Realizing that the numbers advantage was insurmountable, the player gritted his teeth in real life. Getting those through a survival server was insane. He only had one of each, and that was simply because he was dogged enough to try and get the whole collection. He had to go through hell AGAIN to get people to give him even one and the dungeons he had to run in terror through were little better!
But even so, this fight was getting a bit desperate. And so with impeccable aim the Minecraft Avatar through an object through the air right into the middle of the Automatic mooks!
As the Mooks whirled around, trying to see what was thrown, they heard a familiar sound.
"Hissssssss..."
With a frightening KABOOM, the Creeper exploded with its signature tremendous force! Not a single one of the Mooks were able to keep their eyes on their targets, turning to look at where their comrades had been blown to kingdom come.
Unfortunately for the melee troops, this was a slight mistake. With a 'crack', they turned to see that another mob egg had been thrown.
This time what faced them was the blocky, undead horror that was the Minecraft Zombie! It groaned with an unending hunger for flesh and began to bite into the nearest melee mooks, heedless of the attacks thrown its way. Only its hunger mattered, and it would sate it or return to the earth trying.
Recoiling from the onslaught of attacks he experienced, Torix quickly retreats to a further position as to not suffer fire, for a little while at least. Falling back to behind the Outer Wall, he takes some time to consider his position. Torix - Ow, those guys really hurt!..
Torix - ... Yeesh. Well, that can't work, can it? Taking a moment to inspect the sword spit out by the Alchemiter, he ponders it. A simple iron sword with a spark of magic imbued inside of it, the sword's only real defining quality is a gem of malachite set into the hilt. However, as he unsheathes the sword, he blade begins to glow as sparks of a greenish fire occasionally swirl around it. Nothing great, but it can easily be worked with. Torix - This sword, though... well, it'll do just fine.
Action 1 -
Torix, now wielding the Fire Caster Sword, smiles at the Lightly Armored Mooks, giving them an unnerving look. Torix - Congratulations! You've just won the prize of a lifetime!
Torix - And by that, I mean you'll be the first to die. The blade, now attuned to it's wielder, emits a green flare of light from the gem before it ignites into the green flame it exhibited earlier - this time cutting through and enveloping the entire blade as the user sweeps forward. Stopping and transitioning into a slash, the initial cut misses all the targets completely.
The Armored Mooks, still concerned, become confused as the attack seems to completely miss... not realizing the trail of flame it left behind. As it hits the Mook Torix was in fact aiming for, he's caught off guard as his armor overheats and essentially cooks the look alive, possibly doing the same to the next few within the slash.
Action 2 -
Immediately after the slash, Torix follows up with further attacks before deciding to retreat. Several slashes and skirmishes of fighting occur, with not too much occuring. Only minor slashes and cuts are dealt through openings with the armor, before the remaining Armored Mooks begin to notice a slight shift in the atmosphere... despite the already warm atmosphere, it's began to shift from being in the desert to almost like standing in the middle of an oven. What's going on here, and why has the magic user retreated out of the -
And then, the ground decided to erupt into a spiral of green flame, enveloping the entire group within. The mage, standing back, pulls the blade out of the ground and sheathed it after quickly dusting off the mesa rock with a quick spell of wind. Hee stands up, sheathes it... then remembers. He's at half health. Deciding to not die, he retreats back behind the Outer Wall and slides in next to Luke.
(x1)Twirling around the Voidstaff, I gain a better measure of what it's capable of. Hmm, I think I know what to do next. I take a lunge towards the Automatic Mooks-and then dissapear into Nothing as I become briefly Intangible due to the Void. I Ghost around them to their back and reappear, bonking all of them with Dark Energy Empowered hits onto their heads from my Voidstaff in a surprise Attack.With the lightness of the Staff, it is easy to just...hit all of them at great speeds. When they turn around, they find no one, for I am gone and flying above them.
Reappearing again on TOP of the middle of the group, I slam down the Voidstaff and unleash a shockwave of Dark Energy around me that blows the Automatic Mooks away before disappearing again.
(x1)Reappearing in front of the disorganised group of Automatic Mooks, I store the Voidstaff away for later use in a swirl of Darkness and proceed to create something else, a Rocket Launcher, what else ??
Materialising a Rocket Launcher, I prepare Missiles of various contents and effects and launch them at the Automatic Mooks. This one is filled with Superglue which explodes out and coats all of them in stickiness. This one is full of very, very fast growing Ivy Seeds, a Species which one of me catalogued on a World with Giant Insects. This one explodes in reverse after the initial explosion, blindsiding them for the Containment Foam Grenade. This one forces a Rickroll into their minds for 5 minutes and this final one causes Rick Astely to take on the properties of a Weeping Angel. They are immediately punched out by their image of Rick Astely who then reinforces the Earworm. They are left, groaning in mental and physical agony.
An excellent pair of attacks! You deal 13 damage to the group of Automatic Mooks with your first strike. You manage to kill one of them from full health, and defeat another one that was on 5 health!
Your second attack yields even more results! 16 damage to two of the Automatic Mooks, enough to kill them from full health! Although from the look of your attack, it could be seen as leaving status effects- if you want it to do something special like status effects or targeting as many Mooks as humanly possible, just let me know.
Also, the materials for a more permanent rocket launcher should be present.
+5 to your current Charge Gauge. +32 Build Grist acquired.
Realizing that the numbers advantage was insurmountable, the player gritted his teeth in real life. Getting those through a survival server was insane. He only had one of each, and that was simply because he was dogged enough to try and get the whole collection. He had to go through hell AGAIN to get people to give him even one and the dungeons he had to run in terror through were little better!
But even so, this fight was getting a bit desperate. And so with impeccable aim the Minecraft Avatar through an object through the air right into the middle of the Automatic mooks!
As the Mooks whirled around, trying to see what was thrown, they heard a familiar sound.
"Hissssssss..."
With a frightening KABOOM, the Creeper exploded with its signature tremendous force! Not a single one of the Mooks were able to keep their eyes on their targets, turning to look at where their comrades had been blown to kingdom come.
Unfortunately for the melee troops, this was a slight mistake. With a 'crack', they turned to see that another mob egg had been thrown.
This time what faced them was the blocky, undead horror that was the Minecraft Zombie! It groaned with an unending hunger for flesh and began to bite into the nearest melee mooks, heedless of the attacks thrown its way. Only its hunger mattered, and it would sate it or return to the earth trying.
Recoiling from the onslaught of attacks he experienced, Torix quickly retreats to a further position as to not suffer fire, for a little while at least. Falling back to behind the Outer Wall, he takes some time to consider his position. Torix - Ow, those guys really hurt!..
Torix - ... Yeesh. Well, that can't work, can it? Taking a moment to inspect the sword spit out by the Alchemiter, he ponders it. A simple iron sword with a spark of magic imbued inside of it, the sword's only real defining quality is a gem of malachite set into the hilt. However, as he unsheathes the sword, he blade begins to glow as sparks of a greenish fire occasionally swirl around it. Nothing great, but it can easily be worked with. Torix - This sword, though... well, it'll do just fine.
Action 1 -
Torix, now wielding the Fire Caster Sword, smiles at the Lightly Armored Mooks, giving them an unnerving look. Torix - Congratulations! You've just won the prize of a lifetime!
Torix - And by that, I mean you'll be the first to die. The blade, now attuned to it's wielder, emits a green flare of light from the gem before it ignites into the green flame it exhibited earlier - this time cutting through and enveloping the entire blade as the user sweeps forward. Stopping and transitioning into a slash, the initial cut misses all the targets completely.
The Armored Mooks, still concerned, become confused as the attack seems to completely miss... not realizing the trail of flame it left behind. As it hits the Mook Torix was in fact aiming for, he's caught off guard as his armor overheats and essentially cooks the look alive, possibly doing the same to the next few within the slash.
Action 2 -
Immediately after the slash, Torix follows up with further attacks before deciding to retreat. Several slashes and skirmishes of fighting occur, with not too much occuring. Only minor slashes and cuts are dealt through openings with the armor, before the remaining Armored Mooks begin to notice a slight shift in the atmosphere... despite the already warm atmosphere, it's began to shift from being in the desert to almost like standing in the middle of an oven. What's going on here, and why has the magic user retreated out of the -
And then, the ground decided to erupt into a spiral of green flame, enveloping the entire group within. The mage, standing back, pulls the blade out of the ground and sheathed it after quickly dusting off the mesa rock with a quick spell of wind. Hee stands up, sheathes it... then remembers. He's at half health. Deciding to not die, he retreats back behind the Outer Wall and slides in next to Luke.
You take cover behind the Outer Wall, which should let you get a heal in if nothing else.
You deal 13 damage to one of the Lightly Armored Spear Mooks, killing them outright, armor or no armor! However, the armor still blocks some of the hit, reducing the damage of the collateral strike to 2 damage.
Your next attack also deals 12 damage to two of the Lightly Armored Mooks, spreading the damage evenly between two of them! Neither of them have their armor grant them any resistance, killing one of them and leaving the other on very critical health!
+4 to your next Charge Gauge. +20 Build Grist acquired.
Post-Player Battle:
LUKE: Here, take this medkit!
Luke quickly heals up Torix with a medkit while he hides behind the Outer Wall with him, restoring 15 health to him and healing him back to full health.
The Lightly Armored Spear Mooks work together to try to dismantle the Outer Wall, dealing 3 damage to it! It also heals for 9 HP because of some damage reduction being retroactively applied.
The Club Mooks attack Torix, but all their hits are stopped by the Outer Wall, which takes 4 damage instead. The rest of the Club Mooks batter it down as well, dealing 5 more damage for 9 damage to it in total!
The Automatic Mooks attack The Paradoxical Dragon and Torix, despite suffering heavy losses. The Paradoxical Dragon takes 4 damage, and Torix only takes 1 damage. The Outer Wall protecting him takes 1 damage as well.
The Elite Rifle Mooks shoot at Alastair1 and Luke Ingram, dealing 4 damage to the first and 2 damage to the second! The Outer Wall also takes 1 damage. One of the Rifle Mooks misses and doesn't reroll their shot.
Luke looks through a pair of binoculars mounted on the outer wall and notices some newer incoming threats. LUKE: Watch out, there's a few larger Mook squadrons coming up.
LUKE: But there's another figure approaching them- who could that be?
Total Grist gains for this round are: +68 Build Grist
[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Luke Ingram's base also rests here, but it's fallen worse for wear and suffered a few Mook attacks.
Itinerary:
-Defeat the Mook attack force!
-Summon entities to help you in the battle!
-Use the cover provided by the Outer Wall if you need to tank hits!
The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 14/25. Charge Gauge Spent: 0/35. (1 in reserve)
Torix [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
Alastair1 [AA] HP: 16/25. Charge Gauge Spent: 0/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.
The Paradoxical Dragon: Aether Chestplate[Lvl.1] (Equipment, 10% chance to dodge an attack completely) Voidstaff[Lvl.1] (Blunt Weapon, Base Damage: +1, 25% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Torix: Simple Sword[Lvl.0] (Bladed Weapon, Base Damage: +0) Fire Caster Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, Target's armor is 10% less effective)
Alastair1: Iron Boot-Embossed Sword[Lvl.1] (Bladed Weapon, Base Damage: +2) Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%) Iron Boots[Lvl.0] (Equipment, 10% chance to reduce incoming damage by 20%)
Luke Ingram [AA]Health Vial: 88%. (44/50 HP). / BD: 6. / SV: 3. Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Target's ranged armor is 40% less effective.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns) Consumables:
-Potion of Lead Skin (2 Uses) [Lvl.2] (Gain Lead Skin (100% resistance to ranged damage) for one turn only)
-Black Mesa Standard Medkit (3 Uses) [Lvl.2] (Restore 15 HP to the user or an ally when used)
In real life, the player clicked his tongue. that zombie went down super fast. Clearly he needed to send in something ranged.
Swiftly shuffling his inventory around, he found the egg he was searching for. The problem was, like any other Hostile Mob, the Skeleton would likely shoot them too. So he needed to position the dang thing so that it'd prioritize the enemies. With a sigh and limbering his fingers, the player went to work.
The Avatar responded, once again bouncing around like a rabbit on steroids. He circled the enemies several times, through lucka nd through skill dodging the incoming fire.
However, only the first circle had a purpose to it. The other circles were a distraction as the mob readied its bow.
Thwip!
With sinister, undying accuracy, the Skeleton begins to pick off its foes one by one, occasionally rattling to instill fear and dread in its victims.
In real life, the player clicked his tongue. that zombie went down super fast. Clearly he needed to send in something ranged.
Swiftly shuffling his inventory around, he found the egg he was searching for. The problem was, like any other Hostile Mob, the Skeleton would likely shoot them too. So he needed to position the dang thing so that it'd prioritize the enemies. With a sigh and limbering his fingers, the player went to work.
The Avatar responded, once again bouncing around like a rabbit on steroids. He circled the enemies several times, through lucka nd through skill dodging the incoming fire.
However, only the first circle had a purpose to it. The other circles were a distraction as the mob readied its bow.
Thwip!
With sinister, undying accuracy, the Skeleton begins to pick off its foes one by one, occasionally rattling to instill fear and dread in its victims.
You retreat behind the cover of the Outer wall! You can do this as a free action, so you can do something else alongside it, just in the future.
You summon the Combat Apothecary to fight alongside you! The Combat Medic upgrade comes pretty cheap, too, so you can spend more on how much it heals. If an entity is a Combat Medic, it can either deal damage or heal. If you want, I can remove its ability to attack foes to give it some extra health.
Distributing the wanted charge points as efficiently as possible... but be aware that 13 charge is going to go into this thing, not 14.
Post-Player Battle:
LUKE: Hold on, I'm going in!
Luke jumps out from behind the wall and taunts a lot of the gun-toting Mooks by doing some sort of squat dance in place- drinking his Potion of Lead Skin in the process! He is immune to gunfire for the round!
The Lightly Armored Spear Mooks deal 3 damage to the Outer Wall!
The Club Mooks continue their attack on the Outer Wall, dealing 9 damage to it!
The Automatic Mooks empty their magazines into Luke, but the Potion of Lead Skin protects him from any damage the bullets could deal!
The Elite Rifle Mooks also fire upon Luke Ingram, but they deal no damage due to Lead Skin!
A Skeleton and a Combat Apothecary arrive on the battlefield, both gunning for the Mook forces.
A smaller vanguard of upgraded Mooks has arrived, among them 8 Lightly-Armored Shotgun Mooks, 4 Powered Rifle Mooks, and 12 Axe Mooks. The last group in particular is led by a Mook Leader who will encourage them to use fiercer tactics and augment their crit chances- take out this group first.
However, a hooded figure seemingly made of cube-like shapes darts towards the base while firing at the Axe Mook squad, managing to drop one of them before they engage you! It seems he'll help target that group in particular, but it's still a major threat, so be wary!
A pair of Malachite Imps seem to have been generated by Luke's Sburb session. They don't really have any targets for now, so either wait for the current battle to lull before targeting them or sic them on the Mooks somehow. It's best to make them the target of focus fire once it is time to take them out, since their HP is high. As suggested in their name, they will drop extra Grist when killed.
Luke's Lead Skin effect wears off.
Total Grist gains for this round are: +0 Build Grist
[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Luke Ingram's base also rests here, but it's fallen worse for wear and suffered a few Mook attacks.
Itinerary:
-Defeat the Mook attack force!
-Summon entities to help you in the battle!
-Use the cover provided by the Outer Wall if you need to tank hits!
The Entelarch [AA] HP: 14/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 25/25. Charge Gauge Spent: 13/35. (1 in reserve)
Torix [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
Alastair1 [AA] HP: 12/25. Charge Gauge Spent: 2/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.
The Paradoxical Dragon: Aether Chestplate[Lvl.1] (Equipment, 10% chance to dodge an attack completely) Voidstaff[Lvl.1] (Blunt Weapon, Base Damage: +1, 25% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Torix: Simple Sword[Lvl.0] (Bladed Weapon, Base Damage: +0) Fire Caster Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, Target's armor is 10% less effective)
Alastair1: Iron Boot-Embossed Sword[Lvl.1] (Bladed Weapon, Base Damage: +2) Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%) Iron Boots[Lvl.0] (Equipment, 10% chance to reduce incoming damage by 20%)
Luke Ingram [AA]Health Vial: 88%. (44/50 HP). / BD: 6. / SV: 3. Lead Skin (100% resistance to ranged damage, 0/1) Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Target's ranged armor is 40% less effective.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns) Consumables:
-Potion of Lead Skin (1/2 Uses) [Lvl.2] (Gain Lead Skin (100% resistance to ranged damage) for one turn only)
-Black Mesa Standard Medkit (2/3 Uses) [Lvl.2] (Restore 15 HP to the user or an ally when used)
Hooded Cube Figure [AA?] HP: 50/50. / BD: 4. / SV: 4. Weapons:
-Beretta 93R [Lvl.3][Burstfire: III]: (Semi-Automatic Weapon. Base Damage: +2. Burstfire sacrifices a shot to do triple damage)
-Shortsaber[Lvl.3]: (Bladed Weapon. Base Damage: +4, critical hits pierce melee armor) Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (8 HP restored per turn) for 2 turns when used)
-Caltrop Blaster [Lvl.3] (3/3 Shots)[Cooldown: III] (Deals 2 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3](3/3 Builds) (Restores 25 HP to an allied Fortification when used)
(x1)(Voidstaff) Twirling the Voidstaff as I focus on the newly joined Imps, I mutter a spell of Veiling on their senses as a slightly smoky haze forms around their heads, downplaying us as enemies to them, and thus, highlighting the Mooks as enemies by comparison. Hopefully this will be enough to tilt their natural instincts to Attack the Mooks as I fill their Mind with Smoke and Void, blocking them from recognising us as threats.
(x1)I lob a Banana over the Wall at an Automatic Mook or two. Yes, a banana. But this is no ordinary banana, this is a banana from a banana plant that's specially grown in a soil mixture that has been specially engineered for the best possible of nutrients and then enchanted with spells of Growth to further its boost. The fruit itself is thus, also mildly infused with magic due to the way it's grown. This can be harnessed for certain ends, mostly for healing and nutrition purposes. However, one can overload this banana with mana, which will cause it to explode, as most things do when overloaded with any form of energy.
Thus, the banana explodes in a flurry of banana peels and the flesh of a banana, creating a slippery pile of suffocating mass that surely is a surprise to those Mooks.
(ORDERS)Combat Apothecary to heal up the Outer Wall.
Torix, who had seemed... distracted up until now, finally returns to full awareness of the battlefield. Muttering something about online school being a pain in the butt, he gets out from behind the wall and regroups himself and his awareness. Noticing the new arrivals on the field, he decided to make at least some of them a significant portion less of a threat...
[Action 1] Looking at the sword in his hand, blade still engulfed in green flame, he realizes there isn't much left he can do but continue to act and work with this thing. Quickly, he steps out into the front lines again, but this sword is fairly limited in it's attack style and focuses purely on fire. What can be done with fire...
Pulling out a Player's Handbook from the shelves of his room, the Books on the battlefield notice a book materialize on the battlefield temporarily. Flipping to a list of some sort, he scans it quickly before closing the book as the Mooks watch it quickly care into nothing, while in reality it's set down on a shelf carefully behind him. Focusing on the battle before him for an extended amount of time, the caster focuses and wills a small green speck into existence right behind the Axe Mook's leader. Focused on directing this force of axe wielders in front of him, he simply doesn't notice the green speck generate behind him.
And the speck grows larger.
The leader begins to notice something off. That one in the orange jacket seems to be focusing on something - perhaps a summon or something that could turn the tides of battle! Quickly, he begins to send further forces after the caster, hoping for a break or paper in focus through dodging...
And the now golf-sized ball grows larger.
Torix is forced to command the situation at hand here. Using superior dexterity to the Axe Mooks, he begins to jump and dodge out of the way of incoming attacks. The flaming blade, though not attacking, continues to glow brighter.
The dodgeball sized orb grows larger.
The Axe Mooks begin to grow frustrated, their attacks becoming faster and more furious. Launching counter parries with the now viridian flamed sword, he begins to Misty Step out of the way, burning through additional spell slots of seemingly infinite. If the leader had noticed any tactical manuevers, focused on the battlefield as he is, he would have noticed the spell caster getting closer.
The orb, now roughly the size of a yoga ball, continues to expand.
The blade shining like a beacon of light, Torix Misty Steps to his final location: mere feet away from the leader of the Axe Mooks. Resuming the ducking, dodghing, and weaving with a supernatural speed, the regular Axe Mooks finally seem to catch up. Th he mage Misty Steps out of the way, one last time... and the blade loses it's flaring light. The orb, steadily growing this whole time and now roughly at a radius of a meter around, finally explodes as the Delayed Blast Fireball unleashes it's light and incinerates the leader whole, leaving the troops to witness his blinding demise straight in front of their eyes.
[Action 2] On an entirely different aspect of the battlefield, Torix notices the Outer Wall nearly about to fall. Quickly, he prepares some other, newer spell designed by himself... and the wall is engulfed in fire. Seeming to burn away the cracks and craters within the wall, the flame burns away any impurities within it. Under the phoenix's flames, the wall is seemingly reborn in a newer stage, branded newer and more powerful than the last. And by that... I mean it's healed for a few hit points.
Noticing their avatar's poor health, the player decides to retreat back to behind the Cover Wall. But rather than do that without doing anything else, they decide to take cues from the less than logical happenings and decide on to do something absolutely insane.
The Elite Rifle mooks, on guard, all happen to fail their notice checks because they're expecting a direct attack. Alastair1's character, however, was crouched and therefore 'in stealth', allowing him to place and activate a block of TNT. Running off like a shot, his sudden appearance among their number allow them to distract their fire long enough for the TNT block to explode in their midst, causing them all massivedamage and to go flying like bowling pins!
Once Alastair1's Avatar gets behind the cover of the Outer Wall, he does what any Minecraft character would do - stuff their blocky faces with food until their stamina refills, and then let the natural regen restore their HP to full!
Meanwhile, the Skeleton, sensing their threat, begins to shoot his bow at the Powered Shotgun Mooks.
(x1)(Voidstaff) Twirling the Voidstaff as I focus on the newly joined Imps, I mutter a spell of Veiling on their senses as a slightly smoky haze forms around their heads, downplaying us as enemies to them, and thus, highlighting the Mooks as enemies by comparison. Hopefully this will be enough to tilt their natural instincts to Attack the Mooks as I fill their Mind with Smoke and Void, blocking them from recognising us as threats.
(x1)I lob a Banana over the Wall at an Automatic Mook or two. Yes, a banana. But this is no ordinary banana, this is a banana from a banana plant that's specially grown in a soil mixture that has been specially engineered for the best possible of nutrients and then enchanted with spells of Growth to further its boost. The fruit itself is thus, also mildly infused with magic due to the way it's grown. This can be harnessed for certain ends, mostly for healing and nutrition purposes. However, one can overload this banana with mana, which will cause it to explode, as most things do when overloaded with any form of energy.
Thus, the banana explodes in a flurry of banana peels and the flesh of a banana, creating a slippery pile of suffocating mass that surely is a surprise to those Mooks.
(ORDERS)Combat Apothecary to heal up the Outer Wall.
Torix, who had seemed... distracted up until now, finally returns to full awareness of the battlefield. Muttering something about online school being a pain in the butt, he gets out from behind the wall and regroups himself and his awareness. Noticing the new arrivals on the field, he decided to make at least some of them a significant portion less of a threat...
[Action 1] Looking at the sword in his hand, blade still engulfed in green flame, he realizes there isn't much left he can do but continue to act and work with this thing. Quickly, he steps out into the front lines again, but this sword is fairly limited in it's attack style and focuses purely on fire. What can be done with fire...
Pulling out a Player's Handbook from the shelves of his room, the Books on the battlefield notice a book materialize on the battlefield temporarily. Flipping to a list of some sort, he scans it quickly before closing the book as the Mooks watch it quickly care into nothing, while in reality it's set down on a shelf carefully behind him. Focusing on the battle before him for an extended amount of time, the caster focuses and wills a small green speck into existence right behind the Axe Mook's leader. Focused on directing this force of axe wielders in front of him, he simply doesn't notice the green speck generate behind him.
And the speck grows larger.
The leader begins to notice something off. That one in the orange jacket seems to be focusing on something - perhaps a summon or something that could turn the tides of battle! Quickly, he begins to send further forces after the caster, hoping for a break or paper in focus through dodging...
And the now golf-sized ball grows larger.
Torix is forced to command the situation at hand here. Using superior dexterity to the Axe Mooks, he begins to jump and dodge out of the way of incoming attacks. The flaming blade, though not attacking, continues to glow brighter.
The dodgeball sized orb grows larger.
The Axe Mooks begin to grow frustrated, their attacks becoming faster and more furious. Launching counter parries with the now viridian flamed sword, he begins to Misty Step out of the way, burning through additional spell slots of seemingly infinite. If the leader had noticed any tactical manuevers, focused on the battlefield as he is, he would have noticed the spell caster getting closer.
The orb, now roughly the size of a yoga ball, continues to expand.
The blade shining like a beacon of light, Torix Misty Steps to his final location: mere feet away from the leader of the Axe Mooks. Resuming the ducking, dodghing, and weaving with a supernatural speed, the regular Axe Mooks finally seem to catch up. Th he mage Misty Steps out of the way, one last time... and the blade loses it's flaring light. The orb, steadily growing this whole time and now roughly at a radius of a meter around, finally explodes as the Delayed Blast Fireball unleashes it's light and incinerates the leader whole, leaving the troops to witness his blinding demise straight in front of their eyes.
[Action 2] On an entirely different aspect of the battlefield, Torix notices the Outer Wall nearly about to fall. Quickly, he prepares some other, newer spell designed by himself... and the wall is engulfed in fire. Seeming to burn away the cracks and craters within the wall, the flame burns away any impurities within it. Under the phoenix's flames, the wall is seemingly reborn in a newer stage, branded newer and more powerful than the last. And by that... I mean it's healed for a few hit points.
Online school is indeed a pain in the butt- I've had critical assignments vanish into thin air.
This attack is really great, though!
You deal 17 damage in total to the group of Axe Mooks, blasting the Mook Leader into oblivion and dealing 3 damage to one of his retinue!
You also heal up the Outer Wall for 5 HP. Healing's half as effective if something's been attacked the previous turn, so don't worry about this being an underperformance.
+5 to your current charge gauge. +18 Build Grist acquired.
Noticing their avatar's poor health, the player decides to retreat back to behind the Cover Wall. But rather than do that without doing anything else, they decide to take cues from the less than logical happenings and decide on to do something absolutely insane.
The Elite Rifle mooks, on guard, all happen to fail their notice checks because they're expecting a direct attack. Alastair1's character, however, was crouched and therefore 'in stealth', allowing him to place and activate a block of TNT. Running off like a shot, his sudden appearance among their number allow them to distract their fire long enough for the TNT block to explode in their midst, causing them all massivedamage and to go flying like bowling pins!
Once Alastair1's Avatar gets behind the cover of the Outer Wall, he does what any Minecraft character would do - stuff their blocky faces with food until their stamina refills, and then let the natural regen restore their HP to full!
Meanwhile, the Skeleton, sensing their threat, begins to shoot his bow at the Powered Shotgun Mooks.
I'd... think you can? But keep in mind that the Skeleton will attack friendly forces if not converted to Anti-Acolyte. He'll attack one of the Powered Shotgun Mooks regardless, though.
Also, just a heads up, your charge limit's been reduced by 2 since you already spent a portion of your current Charge Gauge.
Good attack! You deal 10 damage to one of the Elite Rifle Mooks, slaying one of them and dealing 2 damage to one of the survivors!
You also jump into cover restore 4 HP to yourself with your face-stuffing. Again, healing's effectiveness is reduced if you've been targeted last round... which it seems you haven't. 4 additional HP restored!
+4 to your current charge gauge. +10 Build Grist acquired.
Post-Player Battle:
The Hooded Cube Figure quickly maneuvers over to the Outer Wall and uses some of his Quick-Build Cobblestone to repair it! 25 HP restored!
Luke wonders who the new cubic stranger is, then decides that wondering is better for another time and fires upon the Club Mooks, dealing 9 lethal damage to one of them!
The Combat Apothecary patches up the Outer Wall further, healing it for 4 HP!
The Skeleton looses an arrow at one of the Powered Shotgun Mooks... except those Powered Mooks have rifles instead. 3 damage dealt!
The Lightly Armored Spear Mooks sense an attack coming from the Malachite Imps and attack one of them, dealing 6 damage in total to both of them!
The Club Mooks attack the Paradoxical Dragon for 4 damage! They also assail the Outer Wall for 2 damage. Four more attack Torix for the same damage!
The Automatic Mooks attack the Hooded Cube figure, dealing a single point of damage. Another one also assails the Combat Apothecary for 2 damage!
The Elite Rifle Mooks attack the Paradoxical Dragon and Luke Ingram, dealing 4 damage to both of them!
The Lightly Armored Shotgun Mooks fire at both Luke and the Combat Apothecary, dealing 8 damage to Luke and 5 to the Apothecary!
The Axe Mooks attack the Hooded Cube Figure and start working on attacking the Outer Wall, dealing 10 damage to the first and 6 damage to the second!
The Powered Rifle Mooks shoot at the Skeleton and Torix, dealing 16 damage to the Skeleton- enough to kill it instantly! Torix takes 4 damage, with the Outer Wall protecting him taking 6!
The Malachite Imps retaliate against the Lightly-Armored Spear Mooks, dealing 4 damage to both of them! A single attack should be able to wipe out all 3!
Total Grist gains for this round are: +44 Build Grist
[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Luke Ingram's base also rests here, but it's fallen worse for wear and suffered a few Mook attacks.
Itinerary:
-Defeat the Mook attack force!
-Summon entities to help you in the battle!
-Use the cover provided by the Outer Wall if you need to tank hits!
-Take out the heaviest-damage Mooks first! Melee units and Powered units should take priority!
The Entelarch [AA] HP: 14/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 17/25. Charge Gauge Spent: 13/35. (1 in reserve)
Torix [AA] HP: 17/25. Charge Gauge Spent: 0/35. (1 in reserve)
Alastair1 [AA] HP: 20/25. Charge Gauge Spent: 2/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.
The Paradoxical Dragon: Aether Chestplate[Lvl.1] (Equipment, 10% chance to dodge an attack completely) Voidstaff[Lvl.1] (Blunt Weapon, Base Damage: +1, 25% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Torix: Simple Sword[Lvl.0] (Bladed Weapon, Base Damage: +0) Fire Caster Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, Target's armor is 10% less effective)
Alastair1: Iron Boot-Embossed Sword[Lvl.1] (Bladed Weapon, Base Damage: +2) Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%) Iron Boots[Lvl.0] (Equipment, 10% chance to reduce incoming damage by 20%)
Luke Ingram [AA]Health Vial: 80%. (40/50 HP). / BD: 6. / SV: 3. Lead Skin (100% resistance to ranged damage, 0/1) Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Target's ranged armor is 40% less effective.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns) Consumables:
-Potion of Lead Skin (1/2 Uses) [Lvl.2] (Gain Lead Skin (100% resistance to ranged damage) for one turn only)
-Black Mesa Standard Medkit (2/3 Uses) [Lvl.2] (Restore 15 HP to the user or an ally when used)
Hooded Cube Figure [AA?] HP: 39/50. / BD: 4. / SV: 4. Weapons:
-Beretta 93R [Lvl.3][Burstfire:III]: (Semi-Automatic Weapon. Base Damage: +2. Burstfire sacrifices a shot to do triple damage)
-Shortsaber[Lvl.3]: (Bladed Weapon. Base Damage: +4, critical hits pierce melee armor) Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (8 HP restored per turn) for 2 turns when used)
-Caltrop Blaster [Lvl.3] (3/3 Shots)[Cooldown: III] (Deals 2 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3](2/3 Builds) (Restores 25 HP to an allied Fortification when used)
(Orders) Combat Medic to destroy the elite rifle mook at 4 HP
(x1)(Voidstaff)I leap out from behind the Wall with my Voidstaff, calling forth a tidal wave of Darkness to rush over me and the Powered Rifle Mooks. The wave envelops us in Darkness, nullifying the senses even as it enters their bodies through their lungs and dulls their thoughts. Admist the Darkness, i call upon my weapons of choice in addition to the Staff.
As a Mook comes towards me, i unleash beam from a sword even as i parry off his shots with the staff. As they continues advancing, i dodge the rest of their shoots and shoot some more sword beams at them. As they finally enter the clearing i made around myself of the Void, i unleash a hail of bullets from Guns, Laser Cannons, Drum Synthesizers and Magic Swords. I appear behind the Mook in a whirl of Dark Mist and cut them down with a Knife that contains the essence of Death.
The next Mook tumbles out of the Darkness, only to meet the Edge of a Sacred Blade, the Green Flash of the Killing Curse and the White-Hot Sensation of being blasted by a Particle Accelerator Launcher.
and so on and so forth until the Mist lifts.
(x1)As the mist lifts, i begin a Journey through the Lillies with a Sword in Claw and a Deck in Cards in the other. As i spiral through the Powered Rifle Mooks with this blade, the Deck of Cards transform themselves into a wonderous Lilly petal storm as the air rushes afterwards me as i slash the Mooks. Within the Lillies, as they absorb the Blood from the Mooks, they swell and from lilly white, they turn Rose Red. As the Rose Petals fall, i begin the Journey to the Rose and continue slashing at the Mooks in a whirlwind of cuts and parrys as their bullets are dodged and deflected by the petals or the sword.
As i reach my destination, i breathe in deeply, and surround myself in an inferno of my own Dragonfire, burning up the petals as they become fuel for my own Conflagaration Totality, a Purifying, consuming bath in the surging tornado of flames as it burns the rest of the Mooks to Ash.
While under the cover, the player decides that their equipment isn't up to snuff. Trying to think, they remember the alchemy previews they did a while back and get inspired. Using the alchemy code for the tiger-striped Mesa Rock, they make two items!
Modern Helmet Replica ++ Tiger-Striped Mesa Rock == Tiger-Pattern Helmet
Axe Template ++ Tiger-Striped Mesa Rock == Tiger-Pattern Stone Axe(?)
With that done, he notices that those two Imps that showed up are pretty useful and strong. Wanting to keep them fighting against the Mooks, the player has them crouch, which is SUPER enhanced by the Tiger-Pattern themed equipment they now sport. Then, with some careful movements, they create and slap down a sign next to the Lightly Armored Spear Mooks, facing the Imps! It read:
"IMPS SUCK!
-Signed, the Mook Gang"
This, naturally, enrages the Imps outrageously and now guarantees that their next targets will be the Lightly Armored Spear Mooks! Congratulating themselves on a job well done, the Player sneaks their avatar back behind the Wall.
-------
Feeling a bit thirsty, the Player decides to go get a drink of water. They've been at this for a while now.
Action 1 - Again, knowing that the damage output of the turn is increased by a couple of points per turn, Torix chooses to use the sword and it's ability again. The only problem is that he's running out of ideas for fire-based attacks... you know what, it's fine. He'll come up with more later.
As for right now... the Player's Handbook again phases into existence. Checking over the spells, the mage eventually finds one again that seems fun to use... well, probably not in the intended way. Gosh darn it, though... he has infinite spell slots due to his setup here and he will use them well, darn it! As he seems to reprimand himself, the blade again flashes green as a sudden wall of fire is raised in front of the remaining Powered Rifle Mooks, soon spreading and wrapping around them until it comes a rectangle in which all of them are trapped. The intensity of the flames rises as the walls grow higher, eventually reaching a stopping point at around 20 feet in the air. One of the Mooks curses. He knew he should've bought that optional jetpack addon!
Torix, realizing that the Wall of Fire on it's own wouldn't be enough to kill despite the damage over time it does, decides to add a few other spells in. Like Fireball. And Scorching Ray. Since they're fire, they pass through the wall unharmed, and essentially form a stylized attack similar to one from Deltarune or Undertale. The Mooks, beginning to realize what's happening, proceed to dodge for their lives and hope to not get incinerated... which proves dificult. Several glancing hits by the more minor spells eventually stun them into larger ones, causing them to get comboed into near incineration.
Finally, just to drop it all... Torix dispells the wall of flame and sees the Mooks, charred and defeated. They're literally burnt black, with some parts of them beginning to disintegrate into ash... but if they are still standing, one last fireball should do the trick.
Action 2 - Torix considers using another powerful attack, but realizes that every good and unique idea counts. Deciding to save it for next turn, he instead uses a strange form of magic. Seeming to write with the tip of the sword somehow (which proves difficukt, it's a sword), the mage eventually has the word "Placeholder" in fire written up on the floor. Shrinking the text down into what seems to be a projectile of some sort, he hurls it at the Lightly Armored Spear Mooks. Impaling through all of them, the placeholder attack burns through their armor and essentialy, leaves them as similar piles of Grist on the ground.
(Orders) Combat Medic to destroy the elite rifle mook at 4 HP
(x1)(Voidstaff)I leap out from behind the Wall with my Voidstaff, calling forth a tidal wave of Darkness to rush over me and the Powered Rifle Mooks. The wave envelops us in Darkness, nullifying the senses even as it enters their bodies through their lungs and dulls their thoughts. Admist the Darkness, i call upon my weapons of choice in addition to the Staff.
As a Mook comes towards me, i unleash beam from a sword even as i parry off his shots with the staff. As they continues advancing, i dodge the rest of their shoots and shoot some more sword beams at them. As they finally enter the clearing i made around myself of the Void, i unleash a hail of bullets from Guns, Laser Cannons, Drum Synthesizers and Magic Swords. I appear behind the Mook in a whirl of Dark Mist and cut them down with a Knife that contains the essence of Death.
The next Mook tumbles out of the Darkness, only to meet the Edge of a Sacred Blade, the Green Flash of the Killing Curse and the White-Hot Sensation of being blasted by a Particle Accelerator Launcher.
and so on and so forth until the Mist lifts.
(x1)As the mist lifts, i begin a Journey through the Lillies with a Sword in Claw and a Deck in Cards in the other. As i spiral through the Powered Rifle Mooks with this blade, the Deck of Cards transform themselves into a wonderous Lilly petal storm as the air rushes afterwards me as i slash the Mooks. Within the Lillies, as they absorb the Blood from the Mooks, they swell and from lilly white, they turn Rose Red. As the Rose Petals fall, i begin the Journey to the Rose and continue slashing at the Mooks in a whirlwind of cuts and parrys as their bullets are dodged and deflected by the petals or the sword.
As i reach my destination, i breathe in deeply, and surround myself in an inferno of my own Dragonfire, burning up the petals as they become fuel for my own Conflagaration Totality, a Purifying, consuming bath in the surging tornado of flames as it burns the rest of the Mooks to Ash.
You deal 15 damage to the Powered Rifle Mooks, killing two of them and dealing 2 damage to one of the survivors! That survivor goes Blind for the turn!
Your second attack also deals 12 damage to the Powered Rifle Mooks, wiping out one of them and halving the health of a survivor!
+5 to your current charge gauge. +30 Build Grist acquired.
While under the cover, the player decides that their equipment isn't up to snuff. Trying to think, they remember the alchemy previews they did a while back and get inspired. Using the alchemy code for the tiger-striped Mesa Rock, they make two items!
Modern Helmet Replica ++ Tiger-Striped Mesa Rock == Tiger-Pattern Helmet
Axe Template ++ Tiger-Striped Mesa Rock == Tiger-Pattern Stone Axe(?)
With that done, he notices that those two Imps that showed up are pretty useful and strong. Wanting to keep them fighting against the Mooks, the player has them crouch, which is SUPER enhanced by the Tiger-Pattern themed equipment they now sport. Then, with some careful movements, they create and slap down a sign next to the Lightly Armored Spear Mooks, facing the Imps! It read:
"IMPS SUCK!
-Signed, the Mook Gang"
This, naturally, enrages the Imps outrageously and now guarantees that their next targets will be the Lightly Armored Spear Mooks! Congratulating themselves on a job well done, the Player sneaks their avatar back behind the Wall.
-------
Feeling a bit thirsty, the Player decides to go get a drink of water. They've been at this for a while now.
Tiger-Pattern Helmet[Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
A modern-style combat helmet that appears as if some enthusiastic soldier painted tiger stripes on it! It'll give you a small dodge bonus, but this can get increased dramatically if you manage to get some vegetation from somewhere (hint: probably not the current location)
Tiger-Pattern Stone Axe[Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
A primal-looking stone axe sculpted from the tiger-striped rock from the Land of Lead and Mesas! It can even give the illusion of roaring when swung right, which should scare the pants off of anything you're swinging it at.
Overall, some pretty neat items.
You spend 40 Build Grist and 20 Lvl. 1 Grist along the way.
The Imps were already pretty dead-set on attacking the Lightly-Armored Spear Mooks, so you grant them the Enraged (+50% Base Damage buff, will always try to attack) for the next two turns! Who knows, they might attack something else in their fury.
Action 1 - Again, knowing that the damage output of the turn is increased by a couple of points per turn, Torix chooses to use the sword and it's ability again. The only problem is that he's running out of ideas for fire-based attacks... you know what, it's fine. He'll come up with more later.
As for right now... the Player's Handbook again phases into existence. Checking over the spells, the mage eventually finds one again that seems fun to use... well, probably not in the intended way. Gosh darn it, though... he has infinite spell slots due to his setup here and he will use them well, darn it! As he seems to reprimand himself, the blade again flashes green as a sudden wall of fire is raised in front of the remaining Powered Rifle Mooks, soon spreading and wrapping around them until it comes a rectangle in which all of them are trapped. The intensity of the flames rises as the walls grow higher, eventually reaching a stopping point at around 20 feet in the air. One of the Mooks curses. He knew he should've bought that optional jetpack addon!
Torix, realizing that the Wall of Fire on it's own wouldn't be enough to kill despite the damage over time it does, decides to add a few other spells in. Like Fireball. And Scorching Ray. Since they're fire, they pass through the wall unharmed, and essentially form a stylized attack similar to one from Deltarune or Undertale. The Mooks, beginning to realize what's happening, proceed to dodge for their lives and hope to not get incinerated... which proves dificult. Several glancing hits by the more minor spells eventually stun them into larger ones, causing them to get comboed into near incineration.
Finally, just to drop it all... Torix dispells the wall of flame and sees the Mooks, charred and defeated. They're literally burnt black, with some parts of them beginning to disintegrate into ash... but if they are still standing, one last fireball should do the trick.
Action 2 - Torix considers using another powerful attack, but realizes that every good and unique idea counts. Deciding to save it for next turn, he instead uses a strange form of magic. Seeming to write with the tip of the sword somehow (which proves difficukt, it's a sword), the mage eventually has the word "Placeholder" in fire written up on the floor. Shrinking the text down into what seems to be a projectile of some sort, he hurls it at the Lightly Armored Spear Mooks. Impaling through all of them, the placeholder attack burns through their armor and essentialy, leaves them as similar piles of Grist on the ground.
Your fire attack deals 15 damage to the Powered Rifle Mooks, roasting two of them to a crisp and leaving another one injured!
Interesting second attack. Its uniqueness yields it an excellent 12 damage on the Lightly Armored Spear Mooks! ...Unfortunately, armor manages to proc every time, resulting in only one of the Mooks actually dying. The other is left on critical health and prime pickings
+5 to your current charge gauge. +30 Build Grist acquired.
Post-Player Battle:
The Hooded Cube Figure returns to combat the Axe Mooks, running up and lethally slashing at one of them for 8 damage with his Shortsaber!
Luke helps the Hooded Cube Figure fight the Axe Mooks, spraying one of them with his Alternator SMG for 6 damage! One of his shots misses.
The Combat Apothecary smacks one of the Powered Rifle Mooks, dealing 4 damage and leaving them on very critical health!
The Lightly Armored Spear Mooks try to hold the Imps at bay for a bit longer, dealing 2 damage to both of them!
The Club Mooks keep attacking the Hooded Cube Figure, dealing 8 damage to him, and also attack Torix, dealing 4 damage to him and 2 damage to the Outer Wall!
The Automatic Mooks try shooting the Outer Wall, dealing 2 damage to it, and also attack Alastair1, dealing a single point of damage!
The Elite Rifle Mooks fire at the Combat Apothecary and the Outer Wall, dealing 5 damage to the first and 2 damage to the second!
The Lightly Armored Shotgun Mooks shoot at Alastair1 and Luke Ingram, getting 7 shots off on both. Luke Ingram takes that 7 damage, and the wall takes 1 damage for Alastair1! Alastair1 somehow manages to dodge one of the shots with the Tiger Pattern Helmet's bonus, taking 4 damage.
The Axe Mooks attack Luke Ingram and the Hooded Cube Figure, dealing 10 damage to the last and 8 to the first!
The survivors among the Powered Rifle Mooks shoot at the Outer Wall and at Alastair1, dealing 4 damage to the Outer Wall!
The Malachite Imps clobber the Lightly Armored Spear Mooks in their rage, dealing enough damage to kill them armor or no armor. They might attack one of your team because they're going berserk, but are pretty likely to attack the Mooks as well. Be aware that if the Mooks kill them, they won't drop any Grist!
Total Grist gains for this round are: +76 Build Grist
[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Luke Ingram's base also rests here, but it's fallen worse for wear and suffered a few Mook attacks.
Itinerary:
-Defeat the Mook attack force!
-Summon entities to help you in the battle!
-Use the cover provided by the Outer Wall if you need to tank hits!
-Take out the heaviest-damage Mooks first! Melee units and Powered units should take priority!
The Entelarch [AA] HP: 14/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 17/25. Charge Gauge Spent: 13/35. (1 in reserve)
Torix [AA] HP: 8/25. Charge Gauge Spent: 0/35. (1 in reserve)
Alastair1 [AA] HP: 16/25. Charge Gauge Spent: 2/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.
The Paradoxical Dragon: Aether Chestplate[Lvl.1] (Equipment, 10% chance to dodge an attack completely) Voidstaff[Lvl.1] (Blunt Weapon, Base Damage: +1, 25% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Torix: Simple Sword[Lvl.0] (Bladed Weapon, Base Damage: +0) Fire Caster Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, Target's armor is 10% less effective)
Alastair1: Iron Boot-Embossed Sword[Lvl.1] (Bladed Weapon, Base Damage: +2) Tiger-Pattern Stone Axe[Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn) Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%) Tiger-Pattern Helmet[Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn) Iron Boots[Lvl.0] (Equipment, 10% chance to reduce incoming damage by 20%)
Luke Ingram [AA]Health Vial: 50%. (25/50 HP). / BD: 6. / SV: 3. Lead Skin (100% resistance to ranged damage, 0/1) Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Target's ranged armor is 40% less effective.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns) Consumables:
-Potion of Lead Skin (1/2 Uses) [Lvl.2] (Gain Lead Skin (100% resistance to ranged damage) for one turn only)
-Black Mesa Standard Medkit (2/3 Uses) [Lvl.2] (Restore 15 HP to the user or an ally when used)
Hooded Cube Figure [AA?] HP: 29/50. / BD: 4. / SV: 4. Weapons:
-Beretta 93R [Lvl.3][Burstfire:III]: (Semi-Automatic Weapon. Base Damage: +2. Burstfire sacrifices a shot to do triple damage)
-Shortsaber[Lvl.3]: (Bladed Weapon. Base Damage: +4, critical hits pierce melee armor) Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (8 HP restored per turn) for 2 turns when used)
-Caltrop Blaster [Lvl.3] (3/3 Shots)[Cooldown: III] (Deals 2 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3](2/3 Builds) (Restores 25 HP to an allied Fortification when used)
(FREE) Paradox moves out of the cover of the Outer Wall and creates an Opening
(ORDERS)Combat Apothecary to hide behind the Outer Wall and heal themselves.
(x1)(Void Staff)Swirling my Voidstaff around me, I disappear into my Shadow in a purple flash of Light.
The Powered Rifle Mooks attempt you find me, but it's already too late. I emerge from their shadows(all of them, at once!!) as a shadowy wraith behind them.
Dark, substance less arms of shadow restrain their movement as they snake over their skins, their arms, their body, forcing them down into my waiting grips.
When they do, I drag them into the Shadow, and then vanish again, causing the Shadow to disappear. They are quite literally, sent to the Shadow Realm.
I then pop out on the ground again as my normal self.
(x1)Glancing over at the Malachite Imps, I cast an Illusion, from the direction of the Elite Rifle Mooks, a bullet is fired at them, not hard enough to cause damage, but certainly enough to get their attention focused onto them as my Illusionary Elite Rifle Mook's Rifle turn and run into the horde of them.
When the Player returns, he nearly chokes on the water he was sipping. Good grief they're taking a pounding.
However, the equipment he made looked amazing. It was stone equipment, but it seemed better than his iron sword! However, he hadn't really used that either recently...
He cracked his knuckles, then set up his equipment accordingly so he could swap between the weapons.
First things first. He needed to take out those ranged guys, ASAP. He wasn't sure he could survive the onslaught otherwise.
------------------------
First off, he wanted to try out his newest weapon. He had his character swing it a few different times, testing it out in rapid-fire, deliberate, and jump attacks. He listened carefully, hearing the right swings get closer and closer to that fabled roar.
However, the Lightly-Armored Shotgun Mooks, masters of the LOUD BOOM, felt threatened by the Minecraft avatar's attempted mastery over the powerful noise of the Tiger Axe. They raised their armaments to cut him down.
And that's when Alastair1 moved. The Shotgun Mooks were caught off guard by the fierce, rumbling movements. A few fire, but the fire goes wild as he darts left and right. They begin to tremble. What kind of monster could even move like this!?
---------------
"Holy shit I can't believe this is working!" The Player says to himself as he rapidly mashes the keys. "Wait a second, what is this?"
Spirit of the Tiger Equipment set boost. According to the info, it was only partially unlocked, but it was using that 'dodge bonus' to translate into faster movements. In fat, according to this, crouching would boost movement speed while in effect. So the player hits the crouch key...
-------------------------
...and the avatar hits the ground on all fours, charging at the mooks like a beast. More shots miss as they soar above his form. Taking the initiative, the Minecraft avatar for Alastair1 leaps into the air and swings their axe. The weapon's special makeup kicks in, and the Shotgun based Mooks for a split second see not their foe, but a HUGE GODDAMN TIGER bearing down on them, roaring in savage power! They scramble, but for a few, the searing, scarring edge of the axe tears into them like the claws of the proud ruler of the jungle, ending their lives.
However, the mental illusion is dispelled when shots ring out from a different direction. The Automatic Mooks are now firing on Alastair1! But using the Tiger Dash, he's able to slip by the automatic shots and reach his new foes. The Automatic Mooks, expecting similar tactics, brae themselves and take aim...
Only for a few of them to hit the ground. As they try to get up, they reach a hand to their chest.
Blood. From a long gash across their front. They look up.
The Minecraft Player, just before attacking them, had switched weapons to his Iron Boot-Embossed Sword. In doing so, everything about how the weapon would hit, from hitboxes and reach to speed and attack power was altered. The shots didn't hit, and they were in the wrong places to evade the sword - just too close and more focused on another spectacular leap than a horizontal cut from the ground.
However, there was one massive drawback to all of this: To pull this off, Alastair1 had to expose himself completely, leaving the safety of the Wall he had been hiding behind.
Action 1 - Use tiger-like movements to boost the attack power of the Tiger-Pattern Stone Axe and increase the odds of triggering its effect as he attacks the Lightly-Armored Shotgun Mooks.
Action 2 - Catch the Automatic Mooks offguard by switching weapons to the Iron Boot-Embossed Sword and attacking them with that.
(FREE) Paradox moves out of the cover of the Outer Wall and creates an Opening
(ORDERS)Combat Apothecary to hide behind the Outer Wall and heal themselves.
(x1)(Void Staff)Swirling my Voidstaff around me, I disappear into my Shadow in a purple flash of Light.
The Powered Rifle Mooks attempt you find me, but it's already too late. I emerge from their shadows(all of them, at once!!) as a shadowy wraith behind them.
Dark, substance less arms of shadow restrain their movement as they snake over their skins, their arms, their body, forcing them down into my waiting grips.
When they do, I drag them into the Shadow, and then vanish again, causing the Shadow to disappear. They are quite literally, sent to the Shadow Realm.
I then pop out on the ground again as my normal self.
(x1)Glancing over at the Malachite Imps, I cast an Illusion, from the direction of the Elite Rifle Mooks, a bullet is fired at them, not hard enough to cause damage, but certainly enough to get their attention focused onto them as my Illusionary Elite Rifle Mook's Rifle turn and run into the horde of them.
Ooh, interesting attack. Your first deals 13 damage to the Powered Rifle Mooks, which is more than overkill enough to take out the remaining Powered Rifle Mooks!
You also get the Malachite Imps and Elite Rifle Mooks into a skirmish!
+2 to your current charge gauge. +20 Build Grist acquired.
When the Player returns, he nearly chokes on the water he was sipping. Good grief they're taking a pounding.
However, the equipment he made looked amazing. It was stone equipment, but it seemed better than his iron sword! However, he hadn't really used that either recently...
He cracked his knuckles, then set up his equipment accordingly so he could swap between the weapons.
First things first. He needed to take out those ranged guys, ASAP. He wasn't sure he could survive the onslaught otherwise.
------------------------
First off, he wanted to try out his newest weapon. He had his character swing it a few different times, testing it out in rapid-fire, deliberate, and jump attacks. He listened carefully, hearing the right swings get closer and closer to that fabled roar.
However, the Lightly-Armored Shotgun Mooks, masters of the LOUD BOOM, felt threatened by the Minecraft avatar's attempted mastery over the powerful noise of the Tiger Axe. They raised their armaments to cut him down.
And that's when Alastair1 moved. The Shotgun Mooks were caught off guard by the fierce, rumbling movements. A few fire, but the fire goes wild as he darts left and right. They begin to tremble. What kind of monster could even move like this!?
---------------
"Holy shit I can't believe this is working!" The Player says to himself as he rapidly mashes the keys. "Wait a second, what is this?"
Spirit of the Tiger Equipment set boost. According to the info, it was only partially unlocked, but it was using that 'dodge bonus' to translate into faster movements. In fat, according to this, crouching would boost movement speed while in effect. So the player hits the crouch key...
-------------------------
...and the avatar hits the ground on all fours, charging at the mooks like a beast. More shots miss as they soar above his form. Taking the initiative, the Minecraft avatar for Alastair1 leaps into the air and swings their axe. The weapon's special makeup kicks in, and the Shotgun based Mooks for a split second see not their foe, but a HUGE GODDAMN TIGER bearing down on them, roaring in savage power! They scramble, but for a few, the searing, scarring edge of the axe tears into them like the claws of the proud ruler of the jungle, ending their lives.
However, the mental illusion is dispelled when shots ring out from a different direction. The Automatic Mooks are now firing on Alastair1! But using the Tiger Dash, he's able to slip by the automatic shots and reach his new foes. The Automatic Mooks, expecting similar tactics, brae themselves and take aim...
Only for a few of them to hit the ground. As they try to get up, they reach a hand to their chest.
Blood. From a long gash across their front. They look up.
The Minecraft Player, just before attacking them, had switched weapons to his Iron Boot-Embossed Sword. In doing so, everything about how the weapon would hit, from hitboxes and reach to speed and attack power was altered. The shots didn't hit, and they were in the wrong places to evade the sword - just too close and more focused on another spectacular leap than a horizontal cut from the ground.
However, there was one massive drawback to all of this: To pull this off, Alastair1 had to expose himself completely, leaving the safety of the Wall he had been hiding behind.
Action 1 - Use tiger-like movements to boost the attack power of the Tiger-Pattern Stone Axe and increase the odds of triggering its effect as he attacks the Lightly-Armored Shotgun Mooks.
Action 2 - Catch the Automatic Mooks offguard by switching weapons to the Iron Boot-Embossed Sword and attacking them with that.
Nice, your attacks were a fun read! Your tiger-like attack deals 12 damage to the Lightly-Armored Shotgun Mooks! Not only that, your attack goes critical because you boosted its crit chance, dealing a whopping 24 damage! You slay two of the Lightly-Armored Shotgun Mooks easily, and leave another one injured! That last one only survived because their armor protected them.
Your second switcheroo using the Iron Boot-Embossed Sword deals 14 damage to them, easily killing two of them and dealing 2 damage to another.
+5 to your current Charge Gauge. +36 Build Grist acquired.
Post-Player Battle:
The Hooded Cube Figure lunges at the Automatic Mook with his Shortsaber, dealing 8 damage and easily finishing him off.
Luke continues to pressure the Axe Mooks, going into cover and spraying them down with his Alternator SMG, dealing 9 lethal damage to one of them!
The Combat Apothecary hides behind the Outer Wall and heals itself for 2 HP- it was targeted last turn, so its healing is less effective.
The Club Mooks try attacking Alastair1 and the Combat Apothecary, but beat on the wall instead, dealing 4 damage to it! Some of their hits also get through to their targets, dealing 3 damage to the first and 4 damage to the second!
The Elite Rifle Mooks fight the Malachite Imps, dealing 2 damage to one of them and 5 damage to another! One of them misses and can't reroll the shot.
The Lightly Armored Shotgun Mooks attack Luke and the Outer Wall, dealing 3 damage to Luke and 3 damage to the Outer Wall!
The Axe Mooks do battle with Luke Ingram and the Hooded Cube Figure, dealing 10 damage! One of them scores a crit!
The Malachite Imps smack around the Elite Rifle Mooks, dealing 6 damage to two of them! These are the most injured ones, so they keel over as a result of the beating. Be aware that if the Mooks kill them, they won't drop any Grist!
The Malachite Imps gain their usual tempers, but are still locked in battle with the Elite Rifle Mooks.
Total Grist gains for this round are: +72 Build Grist
[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Luke Ingram's base also rests here, but it's fallen worse for wear and suffered a few Mook attacks.
Itinerary:
-Defeat the Mook attack force!
-Summon entities to help you in the battle!
-Use the cover provided by the Outer Wall if you need to tank hits!
-Take out the heaviest-damage Mooks first! Melee units and Powered units should take priority!
The Entelarch [AA] HP: 14/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 17/25. Charge Gauge Spent: 13/35. (1 in reserve)
Torix [AA] HP: 8/25. Charge Gauge Spent: 0/35. (1 in reserve)
Alastair1 [AA] HP: 13/25. Charge Gauge Spent: 2/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.
The Paradoxical Dragon: Aether Chestplate[Lvl.1] (Equipment, 10% chance to dodge an attack completely) Voidstaff[Lvl.1] (Blunt Weapon, Base Damage: +1, 25% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Torix: Simple Sword[Lvl.0] (Bladed Weapon, Base Damage: +0) Fire Caster Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, Target's armor is 10% less effective)
Alastair1: Iron Boot-Embossed Sword[Lvl.1] (Bladed Weapon, Base Damage: +2) Tiger-Pattern Stone Axe[Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn) Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%) Tiger-Pattern Helmet[Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn) Iron Boots[Lvl.0] (Equipment, 10% chance to reduce incoming damage by 20%)
Luke Ingram [AA]Health Vial:36%. (18/50 HP). / BD: 6. / SV: 3. Lead Skin (100% resistance to ranged damage, 0/1) Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Target's ranged armor is 40% less effective.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns) Consumables:
-Potion of Lead Skin (1/2 Uses) [Lvl.2] (Gain Lead Skin (100% resistance to ranged damage) for one turn only)
-Black Mesa Standard Medkit (2/3 Uses) [Lvl.2] (Restore 15 HP to the user or an ally when used)
Hooded Cube Figure [AA?] HP: 19/50. / BD: 4. / SV: 4. Weapons:
-Beretta 93R [Lvl.3][Burstfire:III]: (Semi-Automatic Weapon. Base Damage: +2. Burstfire sacrifices a shot to do triple damage)
-Shortsaber[Lvl.3]: (Bladed Weapon. Base Damage: +4, critical hits pierce melee armor) Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (8 HP restored per turn) for 2 turns when used)
-Caltrop Blaster [Lvl.3] (3/3 Shots)[Cooldown: III] (Deals 2 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3](2/3 Builds) (Restores 25 HP to an allied Fortification when used)
(x1)I once again redirect the Malachite's Imps attention to the Club Mooks, who are great in number and thus the most obvious next target for them.
(x1)(Voidstaff)I wield the Voidstaff, a Branch of Darkness, and shower the Club Mooks with Dark Bombs that explode with Dark Energy, causing them to become unsteady as speed past all of them to wack them all with the Staff as the Dark Bombs continue to rain down fro the sky. As the rain of bombs finally ends I take in a deep breath of the Dark Energy and combined it with my Dragonfire, breathing out a wave of purple flame that corrodes and burns all the remaining Imps.
While the Mooks he attacked were reeling, Alastair1 noticed that the Axe Mooks were unchecked. Keeping his Iron sword out, he charged at the group.
Now, mathmatically speaking, his own Ax was superior in stats - Same base damage, but it had a lot more bells and whistles should the crit fire off. However, Alastair1 had a different point in mind - the Fire Emblem Type Triangle.
Simply put, Axes beat Spears, which made sense since the spearshafts would likely crumple under the power of an axe should one hit the shaft, on accident or on purpose. Spears beat swords, since they could keep the sword user at bay with the sword user unable to break the spear.
This leaves the third side of the type triangle - Swords beating Axes. The reasons for this are simple: Swords have longer effective reach, due to their length, balance, and the fact that there's more blade to bit with than the axe. However, they are superior to spears in this matchup in one critical way:
They don't break so easily.
There is no counterplay for the Axes. And as Alastair1 rushes in with his Iron Boots Embossed Sword, the Axe Mooks struggle against him. Dancing towards and away from the group, but the only hope of stopping the nicks and cuts is to surround him. Unfortunately for them...
----------------------------------------
"Hey, I think I'm learning how to dodge!"
---------------------------------------
And so, Axe Mook after Axe Mook falls to Alastair1.
Retreating from his offense, the Minecraft Avatar makes it back tot he Outer Wall... only to notice its abysmal shape. With luck, however, Alastair1 is a notorious pack-rat of a Minecraft player, and his inventory always has at least one stack of cobblestone at any time! He proceeds to use as much as he can to patch up the holes in the Outer Wall before his Action runs out and, with it, his turn ends.
Splashcat coalesces on the battlefield out of a beam of golden light. This is the first they've seen of the Acolyte's war, so they're not entirely sure what the context for this battle is, but hey, the game looks like it could use another couple players and they might as well give it a shot.
Action 1: I'm not entirely sure how crafting items works in this game. Does it take an action to do? Can I make up materials like in MSPAradox alchemy? I don't know, but let's use that uncertainty to my advantage. I turn to the group of Lightly-Armored Shotgun Mooks and proceed to try to craft them into an item. The process is gruesome and likely full of anatomical impossibilities, but when it's done, a bone scythe rests where the Mook once stood, blood and shotgun ammo still dripping from it. I then test the scythe out on another mook.
Action 2: Wow, that was surprisingly gruesome for one of my attacks. Let's try something a bit more traditional: Bad puns. I axe an Axe Mook a question. With an axe. They're so confused as to how I managed to use an axe for questioning rather than chopping that they fail to answer the question. The question was axed, of course, which means that the Mook just failed at something axe-related. As a result, they're fired from their job as an Axe Mook, and flunk out of Axe College to boot. They end up getting a job as a farmer, and surprisingly find it extremely fulfilling. Years later, they look back and wonder why they ever went into villainy.
Recovering from a similar daze to the one I had last time, I shake and clear my head again. A lot of things don't seem in the greatest shape right now... but that's alright. I'll have plenty of time to help patch things up when we're done here.
Action 1 - Looking at the battlefield, I decide to step out from the wall for the time being and simply clear up some stuff. If we've been doing our job right there shouldn't be much that can hurt us after this turn, so I should be alright to stepout. I'll worry - wait, I haven't been attacked this turn.
Very quickly, then, I take a moment to... just sit down. Relax despite the chaos going on outside, and rest up for a little bit. You know what would help that? A campfire! Using the Fire Caster Sword to quickly set a small blaze to a bit of kindling, I sit down and just rest up. Taking the action, the campfire proceeds to begin glowing with an ethereal light, and as I get close and warm my hands to it, I notice some of the injuries I sustained begin to heal and close as the warmth and comfort of the fire seems to seep into me, healing and restoring my vigor.
Action 2 - Feeling restored and ready to do some more actual attacks, I briefly ponder the creation of armor and it's utility for such before deciding to put it off for the turn. I need some more flashy attack... but what said flashy attack should be, I've got no clue. My mind turns to the defensive spells of the books, and the first thing that comes to mind is Fire Shield... but that's a bit small for what I've been doing. Though... using fire to protect and such could be interesting. And then it hits me - Investiture of Flame could be a useable one!
Quickly finishing a spell, I burst out from the wall I was behind... looking different. My typical orange jacket seems almost like it has the enchantment glint from Minecraft, but the effect is quickly ruined as I get closer and the Rifle Mooks I approach see the true ability here. Green flame wraps around my body, flickering and seeming to serve as almost a veil of pure fire - allowing me to both attack and defend against it. Through the flames, the Elite Rifle Mooks see a smile on my face, one of pure superiority. They feel like they're gonna die through some stupid means... and they'd be absolutely right. I begin to talk. Torix - Hey, guys.
Torix - Are you prepared for this?
Torix - Because you're gonna experience some sick BURNS. The Elites groan, seeming to take damage from the sheer badness of that pun. All this build-up for a PUN attack? Clearly, he's running out of ideas. Torix - Relax, guys. We're just getting warmed up. Yep. It's a pun attack. Of course it's a pun attack. The elites begin to sweat, not entirely realizing what they've got themselves into. Torix begins to lunch forwards, quickly sidestepping and resolving into a slash that knocks one of the Elite Rifle Mooks down. He begins scrambling away, appearing distressed. Torix - What's wrong? You could say these puns are infernal, but that's just being rude. The Elites look at each other again, stressed and overheating from the proximity of the flames. Pulling out their rifles, they fire at me, but nothing happens. The bullets ricochet off the magical flames, leaving them confused in a daze. I walk up to them, sit, and with a huge smile on my face, I talk quietly in a voice of glee. Torix - I can't believe you guys fell for it.
Torix - I used this spell for a reason - it's an Investiture of Fire.
Torix - And yet... you used gunfire on me! You fools! I laugh at them... and they begin to laugh, nervously at first then a bit more fully, accepting their stupidity. Suddenly, the mood in the room snaps from a warm temperature to a blazing intensity, coming from me. Torix - I hate to be the bearer of bad news.
Torix - But since ya laughed, ya failed to defend against the pun attack.
Torix - I suppose you don't know what this means... so let me make it nice and simple.
Torix - One last pun: You're fired. To finish off the pun chain, I make true on it and... well, quickly incinerate them through the Investure's release. Might not be the most cohesive attack out there... but darn it, it was an excuse for bad puns and I'll take it. Plus, the Elite Rifle Mooks are gone now!
(x1)I once again redirect the Malachite's Imps attention to the Club Mooks, who are great in number and thus the most obvious next target for them.
(x1)(Voidstaff)I wield the Voidstaff, a Branch of Darkness, and shower the Club Mooks with Dark Bombs that explode with Dark Energy, causing them to become unsteady as speed past all of them to wack them all with the Staff as the Dark Bombs continue to rain down fro the sky. As the rain of bombs finally ends I take in a deep breath of the Dark Energy and combined it with my Dragonfire, breathing out a wave of purple flame that corrodes and burns all the remaining Imps.
While the Mooks he attacked were reeling, Alastair1 noticed that the Axe Mooks were unchecked. Keeping his Iron sword out, he charged at the group.
Now, mathmatically speaking, his own Ax was superior in stats - Same base damage, but it had a lot more bells and whistles should the crit fire off. However, Alastair1 had a different point in mind - the Fire Emblem Type Triangle.
Simply put, Axes beat Spears, which made sense since the spearshafts would likely crumple under the power of an axe should one hit the shaft, on accident or on purpose. Spears beat swords, since they could keep the sword user at bay with the sword user unable to break the spear.
This leaves the third side of the type triangle - Swords beating Axes. The reasons for this are simple: Swords have longer effective reach, due to their length, balance, and the fact that there's more blade to bit with than the axe. However, they are superior to spears in this matchup in one critical way:
They don't break so easily.
There is no counterplay for the Axes. And as Alastair1 rushes in with his Iron Boots Embossed Sword, the Axe Mooks struggle against him. Dancing towards and away from the group, but the only hope of stopping the nicks and cuts is to surround him. Unfortunately for them...
----------------------------------------
"Hey, I think I'm learning how to dodge!"
---------------------------------------
And so, Axe Mook after Axe Mook falls to Alastair1.
Retreating from his offense, the Minecraft Avatar makes it back tot he Outer Wall... only to notice its abysmal shape. With luck, however, Alastair1 is a notorious pack-rat of a Minecraft player, and his inventory always has at least one stack of cobblestone at any time! He proceeds to use as much as he can to patch up the holes in the Outer Wall before his Action runs out and, with it, his turn ends.
Swords are great, especially if you want to stay light on your feet, which is incredibly important in Fire Emblem. Take it from... a guy who's only played two of the games.
Your creativity allows you to take care of the Axe Mooks with ease, dealing 16 damage in total and doubling up on your kills this round!
You also heal up the Outer Wall for 6 HP! It gets its healing reduced since it was targeted last turn.
I also subtract 1 from your current spent Charge Gauge and add 1 to it after our chat.
+6 to your charge gauge. +16 Build Grist acquired.
Splashcat coalesces on the battlefield out of a beam of golden light. This is the first they've seen of the Acolyte's war, so they're not entirely sure what the context for this battle is, but hey, the game looks like it could use another couple players and they might as well give it a shot.
Action 1: I'm not entirely sure how crafting items works in this game. Does it take an action to do? Can I make up materials like in MSPAradox alchemy? I don't know, but let's use that uncertainty to my advantage. I turn to the group of Lightly-Armored Shotgun Mooks and proceed to try to craft them into an item. The process is gruesome and likely full of anatomical impossibilities, but when it's done, a bone scythe rests where the Mook once stood, blood and shotgun ammo still dripping from it. I then test the scythe out on another mook.
Action 2: Wow, that was surprisingly gruesome for one of my attacks. Let's try something a bit more traditional: Bad puns. I axe an Axe Mook a question. With an axe. They're so confused as to how I managed to use an axe for questioning rather than chopping that they fail to answer the question. The question was axed, of course, which means that the Mook just failed at something axe-related. As a result, they're fired from their job as an Axe Mook, and flunk out of Axe College to boot. They end up getting a job as a farmer, and surprisingly find it extremely fulfilling. Years later, they look back and wonder why they ever went into villainy.
Welcome to the game! If there's any questions I can answer, just let me know.
You can craft up to twice with one action. If you want to get newer materials, you can go around and search for some in your current surroundings- although if your request is specific enough and the surroundings work well for it, I might make up a material for you. Currently, you're in some sort of mesa with bullet-shaped rock formations around.
Your attacks deal 10 damage to the Lightly Armored Shotgun Mooks! Unfortunately, the Mook's armor saves them, making them take only 6 damage. The next good attack should mop up them and their comrades nicely, however.
The Axe Mooks aren't as lucky, taking 14 damage from your hurricane of puns! This kills one of them and deals 6 damage to another, leaving them barely alive for the next attack to clean up!
+5 to your current charge gauge. +8 Build Grist acquired.
Recovering from a similar daze to the one I had last time, I shake and clear my head again. A lot of things don't seem in the greatest shape right now... but that's alright. I'll have plenty of time to help patch things up when we're done here.
Action 1 - Looking at the battlefield, I decide to step out from the wall for the time being and simply clear up some stuff. If we've been doing our job right there shouldn't be much that can hurt us after this turn, so I should be alright to stepout. I'll worry - wait, I haven't been attacked this turn.
Very quickly, then, I take a moment to... just sit down. Relax despite the chaos going on outside, and rest up for a little bit. You know what would help that? A campfire! Using the Fire Caster Sword to quickly set a small blaze to a bit of kindling, I sit down and just rest up. Taking the action, the campfire proceeds to begin glowing with an ethereal light, and as I get close and warm my hands to it, I notice some of the injuries I sustained begin to heal and close as the warmth and comfort of the fire seems to seep into me, healing and restoring my vigor.
Action 2 - Feeling restored and ready to do some more actual attacks, I briefly ponder the creation of armor and it's utility for such before deciding to put it off for the turn. I need some more flashy attack... but what said flashy attack should be, I've got no clue. My mind turns to the defensive spells of the books, and the first thing that comes to mind is Fire Shield... but that's a bit small for what I've been doing. Though... using fire to protect and such could be interesting. And then it hits me - Investiture of Flame could be a useable one!
Quickly finishing a spell, I burst out from the wall I was behind... looking different. My typical orange jacket seems almost like it has the enchantment glint from Minecraft, but the effect is quickly ruined as I get closer and the Rifle Mooks I approach see the true ability here. Green flame wraps around my body, flickering and seeming to serve as almost a veil of pure fire - allowing me to both attack and defend against it. Through the flames, the Elite Rifle Mooks see a smile on my face, one of pure superiority. They feel like they're gonna die through some stupid means... and they'd be absolutely right. I begin to talk. Torix - Hey, guys.
Torix - Are you prepared for this?
Torix - Because you're gonna experience some sick BURNS. The Elites groan, seeming to take damage from the sheer badness of that pun. All this build-up for a PUN attack? Clearly, he's running out of ideas. Torix - Relax, guys. We're just getting warmed up. Yep. It's a pun attack. Of course it's a pun attack. The elites begin to sweat, not entirely realizing what they've got themselves into. Torix begins to lunch forwards, quickly sidestepping and resolving into a slash that knocks one of the Elite Rifle Mooks down. He begins scrambling away, appearing distressed. Torix - What's wrong? You could say these puns are infernal, but that's just being rude. The Elites look at each other again, stressed and overheating from the proximity of the flames. Pulling out their rifles, they fire at me, but nothing happens. The bullets ricochet off the magical flames, leaving them confused in a daze. I walk up to them, sit, and with a huge smile on my face, I talk quietly in a voice of glee. Torix - I can't believe you guys fell for it.
Torix - I used this spell for a reason - it's an Investiture of Fire.
Torix - And yet... you used gunfire on me! You fools! I laugh at them... and they begin to laugh, nervously at first then a bit more fully, accepting their stupidity. Suddenly, the mood in the room snaps from a warm temperature to a blazing intensity, coming from me. Torix - I hate to be the bearer of bad news.
Torix - But since ya laughed, ya failed to defend against the pun attack.
Torix - I suppose you don't know what this means... so let me make it nice and simple.
Torix - One last pun: You're fired. To finish off the pun chain, I make true on it and... well, quickly incinerate them through the Investure's release. Might not be the most cohesive attack out there... but darn it, it was an excuse for bad puns and I'll take it. Plus, the Elite Rifle Mooks are gone now!
Your fireside relaxation restores 12 HP! You weren't targeted last turn, so it heals at full power.
Yet another pun-based assault! Your puns deal 16 damage to the Elite Rifle Mooks, roasting the remaining two to a crisp!
+5 to your current Charge Gauge. +20 Build Grist acquired.
Post-Player Battle:
The Hooded Cube Figure uses his Shortsaber to quickly subdue one of the Axe Mooks, dealing lethal 8 damage!
Luke focuses on the Lightly Armored Shotgun Mooks, dealing 9 lethal damage to one of them! Or he would have... if the armor didn't block every hit. Thankfully, the Alternator SMG's effect reduces armor's effectiveness, which raises the damage to a still-lethal 8!
The Combat Apothecary heals itself again for 2 HP!
The Club Mooks charge towards the Malachite Imps, dealing 8 damage to one and 6 damage to another!
The Lightly Armored Shotgun Mooks attack Luke and the Combat Apothecary, dealing 2 damage to both of the above and the Outer Wall!
The Axe Mooks attack the Hooded Cube Figure and Alastair1, dealing 6 damage to the first and 4 damage to the second!
The Malachite Imps smack pummel two of the Club Mooks, dealing 4 damage to two of them! Be aware that if the Mooks kill them, they won't drop any Grist!
It appears that the next wave of Mook backup won't arrive for a while- they're probably bolstering their forces. This means you'll have some time to rest up before the next fight. When the time comes, use it wisely!
Total Grist gains for this round are: +70 Build Grist
[========] The Battlefield [========]
Current Location: Land of Lead and Mesas.
A windswept area resembling some southwest American badlands. Strange metal formations resembling ammunition lies abundant. Luke Ingram's base also rests here, but it's fallen worse for wear and suffered a few Mook attacks.
Itinerary:
-Defeat the Mook attack force!
-Summon entities to help you in the battle!
-Use the cover provided by the Outer Wall if you need to tank hits!
-Take out the heaviest-damage Mooks first! Melee units and Powered units should take priority!
The Entelarch [AA] HP: 14/25. Charge Gauge Spent: 0/35. (1 in reserve)
The Paradoxical Dragon [AA] HP: 17/25. Charge Gauge Spent: 13/35. (1 in reserve)
Torix [AA] HP: 20/25. Charge Gauge Spent: 0/35. (1 in reserve)
Alastair1 [AA] HP: 11/25. Charge Gauge Spent: 1/35. (1 in reserve)
Splashcat [AA] HP: 25/25. Charge Gauge Spent: 0/35. (1 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.1]
The Paradoxical Dragon: Aether Chestplate[Lvl.1] (Equipment, 10% chance to dodge an attack completely) Voidstaff[Lvl.1] (Blunt Weapon, Base Damage: +1, 25% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Torix: Simple Sword[Lvl.0] (Bladed Weapon, Base Damage: +0) Fire Caster Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, Target's armor is 10% less effective)
Alastair1: Iron Boot-Embossed Sword[Lvl.1] (Bladed Weapon, Base Damage: +2) Tiger-Pattern Stone Axe[Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn) Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%) Tiger-Pattern Helmet[Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn) Iron Boots[Lvl.0] (Equipment, 10% chance to reduce incoming damage by 20%)
Luke Ingram [AA]Health Vial:32%. (16/50 HP). / BD: 6. / SV: 3. Lead Skin (100% resistance to ranged damage, 0/1) Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0. Target's ranged armor is 40% less effective.)
-Fire Demon Mace [Lvl.3]: (Blunt Weapon. Base Damage: +2. Can cast a fireball to sacrifice extra damage and inflict Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns) Consumables:
-Potion of Lead Skin (1/2 Uses) [Lvl.2] (Gain Lead Skin (100% resistance to ranged damage) for one turn only)
-Black Mesa Standard Medkit (2/3 Uses) [Lvl.2] (Restore 15 HP to the user or an ally when used)
Hooded Cube Figure [AA?] HP: 13/50. / BD: 4. / SV: 4. Weapons:
-Beretta 93R [Lvl.3][Burstfire: III]: (Semi-Automatic Weapon. Base Damage: +2. Burstfire sacrifices a shot to do triple damage)
-Shortsaber[Lvl.3]: (Bladed Weapon. Base Damage: +4, critical hits pierce melee armor) Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (8 HP restored per turn) for 2 turns when used)
-Caltrop Blaster [Lvl.3] (3/3 Shots)[Cooldown: III] (Deals 2 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3](2/3 Builds) (Restores 25 HP to an allied Fortification when used)
(x1)I dissolve my form, taking the shape and capabilities of another, an entity of Virtual made Real, a self-defining contained entity of the Virtual Plane manifested into the Real through the use of Mad Science and Strange Luck. A being whose existence id defined by their adapbility and rapidly shift between various types of Offense and Defense. I become, My god, I become...
A Porygon, the virtual pokemon, specifically, Porygon Z.
Using my new found capabilities of Conversion 2, I transform myself into a Ghost Type to immunise myself from the Club Mooks Fighting Type. Secure in my type advantage, I proceed to unleash Signal Beam, Tri Attack, Lock-On followed by Zap Cannon in a rain of attacks and a few Agilitys to dodge their clumsy strikes at me.
I then activate my Special, and transform, as a Porygon, into a different Shape, a particular version of Ash's Pikachu, one in which it had mastered Aura and is capable of performing a Unique Attack. I assemble the Rings of Electricity and Aura as i concentrate to find their correct Positions, the Rings rotating frantically as i do so. In a moment, the Rings are locked into Position and their electromagnetic frequencies have been tuned. I unleash that Unique Move: Volt Crash!! As a Stroke of Lightning, as large as an Oak Tree smites the Club Mooks from Above.
(x1)(Voidstaff)Taking back my original form, I take out the Voidstaff and pull it apart with a click noise. Yes it can do this now, at this moment. With a hiss, a torrent of black smoke is unleashed from the confines of the Staff and surrounds the Malachite Imp at 10 HP and the rest of the Club Mooks.(Focusing on that particular Imp, Splash damage goes to the rest of the Club Mooks). As the smoke exists around the Club Mooks in a haze, their sins come to haunt them, running down their back as the smoke deepens.
As they do so, i continue building up power into the core of the Voidstaff, as the darkness deepens and their sins being clawing at the Imp and the Club Mooks, i listen for that faint humming from the Staff, and guide that power to it.
As the smoke blocks out the Skaian Light, the enemies are thus plunged into an eternal Darkness yet i continue feeding the staff power. Shadowy, darker then Midnght, figures begin to crawl out of the ground and swipe at them, they begin to turn towards me too.
But as they approach me, even as they begin to drown the enemies in them. I unleash the paradox, the power lying dormant inside. As the Darknesses apporoaches Photon Levels Negative, a Light grows ever brighter.
From the Core of the Staff, i unleash an Elegy of Light,a Field that expands unyieldingly outwards, that burns through the Darkness and the Enemies alike as the paradox of light and darkness takes hold, fuelling thr light even brighter as it devours the shadow and burns away at the enemies.
The Light finally fades as it finishes off the darkness and i put the staff back together such that it melds together back into a whole. And just like that, it seems nothing has happened, except a missing Imp and a Mook or so.
Alastair1 noticed their damaged state and was concerned. If he didn't play things more carefully, he'd be toast. So he made a tough call.
Despite there being no bows and arrows here, he'd try and do things via ranged attacks. Naturally, given the battle was still in full pitch, where would he even find one? For that matter, he never tried out any gun mods in minecraft before. He'd need a weapon that even an FPS noob like himself could use. Like a rocket launcher...
Or a shotgun. Hoping that there was a mod in place, he ran for the body of the only dead Lightly-Armored Shotgun Mook and made a few clicks...
Alastair1: Oh wow, this worked- oh dangit it's out of ammo!
Ducking behind the Outer Wall, he tried to think of a way to give the gun ammo. Then something occurred to him.
Wasn't this grist stuff he's beeen picking up small and round like shotgun pellets?
With a simple click and drag in the inventory, he found that he COULD load the shotgun with Grist! So he loaded up 10 Grist and exited from the Menu.
He took aim at the nearest mooks with the Shotgun, and with a silent prayer from his irl self, had his Minecraft Avatar fire upon them.
Action 1: "Club Mooks." A curious phrase, being composed of only nouns. Or is it a noun and a verb? Or a verb and a noun? Adjective and noun? Let's break it down.
"Club". A blunt weapon used to hit things with. "Mooks". Minions, plural. Put them together, and you get club-wielding mooks. Suddenly, the first noun modifies the second. You don't need to say "Club-Wielding Mooks" or "Mooks with Clubs", you just say "Club Mooks" and our brains work it out. But "club A verb meaning "To hit with a club (noun)". Imagine if, instead of seeing "Club Mooks", you had seen "Club Mooks!", or for an even sharper distinction, "Go, Club Mooks!" vs. "Go club mooks!" Suddenly the compound noun becomes an imperative command. There's even another way to spin it as a noun: "Clubfoot" refers to a foot shaped like a club, so a Club Mook could be a mook with a club-like form.
Let's put that into action. I pick up a Club Mook, which is clearly a club-shaped Mook, and wield it like a club. Then, I club a mook with the Club Mook, say, the 2-HP Axe Mook.
Say, this is really fun, actually. I should get other people to try this. So I start up a Club Mook Mook Clubbing Club, and attract members with offers of club sandwiches and club soda. Dozens of people join, rush whatever injured mooks remain, and get clubbing.
-----
Action 2: I try out crafting. First, I mine some gunmetal from the nearby formations and forge it into a Gunmetal Sword. Then I see if this land has gunpowder I could use to craft some grenades with.