Act 3: Episode 1: Battle Post 9
Build:280
Lv 1:30
Charge:7/22
(FREE) Paradox moves out of the cover of the Outer Wall and creates an Opening
(ORDERS)Combat Apothecary to hide behind the Outer Wall and heal themselves.
(x1)(Void Staff)Swirling my Voidstaff around me, I disappear into my Shadow in a purple flash of Light.
The Powered Rifle Mooks attempt you find me, but it's already too late. I emerge from their shadows(all of them, at once!!) as a shadowy wraith behind them.
Dark, substance less arms of shadow restrain their movement as they snake over their skins, their arms, their body, forcing them down into my waiting grips.
When they do, I drag them into the Shadow, and then vanish again, causing the Shadow to disappear. They are quite literally, sent to the Shadow Realm.
I then pop out on the ground again as my normal self.
(x1)Glancing over at the Malachite Imps, I cast an Illusion, from the direction of the Elite Rifle Mooks, a bullet is fired at them, not hard enough to cause damage, but certainly enough to get their attention focused onto them as my Illusionary Elite Rifle Mook's Rifle turn and run into the horde of them.
Ooh, interesting attack. Your first deals 13 damage to the Powered Rifle Mooks, which is more than overkill enough to take out the remaining Powered Rifle Mooks!
You also get the Malachite Imps and Elite Rifle Mooks into a skirmish!
+2 to your current charge gauge.
+20 Build Grist acquired.
When the Player returns, he nearly chokes on the water he was sipping. Good grief they're taking a pounding.
However, the equipment he made looked amazing. It was stone equipment, but it seemed better than his iron sword! However, he hadn't really used that either recently...
He cracked his knuckles, then set up his equipment accordingly so he could swap between the weapons.
First things first. He needed to take out those ranged guys, ASAP. He wasn't sure he could survive the onslaught otherwise.
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First off, he wanted to try out his newest weapon. He had his character swing it a few different times, testing it out in rapid-fire, deliberate, and jump attacks. He listened carefully, hearing the right swings get closer and closer to that fabled roar.
However, the Lightly-Armored Shotgun Mooks, masters of the LOUD BOOM, felt threatened by the Minecraft avatar's attempted mastery over the powerful noise of the Tiger Axe. They raised their armaments to cut him down.
And that's when Alastair1 moved. The Shotgun Mooks were caught off guard by the fierce, rumbling movements. A few fire, but the fire goes wild as he darts left and right. They begin to tremble. What kind of monster could even move like this!?
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"Holy shit I can't believe this is working!" The Player says to himself as he rapidly mashes the keys. "Wait a second, what is this?"
Spirit of the Tiger Equipment set boost. According to the info, it was only partially unlocked, but it was using that 'dodge bonus' to translate into faster movements. In fat, according to this, crouching would boost movement speed while in effect. So the player hits the crouch key...
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...and the avatar hits the ground on all fours, charging at the mooks like a beast. More shots miss as they soar above his form. Taking the initiative, the Minecraft avatar for Alastair1 leaps into the air and swings their axe. The weapon's special makeup kicks in, and the Shotgun based Mooks for a split second see not their foe, but a HUGE GODDAMN TIGER bearing down on them, roaring in savage power! They scramble, but for a few, the searing, scarring edge of the axe tears into them like the claws of the proud ruler of the jungle, ending their lives.
However, the mental illusion is dispelled when shots ring out from a different direction. The Automatic Mooks are now firing on Alastair1! But using the Tiger Dash, he's able to slip by the automatic shots and reach his new foes. The Automatic Mooks, expecting similar tactics, brae themselves and take aim...
Only for a few of them to hit the ground. As they try to get up, they reach a hand to their chest.
Blood. From a long gash across their front. They look up.
The Minecraft Player, just before attacking them, had switched weapons to his Iron Boot-Embossed Sword. In doing so, everything about how the weapon would hit, from hitboxes and reach to speed and attack power was altered. The shots didn't hit, and they were in the wrong places to evade the sword - just too close and more focused on another spectacular leap than a horizontal cut from the ground.
However, there was one massive drawback to all of this: To pull this off, Alastair1 had to expose himself completely, leaving the safety of the Wall he had been hiding behind.
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Actions:
Action 1 - Use tiger-like movements to boost the attack power of the Tiger-Pattern Stone Axe and increase the odds of triggering its effect as he attacks the Lightly-Armored Shotgun Mooks.
Action 2 - Catch the Automatic Mooks offguard by switching weapons to the Iron Boot-Embossed Sword and attacking them with that.
Entity Orders:
None for now.
Resources:
Charge - 6/35
Build Grist - 140
Lvl 1 Grist - 10
Nice, your attacks were a fun read! Your tiger-like attack deals 12 damage to the Lightly-Armored Shotgun Mooks! Not only that, your attack goes critical because you boosted its crit chance, dealing a whopping 24 damage! You slay two of the Lightly-Armored Shotgun Mooks easily, and leave another one injured! That last one only survived because their armor protected them.
Your second switcheroo using the Iron Boot-Embossed Sword deals 14 damage to them, easily killing two of them and dealing 2 damage to another.
+5 to your current Charge Gauge.
+36 Build Grist acquired.
Post-Player Battle:
The Hooded Cube Figure lunges at the Automatic Mook with his Shortsaber, dealing 8 damage and easily finishing him off.
Luke continues to pressure the Axe Mooks, going into cover and spraying them down with his Alternator SMG, dealing 9 lethal damage to one of them!
The Combat Apothecary hides behind the Outer Wall and heals itself for 2 HP- it was targeted last turn, so its healing is less effective.
The Club Mooks try attacking Alastair1 and the Combat Apothecary, but beat on the wall instead, dealing 4 damage to it! Some of their hits also get through to their targets, dealing 3 damage to the first and 4 damage to the second!
The Elite Rifle Mooks fight the Malachite Imps, dealing 2 damage to one of them and 5 damage to another! One of them misses and can't reroll the shot.
The Lightly Armored Shotgun Mooks attack Luke and the Outer Wall, dealing 3 damage to Luke and 3 damage to the Outer Wall!
The Axe Mooks do battle with Luke Ingram and the Hooded Cube Figure, dealing 10 damage! One of them scores a crit!
The Malachite Imps smack around the Elite Rifle Mooks, dealing 6 damage to two of them! These are the most injured ones, so they keel over as a result of the beating.
Be aware that if the Mooks kill them, they won't drop any Grist!
The Malachite Imps gain their usual tempers, but are still locked in battle with the Elite Rifle Mooks.
Total Grist gains for this round are:
+72 Build Grist
[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Luke Ingram's base also rests here, but it's fallen worse for wear and suffered a few Mook attacks.
Itinerary:
-Defeat the Mook attack force!
-Summon entities to help you in the battle!
-Use the cover provided by the Outer Wall if you need to tank hits!
-Take out the heaviest-damage Mooks first! Melee units and Powered units should take priority!
The Entelarch [AA] HP: 14/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 17/25. Charge Gauge Spent: 13/35. (1 in reserve)
Torix [AA] HP: 8/25. Charge Gauge Spent: 0/35. (1 in reserve)
Alastair1 [AA] HP: 13/25. Charge Gauge Spent: 2/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.
The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 25% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Torix:
Simple Sword [Lvl.0] (Bladed Weapon, Base Damage: +0)
Fire Caster Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, Target's armor is 10% less effective)
Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Iron Boots [Lvl.0] (Equipment, 10% chance to reduce incoming damage by 20%)
The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 25% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Torix:
Simple Sword [Lvl.0] (Bladed Weapon, Base Damage: +0)
Fire Caster Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, Target's armor is 10% less effective)
Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Iron Boots [Lvl.0] (Equipment, 10% chance to reduce incoming damage by 20%)
Luke Ingram [AA] Health Vial: 36%. (18/50 HP). / BD: 6. / SV: 3. Lead Skin (100% resistance to ranged damage, 0/1)
Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Target's ranged armor is 40% less effective.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin (1/2 Uses) [Lvl.2] (Gain Lead Skin (100% resistance to ranged damage) for one turn only)
-Black Mesa Standard Medkit (2/3 Uses) [Lvl.2] (Restore 15 HP to the user or an ally when used)
Hooded Cube Figure [AA?] HP: 19/50. / BD: 4. / SV: 4.
Weapons:
-Beretta 93R [Lvl.3] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: +2. Burstfire sacrifices a shot to do triple damage)
-Shortsaber [Lvl.3]: (Bladed Weapon. Base Damage: +4, critical hits pierce melee armor)
Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (8 HP restored per turn) for 2 turns when used)
-Caltrop Blaster [Lvl.3] (3/3 Shots) [Cooldown: III] (Deals 2 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3] (2/3 Builds) (Restores 25 HP to an allied Fortification when used)
Outer Wall [AA] HP: 2/40. Fortification (50%, 3 Capacity).
Covering: Torix, Luke Ingram, Combat Apothecary.
Combat Apothecary [AA] HP: 6/20. / BD&H: 4. / SV: 3. Combat Medic.
Malachite Imps [SB] HP: 24/30. / BD: 4. / SV: 2. Drop 10 Malachite and 30 Build Grist when killed. Enraged (+50% Base Damage buff, will always try to attack, 1/2)
-Malachite Imps HP: 19/30. Enraged (+50% Base Damage buff, will always try to attack, 0/2)
Club Mooks [PA] HP: 8/8 (x8).
Automatic Mooks [PA] HP: 0/8. (x3)
Elite Rifle Mooks [PA] HP: 8/8 (x2). Ranged Training 2. Chivalry.
-Elite Rifle Mooks HP: 0/8 (x2).
Lightly-Armored Shotgun Mooks [PA] HP: 8/8 (x5). 40% chance to take 50% damage. Chivalry.
-Lightly-Armored Shotgun Mooks HP: 4/8 (x1).
-Lightly-Armored Shotgun Mooks HP: 0/8 (x2).
Powered Rifle Mooks [PA] HP: 0/8. / BD: 4. (x2) Chivalry.
Axe Mooks [PA] HP: 8/8 (x8). / BD: 2. / SV: 3. Chivalry.
-Axe Mooks HP: 0/8 (x1).
Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
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