Destroy The Godmodder: Renewal (Hole In The Ground)

[PG]
"Ah, well, since I will like to make somethings fare for some people, I join PG. I greet my allie, and take care of the security bot. Via MAGNETS! Because how do they work? The minds of the machines are destroyed.
4/10 A little welcome gift for someone.
3/10 A small little pawn.
+1 JOE
 
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I grab a big bundle of dynamite and lengthen the fuse so that the dynamite will explode at the very end of the round.

Then light the dynamite and gather up some fireworks, firecrackers and some TNT to set around the dynamite.

4/10 Gibbering Horror
4/10 Kite (+1 from redstonetam15)

+1 to redstonetam15
 
6/10 Preparations
5/5 Divinations, Using.

I walk up to the guards, and activate Divination. Immediately, time slows down for me, and I can see shadows of the path objects will take. I then dodge all their shots fired at me in a way that will make them miss and shoot each other instead. A god's power is based in his ability to see the future, in my opinion.

+1 to Redstonetam1
 
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Update 3: SECURITY
Announcement: After this I'm going to switch to updating 3 times a week: Mondays, Wednesdays and Fridays. Sorry if this inconveniences anyone, but the current daily update schedule seems to be leaving some people in the dust.

Rules on artifacts and player vulnerability have been added to the OP.
7/10 My first...Beginning of it.
7/10 Goal.Battle
+1 to amirroredclock [next: tricklejest]
the 'My second...' and 'Goal.' charges reform as the difficulty of leveling systems is revealed.
þΙαςε.
I get on the ground, put my hands to my head, and state that my business is exploring since i got teleported here against my will.
slightly before we enter the courtyard, i had began to emit cyan mist. this doesn't seem particularly strange to the guards since i did this before they could see me. the mist begins to coalesce in the air while I continue to be on the ground with my hands on my head, and the orb of mist [out of the sightline of any non-distracted guards] floats away, then begins to compress further until it is almost completely opaque, becoming a (relatively) small orb with about four times the volume of a balloon. the orb splits into four, each the volume of a balloon obviously, and they float in different directions. two spread themselves thin to become transparent and sneak back into the corridor. the others float over the guards and drop down, skittering around and looking for information. the ones in the corridor check all the 'unimportant' rooms, scanning for books, markings, differences, anything that seems useless, high energy concentrations, moving objects, anything, splitting the work between themselves for speed but still moving extraordinarily fast, all things considered. this is due to the gathered energy from last post, which i use to timewarp their contained mindfragments, to allow them to think faster, allowing them to just glance from our perspective and spend 7 minutes checking it from theirs. the two that floated past the guards are searching for similar things, but more slowly; its easier to hide things in grass and overgrowth then it is in smooth stone.
once those in the castle indoors are done their unguided search, they return to the start room, and scale the walls, upwards, tapping randomly and looking for dents or protruding bricks. they examine each piece of macinery, then drop back down and search the broken turrets for signs of... anything really. life, residual energy, traps, etcetra.
they then ascend, climbing the walls again but this time to the top, melting and floating through the holes in the ceiling of the room through which sunlight filtered. they split up, one searching the roof, or if blocked from going that high, searches for a source of the barrier, and the other notices the canisters and searches for labels or remnants of whatever they contained. they search for holes in the walls, for any corpses there may be.

my reference for this:
You find yourselves standing in a cavernous stone room, like the remains of the grand hall of a castle. It's cool, but not cold. Wires and metal scraps lie about all over the place. Sunlight filters in through a number of holes in the ceiling, illuminating patches of the dim room. You are not the first ones here in this ancient wreckage, however, signs of scavenging, overturned stones, gutted turrets and emptied canisters litter the room.
The ones that remain out in the courtyard get blasted by the security guards immediately, and I'm gonna make your orbs spend multiple actions doing their scouting thing though.
You summon two scouters to the hallway.

2/10 +1 from Trickle
1/10
+1 Trickle
((I missed the dop!))
Yes. Yes you did.
#LookingForSomething

Mini-bots, attack the guards' weapons, use their equipment for raw materials!
Current mini-bot count: 10,000
Anyway, I'm going to wrench open the cockpit of this work mech with my crowbar, beat the pilot to death with said crowbar, and then use the mech for materials to build even more mini-bots.
Current Charges
Humongous Mecha 4/10
Dark RitualTM 4/10 (accounting for +1)
+1 Behemoth (@EternalStruggle )
(NOTE: I would prefer for all furter +1s directed towards me to be used for Dark RitualTM)
You brutally murder the pilot of the mech, earning you a dirty look from Mrs. Borovic, but you do use the mech parts to assemble another 2000 minibots.

These random security guards are a lot more threatening than the two heavy duty mechs. And I feel like everyone else is going to attack first, and I don't have a reason for being here so I can't actually state my business, unless being lost has become a business while I wasn't looking.
So, best to knock them out. How to do that? Well, considering the toughness of everything I guess blunt force is the answer. They should survive that. Hopefully. Now then, to the business of fisticuffs! I rocket forth at an incredible speed, echoing boom of a broken sound barrier behind me as I simply slam straight into one of the security guards, before tossing him into the sky, where I proceed to summon an apocalypse of mechanical fists, artificial musculature flexing and twitching to smash into the unfortunate guard countless times, before he falls back down, and his falling chest meets my rising knee. I then step back and dust off my hands.
...
Maybe that was a bit much?
Also, charging. Some of that to do.

With these, my existing 4 charges, and my own charge, my Behemoth gets up to 8/10. Progress!
Behemoth: 8/10
I also start a new Charge, for a weaker unit. If I get one more help for the Behemoth, I can deploy two units this turn and even the playing field.
Assault Trooper: 1/2
+1 @I just write
You rocket into the guy, attempting to render him unconscious, but even the barrage of metal fists don't stop him.
Remember kids, always wear your helmet when riding bikes. Otherwise guys like this will pummel you into submission.
9000 damage to a guard.

The man pulls out a megaphone and yells "REEEEEEEEEEEEEEEEEEEEE [EXPLETIVE DELETED]CURITY"
This damages the security guards' ears.
Telestrike: 5/5
Greytide Roomwide: 4/10
The man pulls a strange looking device, and fiddles with it. Suddenly, a blue portal not unlike the one he came from appears. A second, orange portal, appears next to the group of grunts. He then runs through the portal and smashes a grunt's face in.
+1 to Trickle
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
5000 damage to the REEEEcurity guard.

You uh... surprise teleport murder the group of grunts' leader, causing the rest of them to scatter in fear and get gunned down by the security guards.
...
Not cool bruh.

Generically Generic Entity: 8/10
Lamps!: 1/7

Emerald switches to AG in order to sate Piono, and walks over to one of the security guards "Hey can I borrow that?" The guard is confused and asks what he wants to borrow. Emerald grins creepily "Y̟̫̫͗̀̀̈́ǒ͕̪͍̃ͧͅu̻͖̘̦̍r̉̒ ͦͧs͖͟o̳̍̃͢u̶̫͖̖̲̭ͪ̐l̶͔̪̱͇ͪ̎̀́". Needless to say, the guard is creeped out. "Nah I'm kidding, I just want to borrow your gun" The guard frowns and shakes his head. "Sorry dude, can't let you do that. Besides, aren't you supposed to be surrendering?" Emerald shrugs, and elbows the guard in the gut, then kneeing him in the groin, taking his gun, removing the clip, and throwing the clip at him. And then Emerald throws the gun at the guard for good measure. "Wait sorry I didn't mean to throw that at you!" Emerald grabs the gun and clip again, puts the clip in the gun, and shoots the guard, before re-removing the clip and throwing it at JOEbob, handing the gun back to the Security Guard. "Thanks man" The guard groans, on the ground, in pain.

+1 gutza
Many thanks to you.
You shouldn't throw things indoors, which is exactly why this confrontation takes place outside. 8000 damage to the security guard.

Jeb's Junkyard: 7/10 (+1 DCCCV)
Vehicle of the Motherland: 2/5 (+1 from Enerald_Mann)
+1 to TwinBuilder

(This is a summon. It's a horde with 20 members, each with approximately 500 HP, for a total HP of 10,000)
Suddenly, the Eastern Orthodox Priests appear again. They begin to utter a prayer in Old Slavonic. Once the chanting is complete, the ground begins to rumble. Suddenly, a hole in the wall is blown open by an explosion. A group of young Gopniks in Addidas tracksuits swarm out of the wall. All are armed with A.K.-47's, and their facial expressions are those of a mob looking for a fight. One of them points to the guards, and shouts:

"Cheeki Breeki!"

The mob throws Molotov cocktails at the Guards and then open fire in the EoTB (The cocktails are my attack).
Buddy, you can't instant summon and attack with the same action. It does not work that way.
Anyways, you summon the angry mob of Gopniks.

Orders to Entities
Mini-Bots, if the guards are still armed, keep disarming them. Otherwise, ATTACK!
General Action
I take out my Strohl Munitions BH-209i plasma cannon and activate it.
The weapon emits an ommminous hummm as it warms up, and as soon as it finishes, I pull the trigger, sending a blast of relativistic plasma straight through one guard's head, with the resulting explosion causing significant harm to the rest of the guards.
Charges
Humongous Mecha 5/10
Dark RitualTM 6/10
+1 to @EternalStruggle
As Howard Taylor used to say...
OMINOUS HUUMMMMMMMMMM
Weakest security guard killed, 4000 damage to the next.

I grab a handful of dirt, a bunch of rocks, some sand, a small pail of water, some half melted blocks of ice, a small nondescript piece of metal and various spiny plants and begin throwing them at the guards.

3/10 Gibbering Horror (+1 from redstonetam)
2/10 Kite

+1 to redstonetam15
People keep throwing things. Why can't we have a nice, civilized brutal mass murder, instead of this barbaric one?
Anyways 6000 damage to the security guard.

Alright then, if these guards really are that tough then it's time to lose a bit of the restraint. I withdraw a hefty rocket launcher from nowhere, and fire off a Vacuum Missile. This beauty is going to generate a short-lived singularity, drawing in all matter in a relatively short radius around it into a white-hot hyper-dense sphere, before the effect of the core wears off and the material explosively sublimates with the cessation of force, doing further damage. A mighty weapon, but there are other things to do. I have minions to summon.
Assault Trooper: 2/2
An 'ordinary' future soldier comes through. Equipped with a bulky set of Storm armor, jump-jets included, and an orange-sphere firing Blaster rifle. He salutes, and then gets to work engaging the enemy guards. He has ordinary stats, which according to the rules is 11k health and 1k damage per turn.
Krork Behemoth: 10/10
Now, for my more monstrous summon, I CALL FORTH-
Another... person in power armor? The image in my minds eye confuses me for a moment, before I make the connection with what Behemoth actually means. It would be impossible to confuse this with the first.
Standing at seven and a half meters tall, this titan of the battlefield stands far above our heads. Good thing I summoned him in a courtyard, I guess. So that's... big.
"The Warmaster allows me to aid you. How may I be of assistance?"
"Well..." Oh dear this was not quite expected. "Beat up those security guards?"
"It shall be done." He seemed to understand that the guards were not to be trifled with. Armed with a Power Claw and custom energy cannon, he would be a significant threat. Once again standard stats, which according to the rules is 35k health and 5k damage. Not that I'd mind him doing more damage, as it stands it'll take forever to kill even a single enemy.
But there's another issue, now I have access to him and by extension the rest of the War. More fun ideas to draw on for future Entities. Although I will try and keep things interesting.
+1 @I just write
That's a pretty impressive weapon, but the security guards have pretty impressive armor, and the unfortunate soul who gets hit with your vacuum missile only takes 7000 damage.
Assault trooper summoned, and followed through by the power armor.

(+1 accepted, bumping Dark RitualTM to 7/10)
#BeepBoop

/placeheld
+1 to Heze
Queue: Jon, JOE
#ThroughTheGates

A hulking figure clad in a red cape pops into existence thanks to the power of bad teleportation. His armored head jerks around clearly surprised by the fact he's here, he quickly groans and clutches his head.
"THIS IS WHAT HAPPENS WHEN I DON'T USE QUAILTY EQUIPMENT VIC!" He declares to nobody in particular here, raising his golden armored fists to the skies. He then produces a small device and taps it a few times before it sparks and smoke comes out. He drops the device back into a pouch on the inside of his cape.
"USELESS. NOW I'M GOING TO HAVE TO BUILD ANOTHER OUT OF... WAIT WHERE AM I?"
His head looks around to find himself in a castle accosted by irate security guards.
"OH NO, THIS IS ENGLAND ALL OVER AGAIN EXCEPT THIS TIME I'M NOT HALF NAKED."
He raises his fists out of the massive cape and points them in the direction of the security guards. They begin to glow with a crackle of redish energy
"BACK YOU SAVAGES, BACK!"
He fires bolt of red energy near a security guard, it causes the stone to promptly explode into a mess of flame and debris.
"YOU HAVE BEEN WARNED, LEAVE ME ALONE WHITE COLLAR FIENDS."

??? 1/10
??? 1/10
+1 to Hezetor
The security guards seem rather offended at being called savages. Or it might be the warning shot. More calls of "PUT DOWN THE WEAPON" ring out, but much less enthusiastically given one of their number has already been completely wiped out.

10/10 Beginning of it. +1 heirolight +1 amirroredclock
USING!
the gathered charge swirls, the condenses into a crystal hidden beneath my body [since I'm on the ground]. the crystal then reshapes into a monocol!
[A] monocol of searching gained!
Monocol of searching increases the strength of any search for information or opportunity... like I've done every post so far. 10 durability.
8/10 Battle +1 a mirrored clock [proccing next round!]
New: 1/10 preservent
+1 to tricklejest
i continue to be lieing on the floor, hands to my head, while the orbs investigate more deeply. i just looked on #DTG and piono said investigation will mostly be useful, so might as well.
You summon the Monocle of Searching... rendering yourself vulnerable. Dangit I was hoping player vulnerability wouldn't happen so soon. Oh well.
You lie on the ground and put your hands on your head. And are quickly and roughly grabbed by two of the security guards who walk off with you, one on either arm. You find yourself somewhat pinned, with your powers negated as they quickly pull you along out of the way of the fighting going on behind you.

Jeb's Junkyard: 8/10
Vehicle of the Motherland: 3/5
+1 to I just write

Suddenly, a man wearing a soldier's helmet and a Kevlar vest emerges from the hole. He sets down a boombox, and it begins playing a song:



The man shouts to the Gropnik group:

"Rush Guards, CYKA BLYAT!"

The soldier then takes out a vodka bottle and begins dancing a silly dance to the song playing on the boombox in the midst of the guards, all while holding a half-empty bottle of vodka. Due to his proximity to the Guards, the vodka bottle and the soldier's feet end up forcefully colliding with the Guards numerous times, resulting in nasty injuries.

Weakened security guard killed with vodka. Strong drink.

5/10 What I Need
5/10 What I Want
+1 to random
Nein!
Redstone throws an Anti Personnel Grenade at the feet of a Security Guard.
Oh no! The Security Guards are Personnel! 6000 damage.

[N?]
"Well, some security bots hmm? The best way to solve this is to clearly dress up one of the other security guards as a criminal, making them fight each other, then forcing magnets through their eyes, unloading their own weapons, into their body, and then throwing a Rust Monster onto each of them. Yes, a wounderful plan"
3/10 A little welcome gift for someone. +1 from JOE
2/10 A small little pawn.
+1 JOE
Just talking about it is enough to make the wounded security guard rethink his career choice. He is so busy rethinking his career choice that he trips on a rock and takes 7000 damage.

[N]
A short figure walks up to the group, wearing clown-like clothes - except the colors are all muted, and the "clown" wears a very solemn look on its face.
So, your new ally... is a depressed clown.
This can only end hilariously.
ACTION:
The clown tries to blow up a balloon for one of the security guards, but accidentally pops it in their face.
That's... an interesting attack?
Anyway, the clown, despite being a generic clown, seems to have some charges.
Honk [0/5]
Jokester [0/10]
The clown sends its +1 to JOE.
Oh no, clowns! The scariest thing in all existence. The balloon pops so loudly that it deals 7000 spook damage to the security guard.

It seems I need to up the Ante.
With a commanding voice, I force the guards to lie down.
"No, you drop your weapons and put your hands on your heads. Seriously, just look at us."
5/10 Preparations
4/5 Divinations
+1 to Redstonetam1
The Guards all look at each other. Your group IS pretty intimidating... But they stand their ground. They're starting to look rather intimidated though. Perhaps you could scare them off and resolve this without killing more of them?

The armored figure pulls some scrap metal out of his interior cape pockets and begins to reinforce the Replicator Mini-Bots, the metal giving them a makeshift armor which while not effective is better than nothing. He then softly pats one affectionately.

"GREETINGS PAGLIACCI, WOULD YOU ENJOY A +1 TO BRING YOU OUT OF YOUR LACRIMOSE LONGING FOR LEVITY?" The armored figure speaks in a jovial tone.
??? 2/10
??? 2/10
+1 to heirolight
The mini-bots unfortunately mistake the intentions of this and consume the metal plating to make 2000 more mini-bots.

(OOC: I hope to eventually have more mini-bots on the field than there are people on Earth. Not likely, but would be hilarious.)
*thinks. 7 billion hit points. 2 billion attack. MADNESS*
#AWorldHalfFull

Everybody else has made an entrance, I might as well too.
First off, to spare you from the wave of neutrality, I'm AG.
Hmm, we opened the door, these guys want us to get on the floor. I'll oblige them.
"State your business"?
I'm walking my dinosaur!
Specifically, an Ankylosaurus.
It's not carnivorous, and not so big there's no room for us, but it's well armored and if the guards can't dodge its tail as well as we can, we're all set!
Oh hey! I was hoping you'd join!
Ankylosaurus summoned! Wow. You have a dinosaur. I wish I had a dinosaur.

Titanfall: 3/10

Heavy autoturret: 3/10

I lay down supressive fire, with a great big minigun, on the hostile security guards.

orders: Grunts open fire
The grunt have, unfortunately, already met their untimely demise. And your suppressive fire may not help avenge them, but you do feel a little better for having shot down another of the Security Guards.

Titanfall: 4/10

Heavy autoturret: 4/10


I also analyse the remains of the heavy duty work mechs for a way to have them fighting for me
ERROR: NO DOUBLE POSTING ALLOWED.

(+1 from @gutza1 accepted, bumping Dark RitualTM to 8/10)
#EnscribedInStone

[PG]
"Ah, well, since I will like to make somethings fare for some people, I join PG. I greet my allie, and take care of the security bot. Via MAGNETS! Because how do they work? The minds of the machines are destroyed.
4/10 A little welcome gift for someone.
3/10 A small little pawn.
+1 JOE
You... join PG. Much to the chagrin of the game master. You fail to mess with the security guards because they're not robots! But you do deal 5000 damage when you get angry and whack him over the head with it.

I grab a big bundle of dynamite and lengthen the fuse so that the dynamite will explode at the very end of the round.

Then light the dynamite and gather up some fireworks, firecrackers and some TNT to set around the dynamite.

4/10 Gibbering Horror
4/10 Kite (+1 from redstonetam15)

+1 to redstonetam15
Due to a miscalculation the dynamite goes off now, exploding and dealing 6000 damage to a security guard.

6/10 Preparations
5/5 Divinations, Using.
I walk up to the guards, and activate Divination. Immediately, time slows down for me, and I can see shadows of the path objects will take. I then dodge all their shots fired at me in a way that will make them miss and shoot each other instead. A god's power is based in his ability to see the future, in my opinion.
+1 to Redstonetam1
You immediately pull some of the coolest matrix moves this side of cinema. Most of the security guards have good enough armor that their own shots don't hurt, but the one unfortunate man who already has holes punched in his suit takes another 7000 damage.


#LookingForSomething
Replicator minibots disassemble some weapons and increase their size by 6000. The Angry Gopniks begin opening fire on the security guards, and work together with the assault trooper and power armor to wipe the floor with the injured security guard. The Ankylosaurus hasn't been directed or enraged yet, so it just sits there, idly swinging its tail back and forth... back and forth... Someone's gonna get hit by that thing at a bad time I just know it. The Security guards are stunned, their weapons are being eaten, they're faced with a pair of prepared soldiers they weren't facing down a moment before, and there's a dinosaur. So they do the only obvious thing. They open fire. Half of the Angry Gopniks and replicator mini-bots find themselves falling to machinegun and flamethrower fire.

Meanwhile... JOEbob continues being dragged along the ground towards... somewhere. No real telling where. His scouters find something interesting however, amidst all the crap, junk, decayed furniture and fallen stones, there appears to be a few pages of an old journal still intact.
Itinerary:
Make your introductory post.
Make your way forwards.
Introduce yourself to the others, if you so desire



The Side Courtyard
Security Guards x14 [???]: Hp: 25,000/25,000.
Replicator Mini-bots x10000 [AG - I just write]: Hp: 1
Angry Gopniks x10 [AG - Gutza1]: Hp: 500/500
Assault Trooper [AG - Eternal Struggle]: Hp: 11000/11000
Power Armor [AG - Eternal Struggle]: Hp: 35000/35000
Ankylosaurus [AG - Arctic Archiver]: Hp: 15000/15000


The Hallway

JOEbob's scouters [PG - JOEbob]: Hp: 2/2


Taken Captive:

JOEbob [PG - Player]: Hp: 20/20. Monocle of Searching [A] 10/10 uses.
Security Guards x2 [???]: Hp: 25,000/25,000.

[AG]
Hezetor
Gutza1
Chimera
Eternal Struggle
DCCCV
I just write
redstonetam15
Twinbuilder
Enerald_Mann
Randomname
CrownlessKing
ArcticArchiver
helldivercommand

[N]
existence success
W32Coravint
tricklejest
heirolight

[PG]
JOEbob
MrMirrorMan
 
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I ask the guards if they are on the godmodders side. if they say no or ignore me, then
10/10 Battle [ there seems to have been a mistake last round- i forgot to increase battle by one.]
USING!
[N-PS] swordsmαn 10,000/10,000 HP 6,000 atk 1/6 a man can hope
passive: his own instincts. more likely to follow my orders, but will randomly act as if he's an uncontrolled neutral instead.
Passive: parry. has a 45% chance to parry attacks sent at him if they are equal to his attack, +5% parry for each 500 atk they are bellow him. entitys with more atk will have 45% parry chance, but parrying will only block 1/2 the atk over 6,000. can parry player attacks as well.
Passive: attention. has +25% parry with regards to whoever he is attacking this round.
special: a man can hope. evolves into a more powerful entity, which will have a heightened chance of ignoring my orders. this entity will have another 6-turn charge which evolves it again, into a full neutral.
he will be summoned in the place where i'm being dragged IF the guards aren't on the godmodders side or stay silent, and is ordered to attack the guards.
however, if the guards are on the godmodders side, he summons to the normal battlefield and attacks the replicator minibots.
2/10 preservent
New: 2/5 rawenergy +1 mrmirrorman
+1 to amirroredclock
place/holder
the one of the scouters reads the book and uses psycic powers to tell me its contents, while the other continues to search, unless both reading the same book will help, in which case they do that.
am I still capable of acting? i assume so, so if they are on the godmodders side, I ask them politely to let go of me and explain my allegiance. if they are not, I gather some energy, then release it in an unordered burst. my arms, by which i presume I was being dragged, burn for a moment, and the guards let go in pain, before I blink to an standing position and thrust my hand forwards, summoning the swordsmαn in front of me. the swordsmαn's presense distracts the guards as I transfer the effect of my desendedness to the swordsmαn, meaning i act through him. he slashes at one guard, then deflects several bullets with the next motion, before stabbing past the nightstick to cut into their flesh. he dances back, past a few more swings by the enemy, and jumps forwards-right, slashing the tip off the guns the guards had just pulled out. their sticks clash against his blade and my energy channels into his blade, repelling the sticks away, and out of the guards hands, and the swordsmαn dashes forwards, a flurry of strikes tearing his targets uniform to shreds and creating several shallow wounds. the swordsman then does his normal action [that is, my action then ends]
 
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Generically Generic Entity: 10/10
Lamps!: 2/7

Emerald summons a lamp. The lamp will occasionally shoot laser beams at things, once every other turn

Enerald traces a red line, and opens it, out which steps out a perfectly generic entity.
Generically Generic Entity:
Generic/Normal HP
Average ATK
Passive: Passive. Passively Passives.
Charge: a normal charge amount (5). Fires a generically more powerful attack the turn it is activated

+1 Bfury
 
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/authornull:

So, I'm starting to wonder if I should make an OOC thread for this so everyone has a place to discuss what's going on and people who might want to join will have a place to ask questions.
What do you guys think?
 
First of all, I ride my companion Macedonia so she doesn't knock me down, and to get a good vantage point.
I find a spot in range where there's not as many allies that could be caught in the mess, get the timing just right...
and summon a human-sized hamster ball with the hatch open, as she's in mid-swing.
One guard could wind up in there and suffer severe motion sickness, all while running into everyone else.
 
Hmm. I think it's time to try and resolve this peacefully.

I prepare my case, and begin charging up. Part of the case preparation is making an opening statement to the guards about how we do value their lives, and our actions are basically in self defense. I implore them to rethink this battle, and prepare to follow up with more stuff shortly.

Convincing Argument: 1/4
Mantis Assault Bot: 1/5

+1 @I just write
/authornull:

So, I'm starting to wonder if I should make an OOC thread for this so everyone has a place to discuss what's going on and people who might want to join will have a place to ask questions.
What do you guys think?
Might not be a bad idea. I say better to have and not need than need and not have, at least in this case when setting up an OOC is basically free./null
 
@pionoplayer, you seem to have miscalculated the number of mini-bots still on the field.
Start: 10,000 Mini-bots
+4,000 for basic replication rate gets 14,000
+2,000 from disassembling the mech gets 16,000
+2,000 from the armor-mishap gets 18,000
+6,000 from eating the guard's weapons gets 24,000
Divide by two for half of them getting wrecked results in a final mini-bot population of 12,000.

Anyway...

Entity Orders:
Mini bots: Continue disarming the guards, but this time start with the weapons' triggers, and only eat the rest after all those weapons have been disabled.

General Action: Continue disassembling the mech-wreckage to make more mini-bots. I should hopefully be able to get more built now that I don't have to worry about the pilot taking time to brutally murder.

Charges
Humongous Mecha (6/10)
Dark RitualTM (9/10)
+1 @EternalStruggle
 
Jeb's Junkyard: 9/10
Vehicle of the Motherland: 4/5
+1 to helldivercommand

The boy takes out a laser minigun and fires it at the Guards at full auto. I dunno, all the cool stuff's happening in my next post.
 
[PG]
I speak to the GM "Is it really that much of a problem for someone to join PG?. I will switch if it would cause to many complications in the long run."
5/10 A little welcome gift for someone.
5/10 A small little pawn. +1 from JOE
+1 JOE
 
[AG]
Entity Orders:
Mini-bots, eat the guard's armor!

General Action: Build a device to automatically make more Mini-bots every turn, preferably around 3,000.

Charges
Humongous Mecha (7/10)
Dark RitualTM (10/10)(FIRING!)
+1 to @EternalStruggle

Dark RitualTM: Voodoocordion

From nowhere, I pull a large piano-keyed accordion with a blood-red pentagram painted on the front. Everyone looks confused until I open up a small hatch on the instrument, and begin dumping in razor blades, pins, short lengths of barbed wire, and several other painful-looking objects. After that, they simply look even more confused.

I then quickly pull out several small ragdolls and a cage over-stuffed with pigeons; each doll is doused in the lifeblood of one of the birds, and I put them all in a quick circle as I chant "Val'Elzathor, God of all that destroys! I beseech you to accept this offering of blood and turn these dolls into my implements of DARKNESS!" With that, a deep-throated cackling can be heard emanating from the fabric of reality itself as the blood disappears and the dolls acquire a malignant aura.

The confusion from all present quickly turns into worry as I stuff the darkness-imbued dolls into the accordion, which they had just seen me fill with various implements of torture. With that, I heft the accordion, make sure the pentagram is pointed at the security guards, and begin to play. The results sound more like a cat being tortured to death than anything that could be called music, but the sound wasn't the point of playing this instrument. No, the point was the agonizing torment the guards were now enduring, as the tortures being inflicted on the dolls transferred themselves to my hapless victims.

The hapless men felt their bodies alternatively stretch like they were on a rack, and be crushed like they were in a hydraulic press, and the gouges rent into the dolls' forms by the various sharp objects inside the accordion manifested themselves on the guards as deep lacerations. Val'Elzathor's blessing ensured the dolls would repair themselves from whatever tortures were inflicted on them, but the same could not be said for the victims of my new [Artifact], which I decided to call the Voodoocordion.
 
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"PERHAPS WE HAVE GOTTEN OFF ON THE WRONG FOOT. MY SAVAGES COMMENT WAS A BIT RUDE BUT I GET A BIT GRUMPY WHEN PEOPLE THREATEN ME. YOU ALL SEEM VAGUELY RATIONAL PEOPLE I MEAN YOU LOT ARE ABLE TO COMMUNICATE IN STEROTYPICAL SECURITY GUARD FASHION. NOW ALLOW ME TO INTRODUCE MYSELF. I'M KING, I OWN ROYALTY ROBOTICS AND TECHNOLOGY, LEADING PRODUCER OF GENERIC ROBOTIC MINIONS. WE JUST BEAT OUT EGGMAN INDUSTRIES AND ROBOTNIK WAS SUPER PISSED. IT WAS TOTALLY GREAT. BUT WHY DOES THIS MATER TO YOU? WHAT I'M SAYING IS THAT I AM A HIGHLY SUCCESSFUL AND MIGHT I ADD DEVILOUSLY HANDSOME INDVIDUAL."

King emphasizes this by pushing aside his cape around to flaunt his golden power armor.

"HERE IS MY OFFER, INSTEAD OF YOU GUYS DYING A PAINFUL AND UNNEEDED DEATH YOU DO SOMETHING ELSE, YOU GUYS WORK FOR INSTEAD ME. I KEEP SECURITY GUARDS INTERCHANGIBLE WITH MY GUARDIAN AUTOMATONS TO KEEP THINGS FRESH AND YOU ALL SEEM LIKE PEOPLE WHO THEY UNDERSTAND A GOOD IDEA WHEN THEY HEAR ONE. I'M GIVING YOU A JOB AND YOU ALL DON'T HAVE TO DIE. HERE JUST TO SHOW NO HARD FEELINGS BETWEEN US."

King reaches into a larger pocket into his cape and produces a stocking that's filled to the brim with coal. A little note is on top reading

"To Wilhelm
from Krampus
"

King brushes the note aside to grab a piece of coal from the top of the stocking, he then puts his hands together and presses the lump. King holds it for a moment or two then uncups his palms to look at his handywork, an uncut diamond lies within King's palm. He nods and goes back to work on the diamond. He produces a tool, no doubt from one of his pockets, it is similar to a miniature hacksaw with one key difference, the blade portion is a laser beam. King holds the diamond up right and begins cutting at it. He shaves away the outer layer, peeling the unclear exterior away leaving a slightly rough but recognizable diamond in its wake. King fiddles with the tool and begins to polish it into a smooth diamond easily ready for sale to fetch a substantial sum. King repeats this process for each guard and not seeming to make a dent in his stocking full of coal.

King nods his head happy with his work,

"I CAN ALSO PAY YOU LOT IN NORMAL CASH IF THAT MAKES YOU FEEL ANY BETTER AS DIAMONDS ARE USUALLY HARD TO BE ACCEPTED AS COMMON CURRENCY. FEEL FREE TO TAKE YOUR TIME FELLAS, I WON'T ATTACK YOU LOT, HOWEVER I SUGGEST YOU MAKE UP YOUR MIND SOON BECAUSE THE GUYS AROUND HERE SEEM A LITTLE BIT AGGRESIVE TO YOU LOT."

Teleporter 3/10

Royalty 3/10


+1 to Hezetor
 
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Alright then.

(General Action + 4/4 Convincing Argument)

It is time. Time to make my argument. It is simple enough, and bolstered by my power I make a speech that rings loud and clear to each and every remaining guard, apart from the ones carrying off JOEbob, about the worth of their life, the sadness of conflict, and how it may be resolved, building upon my previous words. I give a reassuring speech about how their lives will be spared if they flee, as we will not pursue retreating guards, I bolster my argument with statistics about how the fight is clearly hopeless, since they've taken 20% casualties already, I point out how really this was all just a misunderstanding and they should really get out because they're in deep enough shit anyway.

I argue about the sanctity of life and how they should preserve their own. They can barely slow us, what good do they do by facing off against us here in a random courtyard? None, I say! They should leave, live their lives in more peace than this. Things do not have to end here in this way for them. They could do more, get away, not suffer in a pointless struggle.

All they have to do is leave us be. They can even report us to whatever reigning authority is here if they have to, there isn't even any shame in making a tactical withdrawal when one is outclassed and I'm certain if there is a leader they understand that fully. But there is no reason to keep fighting here and now.

So once again I ask, I plead of the guards, lay down their arms and walk away. Surely this peace is best for all of us?

This is all phrased in the most convincing way possible and in the most convincing tone possible by a hypertech speech analysis and refinement program I ran on a computer in a pocket dimension with my Charge just now.

That should do the trick.

Mantis Assault Bot: 2/5.

+1 @I just write

Also I humbly request Power Armor be renamed to Krork Behemoth. Because both my summons are wearing power armor was my point, and just calling it power armor is... understating it a little. No big deal though.
 
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@I just write:
You're a little confused. You started at 4000, then got 6000 the first round from the combined effort of eating the door and regular duplication. There were 20000 when the attack hit.

Also, the OOC thread is up!
 
The man throws a grenade the Security Guards. However, instead of exploding like a regular grenade, it encases the Security Guards in a huge wall of a metal-like foam, redirecting all of their attacks to the foam wall.

Foam Wall [N] HP: 10,000/10,000
Attacks:
None
Passives:
Walled Off: Takes all damage directed towards the security guards, but redirects all of the Security Guards' attacks to it.

Greytide Roomwide: 5/10

MULEbot Mk. I: 1/5

+1 to I just write.
 
The clown, which seems to have taken a short break after popping the first and only balloon it tried to blow up, returns to the fight!

[ACTION]
They make a balloon dog.
Not that sturdy, is it?
Actually, how useful even is it?
Who knows. The clown just stares at its lack of eyes sadly.

Ṯ̛̻̺̗̿h̷̉̂ȩ̤̲͓͎̺ͥ́̈́ͯ̚ ̅̒̒͏̘̪̰̱̰b͉͛ͥ̽̿̆̄ͥ͜ǎ̱̩͈ͭ͆̔ͤͅl͂ͥͣͩͬͤ̕l̹̰͚̺̼͊͑̒ǒ̮̪̿̚͡o̱̹͉͜n̮̆̓͜ ̟̻̃̅̋̀v̬̺̱̠̦̠ͨ̏͌̐̋͐o̶̹ͩ͗̽̚i̵d̯̣ͥ̾͂͑ ̡̝̪̟̰̲̼̘̄͊̄̋̏s̳̗̺̣̣̦̹͠t̪͉͈̪̮̘̋̌ͦ͡a͓̠ͦ̎r̫̟̦̳̗̭͐́͐ë̴̟̖̰͚̠̹̹́͒s̶̯͔̼͔͚̠̬͌̈́̐̚ ̢̗͈̙͎̆͐̃̂͐̽b̦̠͙̘͌̈͢ͅa̵̗̞͎̝̝̭͕ͣ̒ͣ̅̏ͨ̚ç͕̻̪͕̳̜̮͂ͣk̝̯̗̹͌ͮ̉͑͠.̻̱͇̤͇̎͐ͦͧ̽

[CHARGES]
Honk [1/5]
Jokester [0/10]

+1 to EneraldMann.
 
(+1 accepted, bumping Humongous Mecha to 8/10)
(+1 accepted, bumping Humongous Mecha to 9/10)
 
Titanfall: 4/10
heavy autoturret: 4/10

I quickly send the wrecks of the heavy duty work mechs back to a lab, that I totally had the entire time, for analysis and possibly getting them on our side
 
8/10 What I Need (+2 from mah doods)
6/10 What I Want

+1 to hell (Tag me if you +1 me.)

Redstone becomes a Scout and runs around a Security Guard.
I'm runnin' circles around ya!
I'm runnin' circles around ya!
I'm runnin' circles around ya!

The Security Guard becomes pissed and attempts to shoot Redstone in the face, but Redstone takes advantage of the Scout's speed to turn the gun around. This obviously results in the Security Guard shooting himself.
 
[PG?]
I decide to follow JOE, as he is being taken captive, using the fact I am just a completely normal mirror to sneak past them. Nope, nothing strange about me here, just a normal mirror, with a clock on it. No living creatures here, just an inanimate mirror.
6/10 A little welcome gift for someone.
6/10 A small little pawn.
+1 JOE
 
Well, apparently, my Divination charge was amazingly underwhelming. *disappointment*

As the security guards start to reload their weapons, the young man's temporary clairvoyance starts to fade. At the last moment, he has a flash of insight. He is now aware of his status as a descended, his powers, and what he can do flood into his mind.

7/10 Preparations
1/10 Vexation

+1 to gutza1
 
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