei
This is getting really weird.
▶​
Mirei slices straight into the Work Mechs with her claws, before jumping back.
"Getting?" Oh you have no idea sister.
6000 damage to the work mech.

Dimpet raises its fork-hand-thing into the air and begins chanting. What does Dimpette chant? Something about pasta, probably. Spaghetti. Spaghetti and meatballs. Something like that.

Suddenly, using the essence of "one-post-summons", a creature is born out of an orange flame! Now, as I am quite far from being a DTG noob, I know one-post-summons seldom ever work, and when they do - you are left with a heaping pile of s**t that can barely even get a scratch on enemies. But Dimpet decides to try anyway, for Dimpette has the power invested in it by pastafarianism!

[SUMMON] Mrs. Borovic, the Crazy Cat Lady Next-Door
"You expected Mrs. Borovic to be your run-of-the-mill stereotypical crazy old lady who keeps a billion cats in her house. But boy where you shocked when you found out that she was a literal 'Crazy Cat Lady' from one of those animes (or DTG games, if you know where to look). Point is, she scratches like no other. Because she is literally one of a kind, at least in this hallway."
HP: 5 Cats (Trickling; takes one damage from every attack) (Growing; gets a new cat for every 1,000 damage dealt)
DMG: ??? (Shifting; damage is equal to (Cats x 500)) (Scratching; triple action)
SPECIAL: (Cat-astrophe; gains decuple action at 50 Cats)

+-----------------------------+​

GET THE TRIO TO MURDER THINGS FOR YOU!!
Now might not be the right time, but Daniel and Trickster will likely forget it later due to their amnesia.
All you have to do is just keep assisting me for a while, at which point you may ask me to slice anything and everything. I'm Neutral, so I will literally do anything with enough assists, given it does not include cheating, treachery or anything of that kind (inlcuding blocking other people's requests).
I am a "trained professional", which is a fancy way of saying I play this game every frickin' day. So trust me when I say I will slice things for you, and I will do it effectively.

+-----------------------------+​

Welcome to the Space Jam: 2/5
Way-Wee: 2/10

+1 to JOEBob
You attempt to summon Mrs. Borovic but the GM decides he really doesn't want to bother trying to handle making her stats balanced at the given moment and instead Mrs. Borovic gets distracted chasing the pilot of the mech that's already been kaput. I GUESS they look kinda rodent like if you close your eyes.

ATLAS Titan: 2/10

heavy autoturret: 2/10

I quickly summon in a group of grunts to assist in fighting entities
You summon a group of grunts!

I open the Heavy Duty Mecha, as that clearly worked well the last time.

And by open I mean DROP KICK FROM NOWHERE.

1/10 Gibbering Horror
1/10 Kite
You drop kick the barely standing workmech. You drop to the ground and look up at it. It doesn't SEEM to have been affected at all...
And then it slowly teeters... rocking back and forth until it topples over and falls to pieces, leaving the pilot holding the steering wheel in utter terror and confusion. It is then chased off by Mrs. Borovic.

4/10 What I Need
4/10 What I Want

+1 to random

Redstone snipes a HDWM. He then realizes that he should have just noscoped because it's a TF2 sniper rifle, and thus does so multiple times.
#ThroughTheGates


#HowDoBallsCue​

The group of grunts have nothing to do, and the replicator minibots cannibalize the door to make more of themselves, bringing their numbers up to 10000.

You all chuckle to yourselves, if this is how things are going to go from here on out, you'll be out of the castle in no time. You look through the door and finally all come to the conclusion that the best way forward is through the hole in the wall that the mechs made, and you step out into a side area of a courtyard... To find yourselves surrounded by angry security guards.
"GET DOWN ON THE GROUND" "HANDS ON YOUR HEADS" "STATE YOUR BUSINESS."
Well THIS is a pleasant surprise. -_-

Round 3: FIGHT!


Itinerary:
Make your introductory post.
Make your way forwards.
Introduce yourself to the others, if you so desire



Security Guards x20 [???]: Hp: 25,000/25,000.
Replicator Mini-bots x10000 [AG]: Hp: 1
Group of Grunts [AG]: Hp: 10,000/10,000

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder

[N]
Enerald_Mann
existence success
W32Coravint
tricklejest
MrMirrorMan

[PG]
JOEbob
 
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7/10 My first...Beginning of it.
7/10 Goal.Battle
+1 to amirroredclock [next: tricklejest]
the 'My second...' and 'Goal.' charges reform as the difficulty of leveling systems is revealed.
þΙαςε.
I get on the ground, put my hands to my head, and state that my business is exploring since i got teleported here against my will.
slightly before we enter the courtyard, i had began to emit cyan mist. this doesn't seem particularly strange to the guards since i did this before they could see me. the mist begins to coalesce in the air while I continue to be on the ground with my hands on my head, and the orb of mist [out of the sightline of any non-distracted guards] floats away, then begins to compress further until it is almost completely opaque, becoming a (relatively) small orb with about four times the volume of a balloon. the orb splits into four, each the volume of a balloon obviously, and they float in different directions. two spread themselves thin to become transparent and sneak back into the corridor. the others float over the guards and drop down, skittering around and looking for information. the ones in the corridor check all the 'unimportant' rooms, scanning for books, markings, differences, anything that seems useless, high energy concentrations, moving objects, anything, splitting the work between themselves for speed but still moving extraordinarily fast, all things considered. this is due to the gathered energy from last post, which i use to timewarp their contained mindfragments, to allow them to think faster, allowing them to just glance from our perspective and spend 7 minutes checking it from theirs. the two that floated past the guards are searching for similar things, but more slowly; its easier to hide things in grass and overgrowth then it is in smooth stone.
once those in the castle indoors are done their unguided search, they return to the start room, and scale the walls, upwards, tapping randomly and looking for dents or protruding bricks. they examine each piece of macinery, then drop back down and search the broken turrets for signs of... anything really. life, residual energy, traps, etcetra.
they then ascend, climbing the walls again but this time to the top, melting and floating through the holes in the ceiling of the room through which sunlight filtered. they split up, one searching the roof, or if blocked from going that high, searches for a source of the barrier, and the other notices the canisters and searches for labels or remnants of whatever they contained. they search for holes in the walls, for any corpses there may be.

my reference for this:
You find yourselves standing in a cavernous stone room, like the remains of the grand hall of a castle. It's cool, but not cold. Wires and metal scraps lie about all over the place. Sunlight filters in through a number of holes in the ceiling, illuminating patches of the dim room. You are not the first ones here in this ancient wreckage, however, signs of scavenging, overturned stones, gutted turrets and emptied canisters litter the room.
 
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2/10 +1 from Trickle
1/10
+1 Trickle

((I missed the dop!))
 
Mini-bots, attack the guards' weapons, use their equipment for raw materials!
Current mini-bot count: 10,000

Anyway, I'm going to wrench open the cockpit of this work mech with my crowbar, beat the pilot to death with said crowbar, and then use the mech for materials to build even more mini-bots.

Current Charges
Humongous Mecha 4/10
Dark RitualTM 4/10 (accounting for +1)
+1 Behemoth (@EternalStruggle )
(NOTE: I would prefer for all furter +1s directed towards me to be used for Dark RitualTM)
 
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These random security guards are a lot more threatening than the two heavy duty mechs. And I feel like everyone else is going to attack first, and I don't have a reason for being here so I can't actually state my business, unless being lost has become a business while I wasn't looking.

So, best to knock them out. How to do that? Well, considering the toughness of everything I guess blunt force is the answer. They should survive that. Hopefully. Now then, to the business of fisticuffs! I rocket forth at an incredible speed, echoing boom of a broken sound barrier behind me as I simply slam straight into one of the security guards, before tossing him into the sky, where I proceed to summon an apocalypse of mechanical fists, artificial musculature flexing and twitching to smash into the unfortunate guard countless times, before he falls back down, and his falling chest meets my rising knee. I then step back and dust off my hands.

...

Maybe that was a bit much?

Also, charging. Some of that to do.
+1 to Eternal Struggle
+1 to EternalStruggle
With these, my existing 4 charges, and my own charge, my Behemoth gets up to 8/10. Progress!

Behemoth: 8/10

I also start a new Charge, for a weaker unit. If I get one more help for the Behemoth, I can deploy two units this turn and even the playing field.

Assault Trooper: 1/2

+1 @I just write
 
The man pulls out a megaphone and yells "REEEEEEEEEEEEEEEEEEEEE [EXPLETIVE DELETED]CURITY"

This damages the security guards' ears.

Telestrike: 5/5

Greytide Roomwide: 4/10

The man pulls a strange looking device, and fiddles with it. Suddenly, a blue portal not unlike the one he came from appears. A second, orange portal, appears next to the group of grunts. He then runs through the portal and smashes a grunt's face in.

+1 to Trickle
 
Generically Generic Entity: 8/10
Lamps!: 1/7

Emerald switches to AG in order to sate Piono, and walks over to one of the security guards "Hey can I borrow that?" The guard is confused and asks what he wants to borrow. Emerald grins creepily "Y̟̫̫͗̀̀̈́ǒ͕̪͍̃ͧͅu̻͖̘̦̍r̉̒ ͦͧs͖͟o̳̍̃͢u̶̫͖̖̲̭ͪ̐l̶͔̪̱͇ͪ̎̀́". Needless to say, the guard is creeped out. "Nah I'm kidding, I just want to borrow your gun" The guard frowns and shakes his head. "Sorry dude, can't let you do that. Besides, aren't you supposed to be surrendering?" Emerald shrugs, and elbows the guard in the gut, then kneeing him in the groin, taking his gun, removing the clip, and throwing the clip at him. And then Emerald throws the gun at the guard for good measure. "Wait sorry I didn't mean to throw that at you!" Emerald grabs the gun and clip again, puts the clip in the gun, and shoots the guard, before re-removing the clip and throwing it at JOEbob, handing the gun back to the Security Guard. "Thanks man" The guard groans, on the ground, in pain.

+1 gutza
 
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Jeb's Junkyard: 7/10 (+1 DCCCV)
Vehicle of the Motherland: 2/5 (+1 from Enerald_Mann)
+1 to TwinBuilder

(This is a summon. It's a horde with 20 members, each with approximately 500 HP, for a total HP of 10,000)
Suddenly, the Eastern Orthodox Priests appear again. They begin to utter a prayer in Old Slavonic. Once the chanting is complete, the ground begins to rumble. Suddenly, a hole in the wall is blown open by an explosion. A group of young Gopniks in Addidas tracksuits swarm out of the wall. All are armed with A.K.-47's, and their facial expressions are those of a mob looking for a fight. One of them points to the guards, and shouts:

"Cheeki Breeki!"

The mob throws Molotov cocktails at the Guards and then open fire in the EoTB (The cocktails are my attack).
 
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Orders to Entities
Mini-Bots, if the guards are still armed, keep disarming them. Otherwise, ATTACK!

General Action
I take out my Strohl Munitions BH-209i plasma cannon and activate it.

The weapon emits an ommminous hummm as it warms up, and as soon as it finishes, I pull the trigger, sending a blast of relativistic plasma straight through one guard's head, with the resulting explosion causing significant harm to the rest of the guards.

Charges
Humongous Mecha 5/10
Dark RitualTM 6/10
+1 to @EternalStruggle
 
I grab a handful of dirt, a bunch of rocks, some sand, a small pail of water, some half melted blocks of ice, a small nondescript piece of metal and various spiny plants and begin throwing them at the guards.

3/10 Gibbering Horror (+1 from redstonetam)
2/10 Kite

+1 to redstonetam15
 
Alright then, if these guards really are that tough then it's time to lose a bit of the restraint. I withdraw a hefty rocket launcher from nowhere, and fire off a Vacuum Missile. This beauty is going to generate a short-lived singularity, drawing in all matter in a relatively short radius around it into a white-hot hyper-dense sphere, before the effect of the core wears off and the material explosively sublimates with the cessation of force, doing further damage. A mighty weapon, but there are other things to do. I have minions to summon.

Assault Trooper: 2/2

An 'ordinary' future soldier comes through. Equipped with a bulky set of Storm armor, jump-jets included, and an orange-sphere firing Blaster rifle. He salutes, and then gets to work engaging the enemy guards. He has ordinary stats, which according to the rules is 11k health and 1k damage per turn.

Krork Behemoth: 10/10

Now, for my more monstrous summon, I CALL FORTH-

Another... person in power armor? The image in my minds eye confuses me for a moment, before I make the connection with what Behemoth actually means. It would be impossible to confuse this with the first.

Standing at seven and a half meters tall, this titan of the battlefield stands far above our heads. Good thing I summoned him in a courtyard, I guess. So that's... big.

"The Warmaster allows me to aid you. How may I be of assistance?"

"Well..." Oh dear this was not quite expected. "Beat up those security guards?"

"It shall be done." He seemed to understand that the guards were not to be trifled with. Armed with a Power Claw and custom energy cannon, he would be a significant threat. Once again standard stats, which according to the rules is 35k health and 5k damage. Not that I'd mind him doing more damage, as it stands it'll take forever to kill even a single enemy.

But there's another issue, now I have access to him and by extension the rest of the War. More fun ideas to draw on for future Entities. Although I will try and keep things interesting.

+1 @I just write
 
A hulking figure clad in a red cape pops into existence thanks to the power of bad teleportation. His armored head jerks around clearly surprised by the fact he's here, he quickly groans and clutches his head.

"THIS IS WHAT HAPPENS WHEN I DON'T USE QUAILTY EQUIPMENT VIC!" He declares to nobody in particular here, raising his golden armored fists to the skies. He then produces a small device and taps it a few times before it sparks and smoke comes out. He drops the device back into a pouch on the inside of his cape.

"USELESS. NOW I'M GOING TO HAVE TO BUILD ANOTHER OUT OF... WAIT WHERE AM I?"

His head looks around to find himself in a castle accosted by irate security guards.

"OH NO, THIS IS ENGLAND ALL OVER AGAIN EXCEPT THIS TIME I'M NOT HALF NAKED."

He raises his fists out of the massive cape and points them in the direction of the security guards. They begin to glow with a crackle of redish energy

"BACK YOU SAVAGES, BACK!"

He fires bolt of red energy near a security guard, it causes the stone to promptly explode into a mess of flame and debris.

"YOU HAVE BEEN WARNED, LEAVE ME ALONE WHITE COLLAR FIENDS."


??? 1/10
??? 1/10


+1 to Hezetor
 
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10/10 Beginning of it. +1 heirolight +1 amirroredclock
USING!
the gathered charge swirls, the condenses into a crystal hidden beneath my body [since I'm on the ground]. the crystal then reshapes into a monocol!
[A] monocol of searching gained!
Monocol of searching increases the strength of any search for information or opportunity... like I've done every post so far. 10 durability.
8/10 Battle +1 a mirrored clock [proccing next round!]
New: 1/10 preservent
+1 to tricklejest
i continue to be lieing on the floor, hands to my head, while the orbs investigate more deeply. i just looked on #DTG and piono said investigation will mostly be useful, so might as well.
 
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Jeb's Junkyard: 8/10
Vehicle of the Motherland: 3/5
+1 to I just write

Suddenly, a man wearing a soldier's helmet and a Kevlar vest emerges from the hole. He sets down a boombox, and it begins playing a song:



The man shouts to the Gropnik group:

"Rush Guards, CYKA BLYAT!"

The soldier then takes out a vodka bottle and begins dancing a silly dance to the song playing on the boombox in the midst of the guards, all while holding a half-empty bottle of vodka. Due to his proximity to the Guards, the vodka bottle and the soldier's feet end up forcefully colliding with the Guards numerous times, resulting in nasty injuries.
 
5/10 What I Need
5/10 What I Want

+1 to random

Nein!
Redstone throws an Anti Personnel Grenade at the feet of a Security Guard.
 
[N?]
"Well, some security bots hmm? The best way to solve this is to clearly dress up one of the other security guards as a criminal, making them fight each other, then forcing magnets through their eyes, unloading their own weapons, into their body, and then throwing a Rust Monster onto each of them. Yes, a wounderful plan"
3/10 A little welcome gift for someone. +1 from JOE
2/10 A small little pawn.
+1 JOE
 
[N]

A short figure walks up to the group, wearing clown-like clothes - except the colors are all muted, and the "clown" wears a very solemn look on its face.

So, your new ally... is a depressed clown.

This can only end hilariously.

ACTION:
The clown tries to blow up a balloon for one of the security guards, but accidentally pops it in their face.
That's... an interesting attack?

Anyway, the clown, despite being a generic clown, seems to have some charges.
Honk [0/5] (+1 CrownlessKing)

Jokester [0/10]
The clown sends its +1 to JOE.
 
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It seems I need to up the Ante.

With a commanding voice, I force the guards to lie down.

"No, you drop your weapons and put your hands on your heads. Seriously, just look at us."

5/10 Preparations
4/5 Divinations

+1 to Redstonetam1
 
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The armored figure pulls some scrap metal out of his interior cape pockets and begins to reinforce the Replicator Mini-Bots, the metal giving them a makeshift armor which while not effective is better than nothing. He then softly pats one affectionately.

[N]

A short figure walks up to the group, wearing clown-like clothes - except the colors are all muted, and the "clown" wears a very solemn look on its face.

So, your new ally... is a depressed clown.
"GREETINGS PAGLIACCI, WOULD YOU ENJOY A +1 TO BRING YOU OUT OF YOUR LACRIMOSE LONGING FOR LEVITY?" The armored figure speaks in a jovial tone.

??? 2/10
??? 2/10

+1 to @heirolight
 
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(OOC: I hope to eventually have more mini-bots on the field than there are people on Earth. Not likely, but would be hilarious.)
 
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Everybody else has made an entrance, I might as well too.
First off, to spare you from the wave of neutrality, I'm AG.
Hmm, we opened the door, these guys want us to get on the floor. I'll oblige them.
"State your business"?
I'm walking my dinosaur!
Specifically, an Ankylosaurus.
It's not carnivorous, and not so big there's no room for us, but it's well armored and if the guards can't dodge its tail as well as we can, we're all set!
 
Titanfall: 3/10

Heavy autoturret: 3/10

I lay down supressive fire, with a great big minigun, on the hostile security guards.

orders: Grunts open fire
 
Titanfall: 4/10

Heavy autoturret: 4/10

I also analyse the remains of the heavy duty work mechs for a way to have them fighting for me
 
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