Action 1 -
Realizing the new force has arrived, Torix picks up the new sword - seemingly having had one of it's alloy ingredients changed to copper instead of Malachite - and smiles. This thing could definitely be fairly useful - so let's actually test it out here.
Rushing past the other Players on the battlefield, Torix focuses immediately on the Elite Battle Rifle Mooks, realizing the threat the group poses. Immediately, he rushed in again and begins his attacks by quite simply firing off several bolts of arcane fire. Realizing the similar attacks to the previous enciunter, the Mooks smile at the predictability of this encounter. It's just going to be more fire attacks - easy! Thankfully, they brought some additional Fire.Protection armor with them this time, so they should be alright, if this is the only thing that strange player has.
Then, lightning begins to charge up within the sword. Sensing one of the telltale bolts of electricity begin to build up within the framework of the sword, Torix assumes a more defensive position, still using primarily fire spells along with a mixture of general and physical defense, until the now potent energy sparking and zapping from the blade is uncanny as an element of lightning. Thankfully, their armor seems to be made out of mostly iron armor as well - and Fire Protection isn't protection against electrocution, is it? As Torix unleashes the lightning into the Mooks [super effective, cause their rifles and armor are made of metal!], several Mooks are left electrocuted and fairly... well, fairly dead.
Action 2 -
Torix, finally excited to be using an entirely different element compared to fire, proceeds to laugh it off. There are so many good lightning based spells here - so why not start with the basics? The sword, again charging and building up that natural static electricity over time, soon charges up... and eventually, those crackles of electricity that occasionally strike from the blade become more and more constant, until the blade itself glows yellow with basic electricity. It would be impossible, except for Torix having the sense to make the blade's handle coated in rubber so that way he himself doesn't get electrocuted.
Aside from that, though, the blade is now set in a electric glow - and this could be precisely what he needs for the next attack. Aiming towards the Heavily Armored Mooks now, Torix points the blade and fires a massive lightning bolt directly at the force, hitting one mook square on and having a fair chance to split off to a second attack!
The portal tears open. Considering that Sky High and Xor were sucked into the portal with everyone else, it's only natural to assume that they're going to come back out.
But that's not what happens.
A mechanical foot steps out. Then a familiar-looking red robe. Then, a real foot. Then a mechanical hand holding a familiar staff. Then, an unfamiliar face - but somewhere under that half-mechanical face and eyepatch is Sky High, with a melodica attached to his back.
It's all so familiar, yet it's all so... different. And where's Xor? Are we missing something?
Torix, taking a pause from the assault, regards the newcomer. Torix - ... Do - Do I know you from somewhere?
Torix - You seem familiar. Either way... not the biggest issue right now. He points to the battlefield and the complete chaos being created by his fellow Players. Torix - Anyways... you seem to know the drill. Kill Mooks, defend friends, really.
Torix - Do alchemies, talk, and summon stuff some times too... actually, you know what, here. A small parcel of 20 Malachite and 80 Build Grist materializes within Sky High(?)'s inventory, taken directly from Torix's stores. Torix - Just something to get started with. Good luck with alchemy...
Torix - And see you on the battlefield, hopefully. Thanks for the help.
Torix - Talk more later, we'll properly introduce ourselves then!
Entity Orders -
Steel Golem - Cause further chaos within the ranks of the Elite Battle Rifle Mooks!
Inventory - Weaponry - Firebolt Sword - A sword composed of a strange copper-iron alloy. Controls both fire and electricity.
+2 Attack, -15% Armor Effectiveness, 50% Chance of Chain Lightning [1/4 Damage to second foe]
Armor - Tiger-Striped Jacket -A burnt-orange jacket with small black stripes. Looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts Scared for one turn on attacker
Consumables - Jar of Liquid Food - [4/4 Uses] -A jar of green liquid, supposedly once food. Looks more like a health potion than anything...
Heals for 4 HP and grants Regen (+1 HP, 2 Turns) when consumed.
Let's figure out my grist reserves before the task gets even bigger. Since I crafted a lv. 1 and a lv. 2 item, I spent 100 Build Grist, 30 Malachite, and 20 Copper this turn. I also spent 20 Build Grist and 10 Malachite on my initial Cursed Bismuth Sword. That makes total expenditures 120 Build Grist, 40 Malachite, and 20 Copper. The question, then, is how much Grist have I obtained to date to deduct that from?
Battle Post 10: 70 Build Grist.
Battle Post 11: 76 Build Grist, 10 Malachite.
Battle Post 12: 88 Build Grist.
Battle Prep 2 Post 1: 80 Build Grist, 30 Malachite, 20 Copper
Battle Prep 2 Post 2: None.
Battle Post 13: None.
Total Gained: 312 Build Grist, 40 Malachite, 20 Copper.
Total Spent: 120 Build Grist, 40 Malchite, 20 Copper.
Final Total: 192 Build Grist, 0 Malachite, 0 Copper.
-----
I equip the Gunmetal Chestplate. You know what they say, it takes a gun to stop a gun... wait, no, nobody says that. Oh well, it's metal and it's armor, it'll do something.
----
Action 1: I draw my Cursed Void Sword. In a series of precise strikes, I slash at the Mook Infantry Fighting Vehicle, etching a complex pattern of cuts into its surface. With the last blow, the pattern lights up with iridescent energy. It's a summoning circle, but incomplete, summoning... nothing. And nothing answers the call, pouring forth in inky gouts to consume the Vehicle whole.
-----
Action 2: I hammer a cartoonishly oversized cork into the barrel of the Mook Infantry Fighting Vehicle's Autocannon. Taped to its inward facing side is a mirror. Taped to the mirror is a UNO reverse card and a Mirror Force card.
Alastiar1: Huh.
Alastair1: I never met such an interesting Roleplayer before! Though I haven't heard of DTG games.
Alastair1: Maybe once we stop the Acolyte you can introduce me to them? They sound interesting enough.
Alastair1: At any rate, nice to meet you!
*Back in the present*
"Oh fuck."
These words are said by the Player back in the real world. This looked nastier than the last group... but worst of all was that deathbringer on wheels. 6 damage, a freaking cannon, and more mooks inside? PLUS all that health?
No, that thing HAD to go! Thankfully Splashcat was already on it, but he had a different plan of his own.
So for his opening move, he moved in with the Tiger Ax and went Whole Ham on the Mook Infantry Fighting Vehicle . Making sure that only the Ax's head could be seen by the viewports, he relentlessly attacks the thing's cannon, hoping to give it enough damage to increase the chances of Splashcat's attempt at sabotaging it.
Once he knew he got its attention, he retreated, the Tiger Pattern and running pattern making him look like a fucking tiger was running for one of the leaders! The Mook Infantry Fighting Vehicle, with its main gun disabled, would have to pursue and run it down.
However it was too zealous, for Alastair1 had lead it right to the Lava Pitfall trap! He leaps over it, but the wheels of the thing aren't so lucky as the vehicle takes damage and catches fire from the Burning status effect!
Meanwhile the Cleric's first poison potion will go towards harming those Well Armored Club Mooks - the initial damage won't be too great, but the Poison should make up the difference and bypass the armor! Naturally he'll retreat behind the Outer Wall.
The Stone Mason Hides behind the Wall as he prepares to get to work on it.
(x1)(Voidstaff)Raising my Voidstaff, i call down a plume of Absolute Darkness from the Dark skies of my previous attack. As the Darkness descends, they transform from the quiet darkness of a Beautiful Night Sky, to the Smothering Ashes of a Thick Cloud of Smoke and Smog. As it descends down onto the Powered Auto Shotgun Mooks, they suffocate, as they are also blinded by the sheer thickness of dark smoke and smog that covers their vision and invades their lungs.//attacking all of them, to trigger as many chances of Blindness as possible.
(x1)(Staff of Creation Magics)Covering myself in the previous Haze, i let unworthy eyes gaze over me as i surround myself in the illusions of the Fey. Grasping the Staff of Creation Magics, i stealthily creep up to the Rifle Mook Leader and behind his back, swing the staff onto his head with a Resounding Crack to knock him out. I then manifest the Binding Chains of Adamantium and, justs as he wakes up, summon. From the Fog of London Past, an age of Thick Smoke and haze, ther was a story, a rumour of a Murderer. Come Forth, Jack the Ripper and devour this foe. And so it is done as Jack Noir, Wanted Criminal, Professional Stabber and Ripper of new ones come forth wearing a Jack the Ripper Nametag. He then proceeds to stab the Rifle Mook Leader professionally, stealthily, and very, very often.
Your first attack with the Voidstaff deals 3 damage to four of the Auto Shotgun Mooks! You blind three of the four that you hit.
Your second attack is significantly more successful! You deal 16 damage to the group of Rifle Mooks- one portion of the damage lethally drops one of the Leader's bodyguards for 8 damage. You deal 8 damage to the Mook Leader, however, as the next portion of the damage strikes true!
+5 to your current Charge Gauge. +8 Build Grist acquired.
The portal tears open. Considering that Sky High and Xor were sucked into the portal with everyone else, it's only natural to assume that they're going to come back out.
But that's not what happens.
A mechanical foot steps out. Then a familiar-looking red robe. Then, a real foot. Then a mechanical hand holding a familiar staff. Then, an unfamiliar face - but somewhere under that half-mechanical face and eyepatch is Sky High, with a melodica attached to his back.
It's all so familiar, yet it's all so... different. And where's Xor? Are we missing something?
Action 1 -
Realizing the new force has arrived, Torix picks up the new sword - seemingly having had one of it's alloy ingredients changed to copper instead of Malachite - and smiles. This thing could definitely be fairly useful - so let's actually test it out here.
Rushing past the other Players on the battlefield, Torix focuses immediately on the Elite Battle Rifle Mooks, realizing the threat the group poses. Immediately, he rushed in again and begins his attacks by quite simply firing off several bolts of arcane fire. Realizing the similar attacks to the previous enciunter, the Mooks smile at the predictability of this encounter. It's just going to be more fire attacks - easy! Thankfully, they brought some additional Fire.Protection armor with them this time, so they should be alright, if this is the only thing that strange player has.
Then, lightning begins to charge up within the sword. Sensing one of the telltale bolts of electricity begin to build up within the framework of the sword, Torix assumes a more defensive position, still using primarily fire spells along with a mixture of general and physical defense, until the now potent energy sparking and zapping from the blade is uncanny as an element of lightning. Thankfully, their armor seems to be made out of mostly iron armor as well - and Fire Protection isn't protection against electrocution, is it? As Torix unleashes the lightning into the Mooks [super effective, cause their rifles and armor are made of metal!], several Mooks are left electrocuted and fairly... well, fairly dead.
Action 2 -
Torix, finally excited to be using an entirely different element compared to fire, proceeds to laugh it off. There are so many good lightning based spells here - so why not start with the basics? The sword, again charging and building up that natural static electricity over time, soon charges up... and eventually, those crackles of electricity that occasionally strike from the blade become more and more constant, until the blade itself glows yellow with basic electricity. It would be impossible, except for Torix having the sense to make the blade's handle coated in rubber so that way he himself doesn't get electrocuted.
Aside from that, though, the blade is now set in a electric glow - and this could be precisely what he needs for the next attack. Aiming towards the Heavily Armored Mooks now, Torix points the blade and fires a massive lightning bolt directly at the force, hitting one mook square on and having a fair chance to split off to a second attack!
Roleplay Actions -
Torix, taking a pause from the assault, regards the newcomer. Torix - ... Do - Do I know you from somewhere?
Torix - You seem familiar. Either way... not the biggest issue right now. He points to the battlefield and the complete chaos being created by his fellow Players. Torix - Anyways... you seem to know the drill. Kill Mooks, defend friends, really.
Torix - Do alchemies, talk, and summon stuff some times too... actually, you know what, here. A small parcel of 20 Malachite and 80 Build Grist materializes within Sky High(?)'s inventory, taken directly from Torix's stores. Torix - Just something to get started with. Good luck with alchemy...
Torix - And see you on the battlefield, hopefully. Thanks for the help.
Torix - Talk more later, we'll properly introduce ourselves then!
Entity Orders -
Steel Golem - Cause further chaos within the ranks of the Elite Battle Rifle Mooks!
Inventory - Weaponry - Firebolt Sword - A sword composed of a strange copper-iron alloy. Controls both fire and electricity.
+2 Attack, -15% Armor Effectiveness, 50% Chance of Chain Lightning [1/4 Damage to second foe]
Armor - Tiger-Striped Jacket -A burnt-orange jacket with small black stripes. Looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts Scared for one turn on attacker
Consumables - Jar of Liquid Food - [4/4 Uses] -A jar of green liquid, supposedly once food. Looks more like a health potion than anything...
Heals for 4 HP and grants Regen (+1 HP, 2 Turns) when consumed.
Your first attack deals 16 damage to to the group of Elite Rifle Mooks, killing two of them!
You can only use an alchemy once every turn, just as a heads up- it was a soft rule in the precursor to this, but I should make it clearer in this version. So, I'll have you use the Fire Caster Sword for your second attack instead. You deal 12 damage to the Well Armored Mooks, rolling well and allowing you to pierce right through their armor!
+5 to your current Charge Gauge. +44 Build Grist acquired.
Post-Player Battle:
Ninjatwist_ takes aim and fires at the Rifle Mook Leader, trying to net the kill! Only one shot lands true, however, and the other hits a bodyguard. 4 damage dealt to both!
Luke Ingram shoots at the Well-Armored Club Mooks, with two of the shots making impact! Both of them strike the Mooks' armor, but the Alternator SMG's bullets burn through it regardless. 4 lethal damage dealt to the weakest Well-Armored Club Mook!
The Combat Apothecary deals 4 lethal damage to one of the Rifle Mooks!
The Quiet Healer stays put and waits to heal something.
The Stone Mason Villager hides behind the Outer Wall, prepared to heal it.
The Desert Cleric Villager tosses a Splash Potion at the Well-Armored Shotgun Mooks! One gets hit for 2 damage, as the armor blocks the hit. The Mook also gets Poisoned for two turns, which should make its armor easier to brute-force in the future!
The Spear Mooks attack the Steel Golem, dealing 10 damage to it!
The Rifle Mooks fire at both Splashcat and the Quiet Healer due to the unit's more aggressive tactics, dealing 5 damage to the first and 8 damage to the second!
The Rifle Mook Leader contributes a shot, chipping at the Outer Wall for 2 damage!
The Lightly Armored Sword Mooks attack Luke Ingram, dealing 10 damage to him! None of them score crits!
The Elite Battle Rifle Mooks fight back against Torix, but also focus fire the Steel Golem, dealing 4 damage to the Steel Golem! Torix takes 2 damage but blocks one of the shots, inflicting Scared on the attacker!
The Powered Auto Shotgun Mooks fire at the Stone Mason Villager, dealing 2 damage to it! The Outer Wall blocks four of the shots, but takes 4 damage itself.
The Well-Armored Club Mooks fight back against Luke Ingram, dealing 4 damage to him!
The Mook Infantry Fighting Vehicle tries firing off a round, but it takes 4 damage from its cannon being jammed! It tries to fire again after clearing the jam, but the shot goes wide.
The Mook Infantry Fighting Vehicle also gets led into the Lava Trap, taking 5 damage buffed by Cursed and suffering a burn!
The Steel Golem crushes one of the Elite Battle Rifle Mooks, dealing 10 lethal damage!
The Blinded Powered Shotgun Mooks regain sight!
The Well Armored Club Mook's poison ticks down!
The Mook IFV's jam is cleared!
The Mook IFV's curse is lifted.
The Mook IFV's Burn ticks down!
Total Grist gains for this round are: +82 Build Grist
[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Luke Ingram's base also rests here, but it's fallen worse for wear and suffered a few Mook attacks.
Itinerary:
-Defeat the Mook attack force!
-Summon entities to help you in the battle!
-Use the cover provided by the Outer Wall if you need to tank hits!
-Take out the heaviest-damage Mooks first! Melee units and Powered units should take priority!
-Defeating the Mook Infantry Fighting Vehicle will deal some damage to the passengers within as they escape!
The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Torix [AA] HP: 23/25. Charge Gauge Spent: 0/35. (0 in reserve)
Alastair1 [AA] HP: 25/25. Charge Gauge Spent: 11/35. (1 in reserve)
Splashcat [AA] HP: 20/25. Charge Gauge Spent: 0/35. (1 in reserve)
Sky High? [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to:[Lvl.2]
Can manifest [Lvl.3] ingredients if given: 82/320 Build Grist 0/80 Lvl.1 Grist (Includes: Malachite) 0/80 Lvl.2 Grist (Includes: Copper)
The Paradoxical Dragon: Aether Chestplate[Lvl.1] (Equipment, 10% chance to dodge an attack completely) Magic Aqua Helm[Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down) Voidstaff[Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit) Staff of Creation Magics[Lvl.2] (Blunt Weapon, Base Damage: +2, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit, can also be used to buff a heal)
Torix: Simple Sword[Lvl.0] (Bladed Weapon, Base Damage: +0) Fire Caster Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, Target's armor is 10% less effective) Firebolt Sword[Lvl.2] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage to another foe in the target's group) Tiger Patterned Jacket[Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker) Jar of Liquid Food [Lvl.1] (4/4 Uses) (Consumable, restore 4 HP to the target and apply Regeneration (1 HP gain per turn) for two turns, can self-target)
Alastair1: Iron Boot-Embossed Sword[Lvl.1] (Bladed Weapon, Base Damage: +2) Tiger-Pattern Stone Axe[Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn) Build Grist-Forged Shotgun[Lvl.1] (Semi-Automatic, Base Damage: +2) Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%) Tiger-Pattern Helmet[Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn) Tiger-Pattern Pants[Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)
Splashcat: Cursed Alloy Sword[Lvl.1] (Bladed Weapon, Base Damage: +1, has a 75% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack) Cursed Void Sword[Lvl.2] (Bladed Weapon, Base Damage: +2, has a 75% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor) Gunmetal Chestplate[Lvl.1] == (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)
Luke Ingram [AA]Health Vial: 86%. (86/100 HP). / BD: 6. / SV: 3. Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Target's ranged armor is 40% less effective.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns) Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (4/4 Uses) (Restore 50 HP to the user, or 20 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) 2 survivors from each strike)
Ninjatwist_ [AA] HP: 100/100. / BD: 6. / SV: 4. Weapons:
-Beretta 93R [Lvl.3][Burstfire: III]: (Semi-Automatic Weapon. Base Damage: User. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber[Lvl.3]: (Bladed Weapon. Base Damage: +2, critical hits pierce melee armor) Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (6 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots)[Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3](3/3 Builds) (Restores 30 HP to an allied Fortification when used)
Stake Pitfall Trap [AA - The Paradoxical Dragon]: Deals 4 damage to one enemy. Applies Bleeding (1 damage taken per turn) for two turns to the victim and Stun (Misses attacks) for one turn to the victim and another in its group. Can be used twice.
Desert Cleric Villager [AA- Alastair1] HP: 24/24. / BH: 3. / SV: 3. Combat Healer. Attacks with a Single-Shot Explosive. Inflicts Poison (1 damage over time) for 2 turns on foes. Stall.
Lava Pitfall Trap [AA - Alastair1]: Deals 4 damage to two enemies and inflicts Burning (1 damage taken per turn) for 2 turns when used. Can be used twice. Used once.
Spear Mooks [PA] HP: 8/8. (x10). Chivalry.
Rifle Mooks [PA] HP: 8/8. (x8). Chivalry. Ranged Training 2.
-Rifle Mook Leader [PA] HP: 2/14. VIP. Attached squad with Chivalry attacks twice. Grants Ranged Training 2 to attached squad.
-Rifle Mook HP: 0/8. (x2)
Lightly-Armored Sword Mooks [PA] HP: 8/8. (x10) Chivalry.
Elite Battle Rifle Mooks [PA] HP: 8/8. (x6). Chivalry. Ranged Training 2.
-Elite Battle Rifle Mooks [PA] HP: 8/8. (x1). Scared (Misses actions, 1/1)
-Elite Battle Rifle Mooks [PA] HP: 0/8. (x3).
Powered Auto Shotgun Mooks [PA] HP: 8/8. (x2). Chivalry.
-Powered Auto Shotgun Mooks HP: 5/8. (x3) Blind (60% miss chance, 0/1)
-Powered Auto Shotgun Mooks HP: 5/8. (x1)
Well-Armored Club Mooks [PA] HP: 8/8. (x3). Armor (60% chance, 65% effectiveness). Chivalry.
-Well-Armored Club Mooks [PA] HP: 5/8. (x1) Poison (1 damage taken per turn, 1/2)
-Well-Armored Club Mooks [PA] HP: 0/8. (x2)
Mook Infantry Fighting Vehicle [PA] HP: 43/80. / BD: 6. / SV: 3. Armament: Autocannon (Semi-Automatic). Holds a cargo of 10 Mooks. Cursed (+10% damage taken from direct attacks, 0/1), Jammed (100% chance to injure itself when using a firearm, chance halves with each shot, 0/1), Burning (1 damage taken per turn, 1/2)
(x1)(Voidstaff)I remind the Powered Auto Shotgun Mooks as they clear their eyes, that the smog cloud around them still exists as I draw deeper on the Voidstaff's power. As the Smog deepens, it's properties intensifies, the area of visibility decreases from "barely can see their nose(if they have one)" to "the Pitch Black of the Countryside at Night with no Stars". Shadowy Growls can be heard on the edge of their hearing as they are blinded, yet again, by the all consuming smoke cloud that devours the Light.
(x1)(Staff of Creation)Using the sound of growls and a Created Will'O'Wisp that seems to guide the Rifle Mook Leader and his Bodyguard around while actually draining a bit of the Bodyguard's Lifeforce to fuel itslef, I lure them into my Trap, the Stake Pitfall trap, and activate it, causing the Stun effect as one of them, preferably the Leader drops into the Pit.
(Orders)Healer to heal the Steel Golem while the Apothecary punches another Powered Auto Shotgun Mook
*snip* Torix, taking a pause from the assault, regards the newcomer. Torix - ... Do - Do I know you from somewhere?
Torix - You seem familiar. Either way... not the biggest issue right now. He points to the battlefield and the complete chaos being created by his fellow Players. Torix - Anyways... you seem to know the drill. Kill Mooks, defend friends, really.
Torix - Do alchemies, talk, and summon stuff some times too... actually, you know what, here. A small parcel of 20 Malachite and 80 Build Grist materializes within Sky High(?)'s inventory, taken directly from Torix's stores. Torix - Just something to get started with. Good luck with alchemy...
Torix - And see you on the battlefield, hopefully. Thanks for the help.
Torix - Talk more later, we'll properly introduce ourselves then!
*snip*
Sky High?: Yes, you look familiar too... not that it matters.
He widens his eyes at the gift.
Sky High?: ...Thank you.
Sky High? then turns his attention to the battlefield. He notices the Mook Infantry Fighting Vehicle and squints with his one good eye.
Sky High?: The weapons of war fall easily to the weapons of magic.
ACTIONS 1 +2
In his hand, his staff turns into a kunai. He lowers himself to the ground, and with a kick from his mechanical foot, he's off at blinding speeds! He stops on a dime on the other side of the Mook forces, and leaps high into the air before landing on top of the Mook Infantry Vehicle. With his mechanical eye, he locates the engine, and throws the kunai ever so perfectly at it. It lodges between two gears, which fly off, breaking several other parts of the engine in the process. Sky High? leaps off, and catches the kunai as it flies out of the engine. It turns back into a staff in his hand.
Action 2: I call the EPA on the Mook Infantry Fighting Vehicle. Its emissions are off the charts! Carbon dioxide, oil leaks, carbon monoxide, ozone, sulfur dioxide, formaldehyde, and benzene are the problem emissions every tester knows about, but this vehicle is something special. Arsenic trioxide, chlorofluorocarbons, trinitrotoluene, chlorine trifluoride, dioxygen difluoride, dimethylmercury, nickel carbonyl, hydrogen cyanide, azidoazide azoles, hexanitrohexaazaisowurtzitane... Its gun's bullet emission levels are something to be concerned about as well, and its cargo bay emits entire mooks. The EPA inspectors remove all the offending components, and everything hooked up to them just in case, leaving only a squad of mooks sitting comically in the skeleton of a vehicle.
-----
Action 2: I scoff at the Mook Infantry Fighting Vehicle. How can it call itself a Mook Infantry Fighting Vehicle if it hasn't even fought any Mook Infantry? Suddenly, a squad of Mook Infantry jumps out from behind a nearby rock formation and attacks the Mook Infantry Fighting Vehicle. The Vehicle manages to fight them off, but not without sustaining heavy damage.
The command prompt suddenly appearing on the player's computer surprised him. He didn't quite know how to react, especially since he didn't press the button itself. Had he not had problems using the task manager while caught up on the Acolyte's server, he'd have already did away with his window.
As it was, there it sat. After a moment, he experimentally typed in...
>help
This did not, in fact, bring up a menu of commands. Instead his Minecraft Avatar began to move on its own! It rapidly went in and joined the ranks of the Mook Infantry that Splashcat summoned to fight the Mook Infantry Fighting Vehicle. Naturally, his avatar did better than most, but it also moved a lot more freely than it had been before. Less like the Minecraft animations, and more like it was one of those minecraft animation dolls. Especially with its usage and swinging of the Tiger Ax.
The player was stunned, but with the command line gone, he was able to investigate the settings. And eventually...
"Computer Terminal Program enabled."
Curious, he minimized his Acolyte screen to see the Command prompt again. And his Avatar from a different angle....
One where the Rifle Mooks Leader, after escaping the Will 'O Wisp, was about to unload on his character.
He typed in a quick and simple command.
>RUN
And the minecraft avatar ran rather fast. The face was unchanging, but it did manage to get the evasive bit down. As the Player watched his guy get fired upon, he noticed that there was still some more mooks in armor getting away scot free. So he tried soemthing...
>Order Cleric Villager to Poison more of the Club Mooks
With this, he was startled to see and hear his avatar speak in a monotone voice.
"Desert Cleric Villager, poison the Well-Armored Club Mooks."
The player was stunned, and for a second, so were the villagers. But then they quickly got to work (or in the Stone Mason's case, back to work on repairing the wall). He looked at hiskeyboard, then back to the vehicular monstrosity. He wondered how abstract this program was...
>Fill them with daylight.
And lo and behold, it took out the Grist Forged Semi-Auto Rifle and began to fill the Mook Infantry Fighting Vehicle with bullets!
The Player was amazed... and the Player yawned. He was starting to get tired. He had been playing for quite a while now. He needed some rest soon...
The command prompt suddenly appearing on the player's computer surprised him. He didn't quite know how to react, especially since he didn't press the button itself. Had he not had problems using the task manager while caught up on the Acolyte's server, he'd have already did away with his window.
As it was, there it sat. After a moment, he experimentally typed in...
>help
This did not, in fact, bring up a menu of commands. Instead his Minecraft Avatar began to move on its own! It rapidly went in and joined the ranks of the Mook Infantry that Splashcat summoned to fight the Mook Infantry Fighting Vehicle. Naturally, his avatar did better than most, but it also moved a lot more freely than it had been before. Less like the Minecraft animations, and more like it was one of those minecraft animation dolls. Especially with its usage and swinging of the Tiger Ax.
The player was stunned, but with the command line gone, he was able to investigate the settings. And eventually...
"Computer Terminal Program enabled."
Curious, he minimized his Acolyte screen to see the Command prompt again. And his Avatar from a different angle....
One where the Rifle Mooks Leader, after escaping the Will 'O Wisp, was about to unload on his character.
He typed in a quick and simple command.
>RUN
And the minecraft avatar ran rather fast. The face was unchanging, but it did manage to get the evasive bit down. As the Player watched his guy get fired upon, he noticed that there was still some more mooks in armor getting away scot free. So he tried soemthing...
>Order Cleric Villager to Poison more of the Club Mooks
With this, he was startled to see and hear his avatar speak in a monotone voice.
"Desert Cleric Villager, poison the Well-Armored Club Mooks."
The player was stunned, and for a second, so were the villagers. But then they quickly got to work (or in the Stone Mason's case, back to work on repairing the wall). He looked at hiskeyboard, then back to the vehicular monstrosity. He wondered how abstract this program was...
>Fill them with daylight.
And lo and behold, it took out the Grist Forged Semi-Auto Rifle and began to fill the Mook Infantry Fighting Vehicle with bullets!
The Player was amazed... and the Player yawned. He was starting to get tired. He had been playing for quite a while now. He needed some rest soon...
Taking note of the sudden fluidity in Alastair's movements, Torix quickly calls out in the direction of the avatar. Torix - Hey, Alastair - what happened?
Torix - You're... well, seemingly a lot more coordinated with those controls now.
Torix - Looks a bit more like one of the VR models, if anything...
Torix - So, uh... whatever you're doing, keep it up! Works and looks great!
Torix - It's not a problem, ... uh, Sky High, right? He kinda scratches the back of his head, unsure if that's the name or not. Despite not taking an active role in the previous phase of the war, Torix was still there watching from a distance - and thankfully, it seemed to be enough to recognize some of the Players from back there. Perhaps it's how Sky High recognized him?... Getting back on track from the tangent, he speaks up again. Torix - More will come from enemies eventually, it's just something to start with...
Torix - But either way. Not a problem.
Torix - And as for your quip on magic - couldn't agree more.
Action 1 + Firebolt Sword -
Quickly, Torix again pulls out the upgraded version of the sword and turns his glance to the Elite Battle Rifle Mooks, pleased at how effective the attack seemed to be. Plus, that dodge of a bullet was pretty cool - perhaps this jacket does have some neat merits! Looking at that one scared Mook with a glint in his eye, he quickly turns his attention to the remainder of them, and calls back on the power of the sword once again to swing in a rather large arc. A long, sweeping bolt of electricity with a strange ball of plasma loops around the group and eventually wraps around one of the elites that aren't fearing for their life, grappling him within the ball and subjecting him to constant electrical damage.
Torix isn't done yet, though. Using the whip of lightning being emitted from the blade, he sends the Mook upwards and then launches him into one of his cohorts, letting go of the Mook and sending both of them tumbling with a massive amount of force and electricity coursing through their systems and armor. Having been rendered in no fighting condition [read: probably dead by now], Torix sends the Steel Golem to retort and keep them busy while he moves on to some different opponents.
Action 2 + Fire Caster Sword -
Turning his attention to the Powered Auto Shotgun Mooks blinded by the dragon's actions last round of battle, Torix quickly realizes a rather nice follow-up move that should get rid of a few, if this is pulled off right. Relying on the Fire Caster Sword instead for the action, Torix quite simply focuses... and though nothing seems to appear directly on him, things do happen.
Cut to the perspective of those three blinded Mooks. Unable to see anything in the darkness in front of them, they find themselves trapped. Nowhere to go, nothing to follow, just... shadow. Until there's a light - a bright green emblem of hope, slowly becoming them forwards. Able to see each other again and some of the ground below them, they continue foward, falling for the lure. this continues for a while, all the time in which it's progressively getting brighter, yet never quite enough to see the battlefield around them. They become lost, blindly following the light, to a place far away from the original battle they were once a part of.
Yet... something goes wrong. As the wisp slows and comes to a halt, they realize their mistake. A second wisp forms, then a third. Four, five, seven, nine, twelve - until a circle of the magical flames surrounds them. They can see clearly now, and they can see that they've fallen for a trap. Lost in a canyon and surrounded by the enemy, they realize just how terrible the mistake they made was... and so they pay the consequences.
On the main battlefield, a distant rush of flame can be heard before mere wind from a distant canyon.
Entity Orders - Steel Golem - Return the focus fire to the Elite Battle Rifle Mooks! Additionally, in absence of being commanded by Torix, take initiatives and directives from any other [AA] on the battlefield.
Inventory - Weaponry - Firebolt Sword - A sword composed of a strange copper-iron alloy. Controls both fire and electricity.
+2 Attack, -15% Armor Effectiveness, 50% Chance of Chain Lightning [1/4 Damage to second foe] Fire Caster Sword -A first alchemy, made of Malachite and iron. Set alight in a neon-green flame.
+1 Attack, -10% Armor Effectiveness
Armor - Tiger-Striped Jacket -A burnt-orange jacket with small black stripes. Looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts Scared for one turn on attacker
Consumables - Jar of Liquid Food - [4/4 Uses] -A jar of green liquid, supposedly once food. Looks more like a health potion than anything...
Heals for 4 HP and grants Regen (+1 HP, 2 Turns) when consumed.
(x1)(Voidstaff)I remind the Powered Auto Shotgun Mooks as they clear their eyes, that the smog cloud around them still exists as I draw deeper on the Voidstaff's power. As the Smog deepens, it's properties intensifies, the area of visibility decreases from "barely can see their nose(if they have one)" to "the Pitch Black of the Countryside at Night with no Stars". Shadowy Growls can be heard on the edge of their hearing as they are blinded, yet again, by the all consuming smoke cloud that devours the Light.
(x1)(Staff of Creation)Using the sound of growls and a Created Will'O'Wisp that seems to guide the Rifle Mook Leader and his Bodyguard around while actually draining a bit of the Bodyguard's Lifeforce to fuel itslef, I lure them into my Trap, the Stake Pitfall trap, and activate it, causing the Stun effect as one of them, preferably the Leader drops into the Pit.
(Orders)Healer to heal the Steel Golem while the Apothecary punches another Powered Auto Shotgun Mook
You deal 12 damage to the Powered Shotgun Mooks with the Voidstaff! Two of those Mooks go down from the attack.
You also deal 2 damage to one of the survivors, who doesn't get blinded.
Your also lure the Rifle Mook Leader and company into the Stake Pitfall Trap!
+4 to your current Charge Gauge. +20 Build Grist acquired.
Sky High?: Yes, you look familiar too... not that it matters.
He widens his eyes at the gift.
Sky High?: ...Thank you.
Sky High? then turns his attention to the battlefield. He notices the Mook Infantry Fighting Vehicle and squints with his one good eye.
Sky High?: The weapons of war fall easily to the weapons of magic.
ACTIONS 1 +2
In his hand, his staff turns into a kunai. He lowers himself to the ground, and with a kick from his mechanical foot, he's off at blinding speeds! He stops on a dime on the other side of the Mook forces, and leaps high into the air before landing on top of the Mook Infantry Vehicle. With his mechanical eye, he locates the engine, and throws the kunai ever so perfectly at it. It lodges between two gears, which fly off, breaking several other parts of the engine in the process. Sky High? leaps off, and catches the kunai as it flies out of the engine. It turns back into a staff in his hand.
Action 2: I call the EPA on the Mook Infantry Fighting Vehicle. Its emissions are off the charts! Carbon dioxide, oil leaks, carbon monoxide, ozone, sulfur dioxide, formaldehyde, and benzene are the problem emissions every tester knows about, but this vehicle is something special. Arsenic trioxide, chlorofluorocarbons, trinitrotoluene, chlorine trifluoride, dioxygen difluoride, dimethylmercury, nickel carbonyl, hydrogen cyanide, azidoazide azoles, hexanitrohexaazaisowurtzitane... Its gun's bullet emission levels are something to be concerned about as well, and its cargo bay emits entire mooks. The EPA inspectors remove all the offending components, and everything hooked up to them just in case, leaving only a squad of mooks sitting comically in the skeleton of a vehicle.
-----
Action 2: I scoff at the Mook Infantry Fighting Vehicle. How can it call itself a Mook Infantry Fighting Vehicle if it hasn't even fought any Mook Infantry? Suddenly, a squad of Mook Infantry jumps out from behind a nearby rock formation and attacks the Mook Infantry Fighting Vehicle. The Vehicle manages to fight them off, but not without sustaining heavy damage.
Whoa, impressive. Your attacks deal 24 damage to the Mook Infantry Fighting Vehicle, knocking it out of the fight straight past Red Health and dealing 3 Overkill damage which will get calculated later!
+5 to your current Charge Gauge. +80 Build Grist acquired.
The command prompt suddenly appearing on the player's computer surprised him. He didn't quite know how to react, especially since he didn't press the button itself. Had he not had problems using the task manager while caught up on the Acolyte's server, he'd have already did away with his window.
As it was, there it sat. After a moment, he experimentally typed in...
>help
This did not, in fact, bring up a menu of commands. Instead his Minecraft Avatar began to move on its own! It rapidly went in and joined the ranks of the Mook Infantry that Splashcat summoned to fight the Mook Infantry Fighting Vehicle. Naturally, his avatar did better than most, but it also moved a lot more freely than it had been before. Less like the Minecraft animations, and more like it was one of those minecraft animation dolls. Especially with its usage and swinging of the Tiger Ax.
The player was stunned, but with the command line gone, he was able to investigate the settings. And eventually...
"Computer Terminal Program enabled."
Curious, he minimized his Acolyte screen to see the Command prompt again. And his Avatar from a different angle....
One where the Rifle Mooks Leader, after escaping the Will 'O Wisp, was about to unload on his character.
He typed in a quick and simple command.
>RUN
And the minecraft avatar ran rather fast. The face was unchanging, but it did manage to get the evasive bit down. As the Player watched his guy get fired upon, he noticed that there was still some more mooks in armor getting away scot free. So he tried soemthing...
>Order Cleric Villager to Poison more of the Club Mooks
With this, he was startled to see and hear his avatar speak in a monotone voice.
"Desert Cleric Villager, poison the Well-Armored Club Mooks."
The player was stunned, and for a second, so were the villagers. But then they quickly got to work (or in the Stone Mason's case, back to work on repairing the wall). He looked at hiskeyboard, then back to the vehicular monstrosity. He wondered how abstract this program was...
>Fill them with daylight.
And lo and behold, it took out the Grist Forged Semi-Auto Rifle and began to fill the Mook Infantry Fighting Vehicle with bullets!
The Player was amazed... and the Player yawned. He was starting to get tired. He had been playing for quite a while now. He needed some rest soon...
Both of your attacks deal more than 17 overkill damage to the Mook Infantry Fighting Vehicle, certifying that it'll explode at the end of its turn when its cargo escapes!
Taking note of the sudden fluidity in Alastair's movements, Torix quickly calls out in the direction of the avatar. Torix - Hey, Alastair - what happened?
Torix - You're... well, seemingly a lot more coordinated with those controls now.
Torix - Looks a bit more like one of the VR models, if anything...
Torix - So, uh... whatever you're doing, keep it up! Works and looks great!
Torix - It's not a problem, ... uh, Sky High, right? He kinda scratches the back of his head, unsure if that's the name or not. Despite not taking an active role in the previous phase of the war, Torix was still there watching from a distance - and thankfully, it seemed to be enough to recognize some of the Players from back there. Perhaps it's how Sky High recognized him?... Getting back on track from the tangent, he speaks up again. Torix - More will come from enemies eventually, it's just something to start with...
Torix - But either way. Not a problem.
Torix - And as for your quip on magic - couldn't agree more.
Action 1 + Firebolt Sword -
Quickly, Torix again pulls out the upgraded version of the sword and turns his glance to the Elite Battle Rifle Mooks, pleased at how effective the attack seemed to be. Plus, that dodge of a bullet was pretty cool - perhaps this jacket does have some neat merits! Looking at that one scared Mook with a glint in his eye, he quickly turns his attention to the remainder of them, and calls back on the power of the sword once again to swing in a rather large arc. A long, sweeping bolt of electricity with a strange ball of plasma loops around the group and eventually wraps around one of the elites that aren't fearing for their life, grappling him within the ball and subjecting him to constant electrical damage.
Torix isn't done yet, though. Using the whip of lightning being emitted from the blade, he sends the Mook upwards and then launches him into one of his cohorts, letting go of the Mook and sending both of them tumbling with a massive amount of force and electricity coursing through their systems and armor. Having been rendered in no fighting condition [read: probably dead by now], Torix sends the Steel Golem to retort and keep them busy while he moves on to some different opponents.
Action 2 + Fire Caster Sword -
Turning his attention to the Powered Auto Shotgun Mooks blinded by the dragon's actions last round of battle, Torix quickly realizes a rather nice follow-up move that should get rid of a few, if this is pulled off right. Relying on the Fire Caster Sword instead for the action, Torix quite simply focuses... and though nothing seems to appear directly on him, things do happen.
Cut to the perspective of those three blinded Mooks. Unable to see anything in the darkness in front of them, they find themselves trapped. Nowhere to go, nothing to follow, just... shadow. Until there's a light - a bright green emblem of hope, slowly becoming them forwards. Able to see each other again and some of the ground below them, they continue foward, falling for the lure. this continues for a while, all the time in which it's progressively getting brighter, yet never quite enough to see the battlefield around them. They become lost, blindly following the light, to a place far away from the original battle they were once a part of.
Yet... something goes wrong. As the wisp slows and comes to a halt, they realize their mistake. A second wisp forms, then a third. Four, five, seven, nine, twelve - until a circle of the magical flames surrounds them. They can see clearly now, and they can see that they've fallen for a trap. Lost in a canyon and surrounded by the enemy, they realize just how terrible the mistake they made was... and so they pay the consequences.
On the main battlefield, a distant rush of flame can be heard before mere wind from a distant canyon.
Entity Orders - Steel Golem - Return the focus fire to the Elite Battle Rifle Mooks! Additionally, in absence of being commanded by Torix, take initiatives and directives from any other [AA] on the battlefield.
Inventory - Weaponry - Firebolt Sword - A sword composed of a strange copper-iron alloy. Controls both fire and electricity.
+2 Attack, -15% Armor Effectiveness, 50% Chance of Chain Lightning [1/4 Damage to second foe] Fire Caster Sword -A first alchemy, made of Malachite and iron. Set alight in a neon-green flame.
+1 Attack, -10% Armor Effectiveness
Armor - Tiger-Striped Jacket -A burnt-orange jacket with small black stripes. Looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts Scared for one turn on attacker
Consumables - Jar of Liquid Food - [4/4 Uses] -A jar of green liquid, supposedly once food. Looks more like a health potion than anything...
Heals for 4 HP and grants Regen (+1 HP, 2 Turns) when consumed.
Your first attack deals 13 damage to the Elite Battle Rifle Mooks, focusing on the one that's too scared to act! The attack slays them easily and deals 5 damage to one of the survivors.
Your second attack deals 18 damage to the group of Powered Auto Shotgun Mooks, easily leveling three of the four living members of the squad! You also deal 4 damage to one of the group's survivors, leaving them on critical health!
+5 to your current Charge Gauge. +40 Build Grist acquired.
Post-Player Battle:
Ninjatwist_ tries sniping the Rifle Mook Leader, which succeeds! 4 damage lethal dealt! The Rifle Mooks lose their buffs!
Luke Ingram keeps firing at the Well-Armored Club Mooks, hitting with two shots! One of them bypasses the Mook's armor, the other gets partially negated. 5 damage dealt!
The Combat Apothecary smacks the last Powered Shotgun Mook for 4 damage, finishing them off!
The Quiet Healer heals up the Steel Golem for 4 HP, since it got targeted last turn!
The Stone Mason Villager heals up the Outer Wall for 4 HP!
The Desert Cleric Villager brews up another potion!
The Spear Mooks continue to fight against the Steel Golem, dealing another 10 damage!
The Rifle Mooks shoot at Ninjatwist_ to avenge their leader, dealing 6 damage to him!
The Rifle Mooks then fall into the Stake Pitfall Trap, viciously pincushioning one of the Mooks for 4 damage! Both that Mook and one of their comrades are stuck trying to get them out of the trap!
The Lightly Armored Sword Mooks attack the Combat Apothecary, dealing 18 damage! Four of them score deadly crits, leaving the Combat Apothecary on critical health!
The Elite Battle Rifle Mooks keep shooting at the Steel Golem, dealing 9 more damage! They reroll their missed shots!
The Well-Armored Club Mooks keep attacking Luke Ingram, dealing 6 damage!
The Mook Infantry Fighting Vehicle explodes into two explosions, dealing damage to the Elite Sword Mooks inside! Three of the Mooks inside die in the explosion, and two others luck out of taking damage! The Mook Infantry Fighting Vehicle also damages the Spear Mooks with an additional explosion, killing one!
The Steel Golem crushes one of the Elite Battle Rifle Mooks, dealing 10 lethal damage!
The Rifle Mook takes bleeding damage!
The Well Armored Club Mook suffers the last of their poison!
Total Grist gains for this round are: +196 Build Grist
[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Luke Ingram's base also rests here, but it's fallen worse for wear and suffered a few Mook attacks.
Itinerary:
-Defeat the Mook attack force!
-Summon entities to help you in the battle!
-Use the cover provided by the Outer Wall if you need to tank hits!
-Take out the heaviest-damage Mooks first! Melee units and Powered units should take priority!
-Defeating the Mook Infantry Fighting Vehicle will deal some damage to the passengers within as they escape!
The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Torix [AA] HP: 23/25. Charge Gauge Spent: 0/35. (0 in reserve)
Alastair1 [AA] HP: 25/25. Charge Gauge Spent: 11/35. (1 in reserve)
Splashcat [AA] HP: 20/25. Charge Gauge Spent: 0/35. (1 in reserve)
Sky High? [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to:[Lvl.2]
Can manifest [Lvl.3] ingredients if given: 278/320 Build Grist 0/80 Lvl.1 Grist (Includes: Malachite) 0/80 Lvl.2 Grist (Includes: Copper)
The Paradoxical Dragon: Aether Chestplate[Lvl.1] (Equipment, 10% chance to dodge an attack completely) Magic Aqua Helm[Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down) Voidstaff[Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit) Staff of Creation Magics[Lvl.2] (Blunt Weapon, Base Damage: +2, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit, can also be used to buff a heal)
Torix: Simple Sword[Lvl.0] (Bladed Weapon, Base Damage: +0) Fire Caster Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, Target's armor is 10% less effective) Firebolt Sword[Lvl.2] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage to another foe in the target's group) Tiger Patterned Jacket[Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker) Jar of Liquid Food [Lvl.1] (4/4 Uses) (Consumable, restore 4 HP to the target and apply Regeneration (1 HP gain per turn) for two turns, can self-target)
Alastair1: Iron Boot-Embossed Sword[Lvl.1] (Bladed Weapon, Base Damage: +2) Tiger-Pattern Stone Axe[Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn) Build Grist-Forged Shotgun[Lvl.1] (Semi-Automatic, Base Damage: +2) Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%) Tiger-Pattern Helmet[Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn) Tiger-Pattern Pants[Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)
Splashcat: Cursed Alloy Sword[Lvl.1] (Bladed Weapon, Base Damage: +1, has a 75% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack) Cursed Void Sword[Lvl.2] (Bladed Weapon, Base Damage: +2, has a 75% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor) Gunmetal Chestplate[Lvl.1] == (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)
Luke Ingram [AA]Health Vial: 80%. (80/100 HP). / BD: 6. / SV: 3. Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Target's ranged armor is 40% less effective.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns) Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (4/4 Uses) (Restore 50 HP to the user, or 20 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) 2 survivors from each strike)
Ninjatwist_ [AA] HP: 94/100. / BD: 6. / SV: 4. Weapons:
-Beretta 93R [Lvl.3][Burstfire: III]: (Semi-Automatic Weapon. Base Damage: User. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber[Lvl.3]: (Bladed Weapon. Base Damage: +2, critical hits pierce melee armor) Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (6 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots)[Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3](3/3 Builds) (Restores 30 HP to an allied Fortification when used)
Stake Pitfall Trap [AA - The Paradoxical Dragon]: Deals 4 damage to one enemy. Applies Bleeding (1 damage taken per turn) for two turns to the victim and Stun (Misses attacks) for one turn to the victim and another in its group. Can be used twice. Used once.
Desert Cleric Villager [AA- Alastair1] HP: 24/24. / BH: 3. / SV: 3. Combat Healer. Attacks with a Single-Shot Explosive. Inflicts Poison (1 damage over time) for 2 turns on foes. Stall.
Lava Pitfall Trap [AA - Alastair1]: Deals 4 damage to two enemies and inflicts Burning (1 damage taken per turn) for 2 turns when used. Can be used twice. Used once.
(ORDERS) Combat Apothecary to get behind the Outer wall and Heal himself and the Quiet Healer also to tend to him
(x1)(Staff of Creation Magics) I rush over to the Combat Apothecary and wield the Staff of Creation Magics to perform an Arcane Healing Ritual, centering it just besides the Combat Apothecary, i gather the resources needed for this quick healing Ritual.
I manifest the Bizzare Fermented Jo-Jo Beans, which has been fermenting inside oak barrels and told bad jokes and laughter for a thousand years in a Hallowed Place where the Sun and Moon send down their Hope-Giving Rays constantly, intertwining their magics of Gentle Peace and Fierce Vibrancy as the Beans ferment inside their caskets. They should provide the neccesarry components of laughter and Pure Magics, and as they say, the best medicine is Laughter.
I bring out a stick of Green Chalk and begin inscribing runes of Healing onto the ground as it place the Beans into their appointed places
Creating a copy of the Phoenix Book, i rip out one of it's pages and soak it inside some Holy Water, this close to Death, it might have additonal effects as the magics woven into the Pages are released and saturate the Liquid. Decanting the Water into a Silver Dish, i place it inside the Ritual Circle as well.
With 3 Ingrediants, i complete a quick 5 line Rhyme and complete the Ritual to Heal the Combat Apothecary.
(x1)(Voidstaff)I glare at the Lightly Armoured Sword Mooks, even under this heavy veil of Total Darkness, they can still feel it; a Dragon's Wrath, ready to be unleashed. Drawing on my Voidstaff, i will show them the true nature of the Outside. Or at least the first 2 levels of it.
Under the Veil of Total Darkness, i plunge them into the Outside, the first layer, the World stops making sense, it's a fever dream as I bend Logic to my will: suddenly the Mooks are Wooden Figurines which are played about by a Large Cat, then they are being tossed about in a hot wok with burning oil by a Flame Demon licking it's chops, then they are trapped in the soil, buried deep by the cold laughter of their own skeletons which have rebelled against them. As i string the Rules of the World together with No sense or rhythm, i begin plunging the Mooks into the second Level of the Outside, disorientated, confused and frightened and quite injured.
In the second level of the Outside, things become experiences and expereinces becomes things, like fire. The sword of the mooks dissolve into the Sensation of Open Wounds. They are actually Astronauts, riding on a paper boat on a sea of blue aerosal cans, Reality is slipping away, and everyone here knows it. They're far from home, as they become Dinosaurs feasting on prey, or are they little kids stuffing themselves with candy ?? Is that the meteorite that is steadily apporaching or the evil eyes of a Witch ?? Their emotions leak into this...place as a stream of Colourm which i dip into with the Staff that is a brush that is a bush that is a sponge that is an eye that is a Staff. The Colours are leaking out. Reality is screaming in agony and holding onto anything. But there is nothing but a desperate carnival to convince itself of existence. The mooks are burnt, steamed, melted, drowned, suffocated by wax, feathers, veils, spiders, crawling onto a Sofa to be eaten by a random Sofa Shark.
I paint out a Door with a Brush that used to be a Staff and bring us back into Reality, with me being no less for the wear and the Sword mooks in a heap as the Smoke drifts away. letting back in Skaia Light
Sky High?: Armor... Armor can't protect you against magic.
ACTIONS 1 +2
Sky High? raises his staff, and the red light in its tip turns a sinister gray. As it shines brighter, the area it shines on fades to monochrome colors until the entire battlefield looks like a scene out of an 80s movie. Then, Sky High? points his staff at the Well-Armored Club Mooks, and they stumble mysteriously! Suddenly, their armor seems to come to life and gain a mind of its own! It begins detaching from the Mooks and strangling them! Then, to add insult to injury, Sky High? finishes them all off with a powerful magic beam which, like Sky High, is evenly split between red and gray!
I go up to the Elite Sword Mooks and tell them that their swordfighting skills are worth nothing. Less than nothing, in fact. I could beat them without a sword, or even armed with negative swords! I channel the void powers of the Cursed Void Sword to negate its blade twice over, rendering it a sword-shaped swath of nothingness antithetical to matter. I draw what appears to be an empty hilt, and swing it at them. Confused, they attempt to parry with their own swords, but as soon as they meet where the blade should be, they find that they aren't holding any swords. A series of invisible swings of no sword later, and there are no Elite Sword Mooks lying wounded on the ground. Or doing anything else. They're just gone.
-----
Action 2 + Cursed Void Sword: While I've got a negative sword, I might as well actually un-wound things. So I place the hilt against some of the Combat Apothecary's wounds and pull it backwards, reversing their injuries and leaving them healed.
SEIZED BY THE SPIRIT OF LAST SECOND SUBMISSION PRACTICES AND THE SHEER PANIC OF A HUNDRED COLLEGES WORTH OF GRAD STUDENTS BOTH ACTIONS ARE APPLIED TO THE TIGER AX AND CARVE INTO THE NEAREST HORDE OF MELEE MOOKS WITH LITTLE TO NO CARE FOR STRATEGY!
THE VILLAGERS, ALSO SEIZED BY THIS PANIC, HEAL THE WALL AND POISON A RANDOM ARMORED MOOK.
(ORDERS) Combat Apothecary to get behind the Outer wall and Heal himself and the Quiet Healer also to tend to him
(x1)(Staff of Creation Magics) I rush over to the Combat Apothecary and wield the Staff of Creation Magics to perform an Arcane Healing Ritual, centering it just besides the Combat Apothecary, i gather the resources needed for this quick healing Ritual.
I manifest the Bizzare Fermented Jo-Jo Beans, which has been fermenting inside oak barrels and told bad jokes and laughter for a thousand years in a Hallowed Place where the Sun and Moon send down their Hope-Giving Rays constantly, intertwining their magics of Gentle Peace and Fierce Vibrancy as the Beans ferment inside their caskets. They should provide the neccesarry components of laughter and Pure Magics, and as they say, the best medicine is Laughter.
I bring out a stick of Green Chalk and begin inscribing runes of Healing onto the ground as it place the Beans into their appointed places
Creating a copy of the Phoenix Book, i rip out one of it's pages and soak it inside some Holy Water, this close to Death, it might have additonal effects as the magics woven into the Pages are released and saturate the Liquid. Decanting the Water into a Silver Dish, i place it inside the Ritual Circle as well.
With 3 Ingrediants, i complete a quick 5 line Rhyme and complete the Ritual to Heal the Combat Apothecary.
(x1)(Voidstaff)I glare at the Lightly Armoured Sword Mooks, even under this heavy veil of Total Darkness, they can still feel it; a Dragon's Wrath, ready to be unleashed. Drawing on my Voidstaff, i will show them the true nature of the Outside. Or at least the first 2 levels of it.
Under the Veil of Total Darkness, i plunge them into the Outside, the first layer, the World stops making sense, it's a fever dream as I bend Logic to my will: suddenly the Mooks are Wooden Figurines which are played about by a Large Cat, then they are being tossed about in a hot wok with burning oil by a Flame Demon licking it's chops, then they are trapped in the soil, buried deep by the cold laughter of their own skeletons which have rebelled against them. As i string the Rules of the World together with No sense or rhythm, i begin plunging the Mooks into the second Level of the Outside, disorientated, confused and frightened and quite injured.
In the second level of the Outside, things become experiences and expereinces becomes things, like fire. The sword of the mooks dissolve into the Sensation of Open Wounds. They are actually Astronauts, riding on a paper boat on a sea of blue aerosal cans, Reality is slipping away, and everyone here knows it. They're far from home, as they become Dinosaurs feasting on prey, or are they little kids stuffing themselves with candy ?? Is that the meteorite that is steadily apporaching or the evil eyes of a Witch ?? Their emotions leak into this...place as a stream of Colourm which i dip into with the Staff that is a brush that is a bush that is a sponge that is an eye that is a Staff. The Colours are leaking out. Reality is screaming in agony and holding onto anything. But there is nothing but a desperate carnival to convince itself of existence. The mooks are burnt, steamed, melted, drowned, suffocated by wax, feathers, veils, spiders, crawling onto a Sofa to be eaten by a random Sofa Shark.
I paint out a Door with a Brush that used to be a Staff and bring us back into Reality, with me being no less for the wear and the Sword mooks in a heap as the Smoke drifts away. letting back in Skaia Light
You also heal up the Combat Apothecary for 6 HP! The heal's effect is mitigated since it was targeted last turn.
Your attack also deals a pretty devastating 16 raw damage to the Lightly Armored Sword Mooks! Armor only provides salvation to one of them as they get rent by the flurry of forces you've set against them. You kill one of them, however, and halve the health of the survivor!
+5 to your current Charge Gauge. +10 Build Grist acquired.
Sky High?: Armor... Armor can't protect you against magic.
ACTIONS 1 +2
Sky High? raises his staff, and the red light in its tip turns a sinister gray. As it shines brighter, the area it shines on fades to monochrome colors until the entire battlefield looks like a scene out of an 80s movie. Then, Sky High? points his staff at the Well-Armored Club Mooks, and they stumble mysteriously! Suddenly, their armor seems to come to life and gain a mind of its own! It begins detaching from the Mooks and strangling them! Then, to add insult to injury, Sky High? finishes them all off with a powerful magic beam which, like Sky High, is evenly split between red and gray!
Your attack deals 20 damage in total to the Well-Armored Club Mooks! Your attack manages to pierce through the armor of one of them, killing that one! You also target a weakened survivor, which deals 4 damage to them- enough to kill them regardless of if armor blocked the hit or not.
+4 to your current Charge Gauge. +24 Build Grist acquired.
I go up to the Elite Sword Mooks and tell them that their swordfighting skills are worth nothing. Less than nothing, in fact. I could beat them without a sword, or even armed with negative swords! I channel the void powers of the Cursed Void Sword to negate its blade twice over, rendering it a sword-shaped swath of nothingness antithetical to matter. I draw what appears to be an empty hilt, and swing it at them. Confused, they attempt to parry with their own swords, but as soon as they meet where the blade should be, they find that they aren't holding any swords. A series of invisible swings of no sword later, and there are no Elite Sword Mooks lying wounded on the ground. Or doing anything else. They're just gone.
-----
Action 2 + Cursed Void Sword: While I've got a negative sword, I might as well actually un-wound things. So I place the hilt against some of the Combat Apothecary's wounds and pull it backwards, reversing their injuries and leaving them healed.
Hmm, you can only use an item once per turn, but the Cursed Void Sword doesn't provide any buffs to your healing.
You deal 12 damage to the group of Elite Sword Mooks with your Cursed Void Sword! This kills one and deals 4 damage to a survivor. They also get Cursed for the round!
Your heal restores 3 HP to the Combat Apothecary! The heal's been halved because it was targeted last turn.
+4 to your current Charge Gauge. +10 Build Grist acquired.
SEIZED BY THE SPIRIT OF LAST SECOND SUBMISSION PRACTICES AND THE SHEER PANIC OF A HUNDRED COLLEGES WORTH OF GRAD STUDENTS BOTH ACTIONS ARE APPLIED TO THE TIGER AX AND CARVE INTO THE NEAREST HORDE OF MELEE MOOKS WITH LITTLE TO NO CARE FOR STRATEGY!
THE VILLAGERS, ALSO SEIZED BY THIS PANIC, HEAL THE WALL AND POISON A RANDOM ARMORED MOOK.
You target... the Lightly-Armored Sword Mooks, dealing 14 damage to them! Neither attack crits, however. You still manage to kill one and deal some serious damage to a second Mook!
+4 to your current Charge Gauge. +10 Build Grist acquired.
Post-Player Battle:
Ninjatwist_ keeps attacking the RIfle Mooks, dropping one of them with two accurate 4-damage shots!
Luke Ingram engages the Well-Armored Club Mooks in melee, dealing 2 damage to them with his Fire Demon Mace, since the armor blocks the hit! He also applies his own brand of Burning to them for the following two turns!
The Combat Apothecary self-targets with its heal, healing itself for 2 HP!
The Quiet Healer heals up the Combat Apothecary for 4 HP, since it got targeted last turn!
The Stone Mason Villager has the Outer Wall in perfect condition.
The Desert Cleric Villager throws out a toxic potion at one of the Lightly Armored Sword Mooks, dealing 6 damage to them! The splash damage misses another Mook, but the first target is Poisoned!
The Spear Mooks keep on spearing the Stone Golem, dealing 8 damage to it!
The Rifle Mooks that can shoot fire upon Ninjatwist_, dealing 4 damage to him!
The Lightly Armored Sword Mooks attack the Quiet Healer, dealing 10 damage! One of them scores a crit!
The Well-Armored Club Mooks keep fighting Luke Ingram in melee, dealing 1 damage! It seems that the Burning one is the one in the best position to attack.
The Elite Sword Mooks try to finish off the Combat Apothecary, but two of them hit the Outer Wall instead. 3 damage dealt to the Outer Wall, 4 damage dealt to the Combat Apothecary!
The Steel Golem turns to the Spear Mooks, who have been a thorn in its side, and smashes one of them for 10 lethal damage!
A duo of Malachite Ogres make it out to the field, along with a quartet of Copper Imps!
Some Mook reinforcements are also likely to arrive in the coming wave. Watch out!
The Rifle Mooks get back into fighting shape after being freed from, and freeing their compatriot from, the spike trap!
The Rifle Mook stops bleeding!
The Lightly Armored Sword Mook takes Poison damage!
The Well-Armored Club Mook takes Burning damage!
Total Grist gains for this round are: +54+16 Build Grist
[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Luke Ingram's base also rests here, but it's fallen worse for wear and suffered a few Mook attacks.
Itinerary:
-Defeat the Mook attack force!
-Summon entities to help you in the battle!
-Use the cover provided by the Outer Wall if you need to tank hits!
-Take out the heaviest-damage Mooks first! Melee units and Powered units should take priority!
-Defeating the Mook Infantry Fighting Vehicle will deal some damage to the passengers within as they escape!
The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Torix [AA] HP: 23/25. Charge Gauge Spent: 0/35. (0 in reserve)
Alastair1 [AA] HP: 25/25. Charge Gauge Spent: 11/35. (1 in reserve)
Splashcat [AA] HP: 20/25. Charge Gauge Spent: 0/35. (1 in reserve)
Sky High? [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to:[Lvl.2]
Can manifest [Lvl.3] ingredients if given: 278/320 Build Grist 0/80 Lvl.1 Grist (Includes: Malachite) 0/80 Lvl.2 Grist (Includes: Copper)
The Paradoxical Dragon: Aether Chestplate[Lvl.1] (Equipment, 10% chance to dodge an attack completely) Magic Aqua Helm[Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down) Voidstaff[Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit) Staff of Creation Magics[Lvl.2] (Blunt Weapon, Base Damage: +2, Base Heal: +2, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Torix: Simple Sword[Lvl.0] (Bladed Weapon, Base Damage: +0) Fire Caster Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, Target's armor is 10% less effective) Firebolt Sword[Lvl.2] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage to another foe in the target's group) Tiger Patterned Jacket[Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker) Jar of Liquid Food [Lvl.1] (4/4 Uses) (Consumable, restore 4 HP to the target and apply Regeneration (1 HP gain per turn) for two turns, can self-target)
Alastair1: Iron Boot-Embossed Sword[Lvl.1] (Bladed Weapon, Base Damage: +2) Tiger-Pattern Stone Axe[Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn) Build Grist-Forged Shotgun[Lvl.1] (Semi-Automatic, Base Damage: +2) Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%) Tiger-Pattern Helmet[Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn) Tiger-Pattern Pants[Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)
Splashcat: Cursed Alloy Sword[Lvl.1] (Bladed Weapon, Base Damage: +1, has a 75% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack) Cursed Void Sword[Lvl.2] (Bladed Weapon, Base Damage: +2, has a 75% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor) Gunmetal Chestplate[Lvl.1] == (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)
Luke Ingram [AA]Health Vial: 79%. (79/100 HP). / BD: 6. / SV: 3. Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Target's ranged armor is 40% less effective.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns) Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (4/4 Uses) (Restore 50 HP to the user, or 20 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) 2 survivors from each strike)
Ninjatwist_ [AA] HP: 90/100. / BD: 6. / SV: 4. Weapons:
-Beretta 93R [Lvl.3][Burstfire: III]: (Semi-Automatic Weapon. Base Damage: User. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber[Lvl.3]: (Bladed Weapon. Base Damage: +2, critical hits pierce melee armor) Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (6 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots)[Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3](3/3 Builds) (Restores 30 HP to an allied Fortification when used)
Stake Pitfall Trap [AA - The Paradoxical Dragon]: Deals 4 damage to one enemy. Applies Bleeding (1 damage taken per turn) for two turns to the victim and Stun (Misses attacks) for one turn to the victim and another in its group. Can be used twice. Used once.
Desert Cleric Villager [AA- Alastair1] HP: 24/24. / BH: 3. / SV: 3. Combat Healer. Attacks with a Single-Shot Explosive. Inflicts Poison (1 damage over time) for 2 turns on foes. Stall.
Lava Pitfall Trap [AA - Alastair1]: Deals 4 damage to two enemies and inflicts Burning (1 damage taken per turn) for 2 turns when used. Can be used twice. Used once.
(x1)(Voidstaff) The Voidstaff flies into the skies above and unleashes a terrifying rumble as dark clouds spew forth from it in the sky, a storm is brewing as lightning crackles between the clouds and at the ground besides the Elite Sword Mooks, signifying their target as the clouds thicken and darken even further into an Inky Black that blocks out all of Skaia. The Thundercloud spans 100 kiometres on each side and in that area, around 6cm of total percitable water can be found. Ergo, 600 million tons of water is in that air right now.
Suddenly, the air dries up as all the water vis concentrated into one location in the clouds, the Mooks' skin dries up as a buldge is formed at the base of the cloud above them, like maybe a tornado is going to meet them. They can run, but to no avail as 10 seconds pass and the bottom of the Enormous Water Drop reveals itself to the terror of those Mooks. 10 more Seconds pass before the Rain Drop hits the Ground and at that moment, it is moving at half the speed of sound. The Sheer pressures between the solid ground and the weight of the droplet causes it to burst out momentarily, creating a supersonic omnidirectional jet that destroys the Elite Sword Mooks no matter where they run.
It renders them into nothing more than broken bodies as it speeds along and destroys some conveniently created empty houses and small hills before hitting a thin wall of Minecraftian Bedrock, slamming the remains of the houses and the Elite Sword Mooks into it at high speeds and making sure there's no survivors.
(x1)(Staff of Creation Magics)As i catch the Voidstaff as it returns to my Hand, i twirl the Staff of Creation Magics as the Orb of Stars shines even brighter. If there is such thing as overkill, i have never heard of it. Portals appear behind me as i prepare to go all out on the Elite Sword Mooks as i channel the very power of Creation from myself and through th Portal.
Calling upon the powers of Unlimited Blade Works and the Treasury of the Divine, i send, from the portals, millions and trillions of Blades, created and conjured in an instant and all aiming at the Elite Sword Mooks, who have to parry their own weapons. I call forth the swords of Fire, Water, Earth, Wind, Light, Darkness, Dreams, Nightmares, Steam, Storms, Lullabies, Pianos, Plants, Windows, Secrets, Void, Trains, bacon, Spice, Sugar, Salt, Eggs, Suns, Moons, Planets, Cells, Humans, Deer, Wishes, Hopes, Kitchen Sinks, Orcs, Elves and Dragons to rest as they parry away the Weapons of Lore.
I then rise and begin my own combo attack.
Throwing the flaming sword of Flames and turning it into the pyrblastic explosive Sword of Eternal Flames, i burn down the Sword Mooks. Converting the Sword of Water into a Flowing Harp of Liquid Form, i command their Blood to explode from within their bodies. From the Sword of Earth, i draw forth the Solid Vase of the Dirt and Rocks and combining it with the Liquid Angel drawn from the Sword of Planets, i create a tectonic earthquake that shakes the Land as huge chasms form and swallow whole the Mooks. From the Sword of Wind, i draw forth the Bow of Hurricanes and combing it with the Sword of Storms, from which i combine with the Lullabies to create the Song of Storms, i conjure forth an eternal rhapsody of Violent Hurricanes and Tornados which toss the Mooks up high into the stratosphere to which only than it ends. I combine the Sword of Light and Darkness, and the Swords of Dreams and Nightmares and pull out the Pillow Scales of Eternal Unrest, from which i make Evil Holy Magic and raise the Undead as Pure Nightmares to send the Living to Sleep. From the Swords of Steam and Pianos and Plants, i call forth the Claypot Piano that plays a haunting melody that causes steam to erupt from the chasms as hungry ivy snakes with piano teeth come forth to sate their appetities.
From the Swords of Windows and Secrets and Void and Trains, i conjure forth a Fenestrated Plane, promptly broken by a Train bearing the Cargo of Classified Secrets and Void Energy, whom promptly render the Mooks into Oblivion in Secrets and broken rails.From the Swords of Spice, Sugar, Salt, Bacon, Eggs, Suns and Hopes, i call forth a Healthy Angel's Breakfasts which promptly summons down the Angel of the Houses of the Sun who glares at the Mooks as they immediately burst into flames from the Sun's Wrath as their Hopes spiral down into Nothingness. Invoking the Swords of Moons, Cells and Humans, i create forth the Alien Scroll as a UFO zaps some Mooks up for...study. Calling forth the Swords of Deer and wishes, I conjure forth a Ninjutsu Scroll and promptly use Shadow Binding on the few Mooks that are still dodging the attacks and cataclysms.
Finallly, invoking the swords of Kitchen Sinks, Elves, Orcs and Dragons, i conjure up the Fantasy Kitchen sink and from it's tap, comes forth an army of fantasicla beasts and mythical warriors. I lead them into glorious battle with the Elite Sword Mooks and at the end, none survive. And as thus, i conclude my ongoing sword barrage and take a short break.
(ORDERS) Quiet Healer to also take cover behind the Wall and heal the Steel Golem while the Combat Apothecary continues healing himself
Sky High?'s mechanical eye wanders, scanning the battlefield.
Then, it uploads a small string of code:
open list mooks;
repeat until list end {
if hp <= 5 {
add to list target;
};
next object;
);
execute destroy to list target;
end
(OOC: I almost certainly butchered that.)
ACTIONS 1 + 2:
Sky High?'s movements suddenly become a bit more robot-like. He activates a pair of wings and then moves from Mook to Mook, bashing his staff into their head until they die. With each strike, the staff unleashes a burst of energy, adding more power to the blow. He seems to skip over the Mooks with more than 5 HP, exercising his wrath on the rest.
Then, his arm prints out a piece of paper. He picks it up, and it says: "Thank you for using Automated Scripting Services."
Sky High?: You won't get one over on me, Mooks.
Action 1: "Copper" is slang for a policeman, so clearly the Copper Imps are here to fight crime. I point at a nearby cliff and tell them that there's a drug dealer at the bottom, and he's spiking the rocks with his stash. They leap off the cliff in their haste to arrest him, and discover that instead of drugs, there's simply a stash of spiky rocks on which they impale themselves.
-----
Action 2 + Cursed Void Sword: I stab a Copper Imp with the Cursed Void Sword. It lets out a string of unprintable curses, invectives, expletives, and general profanity. Then it immediately gets swarmed by a mob of angry parents concerned that this new "SBURB" video game is a bad influence on their children.
(x1)(Voidstaff) The Voidstaff flies into the skies above and unleashes a terrifying rumble as dark clouds spew forth from it in the sky, a storm is brewing as lightning crackles between the clouds and at the ground besides the Elite Sword Mooks, signifying their target as the clouds thicken and darken even further into an Inky Black that blocks out all of Skaia. The Thundercloud spans 100 kiometres on each side and in that area, around 6cm of total percitable water can be found. Ergo, 600 million tons of water is in that air right now.
Suddenly, the air dries up as all the water vis concentrated into one location in the clouds, the Mooks' skin dries up as a buldge is formed at the base of the cloud above them, like maybe a tornado is going to meet them. They can run, but to no avail as 10 seconds pass and the bottom of the Enormous Water Drop reveals itself to the terror of those Mooks. 10 more Seconds pass before the Rain Drop hits the Ground and at that moment, it is moving at half the speed of sound. The Sheer pressures between the solid ground and the weight of the droplet causes it to burst out momentarily, creating a supersonic omnidirectional jet that destroys the Elite Sword Mooks no matter where they run.
It renders them into nothing more than broken bodies as it speeds along and destroys some conveniently created empty houses and small hills before hitting a thin wall of Minecraftian Bedrock, slamming the remains of the houses and the Elite Sword Mooks into it at high speeds and making sure there's no survivors.
(x1)(Staff of Creation Magics)As i catch the Voidstaff as it returns to my Hand, i twirl the Staff of Creation Magics as the Orb of Stars shines even brighter. If there is such thing as overkill, i have never heard of it. Portals appear behind me as i prepare to go all out on the Elite Sword Mooks as i channel the very power of Creation from myself and through th Portal.
Calling upon the powers of Unlimited Blade Works and the Treasury of the Divine, i send, from the portals, millions and trillions of Blades, created and conjured in an instant and all aiming at the Elite Sword Mooks, who have to parry their own weapons. I call forth the swords of Fire, Water, Earth, Wind, Light, Darkness, Dreams, Nightmares, Steam, Storms, Lullabies, Pianos, Plants, Windows, Secrets, Void, Trains, bacon, Spice, Sugar, Salt, Eggs, Suns, Moons, Planets, Cells, Humans, Deer, Wishes, Hopes, Kitchen Sinks, Orcs, Elves and Dragons to rest as they parry away the Weapons of Lore.
I then rise and begin my own combo attack.
Throwing the flaming sword of Flames and turning it into the pyrblastic explosive Sword of Eternal Flames, i burn down the Sword Mooks. Converting the Sword of Water into a Flowing Harp of Liquid Form, i command their Blood to explode from within their bodies. From the Sword of Earth, i draw forth the Solid Vase of the Dirt and Rocks and combining it with the Liquid Angel drawn from the Sword of Planets, i create a tectonic earthquake that shakes the Land as huge chasms form and swallow whole the Mooks. From the Sword of Wind, i draw forth the Bow of Hurricanes and combing it with the Sword of Storms, from which i combine with the Lullabies to create the Song of Storms, i conjure forth an eternal rhapsody of Violent Hurricanes and Tornados which toss the Mooks up high into the stratosphere to which only than it ends. I combine the Sword of Light and Darkness, and the Swords of Dreams and Nightmares and pull out the Pillow Scales of Eternal Unrest, from which i make Evil Holy Magic and raise the Undead as Pure Nightmares to send the Living to Sleep. From the Swords of Steam and Pianos and Plants, i call forth the Claypot Piano that plays a haunting melody that causes steam to erupt from the chasms as hungry ivy snakes with piano teeth come forth to sate their appetities.
From the Swords of Windows and Secrets and Void and Trains, i conjure forth a Fenestrated Plane, promptly broken by a Train bearing the Cargo of Classified Secrets and Void Energy, whom promptly render the Mooks into Oblivion in Secrets and broken rails.From the Swords of Spice, Sugar, Salt, Bacon, Eggs, Suns and Hopes, i call forth a Healthy Angel's Breakfasts which promptly summons down the Angel of the Houses of the Sun who glares at the Mooks as they immediately burst into flames from the Sun's Wrath as their Hopes spiral down into Nothingness. Invoking the Swords of Moons, Cells and Humans, i create forth the Alien Scroll as a UFO zaps some Mooks up for...study. Calling forth the Swords of Deer and wishes, I conjure forth a Ninjutsu Scroll and promptly use Shadow Binding on the few Mooks that are still dodging the attacks and cataclysms.
Finallly, invoking the swords of Kitchen Sinks, Elves, Orcs and Dragons, i conjure up the Fantasy Kitchen sink and from it's tap, comes forth an army of fantasicla beasts and mythical warriors. I lead them into glorious battle with the Elite Sword Mooks and at the end, none survive. And as thus, i conclude my ongoing sword barrage and take a short break.
(ORDERS) Quiet Healer to also take cover behind the Wall and heal the Steel Golem while the Combat Apothecary continues healing himself
Since no other attack is specified, I'm going to count this for both attacks.
Your attack deals 28 damage to the Elite Sword Mooks! This kills four of them, counting the injured one.
Your entities will do as you say. Just as a heads-up, the ability for entities to heal themselves after is now a keyword and has to be bought. Seeing as how the Combat Apothecary was made before entity health and damage formulas were buffed, I'll apply it to him.
I'm also going to nerf the Staff of Creation Magics slightly.
+5 to your current Charge Gauge. +40 Build Grist acquired.
Sky High?'s mechanical eye wanders, scanning the battlefield.
Then, it uploads a small string of code:
open list mooks;
repeat until list end {
if hp <= 5 {
add to list target;
};
next object;
);
execute destroy to list target;
end
(OOC: I almost certainly butchered that.)
ACTIONS 1 + 2:
Sky High?'s movements suddenly become a bit more robot-like. He activates a pair of wings and then moves from Mook to Mook, bashing his staff into their head until they die. With each strike, the staff unleashes a burst of energy, adding more power to the blow. He seems to skip over the Mooks with more than 5 HP, exercising his wrath on the rest.
Then, his arm prints out a piece of paper. He picks it up, and it says: "Thank you for using Automated Scripting Services."
I like your creativity! You deal 3 damage to four of the Rifle Mooks and four of the Spear Mooks, lowering the victims' HP to 5!
+4 to your current Charge Gauge.
I got this attack wrong, so the Mooks revert back to full health.
You deal a total of 22 damage to the affected Mooks, killing a Rifle Mook, three Lightly Armored Sword Mooks, an Elite Battle Rifle Mook, and two Well-Armored Club Mooks! Miraculously, the Mooks' armor doesn't save them that much! Wow, that's a lot of kills, and lucky kills at that.
+4 to your current Charge Gauge. +72 Build Grist acquired.
(Man, it's a good thing I made it so that everyone gets Grist upon a kill.)
Action 1: "Copper" is slang for a policeman, so clearly the Copper Imps are here to fight crime. I point at a nearby cliff and tell them that there's a drug dealer at the bottom, and he's spiking the rocks with his stash. They leap off the cliff in their haste to arrest him, and discover that instead of drugs, there's simply a stash of spiky rocks on which they impale themselves.
-----
Action 2 + Cursed Void Sword: I stab a Copper Imp with the Cursed Void Sword. It lets out a string of unprintable curses, invectives, expletives, and general profanity. Then it immediately gets swarmed by a mob of angry parents concerned that this new "SBURB" video game is a bad influence on their children.
The Player blinked. He didn't know how long he had been out of it, but judging by the Lightly-Armored Sword Mooks rushing him, it had been too long. As he used the Minecraft controls to dodge about, he tried to think of what to do next. He knew that armor was a pain, but poison seemed to guarantee some damage. He did have some splash poison in his inventory, so it was just a question of delivery since he could never get potion throwing down right...
But he could shoot a gun moderately well. Since Minecraft didn't allow for something crazy like this...
> Attach Splash Potion of Poison to end of the Assault Rifle, cork first.
Much to his elation, the Minecraft Avatar did its job! Taking back the controls, he aimed and fired into the crowd of mooks chasing him, causing the Splash potion to rocket int heir ranks and explode with tremendous toxic force!
However, he wasn't out of the woods yet, since some Spear Mooks had tried to corner him! However, with those new Ogres nearby, the player didn't even need to bust out the fancy new command line thing for this one. He simply led the spear mooks by the nose, got close to the ogres, and then approached one with its back turned. The next time a spear mook went to attack...
*POKE*
"ROAAAAAAAAAAAAAAAAAAAAAAAR!"
Well, cartoons couldn't depict it better themselves. And now the Ogres were beating up the Spear mooks and using their weapons as toothpicks.
Meanwhile, as the Stone Mason worked tierlessly on the wall, the cleric noticed his wounds and came up to them. They healed the Stone Mason, causing them to look each other in the eyes.
The Cleric stared at the Mason.
The Mason stared at the Cleric.
The Mason then awkwardly waves and gets back to the wall with a grateful 'HMM'. The Cleric, meanwhile, was still blushing after all this.
You have a Build Grist-Forged Shotgun in your inventory, which is pretty different from its assault rifle counterpart, so I'll assume you used that for the first attack. Your attack deals 2 damage to two of the Lightly-Armored Sword Mooks, since you only shot once! While their armor did block most of the attacks, you did manage to Poison them for the next round.
The Spear Mooks are now caught up in combat with the Malachite Ogres!
Your entities will do as you say, but the Cleric Villager can only act every other turn.
You have your first charge gauge built up to full! Your second charge gauge won't fill up any further until you've spent it.
Post-Player Battle:
Ninjatwist_ charges into melee against the Rifle Mooks, dealing 8 lethal damage to one of them with his Shortsaber!
Luke Ingram tries some close-range shots with the Alternator SMG against last Well-Armored Club Mook, but he whiffs all but one shot. He deals 2 damage to them!
The Combat Apothecary self-targets with its heal, healing itself for 2 HP, since it got targeted last turn!
The Quiet Healer heals up the Combat Apothecary for 4 HP, since it got targeted last turn!
The Stone Mason Villager heals up the Outer Wall to full!
The Desert Cleric Villager brews up another potion.
The Malachite Imps crowd around Splashcat, dealing 5 damage to them! Their Gunmetal Chestplate blocks some of the damage.
The Spear Mooks attack one of the Malachite Ogres, dealing 8 damage to it!
The Rifle Mooks keep shooting at Ninjatwist_, dealing 6 damage to him!
The Lightly Armored Sword Mooks switch their targets to the Steel Golem, dealing 6 damage to it!
The Well-Armored Club Mook decides that Luke Ingram isn't worth the effort and switches targets to the Combat Apothecary, but they hit the Outer Wall instead, dealing a single point of damage to it.
The Elite Sword Mooks move in after the Desert Cleric Villager, dealing 10 damage to him! Both of them score deadly crits!
The Malachite Ogres clobber two of the Spear Mooks, dealing 8 lethal damage to both of them!
The Steel Golem stomps on one of the Lightly Armored Sword Mooks, dealing 10 lethal damage! Armor won't save them there.
A pair of Mook APCs, a squadron of Sniper Rifle Mooks, and a trio of Smash Mooks arrives onto the field.
The Malachite Imp's curse is lifted.
The Lightly Armored Sword Mooks take Poison damage!
Total Grist gains for this round are: +140 Build Grist +5 Malachite [Lvl.1] +5 Copper [Lvl.2]
[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Luke Ingram's base also rests here, but it's fallen worse for wear and suffered a few Mook attacks.
Itinerary:
-Defeat the Mook attack force!
-Summon entities to help you in the battle!
-Use the cover provided by the Outer Wall if you need to tank hits!
-Take out the heaviest-damage Mooks first! Melee units and Powered units should take priority!
-Defeating the Mook Infantry Fighting Vehicle will deal some damage to the passengers within as they escape!
The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Torix [AA] HP: 23/25. Charge Gauge Spent: 0/35. (0 in reserve)
Alastair1 [AA] HP: 25/25. Charge Gauge Spent: 11/35. (1 in reserve)
Splashcat [AA] HP: 15/25. Charge Gauge Spent: 0/35. (1 in reserve)
Sky High? [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to:[Lvl.2]
Can manifest [Lvl.3] ingredients if given: 320/320 Build Grist 5/80 Lvl.1 Grist (Includes: Malachite) 5/80 Lvl.2 Grist (Includes: Copper)
The Paradoxical Dragon: Aether Chestplate[Lvl.1] (Equipment, 10% chance to dodge an attack completely) Magic Aqua Helm[Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down) Voidstaff[Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit) Staff of Creation Magics[Lvl.2] (Blunt Weapon, Base Damage: +2, Base Heal: +2, 40% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Torix: Simple Sword[Lvl.0] (Bladed Weapon, Base Damage: +0) Fire Caster Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, Target's armor is 10% less effective) Firebolt Sword[Lvl.2] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage to another foe in the target's group) Tiger Patterned Jacket[Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker) Jar of Liquid Food [Lvl.1] (4/4 Uses) (Consumable, restore 4 HP to the target and apply Regeneration (1 HP gain per turn) for two turns, can self-target)
Alastair1: Iron Boot-Embossed Sword[Lvl.1] (Bladed Weapon, Base Damage: +2) Tiger-Pattern Stone Axe[Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn) Build Grist-Forged Shotgun[Lvl.1] (Semi-Automatic, Base Damage: +2) Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%) Tiger-Pattern Helmet[Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn) Tiger-Pattern Pants[Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)
Splashcat: Cursed Alloy Sword[Lvl.1] (Bladed Weapon, Base Damage: +1, has a 75% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack) Cursed Void Sword[Lvl.2] (Bladed Weapon, Base Damage: +2, has a 75% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor) Gunmetal Chestplate[Lvl.1] == (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)
Luke Ingram [AA]Health Vial: 79%. (79/100 HP). / BD: 6. / SV: 3. Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Target's ranged armor is 40% less effective.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns) Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (4/4 Uses) (Restore 50 HP to the user, or 20 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) 2 survivors from each strike)
Ninjatwist_ [AA] HP: 84/100. / BD: 6. / SV: 4. Weapons:
-Beretta 93R [Lvl.3][Burstfire: III]: (Semi-Automatic Weapon. Base Damage: User. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber[Lvl.3]: (Bladed Weapon. Base Damage: +2, critical hits pierce melee armor) Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (6 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots)[Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3](3/3 Builds) (Restores 30 HP to an allied Fortification when used)
Stake Pitfall Trap [AA - The Paradoxical Dragon]: Deals 4 damage to one enemy. Applies Bleeding (1 damage taken per turn) for two turns to the victim and Stun (Misses attacks) for one turn to the victim and another in its group. Can be used twice. Used once.
Desert Cleric Villager [AA- Alastair1] HP: 14/24. / BH: 3. / SV: 3. Combat Healer. Attacks with a Single-Shot Explosive. Inflicts Poison (1 damage over time) for 2 turns on foes. Stall.
Lava Pitfall Trap [AA - Alastair1]: Deals 4 damage to two enemies and inflicts Burning (1 damage taken per turn) for 2 turns when used. Can be used twice. Used once.
THIS IS FOR BATTLE POST 17. Permission was given to do this since I managed to post this during the responsedop rather than during the full update.
The Player blinked. He didn't know how long he had been out of it, but judging by the Lightly-Armored Sword Mooks rushing him, it had been too long. As he used the Minecraft controls to dodge about, he tried to think of what to do next. He knew that armor was a pain, but poison seemed to guarantee some damage. He did have some splash poison in his inventory, so it was just a question of delivery since he could never get potion throwing down right...
But he could shoot a gun moderately well. Since Minecraft didn't allow for something crazy like this...
> Attach Splash Potion of Poison to end of the Assault Rifle, cork first.
Much to his elation, the Minecraft Avatar did its job! Taking back the controls, he aimed and fired into the crowd of mooks chasing him, causing the Splash potion to rocket int heir ranks and explode with tremendous toxic force!
However, he wasn't out of the woods yet, since some Spear Mooks had tried to corner him! However, with those new Ogres nearby, the player didn't even need to bust out the fancy new command line thing for this one. He simply led the spear mooks by the nose, got close to the ogres, and then approached one with its back turned. The next time a spear mook went to attack...
*POKE*
"ROAAAAAAAAAAAAAAAAAAAAAAAR!"
Well, cartoons couldn't depict it better themselves. And now the Ogres were beating up the Spear mooks and using their weapons as toothpicks.
Meanwhile, as the Stone Mason worked tierlessly on the wall, the cleric noticed his wounds and came up to them. They healed the Stone Mason, causing them to look each other in the eyes.
The Cleric stared at the Mason.
The Mason stared at the Cleric.
The Mason then awkwardly waves and gets back to the wall with a grateful 'HMM'. The Cleric, meanwhile, was still blushing after all this.
Sky High? sits on a nearby rock, contemplating his mechanical arm. Then, he nudges his charge gauge a little more, before releasing 20 Charge into a single item:
A sword made out of an unknown material that absorbs all light, similarly to "Vantablack." If you looked closely (or splashed some paint on it), you would see that it has the letters "FEAR" inscribed in the flat end of its blade.
Bladed Weapon
Base Damage: +1
Always inflicts one of five effects for two turns: Scared (misses actions) (40%) Blinded (reduced accuracy) (25%) Darkened (attacks always hit, but targets are random and can include allies) (20%) Scarred (Additional attacks have a chance to inflict bleeding) (10%) FEAR (Enemy is under Sky High?'s control while this effect is active) (5%)
Action 1 + Cursed Void Sword: I continue my assault on the Copper Imps. An imp is a type of small demon. Demons in D&D originate from the Abyss. An abyss is rather like a void. Furthermore, demons are unholy. Curses are also unholy. Therefore, these imps must have great affinity for the Cursed Void Sword. So I set up the Cursed Void Sword on pedestal to attract the imps. When they try to grab it, they discover that it's booby-trapped, and the pedestal is in fact an ornate robotic arm that proceeds to stab them with it.
-----
Action 2: I put on a helmet made of voodoo dolls and start making faces at the Sniper Rifle Mooks. When they try to headshot me, they headshot themselves instead.
(ORDERS)CA to attack a Lightly Armoured Sword Mook, QH to heal the Steel Golem
Build:1050
Lv 1:45
Lv 2:5
Charge:21/35
(Staff of Creation Magics) Bearing the Staff of Creation Magics, i Create an Illusion of the Combat Apothecary taunting 2 of them and running away. When they follow suit as they do, while i take away the sensation of pain, they are actually running up a hill of glass shards and tumbling down it as they run after the Illusionary Combat Apothecary, all of a sudden, they fall. They have fallen into my Stake Pitfall Trap and as the illusion breaks from the pain i'm no longer soothing, the true extent of their injuries takes it's toll on them.
(Voidstaff) Rasing the Voidstaff above my head, a swarm of black flies come forth like a Legendary Plague. They swarm forth towards the Sniper Rifle Mooks, their goal isn't to do much damage to them, bur rather to annoy and distract and blind them. Making them have a greater chance to miss as the flies climb into all their sensory organs...
Sky High? sits on a nearby rock, contemplating his mechanical arm. Then, he nudges his charge gauge a little more, before releasing 20 Charge into a single item:
A sword made out of an unknown material that absorbs all light, similarly to "Vantablack." If you looked closely (or splashed some paint on it), you would see that it has the letters "FEAR" inscribed in the flat end of its blade.
Bladed Weapon
Base Damage: +1
Always inflicts one of five effects for two turns: Scared (misses actions) (40%) Blinded (reduced accuracy) (25%) Darkened (attacks always hit, but targets are random and can include allies) (20%) Scarred (Additional attacks have a chance to inflict bleeding) (10%) FEAR (Enemy is under Sky High?'s control while this effect is active) (5%)
I'm not going to register that charge going off, since items are made entirely differently now, and can't be made using charges. Items are now made using Grist, which you should have enough of (for a Level 1 item), and ingredients, which can be found in a link in the inventory or found with actions if none of them suit your fancy. You're keeping your charge points, though. If you need help working with the new system, feel free to contact me and I'll try to sort out any issues you might have.
Action 1 + Cursed Void Sword: I continue my assault on the Copper Imps. An imp is a type of small demon. Demons in D&D originate from the Abyss. An abyss is rather like a void. Furthermore, demons are unholy. Curses are also unholy. Therefore, these imps must have great affinity for the Cursed Void Sword. So I set up the Cursed Void Sword on pedestal to attract the imps. When they try to grab it, they discover that it's booby-trapped, and the pedestal is in fact an ornate robotic arm that proceeds to stab them with it.
-----
Action 2: I put on a helmet made of voodoo dolls and start making faces at the Sniper Rifle Mooks. When they try to headshot me, they headshot themselves instead.
Your first attack deals 12 damage to one the Copper Imps, killing the first one that tries to get at your Cursed Void Sword!
I'm going to calculate this as if the Sniper Mooks actually shot at you, and... four of them take the bait. All four of them hit, and two of them even crit, raising the damage total to 12!
+4 to your current Charge Gauge. +10 Build Grist acquired. +5 Malachite acquired. +5 Copper acquired.
(ORDERS)CA to attack a Lightly Armoured Sword Mook, QH to heal the Steel Golem
Build:1050
Lv 1:45
Lv 2:5
Charge:21/35
(Staff of Creation Magics) Bearing the Staff of Creation Magics, i Create an Illusion of the Combat Apothecary taunting 2 of them and running away. When they follow suit as they do, while i take away the sensation of pain, they are actually running up a hill of glass shards and tumbling down it as they run after the Illusionary Combat Apothecary, all of a sudden, they fall. They have fallen into my Stake Pitfall Trap and as the illusion breaks from the pain i'm no longer soothing, the true extent of their injuries takes it's toll on them.
(Voidstaff) Rasing the Voidstaff above my head, a swarm of black flies come forth like a Legendary Plague. They swarm forth towards the Sniper Rifle Mooks, their goal isn't to do much damage to them, bur rather to annoy and distract and blind them. Making them have a greater chance to miss as the flies climb into all their sensory organs...
Your attack deals 4 damage to one of the Smash Mooks and lures them into the Stake Trap! However, only one of them will get stunned, since they can probably escape on their own.
You also inflict Blind (50% miss chance) on two of the Sniper Rifle Mooks for the turn!
This post is technically for the previous update, Battle Post 1-18.
Torix, upon seemingly resuming interaction with the battle, seems astonished. Nothing truly appeared to have permanently changed yet, which is definitely nice - time to take advantage of not missing the turn!
Action 1, Firebolt Sword -
Realizing the fact that he's technically out of time, Torix harnesses the power and abilities of lightning from the Firebolt Sword to launch a large variety of speedy attacks at the Elite Battle Rifle Mooks! Making sure to stay out of their scopes by circling them, the caster soon performs a clever side flip before using an electric blast from the sword, disabling their weaponry temporarily and allowing him time to damage their weaponry - along with the Mooks themselves.
Action 2, Jar of Liquid Food -
Further reflecting the lack of time he's presented with along with time-crunch created attacker's block (because that's totally a real thing), Torix quickly goes for the second best option. Taking a Jar of Liquid Food from his inventory, he quickly placed a brewing stand and infuses the jar with gunpowder, making it a splash potion by Minecraft law. He then chucks a jar of the greenish liquid at Splashcat. Despite not actually being consumed, the potion should take effect due to being splash and heal them for 4 HP, along with regen!
(Spoiler snipped, unless you usually access your assets from here and not your previous post)
You deal 12 damage to the Elite Battle Rifle Mooks with your Firebolt Sword, killing one of them and halving the health of a survivor! No bonus damage, however.
You also heal up Splashcat with a Jar of Liquid Food, healing them up for 4 HP! You also grant them Regeneration for a couple of turns.
Have you used up your first Charge Gauge yet? Once you use it, the second one will start charging.
+10 Build Grist acquired.
Alastair1 said:
I feel incredibly bummed. I'm just going to phone it in by having my character use their rifle on the elite sword mooks and Tiger Ax on them too.
For flavortext, the player uses the command line thingy to do this via their smartphone, making this literal. The Stone mason keeps the wall alive, the Cleric keeps the stone mason alive.
Alright, you deal 4 damage to one of the Elite Sword Mooks (since the other shot missed) and 8 lethal damage to another!
+4 to your current Charge Gauge. +10 Build Grist acquired.
Post-Player Battle:
Ninjatwist_ keeps slicing up the Sword Mooks with his Shortsaber, dealing 8 lethal damage to one of them!
Luke Ingram finishes the job he did on the Well-Armored Shotgun Mook by blasting them in the back with his Alternator SMG, hitting them twice for 6 lethal damage!
The Combat Apothecary smacks one of the Lightly-Armored Sword Mooks for 2 damage! Their armor blocks part of the hit.
The Quiet Healer heals up the Stone Golem for 4 HP, since it got targeted last turn!
The Stone Mason Villager once again heals up the Outer Wall to full!
The Desert Cleric Villager heals up the Stone Mason to full HP!
The Spear Mooks continue their assault on the Malachite Ogres, dealing 6 damage to the weaker one!
The Rifle Mooks keep trying to shoot down Ninjatwist_, dealing 4 damage to him!
The Lightly Armored Sword Mooks keep attacking the Steel Golem, dealing 4 damage to it! Neither of them score crits!
The Elite Sword Mooks keep attacking the Steel Golem, dealing 4 damage to it! No crits are dealt!
The Elite Battle Rifle Mooks finally get off their behinds and start shooting! They fire upon the Desert Cleric Villager for 6 damage!
The Sniper Rifle Mooks take aim at the Combat Apothecary, even hitting despite their blindness! One of them crits! 10 damage dealt!
The Mook APCs fire upon the Steel Golem, dealing 6 damage to it! One of them prepares to release its cargo.
The Malachite Imps get a bit spooked by Splashcat and switch targets to the Combat Apothecary, but deal 2 damage to the Outer Wall instead!
The Malachite Ogres clobber two of the Spear Mooks, dealing 8 lethal damage to both of them!
The Smash Mooks all try bashing at the Quiet Healer, who has more max HP than them and is unaffected by Dueler! Both it and the Outer Wall take 8 damage!
One of the Smash Mooks succumbs to the Stake Pitfall Trap, dealing 4 damage to them! Not only are they stunned, but they also start bleeding heavily!
The Steel Golem keeps attacking the Lightly Armored Sword Mooks, slamming its fist onto one of them for 5 damage! While their health has taken a severe beating, their armor saves them from the giant hit.
Splashcat regenerates some health!
The Sniper Rifle Mooks regain their sight.
The Smash Mook starts bleeding out!
Total Grist gains for this round are: +48 Build Grist +5 Malachite [Lvl.1] +5 Copper [Lvl.2]
[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Luke Ingram's base also rests here, but it's fallen worse for wear and suffered a few Mook attacks.
Itinerary:
-Defeat the Mook attack force!
-Summon entities to help you in the battle!
-Use the cover provided by the Outer Wall if you need to tank hits!
-Take out the heaviest-damage Mooks first! Melee units and Powered units should take priority!
-Defeating the Mook Infantry Fighting Vehicle will deal some damage to the passengers within as they escape!
The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Torix [AA] HP: 23/25. Charge Gauge Spent: 0/35. (0 in reserve)
Alastair1 [AA] HP: 25/25. Charge Gauge Spent: 11/35. (1 in reserve)
Splashcat [AA] HP: 19/25. Charge Gauge Spent: 0/35. (1 in reserve) Regeneration (1 HP gain per turn, 2/2)
Sky High? [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to:[Lvl.2]
Can manifest [Lvl.3] ingredients if given: 320/320 Build Grist 10/80 Lvl.1 Grist (Includes: Malachite) 10/80 Lvl.2 Grist (Includes: Copper)
The Paradoxical Dragon: Aether Chestplate[Lvl.1] (Equipment, 10% chance to dodge an attack completely) Magic Aqua Helm[Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down) Voidstaff[Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit) Staff of Creation Magics[Lvl.2] (Blunt Weapon, Base Damage: +2, Base Heal: +2, 40% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Torix: Simple Sword[Lvl.0] (Bladed Weapon, Base Damage: +0) Fire Caster Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, Target's armor is 10% less effective) Firebolt Sword[Lvl.2] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage to another foe in the target's group) Tiger Patterned Jacket[Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker) Jar of Liquid Food [Lvl.1] (3/4 Uses) (Consumable, restore 4 HP to the target and apply Regeneration (1 HP gain per turn) for two turns, can self-target)
Alastair1: Iron Boot-Embossed Sword[Lvl.1] (Bladed Weapon, Base Damage: +2) Tiger-Pattern Stone Axe[Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn) Build Grist-Forged Shotgun[Lvl.1] (Semi-Automatic, Base Damage: +2) Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%) Tiger-Pattern Helmet[Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn) Tiger-Pattern Pants[Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)
Splashcat: Cursed Alloy Sword[Lvl.1] (Bladed Weapon, Base Damage: +1, has a 75% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack) Cursed Void Sword[Lvl.2] (Bladed Weapon, Base Damage: +2, has a 75% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor) Gunmetal Chestplate[Lvl.1] == (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)
Luke Ingram [AA]Health Vial: 79%. (79/100 HP). / BD: 6. / SV: 3. Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Target's ranged armor is 40% less effective.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns) Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (4/4 Uses) (Restore 50 HP to the user, or 20 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) 2 survivors from each strike)
Ninjatwist_ [AA] HP: 80/100. / BD: 6. / SV: 4. Weapons:
-Beretta 93R [Lvl.3][Burstfire: III]: (Semi-Automatic Weapon. Base Damage: User. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber[Lvl.3]: (Bladed Weapon. Base Damage: +2, critical hits pierce melee armor) Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (6 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots)[Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3](3/3 Builds) (Restores 30 HP to an allied Fortification when used)
Stake Pitfall Trap [AA - The Paradoxical Dragon]: Deals 4 damage to one enemy. Applies Bleeding (1 damage taken per turn) for two turns to the victim and Stun (Misses attacks) for one turn to the victim and another in its group. Can be used twice. Used twice.
Desert Cleric Villager [AA- Alastair1] HP: 8/24. / BH: 3. / SV: 3. Combat Healer. Attacks with a Single-Shot Explosive. Inflicts Poison (1 damage over time) for 2 turns on foes. Stall.
Lava Pitfall Trap [AA - Alastair1]: Deals 4 damage to two enemies and inflicts Burning (1 damage taken per turn) for 2 turns when used. Can be used twice. Used once.
This post is technically for the previous update, Battle Post 1-18.
Torix, upon seemingly resuming interaction with the battle, seems astonished. Nothing truly appeared to have permanently changed yet, which is definitely nice - time to take advantage of not missing the turn!
Action 1, Firebolt Sword -
Realizing the fact that he's technically out of time, Torix harnesses the power and abilities of lightning from the Firebolt Sword to launch a large variety of speedy attacks at the Elite Battle Rifle Mooks! Making sure to stay out of their scopes by circling them, the caster soon performs a clever side flip before using an electric blast from the sword, disabling their weaponry temporarily and allowing him time to damage their weaponry - along with the Mooks themselves.
Action 2, Jar of Liquid Food-
Further reflecting the lack of time he's presented with along with time-crunch created attacker's block (because that's totally a real thing), Torix quickly goes for the second best option. Taking a Jar of Liquid Food from his inventory, he quickly placed a brewing stand and infuses the jar with gunpowder, making it a splash potion by Minecraft law. He then chucks a jar of the greenish liquid at Splashcat. Despite not actually being consumed, the potion should take effect due to being splash and heal them for 4 HP, along with regen!
Inventory - Weaponry - Firebolt Sword - A sword composed of a strange copper-iron alloy. Controls both fire and electricity.
+2 Attack, -15% Armor Effectiveness, 50% Chance of Chain Lightning [1/4 Damage to second foe] Fire Caster Sword -A first alchemy, made of Malachite and iron. Set alight in a neon-green flame.
+1 Attack, -10% Armor Effectiveness
Armor - Tiger-Striped Jacket -A burnt-orange jacket with small black stripes. Looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts Scared for one turn on attacker
Consumables - Jar of Liquid Food - [3/4 Uses] -A jar of green liquid, supposedly once food. Looks more like a health potion than anything...
Heals for 4 HP and grants Regen (+1 HP, 2 Turns) when consumed.
Sky High? sighs as he realizes things work differently here - no sword for him, put simply. He decides to spend his first action looking for a Sword blueprint and then his second for an Essence of Fear. He then makes Fear, for REAL this time.
Then, he uses his Charge Gauge for real this time to summon a tortured soul from a far-away universe:
Max HP = 50 Base Damage = 11 Speed Value = 1 Martyr: Entity who destroys Agyxos instantly dies. If Agyxos died to a boss or the Acolyte, the last non-boss, non-Acolyte entity who damage Agyxos dies instead.