Act 3: Episode 1: Battle Post 17
Build:910
Lv 1:40
Lv 2:0
Charge:16/35
(x1)(Voidstaff) The Voidstaff flies into the skies above and unleashes a terrifying rumble as dark clouds spew forth from it in the sky, a storm is brewing as lightning crackles between the clouds and at the ground besides the Elite Sword Mooks, signifying their target as the clouds thicken and darken even further into an Inky Black that blocks out all of Skaia. The Thundercloud spans 100 kiometres on each side and in that area, around 6cm of total percitable water can be found. Ergo, 600 million tons of water is in that air right now.
Suddenly, the air dries up as all the water vis concentrated into one location in the clouds, the Mooks' skin dries up as a buldge is formed at the base of the cloud above them, like maybe a tornado is going to meet them. They can run, but to no avail as 10 seconds pass and the bottom of the Enormous Water Drop reveals itself to the terror of those Mooks. 10 more Seconds pass before the Rain Drop hits the Ground and at that moment, it is moving at half the speed of sound. The Sheer pressures between the solid ground and the weight of the droplet causes it to burst out momentarily, creating a supersonic omnidirectional jet that destroys the Elite Sword Mooks no matter where they run.
It renders them into nothing more than broken bodies as it speeds along and destroys some conveniently created empty houses and small hills before hitting a thin wall of Minecraftian Bedrock, slamming the remains of the houses and the Elite Sword Mooks into it at high speeds and making sure there's no survivors.
(x1)(Staff of Creation Magics)As i catch the Voidstaff as it returns to my Hand, i twirl the Staff of Creation Magics as the Orb of Stars shines even brighter. If there is such thing as overkill, i have never heard of it. Portals appear behind me as i prepare to go all out on the Elite Sword Mooks as i channel the very power of Creation from myself and through th Portal.
Calling upon the powers of Unlimited Blade Works and the Treasury of the Divine, i send, from the portals, millions and trillions of Blades, created and conjured in an instant and all aiming at the Elite Sword Mooks, who have to parry their own weapons. I call forth the swords of Fire, Water, Earth, Wind, Light, Darkness, Dreams, Nightmares, Steam, Storms, Lullabies, Pianos, Plants, Windows, Secrets, Void, Trains, bacon, Spice, Sugar, Salt, Eggs, Suns, Moons, Planets, Cells, Humans, Deer, Wishes, Hopes, Kitchen Sinks, Orcs, Elves and Dragons to rest as they parry away the Weapons of Lore.
I then rise and begin my own combo attack.
Throwing the flaming sword of Flames and turning it into the pyrblastic explosive Sword of Eternal Flames, i burn down the Sword Mooks. Converting the Sword of Water into a Flowing Harp of Liquid Form, i command their Blood to explode from within their bodies. From the Sword of Earth, i draw forth the Solid Vase of the Dirt and Rocks and combining it with the Liquid Angel drawn from the Sword of Planets, i create a tectonic earthquake that shakes the Land as huge chasms form and swallow whole the Mooks. From the Sword of Wind, i draw forth the Bow of Hurricanes and combing it with the Sword of Storms, from which i combine with the Lullabies to create the Song of Storms, i conjure forth an eternal rhapsody of Violent Hurricanes and Tornados which toss the Mooks up high into the stratosphere to which only than it ends. I combine the Sword of Light and Darkness, and the Swords of Dreams and Nightmares and pull out the Pillow Scales of Eternal Unrest, from which i make Evil Holy Magic and raise the Undead as Pure Nightmares to send the Living to Sleep. From the Swords of Steam and Pianos and Plants, i call forth the Claypot Piano that plays a haunting melody that causes steam to erupt from the chasms as hungry ivy snakes with piano teeth come forth to sate their appetities.
From the Swords of Windows and Secrets and Void and Trains, i conjure forth a Fenestrated Plane, promptly broken by a Train bearing the Cargo of Classified Secrets and Void Energy, whom promptly render the Mooks into Oblivion in Secrets and broken rails.From the Swords of Spice, Sugar, Salt, Bacon, Eggs, Suns and Hopes, i call forth a Healthy Angel's Breakfasts which promptly summons down the Angel of the Houses of the Sun who glares at the Mooks as they immediately burst into flames from the Sun's Wrath as their Hopes spiral down into Nothingness. Invoking the Swords of Moons, Cells and Humans, i create forth the Alien Scroll as a UFO zaps some Mooks up for...study. Calling forth the Swords of Deer and wishes, I conjure forth a Ninjutsu Scroll and promptly use Shadow Binding on the few Mooks that are still dodging the attacks and cataclysms.
Finallly, invoking the swords of Kitchen Sinks, Elves, Orcs and Dragons, i conjure up the Fantasy Kitchen sink and from it's tap, comes forth an army of fantasicla beasts and mythical warriors. I lead them into glorious battle with the Elite Sword Mooks and at the end, none survive. And as thus, i conclude my ongoing sword barrage and take a short break.
(ORDERS) Quiet Healer to also take cover behind the Wall and heal the Steel Golem while the Combat Apothecary continues healing himself
Since no other attack is specified, I'm going to count this for both attacks.
Your attack deals 28 damage to the Elite Sword Mooks! This kills four of them, counting the injured one.
Your entities will do as you say. Just as a heads-up, the ability for entities to heal themselves after is now a keyword and has to be bought. Seeing as how the Combat Apothecary was made before entity health and damage formulas were buffed, I'll apply it to him.
I'm also going to nerf the Staff of Creation Magics slightly.
+5 to your current Charge Gauge.
+40 Build Grist acquired.
Sky High?'s mechanical eye wanders, scanning the battlefield.
Then, it uploads a small string of code:
open list mooks;
repeat until list end {
if hp <= 5 {
add to list target;
};
next object;
);
execute destroy to list target;
end
(OOC: I almost certainly butchered that.)
ACTIONS 1 + 2:
Sky High?'s movements suddenly become a bit more robot-like. He activates a pair of wings and then moves from Mook to Mook, bashing his staff into their head until they die. With each strike, the staff unleashes a burst of energy, adding more power to the blow. He seems to skip over the Mooks with more than 5 HP, exercising his wrath on the rest.
Then, his arm prints out a piece of paper. He picks it up, and it says: "Thank you for using Automated Scripting Services."
Sky High?: You won't get one over on me, Mooks.
----------
No entities to order around... yet.
CP: 8/35
Inventory:
104 Build Grist
20 Malachite
I like your creativity!
+4 to your current Charge Gauge.
I got this attack wrong, so the Mooks revert back to full health.
You deal a total of 22 damage to the affected Mooks, killing a Rifle Mook, three Lightly Armored Sword Mooks, an Elite Battle Rifle Mook, and two Well-Armored Club Mooks! Miraculously, the Mooks' armor doesn't save them that much! Wow, that's a lot of kills, and lucky kills at that.
+4 to your current Charge Gauge.
+72 Build Grist acquired.
(Man, it's a good thing I made it so that everyone gets Grist upon a kill.)
Charge Gauge: 28.
Grist: 540 Build Grist, 0 Malachite, 0 Copper.
-----
Action 1: "Copper" is slang for a policeman, so clearly the Copper Imps are here to fight crime. I point at a nearby cliff and tell them that there's a drug dealer at the bottom, and he's spiking the rocks with his stash. They leap off the cliff in their haste to arrest him, and discover that instead of drugs, there's simply a stash of spiky rocks on which they impale themselves.
-----
Action 2 + Cursed Void Sword: I stab a Copper Imp with the Cursed Void Sword. It lets out a string of unprintable curses, invectives, expletives, and general profanity. Then it immediately gets swarmed by a mob of angry parents concerned that this new "SBURB" video game is a bad influence on their children.
You deal 18 damage in to the Copper Imps, killing one of them and chipping away at the other's health!
+4 to your current Charge Gauge.
+10 Build Grist acquired.
+5 Malachite acquired.
+5 Copper acquired.
Not wanting to waste actions for the turn, Torix winces and charges for it.
Alright then!
+4 to your current charge gauge.
The Player blinked. He didn't know how long he had been out of it, but judging by the Lightly-Armored Sword Mooks rushing him, it had been too long. As he used the Minecraft controls to dodge about, he tried to think of what to do next. He knew that armor was a pain, but poison seemed to guarantee some damage. He did have some splash poison in his inventory, so it was just a question of delivery since he could never get potion throwing down right...
But he could shoot a gun moderately well. Since Minecraft didn't allow for something crazy like this...
> Attach Splash Potion of Poison to end of the Assault Rifle, cork first.
Much to his elation, the Minecraft Avatar did its job! Taking back the controls, he aimed and fired into the crowd of mooks chasing him, causing the Splash potion to rocket int heir ranks and explode with tremendous toxic force!
However, he wasn't out of the woods yet, since some Spear Mooks had tried to corner him! However, with those new Ogres nearby, the player didn't even need to bust out the fancy new command line thing for this one. He simply led the spear mooks by the nose, got close to the ogres, and then approached one with its back turned. The next time a spear mook went to attack...
*POKE*
"ROAAAAAAAAAAAAAAAAAAAAAAAR!"
Well, cartoons couldn't depict it better themselves. And now the Ogres were beating up the Spear mooks and using their weapons as toothpicks.
Meanwhile, as the Stone Mason worked tierlessly on the wall, the cleric noticed his wounds and came up to them. They healed the Stone Mason, causing them to look each other in the eyes.
The Cleric stared at the Mason.
The Mason stared at the Cleric.
The Mason then awkwardly waves and gets back to the wall with a grateful 'HMM'. The Cleric, meanwhile, was still blushing after all this.
Could love really bloom on the battlefield!?
==========================================================================================================================
Actions:
Action 1: Use the Grist Forged Assault Rifle to shoot a splash poison potion on the Lightly-Armored Sword Mooks.
Action 2: Force a Spear Mook to whiff an attack, aggro-ing the Malachite Ogres.
Entity Orders:
Cleric: Heal the Stone Mason.
Stone Mason: Heal the wall.
Resources:
Charge - 24/24
Charge 2 - 5/35
Build Grist - 826
Lvl 1 Grist - 30
Lvl 2 Grist - 20
You have a Build Grist-Forged Shotgun in your inventory, which is pretty different from its assault rifle counterpart, so I'll assume you used that for the first attack. Your attack deals 2 damage to two of the Lightly-Armored Sword Mooks, since you only shot once! While their armor did block most of the attacks, you did manage to Poison them for the next round.
The Spear Mooks are now caught up in combat with the Malachite Ogres!
Your entities will do as you say, but the Cleric Villager can only act every other turn.
You have your first charge gauge built up to full! Your second charge gauge won't fill up any further until you've spent it.
Post-Player Battle:
Ninjatwist_ charges into melee against the Rifle Mooks, dealing 8 lethal damage to one of them with his Shortsaber!
Luke Ingram tries some close-range shots with the Alternator SMG against last Well-Armored Club Mook, but he whiffs all but one shot. He deals 2 damage to them!
The Combat Apothecary self-targets with its heal, healing itself for 2 HP, since it got targeted last turn!
The Quiet Healer heals up the Combat Apothecary for 4 HP, since it got targeted last turn!
The Stone Mason Villager heals up the Outer Wall to full!
The Desert Cleric Villager brews up another potion.
The Malachite Imps crowd around Splashcat, dealing 5 damage to them! Their Gunmetal Chestplate blocks some of the damage.
The Spear Mooks attack one of the Malachite Ogres, dealing 8 damage to it!
The Rifle Mooks keep shooting at Ninjatwist_, dealing 6 damage to him!
The Lightly Armored Sword Mooks switch their targets to the Steel Golem, dealing 6 damage to it!
The Well-Armored Club Mook decides that Luke Ingram isn't worth the effort and switches targets to the Combat Apothecary, but they hit the Outer Wall instead, dealing a single point of damage to it.
The Elite Sword Mooks move in after the Desert Cleric Villager, dealing 10 damage to him! Both of them score deadly crits!
The Malachite Ogres clobber two of the Spear Mooks, dealing 8 lethal damage to both of them!
The Steel Golem stomps on one of the Lightly Armored Sword Mooks, dealing 10 lethal damage! Armor won't save them there.
A pair of Mook APCs, a squadron of Sniper Rifle Mooks, and a trio of Smash Mooks arrives onto the field.
The Malachite Imp's curse is lifted.
The Lightly Armored Sword Mooks take Poison damage!
Total Grist gains for this round are:
+140 Build Grist
+5 Malachite [Lvl.1]
+5 Copper [Lvl.2]
[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Luke Ingram's base also rests here, but it's fallen worse for wear and suffered a few Mook attacks.
Itinerary:
-Defeat the Mook attack force!
-Summon entities to help you in the battle!
-Use the cover provided by the Outer Wall if you need to tank hits!
-Take out the heaviest-damage Mooks first! Melee units and Powered units should take priority!
-Defeating the Mook Infantry Fighting Vehicle will deal some damage to the passengers within as they escape!
The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Torix [AA] HP: 23/25. Charge Gauge Spent: 0/35. (0 in reserve)
Alastair1 [AA] HP: 25/25. Charge Gauge Spent: 11/35. (1 in reserve)
Splashcat [AA] HP: 15/25. Charge Gauge Spent: 0/35. (1 in reserve)
Sky High? [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.2]
Can manifest [Lvl.3] ingredients if given:
320/320 Build Grist
5/80 Lvl.1 Grist (Includes: Malachite)
5/80 Lvl.2 Grist (Includes: Copper)
The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Magic Aqua Helm [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down)
Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Staff of Creation Magics [Lvl.2] (Blunt Weapon, Base Damage: +2, Base Heal: +2, 40% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Torix:
Simple Sword [Lvl.0] (Bladed Weapon, Base Damage: +0)
Fire Caster Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, Target's armor is 10% less effective)
Firebolt Sword [Lvl.2] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage to another foe in the target's group)
Tiger Patterned Jacket [Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)
Jar of Liquid Food [Lvl.1] (4/4 Uses) (Consumable, restore 4 HP to the target and apply Regeneration (1 HP gain per turn) for two turns, can self-target)
Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Build Grist-Forged Shotgun [Lvl.1] (Semi-Automatic, Base Damage: +2)
Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Tiger-Pattern Pants [Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)
Splashcat:
Cursed Alloy Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, has a 75% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack)
Cursed Void Sword [Lvl.2] (Bladed Weapon, Base Damage: +2, has a 75% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor)
Gunmetal Chestplate [Lvl.1] == (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)
Ingredients manifest up to: [Lvl.2]
Can manifest [Lvl.3] ingredients if given:
320/320 Build Grist
5/80 Lvl.1 Grist (Includes: Malachite)
5/80 Lvl.2 Grist (Includes: Copper)
The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Magic Aqua Helm [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down)
Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Staff of Creation Magics [Lvl.2] (Blunt Weapon, Base Damage: +2, Base Heal: +2, 40% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Torix:
Simple Sword [Lvl.0] (Bladed Weapon, Base Damage: +0)
Fire Caster Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, Target's armor is 10% less effective)
Firebolt Sword [Lvl.2] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage to another foe in the target's group)
Tiger Patterned Jacket [Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)
Jar of Liquid Food [Lvl.1] (4/4 Uses) (Consumable, restore 4 HP to the target and apply Regeneration (1 HP gain per turn) for two turns, can self-target)
Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Build Grist-Forged Shotgun [Lvl.1] (Semi-Automatic, Base Damage: +2)
Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Tiger-Pattern Pants [Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)
Splashcat:
Cursed Alloy Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, has a 75% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack)
Cursed Void Sword [Lvl.2] (Bladed Weapon, Base Damage: +2, has a 75% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor)
Gunmetal Chestplate [Lvl.1] == (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)
Luke Ingram [AA] Health Vial: 79%. (79/100 HP). / BD: 6. / SV: 3.
Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Target's ranged armor is 40% less effective.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (4/4 Uses) (Restore 50 HP to the user, or 20 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) 2 survivors from each strike)
Ninjatwist_ [AA] HP: 84/100. / BD: 6. / SV: 4.
Weapons:
-Beretta 93R [Lvl.3] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: User. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber [Lvl.3]: (Bladed Weapon. Base Damage: +2, critical hits pierce melee armor)
Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (6 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots) [Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3] (3/3 Builds) (Restores 30 HP to an allied Fortification when used)
Outer Wall [AA] HP: 59/60. Fortification (50%, 3 Capacity).
Covering: Stone Mason Villager, Combat Apothecary, Quiet Healer.
Combat Apothecary [AA - The Paradoxical Dragon] HP: 19/20. / BD&H: 4. / SV: 3. Combat Healer. Autohealer.
Quiet Healer [AA - The Paradoxical Dragon] HP: 34/52. / BH: 7. / SV: 3. Healer.
Stake Pitfall Trap [AA - The Paradoxical Dragon]: Deals 4 damage to one enemy. Applies Bleeding (1 damage taken per turn) for two turns to the victim and Stun (Misses attacks) for one turn to the victim and another in its group. Can be used twice. Used once.
Steel Golem [AA - Torix] HP: 53/100. / BD: 10. / SV: 1. Bodyguard (50%, 3 Charges)
Covering: Nothing
Stone Mason Villager [AA - Alastair1] HP: 22/24. / BH: 4. / SV: 3. Healer. Targets Fortifications exclusively.
Desert Cleric Villager [AA- Alastair1] HP: 14/24. / BH: 3. / SV: 3. Combat Healer. Attacks with a Single-Shot Explosive. Inflicts Poison (1 damage over time) for 2 turns on foes. Stall.
Lava Pitfall Trap [AA - Alastair1]: Deals 4 damage to two enemies and inflicts Burning (1 damage taken per turn) for 2 turns when used. Can be used twice. Used once.
Malachite Ogre [SB] HP: 40/40. / BD: 8. / SV: 2. (x1)
-Malachite Ogre HP: 32/40. (x1)
Copper Imp [SB] HP: 12/12. / BD: 2. / SV: 2. (x2)
-Copper Imp HP: 6/12. (x1) Cursed (+10% damage taken from direct attacks, 0/1)
-Copper Imp HP: 0/12. (x1)
Spear Mooks [PA] HP: 8/8. (x6). Chivalry.
-Spear Mooks HP: 0/8. (x2)
Rifle Mooks [PA] HP: 8/8. (x5). Chivalry.
-Rifle Mook HP: 0/8. (x2).
Lightly-Armored Sword Mooks [PA] HP: 8/8. (x2) Chivalry.
-Lightly Armored Sword Mook HP: 5/8. (x2) Poisoned (1 damage taken per turn, 0/1)
-Lightly Armored Sword Mook HP: 0/8. (x4)
Elite Battle Rifle Mooks [PA] HP: 8/8. (x5). Chivalry. Ranged Training 2.
-Elite Battle Rifle Mooks HP: 0/8. (x1).
Well-Armored Club Mook [PA] HP: 6/8. (x1). Armor (60% chance, 65% effectiveness). Chivalry.
-Well-Armored Club Mook HP: 0/8. (x2).
Elite Sword Mooks [PA] HP: 8/8. (x4). Melee Training 2.
-Elite Sword Mook HP: 0/8. (x4). Melee Training 2.
Sniper Rifle Mooks [PA] HP: 8/8. (x10). Sniper.
Smash Mooks [PA] HP: 32/32. / BD: 8. / SV: 2. (x3) Dueler. Giant Body.
Mook Armored Personnel Carriers [PA] HP: 60/60. / BD: 4. / SV: 3. (x2). Mook Transport (15).
Armed with: Heavy Machine Gun (Automatic).
Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
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