Round 20
- Location
- West Coast
NOTICE: I am now banning wide-area attack/heals, because I'm tired of slightly altering an entire field's HP values in one go.
"Don't you know anything about how Life People work? No, I'll be fine. Just cut me loose!"
"Did you seriously assume I have nothing better to do other than inhabit your staff for who-knows-how long? No, I was in the middle of talking to someone before you reeled me in. Bring me back to where I was previously, or you'll be hearing from my lawyers. I'm a free person!"
"Drop the lance, now!"
The Shadow Wizards deal 108k damage to Lunar Priest(deflected via I-Hand) Boredom Golem and Meteor Monster, freeing the Monsterpig, who deals a further 60k damage stomping on The Big Fish. The weakened Shadow Wizards cast a spell to rip apart a minelayer. Meanwhile, from the hole JOE drilled in the floor, P5 descends one level further into Science World.
-7 AG Morale.
The Facility installs a repair protocol onto the Guard Drones! This uses up all the work points.
After moving down to level 9, your entities target the Shadow Wizards waiting there. Draco deals 50k damage to a Shadow Wizard, The Drone facility creates a Slugthrower Drone, Spaceship deals 30k to another wizard, while the Winds of Destruction deal 98k to another. Metal Gear REX shreds through a single wizard with it's built-in laser cannon, and the Aspect of Air deals 20k to another. The Big Fish succeeds morale, deals 23k damage to all Shadow Wizards on level 8, singling out one in particular to deal 40k to. The Lunar Matriarch Heals everyone for 4k, as well as boosting morale by 4. The Lunar Priest heals the Lunar Knight, who attacks a Shadow Wizard for 80k. The Boredom Golem makes morale and uses Eldritch Lash to deal 30k damage to 4 Shadow Wizards. The Snipers and I-Hand deal a combined 140 damage to one Wizard. The Toros begins to fly straight towards the center of Science World. In order to prevent a collision, the ground begins to peel away around the ship, allowing you to advance twice as quickly each round! Sniper and Melee attack the Dark Beast for 40k, and The Monsterpig Gores a wizard for 60k.
AG Morale: +5
PG Morale: -1
Itinerary:
Reach Elevation 1 before P5.
GODMODDER STATUS: 59/80 Hp
ENTITY ADVANTAGE: [AG] Note: Heavy AG allows entities to automatically descend two floors, AG descends 1, PG stays in place, Heavy PG ascends one.
PG MORALE: 99%
AG MORALE: 86%
FIELD EFFECT: TOROS. AG Forces descend one more elevation each round, while the Toros is on the field!
AG ELEVATION: 9. Anyone with a different Elevation will be noted.
[PG] Voidmine. 4,000/4,000 Hp. Is keyed to the Plane of Fire! x2 Elevation: 10
[PG] Monsterpig. 32,000/300,000 Hp. Swallowed by Meteor Monster! Elevation: 10
[PG] Shadow Wizard. 238,000/240,000 Hp. Avada Kedavra: 2/3. x6. Elevation: 10
[PG] Shadow Wizard. 186,000/240,000 Hp. Avada Kedavra: 2/3. Elevation: 10
[PG] Shadow Wizard. 232,000/240,000 Hp. Avada Kedavra: 2/3. x3. Attack weakened! Elevation: 10
[PG] Shadow Wizard. 87,000/240,000 Hp. Avada Kedavra: 1/3. x6. Elevation: 9
[PG] Shadow Wizard. 17,000/240,000 Hp. Avada Kedavra: 1/3. x6. Elevation: 9
[PG] Shadow Wizard. 79,000/240,000 Hp. Avada Kedavra: 1/3. x6. Elevation: 9
[PG] Shadow Wizard. 97,000/240,000 Hp. Avada Kedavra: 1/3. x6. Elevation: 9
[PG] Shadow Wizard. 107,000/240,000 Hp. Avada Kedavra: 1/3. x6. Elevation: 9
[PG] Dark Beast. 105,000/145,000 Hp. Elevation: 8
[PG] P5. Elevation: 7. Assembled with the rest of his forces!
[N] Life Elemental. 16,000/16,000 Hp. Reeled in by Winkins!
[AG-JOE] Guard Drone V2. 55,000/55,000 Hp. 1 AC! Bodyguarding Facility! 15% chance to deflect! Repairs 5k each round! x4
[AG-JOE] The Facility. 176,000/330,000 Hp. Structural Stability: 73%! Bodyguarding Steffan, Jason, Aron, James, FABBER and Minelayer!. 1 AC. Regenerates 10k Hp each round!
[AG-JOE] #10: Steffan. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Engineering & Construction! Work Points: 0.
[AG-JOE] #17: Jason. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Programing! Work Points: 0.
[AG-JOE] #34: Aron. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Planning & Design! Work Points: 0.
[AG-JOE] #51: James. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: The Substitute Person! Work Points: 0.
[AG-JOE] FABBER Conduit. 25,000/25,000 Hp. Each stands for a different element! x11.
[AG-JOE] Minelayer. 81,000/90,000 Hp. Defected!
[AG-JOE] Soul Net. 120,000/120,000 Hp. 8 Tier 1 Souls, 1 Tier 2 Soul, 1 Tier 3 Soul!
[AG-Karpinsky] DRACO. 200,000/200,000 Hp. Containment: 5/5. 30% Dodge! Elevation: 8
[AG-Karpinsky] Slugthrower Drone. 2,000/2,000 Hp. Reload: 1/6
[AG-Karpinsky] Drone Factory: 148,000/160,000 Hp. Create Drone: 1/2. Subverted to make Slugthrower Drones! Elevation: 8
[AG-ParadoxDragon] Spaceship. 177,000/205,000 Hp. Regenerates 10k Hp per round! Touched by The Game.
[AG-Enerald] Mistral 75,000/75,000 Hp.
[AG-Enerald] Monsoon 60,000/60,000 Hp. 65% Dodge!
[AG-Enerald] Sundowner 85,000/90,000 Hp. 4 AC! Blocking!
[AG-Enerald] Minuono 46,000/50,000 Hp. 50% Block, 35% Counter, 140% Accuracy!
[AG-Enerald] Dwarf Gekko "Hand" 1,000/1,000 Hp. x12
[AG-ParadoxDragon] Grand Alchemiter.
[AG-TOG] Mageling Horde. 215,000/215,000 Hp. Controlling Fire Elementals!
[AG-Algot] Superguard 60,000/60,000 Hp. Regenerates 30k Hp per turn! Bodyguarding Elder Fire Elemental!
[AG][ELITE] Metal Gear REX. 689,000/1,000,000 Hp. Nuclear Wasteland: 5/5
[AG] Aspect of Air. 30,000/30,000 Hp. 30% Dodge! Hurricane Force: 4/4
[AG-Krill] The Big Fish. 173,000/400,000 Hp.
[AG-Winkins] Lunar Matriarch. 298,000/450,000 Hp. Lunar Salvation: 1/5. To The Moon's Call: 6/8
[AG-Winkins] Lunar Knight. 182,000/300,000 Hp. Lunar Fall: 2/6. 1 AC! Bodyguarding Lunar Priest!
[AG-Winkins] Lunar Priest. 67,000/150,000 Hp. Lunar's Light: 2/4.
[AG-Spicy] Boredom Gollem. 39,000/222,000 Hp. Eldritch Lash: 1/5
[AG] Sniper. 70,000/100,000 Hp. 20% Dodge Change. Defected!
[AG] Minelayer. 22,000/90,000 Hp. Defected!
[AG-TOG] The Toros. 409,000/600,000 Hp. Defected! Elevation: 8
[AG-Krill] Sniper. 45,000/100,000 Hp. 20% Dodge Change. Defected!
[AG-TOG] Cloning Vat. 300,000/300,000 Hp. Currently Cloning: The IPR. Clone Progress: 35%. Elevation: 8
[AG-Krill] I-Hand. 85,000/250,000 Hp. 10% dodge!
[AG-TOG] Knifire Elemental. 20,000/20,000 Hp. Bodyguarding Mageling Hoard! Elevation: 8
[AG-TOG] Lesser Fire Elemental Squad A. 8,000/8,000 Hp. x5 Bodygaurding Mageling Hoard! Elevation: 8
[AG-TOG] Fire Elemental Squad A. 10,000/10,000 Hp. x6 Elevation: 8
[AG-Karpinsky] Tank 210,000/210,000 Hp. 4 AC. Bodyguarding Healer, Melee and Ranged Elevation: 8
[AG-Karpinsky] Healer. 145,000/145,000 Hp. Betterheal 2/4 Elevation: 8
[AG-Karpinsky] Melee 145,000/145,000 Hp. Multistrike 2/4 Elevation: 8
[AG-Karpinsky] Ranged 115,000/145,000 Hp. Overclock 2/4 Elevation: 8
[AG] Monsterpig. 98,000/300,000 Hp. Defected!
[AG] JOEbob. 8/20 Hp. [A] Radiation Armor, 9/12 Shields, regenerates 3 each round! Wacky Radiation: 7/10. Mines Left: 5.
[AG] Winkins. 20/20 Hp. [A] Polished Healium Staff.
[AG] ParadoxDragon. 19/20 Hp. [A] Lifestaff 2/2 Durability.
[AG] TOG. Elevation: 8
[AG] Algot. Elevation: 8
[AG] Urist. Elevation: 8
Supply Ship
[PG] Elite Guard. 25,000/25,000 Hp. [A] Laserifle.
[PG] Guard. 15,000/15,000 Hp. x4
[A] Orange Lance. Unknown. x4
[AG] Flamingflapjacks. 17/20 Hp. [A] Broadsword of Slapwilney. Durability: 5/6. [A] Orange Lance. Function: Unknown.
Childish Tempest placed into the cauldron!Charge 38/40
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Entities:
HP: 400,000
EoTB Actions:
1. Calls in 4 of his underlings and 1 Hired Mussel(props to DCCCV for that name) as minor entities on the field.
Underling:
HP: 10,000
Attack: 2,000
Hired Mussel:
HP: 25,000
Attack: 5,000
2. Unleashes a barrage of attacks with all of his weaponry, each one having a unique property over the others.
AK-47: Fires 30 bullets that hit random opposing enemies, each dealing 500 damage for a total of 15,000.
Grenade: Tosses a grenade to a target that deals 20,000 damage to a single entity, or a distributed total of 40,000 to a horde entity.
Golden Revolver: Fires 3 targeted shots at 3 targets, dealing 5,000 each for a total of 15,000.
Sword Cane: Assaults 1 target with a flurry of slashes, dealing 30,000.
More attacking. AK-47 bullets all over the enemy side, Grenade on the Shadow Wizards, Golden Revolver shots and Sword Cane flurry to one of them.
HP: 180,000
EoTB Actions:
1. Devours an enemy whole if there's none currently inside it. Enemies inside cannot attack anything but the Meteor Monster itself and also take 60,000 damage per turn from the many traps that lurk inside the creature. The Meteor Monster is free to attack other opponents whilst having an enemy devoured. If the enemy inside dies, the Meteor Monster's HP is restored by 30% of the enemy's total health, capped at 50,000 HP restored per enemy.
2. Ravage an opponent, dealing 60,000 damage.
The Monsterpig inside the Meteor Monster is killed, its corpse serving as nutrients for the creature. The Meteor Monster itself attacks a Shadow Wizard.
HP: 250,000
EoTB Actions:
- Attack an enemy for 60,000.
Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.
The I-Hand claws at a Shadow Wizard.
I apparently have this guy under my name.
The Sniper takes an aimed shot at a Shadow Wizard.
----------------------------------------------------------------
Yet again, the view cuts to another story.
Once upon a time, a tempest, childishly naughty as it is, flew through space, visiting many planets, doing bad deeds to each one of them.
He stole things from people, blew away buildings, and made it very cold outside.
Such a naughty tempest, wasn't he?
His bad deeds didn't seem like they were going to stop soon, and people were growing tired of his antics.
And so, they went and asked the benevolent king, the King of Galaxies, to put an end to this tempest's misdoings.
The King of Galaxies listened to the people's pleas, promising to indeed stop the tempest.
And so, he approached the tempest and tells it to stop, but the tempest refused to listen.
So, the King of Galaxies then grabs the naughty tempest and fashions him into a ball.
Then, he threw the tempest off and away, to where he will never bother people again, and so the people cheered.
The End.
A gray ball of wind whizzes through the battlefield and into the jet black cauldron, causing quite a splash in its entry.
Not much of a change occurs within the envy-colored concoction. It does seem to be expelling quite the cool air around it now.
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Jet Black Cauldron Concoction:
- "Mana"
- Strange Ball of Fire
- Evergrowing Seed
- Heartfreeze Ice
+ Childish Tempest
Your entities will descend further into Science World! Alright, surveillance Cameras have determined that there are many other "shadow creatures" ahead of us. In addition, it's detecting something radiating an intense psychic aura.2/40
~~~~~~~~
Down we go! All my entities and I will go down as far as possible.
Meanwhile, I attempt to interface with the Science World surveillance network and determine the composition and location of the forces ahead of us.
Entities ordered! The two lumps of metal phase through P5, as he looks up and projects twin beams of red and blue energy towards you through his eyes. This blast bypasses your shields for 3 damage.18/40
With the portal done,the FABBER gets back to guard drones (with the modifications for healing if those are complete).Steffan continues working on practicality of healing,James helps, jason codes more. Aron starts planning some kind of super-stability field that keeps the contents from changing, anchoring them, so to speak.
The FABBER produces those little drone things I used to attack P5 last time.
I walk until I'm directly above P5, and will the drones through time so they arrive around me. then, with a short-range pulse of gravitons (courtesy of my radiation gun), I tear a hole in the floor through two levels and let them through, floating nearby. P5 has to contend with two large lumps of metal impacting them in the head before they can react, as well.
you heal all AG entities for 3k! The Life Elemental looks at you.16/40
With another 5 Charges,an Overflow of the Life Aspect and Green Mana from that previous incident with the Rainforest and the Lifestaff,I call upon the power to Heal and Heal all AG Entities
I also talk to the Life Elemental and ask quietly if this current Place of Steel,automation and Death will cause them Pain
"Don't you know anything about how Life People work? No, I'll be fine. Just cut me loose!"
Science World is full of technological innovation, you'll have to be more specific as to what you're trying to search for, but as a rule of thumb, the more esoteric a project is, the deeper the level it will be found on.3/40
~~~~~~~
Continue interfacing with Science World network, this time searching for caches of helpful items that we might put to use.
The shadow wizards scream as they each take 2k damage from your assault.34/40 Archailect, preparing FTLi protection barriers for prioritization canal
Use the power of LASERS to overload the shadowy apparitions and their wizard, for LIGHT AWAITS! Then the real attack is the second part: grasers. Eat high energy gamma rays, shadows!
Preemptive notice: since I can't well drop the archailect inside Science World unless they'll let me build off the current layer of advancements and overfill their systems with high-toposcopic super-AI, I'll probably have to head back up for deployment soon or stay up hereish trying to slow down the reinforcements.
What does it look like outside the antiteleport field? Are they just zapping entities into 10?
The Life Elemental shoots down your offer immediately.20 Charges
A Life Elemental? I scratch my head in thought.
"Hrm, well I don't think there's a need for bloodshed but I'm still looking for something... or... someone..."
I look over the life elemental and decided to roll with what I was given. I begin to address the captured Life elemental through telepathy because I can easily communicate this way.
"Hey, sorry about the harpoon and all, but I really need something to finish up my healium staff here. I think we can make something work out with you still living."
I point at the Life Elemental's chest, right around where the Lifegem is located
"While I need the Lifegem for the completion of the staff, I think I can incorporate you into the staff so that you'll be able to manifest yourself outwards. Not just that, with the properties of the healium staff, it would further increase your strength as well. You'll be capable of wielding yourself later on as well."
A Contract appears in its mind stating my terms for this employment.
"Of course, I'm not doing this for free, I'll be using you in your new form to support our group. You'll be out of my service and free to do what you want after we finish up dealing this giant case dealing with the godmodder of course. Just write your name in the contract... Unless you don't have a name, you can write in Serenity as it was what I was going to name my staff..."
The Life Elemental can feel a mind quill that was eager to be used to write in the contract.
(Waiting for Life Elemental's reponse)
"Did you seriously assume I have nothing better to do other than inhabit your staff for who-knows-how long? No, I was in the middle of talking to someone before you reeled me in. Bring me back to where I was previously, or you'll be hearing from my lawyers. I'm a free person!"
The Shadow Wizards ignore you, and fire blasts of spectral energy at you.21/40
Lesser Fire Elementals : bodyguarding Mageling Hoarde
Fire Elementals: bodyguarding Mageling Hoarde
Mageling Hoarde: keep on keeping on
Knifire Elemental: burning the Godmodder's marshmellows
Elder Fire Elemental A: bodyguarding Elder Fire Elemental B
Elder Fire Elemental B: bodyguarding Defective Drone Factory
Defective Drone Factory: bodyguarding Cloning Vat, making drones
Cloning Vat: cloning IPR...
Toros: carrying all units downwards
Iron Godlem: spying, strengthening...
Orders:
1. Bodyguard chain stays as normal
2. Fire Elemental Squad bodyguards Lesser Fire Elemental Squad
3. The Toros, being a large starship, carries all of my entities within it downwards as far as it can
Wizards? I run up to them, reaching for something within a bag of holding of mine. It's my incredibly valuable spellbook!
"JOIN ME AND YOU GET TO COPY OFF MY SPELLBOOK!"
6k damage to three Shadow wizards, attack reduced!21 Charges
I sneakily get behind three Dark wizards and promptly steal their various wands hidden around themselves, a long with the ones that they were holding, and snap them over my knee. With a loud crack.
(Orders)
I thought I had the Lunar Knight bodyguard the Lunar Priest... Which he does so this turn.
Lunar Matriarch performs Lunar Salvation while the Priest heals up the Knight.
This is the "Top Level" of Science World, the one open to visitors the most. It's mostly just "Pop Science" here, educating people of the 36 elements which create the world. It's all quite interesting, but if you want to see the more intellectually stimulating stuff, it's on the lower levels.Well that was weird. I say as the BMX boy speeds off again, before I step into the portal to Science World.
I'm not entirely sure what to do here, so I look round floor 10 and attempt to discern as much of the facility's structure as I can, including any security systems I should know of and any equipment that might be worth... "commandeering".
22/40
You go down a further level!22/40
Lesser Fire Elementals : bodyguarding Mageling Hoarde
Fire Elementals: bodyguarding Mageling Hoarde
Mageling Hoarde: keep on keeping on
Knifire Elemental: burning the Godmodder's marshmellows
Elder Fire Elemental A: bodyguarding Elder Fire Elemental B
Elder Fire Elemental B: bodyguarding Defective Drone Factory
Defective Drone Factory: bodyguarding Cloning Vat, making drones
Cloning Vat: cloning IPR...
Toros: carrying all units downwards
Iron Godlem: spying, strengthening...
I descend.
You go down too!
19k Hp restored!Charge 39/40
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Borrowing a "player action," the I-Hand recuperates for but a brief moment, restoring some lost health.
You descend one level further!My searching down, I decide it's time to go chase after this P5 guy or whoever. With that I pull out a BIG DRILL and DILL my way through the next floor or few.
23/40
You break into the ship's cargo hold which is full of metal crates with Ʊ symbols on them. After a bit of searching, you do find a crate labeled, "Superhuman Emulation Devices". Cracking it open, you find a case within the crate, containing five collapsible spears, which when extended, radiate an orange aura. The moment you activate a spear however, several guards with rifles stream in.Chargio (38/40?)
Astrec grits his teeth, then presses a button, causing his ship to duplicate into about twenty five other copies, which start distracting the ship as Astrec ejects from his ship, a Voidsuit appearing on him. He jets over to the cargo hull, and waves his hands, causing some mechanical gloves to appear on them. He thrusts his hands at the hull, the gloves glowing with faint lime energy. Instantly, ripples begin disrupting the liquid hull, as Astrec smirks and press harder, sending out waves of that lime energy, hopefully disintegrating a small hole in the hull, cloaked from the sensors and cameras that would notice the hole and his entrance. If he is successful, he enters, closing the hole behind him and preparing a large scale dimension door to transport the stolen goods. He looks for a crate marked "Superhuman Emulation Devices, U:BS8771, C:12847930", along with grabbing all of the crates that he knows are valuable, while also barricading all of the hull's entrances and destroying the cameras and sensors. He sets up some drones and turrets while he's at it cause why not. Meanwhile, more illusionary ships appear outside, some of them looking like Voidic Scavenger ships, to make this look like a pirate attack, and not a one man assault.
~~MEANWHILE, IN THE SCIENCE WORLD~~
The Gungeon Duo quickly use the power of Science to summon Bill Nye the Science guy! He is enhanced by the potent Science Energies of Science World, and blesses the AG cause! All AGs now have the Blessing of Science! Bill Nye then blasts off into the sky to teach more science. BILL NYE AWWWWAAAAYYY! Okay that was weird. Gray energy then appears, solidifying into tendrils that wrap around anything obstructing the path of AGs, crunching it to bits and allowing the AGs to advance faster.
"Drop the lance, now!"
The Shadow Wizards deal 108k damage to Lunar Priest(deflected via I-Hand) Boredom Golem and Meteor Monster, freeing the Monsterpig, who deals a further 60k damage stomping on The Big Fish. The weakened Shadow Wizards cast a spell to rip apart a minelayer. Meanwhile, from the hole JOE drilled in the floor, P5 descends one level further into Science World.
-7 AG Morale.
The Facility installs a repair protocol onto the Guard Drones! This uses up all the work points.
After moving down to level 9, your entities target the Shadow Wizards waiting there. Draco deals 50k damage to a Shadow Wizard, The Drone facility creates a Slugthrower Drone, Spaceship deals 30k to another wizard, while the Winds of Destruction deal 98k to another. Metal Gear REX shreds through a single wizard with it's built-in laser cannon, and the Aspect of Air deals 20k to another. The Big Fish succeeds morale, deals 23k damage to all Shadow Wizards on level 8, singling out one in particular to deal 40k to. The Lunar Matriarch Heals everyone for 4k, as well as boosting morale by 4. The Lunar Priest heals the Lunar Knight, who attacks a Shadow Wizard for 80k. The Boredom Golem makes morale and uses Eldritch Lash to deal 30k damage to 4 Shadow Wizards. The Snipers and I-Hand deal a combined 140 damage to one Wizard. The Toros begins to fly straight towards the center of Science World. In order to prevent a collision, the ground begins to peel away around the ship, allowing you to advance twice as quickly each round! Sniper and Melee attack the Dark Beast for 40k, and The Monsterpig Gores a wizard for 60k.
AG Morale: +5
PG Morale: -1
Itinerary:
Reach Elevation 1 before P5.
GODMODDER STATUS: 59/80 Hp
ENTITY ADVANTAGE: [AG] Note: Heavy AG allows entities to automatically descend two floors, AG descends 1, PG stays in place, Heavy PG ascends one.
PG MORALE: 99%
AG MORALE: 86%
FIELD EFFECT: TOROS. AG Forces descend one more elevation each round, while the Toros is on the field!
AG ELEVATION: 9. Anyone with a different Elevation will be noted.
[PG] Voidmine. 4,000/4,000 Hp. Is keyed to the Plane of Fire! x2 Elevation: 10
[PG] Monsterpig. 32,000/300,000 Hp. Swallowed by Meteor Monster! Elevation: 10
[PG] Shadow Wizard. 238,000/240,000 Hp. Avada Kedavra: 2/3. x6. Elevation: 10
[PG] Shadow Wizard. 186,000/240,000 Hp. Avada Kedavra: 2/3. Elevation: 10
[PG] Shadow Wizard. 232,000/240,000 Hp. Avada Kedavra: 2/3. x3. Attack weakened! Elevation: 10
[PG] Shadow Wizard. 87,000/240,000 Hp. Avada Kedavra: 1/3. x6. Elevation: 9
[PG] Shadow Wizard. 17,000/240,000 Hp. Avada Kedavra: 1/3. x6. Elevation: 9
[PG] Shadow Wizard. 79,000/240,000 Hp. Avada Kedavra: 1/3. x6. Elevation: 9
[PG] Shadow Wizard. 97,000/240,000 Hp. Avada Kedavra: 1/3. x6. Elevation: 9
[PG] Shadow Wizard. 107,000/240,000 Hp. Avada Kedavra: 1/3. x6. Elevation: 9
[PG] Dark Beast. 105,000/145,000 Hp. Elevation: 8
[PG] P5. Elevation: 7. Assembled with the rest of his forces!
[N] Life Elemental. 16,000/16,000 Hp. Reeled in by Winkins!
[AG-JOE] Guard Drone V2. 55,000/55,000 Hp. 1 AC! Bodyguarding Facility! 15% chance to deflect! Repairs 5k each round! x4
[AG-JOE] The Facility. 176,000/330,000 Hp. Structural Stability: 73%! Bodyguarding Steffan, Jason, Aron, James, FABBER and Minelayer!. 1 AC. Regenerates 10k Hp each round!
[AG-JOE] #10: Steffan. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Engineering & Construction! Work Points: 0.
[AG-JOE] #17: Jason. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Programing! Work Points: 0.
[AG-JOE] #34: Aron. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Planning & Design! Work Points: 0.
[AG-JOE] #51: James. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: The Substitute Person! Work Points: 0.
[AG-JOE] FABBER Conduit. 25,000/25,000 Hp. Each stands for a different element! x11.
[AG-JOE] Minelayer. 81,000/90,000 Hp. Defected!
[AG-JOE] Soul Net. 120,000/120,000 Hp. 8 Tier 1 Souls, 1 Tier 2 Soul, 1 Tier 3 Soul!
[AG-Karpinsky] DRACO. 200,000/200,000 Hp. Containment: 5/5. 30% Dodge! Elevation: 8
[AG-Karpinsky] Slugthrower Drone. 2,000/2,000 Hp. Reload: 1/6
[AG-Karpinsky] Drone Factory: 148,000/160,000 Hp. Create Drone: 1/2. Subverted to make Slugthrower Drones! Elevation: 8
[AG-ParadoxDragon] Spaceship. 177,000/205,000 Hp. Regenerates 10k Hp per round! Touched by The Game.
[AG-Enerald] Mistral 75,000/75,000 Hp.
[AG-Enerald] Monsoon 60,000/60,000 Hp. 65% Dodge!
[AG-Enerald] Sundowner 85,000/90,000 Hp. 4 AC! Blocking!
[AG-Enerald] Minuono 46,000/50,000 Hp. 50% Block, 35% Counter, 140% Accuracy!
[AG-Enerald] Dwarf Gekko "Hand" 1,000/1,000 Hp. x12
[AG-ParadoxDragon] Grand Alchemiter.
[AG-TOG] Mageling Horde. 215,000/215,000 Hp. Controlling Fire Elementals!
[AG-Algot] Superguard 60,000/60,000 Hp. Regenerates 30k Hp per turn! Bodyguarding Elder Fire Elemental!
[AG][ELITE] Metal Gear REX. 689,000/1,000,000 Hp. Nuclear Wasteland: 5/5
[AG] Aspect of Air. 30,000/30,000 Hp. 30% Dodge! Hurricane Force: 4/4
[AG-Krill] The Big Fish. 173,000/400,000 Hp.
[AG-Winkins] Lunar Matriarch. 298,000/450,000 Hp. Lunar Salvation: 1/5. To The Moon's Call: 6/8
[AG-Winkins] Lunar Knight. 182,000/300,000 Hp. Lunar Fall: 2/6. 1 AC! Bodyguarding Lunar Priest!
[AG-Winkins] Lunar Priest. 67,000/150,000 Hp. Lunar's Light: 2/4.
[AG-Spicy] Boredom Gollem. 39,000/222,000 Hp. Eldritch Lash: 1/5
[AG] Sniper. 70,000/100,000 Hp. 20% Dodge Change. Defected!
[AG] Minelayer. 22,000/90,000 Hp. Defected!
[AG-TOG] The Toros. 409,000/600,000 Hp. Defected! Elevation: 8
[AG-Krill] Sniper. 45,000/100,000 Hp. 20% Dodge Change. Defected!
[AG-TOG] Cloning Vat. 300,000/300,000 Hp. Currently Cloning: The IPR. Clone Progress: 35%. Elevation: 8
[AG-Krill] I-Hand. 85,000/250,000 Hp. 10% dodge!
[AG-TOG] Knifire Elemental. 20,000/20,000 Hp. Bodyguarding Mageling Hoard! Elevation: 8
[AG-TOG] Lesser Fire Elemental Squad A. 8,000/8,000 Hp. x5 Bodygaurding Mageling Hoard! Elevation: 8
[AG-TOG] Fire Elemental Squad A. 10,000/10,000 Hp. x6 Elevation: 8
[AG-Karpinsky] Tank 210,000/210,000 Hp. 4 AC. Bodyguarding Healer, Melee and Ranged Elevation: 8
[AG-Karpinsky] Healer. 145,000/145,000 Hp. Betterheal 2/4 Elevation: 8
[AG-Karpinsky] Melee 145,000/145,000 Hp. Multistrike 2/4 Elevation: 8
[AG-Karpinsky] Ranged 115,000/145,000 Hp. Overclock 2/4 Elevation: 8
[AG] Monsterpig. 98,000/300,000 Hp. Defected!
[AG] JOEbob. 8/20 Hp. [A] Radiation Armor, 9/12 Shields, regenerates 3 each round! Wacky Radiation: 7/10. Mines Left: 5.
[AG] Winkins. 20/20 Hp. [A] Polished Healium Staff.
[AG] ParadoxDragon. 19/20 Hp. [A] Lifestaff 2/2 Durability.
[AG] TOG. Elevation: 8
[AG] Algot. Elevation: 8
[AG] Urist. Elevation: 8
Supply Ship
[PG] Elite Guard. 25,000/25,000 Hp. [A] Laserifle.
[PG] Guard. 15,000/15,000 Hp. x4
[A] Orange Lance. Unknown. x4
[AG] Flamingflapjacks. 17/20 Hp. [A] Broadsword of Slapwilney. Durability: 5/6. [A] Orange Lance. Function: Unknown.
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