Act 3: Episode 3: Battle Post 2
Torix looks at the others and the abnormal lack of Grist that these things have not dropped.
"... odd. They don't drop Grist. They... they definitely still deal damage though."
Claiming the +3 to the Charge Gauge that was not explicitly stated, Torix sighs and readies the chain still wrapped around his wrist.
"They can still die, too."
[Action 1, Length of Demonic Chain]
With nothing but a flick of the player's wrist, the length of chain is gone before it rapidly reforms around all remaining Sword Mooks and the two remaining Rifle Mooks at 2/8 HP. Doesn't matter which one it crits on, cause they're all going to be gone anyways.
[Action 2]
"I'm going to continue ahead, since there's only an equivalent of 12 HP left here. See you guys in the next room." He then proceeds into the next room, initiating the next combat encounter without a turn break and keeping the momentum going.
Charge Gauge - 3/35
[|||II IIIII IIIII IIIII IIIII IIIII IIIII]
Grist -
[LVL 0] Build Grist - 2,174
[LVL 1] Malachite, Rust - 175
[LVL 2] Copper - 155
[LVL 3] Lead - 215
[LVL 4] Cobalt - 0
Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [llll] 4/4 - Ready - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts Weakness (50% Attack Power, 2 Turns) to one foe of my choice.
[LVL 4] Inferno Blade - An intensely powerful sword, the blade itself glowing red with heat.
Bladed Weapon - +4 Attack, -10% Armor Effectiveness, 50% chance of Burning (1 damage per turn, 2 turn duration) to target, and 2 random foes.
[LVL 4] Hurricane Pistol - A pistol crackling with electricity, calling imagery of thunderstorms to mind.
Automatic Pistol - +4 Attack, +5% Accuracy (effective 80%, 75%, 70% chances to hit)
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
Bladed Weapon - +3 Attack, -20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe.
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
Bladed Weapon - +2 Attack, -15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.
Armor -
[LVL 3] Stalwart Valved Chestplate - An ancient metallic chest piece with elements of plumbing embedded. Has excellent control over water flow!
40% chance of 20% Damage Reduction, can boost the power of Water-based freeform attacks by 2.
[LVL 2] Sylphic Scarf - [lll] 3/3 - Ready! - A translucent scarf with images of the sky. Seems to boost evasion.
Grants Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts Scared for one turn on the attacker.
Consumables -
[LVL 3] Paingale Splash Potion - [3/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies Aching (1 damage taken per turn, 10% chance to miss) for two rounds.
[LVL 3] Potion of Mechanical Healing - [0/3 Uses] - A grayish potion. Seems to have replaced its food with nanobots.
Heals for 8 HP and grants Metalboon (20% Damage Reduction) for two turns.
[LVL 3] Warp Device - [2/4 Uses] - Totally just a Portal Gun. Seems to have some charge issues, though...
Can be used to give allies Advantage (+1 SV, Ranged/Melee Training 2) or enemies Disadvantage (-1 SV, +10% direct damage taken) for 2 turns.
You gain the +3 to your Charge Gauge from last turn! Sorry for not keeping track of things.
Activating the Length of Demonic Chain, you crush the two chosen Sword Mooks and the two chosen Rifle Mooks with 6 lethal damage under the Length of Demonic Chain!
You also rush into the next room at anything that might be awaiting you next! Generating the encounter...
You also gain +3 to your Charge Gauge, in addition to what I distributed earlier.
The Knight turns to the Rifle Mooks. He swings WAR again, causing a spray of unholy fire to consume most of them.
Your great swipe with WAR fells two of the Rifle Mooks you attack, while leaving the other one in critical health and in prime position to get finished off!
+3 to your current Charge Gauge.
Hopefully for some continuation:
As the world is becoming unstable, I typed anything into the Calculator for some random effects to happen on the Mooks, especially on the Rifle Team.
You finish off the final Rifle Mook with the Multivariate Calculator!
+3 to your current Charge Gauge.
Post-Player Phase:
Torix runs into the next room to engage the enemies within! Aside from the group of enemies rushing to engage the players (see below), Torix sees a teleporter array in the center of the ship, another hallway opposite his entrance, and two sealed blast doors on each side of the room.
Ninjatwist_ notices the Rust Imp, out of other targets, charging the party, and quickly sends two bullets into it before it can do any harm!
Kate loads up a rocket into her bazooka's empty chamber.
Luke, Lyra, and Cody move up to the next room and try to get a good idea for what's inside!
Inside are a great number of Mooks: far more than the force you expected prior! You encounter 6 Hammer Mooks, 6 Lightly-Armored Spear Mooks, 6 Powered Pistol Mooks, and 6 additional Rifle Mooks! You also see a force of 6 Veteran Assault Rifle Mooks attempting to set up some sort of portable barricade! Torix catches them by surprise, though, and they're not finished setting the thing up yet! They'll have to spend some amount of manpower next turn to trying to right the barricade so they can use it!
Your position grants you Cover against the enemies in the room!
Cover has a chance to outright nullify the damage you would take from a ranged attack.
You can either take cover behind the two ends of the hallway and fire from there, which can block a large amount of shots, and some crates deeper into the flight deck, which offer less of a block chance.
The cover you can hide behind can cover at most two entities per type of cover. Luke and Lyra are in full cover, while Cody is in half cover! You can ask them to move to a different location without an action required if you want to use the cover yourself!
Melee attackers both bypass the cover system and cannot benefit from it!
Keep in mind that the mobile barricade will allow the Mooks to benefit from cover themselves if they manage to get it set up!
There is a battlemap for this section of the game! Check it out here:
[AW] Exploration Maps
Total Grist Gains This Round:
+10 Build Grist acquired.
+5 Rust [Lvl.1] acquired.
[========] The Battlefield [========]
Current Location: The Worldforger
A high-ranking ship of the Acolyte's, preparing to make a landing on Skaia. There's likely to be heavy Mook resistance, so think your fights through and be on your guard.
Consult the battlemap to get your bearings.
Battlemap: [AW] Exploration Maps
Itinerary:
- Slay or otherwise defeat all the Mooks in your path!
- Navigate through the battlemaps to look for some sort of objective!
The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35.
The Paradoxical Dragon [AA] HP: 25/25. Charge Gauge Spent: 0/35.
Torix [AA] HP: 25/25. Charge Gauge Spent: 0/35.
Alastair1 [AA] HP: 25/25. Charge Gauge Spent: 0/35.
Splashcat [AA] HP: 25/25. Charge Gauge Spent: 0/35.
Sky High/The Knight [AA] HP: 25/25. Charge Gauge Spent: 0/35.
Bill Nye [AA] HP: 25/25. Charge Gauge Spent: 0/35.
Thegoldenboy [AA] HP: 25/25. Charge Gauge Spent: 0/35.
KitRougard/Xorm [AA] HP: 25/25. Charge Gauge Spent: 0/35.
Clary Au/Yvonne [AA] HP: 21/25. Charge Gauge Spent: 0/35.
O.R.I.G.I.N/Bronze [AA] HP: 23/25. Charge Gauge Spent: 0/35.
Ayellia/The Caretaker [AA] HP: 25/25. Charge Gauge Spent: 0/35.
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.4]
Can manifest [Lvl.5] ingredients if given:
340/1280 Build Grist
40/80 Lvl.1 Grist (Includes: Malachite, Rust)
40/40 Lvl.2 Grist (Includes: Copper)
70/90 Lvl.3 Grist (Includes: Lead)
20/80 Lvl.4 Grist (Includes: Cobalt)
0/125 Lvl.5 Grist
The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Magic Aqua Helm [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down)
Turquoise Vapor Plate [Lvl.2] (Equipment, 15% chance to dodge an attack completely, halves duration of fire-based status effects on wearer, rounding down)
Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Staff of Creation Magics [Lvl.2] (Blunt Weapon, Base Damage: +2, Base Heal: +2, 40% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Schrodinger's Twinstaffs [Lvl.3] (Blunt Weapon, Base Damage: +3, Base Heal: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Paradox Circuitry Wyrmcannon [Lvl.3] (Single-shot ranged weapon, Base Damage: +3, 40% chance to deal 3 extra damage to a foe in the target's group)
Torix:
Inferno Blade [Lvl.4] (Bladed weapon, Base Damage: +4, Target's armor is 10% less effective, 50% chance to inflict target and two random foes within the target's group with Burning (1 damage taken per turn) for two turns)
Goldenspark Sword [Lvl.3] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group, rolls twice)
Hurricane Pistol [Lvl.4] (Automatic ranged weapon, +4 Attack, +5% accuracy)
Sword of Flaming Wind [Lvl.3] (Bladed weapon, Base Damage: +3, Target's armor is 20% less effective, 50% chance to inflict target and a random foe within the target's group with Downwind (-1 Speed Value) for the turn)
Sylphic Scarf [Lvl.2] [Cooldown: III] (Equipment, wearer gains Evasion (25% chance to dodge attacks) for 1 turn after being hit, three-turn cooldown)
Tiger Patterned Jacket [Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)
Stalwart Valves Chestplate [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, can boost the power of Water-based freeform attacks by 2)
Warp Device [Lvl.3] (Uses: IIII) (Applies either Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to one ally or yourself or Disadvantage (+10% damage taken from direct attacks, -1 Speed Value) to one enemy for two turns)
Potion of Mechanical Healing [Lvl.3] (0/3 Uses) (Consumable, Restores 8 HP to the target, applies Metalboon (20% damage taken reduction) for two turns, can self-target)
Paingale Splash Potion [Lvl.3] (Uses: 4/4) (Deal 6 damage to the target with possible splash damage, apply Aching (1 damage taken per turn, 10% chance to miss attacks) for two rounds to foes hit)
Length of Demonic Chain [Unique] [Cooldown: IIII] (Deal 6 damage to four enemies in a group, critically hit to a random foe, inflict Weakness (-50% damage dealt) for two turns to a chosen foe)
Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Build Grist-Forged Shotgun [Lvl.1] (Semi-Automatic, Base Damage: +2)
Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Tiger-Pattern Pants [Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)
Splashcat:
Cursed Linked Warp Sword [Lvl.4] (Bladed Weapon, Base Damage: +3, has a 75% chance to apply Disadvantage (+10% damage taken from direct attacks, -1 Speed Value) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor)
Clutter Bomb Launcher [Lvl.3] (Single-shot explosive, direct hits cause the target to suffer Cluttered (Subtracts 2 damage from the next basic attack of the target, stacks up to 3 times))
Fulmigold Laser Burner [Lvl.3] (Semi-Automatic Pistol, Base Damage: +2, Target's armor is 40% less effective)
Magitech Redstone Staff [Lvl.4] (Blunt weapon, Base Damage: +3, 20% chance to inflict Stun (Misses attacks) for one turn)
Fulmigold Terraplate [Lvl.3] (Equipment, 50% chance to reduce incoming damage by 40%, +10% accuracy when using firearms in attacks)
Gunmetal Chestplate [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)
Brave Onyx Helmet [Lvl.3] (Equipment, 30% chance to negate 50% of incoming damage, +2 Base Damage when HP is below 60%)
Yin Yang Cluster Bombs [Lvl.3] [Uses: IIII] (Consumable, deals 6 damage to 3 targets in a group)
Sky High/The Knight:
REAPER [Lvl.4] (Bladed melee weapon, Base Damage: +6, deals 3 damage to the user on hit, cannot be used in the same turn as another item)
FAMINE [Lvl.3] (Bladed melee weapon, Base Damage: +2, Heals user by 3 HP upon a crit instead of dealing extra damage, +5% crit chance, 25% chance to apply Confused (25% chance for attacks to also damage an ally) for two rounds)
WAR [LVL.3] (Bladed weapon, Base Damage: +2, Can multitarget within a targeted group, +1 Base Damage for every entity targeted after the first (max of +3), 5% miss chance for every entity targeted after the first, Armor is 10% less effective, 20% chance to inflict Bleeding on the foe for 2 turns)
PESTILENCE [Lvl.3] (Bladed weapon, 5% increased crit chance, 75% chance to inflict Cursed (+10% damage taken from direct attacks) on target and self for 1 turn, 25% chance to inflict Poison (1 damage taken per turn) for 3 turns, 20% chance to inflict Scared (40% miss chance) for 1 turn, 1/5 chance to upgrade Scared to Terrified (Misses attacks))
Multiessence Virtue Armor [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, 30% chance to inflict a two-turn damage-per-turn effect on attacking foes)
Essential Healing Vapors [Lvl.2] (3/3 Uses) (Consumable, Restores 6 HP to the target and shortens damage-per-turn effects on them by 1 turn)
KitRougard/Xorm:
Huo-Long Heater [Lvl.3] (Automatic ranged weapon, Base Damage: +2, +2 Base Damage against an enemy suffering any kind of Burning, 50% chance to apply Burning (1 damage taken per turn) to melee attackers for a round when used)
Clary Au/Yvonne:
Multivariate Calculator [Lvl.4] (Base Damage: +3, 10% chance to critical hit for 50% more damage, critical hits apply Systemshock (+25% damage taken) for 2 turns)
Handheld Potion Generator [Lvl.4] (Potion Power: 5/5) [Brewing: III] (Can generate potions on behest of the user, requires 3 turns to brew)
O.R.I.G.I.N./Bronze:
Iron Seed [Lvl.1] (Single Use) (Consumable, buffs the maximum HP of a summoned creature by 10 HP and heals them by that much)
Ingredients manifest up to: [Lvl.4]
Can manifest [Lvl.5] ingredients if given:
340/1280 Build Grist
40/80 Lvl.1 Grist (Includes: Malachite, Rust)
40/40 Lvl.2 Grist (Includes: Copper)
70/90 Lvl.3 Grist (Includes: Lead)
20/80 Lvl.4 Grist (Includes: Cobalt)
0/125 Lvl.5 Grist
The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Magic Aqua Helm [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down)
Turquoise Vapor Plate [Lvl.2] (Equipment, 15% chance to dodge an attack completely, halves duration of fire-based status effects on wearer, rounding down)
Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Staff of Creation Magics [Lvl.2] (Blunt Weapon, Base Damage: +2, Base Heal: +2, 40% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Schrodinger's Twinstaffs [Lvl.3] (Blunt Weapon, Base Damage: +3, Base Heal: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Paradox Circuitry Wyrmcannon [Lvl.3] (Single-shot ranged weapon, Base Damage: +3, 40% chance to deal 3 extra damage to a foe in the target's group)
Torix:
Inferno Blade [Lvl.4] (Bladed weapon, Base Damage: +4, Target's armor is 10% less effective, 50% chance to inflict target and two random foes within the target's group with Burning (1 damage taken per turn) for two turns)
Goldenspark Sword [Lvl.3] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group, rolls twice)
Hurricane Pistol [Lvl.4] (Automatic ranged weapon, +4 Attack, +5% accuracy)
Sword of Flaming Wind [Lvl.3] (Bladed weapon, Base Damage: +3, Target's armor is 20% less effective, 50% chance to inflict target and a random foe within the target's group with Downwind (-1 Speed Value) for the turn)
Sylphic Scarf [Lvl.2] [Cooldown: III] (Equipment, wearer gains Evasion (25% chance to dodge attacks) for 1 turn after being hit, three-turn cooldown)
Tiger Patterned Jacket [Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)
Stalwart Valves Chestplate [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, can boost the power of Water-based freeform attacks by 2)
Warp Device [Lvl.3] (Uses: IIII) (Applies either Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to one ally or yourself or Disadvantage (+10% damage taken from direct attacks, -1 Speed Value) to one enemy for two turns)
Potion of Mechanical Healing [Lvl.3] (0/3 Uses) (Consumable, Restores 8 HP to the target, applies Metalboon (20% damage taken reduction) for two turns, can self-target)
Paingale Splash Potion [Lvl.3] (Uses: 4/4) (Deal 6 damage to the target with possible splash damage, apply Aching (1 damage taken per turn, 10% chance to miss attacks) for two rounds to foes hit)
Length of Demonic Chain [Unique] [Cooldown: IIII] (Deal 6 damage to four enemies in a group, critically hit to a random foe, inflict Weakness (-50% damage dealt) for two turns to a chosen foe)
Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Build Grist-Forged Shotgun [Lvl.1] (Semi-Automatic, Base Damage: +2)
Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Tiger-Pattern Pants [Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)
Splashcat:
Cursed Linked Warp Sword [Lvl.4] (Bladed Weapon, Base Damage: +3, has a 75% chance to apply Disadvantage (+10% damage taken from direct attacks, -1 Speed Value) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor)
Clutter Bomb Launcher [Lvl.3] (Single-shot explosive, direct hits cause the target to suffer Cluttered (Subtracts 2 damage from the next basic attack of the target, stacks up to 3 times))
Fulmigold Laser Burner [Lvl.3] (Semi-Automatic Pistol, Base Damage: +2, Target's armor is 40% less effective)
Magitech Redstone Staff [Lvl.4] (Blunt weapon, Base Damage: +3, 20% chance to inflict Stun (Misses attacks) for one turn)
Fulmigold Terraplate [Lvl.3] (Equipment, 50% chance to reduce incoming damage by 40%, +10% accuracy when using firearms in attacks)
Gunmetal Chestplate [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)
Brave Onyx Helmet [Lvl.3] (Equipment, 30% chance to negate 50% of incoming damage, +2 Base Damage when HP is below 60%)
Yin Yang Cluster Bombs [Lvl.3] [Uses: IIII] (Consumable, deals 6 damage to 3 targets in a group)
Sky High/The Knight:
REAPER [Lvl.4] (Bladed melee weapon, Base Damage: +6, deals 3 damage to the user on hit, cannot be used in the same turn as another item)
FAMINE [Lvl.3] (Bladed melee weapon, Base Damage: +2, Heals user by 3 HP upon a crit instead of dealing extra damage, +5% crit chance, 25% chance to apply Confused (25% chance for attacks to also damage an ally) for two rounds)
WAR [LVL.3] (Bladed weapon, Base Damage: +2, Can multitarget within a targeted group, +1 Base Damage for every entity targeted after the first (max of +3), 5% miss chance for every entity targeted after the first, Armor is 10% less effective, 20% chance to inflict Bleeding on the foe for 2 turns)
PESTILENCE [Lvl.3] (Bladed weapon, 5% increased crit chance, 75% chance to inflict Cursed (+10% damage taken from direct attacks) on target and self for 1 turn, 25% chance to inflict Poison (1 damage taken per turn) for 3 turns, 20% chance to inflict Scared (40% miss chance) for 1 turn, 1/5 chance to upgrade Scared to Terrified (Misses attacks))
Multiessence Virtue Armor [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, 30% chance to inflict a two-turn damage-per-turn effect on attacking foes)
Essential Healing Vapors [Lvl.2] (3/3 Uses) (Consumable, Restores 6 HP to the target and shortens damage-per-turn effects on them by 1 turn)
KitRougard/Xorm:
Huo-Long Heater [Lvl.3] (Automatic ranged weapon, Base Damage: +2, +2 Base Damage against an enemy suffering any kind of Burning, 50% chance to apply Burning (1 damage taken per turn) to melee attackers for a round when used)
Clary Au/Yvonne:
Multivariate Calculator [Lvl.4] (Base Damage: +3, 10% chance to critical hit for 50% more damage, critical hits apply Systemshock (+25% damage taken) for 2 turns)
Handheld Potion Generator [Lvl.4] (Potion Power: 5/5) [Brewing: III] (Can generate potions on behest of the user, requires 3 turns to brew)
O.R.I.G.I.N./Bronze:
Iron Seed [Lvl.1] (Single Use) (Consumable, buffs the maximum HP of a summoned creature by 10 HP and heals them by that much)
Ninjatwist_ [AA] HP: 46/50.
Base Damage: 4
Speed Value: 3+1
Weapons:
-Beretta 93R Pistol [Lvl.4] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: +4. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber [Lvl.4]: (Bladed Weapon. Base Damage: +4, critical hits make melee armor 50% less effective)
Consumables:
-Enchanted Cooked Salmon [Lvl.4] (4/4 Foodstuffs) (Grants Regeneration (4 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.4] (3/3 Shots) [Cooldown: III] (Deals 4 damage to 4 enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Reinforced Cobblestone [Lvl.3] (3/3 Builds) (Restores 24 HP to an allied Fortification when used)
Equipment:
-Trainee's Teal Belt [Lvl.2] (Wearer has +1 Speed Value)
Speed Value: 3+1
Weapons:
-Beretta 93R Pistol [Lvl.4] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: +4. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber [Lvl.4]: (Bladed Weapon. Base Damage: +4, critical hits make melee armor 50% less effective)
Consumables:
-Enchanted Cooked Salmon [Lvl.4] (4/4 Foodstuffs) (Grants Regeneration (4 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.4] (3/3 Shots) [Cooldown: III] (Deals 4 damage to 4 enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Reinforced Cobblestone [Lvl.3] (3/3 Builds) (Restores 24 HP to an allied Fortification when used)
Equipment:
-Trainee's Teal Belt [Lvl.2] (Wearer has +1 Speed Value)
Luke Ingram [AA] Health Vial: 100% (HV:HP Ratio: 1:2). Benefitting from full Cover (60% ranged block chance).
Base Damage: 4
Speed Value: 3
Weapons:
Apex-Pattern Personal Defense Weapon [Lvl.4]: (Automatic ranged weapon, Base Damage: +5)
Glabrezu Mace [Lvl.4] [Fireball: III]: (Blunt melee weapon, Base Damage: +4, Fireball inflicts Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
Potion of Lead Skin + [Lvl.4] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
Napalm Strike Coordinator [Lvl.4] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 2 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) to 2 survivors from each strike)
Speed Value: 3
Weapons:
Apex-Pattern Personal Defense Weapon [Lvl.4]: (Automatic ranged weapon, Base Damage: +5)
Glabrezu Mace [Lvl.4] [Fireball: III]: (Blunt melee weapon, Base Damage: +4, Fireball inflicts Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
Potion of Lead Skin + [Lvl.4] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
Napalm Strike Coordinator [Lvl.4] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 2 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) to 2 survivors from each strike)
Lyra Xandine [AA] Health Vial: 100% (HV:HP Ratio: 1:2). Benefitting from full Cover (60% ranged block chance).
Base Damage: 4
Speed Value: 3
Weapons:
iRifle S [Lvl.4] [Displacer: III]: (Single-shot ranged weapon, Base Damage: +4, Gain a 20% chance to crit if under the effect of a Speed Value-increasing debuff, Displacer deals no damage but gives an enemy Exposed (+20% direct damage taken, cannot be bodyguarded) for two rounds)
Monk's Shower Curtain Rod [Lvl.4]: (Blunt melee weapon, Base Damage: +4, apply Evasive (+10% chance to dodge attacks) to yourself upon use)
Consumables:
Squad Warp Device [Lvl.4] (4/4 Uses) (Grant Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to yourself and three allies for 2 turns when used)
Portal Strike Coordinator Mk.II [Lvl.4] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 2 groups of 3 enemies, critically hit one chosen enemy from each group)
Speed Value: 3
Weapons:
iRifle S [Lvl.4] [Displacer: III]: (Single-shot ranged weapon, Base Damage: +4, Gain a 20% chance to crit if under the effect of a Speed Value-increasing debuff, Displacer deals no damage but gives an enemy Exposed (+20% direct damage taken, cannot be bodyguarded) for two rounds)
Monk's Shower Curtain Rod [Lvl.4]: (Blunt melee weapon, Base Damage: +4, apply Evasive (+10% chance to dodge attacks) to yourself upon use)
Consumables:
Squad Warp Device [Lvl.4] (4/4 Uses) (Grant Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to yourself and three allies for 2 turns when used)
Portal Strike Coordinator Mk.II [Lvl.4] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 2 groups of 3 enemies, critically hit one chosen enemy from each group)
Cody Crimson [AA] Health Vial: 94% (HV:HP Ratio: 1:2). Benefitting from half Cover (40% ranged block chance).
Base Damage: 4
Speed Value: 3
Weapons:
Mars-Pattern Shotgun [Lvl.4] [Mark for Doom: III] (Single-shot shotgun, Base Damage: +4, Deals +50% damage against targets with <40% health, Mark of Doom inflicts Doom (6 damage taken per turn, effect cannot be extended, 1/1) to one or both targets on a hit)
Luin [Lvl.4] (Pointed weapon, Base Damage: +4, strikes at +1 Speed Value)
Equipment:
Crusader-Grade Chain Mail [Lvl.4] (Reduces damage taken by 30%)
Consumables:
Amulet of Battle Rage [Lvl.4] (2/2 Uses) [Cooldown: IIIII] (Apply Enraged (+50% damage bonus, -20% damage taken reduction, -20% firearm accuracy penalty) for three turns when used)
Speed Value: 3
Weapons:
Mars-Pattern Shotgun [Lvl.4] [Mark for Doom: III] (Single-shot shotgun, Base Damage: +4, Deals +50% damage against targets with <40% health, Mark of Doom inflicts Doom (6 damage taken per turn, effect cannot be extended, 1/1) to one or both targets on a hit)
Luin [Lvl.4] (Pointed weapon, Base Damage: +4, strikes at +1 Speed Value)
Equipment:
Crusader-Grade Chain Mail [Lvl.4] (Reduces damage taken by 30%)
Consumables:
Amulet of Battle Rage [Lvl.4] (2/2 Uses) [Cooldown: IIIII] (Apply Enraged (+50% damage bonus, -20% damage taken reduction, -20% firearm accuracy penalty) for three turns when used)
Kate Mabufu [AA] Health Vial: 100% (HV:HP Ratio: 1:2).
Base Damage: 4
Speed Value: 3+1 (from Retraux Energy Armor)
Weapons:
Ferozian Bazooka [Chamber: O] [Lvl.4] (Semi-automatic explosive ranged weapon, Base Damage: +4, Deals 1.5x damage but must be reloaded after firing to use again)
Surgery-Grade Battleaxe [Lvl.4] [Sawbones: III] (Bladed melee weapon, Base Damage: +4, Sawbones restores 12 HP to yourself or an ally, or 18 HP if it was a killing hit)
Equipment:
Retraux Energy Armor [Lvl.4] (Reduces damage taken by 20%, wearer has +1 Speed Value)
Consumables:
Shoulder-Mounted Multi-Medigun [Lvl.4] [Cooldown: IIII] (Restores 5 health up to 4 times when used, can be used multiple times on the same target)
Speed Value: 3+1 (from Retraux Energy Armor)
Weapons:
Ferozian Bazooka [Chamber: O] [Lvl.4] (Semi-automatic explosive ranged weapon, Base Damage: +4, Deals 1.5x damage but must be reloaded after firing to use again)
Surgery-Grade Battleaxe [Lvl.4] [Sawbones: III] (Bladed melee weapon, Base Damage: +4, Sawbones restores 12 HP to yourself or an ally, or 18 HP if it was a killing hit)
Equipment:
Retraux Energy Armor [Lvl.4] (Reduces damage taken by 20%, wearer has +1 Speed Value)
Consumables:
Shoulder-Mounted Multi-Medigun [Lvl.4] [Cooldown: IIII] (Restores 5 health up to 4 times when used, can be used multiple times on the same target)
Cover [AA]:
Cover grants a chance for ranged attacks to outright deal no damage to you. Entities attacking in melee both cannot use and bypass cover.
Half Cover (40% block chance) Inhabitants (Max: 2): Cody
Full Cover (60% block chance) Inhabitants (Max: 2): Luke, Lyra
Rust Imp [SB] HP: 0/10. | BD: 2. | SV: 2. Grist Tierage. (x1)
Sword Mooks [PA] HP: 0/8 (x2).
Rifle Mooks [PA] HP: 0/8 (x5).
Hammer Mooks [PA] HP: 8/8. (x6).
Lightly Armored Spear Mooks [PA] HP: 8/8. (x6).
Armor (40% proc chance, blocks 50% of damage)
Rifle Mooks [PA] HP: 8/8. (x6).
Powered Pistol Mooks [PA] HP: 8/8. (x6).
Powered (100% more base damage than other Mooks)
Veteran Assault Rifle Mooks [PA] HP: 8/8. (x6).
Ranged Training 2 (30% chance to reroll a missed shot with a ranged weapon)
Operating: Mobile Barricade (Ranged Block chance: 0%)
Mobile Barricade [PA] Ranged Block chance: 60% when active. Inactive! Operated by: Veteran Assault Rifle Mooks. Requires at least 3 entities to spend actions to set up before granting cover benefits.
Kirby's Ship [AA - Bill Nye] HP: ???+1/???. Fled the scene!
Enhancements:
Floral Stealth (Applied by Care, allows the ship some manner of stealth via light-bending, gets weaker the more it is used)
Metal Shard Armor (Applied by Bronze, allows one extra hitpoint versus ship weapons)
Passengers: None
(Ender Smirk and his sidequest have been cut for inactivity, and were last seen near the top of Page 15.)
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Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28