The Acolyte's War: Postnoctis

Torix, realizing he's out of time to post, quickly uses both action to finally finish the charge gauge.

Charge Gauge - 32/35, 0/35
Grist [LVL 0] - 414
Malachite [LVL 1] - 40
 
Act 3: Episode 1: Battle Post 11
A referendum has been voted on! Grist will now be stored and will let you craft some higher-level ingredients later on.

Build:422
Lv 1:30
Charge:11/22

(x1)I dissolve my form, taking the shape and capabilities of another, an entity of Virtual made Real, a self-defining contained entity of the Virtual Plane manifested into the Real through the use of Mad Science and Strange Luck. A being whose existence id defined by their adapbility and rapidly shift between various types of Offense and Defense. I become, My god, I become...

A Porygon, the virtual pokemon, specifically, Porygon Z.

Using my new found capabilities of Conversion 2, I transform myself into a Ghost Type to immunise myself from the Club Mooks Fighting Type. Secure in my type advantage, I proceed to unleash Signal Beam, Tri Attack, Lock-On followed by Zap Cannon in a rain of attacks and a few Agilitys to dodge their clumsy strikes at me.

I then activate my Special, and transform, as a Porygon, into a different Shape, a particular version of Ash's Pikachu, one in which it had mastered Aura and is capable of performing a Unique Attack. I assemble the Rings of Electricity and Aura as i concentrate to find their correct Positions, the Rings rotating frantically as i do so. In a moment, the Rings are locked into Position and their electromagnetic frequencies have been tuned. I unleash that Unique Move: Volt Crash!! As a Stroke of Lightning, as large as an Oak Tree smites the Club Mooks from Above.


(x1)(Voidstaff)Taking back my original form, I take out the Voidstaff and pull it apart with a click noise. Yes it can do this now, at this moment. With a hiss, a torrent of black smoke is unleashed from the confines of the Staff and surrounds the Malachite Imp at 10 HP and the rest of the Club Mooks.(Focusing on that particular Imp, Splash damage goes to the rest of the Club Mooks). As the smoke exists around the Club Mooks in a haze, their sins come to haunt them, running down their back as the smoke deepens.

As they do so, i continue building up power into the core of the Voidstaff, as the darkness deepens and their sins being clawing at the Imp and the Club Mooks, i listen for that faint humming from the Staff, and guide that power to it.

As the smoke blocks out the Skaian Light, the enemies are thus plunged into an eternal Darkness yet i continue feeding the staff power. Shadowy, darker then Midnght, figures begin to crawl out of the ground and swipe at them, they begin to turn towards me too.

But as they approach me, even as they begin to drown the enemies in them. I unleash the paradox, the power lying dormant inside. As the Darknesses apporoaches Photon Levels Negative, a Light grows ever brighter.

From the Core of the Staff, i unleash an Elegy of Light,a Field that expands unyieldingly outwards, that burns through the Darkness and the Enemies alike as the paradox of light and darkness takes hold, fuelling thr light even brighter as it devours the shadow and burns away at the enemies.

The Light finally fades as it finishes off the darkness and i put the staff back together such that it melds together back into a whole. And just like that, it seems nothing has happened, except a missing Imp and a Mook or so.

Great attacks! You deal 12 damage to the group of Club Mooks with your first attack and 15 damage to the weaker Malachite Imp! This results in a dead Imp and two dead Club Mooks.

+5 to your current Charge Gauge.
+36 Build Grist acquired.
+10 Malachite [Lvl.1] acquired.

Alastair1 noticed their damaged state and was concerned. If he didn't play things more carefully, he'd be toast. So he made a tough call.

Despite there being no bows and arrows here, he'd try and do things via ranged attacks. Naturally, given the battle was still in full pitch, where would he even find one? For that matter, he never tried out any gun mods in minecraft before. He'd need a weapon that even an FPS noob like himself could use. Like a rocket launcher...

Or a shotgun. Hoping that there was a mod in place, he ran for the body of the only dead Lightly-Armored Shotgun Mook and made a few clicks...

Alastair1: Oh wow, this worked- oh dangit it's out of ammo!

Ducking behind the Outer Wall, he tried to think of a way to give the gun ammo. Then something occurred to him.

Wasn't this grist stuff he's beeen picking up small and round like shotgun pellets?

With a simple click and drag in the inventory, he found that he COULD load the shotgun with Grist! So he loaded up 10 Grist and exited from the Menu.

He took aim at the nearest mooks with the Shotgun, and with a silent prayer from his irl self, had his Minecraft Avatar fire upon them.

==========================================================================================================================

Actions:

Action 1 - Steal the dead Lightly-Armored Shotgun Mook's Shotgun

Action 2 + 10 Grist - Load the Grist into the Stolen Shotgun and fire it


Free Actions:

Taking Cover behind the Outer Wall.


Entity Orders:

None for now.


Resources:

Charge - 17/35
Build Grist - 272
Lvl 1 Grist - 10

Alright then... you spend... 10 Build Grist? At least you deal 10 damage to the nearest Lightly Armored Shotgun Mook, which kills it anyway because their armor didn't proc. Oh yeah, you also get yourself a Mook Shotgun for some reason, but you should probably throw it out at the first sign of making a better weapon. If you want a way to convert Grist to damage, I'm sure there's a weapon that could let you do that, but you'd have to craft it.

You also hide behind the cover that the Outer Wall provides.

+2 to your current Charge Gauge.
+10 Build Grist acquired.

Action 1: "Club Mooks." A curious phrase, being composed of only nouns. Or is it a noun and a verb? Or a verb and a noun? Adjective and noun? Let's break it down.

"Club". A blunt weapon used to hit things with. "Mooks". Minions, plural. Put them together, and you get club-wielding mooks. Suddenly, the first noun modifies the second. You don't need to say "Club-Wielding Mooks" or "Mooks with Clubs", you just say "Club Mooks" and our brains work it out. But "club A verb meaning "To hit with a club (noun)". Imagine if, instead of seeing "Club Mooks", you had seen "Club Mooks!", or for an even sharper distinction, "Go, Club Mooks!" vs. "Go club mooks!" Suddenly the compound noun becomes an imperative command. There's even another way to spin it as a noun: "Clubfoot" refers to a foot shaped like a club, so a Club Mook could be a mook with a club-like form.

Let's put that into action. I pick up a Club Mook, which is clearly a club-shaped Mook, and wield it like a club. Then, I club a mook with the Club Mook, say, the 2-HP Axe Mook.

Say, this is really fun, actually. I should get other people to try this. So I start up a Club Mook Mook Clubbing Club, and attract members with offers of club sandwiches and club soda. Dozens of people join, rush whatever injured mooks remain, and get clubbing.

-----

Action 2: I try out crafting. First, I mine some gunmetal from the nearby formations and forge it into a Gunmetal Sword. Then I see if this land has gunpowder I could use to craft some grenades with.

Great attack! You deal 8 damage to one of the Club Mooks with your swinging, and knock out that Axe Mook with 4 more damage.

You also gather some Gunmetal Ore from the surrounding area! It's been added to the ingredients index.

I'm not really sure what you're putting into your crafting. If you want to get something concrete out of your item, there's a crafting formula in the OP. If you're wondering where all the ingredients are, they're in an index linked in the player inventory.
There's no facilities for crafting good gunpowder just yet, but there's some niter in the ingredient index.

+2 to your current Charge Gauge.
+16 Build Grist acquired.

Torix, realizing he's out of time to post, quickly uses both action to finally finish the charge gauge.

Charge Gauge - 32/35, 0/35
Grist [LVL 0] - 414
Malachite [LVL 1] - 40

You top off your current Charge Gauge, using up both your actions on it!

+4 to your current Charge Gauge. (Note that this doesn't extend to your second until after you use the first)

Post-Player Battle:

The Hooded Cube Figure keeps slicing up the Axe Mooks, dealing 8 lethal damage to one of them!

Luke focuses on the Lightly Armored Shotgun Mooks again, whiffing two of his shots and dealing a meager 3 damage to then!
LUKE: Son of a...

The Combat Apothecary punches out a weakened Club Mook for 4 damage, finishing them off!

The Club Mooks attack Splashcat and the Paradoxical Dragon for 4 and 2 damage, respectively!
The Lightly Armored Shotgun Mooks battle Alastair1 and Luke Ingram, dealing 4 damage to both of them! The Wall completely fails to do its job as Alastair takes three out of the four shots, leaving him on orange health! His armor manages to reduce this damage by 1.
The Axe Mooks keep fighting the Hooded Cube Figure, dealing 4 damage to him, and deal 2 additional damage to Splashcat!

The Malachite Imp roughs up a Club Mook for 4 damage!

It appears that the next wave of Mook backup won't arrive for a while- they're probably bolstering their forces. This means you'll have some time to rest up before the next fight. When the time comes, use it wisely!

Total Grist gains for this round are:
+76 Build Grist
+10 Malachite [Lvl.1]

[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Luke Ingram's base also rests here, but it's fallen worse for wear and suffered a few Mook attacks.

Itinerary:
-Defeat the Mook attack force!
-Summon entities to help you in the battle!
-Use the cover provided by the Outer Wall if you need to tank hits!
-Take out the heaviest-damage Mooks first! Melee units and Powered units should take priority!

The Entelarch [AA] HP: 14/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 15/25. Charge Gauge Spent: 13/35. (1 in reserve)
Torix [AA] HP: 20/25. Charge Gauge Spent: 0/35. (1 in reserve)
Alastair1 [AA] HP: 8/25. Charge Gauge Spent: 1/35. (1 in reserve)
Splashcat [AA] HP: 19/25. Charge Gauge Spent: 0/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.1]
Can manifest [Lvl.2] ingredients if given:
76/80 Build Grist
10/40 Lvl.1 Grist (Includes: Malachite)

The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 25% chance to inflict Blind (60% miss chance) for 1 turn upon hit)

Torix:
Simple Sword [Lvl.0] (Bladed Weapon, Base Damage: +0)
Fire Caster Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, Target's armor is 10% less effective)

Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Mook Semi-Auto Shotgun [Lvl.0] (Base Damage: User)
Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Iron Boots [Lvl.0] (Equipment, 10% chance to reduce incoming damage by 20%)

Luke Ingram [AA] Health Vial: 24%. (12/50 HP). / BD: 6. / SV: 3. Lead Skin (100% resistance to ranged damage, 0/1)
Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Target's ranged armor is 40% less effective.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin (1/2 Uses) [Lvl.2] (Gain Lead Skin (100% resistance to ranged damage) for one turn only)
-Black Mesa Standard Medkit (2/3 Uses) [Lvl.2] (Restore 15 HP to the user or an ally when used)

Hooded Cube Figure [AA?] HP: 13/50. / BD: 4. / SV: 4.
Weapons:
-Beretta 93R [Lvl.3] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: +2. Burstfire sacrifices a shot to do triple damage)
-Shortsaber [Lvl.3]: (Bladed Weapon. Base Damage: +4, critical hits pierce melee armor)
Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (8 HP restored per turn) for 2 turns when used)
-Caltrop Blaster [Lvl.3] (3/3 Shots) [Cooldown: III] (Deals 2 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3] (2/3 Builds) (Restores 25 HP to an allied Fortification when used)

Outer Wall [AA] HP: 6/40. Fortification (50%, 3 Capacity).
Covering: Alastair1, Luke Ingram, Combat Apothecary.

Combat Apothecary [AA] HP: 6/20. / BD&H: 4. / SV: 3. Combat Medic.

Malachite Imps [SB] HP: 16/30. / BD: 4. / SV: 2. Drop 10 Malachite and 30 Build Grist when killed.
-Malachite Imps HP: 0/30.

Club Mooks [PA] HP: 8/8 (x2).
-Club Mook HP: 4/8.
-Club Mooks HP: 0/8. (x4)

Lightly-Armored Shotgun Mooks [PA] HP: 8/8 (x2). 40% chance to take 50% damage. Chivalry.
-Lightly-Armored Shotgun Mooks HP: 5/8 (x1).
-Lightly-Armored Shotgun Mooks HP: 4/8 (x1).
-Lightly-Armored Shotgun Mooks HP: 0/8 (x2).
Axe Mooks [PA] HP: 8/8 (x3). / BD: 2. / SV: 3. Chivalry.
Axe Mooks HP: 0/8 (x2).

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
Last edited:
Build:498
Lv 1:40
Charge:16/22

(x1)(2 HP)With the flurry of a hurricane, I smack all the remaking axe Mooks with my claw. Yes this is important. I then take a huge calming breath...and then release it all in a Titanic Hurricane that sweeps up the Axe Mooks and threatens to send them to a far away land. I however, resist the urge. Instead, I call up the Strings of the World, and pluck a few chords on them, watching how the lines tangle, shake and impact the rest of the world.

When the hurricane dissipates and drop the Axe Mooks with a thump, I transform the strings into a guitar and begin strumming a melody, a beginning to a Song of Endings, a Transcendent Harmony that chills to the bones as the Whisper of Death sounds. Here, it also incorporates The Aspect of Doom, that Building Block of Reality of Endings, Death, and the Power that is gained through Sacrifice.

I sacrifice 2 HP as my fingers bleed into the Strings Dark Green and Black, and as it resonates. The Axe Mooks feel their Lifeforce weakening, draining away into their peaceful eternal slumber as they weaken, bend over and die.

On their Death, the final strum is finished, and an ~ATH Code is executed, leading to my next Attack...

(x1)(Voidstaff) As the remaining Axe Mooks quiver, the ATH code executes and gathers the Red Blood, the Orange Rock, the Yellow Light, the Green Malachite, the Blue Build Grist, the Indigo of the Voidstaff's Name and the Purple of it's Blind Ailment. As the Rainbow of Colour spews fourth, I wield the Voidstaff, and produce a Dark Brush of Inky Black.

With this Palette, I sweep the Voidstaff up, and paint the sky Black. As the Voidstaff leaps out of my claw and flys to the sky, where, loaded with Black Ink and the Colours of the Rainbow, it paints a Night Sky, with Yellow for the Stars and the Moon, Green for the Distant Hills if Grass and Vegetation. As it paints, the actual sky turns into its vision, first as a hazy image, but steadily, as the Voidstaff breathes life, heart, soul into it, a Reality of our own.

Even as it paints the sky a beautiful scenery, it still attacks the Axe Mooks, the shining Moonlight and Starlight are its Blades, the Hills become alive and trample over them, the Darkness between the Stars becomes it's jaws and teeth as it bites down onto them.

And meanwhile, I do my own painting, fuelling the Voidstaff even more with a Transfinite supply of Dreams and Stories for it to work with.

Soon, the night sky is complete, a basic one. But as it Chews down onto the Axe Mook, it is still a beautiful one.
 
Alastair1 measures his damage output, the base damage output, and the damage the Mooks usually take before biting it. He then takes a look at the Club Mooks. If he can land his hits... he wins. They die. No contest.

Alastair1: VIVA LA REVOLUTION!

And he just goes in there swinging his weapons around like a madman. He's not even giving it that much thought - the player is just spamming clicks as he bum rushes the Club Mooks with suicidal fervor. There even isn't a revolution!

The Club Mooks try to retreat, but they cannot. They never had a prayer. One dies with a sword in his chest, the other an Axe in their head, and the last dies of heart failure from seeing how gruesomely the first two died.

A sight the Player never has to see since he's viewing things through the lens of Minecraft.

==========================================================================================================================

Actions:

Action 1 - Use the Tiger Ax to murder a Club Mook and damage the wounded one.

Action 2 - Use the Iron Boots Embossed Sword to kill the other Club Mook and finish off the wounded one.


Free Actions:

Does cackling like a madman on earth count?


Entity Orders:

None for now.


Resources:

Charge - 19/35
Build Grist - 348
Lvl 1 Grist - 20
 
Charge gauge: 7.

-----

Action 1: I try crafting, hopefully for real this time.

[Sword Template] ++ [Cursed Bismuth] ++ [Lead Ore] and the requisite amounts of Build Grist and Tiered Grist: I forge myself a sword. Bismuth is really cool, but not the most sword-y of materials, so I forge the blade itself out of lead and then inlay it with bismuth for that extra curse-y punch.

[Pistol Template] ++ [Jar of Ambient Light]: Okay I'm not actually sure if we have enough Grist for both of these but if we do I'll also try to make a laser pistol out of this.

-----

Action 2: I draw my new sword and point its bismuth end - sorry, business end - towards the Shotgun Mooks. Channeling the power of the Eldrazi Titan Kozilek, Butcher of Truth and Great Distortion, I unleash a series of blistering four-dimensional sword strikes in square spiral patterns, hitting the Shotgun Mooks from the front, back, left, right, top, bottom, positive w axis, negative w axis, and even the inside. My work is efficient and professional. Sword fighting is serious bismuth.
 
Act 3: Episode 1: Battle Post 12
Build:498
Lv 1:40
Charge:16/22

(x1)(2 HP)With the flurry of a hurricane, I smack all the remaking axe Mooks with my claw. Yes this is important. I then take a huge calming breath...and then release it all in a Titanic Hurricane that sweeps up the Axe Mooks and threatens to send them to a far away land. I however, resist the urge. Instead, I call up the Strings of the World, and pluck a few chords on them, watching how the lines tangle, shake and impact the rest of the world.

When the hurricane dissipates and drop the Axe Mooks with a thump, I transform the strings into a guitar and begin strumming a melody, a beginning to a Song of Endings, a Transcendent Harmony that chills to the bones as the Whisper of Death sounds. Here, it also incorporates The Aspect of Doom, that Building Block of Reality of Endings, Death, and the Power that is gained through Sacrifice.

I sacrifice 2 HP as my fingers bleed into the Strings Dark Green and Black, and as it resonates. The Axe Mooks feel their Lifeforce weakening, draining away into their peaceful eternal slumber as they weaken, bend over and die.

On their Death, the final strum is finished, and an ~ATH Code is executed, leading to my next Attack...

(x1)(Voidstaff) As the remaining Axe Mooks quiver, the ATH code executes and gathers the Red Blood, the Orange Rock, the Yellow Light, the Green Malachite, the Blue Build Grist, the Indigo of the Voidstaff's Name and the Purple of it's Blind Ailment. As the Rainbow of Colour spews fourth, I wield the Voidstaff, and produce a Dark Brush of Inky Black.

With this Palette, I sweep the Voidstaff up, and paint the sky Black. As the Voidstaff leaps out of my claw and flys to the sky, where, loaded with Black Ink and the Colours of the Rainbow, it paints a Night Sky, with Yellow for the Stars and the Moon, Green for the Distant Hills if Grass and Vegetation. As it paints, the actual sky turns into its vision, first as a hazy image, but steadily, as the Voidstaff breathes life, heart, soul into it, a Reality of our own.

Even as it paints the sky a beautiful scenery, it still attacks the Axe Mooks, the shining Moonlight and Starlight are its Blades, the Hills become alive and trample over them, the Darkness between the Stars becomes it's jaws and teeth as it bites down onto them.

And meanwhile, I do my own painting, fuelling the Voidstaff even more with a Transfinite supply of Dreams and Stories for it to work with.

Soon, the night sky is complete, a basic one. But as it Chews down onto the Axe Mook, it is still a beautiful one.

Woah, this attack is quite the spectacle! You deal a devastating 29 damage to the Axe Mooks, more than enough to overkill all three of them!

+5 to your current Charge Gauge.
+24 Build Grist acquired.

Alastair1 measures his damage output, the base damage output, and the damage the Mooks usually take before biting it. He then takes a look at the Club Mooks. If he can land his hits... he wins. They die. No contest.

Alastair1: VIVA LA REVOLUTION!

And he just goes in there swinging his weapons around like a madman. He's not even giving it that much thought - the player is just spamming clicks as he bum rushes the Club Mooks with suicidal fervor. There even isn't a revolution!

The Club Mooks try to retreat, but they cannot. They never had a prayer. One dies with a sword in his chest, the other an Axe in their head, and the last dies of heart failure from seeing how gruesomely the first two died.

A sight the Player never has to see since he's viewing things through the lens of Minecraft.

==========================================================================================================================

Actions:

Action 1 - Use the Tiger Ax to murder a Club Mook and damage the wounded one.

Action 2 - Use the Iron Boots Embossed Sword to kill the other Club Mook and finish off the wounded one.


Free Actions:

Does cackling like a madman on earth count?


Entity Orders:

None for now.


Resources:

Charge - 19/35
Build Grist - 348
Lvl 1 Grist - 20

This attack is certainly unconventional, I've gotta give it credit for that. Your combined-arms assault deals 23 damage to the remaining Club Mooks, easily killing them!

+4 to your current Charge Gauge.
+24 Build Grist acquired.

Charge gauge: 7.

-----

Action 1: I try crafting, hopefully for real this time.

[Sword Template] ++ [Cursed Bismuth] ++ [Lead Ore] and the requisite amounts of Build Grist and Tiered Grist: I forge myself a sword. Bismuth is really cool, but not the most sword-y of materials, so I forge the blade itself out of lead and then inlay it with bismuth for that extra curse-y punch.

[Pistol Template] ++ [Jar of Ambient Light]: Okay I'm not actually sure if we have enough Grist for both of these but if we do I'll also try to make a laser pistol out of this.

-----

Action 2: I draw my new sword and point its bismuth end - sorry, business end - towards the Shotgun Mooks. Channeling the power of the Eldrazi Titan Kozilek, Butcher of Truth and Great Distortion, I unleash a series of blistering four-dimensional sword strikes in square spiral patterns, hitting the Shotgun Mooks from the front, back, left, right, top, bottom, positive w axis, negative w axis, and even the inside. My work is efficient and professional. Sword fighting is serious bismuth.

Ooh, interesting.
Using the Sword Template, Cursed Bismuth, and Lead Ore, you craft the Cursed Alloy Sword! It's a pretty neat, but sinister-looking composite sword that should some extra curse to your attacks. If you want me to change the additional effects on it, let me know! This sets you back 20 Build Grist and 10 Lvl.1 Grist, which you should have enough for.

You also try to craft using the Pistol Template and the Jar of Ambient Light, but you don't have enough Malachite to craft it. If an enemy dies, you get access to its dropped Grist, even if you didn't, but don't retroactively access any Grist gained from previous dead entities or events.
I will preview this alchemy for you, though- feel free to let me know if you want a different result:
[Pistol Template] ++ [Jar of Ambient Light] == Flashlight Handgun [Lvl.1] (Base Damage: User, Semi-Automatic, Has a 50% chance to Blind foes for 1 turn)

Your swordplay combined with your amount of puns deals 11 damage to the Lightly Armored Shotgun Mooks, killing one of them! You also deal 3 damage to another, leaving that foe on critical health! Neither of them get their armor to reduce the damage they take.

+2 to your current Charge Gauge.
+10 Build Grist acquired.

Post-Player Battle:

The Hooded Cube Figure aims to swiftly finish off the last surviving Lightly Armored Shotgun Mook, and rushes them with his Shortsaber! He manages to score a crit, dealing a very overkill 16 damage!

Luke saturates the last two Lightly Armored Shotgun Mooks, but he only gets one accurate shot off, dealing 3 damage! This is lethal to the one it hits, but he curses in frustration.

The Combat Apothecary punches out the last Lightly Armored Club Mook, dealing 4 lethal damage!

The Malachite Imp strikes the Combat Apothecary, dealing 4 damage and leaving it on criitcal health!

It appears that the next wave of Mook backup won't arrive for a while- they're probably bolstering their forces. This means you'll have some time to rest up before the next fight. When the time comes, use it wisely!

Total Grist gains for this round are:
+88 Build Grist

The Build Grist requirement for upgrading your crafting capabilities has been reached!

The Paradoxical Dragon's Voidstaff has received a mysterious buff. It should be able to blind enemies with the power of darkness twice as often now!

Luke retreats to the safety of his home and makes an announcement:
LUKE: That should be the rest of the Mooks for a while!
LUKE: Once you loot that Malachite Imp, come see me inside.
LUKE: I've got some extra goodies for you- and I've gotta get some myself.
LUKE: Let's patch ourselves up as soon as we can to prepare for the next wave.
LUKE: Although...watch that Imp, it kinda looks funny.


[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Luke Ingram's base also rests here, but it's fallen worse for wear and suffered a few Mook attacks.

Itinerary:
-Defeat the Mook attack force!
-Summon entities to help you in the battle!
-Use the cover provided by the Outer Wall if you need to tank hits!
-Take out the heaviest-damage Mooks first! Melee units and Powered units should take priority!

The Entelarch [AA] HP: 14/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 15/25. Charge Gauge Spent: 13/35. (1 in reserve)
Torix [AA] HP: 20/25. Charge Gauge Spent: 0/35. (1 in reserve)
Alastair1 [AA] HP: 8/25. Charge Gauge Spent: 1/35. (1 in reserve)
Splashcat [AA] HP: 19/25. Charge Gauge Spent: 0/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.1]
Can manifest [Lvl.2] ingredients if given:
80/80 Build Grist
10/40 Lvl.1 Grist (Includes: Malachite)

The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)

Torix:
Simple Sword [Lvl.0] (Bladed Weapon, Base Damage: +0)
Fire Caster Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, Target's armor is 10% less effective)

Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Mook Semi-Auto Shotgun [Lvl.0] (Base Damage: User)
Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Iron Boots [Lvl.0] (Equipment, 10% chance to reduce incoming damage by 20%)

Splashcat:
Cursed Alloy Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, has a 75% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack)

Luke Ingram [AA] Health Vial: 24%. (12/50 HP). / BD: 6. / SV: 3. Lead Skin (100% resistance to ranged damage, 0/1)
Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Target's ranged armor is 40% less effective.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin (1/2 Uses) [Lvl.2] (Gain Lead Skin (100% resistance to ranged damage) for one turn only)
-Black Mesa Standard Medkit (2/3 Uses) [Lvl.2] (Restore 15 HP to the user or an ally when used)

Hooded Cube Figure [AA?] HP: 12/50. / BD: 4. / SV: 4.
Weapons:
-Beretta 93R [Lvl.3] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: +2. Burstfire sacrifices a shot to do triple damage)
-Shortsaber [Lvl.3]: (Bladed Weapon. Base Damage: +4, critical hits pierce melee armor)
Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (8 HP restored per turn) for 2 turns when used)
-Caltrop Blaster [Lvl.3] (3/3 Shots) [Cooldown: III] (Deals 2 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3] (2/3 Builds) (Restores 25 HP to an allied Fortification when used)

Outer Wall [AA] HP: 6/40. Fortification (50%, 3 Capacity).
Covering: Alastair1, Luke Ingram, Combat Apothecary.

Combat Apothecary [AA] HP: 2/20. / BD&H: 4. / SV: 3. Combat Medic.

Malachite Imps [SB] HP: 16/30. / BD: 4. / SV: 2. Drop 10 Malachite and 30 Build Grist when killed.

Club Mooks [PA] HP: 0/8 (x3).

Lightly-Armored Shotgun Mooks [PA] HP: 0/8 (x4). 40% chance to take 50% damage. Chivalry.
Axe Mooks [PA] HP: 0/8 (x3). / BD: 2. / SV: 3. Chivalry.

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
Build:586
Lv 1:40
Charge:21/22

(x1)I summon a concrete mixer truck which promptly slams into the remaining Imp before dumping its load of quick setting concrete onto it, Suffocating it inside it's shell.

(x1)By now, my Charge should be complete, and with this, I summon a Quiet Healer. With 10 points of charge into their Health for 38 HP and 10 points into Healing. The remaining 2 points give it a...Hmm, maybe a small Regeneration.

(ORDERS)Combat Apothecary, heal thyself, and probably for the break turns as well, you're not looking so good...
 
Alastair1: Sure thing Luke! Just gotta heal up and take care of a few things.

First thing he does is see Paradox drop that concrete mixer truck onto the Imp. As the concrete starts to settle, the Player winces.... but is also scratching his head back home in irl.

Alastair1: Okay, someone has to tell me how they're doing this stuff. It's too cool to ignore.

Even so, he swears he sees the concrete crack a bit. Just to be sure, he pulls out the Semi-Automatic Shotgun and levels it, waiting for the Imp to emerge. If it does, he says a one-liner then executes it. If not... he puts the gun away and charges - though unintentionally.

He then checks his food supplies, then everyone's health.

Alastair1: ...you know what, why not. We're all pretty beat up anyway.

He then looks around Luke's place and grabs a picnic cloth. It swrops up into the Minecraft inventory, but it perfectly deployed outside, in a place where the carnage of battle wasn't easily visible.

Alastair1: We could use a break, and this will help restore our HP.
Alastair1: Who wants to have a picnic?

With the picnic blanket set, the player tosses food out of his inventory and it floats on the ground as icons for a moment... before the reality of Sburb converted it back into real food. Fortunately, the picnic blanket had plates on it and Alastair1 seems to be good enough at aiming to have had the food land on the plates before spontaneously becoming a lot more real.

Alastair1: ...I am still so lost. Seriously, how is this stuff happening when we're still playing modded Minecraft?
Alastair1: I mean, Torix mentioned something about the wrong game, but all I did was sneak into the base and enter a portal!
Alastair1: I didn't even get a loading screen or transition effect, much less a notification that I had changed games.

==========================================================================================================================

Actions:

Action 1 - Double tap the Malachite Imp with the Mook Semi-Auto Shotgun.

Action 2 - Set up a Picnic Blanket so people can heal using food!


Free Actions:

Roleplaying! Alastair1 - asking the real questions.


Entity Orders:

None for now. But maybe soon?


Resources:

Charge - 23/34
Build Grist - 436
Lvl 1 Grist - 20
 
Last edited:
Torix, finally returning for an extended amount of time, seems to be pleased with the battlefield's end results. It cleaned up rather nicely, it seems... minus a couple things. He decides to take care of them for the time being.

[Action 1] If by some ungodly reason the Malachite Imp is still not dead, Torix simply walks over to the weird looking construct and brandishing the Fire Caster Sword... stabs it. No fire, no puns... just a simple stab.

[Action 2] Torix, finally able to be active for an extended period of time [maybe], decides to check his resources and such. First counts are looking good, if possibly a bit bloated right now, and... well, other than that, the charge is complete. He supposes he should use that.

Pulling out some things from his inventory, an orange box of some sort eventually finds it's way into Torix's hand. Placing it, he opens it and the top half spirals upwards, revealing several iron blocks and a pumpkin. Assembling it on the ground, an Iron Golem from the realms of Minecraftia is summoned a fair distance away from Alastair's picnic, but judging by the strange item Torix is now holding, he isn't done yet.

The golem, though already powerful, is only iron... and what's the next step up? Steel, of course. Placing down a Crafting Table, Torix quickly goes through a variety of recipes crafting various things, eventually ending at a strange Nether Star-looking item overlaying a plate of steel. Grabbing it off the crafting table, he slaps it onto the golem's core, causing the golem's structure to change into a steel-plated, polished design. Blue energy fills the crevices in the steel that now forms the creature, and it's upgrade completed, the Steel Golem is ready to defend.


Steel Golem [AA - Torix] -
HP - 100/100, AT - 10, SV - 1
Fortification [50%, 3 Capacity]

[Roleplay] As the Steel Golem begins it's vigil, Torix sits down and joins in the picnic. Not actually eating anything, due to being at near max-HP already, he takes the opportunity to quickly answer and reply to various people.

Luke retreats to the safety of his home and makes an announcement:
LUKE: That should be the rest of the Mooks for a while!
LUKE: Once you loot that Malachite Imp, come see me inside.
LUKE: I've got some extra goodies for you- and I've gotta get some myself.
LUKE: Let's patch ourselves up as soon as we can to prepare for the next wave.
LUKE: Although...watch that Imp, it kinda looks funny.

Quickly popping his head inside the front door, the mage responds.
Torix - Well, the Imp is dead, so no worries there!
Torix - Pretty sure the new guy or the dragon's looting him by now...
Torix - As for those goods, just a sec!
Torix - I'm gonna talk to some of the others first, but after that, be right in!


Alastair1: Sure thing Luke! Just gotta heal up and take care of a few things.

First thing he does is see Paradox drop that concrete mixer truck onto the Imp. As the concrete starts to settle, the Player winces.... but is also scratching his head back home in irl.

Alastair1: Okay, someone has to tell me how they're doing this stuff. It's too cool to ignore.

Even so, he swears he sees the concrete crack a bit. Just to be sure, he pulls out the Semi-Automatic Shotgun and levels it, waiting for the Imp to emerge. If it does, he says a one-liner then executes it. If not... he puts the gun away and charges - though unintentionally.

He then checks his food supplies, then everyone's health.

Alastair1: ...you know what, why not. We're all pretty beat up anyway.

He then looks around Luke's place and grabs a picnic cloth. It swrops up into the Minecraft inventory, but it perfectly deployed outside, in a place where the carnage of battle wasn't easily visible.

Alastair1: We could use a break, and this will help restore our HP.
Alastair1: Who wants to have a picnic?

With the picnic blanket set, the player tosses food out of his inventory and it floats on the ground as icons for a moment... before the reality of Sburb converted it back into real food. Fortunately, the picnic blanket had plates on it and Alastair1 seems to be good enough at aiming to have had the food land on the plates before spontaneously becoming a lot more real.

Alastair1: ...I am still so lost. Seriously, how is this stuff happening when we're still playing modded Minecraft?
Alastair1: I mean, Torix mentioned something about the wrong game, but all I did was sneak into the base and enter a portal!
Alastair1: I didn't even get a loading screen or transition effect, much less a notification that I had changed games.

The player returns, promptly sitting down and nabbing a cookie from a basket.
Torix - Well, regardless of HP, thanks for the picnic. It's certainly appreciated.
Torix - As for the attacks... well. No clue for the dragon, but...
Torix - I'm doing them through a mixture of a custom interface I have set up and a decent knowledge of D&D.
Torix - If you want, I could probably walk you through a bit of it!

He smiles before taking a bite out of the cookie, watching an unseen health bar in his interface refill before returning attention to Alastair.
Torix - As for how we got here, to SBURB... well, from the looks of it at least...
Torix - You can blame the Acolyte for that.
Torix - That portal we went through was opened by him.
Torix - I don't know if it was custom-coded or what... but that's definitely the Acolyte.
Torix - Plus... you were falling through that void area for ages too, right?
Torix - That might've been the loading screen you were missing.


I don't have an actual quote to precede this since the Hooded Cube Figure didn't really talk. Either way, this is here instead.
Finally, Torix turns to the Hooded Cube Figure, inviting him to sit down at the picnic. If and when he does, the mage proceeds with the following:
Torix - Hey, thanks for the help back there.
Torix - ... Well, uh. I suppose an introduction is in order, huh?
Torix - I'm Torix, that's Alastair, and the one currently in his house is Luke.
Torix - I don't actually know the names of the dragon or the newer guy, though... I should ask them soon.
Torix - Either way... now that you know everyone here, who might you be?

Internally wincing at the introduction, he involuntarily braces himself and hopes that that was a decent first impression. Hopefully we can figure out who this guy is, too... but either way. Can't really do much until he responds, anyways... so now, the only thing left to do the turn is to wait and see the aftermath.

Charge Gauges -
Charge Gauge 2: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 0/35
Grist -

[LVL 0] Build Grist - 578
[LVL 1] Malachite - 50

Entity Orders -
Steel Golem - Defend and be on the lookout!
 
Last edited:
/rpnull

I...seat down on the edge of the picnic basket as my default state of Draconic Humanoid after gliding in dragon form nearby after a quick recap for the Quiet Healer. I then consume a snack or two while listening to the conversations
 
Charge Gauge: 9.

-----

Action 1: I extract the word "hit" from the midst of the Malachite Imps. Then I hit the Malace Imps with the "hit".

-----

Action 2: I eat a Potion of Healing. Not drink, eat. Nothing restores your health like a hearty glass bottle and cork.
 
Act 3: Episode 1: Battle Prep 2 Post 1
Alastair1: Sure thing Luke! Just gotta heal up and take care of a few things.

First thing he does is see Paradox drop that concrete mixer truck onto the Imp. As the concrete starts to settle, the Player winces.... but is also scratching his head back home in irl.

Alastair1: Okay, someone has to tell me how they're doing this stuff. It's too cool to ignore.

Even so, he swears he sees the concrete crack a bit. Just to be sure, he pulls out the Semi-Automatic Shotgun and levels it, waiting for the Imp to emerge. If it does, he says a one-liner then executes it. If not... he puts the gun away and charges - though unintentionally.

He then checks his food supplies, then everyone's health.

Alastair1: ...you know what, why not. We're all pretty beat up anyway.

He then looks around Luke's place and grabs a picnic cloth. It swrops up into the Minecraft inventory, but it perfectly deployed outside, in a place where the carnage of battle wasn't easily visible.

Alastair1: We could use a break, and this will help restore our HP.
Alastair1: Who wants to have a picnic?

With the picnic blanket set, the player tosses food out of his inventory and it floats on the ground as icons for a moment... before the reality of Sburb converted it back into real food. Fortunately, the picnic blanket had plates on it and Alastair1 seems to be good enough at aiming to have had the food land on the plates before spontaneously becoming a lot more real.

Alastair1: ...I am still so lost. Seriously, how is this stuff happening when we're still playing modded Minecraft?
Alastair1: I mean, Torix mentioned something about the wrong game, but all I did was sneak into the base and enter a portal!
Alastair1: I didn't even get a loading screen or transition effect, much less a notification that I had changed games.

==========================================================================================================================

Actions:

Action 1 - Double tap the Malachite Imp with the Mook Semi-Auto Shotgun.

Action 2 - Set up a Picnic Blanket so people can heal using food!


Free Actions:

Roleplaying! Alastair1 - asking the real questions.


Entity Orders:

None for now. But maybe soon?


Resources:

Charge - 23/34
Build Grist - 436
Lvl 1 Grist - 20

...Huh, I might have given you (and by extension, that Mook) a bit more dakka than I had planned- most of the Mooks' shotguns are single-shot. Eh, I'll let it slide.

Your cement-to-shotgun combo deals 10 damage to the Malachite Imp!

You start healing up, recovering 10 HP! Everyone else's healing is buffed by up to 2 this round.

+4 to your current Charge Gauge.

Torix, finally returning for an extended amount of time, seems to be pleased with the battlefield's end results. It cleaned up rather nicely, it seems... minus a couple things. He decides to take care of them for the time being.

[Action 1] If by some ungodly reason the Malachite Imp is still not dead, Torix simply walks over to the weird looking construct and brandishing the Fire Caster Sword... stabs it. No fire, no puns... just a simple stab.

[Action 2] Torix, finally able to be active for an extended period of time [maybe], decides to check his resources and such. First counts are looking good, if possibly a bit bloated right now, and... well, other than that, the charge is complete. He supposes he should use that.

Pulling out some things from his inventory, an orange box of some sort eventually finds it's way into Torix's hand. Placing it, he opens it and the top half spirals upwards, revealing several iron blocks and a pumpkin. Assembling it on the ground, an Iron Golem from the realms of Minecraftia is summoned a fair distance away from Alastair's picnic, but judging by the strange item Torix is now holding, he isn't done yet.

The golem, though already powerful, is only iron... and what's the next step up? Steel, of course. Placing down a Crafting Table, Torix quickly goes through a variety of recipes crafting various things, eventually ending at a strange Nether Star-looking item overlaying a plate of steel. Grabbing it off the crafting table, he slaps it onto the golem's core, causing the golem's structure to change into a steel-plated, polished design. Blue energy fills the crevices in the steel that now forms the creature, and it's upgrade completed, the Steel Golem is ready to defend.


Steel Golem [AA - Torix] -
HP - 100/100, AT - 10, SV - 1
Fortification [50%, 3 Capacity]

[Roleplay] As the Steel Golem begins it's vigil, Torix sits down and joins in the picnic. Not actually eating anything, due to being at near max-HP already, he takes the opportunity to quickly answer and reply to various people.



Quickly popping his head inside the front door, the mage responds.

Torix - Well, the Imp is dead, so no worries there!
Torix - Pretty sure the new guy or the dragon's looting him by now...
Torix - As for those goods, just a sec!
Torix - I'm gonna talk to some of the others first, but after that, be right in!




The player returns, promptly sitting down and nabbing a cookie from a basket.
Torix - Well, regardless of HP, thanks for the picnic. It's certainly appreciated.
Torix - As for the attacks... well. No clue for the dragon, but...
Torix - I'm doing them through a mixture of a custom interface I have set up and a decent knowledge of D&D.
Torix - If you want, I could probably walk you through a bit of it!

He smiles before taking a bite out of the cookie, watching an unseen health bar in his interface refill before returning attention to Alastair.
Torix - As for how we got here, to SBURB... well, from the looks of it at least...
Torix - You can blame the Acolyte for that.
Torix - That portal we went through was opened by him.
Torix - I don't know if it was custom-coded or what... but that's definitely the Acolyte.
Torix - Plus... you were falling through that void area for ages too, right?
Torix - That might've been the loading screen you were missing.



Finally, Torix turns to the Hooded Cube Figure, inviting him to sit down at the picnic. If and when he does, the mage proceeds with the following:
Torix - Hey, thanks for the help back there.
Torix - ... Well, uh. I suppose an introduction is in order, huh?
Torix - I'm Torix, that's Alastair, and the one currently in his house is Luke.
Torix - I don't actually know the names of the dragon or the newer guy, though... I should ask them soon.
Torix - Either way... now that you know everyone here, who might you be?

Internally wincing at the introduction, he involuntarily braces himself and hopes that that was a decent first impression. Hopefully we can figure out who this guy is, too... but either way. Can't really do much until he responds, anyways... so now, the only thing left to do the turn is to wait and see the aftermath.

Charge Gauges -
Charge Gauge 2: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 0/35
Grist -

[LVL 0] Build Grist - 578
[LVL 1] Malachite - 50

Entity Orders -
Steel Golem - Defend and be on the lookout!

Well, I know we discussed this before, but that entity's... rather different than I acknowledged since I just realized the ramifications of the Fortification keyword. Maybe I'll think of some sort of bodyguarding mechanic or something? 'Cause fortifications at the moment take less damage depending on their block chance. But yeah, I'll add that in right now.

Nevetheless, the Steel Golem has been added!

Your stab with the Caster Fire Sword deals 5 damage, knocking it down to a single hit point and easily letting someone else style on it for the final kill.

The Hooded Cube Figure also responds to your questions:
???????????: Oh, hey, I bet you're wondering who I am. I am wearing a hood, after all.
NINJATWIST_: I'm Ninjatwist_, or Ninja for short.
NINJATWIST_: I went through the same portal you guys probably did, but I ended up in a different place.
NINJATWIST_: I was looking for you guys for a while, but I caught up with a Mook patrol and decided to trail where they were headed.
NINJATWIST_: Pleased to meet you, though, Torix. I'll meet up with Luke and everyone else in a bit.


+2 to your next Charge Gauge.

Build:586
Lv 1:40
Charge:21/22

(x1)I summon a concrete mixer truck which promptly slams into the remaining Imp before dumping its load of quick setting concrete onto it, Suffocating it inside it's shell.

(x1)By now, my Charge should be complete, and with this, I summon a Quiet Healer. With 10 points of charge into their Health for 38 HP and 10 points into Healing. The remaining 2 points give it a...Hmm, maybe a small Regeneration.

(ORDERS)Combat Apothecary, heal thyself, and probably for the break turns as well, you're not looking so good...

/rpnull

I...seat down on the edge of the picnic basket as my default state of Draconic Humanoid after gliding in dragon form nearby after a quick recap for the Quiet Healer. I then consume a snack or two while listening to the conversations

Your metabolism rewards you with an extra 2 HP recovered from your snacking!

Oh yeah, you also have a post above there! I kinda mixed up the order, though.

You do some weird time stuff and smack the concrete mixer into the Malachite Imp, dealing 8 damage, which is more than enough to kill it!

You also summon a Quiet Healer, but since charge is calculated a bit differently, I'll calculate base healing first. You get 7 Base Heal out of it, which costs 7 points from its HP! The remaining points (...15 if I'm doing my math right) gives it 52 HP.

Just an FYI, you don't need to spend charge on healing and damage separately- if you have a 10-point charge, you can invest 10 points into HP and 10 into damage freely.

+2 to your next Charge Gauge.
+20 Build Grist acquired.
+10 Malachite [Lvl.1] acquired.

Charge Gauge: 9.

-----

Action 1: I extract the word "hit" from the midst of the Malachite Imps. Then I hit the Malace Imps with the "hit".

-----

Action 2: I eat a Potion of Healing. Not drink, eat. Nothing restores your health like a hearty glass bottle and cork.

The Imp is already dead, but you style on its corpse a bit more for 8 damage.

You also heal up, restoring 6 HP to yourself.

+4 to your current Charge Gauge.

Post-Player Battle:

Luke invites you all back inside the fortress, and quickly heals you and your entities back up to full strength with some conveniently-placed health chargers! You find an extra 60 Build Grist and 20 Malachite, as well as an extra sitting on the table. Ninjatwist_ follows suit and strikes up a conversation with Luke:

NINJATWIST_: Hey, how's it going? I'd be glad to help you around with some stuff if you need it.
LUKE: I'm Luke Ingram, but who are you? Oh yeah, thanks for your help in the last battle.
NINJATWIST_: I'm Ninjatwist_, or Ninja for short. I got spat out of the portal, the same as everyone here.
NINJATWIST_: Also the same as everyone here, I'm totally up for taking the Acolyte down.

LUKE: Glad to meet you, Ninja. What kinda things could you do to help us out?
NINJATWIST_: You know those two items of yours? I could help you improve them. Especially that Potion of Lead Skin. I know just the trick for that!
LUKE: Oh, sure, that'd help a lot!

Luke gladly hands Ninjatwist_ his two consumable items.

NINJATWIST_: Alright, I'll get to work on these, you explain the current situation to everybody.

As Ninjatwist_ gets to work improving Luke's items, Luke explains stuff to you.

LUKE: I'm glad we got that round out of the way- that could have been close.
LUKE: The next big wave is gonna come in about half an hour, though, so we should take advantage of this to craft and socialize while we can.
LUKE: I got a few more messages from who's on the other side of the portal. Once we clear this next out, we should be able to get to her base.
LUKE: The Mooks will be regrouping by then, plus, they'll have dropped so much Grist that she can easily make a gateway.
LUKE: Also, those Malachite Imps we killed last time seemed a bit odd. Be careful if they look different or give you different amounts of Grist next time we fight them.
LUKE: I also spotted some Ogres wandering around in the distance, so be careful.
LUKE: With that said, feel free to get crafting! I'll be here to chat if you want, and so should Ninjatwist_.


// Reminder: You can craft items twice per action, and you can spend one action on this per post. You can also spend one action getting one Ingredient of any level.
// Also, crafting a Lvl. 2 Item costs 80 Build Grist, 20 Malachite, and 20 Copper as of now. You'll also need some existing Lvl. 2 Ingredients.
// Be sure to keep track of your Grist stores! The Ingredients list is linked in the collected player inventory.


Total Grist gains for this round are:
+80 Build Grist
+30 Malachite [Lvl.1]
+20 Copper [Lvl.2]

Your crafting facilities have been upgraded to Lvl.2! Some Lvl. 2 Grist should be available in the coming battle.

[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Luke Ingram's base also rests here, but it's fallen worse for wear and suffered a few Mook attacks.

Itinerary:
-Defeat the Mook attack force!
-Summon entities to help you in the battle!
-Use the cover provided by the Outer Wall if you need to tank hits!
-Take out the heaviest-damage Mooks first! Melee units and Powered units should take priority!

The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Torix [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Alastair1 [AA] HP: 25/25. Charge Gauge Spent: 1/35. (1 in reserve)
Splashcat [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.1] [Lvl.2]
Can now manifest [Lvl.2] ingredients! Given:
80/80 Build Grist
40/40 Lvl.1 Grist (Includes: Malachite)

The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)

Torix:
Simple Sword [Lvl.0] (Bladed Weapon, Base Damage: +0)
Fire Caster Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, Target's armor is 10% less effective)

Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Mook Semi-Auto Shotgun [Lvl.0] (Base Damage: User)
Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Iron Boots [Lvl.0] (Equipment, 10% chance to reduce incoming damage by 20%)

Splashcat:
Cursed Alloy Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, has a 75% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack)

Luke Ingram [AA] Health Vial: 100%. (100/100 HP). / BD: 6. / SV: 3. Lead Skin (100% resistance to ranged damage, 0/1)
Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Target's ranged armor is 40% less effective.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (4/4 Uses) (Restore 50 HP to the user, or 20 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) 2 survivors from each strike)

Ninjatwist_ [AA] HP: 100/100. / BD: 4. / SV: 4.
Weapons:
-Beretta 93R [Lvl.3] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: +2. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber [Lvl.3]: (Bladed Weapon. Base Damage: +4, critical hits pierce melee armor)
Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (6 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots) [Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3] (3/3 Builds) (Restores 30 HP to an allied Fortification when used)

Outer Wall [AA] HP: 60/60. Fortification (50%, 3 Capacity).
Covering: Nothing

Combat Apothecary [AA - The Paradoxical Dragon] HP: 20/20. / BD&H: 4. / SV: 3. Combat Healer.

Quiet Healer [AA - The Paradoxical Dragon] HP: 52/52. / BH: 7. / SV: 3. Healer.

Steel Golem [AA - Torix] HP: 100/100. / BD: 10. / SV: 1. Bodyguard (50%, 3 Charges)
Covering: Nothing

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
Last edited:
Build:662
Lv 1:70
Lv 2:20
Charge:2/35

(x1)I begin Refining two items, the Lead Ore and the Jar of Diluted Void, the first, i transmute into Gold Ore, which is more magically conducive. From the second, I extract out the Essence of Creation, because from Nothing, came Everything.

(x1)I also summon a small Void Dragonlet and have them look for a Scarf of some sort.
 
Realizing that a new building resource has been placed on the table, Torix quickly grabs his chunk of it. With a quick nod towards Ninjatwist and Luke, along with a "Thanks, " he begins to investigate... Copper, huh? That seems interesting to try and use, and come to think of it, he does have a few ideas. The only real problem here is that there's not exactly the resources and ingredients to try and create them...

Hm. Not exactly something that can't be worked around, at least... and thankfully, a few of the jars and such around here begin to work at some of the desired end results already. Formulating a plan within his head to get everything he needs yet still have time to alchemize, Torix begins to engage in some gathering of materials.

[Action 1] Right. One of the things that Copper is most associated with is electricity... and Torix realizes that that's technically a base element, or at least a damage type in D&D. Either way, it would probably be fairly easy to produce it as a Crafting ingredient, similar to the other elemental jars that he and Paradox had set up. Figuring it worth a try, the mage begins to try and create the essence of the element by taking the jars of air and light off the shelves for a brief moment.

Light, a form of energy, is a significant part of lightning, and the very concept of the primal electricity comes from the air itself. Therefore, combining the two in some capacity should possibly provide electricity, according to the pseudo-science Torix is operating off of. Taking a seventh jar from the area, he places small bits of both light and air within the jar, causing a elemental reaction before it stabilizes into a form of yellowish lightning and pure electricity, similar to the remainder of the container elements. Satisfied with the result, he places the contained electricity on a rubber mat and decides to come back for it a bit later.


[Action 2] On a completely unrelated note, Torix realizes that there really isn't a good healing time base within the ingredients that the Players had access too. Briefly pondering a foray into Luke's fridge, but deciding that'd be rude, Torix walks back to the picnic that Alastair was hosting earlier, and quickly decides to add the essence of healing that said food possessed into yet another jar. This is accomplished much less scientifically this time, namely by stuffing so many PB&Js into the container that the pure positive energy and nutrients within the classic elementary school lunch are condensed into pure essence of healing.

The Hooded Cube Figure also responds to your questions:
???????????: Oh, hey, I bet you're wondering who I am. I am wearing a hood, after all.
NINJATWIST_: I'm Ninjatwist_, or Ninja for short.
NINJATWIST_: I went through the same portal you guys probably did, but I ended up in a different place.
NINJATWIST_: I was looking for you guys for a while, but I caught up with a Mook patrol and decided to trail where they were headed.
NINJATWIST_: Pleased to meet you, though, Torix. I'll meet up with Luke and everyone else in a bit.


--------

NINJATWIST_: Hey, how's it going? I'd be glad to help you around with some stuff if you need it.
LUKE: I'm Luke Ingram, but who are you? Oh yeah, thanks for your help in the last battle.
NINJATWIST_: I'm Ninjatwist_, or Ninja for short. I got spat out of the portal, the same as everyone here.
NINJATWIST_: Also the same as everyone here, I'm totally up for taking the Acolyte down.

LUKE: Glad to meet you, Ninja. What kinda things could you do to help us out?
NINJATWIST_: You know those two items of yours? I could help you improve them. Especially that Potion of Lead Skin. I know just the trick for that!
LUKE: Oh, sure, that'd help a lot!

Torix - Glad to meet you too, Ninjatwist. It's good to have another friendly face.
Torix - Other than that... I guess I have a couple questions for you both.
Torix - So, then - first off, Ninjatwist, where exactly did you land here, anyways?
Torix - Also, did you see anything interesting on the path here?

Torix takes a moment to recollect before continuing his speech, this time to both.
Torix - Also, how did either of you get copper? There's hardly any here anyways...

Charge Gauges -
Charge Gauge 2: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 2/35
Grist -

[LVL 0] Build Grist - 658
[LVL 1] Malachite - 80
[LVL 2] Copper - 20

Entity Orders -
Steel Golem - Defend and be on the lookout!
 
Sorry for the double post, but I need to. Not gonna be able to post on the near future and don't want to miss my actions for the next turn. Therefore...

[Both Actions]
Torix casually engages in a whole TON of Alchemy...
here's hoping he has enough Grist.

[LVL 2] Fire Caster Sword ++ Essence of Lightning
[LVL 1] Orange Jacket ++ Tiger-Striped Mesa Rock
[LVL 1] Essence of Healing ++ Alastair's Picnic ++ Portability
[LVL 1] ... You know what, let's just chuck two random things from the list together. See what happens.

I'll update Grist and charges next turn. Sorry!
 
The player sighs, but through the client, they type.

Alastair1: Ah, that figures.
Alastair1: I never bothered to install mods. THoguh, you'd think I'd have gotten some when the Acolyte did the thing...

The Minecraft Avatar then turns to the now humanoid dragon.

Alastair1: So... how are you? And who are you, if you don't mind me asking?

He then turns to Splashcat.

Alastair1: Same goes for you, really. Might as well learn some stuff about the people I'm playing with.
Alastair1: Or fighting alongside, rather. I keep forgetting that the consequences for these incidents can get a bit... much.
Alastair1: Uhm, I'll keep an ear out or an eye on my screen for your responses. I'm going to search my inventory for something to help us out.

With a bit of inventory shuffling and a couple of Shulker Box deployments and pick ups later, he finally finds what he was looking for. Holding another egg, he throws the thing to summon...

A Savanna Villager. Judging from its outfit of a black apron and hammer and chisel, it was clear that this was a Stone Mason.

Alastair1: I know I know - normally these guys just sell items. But it's the darndest thing!
Alastair1: I saw several villages back on the Acolyte's server where these guys did more than that!
Alastair1: The Fletcher actually tested their arrow stock! THe cleric did blessings!
Alastair1: The *Nitwits* actually did something *useful* and helped children or move blocks for the villagers with professions!
Alastair1: I'm hoping that behavior carried over to this one...

He looks expectantly. The Stone Mason looks at the wall for an uncomfortably long amount of time...

Before placing a stone block down, evening out the wall. He turns and nods to Alastair1.

Alastair1: YES! Alright, we are in business!
Alastair1: Now where did I put the rest of them? Bah. Maybe I should empty out my inventory a bit.

He then slams down two essentials of the Minecraft Player. First and foremost...

A crafting Bench! By using certain amounts of pre-existing materials, you can create other stuff. Near useless with the Alchemiter, but it can be used as an alternative search action for finding new things - so long as you justify it as using wonky minecraft layouts to synthesize new items. You still have to spend an Action like you would searching, though.

The other is - HOLY TOLEDOS that was a Bucket of Lava being dumped out! Thankfully he seemed to have carved a perfectly cubic hole intot he ladscape. However, this might make an excellent trap for unwary foes...

Alastair1: Okay, garbage disposal and crafting bench set up. Let's see if I can clean up my inventory.

And at once he begins to spew out a continuous stream of Minecraftian rotten flesh into the lava. It'd bedisturbin gif the graphis weren't so significantly stylized.

==========================================================================================================================

Actions:

Action 1: Create a Crafting Bench as different Flavortext avenue for Search Actions.

Action 2: Set up a Lava Hole trap!

Free Actions:

5 charge - Summon a Stone Mason Villager (Base Damage replaced entirely with 'heals structures')

Entity Orders:

Stone Mason - Get acquainted with the Outer Wall.

Resources:

Charge - 22/29
Build Grist - 516
Lvl 1 Grist - 50
Lvl 2 Grist - 20
 
Last edited:
Act 3: Episode 1: Battle Prep 2 Post 2
Build:662
Lv 1:70
Lv 2:20
Charge:2/35

(x1)I begin Refining two items, the Lead Ore and the Jar of Diluted Void, the first, i transmute into Gold Ore, which is more magically conducive. From the second, I extract out the Essence of Creation, because from Nothing, came Everything.

(x1)I also summon a small Void Dragonlet and have them look for a Scarf of some sort.

Gold Ore and Essence of Creation added to the Ingredients index!

You also happen to find a Cyan Scarf! Added to the Ingredients index.

Realizing that a new building resource has been placed on the table, Torix quickly grabs his chunk of it. With a quick nod towards Ninjatwist and Luke, along with a "Thanks, " he begins to investigate... Copper, huh? That seems interesting to try and use, and come to think of it, he does have a few ideas. The only real problem here is that there's not exactly the resources and ingredients to try and create them...

Hm. Not exactly something that can't be worked around, at least... and thankfully, a few of the jars and such around here begin to work at some of the desired end results already. Formulating a plan within his head to get everything he needs yet still have time to alchemize, Torix begins to engage in some gathering of materials.

[Action 1] Right. One of the things that Copper is most associated with is electricity... and Torix realizes that that's technically a base element, or at least a damage type in D&D. Either way, it would probably be fairly easy to produce it as a Crafting ingredient, similar to the other elemental jars that he and Paradox had set up. Figuring it worth a try, the mage begins to try and create the essence of the element by taking the jars of air and light off the shelves for a brief moment.

Light, a form of energy, is a significant part of lightning, and the very concept of the primal electricity comes from the air itself. Therefore, combining the two in some capacity should possibly provide electricity, according to the pseudo-science Torix is operating off of. Taking a seventh jar from the area, he places small bits of both light and air within the jar, causing a elemental reaction before it stabilizes into a form of yellowish lightning and pure electricity, similar to the remainder of the container elements. Satisfied with the result, he places the contained electricity on a rubber mat and decides to come back for it a bit later.


[Action 2] On a completely unrelated note, Torix realizes that there really isn't a good healing time base within the ingredients that the Players had access too. Briefly pondering a foray into Luke's fridge, but deciding that'd be rude, Torix walks back to the picnic that Alastair was hosting earlier, and quickly decides to add the essence of healing that said food possessed into yet another jar. This is accomplished much less scientifically this time, namely by stuffing so many PB&Js into the container that the pure positive energy and nutrients within the classic elementary school lunch are condensed into pure essence of healing.

Torix - Glad to meet you too, Ninjatwist. It's good to have another friendly face.
Torix - Other than that... I guess I have a couple questions for you both.
Torix - So, then - first off, Ninjatwist, where exactly did you land here, anyways?
Torix - Also, did you see anything interesting on the path here?

Torix takes a moment to recollect before continuing his speech, this time to both.
Torix - Also, how did either of you get copper? There's hardly any here anyways...

Charge Gauges -
Charge Gauge 2: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 2/35
Grist -

[LVL 0] Build Grist - 658
[LVL 1] Malachite - 80
[LVL 2] Copper - 20

Entity Orders -
Steel Golem - Defend and be on the lookout!

You create the Jar of Lightning Energy and the Essence of Metabolic Healing! Both of these are added to the Ingredients index as Lvl. 2 ingredients.

Ninjatwist_ also responds to your question:
NINJATWIST_: Well, I landed in some sort of valley.
NINJATWIST_: It was a while away from where Luke's base is, but I saw he set up some spare equipment, so he must have been working near that valley.
NINJATWIST_: So, I just followed that trail of spare equipment back to his base.
NINJATWIST_: Although the Mooks were probably on that trail too, which is why I encountered some of them on the way here.
NINJATWIST_: I also saw some extra game constructs, like Ogres, Basilisks, and hell, maybe even a Giclops or two.
NINJATWIST_: Some of them were even carrying Copper, which I looted from them after I beat them.
NINJATWIST_: That's how that came to be in my possession. I'm pretty sure Luke and his friends have some rarer Grist somewhere.


He also adds some of 9mm rocks he found along the way to the Ingredients index as a Lvl. 2 Ingredient!

Also, I'll remember your second post for processing next turn.

The player sighs, but through the client, they type.

Alastair1: Ah, that figures.
Alastair1: I never bothered to install mods. THoguh, you'd think I'd have gotten some when the Acolyte did the thing...

The Minecraft Avatar then turns to the now humanoid dragon.

Alastair1: So... how are you? And who are you, if you don't mind me asking?

He then turns to Splashcat.

Alastair1: Same goes for you, really. Might as well learn some stuff about the people I'm playing with.
Alastair1: Or fighting alongside, rather. I keep forgetting that the consequences for these incidents can get a bit... much.
Alastair1: Uhm, I'll keep an ear out or an eye on my screen for your responses. I'm going to search my inventory for something to help us out.

With a bit of inventory shuffling and a couple of Shulker Box deployments and pick ups later, he finally finds what he was looking for. Holding another egg, he throws the thing to summon...

A Savanna Villager. Judging from its outfit of a black apron and hammer and chisel, it was clear that this was a Stone Mason.

Alastair1: I know I know - normally these guys just sell items. But it's the darndest thing!
Alastair1: I saw several villages back on the Acolyte's server where these guys did more than that!
Alastair1: The Fletcher actually tested their arrow stock! THe cleric did blessings!
Alastair1: The *Nitwits* actually did something *useful* and helped children or move blocks for the villagers with professions!
Alastair1: I'm hoping that behavior carried over to this one...

He looks expectantly. The Stone Mason looks at the wall for an uncomfortably long amount of time...

Before placing a stone block down, evening out the wall. He turns and nods to Alastair1.

Alastair1: YES! Alright, we are in business!
Alastair1: Now where did I put the rest of them? Bah. Maybe I should empty out my inventory a bit.

He then slams down two essentials of the Minecraft Player. First and foremost...

A crafting Bench! By using certain amounts of pre-existing materials, you can create other stuff. Near useless with the Alchemiter, but it can be used as an alternative search action for finding new things - so long as you justify it as using wonky minecraft layouts to synthesize new items. You still have to spend an Action like you would searching, though.

The other is - HOLY TOLEDOS that was a Bucket of Lava being dumped out! Thankfully he seemed to have carved a perfectly cubic hole intot he ladscape. However, this might make an excellent trap for unwary foes...

Alastair1: Okay, garbage disposal and crafting bench set up. Let's see if I can clean up my inventory.

And at once he begins to spew out a continuous stream of Minecraftian rotten flesh into the lava. It'd bedisturbin gif the graphis weren't so significantly stylized.

==========================================================================================================================

Actions:

Action 1: Create a Crafting Bench as different Flavortext avenue for Search Actions.

Action 2: Set up a Lava Hole trap!

Free Actions:

5 charge - Summon a Stone Mason Villager (Base Damage replaced entirely with 'heals structures')

Entity Orders:

Stone Mason - Get acquainted with the Outer Wall.

Resources:

Charge - 22/29
Build Grist - 516
Lvl 1 Grist - 50
Lvl 2 Grist - 20

5 charge spent! Mason Villager summoned!

You also place down a Lava Pitfall Trap! if it doesn't function how you want it to, just let me know. I might tweak it on my own in the future without your input.

You also summon a Crafting Table to make some Minecraft-themed stuff. Ninjatwist_ eyes it with a sense of familiarity.

Post-Player Battle:

Luke is on his laptop while Ninjatwist_ is busy working through his weapons. Luke pops his head up from the screen with a quick announcement:

LUKE: Just a heads up, my friend just told me the next leg of the Mook attack force should be arriving soon.
LUKE: She also said one of their commanders is in charge of them, but he's in the back lines.
LUKE: His defeat should get these Mooks to back off and let us reach her.
LUKE: Make sure to get your crafting finalized before we confront them.


// Reminder: You can craft items twice per action, and you can spend one action on this per post. You can also spend one action getting one Ingredient of any level.
// Also, crafting a Lvl. 2 Item costs 80 Build Grist, 20 Malachite, and 20 Copper as of now. You'll also need some existing Lvl. 2 Ingredients.
// Be sure to keep track of your Grist stores! The Ingredients list is linked in the collected player inventory.


[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Luke Ingram's base also rests here, but it's fallen worse for wear and suffered a few Mook attacks.

Itinerary:
-Defeat the Mook attack force!
-Summon entities to help you in the battle!
-Use the cover provided by the Outer Wall if you need to tank hits!
-Take out the heaviest-damage Mooks first! Melee units and Powered units should take priority!

The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Torix [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Alastair1 [AA] HP: 25/25. Charge Gauge Spent: 6/35. (1 in reserve)
Splashcat [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.2]
Can manifest [Lvl.3] ingredients if given:
0/320 Build Grist
0/80 Lvl.1 Grist (Includes: Malachite)
0/80 Lvl.2 Grist (Includes: Copper)

The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)

Torix:
Simple Sword [Lvl.0] (Bladed Weapon, Base Damage: +0)
Fire Caster Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, Target's armor is 10% less effective)

Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Mook Semi-Auto Shotgun [Lvl.0] (Base Damage: User)
Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Iron Boots [Lvl.0] (Equipment, 10% chance to reduce incoming damage by 20%)

Splashcat:
Cursed Alloy Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, has a 75% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack)

Luke Ingram [AA] Health Vial: 100%. (100/100 HP). / BD: 6. / SV: 3. Lead Skin (100% resistance to ranged damage, 0/1)
Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Target's ranged armor is 40% less effective.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (4/4 Uses) (Restore 50 HP to the user, or 20 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) 2 survivors from each strike)

Ninjatwist_ [AA] HP: 100/100. / BD: 4. / SV: 4.
Weapons:
-Beretta 93R [Lvl.3] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: +2. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber [Lvl.3]: (Bladed Weapon. Base Damage: +4, critical hits pierce melee armor)
Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (6 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots) [Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3] (3/3 Builds) (Restores 30 HP to an allied Fortification when used)

Outer Wall [AA] HP: 60/60. Fortification (50%, 3 Capacity).
Covering: Nothing

Combat Apothecary [AA - The Paradoxical Dragon] HP: 20/20. / BD&H: 4. / SV: 3. Combat Healer.

Quiet Healer [AA - The Paradoxical Dragon] HP: 52/52. / BH: 7. / SV: 3. Healer.

Steel Golem [AA - Torix] HP: 100/100. / BD: 10. / SV: 1. Bodyguard (50%, 3 Charges)
Covering: Nothing

Stone Mason Villager [AA - Alastair1] HP: 24/24. / BH: 4. / SV: 3. Healer. Targets Fortifications exclusively.

Lava Pitfall Trap [AA - Alastair1]: Deals 4 damage to two enemies and inflicts Burning (1 damage taken per turn) for 2 turns when used?

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
Build:562?
Lv 1:30?
Lv 2:0
Charge:2/35

(x1)I craft Gold Ore++Essence of Creation++Jar of Ambient Light++Voidstaff to create a balanced golden staff that conducts magic better and is attuned to Magics of Creation.

I also try Modern Helmet Replica++Jar of Magic Water


(x1)(Staff of Creation Magics)I summon a few stakes and moving some dirt and rock out, aand also creating some camoflague sheets, i create a few Stake Traps fo the next wave of Mooks
 
Once Alastair1 has yeeted the last of their trash into the lava pit, the Player frowns in real life. They still seemed to be having a hard time finding all of the summon eggs somehow. Even with the clutter reduced, they only managed to find 1. Even so...

They throw it and it breaks open to reveal another villager! Hailing from the Desert, this Villager is a Cleric! using the power of the Brewing Stand Alastair1 slaps down, his attack option is replaced with a brewing option! He'll brew splash potions to either do damage to a group of enemies, or heal a group of allies. However, he's a bit slow...

With that done, Alastair1 goes over to the Alchemiter. Finding their iron chestplate sufficient for now, he decides to Alchemize...

Tiger-Striped Mesa Rock ++ Basic Pants
Build Grist ++ Mook Semi-Auto Shotgun

And with that, he'll be busy for a bit, though he does note Ninja's wistful look...

==========================================================================================================================

Actions:

Action 1: Create a Brewing Stand as different Flavortext avenue for Search Actions.

Action 2: Alchemize!

- Tiger-Striped Mesa Rock ++ Basic Pants
- Build Grist ++ Mook Semi-Auto Shotgun

Free Actions:

5 charge - Summon a Cleric Villager (Base Damage and has Base Healing. Both are multitarget. SV is reduced as needed to make this balanced.)

Entity Orders:

Stone Mason - Get acquainted with the Outer Wall.

Cleric - Get acquianted with the Brewing Stand

Resources:

Charge - 17/24
Build Grist - 516 - 1 - ? = ???
Lvl 1 Grist - 50 - 20 = 30
Lvl 2 Grist - 20
 
Last edited:
Charge Gauge: 13.

-----

He then turns to Splashcat.

Alastair1: Same goes for you, really. Might as well learn some stuff about the people I'm playing with.
Alastair1: Or fighting alongside, rather. I keep forgetting that the consequences for these incidents can get a bit... much.

Splashcat: I'll be honest, I'm not really sure.
Splashcat: With the exception of Kalis in Thymium - and I suppose a brief foray into a Uriel knockoff in Reap the Godmodder - most of my roleplaying in DTG has been acting as a self-insert and rambling about self-insertion.
Splashcat: As you might have noticed by the fact that I've formatted this as in-character dialogue, this definitely falls into that category.
Splashcat: There's another thing, though. I've mostly been doing *that* in MSPAradox, and have been kind of avoiding posts with roleplaying or T H E M E S in other DTG games. It's to decrease my workload, really. I can only write so much freestyle Foucault's Pendulum fanfiction.
Splashcat: So, who am I? Uh... Splashcat Lite, I guess?
Splashcat: Maybe if a character concept strikes me I'll be something a little more, but for now, I'm here to make puns, kick butt, kick butt with puns, and maybe leave whatever canon this game exists in a better place than it was when I arrived.
Splashcat: Oh, and break the fourth wall, I guess. I kinda just did that a lot.
Splashcat: Feel free to ignore all of this in-character if you want. Meta is pretty canonically dubious by default, and if your vision of your RP doesn't include trying to process the fact that this is a forum game and we're all roleplaying, then I'm not going to force it on you.
Splashcat: What was the point of this?
Splashcat: Uh... Oh, and hi.

-----

Action 1: Crafting time.

Chestplate Mold ++ Gunmetal Ore

Cursed Alloy Sword ++ Void Essence

-----

Action 2: I, uh, charge 1?

Gauge: 14.
 
Act 3: Episode 1: Battle Post 13
Sorry for the double post, but I need to. Not gonna be able to post on the near future and don't want to miss my actions for the next turn. Therefore...

[Both Actions]
Torix casually engages in a whole TON of Alchemy...
here's hoping he has enough Grist.

[LVL 2] Fire Caster Sword ++ Essence of Lightning
[LVL 1] Orange Jacket ++ Tiger-Striped Mesa Rock
[LVL 1] Essence of Healing ++ Alastair's Picnic ++ Portability
[LVL 1] ... You know what, let's just chuck two random things from the list together. See what happens.

I'll update Grist and charges next turn. Sorry!

Alright, I'll take this post into account now.

Fire Caster Sword ++ Jar of Lightning Energy == Firebolt Sword
Firebolt Sword
[Lvl.2] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage to another foe in the target's group)

Congrats on your first Lvl.2 Alchemy! You hold the Firebolt Sword aloft with pride. It's made of a similar material to the Fire Caster Sword, but it has lightning-bolt shaped crossguards, and electricity pulses through it periodically.

Orange Jacket (I think this came from an earlier post?) ++ Tiger-Striped Mesa Rock == Tiger Patterned Jacket
Tiger Patterned Jacket
[Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)
You create the Tiger-Patterned Jacket! It looks pretty stylish, maybe enough so that a quick look might startle any foes that try attacking its bearer.

Essence of Metabolic Healing ++ Alastair's Picnic == Jar of Liquid Food
Jar of Liquid Food
[Lvl.1] (4/4 Uses) (Consumable, restore 4 HP to the target and apply Regeneration (1 HP gain per turn) for two turns, can self-target)

You gain a quartet of Jars of Liquid Food! It might not sound appetizing at first, but it'll provide some good healing with its boost of easily-consumed energy.

All of this serves to set you back... 120 Build Grist, 20 Copper, and 40 Malachite. Which you should, and do have.

Your last item's recipe comes up as...

Tiger-Striped Mesa Rock ++ Jar of Lightning Energy == Thunder Tiger Stones [Lvl.2]

I'm afraid that you don't have enough Copper to craft this up, since the Jar of Lightning Energy is a Level 2 ingredient. Hey, at least the result looks kinda cool. Is it a type of consumable or a new crafting ingredient, though? That's up for you to decide.

Build:562?
Lv 1:30?
Lv 2:0
Charge:2/35

(x1)I craft Gold Ore++Essence of Creation++Jar of Ambient Light++Voidstaff to create a balanced golden staff that conducts magic better and is attuned to Magics of Creation.

I also try Modern Helmet Replica++Jar of Magic Water


(x1)(Staff of Creation Magics)I summon a few stakes and moving some dirt and rock out, aand also creating some camoflague sheets, i create a few Stake Traps fo the next wave of Mooks

Gold Ore ++ Essence of Creation ++ Jar of Ambient Light ++ Voidstaff == Staff of Creation Magics
Staff of Creation Magics
[Lvl.2] (Blunt Weapon, Base Damage: +2, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit, can also be used to buff a heal)

You have created the Staff of Creation Magics! Congrats on your first Lvl.2 Alchemy. It's a staff with gleaming golden spirals around it focusing around a largely void-colored core now teeming with stars.

Modern Helmet Replica ++ Jar of Magic Water == Magic Aqua Helm
Magic Aqua Helm
[Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down)

You get the Magic Aqua Helm! It'll provide a handy bit of protection if anything tries coming at you with a flame-based attack.

Both of your alchemies cost 100 Build Grist, 30 Malachite, and 20 Copper. Which you have, thankfully.

Oh yeah, and you also set up a few Stake Traps for the incoming Mook army!

Once Alastair1 has yeeted the last of their trash into the lava pit, the Player frowns in real life. They still seemed to be having a hard time finding all of the summon eggs somehow. Even with the clutter reduced, they only managed to find 1. Even so...

They throw it and it breaks open to reveal another villager! Hailing from the Desert, this Villager is a Cleric! using the power of the Brewing Stand Alastair1 slaps down, his attack option is replaced with a brewing option! He'll brew splash potions to either do damage to a group of enemies, or heal a group of allies. However, he's a bit slow...

With that done, Alastair1 goes over to the Alchemiter. Finding their iron chestplate sufficient for now, he decides to Alchemize...

Tiger-Striped Mesa Rock ++ Basic Pants
Build Grist ++ Mook Semi-Auto Shotgun

And with that, he'll be busy for a bit, though he does note Ninja's wistful look...

==========================================================================================================================

Actions:

Action 1: Create a Brewing Stand as different Flavortext avenue for Search Actions.

Action 2: Alchemize!

- Tiger-Striped Mesa Rock ++ Basic Pants
- Build Grist ++ Mook Semi-Auto Shotgun

Free Actions:

5 charge - Summon a Cleric Villager (Base Damage and has Base Healing. Both are multitarget. SV is reduced as needed to make this balanced.)

Entity Orders:

Stone Mason - Get acquainted with the Outer Wall.

Cleric - Get acquianted with the Brewing Stand

Resources:

Charge - 17/24
Build Grist - 516 - 1 - ? = ???
Lvl 1 Grist - 50 - 20 = 30
Lvl 2 Grist - 20

Cleric villager added! I might not be adhering too much to the formula, since it attacks kinda differently than many other entities, but I want to make its statline similar to the Stone Mason Villager's. I added a new keyword Stall to represent its attack cooldowns, such as brewing up potions.

Tiger-Striped Mesa Rock ++ Basic Pants == Tiger-Pattern Pants
Tiger-Pattern Pants
[Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)
Man, the Tiger-Striped Mesa Rock is quite the popular ingredient! You choose to adopt it into a wild pair of pants. I assume you're going to replace the Iron Boots with it, seeing as how it's... not that useful. Equipment's capped at three pieces per player, I'm afraid. Unless I switch up the item cap rules, and seeing as how consumable don't see widespread use...

Oh yeah, I'm also just going to give the Mook Shotgun a straight upgrade.

Mook Semi-Auto Shotgun ++ == Build Grist-Forged Shotgun
Build Grist-Forged Shotgun
[Lvl.1] (Semi-Automatic, Base Damage: +2)

You get a Build Grist-Forged Shotgun! It's like the basic semi-automatic design, but reinforced. You'll be bringing more firepower and more dakka than the average Mook now!

These alchemies set you back 40 Build Grist and 20 Lvl.1 Grist in total.

Charge Gauge: 13.

-----



Splashcat: I'll be honest, I'm not really sure.
Splashcat: With the exception of Kalis in Thymium - and I suppose a brief foray into a Uriel knockoff in Reap the Godmodder - most of my roleplaying in DTG has been acting as a self-insert and rambling about self-insertion.
Splashcat: As you might have noticed by the fact that I've formatted this as in-character dialogue, this definitely falls into that category.
Splashcat: There's another thing, though. I've mostly been doing *that* in MSPAradox, and have been kind of avoiding posts with roleplaying or T H E M E S in other DTG games. It's to decrease my workload, really. I can only write so much freestyle Foucault's Pendulum fanfiction.
Splashcat: So, who am I? Uh... Splashcat Lite, I guess?
Splashcat: Maybe if a character concept strikes me I'll be something a little more, but for now, I'm here to make puns, kick butt, kick butt with puns, and maybe leave whatever canon this game exists in a better place than it was when I arrived.
Splashcat: Oh, and break the fourth wall, I guess. I kinda just did that a lot.
Splashcat: Feel free to ignore all of this in-character if you want. Meta is pretty canonically dubious by default, and if your vision of your RP doesn't include trying to process the fact that this is a forum game and we're all roleplaying, then I'm not going to force it on you.
Splashcat: What was the point of this?
Splashcat: Uh... Oh, and hi.

-----

Action 1: Crafting time.

Chestplate Mold ++ Gunmetal Ore

Cursed Alloy Sword ++ Void Essence

-----

Action 2: I, uh, charge 1?

Gauge: 14.

Chestplate Template ++ Gunmetal Ore == Gunmetal Chestplate
Gunmetal Chestplate
[Lvl.1] == (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)
You get a Gunmetal Chestplate! It's not exactly the intended purpose for the metal, but seeing as how it's built to absorb explosions, it should work well as a defensive item.

Cursed Alloy Sword ++ Jar of Diluted Void == Cursed Void Sword
Cursed Void Sword
[Lvl.2] (Bladed Weapon, Base Damage: +2, has a 75% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor)
You get the Cursed Void Sword! It's a lot like the Cursed Alloy Sword, except its blade looks a lot more like pitch darkness.

Oh yeah, you can also charge 2 if you just spend an action on it.

+2 to your current Charge Gauge.

Post-Player Battle:

Luke closes his laptop screen and picks up his SMG. Ninjatwist_ looks up, distracted from trying to figure out if the crafting table works with anything he has.

LUKE: The enemy's out there...
LUKE: Let's assemble our positions and prepare to meet them.


Thus, Ninjatwist_ heads out the door to meet up with Luke. He wasn't kidding- a larger Mook force has arrived outside of the walls. Among them is a small armored vehicle that looks like it carries some amount of additional troops. On the field is a short, devilish-looking figure, who appears to be giving orders to the Mooks. When he turns to look at you, he points up and shouts a command to the surrounding Mooks...

??????: There's our target.
??????: Let's go! All Mooks, attack!


At his signal, the Mooks at his command advance towards Luke's base. But you should be ready to defeat them. Their commander doesn't appear to have himself on the front lines yet, so you'll have to weather these forces to make it to him.

A Stone Mason Villager comes onto the field and positions himself next to the Outer Wall.
A Desert Cleric Villager arrives, his potions and brewing stands at the ready.
A Stone Golem strides onto the field.
A Quiet Healer sneaks into the back lines.

[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Luke Ingram's base also rests here, but it's fallen worse for wear and suffered a few Mook attacks.

Itinerary:
-Defeat the Mook attack force!
-Summon entities to help you in the battle!
-Use the cover provided by the Outer Wall if you need to tank hits!
-Take out the heaviest-damage Mooks first! Melee units and Powered units should take priority!

The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Torix [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Alastair1 [AA] HP: 25/25. Charge Gauge Spent: 11/35. (1 in reserve)
Splashcat [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.2]
Can manifest [Lvl.3] ingredients if given:
0/320 Build Grist
0/80 Lvl.1 Grist (Includes: Malachite)
0/80 Lvl.2 Grist (Includes: Copper)

The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Magic Aqua Helm [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down)
Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Staff of Creation Magics [Lvl.2] (Blunt Weapon, Base Damage: +2, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit, can also be used to buff a heal)

Torix:
Simple Sword [Lvl.0] (Bladed Weapon, Base Damage: +0)
Fire Caster Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, Target's armor is 10% less effective)
Firebolt Sword [Lvl.2] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage to another foe in the target's group)
Tiger Patterned Jacket [Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)
Jar of Liquid Food [Lvl.1] (4/4 Uses) (Consumable, restore 4 HP to the target and apply Regeneration (1 HP gain per turn) for two turns, can self-target)

Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Build Grist-Forged Shotgun [Lvl.1] (Semi-Automatic, Base Damage: +2)
Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Tiger-Pattern Pants [Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)

Splashcat:
Cursed Void Sword [Lvl.2] (Bladed Weapon, Base Damage: +2, has a 75% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor)
Gunmetal Chestplate [Lvl.1] == (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)

Luke Ingram [AA] Health Vial: 100%. (100/100 HP). / BD: 6. / SV: 3.
Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Target's ranged armor is 40% less effective.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (4/4 Uses) (Restore 50 HP to the user, or 20 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) 2 survivors from each strike)

Ninjatwist_ [AA] HP: 100/100. / BD: 4. / SV: 4.
Weapons:
-Beretta 93R [Lvl.3] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: +2. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber [Lvl.3]: (Bladed Weapon. Base Damage: +4, critical hits pierce melee armor)
Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (6 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots) [Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3] (3/3 Builds) (Restores 30 HP to an allied Fortification when used)

Outer Wall [AA] HP: 60/60. Fortification (50%, 3 Capacity).
Covering: Nothing

Combat Apothecary [AA - The Paradoxical Dragon] HP: 20/20. / BD&H: 4. / SV: 3. Combat Healer.

Quiet Healer [AA - The Paradoxical Dragon] HP: 52/52. / BH: 7. / SV: 3. Healer.

Stake Pitfall Trap [AA - The Paradoxical Dragon]: Deals 4 damage to one enemy. Applies Bleeding (1 damage taken per turn) for two turns to the victim and Stun (Misses attacks) for one turn to the victim and another in its group. Can be used twice.

Steel Golem [AA - Torix] HP: 100/100. / BD: 10. / SV: 1. Bodyguard (50%, 3 Charges)
Covering: Nothing

Stone Mason Villager [AA - Alastair1] HP: 24/24. / BH: 4. / SV: 3. Healer. Targets Fortifications exclusively.

Desert Cleric Villager [AA- Alastair1] HP: 24/24. / BH: 3. / SV: 3. Combat Healer. Attacks with a Single-Shot Explosive. Inflicts Poison (1 damage over time) for 2 turns on foes. Stall.

Lava Pitfall Trap [AA - Alastair1]: Deals 4 damage to two enemies and inflicts Burning (1 damage taken per turn) for 2 turns when used. Can be used twice.

Spear Mooks [PA] HP: 8/8. (x10). Chivalry.
Rifle Mooks [PA] HP: 8/8. (x10). Chivalry. Ranged Training 2.
-Rifle Mook Leader [PA] HP: 14/14. VIP. Attached squad with Chivalry attacks twice. Grants Ranged Training 2 to attached squad.
Lightly-Armored Sword Mooks [PA] HP: 8/8. (x10) Chivalry.
Elite Battle Rifle Mooks [PA] HP: 8/8. (x10). Chivalry. Ranged Training 2.
Powered Auto Shotgun Mooks [PA] HP: 8/8. (x6). Chivalry.
Well-Armored Club Mooks [PA] HP: 8/8. (x6). Armor (60% chance, 65% effectiveness). Chivalry.
Mook Infantry Fighting Vehicle [PA] HP: 80/80. / BD: 6. / SV: 3. Armament: Autocannon (Semi-Automatic). Holds a cargo of 10 Mooks.

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
Charge Gauge: 15.

-----

Let's figure out my grist reserves before the task gets even bigger. Since I crafted a lv. 1 and a lv. 2 item, I spent 100 Build Grist, 30 Malachite, and 20 Copper this turn. I also spent 20 Build Grist and 10 Malachite on my initial Cursed Bismuth Sword. That makes total expenditures 120 Build Grist, 40 Malachite, and 20 Copper. The question, then, is how much Grist have I obtained to date to deduct that from?

Battle Post 10: 70 Build Grist.
Battle Post 11: 76 Build Grist, 10 Malachite.
Battle Post 12: 88 Build Grist.
Battle Prep 2 Post 1: 80 Build Grist, 30 Malachite, 20 Copper
Battle Prep 2 Post 2: None.
Battle Post 13: None.

Total Gained: 312 Build Grist, 40 Malachite, 20 Copper.
Total Spent: 120 Build Grist, 40 Malchite, 20 Copper.
Final Total: 192 Build Grist, 0 Malachite, 0 Copper.

-----

I equip the Gunmetal Chestplate. You know what they say, it takes a gun to stop a gun... wait, no, nobody says that. Oh well, it's metal and it's armor, it'll do something.

----

Action 1: I draw my Cursed Void Sword. In a series of precise strikes, I slash at the Mook Infantry Fighting Vehicle, etching a complex pattern of cuts into its surface. With the last blow, the pattern lights up with iridescent energy. It's a summoning circle, but incomplete, summoning... nothing. And nothing answers the call, pouring forth in inky gouts to consume the Vehicle whole.

-----

Action 2: I hammer a cartoonishly oversized cork into the barrel of the Mook Infantry Fighting Vehicle's Autocannon. Taped to its inward facing side is a mirror. Taped to the mirror is a UNO reverse card and a Mirror Force card.
 
A few moments earlier....

*Snip*
Splashcat: I'll be honest, I'm not really sure.
Splashcat: With the exception of Kalis in Thymium - and I suppose a brief foray into a Uriel knockoff in Reap the Godmodder - most of my roleplaying in DTG has been acting as a self-insert and rambling about self-insertion.
Splashcat: As you might have noticed by the fact that I've formatted this as in-character dialogue, this definitely falls into that category.
Splashcat: There's another thing, though. I've mostly been doing *that* in MSPAradox, and have been kind of avoiding posts with roleplaying or T H E M E S in other DTG games. It's to decrease my workload, really. I can only write so much freestyle Foucault's Pendulum fanfiction.
Splashcat: So, who am I? Uh... Splashcat Lite, I guess?
Splashcat: Maybe if a character concept strikes me I'll be something a little more, but for now, I'm here to make puns, kick butt, kick butt with puns, and maybe leave whatever canon this game exists in a better place than it was when I arrived.
Splashcat: Oh, and break the fourth wall, I guess. I kinda just did that a lot.
Splashcat: Feel free to ignore all of this in-character if you want. Meta is pretty canonically dubious by default, and if your vision of your RP doesn't include trying to process the fact that this is a forum game and we're all roleplaying, then I'm not going to force it on you.
Splashcat: What was the point of this?
Splashcat: Uh... Oh, and hi.
*snip*

Alastiar1: Huh.
Alastair1: I never met such an interesting Roleplayer before! Though I haven't heard of DTG games.
Alastair1: Maybe once we stop the Acolyte you can introduce me to them? They sound interesting enough.
Alastair1: At any rate, nice to meet you!

*Back in the present*

"Oh fuck."

These words are said by the Player back in the real world. This looked nastier than the last group... but worst of all was that deathbringer on wheels. 6 damage, a freaking cannon, and more mooks inside? PLUS all that health?

No, that thing HAD to go! Thankfully Splashcat was already on it, but he had a different plan of his own.

So for his opening move, he moved in with the Tiger Ax and went Whole Ham on the Mook Infantry Fighting Vehicle . Making sure that only the Ax's head could be seen by the viewports, he relentlessly attacks the thing's cannon, hoping to give it enough damage to increase the chances of Splashcat's attempt at sabotaging it.

Once he knew he got its attention, he retreated, the Tiger Pattern and running pattern making him look like a fucking tiger was running for one of the leaders! The Mook Infantry Fighting Vehicle, with its main gun disabled, would have to pursue and run it down.

However it was too zealous, for Alastair1 had lead it right to the Lava Pitfall trap! He leaps over it, but the wheels of the thing aren't so lucky as the vehicle takes damage and catches fire from the Burning status effect!

Meanwhile the Cleric's first poison potion will go towards harming those Well Armored Club Mooks - the initial damage won't be too great, but the Poison should make up the difference and bypass the armor! Naturally he'll retreat behind the Outer Wall.

The Stone Mason Hides behind the Wall as he prepares to get to work on it.

==========================================================================================================================

Actions:

Action 1: Boost Splashcat's Sabotage Action by Attacking and damaging the Mook Infantry Fighting Vehicle's Armament: Autocannon

Action 2: Bait the Mook Infantry Fighting Vehicle into the Lava Pitfall Trap

Free Actions:

None this turn, aside from Roleplaying.

Entity Orders:

Stone Mason - Hide behind the Outer Wall to heal it better

Cleric - Splash Potion attack the Well-Armored Club Mooks, and get behind the Outer Wall if possible

Resources:

Charge - 17/24
Build Grist - 476
Lvl 1 Grist - 30
Lvl 2 Grist - 20
 
Last edited:
Build:562
Lv 1:40
Lv 2:0
Charge:2/35

(x1)(Voidstaff)Raising my Voidstaff, i call down a plume of Absolute Darkness from the Dark skies of my previous attack. As the Darkness descends, they transform from the quiet darkness of a Beautiful Night Sky, to the Smothering Ashes of a Thick Cloud of Smoke and Smog. As it descends down onto the Powered Auto Shotgun Mooks, they suffocate, as they are also blinded by the sheer thickness of dark smoke and smog that covers their vision and invades their lungs.//attacking all of them, to trigger as many chances of Blindness as possible.

(x1)(Staff of Creation Magics)Covering myself in the previous Haze, i let unworthy eyes gaze over me as i surround myself in the illusions of the Fey. Grasping the Staff of Creation Magics, i stealthily creep up to the Rifle Mook Leader and behind his back, swing the staff onto his head with a Resounding Crack to knock him out. I then manifest the Binding Chains of Adamantium and, justs as he wakes up, summon. From the Fog of London Past, an age of Thick Smoke and haze, ther was a story, a rumour of a Murderer. Come Forth, Jack the Ripper and devour this foe. And so it is done as Jack Noir, Wanted Criminal, Professional Stabber and Ripper of new ones come forth wearing a Jack the Ripper Nametag. He then proceeds to stab the Rifle Mook Leader professionally, stealthily, and very, very often.
 
The portal tears open. Considering that Sky High and Xor were sucked into the portal with everyone else, it's only natural to assume that they're going to come back out.

But that's not what happens.

A mechanical foot steps out. Then a familiar-looking red robe. Then, a real foot. Then a mechanical hand holding a familiar staff. Then, an unfamiliar face - but somewhere under that half-mechanical face and eyepatch is Sky High, with a melodica attached to his back.

It's all so familiar, yet it's all so... different. And where's Xor? Are we missing something?

(Sky High? has joined the [AA] faction!)
 
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