Act 3: Episode 3: Battle Post 5
Xorm was easily and reasonably considered suicidal. But a Heavy such as he was didn't fear bullets. There were two others behind him? They could take cover? Perfect. He didn't need cover...
He was the cover.
Spinning up the Heater, Xorm did a classically ridiculous maneuver - He pointed the barrel behind him, started firing, and used the recoil to power a flaming shoulder charge into the phalanx maneuver those poor Spear Mooks were all bundled up in.
"IN RUSSIA, MACHINEGUN NOT NEED TO SHOOT YOU TO KILL."
Your roundabout body-slam with the Huo-Long Heater barrels into three of the Spear Mooks, dealing 8 damage to all three of them! Asluck would have it, their armor fails to protect them from the slamming maneuver, and all three bridge guards are sent sprawling to the floor!
+3 to your current Charge Gauge.
Your Creative Aftershock rises to +6!
A being appear out of the shadows. And falls onto the ground.
zzzzzzz. Asleep.
Action 1: GO TOSLEEP
Action 2: DREAM ŏ̶̖͐̓̄̇͘͝f̷̢̢͕̰̝̯̝̗̱̞̗̟͚̻̻̭̋ ̵̹̬̖̦̝̞̀̿̀̄͛̋̚̕͘̕͝ơ̴̹͙̾̆̈͐͊͐̊́́̾̽͊l̸̡̧̗͓͉̦̙̜̠̖͂̆̄́̋͋͒̈̋̒̕d̴̬̆͛̇͒ ̷̬͛̄̏̅͘̕͘͝͝͠d̷̞̎̏́̌̄̐̌͘͠͝e̵̪̿̅͐͆̀̀̎̾̈́̏͠͠ä̶̧̫́̇̓̍̍̐̚d̷̛̰̞̬͖͇͈͂́̀̊̌̈́̾́̎̀̕͝͝ ̴̡̨̛͓͕̭̻̀̕͠g̷̢̧̧̛̦͍̞̲̫̞̺̹̩̓͗̾͒͊͑͆͌͜͝͝͝͝ͅǫ̷̘̝̻͚̺͔̪̰͖̞͚̯̥̤̩͒́͊̎͂̐̈̈́̊̀̈́̔͆d̶͕͋̾͗̐͊̋͛͛̾͂̾͘͘̕͝͠s̵̢͍̙͖̪̤̟͚͚̙̹̼̝̬͛̿͜͠ͅ
Welcome back to the game! You've been taken out of the inactive PC roster and into the active pool!
You dream of long-dead deities from aeons long since past this one... and they bestow you with whatever visions you think appropriate. Given the combat situation ahead, though, hopefully they give you at least one vision of a weapon idea.
You alone have been bestowed with 480 Build Grist, 90 Rust [Lvl.1 Grist], 160 Amber [Lvl.2 Grist], 45 Sandstone [Lvl.3 Grist], and 80 Sulfur [Lvl.4 Grist]! This is enough to make one Lvl.4 Alchemy and one Lvl.3 Alchemy. If you need any walkthrough on the Alchemy process, let me know and I'd be more than glad to assist!
I decide to target the Command Crew and weaken them first as they (probably) would be competent enough to know some details around here and know some controls?
Action 1) I use my loaded Gloves of Fireball, aim at their cover and throw a ball of fire at their "cover", which is just desks of controls and stuff. Seeing as their panels are suddenly red hot, they panick, only to…
Action 2) I pull out my Multivariate Calculator and reduce the heat conductivity around the panels. Floor is Lava, mooks!
You explode the cover belonging to two of the Mook Command Personnel using your Gloves of Fireball, leaving them Exposed for a couple of rounds! That is your shot with the item, though, and you'll need to spend an action charging it up to use it again.
You pull out your Multivariate Calculator, and while it doesn't critical hit, you do manage to deal 6 damage to two of the enemy Command Personnel! They're badly injured, and their panic worsens!
+3 to your current Charge Gauge.
Your Creative Aftershock rises to +6!
Post-Player Phase:
Ninjatwist_ strikes first at the Spear Bridge Guard formation, but the armor protects his target from much of his pistol's damage! Nonetheless, he deals 4 damage to the target Spear Bridge Guard!
Kate follows up with a fired rocket into the rest of the Spear Mook formation, taking care not to hit Xorm, dealing a devastating 19 damage to one of the Spear Bridge Guards and instantly obliterating them! The splash damage from her rocket hits two other Spear Mooks, dealing enough damage to kill the one Ninjatwist_ shot at, and slaying another with 9 damage!
Luke takes some cover and fires upon the Assault Rifle Bridge Guards, with his weapon piercing through their armor! Two shots hit, dealing 8 damage to them and taking them out of the fight!
Lyra takes use of another piece of cover and fires an attempted lucky shot at another Assault Rifle Bridge Guard! The shot hits the guard's armor and deals 3 damage to the target!
Cody moves into the open and blasts his Mars-Pattern Shotgun at two of the Assault Rifle Bridge Guards, using Mark for Doom! One of them hits for 4 damage, while another bounces off the target's armor and hits for 2 damage. They are both struck with Doom, however!
The Assault Rifle Bridge Guards split their shots among two targets:
One group fires a hail of bullets at Cody Crimson, dealing 14 damage to him and knocking out 28% of his Health Vial!
The other blasts Kate Mabufu, dealing 17 damage in total and knocking out 34% of her Health Vial due to her lack of protection compared to Cody, causing her a serious injury!
The two Spear Bridge Guards attack Xorm in desperation, dealing 8 damage to them!
Two of the Command Personnel find pistols hidden in their desks! They hastily fire upon Yvonne, dealing 4 damage to her!
The rest of the Command Personnel are in panic, in or out of cover or are frantically searching for weapons.
Two of the Assault Rifle Bridge Guards succumb to the lethal 6 damage of their Doom!
Two of the Mook Command Personnel are still Exposed and helpless!
There is a battlemap for this section of the game! Check it out here:
[AW] Exploration Maps
Total Grist Gains This Round:
+0 Build Grist acquired.
[========] The Battlefield [========]
Current Location: The Worldforger
A high-ranking ship of the Acolyte's, preparing to make a landing on Skaia. There's likely to be heavy Mook resistance, so think your fights through and be on your guard.
Consult the battlemap to get your bearings.
Battlemap: [AW] Exploration Maps
Itinerary:
- Slay or otherwise defeat all the Mooks in your path!
- Navigate through the battlemaps to look for some sort of objective!
The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35.
The Paradoxical Dragon [AA] HP: 25/25. Charge Gauge Spent: 0/35.
Alastair1 [AA] HP: 25/25. Charge Gauge Spent: 0/35.
O.R.I.G.I.N/Bronze [AA] HP: 23/25. Charge Gauge Spent: 0/35.
Ayellia/The Caretaker [AA] HP: 25/25. Charge Gauge Spent: 0/35.
Bill Nye [AA] HP: 25/25. Charge Gauge Spent: 0/35.
Splashcat [AA] HP: 25/25. Charge Gauge Spent: 0/35.
The Paradoxical Dragon [AA] HP: 25/25. Charge Gauge Spent: 0/35.
Alastair1 [AA] HP: 25/25. Charge Gauge Spent: 0/35.
O.R.I.G.I.N/Bronze [AA] HP: 23/25. Charge Gauge Spent: 0/35.
Ayellia/The Caretaker [AA] HP: 25/25. Charge Gauge Spent: 0/35.
Bill Nye [AA] HP: 25/25. Charge Gauge Spent: 0/35.
Splashcat [AA] HP: 25/25. Charge Gauge Spent: 0/35.
Torix [AA] HP: 20/25. Charge Gauge Spent: 0/35.
Creative Aftershock: +0 Base Damage (0/2 turns)
Sky High/The Knight [AA] HP: 16/25. Charge Gauge Spent: 0/35.
Creative Aftershock: +0 Base Damage (0/2 turns)
Yvonne [AA] HP: 12/25. Charge Gauge Spent: 0/35.
Creative Aftershock: +6 Base Damage (2/2 turns)
KitRougard/Xorm [AA] HP: 13/25. Charge Gauge Spent: 0/35.
Creative Aftershock: +6 Base Damage (2/2 turns)
Thegoldenboy [AA] HP: 25/25. Charge Gauge Spent: 0/35.
Creative Aftershock: +0 Base Damage (0/2 turns)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.4]
Can manifest [Lvl.5] ingredients if given:
340/1280 Build Grist
40/80 Lvl.1 Grist (Includes: Malachite, Rust)
40/40 Lvl.2 Grist (Includes: Copper)
70/90 Lvl.3 Grist (Includes: Lead)
20/80 Lvl.4 Grist (Includes: Cobalt)
0/125 Lvl.5 Grist
The inventories of some idle players have been recently cut, and are awaiting in a document of mine or the top of Page 17 should they rejoin.
Torix:
Inferno Blade [Lvl.4] (Bladed weapon, Base Damage: +4, Target's armor is 10% less effective, 50% chance to inflict target and two random foes within the target's group with Burning (1 damage taken per turn) for two turns)
Goldenspark Sword [Lvl.3] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group, rolls twice)
Hurricane Pistol [Lvl.4] (Automatic ranged weapon, +4 Attack, +5% accuracy)
Sword of Flaming Wind [Lvl.3] (Bladed weapon, Base Damage: +3, Target's armor is 20% less effective, 50% chance to inflict target and a random foe within the target's group with Downwind (-1 Speed Value) for the turn)
Sylphic Scarf [Lvl.2] [Cooldown: III] (Equipment, wearer gains Evasion (30% chance to dodge attacks) for 1 turn after being hit, three-turn cooldown)
Tiger Patterned Jacket [Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)
Stalwart Valves Chestplate [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, can boost the power of Water-based freeform attacks by 2)
Warp Device [Lvl.3] (Uses: IIII) (Applies either Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to one ally or yourself or Disadvantage (+10% damage taken from direct attacks, -1 Speed Value) to one enemy for two turns)
Potion of Mechanical Healing [Lvl.3] (0/3 Uses) (Consumable, Restores 8 HP to the target, applies Metalboon (20% damage taken reduction) for two turns, can self-target)
Paingale Splash Potion [Lvl.3] (Uses: 4/4) (Deal 6 damage to the target with possible splash damage, apply Aching (1 damage taken per turn, 10% chance to miss attacks) for two rounds to foes hit)
Length of Demonic Chain [Unique] [Cooldown: IIII] (Deal 6 damage to four enemies in a group, critically hit a random foe for 100% more damage dealt, inflict Weakness (-50% damage dealt) for two turns to a chosen foe)
Sky High/The Knight:
REAPER [Lvl.4] (Bladed melee weapon, Base Damage: +6, deals 3 damage to the user on hit, cannot be used in the same turn as another item)
FAMINE [Lvl.3] (Bladed melee weapon, Base Damage: +2, Heals user by 3 HP upon a crit instead of dealing extra damage, +5% crit chance, 25% chance to apply Confused (25% chance for attacks to also damage an ally) for two rounds)
WAR [LVL.3] (Bladed weapon, Base Damage: +2, Can multitarget within a targeted group, +1 Base Damage for every entity targeted after the first (max of +3), 5% miss chance for every entity targeted after the first, Armor is 10% less effective, 20% chance to inflict 1-damage Bleeding on the foe for 2 turns)
PESTILENCE [Lvl.3] (Bladed weapon, 5% increased crit chance, 75% chance to inflict Cursed (+10% damage taken from direct attacks) on target and self for 1 turn, 25% chance to inflict Poison (1 damage taken per turn) for 3 turns, 20% chance to inflict Scared (40% miss chance) for 1 turn, 1/5 chance to upgrade Scared to Terrified (Misses attacks))
Multiessence Virtue Armor [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, 30% chance to inflict a two-turn damage-per-turn effect on attacking foes)
Essential Healing Vapors [Lvl.2] (3/3 Uses) (Consumable, Restores 6 HP to the target and shortens damage-per-turn effects on them by 1 turn)
Yvonne:
Multivariate Calculator [Lvl.4] (Base Damage: +3, 10% chance to critical hit for 50% more damage, critical hits apply Systemshock (+25% damage taken) for 2 turns)
Gloves of Fireball [Loaded: O] [Lvl.3] (Single-shot ranged weapon, Base Damage: +6, Must be reloaded with an action to use again)
Phasing Gold Armor [Evasion: O] [Lvl.3] (Equipment, wearer gains a 30% Evasion chance until they get hit, which reactivates after they aren't hit with an attack for one full turn)
Handheld Potion Generator [Lvl.4] (Potion Power: 3/5) [Brewing: III] (Can generate potions on behest of the user, requires 3 turns to brew)
KitRougard/Xorm:
Huo-Long Heater [Lvl.3] (Automatic ranged weapon, Base Damage: +2, +2 Base Damage against an enemy suffering any kind of Burning, 50% chance to apply Burning (1 damage taken per turn) to melee attackers for a round when used)
Ingredients manifest up to: [Lvl.4]
Can manifest [Lvl.5] ingredients if given:
340/1280 Build Grist
40/80 Lvl.1 Grist (Includes: Malachite, Rust)
40/40 Lvl.2 Grist (Includes: Copper)
70/90 Lvl.3 Grist (Includes: Lead)
20/80 Lvl.4 Grist (Includes: Cobalt)
0/125 Lvl.5 Grist
The inventories of some idle players have been recently cut, and are awaiting in a document of mine or the top of Page 17 should they rejoin.
Torix:
Inferno Blade [Lvl.4] (Bladed weapon, Base Damage: +4, Target's armor is 10% less effective, 50% chance to inflict target and two random foes within the target's group with Burning (1 damage taken per turn) for two turns)
Goldenspark Sword [Lvl.3] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group, rolls twice)
Hurricane Pistol [Lvl.4] (Automatic ranged weapon, +4 Attack, +5% accuracy)
Sword of Flaming Wind [Lvl.3] (Bladed weapon, Base Damage: +3, Target's armor is 20% less effective, 50% chance to inflict target and a random foe within the target's group with Downwind (-1 Speed Value) for the turn)
Sylphic Scarf [Lvl.2] [Cooldown: III] (Equipment, wearer gains Evasion (30% chance to dodge attacks) for 1 turn after being hit, three-turn cooldown)
Tiger Patterned Jacket [Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)
Stalwart Valves Chestplate [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, can boost the power of Water-based freeform attacks by 2)
Warp Device [Lvl.3] (Uses: IIII) (Applies either Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to one ally or yourself or Disadvantage (+10% damage taken from direct attacks, -1 Speed Value) to one enemy for two turns)
Potion of Mechanical Healing [Lvl.3] (0/3 Uses) (Consumable, Restores 8 HP to the target, applies Metalboon (20% damage taken reduction) for two turns, can self-target)
Paingale Splash Potion [Lvl.3] (Uses: 4/4) (Deal 6 damage to the target with possible splash damage, apply Aching (1 damage taken per turn, 10% chance to miss attacks) for two rounds to foes hit)
Length of Demonic Chain [Unique] [Cooldown: IIII] (Deal 6 damage to four enemies in a group, critically hit a random foe for 100% more damage dealt, inflict Weakness (-50% damage dealt) for two turns to a chosen foe)
Sky High/The Knight:
REAPER [Lvl.4] (Bladed melee weapon, Base Damage: +6, deals 3 damage to the user on hit, cannot be used in the same turn as another item)
FAMINE [Lvl.3] (Bladed melee weapon, Base Damage: +2, Heals user by 3 HP upon a crit instead of dealing extra damage, +5% crit chance, 25% chance to apply Confused (25% chance for attacks to also damage an ally) for two rounds)
WAR [LVL.3] (Bladed weapon, Base Damage: +2, Can multitarget within a targeted group, +1 Base Damage for every entity targeted after the first (max of +3), 5% miss chance for every entity targeted after the first, Armor is 10% less effective, 20% chance to inflict 1-damage Bleeding on the foe for 2 turns)
PESTILENCE [Lvl.3] (Bladed weapon, 5% increased crit chance, 75% chance to inflict Cursed (+10% damage taken from direct attacks) on target and self for 1 turn, 25% chance to inflict Poison (1 damage taken per turn) for 3 turns, 20% chance to inflict Scared (40% miss chance) for 1 turn, 1/5 chance to upgrade Scared to Terrified (Misses attacks))
Multiessence Virtue Armor [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, 30% chance to inflict a two-turn damage-per-turn effect on attacking foes)
Essential Healing Vapors [Lvl.2] (3/3 Uses) (Consumable, Restores 6 HP to the target and shortens damage-per-turn effects on them by 1 turn)
Yvonne:
Multivariate Calculator [Lvl.4] (Base Damage: +3, 10% chance to critical hit for 50% more damage, critical hits apply Systemshock (+25% damage taken) for 2 turns)
Gloves of Fireball [Loaded: O] [Lvl.3] (Single-shot ranged weapon, Base Damage: +6, Must be reloaded with an action to use again)
Phasing Gold Armor [Evasion: O] [Lvl.3] (Equipment, wearer gains a 30% Evasion chance until they get hit, which reactivates after they aren't hit with an attack for one full turn)
Handheld Potion Generator [Lvl.4] (Potion Power: 3/5) [Brewing: III] (Can generate potions on behest of the user, requires 3 turns to brew)
KitRougard/Xorm:
Huo-Long Heater [Lvl.3] (Automatic ranged weapon, Base Damage: +2, +2 Base Damage against an enemy suffering any kind of Burning, 50% chance to apply Burning (1 damage taken per turn) to melee attackers for a round when used)
Ninjatwist_ [AA] HP: 44/50.
Base Damage: 4
Speed Value: 3+1 (from Trainee's Teal Belt)
Weapons:
Beretta 93R Pistol [Lvl.4] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: +4. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
Shortsaber [Lvl.4]: (Bladed Weapon. Base Damage: +4, critical hits make melee armor 50% less effective)
Consumables:
Enchanted Cooked Salmon [Lvl.4] (4/4 Foodstuffs) (Grants Regeneration (4 HP restored per turn) for 3 turns when used, strength doubled when used on self)
Caltrop Blaster [Lvl.4] (3/3 Shots) [Cooldown: III] (Deals 4 damage to 4 enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
Quick-Place Reinforced Cobblestone [Lvl.3] (3/3 Builds) (Restores 24 HP to an allied Fortification when used)
Equipment:
Trainee's Teal Belt [Lvl.2] (Wearer has +1 Speed Value)
Speed Value: 3+1 (from Trainee's Teal Belt)
Weapons:
Beretta 93R Pistol [Lvl.4] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: +4. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
Shortsaber [Lvl.4]: (Bladed Weapon. Base Damage: +4, critical hits make melee armor 50% less effective)
Consumables:
Enchanted Cooked Salmon [Lvl.4] (4/4 Foodstuffs) (Grants Regeneration (4 HP restored per turn) for 3 turns when used, strength doubled when used on self)
Caltrop Blaster [Lvl.4] (3/3 Shots) [Cooldown: III] (Deals 4 damage to 4 enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
Quick-Place Reinforced Cobblestone [Lvl.3] (3/3 Builds) (Restores 24 HP to an allied Fortification when used)
Equipment:
Trainee's Teal Belt [Lvl.2] (Wearer has +1 Speed Value)
Luke Ingram [AA] Health Vial: 100% (HV:HP Ratio: 1:2). Taking Cover (60%).
Base Damage: 4
Speed Value: 3
Weapons:
Apex-Pattern Personal Defense Weapon [Lvl.4]: (Automatic ranged weapon, Base Damage: +5)
Glabrezu Mace [Lvl.4] [Fireball: III]: (Blunt melee weapon, Base Damage: +4, Fireball inflicts Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
Potion of Lead Skin + [Lvl.4] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
Napalm Strike Coordinator [Lvl.4] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 2 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) to 2 survivors from each strike)
Speed Value: 3
Weapons:
Apex-Pattern Personal Defense Weapon [Lvl.4]: (Automatic ranged weapon, Base Damage: +5)
Glabrezu Mace [Lvl.4] [Fireball: III]: (Blunt melee weapon, Base Damage: +4, Fireball inflicts Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
Potion of Lead Skin + [Lvl.4] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
Napalm Strike Coordinator [Lvl.4] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 2 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) to 2 survivors from each strike)
Lyra Xandine [AA] Health Vial: 100% (HV:HP Ratio: 1:2). Taking Cover (60%).
Base Damage: 4
Speed Value: 3
Weapons:
iRifle S [Lvl.4] [Displacer: III]: (Single-shot ranged weapon, Base Damage: +4, Gain a 20% chance to mini-crit if under the effect of a Speed Value-increasing debuff, Displacer deals no damage but gives an enemy Exposed (+20% direct damage taken, cannot be bodyguarded) for two rounds)
Monk's Shower Curtain Rod [Lvl.4]: (Blunt melee weapon, Base Damage: +4, apply Evasive (+10% chance to dodge attacks) to yourself upon use)
Consumables:
Squad Warp Device [Lvl.4] (4/4 Uses) (Grant Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to yourself and three allies for 2 turns when used)
Portal Strike Coordinator Mk.II [Lvl.4] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 2 groups of 3 enemies, critically hit one chosen enemy from each group)
Speed Value: 3
Weapons:
iRifle S [Lvl.4] [Displacer: III]: (Single-shot ranged weapon, Base Damage: +4, Gain a 20% chance to mini-crit if under the effect of a Speed Value-increasing debuff, Displacer deals no damage but gives an enemy Exposed (+20% direct damage taken, cannot be bodyguarded) for two rounds)
Monk's Shower Curtain Rod [Lvl.4]: (Blunt melee weapon, Base Damage: +4, apply Evasive (+10% chance to dodge attacks) to yourself upon use)
Consumables:
Squad Warp Device [Lvl.4] (4/4 Uses) (Grant Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to yourself and three allies for 2 turns when used)
Portal Strike Coordinator Mk.II [Lvl.4] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 2 groups of 3 enemies, critically hit one chosen enemy from each group)
Cody Crimson [AA] Health Vial: 72% (HV:HP Ratio: 1:2).
Base Damage: 4
Speed Value: 3
Weapons:
Mars-Pattern Shotgun [Lvl.4] [Mark for Doom: III] (Single-shot shotgun, Base Damage: +4, Deals +50% damage against targets with <40% health, Mark of Doom inflicts Doom (6 damage taken per turn, effect cannot be extended, 1/1) to one or both targets on a hit)
Luin [Lvl.4] (Pointed weapon, Base Damage: +4, strikes at +1 Speed Value)
Equipment:
Crusader-Grade Chain Mail [Lvl.4] (Reduces damage taken by 30%)
Consumables:
Amulet of Battle Rage [Lvl.4] (2/2 Uses) [Cooldown: IIIII] (Apply Enraged (+50% damage bonus, -20% damage taken reduction, -20% firearm accuracy penalty) for three turns when used)
Speed Value: 3
Weapons:
Mars-Pattern Shotgun [Lvl.4] [Mark for Doom: III] (Single-shot shotgun, Base Damage: +4, Deals +50% damage against targets with <40% health, Mark of Doom inflicts Doom (6 damage taken per turn, effect cannot be extended, 1/1) to one or both targets on a hit)
Luin [Lvl.4] (Pointed weapon, Base Damage: +4, strikes at +1 Speed Value)
Equipment:
Crusader-Grade Chain Mail [Lvl.4] (Reduces damage taken by 30%)
Consumables:
Amulet of Battle Rage [Lvl.4] (2/2 Uses) [Cooldown: IIIII] (Apply Enraged (+50% damage bonus, -20% damage taken reduction, -20% firearm accuracy penalty) for three turns when used)
Kate Mabufu [AA] Health Vial: 54% (HV:HP Ratio: 1:2).
Base Damage: 4
Speed Value: 3+1 (from Retraux Energy Armor)
Weapons:
Ferozian Bazooka [Chamber: O] [Lvl.4] (Semi-automatic explosive ranged weapon, Base Damage: +8, Must be reloaded after firing to use again)
Surgery-Grade Battleaxe [Lvl.4] [Sawbones: III] (Bladed melee weapon, Base Damage: +4, Sawbones restores 12 HP to yourself or an ally, or 18 HP if it was a killing hit)
Equipment:
Retraux Energy Armor [Lvl.4] (Reduces damage taken by 20%, wearer has +1 Speed Value)
Consumables:
Shoulder-Mounted Multi-Medigun [Lvl.4] [Cooldown: IIII] (Restores 5 health up to 4 times when used, can be used multiple times on the same target)
Speed Value: 3+1 (from Retraux Energy Armor)
Weapons:
Ferozian Bazooka [Chamber: O] [Lvl.4] (Semi-automatic explosive ranged weapon, Base Damage: +8, Must be reloaded after firing to use again)
Surgery-Grade Battleaxe [Lvl.4] [Sawbones: III] (Bladed melee weapon, Base Damage: +4, Sawbones restores 12 HP to yourself or an ally, or 18 HP if it was a killing hit)
Equipment:
Retraux Energy Armor [Lvl.4] (Reduces damage taken by 20%, wearer has +1 Speed Value)
Consumables:
Shoulder-Mounted Multi-Medigun [Lvl.4] [Cooldown: IIII] (Restores 5 health up to 4 times when used, can be used multiple times on the same target)
Cover [AA]:
Cover grants a chance for ranged attacks to outright deal no damage to you. Entities attacking in melee both cannot use and bypass cover.
Full Cover (60% block chance) Inhabitants (Max: 2): Luke Ingram, Lyra Xandine
Assault Rifle Mook Bridge Guard [PA] HP: 8/8. (x6)
Subgroup A HP: 0/8 (x1).
Subgroup B HP: 5/8 (x1).
Subgroup C HP: 0/8 (x2). Doom (6 damage taken per turn, effect cannot be extended, 0/1)
Powered (Base Damage: 4.). Armor (60% chance, 65% effectiveness)
Spear Mook Bridge Guard [PA] HP: 8/8. (x2)
Subgroup A HP: 0/8 (x6).
Powered (Base Damage: 4.). Armor (60% chance, 65% effectiveness)
Mook Bridge Command Personnel [PA] HP: 8/8. (x4).
Subgroup A HP: 8/8 (x2). Armed with Pistols!
Subgroup B HP: 2/8 (x2) Exposed (Cannot gain cover benefits, 1/2)
Taking Cover (60% chance to dodge ranged attacks).
Kirby's Ship [AA - Bill Nye] HP: ???+1/???. Fled the scene!
Enhancements:
Floral Stealth (Applied by Care, allows the ship some manner of stealth via light-bending, gets weaker the more it is used)
Metal Shard Armor (Applied by Bronze, allows one extra hitpoint versus ship weapons)
Passengers: None
(Ender Smirk and his sidequest have been cut for inactivity, and were last seen near the top of Page 15.)
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Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28