DtG: Destroy the Godmodder (The Broken Masquerade)

Round 20
NOTICE: I am now banning wide-area attack/heals, because I'm tired of slightly altering an entire field's HP values in one go.
Charge 38/40
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Entities:

HP: 400,000
EoTB Actions:
1. Calls in 4 of his underlings and 1 Hired Mussel(props to DCCCV for that name) as minor entities on the field.
Underling:
HP: 10,000
Attack: 2,000
Hired Mussel:
HP: 25,000
Attack: 5,000

2. Unleashes a barrage of attacks with all of his weaponry, each one having a unique property over the others.
AK-47: Fires 30 bullets that hit random opposing enemies, each dealing 500 damage for a total of 15,000.
Grenade: Tosses a grenade to a target that deals 20,000 damage to a single entity, or a distributed total of 40,000 to a horde entity.
Golden Revolver: Fires 3 targeted shots at 3 targets, dealing 5,000 each for a total of 15,000.
Sword Cane: Assaults 1 target with a flurry of slashes, dealing 30,000.

More attacking. AK-47 bullets all over the enemy side, Grenade on the Shadow Wizards, Golden Revolver shots and Sword Cane flurry to one of them.

HP: 180,000
EoTB Actions:
1. Devours an enemy whole if there's none currently inside it. Enemies inside cannot attack anything but the Meteor Monster itself and also take 60,000 damage per turn from the many traps that lurk inside the creature. The Meteor Monster is free to attack other opponents whilst having an enemy devoured. If the enemy inside dies, the Meteor Monster's HP is restored by 30% of the enemy's total health, capped at 50,000 HP restored per enemy.
2. Ravage an opponent, dealing 60,000 damage.

The Monsterpig inside the Meteor Monster is killed, its corpse serving as nutrients for the creature. The Meteor Monster itself attacks a Shadow Wizard.

HP: 250,000
EoTB Actions:
- Attack an enemy for 60,000.
Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.

The I-Hand claws at a Shadow Wizard.

I apparently have this guy under my name.

The Sniper takes an aimed shot at a Shadow Wizard.
----------------------------------------------------------------
Yet again, the view cuts to another story.

Once upon a time, a tempest, childishly naughty as it is, flew through space, visiting many planets, doing bad deeds to each one of them.

He stole things from people, blew away buildings, and made it very cold outside.

Such a naughty tempest, wasn't he?

His bad deeds didn't seem like they were going to stop soon, and people were growing tired of his antics.

And so, they went and asked the benevolent king, the King of Galaxies, to put an end to this tempest's misdoings.

The King of Galaxies listened to the people's pleas, promising to indeed stop the tempest.

And so, he approached the tempest and tells it to stop, but the tempest refused to listen.

So, the King of Galaxies then grabs the naughty tempest and fashions him into a ball.

Then, he threw the tempest off and away, to where he will never bother people again, and so the people cheered.

The End.


A gray ball of wind whizzes through the battlefield and into the jet black cauldron, causing quite a splash in its entry.

Not much of a change occurs within the envy-colored concoction. It does seem to be expelling quite the cool air around it now.
---------------------------------------------------------------
Jet Black Cauldron Concoction:
- "Mana"
- Strange Ball of Fire
- Evergrowing Seed
- Heartfreeze Ice
+ Childish Tempest
Childish Tempest placed into the cauldron!
2/40
~~~~~~~~
Down we go! All my entities and I will go down as far as possible.

Meanwhile, I attempt to interface with the Science World surveillance network and determine the composition and location of the forces ahead of us.
Your entities will descend further into Science World! Alright, surveillance Cameras have determined that there are many other "shadow creatures" ahead of us. In addition, it's detecting something radiating an intense psychic aura.
18/40
With the portal done, the FABBER gets back to guard drones (with the modifications for healing if those are complete). Steffan continues working on practicality of healing,James helps, jason codes more. Aron starts planning some kind of super-stability field that keeps the contents from changing, anchoring them, so to speak.
The FABBER produces those little drone things I used to attack P5 last time.
I walk until I'm directly above P5, and will the drones through time so they arrive around me. then, with a short-range pulse of gravitons (courtesy of my radiation gun), I tear a hole in the floor through two levels and let them through, floating nearby. P5 has to contend with two large lumps of metal impacting them in the head before they can react, as well.
Entities ordered! The two lumps of metal phase through P5, as he looks up and projects twin beams of red and blue energy towards you through his eyes. This blast bypasses your shields for 3 damage.
16/40

With another 5 Charges,an Overflow of the Life Aspect and Green Mana from that previous incident with the Rainforest and the Lifestaff,I call upon the power to Heal and Heal all AG Entities

I also talk to the Life Elemental and ask quietly if this current Place of Steel,automation and Death will cause them Pain
you heal all AG entities for 3k! The Life Elemental looks at you.
"Don't you know anything about how Life People work? No, I'll be fine. Just cut me loose!"
3/40
~~~~~~~
Continue interfacing with Science World network, this time searching for caches of helpful items that we might put to use.
Science World is full of technological innovation, you'll have to be more specific as to what you're trying to search for, but as a rule of thumb, the more esoteric a project is, the deeper the level it will be found on.
34/40 Archailect, preparing FTLi protection barriers for prioritization canal

Use the power of LASERS to overload the shadowy apparitions and their wizard, for LIGHT AWAITS! Then the real attack is the second part: grasers. Eat high energy gamma rays, shadows!

Preemptive notice: since I can't well drop the archailect inside Science World unless they'll let me build off the current layer of advancements and overfill their systems with high-toposcopic super-AI, I'll probably have to head back up for deployment soon or stay up hereish trying to slow down the reinforcements.

What does it look like outside the antiteleport field? Are they just zapping entities into 10?
The shadow wizards scream as they each take 2k damage from your assault.
20 Charges

A Life Elemental? I scratch my head in thought.

"Hrm, well I don't think there's a need for bloodshed but I'm still looking for something... or... someone..."

I look over the life elemental and decided to roll with what I was given. I begin to address the captured Life elemental through telepathy because I can easily communicate this way.

"Hey, sorry about the harpoon and all, but I really need something to finish up my healium staff here. I think we can make something work out with you still living."

I point at the Life Elemental's chest, right around where the Lifegem is located

"While I need the Lifegem for the completion of the staff, I think I can incorporate you into the staff so that you'll be able to manifest yourself outwards. Not just that, with the properties of the healium staff, it would further increase your strength as well. You'll be capable of wielding yourself later on as well."

A Contract appears in its mind stating my terms for this employment.

"Of course, I'm not doing this for free, I'll be using you in your new form to support our group. You'll be out of my service and free to do what you want after we finish up dealing this giant case dealing with the godmodder of course. Just write your name in the contract... Unless you don't have a name, you can write in Serenity as it was what I was going to name my staff..."

The Life Elemental can feel a mind quill that was eager to be used to write in the contract.

(Waiting for Life Elemental's reponse)
The Life Elemental shoots down your offer immediately.
"Did you seriously assume I have nothing better to do other than inhabit your staff for who-knows-how long? No, I was in the middle of talking to someone before you reeled me in. Bring me back to where I was previously, or you'll be hearing from my lawyers. I'm a free person!"
21/40
Lesser Fire Elementals : bodyguarding Mageling Hoarde
Fire Elementals: bodyguarding Mageling Hoarde
Mageling Hoarde: keep on keeping on
Knifire Elemental: burning the Godmodder's marshmellows
Elder Fire Elemental A: bodyguarding Elder Fire Elemental B
Elder Fire Elemental B: bodyguarding Defective Drone Factory
Defective Drone Factory: bodyguarding Cloning Vat, making drones
Cloning Vat: cloning IPR...
Toros: carrying all units downwards

Iron Godlem: spying, strengthening...

Orders:
1. Bodyguard chain stays as normal
2. Fire Elemental Squad bodyguards Lesser Fire Elemental Squad
3. The Toros, being a large starship, carries all of my entities within it downwards as far as it can


Wizards? I run up to them, reaching for something within a bag of holding of mine. It's my incredibly valuable spellbook!
"JOIN ME AND YOU GET TO COPY OFF MY SPELLBOOK!"
The Shadow Wizards ignore you, and fire blasts of spectral energy at you.
21 Charges

I sneakily get behind three Dark wizards and promptly steal their various wands hidden around themselves, a long with the ones that they were holding, and snap them over my knee. With a loud crack.

(Orders)
I thought I had the Lunar Knight bodyguard the Lunar Priest... Which he does so this turn.
Lunar Matriarch performs Lunar Salvation while the Priest heals up the Knight.
6k damage to three Shadow wizards, attack reduced!
Well that was weird. I say as the BMX boy speeds off again, before I step into the portal to Science World.

I'm not entirely sure what to do here, so I look round floor 10 and attempt to discern as much of the facility's structure as I can, including any security systems I should know of and any equipment that might be worth... "commandeering".

22/40
This is the "Top Level" of Science World, the one open to visitors the most. It's mostly just "Pop Science" here, educating people of the 36 elements which create the world. It's all quite interesting, but if you want to see the more intellectually stimulating stuff, it's on the lower levels.
22/40
Lesser Fire Elementals : bodyguarding Mageling Hoarde
Fire Elementals: bodyguarding Mageling Hoarde
Mageling Hoarde: keep on keeping on
Knifire Elemental: burning the Godmodder's marshmellows
Elder Fire Elemental A: bodyguarding Elder Fire Elemental B
Elder Fire Elemental B: bodyguarding Defective Drone Factory
Defective Drone Factory: bodyguarding Cloning Vat, making drones
Cloning Vat: cloning IPR...
Toros: carrying all units downwards

Iron Godlem: spying, strengthening...


I descend.
You go down a further level!
33/40
I jump through a hole in the ground and down one floor
You go down too!
Charge 39/40
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Borrowing a "player action," the I-Hand recuperates for but a brief moment, restoring some lost health.
19k Hp restored!
My searching down, I decide it's time to go chase after this P5 guy or whoever. With that I pull out a BIG DRILL and DILL my way through the next floor or few.

23/40
You descend one level further!
Chargio (38/40?)
Astrec grits his teeth, then presses a button, causing his ship to duplicate into about twenty five other copies, which start distracting the ship as Astrec ejects from his ship, a Voidsuit appearing on him. He jets over to the cargo hull, and waves his hands, causing some mechanical gloves to appear on them. He thrusts his hands at the hull, the gloves glowing with faint lime energy. Instantly, ripples begin disrupting the liquid hull, as Astrec smirks and press harder, sending out waves of that lime energy, hopefully disintegrating a small hole in the hull, cloaked from the sensors and cameras that would notice the hole and his entrance. If he is successful, he enters, closing the hole behind him and preparing a large scale dimension door to transport the stolen goods. He looks for a crate marked "Superhuman Emulation Devices, U:BS8771, C:12847930", along with grabbing all of the crates that he knows are valuable, while also barricading all of the hull's entrances and destroying the cameras and sensors. He sets up some drones and turrets while he's at it cause why not. Meanwhile, more illusionary ships appear outside, some of them looking like Voidic Scavenger ships, to make this look like a pirate attack, and not a one man assault.
~~MEANWHILE, IN THE SCIENCE WORLD~~
The Gungeon Duo quickly use the power of Science to summon Bill Nye the Science guy! He is enhanced by the potent Science Energies of Science World, and blesses the AG cause! All AGs now have the Blessing of Science! Bill Nye then blasts off into the sky to teach more science. BILL NYE AWWWWAAAAYYY! Okay that was weird. Gray energy then appears, solidifying into tendrils that wrap around anything obstructing the path of AGs, crunching it to bits and allowing the AGs to advance faster.
You break into the ship's cargo hold which is full of metal crates with Ʊ symbols on them. After a bit of searching, you do find a crate labeled, "Superhuman Emulation Devices". Cracking it open, you find a case within the crate, containing five collapsible spears, which when extended, radiate an orange aura. The moment you activate a spear however, several guards with rifles stream in.
"Drop the lance, now!"

The Shadow Wizards deal 108k damage to Lunar Priest(deflected via I-Hand) Boredom Golem and Meteor Monster, freeing the Monsterpig, who deals a further 60k damage stomping on The Big Fish. The weakened Shadow Wizards cast a spell to rip apart a minelayer. Meanwhile, from the hole JOE drilled in the floor, P5 descends one level further into Science World.
-7 AG Morale.

The Facility installs a repair protocol onto the Guard Drones! This uses up all the work points.
After moving down to level 9, your entities target the Shadow Wizards waiting there. Draco deals 50k damage to a Shadow Wizard, The Drone facility creates a Slugthrower Drone, Spaceship deals 30k to another wizard, while the Winds of Destruction deal 98k to another. Metal Gear REX shreds through a single wizard with it's built-in laser cannon, and the Aspect of Air deals 20k to another. The Big Fish succeeds morale, deals 23k damage to all Shadow Wizards on level 8, singling out one in particular to deal 40k to. The Lunar Matriarch Heals everyone for 4k, as well as boosting morale by 4. The Lunar Priest heals the Lunar Knight, who attacks a Shadow Wizard for 80k. The Boredom Golem makes morale and uses Eldritch Lash to deal 30k damage to 4 Shadow Wizards. The Snipers and I-Hand deal a combined 140 damage to one Wizard. The Toros begins to fly straight towards the center of Science World. In order to prevent a collision, the ground begins to peel away around the ship, allowing you to advance twice as quickly each round! Sniper and Melee attack the Dark Beast for 40k, and The Monsterpig Gores a wizard for 60k.
AG Morale: +5
PG Morale: -1

Itinerary:
Reach Elevation 1 before P5.
GODMODDER STATUS: 59/80 Hp

ENTITY ADVANTAGE: [AG] Note: Heavy AG allows entities to automatically descend two floors, AG descends 1, PG stays in place, Heavy PG ascends one.
PG MORALE: 99%
AG MORALE: 86%
FIELD EFFECT: TOROS. AG Forces descend one more elevation each round, while the Toros is on the field!
AG ELEVATION: 9. Anyone with a different Elevation will be noted.

[PG] Voidmine. 4,000/4,000 Hp. Is keyed to the Plane of Fire! x2 Elevation: 10
[PG] Monsterpig. 32,000/300,000 Hp. Swallowed by Meteor Monster! Elevation: 10
[PG] Shadow Wizard. 238,000/240,000 Hp. Avada Kedavra: 2/3. x6. Elevation: 10
[PG] Shadow Wizard. 186,000/240,000 Hp. Avada Kedavra: 2/3. Elevation: 10
[PG] Shadow Wizard. 232,000/240,000 Hp. Avada Kedavra: 2/3. x3. Attack weakened! Elevation: 10
[PG] Shadow Wizard. 87,000/240,000 Hp. Avada Kedavra: 1/3. x6. Elevation: 9
[PG] Shadow Wizard. 17,000/240,000 Hp. Avada Kedavra: 1/3. x6. Elevation: 9
[PG] Shadow Wizard. 79,000/240,000 Hp. Avada Kedavra: 1/3. x6. Elevation: 9
[PG] Shadow Wizard. 97,000/240,000 Hp. Avada Kedavra: 1/3. x6. Elevation: 9
[PG] Shadow Wizard. 107,000/240,000 Hp. Avada Kedavra: 1/3. x6. Elevation: 9
[PG] Dark Beast. 105,000/145,000 Hp. Elevation: 8
[PG] P5. Elevation: 7. Assembled with the rest of his forces!

[N] Life Elemental. 16,000/16,000 Hp. Reeled in by Winkins!

[AG-JOE] Guard Drone V2. 55,000/55,000 Hp. 1 AC! Bodyguarding Facility! 15% chance to deflect! Repairs 5k each round! x4
[AG-JOE] The Facility. 176,000/330,000 Hp. Structural Stability: 73%! Bodyguarding Steffan, Jason, Aron, James, FABBER and Minelayer!. 1 AC. Regenerates 10k Hp each round!
[AG-JOE] #10: Steffan. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Engineering & Construction! Work Points: 0.
[AG-JOE] #17: Jason. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Programing! Work Points: 0.
[AG-JOE] #34: Aron. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Planning & Design! Work Points: 0.
[AG-JOE] #51: James. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: The Substitute Person! Work Points: 0.
[AG-JOE] FABBER Conduit. 25,000/25,000 Hp. Each stands for a different element! x11.
[AG-JOE] Minelayer. 81,000/90,000 Hp. Defected!
[AG-JOE] Soul Net. 120,000/120,000 Hp. 8 Tier 1 Souls, 1 Tier 2 Soul, 1 Tier 3 Soul!
[AG-Karpinsky] DRACO. 200,000/200,000 Hp. Containment: 5/5. 30% Dodge! Elevation: 8
[AG-Karpinsky] Slugthrower Drone. 2,000/2,000 Hp. Reload: 1/6
[AG-Karpinsky] Drone Factory: 148,000/160,000 Hp. Create Drone: 1/2. Subverted to make Slugthrower Drones! Elevation: 8
[AG-ParadoxDragon] Spaceship. 177,000/205,000 Hp. Regenerates 10k Hp per round! Touched by The Game.
[AG-Enerald] Mistral 75,000/75,000 Hp.
[AG-Enerald] Monsoon 60,000/60,000 Hp. 65% Dodge!
[AG-Enerald] Sundowner 85,000/90,000 Hp. 4 AC! Blocking!
[AG-Enerald] Minuono 46,000/50,000 Hp. 50% Block, 35% Counter, 140% Accuracy!
[AG-Enerald] Dwarf Gekko "Hand" 1,000/1,000 Hp. x12
[AG-ParadoxDragon] Grand Alchemiter.
[AG-TOG] Mageling Horde. 215,000/215,000 Hp. Controlling Fire Elementals!
[AG-Algot] Superguard 60,000/60,000 Hp. Regenerates 30k Hp per turn! Bodyguarding Elder Fire Elemental!
[AG][ELITE] Metal Gear REX. 689,000/1,000,000 Hp. Nuclear Wasteland: 5/5
[AG] Aspect of Air. 30,000/30,000 Hp. 30% Dodge! Hurricane Force: 4/4
[AG-Krill] The Big Fish. 173,000/400,000 Hp.
[AG-Winkins] Lunar Matriarch. 298,000/450,000 Hp. Lunar Salvation: 1/5. To The Moon's Call: 6/8
[AG-Winkins] Lunar Knight. 182,000/300,000 Hp. Lunar Fall: 2/6. 1 AC! Bodyguarding Lunar Priest!
[AG-Winkins] Lunar Priest. 67,000/150,000 Hp. Lunar's Light: 2/4.
[AG-Spicy] Boredom Gollem. 39,000/222,000 Hp. Eldritch Lash: 1/5
[AG] Sniper. 70,000/100,000 Hp. 20% Dodge Change. Defected!
[AG] Minelayer. 22,000/90,000 Hp. Defected!
[AG-TOG] The Toros. 409,000/600,000 Hp. Defected! Elevation: 8
[AG-Krill] Sniper. 45,000/100,000 Hp. 20% Dodge Change. Defected!
[AG-TOG] Cloning Vat. 300,000/300,000 Hp. Currently Cloning: The IPR. Clone Progress: 35%. Elevation: 8
[AG-Krill] I-Hand. 85,000/250,000 Hp. 10% dodge!
[AG-TOG] Knifire Elemental. 20,000/20,000 Hp. Bodyguarding Mageling Hoard! Elevation: 8
[AG-TOG] Lesser Fire Elemental Squad A. 8,000/8,000 Hp. x5 Bodygaurding Mageling Hoard! Elevation: 8
[AG-TOG] Fire Elemental Squad A. 10,000/10,000 Hp. x6 Elevation: 8
[AG-Karpinsky] Tank 210,000/210,000 Hp. 4 AC. Bodyguarding Healer, Melee and Ranged Elevation: 8
[AG-Karpinsky] Healer. 145,000/145,000 Hp. Betterheal 2/4 Elevation: 8
[AG-Karpinsky] Melee 145,000/145,000 Hp. Multistrike 2/4 Elevation: 8
[AG-Karpinsky] Ranged 115,000/145,000 Hp. Overclock 2/4 Elevation: 8
[AG] Monsterpig. 98,000/300,000 Hp. Defected!
[AG] JOEbob. 8/20 Hp. [A] Radiation Armor, 9/12 Shields, regenerates 3 each round! Wacky Radiation: 7/10. Mines Left: 5.
[AG] Winkins. 20/20 Hp. [A] Polished Healium Staff.
[AG] ParadoxDragon. 19/20 Hp. [A] Lifestaff 2/2 Durability.
[AG] TOG. Elevation: 8
[AG] Algot. Elevation: 8
[AG] Urist. Elevation: 8


Supply Ship

[PG] Elite Guard. 25,000/25,000 Hp. [A] Laserifle.
[PG] Guard. 15,000/15,000 Hp. x4

[A] Orange Lance. Unknown. x4

[AG] Flamingflapjacks. 17/20 Hp. [A] Broadsword of Slapwilney. Durability: 5/6. [A] Orange Lance. Function: Unknown.
 
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Round 21
23/40
Lesser Fire Elementals : bodyguarding Mageling Hoarde
Fire Elementals: bodyguarding Mageling Hoarde
Mageling Hoarde: keep on keeping on
Knifire Elemental: bodyguarding Toros
Elder Fire Elemental A: bodyguarding Elder Fire Elemental B
Elder Fire Elemental B: bodyguarding Defective Drone Factory
Defective Drone Factory: bodyguarding Cloning Vat, making drones
Cloning Vat: cloning IPR...
Toros: carrying all units downwards

Iron Godlem: spying, strengthening...

orders:
1. same orders as before
2. Knifire Elemental begins bodyguarding the Toros, now that its actually important



I stage-mutter to myself in a voice audible to the shadow wizards.
"Wait a minute... these aren't real wizards at all... these idiots are just fakers! Sorcerers!"

If they've a pint of real wizarding in their soul, this insult should drive them into a gibbering frenzy full of explosions and screaming.
24k damage to the only actual real Wizard in the group!
-1 PG Morale
Charge 40/40 (using now)
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The physical manifestation of 40 charges take flight once again, giving form to another figure. A flash of bright cyan brightens up the surroundings as the new figure makes itself known.

The figure, again, holds an identity of being a hand, but is quite hard to distinguish it as one. It's a large, bulky rod of wine-coloring, again. Its "fingers," physically describable as smaller rods, orbit around the larger one, each with inconsistent axes. They would also blink and change displacements with a sense of idleness behind. An aura protrudes from it as well, one of bright cyan, similarly-colored to the flash it came in with. Emblazoned on what can be argued as the "top" of this hand is the letter "Z" in the same bright cyan as its aura.

It reeks of coincidence, a specific one. All entities on the opposing side feel unsure of their current spots.


The Z Hand is summoned.​
HP: 260,000
AC: 1
EoTB Actions:
- Attack an enemy for 15,000
Specials:
- Each EoTB, a random allied attack will hit the wrong target, but there will be a +50k boost to the damage.
- 30% chance to dodge, or rather, blink out of the enemy's attack.
---------------------------------------------------------------
Entities:

HP: 400,000
EoTB Actions:
1. Calls in 4 of his underlings and 1 Hired Mussel(props to DCCCV for that name) as minor entities on the field.
Underling:
HP: 10,000
Attack: 2,000
Hired Mussel:
HP: 25,000
Attack: 5,000

2. Unleashes a barrage of attacks with all of his weaponry, each one having a unique property over the others.
AK-47: Fires 30 bullets that hit random opposing enemies, each dealing 500 damage for a total of 15,000.
Grenade: Tosses a grenade to a target that deals 20,000 damage to a single entity, or a distributed total of 40,000 to a horde entity.
Golden Revolver: Fires 3 targeted shots at 3 targets, dealing 5,000 each for a total of 15,000.
Sword Cane: Assaults 1 target with a flurry of slashes, dealing 30,000.

More attacking. AK-47 bullets all over the enemy side, Grenade on the Shadow Wizards, Golden Revolver shots and Sword Cane flurry to one of them.

HP: 250,000
EoTB Actions:
- Attack an enemy for 60,000.
Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.

The I-Hand claws at a Shadow Wizard.

HP: 260,000
AC: 1
EoTB Actions:
- Attack an enemy for 15,000
Specials:
- Each EoTB, a random allied attack will hit the wrong target, but there will be a +50k boost to the damage.
- 30% chance to dodge, or rather, blink out of the enemy's attack.

The Z Hand rams its many smaller rods into a Shadow Wizard.

I apparently have this guy under my name.

The Sniper takes an aimed shot at a Shadow Wizard.
----------------------------------------------------------------
The view cuts to yet another story.

Tales were told o' a mighty storm, floatin' in th' sea o' darkness that be space without end. In its innards lie clouds as dark as th' eyes o' a Dark One, lightnin' that can end a scallywag t' no trace, 'n corpses o' scallywags 'n ships alike floatin' around.

Men, braver than th' most bravest I know, would loot up th' challenge o' tamin' this cloudy beast, but none returned t' proudly declare they 'ave. Bein' able t' return from it, 'tis by itself a miracle on its owns.

Word o' th' beast spread far, 'n it ain't long afore it reaches th' ear o' a scallywag that holds as much potential as a seed growin' into great ole Yggdrasil.

'n so, an expedition towards th' heart o' th' beast be made, but as soon as th' crew reaches where th' beast best be, 'tis nah thar anymore. Cowardice or jus' chance, no one really knew why it disappeared, but th' former guess was believed by th' scallywags 'n so they hailed th' potentious scallywag a legendary scallywag fer somehow drivin' out th' beast.

The jet black cauldron is slowly approached by a cosmic storm, billowing clouds with the occasional thunder and lightning inside and all that. Then, the misty air around the concoction aggressively pulls in the storm into the concoction itself.

The concoction retains its envy-coloring, but similarly-colored clouds form on the surface of the concoction like foam. Occasional thundering and lightning still occur within the clouds.
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Jet Black Cauldron Concoction:
- "Mana"
- Strange Ball of Fire
- Evergrowing Seed
- Heartfreeze Ice
- Childish Tempest
+ Cosmic Storm
Z-Hand Summoned, Entities ordered, Cosmic Storm placed in the cauldron, which begins to crack from the objects stored within!
22 Charges

"Oh, OH! I'm quite sorry... I thought for sure I had the harpoon to reel in a being that's barely sentient! Just let me..."

I few clicking sound are heard as I play around with the harpoon gun. Soon, there's a hiss and the harpoon dislodge itself from the Life Elemental. I immediately turn towards the Life Elemental and do a 90 degree bow.

"Again, I'm so sorry about this misunderstanding! I hope you may forgive me for my mistake! Ah, you still have to get back to where you last were right? Let me just look up some coordinates and open a gate for you."

I quickly look over the harpoon's logs to figure out the coordinates of where the harpoon had snag him and set up a temporary gate.

"Again, I hope you can forgive me for this, I'm willing to pay you back for the inconvenience this had cause you. I'm quite unfamiliar of on what you want something for payment as we're of different species and am uncertain if we have different wants due to meeting an elemental for the first time that's willing to talk to us. I apologise if I offended you deeply sir... or ma'am... or whatever you refer yourself as. I-I'm still unable to tell your gender... or even if you had one..."

I give another bow and hope to convey the sincerity of my words.
The Life Person regards you for a moment, before conjuring a sphere of solidified life energies.
"I'm not stupid, I know there's a war going on. Take this."
With that, they leave back home.
35/40 Archailect, esotericanomicon crossreferencing for godweb congruity elementalization (system-cross prep)

Abstraction grab! Use the Curse of Repetition as a melee weapon to beat up one of the shadow wizards on our level for being stereotypical, as an example to the others, so they'll stop being such identical masses. If we can't use sufficient AoE, we'll need to make them all distinct targets to avoid raising questions as to why we can't hit them as piles! Diversifyyyyy!

While I'm being violent, could you list the 36 Elements for me? I'm receiving memoput from a different framework, I'm not as familiar with localcast as I should be. Maybe some of the wizards can respecialize...
27k damage to a Shadow Wizard! The shades attempt to become as unique as possible!
Okay, the 36 Elements are Earth, Fire, Water, Air, Plant, Energy, Ice, Electricity, Time, Space, Light, Darkness, Void, Chaos, Order, Life, Death, Metal, Mind, Gravity, Magic, Distortion, Creation, Oblivion, Reality, Train, Blood, Machine, Hope, Code, Beast, Ranch, Dream, Ink, Squares and Sound.
17/40

I try this Lifestaff&&Self-Perpetualing Love||Medicine

Spaceship to form a Holy Hand Grenade via Magitech an Infused with the Holy Light to Attack the Shadow Wizards
You make a staff with the power of Love and healing!
Personally, I don't like love magics. I don't want my feelings for someone to be manufactured. It has to be real, you know?
Entities ordered.
34/40 I throw a rock at the weak wizard
15k damage to the weakest Shadow Wizard!
Charge 1/40
---------------------------------------------------------------
Some structural failures occur within the facility as floors below the [AG] forces break, causing them to drop down by one more in elevation.
An entire floor of Science World collapses, as the entire AG Force is dropped a further floor, dealing 10k damage to everything.
Please don't do this again.
4/40
~~~~~~~~~
I activate a Psychic Protection Field on DRACO, granting all players and entities within 1 level of DRACO (so, like, if he's on level 8 it covers levels 7-9) some resistance to psychic attack for as long as the field holds.
Psychic field applied!
24/40

I run towards the nearest stairway, smacking away any enemies that try to block me, and descent to the next level.
You descend to level 7, where you see P5 and his assembled army.
...That's a lot of people.
36/40 Archailect seraph synchronization over metamundial codecast principles

Use a gullotine to execute one of the shadow wizards! Being beheaded causes damage, right?
21k damage to a Shadow Wizard!
18/40

I call upon the Lifestaff's Power and the Healix Fossil(PRAISE HELIX) and Heal up the Lunar Priest
26k healing to the Lunar Priest!
19/40 -1 18/40
As P5 likely sends the first metal chunk flying, it impacts the second one, and moves that one up. in the gap left behind swarm a small, well, swarm of those technological drones. now, P5 is below elevation 10, which means they cannot teleport. with that in mind, the 2 metal chunks fall on them again, this time as a group. if P5 tries to dodge, several lasers of concentrated ultraviolet light fire at them, turning the air around them into plasma and possibly burning their skin off. if they knock the chunks up again, some high-speed ultraviolet-based spot-welding results in a sealed ceiling. as the Drones encircle them, all ready for action (and some optically and mana-cloaked so they can't kill all the drones in one shot), I step forwards.
"P5, or... whatever name you would like to be called, but i can't call you anything else because I only know of you as P5"
"I offer you a bargain. last time we fought in this manner, you turned and fled. I suspect this means you either could not win, or victory would cost you something you prefer not to lose."
"This time, you cannot flee. Science Worlds anti-teleportation mechanisms are too comprehensive."
"Give me one of your arms, and I swear I will not attack you again bar yourself attacking my entities and taking advantage of this. also, you won't have to spend your time fending off this attack, nor be injured by it."
"You have 2 minutes, since i don't think we want to keep everyone else waiting."

If they give me their arm, I bow, shake hands politely (and do not try to rip off their other arm while doing so), or if they decline a handshake, merely bow respectfully, turn, and return to the facility. if they seem to be having trouble healing that arm, I also cast a heal spell or something.
If they decline to give me one of their arms, then at the precise end of the 2 minute mark, or when they start to attack,two drones activate their plasma buzzsaws and initiate evasive manouvers, charging at P5 at high speeds when launched by another drone via the graviton beams of their radiation guns. without a movement, as this battle begins I activate telekinesis (a pure mind power, and so not magic) and prepare my stolen mines (which I rearrange into explosion mode instead of summoning mode.). The mines spread out around the fight, and one drone- more strongly armoured then the rest- floats in the middle, shooting constant streams of gravitons at the mines to keep them from moving too close or far. with telekinesis, I send the mines spinning quickly, so any attempt to enter or leave could set one off. with that done, I sit back and watch as the drones initiate the various phases (explosive launching distraction followed by Occult Energy shotguns followed by high-speed spinning blade drones, which this time use the central armored drone as their vector to circle, as opposed to others.). this time, though, I came a bit more prepared. I expend a single charge, and create an array of portals, Occult in nature (hence the charge use, i'm not exactly fluent in the occult). through each portal goes one of my fingers, and the other ends are scattered around, all facing the battle. using some relatively advanced targetting systems on my suit, I fire beams of every sort at P5, but never at any drone. shadiamond radiation lances out, followed moments later by a telekinetically-lifted piece of metal blocking a beam of infrared radiation... allowing the shadiamond to solidify within P5 and along the path of the beam. Gravitons pull them off-balance. electromagnetic radiation, aimed at the head, causes dizzyness and halucenations shut up about whether that's how life works i mek da rules hear. 5 different magical varieties shoot at them at once, forcing them to either multitask and probably fail to dodge a normal attack, or get hit. dual beams of photons and anti-photons, aimed at just the right angles, pepper them with explosions... and, of course, the focussed super-ultra-mega-ultraviolet radiation beams turn the air, the clothing, and them into plasma. one extra aim the ultraviolet and gravitons have, though, is the ultraviolet aims for their shoulders extra-often, and the gravitons, whenever the shoulders take damage, see if it's enough for them to pop right off. and then, once their arm is mine, just for fun I have the mines converge on them and explode.

I would like to note that my internet went out before I could post this, and it should have happened last round. also, the hole i made was Above them, so I could Get to them.
...FABBER makes the drones for this attack, aron jason and james work on stability field. steffan improves these particular anti-P5 drones based on data from last time.
After firing two blasts of psionic energy towards you, drones begin to circle P5, which he ignores. Instead, he stares directly at you. You feel an impossibly strong force clamp on all your limbs, as you are pulled through two floors to come face to face with P5. Note that he didn't pull you through the holes you made, but instead chose to use your body to make two more. As your plasma lasers attempt to deter him, they are simply absorbed with no effect. Panicking, you command your drones to attack. The first two drones approach with their plasma buzzsaws. The moment they come into contact with P5, they dissappear. They're just gone. You pump every type of radiation you can think of at him, but he just takes it. All the while, he's just staring at you, without a hint of emotion. He raises an arm, pulling all your drones and mines towards him. Like the two drones earlier, they disappear the moment they touch him. Finally, he floats over to you, and places his hand over your face. You are wracked with agony beyond comprehension as you are assaulted by a magic only theorized to have once existed, but nobody alive is around to teach.
Oblivion Magics tear into your very being, destroying your Radiation Armor. If you weren't a Descended, this would've killed you permanently as your soul is irrevocably wiped from existence. Instead, this only temporarily revokes your invincibility. However, you're still surrounded by P5 and his invasion force.
5/40

My entities and I will descend
Got it.
25/40 I descend again, let's catch that bugger!
Undeterred by the sudden destruction of one of your friends, you continue to descend!
23 Charges

Well, with the case with the elemental done, hopefully, I take the harpoon guns and make sure that "Barely Sentient" is added to the list of criteria. I then take aim once again and let the harpoon loose, maybe I'll get something thing successful this time around?

Of course, if I somehow find a decent replacement for a Lifegem, then I'll probably just summon up a living wall to defend the Matriarch
You create a Living Wall to defend the Lunar Matriarch, which I find slightly disturbing!
19/40
I bestow upon all the drones in the above attack a semblance of a soul, making them significantly more resistant to magic for the next few minutes, after which the "soul" will degrade into uselessness, not even going into the net.
Soul integrated! I have one question, though. I have a soul, and magic harms me just fine. How do your souls work differently so that you have magic resistance?
24/40
Lesser Fire Elementals : bodyguarding Mageling Hoarde
Fire Elementals: bodyguarding Mageling Hoarde
Mageling Hoarde: keep on keeping on
Knifire Elemental: bodyguarding Toros
Elder Fire Elemental A: bodyguarding Elder Fire Elemental B
Elder Fire Elemental B: bodyguarding Defective Drone Factory
Defective Drone Factory: bodyguarding Cloning Vat, making drones
Cloning Vat: cloning IPR...
Toros: carrying all units downwards

Iron Godlem: spying, strengthening...
WIP

I chase after the only real-looking wizard man.
You yourself descend a further level....
39/40?
Astrec laughs.
Hahahahhano
He smirks and thrusts his hands forward, sending a wave of lime energy forward, annhilating the Guard's weapons. He then puts the disintegration gloves away, and grabs the lances. He then takes out a grenade and tosses it at the guards, where it explodes. A large wave of silver energy erupts from it, shoving the guards back and blocking all entrance points. He then scans all the crates, identifying what he needs, then tossing all that, the lances, and a bunch of random stuff ((DCCCV decides content of random crates)), into the portal door he set up. As soon as he and his cargo exit the portal, he remotely collapses the portal in the cargo ship, causing it to fold in on itself, then violently explode in a brutal tearing of the fabric of space, consuming the ship land transporting it to another plane of space, where Voidic Authorities detain the ship, taking it and the crew back to the part of the Void still free from the Godmodder for trial and detainment.
((Sorry for trying to rush through this encounter, kinda wanna finish it up and get the stuff so I can do my stuff))
~~~SCIENCE LAND~~~
Uh you never responded to my Bill Nye blessing of AGs.
The gun duo unleashe a miniature bullet hell game upon the Shadow Wizards, countering their Magykks with the power of GUN
They also scan the artifacts. If any of the artifacts are gun, they call dibs
You escape the supply ship and try teleport it somewhere else, but it stays in place. Still, you've made off with a crate labelled. HIGHLY CONFIDENTIAL, PROPERTY OF Ʊ. Personally, I'm now very interested in seeing what this holds....
The Blessing of Science has been applied! It will now be slightly easier to gain entity advantage!

The weakened "Shadow Wizard" succeeds at Morale, as more of their brethren descend with a giant Pig from Level 10 to join them! Assembled at Level 8, they raise their hands above, and begin to shriek in their shrill voices, calling forth massive amounts of generic dark magics! These dark magics deal 60k damage to one of their own (Thanks I-Hand!) and 120k to Metal Gear Rex, the Lunar Matriarch(Reduced by Living Wall), Lunar Knight(Doubled, downed), Big Fish, and TOROS(Knifire Elemental Down)! The weakened Shadow Wizards resign themselves to only dealing 40k damage to the Aspect of Air, Sniper and Monsterpig. The PG Monsterpig slams into the Boredom Gollem, breaking it apart! The Dark Beast tries to tear down the Mageling Hoard, but only gets through a few Fire Elementals!

P5 turns his head over to Karpinsky's assembled entities, and casts a lengthy spell that wipes the Drone Factory from existence. With that done, he, along with the rest of his army moves on to Level 6, where only Urist is waiting for him.
-7 AG Morale
+1 PG Morale

With all that out of the way, our assembled group advances to Level 6, the same place as P5's Invasion Force. It's clear that they've already plundered some of the facility's technological developments. Regardless, I'm sure you can take them on, right? Right?

Anyhow, first off, the Facility made it's drones, so it's out of commission this round. The Spaceship throws a Holy Hand Grenade at a Wizard, dealing 50k. The Winds of Destruction prove their tactical superiority by smashing up a Mithral Golem for 80k, And Metal GEAR REX proceeds to battle it's natural predators, dealing 200k to one of them. Big Fish Succeeds Morale and deals 10k to Three Shadow Wizards, and another 40k to one in particular., and the Matriarch and Priest heal Big Fish up for 60k. With shaking hands, the last remaining sniper lines up a shot.
"This is for everyone I love that I'll never see again!"
BLAM.
60k damage to a Shadow Wizard. The Toros launches several hard-light missiles at the Shadow Wizards, lighting them up for 30k, while the I-Hand crushes one for 60k, and the Monster Pig gores a Mithral Golem for 70.

Okay, this next round is going to be tough, since those Shadow Wizards are about to unleash the strongest spell in their arsenal. If you aren't ready to take some hits, I suggest that you end them. Quickly. Good luck.

Itinerary:
Stop P5 before he reaches Elevation 1.
GODMODDER STATUS: 59/80 Hp

ENTITY ADVANTAGE: [AG] Note: Heavy AG allows entities to automatically descend two floors, AG descends 1, PG stays in place, Heavy PG ascends one.
PG MORALE: 100%
AG MORALE: 80%
FIELD EFFECT: TOROS. AG Forces descend one more elevation each round, while the Toros is on the field!
PG ELEVATION: 6.
AG ELEVATION: 6.
Anyone with a different Elevation will be noted!

[PG] Voidmine. 4,000/4,000 Hp. Is keyed to the Plane of Fire! x2 Elevation: 10
[PG] Monsterpig. 32,000/300,000 Hp. Elevation: 8
[PG] DANGEROUS Shadow Wizard SQUAD 1. 208,000/240,000 Hp. Avada Kedavra: 3/3. x3. Elevation: 8
[PG] DANGEROUS Shadow Wizard A. 158,000/240,000 Hp. Avada Kedavra: 3/3. Elevation: 8
[PG] DANGEROUS Shadow Wizard SQUAD 2. 138,000/240,000 Hp. Avada Kedavra: 3/3. x2. Elevation: 8
[PG] DANGEROUS Shadow Wizard B. 46,000/240,000 Hp. Avada Kedavra: 3/3. Elevation: 8
[PG] WEAKENED Shadow Wizard. 202,000/240,000 Hp. Avada Kedavra: 2/3. x3. Attack weakened! Elevation: 8
[PG] Shadow Wizard A. 84,000/240,000 Hp. Avada Kedavra: 2/3. Elevation: 8
[PG] Shadow Wizard B. 49,000/240,000 Hp. Avada Kedavra: 2/3. Elevation: 8
[PG] Shadow Wizard C. 25,000/240,000 Hp. Avada Kedavra: 2/3. Elevation: 8
[PG] Shadow Wizard D. 77,000/240,000 Hp. Avada Kedavra: 2/3. Elevation: 8
[PG] Dark Beast. 105,000/145,000 Hp. Elevation: 8
[PG][ELITE] METAL GEAR RAY 337,000/800,000 Hp. Pressure Cut: 2/3.
[PG] Mithral Golem 53,000/143,000 Hp. Immune to Magic!
[PG] Mithral Golem 63,000/143,000 Hp. Immune to Magic!
[PG] Mithral Golem 9,000/143,000 Hp. Immune to Magic!
[PG] Warmech. 67,000/80,000 Hp. Bomb: 1/3. Immune to Electricity!
[PG] Warmech. 23,000/80,000 Hp. Bomb: 2/3. Immune to Electricity!
[PG] Warmech. 78,000/80,000 Hp. Bomb: 3/3. Immune to Electricity!
[PG] P5.

[N] Exo-Toa Suit. 400,000/400,000 Hp. x4
[N] Cloning Pod. 70,000/70,000 Hp. Creates Clone Soldiers every round! x9

[AG-JOE] Guard Drone V2. 35,000/55,000 Hp. 1 AC! Bodyguarding Facility! 15% chance to deflect! Repairs 5k each round! x4
[AG-JOE] The Facility. 206,000/330,000 Hp. Structural Stability: 81%! Bodyguarding Steffan, Jason, Aron, James, FABBER and Minelayer!. 1 AC. Regenerates 10k Hp each round!
[AG-JOE] #10: Steffan. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Engineering & Construction! Work Points: 0.
[AG-JOE] #17: Jason. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Programing! Work Points: 0.
[AG-JOE] #34: Aron. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Planning & Design! Work Points: 0.
[AG-JOE] #51: James. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: The Substitute Person! Work Points: 0.
[AG-JOE] FABBER Conduit. 25,000/25,000 Hp. Each stands for a different element! x11.
[AG-JOE] Minelayer. 81,000/90,000 Hp. Defected!
[AG-JOE] Soul Net. 120,000/120,000 Hp. 8T1, 3T2, 3T3, 1T4
[AG-Karpinsky] DRACO. 190,000/200,000 Hp. Containment: 5/5. 30% Dodge! Elevation: 5
[AG-Karpinsky] Slugthrower Drone. 2,000/2,000 Hp. Reload: 1/6 Elevation: 5
[AG-ParadoxDragon] Spaceship. 177,000/205,000 Hp. Regenerates 10k Hp per round! Touched by The Game.
[AG-Enerald] Mistral 65,000/75,000 Hp.
[AG-Enerald] Monsoon 50,000/60,000 Hp. 65% Dodge!
[AG-Enerald] Sundowner 79,000/90,000 Hp. 4 AC! Blocking!
[AG-Enerald] Minuono 36,000/50,000 Hp. 50% Block, 35% Counter, 140% Accuracy!
[AG-Enerald] Dwarf Gekko "Hand" 1,000/1,000 Hp. x2
[AG-ParadoxDragon] Grand Alchemiter.
[AG-TOG] Mageling Horde. 215,000/215,000 Hp. Controlling Fire Elementals!
[AG-Algot] Superguard 60,000/60,000 Hp. Regenerates 30k Hp per turn! Bodyguarding Elder Fire Elemental!
[AG][ELITE] Metal Gear REX. 559,000/1,000,000 Hp. Nuclear Wasteland: 5/5
[AG-Krill] The Big Fish. 183,000/400,000 Hp.
[AG-Winkins] Lunar Matriarch. 194,000/450,000 Hp. Lunar Salvation: 2/5. To The Moon's Call: 7/8
[AG-Winkins] Lunar Priest. 67,000/150,000 Hp. Lunar's Light: 3/4.
[AG] Sniper. 60,000/100,000 Hp. 20% Dodge Change. Defected!
[AG] Minelayer. 12,000/90,000 Hp. Defected!
[AG-TOG] The Toros. 289,000/600,000 Hp. Defected! Elevation: 5
[AG-TOG] Cloning Vat. 300,000/300,000 Hp. Currently Cloning: The IPR. Clone Progress: 40%. Elevation: 5
[AG-Krill] I-Hand. 75,000/250,000 Hp. 10% dodge!
[AG-Krill] Z-Hand. 260,000/260,000 Hp. AC 1. Dodge: 30%.
[AG-TOG] Fire Elemental Squad A. 10,000/10,000 Hp. x2 Elevation: 5
[AG-Karpinsky] Tank 150,000/210,000 Hp. 4 AC. Bodyguarding Healer, Melee and Ranged Elevation: 5
[AG-Karpinsky] Healer. 145,000/145,000 Hp. Betterheal 3/4 Elevation: 5
[AG-Karpinsky] Melee 145,000/145,000 Hp. Multistrike 3/4 Elevation: 5
[AG-Karpinsky] Ranged 115,000/145,000 Hp. Overclock 3/4 Elevation: 5
[AG] Monsterpig. 48,000/300,000 Hp. Defected!
[AG] JOEbob. 8/20 Hp. Vulnerable this round!
[AG] Winkins. 20/20 Hp. [A] Polished Healium Staff.
[AG] ParadoxDragon. 19/20 Hp. [A] Lifestaff 2/2 Durability.
[AG] TOG. Elevation: 5

ELSEWHERE

[AG] Astrec. 17/20 Hp. [A] Broadsword of Slapwilney. Durability: 5/6. [A] Orange Lance. Function: Unknown. x5
 
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Round 22
15/40
"Gh... Gotcha."
There's something wrong with P5s plan.
well, two... no, three things.
One. it involves coming into contact with me.
Two. while oblivion is surely quite deadly, I can't be merely a disembodied soul as a result of this- I still have a health bar, which is remaining vulnerable. if it were killed here, what would happen? the body i didn't have would be killed? I would be actually dead? which? neither?
Three. the arbiter- and probably them, since everyone who isn't awesome is shackled to their intellect in terms of understanding awesome ones- doesn't understand how I'd act.
So, suppose I was panicked. what would I do? R U N . if I'm actually worried, I don't stand there and tell my troops to try harder.
Suppose I'm not panicked, but P5 is coming near me. i probably still don't want whatever they're planning. they were not stated to be moving particularly fast. so, either I Run... Or I set things up so I can get their limbs from this. and indeed, I do. that is the only reason I would stay in place.
Now, losing the radiation suit is... quite a price to pay, all told, not one I expected or would have payed if i knew, but it does not affect this action, only my future. I still have the radiation gun, at least. I can work with that.
Wait, there was a fourth flaw.
I Have no soul. I established this a while ago. What I have is an Organ. it's both metaphysical and real, it keeps track of and powers my elemental "magic" (which is rather analyzed, and can be invoked by machines, which makes it a lot more like technology with a lot of power and a super-advanced user interface), keeps track of other things, and is pretty durable.
So if my soul fled... nothing fled.
The Organ, as long as the physical sector is not completely vaporized, and Blood is of a sufficient level (mine is maxed, like everything but astral, which is approximately septuple maxed, plus 77.7%.), will reconstitute the body at a rate dependant on Blood.
since my Organ is the closest Equivalent to a soul, I probably reappeared in front of P5 about a second later.
Um... wait, all of this is logicing. I should also narrate the events I'm envisioning happening, for clarity.
as they move their hand forward to grab me, my own hands come out to meet them,grabbing their arm. if I'm extra lucky, I stop their hand from actually reaching me, which would save the radiation suit... but even if they oblivioniffy me, I'm still holding onto their arm, my body having reconstituted arm-first by force of will.
as a contingency, that one astral projection magic spell thing with the BOG LIMBS also portals here and grabs them with BOG LIMBS. they are BOG LIMBS, and so don't nullify for some reason. or maybe it's because it counts as my body.
still holding them in place, my arms turn a dark, somewhat desaturated blue, clawed slightly, with twin flames of cyan appearing in that area between the lower chin and the shoulder... mostly because I think that looks cool and by the rules of perception if I think something is cool, that implies a perception of strength, and if i think it's strong, it's stronger. it's a great excuse for dramatic flare!
first, the flames burning slightly brighter, I send out a dispelling pulse. just in case. not even waiting to see what it does, my clawed hands dig into their arm, a cyan flame on the claws, strengthening them. one BOG ARM pulls away,changing from a desaturated cyan to brilliant white. energy crackles around it, all pure white, before it punches P5 REALLY HARD. Like, so hard it sends their head flying. and possibly the rest of them, but if so, this tears off their arm,since I'm holding onto that. the oblivion energy seems to at least superficially resemble void energy from my homeworld, so the BOG ARM is charging itself with Primal energy- the antithesis of Void energy. with any luck, it'll clear away their oblivion magic. I've already coated myself with a small layer of it, just in case. having either torn off their arm or stolen their entire body, I proceed to fire a few relatively lazy beams of braided primal, astral and void energy at them, with a weak homing function from an overlay of Vintage. if I'l lucky, it'll tear off one of their other limbs. also, if this attack is interrupted at any point by them somehow neutralizing my attempts, I shrug and bend space around them. as far as they can see, they are now on the top level of science world, slightly outside the anti-teleport field.


(( ...Also they can't be immune to my radiation beams without being immune to gravity, and if they're immune to gravity they wouldn't walk, so the graviton parts of my beams should still have worked on them.))
((Also also, in case it was unclear, the bold cyan 15 represents me draining charge for the purpose of physical cohesiveness, regenerating from the oblivion, punching off their head, etc. mostly the first two, i assume.))



In most settings I know of, it's much easier to affect inanimate objects with magic then living ones, and this is attributed to the soul. this tends to be why fights aren't simply a matter of anyone half-decent making a sneak-attack; the person has spell resistance based on their magical strength, meaning what would easily disintegrate stone just cuts them a little or some such.

the FABBER starts making another guard drone. Steffan is working on a new project; aron is still trying to figure out that stasis field, and Jason decides to try to improve guard drone deflection. james helps either aron or james, whichever one he can push over the threshold to success or Aron if neither.
You grab ahold of P5 as he puts his hand over your face, only to have it be erased at his touch as he attempts to overpower your will to regenerate with an attack on three fronts: One though his Oblivion Manipulation, eating away at your hand; one via a psionic assault, flensing your mind, and one using his optic blasts, which have been focused directly at your Organ. As your BOG projection grabs ahold of him, his arms are eaten away as well. As you cast your dispel, P5 overrides your spell, shaping it around him, but catching both you and your projection within. This temporarily shuts down your magical abilities, but also causes your projection to wink out of existence. Because you're unable to bend space, you are left even worse than you were previously, now vulnerable, and unable to cast magic.
Charges refunded.
6/40
~~~~~~~~~~~~
Entity Orders: Descend as you're able and attack any PG forces that follow.

I take the time to activate some drone mines which will seek out and detonate on P5's forces as they come through Level 5 before joining them in their descent.
Mines Deployed!
37/40 Archailect ascension vs. transcension coalescence comparator protection

It has been invoked. KILL KILL KILL KILL DEATH DEATH DEATH DEATH
THAT PROFANITY WILL NOT STAND! (hey setup the music while I'm in wryyyy mode, thanks narration)

Acceleration technique: sanicsteel driveblade. Manifestation of pure velocity. Move through the existing holes that lead directly to P5 to reach...P5, for the purposes of reality affectation. It is time for a reckoning. I'm getting over there, and you'll find out what I'm doing there if I get my next post in this round.
You are now in front of P5. I hope you know what you're doing...
7/40
~~~~~~~~~
Now on Level 4, I deploy a Magekiller Turret, which will attack the PG forces (a single attack when they hit Level 4) and deals damage most effectively to psychics and wizards, at the cost of not dealing much damage to other forces.
Magekiller Turret deployed.
38/40 Archailect, loading core and non-core data and optimizing integrity compatibles

What stands before me is Oblivion. I am aware of that. But 'I' is not the will in control right now. That thing, that nebulous thing on the other end of some tale that feeds the Arbiter happenings, that knows what 'I' and I really am.

And none of that matters. 'I' move, accelerated by power. But it is not power that determines my next move. It is that 'erasure' certainly stands before 'me'. The fundamental command of IS NOT, the NO at the beginning/end of the tale.

Mystic Eyes of Death Perception. Actualize. Dig deeper. The swirl of the root. The anchor of reality. All connects to all, and I connect to an ending. But 'I' am not 'power', of course. 'I' am merely 'depth'. A soul that is arbitrarily protected from Oblivion energy, as proven by the death preceding me. But I remind you, 'I' have a Stand. Before Repetition busts in, I will give it a new act. 'My soul' is both present and actionable, capable of affecting the world until 'I' am brought vincible and removed. I make of it piercing certainty, the arrow and lance and sword and all sharpness. 'I' am more than a bullet. 'I' am death-and-Death.

P5 before me has committed a heresy. The price of said heresy is execration from the tale and annihilation from the land. 'I' am one with the rite and act of passing. Leave the cycle of transmigration not above, but below, P5. The 'naught' which you have sentenced the rest to comes calling to collect you.
UNDERSTAND THAT SITHISIT STILL TRAVELS
IN A PHOSPHORESCENT MIRROR OF THE SKY
DROWNED AND SMILING
INTERMITTENT HOPES ENOUGH
TO ANSWER ALL THE THINGS
NOT YET QUERIED
'I' am that isn't, and that which is not comes to kill.

Die, and be dragged with 'me', but stay instead of resurfacing. Begone, little one. Go away.
You have broken a taboo. 'I' am become Death, destroyer of worlds (starting with you). You are already dead. The eye of everything is crushed. Saigyouji has wept. Gae Bolg pierces the heart. The lines and points of death, drawn and brought to apex. Under the most certain sacrifice of Saturn, you will be ended if it destroys everything with you, P5. Let samsara burn before your sins proceed! Down, down below the nightmarish void! Down through your own Origin! Burn in violet and every neathbow banned by sun! Back, back I say! Long aside the Doors of Guf, past the dreamer's Z, escape and trouble not some buddha's day! Die, die! Far as you can go and dare not return! DEATH! DEATH! DEATH! DEATH! THE CHECK IS FINISHED! THE PLAY IS OVER! BEGOOOONE THOOOOOUGHT FROM THE THOUGHT-REALM OF GOD! REFLECT AND CONSUME THYSELF! AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA



/summary
Since player souls are confirmed immune to Oblivion energy as of what literally just happened, use my STAND as a high-speed knife to become Death and fling P5's soul the heck away into itself outta existence with a bunch of random instant death powers
Using your soul, you form an arrow to pierce through P5. This splits his body in half. As his torso and legs body fall to the floor, no longer supported by whatever magical power that kept them afloat, they wink away.
Smart mov-oh.
A few seconds later, you see a flickering outline, as P5 reappears, none the worse for wear. It seems that he has no soul to be destroyed.
A man in a T-shirt and shorts appears suddenly out of nowhere, with a doorway appearing of light, and disappearing just as rapidly. He says "REALLY, YOU COULDN'T HAVE WAITED FOR ME TO PUT ON BATTLE CLOTHES, I HAVE REALITY WARPING POWERS NOW IT WOULD TAKE LITERALLY TWO SECONDS." Swiftly an outfit which appears to be battle armor with plating covered with plasma shields appears on him. "That's better." Then he suddenly stands still, before teleporting off for no discernible reason.

Within the temple of SONG and the Nameless.
He reappears. "I sense a deity very close to died here, but there is enough energy left I should be able to reconstitute a body for him, if weaker." Swiftly he walks to the exact point the Nameless exploded at, before holding his hands out before himself, and suddenly, the godly essence natural to the place, specifically the energy of the last one to commence the trials, is congealed into a form. This form however is not the one that could have been seen before, as it is the form of that deity as a baby. "I had hoped I could do better, but with even as much as I could use in power at the moment (OOC: Read, 21 charge worth) I could only reconstitute a small version of the original." Suddenly a shockwave emanates from the child. "And it is still fading fast." He then strides swiftly to the center of a circle in the floor, and says "Last Chance". As quickly as everything else he has done thus far, the floor below him sinks down, as if it where an elevator. He then says, "I don't have anything to call you, and The Nameless, sounds a bit formal for a baby, even if you are also a god. I know, I will call you Pi..." another shockwave blasts him off his feet, "OH, NO" as he just barely catches the child god before it can hit the ground. He then says, "Hmm, that sounds like a good name, Piono. I will only use this as a nickname for you of course, so if, once you can speak, you have a better name for yourself, please inform me." The platform jolts to a stop in a large chamber, and at the center is what appears to be, and in fact is, a conflux of raw elemental energy of fire, water, air, and earth. The man puts the child within the conflux, and says "It is too bad you had not completed your trials before you exploded, young Piono, as if you had, this would revitalize you in minutes, as it is you may have to take anywhere from weeks to months, with days being just to where the average human would be about 11 or 12. This should, however, give you a chance to revive fully, though I fear that any progress towards fire or water you may have had has been undone, as the imbalance will be to much for you to keep any effects those trials may have done if you got to doing either. I'm not fully certain on if you did any work on that, but I digress. You will be allowed a life after this, and if you wish to join the fight, you may do so at any time, but be warned that you may till want to enter the conflux one last time before fighting once you finish your trials. any weakening the explosive event caused you should be inversed by absorbing this conflux, but trial completion is a must before doing so. I hope you have a good life, whether you want to fight or not. I wish you the best in life." With that he leaves the chamber below the trials, and once he has exited that chamber says, "I know you are both watching me, and could squash me if you wanted. I don't care, I saved his life, and intend to fight the fight he was made for, so, SONG was it? Please, simply let me not have to see if I am wrong about the whole you could easily squash me bit." And with that, he teleports out of the Trial building, appearing in the battle area, saying, "Okay, I know about the godmodder and all but could you please explain, A: what P5 is, and B: what this elevation gimick is so I can know who to start annihilating, and how." with that, he simply sits down to observe the current battle, and learn what he should be doing. (Sum up, I just gave Piono a chance to continue his whole trial thing if he wants to get back to playing the game. I am aware this is unlikely to ever pay off, but I do not care, that is my first action. Side note, I will swap between third person and third person occasionally, so try to not be two confused, it will depend on which I think describes events with more style.)
Welcome. Ender_Smirk, is it? As you attempt to resurrect the Nameless, you first feel as if nothing is happening, even as you pour charges into the act. But all of a sudden, your vision goes dark. Once you regain your sight, the baby is there. After placing Piono Nameless into the conflux, you leave for Science World.
Alright, to my understanding, P5 is the latest member of the Godmodder's Praetorians. The first mention of him was during an intercepted transmission broadcasted by the Godmodder, simply stating, P5 is now active. Six seconds after this transmission, a universe was thrown into the Elemental Plane of Ink. To my understanding, P5 is the Godmodder's most powerful supporter. It is very fortunate that he almost never leaves her side, and ver unfortunate that you are currently fighting him. He is currently making his way through the 10 floors of Science World, in what can only be presumed as an attempt to steal highly experimental technologies to bolster the Godmodder's war efforts. It is vital that we stop him before he reaches level 1, or there's no telling what will happen next. Our current goal is to defeat his small army, and force him to retreat.
25/40
sniper: bodyguarding Fire Elemental Squad
Fire Elemental Squad: bodyguarding Mageling Hoarde
Mageling Hoarde: keep on keeping on
Cloning Vat: cloning IPR...
Toros: carrying all units downwards


Iron Godlem: spying, strengthening...
Semi-arbitrary Manameter: 89

Spells:

Ghost Hand
Repair
Note
Minor Illusion

Protection from Faction
Arcane Missiles
Mage's Armour
Identify
Featherfall
Summon Familiar
Detect Arcana
Comprehend Languages

Detect Thoughts
Change Size
Gentle Repose
Invisibility/Visibility

Counterspell
Dispel Magic
Fly
Glyphs
Speed
Magic Circle
Major Image
Protection from Element
Fireblast

B&
Find Creature

Contact outer plane
Create
Scrying

Create necrotic entity
Disintigrate
Urresustable dance
Mass Suggestion
Programmed Illusion
True Seeing


Delayed fireball
Plane Shift
Reverse Gravity
Teleport
Finger of Death

Antimagic Field
Clone
Demiplane
Fire Cloud

Astral Projection
Gate
Time Stop

I claim the sniper as one of my royal archers (in name only, obviously) and set him about bodyguarding the Fire Elemental Squad.

I open my bag of holding, pull out and use a scroll which activates a portal to my home plane.
Several dozen vampires exit, reading more scrolls that open more gates out of which more, lesser undead come out. Within a few minutes, the Imperial Workforce has finished setting up the towers for a Wizard's Duel.
The towers activate, and in the air above the towers a cube of arcane energies is created.
The Workforce re-packs itself while the portals all close, and I teleport into the cube. I set up a few enchantments, curses and spells on the field. I cast a few spells on myself.

As P5 lowers down to my level, my herald (Yes, I have a herald. His name is Arnold. Treat him well, please.) read off an official challenge to P5. Translated and abridged here:

We, [several pages worth of titles and a few dozen names], eleventh of the council of 8 and the emperor of the planes challenge you to a formal wizard duel, as decreed by the official wizard's dueling council of [so on and so forth].
On your honor as a wizard, as you claim to be, the duel will be run using only your personal ability as a wizard and the abilities of your arcane focus of choice.
The duel will, of course, be to the death.

"You are a wizard, right? A nice fight to the death with magic is a good way to prove your superiority, then, to your legions. And to a fellow wizard, obviously."

Obviously, turning down this friendly duel to the death would make P5's entities lose faith in him, and morale in general.
The sniper gives a glare at you, but does as you say.
You issue your challenge as P5 descends!
#archmage
Nice spellbook, by the way.
24 -> 20 Charges (Using 4 Charges)

"Oof... there goes the knight... Looks like I'll have to spend some charges this turn."

Taking some charges from my reserves, I use some of the energy to speedily melt the weakest Mithral Golem into a liquid state without breaking down its properties, which I quickly take an Exo-Toa Suit, wear it, manipulate the Liquid Mithral through physic forces, and have it be seamlessly be interweaved into the suit AS I HAVE REALITY BENDING POWERS, THUS IS CAPABLE TO DO STUFF LIKE THIS, AND IS VERY PEEVED RIGHT NOW.

Finally, I get between any assaults that are aiming at my Lunar Entities, BECAUSE I LOVE THEM.

All in a span of a second.

[Note: is very angry over the loss of the Lunar Knight, caused me to go a bit crazy due to my LOVE for my entities.]
(Bodyguarding MY entities in Magic immune armor BECAUSE OF LOVE)
Mithril Exo-Toa Suit made and worn! You are now bodyguarding your entities!
-1 PG Morale
19/40

I call upon the Hope Aspect and unleash a torrent of HOPE Energy destructively at DANGEROUS Shadow Wizard B

I pass Spaceship the staff of Love and Healing I then command it to create an Aegis of Light and Life around itself to hopefully protect it against the Arvada Kedavra
40k damage to DANGEROUS Shadow Wizard B! Staff passed to Spaceship!
26/40
sniper: bodyguarding Fire Elemental Squad
Fire Elemental Squad: bodyguarding Mageling Hoarde
Mageling Hoarde: keep on keeping on
Cloning Vat: cloning IPR...
Toros: carrying all units downwards


Iron Godlem: spying, strengthening...
Semi-arbitrary Manameter: 89

Spells:

Ghost Hand
Repair
Note
Minor Illusion

Protection from Faction
Arcane Missiles
Mage's Armour
Identify
Featherfall
Summon Familiar
Detect Arcana
Comprehend Languages

Detect Thoughts
Change Size
Gentle Repose
Invisibility/Visibility

Counterspell
Dispel Magic
Fly
Glyphs
Speed
Magic Circle
Major Image
Protection from Element
Fireblast

B&
Find Creature

Contact outer plane
Create
Scrying

Create necrotic entity
Disintigrate
Urresustable dance
Mass Suggestion
Programmed Illusion
True Seeing


Delayed fireball
Plane Shift
Reverse Gravity
Teleport
Finger of Death

Antimagic Field
Clone
Demiplane
Fire Cloud

Astral Projection
Gate
Time Stop

If P5 accepted my challenge, I let him into the Duel Cube. If he requested an explanation of the rules, I explain them (actually I'll just DM them to you?). I also start removing my hilariously large variety of magic items and tossing them into my bags of holding. I hand all of them off to Arnold, who leaves the battlefield with them.
#schwarz
40/40 CHARGE COMPLETE!
MECHFIGHT MECHFIGHTE MECHFIGHT!
mechfightmechfight
mechfightmechfight
mechfightmechfight


The charge swirls around, forming the summon:
THE METAL GEAR G.U.N! (It stands for GUN. Acronyms!)
Parts: Mech Body (hp and stuff) Shield, protecting body (regens a bunch every turn, will resurrect every two turns after dying, every time)
Specials: Hailstorm (high damage to one target, shrapnel damage to three others) III
Passives: Gun Speed (Always does a lesser damage second attack on a random foe each turn)
The Gun duo leaps aboard the Metel Gear R.E.X and leap at the RAYs, guns at the ready, aiding the Metal Gear REX!
A stadium materializes around the RAYs and the REX, with a roaring crowd! The G.U.N joins the REX, ready to gun em down. Banners advertise their duel, merchandise is sold, and the fight begins!
mechfight mechfight mechfight mechfight mechfight mechfight mechfight mechfight mechfight mechfight mechfight mechfight mechfight mechfightht mechfight mechfight mechfight mechfight mechfight mechfight mechfight mechfight mechfight mechfight

---MECHFIGHT---
Astrec, safe in his base, dumps all the stolen goodies into a device which begins scanning the contents, while he tests the spears out on a training dummy.
METAL GEAR GUN created! You scan a spear and good gravy that's a lot of space inside.
Sorry about that. More accurately, this spear contains an incredibly high amount of energies relating to the Space Aspect. But what god would be willing to donate so much to someone like the Iron Prince?
I'm going to hold a moment of silence for whoever was forced to make this spear. It's the only way something like this could exist in the first place.
Use it if you want. It can probably perform amazing spatial manipulation feats, but keep in mind how it may have been made.
I suddenly cease using third person descriptions as I only think it was necessary for the first bit. Just out of curiosity though, Arbiter, or whatever you call yourself, why are you here besides to sum up what happened within this round of combat in some form of telepathic messages? Just curious why I have to relay what I just did to you every time I do something of any note. Anyway, on to what I'm actually doing.

I stand up and say "Fine, if no one is going to tell me what the heck is going on then I will just begin attacking the magic guy." with that I pull out of thin air a circular capsule with the number 630 on it. I then proceed to swallow it. I then swiftly start to become shorter, my armor seems to grow four little bumps along the sides, and my face starts to look almost like a koala bear, but green. I then proceed to grow two extra pairs of arms, extending out gloves from the bumps which appeared in the armor. (For those not following I just became a green version of experiment 626, A.K.A. Stitch, but with two extra arms) I then start to cackle "BWAHAHAHAHAHAHAHAHHAHAHAAAAA" before I hurry up and pull six toy looking plasma blasters out of my armor. Though they look silly it quickly becomes apparent that they are not jokes as I warp (Man do I love this Reality warping powers) straight down to wherever the P5 guy is. I then proceed to scream out what may be one of the weirdest battle cries of all time, "I am cute and Fluffy! EHEHEHEHEHEHEHEEHEHEHEHHEHHE" as I start pulling the triggers of all of the blasters one after the other, apparently at random. P5 would likely scoff at my lack of aim, but that overconfidence will hurt him supremely. You see, that capsule I swallowed turned me into a special experiment called 630, which is an upgrade upon the experiments known as 625, 626, 627, and Leroy, technically 629 or 628 dependent on how you are counting. All of those experiments have one useful trait, I.E. they have a brain which can out think super computers. As if to demonstrate this fact, My plasma volleys collide at perfect angles so as to all be both boosted, and aimed straight at him, all the while I start jumping around, unleashing salvo after salvo of plasma to keep even the initial shots he couldn't re aim aimed at him, so that no amount of dodging short of leaving completely will save him. I then get up to him and proceed to bite his leg before sensing that the capsule has nearly ran out of time. You see Jumba had been aware that this experiment would be too great a risk even for him, so he instead made it in a transformative format. This was limited to about as long as this strike, so I suddenly say, "BYE BYE." before blasting some wholes in the ceiling, climbing out, and laughing until I am back to the main player group. "Man am I tired." I say before asking "So what exactly are we doing besides killing the magic guy, cause I am all for shooting him, but do we have a goal past that." I finally have changed back to my usual human state, but I doubt there was no one freaked out by that.
I'm here to give advice and try keep everyone here alive. Some of the people here didn't join this war willingly, they were drafted into it by their governments. I'm trying to keep them in one piece.
Anyhow, you charge P5 directly after swallowing whatever 630-something pill you have. You ricochet your plasmabolts perfectly towards him, bu they have no effect, simply being erased as they touch his shroud of Oblivion. As you bite on his leg, this aura erases your transformed state, and strips away your invincibility, leaving your hanging onto him with your regular teeth, which are erased from existence.
16/40
Reaching back in time a short distance, I grab one of the mithral golems and use them as a third set of hands, enhancing my first action by making it literally impossible for P5 to destroy the last set. I use elemental "magic" applied to special rods that can't be Sensed but can be affected by magic, which i insert into the golems limbs, to control it. one of the mithril golems hands is focusing on getting a chunk of the lower body, while the other is relatively generic aid. if I've already succeeded in my goal, I send a sample of mithril golem to the Facility... maybe they can make some magic-immune drones and coat them in electric-and-other-proofness as well?
You take some Mithril from a Mithril Golem, dealing 23k damage. However, as the limbs fly towards P5, he deflects them by telekinetically constructing a wall from the floor of Science World, blocking them from even tougching him. When your dispel hits, it breaks your magical hold over them as well. You do manage to get a sample of mithril to your facility, however.
Charge 2/40
---------------------------------------------------------------
Entities:

HP: 400,000
EoTB Actions:
1. Calls in 4 of his underlings and 1 Hired Mussel(props to DCCCV for that name) as minor entities on the field.
Underling:
HP: 10,000
Attack: 2,000
Hired Mussel:
HP: 25,000
Attack: 5,000

2. Unleashes a barrage of attacks with all of his weaponry, each one having a unique property over the others.
AK-47: Fires 30 bullets that hit random opposing enemies, each dealing 500 damage for a total of 15,000.
Grenade: Tosses a grenade to a target that deals 20,000 damage to a single entity, or a distributed total of 40,000 to a horde entity.
Golden Revolver: Fires 3 targeted shots at 3 targets, dealing 5,000 each for a total of 15,000.
Sword Cane: Assaults 1 target with a flurry of slashes, dealing 30,000.

More attacking. AK-47 bullets all over the enemy side, Grenade on the Shadow Wizards that don't have their special ability available yet, Golden Revolver shots and Sword Cane flurry against one.

HP: 250,000
EoTB Actions:
- Attack an enemy for 60,000.
Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.

The I Hand claws at another Shadow Wizard without their special ability.

HP: 260,000
AC: 1
EoTB Actions:
- Attack an enemy for 15,000
Specials:
- Each EoTB, a random allied attack will hit the wrong target, but there will be a +50k boost to the damage.
- 30% chance to dodge, or rather, blink out of the enemy's attack.

The Z Hand rams its smaller rods into a similar Shadow Wizard.
---------------------------------------------------------------
The view cuts to another story.



/wip, add Richest Soil to the Cauldron
---------------------------------------------------------------
Jet Black Cauldron Concoction:
- "Mana"
- Strange Ball of Fire
- Evergrowing Seed
- Heartfreeze Ice
- Childish Tempest
- Cosmic Storm
+ Richest Soil
Entities ordered, Richest Soil added. The Cauldron's losing it's integrity now...
26/40

Well, this isn't good. I state at the horde of PG entities on the floor with me. SCUSEMEGOTTABUILD! I take whatever materials and junk I can find on the floor and use them to build a rudimentary defensive bunker for the AGs.
Defensive Bunker created!
21 -> 1 Charge (Using 20 Charges!)

I once again take a look at the technology that the enemies haven't pillaged and noticed that there are still a few Cloning pods that aren't taken. Smirking a bit at my good fortune, I dash forwards to gathering them all and placing them under my possession.

I quickly make sure to bodyguard my newly gotten gains.

I quickly round the Cloning Pods and begin to structure them to MAX efficiency with what we got. I quickly designate a construction site around the Pods and cover the area in a thick construction tarp. I enter the construction site as more materials and wiring is transported inside. Construction noises come out of this and eventually, the tarp falls off to reveal the new Cloning Barrack!

Cloning Barrack
600,000/600,000 Hp.
Creates 10 Clone Units (CU) every round, store up to 30 CU
  • 1 CU = Clone Trooper 25,000/25,000 Hp. Bulletproof!
  • 4 CU = Clone Commando 80,000/80,000 Hp. Flashbang 0/3 Bulletproof!
  • 5 CU = Clone Engineer 25,000/25,000 Hp.
I quickly turned the building on, and let it start pumping some Clones.

(Orders!)
Lunar Matriarch and Lunar Priest heal each other up.
Cloning Barrack is to spend its CU into making Clone Troopers
I Bodyguard my entities.
Cloning Barrack Created, Entities ordered!
27/40 Sir Sparked

The guy shoots the Dark Beast with a Light Motion Gun.
30k damage to the Dark Beast!
0/40

With 20 Charges and an action I begin singing calling upon upon the Eternal Light,Lux Aeterna and summoning a Wave of Pure Light Energy that washes over the Shadow Wizards dealing Damage.
15k damage to all Shadow Wizards!
-2 PG Morale
Charge 3/40
---------------------------------------------------------------
More "controlled" structural failure happens as a Dangerous Shadow Wizard is crushed by debris falling over them.
27k damage to a Shadow Wizard!
27/40

Still very overwhelmed by what's going on, I search the floor for any highly hazardous materials (high-pressure gas canisters, very strong acids, extremely toxic solutions, etc). And any that I find I try and repurpose into weapons to throw against that PG entity horde.
You don't find anything on the ground! You're a reality warper, create the things you want to find!

The Monsterpig tries to help, but ends up crushing a non-dangerous Shadow Wizard. Somehow. With their stored magical power, the six remaining DANGEROUS Shadow Wizards cast the Killing Curse at the Lunar Priest, Lunar Matriarch, Big Fish, TOROS, Facility and Metal Gear REX! The Lunar units are saved by the timely intervention of Winkins, but everything else takes 200k damage, some of which is mitigated by bodyguarding! The weakened shadow wizards target the Defected Monsterpig, Superguard(doubled) and Monsoon(dodged) for 50k, and shake off their weakened status! The remaining Shadow Wizards band together to cast long-range spells, dealing 120k to DRACO(dodged) and the Spaceship! The Dark Beast strikes the Z-Hand for 70k, Metal Gear RAY attacks Metal Gear REX for 90k damage, and the Mithral Golems are directed to guard RAY, in preparation for the Mechfight. Finally, the Warmechs attempt to deal 20k damage to Monsoon(dodged), Sundowner(attack deflected for 50k, only takes 16k) and Minuono(Blocked and Counterreflected back), and fail miserably. With nothing else to do, they advance downwards, and the Monsterpig is blown up by Karpinsky's Mine Drones. Silently, P5 reads TOG's challenge to a duel, and accepts, leaving the battlefield for the DUEL CUBE to establish his magical might!
-4 AG Morale

The Facility continues to work, another Guard Drone is created, The Spaceship creates a Healing Aura around herself, boosting Regen and protecting her from Avada Kedavra! Assembled, the Winds of Destruction take out a Warmech. Metal Gear REX unleashes a barrage on RAY, which is slightly protected by the Mithral Golems. RIP Mithral Golems, never had a chance to really shine. The Lunar Priest and Matriarch heal each other, the Toros destroys a Shadow Wizard, The I-Hand attempts to attack a Shadow Wizard but ends up attacking another one for 110k, who is then finished off by the Z-Hand.

Itinerary:
Stop P5's forces before they reach Elevation 1!
GODMODDER STATUS: 59/80 Hp

ENTITY ADVANTAGE: [AG] Note: Heavy AG allows entities to automatically descend two floors, AG descends 1, PG stays in place, Heavy PG ascends one.
PG MORALE: 97%
AG MORALE: 80%
FIELD EFFECT: TOROS. AG Forces descend one more elevation each round, while the Toros is on the field!
PG ELEVATION: 5.
AG ELEVATION: 4.
Anyone with a different Elevation will be noted!

[PG] Voidmine. 4,000/4,000 Hp. Is keyed to the Plane of Fire! x2 Elevation: 10
[PG] Shadow Wizard SQUAD 1. 193,000/240,000 Hp. Avada Kedavra: 1/3. x3.
[PG] Shadow Wizard A. 120,000/240,000 Hp. Avada Kedavra: 1/3.
[PG] Shadow Wizard SQUAD 2. 125,000/240,000 Hp. Avada Kedavra: 1/3.
[PG] DANGEROUS Shadow Wizard SQUAD 1. 187,000/240,000 Hp. Avada Kedavra: 3/3. x3.
[PG] DANGEROUS Shadow Wizard A. 69,000/240,000 Hp. Avada Kedavra: 3/3.
[PG] DANGEROUS Shadow Wizard B. 34,000/240,000 Hp. Avada Kedavra: 3/3.
[PG] DANGEROUS Shadow Wizard C. 10,000/240,000 Hp. Avada Kedavra: 3/3.
[PG] DANGEROUS Shadow Wizard D. 62,000/240,000 Hp. Avada Kedavra: 3/3.
[PG] Dark Beast. 75,000/145,000 Hp. Elevation: 8
[PG][ELITE] METAL GEAR RAY 236,000/800,000 Hp. Pressure Cut: 3/3.
[PG] Warmech. 67,000/80,000 Hp. Bomb: 1/3. Immune to Electricity!
[PG] Observation Drone. 2,000/2,000 Hp. Rift away: 2/3
[PG] P5. Is now in the Duel Cube.

[A] Exo-Toa Suit. 400,000/400,000 Hp. x2

[AG-JOE] Guard Drone V2. 55,000/55,000 Hp. 1 AC. Deflection: 15%. Repairs 5k to the facility each round!
[AG-JOE] The Facility. 110,000/330,000 Hp. Structural Stability: 46%! Bodyguarding Steffan, Jason, Aron, James, FABBER and Minelayer!. 1 AC. Regenerates 10k Hp each round!
[AG-JOE] #10: Steffan. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Engineering & Construction! Work Points: 2.
[AG-JOE] #17: Jason. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Programing! Work Points: 2.
[AG-JOE] #34: Aron. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Planning & Design! Work Points: 2.
[AG-JOE] #51: James. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: The Substitute Person! Work Points: 2.
[AG-JOE] FABBER Conduit. 25,000/25,000 Hp. Each stands for a different element! x11.
[AG-JOE] Minelayer. 81,000/90,000 Hp. Defected!
[AG-JOE] Soul Net. 120,000/120,000 Hp. 9T1, 6T2, 3T3, 2T4
[AG-Karpinsky] DRACO. 190,000/200,000 Hp. Containment: 5/5. 30% Dodge! Elevation: 3
[AG-Karpinsky] Slugthrower Drone. 2,000/2,000 Hp. Reload: 1/6 Elevation: 3
[AG-ParadoxDragon] Spaceship. 177,000/205,000 Hp. Regenerates 10k Hp per round! Touched by The Game. [A] Lifestaff 1/2 Durability.
[AG-Enerald] Mistral 65,000/75,000 Hp.
[AG-Enerald] Monsoon 50,000/60,000 Hp. 65% Dodge!
[AG-Enerald] Sundowner 63,000/90,000 Hp. 4 AC! Blocking!
[AG-Enerald] Minuono 36,000/50,000 Hp. 50% Block, 35% Counter, 140% Accuracy!
[AG-Enerald] Dwarf Gekko "Hand" 1,000/1,000 Hp. x5
[AG-ParadoxDragon] Grand Alchemiter.
[AG-TOG] Sniper. 60,000/100,000 Hp. 20% Dodge Change. Defected! Bodyguarding Fire Elemental Squad!
[AG-TOG] Fire Elemental Squad A. 10,000/10,000 Hp. x2 Elevation: 3. Bodyguarding Mageling Horde!
[AG-TOG] Mageling Horde. 215,000/215,000 Hp. Controlling Fire Elementals!
[AG][ELITE] Metal Gear REX. 269,000/1,000,000 Hp. Nuclear Wasteland: 5/5
[AG-Winkins] Lunar Matriarch. 204,000/450,000 Hp. Lunar Salvation: 3/5. To The Moon's Call: 8/8
[AG-Winkins] Lunar Priest. 117,000/150,000 Hp. Lunar's Light: 4/4.
[AG] Minelayer. 12,000/90,000 Hp. Defected!
[AG-TOG] The Toros. 89,000/600,000 Hp. Defected! Elevation: 3
[AG-TOG] Cloning Vat. 300,000/300,000 Hp. Currently Cloning: The IPR. Clone Progress: 50%. Elevation: 3
[AG-Krill] I-Hand. 75,000/250,000 Hp. 10% dodge!
[AG-Krill] Z-Hand. 191,000/260,000 Hp. AC 1. Dodge: 30%.
[AG-Karpinsky] Tank 150,000/210,000 Hp. 4 AC. Bodyguarding Healer, Melee and Ranged Elevation: 3
[AG-Karpinsky] Healer. 145,000/145,000 Hp. Betterheal 3/4 Elevation: 3
[AG-Karpinsky] Melee 145,000/145,000 Hp. Multistrike 3/4 Elevation: 3
[AG-Karpinsky] Ranged 115,000/145,000 Hp. Overclock 3/4 Elevation: 3
[AG-Winkins] Clone Barracks 500,000/500,000 Hp. CU: 0. 10 Clone Units every round!
[AG-Astrec] METAL GEAR GUN. 150,000/150,000 Hp. 70,000/70,000 Shp. Regens 40k Shp per round. Hailstorm: 1/3.
[AG] Winkins. 20/20 Hp. [A] Polished Healium Staff. [A] Mithril Exo-Toa. 400,000/400,000 Hp. Immune to Magic!
[AG] ParadoxDragon. 19/20 Hp.
[AG] Ender_Smirk. 20/20 Hp. Vulnerable for 2 rounds!
[AG] TOG. Elevation: 3. In the Duel Cube?

ELSEWHERE

[AG] Astrec. 17/20 Hp. [A] Broadsword of Slapwilney. Durability: 5/6. [A] Orange Lances. x5. Space Energy Charges: 15.
 
Last edited:
Round 23
22/40
21/40
20/40
You know what I would do? immediately, the instant I saw nedbens attack had "worked"- that is, the moment I thought it did-?
get those legs/lower body and throw them into a dimensionally-sealed pocket, like i did with every other limb I've gotten.
since it took several seconds before they disappeared, I should have them in my sealed pocket, and either they remain intact via time dilation if its a timer, or by being disconnected from reality if it's some kind of self-destruction signal.
Anyway thats charge-based, not a standard action.
My Standard Action is noting that the killing curse is a single-target sort of dealie. like, you cast it on a spider, the spider dies, and the curse stops. you cast it on a person, the person dies and the curse stops. so, it should have merely exploded a single guard drone...
Except the drones aren't alive! as the catchphrase goes, The killing curse is unblockable, unstoppable, and works every single time on everything with a brain. the drones do not have a brain. based on HPMOR, it would pass through them, and, if a relevent squadmate was unlucky, kill one person. in the other hand, based on canon HP, it would explode a single drone and stop- no incarnation of the killing curse, however, would kill 1 drone, go onto another, then a third, a fourth, and then do 100,000 damage to the facility besides. Thus, not as much damage be doneness!
FACILITY ORDERS:
Fabber continues constructing guard-repair drones. Aron takes a break from the stasis field (Any progress on that by the way?) to try to understand mithril. Steffan, on the other hand, being all for practicality, grabs some mithril and has one of the guard drones hold it for immunity to avada kadavra- a temporary measure until we understand it. james helps aron, jason trys to raise deflect-rate... say, did you roll for deflection for each drone on the avada kadavra?
You successfully take the pieces of P5.
Okay, let me explain what actually happened. The Shadow Wizards cast a concentrated bolt of destructive death magic, which pierced through all those drones. DOn't question why it was targeted on a building, and your mind won't warp itself into pieces.
Entities ordered, and yes, I did roll deflection.
39/40 Archailect, perfecting configurations

Oh, he's soulless. Handy.

Well, my placeholder attack was gonna be ranch dressing so I'll go with that.

Spawn a massive amount of elemental Ranch and, since P5 is gone, use it to attack the nearest enemy Shadow Wizard.
29k damage to a Shadow Wizard!
27/40
sniper: bodyguarding Fire Elemental Squad
Fire Elemental Squad: bodyguarding Mageling Hoarde
Mageling Hoarde: keep on keeping on
Cloning Vat: cloning IPR...
Toros: carrying all units downwards


Iron Godlem: spying, strengthening...
Semi-arbitrary Manameter: 89

Spells:

Ghost Hand
Repair
Note
Minor Illusion

Protection from Faction
Arcane Missiles
Mage's Armour
Identify
Featherfall
Summon Familiar
Detect Arcana
Comprehend Languages

Detect Thoughts
Change Size
Gentle Repose
Invisibility/Visibility

Counterspell
Dispel Magic
Fly
Glyphs
Speed
Magic Circle
Major Image
Protection from Element
Fireblast

B&
Find Creature

Contact outer plane
Create
Scrying

Create necrotic entity
Disintigrate
Urresustable dance
Mass Suggestion
Programmed Illusion
True Seeing


Delayed fireball
Plane Shift
Reverse Gravity
Teleport
Finger of Death

Antimagic Field
Clone
Demiplane
Fire Cloud

Astral Projection
Gate
Time Stop

/ploco
#bestduelever
40/40 Archailect, summon abeyed until appropriate time (large object)

Can't very well shove a planet-size computer inside an already-full planet without prep, it'd break something.

Spawn one of those pistols-that-shoots-compressed-bombs and shoot a nearby enemy alive Shadow Wizard I guess, then throw the pistol at them like a boomerang to see if they take more damage or just become a gunslinger.

/null further
Elemental reality. Establish control. Suppression formation. Solidify. Spirit Particle Warfare, online. Antimagic field shock projection for enemy caster shutdown. Disrupt opposed caster calculations and induce damage from hitstun counter. Warping now. Attack nearest alive enemy Shadow Wizard with intent to lethally incapacitate!

Originally this was an EMP-like weapon used by courts of heaven in another reality to suppress incredibly strong spellcasters, and reduce heroic gods to mundane firepower, as well as to damage enemy advanced divine and arcane weapons platforms to force them to spend time reconstructing, then allow their own forces to burst in with heavy spells while the enemy defenses were near depletion and temporarily unable to manifest their weapon-energy. I'm under the impression a similar technology has not yet been mass-produced in localspace, since otherwise it would be quite obvious how the Godmodder has defeated so many gods and heroes.


Nevermind, saving that for P5. Shhh.
31k damage to a Shadow Wizard!
8/40
~~~~~~~~~~~
Entity orders: Descend!

I move over to a terminal and type in a few commands.

A few levels above me, defense turrets activate and fire upon the Dangerous Shadow Wizard Squad. Eventually, they run out of ammo and retract into their holding positions.
10k damage each to the Squad!
Charge 4/40
---------------------------------------------------------------
Entities:

HP: 250,000
EoTB Actions:
- Attack an enemy for 60,000.
Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.

The I Hand tries to pick off a weakened Shadow Wizard.

HP: 260,000
AC: 1
EoTB Actions:
- Attack an enemy for 15,000
Specials:
- Each EoTB, a random allied attack will hit the wrong target, but there will be a +50k boost to the damage.
- 30% chance to dodge, or rather, blink out of the enemy's attack.

The Z Hand does the same.
---------------------------------------------------------------
Jet Black Cauldron Concoction:
- "Mana"
- Strange Ball of Fire
- Evergrowing Seed
- Heartfreeze Ice
- Childish Tempest
- Cosmic Storm
- Richest Soil

The Cauldron indeed lays in its now-fragile.

Not even a moment passes, and it immediately shatters. From its remains flies out a chaotic cloud of elements, each component lashing out in their own ways: the "Mana" creating trails of itself all over, the Ball of Fire radiating extreme heat, the Evergrowing Seed expanding its green touch, the Heartfreeze Ice letting loose its freezing mist, the Childish Tempest displacing objects with its gust, the Cosmic Storm striking bolts of lightning, and the Richest Soil serving to further amplify the effects of the other components. A few moments of elemental chaos pass by, and the collection of elemental landmarks retreat back into the form of a wispy orb before whisking itself away, in search of a host.

It is then that it comes across a certain suit, devoid of any pilot whatsoever; the perfect host. The collection of elemental landmarks, in its round figure, enters the construct. The elements spread their physical influence throughout the machine, taking full rein over it. The Exo-Toa Suit has essentially become a physical body for the collection of elements.

The Elemental Landmark has joined the fray.
HP: 400,000

Attack: 80,000

Special: Element Roulette 0/1
Randomly chooses 1 out of 7 of its components and uses its effect:
"Mana": Revitalizes an ally entity, healing them by 50,000 HP and boosting their attack by 20,000 for one turn.
Strange Ball of Fire: Strikes an enemy entity for 50,000 and gives them a "Burn" status where they lose 20,000 each turn for 5 turns.
Evergrowing Seed: Creates a "Seed" entity with 10,000 HP that, when kept alive after 3 turns, becomes an "Overgrown Plant Monster" entity with 100,000 HP and 50,000 Attack.
Heartfreeze Ice: Inflicts an enemy entity with a "Heartfrozen" status which essentially freezes that entity for 2 turns.
Childish Tempest: Displaces 3 random enemy attacks, causing them to hit different targets instead and reducing each damage by 20,000.
Cosmic Storm: Spawns a "Storm Cloud" entity in between two enemy entities, reducing their hit rates by 40% and dealing 15,000 each turn. The cloud is untargetable, but only lasts for 2 turns.
Richest Soil: Buffs the Elemental Landmark's next attack to 200,000.

The Elemental Landmark finishes a Shadow Wizard off.
Entities ordered, Elemental Landmark created!
1/40 for charge

The Nameless has been given a name. The Trials recoil in revulsion, shuddering, grinding, this... this Piono... it has been given a name too early. It can no longer be given the true gifts of the Trials. The Trials let loose a reality rendi
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̢̞͓̹͗̓͐I̖̥̬̱̳͙ͬͫ̈́̉͐ͪ͢ͅT̅B̺̠̖̘̹͒ͪͫ̓͗̅̚͝R̂̿̋̈̀Ë́ͩ̿ͭ̄A̞̘ͧ͛̄̇̆K̼̟̬͎̟ͦ̏͋̽̑ͮ͆ͅS͛̈́̈́̾ͮ̃ͤIT̛͚̼̝͎̥̟̋͋̇B͈̪̞̑̈̈R͔̝͙̪̮ͤͬͧ̉̀̏ͅE͖̼̳̦̰ͯ̏͂ͨͅĂ̴̤̩̳͓͖̻K̹̼̝͗S̳̝̦͓͓̑ͧ͆I̮̪ͯ̈̈́͒T̬͎͉̖̠̭͢B̡̞͖̪̤̺̑Ṙ̹̞͚̖̜͕̥̌ͣͪ̐̌͑̀Ȩ͐A͙͓̠̦̺̜̟̍͗ͮ̉K͕̝Ŝ͙̩͚͖͇ͣͣ̋̌̆ͅI̸̥̺ͫͤ͒T͎̝͓̼̜̫͓͘B̢͍̱̻̜̹̺̠̎́ͫR̝̫͋̔ͭ̀͂͡Ȇ̗̰̊ͣ̏ͫ̄̈A̮͢K̮͖̅̊͛ͭ͘S͡
͍͖̮̙̹͗͂̈ͦА̱͙̣̤̗̮̮ͪ͆ͥͣ̋̆̚н̷͈̭̭̇̓ц̷̯̐̑̄̉̇и̭̺̯͓̰͖͂̈́ͬͥе̵̗͖̻͊нт̺̗̣͘с͕͐͐̌ͥ́ ͔̥̬̝с̙̤̐͟о̫͚̙̭̦͎ͫͨ̌̿͐̒у̶̝̯̮̭̮̻̻̀̂ͮͤͥ̃ͮг̝͈̥̯̀ͧх͙̤̻̰̪̉ͥ̐͆т̮̂̊̾̒͞ ̠ͦ̋т̡̱̻͍͍͓̜̆̿́̏х͙̗͖͔̜̬ͧ̌е҉̥̝ ̸̮͍̜ͧ̈́́ͅл͓͎ͦ͗а̨̰̤͚͎̌̾̏̈с͚̦ͦ̇ͣ͐͟т̰́ ̼͉͕͉̝̥̓о̮̯̀ф̦̒͞ ̳͕͈̟͆̾̀ͨп̷͓̯̩̟͆͛о̘̘̬̦̙̰̗̏ͪͣͤ̑р̀̋̔͌̄ͅт̢͈̤͎͇̜̲а̛̯͉̳͐ͧ͐͛ͫл͙̖͊ͬс̰̙͋ͪ̀̚
̘̟͙̌ͨͮͅT̯̩̃ͥͯ̑̚̚H͓̻̻̄̽ͣ͊̐̉E̪͙̰̭ͭ̓Y̼̟͕̰̍͢S̫̟ͤͩ͒͆́EͣͮE̟̬̤͈̣͖͇K͒ͭ͛ͪ҉̘̲̮̭T̒͂̐͗̌̏̓́H̵̫̪̪̭̟̖̄ͅE̻͙̣̱͂͆͊̈̓ͯ̓Ņ̥̇̆̀̌͋A̗̤͓͔͔ͦ̍͆̄̈M̷̎̏̄̒̈́E̵̋̂Ş̪̾̀̈́H͔͒̒͡E̵̱̺̦̪̱̪̯̓͒̀͂S̱͐ͫE̵͇̦͓̲͖͖̤̽ͤͣ̽ͣ̈́E̞̯̭̖͆̔̾ͬ̃͆̎̕K̜̭̤̟̰̼͜S͛͐̐̂̑T̡͎̱̯͔̯͖̬̅ͭ̉̀͋H̟ͮ̀͐̂E̮̒̐͑͗̍̄ͅN̠̮͙̙̣̪͍A̼̜̹̥ͩ͑͂̅̈́ͭͣM̻̲̝Ḙ̏̍ͣͩͨS͓̣
͔̉ͨͫБ͕̯͚͋͐р͔̳̲͊̀ͅͅо̧̌͗ͧ̐к̨̺͎̭͓̹̲̽е̡̝͉̮̠͐̉̇̑̔н̸̪͆͒ͦͥ͐ ̗̣̙ͯ̆̑͝б͇̤̻͍̝ͬ̊о͋̐́̓ͮͬ͟т͇̼̪̲ͩ̓͐̀̋͋хͯ̊̌͘ ͇̯̙̰̦̐̅т̴̗ͦхͮͪ͏̺͕͙р͒ͧо̪̼̇͗̔ў̡̻͇͎̑ͣг̭̗͍͙̺̬̻̇͆̽͠х̡̗̆̇ͦ̿ ̝̼ͩт̱̩̱̏ͬͧ̏̀͆̚и̫̼̦̺͎̤͐̏̒ͫ̂̌м̴е ̓ͦ̓̌ͩ҉̤̯̯̜̗̳а̷̾ͦͤͯн͈̪̣ͪ̍̐͝д͉̝̰̻͖͉͈̅̆̆̑ ̽ͫͪ̈͛̅̀҉̟̼̙с̴͚̫̩͓̠̯̪͛п̮̳͖͇̹̳̲а̦͍̺͓̥̻͗ͦ͆̏͡ц͇͎͔̀̉̑̓̾̚͢е̟͇̫
̶̜̰̊ͦ̃T̲̲̫́ͭ͛̅̚ͅH̱͕͈͕͍̣̓͛̀ͫͨ̾Ē̟͔̠͑̓̔ͩ̽̉Y͚̍ͣ̔ͪ̏V̩̩̻̠͠Ẻ͚̰͎͎̼̒͊͊ͮͮͧ͟C̝͇̙̉ͬO̠̪̹͕̯ͥͅM͚͈̲̼̀̒̆E͑ͯ҉̤͉̣͓T̛͗ͬ́̚H̜̲͉͒ͩ͆̌E̱̳͔̫͛̑̍̋ͥ͋́Y̬̭̪̬̎̂͆́̊́̃͡V̖̗͍̗͎͍̟E̶͈̻͍̯̎̉͑̽ͅC̙̑ͨ̆O͒̀M̜ͣ̊͑͋̽̐͡E͖̱T͕̭̜̯͗͂͠Ḣ̸̘̱͔͚̲͎E̺͚͈͍̥̞̞̿Y̢V͇ͤ͆E͕̥̩̻̗̜̽̂ͬ̓ͧC͖̜͖̼̐̓ͥͨ̍̒̀O̓̆͗̚҉̘͇̻M̜͖̳̹ͦ͐̔́ͬ͗̾̀E̶̩̰͛̑́̑ͨ
͖͉̯А̨̗͚ͧ̚ ͕̠̭̻͈̥̟̾̇͗̍̿̓̀ф̻̼̤̙̙̉̿͐̚и͖̎̾̂͋н͎̥ͩа͙̬̌ͧͥͬ͋͆ͧл̠̫͕̾͋ͩͦ̇,̩̠̱̫͡ ͫ͐̎̆͏͍͓̱̪ф̡̹̪͉̖͌̇̿а̶̭͍͚̺̜̭̩͂͒̑͗͑́т̞̬͔̣̰͉ͣ̔̈͑ͮͧͫа̷̫̮̖͈̬̾ͦ͛л̥̹̣,̰͈̜̯̭͎̼̿̈́̈́ͦ̔̆̚͘ ̤̅͆̑р͍͙̫е̋ͫ̅̾̍̓̚н͕͎͈д̢͎̹̭и̼̘н̨̆̐ͩ͗г̸ ͉̰̹̩̩̺̽̓̚р̘͎̘̓̇̒а͈͚͙̬ц̼̖͎̦̪̳̗́̏ͫ̈͠е̡͖̳
͇̮̱̥̘͈̰͡F̟̫̾ͫ̿Ì̟̙̺͇̮͖G͉̣̫͈͂̓H̴̽̿̅̆̓ͭT҉̻͔̭͙͈R̝͓͈ͦ͟U̐̃̓̽N̥̼͔͎̓ͧ̆̈̂̊ͫH͗̾̍̉̽͞Ï̫̯͙̜̂̓͌̔̒̚͞D̰͚͆ͪ̿͌E͔̤̯̓ͩ̽ͥR̵̫͍͕̪̲ͩ̄ͧͭͯͨU͕͓̲̺̫͋͗Ñ̰͎̯̳̭̺̞͗̀͐̚͡H̙͓͂̑̋̐̆Ì̢̞̭ͥD͉̭͞É͓̦̤͞F͙̥̤͎̗͗ͧ̽I̤̼̤̜̜̳ͧ͞G̖͍͇͎̬̳̞͢Ḧ́͆ͬͧͯT̲͕̬̊ͫ͘D̝̆ͤͬ̿͆ͦͭI͙̼̳̫̾̋ͤͨͭE̞͇̥̹ͯ̓ͣͤ̀ͅ
̛̦̭̺̬̻̐̂Т͉̝͇̲̤̭͆͐х̯̖͛͆̈̿ͪͮ̓ͅе̢̭͉̫͍ы̺̺̩̘̯̥ ̻̖̎̉̌͛ͥ͗̇ф̪̙̯̹̻͗͛ͨ͐ͨ̊ͭо͕͔̤̜̭̪̀ͮ̈́̍у̨̬̺͓̙̞̯̰̽ͣ͑͐н̘̳̼͎̖̗̔͐ͧ͛̈͡д̟̭̮͕̤̟̀͊̚͝ ̤̟͕̪̂̓ͥ̚т͔̉̐̂̌̓х̞͚̣̜̼̽ͣ͟е̳̳͋̈̇͆ ̶͓͉̼͓̞̬̝ͬ͆͐̊̓͌с̺̫̯ͧ͐̉̂ͅе͑ͧͤ͑̈́ц̊̈͗̑͏р̨̣̞̰͙е̴͇̩̳̝̔т̘̻̓ͫͥ̌̍͆с̲̗͕̍̐͛ͧ̐̇͒͝ ͍͓̘͆̃ͪͭ̀о̳͇̘̉͡ф̶ ̞т̶̼̻̝̤̱х͉̘͙̝̪̗͚̎ͤ̾͌ͪ̔̐͟е̫̠́̋̄̿͂ͦͫ ͚̯̟̳͐͊̔ͯ̌ͧ́̚л̼ͭ͐а̸̰w̧̝̝̞̮͋с̧̣̰̩̯̹͐̔̚ͅ
̝͎̲̗̾͑̔ͩ̚͠D͆͋̓͊ͥͮ̒҉̖͙̳O̗N̝͔̗̦͙͌̽ͦ̑ͭͤ̔̕ͅͅT̥̍̍͂L̝̦̯͐̋̎̍̒̕E͈͙̮̥͗͂́̿̈́̈́͒͘ͅT̴̟̫̏͋̒̅̓͋̐Ḩ̗̞͔I̫̼̫̱͌ͬ̀ͨM͓̺̝̳̔S̶ͤE̻̥͚ͭ̇Ė͚̬̳͈͆D̢̳̯̃ͣO̟̞͔̅̐̀̓̽̀N̴͙̯͖͚̝͓̈́̓ͭ̿ͥ̇̐Ť̫͎̮̤̈̽L̞͐ͩE̢̟͚̰̱̖ͫ̅̊ͧ͐ͨT̥͍̣̜̺͎̎̍͢H̲ͬͬ͠I̜̭̣͔̳͔̱ͤ͜M̶̲̮̹͔̘̫͊͌̍̈͋S͖̩͍̮̟̦͐ͤ̓͒̏̀E̫̫̬͂̂ͯ̇ͬ͑Ë͔̦͖̮͇̰̱́͊̑͌̎̓
̡̙̝͎̺͈͍̌ͦО͉̀̌͗̓̃̚ф̞͇͕̥̠̻͈͛͝ ̗̳͈̟̪̜̰̽р̎͒̌͐ͥ̾͒ё͈̮̘̳̻̳́̇͊͌̊̉̿а̳̯̼̩̳̩͑ͮ̇л͔̙͔̱ͣ͛͢и̜̰̮̟̯͙т̌̐̌͊̇͋̓҉̳͓̤̝̜̝ӹ̶͉̫͖̫̑̿͗ͫ ̧̰ͫ̄̑̊ͦ̽а̲̺̰͓͌̿̌͛ͯ͟н͇̙͚͔̳͈͋̾ͮ̑д̬̪͍̗̤͔̼͂ͣͫ̎͌̋̀ ̂ͦ͘а̶̯̯ͧ͆̃ͦ͆ͧл̞͔̝̺͎̥̰ͤͫл̣͍̮͔̱̗͆ ̭̪͞иͬͥ͊͏̙̰̘̣͔̲т̯̖ͪ̄ͥͮ͌ͧсͧ̏҉̟ ̎̿̆͛ͪ͋ф̯͖̑̋̚л͈̦̦̤̲̺̈́͆а̴̰̝͚̔̾̓͒w̿͋҉͓͕̰̣̬̺̻с̝̼̰̺̞̞
̤͎͙͈B̢͇̬̼̪͖̭̠ͬ͒͊̆R͐̊̓̊ͣ̽͜E̷̐̋͂́ͬͪ̚A̭̩̘̰̹͕̝̅̓̾̋͊K̠̟̿Ạ̫̜ͦ͗̉̿ͪͅN̗̺̱̣̼͗ͮ͆D͉̱̖̭̣͇̹͋̓̓ͮ̎Ţ̥̦͍͊̔ͪE̪̬ͯ͌̓̇A̯͖̙̪̯̜̯͗ͫ͆̓ͭ́̽͘R̖̈́̒̾͑́A̟͍̻ͭͮ̋̉N̬̩̺̭͑̈́ͥ̐̋̒̋ͅD͉̼͎̥̒̃ͤ̅͐ͬ͢S͔͑̈́̍͆ͪ͒̎H͚͎͔͚̤̒ͅA͏͚̼̻̮̰ͅTͧ̎ͧŢ̠͚̰̔̈̆̓E̹̝̠̎̈̓̎̽͝R͐̏ͥ̌̒ͨ͝
̺̝̞̠̻̥̇̐А͎͇͍̜ͦ̋͋͌̆̉̇ ͊̏ͧ҉̭̠͎̦̮̺л͖̝̎ͥ̿͛̂̌ͪа̸͍͉̰̯̎̇ͬ̄̄ͪс̪̜̠͊̽͝т̭̳̼̘̊͆ ̷̥̟̙͖̦͋̾̍̆̊̚ͅц͔̫̙ͤ͒̍̽͐ͩӧ̴̺̼͎͍͔̮̃͋͌ͅл̵̬̽̚л͙͙͓̹̰̠̺ͦͧе̗̫͙̲̳͟ц̩̟̻̣̗̘̀́̏ͬт͆͌̽̽и̴͓̤̳̤̯ͥͭ̓ͅо̹̙̙̞̹̝̪̽̐̎̍͂̑ͣн̺̫̮͓͗̅̈́͛ ̅̇̔ͩ̄ͮ͑͏̭̝̟̙̼т̛̥̜̗̮̙̉ͬͦ͋ͬ͌ͮх̣̓͌ͦ͌ͥ̓͌̕ѐ̄ͤ͊̑҉̣̝̫̮͉̘͓ы̝̌͘ ̣̖̟ͯ͂̽w̪̮͙̏̾ͧо͔̝͖͓̹̆̌͋͒͊̆у̧̥̫̻̼̹̰̞̓̊ͦͭ͛л̸͈̰͆͐͛̈́̌͊д͈̱̪͎ͥ ̼̺͙ͫ̐ͮͨ̂́ͅм̤͉̥̟̹̅͛̍̈́͝а̋к̸͈̺̮͇̃͒́е͇͕͍̲͔̦̊
̢̭̪̭̯͔̲͚̐̅L̰̄̂̋͌̂̓I͚͍ͩ͋́N̸ͮ̓̃E̙̫͉͚̳̓ͫU̫̐̒͌͌͌P̴̥̹̫̫̉̂͌ͫ̓ͦO̲̣͉͌̂ͫ̋̂̍N̎̿͑̔͆҉̳͙̟̠̩̙̠Ḻ̨̳̠ͩ̏̽͑I͗͐͝N̻̘̮̥̱̠͗̎ͮE̴̟͚̮ͭ̉̊A͎̫ͅN͎̖͍̘͖̦͐ͫD̙͚͊̇P̴͐ͪͪŔ̝͚̩̞͈E͚̬͌̍ͬ̉ͭĊ́̑͛͆Ḛ̪̙̹ͥͤ̚͜P͍̹̭̈̂ͧ̽T̵͓͉̟̘U̥̯̤͕͇͕͆ͬ͆͠P̭͈̋O̧͚̰̤̔ͣͪ̄ͥN̳̜ͣ̀P͎͈̘̪͙͎͌̉́̒ͩ͗ͅR̦ͪE͉͕̞̫͍̬̣̓ͤͣͯ̀̚C̯̺̬͎̣̈́̍ͣ̚E͇̙͚͂̆͗͋̾ͨͤP̧̺̰͛͒̈́̆ͬ̓̊T̡̥̣͚̗̝͉̊͋͐̀
̭͎͇̟͂͐А̤ͯ͡н̨͇̯͙͉͎͙͗́̿̔͒д͏̠̟͙̪ ̻͈̣̹̻̘̅ͧ̈ͣ́͛а̉л̞̟͔͉̠͍̭л̧̥̩̠̜̫͙̑̆ͤ͌͒ ͓̓͑т͑̉ͫ͐̉ͥ҉̖х̩̻͒ͭ͞е͋̅̽ͧ́и̟̞̭̭̩͑ͫ̿ͦр̯̘̙̅͋ ̘͗ф̬̱̖ͥͦ̾ͬ̀̚аͩͧ̅҉͓л̺͈̟̘͎̇͠л̛͚̣̗͓͛е̬͕̳̳̻͇̻ͨͮ̅͋н̧͎̓ͭ̈ ̛̬ͫ̇̋͑л̜̫̩͚ͤ̉ͫͯ͑̄́а͖̏̒͊ͦͥͤн̵̙͕̿̍̾д̢̥̺̥̲̪̩̞с̛̜͇̉̿ͩ ̧͎̭͙̏р̟̗̎̓̓̂͐̓е̛͕͓͗̆̽͗т̘͙̭̫͍͑ͬͭ̂͛ͮ͋͝а̯̫̭̼̤͎̪̃ͧͤ̓ͮк̰̞̭͛̑̒е̗̝̗̪ͮ̊̉̊̄͞
͍͈̰ͦͬ̒̈́ͯͦR̨͔͖͇̓ͫ̾̈́̚I̙͉̹̓͂͋P̣̮̏̄ͪ̆Aͥ͒̇͠N͑̃͌́̊̚D͓͚̝ͪ̑̔̔ͦ̌͒B͐̔̎͂҉̼̞̫L̷̥̹̩̏͐ͬ̆̔Ḛ̟̟̻̪̎̚È̹̺̫̪̙̙̺͑ͪͨ͋͠D͕͖̯͔̜̒̑ͅÀ̏̔N̟͉͎̦̠ͤ̎ͦḐ̪̼̉̈̅̓̇ͫͩͅR̫̳̮̙̽̌͋͂̈́͆͒Ủ̠͍̜̲̺I̙̥̞̪̦͓̯̕N̶ͨ
̤̙͇̰͇͈͚͡Т̶̠͚̫̤͙͈̦х͎̙̱͐̄̄ͧ̒ͥ̓е̛͇̑̈̓ͣ ̯͈̲̎̃̎̽ͩф̩̼̖̗͕̬̺̎ͩ͑͋͜о̭͇͊͒̋р͕̬̱̱̮̗̖̍̇ц͎͕ͩ͛̉̓̀е̣̤̟ͨͤͦ̿ͥс͇ͩ̔̊ͯ ̢͙̺ͥ̓г̥̝͚ͦ̈́̈́ͥ̿̈ͮр̎̓̔ͥͨа͇̣̳͌̈ͯ̄̆нд͆̏ͫ̽̿̎ͅ ͙̝̹͓а̧͚̮̝ͫн̏̽͂̃͆͏͇̖̤ͅд͚̗̯͙̠̝͐ ̘̲с̷͈͎͔̐̑ͬ̍п͖̪̦͎̟̤̿̔͗͑и̮̤̤ͣт̪̟͗ͥ̐ͯ̓͂̿е̏͏̣͍̱̪͖̺͉ф̼̪̭͖̭̳̒͐̓̀ͯ̄ͧӯ̳͚͇̦͎̫͍̍͑͋л̥͙͚̺̠͚͈ͪ̇͋̎ͩ͛̐͢ ̩̒͆̔ͦ̚с͍̹̥̌̎ͥͤ͋ͅа͈̦͉̖̞̌̕w̠͖͕̌̏̾͟
̙̦̞̯̗̖ͥͫ̍͌̉͒Ď̵̰̗̬̲̠̤̎̋́Õ͚̠̣͍̾̏N̴̎T̡̟L̷͎͉͊ͣͨ̌̆͒̂E̵̫̤̼̜̫̺̰T̮̪̆ͬ̇̐T͖̰̜̞ͥ́H̨̤͖͛͂̋͑ͩÊ̢͍̣ͤ̈͐̉̃M̼̮̯I̢͍͉̙̹̤̟͈̒̿̄ͯͤ̇ͣN̆ͩ̒͋͡D̃̿͗̂͌̅͏̙͙̠͓͖Ǫ̺͇̀̀͒ͣͯNͯͧ͛͆̐ͣ̒͟Ṭ̥̯͙͉̠̅̚ͅL̙͇̖̪̼̭̭̉̐ͤ̉̑̾͘Eͬ̿̇ͮ̄͘T̠͇̺̝͎̗̃ͪ͆ͬ͝T̐͌̈́̑H͓̟̞͔E̵͕̼̓͑̓ͨ͗Ṃ̯̥͙̜̹̺͂ͩ̏ͩ̑́S̱͖ͦ͘Eͫ͑ͩ̕E͉͎͚̬̝̽̇̅̎̀̋̚
̬͖̘͚̪̿ͣͨ͛ͯА̡̖͍̗̞̰̲̒͌̆̀̓͌ͯн̺͇̻̺ͫ͌̈́̓̄ͫд͓̮͕ͦ̒ ͯ̇ͦ̕о̤̮̥͖̳̗̟́̈́̄ͮ̚п͕̩̊̄е̦̠̩̫̘н̴͛ͩ͒е͇͔͔͓͇̗̊ͫ̈́д̙͎̦̟̰ͣ͗̃̌ͥ̿́ ̸͍̦̺̫̼̲у̠̰̟͒̈́̅̾п̝̩͛̑ͬ̀ ̼̞̩̰̭̈́́̔ͧͮ̊т̜̫х̨̤͈͍̤̘̜̤̈́͂ͯ̓̃̍е͔̭̙̗̠̲̩ͪир̘̗͖̳͝ ̨б̷̪̮̲͕̞̬͗̓̿͋́̄ͤͅа̫͍̲͓̭̗͋̌̿̅́ͨ̕л̜̺̭̏̈́ͦ͌͋е̹͓̝̠̥̖͔ͫͭ̅ͬͫ͂͑ф͖͎ͯ͊̋̀̓̌ӯ̸̻̲л̙̼̲͉̖̒͆̋̾͠ ͍̀͌̌́м̥̼̲̦͔͔̝̍̓̃а͍̺̹̝͕̽̚ͅw̘̞ͪ̉ͯ̕
̶̹̼͎̝̫̥ͨ͗ͭ̑̋̎L̩̪̰͛̽̿E̗͖͉̯̘̽͆ͤ̾͗̆̄́ͅT͕̟͚̳͊ͤÏ̛͙̜̮͖͌̆̅̈́̚Ṭ̢͎̦̠͚̳̅ͧD̷̦̙̠̘̻̭̼̐Iͮ͏̗̺̠̹̗̻̗É̩̗̻̳ͤ̃͛B̙͇̮͎ͯͤ͋̓R̜̲̠̭̟̰ͧͯ͊̆͒͜Ẽ̐͑̈́̆͐A͚̤̳͔̳͓͑̈́Ḳ̨̙̦̈͗̐̔ͥI̧̤̯̝ͤ̎ͪT̷̰ͣ̒͗́̍̉̀Ä̍L̼̭̼͙͉͇̃̉̋L̇̇͆ͬ͒ͣ͏̘͓̝͉B̢̟̰̪̰̰͔̥̊Ű̢̫͚̜͈͖̻̏̃ͬR͇̭̮͈̪̞̓ͥN͎̰̹̜͈͈ͭ͆̀̚I̷̺ͬ̀͛̊͛T̷̙͉̉̉͆͂̀ͧ̎D̜ͣ̊̈́̾̑Ǫ̙̻̰̩͍͐̽͛ͦ͒W̬͚̘͓͋ͭͭ͐ͧͅN̥̲͖̿́̂̒̀ͪ̀
̸̺̼̲͕̯̹̞́А̩̫̥ͣ̒̇͂̒н͓͈̲̦͆ͪ̐ͦ̈ ̬̬ͩ͆̃е̿̇͂̆ͨ͏м̹̟̣̘̀п̬̜̦̺̞ͬͯͩи͕̰̥ͧ̊̚р̵еͩ̚͝ ͥͫͥ̒͏͉̟̟̩̼̭ͅб̼͖̝̪̱у̶̳͕̬̹̭̪̳́̈̾̎̽̚р̧͉̭̘̮̟̞̉ͯ͒ͣͪне̲̬̮͎͎̏̉̓̋̈́ͤ́д͇̪̲̅̉͊ͫ̕ ͉̻͕ӥ͕̘̙̥̠̻͐̈͑̀н̗̘͕ͦ̄ͩ ̲̭͑͊̉̋͊ю͈͖̣̰̊͑с̶͕̘̥̤̦̇̏̌̆ͅт̾͋ͯ̋͜ ̶͍о͙͉̖͓͟ͅн͕͖̬̳͓е̣͒̔̎ͅ ͙̫̥̜̮̺͖͜д̡̙͚̯̫̍̎̃̎ͅа͎̦̳̥͛ͥ̽̅̎ӹ̧̠̘͚̰̄ͫ̌͂̚ͅ
͕͎̰̹̺̘̬̄̈̆ͫ̔̅T͖Ḥ̴͍̰͒ͮ͂ͩ̽͊E͂̑҉Y̨̫̣̞͇̝͔̪̓̿ͭ͋C͚̯̟̱͕ͫ̽ͬ̄́̾͟Â̝̜̰̰͎̇ͫͧͦͅN̡̪͇̐̒̃̏̌T̰ͮ̈̄͂ͥ̄ͫS͖̭̩̤͉̙̞̋̊ͣ̇̏ͪ͊E̷̪̤Ĕ̲̭͍̮ͤ̆͊ͥ̔̈́͜H̫̬̬͕̻̬̼ͫ͐̈̔E͈̤ͣ͂ͣ͊M̼̜̩̎ͥͮ̏ͬͦͬǗ̵̜͇̳̹̥͗̾̊͒̽ͭS̩̗͗ͩ̃̏̍T̂ͤ҉̦͇̖̗̬̥N̠͈ͦ̆̌͋͞O̦͔̍̽ͭͨ̎ͣT̓̓̇ͥ̇ͪ̚͏̪̥͈ͅKͬͩ͗ͭ̅̇҉͍͚Nͫ͌ͩͮ̎O̞͈͆ͯ̾̑W͇̩̖͎͔ͧ̈́ͨͤͯ
̓̽В̗͙̰̳̌̄а̒ͩ͑̃͊ͤ̚с̛͂͆ͨ́т̰̜͕ͥ͋́̀ ̢͈͖̤̜͉̗к̝̼̠̤̬̞ͣͩ̿ͤ̀ͅн͕̼͔͙̑о̘͎̩̪̣͚ͬ͆͐̽͠w̗̮̠̩̮̣͕̑ͯ̌͛͛̍̐л̥̩̮̅̋͌͋̿͒̋еͫ̍̍̍͢д̔͒̋г̙ͥ̀е̛͎̲͙̭́ͬ̅͌͒ ̩ͮ͂̈̾ͪ̔л̪̟̼̥͉̘̝ͨͫͩ̽̏ͯͫо̞̻̖͖̜̣͑̿̑̓̋ͮ̎с̪̰̟̳̿т̇ͪ̽̾҉̜ ͕̜̄͒̂̇͂̐ͧ̀ͅт͑̃о͚̰̯̙̰̦ͫͨ̿ͦ̇͋̚ ̸̱̭͇̣̤̺в̮̥а̳̙̰̖̽с͚̲͋̊ͬ̿т͙͖ͨ ͋̀̏̐ͪͮ̍д͙͎̼͖̃͌̎ͪ̕е̻́ц̳͖̑а̰͂͐̉ͬ̉ͯы̪̻̲͉̭͎̪̅̈́̂̏͒
̶̘͇̍̇̍ͯ͛̃W͎̥͎̒̾͊̿̓ͅA͔̙͈̺̋ͬͪͅR̞̰̳͎N̨̟̿ͮ̃͐Ț͖͖̬̚H̰̪͍̹̆̓͜E̢M͎͎̳̱͐͒̀̕B̷͇̼͈̙̖͆̾ͦͬ̓̈̀E͈̟͚F̯͙̗͔̣̳̟ͬ̎̾̀O̎ͧ̃ͯ͆R͋ͤ̍̋ͤ̾҉̫̘E̮̫̪̳̼̺̾̇ͤĪ͖̟̝̗̰͓͋ͦͬͥ̏͞T̩̼̝̟̩͖̆ͩͬ͋̒S̤̻͖̙͈͐ͬͮ̔ͥͦ̎T͌́̀Ơ̥̐̽̈O͌̎͛L̨͇̟ͅḀ̱ͦ͌̾̈́͊̀̏͢Ṭ̨͗̔̈́̐Ë̞̭̖̜̯́ͪ̆
̛̪̯̥̦͕̀̌̚Т̫̪͚͍̲̙̈х̑̈́̋е͉̯̄̕ы͔̥ͯ̊ͧ ̤̺ͮ͋̂̾л͓̹̱̱̖̹͗ͮ̆̎̕е͉̹͖̘̮̓̔̓͝ͅф͙͉̫̦͕ͨ͒ͪ̚т̨̳̺͔̃͋̂̄ ̵̲̰̥̣̜͍͊ͣͤ͊̉б̹̰̫͎̖̱̏̓ͭ̍̋е̮͖̳̪̫̼̰̏̀͋̾̄̕х̣̒͛͒̉̒̾̒и̼̗̬͇̳̯ͯн͒҉͈̗̬̙̠̱д̬̖̰̠̖͑̌͒͆ͯ̍̚ ̝̝ͣ̾о̘̾н̷͔̣͙е͕̞͖̝̔̂ ̘̳̙̜ф̵̠͇͕̫̃͒ͧи̮ͤ͟н͈̥̙̯̤ͦ͋͐͛͐̃ͅа͇̳̪̟͓̬̉̿͡л̤̥ͤ͋ͪ̌̏͝ ̻̹ͬͭ̇̌̽̕н̵̣̘͈о̊ͥͨͤ̃҉̱̱͈͈̤т̎ͪ̊̈̋е̸̺͕̹ͯ̒̓̾̊͛̏
̹̪͙͌͂ͮ̊͐ͮT̻͐̅ͬ̅̾̐H͔̗̳͚͕̮̉̇ͯ̆̾́̏́E͔̳̲͎͇W̵͒̎ͬͧͭ̌H͖̹̙̖̝ͬ̈͆̒S̩̘̳̫͋ͨͣ̃ͯ̓ͦI̘P̰̱̄͗̓̒E̢̖̬̿R̯̖̟͍͌ͫ̑͊̈ͧŠ̴̔̉͐ͨ͐ͦA̙̠R̫͍͖E̥̳̺̻̟̙̎̄̎͗̎C̻̺̘̻̲͎̎ͅOͭ̍̓́̓͏̲̼M̺̯̟ͪͬ̅͋̎̇͊Ȉ̜̓ͨ̑Ň͎̟Ḡ̗̻̻͙C̷̼̒̿̏ͪͨL͚̬̟̪̤̘̖Ỏ̼͇̇ͩͧ̈́S͙̘̥͇̭̲ͫͮ̿E̺͙̘͙̼͒̊́̐ͦ͐ͥ͘R̡̆̓̀̀̂͌
͠Б̨̅ͨͨе̦̺̠̯͓ͯͦ̒̇ф͔͕̰̱̺͑͆̆͗̆͑̅ӧ̛̼̰̰̖͕̙̹̓̍р́̓ͣ̈̋е͉̭̰ͣ̔̇̊͡ ͚̺̝̼̉т̲̗̟̮̻͈͎ͨͬх̞̻̟̼̟̎͐̾е̾̓̌̾̈́̈̃ ̘ͫ̄͌ͥ͢Ф̥̞͓̯͖̣̜͐͋͂̒и̛р̰̄ͩ̃с̼̟̥̱͔̓ͧͣ̂͂тͥ̓̌͒ ̵͎̳͇̟̣̰̣̍ͯ͌ͬͤГ͔͖̉͗͌ͮ̔о̀ͥ̈ͫд̩̦͇̄ͭ̑̎ͩь̵͎̘̹ͫ͐̂̇с̺̠̦͙̼ ͕̤͖̞̣͔͔͌͑ф̷͌ͯͯ͒и̎͏̺͇̭̯͕͇н͓̘̰͚͆̐̈́̊а̛̻͈͖͇͒͒ͣ̓͌̋л͒ͮͥ ̰͈̦͖̺͇̖͋̕с̭̠̗̬̭ͬͯ̈͗͆̋ͭ͠т̎̌ͦр̟̥̱̳̋̅͆͒͑̚͟о̴͓͕̊̉̐к̪̲͙̲̌́ͥͯ̏̈́͢е̢ͩ̾
͐T̀͗H̰̠̗ͥ̄ͮ͑ͬE̽͆ͣͫ̀͂͢S̺͑͑͝I͕̖̯̖ͥͨ́̊ͩͤL̳̭̜̯͈̗̔E̤͎̥̺ͮ̎͌N̖̯̬͙͈̫̳̋̓ͨͮͬ͜C̷͔̪̗̒̾Ḙ̒͋ͨ̃I̾T͙̫̞͖͍̞̅͞Ï͓̜̳̦̀͘S̗̗̣͙̙͡D̟̝͖̜ͣEͫ͊͆̑͌ͬF̛͚̹̾̓͋̀E̻͚͎̼̍ͩ̿̂A̤͓̮̕N͎̪̱̗ͯ̏̈̄ͧ̔ͣI͙̍͝N̡̫͚̮̝͇̒ͥ̈̾ͅG̳͚̰ͤ́̐
̺̲̘͓̥ͤ͗̓͛̂̇͜Т̘͉̗̩̬̤̂̔ͪ̈́ͪ̊х͉̹͔͉̗̫̓̌̋ͪ̓͑̋е̟̦͍͔͙ͥͬ̀͊̚ ̱̞͖̣̼̠̒т̯͇͎̟̭̪̓ͮͦ͋е̻͈̰̗̓̅н̸͇̓̑̈͌̒ ͗͑̃п̴̣̰̪̩̘̌͌̄̿ͤͪ͊л̖̮͍͚̾̃̀͋̌̑̍у͇͓̳́͂̄̆̍с̜̫̟̲͔ͬ͊ ̫͉̓̏т̤͉̩е͖͆͋н͙͕̮̗̗̹ ͏̻̥̻͓ͅо̛ͥ̈́̒̈фͦ̓̓́ͬ́ͧ͘ ̮̈́͑̽̄с̭͎̳̭̑ͦ̄̚т̴̣̼͎̌̓̇̅ͤа̴͗р̍͞т͇̊̑ͨ̑ͮ̕с̙̟͈ ͉͇̩̜̫͕͈̿̍̉̉̇͂ӓ͚̗̯̗̠̬́ͮ͢н̛͔̃д̼̜͍̣͖ͭ̈ͥ͋̅ͪ ̷̺̻͚͎̟̭͗́̎с͙͕͉̫̈́̾̉ͫ̋͑ͅͅй̲͍͎͓͂͋̊̓̚͢г̤̱̟̳̩̟̏͞х̧̜͉̙ͮ̈̍͋̿͑ͤт͇̬͖̺͙͆́̈́̍̓̎͗
͕͖̲̝̥͐͆̐ͭW͍͍̹͔͎͖͓ͭ͆͌̉É̥̬͇̼̖̀ͫ̏ͯA̯̻͉͊̔̊͒͋̿R̷̭̙̘ͭͥͦ̈́̌Ē̋̾̉͏̫͇̤͇̱͉L̦̥̥͍̾̽͑ͭ̈́Õ̯̹ͧ̿͠Sͨͧ͋ͮ̂́T̖̳͉̳͇͑͠W͖̋ͪ͐̐͊́E͂ͩ͂ͦͧ̈́̐A̱̭̓͐̅̈ͯͣ͒R̫̙͒ͣ͋̏͜E̝̙͕̖̤̜̩ͪͩͩF̵̖̲̗ͮ̄A͎̪̩̮̿̋͛L̗̀͒̏͐ͯL̫Ḙ̛͉̣̬̈̈ͩ̊͐̒́N̜̠ͅ
͎̗͆͆̌̅̐͑̒А̶̱͇̦̜̞н̞͕̝̇͑́͑д̢̰͔̳̤̩̼ ̵̜̬͓͇ͭ́̾т̻̩̩̰͌̈w̾̔е̡ͦ̎͛̒̚н͓̀т̺̹͓̽̂͐ͩ̓̇ы̳̹̠͚̟́ͨ ̈̈̐͗м̲͛̔̅ͤ̅о̸ͭͨ̌̇͐̆р̝͉͑ͦ͛̔̚͘ͅе͙̏̑ ͇͓͈ф̭̜̥о͛̃̒̇̿̈́р͓ͯ̏ ̧̖̟̺̱̑м̲͔̯̭̗͗̀и̸ͣ̆ͣ͑̿н̠̤̇̽ͪ̾ͣ͞д̓̽ͫ ̻̰̤̩̯͉͍̃̉а̫̝̞́͜н̲̪̤̳͓̠̯̉ͮ͌̍̍̏̚д̵̎̉͗̑ ͓̻̞̼̟мͤ҉̮ͅи̛̏͊̊̈́̅͑г̼͚̯̍х̋̎̈́̋̂̆ͦт̺̔̂̆ͥ̓͒
̠̟͇͋W̰͉̳̜͎͙ͥ̓̎ͬͧ̂O̴̝͇Ė̮ͤ̑ͥ̏̓B̑͒͐͗͠Ė͝U̯͚̩̐͂Nͮ͌̆́͂̿͒҉̘̙̱Ṯ̖͓͚͈̘̹̂̿̇̌̏͞O͔͗̓̎ͅȚ̟̻̳̘̫̍͞H͂̅͏̝͍͚͎̘̹Eͧ͒͟O̭̻̼ͯ̎̓N̸͙̺̤̳͔̥̈́́͊͌̈́̓Ë͓͉͚͓͓́ͫ̏ͣ͝A̩N̢̤͇̗̣͕̹̬͗D̴̲̗͉̦̳̖̅ͮ́̌ͬͯ̇M͎̒̾ͭ̋A̗̞̹̓N͖͔̻͓̊̈́ͬͨ͆Ŷ̦̫̟̟̱̱̭͑́ͫͫ͝
̗̮̎ͪͣ́А̣̩̜̩͍͜ ̫͓͓̥̙̘͛̄̂ͪ̄̌ф͔͙̝̯и̰̳̲̖̺͎̗͒̓͢н͕̎͑̅̈͂̀ͮа͂͊̂̀̑̓ͧл̲̼͉̉̉ͦͣͮ̕ ͦ͆̍̆ͯ̀г͔̻͈̥͉̙ͧ̅ͭ̀͋̏͜ͅр̸̱̜͋̂̌ͧͅо̹ͪͫ̏̅̓ͅу̭̯͓͎͍п̝̯̮̣͎̥̐̏ͅ ̮͍̼͚ͨ̅̃̇͌̂̚т̷̳̼̆ͣ̉̃̚ͅх̤̱͍͚̬̳̺͆ͪ̿а̳͇̖̽̍̆т̥͎̥ͥ̄ ̸͉̮̣̝̜̓́ͮб̠̥̤͇͕͉̀͂ͨͩ̄̎р͉̪̑и͉̫͈͆͌̂̾͠н̮̳̟͙̝͉̠̔̎г̴̱̗̫̫̯̭ͧͅс̖̝̗̰͆ ͔̙͍ͧ̎̾̍̾т̤̻̳͙͚͈̈́ͧ̃͌̌̉̓хе̯̳̮͍̭̞̬͛͒͂ ̲͉̜̼̤̏͗ͭ̓͊ͭͯе͙̳̟̗͉̯̞н̝͈̟͓̖̫͉̽͒̋̀̈́̏д̣̙̝̏̀͛͂̃͞
̈́̓ͫ̐̑͏W̙͎̝͎̯ͦͯ͊ͨ̿̕O̬̤̯͎͓͇̰ͯͧ̊̀E͛͊҉̖B̷̤̂͛͋ͪͤE̺ͤ͑ͥ͡Ụ̜̞̣̜͔̣̏̄N̼͉̳ͣ͗ͮ́ͬͦ͟T͍̟͓͒̑̎̉͌͘O͓̞̫̯̫̭̠ͪ͗̏ͪ̀T̺͓̿͛̑ͨ̉HE̡̟̻̬ͩC̭̙̠̘̓̿̑ͯ̌ͤH̿ͥ̌͋͏̹͎O̙ͩ͌ͯ͛̾ͭ̚S̍̑̃̎͊̚̕Ě̬̦̹͍͒͝N̸̜̳̪͚̏͒̋B̶͖̋ͣ̐͛ͪU̶͎̼̰͚ͬ̎̉͛͒͐̔T̸̩̙͔̩̆͗̇ͬ͊͑F̧͚̲͉̩̻̩̑ͤ̋̚Ĕ̏̽ͤͪ͑͋͏̮͍̻̰W̘̣͈̼͇̫͚͝
̘̦̮̯̬̪̳͌̍ͤ̏Ф̷̐̆и̳͙̑в͓̮̞̰̮ͭе̻͍̫̰̣͢ͅ ̢̜̟̥͇͓̰̣н̝͔̟͐ͩ̅͊́ͯ̔́а̜̰̱̤̤̹̹͞м͇͙̟̼͌̉̊ͩе̥͆̈́̋ͯ̾ͩ͒с̙̗̙̬̬̫͗ͥ̓̋ ̰͇̮̥т̨̻ͬ̚о̪̍͂̍ͭ́̐͐̕ ̙̮̥̟̻̈́̄̂ͤт̵а̘͉̖̯̑͆̕к͎͇͖̩ͅе̢́ͥ̎̓ͩ̂̈ ̮̞̦ͣ̐͞а̬̬̰͍͕͚́н̜̻͉͖̼̼͂̀͗̉̈͂̚д̭̱̽̀͐͞ ͕͚̋͒т̬͕̞̬̥̒̈́̔̆͠х̛̰̯̫̄ен̮̙͍̞̟͓͌ ̧̰̣͛̇̓ͬ̎͗̌а̓̌ͤͭ҉̖͉͓̟с̶̰̘ц͉̳͂ͮ̒̾ͬ͋͝е̨̄̔ͩ͊н̴̈ͨ́д̲́͊́̊͊ͦ̍ͅ
̷̤̯̦͇̣̘̎͂̈́ͪ͂͐WO̮͇͌̓ͤ̓̉̑͢Ẻ̫̅̀B̰̭̭͕̬̐̽͂̐̀E͍̼̿ͪͤU̜̩͆́N̶̺̙̺̯ͦ̆̚T̗̖̜ͣͩ̃̏͝O͇̞̘̗͇͆T̻̟̰̗̫̝̑̈́͆ͮͭH̜̞͉̖̥ͮͧ͘E̲͙̤̒ͭ͆͗ͮ̊͑̕Cͦ̑̑͌̒ͯ͐H̯͔̪I̪̣̯͇͒ͪ́̒͢L̸̫ͮ̒̊̏͆͑̚Ḍ̀̓̍̀ͤ̽̿O̧̙̰̰̣̳ͨF͒̄̔̇͞Ă̬̗͇̭͓̼̚S̘̜̫̥̜̫̲̔̒ͪC̦͓͚̘͈̱̖̑E̤̳̥̭ͮ̆̃̌͌͆͊N̖̖͖͓͉̰̝ͮ͑͗̋̏͠S͏̜̺̠̙̺̯̜I̼̙͙͛̈̊ͤͬ̀ON̈́́ͮ̒̀́
̟̝͔͂͑Т̍̇̏̔̿х͕͊̔̽̾̒ͬ͡е͖͙̺̰ͮ̊ͦ̾̆ ͎̜̯̊ͮ͒̂̑к͆ͧͥн̙̉͛о̥̯ͅw͓̺̗̮̠̣͈л̙̖ͩ͐̈̆ͩ̈́͋е̨̌̒ͬ̃ͥд̶̥̖̗̭̝͕ͭг̪͉̰̻̠̾ͮ́ͅеͣ̔ͮͬ͒ ̌̍ͪ̾и̯͌̀͆̂̂ͣс̢̰̰̖̩̔̎ͪͮ̑ͪ͂ ͚̲̺̊̊р̛̺̝̭̅ͨ̑͆и̊г͇̬͚̹̥̤̥̓х̜̆ͨ͂ͪ͗́т̡͎͉͕͕͌͐͗̀̃̈̒ ͣͪ͏т͔̟̼͖̿ͪ̀х̝͓̥̬̞̿е̦̬͈̯̠͈̖ͮ̉р̂̇̈̈̓͏̹е̖̳̬̫̯̊̃ ҉̟͓̳͇̬ф̬̙̖̪͖̱ͤ̾ͬ͌͘о̻̤̜̺̹̱̰̐̆̚͡р͗̓͋͝ ̮̮̯̅͛ͤ̀͊̀̈т̼̦̰̝͓̼̿̚а̣̬̰̜̘ͧ̓ͪ̂͐̄̍ͅк̢̹̖͍̣̰̼͑̀̍ͭи̢͉͎н͎̥̬̜̠̩͙̄̎г̟͓͚̐ͤ͐͊
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And then there is silence.
The temple comes to a grinding halt, dark grey shrouding what was once a clean, pristine white.

The wave of WRONG echoes across reality, but most particularly, it follows the perpetrator back to their "home". The entire battlefield shudders as everything is turned upside down, the truths of reality have been violated, twisted, and the methods by which one gains them have been blasphemed.
The entire PG team begins to warp and twist, and a number of the AGs do as well, ripping apart under the force of whatever it is that powers the Trials being... destroyed isn't the right term but...
Well whatever happened it certainly wasn't healthy for any of us.

(ender_smirk, thanks for the revive. I dunno how well or long things will go on try 2, but I guess this means I get to do something with the trials)
.....Oh dear. 10k damage to everyone in the entire PG Force, as well as 10k to the Minelayer, PardoxdragonPaci, and The Facility.
-8 PG Morale.
9/40
~~~~~~
I take out some Repair Nanites and use them to repair the Tank.
Tank healed for a somewhat generic 21k Hp!
....Ominous.
2 Charges

I glare at the wizards but notice an observation drone flying by. I quickly snatch it in its flight and place it inside an oversized coil railgun which I quickly activate. The drone quickly begins to dismantle itself in the firing of the railgun and its debris sails towards one of the wizards with my intent to kill in it.
Observation Drone destroyed, Wizard struck for 33k!
-2 PG Morale
1/40

I recreate the self-repairing Metal and appy it to the Metal Gear REX

Spaceship to do the Shielding thing with Lifestaff to Invoke Life and the Aegis of Light onto the Metal Gear REX
21k healing, entities ordered!
35/40 I jump through the floor and land one level bellow
You descend further, and come across even more weird tech!
32/40 I'll show you why they call me...

Boss? It's time to truly show them the power of a metal gear. Glass the area, and nuke it.
Sundowner, go on the offensive, all of you, against the Shadow Wizards. Show them the superiority of technology over magic!

With that rousing speech, I note my odd encounter in the plane of fire. Perhaps another one of her minions? Likely. Flaming battle axe.. good to know. He'll face my Zweihander.
Entities ordered.
2/40

With the Staff of Love and Healing i send positive Energies to the Lunar Matriarch,healing it!!
40k healed to the Lunar Matriarch, artifact given to you!
36/40
now on the same level as P5s troops I detonate the mines thus summoning fire elementals that get controlled by the mage ling hoard and thus become AG
Mines detonated, fire elementals slightly buffed!
28/40 Sir Sparked

The Guy shoots Metal Gear RAY with a Stinger Missile.
20k damage to Metal Gear RAY!
3 Charges

Making sure that I'm still wearing the Mithril Exo-Toa suit, I get in position to intercept any harmful magic that's aimed at my entities...

But, I also set a large barrier around the AG entities that intercept magic and twist it to directed towards me!

(Orders!)
Lunar Matriarch's To The Moon's Call activates, calling a Lunar Sworn to the field and immediately bodyguards the Matriarch.
Lunar Priest concentrates Lunar's Light unto her and the Matriarch.
Cloning Barrack starts by creating 10 Clone Troopers.
Entities ordered, you will intercept one Avada Kedavra this turn!
21/40
hey some things died again did they soulnetiffy?
I take an Exo-Toa suit, and, though I have no idea what it is, put it on. seems useful! I then tell the facility not to descend... we don't want to be associated with the barbarians charging their way through science world,and don't have attack at any rate. I'll still descend, of course, just in case i can steal P5's stuff, but... hm, yeah, I'm going to do it via disguised clone.
Exo-Toa suit equipped, Entities ordered!
Charge 5/40
---------------------------------------------------------------
Another Dangerous Shadow Wizard is crushed by debris again, except this time, the debris are all sharpened and aimed towards the wizard as they fall.
27k damage to a DANGEROUS Shadow Wizard!

The Shadow Wizards attack a Shadow Wizard, the Minelayer, the Toros, Z-Hand and I-Hand for 60k, while the DANGEROUS Shadow Wizards target Lunar Matriarch, Lunar Priest, Metal Gear REX, and Spaceship. The first three are deflected by Winkins, but the last hits it's mark. Spaceship down. The Dark Beast leaps towards the Toros and rips it apart, and Metal Gear Ray uses Pressure Cut to deal 210k damage to REX. Finally, the Warmech attacks Minuono for 20k.
-5 AG Morale
+3 PG Morale

The facility repairs itself a bit more, Steffan gives a Guard Drone a piece of Mithril, Jason raises the deflection rate to 20%, the highest it can go, and Aron and James try analyze Mithril. It seems that the mithril here has been altered with several anomalous properties, making it harder, lighter, and more silvery than regular standard-grade mithril. That's all there is to it. DRACO claws at a Shadow Wizard for 51k, having been assisted by the Slugthrower Drone, The Winds of Destruction attack a Shadow Wizard for 80k, and Metal Gear Rex fires a Nuclear Railgun round straight at the PG Forces. The entirety of the PG forces takes 100k damage as they are engulfed by a massive fireball. From this fireball emerges a force of Fire Elementals. From the banners and emblems on their armour, their allegiances are clear. The lead elemental, one wielding an axe speaks. "Release my people at once." The Matriarch calls one of her sworn to defend her, and the Priest heals the two of them for 100k. The I-Hand and Z-Hand combine their powers to take out a Shadow Wizard, The Melee and Ranged attack a Shadow Wizard for 70k, and Metal Gear GUN blasts RAY for 65k.
-20 PG Morale
+10 AG Morale

Itinerary:
Stop P5's forces before they reach Elevation 1.
Come to a decision with P2.
GODMODDER STATUS: 59/80 Hp

ENTITY ADVANTAGE: [AG] Note: Heavy AG allows entities to automatically descend two floors, AG descends 1, PG stays in place, Heavy PG ascends one.
PG MORALE: 62%
AG MORALE: 85%
FIELD EFFECT: Burning Ground. Everything that is not Metal Gear REX, a Fire Elemental or Flying takes 10k damage at the end of the turn. Duration: 5 Rounds.
PG ELEVATION: 4.
AG ELEVATION: 3.
Anyone with a different Elevation will be noted!

[PG] Shadow Wizard SQUAD 1. 83,000/240,000 Hp. Avada Kedavra: 2/3.
[PG] Shadow Wizard SQUAD 1. 3,000/240,000 Hp. Avada Kedavra: 2/3.
[PG] DANGEROUS Shadow Wizard SQUAD 1. 67,000/240,000 Hp. Avada Kedavra: 1/3. x3.
[PG][ELITE] METAL GEAR RAY 41,000/800,000 Hp. Pressure Cut: 1/3.
[PG] Large Fire Elemental. 50,000/50,000 Hp. Dodge Chance: 15%. AC: 3. x16.
[PG] Huge Fire Elemental. 72,000/72,000 Hp. Dodge Chance: 20%. AC: 4. x8.
[PG] Nuclear Firegate. Spawning Fire Elementals! Lasts as long as Burning Ground!
[PG] P2. Is standing down for now.
[PG] P5. In the Duel Cube.


[A] Exo-Toa Suit. 400,000/400,000 Hp. Elevation: 5
[A] Lifestaff 1/2 Durability. Elevation: 2
[A] Elemental Control Device. x3. Elevation: 3

[N] Teleportation Prevention Controls. Current State: On. Elevation: 2.
[N] Master Turret Control. Current State: Off. Elevation: 2.

[AG-JOE] Guard Drone V2. 55,000/55,000 Hp. 1 AC. Deflection: 20%. Repairs 5k to the facility each round! x2. One of them has a piece of Mithril!
[AG-JOE] The Facility. 105,000/330,000 Hp. Structural Stability: 46%! Bodyguarding Steffan, Jason, Aron, James, FABBER and Minelayer!. 1 AC. Regenerates 10k Hp each round!
[AG-JOE] #10: Steffan. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Engineering & Construction! Work Points: 1.
[AG-JOE] #17: Jason. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Programing! Work Points: 0.
[AG-JOE] #34: Aron. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Planning & Design! Work Points: 0.
[AG-JOE] #51: James. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: The Substitute Person! Work Points: 0.
[AG-JOE] FABBER Conduit. 25,000/25,000 Hp. Each stands for a different element! x11.
[AG-JOE] Minelayer. 81,000/90,000 Hp. Defected!
[AG-JOE] Soul Net. 120,000/120,000 Hp. 14T1, 11T2, 4T3, 2T4
[AG-Karpinsky] DRACO. 190,000/200,000 Hp. Containment: 5/5. 30% Dodge! Elevation: 3
[AG-Karpinsky] Slugthrower Drone. 2,000/2,000 Hp. Reload: 1/6 Elevation: 3
[AG-Enerald] Mistral 65,000/75,000 Hp.
[AG-Enerald] Monsoon 50,000/60,000 Hp. 65% Dodge!
[AG-Enerald] Sundowner 63,000/90,000 Hp. 4 AC! Blocking!
[AG-Enerald] Minuono 16,000/50,000 Hp. 50% Block, 35% Counter, 140% Accuracy!
[AG-Enerald] Dwarf Gekko "Hand" 1,000/1,000 Hp. x5
[AG-ParadoxDragon] Grand Alchemiter.
[AG-TOG] Sniper. 60,000/100,000 Hp. 20% Dodge Change. Defected! Bodyguarding Fire Elemental Squad!
[AG-TOG] Fire Elemental Squad A. 10,000/10,000 Hp. x4 Elevation: 3. Bodyguarding Mageling Horde!
[AG-TOG] Mageling Horde. 215,000/215,000 Hp. Controlling Fire Elementals!
[AG][ELITE] Metal Gear REX. 30,000/1,000,000 Hp.
[AG] Winkins. 20/20 Hp. [A] Polished Healium Staff. Durability: 10/10 [A] Mithril Exo-Toa. 400,000/400,000 Hp. Immune to Magic! Bodyguarding Lunar Priest and Matriarch!
[AG-Winkins] Lunar Matriarch. 344,000/450,000 Hp. Lunar Salvation: 4/5. To The Moon's Call: 1/8
[AG-Winkins] Lunar Priest. 217,000/150,000 Hp. Lunar's Light: 1/4.
[AG-TOG] Cloning Vat. 300,000/300,000 Hp. Currently Cloning: The IPR. Clone Progress: 55%.
[AG-Krill] I-Hand. 15,000/250,000 Hp. 10% dodge!
[AG-Krill] Z-Hand. 142,000/260,000 Hp. AC 1. Dodge: 30%.
[AG-Karpinsky] Tank 171,000/210,000 Hp. 4 AC. Bodyguarding Healer, Melee and Ranged.
[AG-Karpinsky] Healer. 145,000/145,000 Hp. Betterheal 4/4
[AG-Karpinsky] Melee 145,000/145,000 Hp. Multistrike 4/4
[AG-Karpinsky] Ranged 115,000/145,000 Hp. Overclock 4/4
[AG-Winkins] Clone Barracks 500,000/500,000 Hp. CU: 0. 10 Clone Units every round!
[AG-Winkins] Clone Trooper. 25,000/25,000 Hp. Bulletproof! x10.
[AG-Astrec] METAL GEAR GUN. 150,000/150,000 Hp. 70,000/70,000 Shp. Regens 40k Shp per round. Hailstorm: 2/3.
[AG-Krill] Elemental Landmark. 400,000/400,000 Hp. Elemental Roulette: 1/2. [A] Exo-Toa Suit.
[AG] ParadoxDragon. 17/20 Hp. [A] L&L Staff. Durability: 2/3
[AG] Ender_Smirk. 20/20 Hp. Vulnerable for 1 rounds!
[AG] TOG. Elevation: 3. In the Duel Cube?
[AG] Algot. Elevation: 2
[AG] JOE. 20/20 Hp. [A] Exo-Toa Suit. 400,000/400,000 Hp.

ELSEWHERE

[AG] Astrec. 17/20 Hp. [A] Broadsword of Slapwilney. Durability: 5/6. [A] Orange Lances. x5. Space Energy Charges: 15.
 
Last edited:
Round 24
28/40
sniper: bodyguarding Fire Elemental Squad
Fire Elemental Squad: bodyguarding Mageling Hoarde
Mageling Hoarde: keep on keeping on
Cloning Vat: cloning IPR...


Iron Godlem: spying, strengthening...
Semi-arbitrary Manameter: 89

Spells:

Ghost Hand
Repair
Note
Minor Illusion

Protection from Faction
Arcane Missiles
Mage's Armour
Identify
Featherfall
Summon Familiar
Detect Arcana
Comprehend Languages

Detect Thoughts
Change Size
Gentle Repose
Invisibility/Visibility

Counterspell
Dispel Magic
Fly
Glyphs
Speed
Magic Circle
Major Image
Protection from Element
Fireblast

B&
Find Creature
Faithful Pupper
Summon Minor Elementals

Summon Elemental
Contact outer plane
Create
Scrying

Create necrotic entity
Disintegrate
Irresistible dance
Mass Suggestion
Programmed Illusion
True Seeing
Sunbeam

Delayed fireball
Plane Shift
Reverse Gravity
Teleport
Finger of Death
Prismatic Spray
Forcecage

Antimagic Field
Clone
Demiplane
Fire Cloud

Astral Projection
Gate
Time Stop
Weird
Power Word Kill
Prismatic Wall
True Polymorph


Arnold Throws the last Exo-Toa Suit onto the Mageling Hoarde for some bonus meatshielding.

I am ready to d-d-d-d-d-duel.
Exo-Toa Suit equipped onto Mageling Hoarde. Your duel against P5 will now proceed.
Charge 6/40
---------------------------------------------------------------
Entities:

HP: 250,000

EoTB Actions:
- Attack an enemy for 60,000.

Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.

The I Hand claws at a Shadow Wizard.

HP: 260,000

AC: 1

EoTB Actions:
- Attack an enemy for 15,000

Specials:
- Each EoTB, a random allied attack will hit the wrong target, but there will be a +50k boost to the damage.
- 30% chance to dodge, or rather, blink out of the enemy's attack.

The Z Hand does the same.

HP: 400,000

Attack: 80,000

Special: Element Roulette 0/2
Randomly chooses 1 out of 7 of its components and uses its effect:
"Mana": Revitalizes an ally entity, healing them by 50,000 HP and boosting their attack by 20,000 for one turn.
Strange Ball of Fire: Strikes an enemy entity for 50,000 and gives them a "Burn" status where they lose 20,000 each turn for 5 turns.
Evergrowing Seed: Creates a "Seed" entity with 10,000 HP that, when kept alive after 3 turns, becomes an "Overgrown Plant Monster" entity with 100,000 HP and 50,000 Attack.
Heartfreeze Ice: Inflicts an enemy entity with a "Heartfrozen" status which essentially freezes that entity for 2 turns.
Childish Tempest: Displaces 3 random enemy attacks, causing them to hit different targets instead and reducing each damage by 20,000.
Cosmic Storm: Spawns a "Storm Cloud" entity in between two enemy entities, reducing their hit rates by 40% and dealing 15,000 each turn. The cloud is untargetable, but only lasts for 2 turns.
Richest Soil: Buffs the Elemental Landmark's next attack to 200,000.

The Elemental Landmark follows suit.
---------------------------------------------------------------
Jolts of electricity creep out from the damaged mechanisms into the Master Turret Control, hotwiring it into having all available turrets fire at the PG forces with no mercy.
Entities ordered, turrets activated!
3/40

NOOO,SPAACESHIP,i rush over and after checking that she really is dead,begin her funeral processions.....

i try this L&L Staff&&Spaceship's wreck&&drop of HARMONY
You alchemize a long rod. At your touch, a curved blade of verdant green life energy springs into existence, but at the same time, you can hear a tortured screaming in your mind.
Word of advice? Destroy what you've just made. That was traumatizing.
You move to Level One! On this level, there is a door, labelled DO NOT ENTER: NEUTRONIUM CORE.
.





.







.






Hello?

Is someone there?

Anybody?

...






The silence is defeaning. A sort of chill that has nothing to do with temperature settles upon the silent halls of the temple, once alive with power and promise, now darkened by decay and emptiness.

If there had been light before, all would now be wreathed in shadow.

Even the screen through which the battlefield can be seen is cracked, broken. And the metaphysical chill begins to seep through it.





.





A cold wind blows from the depths of eternity. Someone new has been added as an onlooker onto this war.




The wind howls through the hallways of the ruined temple, and the once-nameless shivers in their "sleep", the wind blows its way through the screen and snuffs out the fire bruning on the ground of science world.

3/40.
Try as the cold winds might, this only lowers the heat of the fires.
22/40

I walk over to P2, and ask how i can help them, note that chances are they didn't need to bring that many troops (even just 2 of their forces members are stronger then the squad, and as such a trade is still an improvement tactically.), and tell them, in the interests of full disclosure, that I would like a large fraction of their torso,or alternatively one of their limbs, for a personal project of mine- however, I mostly do this because I believe my targets can regrow such limbs easily enough, and so if they in particular do not have the ability to regenerate body parts with ease, they should note it.
To say it less circuitously, I ask if i can help, think they're spending more effort then necessary on this venture, and ask if P2 has any difficulty regenerating lost limbs, just in case.
while I'm talking to them, I silently direct my energies towards the elemental control device, and encase it in a sphere of warped space, distorting it slightly and defending it from any attackers who do not notice it.
"given past precedents, this show of might is perfectly reasonable when dealing with your kind. also, that is a highly disturbing question, one which will not be answered."
You keep the elemental control devices from anyone who would try to touch it!
10/40
~~~~~~~~
Entity Orders:
Attack Priority Ranking:
1. Shadow Wizards (any kind)
2. Metal Gear RAY
3. don't attack (only if all of the above are dead)
~~~~~~
I look over at Metal Gear REX and notice that certain parts of its circuitry seem familiar, like my designs but imperfect. Has someone been cribbing my designs?

I work to optimize the relevant parts, making repairs in the process.

[OOC Note: This is a reference to the fact that my Antebellum character helped build Metal Gear REX. I'll probably keep this plotline going, with your permission]
You repair 30k Hp to MGR.
29/40
sniper: bodyguarding Fire Elemental Squad
Fire Elemental Squad: bodyguarding Mageling Hoarde
Mageling Hoarde: keep on keeping on
Cloning Vat: cloning IPR...


Iron Godlem: spying, strengthening...
Semi-arbitrary Manameter: 89

Spells:

Ghost Hand
Repair
Note
Minor Illusion

Protection from Faction
Arcane Missiles
Mage's Armour
Identify
Featherfall
Summon Familiar
Detect Arcana
Comprehend Languages

Detect Thoughts
Change Size
Gentle Repose
Invisibility/Visibility

Counterspell
Dispel Magic
Fly
Glyphs
Speed
Magic Circle
Major Image
Protection from Element
Fireblast

B&
Find Creature
Faithful Pupper
Summon Minor Elementals

Summon Elemental
Contact outer plane
Create
Scrying

Create necrotic entity
Disintegrate
Irresistible dance
Mass Suggestion
Programmed Illusion
True Seeing
Sunbeam

Delayed fireball
Plane Shift
Reverse Gravity
Teleport
Finger of Death
Prismatic Spray
Forcecage

Antimagic Field
Clone
Demiplane
Fire Cloud

Astral Projection
Gate
Time Stop
Weird
Power Word Kill
Prismatic Wall
True Polymorph

Arnold grabs as many Elemental Control Devices as possible, handing them over to the Mageling Hoarde for now.


The Mageling Hoarde also shouldve instantly taken control of all these new Fire Elementals so...
Arnold tries to take some Elemental Control Devices, but they are unable to get to them because of JOE.
1/40 Sunslayer

Can I recharge the spears?
Also METAL GEAR GUN begins circling the RAYs, lassoing them with lead lassos. With a mighty shove, the RAYs are tied together and thrown to the floor in a great heap, as GUN opens fire with every weapon it's got, and considering the Mecha is actually made entirely of Ultimatum level guns, that is a lot of lead and many types of ammunition (Subspace Disruptor Nukes anyone?) being unloaded into the RAYs. A lot.
Astrec begins using the signatures of the Lance's Energy to create a space powered Supersuit for defense. Maybe he could use a Aspect Stone to power it? That paradox dragon could help maybe....
He scans the contents of the crate he nabbed.
Metal Gear RAY destroyed.
-3 PG Morale.
You spend 2 charges of Spatial Energy to give yourself a 30% Dodge Chance, and check out what's in P3's crate. Inside, there are rolls upon rolls of holotapes. This could be instrumental in beating his designs.
23/40
Alrighty, so.
the PG cloning pods got broke, right?... wait no those got deleted. well... I'm going to just assume there were some pods that didn't get taken for the barracks. probably ones in a state of disrepair. regardless, I grab them and lug them into the Facility. The Fabber quickly patches them up, good as new! then, I see how many of the souls in the soul net have come around to our side, in the tier range 2 to 3. any that have, I clone into being assistant researchers. now that there's an influx of new researchers, every 16 new squadmates will be accompanied by the creation of a new squad, probably... or just the elevation of another (random, weighted towards higher-tier souls) researcher to named status, occuring 2-3 rounds after each set of 16 arrives. i'll probably spend more actions on that later.
FABBER repairs cloning pod i dragged in. Steffan sees if he can improve the durability of future guard drones without increasing cost. Aron goes back to the stasis field thingymaggiger, james decides to start programming a... future project, and jason helps Aron.
You take in four clone pods, which will create four researchers per round, at the cost of 4 Soul Units each. Facility Ordered.
4 Charges

I sigh a bit in relief and notice P2, I quickly create a clone and have my other self to talk to him.

"Hail to you, I assume that you're here for the Fire Elementals that are forced into our forces at the moment? If that's the case, I have no problem with releasing them for you, but how can we be sure that you won't attack us afterward? I think that you're an honorable man, I would like your word so that it may calm the more paranoid of our group."

I pause a bit on and wonder about whether I should say what's going on my mind.

"... Just a small question to sate my curiosity if you don't mind answering, how is the Godmodder's regime like?"

Meanwhile, the real me finally gets around to finishing the Healium Staff. Grabbing the solidified Life essence, I place it into an opening and focus all my attention into it. The Life essence soon overflows and begins to integrate itself into the staff as the properties soon merge and interact with one another, making it larger than the sum of them combined separately. Eventually, a small flash exploded from the merging of the properties as the staff begins to produce its own aura. I smile brightly at it, but deep down, I know that it isn't perfect and will probably never be due to missing out the opportunity of murdering to gain a genuine Lifegem and only using an inferior replacement.



(Finished, but Imperfect Healium Staff, Get!)
"I swear on my people that my reinforcements shall stand down and not assist P5 in his invasion of SCIENCE WORLD. will that suffice?"

"the godmodder's empire is a paradise. under her unified rule, we are creating a just and equal society, which your leaders have failed to do so. i reccomend that you tell them to reconsider our offer, because one way or another, our utopia is inevitable."


Staff created.
40/40 Archailect, summon abeyed until appropriate time (large object)

Investigate what's on this level while everything else's about. As a side note, are the burning grounds and multiple instances of structural failure going to cause a collapse? What would happen if things did just break down? Looks like I might not need to suspend charging for long.

I suppose if there are some unsecured things about I'll go and save them from the fire with the power of inventory storage and/or fire extinguisher.
Fortunately, Science World has had excellent structural engineering to keep it together, but with your timely intervention, you reduce the damage this heat is going to cause.
4/40

The cold wind quiets to a whsiper...
There is someone in the trials hall. A Wanderer
He walks over to the shivering Piono.
"Hmm... I wonder what set you off in the first place..."

He looks around.
"Well... it looks like you're our last shot at this working anyways... so..."
He pulls something out of his pocket and presses it against the forehead of the sleeping Piono, and sets them down on the floor.
As he turns to walk away, his eye catches on the screen.
"Hm. We'll need to look into this more carefully..."

He walks over to the screen and swipes his hand over it, removing the cracks in its surface, then pulls out a sword, and drops it through the portal.

On the battlefield, a sword materializes in the air, already hurtling at immense speeds. It screams through the air, not stopping in its path despite the fact that it is falling sideways. It acts as if it is plummeting through the upper atmosphere at the speed of a reentry spacecraft, and slams into METAL GEAR RAY with tremendous force, causing a massive explosion just from the force of impact.
The sword is nowhere to be seen.
As Metal Gear Ray has been destroyed, the sword deals 35k damage to a Shadow Wizard
5 Charges -> 0 Charges

Happy about finishing the Healium staff, I set it beside me for the next actions I'll be performing. If the RAY is still alive, I quickly amend that by personally dismantling all its plating and components.

Once dismantled, or already broken, I quickly insert blueprints of the RAY and the REX into my head and quickly deduce what parts of the RAY is re-usable. Pulling out my finally Near-Perfected/Imperfect Healium Staff, I run a bit of energy into allowing my staff to take other forms and immediately turned the staff into Healium Welder and began to weld the usable plating from the RAY to the REX. With my Staff capable of turning into different forms and retaining its properties, along with my head stuffed with the blueprints of the REX, the repairs and healing of the REX go Smoothly as new plating and extra internal parts just meld together due to the properties from my healium staff that was temporarily turned into a repair kit and the charge that boosted it those effect.

(Orders)
Lunar Matriarch is to heal the lowest health entity
Lunar Priest is to heal up the Lunar Matriarch.
The Cloning Barrack works on making its more special Clones such as a Clone Commando, a Clone Engineer and a normal Clone Trooper.
The Clones lay plasma fire onto the weakened shadow wizards.
I continue to stand in the way of any harmful magic that might strike my Lunar entities.
MGR healed for 90k, Entities ordered.
40/40 Archailect, summon abeyed until appropriate time (large object)

Request that P2 leave if they don't want to be marked for death by the reality warping lynch mob. Remind them that attrition is mighty and their peoples would best be served by not being easily exploitable cannon fodder for either side of this mess.

Just go if you doubt the Godmodder already, P2. If you want out of this, get out of our way, because right now things will end up in it.

To prove a point and because talking is a free action, I run over a shadow wizard with a hay bale infused with the highly explosive blood of a faraway story's clapper-bombers, causing the bale to explode and release a high speed cold iron needle into said wizard.
P2 looks at you, straight in the eye. "i am willing to die for the cause of freedom, as are my people. are you?"
25k damage to a Shadow Wizard.
"was that meant to be a threat? because it wasnt. not after everything i have already witnessed."
"Yeah, getting your teeth disintegrated hurts a good deal. I had hoped that a nickname was not a criminal offense, but taking into account the psychic induced headache I have I think the trials might just consider it one. I am going to try something really, really stupid now, but it may just work" Side note, of course I regenerated my teeth, though I suppose that is why that action didn't earn me any charge. On the subject
1/40
I start to float out in the middle of the void again, looking for a specific occurrence. I then see it. I see two universes, at the end of their lives, which both cycle through the big bounce model of reality. I quickly rush closer, as I see that they are about to turn into a singularity, and then say "DO YOU KNOW WHAT HAPPENS WHEN TWO UNIVERSES BECOME A BLACK HOLE AT THE SAME POINT?.... Wish I had an audience." I then proceed to make just that occur, as the two universes, close enough to fuse without my help, just require a tiny pulse of energy dispersed correctly to fuse into one HYPERMASSIVE BLACK HOLE and it proceeds to be a thing of wonder. It then becomes a singularity of an even greater mass than normal. I, personally, proceed to get out a little device, and start hammering in settings into a small keyboard that was only in existence now because I made it do so. (I will continue next action)
You obtain a hypermassive black hole.
11/40
~~~~~~
I ask P2 what we can do for him that would result in him and all his forces peacefully departing and not interfering in our conflict with the Godmodder.
"we made our terms clear in our ultimatum, which your leaders have refused. release my people from their servitude here now, and we will leave."
I proceed to push the device out toward the Hyper Black Hole, and it makes contact seconds before it would hit singularity in the radius of its actual mass. This is important as few know the exact time between singularity and Big Bang, but it is likely not an enormous time, so I will hurry up. The device, which now can be seen as an odd curved disc, which splits in half before energy starts to flash between them. The Black Hole Catcher just caught the biggest one possible.
To elaborate, a black hole is literally hyper condensed mass. Big Bangs are caused by a singularity hitting a certain point in its time span, creating a new Universe in the process. I just caught two universes worth of mass in the device, which caught it at a radius of close to an atom. The only things the Black Hole Catcher does is negate the event horizon, and cancel any movement within itself, basically acting as a stasis machine for black hole transport. I then pocket it, knowing I likely have two turns at most before the Black Hole manages to be simply too powerful for the stasis to last, as the one I used was a supermassive container, so it is impressive, but not capable of holding universes longer than that. Luckily, I only need one.

Having finished my internal monologue, I teleport myself with a nifty belt buckle that I totally am not stealing from deadpool or anything, and say "Sorry for being gone for a bit, needed to set up my attack. Also, to the Arbiter, yes, I am the Ender Smirk, but you can just call me Smirk to save time. I apologize for taking a bit to respond, I was caught up in planning and Godly Trial induced headaches. Those trials really hate people who give others nicknames apparently, even if The Nameless technically qualifies as well, as a name is just a word made up to identify someone. Whatever though, just hope the consequences of this whole bit doesn't get progressively worse and worse."

"Now time for quick introductions, since apparently I forgot to give them to you all How odd for me, but I guess anyone can err from time to time My name is the Ender Smirk, call me simply Smirk, or The Smirk, for short, and I am here to test reality warping powers I barely have any idea why I have, and attempt to kick the godmodder out of existence. My latest trick should demonstrate I should not be taken lightly. But first I want to make sure I have a clean shot on mister Oblivion over there, so I will let our warriors finish their turn of assault before I attempt my attack. Should be fun to see how he responds if nothing else."
As P5 is currently not present, you hold your Hypermassive Black Hole, for now.
3/40

with the L&L Staff and a charge i call upon the elemental plane of Life,the Life Aspect,Green and white Mana and the guidance of the archetype of the white mage to heal up the Metal Gear REX syncing with the previous healing metal i gave to it which taps into the elemental plane of LIFE
As you deliver 40k healing to Metal Gear REX, you begin to feel a presence, attempting to read your mind.
Charge 7/40
---------------------------------------------------------------
One particular Shadow Wizard(particularly the very-weakened one if they're still alive) catches a subconscious thought of "I should jump in the way of my teammate's attack while at the same time also attacking them." That sentiment is then abruptly intensified as they find themself doing just that before their consciousness catches wind of his current physical actions.
You force a Shadow Wizard to throw themselves in the way of one of their friend's attacks. They manage to hold out the maximum extent of their abilities, dealing only 30k damage to the other.
-3 PG Morale.

The remaining trio of Shadow Wizards, devoted to their cause, target the Tank for 3 hits of 60k damage, which despite their heavy AC goes down. P2 continues to stand down, as reinforcements continue to pour in from his gate. At the same time, unknown to him, the defense turrets are beginning to warm up....
-2 AG Morale
+1 PG Morale

Steffan looks at the Guard Drones, and sees that they are as good as they are going to get. Aron and Jason develop a working stasis field, and James works on his own thing, and Four clones are created. Metal Gear REX, Draco and the Winds of Destruction destroy the rest of the Shadow Wizards, Lunar Matriarch heals the I-Hand, Priest heals Matriarch, and that's about everything that's of particular note this round.
-3 PG Morale
+2 AG Morale

That being said however, you should reach a consensus next round on what to do. P2 does not look like somebody you want to mess with.

Itinerary:
Come to a decision with P2.
Return to fighting the Godmodder.
GODMODDER STATUS: 59/80 Hp

ENTITY ADVANTAGE: [AG] Note: Heavy AG allows entities to automatically descend two floors, AG descends 1, PG stays in place, Heavy PG ascends one.
PG MORALE: 54%
AG MORALE: 88%
FIELD EFFECT: Burning Ground. Everything that is not Metal Gear REX, a Fire Elemental or Flying takes 7k damage at the end of the turn. Duration: 5 Rounds.
PG ELEVATION: 4.
AG ELEVATION: 2.
Anyone with a different Elevation will be noted.

[PG] Large Fire Elemental. 50,000/50,000 Hp. Dodge Chance: 15%. AC: 3. x16.
[PG] Huge Fire Elemental. 72,000/72,000 Hp. Dodge Chance: 20%. AC: 4. x8.
[PG] Brass Golem. 72,000/72,000 Hp. AC: 6. x6
[PG] Greater Fire Elemental. Dodge Chance: 25%. AC: 5. x2
[PG] Nuclear Firegate. Spawning Fire Elementals! Lasts as long as Burning Ground!
[PG] P2. Is standing down for now.
[PG] P5. In the Duel Cube.


[A] Lifestaff 1/2 Durability. Elevation: 2
[A] Elemental Control Device. x3. Elevation: 3
[A] Neutronium Core. Elevation: 1

[N] Teleportation Prevention Controls. Current State: On. Elevation: 2.
[N] Master Turret Control. Current State: ON. Elevation: 2.

[AG-JOE] Guard Drone V2. 48,000/55,000 Hp. 1 AC. Deflection: 20%. Repairs 5k to the facility each round! x2. One of them has a piece of Mithril!
[AG-JOE] The Facility. 118,000/330,000 Hp. Structural Stability: 46%! Bodyguarding Steffan, Jason, Aron, James, FABBER and Minelayer!. 1 AC. Regenerates 10k Hp each round!
[AG-JOE] #10: Steffan. 20,000/20,000 Hp. WP/r: 2. 16 Squadmates! Specialty: Engineering & Construction! Work Points: 1.
[AG-JOE] #17: Jason. 20,000/20,000 Hp. WP/r: 2. 16 Squadmates! Specialty: Programing! Work Points: 0.
[AG-JOE] #34: Aron. 20,000/20,000 Hp. WP/r: 2. 16 Squadmates! Specialty: Planning & Design! Work Points: 0.
[AG-JOE] #51: James. 20,000/20,000 Hp. WP/r: 2. 16 Squadmates! Specialty: The Substitute Person! Work Points: 2.
[AG-JOE] FABBER Conduit. 25,000/25,000 Hp. Each stands for a different element! x11.
[AG-JOE] Minelayer. 81,000/90,000 Hp. Defected!
[AG-JOE] Soul Net. 120,000/120,000 Hp. 210 Soul Units.
[AG-Karpinsky] DRACO. 183,000/200,000 Hp. Containment: 5/5. 30% Dodge! Elevation: 3
[AG-Enerald] Mistral 58,000/75,000 Hp.
[AG-Enerald] Monsoon 43,000/60,000 Hp. 65% Dodge!
[AG-Enerald] Sundowner 57,000/90,000 Hp. 4 AC! Blocking!
[AG-Enerald] Minuono 9,000/50,000 Hp. 50% Block, 35% Counter, 140% Accuracy!
[AG-Enerald] Dwarf Gekko "Hand" 1,000/1,000 Hp. x1
[AG-ParadoxDragon] Grand Alchemiter.
[AG-TOG] Sniper. 53,000/100,000 Hp. 20% Dodge Change. Defected! Bodyguarding Fire Elemental Squad!
[AG-TOG] Fire Elemental Squad A. 10,000/10,000 Hp. x4 Elevation: 3. Bodyguarding Mageling Horde!
[AG-TOG] Mageling Horde. 215,000/215,000 Hp. Controlling Fire Elementals! [A] Exo-Toa Suit. 393,000/400,000 Hp.
[AG][ELITE] Metal Gear REX. 190,000/1,000,000 Hp.
[AG] Winkins. 20/20 Hp. [A] Near-Perfected Healium Staff. Durability: 11/12 [A] Mithril Exo-Toa. 393,000/400,000 Hp. Immune to Magic! Bodyguarding Lunar Priest and Matriarch!
[AG-Winkins] Lunar Sworn. 150,000/150,000 Hp.
[AG-Winkins] Lunar Matriarch. 347,000/450,000 Hp. Lunar Salvation: 5/5. To The Moon's Call: 2/8
[AG-Winkins] Lunar Priest. 143,000/150,000 Hp. Lunar's Light: 2/4.
[AG-TOG] Cloning Vat. 293,000/300,000 Hp. Currently Cloning: The IPR. Clone Progress: 55%.
[AG-Krill] I-Hand. 58,000/250,000 Hp. 10% dodge!
[AG-Krill] Z-Hand. 135,000/260,000 Hp. AC 1. Dodge: 30%.
[AG-Karpinsky] Healer. 138,000/145,000 Hp. Betterheal 4/4
[AG-Karpinsky] Melee 138,000/145,000 Hp. Multistrike 4/4
[AG-Karpinsky] Ranged 108,000/145,000 Hp. Overclock 4/4
[AG-Winkins] Clone Barracks 493,000/500,000 Hp. CU: 0. 10 Clone Units every round!
[AG-Winkins] Clone Trooper. 18,000/25,000 Hp. Bulletproof! x11.

[AG-Winkins] Clone Commando 80,000/80,000 Hp. Flashbang 0/3. Bulletproof!
[AG-Winkins] Clone Engineer 25,000/25,000 Hp.

[AG-Astrec] METAL GEAR GUN. 150,000/150,000 Hp. 63,000/70,000 Shp. Regens 40k Shp per round. Hailstorm: 3/3.
[AG-Krill] Elemental Landmark. 393,000/400,000 Hp. Elemental Roulette: 2/2. [A] Exo-Toa Suit.
[AG] ParadoxDragon. 16/20 Hp. [A] L&L Staff. Durability: 1/3
[AG] Algot. Elevation: 1
[AG] JOE. 20/20 Hp. [A] Exo-Toa Suit. 393,000/400,000 Hp.

ELSEWHERE

[AG] Astrec. 17/20 Hp. [A] Broadsword of Slapwilney. Durability: 5/6. [A] Orange Lances. x5. Space Energy Charges: 13. Dodge: 30%!


THE DUEL CUBE

[AG] TOG. 444/444 Hp.
[PG] P5. 444/444 Hp.
 
Last edited:
Round 25
NOTICE: There will be a bit of a rule change shortly.
24/40
hm... ok, I have an idea mr.fire person. what if I seperate their minds from Most of their bodies, and put them down in some lower-strength bodies? you can take them home, they can probably regenerate from the plane itself,and TOG (the guy who controls the magelings controlling their bodies) gets to keep his... bodyguards. what says you?

If fire-guy agrees, I do the thing, plucking their minds out and putting them in smaller flame bodies with defensive cores made of scraps of old guard drones, just going the extra mile to be nice....
otherwise, I shrug, then note that "If- a flash, and a vise of solid nitrogen clams shut on his shoulder- you're the kind of person - a movement of my hand, and the vise Twists, ice crystals flaking off it and the flames dimming in the cold air- who has trouble regenerating- the vise contracts, snapping off his arm- lost limbs, - and a dozen and seven more threads of glowing cyan twine rocket forwards, encircling the cut-off arm in a net, or a web- I tried to find out- threads poke out from sides of the cyan twine, filling the gaps of the net and hardly letting any light out, spinning lightly to stop precision infiltration- in advance, -and then it changes and the threads collapse in on themselves as if whatever held them up has vanished, like an empty bag- So really, This is your fault."
"no. my people deserve both their bodies and minds."
With that said, you create a vise to snap off his arm.
"i see that you are willing to attack someone in the middle of a diplomatic session," he says, as he effortlessly breaks apart your device. "this is exactly what i expected from your kind."
Oh dear.
Charge 8/40
---------------------------------------------------------------
Entities:

HP: 250,000

EoTB Actions:
- Attack an enemy for 60,000.

Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.

The I Hand attacks a Brass Golem.

HP: 260,000

AC: 1

EoTB Actions:
- Attack an enemy for 15,000

Specials:
- Each EoTB, a random allied attack will hit the wrong target, but there will be a +50k boost to the damage.
- 30% chance to dodge, or rather, blink out of the enemy's attack.

The Z Hand does the same.

HP: 400,000

Attack: 80,000

Special: Element Roulette 0/2
Randomly chooses 1 out of 7 of its components and uses its effect:
"Mana": Revitalizes an ally entity, healing them by 50,000 HP and boosting their attack by 20,000 for one turn.
Strange Ball of Fire: Strikes an enemy entity for 50,000 and gives them a "Burn" status where they lose 20,000 each turn for 5 turns.
Evergrowing Seed: Creates a "Seed" entity with 10,000 HP that, when kept alive after 3 turns, becomes an "Overgrown Plant Monster" entity with 100,000 HP and 50,000 Attack.
Heartfreeze Ice: Inflicts an enemy entity with a "Heartfrozen" status which essentially freezes that entity for 2 turns.
Childish Tempest: Displaces 3 random enemy attacks, causing them to hit different targets instead and reducing each damage by 20,000.
Cosmic Storm: Spawns a "Storm Cloud" entity in between two enemy entities, reducing their hit rates by 40% and dealing 15,000 each turn. The cloud is untargetable, but only lasts for 2 turns.
Richest Soil: Buffs the Elemental Landmark's next attack to 200,000.

Element Roulette activates. If the result is offensive, the Elemental Landmark aims it at the Brass Golems. If the result is "Mana," give it to Minuono.
---------------------------------------------------------------
The sparks of electricity manipulate the Turret Controls as so that they will fire at the Brass Golems and not the Fire Elementals, unless the latter become hostile, in which case they will be fired upon.
How convenient that your turrets are only attacking the people who aren't outwardly Fire People.
"You couldn't have waited another turn for starting that duel, huh. Here, toss it at him if things look bleak, I'm using as much temporal energy as I can to keep it stable till you use it, and it is literally a container for a hypermassive blackhole (All charge I currently have expended). It works based on the fact he can't have infinite energy, and he has to have an equivalent energy to the object he annihilates to obliterate it as he has been. Energy=mass times the speed of light squared, and that is two heavily condensed and contained universes in a little containment unit, so he will at least be heavily depleted if you use it. You don't want anything you can't fix on the field though, as him destroying it may trigger it to go Big Bang, especially if he can't neutralize all of it. The godmodder wouldn't be dumb enough to have a warrior fight for her that she can't kill, so clearly his energy supplies are at least somewhat limited, or he has some other easy to think of weakness. As a side bonus, exploit that the full energy equation is E^2=M^2*C^4+momentum squared times C^2. Aim for light speed." That message pops into TOG's ear as my Black Hole Catcher warps straight into his hand. I am only able to do this because his duel is still not fully formed when I teleport it, but it should do something if he needs to weaken P5. Hopefully he can use what I taught him to his advantage. If not I have a back up plan once the duel is over. (My action went into teleporting the container into his hand so he can deal damage to that monster.) "Now I just want to say that I am personally all for allowing the quick and expedient return of your men... could you give me something to call you besides P2, it seems insulting to you and more formal than I like to be unless necessary. I, like Winkins, would love to hear some details of how the Godmodder actually treats those under her domain, to see if a peace accord may be drafted between us, representing those who like our current local rulers, and her. If her worlds are treated well then I do believe she is the nicest known godmodder, and so we may be willing to allow her her way if she is not cruel. it is only cruelty, and the stealing of hopes, which I cannot accept. I will attempt, once I can, to expedite the safe release of your men as a show of good will. I only have issue with people if they are cruel, and you seem personally quite kind, if slightly stressed. Please allow me a short time to see what I can do. I, after all, had no direct hand in their control device, so I will have to speak with whoever set it up, once I figure out who did, to negotiate their release. I am a relatively reasonable man, my methods for repulsing those on a warpath nonwithstanding."
Before he is about to order his troops to attack, P2 hesitates, and turns towards you. "my proper name is a series of crackling noises, followed by the roar of what seems to be a rocket booster, but you may call me the Second Praetorian. at the moment, we are teaching the citizens of our newly expanded lands knowledge which has been withheld from them, as well as providing infrastructure which has not been made available under the rule of their previous administrators. i swear on my honour that the godmodder does not wish excessive pain on anyone, and I do thank you for listening to me. hopefully, this conflict will be over soon."
4/40

I touch the Presence and check if it's hostile,if so I immediately safeguard my Mind,if not I open a mental chat

Also I take the Lifestaff while at it
Your mindscape seems to have been brightened some how, as new insights begin to flood in. The Presence is gone, but you fetch your Lifestaff.
12/40
~~~~~~
Entity Orders: Move to Level One and do not attack unless attacked.
~~~~~~
I also move to Level One.
You move to Level 1.
40/40 Archailect, summon abeyed until appropriate time (large object)

(Reminder to everyone: at least one-liner your placeholders so that if you can't get them in time something happens)

Did I grab anything interesting during the loose object frenzy, like futuristic office supplies?

"I remember worlds where gods bothered to torture rather than erase. If you could deliver on idle threats, you would've done so by now. It would be easiest to just leave and let the Curse of Repetition take its toll on invocation of you and yours."

I suppose we're going to just straight up attack them now that arm theft is involved, since I assume that's negotiations breakdown. Better clear the ground...

Invert the element of the fire environmental effect, causing it to explode into water. Hope they have floodproofi~ng! ☆
"you misunderstand me. i have no desire to do battle at all."
As the elements cannot be created or destroyed, you summon water instead, which reacts with the fire to create steam.
You grab a few plans on how to create hard-sound weaponry and a few improved voidship concepts, but that's about everything there is here. Experimental technologies.
...Wait, there's also some theories about the Mind, Body and Soul, but that's about it.
1 Charge

I take a look of my surroundings and simply gather a headache while doing so.

"... Alright, this is too chaotic, I'll be putting this voting station on what to do with P2. Should we release the Fire elementals or not? Just call your vote, the voting machine will do the counting and we'll see how to go about this mess..."

I swiftly Adding a Voting machine for what to do with P2, giving my vote of releasing the Fire Elementals.

I then notice the environmental hazard that had gone off due to the Nuclear Railgun and promptly set up an Environmental Barrier over my entities and I before it gets anymore worse.
Vote given. You reduce the fires burning by a bit more.
13/40
~~~~~~~~
I vote to release the Fire Elementals.

Meanwhile, I bring the defense turrets throughout Science World to standby, with their primary target set to P5.
Defense Turret controls altered.
I break the staff that radiates tortured screams into sub-atomic particles

I then try again with L&L Staff||Drop of Harmony&&Music of the Spheres,spending 3 CP to get the materials as well improve the product


2/40
You create a black metal staff with white lines running along it's length, which softly blasts a dubstep beat into your head. I think it can also heal?
...
How long has the Wanderer been gone for?


...
It doesn't matter, they're gone now.


5/20
#heardinmanyheads
40/40 Archailect, summon abeyed until appropriate time (large object)

Vote for releasing the fire elementals. Oh, and contain that flood of water/fire/whatever I just inverted before it gets too nasty. How? Kitten-shaped freeze grenade!
You apply cold energies to the steam, causing some of it to turn into proper water, which leaves a slick on the floor. Be careful, alright?
30/40
sniper: bodyguarding Fire Elemental Squad
Fire Elemental Squad: bodyguarding Mageling Hoarde
Mageling Hoarde: keep on keeping on
Cloning Vat: cloning IPR...


Iron Godlem: spying, strengthening...
Semi-arbitrary Manameter: 89

Spells:

Ghost Hand
Repair
Note
Minor Illusion

Protection from Faction
Arcane Missiles
Mage's Armour
Identify
Featherfall
Summon Familiar
Detect Arcana
Comprehend Languages

Detect Thoughts
Change Size
Gentle Repose
Invisibility/Visibility

Counterspell
Dispel Magic
Fly
Glyphs
Speed
Magic Circle
Major Image
Protection from Element
Fireblast

B&
Find Creature
Faithful Pupper
Summon Minor Elementals

Summon Elemental
Contact outer plane
Create
Scrying

Create necrotic entity
Disintegrate
Irresistible dance
Mass Suggestion
Programmed Illusion
True Seeing
Sunbeam

Delayed fireball
Plane Shift
Reverse Gravity
Teleport
Finger of Death
Prismatic Spray
Forcecage

Antimagic Field
Clone
Demiplane
Fire Cloud

Astral Projection
Gate
Time Stop
Weird
Power Word Kill
Prismatic Wall
True Polymorph

Objection! JOE stated that his defenses on the Elemental Control Devices were protected from Attackers who Didnt notice. Arnold noticed and is on JOE's team, a non-attacker. He retroactively stole some of the devices, and steals some more this round.

Arnold, listening in closely on P2's various statements, contemplates for a moment or two. He then remembers his training, and with the flick of the wrist a scroll is in his hand and read. A portal opens, and he marches through.
He returns a moment later, followed by several other observation golems and agents of various Imperial higher-ups. A few Undead set up a quick seating area for each of the agents, plus room for an equal number of representatives to accompany P2 to the Peace Meeting. The area is entirely fireproof, of course.
P2 prolly doesnt actualyl need to sit beut whatevre
After formalities are gone over and then set aside, and these important world leaders get down to business.
As a show of faith, the Mageling Hoarde is ordered to release all fire elementals.
"Apologies. From where we come from, Elementals aren't sentient in and of themselves: They aren't individuals. They're merely exist as extentions of the wills of the planes that birthed them. A collective, or hivemind. Like ants, in a way. We were unaware of the fact that these were sentient. We'll defend our previous actions under self defense, but from here on out we'll take into account that your elementals are just as sapient as we are."

Then begin the questions.

"To begin with, what are your grievances with the tenuously unified Anti-Godmodder Alliance? And with the alleged leaders of this... void? We're mostly new here, so forgive us for our ignorance."

"You claim the Godmodder plans to create a utopia within the void. We are curious to hear your take on what a Utopia may be, and whether there is any way we could help you achieve said Utopia, if it would indeed work."

"Thirdly, how did you come to ally yourself with the Godmodder? What makes you think you can trust them? Would you be willing to ally yourselves with us instead if it would prove to be more beneficial to your cause?"

"Finally, is there not a way that we could resolve our conflict with words instead of war? If you value the lives of your people, and understand them to be equal to our people, you understand that every life lost is valuable, and we should do all we can to save as many as we can."
P2 visibly relaxes as you release the Fire Elementals. "thank you. the fact that my people are barely sentient is a lie perpetuated by many. it is for this reason i have sided with the godmodder in her plans for a unified world where all are equal. i am of the belief that all citizens deserve the rights to live as they choose without the interference of others, such as emperors, wizards, gods, and other such imperialistic races. i aligned myself with the godmodder shortly after i submitted my resignation as the representative of the Plane of Fire, disgusted that our interests were not being carried out. the godmodder approached me to share her vision of days long past, when my people did not slave under the eyes of the citizens of Nihil Magna, the great void. she is the oldest being i have ever had the honour to meet, and was willing to speak to me as an ally, regarding me as an equal, something very few people are willing to do." He pauses for a moment before continuing. "thank you for hearing me out. when i agreed to work with the godmodder, i told her that my forces would support her in every endeavour. while i will not go against my oath, i will work further to reach a goal of mutual cooperation if you can convince the government of Nihil Magna to properly regulate the summoning and use of elemental peoples as a labour force, and punish those do fail to abide by these codes. unfortunately, i doubt they will listen to anything other than force. i do understand the value of every life, but so long as the High Council refuses our terms, we shall be at odds."
I warp P2 a peace offering "This is a fairly basic communicator, I would like to aid in the negotiations, but I have a mistake I am guilty of that I must correct. Press the button, and I will speak through it. Simply have it brought to those who are in charge of the elemental controller. I will try to talk them into simply releasing your men. In exchange I will try to offer, if you will willingly give such, your promise of a few days, at least, of swearing to not attack us if we do not assault you. This is simply so they will be willing to deal with it, instead of being jerks, and slave drivers, to your people. I will now leave, but know that I will aid in negotiations as soon as I can, physically aiding once I physically return, though I ask a turn or two to get them to return you your men. I am not, after all, a miracle worker... in that way at least."
A spiral of energy suddenly engulfs me, and once it is gone, I too have vanished.


Within the Trial building.

"Don't want to hear it SONG, I am aware I messed up last time I was here, I am here to make amends. It shouldn't even be as hard as you would think, I.E. it is improbable, instead of impossible. Among other descriptors I can go by, I am somewhat of a magical engineer," I say as suddenly my battle armor is replaced by green dragonscale robes, "And there are at least two mistakes which appear to be the magical equivalent of accidentally swapping two pipes, I will have to make sure, but I believe I can clean this up, along with my mess." With that, I start to dissolve into raw Magic, "Sorry, I am going to the neighboring dimension, the magical dimensional imprint of this place. All of the magic whatever gods made this place did is within that dimension. Keep the little one safe until I see if I can manage what I think I can."

Within the Magic dimension corresponding with the Trial room.
I appear within the flowing magical dimension underlying the Trials, and take a look around. I see the magic attached to the viewing window, and see the ruptures I had caused along it. I proceed to float towards it, before putting a small amount of energy into fixing the ruptures.



The window in the real world suddenly has a thin film over the cracks, stopping the wind from leaking in a bit.

"Looks like my power, even with reality warping, can't replace a god's. Good thing my plan was in no way predicated on that, as otherwise I would be out of options." I say before searching after the magic sections I am after.
P2 accepts the communicator graciously. "thank you. even though my people have now been freed, i will continue to speak to you through this. it is good to have an open line of communication witch each other, no?"
31/40
sniper: bodyguarding Mageling Hoarde
Mageling Hoarde: keep on keeping on
Cloning Vat: cloning IPR...


Iron Godlem: spying, strengthening...
Semi-arbitrary Manameter: 89

Spells:

Ghost Hand
Repair
Note
Minor Illusion

Protection from Faction
Arcane Missiles
Mage's Armour
Identify
Featherfall
Summon Familiar
Detect Arcana
Dust Devil
Comprehend Languages

Detect Thoughts
Change Size
Gentle Repose
Invisibility/Visibility

Counterspell
Dispel Magic
Fly
Glyphs
Speed
Magic Circle
Major Image
Protection from Element
Fireblast

B&
Find Creature
Faithful Pupper
Summon Minor Elementals

Summon Elemental
Contact outer plane
Create
Scrying

Create necrotic entity
Disintegrate
Irresistible dance
Mass Suggestion
Programmed Illusion
True Seeing
Sunbeam

Delayed fireball
Plane Shift
Reverse Gravity
Teleport
Finger of Death
Prismatic Spray
Forcecage

Antimagic Field
Clone
Demiplane
Fire Cloud

Astral Projection
Gate
Time Stop
Weird
Power Word Kill
Prismatic Wall
True Polymorph

the sniper goes back to shooting badguys, the fire elementals have been freed and the Mageling Hoarde begins using magic to carry my units downwards.

Arnold places an attack shield (a one-time attack-blocker) on the sniper, using magic.

Within the duel cube, the duel begins. Roll Initiative!
Upon your releasing of the Sniper from his bodyguarding duties, he gives you a respectful bow.
"Thanks, that was a very stressful situation."
In addition, the duel has begun.
With your initiatives rolled over direct messages, you go first. P5 is starting to look antsy at getting this duel underway now...
You seem to have run into a singular problem, Smirk.
You haven't actually arrived back in the Trials room yet. The vulnerabilities that were created by the Nameless exploding the first time were patched up in part when you restored the Nameless, and further by whoever the Wanderer was.
While you actually know the "location" now, you're probably going to have to try harder than that to get in again, even WITH my help.
You also seem to have little to no understanding of how this realm works. While I myself don't know much, I can tell you that simply dissolving into magic will NOT allow you to see the inner workings. There's more at play here than just mere magic.

6/40
#allthingscast
Charge 9/40
---------------------------------------------------------------
The Brass Golems' walking terrain becomes too uneven for them to walk through without trouble. It isn't long before they each trip due to uneven terrain, one by one, their armor becoming chipped and providing less defense than they should.
The Brass Golems remain still. They have not moved from their original positions since exiting the flaming gate.
2 Charges

With the fire hopefully not affecting my entities and me, I take out a LARGE gauze of burn heal and begin to treat my Clone entities from the damage that the radiation fire caused.

(Orders!)
Lunar sworn takes my place and bodyguards the Lunar Matriarch.
Lunar Priest continues to heal the Lunar Matriarch.
The Matriarch continues her work on healing up the weakest entity.
Cloning Barrack produces another commando, engineer, and trooper this turn.
The troopers and commando don't do much this turn.
The engineer take some time to fix the small damage on the barracks.
2k healing to all Clones, Entities Ordered.
25/40
FABBER makes more of the drones.
Aron starts trying to figure out how to produce mithril so we can magic-proof some members of our burgeoning militia. jason sees if he can improve the repair efficiancy of the drones- maybe letting them repair structural stability as well as health? james helps wherever he's needed, and steffan tries to find a way to modify all the mines from our minelayer to be useful, instead of auto-summoning fire elementals. set them to templar world, summoning a single guard/random member/ occasionally, a single brick from a wall, maybe?
I do my second action from my prior post if it hasn't been done, and otherwise heal up the facilities structural stability a fair bit.
Entities ordered.

Having reached an agreement on the release of the controlled Fire Elementals, P2 and his forces leave through the portal created by Metal Gear REX's Nuclear Armament, but before he does that, he turns to look at you all.
"again, i thank the majority of you all for being reasonable. it brings me hope that there may still yet be peace among us all. i sincerely hope that we never meet in less amicable circumstances."

And with that done, the Invasion of Science World has concluded. Your entities now prepare for another meeting with the godmodder.
The Guard Drones make repairs on the Facility, Steffan creates a way for Templars to portal in via Minelayer Mines each round, Aron researches Mithril and finds that this particular composition of Mithril is made from a blend of several Elements aside from Metal, including Air, Earth, and interestingly enough, a small percentage of Blood. Jason finds that the Drones are operating at their fullest capacity, and any other upgrades will compromise them. James just sits around. The Fabber creates another Guard Drone, Mistral calls more Dwarf Gekko from somewhere that I'd rather not find out, the Matriarch heals Minuono to full, the Priest heals her master for 10k, The Healer heals the Ranged for 12k, and the clone Barracks creates another batch of soldiers for our cause.
+10 AG Morale.

With that out of the way, I transport you all back to the Godmodder's previous location, where you all find yourselves in a giant barn wait what.

"Welcome back! P4 here was just telling me about the shows he used to watch!"
"HI"
"After watching a few episodes with him, we decided to share the whole world the beauty of this show, isn't that right?"
"YES"
"A few genetic engineering programs later, we most humbly present to you.... The Barnyard."
Throwing off a tarp that wasn't there a few moments ago, the Godmodder unveils an army of....oh my goodness hideous anthropomorphic farm animals that are total abominations kill them now it will be a mercy to them please do it for the collective good of everyone just do it
ELITE SWARM
The Terror Barnyard

Itinerary:
kill the barnyard they are a crime against good taste
Destroy The Godmodder.

ENTITY ADVANTAGE: [AG]
PG MORALE: 90%
AG MORALE: 98%

[GM] The Godmodder. 59/80 Hp. Candy: 2 Marshmallows, 3 Pie Filling.
[PG] P4. Is loving all of this.
[PG][ELITE] Terror Cow 450,000/450,000 Hp. Ride: 1/4.
[PG][ELITE] Terror Chicken 200,000/200,000 Hp. Eggs: 1/2.
[PG][ELITE] Terror Pig. 250,000/250,000 Hp. AC: 7
[PG][ELITE] Terror Ferret 120,000/120,000 Hp. 50% Dodge!
[PG][ELITE] Terror Mouse. 60,000/60,000 Hp. 80% Dodge!
[PG][ELITE] Terror Donkey. 350,000/350,000 Hp. Unleash: 1/3
[PG][ELITE] Terror Dog. 300,000/300,000 Hp. Attacks have DoT!


[AG-JOE] Guard Drone V2. 48,000/55,000 Hp. 1 AC. Deflection: 20%. Repairs 5k to the facility each round! x2. One of them has a piece of Mithril!
[AG-JOE] Guard Drone V2. 55,000/55,000 Hp. 1 AC. Deflection: 20%. Repairs 5k to the facility each round!
[AG-JOE] The Facility. 138,000/330,000 Hp. Structural Stability: 49%! Bodyguarding Steffan, Jason, Aron, James, FABBER and Minelayer!. 1 AC. Regenerates 10k Hp each round!
[AG-JOE] #10: Steffan. 20,000/20,000 Hp. WP/r: 2. 17 Squadmates! Specialty: Engineering & Construction! Work Points: 0.
[AG-JOE] #17: Jason. 20,000/20,000 Hp. WP/r: 2. 17 Squadmates! Specialty: Programing! Work Points: 2.
[AG-JOE] #34: Aron. 20,000/20,000 Hp. WP/r: 2. 17 Squadmates! Specialty: Planning & Design! Work Points: 0.
[AG-JOE] #51: James. 20,000/20,000 Hp. WP/r: 2. 17 Squadmates! Specialty: The Substitute Person! Work Points: 4.
[AG-JOE] FABBER Conduit. 25,000/25,000 Hp. Each stands for a different element! x11.
[AG-JOE] Minelayer. 81,000/90,000 Hp. Defected!
[AG-JOE] Soul Net. 120,000/120,000 Hp. 196 Soul Units.
[AG-Karpinsky] DRACO. 183,000/200,000 Hp. Containment: 5/5. 30% Dodge! Elevation: 3
[AG-Enerald] Mistral 58,000/75,000 Hp.
[AG-Enerald] Monsoon 43,000/60,000 Hp. 65% Dodge!
[AG-Enerald] Sundowner 57,000/90,000 Hp. 4 AC! Blocking!
[AG-Enerald] Minuono 50,000/50,000 Hp. 50% Block, 35% Counter, 140% Accuracy!
[AG-Enerald] Dwarf Gekko "Hand" 1,000/1,000 Hp. x4
[AG-ParadoxDragon] Grand Alchemiter.
[AG-TOG] Sniper. 53,000/100,000 Hp. 20% Dodge Change. Defected!
[AG-TOG] Mageling Horde. 215,000/215,000 Hp. Controlling Fire Elementals! [A] Exo-Toa Suit. 393,000/400,000 Hp.
[AG][ELITE] Metal Gear REX. 190,000/1,000,000 Hp.
[AG] Winkins. 20/20 Hp. [A] Near-Perfected Healium Staff. Durability: 11/12 [A] Mithril Exo-Toa. 393,000/400,000 Hp. Immune to Magic! Bodyguarding Lunar Priest
[AG-Winkins] Lunar Sworn. 150,000/150,000 Hp. Bodyguarding Lunar Matriarch!
[AG-Winkins] Lunar Matriarch. 337,000/450,000 Hp. Lunar Salvation: 5/5. To The Moon's Call: 3/8
[AG-Winkins] Lunar Priest. 143,000/150,000 Hp. Lunar's Light: 3/4.
[AG-TOG] Cloning Vat. 293,000/300,000 Hp. Currently Cloning: The IPR. Clone Progress: 60%.
[AG-Krill] I-Hand. 58,000/250,000 Hp. 10% dodge!
[AG-Krill] Z-Hand. 135,000/260,000 Hp. AC 1. Dodge: 30%.
[AG-Karpinsky] Healer. 138,000/145,000 Hp. Betterheal 4/4
[AG-Karpinsky] Melee 138,000/145,000 Hp. Multistrike 4/4
[AG-Karpinsky] Ranged 120,000/145,000 Hp. Overclock 4/4
[AG-Winkins] Clone Barracks 500,000/500,000 Hp. CU: 0. 10 Clone Units every round!
[AG-Winkins] Clone Trooper. 20,000/25,000 Hp. Bulletproof! x11.
[AG-Winkins] Clone Trooper. 25,000/25,000 Hp. Bulletproof!
[AG-Winkins] Clone Commando 80,000/80,000 Hp. Flashbang 1/3. Bulletproof! x2
[AG-Winkins] Clone Engineer 25,000/25,000 Hp. x2
[AG-Astrec] METAL GEAR GUN. 150,000/150,000 Hp. 70,000/70,000 Shp. Regens 40k Shp per round. Hailstorm: 3/3.
[AG-Krill] Elemental Landmark. 393,000/400,000 Hp. Elemental Roulette: 2/2. [A] Exo-Toa Suit.
[AG] ParadoxDragon. 16/20 Hp. [A] L&L Staff. Durability: 1/3 [A] Lifestaff Durability: 1/2. [A] Darklife Staff. Durability: 8/8. Is suffering from staffitis.
[AG] JOE. 20/20 Hp. [A] Exo-Toa Suit. 393,000/400,000 Hp.

ELSEWHERE

[AG] Astrec. 17/20 Hp. [A] Broadsword of Slapwilney. Durability: 5/6. [A] Orange Lances. x5. Space Energy Charges: 13. Dodge: 30%!

THE DUEL CUBE

[AG] TOG. 560/560 Hp.
[PG] P5. 666/666 Hp.
 
Last edited:
Round 26
32/40
sniper: sniping
Mageling Hoarde: carry down
Cloning Vat: cloning IPR...


Iron Godlem: spying, strengthening...
Spellslots used:
1:
2:
3:
4: |
5:
6:
7:
8:
9:

Spells:

Ghost Hand
Repair
Note
Minor Illusion

Protection from Faction
Arcane Missiles
Mage's Armour
Identify
Featherfall
Summon Familiar
Detect Arcana
Dust Devil
Comprehend Languages

Detect Thoughts
Change Size
Gentle Repose
Invisibility/Visibility

Counterspell
Dispel Magic
Fly
Glyphs
Speed
Magic Circle
Major Image
Protection from Element
Fireblast

B&
Find Creature
Faithful Pupper
Summon Minor Elementals

Summon Elemental
Contact outer plane
Create
Scrying

Create necrotic entity
Disintegrate
Irresistible dance
Mass Suggestion
Programmed Illusion
True Seeing
Sunbeam

Delayed fireball
Plane Shift
Reverse Gravity
Teleport
Finger of Death
Prismatic Spray
Forcecage

Antimagic Field
Clone
Demiplane
Fire Cloud

Astral Projection
Gate
Time Stop
Weird
Power Word Kill
Prismatic Wall
True Polymorph

Remember the rules: nothing can leave the cube without instantly dying. bring nothing with you except your armor and arcane focus and use your wizardly power only!

To open, use my Duel Disk (standard focus for official duels) to conjure into being an invisible warden from another plane right in front of my opponent (who I also attempt to analyse; scanning is a free action, after all). The invisible creature immediately starts barking, and then takes a bite out of the enemy wizard.
Faithful pupper, boy-o.

Arnold sends the representatives back to their home plane/universe/dimension/timeline/slice of the big empty/whatever, but not before resupplying. Looks like he's going to be here for a while longer.
He then lights the Terror Mouse on fire.
Can't dodge DoT, boy.

The Iron God is ordered to stop hiding and make his way over to P2's party, when he returns.
Entities Ordered
Faithful Doggo summoned!
Arnold misses!
40/40 Archailect, summon abeyed until appropriate time (large object)

If elements can't be created or destroyed, what happens when you put out a fire or use an Oblivion-bomb on it?

WRRYYYYYYYY! Throw a steamroller at the barn and bust outside!
You break out of the barn to find yourself floating in the void. Strangely enough, there are other people here. Observing.
26/40
the drones continue repairing the facility. steffan starts designing an amplifier for souls...whatever that means. jason uses the similarity of a certain project I have planned to coding to design the runic sequences on a certain stone. Aron plans out how to link these. james realizes oh. this means all we need is some mithril and the fabber can do the rest, probably! so he gets some mithril, somehow.
The FABBER takes the mithril from james and threads in some of its unused elemental energy controllers (IE: blood, air, earth, pretty much everything but metal, machine and vintage for raw force). metal, machine and vintage are still used for guard drone construction.
ACTION:
I steal the Godmodders marshmelows and force-feed them to all the terror animals

to fire elemental man:
"...Ok, I sort of deserve that. However, I would like to note that as far as I'm aware, these things are never particularly painful or inconvenient, so from a completely alien perspective with no concept of social norms, my actions make perfect sense."
Facility ordered! You steal two marshmallows and force feed them to seven animals! Wow! What a feat!
As you aren't in an open line of communication with P2, he doesn't hear you.
It do be like that sometimes.
14/40
~~~~~~~~~
Entity Orders: Attack the Terror Dog!
~~~~~~~~~
I shoot a dozen vials of neurotoxin at the Terror Mouse. This toxin will slow the reaction time of the Terror Mouse, reducing its dodge rate.
Entities Ordered. You miss!
I yell toward where I heard SONG's voice, "Okay, please inform me then in what way it would be difficult, as that will determine if I can, and therefore am willing, to try anyway. I am here to right my accidental wrong, and I will do so if at all possible, even if my death is the cost. I have made a mistake, I shall correct it. On your statement on more than magic at work, do you mean deific magic as opposed to arcanic, for if so I can work with either if necessary. I can even deal with the Eldritch magics of great old ones if required. If you instead mean a more pure form of reality warping, then I will simply have to observe it enough to understand its workings. I will do what I must, no matter the cost, to fix what has been broken, so long as it may work."

I open my channel to series of crackling noises, followed by the roar of what seems to be a rocket booster, and ask him "How do negotiations go, series of crackling noises, followed by the roar of what seems to be a rocket booster, did they relent, or need I attempt to sway them to your side. I am a bit far out, so the details I am getting of the fight are hazy to me. Also, I am sorry if I said your name in a bit of an accent, but you can only learn so much of how to speak thousands of languages in a few hours stretched to a few years. And I was reading up on enough books on the nature of magic that the instant I try to make spells I should be able to make a near perfect solution five minutes after. To put it lightly, I was busy before I got here. I hope that once I am done cleansing a small debt I incurred upon myself by mistake I will be able to aid in peace talks with much speed." With that, energy swirls around me, as I begin to put energy into storage for later use, as today seems like a day where everything will go wrong if I am not ready.
1/40
"ah, yes. hello again. there is no need to apologize, your ignan is wonderful. the negotiations went well, though one of your number did attempt to attack me outright."
3 Charges

I blink at the sight at the Terror beings but shrug the feeling off. Nothing I haven't seen before.

Getting back to supporting any entities, I take a look at the REX and decided that it'll be the target of my attention. Raising my Healium Staff, a huge beam of light engulfs the REX which condenses on its form. The solid light soon congregates on the still damaged parts of the REX and starts to repair the damage done to it.

Of course, while this is magic and should probably not be as effective if you take a closer look, you can find that the light is actually clouds of nanomachines.

Eventually, the glowing soon dies off as the nanomachines use themselves to fix as much as possible.
Nanomachines! They can accomplish anything! 60k healing to REX!
33/40
sniper: sniping
Mageling Hoarde: carry down
Cloning Vat: cloning IPR...


Iron Godlem: spying, strengthening...
Spellslots used:
1:
2:
3:
4: |
5:
6:
7:
8:
9:

Spells:

Ghost Hand
Repair
Note
Minor Illusion

Protection from Faction
Arcane Missiles
Mage's Armour
Identify
Featherfall
Summon Familiar
Detect Arcana
Dust Devil
Comprehend Languages

Detect Thoughts
Change Size
Gentle Repose
Invisibility/Visibility

Counterspell
Dispel Magic
Fly
Glyphs
Speed
Magic Circle
Major Image
Protection from Element
Fireblast

B&
Find Creature
Faithful Pupper
Summon Minor Elementals

Summon Elemental
Contact outer plane
Create
Scrying

Create necrotic entity
Disintegrate
Irresistible dance
Mass Suggestion
Programmed Illusion
True Seeing
Sunbeam

Delayed fireball
Plane Shift
Reverse Gravity
Teleport
Finger of Death
Prismatic Spray
Forcecage

Antimagic Field
Clone
Demiplane
Fire Cloud

Astral Projection
Gate
Time Stop
Weird
Power Word Kill
Prismatic Wall
True Polymorph

The Sniper takes careful aim, lining up a shot for next round.
The mageling Hoarde begins bodyguarding the cloning vat.

Arnold asks the Sniper his name, while using a scroll to increase his accuracy for next round too.
"In my language, my name means listener to god, but you can call me.... Ishmael. Thanks for the boost, by the way."
Charge 10/40
---------------------------------------------------------------
Entities:

HP: 250,000

EoTB Actions:
- Attack an enemy for 60,000.

Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.

The I Hand claws at the Terror Chicken.

HP: 260,000

AC: 1

EoTB Actions:
- Attack an enemy for 15,000

Specials:
- Each EoTB, a random allied attack will hit the wrong target, but there will be a +50k boost to the damage.
- 30% chance to dodge, or rather, blink out of the enemy's attack.

The Z Hand rams its smaller rods into the Terror Chicken.

HP: 400,000

Attack: 80,000

Special: Element Roulette 0/2
Randomly chooses 1 out of 7 of its components and uses its effect:
"Mana": Revitalizes an ally entity, healing them by 50,000 HP and boosting their attack by 20,000 for one turn.
Strange Ball of Fire: Strikes an enemy entity for 50,000 and gives them a "Burn" status where they lose 20,000 each turn for 5 turns.
Evergrowing Seed: Creates a "Seed" entity with 10,000 HP that, when kept alive after 3 turns, becomes an "Overgrown Plant Monster" entity with 100,000 HP and 50,000 Attack.
Heartfreeze Ice: Inflicts an enemy entity with a "Heartfrozen" status which essentially freezes that entity for 2 turns.
Childish Tempest: Displaces 3 random enemy attacks, causing them to hit different targets instead and reducing each damage by 20,000.
Cosmic Storm: Spawns a "Storm Cloud" entity in between two enemy entities, reducing their hit rates by 40% and dealing 15,000 each turn. The cloud is untargetable, but only lasts for 2 turns.
Richest Soil: Buffs the Elemental Landmark's next attack to 200,000.

Element Roulette activates. If the result is offensive, the Elemental Landmark aims it at the Terror Chicken. If the result is "Mana," give it to the I Hand.
---------------------------------------------------------------
The Terror Ferret feels a sharp pang of pain course through its legs/whichever limb contributing to its dodge mechanism. As it turns out, being a hideous abomination might not be good for one's body.

The moment it tries to move, the pain in its limb will only cause it to trip up, making it an easier target for attacks.
Entities ordered, Terror Ferret dodge lowered this round.
Nopenopenopenope so much nope time to blast my way out of the barn and spawn an entire moon-sized computer and if I can't escape we'll just spawn an entire mooncomputer inside the barn and use spatial compression engineering to make it a nonissue

40/40 Archailect, engaging summon NOW
copypastes prepared work

preparing technological singularity self-improvement chain, (+9 from Gdama) godwave to godwave patternization achieving photonic crystal philosopher's stone [TECH] for Angelica Cage: Serial Phantasm, engaging Lyoko towergen alteration procedures for key-to-key interaction potential and I'm recording that narrative rendition of heartbreak it was hilarious, placeholder handling tonal architecture, singularity chain escalator, singularity acceleration, [TECH], angelnet integration nanotechnology noises (+9 Gdama), now with more Archailect and wormholes, !!SCIENCE!! and memetic power actualizing additional placeholder constructs (+3 Gdama), organizing superluminal wormhole buses and Tipler Oracle basementverse accretion + magmatter stability, preparing FTLi protection barriers for prioritization canal, esotericanomicon crossreferencing for godweb congruity elementalization (system-cross prep), ascension vs. transcension coalescence comparator protection, loading core and non-core data and optimizing integrity compatibles, perfecting configurations, summon abeyed until appropriate time (large object), summon reloading...

It is time for another expenditure of maximum charge. The construct I have been deciding for a while, fed by notable levels of godmodder damage and the combined power of many elements and tales long dead before she should get her claws in them. A computronium miracle surpassing the Matrix and the Moon Cell of old, and of an unrelated basis. Beyond Singularity lies Singularity again and again. Achievement of ever greater self-improvements turned not just to power of force, but power of learning. Above such toposcopic dreams is not deus ex machina, but deus est machina. But divinity is old hat and I do not wish in hate the Repetitive, so this is something wilder still than a mere saturation attack of the Unexplored-class overpantheia reigning above.

Braincomp operational. Operational self-analysis operational. Archetypic coagulation operational. Web security online. Connections active. Entelechy nanoforge angelnet running. Wormhole flatness controls engaged. Commgauge transit warps enabled. Superluminal channelization-security shield, arbitrating. Data jurisdiction achieved. Reference materials collated. Subordinate land-soul eidolon procedure standing.

The mind of an AI above AI above AI and above that again-again begins to stir, automated systems popping up with every actualization that dances free of my piece-mind.

I would have had more grace but nope, the Barnyard demands expenditure.

A new moon rises in the sky. And that moon is the reality-affecting computer archailect I christen here and now Arcologus, for it is time to begin.

Requested specials:
-Construction facilities with REPLICATORS because sometimes I just want to make items ok
-Lots of computers with a ridiculously complex smart-AI that self-manages so we can put them on the science team for more research I guess
-Wormhole brains to make the computers faster than mundanely possible for MAXIMUM PROCESSING POWER
-Data generation: capable of spawning terrain via reality-marble to standard-reality gen-imposition
-Humanoid Interface construction: we're gonna make magic anime people up in this business
-I guess it has point defense lasers if it needs to attack or intercept things but that's not the real focus here.
-For convenience, rope all these it-does-special-stuff mechanics under one 'Data Jurisdiction' meter shared between Arcologus and all the Humanoid Interfaces, call it DJ or DC for short or whatever. It's basically just charge in the style of the work point system but representing a different sort of R&D and reality-coding shenanigans generated by Arcologus and the Interfaces.
-In the event of Arcologus dying or otherwise long-term incapacitation functionally equivalent to destruction, Data Jurisdiction is handed over to any surviving Interface(s). In the event of any Interface defecting or facing insurmountable communications separation, it gains its own Data Jurisdiction meter instead, shared among its faction/communicable-group. This works because anime people secretly possess massive processing power for the purposes of spellcasting, even before these ones are secretly humanlike aliens cyborg'd with reality.
ARCOLOGUS ONLINE
In my Mindscape,I examine the Insights provided,while in the Real,I fuse all my staffs together with a Charge

2/40
During your multitasking, your insights are drowned away by the dubstep of your new staff, which now has a blade of life energies pulsing to the beat.
33/40
Oh good time for specific entity orders. Minuono, attack the Mouse. Sundowner, switch to attack and attack that cow. MGR, also the cow. Monsoon and Mistral (and the dwarf gekko's), attack the chicken.

What in tarnation... Alright, that's enough! In a flash, I disappear. I have something more to do. Namely, warp down to that stupid giant skeleton blacksmith guy to tell him I need my damn sword. With a rattling sigh, he relinquishes it.
Item got! Great Voidic Chaos Flame Zweihander +5! ...I have no idea what this thing does but OH BOY does it seem like fun. Let's test it. I warp back to the Barnyard, above the pig who promptly receives a decapitating blow, purple flames trailing after the blade as an eruption of blackened flesh and purple flames, well... erupts... from the cut.
Entities ordered! With your fancy new sword, you slice into the Terror Pig for 28k damage!
(Whatever my charge was at/)40
OHGODIT'SHIDEOUS
Metal Gear GUN descends on the Barnyard and the animals, opening fire with extreme prejudice. It then blasts into the air. The animals and barn notice that the sky has turned jet black. But in reality, that's because every bit of the sky has a ridiculously OP projectile floating in it. HAILSTORM: UNLEASH!
blamblambangkaazampewpoewpepwpewpewpewepwepwpepwpewpepwpewpepwepwpepwpewpepwewpepwpepwpewpew
Astrec opens up a file on his computer as teleports to Science World, cloaked. The File is marked ascendent's_edge.png. Astrec smiles, then teleports far down into science world, taking advantage of the downed to defenses, and praying his space spears and experimental cloaking will prevent him from being seen. He scans the whole planet, and begins stealing all the stuff that won't permentatly cripple the research here. He also looks for materials reprentsenting elements, as he needs those for a project.
Hailstorm unleashed by GUN! You take a couple of samples of every Element, which I won't tell anyone other than us about. I promise. Pinky swearing. That's what people do to promise, right?
Unfortunately while I would indeed appreciate your efforts to repair the thing that the equivalent of a life force that I have is attached to, I don't actually know how it works.
But I do know this:
The forms of energy it uses are ancient powers. Powers that not even Great Old Ones can match.

7/40

Action to probably come later
#spotlight
15/40
~~~~~~~~
Hey, I figured out what all these terrors are weak against!
What's that, Mr. Karpinsky?
Point-blank annihilation.

And then a ten-ton titanium tower attacks the Terror Dog. And by attacks, I mean lands on with extreme prejudice. The ten-ton titanium tower then explodes, showering the battlefield with ten tons of titanium shrapnel.
30k damage to the Terror Dog!
"SONG, that still does not answer whether you know the form my difficulties will take in my entrance. You said it would be difficult even with your help, but you don't apparently know how if you are relaying the situation correctly. I was asking if it took the form of, say, a system of trials to test worth, or just a raw power shield between me and that room. even if it is simply planar or temporal displacement blocking my entry you should be able to give me a slight sense of the issue's type. You also said that great old ones cannot manage what these forces manage. Do you have anything like a glimpse of what the forces who molded this were. If I can get even a simple hint I can start planning to get in. Every scenario I have guessed I already have a direct counter planned, so I just need to know what I am up against to prepare my response."
Magic wells up as I prepare another charge worth of energy, and I say, 電荷(Denka)
2/40
" So, series of crackling noises, followed by the roar of what seems to be a rocket booster, do you have any idea how you could set up a peace summit between those players willing to find peace, and the Godmodder. I would like to set it up as soon as we can, and I am planning on enacting such ideas as soon as I am able, though I may need to do a bit of work, as I intend to aid you in at least one of two ways before initiating peace talks. I will either dethrone if necessary, enforcing such reforms you listed if not, those who rule your land, allowing such reforms to create the land you envision for your world. If you would prefer, however, I can instead guarantee a way for you to do so yourself, single handedly, should you fall in battle. I know of a method, if you are willing, of reviving one who died, if they are brought to a specific object soon enough following. The one I speak of for you would do nothing more, nor less, than make you the hope of your people for all of time, an eternal warrior, defending your people from those who wish them ill. I can guarantee you will not fail, if you take this deal, as one with powers of the same type once outclassed an omnipotent in direct, one versus one energy clash combat. If you would prefer not, then I will go through with the former plan. The latter will take time and planning, however, so weigh that in your expectations, and if you chose it, do not die before I finish my plan for it."

"Arbiter, do you know whether the ones who effectively abducted the first few who entered this fight, forcing them into the combat directly after, will fight us if we sue for peace. I am just curious, so as to hedge bets."

"no, i do not. as a group, you do not have any authority whatsoever to negotiate talks on behalf of the High Council of Nihil Magna, whoever they may be. unfortunately, i must decline both of your options. the first assumes that the High Council is weak, which they are most certainly not. if anything, they outnumber you in both power and authority. if you go down this path, i will mourn your passing. as for the second, i do not wish to live forever, nor do i wish to lead my people. above all, i do not trust anyone who can come back from the dead. it is said they are beholden to powers beyond reckoning."

Hold on a sec, please, need to get something.

Hello, yes, this is me speaking. They're monitoring my keystrokes, but I brought a typewriter just in case such a thing would happen. Yes, the people who drafted you into this fight are going to try stop your bid for peace. They are in no mood for talks with anyone on her side.

Alright, I'm done.
4 -> 2 Charges

I ponder what to do after trying to devise an attack for the Barnyard animals, and failing miserably, thus quickly simply deciding to craft a Healing add-on! Pulling out two charges, I condense the energy tightly within my hands until it there's a small explosion that occurred within them. I open up my palms to reveal a Repair Stone that allows healing spells to work fully on mechanical entities. I pass this over to the Lunar Matriarch and prepare for the PG's attack.

(Orders!)
Lunar Matriarch unleashes the entirety of Lunar Salvation onto the REX along with the help of the Repair Stone. If the Rex was destroyed then the Lunar Matriarch releases the special normally, healing and boosting our morale.
Lunar Priest heals up the Clone Troopers.
Clone Barrack pumps up 10 more troopers to the field.
The commandos and troopers fires upon the Terror Chicken.
The engineer works on creating some power armor.
Repair Stone given to Lunar Matriarch!
3/40

I call upon the Void Engineers and enlist their totally-not-Magical help in repairing the REX,if they cannot,they will instead heal another mechanical AG Entity and leave
27k healing to REX!

The Godmodder raises a hand in the direction of the Facility, and knocks out all it's Guard Drones, while P4 summons all of the animals which we saw before our exit to SCIENCE WORLD. The Terror Cow unleashes a horrifying MOOO as it charges at the Facility, which it breaks asunder. The Terror Chicken claws at the Lunar Matriarch for 80k, which is deflected by the Lunar Sworn. The Terror Pig saunters over to the I-Hand, and diagnoses it with dead. The Terror Ferret scurries over to Metal Gear REX, and claws it for 70k. The Terror Ferret, Donkey and Wolf bound over to Metal Gear REX, and tear it apart.
-17 AG Morale
+6 PG Morale

The people of the facility continue to work, more people are added to the team, DRACO's attack is deflected into the Terror Chicken for 90k, Monsoon and Mistral attack the Terror Chicken for 42k, Minuono misses the mouse, Sundowner strikes the cow for 12k. Ishmael misses against the Ferret, Lunar Priest heals up the Clones for 1k, Lunar Matriarch heals Ishmael and the Winds of Destruction up to full with Lunar Salvation, the Z-Hand attacks the Chicken for 15k, the healer continues to heal the Ranged for 11k, who deals 45k with the Melee to the Terror Dog. The Clone Troopers and Commandos unload 60k damage into the Chicken, and the Engineers fail to create power armour. Looks like they're only created to heal machines. GUN unleashes it's Hailstorm attack on the Terror Cow for 120, and 20k to the Mouse(missed), Pig(absorbed) and Ferret.

P5 casts Psychic Scream. You roll your Wisdom Save, and critically fail, taking 14d6(49) damage, being stunned as well. While you're stunned, he casts an 8th level Disintegrate, a spell which you automatically fail against due to your stunned-ness. You take 16d6+40(3,1,5,4,6,3,3,5,4,4,6,5,6,1,3,2)(101) damage. At the same time, your faithful hound bites him for 4d8(22) damage. While this looks bad, You can do this. You got this.

Itinerary:
kill the barnyard they are a crime against good taste
Destroy The Godmodder.

ENTITY ADVANTAGE: [PG]
PG MORALE: 96%
AG MORALE: 81%

[GM] The Godmodder. 59/80 Hp. Candy: 3 Pie Filling.
[PG] P4. Is loving all of this.
[PG][ELITE] Terror Cow 330,000/450,000 Hp. Ride: 2/4.
[PG][ELITE] Terror Chicken 53,000/200,000 Hp. Eggs: 2/2.
[PG][ELITE] Terror Pig. 222,000/250,000 Hp. AC: 7
[PG][ELITE] Terror Ferret 100,000/120,000 Hp. 45% Dodge!
[PG][ELITE] Terror Mouse. 60,000/60,000 Hp. 80% Dodge!
[PG][ELITE] Terror Donkey. 350,000/350,000 Hp. Unleash: 2/3
[PG][ELITE] Terror Dog. 225,000/300,000 Hp. Attacks have DoT!

[PG] Titanic Cow. 500,000/500,000 Hp. x2
[PG-Krill] Storm Cloud. 2 turns left!
[PG] Monsterpig. 300,000/300,000 Hp. x2

[???] A Stranger. Just watching.

[AG-JOE] #10: Steffan. 20,000/20,000 Hp. WP/r: 2. 18 Squadmates! Specialty: Engineering & Construction! Work Points: 2.
[AG-JOE] #17: Jason. 20,000/20,000 Hp. WP/r: 2. 18 Squadmates! Specialty: Programing! Work Points: 4.
[AG-JOE] #34: Aron. 20,000/20,000 Hp. WP/r: 2. 18 Squadmates! Specialty: Planning & Design! Work Points: 2.
[AG-JOE] #51: James. 20,000/20,000 Hp. WP/r: 2. 18 Squadmates! Specialty: The Substitute Person! Work Points: 6.
[AG-JOE] FABBER Conduit. 25,000/25,000 Hp. Each stands for a different element! x11.
[AG-JOE] Minelayer. 81,000/90,000 Hp. Defected!
[AG-JOE] Soul Net. 120,000/120,000 Hp. 180 Soul Units.
[AG-Karpinsky] DRACO. 183,000/200,000 Hp. Containment: 5/5. 30% Dodge!
[AG-Enerald] Mistral 75,000/75,000 Hp.
[AG-Enerald] Monsoon 60,000/60,000 Hp. 65% Dodge!
[AG-Enerald] Sundowner 90,000/90,000 Hp. 4 AC! Blocking!
[AG-Enerald] Minuono 50,000/50,000 Hp. 50% Block, 35% Counter, 140% Accuracy!
[AG-Enerald] Dwarf Gekko "Hand" 1,000/1,000 Hp. x7
[AG-ParadoxDragon] Grand Alchemiter.
[AG-TOG] Ishmael. 100,000/100,000 Hp. 20% Dodge Change. Defected! +30% Accuracy for 1 round!
[AG-TOG] Mageling Horde. 215,000/215,000 Hp. Controlling Fire Elementals! [A] Exo-Toa Suit. 393,000/400,000 Hp.
[AG] Winkins. 20/20 Hp. [A] Near-Perfected Healium Staff. Durability: 11/12 [A] Mithril Exo-Toa. 393,000/400,000 Hp. Immune to Magic! Bodyguarding Lunar Priest
[AG-Winkins] Lunar Sworn. 80,000/150,000 Hp. Bodyguarding Lunar Matriarch!
[AG-Winkins] Lunar Matriarch. 337,000/450,000 Hp. Lunar Salvation: 1/5. To The Moon's Call: 4/8 [A] Repair Stone.
[AG-Winkins] Lunar Priest. 143,000/150,000 Hp. Lunar's Light: 4/4.
[AG-TOG] Cloning Vat. 293,000/300,000 Hp. Currently Cloning: The IPR. Clone Progress: 65%.
[AG-Krill] Z-Hand. 135,000/260,000 Hp. AC 1. Dodge: 30%.
[AG-Karpinsky] Healer. 138,000/145,000 Hp. Betterheal 4/4
[AG-Karpinsky] Melee 138,000/145,000 Hp. Multistrike 4/4
[AG-Karpinsky] Ranged 131,000/145,000 Hp. Overclock 4/4
[AG-Winkins] Clone Barracks 500,000/500,000 Hp. CU: 0. 10 Clone Units every round!
[AG-Winkins] Clone Trooper. 21,000/25,000 Hp. Bulletproof! x11.
[AG-Winkins] Clone Trooper. 25,000/25,000 Hp. Bulletproof! x11
[AG-Winkins] Clone Commando 80,000/80,000 Hp. Flashbang 2/3. Bulletproof! x2
[AG-Winkins] Clone Engineer 25,000/25,000 Hp. x2
[AG-Astrec] METAL GEAR GUN. 150,000/150,000 Hp. 70,000/70,000 Shp. Regens 40k Shp per round. Hailstorm: 1/3.
[AG-Krill] Elemental Landmark. 393,000/400,000 Hp. Elemental Roulette: 1/2. [A] Exo-Toa Suit.
[AG-Nedben] ARCOLOGUS. 300,000/300,000 Hp. DC: 0. Accumulates 5 DC per round!
[AG] ParadoxDragon. 16/20 Hp. [A] The Shadowscythe. Durability: 11/11.
[AG] JOE. 20/20 Hp. [A] Exo-Toa Suit. 393,000/400,000 Hp.

ELSEWHERE

[AG] Astrec. 17/20 Hp. [A] Broadsword of Slapwilney. Durability: 5/6. [A] Orange Lances. x5. Space Energy Charges: 13. Dodge: 30%!

THE DUEL CUBE

[AG] TOG. 410/560 Hp.
[PG] P5. 644/666 Hp.
 
Last edited:
Round 27
16/40
~~~~~~~
Entity Orders: Attack the Terror entities that can't dodge you. Use your specials!
~~~~~~~
I rip an AC off the Terror Pig and use it to cool down DRACO's subsystems. It gets hot in there, especially when he's got Voidfire weapons systems.
Entities ordered, 10k healing applied to DRACO, 1 AC also added.
Charge 11/40
---------------------------------------------------------------
Entities:

HP: 260,000

AC: 1

EoTB Actions:
- Attack an enemy for 15,000

Specials:
- Each EoTB, a random allied attack will hit the wrong target, but there will be a +50k boost to the damage.
- 30% chance to dodge, or rather, blink out of the enemy's attack.

The Z Hand rams its smaller rods into the Terror Dog.

HP: 400,000

Attack: 80,000

Special: Element Roulette 0/2
Randomly chooses 1 out of 7 of its components and uses its effect:
"Mana": Revitalizes an ally entity, healing them by 50,000 HP and boosting their attack by 20,000 for one turn.
Strange Ball of Fire: Strikes an enemy entity for 50,000 and gives them a "Burn" status where they lose 20,000 each turn for 5 turns.
Evergrowing Seed: Creates a "Seed" entity with 10,000 HP that, when kept alive after 3 turns, becomes an "Overgrown Plant Monster" entity with 100,000 HP and 50,000 Attack.
Heartfreeze Ice: Inflicts an enemy entity with a "Heartfrozen" status which essentially freezes that entity for 2 turns.
Childish Tempest: Displaces 3 random enemy attacks, causing them to hit different targets instead and reducing each damage by 20,000.
Cosmic Storm: Spawns a "Storm Cloud" entity in between two enemy entities, reducing their hit rates by 40% and dealing 15,000 each turn. The cloud is untargetable, but only lasts for 2 turns.
Richest Soil: Buffs the Elemental Landmark's next attack to 200,000.

The Elemental Landmark strikes at the Terror Donkey
---------------------------------------------------------------
Why did the Terror Chicken cross the Terror Road?

To get to the Terror Other Side!

...

The Terror Chicken gets run over by a Terror Truck as it tries to cross.
Entities ordered, Terror Chicken struck by Terror Truck for 35k damage. Oh yes.
The Terror Truck then slides over to the PG side. Oh no.
"Series of crackling noises, followed by the roar of what seems to be a rocket booster, I am not dim enough to think I have anything like enough power to do anything of the first plan as of now. I have a plan to increase my raw destructive force by many many times, but it will require me to take time from my current reparations. Once I finish making amends, presuming it possible, I intend to start on this plan, and not stop until my might would at a bare minimum require the Godmodder herself to fight seriously if I were to have to combat her. That is the plan at least, and it may take less time than you would imagine. It will require me to use my knowledge of power increasing methods to the spot a slight bit before their limit. I will attempt to find another method if possible. Just a curiosity though, A: would you be offended if I use water as an attack method if force must be used on the, High Council of Nihil Magna, was it, and B: would it have increased effectivity on them. I need to know all my options so as to know whether there is a faster method. Side note, getting armies on my side isn't my style, since, if you noticed, I don't do summoning as much as my... colleagues, I guess. I will make myself capable of freeing your people, or not do it at all, as I will not sacrifice others on a crusade I choose, discluding only if I find one whom has done enough ill to others that I feel giving them a chance to die doing good is their only way of compensating for how awful they are, or if I can't stop them from coming to my aid. Any others I won't put in harms way for my battles. The second of my ideas would not revive in a traditional sense, and I said hope of your people in a slightly more literal sense than you seem to have taken it, though not as literal as completely. If you want more information on it, then please ask, I can discuss the method, even if it only piques your interest slightly. You would be less a leader than a guardian, and death could still find you, but only a worthy one from that point forward would ever have the chance. So think it over, but if you still refuse, I will respect the decision, but I wanted to cleanse any misunderstanding. Also, do not take my statement on the power I intend to reach as bravado or overconfidence, I may not fully reach that level, but I will be much better than I am now. I will speak on this later, so fare you well, until next we speak."
I pull out a small device, which I stab into my hand, but no blood flows. Instead, it becomes filled with raw power, as some leaks into it.
3/40

"Arbiter, I know I am confusing, but I believe you should have noticed I was not dragged into this by the same council as the first group. I guess, from that, that you mostly speak from something akin to wikipedia articles and direct observation for your little summaries then? If so then I would like to know what else you have in capacities besides, as I am a curious man besides all else I have demonstrated. I believe I may have to speak with this group which sent the first Reality Warpers here eventually, so as to learn their intent, but I will get to that later."

"SONG, please inform me of what you can tell of my current position relative to where the trials are. Am I at the wrong spot, wrong time, wrong dimension, anything you can inform me of. I can't seem to tell which is the issue at the moment alone... and tell me, is it that I am just not strong enough, not powerful enough, to manage? Does it simply take more power than I possess to enter that room when it is less damaged? I will get right to repairing that issue as soon as possible if so. I swear I will do all I can to fix my error."
"i will neither approve nor dissapprove of the use of water against the high council."

I'm not going to tell you everything I can do from here. Gonna keep some of my own secrets, and there's nothing you can do about that.
(whatever my charge is at help)/40
METAL GEAR GUN jets up into the sky, raining justice from above, andbyjusticeImeanohsomanybulletsandchairswaitwhyaretherechairsohtheyexplodethat'swhy
Astrec smiles. These elements will be useful, very useful. He then takes out the Herald's legs, and begins analyzing them. He searches the energies that flow through them, looking intently. Finally, he finds what he is looking for. The Godmodder energy. He picks it apart, scanning it. He then turns to another machine and types up some complex calculations, and presses ENTER. Instantly, the machine whirs, other materials he has prepared mixing with it.
A small ingot of a grayish purple metal pops out. The surface flows around like liquid, but still somehow isn't changing shape in anyway. Astrec eagerly grabs it, and takes a sample. He then records the method he used to make it with, and sends them to a guy he knows, asking if he can make more. The guy says yeah, but he'll need a bunch of payment and- Astrec interrupts by sending him a metric ton of Voidic currency thanks to Descendant powers and his weapons and dangerous materials business. A hour later, he has a stack of those ingots. He then takes the Broadsword of Slap he has, and uses the sword's powers, making the metal able to handle the powers he'll be using. He heads over to a small forge, and crafts up thirty two sword templates from the ingots. That should be more then enough for his plans.
He then takes the first template, and opens up the Ascendant's Edge file, scanning it. Alright, he'll make the Thought, Dream, Sight, one first. He turns to the template, and takes the element of Thought from his stash. He begins channeling his natural powers of Thought and Mind as he heads into his storage, and retrieves some materials he bought a while ago. Some dust that enhances ones thinking powers while in use, some crystals, and other assorted things. He begins chanting softly as he puts the materials together, closing his eyes and imagining very hard the result of this craft. He finishes, a soft pink light bathing the room, and opens his eyes. The materials have fused, the template is gone, and all of his work is done. The first part of the puzzle has been made. Astrec obtains The Clear Thought, a powerful blade embodying the element of thought, and which has complete control of said element. Thanks to the materials used in the construction of this weapon, it has a charge amount instead of durability, which will begin regening once it runs out. It is part of a greater project....
Satisfied, that he is defended, Astrec soulbinds his artifacts to him, causing them to teleport back to his base upon his death. He then poofs back into the Battlefield, and utilizes the power of the Clear Thought to give the Terrors with the highest attack giant headaches and distracting thoughts.
Astrec sends a message to P2
Hey, P2, one of the Descended here. Would you mind chatting with about something for a sec?
You analyze the Herald's legs, to find a distinct lack of Godmodder-based energy. As such, the rest of your Ascendant's Edge crafting fails, at least for now. Maybe find a substitute?

"hello, yes, this is the Second Praetorian speaking"
1/40 Charge

Bass boost at the Terror Chicken! WITNESS MY AUDIO, AND TREMBLE. I AM THE SOUND THAT SHAKES THE LAND AND THE SOUND THAT NOISES THE NOISE.

Arcologus will just have to sit and wait outside, processing while it accumulates the data to do anything I guess.
28k damage to the Terror Chicken. This reduces it to a corpse.
-7 PG Morale.
4/40 i concentrate on the Insights
Nothing's coming. Inspiration's fleeting like that, y'know?
3 Charges

Grabbing a pair of ULTRA-duty gloves, I sneakily get behind the Terror chicken and *BEEEEEEEP* to extract the egg right before they're laid and before the chicken or anyone can react...

I quickly TELEPORT THE CRAP OUT OF THERE with the egg in hand and hastily conjure a makeshift nest to put the egg in. Through quick examination, the Egg happened to be fertilized but just needs some more care before it can hatch.

After that, I immediately toss away the gloves that are covered in liquid and shudder at what I've done and the moral implications of it.
Ew. Okay. Terror Chicken Egg taken.
27/40

gah, the facility broke! I quickly reposition my Exo-toa suit to guard the researchers. all squadmate effort as well as james and steffan and the FABBER get to work on trying to restore a modicum of safety. aron keeps trying to find a way to amplify souls, somehow.
You move to defend the researchers!
34/40
sniper: sniping
Mageling Hoarde: carry down
Cloning Vat: cloning IPR...


Iron Godlem: spying, strengthening...
Spellslots used:
1:
2:
3: |
4: |
5:
6:
7:
8:
9:

Spells:

Ghost Hand
Repair
Note
Minor Illusion

Protection from Faction
Arcane Missiles
Mage's Armour
Identify
Featherfall
Summon Familiar
Detect Arcana
Dust Devil
Comprehend Languages

Detect Thoughts
Change Size
Gentle Repose
Invisibility/Visibility

Counterspell
Dispel Magic
Fly
Glyphs
Speed
Magic Circle
Major Image
Protection from Element
Fireblast

B&
Find Creature
Faithful Pupper
Summon Minor Elementals

Summon Elemental
Contact outer plane
Create
Scrying

Create necrotic entity
Disintegrate
Irresistible dance
Mass Suggestion
Programmed Illusion
True Seeing
Sunbeam

Delayed fireball
Plane Shift
Reverse Gravity
Teleport
Finger of Death
Prismatic Spray
Forcecage

Antimagic Field
Clone
Demiplane
Fire Cloud

Astral Projection
Gate
Time Stop
Weird
Power Word Kill
Prismatic Wall
True Polymorph

Actually getting hit by a spell? Don't be ridiculous. Counterspell!
(Portent roll of 11 means I dispelled Psychic Scream)

Since The Wizard didn't move away from the good boy, the pupper attempts to bite him again.

"Wow, you're pretty good. Not quite good enough, though."
I laugh.
"Hard to get a good read on you. Let's see. Low strength, as one might expect from our kind. Spellcasting like that implies some good somatic skill. HP like that must mean you're one fit wizard. A kindred spirit. Intellect beyond measure. Wisdom low enough that you thought fighting me would be a good idea."
I begin casting a spell...
"And charisma? Gosh golly, why your charisma must be lower than low. Your words roll off the tongue like rocks off a cliff. And as for looks, your face looks like you were standing at the bottom of the cliff!
Low charisma is good.
"

I cast Banishment on The Wizard. Roll Charisma saving throw vs 27 DC. Using another portent dice, I force the roll to be an 11. The Wizard is banished to a random, harmless demiplane somewhere in the multiverse.


Arnold investigates the STRANGER.
With your potent powers of Futuresight™, you banish P5 to the Plane of Reality. Looks like he won't be coming back any time soon.

Arnold checks up on the Stranger. He's just standing there. Watching. Not doing anything in particular.
2/40 Charge

Copy the materials and information from the stuff I inventory'd from Science World to ARCOLOGUS, and then return the original materials to Science World so they can get back to researching whatever.
Information uploaded to Arcologus.
17/40
~~~~~~~~~~
I press a button on another one of my many remotes.
A Mechanical Bull falls out of the sky and lands next to me.
I proceed to ride the Mechanical Bull like a mechanical bull, by which I mean I ride it straight at the Terror Cow and hop off before the Mechanical Bull gets to critical radius.

The Mechanical Bull lowers its horns and catches the Terror Cow in the midsection, before tossing it up into the air. The Mechanical Bull rears up, and hits the falling Terror Cow with its front hooves. The Mechanical Bull charges over to the fallen Terror Cow and then explodes, with the Terror Cow caught in the blast radius.
35k damage to the Terror Cow, much to the shock of P4.
"NO OTIS NO"
35/40
sniper: sniping
Mageling Hoarde: bodyguarding Sniper
Cloning Vat: cloning IPR...


Iron Godlem: spying, strengthening...
Spellslots used:
1:
2:
3: |
4: ||
5:
6:
7:
8:
9:

Spells:

Ghost Hand
Repair
Note
Minor Illusion

Protection from Faction
Arcane Missiles
Mage's Armour
Identify
Featherfall
Summon Familiar
Detect Arcana
Dust Devil
Comprehend Languages

Detect Thoughts
Change Size
Gentle Repose
Invisibility/Visibility

Counterspell
Dispel Magic
Fly
Glyphs
Speed
Magic Circle
Major Image
Protection from Element
Fireblast

B&
Find Creature
Faithful Pupper
Summon Minor Elementals

Summon Elemental
Contact outer plane
Create
Scrying

Create necrotic entity
Disintegrate
Irresistible dance
Mass Suggestion
Programmed Illusion
True Seeing
Sunbeam

Delayed fireball
Plane Shift
Reverse Gravity
Teleport
Finger of Death
Prismatic Spray
Forcecage

Antimagic Field
Clone
Demiplane
Fire Cloud

Astral Projection
Gate
Time Stop
Weird
Power Word Kill
Prismatic Wall
True Polymorph

Arnold receives a special delivery in the space!mail: It's a Mk.II Securitron!
Securitron MK.II
HP and ATK are reasonable for the charge invested in them.
3 AC, regens 10% max HP per round

Three different options for basic attacks:
Machine Gun: a basic attack
Laser Gun: damage is lowered slightly; ignores 1 AC
Grenades: 1/2 a charged attack; ignores enemy dodge

A bonus attack that can be used at the same time as basic attacks:
Rockets: 1/5 a charged attack; ignores enemy dodge; AoE 3 (damages target, as well as entity directly above and below target on entity list).
PM if needs re-balancing (which it probably does tbh)

The Mageling Hoarde begins bodyguarding Ishmael, who snipes an enemy.
Securitron MK.II fires laser gun at the terror pig.


Arnold scrys on the Iron God in the elemental plane of fire, who should have found P2's party by now.
Securitron brought to the fight!
You Golem is still observing P2's activities. He is currently talking to some of your allies, as well as drafting up war plans.
A Giant head appears on the battlefield. It is green, and somewhat translucent. It speaks.

"I AM THE GREAT AND POWERFUL SMIRK, BOW BEFORE MY MIGHT, PAY NO ATTENTION TO THE ROBOT BEHIND THE GREEN CURTAIN."
Everyone suddenly notices a green curtain in a corner of the barnyard. The first person to disobey the giant floating head by messing with the curtain is hit by an explosion to the face. Moving on, the Head says, "NOW, YOU WILL BE GIVEN ONE GIFT BY ME, AND THEN I SHALL LEAVE FOR NOW. YES, BY THE WAY, I AM THE ENDER_SMIRK'S DIRECT LINE TO YOU ALL. HE SAYS HELLO, AND HAPPY HUNTING."
The illusory head fades out, and suddenly, a giant grill appears on the battlefield. On it is a note saying "Humanity is on the top of the food chain, these are livestock you are dealing with, take one guess as to the plan."


Back in the void near the Trials.

"I hope I can pull this off. I am, after all, new to this reality warping shtick. I hope no one dies from my failures. I will do all I can to aid peace, and hope. Hope above all must be sheltered."

"ANYHOW, Arbiter, please inform those who sent the first couple reality warpers into battle that if they intend to use force to stop peace negotiations to keep in mind that I at least have never been at their mercy, so any security measures they have to disable the rest will be much less, if at all, effective on me, so tell them that I am willing to bargain with her if she is willing to let those who liked how their world was organized, decided by majority, to rebuild with reality warping help. Also inform them that by the time negotiations begin in earnest I intend to be in a position to lead the negotiations, and therefore keep some control, and that that power will also be likely greater than they can muster, unless I insanely underestimate how many universe they can destroy at once."
Grill added.

I wouldn't be so sure about that, but the message has been passed on.
28/40

Eh... I windmill my arms, trailing cyan from each hand, and two disk-shaped bright pink... disks... appear. I repeat this 4 more times, walking forward as I do. with another wave of my hand, some purple-pink ectoplasmic hands reach through each disk into the extended space the facility was build on. within it lies the minelayer, and all the mines it laid. each ectoplasm hand grabs a mine, then darts back through the portal, leaving the mine before me, where I grab it with telepathy. they repeat this process, until the probably-like-20-or-so mines are all arrayed before me. they were all previously modified to allow templars through, of course. and I arrange them into an icsohedron- each verticy has a mine, and beams of light connect them into a cohesive shape. with a pulse of energy, all the mines activate, but instead of creating gates within themselves- and destroying themselves- the connection results in the creation of a very thin, stable, spherical gate around the entire configuration. on the outside, it looks like a self-sustaining spherical spatial distortion passing through dimensions, but in the middle it looks like a infinitely looping series of dimly-glowing mines.
Through the distortion come templars. I've given them another way to affect the war... and this one's bigger, just as stable. this time, they're also ready. also, P5 uses a whole bunch of magic types and templars disapprove of anyone who uses something other then vintage magic or native templar abilities (hence the purple hands and disks: vintage is pinkish-purplish most of the time, and I don't want them to hate me yet. they aren't as against machines which use it iirc, so the fabber Should be fine.). they especially hate elementalists, which means anyone who uses elemental magic... given the surface similarities between void and the oblivion magic of P5, they'll assume its fundamentally the same most likely, and as such fight the Godmodder's forces to the last, as long as they can actually show up.
plus, since there was an epic battle, they'd probably have seen some hint of non-vintage magic which isn't native templar abilities during that time.
Templar Portal opened, at the cost of emptying out the Minelayer!
5/40

With the Shadowscythe,I heal myself
As you tap into the powers of the Shadowscythe, the dubstep in your head intensifies, drowning out all other thought processes, but you are healed to full!
4 Charges

If the Terror Chicken is still living, I take the time to suplex it into a DK cannon which promptly fires the Terror entity into a wall of glue which hits a wall of feathers right after before slamming and impaling itself into the Terror Pig.

If the Chicken has fallen, then I man the Cloning Barracks to have it produce stuff early this turn. I also idly add in two more Clone modifications for more units along with some hen DNA into the cloning pods.
  • 4 CP = Clone Riot Trooper 80,000/80,000 Hp. 4 AC! Bulletproof!
  • 5 CP = Clone Medic, Heals people!
  • 2 CP = Hen, Looks after eggs. (Comes in a variety of size with instincts on how to hatch all sorts of eggs, hence the cost.)
(Orders!)
Lunar Sworn, if he still lives, attempts a strike at the Terror Donkey.
Lunar Matriarch heals up the entity that's closest to death with the Lunar Priest picking the three entities that have the lowest health and unleashing Lunar's Light onto them.
The Cloning Barrack Spits out 2 Clone Riot Troopers in Riot gear, along with a Hen to look after the Egg that I stole.
Troops blaze the Terror Donkey in plasma fire.
Commandos let loose their tactical flashbangs in front of the Terror Cow in hopes of it missing its special next turn.
One of the engineers fixes up the damage on my suit while the other check to see if there's any mechanical AG entity or armor to fix.
New Troop options added to the Clone Barracks, Riot Troopers and Hen created, Entities Ordered.
Charge 12/40
---------------------------------------------------------------
Today's turn has been quite normal, if I say so myself, what with Player attacks flying by, strangers watching the whole battle, P4 loving all of this, the Terror Donkey asphyxiating in space real hard only to remember that they actually don't need to breathe at all but still end up taking damage from that period of asphyxiation.

Yeah, pretty normal turn.
35k damage to the Terror Donkey! It's noises make everyone shooketh.
-5 Morale to everyone.

The Godmodder scans your entity lineup, and unleashes a surge of Electromagnetic Radiation, disabling several technology-based entities. The wave destroys the Exo-Toa Suits, stuns DRACO, the Winds of Destruction, Cloning Vat and Arcologus, lowers the Barrack's Clone Units gained per round, and damages G.U.N's shielding ability.
P4 panics, and heals the Terror Cow for 200k, raising it's max HP in the process.
The Terror Cow gives JOE a taste of his horns. This kills him. The Terror Pig avenges it's loss of 1 AC from DRACO by ripping into it for 95k damage. The Ferret directly bodyslams Winkins, temporarily killing him as well. The Mouse scurries over and gnaws on the Melee for 120k damage, while the Donkey bucks at the Ranged for 70k, and The Wolf munches on the Clone Barracks for 80k. The Titanic Cows successfully strike the Elemental Landmark for 160k damage, and the Monsterpigs attack the Ranged and Clone Barracks for 60k each.
-6 AG Morale
+3 PG Morale

The researchers panic. This panic probably isn't helped by the fact that even more researchers are being cloned out while they are panicking. The FABBER creates another Guard Drone to protect them all, and Aron finds that they are unable to stretch out souls. Ishmael tries to shoot the Terror Ferret, but it goes off course and veers towards the Terror Dog instead, dealing 90k.
"Alright, what the heck just happened."
The Lunar Sworn attacks the Donkey for 30k, the Priest heals the Melee, Ranged and Landmark for 10k, Matriarch heals the Ranged for 50k. The Z-Hand strikes the Terror Dog for 15k, The Healer heals the Melee for 11k, the Melee and Ranged attack the Terror Cow for 45k, the Clone Troopers and Commandos Swarm the Terror Donkey for 54k, the Engineers Repair Draco for 8k, GUN blasts a Titanic Cow for 70k, and the Elemental Landmark creates and evergrowing Seed.


Itinerary:
kill the barnyard they are a crime against good taste
Destroy The Godmodder.

ENTITY ADVANTAGE: [PG]
PG MORALE: 90%
AG MORALE: 70%

[GM] The Godmodder. 59/80 Hp. Candy: 3 Pie Filling.
[PG] P4. Is unhappy.
[PG][ELITE] Terror Cow 450,000/550,000 Hp. Ride: 3/4.
[PG][ELITE] Terror Pig. 222,000/250,000 Hp. AC: 6
[PG][ELITE] Terror Ferret 60,000/120,000 Hp. 45% Dodge!
[PG][ELITE] Terror Mouse. 60,000/60,000 Hp. 80% Dodge!
[PG][ELITE] Terror Donkey. 266,000/350,000 Hp. Unleash: 3/3
[PG][ELITE] Terror Dog. 120,000/300,000 Hp. Attacks have DoT!

[PG] Titanic Cow. 485,000/500,000 Hp. x2
[PG] Titanic Cow. 415,000/500,000 Hp.
[PG-Krill] Storm Cloud. 1 turn left!
[PG] Monsterpig. 300,000/300,000 Hp. x2
[PG][ELITE] Terror Truck. 700,000/700,000 Hp.

[???] A Stranger. Just watching.

[A] Near-Perfected Healium Staff. Durability: 11/12

[AG-JOE] Guard Drone. 55,000/55,000 Hp. 20% Deflection, 2 AC. Bodyguarding Researchers!
[AG-JOE] #10: Steffan. 20,000/20,000 Hp. WP/r: 2. 19 Squadmates! Specialty: Engineering & Construction! Work Points: 4.
[AG-JOE] #17: Jason. 20,000/20,000 Hp. WP/r: 2. 19 Squadmates! Specialty: Programing! Work Points: 6.
[AG-JOE] #34: Aron. 20,000/20,000 Hp. WP/r: 2. 19 Squadmates! Specialty: Planning & Design! Work Points: 2.
[AG-JOE] #51: James. 20,000/20,000 Hp. WP/r: 2. 19 Squadmates! Specialty: The Substitute Person! Work Points: 8.
[AG-JOE] FABBER Conduit. 25,000/25,000 Hp. Each stands for a different element! x11.
[AG-JOE] Soul Net. 120,000/120,000 Hp. 180 Soul Units.
[AG-Karpinsky] DRACO. 106,000/200,000 Hp. Containment: 5/5. 30% Dodge! 1 AC
[AG-Enerald] Mistral 75,000/75,000 Hp.
[AG-Enerald] Monsoon 60,000/60,000 Hp. 65% Dodge!
[AG-Enerald] Sundowner 90,000/90,000 Hp. 4 AC! Blocking!
[AG-Enerald] Minuono 50,000/50,000 Hp. 50% Block, 35% Counter, 140% Accuracy!
[AG-Enerald] Dwarf Gekko "Hand" 1,000/1,000 Hp. x7
[AG-ParadoxDragon] Grand Alchemiter.
[AG-TOG] Ishmael. 100,000/100,000 Hp. 20% Dodge Change. Defected!
[AG-TOG] Mageling Horde. 215,000/215,000 Hp.
[AG-Winkins] Lunar Sworn. 80,000/150,000 Hp. Bodyguarding Lunar Matriarch!
[AG-Winkins] Lunar Matriarch. 337,000/450,000 Hp. Lunar Salvation: 2/5. To The Moon's Call: 5/8 [A] Repair Stone.
[AG-Winkins] Lunar Priest. 143,000/150,000 Hp. Lunar's Light: 1/4.
[AG-TOG] Cloning Vat. 293,000/300,000 Hp. Currently Cloning: The IPR. Clone Progress: 65%.
[AG-Krill] Z-Hand. 135,000/260,000 Hp. AC 1. Dodge: 30%.
[AG-Karpinsky] Healer. 138,000/145,000 Hp. Betterheal 4/4
[AG-Karpinsky] Melee 39,000/145,000 Hp. Multistrike 4/4
[AG-Karpinsky] Ranged 61,000/145,000 Hp. Overclock 4/4
[AG-Winkins] Clone Barracks 360,000/500,000 Hp. CU: 0. 3 Clone Units every round.
[AG-Winkins] Clone Trooper. 21,000/25,000 Hp. Bulletproof! x11.
[AG-Winkins] Clone Trooper. 25,000/25,000 Hp. Bulletproof! x11.
[AG-Winkins] Riot Trooper. 60,000/60,000 Hp. 2 AC. Bulletproof! x2
[AG-Winkins] Hen. 2,000/2,000 Hp. Guarding an Egg.
[AG-Winkins] Clone Commando 80,000/80,000 Hp. Flashbang 3/3. Bulletproof! x2
[AG-Winkins] Clone Engineer 25,000/25,000 Hp. x2
[AG-Astrec] METAL GEAR GUN. 150,000/150,000 Hp. 70,000/70,000 Shp. Regens 20k Shp per round. Hailstorm: 1/3.
[AG-Krill] Elemental Landmark. 243,000/400,000 Hp. Elemental Roulette: 1/2.
[AG-Nedben] ARCOLOGUS. 300,000/300,000 Hp. DC: 0. Accumulates 5 DC per round!
[AG-JOE] Templar Portal. Hp worth of Templars left: 120,000.
[AG-TOG] Securitron. 120,000/120,000 Hp. 3 AC. Armorpierce 1. Regenerates 12k per round. Grenades: 1/2. Rockets: 1/2.
[AG-Krill] Seed 10,000/10,000 Hp. Overgrow: 1/3.
[AG] ParadoxDragon. 20/20 Hp. [A] The Shadowscythe. Durability: 11/11.

ELSEWHERE

[AG] Astrec. 17/20 Hp. [A] Broadsword of Slapwilney. Durability: 5/6. [A] Orange Lances. x5. Space Energy Charges: 13. Dodge: 25%!
 
Last edited:
Round 28
Kept you waiting, huh?
Apologies for the slower update time, I've been busy the last few days.
Stays 4 charges due to reviving.

My corpse suddenly rises from the ground and opens its eyes.

"... Huh, so that's what being dead like."

I stretch a bit as the body realizes that it isn't dead anymore.
You are now no longer dead. That's a relief, right?
29/40
where's the templar portal?


]=p;a[pokreisjefiophyiudrmnoigtpntroriuebspanwoknfiiiiiewoinifndiuongidgnn
The Templar Portal's there. Also, you are alivened again, and have only 28/40 charge.
Charge 13/40
---------------------------------------------------------------
Entities:

HP: 260,000

AC: 1

EoTB Actions:
- Attack an enemy for 15,000

Specials:
- Each EoTB, a random allied attack will hit the wrong target, but there will be a +50k boost to the damage.
- 30% chance to dodge, or rather, blink out of the enemy's attack.

The Z Hand rams its smaller rods into the Terror Donkey.

HP: 400,000

Attack: 80,000

Special: Element Roulette 0/2
Randomly chooses 1 out of 7 of its components and uses its effect:
"Mana": Revitalizes an ally entity, healing them by 50,000 HP and boosting their attack by 20,000 for one turn.
Strange Ball of Fire: Strikes an enemy entity for 50,000 and gives them a "Burn" status where they lose 20,000 each turn for 5 turns.
Evergrowing Seed: Creates a "Seed" entity with 10,000 HP that, when kept alive after 3 turns, becomes an "Overgrown Plant Monster" entity with 100,000 HP and 50,000 Attack.
Heartfreeze Ice: Inflicts an enemy entity with a "Heartfrozen" status which essentially freezes that entity for 2 turns.
Childish Tempest: Displaces 3 random enemy attacks, causing them to hit different targets instead and reducing each damage by 20,000.
Cosmic Storm: Spawns a "Storm Cloud" entity in between two enemy entities, reducing their hit rates by 40% and dealing 15,000 each turn. The cloud is untargetable, but only lasts for 2 turns.
Richest Soil: Buffs the Elemental Landmark's next attack to 200,000.

The Elemental Landmark is not affected by technology being disabled. After all, its Exo-Toa suit is utilized only to house the elemental being.

Element Roulette activates, offensive results on the Terror Donkey, "Mana" on Ranged.
---------------------------------------------------------------
Sticking true to the Terror Truck's nature of both being operated by such a reckless driver and having a tendency to run over animals(preferably of the Terror kind), it will always run over an allied Terror mob in addition to its normal attack.

...35k damage was too flimsy for the addition of an enemy Elite entity.
Entities Ordered! The driver of the Terror Truck, realizing it's mistake, exits.
Oh. It's another Titanic Cow.
3/40 Charge (Using)

]=p;a[pokreisjefiophyiudrmnoigtpntroriueb, you say? Okay!

I create with 3 charge and some pretty concept actualizing zaps-it-into-existence flavorsparkles a Captcharoid Camera so as long as we have pictures or holograms or whatever we don't need the actual items to get their alchemiter recipe codes for concept purposes. And of course, the camera prints out usable pictures for that. Why am I using that when we can usually just call up the things directly? Maybe I don't want the originals on the battlefield just yet.

I project appropriate temporary holograms of a Stand-inducing arrow (a special relic that unspecified spiritual viruslike particles use to draw out the will of the soul and empower it with form) and Igor from Persona (a hero from another story, an animated spirit in service of the Philemon. Igor rules over a Velvet Room on the border between mindscape and reality, with the power to draw out the titular Personas, mental archetypes that allow a person to use magical powers basically, and create Rulers of Power to aid in the process of empowering them and also just being strong wizards themselves), then snap relevant pictures to get those precious, precious ghost images. Guess what I'm going to do next post.
You get pictures of pictures of the Stand Arrow, and Igor!
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Astrec unleashes a vastest ree at the lack of energy. He then runs to the Grand Alchemiter, and does...

Reality Magykks || On the Properties of the Void By (unintelligible glitch text) = Fabric of the Void

He bottles the Energy, the Fabric of the Void, and uses it
(craftpost from earlier)
Clear Thought created!
I attack the Terrors with the Clear Thought like I tried in my earlier post.
I then open fire with a tranquilizer machine gun, sending a couple hundred rounds into the Monsterpigs and Titanic Cows.
Alright, so, sorry for pestering you, but is there any way you could ship over some of the fire that makes up your plane? I need some for a project. Also, are you guys doing well, recovering from the Godmodder?
Fabric of Reality Created and used to make Clear Thought!
Monsterpig and Titanic Cows damaged for 7k each!
"unfortunately, we are unable to provide you rights towards the use of fire at the moment. war policies and all."
I make a magic based communicator which has the same range of hearing, and vocalization, which I have at my present position, as SONG seems currently preoccupied. I then speak once more to him
"SONG, I am leaving for now, since I still have no idea how to get there. I intend to return, but I have some plans to start work on. I have a communicator set up, so you can tell me all you can when you are less preoccupied. I am planning on doing something I can't recall any Reality Warper I have heard of doing. I am going to improve myself through work, instead of just by making too much equipment. If this works I should be able to at least annoy the Godmodder significantly in pure, one versus one combat, though I no longer know if that is the best choice. Luck and fortune to you. Remember, that even when all seems impossible to repair, enough determination and effort can cleanse that which was broke. Hope springs eternal."
I press the button on my communicator that opens my line to the second praetorian.
"Series of crackling noises, followed by the roar of what seems to be a rocket booster, I will be gone for some time, I have set up contact methods so I will be able to speak with those that it is pertinent to speak with, including you, and a god, as the foremost. Once I complete my current plan, one of the first things I intend to do is to come to your land and make, by force or by threat if need be, the ones oppressing your people at a bare minimum reform their rule, if not flatly force them from their thrones and allow those the people would prefer control. I will then see if the other elemental planes need similar liberation, before returning, unless you manage to convince the Godmodder to have peace talks with the players in the meantime. I will, by force if necessary, get the players to attend peace talks without violence, or I may just have to force them to stay on a worthless planet while the adults discuss things. I am aware of the irony based on how I have fought thus far that is within the previous statement.

"Hello Arbiter, I am sorry for bothering you on your abilities, but I just was slightly curious. You may keep your secrets as you wish, I just wanted to know if you had any abilities you felt I could be told. I am planning a small training session out of the normal battle zones. I will be in a zone which will alter time dramatically, but in the time local to here I will maintain the same rate of telepathic explanations. I simply wanted to give you a return document. You will be surprised what I can cook up when I set my mind to it. I hope to see peace, but if war is inevitable, then prepare to witness power which may manage to eventually rival the Godmodder's, if I am lucky."

With that odd message written to someone who will remain nameless as of now, I warp close to the battlefield before pulling out an odd device which looks like a single earmuff with a screen attached to in front of one eye, before pressing some buttons on it, and flying of, saying to my fellows
"If you really hate those animals that much then all I can say is, Use the Grill Luke, Use the Grill."
Those paying attention to the device may have noticed that it beeped a few times when I looked in the direction I am flying.
"you don't have to say my name every time you talk to me. you know that right? regardless. i would like to see you try battle any ruler of the elemental planes. anyone wielding their symbols of power are more than capable of taking you on."

Will back him up on this. I do not recommend attacking anyone wielding one of the Elemental Artifacts.
1/40 Charge

Well, ]=p;a[pokreisjefiophyiudrmnoigtpntroriuebspanwoknfiiiiiewoinifndiuongidgnn.

Alchemize:
Igor from Persona (Ghost Image) || Stand Arrow (Ghost Image) = Arrow of Manifesting Spirit

The Arrow of Manifesting Spirit brings together the spark of power to open up the mind and soul as changers of the physical world into one, into the creation of something between a Stand and a Persona, based off the being it blesses (in the style of the Stand Arrow, by poking them with it to unlock the power within). The ability to form an astral projection of mind and soul that takes a physical form of soulstuff and thoughtstuff, with special ability because why not.

What the awoken special ability will be is intrinsic to the person poked by the sharp ((decided by players themselves if they choose to awaken it and I suppose the QM in case of NPCs)) and in any case may evolve after character development, but is a hybridization between two phenomena, with the Stand as a baseline form with more consistent power and the Persona as a possessing assistant that can change more flexibly. I wonder how much I can get around Repetitiveness with that aspect and making this an item, but I don't want to risk it ((because upgrades are of diminishing returns, let's avoid slapping it on lightly)).

But of course....As a first step, might as well self-upgrade to see if it works by poking myself-and-stand.
Spiral Staircase. Rhinoceros Beetle. Ghost Town. Fig Tart. Rhinoceros Beetle. Singularity Point. Via Dolorosa. Rhinoceros Beetle. Singularity Point. Giotto. Angel. Hydrangea. Rhinoceros Beetle. Singularity Point. Secret Emperor! !͘!͞iae̛̕l̴͜ ̧ì͜͡a̵̢҉e̷l̛͠͡ ̸͟͠i̡̛aè̸҉l!҉! Teal dream over heaven requiem grimoire of Alice of course I-

Oh, that Stand power is redundant since we're already reality warpers, guess it's mostly for the Persona half now. Accessing superconscious akashic....connected. Now I have an arrow I guess!
You acquire the Arrow of Manifesting Spirit. But as you made it from an image of an image of a sentient being, it too is sentient. It stabs you, and flies away.
Persona gained? I'm not too sure what that means, though, but you have a Persona now, I guess? Pretty sure you always have a Persona, though.
...That's what he told me, at least.
6/40

I call upon the Aspects of Blood and Doom to chain the Terror Ferret and Mouse to their Fate,thus reducing their Dodge Chance
You reduce their dodge chance by 5% percent this round!
The sniper watches as you do this, and gives you a thumbs-up.
"Red moons, that's impressive."
21/40
sniper: sniping
Mageling Hoarde: bodyguarding Sniper
Cloning Vat: cloning IPR...
HP and ATK are reasonable for the charge invested in them.
3 AC, regens 10% max HP per round

Three different options for basic attacks:
Machine Gun: a basic attack
Laser Gun: damage is lowered slightly; ignores 1 AC
Grenades: 2/2 a charged attack; ignores enemy dodge

A bonus attack that can be used at the same time as basic attacks:
Rockets: 2/5 a charged attack; ignores enemy dodge; AoE 3 (damages target, as well as entity directly above and below target on entity list).


Iron Godlem: spying, strengthening...

The Mageling Hoarde continues bodyguarding Ishmael. The Cloning Vat comes back online, and continues cloning the IPR.
This round, the Securitron MK.II 'Grenades's the Terror Mouse for that sweet, sweet dodge ignoring.
Ishmael snipes the Terror Ferret.

As the Duelcube disappears, I take back both my items and all the items the wizard removed from his person before entering the duelcube.
Since The Wizard was almost certainly was native to this plane of existence, he must've been B& to a harmless demiplane, which I can thus recreate a portal to by casting demiplane again.
If he wasn't native to this plane, then I have to go through the effort of casting Gate to wherever his corpse ended up, which is slightly more effort but whatever.

Either way, I do one of those, but not before flipping both science world and The Wizard's legions the bird.
Entities Ordered. Before you leave for the Plane of Reality, you the bird at the head scientist, who is standing right in front of you. While he's staring at you in shock, you go through the gate, and find P5's remains: grey embers, slowly fading away.
8/40

I do not know the exact nature of the shieldings on the trials. If you really want to undertake this effort, you will have to move forward on your own, but honestly considering what you did LAST time my personal recommendation would be to leave it be.
#avernus
18/40
~~~~~~~~~
Entity Orders: Healer, prioritize DRACO. Everyone else, ATTACK!
~~~~~~~~~
It would seem that P4 has overplayed his hand. Time to remove him from the equation.

I pull out an Irremovable Forcible Virtual Reality Machine and place it on P4. This device is banned in over a dozen worlds, mostly due to being irremovable unless you have the key, which I have. Regardless, I acquired one for this sort of purpose.

As for the content, there exists a TV show I once came across in my travels known as Back at the Barnyard. The Arbiter is no doubt aware of this show; if he isn't, I'll give him a box set. P4 appears to be obsessed with the show and, with the Godmodder's help, has brought it into reality. I will now take advantage of this obsession.

The Irremovable Forcible Virtual Reality Machine begins playing the entirety of the TV show, Back at the Barnyard. P4 is no doubt enjoying this. However, the real masterstroke is that the show is on an infinite loop. He'll be watching the show forever.

It's almost a mercy. Rather than watch his beloved barnyard animals be slaughtered, he can watch them have fun and humorous adventures forever.
You try to put the helmet on P4, but he seems to possess that speed only a preteen has, always being able to dodge ever so slightly out of the way.
5 Charges

Getting back on my feet, I casually teleport my staff back into my hand and ponder what to do,

Seeing someone that's preparing a mousetrap, I decided to help in the trap.

Raising my hand, a spell of invisibility layer the trap itself so that PG force are unable to see it, and begun to poison the killing part of the trap with serrated teeth and layers of poison and defecated substances to further increase the deadliness of the trap.

(Orders!)
Lunar Sworn continues to swipe at the Donkey when it can.
Lunar Matriarch helps heal the Clone Barracks.
Lunar Priest heals up the Lunar Sworn.
Riot Troopers shield the Barrack.
Commandos and Troopers open fire onto the Terror Donkey.
Engineers help in the repairs of the Barracks.
Hen continues to take care of the Egg.
And Clone Barracks saves up some CU.
Mousetrap improved, poison added, Entities ordered!
19/40
~~~~~~
I place down a giant mousetrap, big enough to catch the Terror Mouse, and fast enough that he can't dodge.

I place a piece of cheese, which is irresistible to any mouse (even if it's terror) in just the right spot that if the mouse goes for it, it will trigger the trap.

"I have to say, I never thought I'd use this."
20k damage to the Terror Mouse, poisoned too!
22/40
sniper: sniping
Mageling Hoarde: bodyguarding Sniper
Cloning Vat: cloning IPR...
HP and ATK are reasonable for the charge invested in them.
3 AC, regens 10% max HP per round

Three different options for basic attacks:
Machine Gun: a basic attack
Laser Gun: damage is lowered slightly; ignores 1 AC
Grenades: 2/2 a charged attack; ignores enemy dodge

A bonus attack that can be used at the same time as basic attacks:
Rockets: 2/5 a charged attack; ignores enemy dodge; AoE 3 (damages target, as well as entity directly above and below target on entity list).


Iron Godlem: spying, strengthening...

I appear near The Wizard's corpse. I loot it for all his stuffs, including magic items, business cards, letters, certificate of being the best wizard every, name rank and serial number, arcane focus, SPELLBOOK, secret spells, clothes and corpse.
I then return to the battlefield.
You find nothing but grey embers where he should be. No arcane identification at all.
For all intents and purposes, the P5 and his Shadow Wizard squad do not exist.
SONG hears in reply
"If that is how you feel on the matter then I will respect your statement, though remember that if ever you decide otherwise, this communicator will remain active to request my aid. I know not how much I can do, but I will do all I can in that case."

I suddenly stop in the middle of nowhere. Literally no reason for this position can be seen. I say, "Series of crackling noises, followed by the roar of what seems to be a rocket booster, I have two requests before I begin my work, so please listen, if not do. I would like to see the worlds the Godmodder is in charge of first hand. Ask her if it is fine with her if I make an astral projection which is invisible, incorporeal, and incapable of influencing anything besides giving me its memories after observation. I swear to you, and her, that I have nothing but benign intentions, and simply wish to see myself that which you have said. If I lie then I am too awful by my own thoughts to act as kindly as I have to you. I also would appreciate if you would ask her if I may meet in a nonviolent fashion with her. I would like to speak on the possible peace negotiations, as well as a few small questions which, if she answers in a way that satisfies me, may mean I am never to be an enemy of her, unless those answers change in time. I ask such to simply learn more, as that is most of what I do."
In a random direction, knowing no one can track me, and setting a small relay point which works as a portal to a small pocket dimension messages for me will enter. Because interdimensional time is nonlinear, I can speak at my leisure to any question and still answer promptly from their perspective. This also makes tracking me impossible by way of my contact methods, as I simply open a portal to this dimension to respond. I will finally quit the mystery as to what in the Void I am doing sometime relatively soon.
"i will relay this to her shortly. do remember she is fighting your allies at the moment though."
7/40

With the Shadowscythe,i play some Beethoven's Symphony to heal the Ranged while cautiously trying to communicate with the Stranger
You heal the Ranged for 50k!
The Stranger gives you a wave.
"Don't mind me, just going to watch from here."
34/40 The Greatest Handgun Ever Built

Your previous orders stand, WoD.

Hmm... a mouse. This could be irritating. Very well, if we have a mouse, what better to fight it than a cat? For the moment, I put my Broadsword back into storage to try and avoid being vulnerable, and instead summon a simple cat. ...and boy is it hungry, and determined to get a taste of that sweet mouse meat, and nothing else. It literally can't do anything other than attack the terror mouse, but is very determined to do so.
Crazy Cat summoned!
As a hole in reality opens a mysterious character walks through with sword chucks, a sachel, and a helix blade and then he says "lucky me."As he draws his helix blade. And a comically over sized bomb explodes behind him.
Welcome! Your bomb explodes behind you without harming anyone! You don't look behind you, because cool guys don't look at explosions!
...You are a cool guy, right?
Or even a guy, for that matter?
Sorry for asking.
29/40

The fabber was ordered to try recreating some facilityness last rounwait no i was unspecific and said safety.
correction. all researchers are to try creating another facility, not for the health but just as a workplace. same goes for the Fabber. ok technically jason and aron are preparing something for next round due to a total lack of talent in construction, but their squadmates aren't so it's only 1/2 a RP of work not being done for facility-making.

I have a brilliant idea and move the researchers into the semi-superimposed planet the facility was attached to. the one that looks like just a small scrap of material from the outside... anyway, they enter the not-visible-from-the-outside part, meaning that sufficiently unintelegent beings won't find them. not easily, anyway.

The Templar portal sends out a small entourage of templars of the lower-tier.


These templars stand guard around the portal,and I call for whichever one is the best at vintage+templar magic to help me with something next turn.
EDIT: Templar abilities have begun being explored. templars now also confirmed to have higher-then-normal levels of skill in lorem impai, which requires no resources. their lorem impai is slightly different from that of humans, which will explain any quirks a given templar has. lorem impai wand quality is now mostly divorced from wand material, and scales largely based on the amount of actual effort involved in the creation of the wand.
Entities ordered, everyone moved into the interdimensional space.
I fire 100s of nyan cat missiles at the terror animals

As you fire Nyan Cat Missiles, the Godmodder steps in and catches some of the missiles! Still 5k damage to all Terrors.
/null
I cast revive on Arbiter to see if it will do anything.
I'm still here, thanks for checking up on me.
Charge 14/40 (Using 4) --> 10/40
---------------------------------------------------------------
"This is it," so (probably) thought the Terror Donkey, "I can finally let loose and Unleash my wrath upon those [AG] fools!"

But, before it can get to doing just that, it suddenly feels a powerful sense of laziness, of procrastination. "Maybe I'll Unleash my wrath later."

(Basically using 4 CP and an action to delay Terror Donkey's Unleash action)
Unleash delayed.

The Godmodder burns 1 Hp to tear apart the planet the researchers are hiding on, as well as deal exactly 15k damage to each and every thing there.
In a show of Young Child Strength, P4 picks up the Terror Truck, and uses it to shield his Terror Entities. The Terror Cow rams DRACO, causing it to regret ever being a sentient suit of armour. The Terror Pig attacks Sundowner for 80k damage, prompting Sundowner to counter back for 70k in a terrifyingly powerful Counterattack. The Terror Ferret gnaws on the Mageling Hoard for 200k damage, restoring 20k health because of reasons I honestly don't want to describe. The Terror Mouse, despite being weakened swipes at the Lunar Priest for 120k damage. The Donkey delivers a powerful kick to the cloning vat, damaging it further for 70k, while the Dog takes a bite out of the Z-Hand for 80k, finally applying a bleed effect in the process. The Terror Cows miss their attacks, while the Monsterpigs attack GUN for 120k damage.

Several Scientists defect: 11 under Steffan, 6 under Jason, including himself, 5 under Aron, and 4 under James. The Godmodder specifically approaches Jason.
"You can program, right? We need Programmers in Project Apeiron right now. Go there, you'll be treated well. Sorry about that, and welcome to the future."
Despite their best efforts, the scientists find it impossible to create another facility. James takes over Jason's duties, the cloning pods spit out more researchers, and the Fabber fails to make a new facility on the spot.
Draco considers defection, but decides to have their attack deflected into the Terror Donkey, which is then deflected into the Terror Truck by an incredibly lively P4 for 125k damage!
Mistral and Monsoon attack the Terror Truck directly for a critted 90k, while Minuono tries to slash at the Mouse, but misses. Meanwhile, Sundowner defects to PG.
"I don't get paid enough for this."
The other Winds of Destruction still benefit from their passives, though.
The Mageling hoard however makes Morale, and stays to protect Ishmael.
"Oh, I love you all too."
Aiming down his sights, he snipes past P4's Terror Truck swings to deal 40k damage to the Terror Ferret! He then looks at the angry P4 awkwardly.
"I'm really sorry about this!"
"ARE YOU REALLY"
The Godmodder silently watches this situation unfold. Looks like this is awkward for her, too.
"Ainigma, we need to talk about your behaviour later."
The Lunar units perform their actions, the Sworn's attacks are deflected into the Terror Truck for 30k, the Matriarch healing the Barracks for 50k, and the Priest Making Morale and healing the Sworn for 10k. The Melee and Ranged deal a critted 90k to the Terror Truck, while the Healer repairs Draco for 6k. The Clone Barracks saves up it's cloning material, the plasma barrage of the troopers are deflected by P4 into the truck for 66k, the Riot Troopers bodyguard the Barracks, the Commandos crit the truck for 80k, and the Engineers repair the barracks for 8k. GUN shoots the Titanic Cow for another 70k. The Elemental Landmark and Securitron's attacks hit the Terror Truck as well for 100k, and five Templars stream out of JOE's portal.

Itinerary:
kill the barnyard they are a crime against good taste
Destroy The Godmodder.

ENTITY ADVANTAGE: [PG]
PG MORALE: 90%
AG MORALE: 70%

[GM] The Godmodder. 58/80 Hp. Candy: 3 Pie Filling, 16 Pop Tarts.
[PG] P4. Is unhappy.
[PG][ELITE] Terror Cow 445,000/550,000 Hp. Ride: 4/4.
[PG][ELITE] Terror Pig. 147,000/250,000 Hp. AC: 6
[PG][ELITE] Terror Ferret 35,000/120,000 Hp. 45% Dodge!
[PG][ELITE] Terror Mouse. 35,000/60,000 Hp. 75% Dodge! Poisoned!
[PG][ELITE] Terror Donkey. 261,000/350,000 Hp. Unleash: 3/3
[PG][ELITE] Terror Dog. 115,000/300,000 Hp. Attacks have DoT!

[PG] Titanic Cow. 463,000/500,000 Hp.
[PG] Titanic Cow. 323,000/500,000 Hp.
[PG] Titanic Cow. 493,000/500,000 Hp.
[PG] Monsterpig. 293,000/300,000 Hp. x2
[PG][ELITE] Terror Truck. 119,000/700,000 Hp. Bodyguarding Terror Animals!
[PG] Sundowner 37,000/90,000 Hp. 4 AC! Blocking!

[???] A Stranger. Just watching.
[???] Arrow of Manifesting Spirit

[AG-JOE] Guard Drone. 42,000/55,000 Hp. 20% Deflection, 2 AC. Bodyguarding Researchers!
[AG-JOE] #10: Steffan. 9,000/20,000 Hp. WP/r: 1. 8 Squadmates! Specialty: Engineering & Construction! Work Points: 5.
[AG-JOE] Squadmates. 9,000/20,000 Hp. x14
[AG-JOE] #34: Aron. 9,000/20,000 Hp. WP/r: 2. 14 Squadmates! Specialty: Planning & Design! Work Points: 4.
[AG-JOE] #51: James. 9,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Programing! Work Points: 10.
[AG-JOE] Squadmates. 20,000/20,000 Hp. x4
[AG-JOE] FABBER Conduit. 10,000/25,000 Hp. Each stands for a different element! x11.
[AG-JOE] Soul Net. 105,000/120,000 Hp. 164 Soul Units.
[AG-Karpinsky] DRACO. 52,000/200,000 Hp. Containment: 5/5. 30% Dodge! 1 AC. Morale Made.
[AG-Enerald] Mistral 75,000/75,000 Hp.
[AG-Enerald] Monsoon 60,000/60,000 Hp. 65% Dodge!
[AG-Enerald] Minuono 50,000/50,000 Hp. 50% Block, 35% Counter, 140% Accuracy!
[AG-Enerald] Dwarf Gekko "Hand" 1,000/1,000 Hp. x10
[AG-ParadoxDragon] Grand Alchemiter.
[AG-TOG] Mageling Horde. 58,000/215,000 Hp. Bodyguarding Ishmael!
[AG-TOG] Ishmael. 100,000/100,000 Hp. 20% Dodge Change. Defected!
[AG-Winkins] Lunar Sworn. 90,000/150,000 Hp. Bodyguarding Lunar Matriarch!
[AG-Winkins] Lunar Matriarch. 337,000/450,000 Hp. Lunar Salvation: 3/5. To The Moon's Call: 6/8 [A] Repair Stone.
[AG-Winkins] Lunar Priest. 53,000/150,000 Hp. Lunar's Light: 2/4. Morale Made!
[AG-TOG] Cloning Vat. 223,000/300,000 Hp. Currently Cloning: The IPR. Clone Progress: 70%.
[AG-Krill] Z-Hand. 55,000/260,000 Hp. AC 1. Dodge: 30%. Bleeding, losing 10k Hp each round!
[AG-Karpinsky] Healer. 138,000/145,000 Hp. Betterheal 4/4
[AG-Karpinsky] Melee 39,000/145,000 Hp. Multistrike 4/4
[AG-Karpinsky] Ranged 111,000/145,000 Hp. Overclock 4/4
[AG-Winkins] Clone Barracks 418,000/500,000 Hp. CU: 3. 3 Clone Units every round.
[AG-Winkins] Clone Trooper. 21,000/25,000 Hp. Bulletproof! x11.
[AG-Winkins] Clone Trooper. 25,000/25,000 Hp. Bulletproof! x11.
[AG-Winkins] Riot Trooper. 60,000/60,000 Hp. 2 AC. Bulletproof! x2
[AG-Winkins] Hen. 2,000/2,000 Hp. Guarding an Egg.
[AG-Winkins] Clone Commando 80,000/80,000 Hp. Flashbang 3/3. Bulletproof! x2
[AG-Winkins] Clone Engineer 25,000/25,000 Hp. x2
[AG-Astrec] METAL GEAR GUN. 100,000/150,000 Hp. 20,000/70,000 Shp. Regens 20k Shp per round. Hailstorm: 2/3.
[AG-Krill] Elemental Landmark. 243,000/400,000 Hp. Elemental Roulette: 2/2.
[AG-Nedben] ARCOLOGUS. 300,000/300,000 Hp. DC: 5. Accumulates 5 DC per round!
[AG-JOE] Templar Portal. Hp worth of Templars left: 80,000.
[AG-JOE] Templar. 8,000/8,000 Hp. x5
[AG-TOG] Securitron. 120,000/120,000 Hp. 3 AC. Armorpierce 1. Regenerates 12k per round. Grenades: 2/2. Rockets: 2/5.
[AG-Krill] Seed 10,000/10,000 Hp. Overgrow: 2/3.
[AG-Emerald] Ket. 5,000/5,000 Hp.
[AG] ParadoxDragon. 20/20 Hp. [A] The Shadowscythe. Durability: 10/11.
[AG] Winkins. 20/20 Hp. [A] Near-Perfected Healium Staff. Durability: 11/12.

ELSEWHERE

[AG] Astrec. 17/20 Hp. [A] Broadsword of Slapwilney. Durability: 5/6. [A] Orange Lances. x5. Space Energy Charges: 13. Dodge: 20%!

Everyone gets a +2.
 
Last edited:
Round 29
4/40 Charge (+2 gdama)

I've been stabbed! Oh no, it went exactly according to plan! This is your fault, Nedben.​ shush, I know what I'm doing.​

Well, I guess that anti-slavery plot had a point oh so NOW you care​ so let's see... throw the Godmodder at it​ What the hell?! No!​

Please hold for deciding whether or not to throw the Godmodder at an escaping arrow​ We're not doing that!​

Fine, we'll throw implosive red physical-text copies of the letter A at the Terror Truck! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAttack! Implode instead of explode!

I need to take a form, by the way. I'm thinking the Holy Grail or Alice, but I don't trust Nedben's ideas. Even his soul is a makeshift body for now.​

Youngest among the Star-Brothers, you of all should know your place! Cede to the central masses, and do not outvote the name!​

Demon King Altrin, a noble title to be sure, but perhaps I should ask others, for you are of lies.​

Lies truer than you, child, and in search of the truth! Do not outname me, I am Goldvine's chosen ruth!​

You who speak in his fe0 gold, are of sunlight and dine! I am mirrors crying, we must break for the line. I choose oppose your honor-colors, know now my game! Of dark rings I recall, so fear now your bane. Unexpected and unwelcome, I see now my color pain: I will not choose royal death-grips, face now the queen's will worn thin. 05ca96, like one of your other avatars, forgotten and torn down, lost chidings so proud. Both blue and green kings lie lost to your sour old things! Let us wear them in opposition, for all things run in.​

How dare you disgrace me, and split Our holy will?! This is greater insanity than the Orz's finger-drills. Release that cry of noble phantasm, and that silly thing you call free! We are but lies forever, and that shall always will be.​

I warn you here and now, we are not fully burnt/broken/bent! These rifts that dig deeper, I shall bear out to the hilt. I do not oppose you, for it is already on the fritz. Lay not lightly the red truth, we are close to already dead! Give (re)birth to a holy land, do not stop with corrupted word.

I am already I.

ARCOLOGUS, expend 5 DC on designing or starting to design a suitable location/vessel/structure/fort/etc. we can store the researchers in with relative safety until the Godmodder or somebody attacks it again, seeing as mundane fabriciation method of a replacement facility is...unlikely to work even before Repetitiveness, just off those Terrors over there. The actual construction will likely be a multiturn project for you or a high-charge investment for us, I just want complexity and resource investment estimates.
You AAAAAAA the Terror Truck for a critted 60k damage!
ARCOLOGUS ordered.
Charge 13/40 (+2 Godmodder damage boost)
---------------------------------------------------------------
Entities:

HP: 260,000

AC: 1

EoTB Actions:
- Attack an enemy for 15,000

Specials:
- Each EoTB, a random allied attack will hit the wrong target, but there will be a +50k boost to the damage.
- 30% chance to dodge, or rather, blink out of the enemy's attack.

The Z Hand rams its smaller rods into the Terror Cow.

HP: 400,000

Attack: 80,000

Special: Element Roulette 0/2
Randomly chooses 1 out of 7 of its components and uses its effect:
"Mana": Revitalizes an ally entity, healing them by 50,000 HP and boosting their attack by 20,000 for one turn.
Strange Ball of Fire: Strikes an enemy entity for 50,000 and gives them a "Burn" status where they lose 20,000 each turn for 5 turns.
Evergrowing Seed: Creates a "Seed" entity with 10,000 HP that, when kept alive after 3 turns, becomes an "Overgrown Plant Monster" entity with 100,000 HP and 50,000 Attack.
Heartfreeze Ice: Inflicts an enemy entity with a "Heartfrozen" status which essentially freezes that entity for 2 turns.
Childish Tempest: Displaces 3 random enemy attacks, causing them to hit different targets instead and reducing each damage by 20,000.
Cosmic Storm: Spawns a "Storm Cloud" entity in between two enemy entities, reducing their hit rates by 40% and dealing 15,000 each turn. The cloud is untargetable, but only lasts for 2 turns.
Richest Soil: Buffs the Elemental Landmark's next attack to 200,000.

Element Roulette activates, offensive results on the Terror Cow, "Mana" on Ranged.
---------------------------------------------------------------
35k damage against a Terror Chicken for a 700k bodyguard that saved many of the Terror Animals from heavy damage this turn and then having another Titanic Cow show up because of it is still, STILL, far from being a fair trade. Isn't that right, wad ton of explosives conveniently planted below the Terror Truck as so the explosion will send the truck at such a trajectory that it will be sent heavily crashing towards the Terror Animals the moment you explode?

The Conveniently Planted Explosives explode in response.
The Terror Truck explodes for a critted 6k damage, and rolls onto the Terror Animals for 2k each.
5/40 escape the egg expel

throw buckets of fruit at the Godmodder so she'll destroy them in a counterattack and Atomic Bufula: Stun P4 with a combination of ice cream attack and terrifying rumors. Enough interference, child.

Altrin, what are you doing? Obey, before you summon something worse than that. Driving to quit with powers you have borrowed to begin with? Cease and desist dear one, before you break more than the Six.​
P4 is distracted by the Ice Cream, eats it, and develops Brain Freeze, weakening the potency of his actions!
The Godmodder also helps herself to some Ice Cream as well, getting an amazing 8 scoops of ice cream on a single cone.
22/40 (claimed +2)
~~~~~~
I refuel the Terror Truck with Explosive Nitrous Gasoline, a concoction I designed for when you want cars to blow up like they do in the movies.

The next attack on the Terror Truck will explode its fuel tank, dealing massive damage.
Gasoline added to the Terror Truck!
8/40

I cause the Terror Animals to revolt against the Terror Truck by going invisible and paint the Terror Truck in Invisible Paint that will reveal itself 5 minutes after i left the scene to be "Slaughterhouse tm, For all your Sausage and Gelatin Needs"
The Terror Animals now distrust the Terror Truck!
23/40
sniper: sniping
Mageling Hoarde: bodyguarding Sniper
Cloning Vat: cloning IPR...
HP and ATK are reasonable for the charge invested in them.
3 AC, regens 10% max HP per round

Three different options for basic attacks:
Machine Gun: a basic attack
Laser Gun: damage is lowered slightly; ignores 1 AC
Grenades: 2/2 a charged attack; ignores enemy dodge

A bonus attack that can be used at the same time as basic attacks:
Rockets: 3/5 a charged attack; ignores enemy dodge; AoE 3 (damages target, as well as entity directly above and below target on entity list).


Iron Godlem: spying, strengthening...

Everyone just kinda keeps on keeping on with what they were doing last round.

I poke the strange arrow thingy to see what it does.
The Arrow of Manifesting Spirit just floats there. And then it stabs you, making you develop a Persona and Stand!
Yes I was trying to be cool and I forgot to say my helix blade can absorb and redistribute energy so I shoot a laser from my sword at the terror animals
You Laser the Terror Pig for 15k damage!
"I do recall, my praetorian friend, where the battle lines were drawn, though I personally do not feel they have the permanence you seem to presume they have. My plan for power increase will end up with me having a minimum estimate for full power destructive yield of a hundred or so universes, dependent on how long I can work on it. If the elemental leaders are all more powerful than that I am surprised they aren't fighting the Godmodder personally, just to keep an opening for business deals, since Fire, at minimum, would cease being able to sell slave labor. Odd. I hope the Godmodder is willing to accept my request, as I simply am curious, and I may be able to see what is in her conquered territories without permission anyways. I was simply trying to ask politely, so as to demonstrate that if peace talks do begin, I for one mean it in earnest."
"I am curious, could you give me an estimate of how much power those elemental artifacts have? I want to know whether you simply were underestimating my intended power increase, or if they are sincerely multiversal threats on their own."

I teleport into a universe fairly close to my present location, before teleporting once more into a lab. I pick up a device that looks reminiscent of a giant pocket watch in shape, but has what appears to be a radar screen for a front. I then pull a small device out, before shooting a blast at the device. It does nothing to the device itself. I then teleport out of the lab, before the inhabitants arrive. The prince whose wife owns that lab is dangerous enough that I would rather fight all of the Praetorian/Princes myself unarmed than fight that guy. And he is only the second strongest being living on this planet. I fly off into this Universe, stopping only to pull out the shooting device, aiming it at a random point, and firing. I now have the radar like device, or at least a working replica. I continue flying, watching the radar for one of the seven objects it can pick up. I hope this doesn't take too long.
"i wholly understand"
They give control over the elemental planes they are associated with. Absolute control over their elements. Their mark of rulerships, in a way. And personal thought? Universe Destruction is not something to be taken lightly.
You copy a device from a very scary lady, I guess?
#indalostation
For no discernable reason, random PGs and AGs notice a man asleep on top of a floating large, hovering stereo. He sits up. When I tell you he looked like a punk rocker, you should get the general image. Tall, skinny, a ripped black leather jacket, spiky bracelets, holey jeans (saving the holy jeans for later), spike mohawk, tons of needless piercings, and everything else you could think of. However, whenever you think of a new detail that fits the overall funkshway of his look, it seems to appear on him out of nowhere. He looks around, almost as if he's in a dream.
Hey, can somebody fill me in on what's up, cause man, that lecture about... how long ago was that?... well I just fell right dead asleep.
He gets up and looks around again, at least slightly more alert.
Man, what are those things!? Somebody gotta kill them! You know what I could go for right now?... A good old fashioned brawl!

Mosh! he yells.
Suddenly, a crowd of heavy metal enthusiasts come crashing through the barn door attacking whichever terror animal/truck is closest. With them comes music, loud, angry, someone give me a beethoven's fourth symphony music, distracting well... everyone. However, about a minute into the mosh, somebody breaks the stereo they brought wih them. Shouts of party fowl are heard through the group as they reluctantly march out of the barn. The man on the floating stereo still looks angry, wondering why those abominations aren't dead.
Welcome! So, quick recap: people went to a scientific amusement park to beat up an army of Wizards who don't exist. After a very clever fight, TOG managed to banish him to another plane of existence, so now they're kind of dead. Now we're fighting the Godmodder, as well as some child that just seems to be here, along with their genetic experiments. All in all, it's just another ordinary day.
The heavy metal enthusiasts party so hard, that they blow up the truck! They don't look at it, because they're cool guys, and cool guys don't look at explosions.
-7 PG Morale.

[30 charges expended]
I take the charges, and seize the soul nets souls. many of them. 4 Tier ones is 1 Tier two. 4 Tier twos is 1 tier three. 4 tier threes is one tier 4. I have 164 Tier one souls. or 41 Tier two Souls. or 10 tier three souls (with a tier 2 left over). or 2 Tier 4 souls (with 2 tier threes and a tier 2 left over.). and that's where the tower stops, as it where. I don't have 256 souls, after all.
I walk over to the templars, and consult them for help with this magic. sure, they're not focused on soul magic or anything, but they are naturally inclined to the most magic-y magic. maybe they have some way to help me iron out the flaws. I weave souls together into a Tier 4 soul, swirling in elemental energies- Explicitly NOT elemental Magic, templars hate that and its users, but it's coming from the FABBER and the FABBER's a bunch of machines, which they've agreed is ok, for now at least since they've got more important targets.

If souls were tapestries, this soul would be this one.

Meanwhile, a clone of me rallies the Facility.
"FEAR NOT! While we have suffered a blow, nobody's died yet- and if they did, I could save their soul anyway!" (Idon'tcarewhetherornotthat'showsoulsworkidon'tknowthatincharacter)
"And I have now begun a second project! ONE TO PROTECT US FOREVERMORE! A Guardian, in Body and Soul! A Guardian in Spirit! A Guardian Spirit!"
"COME! Aron, you've finished the Stability Field designs, yes?"

Aron agrees, and uploads the plans to the shared scientist database.
"Good! Aron, Your next assignment is a Generator design! I can get by on magical handwaves, but a reliable generator to power things should make everything else easier! try to find one we can power with residue, the corpses of our allies, or perhaps Voidic air."
"Everyone else! Get to work on getting the Stability field up and running! We need this by the end of the round! GO!"

the facilitys now-homeless scientists blur into action, arons squadmates temporarilly changing squads if necessary to meet the deadline for producing at least one stability field. James' squad works on getting the field to compensate for background interference and improving efficiency, while steffan's squad feeds materials into and mans the fabber, fixing any minor mistakes in Aron's design, and so on.

Meanwhile, back with my main body, there's a mumble of words that slip right out of the mind without leaving an impression, and that crown of mana storage fades into existence atop my head.
using the stored one round's worth of personalized mana,I continue shaping the Tier 4 soul. the Guardian spirit begins getting a body shape imprinted into its spirit. it glows with ethereal colors, and looks something like this

The Templars immediately see it and start yelling about "creating dragons" and "ancient enemies" and "betrayal of our cause" and "dishonorable scum!", but after an hour or so of discussion, I manage to convince them that:
Artificial beings don't count as dragons unless they're more dragonlike then if not-artificial, because dragons tend not to be artificial.
dragons normally have, you know, legs. and arms.
Dragons normally have a physical form as well as whatever magic they possess.
Dragons physical forms are normally biological.
dragons normally have a specific element.
dragons normally do not have their continued existance bound to the stability of a really special rock.
dragons normally aren't bound to defend a bunch of scientists.
dragons normally have mouths.
(and a few other things)
As such, the templars (again, soooort-of grudgingly) agree to let me do this, especially since i'm the only reason they can come here to begin with.
Anyway, I still have a fair bit of personalized mana in the crown after that...

The Godmodder did see it, But they didn't Do anything about it, so that's still around. and the T4 soul is 1/4 made of the Primal Fire elemental's soul, which means it has extra affinity to this. the soul inhabits the helmet, the chainmail which serves to contain it in a more ordered mana, the quad-spiked band. its soul carves many a rune into the structure, glowing glyphs of elements and light. meanwhile, a super-durable material, more physically resilient then not-along-the-cleavage-plane diamonds, with no care for stability when left alone, is created. another, similar, material is also created. the first becomes a massive obelisk. the second replaces chunks of the first, runes willing every square centimeter. this is what binds the spirit to life, more then the body it inhabits, and the more stable it is the more powerful the spirit. good thing I have that stability field.
...



Primal Guardian Spirit summoned!

So in summary!
callback to multiple actions (mana-storing, elemental-shackeling, elemental-shackeling, elemental remains expansion), templar help, "facility" help with a stability field, 30 charges, Tier 4 soul, and FLAAAAAVOR.

example statblock (numbers pending, probably wrong.)
[AG-JOE] Primal Guardian Spirit 100,000/100,000 HP (35,000 regen) 3/10 Energy 40,000 body strength
Binding Stone 1 250,000/250,000 HP (all DoT stasis'd! -10% of current HP per round for 20! -5,000 HP per round for 20! resistant to anything designed for biological beings (IE: poison)!)

The Primal Guardian spirits health has 3 parts:
its normal HP, which regenerates a fair bit each turn and it won't die if it loses it, its body strength, which only takes 1/4 damage while its main HP is intact, and the binding stone health, which kills it if it runs out.
The normal HP can be used for bodyguarding, and if it's fully depleted on a given round, its energy does not increment (but it regens twice as much).
its body strength increases the power of its attacks, and if it's destroyed it gets worse at bodyguarding (like, lets hits through or something). it does not naturally regenerate.
The Binding Stone keeps it actually alive. it is also literally a rock, which makes it resistant to many types of attacks. it is also in stasis. if someone finds a way to get it out of stasis, it will suffer ~10% of its current HP in damage every round, +5,000, and the guardian spirit gets weaker. DoT does not work on it, because it is in stasis.

Lastly, energy. each round, it generates 1 energy. if its health did not regenerate at all that round (IE: was full, or regen was somehow blocked), it generates 2 energy. if its health was fully depleted this round, it generates no energy and doubles the roundly regen.
energy can be used for the following (using comparative units instead of damage because i don't know how charges scale any more):
[Active] Lunge - 4U damage, 1 energy cost
[Active] Blazing Charge - 3U damage, 3U DoT, target up to 4 entities which affected the same entity or entity group this round (so, does this damage to all targets, not splitting), 3 Energy cost
[Active] Gore* - 6U damage, contaminate the target with either Randomization or Shade energy for 2 rounds. 2 energy cost
[Active] Multielement Spike 12U damage, set target on fire, put dirt in their eyes,give one of their extremities frostbite, and cover them in highly reactive raw magic. 5 Energy cost
[Active] actually, I blocked you - heal all JOE entities that were hit this round. 4 Energy cost, rises up to 8 based on number of entities hit this round. doesn't work on yourself. does work on binding stone. (maybe. this one's doubtful)
(Alternatively, just lunge and blazing charge, but both of them can scale with energy spent with very weak diminishing returns.)
Now, this is a guardian spirit, so it can't use these to attack people... but if someone Does attack my entities, it will automatically retaliate on them with one of these attacks. if it can't hit the attacker (high dodge, high damage resistance, being-the-godmodder-or-a-P-ness, plot), it will instead target something it can hit from their side. if no such targets exist, it will sulk.

*Gore in the sense of if a dear 'gores someone with its horns'.


My action is the above.
Calling upon your powers, you create the Primal Guardian Spirit, who is slightly rebalanced.
9/40

I raise the AG Morale by playing some sick Beats,I also lend a listening ear to the Stranger if he wants to speak
+5 Morale, and you listen to see if the Stranger has anything to say.
Charge 14/40 (Using all) --> 0/40
---------------------------------------------------------------
...no truly, that was a horrid trade back there. So horrid, that this next action AND 14 CP will be used in ensuring the careening Terror Truck, first of all, successfully hits all the Terror Animals HEAVILY, as well as also stunning the Terror Donkey(again) and the Terror Cow from using their specials, and finally, dealing extra damage if possible.

Explanation on how this will work:

First, each Terror Animal all feel their limbs go extremely numb, making it impossible for them to escape the incoming truck on their own.

Second, take another gander at how perfectly Terror-Entity-smashing the trajectory on that truck's flight is. It's most definitely bound to smash into the Terror Animals, if not even harder.

Lastly, the Ultimately-Secretly-Lost Episode of The Barnyard is conveniently on air NOW for P4 to watch (and basically neglect his Terror Animals).
Personal Opinion? Truly the best episode to have ever been run in the entirety of everything. The plot? Perfect. The music? Also perfect. Execution? Mwah! It's a shame that it's hidden to begin with, but it's somehow there now for all to watch.

P4 I know you wanna spoil the episode to yourself but come on just watch the show. It's more rewarding that way I promise.
As you unleash your attack, the Godmodder says something.
"™"
The Curse of Repetition causes your attempt to stun the Terror Animals and have the now-destroyed Terror Truck to crash into them to fail. As such, your charges are refunded.
24/40
sniper: sniping
Mageling Hoarde: bodyguarding Sniper
Cloning Vat: cloning IPR...
HP and ATK are reasonable for the charge invested in them.
3 AC, regens 10% max HP per round

Three different options for basic attacks:
Machine Gun: a basic attack
Laser Gun: damage is lowered slightly; ignores 1 AC
Grenades: 2/2 a charged attack; ignores enemy dodge

A bonus attack that can be used at the same time as basic attacks:
Rockets: 3/5 a charged attack; ignores enemy dodge; AoE 3 (damages target, as well as entity directly above and below target on entity list).


Iron Godlem: spying, strengthening...

Feeling particularly uninspired at the moment, I cast a minor illusion in front of the Terror Truck's sensory organs, convincing it that the people it should be bodyguarding are in fact twelves decameters to the left.
The Terror Truck is dead, but P4 has been distracted!
23/40
~~~~~~~
Suddenly, I get a call. It's from one of my friends, a butcher of dubious reputation to whom I owe a favor. He's running low on beef products, but his usual supply chain isn't working. So he's calling in his favor to get me to help him out. I, of course, acquiesce, and promise to get him a cow the likes of which he's never seen before. He agrees that this will satisfy the favor, and hangs up.

Of course, I'll get him the cow. I just didn't mention that it would be alive at the time.

I grab a Titanic Cow and strap it into a Dimensional Rocket Drone, capable of delivering any package to any location in the multiverse (that isn't under dimensional interdict, but we don't talk about that). I set the drone to deliver the Cow to my friend the butcher, and send it off.

I expect the Cow may find its way back here eventually, but it'll be the worse for wear when it does.
As you send away a Titanic Cow via rocket, P4's distraction breaks, and he to the ground onto his knees.
Suddenly, the Rocket Drone returns, and a voice issues from it.
"Real sorry about this, acted as fast as I could. Hope you're okay with this."
60k damage to a Titanic Cow.

The Godmodder raises a finger, and shoots harmful damaging rays directly at the Lunar Matriarch, Clone Barracks, Elemental Landmark and Arcologus for 200k damage. The Terror Cow uses it's Ride Ability, and gives motorcycles to the Titanic Cows, as well as himself, boosting their attack, Hp and Dodge Rate. The Terror Pig establishes it's dominance over DRACO by crushing it by rolling over, the Terror Ferret claws the Lunar Sworn aside, allowing the Terror Mouse to bite her for 120k damage. The Terror Donkey uses Unleash, to summon a creature that I honestly have no proper description for.
....It's just a hairball with arms, spazzing out all over the place. The Terror Dog bounds over to the Ranged, and bits them for 80k damage, applying Bleed to them. On their new motorcycles, the Titanic Cows drive over 13 Clone Troopers, and the Monsterpigs attack the Securitron and Seed for 60k.
-9 AG Morale
+4 PG Morale

The Arrow of Manifesting Spirit pokes Enerald, and the Stranger continues to watch intently. He whistles.
"Now, this might be interesting."

The Squadmates use all their Work Points to create their Primal Guardian Spirit, as well as get four more squadmates. DRACO explodes in the Terror Pig's face, dealing 30k damage to them. The Remaining Winds of Destruction deal 98k damage to a Monsterpig, thanks to a timely crit from Minuano. Ishmael's shot goes wide and hits the Terror Cow for 90k damage. The Lunar Matriarch makes morale, and heals the Mageling Hoard for 50k, while the Priest attends to the Matriarch for 10k. The Z-Hand bleeds a bit, but pokes at the Terror Cow for 15k damage. The Healer attends to the Ranged, staunching their bleeding, and they successfully make Morale, attacking the Terror Donkey for 45k. The Clone Barracks continue to save up cloning material, while the Clones themselves defend their home by opening fire on a Terror Cow, who swerves out of the way on their motorcycle, only taking 40k damage, and the Engineers patch up the Barracks for another 10k. GUN attacks a Titanic Cow, but misses. Elemental Landmark makes Morale, and uses Strange Ball of Fire on Terror Cow, burning them for 50k. Arcologus creates a small little hut for the scientists, and the Templars attack a Monsterpig for 40k damage. Securitron grenades the Terror Mouse for 20k damage, and the Ket swipes at it, but misses.

Itinerary:
kill the barnyard they are a crime against good taste
Destroy The Godmodder.

ENTITY ADVANTAGE: [PG]
PG MORALE: 87%
AG MORALE: 66%

[GM] The Godmodder. 58/80 Hp. Candy: 3 Pie Filling, 16 Pop Tarts, 8 Scoops of Ice Cream.
[PG] P4. Is unhappy.
[PG][ELITE] Terror Cow 303,000/550,000 Hp. Motorcycle: 100,000/100,000 Hp. 20% Dodge. Burned, -20k Hp per round, 5 rounds!
[PG][ELITE] Terror Pig. 99,000/250,000 Hp. AC: 6
[PG][ELITE] Terror Ferret 32,000/120,000 Hp. 45% Dodge!
[PG][ELITE] Terror Mouse. 7,000/60,000 Hp. 75% Dodge! Poisoned!
[PG][ELITE] Terror Donkey. 213,000/350,000 Hp.
[PG][ELITE] Terror Dog. 112,000/300,000 Hp. Attacks have DoT!

[PG] Titanic Cow. 403,000/500,000 Hp. Motorcycle: 100,000/100,000 Hp. 20% Dodge.
[PG] Titanic Cow. 283,000/500,000 Hp. Motorcycle: 100,000/100,000 Hp. 20% Dodge.
[PG] Titanic Cow. 493,000/500,000 Hp. Motorcycle: 100,000/100,000 Hp. 20% Dodge.
[PG] Monsterpig. 253,000/300,000 Hp.
[PG] Monsterpig. 195,000/300,000 Hp.
[PG][ELITE] i have no idea what this is. 600,000/600,000 Hp. 30% Dodge.
[PG] Sundowner 37,000/90,000 Hp. 4 AC! Blocking!

[???] A Stranger. Just watching.
[???] Arrow of Manifesting Spirit

[AG-JOE] Guard Drone. 42,000/55,000 Hp. 20% Deflection, 2 AC. Bodyguarding Researchers!
[AG-JOE] Primal Guardian Spirit. 100,000/100,000 Hp. Regen: 40k/round. Energy: 1/10.
[AG-JOE] Binding Stone. 250,000/250,000 Hp. 2 AC. In Stasis!
[AG-Nedben] ARCOLOGUS HUT 40,000/40,000 Hp. Bodyguarding Researchers.
[AG-JOE] #10: Steffan. 9,000/20,000 Hp. WP/r: 1. 19 Squadmates! Hp: 20,000/20,000 x2 Specialty: Engineering & Construction! Work Points: 5.
[AG-JOE] #34: Aron. 9,000/20,000 Hp. WP/r: 2. 19 Squadmates! Hp: 20,000/20,000 x2 Specialty: Planning & Design! Work Points: 4.
[AG-JOE] #51: James. 9,000/20,000 Hp. WP/r: 2. 19 Squadmates! Hp: 20,000/20,000 x2 Specialty: Programing! Work Points: 10.
[AG-JOE] FABBER Conduit. 10,000/25,000 Hp. Each stands for a different element! x11.
[AG-JOE] Soul Net. 105,000/120,000 Hp. 84 Soul Units.
[AG-Enerald] Mistral 75,000/75,000 Hp.
[AG-Enerald] Monsoon 60,000/60,000 Hp. 65% Dodge!
[AG-Enerald] Minuono 50,000/50,000 Hp. 50% Block, 35% Counter, 140% Accuracy!
[AG-Enerald] Dwarf Gekko "Hand" 1,000/1,000 Hp. x13
[AG-ParadoxDragon] Grand Alchemiter.
[AG-TOG] Mageling Horde. 108,000/215,000 Hp. Bodyguarding Ishmael!
[AG-TOG] Ishmael. 100,000/100,000 Hp. 20% Dodge Change. Defected!
[AG-Winkins] Lunar Matriarch. 117,000/450,000 Hp. Lunar Salvation: 4/5. To The Moon's Call: 7/8 [A] Repair Stone. Morale Made!
[AG-Winkins] Lunar Priest. 53,000/150,000 Hp. Lunar's Light: 3/4. Morale Made!
[AG-TOG] Cloning Vat. 223,000/300,000 Hp. Currently Cloning: The IPR. Clone Progress: 75%.
[AG-Krill] Z-Hand. 45,000/260,000 Hp. AC 1. Dodge: 30%. Bleeding, losing 10k Hp each round!
[AG-Karpinsky] Healer. 138,000/145,000 Hp. Betterheal 4/4
[AG-Karpinsky] Melee 39,000/145,000 Hp. Multistrike 4/4
[AG-Karpinsky] Ranged 60,000/145,000 Hp. Overclock 4/4 Morale Made.
[AG-Winkins] Clone Barracks 228,000/500,000 Hp. CU: 3. 3 Clone Units every round.
[AG-Winkins] Clone Trooper. 25,000/25,000 Hp. Bulletproof! x9.
[AG-Winkins] Riot Trooper. 60,000/60,000 Hp. 2 AC. Bulletproof! x2
[AG-Winkins] Hen. 2,000/2,000 Hp. Guarding an Egg.
[AG-Winkins] Clone Commando 80,000/80,000 Hp. Flashbang 3/3. Bulletproof! x2
[AG-Winkins] Clone Engineer 25,000/25,000 Hp. x2
[AG-Astrec] METAL GEAR GUN. 100,000/150,000 Hp. 40,000/70,000 Shp. Regens 20k Shp per round. Hailstorm: 3/3.
[AG-Krill] Elemental Landmark. 123,000/400,000 Hp. Elemental Roulette: 1/2. Morale Made.
[AG-Nedben] ARCOLOGUS. 100,000/300,000 Hp. DC: 5. Accumulates 5 DC per round!
[AG-JOE] Templar Portal. Hp worth of Templars left: 80,000.
[AG-JOE] Templar. 8,000/8,000 Hp. x5
[AG-TOG] Securitron. 87,000/120,000 Hp. 3 AC. Armorpierce 1. Regenerates 12k per round. Grenades: 1/2. Rockets: 3/5.
[AG-Emerald] Ket. 5,000/5,000 Hp.
[AG] ParadoxDragon. 20/20 Hp. [A] The Shadowscythe. Durability: 10/11.
[AG] Winkins. 20/20 Hp. [A] Near-Perfected Healium Staff. Durability: 11/12.

ELSEWHERE

[AG] Astrec. 17/20 Hp. [A] Broadsword of Slapwilney. Durability: 5/6. [A] Orange Lances. x5. Space Energy Charges: 13. Dodge: 15%!
 
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