The Acolyte's War: Postnoctis

NOTICE! This is a continuation of events from the events that took place here. If you're missing out on anything, please read there, or read the story recaps linked below.
Some of the mechanics in here may also feel familiar to players of DtG: Destroy the Godmodder, which is also on this site. This is because both games share a similar origin, where most of the mechanics should be from! TT2000's original Destroy the Godmodder helped inspire this game, as it did with DtG: Destroy the Godmodder.

Some time has passed since things last changed…

You have spent what feels like hours in the vast stretch of time and space, spiraling in a vast magical gyre that you know has been taking you… somewhere. Ever since the Acolyte whisked you away through the portal generated with the Night Crystal, you've spent your time gathering your thoughts, chatting with each other… but solidifying your thoughts against the Acolyte, most prominently of all.

You feel yourself flowing suddenly downwards… is this the end? What kind of place awaits you at the end of your tunnel? This downwards force you have felt in that vortex slowly accelerates as you feel yourself come into being in an area impossible to observe until now...

Welcome to the continuation of the Destroy the Godmodder: Acolyte storyline! I'll be guiding you through the world and helping you integrate with the story as best as I can as the writer. I hope you enjoy the rest of the world and story that I have to offer!

This story will foresee the war the Acolyte started by imprisoning the population of Minecraft in his server, and witness how it has spread out to elsewhere...

Please read the following to get a grasp on general rules and guidelines for this game! This section also has indices for recurring elements such as game entities and factions.

This is just some general information on how this game is played.
  1. To initially join in, you have to first make a post declaring so, either that, or bring it up with me privately! After I have time to process a turn, you'll be added to the game, and then you can start making actions on the field as you see fit.
  2. Players can post two actions per turn. Any extra actions will not be accounted for. However, you can consolidate both your actions in a single post to ease your time constraints. This rule might be changed if the issue it addresses becomes a non-issue or if the rule causes problems.
  3. If you want to make two actions in a short amount of time, please be sure to edit your second action into your first post if nobody else posts! Failing to do this is called a Double Post and will render the second action null.
  4. I probably won't update if very few people did their actions and most of the active cast hasn't. I also won't be posting Monday night or Wednesday night because of college! This can change as the year goes on.
  5. Your character isn't invincible, and can take damage or even fall in battle if the going gets tough, especially since I want PvE to be more of a focus in this game. If this happens, just describe your character returning to the field somehow, and you'll be all set to act again!
  6. Since I intend for a greater narrative focus, I highly recommend making your own character that can interact with others in the story! Give a brief description of them when you can. On request, I can hand you a more detailed form that will allow me to get your character more focus in the story, instead of just as a gameplay or art element. Keep in mind that you will have to maintain interactions with other characters in the story if you decide to fill this out!
  7. You can heal entities within your actions, just as you can attack them! However, players' healing actions will heal half of the damage that an attack of equal creative efforts will deal. Additionally, entities that have been targeted in the past round will have their healing received halved. This doesn't apply to player entities, so you should feel free to heal up if you need to and not just when you're not targeted!
Charging is a long-running mechanic from the DTG series, and allows you to perform burst actions with a lot more power behind them than your standard action! Building charge and saving it for the right moment can really turn the tide of an engagement in your favor.
  1. Charging has been changed to a new system than previous DTG games in the form of the Charge Gauge! You get a certain amount of Charge Gauges to fill every Episode: Usually this is 2, but can be up to 3 gauges for larger chapters, or a single gauge for shorter ones. I also may distribute them to players if a chapter seems longer than I have anticipated.
  2. The amount of charge you get per Charge Gauge (equivalent to the Charge Cap in earlier games) is 35, and this is the maximum power of your charge. You can divide this up however you wish, but you can't split a charge between charge gauges. This will increase as you go forward with the narrative!
  3. You can only charge a single Charge Gauge at a time, but you can save that charge gauge indefinitely! You can combine all your Charge Gauges towards one action or summon, but it will be worth significantly less powerful than if they were released separately. Charge Gauges charge one at a time, i.e. you can only start charging your second Charge Gauge if your first has been charged fully, and this goes for any Charge Gauges after the first and second if you get extra Charge Gauges for an episode.
  4. Charging the Charge Gauge is simple! Every turn you spend affecting the battlefield outside of your PC will fill of your Charge Gauges. Every good action with some standard amount of effort into it (e.g. "I barrel into the enemy with my body weight behind the charge, knocking them to the floor") will charge your Charge Gauge by three points. An action that's either exceptionally well-written or creative (an example would be too long to list here!) will do a lot on the battlefield and charge your Charge Gauge by four points!. (Hint: takes about a paragraph, maybe more or less depending on how novel the idea is!)
    4.1. To elaborate on the above, action effectiveness, and by extension, getting an excellent action which will raise your Charge Gauge by four points is mostly determined by the quantity of your writing. If your action is a short-but-sweet paragraph that flows well, you'll definitely do a lot more than a couple paragraphs' work of monotonous or incoherent description! I'm also judging by the consistency of your action (i.e. sticking to one "theme"), and I'll also definitely give more to descriptions that awe me or make me laugh!
  5. If you so wish, you can spend your action charging your own Charge Gauge, or charging a friendly's Charge Gauge. Note that this only charges the Charge Gauge for a standard action (Three points), so if you don't really need an action you don't have the energy to write to be done, it's best to just try charging your Charge Gauge for a few turns! Note that this will become less effective the more this is done repeatedly, and will eventually degrade from adding two points to adding one point.
  6. Your Charge Gauge won't build on the turn you release a charge, so there's no need to go overboard with damage/effort if building charge is your objective with it.
Reference Formulas:
A charged entity's stats are determined by the amount of Charge Points that go into them according to these formulas. (If you have any trouble figuring out what these stats mean, they'll be explained later)
Max HP = (Charge Points Spent * 2.8) + 10 (Rounded up) (Max = 108)
Base Damage = (Charge Points Spent / 5) + 3 (Rounded down) (Max = 10)
Speed Value = 3

Feel free to tweak these values around, since taking away from one stat will leave you with more room to give your entity unique abilities or stat boosts in certain areas. For example, a player could take away 42 of their entity's Max HP to give them a Speed Value of 5, or reduce its Speed Value to 1 in order to buff their HP by 30, which would give that entity 66 or 138 HP respectively. Or, they could reduce their entity's attack power by 2 to give it an extra ability that heals it slightly when it slays a foe.

Your entity's base stats come for free with the charge and don't need to be spent- for example, a 35-post entity will always have 108 HP and 10 Base Damage by default. Spending on additional abilities or Speed Value upgrades come at the cost of some amount of HP or Base Damage, however.

A charged attack's damage is also determined by the amount of Charge Points that go into them according to this formula:
Attack Damage = (Charge Amount * 3) + 10 (Max = 115)

You can add additional effects to the attack, like induce status effects, or healing something for a portion of the damage dealt, at the cost of some amount of its damage.
Most of the fights in Acolyte will involve the Acolyte sending his minions, monsters, and machines, also known as entities, at you, or you encountering the Acolyte's entities, or the Acolyte's entities encountering you on their own. The point is, entities do a lot in this game! Thankfully, you can summon your own to counter the ones you face, which will take to the field and fight for you! These can be characters ripped from fiction you like, or entirely original characters you've come up with!
  1. Once an entity falls in battle, it can't be brought back. If it's given a reasonably generic descriptor (e.g. a Combat Medic or an Alien Soldier), you can summon it back, for a time. Also, any entity from multiple franchises with the same name (e.g. a Team Fortress 2 Sentry Gun, compared to a Half-Life 2 Sentry Gun) can be resummoned, although it'll get a prefix to its name to make sure they're not the same entity.
  2. Entities will attack almost randomly if they're left on their own, which can lead to clutter if there's a major threat on the board you want handled. If you want to direct your entity to attack something that really should get attacked, you can order it to attack that entity by writing so in your post!
  3. Entities cannot be brought over between Episodes and are generally meant as supportive allies. Your player character should be doing the heavy lifting, which I will try to help facilitate!
Entities have three main statistics that'll determine how they function!
Hit Points (HP) determines how much damage an entity can take before falling in battle.
Base Damage (BD) is a value that the entity uses when determining damage to a target. Most of the time this number will just be applied directly, but sometimes the target can reduce damage or the attacker follows certain rules (such as weapon rules) for attack.
Speed Value (SV) determines turn order, as entities with a higher Speed Value will attack before those with lower Speed Values. This usually goes from 5 to 1, but entities can have higher or lower Speed Values in specific situations. The standard Speed Value is 3, which is what most middling-speed entities use.
In addition, if two entities have the same Speed Value, turn order is determined by faction (Anti-Acolyte's go first, while pro-Acolyte's move last, and any other factions move in-between them), and then by their position in the readout of the battlefield.

In addition, entities will come in groups. Entities with separate health values or status effects will get divided into subsections under the main group. This list is sorted by and then by greatest health to least health, most numerous to least numerous.

So, a basic group of Mooks (standard basic enemies) would appear as such:

Mooks [PA] HP: 8/8. / BD: 2. / SV: 3. (x4)
- Mooks HP: 6/8. (x2)
- Mooks HP: 2/8 (x2)

This group of eight Mooks in total would start at 8 HP, has 2 base damage when attacking, and has a Speed Value of 3. Additionally, four of them are perfectly healthy, while two of them are slightly injured and have taken 2 damage each, and the remaining two are severely injured.

Entities will also have their current HP highlighted in orange when they get to 40% of their max HP, and highlighted in red when they get to 20% of their max HP, as reflected in the above example. Both of these values are rounded up if the entity's max HP isn't divisible by 5. Additionally, when an entity reaches 0 HP, their current HP will get highlighted in dark red and they will stay on the field for a turn before being removed.

Entities have a lot of potential keywords that give them certain passive abilities, whether they're beneficial or harmful.
This is a link to a database of such keywords.
The Acolyte will be encountered much more infrequently than in DTG games. Regardless, when the time comes, it is critical to know how to attack him effectively, since he follows different rules than every other enemy entity in this game.
  1. The Acolyte will find ways to block any attack that comes his way. The best way to circumvent this is to make up attacks that he can't block! Unique, creative, or in-depth attacks are the best (if not only) way to deal damage to the Acolyte.
  2. If an attack hits the Acolyte successfully, he'll wisen up and make sure it doesn't work against him a second time.
  3. You can try stretching out your attack to try countering how the Acolyte blocks it, but this will reach its limit and stop working eventually.
  4. The Acolyte can't heal once he's taken damage, so every bit of pressure will last!
  5. Charges are generally unlikely to affect the Acolyte- a rule of thumb is the more powerful the charge, the less likely an attack made with that charge will connect and deal damage to the Acolyte.
Items are a recurring feature in the Acolyte series, and I intend to keep them in this segment! I'm going to try to overhaul them to keep players from excessively hoarding items, as was done in the past, while still keeping them functional and balanced.

Items are separated into a few types which are capped in your inventory.
  • Consumables are limited use, but are generally cheap to make, and can get used to turn the tide of a fight if it's going sour. These get a certain maximum stack size per batch, and these can be replenished individually. These are capped to three per player.
  • Weapons are what you're probably looking for in an item! Using these items while you attack will cause whatever's on that weapon. While they will suffer some depowering if they get overused, it will replenish more quickly if you use creative attacks without using them! However, weapons still get a creativity bonus from their use, but it is smaller than that gained from normal attacks. These are capped to four per player.
  • Equipment is a nice boon to any player looking for a passive boost or extra utility. These are basically any item (can range stylistically to a set of clothing or armor to a smaller trinket) that gives you a passive boost to anything just by being on your person. These are capped to three per player, like Equipment.
Items can't be stored anywhere other than your inventory, but you can give them to your fellow players or trade for other items.

Additionally, items cannot be used in freeform attacks, but attacks using Weapons will benefit from creativity bonuses.

This is a link to a database for how each weapon type works (which is also listed below), how powerful certain alchemies should be, and Grist costs for alchemies and ingredients- all of which will be elaborated upon later.
You can't make items with a charge, unlike in previous iterations of the Acolyte's story. However, they are easier to get this time around, although you won't be able to create high-tier items right off the bat. To make items, you'll have to gather some crafting materials- often, you can try looking for specific items, or ones centralizing around a theme, and you'll get three or four items related to what you're looking for, or can help you craft up to what you want. Notably, you can't spend charges looking for them, but you can spend multiple turns doing so. You get an unlimited amount of crafting ingredients, however, so don't worry about spending that Toxic Grimoire if your friend wants it for their own crafting project. You can also use regular items (e.g. old weapons) in your crafting to reduce clutter in your inventory!

Thankfully, crafting isn't just accessible at certain points, and can be done directly in the field! It takes a certain formula in chat to craft an item, however, involving two or more ingredients:

[1st Crafting Ingredient] ++ [2nd Crafting Ingredient] (++ [3rd Crafting Ingredient]] and so on...) == Crafted Item

Crafting is largely freeform and you can get as many ingredients in on the chain. However, using more crafting ingredients won't make your weapon any more powerful.

The Generation system has been scrapped to give items more basic levels. You can craft up higher level items by using items one level lower in a crafting recipe! You only have to use one item that's a lower level than what you're trying to craft. You can also make better Crafting Ingredients if you want, and these are permanent just like the ones you get normally!
A list of crafting ingredients (both found in the world and player-made) s is linked here.

An important addition to the item crafting system is a fresh new resource: Build Grist! This addition will be explained upon entry into the world, and the concept should be familiar to anyone involved with DTG: MSPAradox! Notably, enemies will drop Build Grist as well as Tiered Grist (a new addition) when they are killed, usually proportionally to their HP. This Grist gets added to each player's Grist pool, not just the player who vanquished that particular foe. Every alchemy requires Grist of that tier to craft, in conjunction with some Grist from the tiers below it. It's up to the players to keep track of the Build Grist they spend and the state of their personal Grist stores!

Additionally, if your ingredient can't be found somewhere in your current environs, or if you're just summoning one on the spot, that will require a Grist cost as well! If it can be found where your player is, it comes for free, however.

Reference Formulas:

The Build Grist cost of a particular set of items is equal to the following:
Build Grist Cost = (2 ^ Item Level) * 20

So, a Level 1 item would cost 40 Build Grist to make, then a Level 2 Item would cost 80 Build Grist, and a Level 3 Item 160 Build Grist, and so on.

In addition, Tiered Grist costs are as follows:
Tiered Grist Cost = (10 * Item Level)

In addition, crafting items requires Tiered Grist from the tiers below it, rounding down. The level of the secondary Grist is equal to the primary Grist's level divided by 2, rounding down. So, crafting Level 2 and Level 3 Items requires Tier 1 Grist, crafting Level 4 and 5 Items requires Tier 2 Grist, and so on. This is called the Secondary Grist, and it gets costlier than the standard Grist element.

Secondary Tiered Grist Cost = (2 ^ Item Level) * 5

So a Level 2 Item would also cost 20 Lvl. 1 Grist, a Level 3 Item would also cost 40 Lvl. 1 Grist, and a Level 4 item would also cost 80 Lvl. 2 Grist.

In addition to the above, crafting consumables requires no Tiered grist if they were crafted previously.

Custom Ingredient Costs are like so:

Tiered Grist Cost = (Ingredient Level) * 10
Build Grist Cost = (Ingredient Level) * 10
Build Grist Tier Level = Ingredient Level

These formulas are prone to changing at any time, feel free to get in contact with me if you have any questions!
This is a list of weapon types that should give you small bonuses and gimmicks if you make a weapon according to the specifications, but these are by no means mandatory and you can make more freeform weapons if you wish.

Melee/Cold:
These are general bonuses against certain enemy types, and are good bread-and-butter weapons.

Bladed (e.g sword, axe): This has a static chance to mini-crit (deal +50% damage) of 10%.
Piercing (e.g. spear, dagger): This weapon reduces the chance for enemies have enemies have to dodge or block an attack by 20%.
Blunt (e.g. club, hammer): This weapon reduces the effect of armor/damage reduction by 20%.

Melee weapons get their extra abilities' power increased by 5% for every level over 4. For example a Lvl.4 Sword has a 20% chance to crit, a Lvl.5 Sword has a 25% chance, a Lvl.6 Sword has a 30% chance, and so on. Additional weapons may have their rules specified in the future if requested.

Ranged Weapons:
These are a bit more complicated- they have a chance to miss, but some of them can shoot multiple shots if you want to attack multiple foes.

Ranged weapons have one of three distinct firing modes:

Single Shot (e.g. crossbow, sniper rifle): Fires a single shot with a +10% damage bonus. 90% chance to hit.
Semi-Automatic (e.g. pistol, battle rifle): Fires up to two shots at 75% damage. 80% chance to hit, loses 10% per shot.
Automatic (e.g. machine gun, liquid-thrower): Fires up to 3 shots, but at 50% damage. 75% chance to hit, loses 5% per shot.

In addition, some ranged weapon types have additional rules that can combine with the above firing modes:

Shotgun: Fires two shots with -10% chance to hit each, with each doing 50% of the original's damage. They'll hit separate foes if the target's in a larger group.
Explosive: Deals double damage, and can hit additional enemies in the target's group (up to 25% of the group can get hit this way, counting the original target) for regular damage. However, these have an additional chance to miss equal to (10% + the target's Speed Value). Miss chances in a group are targeted individually.

Any other weapon types should have their own modifications, but they can get special rules like these two if the community agrees to it. Entities can also be strong against melee or ranged weapon types specifically.
A more recent addition is that of exploration maps! Your player character and any plot-important NPCs will be represented by a tile on the map, and you can move your PC anywhere around the map (as long as it's explored and not off-limits) with a single action. At the same time, the area should reveal itself to you as you explore the area. Be aware that enemies will spawn throughout the map to create other encounters- some of these will take the form of the level's boss, while others provide deadly challenges on a similar level to that boss. Be aware that you can interact with some tiles on the map- for example, loot will spawn occasionally for you to harvest at your leisure!

This is a link to all current exploration maps- past and present.
This catalogues all the basic entities that get thrown around by the game master as part of the game! This includes stuff from every faction aside from the Anti-Acolytes.

This is a link to the catalogue of such entities that oppose the players of the game.
This is a list of factions used in the game, which will be updated as time progresses. It shouldn't get too long.

Anti-Acolytes [AA]: A force for you, your allies, and your entities, all with one goal in mind: seeing the Acolyte brought down.
Pro-Acolytes [PA]: The Acolyte's source of loyalists and military who establish his dominion over what he pleases. The sub-faction known as the Mook Army also uses the [PA] label.
Sburb Game Constructs [SB]: A group of NPCs generated throughout the game built into a game of Sburb you have fallen into.
The story's spread out over a large section of time and across multiple websites, so I'm going to give them a more permanent home on this document here. Hopefully things won't get as lost anymore.

This is a link to recaps of Acolyte's story as it has progressed over the last five years.

As long as you've read the rules and guidelines, that should be just about everything you need to jump into the game!
 
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Though not possessing any fancy title like the previous two to touch down here, a splinter of a plot force ends up landing here as well. He decides to simply be known as Torix, as are the other echoes of him... I digress, though.

The individual, unsure what to do, simply creates a rather simplistic sword. Though basic in it's design, the blade seems well balanced and should prove well in combat, if and when it comes to that.
 
I am glad to hear that there is some degree of interest in this thread! I hope to get an update out sometime before Wednesday night. I'm going to get the first storypost (and, if I have time, the first arena) pre-made, and maybe work up some art if I have time. I'll catch up on everyone and get their characters into the game then!
 
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Act 3: Episode 1: Story Post
The Entelarch, touches down. She eats a traingle.

The Entelarch has been added to the field! Traingle eaten. Welcome back!

The Paradoxical Dragon lands. Then he examines the landing spot in greater detail.

The Paradoxical Dragon has been added. The landing spot appears to be an area covered in an orange rock, with massive plateaus and other similar formations. and and has some structures resembling sniper cartridges off in the distance. More descriptions coming later.

Though not possessing any fancy title like the previous two to touch down here, a splinter of a plot force ends up landing here as well. He decides to simply be known as Torix, as are the other echoes of him... I digress, though.

The individual, unsure what to do, simply creates a rather simplistic sword. Though basic in it's design, the blade seems well balanced and should prove well in combat, if and when it comes to that.

Welcome to the game! Torix has been added as your player entity. You've also crafted a Simple Sword!

<STORY POST>
</ACT 2>
<ACT 3="Through the Doorway">
<Episode 1="Unexpected Visitors">

The swirling gyre of energy dissipates, releasing your player character into an orange land with a pitch black sky. You see various canyon-like rock formations, stacking multicolored rock layers. Black, red, yellow and brown layers of sediment turn the plateaus into a display of diverse hues. Some of the rock formations are particularly odd- many of them resemble ammunition cartridges- smaller pistol rounds dot the landscape, while shotgun shells and sniper cartridges tower over them.

You notice some text that indicates where you are:
Land of Lead and Mesas

A structure disrupts the pattern of the landscape- it's clearly a house, but from the exterior, it could easily pass for a fortress. Thick concrete walls line the outside of the home, with a lower concrete barrier surrounding the area. A strange, irregularly-constructed tower erupts from one end of the base. Seeking answers, you head through the canyon to the mentioned edifice- however, you meet some opposition on the way there. It seems as if a scouting party of Mooks is seen advancing towards the base as well. The Acolyte is, however, nowhere to be seen. You overhear a radio transmission one of the humanoids send-

MOOK: General Belial, I think this is the location you've been looking for.
MOOK: Looks pretty defendable, though. We'll definitely need- HEY!
MOOK: Send us backup; we've seen the Players! Why are they here?!


As the Mooks ready their weapons to prepare to engage you, a teenager with glasses, a T-shirt and a lopsided haircut comes charging down one of the shallower sides of the mesa, from the base you were trying to approach. He readies a machine pistol in one hand and takes aim at the enemy Mooks.

????: I'm not letting you get away this time!

</STORY POST>

This is a bit of an introductory battle. These current Mooks are here to gauge your strength, and how much damage you should be capable of putting out every turn. The Reticent Teenager should help bump up your damage as well.

At a minimum, you can deal 4 damage for a low-effort attack. However, with a bit of extra effort, you can easily reach 8 damage, which is enough to one-shot a Mook. If you really go above and beyond with your attack, you'll deal 16 damage, which can strike down two Mooks at once!

Oh yeah, you'll have two Charge Gauges to keep track of that can help you get in some burst damage or summon allies to help you win the fight.

Battle start!

[========] The Battlefield [========]

Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Some sort of base lies in the distance.

The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
Torix [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
Torix:
Simple Sword [Lvl.1] (Bladed Weapon, Base Damage: +0)

Reticent Teenager [AA?] Health Vial: 100%. (50 HP). / BD: 6. / SV: 3.
Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Reduces ranged damage reduction by 40%.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)

Sword Mooks [PA] HP: 8/8 (x4). / BD: 2. / SV: 2. Wielding bladed weapons. Chivalry.
Battle Rifle Mooks [PA] HP: 8/8. (x8). / BD: 2. / SV: 2. Wielding semi-automatic weapons. Chivalry.

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
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(x1)The Paradoxical Dragon looks around for materials from the landscape for a weapon, he doesn't feel like it quite needs one just yet, but...right now it's probably a good time to look for things...like the lead for example!! And maybe the rock around here has resources...it's hard to tell, but his Breath, tinged to Flame should be enough to melt a bit for a quick look-see.

(x1)Interesting choice of location where they landed he supposes, given its name, the house that towers in the distance...the fortress is unusual but these places always have a quirk of some sort...a teenager with weapons far beyond what one would normally expect...

Either way, it's probably best to Attack from a distance if only to not get too close to those wielding Swords...but those Mooks wielding Battle Rifles...they got to go.Now.

Calling upon latent Magic, hazy yet intuitive knowledge and a subtle Law, the Paradoxical Dragon causes the Rifles of a Mook or two wielding them to explode, destroying them and perhaps wounding their wielders as well due to the shrapnel and the...you know, explosion.
 
RP Action - Torix, still not knowing how he got here, decides to think back a bit and really figure out why this happened - and more than that, how it happened. He thinks back to the stories he'd heard - something about an Acolyte of some sort? He'd heard that the guy had attacked Minecraft, but that was ages ago...

Hm. He supposes this had all started when he logged on to Minecraft again a few days ago. After getting a ping from one of his close friends who... well, had simply wanted to play the game with him, the two had played on the server for a small time before getting attacked by some basic Mooks. Unable to defend themselves in their current state, the friend had fled back to being semi-permanently idle.

The other Player, however? Attempting to figure out the reasoning behind the Mooks, there'd be a lot more independent adventures before he eventually figured out some of the basics behind the war. Eventually, finding the same warp point to the void he'd been falling through, he... well, fell. And now he's here.

... With a dragon and a person who can eat triangles. Well. At the very least, there's Mooks here. Like the ones that ran off his friend and started this whole journey. Time to get some revenge, then!

---

Action 1 - Torix, wielding his sword, engages in melee combat with several of the Mooks! Rushing up, he engages one of the Sword Mooks and begins to engage in simple combat. Swinging his sword with well-timed slashes and cuts, he's able to bring one of the Mooks down by a fair amount of health, and fight him off to the point where he has a little bit of a breather. However, soon seeing the glint in their eye, he realizes: there's only one way that this could happen. Turning around to reveal a second Sword Mook behind him, rushing in for the damage, Torix begins to charge up his sword and cause it to glow with a blue, then orange, glowing energy. Releasing it as both Mooks surround in, he unleashes a Legend of Zelda style spin attack on both Mooks, striking both and subduing them - hopefully, through death.

Action 2 - Turning to look at some of the other Mooks, Torix realizes: he still only has a sword. Swords are not effective against semi-automatic guns, normally. However, he's still at full health, meaning that another classic staple of the Legend of Zelda games can easily work in his favor here: sword beams! Preforming several simple slashes into the air, a strange effect begins to occur as a white streak forms in the wake of his slashes. Eventually, it forms a series of lines, all intersecting at one central point. Finally, acting on his instincts, he points outwards towards a couple of the Battle Rifle mooks, slamming into one and continuing into another if it makes it that far.

---

Talking is Probably a Free Action Thing - Additionally, Torix looks over at the Recitent Teenager. Being a teen himself, although on the upper end of the spectrum, he figures talking to this guy wouldn't be a bad idea.
Torix - ... Um, pardon me, but who are you?
Torix - Also, why are ya so adamant about going after these guys?

A slight pause, as the Player considers.
Torix - ... Sorry if that came off as rude.
Torix - The three of us
(he gestures to the dragon and whatever the Entelarch is) just fell through a space portal and I have no clue what's going on.
Torix - Answers would be nice.
 
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Act 3: Episode 1: Battle Post 1
(x1)The Paradoxical Dragon looks around for materials from the landscape for a weapon, he doesn't feel like it quite needs one just yet, but...right now it's probably a good time to look for things...like the lead for example!! And maybe the rock around here has resources...it's hard to tell, but his Breath, tinged to Flame should be enough to melt a bit for a quick look-see.

(x1)Interesting choice of location where they landed he supposes, given its name, the house that towers in the distance...the fortress is unusual but these places always have a quirk of some sort...a teenager with weapons far beyond what one would normally expect...

Either way, it's probably best to Attack from a distance if only to not get too close to those wielding Swords...but those Mooks wielding Battle Rifles...they got to go.Now.

Calling upon latent Magic, hazy yet intuitive knowledge and a subtle Law, the Paradoxical Dragon causes the Rifles of a Mook or two wielding them to explode, destroying them and perhaps wounding their wielders as well due to the shrapnel and the...you know, explosion.

You obtain a batch of .22 LR Pebbles and some Surface Mesa Rock! They've been documented on the Crafting Ingredients Archive.

Good attack! You deal 8 damage in total, dealing lethal damage to one of the Battle Rifle Mooks! The rest of the Mooks duck away from any resulting shrapnel, however/

+2 to your current charge gauge.
+8 Build Grist acquired.

RP Action - Torix, still not knowing how he got here, decides to think back a bit and really figure out why this happened - and more than that, how it happened. He thinks back to the stories he'd heard - something about an Acolyte of some sort? He'd heard that the guy had attacked Minecraft, but that was ages ago...

Hm. He supposes this had all started when he logged on to Minecraft again a few days ago. After getting a ping from one of his close friends who... well, had simply wanted to play the game with him, the two had played on the server for a small time before getting attacked by some basic Mooks. Unable to defend themselves in their current state, the friend had fled back to being semi-permanently idle.

The other Player, however? Attempting to figure out the reasoning behind the Mooks, there'd be a lot more independent adventures before he eventually figured out some of the basics behind the war. Eventually, finding the same warp point to the void he'd been falling through, he... well, fell. And now he's here.

... With a dragon and a person who can eat triangles. Well. At the very least, there's Mooks here. Like the ones that ran off his friend and started this whole journey. Time to get some revenge, then!

---

Action 1 - Torix, wielding his sword, engages in melee combat with several of the Mooks! Rushing up, he engages one of the Sword Mooks and begins to engage in simple combat. Swinging his sword with well-timed slashes and cuts, he's able to bring one of the Mooks down by a fair amount of health, and fight him off to the point where he has a little bit of a breather. However, soon seeing the glint in their eye, he realizes: there's only one way that this could happen. Turning around to reveal a second Sword Mook behind him, rushing in for the damage, Torix begins to charge up his sword and cause it to glow with a blue, then orange, glowing energy. Releasing it as both Mooks surround in, he unleashes a Legend of Zelda style spin attack on both Mooks, striking both and subduing them - hopefully, through death.

Action 2 - Turning to look at some of the other Mooks, Torix realizes: he still only has a sword. Swords are not effective against semi-automatic guns, normally. However, he's still at full health, meaning that another classic staple of the Legend of Zelda games can easily work in his favor here: sword beams! Preforming several simple slashes into the air, a strange effect begins to occur as a white streak forms in the wake of his slashes. Eventually, it forms a series of lines, all intersecting at one central point. Finally, acting on his instincts, he points outwards towards a couple of the Battle Rifle mooks, slamming into one and continuing into another if it makes it that far.

---

Talking is Probably a Free Action Thing - Additionally, Torix looks over at the Recitent Teenager. Being a teen himself, although on the upper end of the spectrum, he figures talking to this guy wouldn't be a bad idea.
Torix - ... Um, pardon me, but who are you?
Torix - Also, why are ya so adamant about going after these guys?

A slight pause, as the Player considers.
Torix - ... Sorry if that came off as rude.
Torix - The three of us
(he gestures to the dragon and whatever the Entelarch is) just fell through a space portal and I have no clue what's going on.
Torix - Answers would be nice.

The Reticent Teenager responds to Torix's curiosity.

????: Oh, hey, are you fighting the Mooks too?
????: I'm glad to have you on my side, then, even if I dunno how you guys woulda gotten here.
????: I can explain a lot more later, but for now call me Luke.
LUKE: These guys have been harassing me for what feels like forever.
LUKE: Most recently, they ransacked a village of consorts nearby, probably just to hinder me.
LUKE: But for now, let's focus on fending these jerks off.


Your attacks are a really good start! You deal 14 damage to the group of Sword Mooks with your flurry of attacks, dealing lethal damage to one of them and leaving the other on critical health!

Another good attack comes next, which lets you deal 10 damage to the group of Battle Rifle Mooks, killing one and scratching another!

+5 to your current Charge Gauge.
+16 Build Grist acquired.

Post-Player Battle:

The Reticent Teenager unloads his Alternator SMG into one of the Battle Rifle Mooks, dealing 9 damage to one and lethally ventilating them! He drops +8 Build Grist for the party.

The Sword Mooks retaliate against Torix, dealing 4 damage! One of them also heads after the Entelarch, dealing 2 damage.
The Battle Rifle Mooks divide their fire between the Paradoxical Dragon and the Reticent Teenager, dealing 4 damage to the former and 6 damage to the latter!

Total Grist gains for this round are:
+32 Build Grist

(I'll probably run formulae for item upgrades in the near future, but for now it's good to just hold onto it. Be sure to manage your own personal grist stores when it comes to spending it!)

[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Some sort of base lies in the distance.

The Entelarch [AA] HP: 23/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 21/25. Charge Gauge Spent: 0/35. (1 in reserve)
Torix [AA] HP: 21/25. Charge Gauge Spent: 0/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.

Torix:
Simple Sword [Lvl.1] (Bladed Weapon, Base Damage: +0)

Reticent Teenager/Luke [AA?] Health Vial: 88%. (44/50 HP). / BD: 6. / SV: 3.
Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Reduces ranged damage reduction by 40%.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)

Sword Mooks [PA] HP: 8/8 (x2). / BD: 2. / SV: 2. Wielding bladed weapons. Chivalry.
- Sword Mook HP: 2/8.
- Sword Mook HP: 0/8.
Battle Rifle Mooks [PA] HP: 8/8. (x5). / BD: 2. / SV: 2. Wielding semi-automatic weapons. Chivalry.
- Battle Rifle Mook HP: 6/8.
- Battle Rifle Mook HP: 0/8. (x2)

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
Build Grist:32
Charge:2/35
(x1)Paradox peeks out from behind his wings, which had bore the brunt of the damage, as soon as he can focus to heal them off...not right now though, there are some mooks to handle.

Now fully into the flow of the fight, Paradox begins a quick series of movements. He teleports behinds the Battle Rifle Mooks with his grasp of paradoxes shunting him to where he was not. Opening up with a gout of dragonfire, he uses his claws to swipe at the mooks through the flames;while he himself is quite fireproof to his own fire, the mooks aren't. As the mooks disperse, he rises up above the mayhem and invokes a small bit of [[FLAME]] before plunching down, enveloped in the purest flames, slamming into the groundlike a meteor and creating the minor shockwaves, yet miraculously remaining unscratched through that attack.

(x1)As the smoke from the crater rises, 2 green eyes flash out from within it as he rises up back into stance. He then uses the power of CREATE and produce a bunch of hydrogen and oxygen gas around a Battle Rifle Mook or two. His eyes flash. And a literal anime spark flies from his eyes to the Battle Rifle Mook, setting off the combustion and creating another explosion around the Mook. With so much explosions and heat in the area, the ground has become a bit...more molten. This is bad for fighting though, and thus he bends the Heat, forming them into invisible lances and plunging them through another Mook or 2.
 
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[Talking is still a Free Action] Quickly disengaging from the Sword Mooks, Torix, looking at the individual - Luke, as his name was - nods.
Torix - Sounds good, then.
Torix - Fight now, talk later.


[Action 1] Deciding that although swords are nice and all that, Torix decides to be different for this attack. The sword doesn't actually provide any bonus right now - considering none of these guys are even capable of dodging or blocking an attack, it's basically just flavor text. Pondering his options for a quick second, he realizes that some of the magic reserves he'd built up are still up and running - and considering he's once again at a decent range, let's use those instead. Again, focusing on the Sword Mooks, Torix waves his hand. Several orange-yellow missiles flare into existence, and as Torix again fires them forwards, they home in on the remaining Sword Mooks... which promptly panic as they realize their life is at an end. The primary Mook targeted attempts to deflect them with his sword, slashing one in two before it promptly reforms. Looking at the Player, whose jacket is billowing from an invisible wind, he just sees a small smirk as he crosses his arms.
Torix - You can't cut magic in half, you fool.
Torix - Nice try, though. Enjoy the afterlife!

The missile reforms and explodes into the Mook, knocking the sword out of his hands as he's KO'd. The remainder of the missiles focus on the injured Sword Mook and then spread to other targets as needed.

[Action 2] Even with max damage for the last attack, one of the Sword Mooks would still be barely alive. As such, Torix decides to fix that, promptly casting another spell on the Sword Mook. As he attempts to dodge it, from the Sword Mook's perception the world gets faster and faster... or is he slowing down? The whole world seems impossibly fast as he comes to a complete and total stop...
Meanwhile, to the rest of the world, the Sword Mook is put under a short-lived stasis. As the spell starts to make a mental bing sound, counting down towards the end of it, Torix rushes inwards to the Sword Mook. Preforming a series of slashes on it, another yellow glowing arrow shows the end momentum caused by the slashes... but as there's more, the arrow gets bigger, turning from yellow to orange to red. One last strike sends the arrow pointing towards the Battle Rifle Mooks.
The spell ends and causes the Sword Mook to wake up. He finds himself flying through the air towards his comrades at probably too fast to survive this wait WHA-
Proceed to a massive amount of chaos as the Sword Mook hits a Rifle Mook or two at an accelerated speed, killing them from the impact.


Inventory -
Charge Gauge 1: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 5/35, 0 Spent
Charge Gauge 2: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 0/35, 0 Spent
Build Grist - 32? (Note: Figure Grist out with the other AAs)
 
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Act 3: Episode 1: Battle Post 2
Build Grist:32
Charge:2/35
(x1)Paradox peeks out from behind his wings, which had bore the brunt of the damage, as soon as he can focus to heal them off...not right now though, there are some mooks to handle.

Now fully into the flow of the fight, Paradox begins a quick series of movements. He teleports behinds the Battle Rifle Mooks with his grasp of paradoxes shunting him to where he was not. Opening up with a gout of dragonfire, he uses his claws to swipe at the mooks through the flames;while he himself is quite fireproof to his own fire, the mooks aren't. As the mooks disperse, he rises up above the mayhem and invokes a small bit of [[FLAME]] before plunching down, enveloped in the purest flames, slamming into the groundlike a meteor and creating the minor shockwaves, yet miraculously remaining unscratched through that attack.

(x1)As the smoke from the crater rises, 2 green eyes flash out from within it as he rises up back into stance. He then uses the power of CREATE and produce a bunch of hydrogen and oxygen gas around a Battle Rifle Mook or two. His eyes flash. And a literal anime spark flies from his eyes to the Battle Rifle Mook, setting off the combustion and creating another explosion around the Mook. With so much explosions and heat in the area, the ground has become a bit...more molten. This is bad for fighting though, and thus he bends the Heat, forming them into invisible lances and plunging them through another Mook or 2.

Excellent attacks! You deal a total of 24 damage to the Battle Rifle Mooks, neatly slaying three of them!

+4 to your current Charge Gauge.
+24 Build Grist acquired.

[Talking is still a Free Action] Quickly disengaging from the Sword Mooks, Torix, looking at the individual - Luke, as his name was - nods.
Torix - Sounds good, then.
Torix - Fight now, talk later.


[Action 1] Deciding that although swords are nice and all that, Torix decides to be different for this attack. The sword doesn't actually provide any bonus right now - considering none of these guys are even capable of dodging or blocking an attack, it's basically just flavor text. Pondering his options for a quick second, he realizes that some of the magic reserves he'd built up are still up and running - and considering he's once again at a decent range, let's use those instead. Again, focusing on the Sword Mooks, Torix waves his hand. Several orange-yellow missiles flare into existence, and as Torix again fires them forwards, they home in on the remaining Sword Mooks... which promptly panic as they realize their life is at an end. The primary Mook targeted attempts to deflect them with his sword, slashing one in two before it promptly reforms. Looking at the Player, whose jacket is billowing from an invisible wind, he just sees a small smirk as he crosses his arms.
Torix - You can't cut magic in half, you fool.
Torix - Nice try, though. Enjoy the afterlife!

The missile reforms and explodes into the Mook, knocking the sword out of his hands as he's KO'd. The remainder of the missiles focus on the injured Sword Mook and then spread to other targets as needed.

[Action 2] Even with max damage for the last attack, one of the Sword Mooks would still be barely alive. As such, Torix decides to fix that, promptly casting another spell on the Sword Mook. As he attempts to dodge it, from the Sword Mook's perception the world gets faster and faster... or is he slowing down? The whole world seems impossibly fast as he comes to a complete and total stop...
Meanwhile, to the rest of the world, the Sword Mook is put under a short-lived stasis. As the spell starts to make a mental bing sound, counting down towards the end of it, Torix rushes inwards to the Sword Mook. Preforming a series of slashes on it, another yellow glowing arrow shows the end momentum caused by the slashes... but as there's more, the arrow gets bigger, turning from yellow to orange to red. One last strike sends the arrow pointing towards the Battle Rifle Mooks.
The spell ends and causes the Sword Mook to wake up. He finds himself flying through the air towards his comrades at probably too fast to survive this wait WHA-
Proceed to a massive amount of chaos as the Sword Mook hits a Rifle Mook or two at an accelerated speed, killing them from the impact.


Inventory -
Charge Gauge 1: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 5/35, 0 Spent
Charge Gauge 2: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 0/35, 0 Spent
Build Grist - 32? (Note: Figure Grist out with the other AAs)

At the start of the turn, your grist stores would have been 32- everyone gets Grist when an enemy dies, even if not by your hand. If you need to check how much Grist income you're getting, they'll get summed up at the end of the Post-Player Battle.

Your attacks are quite the spectacle. You deal 28 damage in total to the group of Sword Mooks, which proves overkill in destroying them! The overkill damage bleeds over into the group of Battle Rifle Mooks as per your second attack!

+6 to your current Charge Gauge.
+32 Build Grist acquired.

Post-Player Battle:

The Reticent Teenager/Luke strikes down the last healthy Battle Rifle Mook with his Fire Demon Mace, dealing 8 lethal damage and dropping +8 Build Grist for the party!

The final Battle Rifle Mook is too terrified from seeing his squad get wiped out to act.

Luke speaks to the trio of players:

LUKE: You can either finish that guy off, or let him run. We've taught these Mooks a lesson either way.
LUKE: Hopefully we get more backup, though.
LUKE: Oh yeah, if you didn't hear my name before, I'm Luke Ingram.
LUKE: I suggest we head back to my base to get started on stuff: I'll dispense out some crafting ingredients and such when we get there.
LUKE: Feel free to use my Alchemiter once you're at the base- we'll need whatever we can get, since more Mooks will arrive shortly.
LUKE: While this short breather lasts, however, feel free to chat me up or heal.
LUKE: Or take a potshot at that last Mook if you really want to.


Total Grist gains for this round are:
+64 Build Grist

(I'll probably run formulae for item upgrades in the near future, but for now it's good to just hold onto it. Be sure to manage your own personal grist stores when it comes to spending it!)
(Also, Torix's sword has been retroactively demoted to Level 0. I'm not going to nerf its stats, but I'd like to save weapons with additional stats for crafted weapons.)

[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Some sort of base lies in the distance.

The Entelarch [AA] HP: 23/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 21/25. Charge Gauge Spent: 0/35. (1 in reserve)
Torix [AA] HP: 21/25. Charge Gauge Spent: 0/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.

Torix:
Simple Sword [Lvl.0] (Bladed Weapon, Base Damage: +0)

Luke Ingram [AA?] Health Vial: 84%. (42/50 HP). / BD: 6. / SV: 3.
Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Reduces ranged damage reduction by 40%.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)

Sword Mooks [PA] HP: 0/8 (x3). / BD: 2. / SV: 2. Wielding bladed weapons. Chivalry.
Battle Rifle Mooks [PA] HP: 4/8. / BD: 2. / SV: 2. Wielding semi-automatic weapons. Chivalry.
- Battle Rifle Mook HP: 0/8. (x4)

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
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Build Grist:96
Charge:6/35
(x1)Paradox looks down onto the last Mook and huffs before moving away, he doesn't believe in unneeded violence, and this one has been taught their lesson. He moves towards the other people and as he moves, his wounds close up due to his innate Regeneration.

(x1)Now then, while he doesn't have an Innate Healing ability or skill beyond mundane Universal First Aid Skills being one of the more...battle-ready personas of his Greater Self. However, he can still reach into the collective and manifest some character from one of the multitudes of Soulscapes.

Drawing on his link to the Greater self and selecting somebody to Emulate, a staff is conjured out of thin air, containing a deadly mineral that's yet so important in its home world for Industry purposes, as well for its ability for people to perform magic.

Invoking the Staff and raising it high, he sends out a wish for Healing into the staff, and the staff responds with a green light, that heals all other allies on which the green light shines on.
 
->

A lone individual is seen approaching the room. Their movements are stiff, but that's to be expected. Their looks are rather simple - black hair, white shirt, black pants, normal eyes - though without any colors other than the standard black and white. Currently they were wearing some Iron Boots.

Iron boots that, apparently, he had to go through hell and back to get.

---------------

*Earlier, in the Nether*

The minecraft avatar, bouncing around like a loon and sometimes in circles, swung a stone sword at some Blazes. Somehow, likely through a text to speech program, they were able to relay the following response into the chat.

Minecraft Chat:
Alastair1: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

--------------

Literally. He had no idea WHY he was having such a hard time getting iron, but going into the Nether and breaking so many Stone Swords down there wasn't worth it. But at least the other person kept their promise and given him their full set of iron armor.

As they enter the room, they notice two portals. Of them, one looks a lot more inviting than the other. The character stands stock still.

-------------

In another time, in another place, a person was playing Minecraft. Given what happened during the events surrounding the Operation...

He stopped himself and took a few deep breaths. He purposefully did not close his eyes. He didn't want to see images of what happened to him during that event.

Still. From what little he could gather, shit happened because of this one asshole - the Godmodder - and he was stopped by a bunch of weird misfits...

Including people who were playing GodCraft during the incident. At the time, he didn't have a computer. But he did now. And some part of him had aspirations that...

----

*Flashback to his most recent attempt at playing Minecraft*

The Minecraft avatar, Steve colored at the time, bounced around like a loon and even ran in circles. He was trying to shoot at some Creeper closing in on his position.

Minecraft Chat -
Alastair1: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

-----

...well, let's just say he hadn't completed a 100 day Hardcore challenge before. And honestly he wasn't used to the controls for this version of Minecraft. He still didn't know how to do that summoning thing he saw some other people do.

And it's because of that that he ended up choosing the right portal.

Where he'd fall. And fall. And fall. As he did so, he thought over what he had been doing prior to this. What he had done, and what he could have done better.

--------

*Previously, when he was approaching the location of the portals featured in the end of the last game.*

The Minecraft Avatar, sporting a helmet and pants but not the breastplate, bounced around like a complete loon, sometimes even running in circles. Somehow, through some fell magic, he was able to communicate in the chat box without needing to type.

Minecraft Chat:
Alastair1: BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB

...it was clear that there were still a few bugs to work out.

--------

Honestly, considering he had lost everything but those boots, he had a lot to contemplate.

But that was boring. So in real life he got up and got some water. As he did so he took a deep breath.

After all this time, he had finally caught up with the heroes of the movement. He smiled, cautiously, to himself.

He just hoped he could make it count.

But naturally, he did this about a few minutes into the hours long portal drop. So he had to do other things in the meantime. Like chores. And homework.

Every once in a while he'd come back and check on things. Nope, still the same.

He even pre-ordered a game while he was out and about. It was supposed to come in the mail eventually.

Still nothing.

He even opened up youtube and began to browse videos. When he came to, it was already 1 A.M. He looked at his character.

Sti- He blinked when he saw the character finally land.

And the enemies he had been expecting to fight had already been dealt with by the actual heroes leading the charge.

"...son of a-"

He took a deep breath or two and another swig of water. He opened up the text chat and began to message them.

Minecraft Chat -
Alastair1 : AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA- ahem, sorry, apparently this was stuck on the A key somehow.
Alastair1 : So... what did I miss?

==========================================================================================================================

Action Summary:

Both Actions were used to create those Iron boots. The rest was just flavor text to introduce my character - an ordinary person who was playing Minecraft! Their Avatar has arrived, at least.
 
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RP All Around!
--- snip of character backstory* ---

Sti- He blinked when he saw the character finally land.

And the enemies he had been expecting to fight had already been dealt with by the actual heroes leading the charge.

"...son of a-"

He took a deep breath or two and another swig of water. He opened up the text chat and began to message them.

Minecraft Chat -
Alastair1 : AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA- ahem, sorry, apparently this was stuck on the A key somehow.
Alastair1 : So... what did I miss?

--- action summary snip* ---

????? - ... Wrong client. Wrong game, for that matter.
????? - We aren't in Minecraft anymore, Alastair. You can just talk here... assuming you have a mic.

Another Minecraftian avatar stands before you. This one seems to have actual clothing that isn't just a part of a skin, as they're called, he wears a burnt orange jacket over a darkened tee. Some jeans and combat boots complete the other Minecraftian's outfit, who is a brown-haired but light-skinned individual himself. Emerald green eyes regard you as you finish typing into the chat client, as the avatar - he looks to be in his late teens, no more than 19 - quite simply... talks.
????? - It's Torix, by the way. I seem to be the more vocal one here.
Torix - I suppose that's not surprising, considering the others are either a dragon or not done anything since we got here.
Torix - Anyways... I digress. Welcome to the club.
Torix - So far we've driven off these guys
(he gestures to the fleeing Mook) and met this one.
He points at Luke, who seems unconcerned and a slight bit impatient here.
Torix - Glad we waited for you, though. We're a bit short on power here... only three of us, four counting Luke.
Torix - We're kinda following him for now. Headed back to his base. Sound good?


--- Player Action snip* ---

LUKE: You can either finish that guy off, or let him run. We've taught these Mooks a lesson either way.
LUKE: Hopefully we get more backup, though.
LUKE: Oh yeah, if you didn't hear my name before, I'm Luke Ingram.
LUKE: I suggest we head back to my base to get started on stuff: I'll dispense out some crafting ingredients and such when we get there.
LUKE: Feel free to use my Alchemiter once you're at the base- we'll need whatever we can get, since more Mooks will arrive shortly.
LUKE: While this short breather lasts, however, feel free to chat me up or heal.
LUKE: Or take a potshot at that last Mook if you really want to.


--- Stat snip* ---

Torix - Let's let him run. The dragon seems fine with it, and I'm not one for merciless killing anyway.
Torix - As for backup, Luke... seems like it's arrived.

Again, he gestures to Alastair, kinda giving him a wave as he talks to Luke.
Torix - Agreed that more would be nice, though.
Torix - Anyways... I guess since I'm kinda the spokesperson for the Players right now...
Torix - We'll follow you for the time being. Let's head to your base if there's nothing people would like to do out here.

He smiles, before seeming to remember something. Mentally reprimanding himself, he soon speaks up again.
Torix - Gah, but where are my manners anyways?
Torix - Since we didn't really get the chance to talk to you earlier...
Torix - Nice to meet you, Luke. I'm Torix Alea.
Torix - Thanks for teaming up with us.


Action 1 - Torix, seeming to be looking for a way to pass time, scavenges the mesas for anything that could be remotely useful. Eventually realizing there's... not much here, he just goes for picking up a few of the larger stones off of the ground. Thank god inventory space doesn't seem to be a problem for ingredients.

Action 2 - Additionally, just in case the dragon didn't heal everyone with the action, Torix preps a quick Mass Healing Word (yes, he got that name from D&D, be quiet) of his own creation. Speaking the words of power, anyone with minor cuts remaining finds them closed up as they're restored to perfect health.

Inventory -
Charge Gauge 1: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 11/35, 0 Spent
Charge Gauge 2: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 0/35, 0 Spent
Build Grist - 96
 
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Act 3: Episode 1: Battle Post 3
Build Grist:96
Charge:6/35
(x1)Paradox looks down onto the last Mook and huffs before moving away, he doesn't believe in unneeded violence, and this one has been taught their lesson. He moves towards the other people and as he moves, his wounds close up due to his innate Regeneration.

(x1)Now then, while he doesn't have an Innate Healing ability or skill beyond mundane Universal First Aid Skills being one of the more...battle-ready personas of his Greater Self. However, he can still reach into the collective and manifest some character from one of the multitudes of Soulscapes.

Drawing on his link to the Greater self and selecting somebody to Emulate, a staff is conjured out of thin air, containing a deadly mineral that's yet so important in its home world for Industry purposes, as well for its ability for people to perform magic.

Invoking the Staff and raising it high, he sends out a wish for Healing into the staff, and the staff responds with a green light, that heals all other allies on which the green light shines on.

You heal yourself back to full HP! You also heal the other two players around back to full HP and restore a bit of Luke's health.

LUKE: Thanks.

->

A lone individual is seen approaching the room. Their movements are stiff, but that's to be expected. Their looks are rather simple - black hair, white shirt, black pants, normal eyes - though without any colors other than the standard black and white. Currently they were wearing some Iron Boots.

Iron boots that, apparently, he had to go through hell and back to get.

---------------

*Earlier, in the Nether*

The minecraft avatar, bouncing around like a loon and sometimes in circles, swung a stone sword at some Blazes. Somehow, likely through a text to speech program, they were able to relay the following response into the chat.

Minecraft Chat:
Alastair1: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

--------------

Literally. He had no idea WHY he was having such a hard time getting iron, but going into the Nether and breaking so many Stone Swords down there wasn't worth it. But at least the other person kept their promise and given him their full set of iron armor.

As they enter the room, they notice two portals. Of them, one looks a lot more inviting than the other. The character stands stock still.

-------------

In another time, in another place, a person was playing Minecraft. Given what happened during the events surrounding the Operation...

He stopped himself and took a few deep breaths. He purposefully did not close his eyes. He didn't want to see images of what happened to him during that event.

Still. From what little he could gather, shit happened because of this one asshole - the Godmodder - and he was stopped by a bunch of weird misfits...

Including people who were playing GodCraft during the incident. At the time, he didn't have a computer. But he did now. And some part of him had aspirations that...

----

*Flashback to his most recent attempt at playing Minecraft*

The Minecraft avatar, Steve colored at the time, bounced around like a loon and even ran in circles. He was trying to shoot at some Creeper closing in on his position.

Minecraft Chat -
Alastair1: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

-----

...well, let's just say he hadn't completed a 100 day Hardcore challenge before. And honestly he wasn't used to the controls for this version of Minecraft. He still didn't know how to do that summoning thing he saw some other people do.

And it's because of that that he ended up choosing the right portal.

Where he'd fall. And fall. And fall. As he did so, he thought over what he had been doing prior to this. What he had done, and what he could have done better.

--------

*Previously, when he was approaching the location of the portals featured in the end of the last game.*

The Minecraft Avatar, sporting a helmet and pants but not the breastplate, bounced around like a complete loon, sometimes even running in circles. Somehow, through some fell magic, he was able to communicate in the chat box without needing to type.

Minecraft Chat:
Alastair1: BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB

...it was clear that there were still a few bugs to work out.

--------

Honestly, considering he had lost everything but those boots, he had a lot to contemplate.

But that was boring. So in real life he got up and got some water. As he did so he took a deep breath.

After all this time, he had finally caught up with the heroes of the movement. He smiled, cautiously, to himself.

He just hoped he could make it count.

But naturally, he did this about a few minutes into the hours long portal drop. So he had to do other things in the meantime. Like chores. And homework.

Every once in a while he'd come back and check on things. Nope, still the same.

He even pre-ordered a game while he was out and about. It was supposed to come in the mail eventually.

Still nothing.

He even opened up youtube and began to browse videos. When he came to, it was already 1 A.M. He looked at his character.

Sti- He blinked when he saw the character finally land.

And the enemies he had been expecting to fight had already been dealt with by the actual heroes leading the charge.

"...son of a-"

He took a deep breath or two and another swig of water. He opened up the text chat and began to message them.

Minecraft Chat -
Alastair1 : AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA- ahem, sorry, apparently this was stuck on the A key somehow.
Alastair1 : So... what did I miss?

==========================================================================================================================

Action Summary:

Both Actions were used to create those Iron boots. The rest was just flavor text to introduce my character - an ordinary person who was playing Minecraft! Their Avatar has arrived, at least.

Welcome to the game! I like the flavor text you added. Your PC (alongside some Iron Boots) have been added!

RP All Around!


????? - ... Wrong client. Wrong game, for that matter.
????? - We aren't in Minecraft anymore, Alastair. You can just talk here... assuming you have a mic.

Another Minecraftian avatar stands before you. This one seems to have actual clothing that isn't just a part of a skin, as they're called, he wears a burnt orange jacket over a darkened tee. Some jeans and combat boots complete the other Minecraftian's outfit, who is a brown-haired but light-skinned individual himself. Emerald green eyes regard you as you finish typing into the chat client, as the avatar - he looks to be in his late teens, no more than 19 - quite simply... talks.
????? - It's Torix, by the way. I seem to be the more vocal one here.
Torix - I suppose that's not surprising, considering the others are either a dragon or not done anything since we got here.
Torix - Anyways... I digress. Welcome to the club.
Torix - So far we've driven off these guys
(he gestures to the fleeing Mook) and met this one.
He points at Luke, who seems unconcerned and a slight bit impatient here.
Torix - Glad we waited for you, though. We're a bit short on power here... only three of us, four counting Luke.
Torix - We're kinda following him for now. Headed back to his base. Sound good?



Torix - Let's let him run. The dragon seems fine with it, and I'm not one for merciless killing anyway.
Torix - As for backup, Luke... seems like it's arrived.

Again, he gestures to Alastair, kinda giving him a wave as he talks to Luke.
Torix - Agreed that more would be nice, though.
Torix - Anyways... I guess since I'm kinda the spokesperson for the Players right now...
Torix - We'll follow you for the time being. Let's head to your base if there's nothing people would like to do out here.

He smiles, before seeming to remember something. Mentally reprimanding himself, he soon speaks up again.
Torix - Gah, but where are my manners anyways?
Torix - Since we didn't really get the chance to talk to you earlier...
Torix - Nice to meet you, Luke. I'm Torix Alea.
Torix - Thanks for teaming up with us.


Action 1 - Torix, seeming to be looking for a way to pass time, scavenges the mesas for anything that could be remotely useful. Eventually realizing there's... not much here, he just goes for picking up a few of the larger stones off of the ground. Thank god inventory space doesn't seem to be a problem for ingredients.

Action 2 - Additionally, just in case the dragon didn't heal everyone with the action, Torix preps a quick Mass Healing Word (yes, he got that name from D&D, be quiet) of his own creation. Speaking the words of power, anyone with minor cuts remaining finds them closed up as they're restored to perfect health.

Inventory -
Charge Gauge 1: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 11/35, 0 Spent
Charge Gauge 2: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 0/35, 0 Spent
Build Grist - 96

LUKE: Hey, don't worry about it. Any form of backup will do well for keeping the Mooks at bay.
LUKE: And once we get back to base, we'll definitely be even more prepared, which is important with our smaller numbers.
LUKE: But yeah, I'm glad to meet you too, Torix. I've got a few other friends scattered throughout this world, but I'll get into that later.
LUKE: I'm sure they'd also be glad to get to know you.


Post-Player Battle:

Luke invites you over to his fortress, scanning his retinas across a display. Inside, there are some amount of supplies, including a handy Alchemiter you can use for crafting up your items. Luke also grants you 50 Malachite to help you craft, and points out a bunch of weapon templates lying around that you can use to fabricate some gear. Feel free to check the Crafting Ingredients Index to sift through what's been found already.

LUKE: Welcome to my home base!
LUKE: Sorry I haven't really cleaned up at all, since I wasn't really expecting any guests.
LUKE: My Alchemiter's free for you to use, though, so maybe those weapon templates could see some more use.
LUKE: I'm pretty sure I have a lot more ingredients lying around, so feel free to look elsewhere if you want some more elaborate gear.
LUKE: However, before we prepare, I feel like we should talk about what we're preparing for.

LUKE: There's going to be a larger Mook force arriving shortly.
LUKE: If we drive them off, not only do we... you know... not die... but we'll also get some more Build Grist in the process.
LUKE: I don't know why Mooks drop Build Grist, but I'll take what I can get.
LUKE: I need more so I can access the closest gate to me- I previously built up to it, but the Mooks destroyed it and won't keep it up.
LUKE: Then we'll start to reunite with the other three people in this universe and work on a more solid objective to try stopping whoever's pulling the strings behind these attacks... and why my game session's been messed up since the start.
LUKE: So, let's get to it- we probably don't have much time.
LUKE: I'll be around to chat and help everyone if they need me.


Total Grist gains for this round are:
+50 Malachite [Lvl.1 Grist]
(Grist of the same level is interchangeable, so feel free to just mark it as Lvl.1 Grist in your personal stockpiles.)

[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Luke Ingram's base also rests here, but it's fallen worse for wear and suffered a few Mook attacks.

Itinerary:
-Prepare for the battle against the upcoming Mook forces!

The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
Torix [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
Alastair1 [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.

Torix:
Simple Sword [Lvl.0] (Bladed Weapon, Base Damage: +0)

Alastair1:
Iron Boots [Lvl.0] (10% chance to reduce incoming damage by 20%)

Luke Ingram [AA?] Health Vial: 100%. (50/50 HP). / BD: 6. / SV: 3.
Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Reduces ranged damage reduction by 40%.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin (2 Uses) [Lvl.2] (Gain Lead Skin (100% resistance to ranged damage) for one turn only)
-Black Mesa Standard Medkit (3 Uses) [Lvl.2] (Restore 15 HP to the user when used)

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
Grist
Build:96
Lv 1:50
Charge:6/35

(x1)Heading outside to a small patch of clear land, Paradox begins melting more land and digging deeper, shifting out the melted rock to search for the better stuff, as well as any veins of ores that could be found...Lead should be abundant here.

(x1)Thinking a bit, Paradox creates 3 Jars and traps...Nothing!! Well, not precisely. Using Arcane processes and mystic junctions between a few Laws that he knows about and some energetic jumpstarts, he captures the Essence of Air, some Ambient Light, and...actually Nothing, as in, the absence of everything, a greatly diluted Void. Though perhaps not the best for direct combat applications...there are perhaps stuff that can be made from this particular Jar that then can be used for Crafting more stable objects.
 
I frown and communicate more through the chat client - Or I was before Luke spoke up. It isn't until after we got to the base that it occurs to me to respond.

Alastair1: Oh, sorry. Um, I don't have a mic.
Alastair1: Also, how are we not still playing Minecraft? I'm still controlling my avatar and everything.

I make them look and shuffle side to side, punctuating the last bit with a little hop. It looks very janky, and clear to everyone that they aren't acutally here in person.

Alastair1: Anyway... Alchemy?
Alastair1: Wait, why is this familiar?

I tried to think of it, but all I could think about was that Full Metal Alchemist show. Definitely not the same thing. And knowing my luck if I tried to look it up online I'd get all the wrong results.

Alastair1: At any rate, I don't know how it works, so I guess I'll just look around for anything useful while we talk.

And so, with all the grace and skill of a Minecraft Avatar, I searched the area. Mostly Armor at this point, such as leggings/pants, Shirts/breastplates, and helmets/hats. After all, I could punch my way out of anything, theoretically. Surviving is the hard part.

---

Meanwhile in the real world, I decided to look up Torix and see if he's done any youtube videos or other notable Minecraft things. I also bite the bullet and decide to try and look up alchemy, trying to see if the alchemy I was seeing had any Minecraft mods and what some common recipes were if so.

==========================================================================================================================

Actions:

Action 1: Search the base for armors!

Action 2: Preview some random Alchemies and get a lore dump for my character about where it comes from and where his avatar ended up.
 
RP Actions -
--- Paradox and Alastair snip* ---

LUKE: Hey, don't worry about it. Any form of backup will do well for keeping the Mooks at bay.
LUKE: And once we get back to base, we'll definitely be even more prepared, which is important with our smaller numbers.
LUKE: But yeah, I'm glad to meet you too, Torix. I've got a few other friends scattered throughout this world, but I'll get into that later.
LUKE: I'm sure they'd also be glad to get to know you.


--- Post-Player stuff snip* ---

LUKE: Welcome to my home base!
LUKE: Sorry I haven't really cleaned up at all, since I wasn't really expecting any guests.
LUKE: My Alchemiter's free for you to use, though, so maybe those weapon templates could see some more use.
LUKE: I'm pretty sure I have a lot more ingredients lying around, so feel free to look elsewhere if you want some more elaborate gear.
LUKE: However, before we prepare, I feel like we should talk about what we're preparing for.

LUKE: There's going to be a larger Mook force arriving shortly.
LUKE: If we drive them off, not only do we... you know... not die... but we'll also get some more Build Grist in the process.
LUKE: I don't know why Mooks drop Build Grist, but I'll take what I can get.
LUKE: I need more so I can access the closest gate to me- I previously built up to it, but the Mooks destroyed it and won't keep it up.
LUKE: Then we'll start to reunite with the other three people in this universe and work on a more solid objective to try stopping whoever's pulling the strings behind these attacks... and why my game session's been messed up since the start.
LUKE: So, let's get to it- we probably don't have much time.
LUKE: I'll be around to chat and help everyone if they need me.


--- Statistic Snip* ---

Torix - ... this sounds an awful lot like a game of Sburb.
Torix - I'm pretty sure that's fairly obvious considering the Land naming scheme and such...
Torix - But that's not the point. Couple questions for ya, then.
Torix - A, how many players are in this session? You said there was three, right?
Torix - And B, do you know where the first gate above your house even leads?

He sighs, quickly scratching the back of his head.
Torix - I'm gonna go look around a bit around your place, since you said you had some spare ingredients around here.
Torix - Do you have any stronger metals or things you'd consider magical?
Torix - I'm considering making a wand or even spell-blade of some kind.

Torix - It's the kind of weapon I'm most used to, so re-obtaining one would be nice.

I frown and communicate more through the chat client - Or I was before Luke spoke up. It isn't until after we got to the base that it occurs to me to respond.

Alastair1: Oh, sorry. Um, I don't have a mic.
Alastair1: Also, how are we not still playing Minecraft? I'm still controlling my avatar and everything.

I make them look and shuffle side to side, punctuating the last bit with a little hop. It looks very janky, and clear to everyone that they aren't acutally here in person.

Alastair1: Anyway... Alchemy?
Alastair1: Wait, why is this familiar?

I tried to think of it, but all I could think about was that Full Metal Alchemist show. Definitely not the same thing. And knowing my luck if I tried to look it up online I'd get all the wrong results.

Alastair1: At any rate, I don't know how it works, so I guess I'll just look around for anything useful while we talk.

And so, with all the grace and skill of a Minecraft Avatar, I searched the area. Mostly Armor at this point, such as leggings/pants, Shirts/breastplates, and helmets/hats. After all, I could punch my way out of anything, theoretically. Surviving is the hard part.

---

Meanwhile in the real world, I decided to look up Torix and see if he's done any youtube videos or other notable Minecraft things. I also bite the bullet and decide to try and look up alchemy, trying to see if the alchemy I was seeing had any Minecraft mods and what some common recipes were if so.

--- summary snip* ---

Torix - Ah, fair enough. You seem to be fairly adept at that text-to-speech program anyways.
Torix - Notice that everything isn't all blocky here, either. Your avatar seems to have been transported to a different area in space...
Torix - I'd think of it as transporting from one server to another. Like joining a minigame in Hypixel, if you've ever done that.
Torix - But I have no clue how you're maintaining the connection here. Might be something worth looking into...

Seeming to think for a second, he takes off the Simple Sword and gives it to Alastair.
Torix - As for the Alchemiter, I think it just takes items and combines them.
Torix - Perhaps try combining the sword and your boots? I'm not sure what will happen, but...
Torix - At the very least, it gives us a better idea of how it works.
Torix - ... plus, I'm just curious to see what combining boots and a sword will do.


As Alastair looks up the name Torix on the internet, he finds... mainly stuff about some stock that nobody seems interested in. Scrolling down a bit though... he does eventually find something. A Youtube channel called TorixWorldweaver is there. Possessing an orange channel banner and a generally decent color scheme, it actually looks like it's pretty decently edited, though it doesn't have too many subscribers, only around the thousand mark. Among the recent videos, various Minecraft-based pieces of content are there, along with videos of various Let's Plays, including his adventures in Breath of the Wild and even a bit of Splatoon 2 thrown in from time to time.

Digging deeper, he would find that Torix's set up in the later videos of him was related to virtual reality, with him even going so far as to play Minecraft with it in singleplayer, despite the stigma going on related to the game since the Acolyte's takeover. Playing on the Minecraft Realms and such with his friends eventually got in... and then, he decided to join Godcraft, and join the game. It took him a while, though, from the looks of it. The sheer amount of mods on the server seemed to give him a lot of trouble, as evidenced by community posts and several update videos. His last couple videos actually detail more recent travels throughout GodCraft and even briefly detail some parts of Act 2 of the Acolyte's War.

Investigate further?

Action 1 - Torix searches around the house further, looking around for anything that could be useful: specifically, magic-based materials. He'd always enjoyed playing the mage-style characters in his games, so... might as well continue that trend.

Action 2 - Additionally, seeing Paradox's elemental jars, Torix seems to nod and join in. Again calling inwards on that pool of magic he has, he materialzes a block of Netherrack, a water bucket, and a piece of regular stone. Throwing the water into another jar, he simulaneously sets the netherrack on fire and places it in a second jar as well. The piece of stone is thrown in, expanding to soon fill the jar it's contained in. Finally, as all three new jars are filled, they leave their simplest essences behind - the essence of fire, earth, and water all added to the repretoire of crafting ingredients.


Charge Gauges -
Charge Gauge 1: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 11/35, 0 Spent
Charge Gauge 2: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 0/35, 0 Spent
Grist -

[LVL 0] Build Grist - 96
[LVL 1] Malachite - 50
 
Act 3: Episode 1: Battle Prep 1 Post
Grist
Build:96
Lv 1:50
Charge:6/35

(x1)Heading outside to a small patch of clear land, Paradox begins melting more land and digging deeper, shifting out the melted rock to search for the better stuff, as well as any veins of ores that could be found...Lead should be abundant here.

(x1)Thinking a bit, Paradox creates 3 Jars and traps...Nothing!! Well, not precisely. Using Arcane processes and mystic junctions between a few Laws that he knows about and some energetic jumpstarts, he captures the Essence of Air, some Ambient Light, and...actually Nothing, as in, the absence of everything, a greatly diluted Void. Though perhaps not the best for direct combat applications...there are perhaps stuff that can be made from this particular Jar that then can be used for Crafting more stable objects.

New crafting ingredients added! Essence of Air, Jar of Ambient Light, and Jar of Diluted Void, as well as Lead Ore, Chunk of Niter and Tiger-Striped Mesa Rock.

I frown and communicate more through the chat client - Or I was before Luke spoke up. It isn't until after we got to the base that it occurs to me to respond.

Alastair1: Oh, sorry. Um, I don't have a mic.
Alastair1: Also, how are we not still playing Minecraft? I'm still controlling my avatar and everything.

I make them look and shuffle side to side, punctuating the last bit with a little hop. It looks very janky, and clear to everyone that they aren't acutally here in person.

Alastair1: Anyway... Alchemy?
Alastair1: Wait, why is this familiar?

I tried to think of it, but all I could think about was that Full Metal Alchemist show. Definitely not the same thing. And knowing my luck if I tried to look it up online I'd get all the wrong results.

Alastair1: At any rate, I don't know how it works, so I guess I'll just look around for anything useful while we talk.

And so, with all the grace and skill of a Minecraft Avatar, I searched the area. Mostly Armor at this point, such as leggings/pants, Shirts/breastplates, and helmets/hats. After all, I could punch my way out of anything, theoretically. Surviving is the hard part.

---

Meanwhile in the real world, I decided to look up Torix and see if he's done any youtube videos or other notable Minecraft things. I also bite the bullet and decide to try and look up alchemy, trying to see if the alchemy I was seeing had any Minecraft mods and what some common recipes were if so.

==========================================================================================================================

Actions:

Action 1: Search the base for armors!

Action 2: Preview some random Alchemies and get a lore dump for my character about where it comes from and where his avatar ended up.

You search around for some armor, and a Chestplate Template, a pair of Basic Pants, and a Modern Helmet Replica turn up.

Presumably every Minecraft player here would have come through the massive portal vortex that transported you here, or perhaps another portal, but before that, I'm not really sure where your character's been. I think that part would be up to you.

Although from the current set of ingredients, here's what I came up with, assuming you want some new armor:
Chestplate Template ++ Lead Ore == X-Ray-Proof Vest (Would possibly deflect blindness debuffs or damage reduction?)
Basic Pants ++ .22 LR Pebbles == Gunslinger's Chaps (Would possibly give bonuses when using guns?)
Modern Helmet Replica ++ Tiger-Striped Mesa Rock == Tiger-Pattern Helmet (Would possibly give a small extra crit chance?)

If you want anything more specific or different from that, feel free to specify, although I assume you were asking for inspiration.

RP Actions -

Torix - ... this sounds an awful lot like a game of Sburb.
Torix - I'm pretty sure that's fairly obvious considering the Land naming scheme and such...
Torix - But that's not the point. Couple questions for ya, then.
Torix - A, how many players are in this session? You said there was three, right?
Torix - And B, do you know where the first gate above your house even leads?

He sighs, quickly scratching the back of his head.
Torix - I'm gonna go look around a bit around your place, since you said you had some spare ingredients around here.
Torix - Do you have any stronger metals or things you'd consider magical?
Torix - I'm considering making a wand or even spell-blade of some kind.

Torix - It's the kind of weapon I'm most used to, so re-obtaining one would be nice.

Torix - Ah, fair enough. You seem to be fairly adept at that text-to-speech program anyways.
Torix - Notice that everything isn't all blocky here, either. Your avatar seems to have been transported to a different area in space...
Torix - I'd think of it as transporting from one server to another. Like joining a minigame in Hypixel, if you've ever done that.
Torix - But I have no clue how you're maintaining the connection here. Might be something worth looking into...

Seeming to think for a second, he takes off the Simple Sword and gives it to Alastair.
Torix - As for the Alchemiter, I think it just takes items and combines them.
Torix - Perhaps try combining the sword and your boots? I'm not sure what will happen, but...
Torix - At the very least, it gives us a better idea of how it works.
Torix - ... plus, I'm just curious to see what combining boots and a sword will do.


As Alastair looks up the name Torix on the internet, he finds... mainly stuff about some stock that nobody seems interested in. Scrolling down a bit though... he does eventually find something. A Youtube channel called TorixWorldweaver is there. Possessing an orange channel banner and a generally decent color scheme, it actually looks like it's pretty decently edited, though it doesn't have too many subscribers, only around the thousand mark. Among the recent videos, various Minecraft-based pieces of content are there, along with videos of various Let's Plays, including his adventures in Breath of the Wild and even a bit of Splatoon 2 thrown in from time to time.

Digging deeper, he would find that Torix's set up in the later videos of him was related to virtual reality, with him even going so far as to play Minecraft with it in singleplayer, despite the stigma going on related to the game since the Acolyte's takeover. Playing on the Minecraft Realms and such with his friends eventually got in... and then, he decided to join Godcraft, and join the game. It took him a while, though, from the looks of it. The sheer amount of mods on the server seemed to give him a lot of trouble, as evidenced by community posts and several update videos. His last couple videos actually detail more recent travels throughout GodCraft and even briefly detail some parts of Act 2 of the Acolyte's War.

Investigate further?

Action 1 - Torix searches around the house further, looking around for anything that could be useful: specifically, magic-based materials. He'd always enjoyed playing the mage-style characters in his games, so... might as well continue that trend.

Action 2 - Additionally, seeing Paradox's elemental jars, Torix seems to nod and join in. Again calling inwards on that pool of magic he has, he materialzes a block of Netherrack, a water bucket, and a piece of regular stone. Throwing the water into another jar, he simulaneously sets the netherrack on fire and places it in a second jar as well. The piece of stone is thrown in, expanding to soon fill the jar it's contained in. Finally, as all three new jars are filled, they leave their simplest essences behind - the essence of fire, earth, and water all added to the repretoire of crafting ingredients.


Charge Gauges -
Charge Gauge 1: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 11/35, 0 Spent
Charge Gauge 2: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 0/35, 0 Spent
Grist -

[LVL 0] Build Grist - 96
[LVL 1] Malachite - 50

Luke responds to your questions about his current Sburb session:
LUKE: Well, there are three players other than me, so that'd be four in total.
LUKE: Yeah, the Gate I want to build up to leads to the land of one of my fellow players.
LUKE: She's my server player, but can't really do much because the Mooks keep breaking her progress.
LUKE: I'd imagine that magic would be more of her area of expertise... but if you want to search around for anything I might have, feel free.


You obtain a Sawed-Off Magic Staff, some Cursed Bismuth, and Enchanting for Dummis.
You also obtain a Jar of Fire Energy, Jar of Magic Water, and Essence of Earth.

Post-Player Battle:

Luke is sitting on a couch in the room where you're working, when he suddenly looks up from his laptop with urgent news.
LUKE: I just heard from my Server Player.
LUKE: The Mooks are closing in on this place.
LUKE: They're probably just going trickle in for now, but bigger units will come in sometime soon.
LUKE: Good news- it seems they have one of their generals among them.
LUKE: I don't know how dangerous of a fight he'll be, but if we beat him, he might call off any attacks for the time being.
LUKE: That means we'll probably be able to reach the gate sometime soon, but we've gotta win first.
LUKE: If you need to do any more preparations, now's the time.


He grabs his armaments and heads out the door to confront the Mook attack force.

Luke wasn't lying- a decently-sized Mook battalion has appeared on the horizon, from what you can see out of the windows. Luke is lying in wait behind an outer wall, awaiting a good chance to strike. Making your move now would be a good idea.

Oh yeah, the Outer Wall could provide some cover if you need to use it- it can only cover 3 units or entities, so be sure to communicate about who would need it best. If you're hiding behind it, it'll take a certain amount of damage you'd take, represented by the percentage near it. Additionally, Luke will get out from cover if you need to get behind it.

Watch out- there are some armored units in the force, but they should be easy to deal with. Some Elite units are in as well, which are better shots than their bretheren, but are just as fragile as them.

Total Grist gains for this round are:
(None!)

[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Luke Ingram's base also rests here, but it's fallen worse for wear and suffered a few Mook attacks.

Itinerary:
-Defeat the Mook attack force!
-Summon entities to help you in the battle!

The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
Torix [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
Alastair1 [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.

Torix:
Simple Sword [Lvl.0] (Bladed Weapon, Base Damage: +0)

Alastair1:
Iron Boots [Lvl.0] (10% chance to reduce incoming damage by 20%)

Luke Ingram [AA] Health Vial: 100%. (50/50 HP). / BD: 6. / SV: 3.
Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Reduces ranged damage reduction by 40%.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin (2 Uses) [Lvl.2] (Gain Lead Skin (100% resistance to ranged damage) for one turn only)
-Black Mesa Standard Medkit (3 Uses) [Lvl.2] (Restore 15 HP to the user when used)

Outer Wall [AA] HP: 40/40. Fortification (50%, 3 Capacity).
Covering: Luke Ingram.

Lightly-Armored Spear Mooks [PA] HP: 8/8 (x6). 40% chance to take 50% damage. Chivalry.
Club Mooks [PA] HP: 8/8 (x10).
Automatic Mooks [PA] HP: 8/8 (x10).
Elite Rifle Mooks [PA] HP: 8/8 (x6). Ranged Training 2. Chivalry.

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
I begin to panic at the sound of the Mooks incoming, forgetting to respond to anything anyone said except a quick 'thanks a million!' to Torix for the sword. I quickly get to work with the Alchemiter, which proves that whatever the heck I had been thinking I had been misremembering.

Thankfully, I didn't have to sacrifice anything, and as such I freely alchemized my Iron boots to get some iron equipment going. Sword and armor were critical, so I used them with the Simple Sword and Chestplate Template to get myself equipped.

That's when the shots rang out. I swore, and began to jump, duck and basically make a nuisance of myself to hit as I approached. If Minecraft has taught me anything, it's this:

Take out the ranged guy's first. So I attack the Automatic Mooks with my newly alchemized sword.

============================================================================================================================

Action 1: Alchemize and equip the results of these -

Iron Boots ++ Simple Sword

Iron Boots ++ Chestplate Template

Action 2: Attack Automatic Mooks with newly Alchemized Sword
 
Grist
Build:96
Lv 1:50
Charge:6/35

(x1)Paradox makes the following:
Chest plate Template ++ Essence of Air
Staff Template ++ Jar of Diluted Void

(x1)Equipping the two, Paradox slams the Staff onto the Ground and mutters a Spell of Vacuum, sucking the Automatic Mooks up into the Air, before it fades and then slam back down onto the ground as Gravity takes hold.
 
Action 1 - Torix, realizing the Looks are here and he doesn't have too much time, gets to work with alchemizing. Promptly, he alchemists the following:

(Sword Template ++ Sawed Off Magic Staff) ++ Jar of Fire Energy

Really hoping that didn't cost too much, he hastily grabs the result and stashes it in his inventory for now. He'll take a better look at it when he has some time next turn.

Action 2 - Irritably, as Torix approaches the Mooks facing down the fortress, he... draws a blank when it comes to creativity. Literally. Pulling out a pencil, he draws a blank in some sort of arcane trickery. As soon as it's finished drawing itself, it fires off in the direction of the Elite Rifle Mooks, striking the ground right in front of it. Seemingly, nothing happens for a second, causing the Mooks to state at the Minecraftian quizically. He shrugs, before the blank bullet explodes into a field of white, leaving that portion of the world a blank field, empty of any enemies.

Charge Gauges -
Charge Gauge 1: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 11/35, 0 Spent
Charge Gauge 2: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 0/35, 0 Spent
Grist -

[LVL 0] Build Grist - 96
[LVL 1] Malachite - 50
 
Act 3: Episode 1: Battle Post 4
I begin to panic at the sound of the Mooks incoming, forgetting to respond to anything anyone said except a quick 'thanks a million!' to Torix for the sword. I quickly get to work with the Alchemiter, which proves that whatever the heck I had been thinking I had been misremembering.

Thankfully, I didn't have to sacrifice anything, and as such I freely alchemized my Iron boots to get some iron equipment going. Sword and armor were critical, so I used them with the Simple Sword and Chestplate Template to get myself equipped.

That's when the shots rang out. I swore, and began to jump, duck and basically make a nuisance of myself to hit as I approached. If Minecraft has taught me anything, it's this:

Take out the ranged guy's first. So I attack the Automatic Mooks with my newly alchemized sword.

============================================================================================================================

Action 1: Alchemize and equip the results of these -

Iron Boots ++ Simple Sword

Iron Boots ++ Chestplate Template

Action 2: Attack Automatic Mooks with newly Alchemized Sword

This could result in some... interesting choices.

Iron Boots ++ Simple Sword == Iron Boot-Embossed Sword [Lvl.1]
Bladed Weapon, Base Damage: +2

Iron Boots ++ Chestplate Template == Iron Boot-Pattern Chestplate [Lvl.1]
Equipment, 50% chance to reduce incoming damage by 25%

You gain the Iron Boot-Embossed Sword and the Iron Boot-Pattern Chestplate! One is a sword with boot designs on the hilt, and the other is your standard iron chestplate that has designs of boots decorating it. You equip them both, spending 40 Build Grist and 20 Lvl.1 Grist in total.

I tried to do some reading as to what kind of equipment you wanted, but from now on items listed first will take precedence as to what the final form of the object will look like in the end.

Normally, an "I attack X entity" wouldn't do very much, but I like your other descriptions- you deal a lethal 8 damage to one of the Automatic Mooks, thinning their numbers!

+2 to your current Charge Gauge.
+8 Build Grist acquired.

Grist
Build:96
Lv 1:50
Charge:6/35

(x1)Paradox makes the following:
Chest plate Template ++ Essence of Air
Staff Template ++ Jar of Diluted Void

(x1)Equipping the two, Paradox slams the Staff onto the Ground and mutters a Spell of Vacuum, sucking the Automatic Mooks up into the Air, before it fades and then slam back down onto the ground as Gravity takes hold.

Chestplate Template ++ Essence of Air == Aether Chestplate [Lvl.1]
Equipment, 10% chance to dodge an attack completely

Staff Template ++ Jar of Diluted Void == Voidstaff [Lvl.1]
Blunt Weapon, Base Damage: +1, 25% chance to inflict Blind (60% miss chance) for 1 turn upon hit

You gain the Aether Chestplate and the Voidstaff! One is a chestplate made nearly entirely of air magically formed into the shape of a chestplate that makes you feel a lot lighter on your feet. The other is a quarterstaff which weighs next-to-nothing and is nearly pitch black. This spends 20 Lvl. 1 Grist and 40 Build Grist from your total.

Good attack- you deal 11 damage to the group of Automatic Mooks, killing one and dealing 3 damage to another! That other Mook is blinded for their turn.

+2 to your current Charge Gauge.
+8 Build Grist acquired.

Action 1 - Torix, realizing the Looks are here and he doesn't have too much time, gets to work with alchemizing. Promptly, he alchemists the following:

(Sword Template ++ Sawed Off Magic Staff) ++ Jar of Fire Energy

Really hoping that didn't cost too much, he hastily grabs the result and stashes it in his inventory for now. He'll take a better look at it when he has some time next turn.

Action 2 - Irritably, as Torix approaches the Mooks facing down the fortress, he... draws a blank when it comes to creativity. Literally. Pulling out a pencil, he draws a blank in some sort of arcane trickery. As soon as it's finished drawing itself, it fires off in the direction of the Elite Rifle Mooks, striking the ground right in front of it. Seemingly, nothing happens for a second, causing the Mooks to state at the Minecraftian quizically. He shrugs, before the blank bullet explodes into a field of white, leaving that portion of the world a blank field, empty of any enemies.

Charge Gauges -
Charge Gauge 1: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 11/35, 0 Spent
Charge Gauge 2: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 0/35, 0 Spent
Grist -

[LVL 0] Build Grist - 96
[LVL 1] Malachite - 50

(Sword Template ++ Sawed Off Magic Staff) ++ Jar of Fire Energy == Fire Caster Sword [Lvl.1]
Bladed Weapon, Base Damage: +1, Target's armor is 10% less effective

You create the Fire Caster Sword for a total of 20 Build Grist and 10 Lvl. 1 Grist!

Good attack! You deal 12 damage to the Elite Rifle Mooks, killing 1 of them and halving the other's health!

+2 to your current Charge Gauge.
+10 Build Grist acquired.

Post-Player Battle:

Luke stays behind the cover of the Outer Wall and saturates one of the Lightly Armored Spear Mooks, dealing 9 lethal damage! The properties of his SMG make the Mook's armor ineffective. The Mook drops an extra 10 Build Grist for the players!

The Lightly Armored Spear Mooks go after the Outer Wall itself and after the Paradoxical Dragon, dealing 6 and 4 damage to each!
The Club Mooks also go after the Outer Wall, but some attack Torix, dealing 10 damage to each!
The Automatic Mooks deal with the Paradoxical Dragon and Alastair1, dividing their fire between them. The first takes 3 damage, but the second takes 5 damage! Armor saved Alastair1 from a good amount of damage.
The Elite Rifle Mooks also decide to divide their fire between Luke and Torix! Torix takes 4 damage- one of the Rifle Mooks missed, but got to reroll their shot. Luke takes 4 damage- two of the Rifle Mooks hit the Outer Wall, but one rerolled their shot to hit Luke, and the other couldn't.

The blinded Automatic Mook regains sight!

Luke shouts from behind the Outer Wall:
LUKE: Head back here if you get hurt!
LUKE: I'll use a medkit on you if you need it!


Total Grist gains for this round are:
+36 Build Grist

[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Luke Ingram's base also rests here, but it's fallen worse for wear and suffered a few Mook attacks.

Itinerary:
-Defeat the Mook attack force!
-Summon entities to help you in the battle!
-Use the cover provided by the Outer Wall if you need to tank hits!

The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 18/25. Charge Gauge Spent: 0/35. (1 in reserve)
Torix [AA] HP: 11/25. Charge Gauge Spent: 0/35. (1 in reserve)
Alastair1 [AA] HP: 20/25. Charge Gauge Spent: 0/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.

The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 25% chance to inflict Blind (60% miss chance) for 1 turn upon hit)

Torix:
Simple Sword [Lvl.0] (Bladed Weapon, Base Damage: +0)
Fire Caster Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, Target's armor is 10% less effective)

Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Iron Boots [Lvl.0] (Equipment, 10% chance to reduce incoming damage by 20%)

Luke Ingram [AA] Health Vial: 100%. (50/50 HP). / BD: 6. / SV: 3.
Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Target's ranged armor is 40% less effective.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin (2 Uses) [Lvl.2] (Gain Lead Skin (100% resistance to ranged damage) for one turn only)
-Black Mesa Standard Medkit (3 Uses) [Lvl.2] (Restore 15 HP to the user when used)

Outer Wall [AA] HP: 22/40. Fortification (50%, 3 Capacity).
Covering: Luke Ingram.

Lightly-Armored Spear Mooks [PA] HP: 8/8 (x5). 40% chance to take 50% damage. Chivalry.
-Lightly-Armored Spear Mooks HP: 0/8.
Club Mooks [PA] HP: 8/8 (x10).
Automatic Mooks [PA] HP: 8/8 (x7).
-Automatic Mooks HP: 5/8. Blind (60% miss chance, 0/1)
-Automatic Mooks HP: 0/8 (x2).
Elite Rifle Mooks [PA] HP: 8/8 (x4). Ranged Training 2. Chivalry.
-Elite Rifle Mooks HP: 4/8.
-Elite Rifle Mooks HP: 0/8.

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
Last edited:
Build:92
Lv 1:30
Charge:8/35


(x1)Twirling around the Voidstaff, I gain a better measure of what it's capable of. Hmm, I think I know what to do next. I take a lunge towards the Automatic Mooks-and then dissapear into Nothing as I become briefly Intangible due to the Void. I Ghost around them to their back and reappear, bonking all of them with Dark Energy Empowered hits onto their heads from my Voidstaff in a surprise Attack.With the lightness of the Staff, it is easy to just...hit all of them at great speeds. When they turn around, they find no one, for I am gone and flying above them.

Reappearing again on TOP of the middle of the group, I slam down the Voidstaff and unleash a shockwave of Dark Energy around me that blows the Automatic Mooks away before disappearing again.

(x1)Reappearing in front of the disorganised group of Automatic Mooks, I store the Voidstaff away for later use in a swirl of Darkness and proceed to create something else, a Rocket Launcher, what else ??

Materialising a Rocket Launcher, I prepare Missiles of various contents and effects and launch them at the Automatic Mooks. This one is filled with Superglue which explodes out and coats all of them in stickiness. This one is full of very, very fast growing Ivy Seeds, a Species which one of me catalogued on a World with Giant Insects. This one explodes in reverse after the initial explosion, blindsiding them for the Containment Foam Grenade. This one forces a Rickroll into their minds for 5 minutes and this final one causes Rick Astely to take on the properties of a Weeping Angel. They are immediately punched out by their image of Rick Astely who then reinforces the Earworm. They are left, groaning in mental and physical agony.
 
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