DtG: Destroy the Godmodder (The Broken Masquerade)

Round 10
NOTICE: RULES ON MORALE WILL BE ADDED SHORTLY.
27/40

The Depression Whale's tears form an ocean around the Godmodder, who struggles to keep up with the rough currents and thus fails to notice the summoning of LORD WAILORD, WAILING WHALE LORD OF WHALING WAILORDS, who's wailord warlords summoned via his whaling whale the Godmodder while she drowns.
I'll have to go check what's going on at the Godmodder's location so far, to know for sure what's going on....
Well. The entire place has definitely been flooded by an ocean, and...
There's whale parts everywhere. I don't think that worked.
25/40 Charge 1
5/? Charge 2

Uh... I'll be looking into what had happen later...

For now, I think its best to reunite with my entities.
I quietly tap the lock-breaker hammer on Lunar Knight's prison and turn to the Lunar Priest next.
Lunar Knight freed!
Just so you know, you only have one "charge bar".
Charge 28/40
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The creature outside feels a strange sensation occur within its body; it feels its body demand for nutrients. It craves for anything to be thrown inside what might be considered its mouth.

It feels hungry.

It scans its surroundings for anything it can consume, but the only thing within its sight is the swirl of meteors around it, thus it chooses to feed upon those. Utilizing the limbs it has just learned how to use, it grabs/impales whichever bits of meteors happen to float in front of it and chucks them all into an opening that leads inside the cube which, according to prior knowledge, still contains a swarm of traps. All bits of meteors that are thrown in are then minced to mere pebbles by the traps inside. The pebbles, upon touching any surface inside, are then melded into the creature, essentially acting as the nutrients the creature's body needed and sating the creature of its hunger, for now at least.
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As the invaders go on to release the prisoners, which, upon further consideration, is not that hard of a task considering it only really involves pressing the "Unlock" option on a keypad displaying "Lock" and "Unlock," any who bothers to scan around would notice multiple escape pods that conveniently happen to be installed close by.

((These escape pods would allow for a quicker escape for the infiltrators, but they may be limited depending on GM allowance))
There's only one absurdly spacious escape pod here. Clown Escape Pod Discovered!
Grimoire Yggdrasilia 28/40 Take in types of thoughts and prayers that actually make things happen. Magical thinking with advanced magical application!

Send a transmission tipoff warning the Voidport and anti-godmodder free space in general that the fleet has deployed mines and includes forces that severely outrank us reality warpers in firepower. Direct defense not recommended: evacuation and guerrilla warfare possibly a better idea but I don't know enough about godmodder-controlled territory to be sure. Screw it. We're Descendants. Let's go for the kill. Tell them that if they have any Dark Forest grade long-range anti-system weapons, fire them off at the godmodder's coordinates and inconvenience whoever holds her place when they arrive. Let no sun bless that which deserves no blessing.

Scan the Voidport fleets. What are we working with and can we deal with a ship to ship fight on slightly better terms?

Spear of logic; how does the Godmodder actually run all this territory she controls, again? A big enough multiverse and...well. Not pretty.
The voidport is sending in two carriers, each with at least four squadrons of smaller fighters inside, as well as a bevy of escort ships. They thank you for the warning, but they have full faith in their numerical superiority!
26 CP

Suddenly, the Godmodder discovers that her hair is gone! Oh no, what a nightmare!
Unfortunately, the Godmodder is currently out of the range of your powers!
24/40

The lock on the Big Fish's cell suddenly vaporizes into mist.
Big Fish freed!
Grimoire Yggdrasilia 29/40 Don't ask where I got this batch of concepts, you won't like the answers.

Teleport a bunch of the Iron Prince's mines in the distance into the Godmodder. She wouldn't deny entry to her own faction because she likes dramatic teleports so much, right?
You teleport the Iron Prince's mines as far as you can, but they don't reach the Godmodder!
23/40 Sir Sparked

The Guy frees James.
James is free!
21/40

With a charge and an action,I paradoxify a whole bunch of Floating Hands under my control and all of them press the UNLOCK button on each Cell at once that has not yet been unlocked before fading out of existence again

I ask Indiana Jones to prepare Traps in case of Sudden Intruders using the Archetype of Spy to create better traps and remain stealthed
Well. In that case, everyone is free.
...I need a drink.
9/40
I open the lock on the facilitys place. since the facility is still bodyguarding steffan, jason, aron, james and the squadmates, they must be in the same cell. so, they are now free. I toss them a void drive (pillfered from one of the subverted drones mid-assembly), and enclose the facility in a spherical portal.in the center lies a link to one of my stored radiation no-escape interchanges- altered to have an escape- which is filled with Gravitons. gravity warps time, not just space, so this gives them more time to analyse the void drive, duplicate it, and- once the graviton-loop runs out of gravitons- use it to escape into the subverted minelayer. which probably has enough space to fit the scrap-of-a-planet you can access from the outside of the facility, and any changes the entire semi-connected dimension of the planet causes to the layer would be invisible by the same token as the planet is.
Since paradox already openned everything, the guard drones also come. they are stationed inside the minelayer, but outside the facility. I want my minelayer to Look like it's still on the PARALAX's side (that reminds me, the minelayer is set to stay out of the way in a way that makes it look like a bit of a coward, instead of a defector)
Post Scriptum: If the bodyguarding is just lazyness, then I point out that my relevant body has 2 BOG ARMS, which are not attached to anything, 2 mist-hands (also not attached to anything), 2 BOG FEET (what, aren't you able to type with your toes?), and the ability to generate more mist-hands at will. so, that's at least 6 freeings, enough for Facility, steffan, jason, james, aron, and the squadmates (6 people), and up to infinity which would thus include the guard drones.
You stow the facility away into your subverted minelayer!
28/40

I free an entity that no one else is freeing this round that isnt a squadmate, unless those are the only guys left.
Everyone's been freed already. I forgot that you could do that.
22/40

I place even more traps and contingencies at strategic Locations,working with the Gentleman's Existing Runic Array for our escape when our cover is blown to smithereens
Traps activated!
28/40
With the nanomachines (son) going over the whole ship, I.... well, I grin. I know that prisoner. They are mine. And there is plenty of material around for me to repeat that trick.... heheheh. Eheheh. Hehehehehehe. I stand up on my asteroid and hold my hand 'up'. This being space, up simply refers to 'away from the asteroid I'm on'. Slowly but surely, the asteroids slow down and halt, changing course to eventually make their way over to my asteroid.
Asteroids cluster around you! I hope you know what you're doing....
22/40 Shenanigans
I preform a spin attack with my broadsword, SLAPPING the prisoners cell defenses away, freeing a couple of them, but damaging the Broadsword.
Now, while the crew would probably notice me savaging the cells, they are suddenly DISTACTED by the AURSHIP swooping down, and opening fire on the ship we are. It begins dodging the shots of the Parallax and Iron Prince's forces. THE AURSHIP HAS ARRIVED.
The shots that hit the AURSHIP would kill normal ships.... except for the fact that the AURSHIP has ridiculous amounts of HP and DEF
The AURSHIP will now DISTACT!

The Antarctica Conquest conquers the rest of the planet in short order.​
The AURSHIP is now DISTACTING the Parallax! Everyone has already been freed, so no need to use your broadsword...
10/40
I order the minelayers nanites in a specific section to form some very specific runed rings, then cast a spell on them, creating an undetectable spacial extension where the facility will arrive.
I think for a moment... and open a rift into the semi-elemental plane of fast-solidifying super-goop. some standard telekinisis pulls a long line of goop through the rift, and once it leaves the plane it solidifies after a few moments. standard application of relativity changes the location of the rift relative to the rod of super-strong solid, resulting in it spinning around it. an increase in force is applied, accelerating the process, until I have an elongated sphere about the length of the PARALAX. then, I shatter it into thrice a dozen large shards and thrice a hundred smaller ones, and apply the alternate-universe link the facility possesses to each large shard, except for one thing: I remove every last one of the many safeties. as the facility arrives in the minelayer, that very instant, a gate spell is cast and three-dozen shards are tossed through the dimensional distortion. they swirl around, and once all of value is removed from here, a dispelling wave pushes into them, sending the thrice and twelve obloid spheroids into this reality, through deliberate mechanism of construction rather then anything else,and they all disrupt the atomic bonds of the nanites, neutralizing large swaths of the PARALAX. an instant later, they begin to react with one another, atoms fuse and release energy as a result,a massive explosion throughout the entirety of each rod, stronger near the prison hold due to the multiplicity of the solid substance.
It is intentionally manipulated so none of the sphereoids strike the subverted factory.
Oh, and I detonate the 2 mines I scattered in the ships "least important" locations directly before this.
Through your clever thinking, you destroy the PARALAX. Heads are turned as a ship that sort of but wasn't really there explodes right next to the Parallax, but nothing really happens.
That is, until you detonate the voidmines. The ship is rocked by two simultaneous explosions as the mines destroy what really were the Spare Parts and Diplomatic Ambassador rooms. Thankfully, nobody was actually hurt. Nanomachines. They can take a lot of punishment.
5/40 Charge
Beginning +20 in reserves

With the Lunar Knight's cell open I do the same thing for the Lunar Priest and break the lock on her cell as well. I then smile at them and welcoming them back into my service.

(Orders)
Lunar Knight can try to breaking a random entitie's cell, otherwise, it goes back to Bodyguarding the Lunar Priest.
Lunar Priest heals up any of the prisoners that are still injured.
Entities ordered!
29/40 DRACO
I unlock the cell of METAL GEAR REX.
METAL GEAR REX has already been freed, but Naked Snake activates the planet-based armour it had previously. The war machine begins to grow....
23/40
I rise into the air, a tiny shimmer of green emitting from my chest. Said shimmer grows bigger as I close my eyes, and stop rising, hovering where I am. Red light joins the green, and the form a swirl of green and red. I open my eyes, which now glow a pure white, white energy flickering from them. Two wings, made of pure green energy, form on my back, along with a spinning circle of pure red. My broadsword absorbs some of the energy, upgrading it. I continue rising, my glow getting brighter and brighter....
((Attack will finish next turn))
As you charge up, you feel a familiar, hostile presence brush your mind...
30/40 DRACO

Armed with my knowledge of the Iron Prince's software systems which I obtained in the process of subverting a Drone Factory, I put together a virus which will spread throughout the Parallax and cause chaos, allowing us to escape in the confusion. I then release this virus into the Parallax's computer systems.
You hack all the nanites, causing them to discorporate into nanogoo! This destroys the majority of the rooms onboard, leaving behind only the bare essentials!
Charge: 24/40

The Gentleman finds a smile on his face, he has her, and she won't slip away again. The whistle kicks in again as the constant orange miasma flairs, thousands of Runes appearing for miles surrounding the Godmodder. Orange light sparks off of the Anchor Runes, simple things designed to keep a being from teleporting or moving at ridiculous speeds. Each feeds off of the presence of another, growing stronger for every Anchor Rune in the "Chain".

"Hopefully with this one of you might land a hit, don't squander this, alright?" The Gentleman broadcasts on an open telepathy channel, because that's how telepathy works don't question it, before turning his attention to the Parallax. Time to begin distracting, he supposes thinking semi-aloud.
From across the void, you hear someone snap their fingers, as your anchor runes begin to encircle you instead.
Oh dear.
Talist glances up, a questioning look in his eyes.

"Tal-Co? How do you know about that?"

He sighs and looks away, holding the back of his head in his hand.

"I suppose it doesn't really matter. But yes, I have plenty of that 'stuff' but nothing works, at least not the way they're supposed to. I just always... loved making, creating, but I've never been able to make anything consistent out of it. And now I'm... eh, never mind."

Moving along, Armelle and Talist go down to the prisoner bay.

"Hey, Talist? What's happening here? What are all these... boxes?"

Talist doesn't answer, partially because he wasn't 100% sure himself.

"Stay close by me. Be ready to run."

---------------

Alright. For my action, I open Jason's cell. Unless JoeBob technically already opened his cell, in which case I open the cell of Guard Drone V2.
Jason has already been freed...
((Could you please not put your charge in a spoiler? I can't see it when quoting posts.))
Charge 29/40
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"Well it's about time that no-body came," barked the Big Fish as he walks out of his cell with his cane.

Pistol Shrimp, assuming he is also freed, walks out in silence, guns trained at every corner for potential ambushes.
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As if the escape pods weren't enough...well, they may actually not be enough.

Somewhere else around the Prisoner Bay is an airlock mechanism large enough to release even the largest of prisoners contained in the bay. Normally, opening this would be a hazardous and strictly forbidden play, or at least, according to many science fictions. Those scenarios, however, did not exactly star several beings of which can manipulate reality with ease and the prospects of them having the capability to breathe in the void expansion of space is near-guaranteed, hence making the airlock a viable option of escape.
Airlock located!
25/40

The nameless stands up once more, looking around at the various doors, three of which are still open. The power behind the red door calls to the Nameless, and they turn and walk through it.

The Trial of Fire
"The fire is strong, powerful, it burns with a flaming passion. Those who would use it must be careful not to be harmed by the fire's burning ambitions."​

The trial begins with searing heat. The nameless feels pain, for the first time as the fire surrounding it threatens to consume it. Around it sees nothing but neverending fire, and it feels the burning on its skin-analogue, as the fire licks and burns at it, a scorching sensation that threatens to consume all of the nameless's being.
It doesn't like this burning feeling, it feels wrong, but at the same time right. Shouldn't it all be right? That's the idea, isn't it, to understand, and become something new, something more complex and comprehensive. The fire needs to become part of that, the nameless can't just let it be consumed by something it needs to be.
So it pushes back against the heat, while there is no air to control, the nameless pushes back with what it knows, with their being. It will become more, it will become greater, it will understand and contain the fire. It feels the scorching heat begin to waver as it pushes outwards, and with a great heaving breath, the nameless pulls the fire in.
Flame and heat spiral inwards, pulling into the nameless, and with the other half of the breath, push back out, swirling and burning in the space around it. In, and out, the fire falls into the rhytm, for even the fire knows when to yield to the stronger victor. The nameless opens its eyes, and in those eyes burns an inner fire. It understands, more than it did before. While before it earned the freedom to act, it now has the ambition and desire to do so.

And then, out away from the battlefield something shifts. Now, something you should all be aware of by this point in time is that the Void is on fire. Something you've also probably gathered by this point, at least, if you've paid attention to previous Trials and their results, is that when the nameless finishes a Trial, they gain great commanding power over the respective powers, and the powers of the trials, given their target by those who sent the vessel in for the trials in the first place, are then directed to smite the nameless's target, even though the nameless does not know their target yet. Finally, there is something you might not know yet. Nanobots don't do well against fire and heat. It's an interesting fact about nanobots, but due to the increased surface area per volume due to it being a swarm rather than a singular object, things like fire, lightning and energy beams deal extra damage to them, like, a lot of extra damage to them.
Presumably, the Iron Prince has defenses against the passive void fire, but if I can overpower that in any wise, those nanobots are as good as toast. Metallic, burnt toast, but toast nonetheless.
The Iron Prince probably pays no heed to the shifting movement in the burning flames beyond his ship. Nothing seems out of the ordinary at all, really, it's probably just some void monster or horrorterror flailing as it burns to death.
That's what he thinks, of course, until every alarm that be set off by the outside of the ship being on fire goes off.

The ship is, in fact, on fire. In just a few seconds it went from repelling the fire of the void well enough to stay a massive coherent metal, to no longer doing that because the fire of the Void was aggressively surging towards it and turning it into a giant metal torch. This doesn't go below the top layer of nanobots of course, all the burning is superficial, I'm basically scorching the paintjob at this point, but it's still enough to set off alarms. The Iron Prince and his crew scramble to try and figure out what's going wrong, what's changed, and begin scrambling to put out the fires.

Some of the fires extinguish or move away, but two places only grow stronger, the front and the back. the flame seems to shift from the sides to the front and back of the Parallax, burning it with an intense heat the scorchs against the shields and waves of nanobots flooding in to defend against the heat. More and more defensive bots are called from the sides to fight the heat, especially once the movement in the void begins to surge upwards, particularly behind the Parallax, a massive beast of flame, swirling and roiling. It surges towards the Parallax, screaming towards the ship, ready to consume it with the very essence it is angered at the disruption of by the Godmodder.
The Iron Prince does the smart thing and puts up all shields to defend against the great raging beast of flame.

This leaves the sides unprotected to the beast's sister, which surges forwards upon seeing an opening, fashions itself into a single, burning edge of white hot intensity. It screams right into the Parallax from the side, and before the Iron Prince or any of his officers can do anything, the entire ship shakes as burning, melting, SEARING heat carves right through the middle of the ship, cutting it clean in half. The living blade of flame carves all the way through the ship, out the other side, leaving a massive wave of burning fire to follow in its wake, preventing the Parallax from resealing itself, cutting the back half off from the front, disrupting communication.

The two flaming beasts of the Void disappear into the burning abyss once more, perhaps they will return, but for now, they hide.

In an ideal world, this would completely disable the backhalf of the Parallax, I'm pretty sure I can't just instakill an entire half of the 7 million hit point entity, so my goal here is twofold:
Distraction. I think the Iron Prince will be a little distracted from us if his ship's on fire and been cut in half.
Disruption. Likewise, it'll also be a bit harder for him to utterly annhilate the incoming enemy fleet if he's unable to send orders to the nanobots on the back half of his ship.

The nameless appears in the temple in a puff of fire. Just as when it finished the Trial of air, 3 more trials have opened up, up on the gallery behind the door that led to the Trial of Fire.​
Under the control of an entire overpantheon of Gods, the two Primal Fire Elementals work in tandem to bisect the Parallax, causing it's nanomachines to spill out into the void from the two halves of it's solid hull.
However, upon the completion of their appointed task, the creatures remain, resentful of being controlled.
...That might be a problem.
Charge 25/40

The passive Runes orbiting the various AG's inside the Parallax begin to crackle, light-orange lightning sparking off the floating pieces of debris. The aura that had once faded flairs to life, before shrinking around them, form-fitting around their bodies before vanishing from sight. Whilst this is going on, the Gentleman has made himself busy. With surgeon-like precision he etches a Rune onto the Void in front of him, looking similar to a cloak made of dizzying eldritch-esq geometric patterns. With a subtle ripple this fade from view. "Set up..." He mutters before splaying out his hands, seemingly reaching out to hug the Parallax.

Dozens of tendrils, made of violent pulsing energy, lash out from the Gentleman's fingertips. These tendrils shoot off towards the Parallax, before dividing again and again like a tree into hundreds of thousands tiny lances of energy. A quiet scratching noise would play in the back of the minds of anyone near enough to them, but given the distance that inherent flaw of drawing Runes directly into Reality in large numbers shouldn't be to troublesome. Especially with the Contingency Runes about to activate in short order.

As the tendrils etch a network of hundreds of thousands of Runes onto Logic itself, canvasing the entire Parallax ship, they vanish, fading from all forms of sight magical or otherwise. Allowing the installation of these Runes to slip by unnoticed. But the effects will not go unnoticed, throughout the ship reports of the AGs causing chaos come flooding in from every section of the Parallax. "And delivery." The Gentleman adds with a smirk. "You see, my first action was to Obscure my Runes thus preventing immediate action against them, though that should be obvious at this point." He chuckles. "Anyway, thanks to the helpful little guys floating around my allies I was able to create a Spectral Image of each of them, basically a hollow physical copy that I can project and puppeteer to my hearts content. Thanks to these-" The disheveled man points a gloved hand toward the invisible network of Runes "Every Rune projects a single Spectral Image, and now they number in the hundreds of thousands with the sole directive of causing chaos across the Parallax in order to draw attention away from the true AGs releasing prisoners." He finishes his monologue with no small amount of satisfaction with himself, beginning to wait for the action to begin.
At this point, the ship has already been cut in half, but still, spectral images begin to flood the ship, somehow causing even more chaos than before.
Hidden behind the somebody else's problem field that exists to explain why nobody noticed me before I joined I reach Into my pocket grab SCP-005 and use it to unlock Indiana Jones's cell
...Sorry, I have to inform you that you have recieved an ERROR: Object Not Found error with your powers. That's strange, to say the least. Regardless, Indiana Jones is free, so you can't unlock his cell.

Itinerary:
Attack the Godmodder
Leave the Parallax.
Ruin the Iron Prince's day even further.

As Spicy Serious' Contingency Runes activate, Demonic Energies rip through the hull of the Parallax, damaging it even further. As you stand in what used to be a voidship, a Black Mechsuit with a ℧ crashes through the hull, coming to a rest in front of you.

"Alright, that's it," says a computerized voice, issuing from the suit. "Not one step, I have snipers ready to take you down."
Let's see, voice scramblers, one suit of powered armour, and only five snipers? I'd say he's horribly unprepared, and thoroughly spooked. Show him what you're made of.

BOSS FIGHT
[THE IRON PRINCE]

ENTITY ADVANTAGE: [AG]
PG MORALE: 65%
AG MORALE: 100%
ARMADA COMING IN: 4 rounds!

[PG][BOSS] The Blackguard Mech Suit. 850,000/850,000 Hp. AC:4 Unload: 1/5
[PG][ELITE] Primal Fire Elemental. 640,000/640,000 Hp. x2

[PG] Sniper. 100,000/100,000 Hp. 20% Dodge Change. x5
[PG] Minelayer. 90,000/90,000 Hp. Laying Mines! x6
[PG] Escort Ship 120,000/120,000 Hp. x8
[PG] Drone Factory: 160,000/160,000 Hp. Create Drone: 1/2. x17
[PG] Observation Drone. 2,000/2,000 Hp. Rift: 1/3 x17
[PG] Observation Drone. 2,000/2,000 Hp. Rift: 3/3 x18
[PG] Turret Factory. 240,000/240,000 Hp. Create Turret: 3/4. x10
[PG] Indoor Defense Turret. 40,000/40,000 Hp. Reload 1/2. Active! x10
[PG] Voidmine. 4,000/4,000 Hp. x63
[AG-TOG] Drone Factory: 160,000/160,000 Hp. Create Drone: 1/2. Subverted to make Defective Drones!
[AG-JOE] Drone Factory: 160,000/160,000 Hp. Create Drone: 1/2. Compromised with a backdoor!
[AG-JOE] Minelayer. 90,000/90,000 Hp. Laying Mines! Totally hasn't been subverted by JOE! Not Bodyguarding the Facility!

[AG][ELITE] Metal Gear REX. 1,000,000/1,000,000 Hp. Nuclear Wasteland: 1/5
[AG-Vanestus] Thorgi. 118,000/118,000 Hp. 15% Dodge!
[AG-Vanestus] Androsphinx. 34,000/34,000 Hp. Heal: 3/3. Demoralizing Roar: 6/7.
[AG-Karpinsky] Slugthrower Drone. 3,000/3,000 Hp. Reload: 3/6. x21
[AG] Adamantine Angel. 30,000/30,000. [A-PART] Blades Of Contradiction. [A-PART] Tachyon Wings. [A-PART] Impossible Soul. Attacks Bypass AC, Dodge and Bodyguarding! +1 AC, 10% Dodge!
[AG] Flamingflapjacks. 20/20 Hp. [A] Broadsword of Slapwilney, 6/6 Durability.
[AG-ParadoxDragon] Indiana Jones. 40,000/40,000 Hp.
[AG] JOEbob. 20/20 Hp. [A] Radiation Armor, 12/12 Shields, regenerates 3 each round! Wacky Radiation: 3/5. Mines Left: 5
[AG-Pionoplayer] Aspect of Air. 30,000/30,000 Hp. 30% Dodge! Hurricane Force: 4/4
[AG-Karpinsky] Dragon Drone. 1,000/1,000 Instant Reloads: 1.
[AG-Karpinsky] Drone Factory: 160,000/160,000 Hp. Create Drone: 1/2. Subverted to make Slugthrower Drones!
[AG-Winkins] Lunar Knight. 300,000/300,000 Hp. Lunar Fall: 1/6.
[AG-Krill] The Big Fish. 400,000/400,000 Hp.
[AG-JOE] The Facility. 300,000/300,000 Hp. Structural Stability: 110%! Bodyguarding Steffan, Jason, Aron and James. 1 AC.
[AG-JOE] #10: Steffan. 20,000/20,000 Hp. Specialty: Engineering & Construction! Work Points: 0
[AG-JOE] #17: Jason. 20,000/20,000 Hp. Specialty: Programing! Work Points: 0
[AG-JOE] #34: Aron. 20,000/20,000 Hp. Specialty: Planning & Design! Work Points: 0
[AG-JOE] #51: James. 20,000/20,000 Hp. Specialty: The Substitute Person! Work Points: 0
[AG-JOE] Squadmates. 20,000/20,000 Hp. x60.
[AG] Tyranid Swarm. 355,000/355,000 Hp. Biomass: 118,000
[AG-JOE] Guard Drone. 60,000/60,000 Hp.
[AG-ParadoxDragon] Spaceship. 205,000/205,000 Hp.
[AG-JOE] Guard Drone. v2. 55,000/55,000 Hp. 2 AC.
[AG-Winkins] Lunar Priest. 150,000/150,000 Hp. Lunar's Light: 1/4.
[AG-Krill] Pistol Shrimp. 50,000/50,000 Hp.

[N] Clown Escape Pod. 5,000/5,000 Hp. Absurdly Spacious!

Elsewhere:
[GM] The Godmodder. 70/80 Hp. LOCATION ACQUIRED, DIRECT ATTACK AVAILABLE

Demiplane:
[AG-Crusher] Millenium Falcon. 70,000/70,000 Hp. Deploying Drones: 4/4. BFG9K: 4/10
 
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Round 11
29/40

I create a gateway between here and the graveyard of LORD WAILORD, WAILING WHALE LORD OF WHALING WAILORDS.
On the other side of the portal, you see the Godmodder, but she's not alone. By her side is the shape of a person with indistinct features, silhouetted against a gray haze.
Grimoire Yggdrasilia 30/40 I am the bone of my sword or something

Well.

"The."

One doesn't even need a step. Space is split. Redirected. I had intended to bridge my way to the Godmodder, but the Iron Prince will do fine. What is armor before breaking that which the armor lies on?

I reveal my STAND, the energy of a fine-tuned soul. The friction of not just interacting matter, but of realities themselves.

Use a redirection field to send the sniper fire into or at the Iron Prince.
You will direct one sniper's round into the Iron Prince at the end of the round!
Charge 30/40
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The creature of meteor flesh's obliviousness to all that has occurred outside without its influence ends as its swirl of meteors, through convenient collisions, line up to bring into sole view its designated prey: the [PG] forces. The creature's hunger returns, and it wishes to feast upon a set of meal deviating from the usual chunks of meteor.

The Meteor Monster has joined the fray!
HP: 180,000
EoTB Actions:
1. Devours an enemy whole if there's none currently inside it. Enemies inside cannot attack anything but the Meteor Monster itself and also take 60,000 damage per turn from the many traps that lurk inside the creature. The Meteor Monster is free to attack other opponents whilst having an enemy devoured. If the enemy inside dies, the Meteor Monster's HP is restored by 30% of the enemy's total health, capped at 50,000 HP restored per enemy.
2. Ravage an opponent, dealing 60,000 damage.
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Entities:

HP: 400,000
EoTB Actions:
1. Calls in 4 of his underlings and 1 Hired Mussel(props to DCCCV for that name) as minor entities on the field.
Underling:
HP: 10,000
Attack: 2,000
Hired Mussel:
HP: 25,000
Attack: 5,000

2. Unleashes a barrage of attacks with all of his weaponry, each one having a unique property over the others.
AK-47: Fires 30 bullets that hit random opposing enemies, each dealing 500 damage for a total of 15,000.
Grenade: Tosses a grenade to a target that deals 20,000 damage to a single entity, or a distributed total of 40,000 to a horde entity.
Golden Revolver: Fires 3 targeted shots at 3 targets, dealing 5,000 each for a total of 15,000.
Sword Cane: Assaults 1 target with a flurry of slashes, dealing 30,000.

HP: 50,000
EoTB Actions:
1. Pistol Shrimp fires a bullet into a single enemy's vital points, dealing a "critical" damage of 25,000 damage. "Critical" basically means the damage can't be reduced by armor.
2. Pistol Shrimp fires 3 bullets into 3 separate enemy targets, dealing 10,000 to each.

HP: 180,000
EoTB Actions:
1. Devours an enemy whole if there's none currently inside it. Enemies inside cannot attack anything but the Meteor Monster itself and also take 60,000 damage per turn from the many traps that lurk inside the creature. The Meteor Monster is free to attack other opponents whilst having an enemy devoured. If the enemy inside dies, the Meteor Monster's HP is restored by 30% of the enemy's total health, capped at 50,000 HP restored per enemy.
2. Ravage an opponent, dealing 60,000 damage.

The Big Fish gets to work and performs his barrage of attacks, spraying 30 AK-47 bullets all over the enemy side, tossing a grenade at the Primal Fire Elementals, firing all three of his golden revolver shots at one of them, and assaulting the other with a flurry of slashes from his sword cane.

Pistol Shrimp goes and fires a vital shot to the Blackguard Mech Suit.

The Meteor Monster lunges towards a Sniper and devours them.
----------------------------------------------------------------
Further more meteor collisions occur, except instead of direct impacts, many meteors graze a singular one, chipping it off until it is honed into a sharp lance aimed at one of the Primal Fire Elementals. Then, with one direct collision behind, the lance is propelled into its target, impaling the elemental and leaving itself stuck in the being of fire.

As the lance of meteor sits within the body of the fire elemental, yet another meteor strikes the lance where it sticks out of the body, causing a brutal adjustment of the lance within its victim's inside.
23k damage to a Primal Fire Elemental, as it roars in pain and pulls it out of it's body!
30/40

I cast elemental control on one of the fire elementals and order it to walk through the portal. Begin somewhat epic battle of wills.
Using your magical prowess, you force a Primal Fire Elemental to walk into the Godmodder's domain and into the water flooding the place, dealing 17k damage to it. However, immediately after, the new person snaps their fingers, undoing your spell!
31/40 DRACO

Using my remote hacking abilities, I activate Mass Hack, subverting a number of existing Observation Drones and sending them crashing into the Blackguard in a kamikaze attack.
You throw five observation drones at the Blackguard, destroying them all and dealing 10k damage to the suit!
27 CP

Time to fight. The Millenium Falcon arrives back out of Hammerspace and flies in, with me piloting it. It swoops down, grabs a sniper, then flies back to the AG side of the field. Once the sniper is isolated, it drops him, deploys its drones, and combines its weaponry with the drone's firepower to obliterate the poor sniper.
You deal 15k damage to a sniper, and focus fire the Millenium Falcon on it!
32/40 DRACO

Utilizing the Dragon Suit's Voidfire Breath, I attack the Blackguard.
Your attack deals 7k damage to the Blackguard!
29/40 Winds of Destruction

"Good to see you back in business, Boss."
You know what to do. You took on his minions before, now take on the man himself.

I point out to the snipers that successful sniping requires staying in one place to carefully line up shots, and thus leaving one immensely vulnerable to attacks. Being still... isn't the best way to dodge things.
How are you sure that's a sniper? That's just an empty section of wall oh wait there's a sniper right there.
One sniper's dodge chance reduced by 20%!
EXPENDING 24 CHARGE ON ATTACK
Charge Meter 1/40

Inside the cockpit of the Blackguard Mecha suit, an unexpected voice rings out, asking "So, how do you like your antimatter?"

The Iron Prince turns in their seat, only to come face to face with the visage of what looks for all the world like a human-shaped mass of television static wearing triangular red sunglasses. They don't see much more, as said mass of television static proceeds to punch them in the face.

Inside my avatar, I finally released the alterations to quantum mechanics that were keeping its balanced matter/antimatter structure stable. Positrons met Electrons, annihilating in a flash of gamma rays near instantly. That said, the immense amount of energy this released wasn't channeled into raw 'boom'. Instead, I used it to rapidly and violently expand space inside the mech's cockpit, forcibly severing bonds between atoms as they were suddenly over a hundred times further away from each other than they had been previously.

Ultimately, my avatar had been expendable. I simply needed time and a bit of planning ahead in order to create a new one.
Piercing through the anti-teleportation technology inside the Blackguard, you rip it and it's pilot to a fine cloud of particulates.
For a moment, everyone is silent. That is, before countless black threads link each and every atom which comprised them. The air becomes colder, as the Iron Prince and his mech pull themselves back together.
"Ha. Ha. Ha. Did you really think Atomic Dissasembly would keep me down."
Nonetheless, this attack has left him worse for wear. 125k damage.
Unfortunately, you also did destroy your avatar in this attack.
24/40 Shenanigans
Don't worry, mysterious force... this isn't exactly homestuck or Oldcanon.
It's something else.
Energies continue to swirl around me, I squint, looking through the energy storm to see the Blackguard.
Well.
Well well well.
This will be fun.
The AURSHIP flies over to me, and I drop onto the deck, glowing with power. The AURSHIP charges the Blackguard, absorbing everything it throws at us.
My blade transforms as we fly, absorbing magykks and becoming.... oh my god it becomes.....
The Very Good Sword of Very Good Magykk and Good power.
Very good name.
I leap up at the blackguard, the AURSHIP slamming into the mecha, going through it and coming out on the other side.
I meanwhile, look at the cockpit.
Hi Iron Prince. Nice mecha you've got there. Scared of taking us on head on? Well. You should of left while you could. Because well...
I point at the Itinerary. Specifically that last item.
Listen up, Iron Prince. I'm here to kick butt and chew bubble gum.
My glow intensifies, getting hard to look at because geez that is bright.
Wait, what are those things swirling around FF? Are those, souls? Of descendants?
And I'm aaaaaaall out of gum.
I slam into the Blackguard, my energy ripping into it with the force of a couple universes. I slam my blade into the bottom of the cockpit, ripping out the floor of it, and slashing at the Prince. Waves of power rush through the Mecha, detonating it's weapons and missiles prematurely.
As everyone watches, they notice the Iron Prince's Symbol (that omega thing) is burned over by the magykks, and a new logo is scorched into it: a ∀
I fly back, my energies fading. I admire my handiwork. Nice. Welp, I better take a break.
As your AURSHIP charges the Iron Prince's Mech, time freezes, as a man on a chair appears in between you two.
Wait, what?
"Greetings, Astrec. Consider this your first and final warning to cease the invasion of my planet. Goodbye."
And with that, the Ruler of Earth teleports back to his planet. As he does, time resumes for the two of you. You crash your AURSHIP into the Blackguard with the forces of several universes, and stab into the cockpit, piercing through the heavy armour plating, dealing 35k damage. At the same time, he fires a blast of energy out of the symbol of his mech, destroying the AURSHIP.
11-2= 9/40
The squadmates divide into squads following each facility member. Steffan, Aron and James work on understanding those mines of the prince's, using inert ones aboard the minelayer and knowledge of the construction process. Jason works on something else.
while they're doing that, I walk up to the blackguard. say Hi. shake his hand. do the secret handshake of the JOEs to see if he's a JOE. force him to stand on me. expend 4 charges. grab his foot.
...Rip off his left Leg through the armor suit. eat it, sending it to my personal food-subspace.
continue the secret handshake as if nothing unusual has happened.
reveal it was only 2 charges but it's too late to change things now isn't it?
"I was expecting you'd try something like that."
As you try ripping off the Iron Prince's left leg, you are electrocuted after tearing through the first layer of his mech's armor plating. At the same time, he grinds his foot into you, causing your suit's force field systems to struggle.
-5 shielding, 25k damage to the Blackguard!
6/40 Charge
Beginning +20 in reserves

Before I forget to do this... I sent a Invisible Void-made Observer drone through the portal that was showing the man with the Fire Axe and make sure to have the feed go directly to a USB and my tablet I have on hand. I program it to pull up a signal if the observation is deemed important and finally prepare to finally do an actual attack.
You send one of your own observation drones into the portal. Good idea.
2/40 Charge

Entity Orders: Go murderize a Sniper!

If there was one thing that not currently having an Avatar was good for, it was getting around without being seen. This allowed me to easily sneak up behind the Sniper that I had set my Adamantine Angel to kill, and get rather creatively destructive with them.

To be more specific, I stripped all the electrons out of a rod of Aluminum, and shoved it right down their largest convenient orifice without warning. The immense amount of electric charge the rod possessed was more than sufficient to rip the electrons right out of a lot of the sniper's important biological molecules, causing immense internal damage from both electrical arcing, biochemical changes, and the sheer amount of heat that this violent transfer of electrons produced.
As you have no avatar to work with, this attack fails. The Adamantine Angel will attack as normal, however.
Grimoire Yggdrasilia 31/40 Ayem Ae Sehti Ae Vehk

"Ending."

Without taking a step, I use one of those sonic attack harps to slice the Iron Prince at range with concentrated slashy force.
You deal 11k damage, scratching up his polished shiny armour!
26/40

Alright, Trial of Earth will be coming up with my next post, the one coming tomorrow.
Expect the escort ships to take heavy damage from my tricks.

In the meantime, the powers of the mist enfold the aspect of air, enemies have a harder time seeing it, as it is slightly out of phase, meaning that the Aspect of Air will be lower on the entity targeting priority list.
Aspect of Air shifted down in terms of priority targeting!
Charge:26/40

A chuckle leaves the Gentleman as he gazes upon the glittering array of Anchor Runes appear around him. "So you're not a complete half-wit, are you dear?" The man reaches to the twinkling cocoon of Runes, lightly tapping one. It echoes like a wine glass, beginning to spin rapidly before knocking into nit's next-door neighbors. This sends a cascade of noise as more and more Runes spin, faster and faster they bring more and more Anchor Runes into the fold. Only gaining speed with every new Rune that's set spinning.
As they spin, stray lines of energy and geometric patterns spin off the Runes, tearing themselves apart until they're nothing but a bare circle.

The Gentleman catches the one he had first touched as it began to idle down, spinning it in the opposite direction with a flick of his wrist. slowly, the lines and shapes are drawn back to their sources, the various Anchor Runes, but instead of their old shapes they seem to take a new form, a constantly shifting kaleidoscope of shapes, which seem to breath freedom and speed into the very Void which surrounds them. Much like their old form, power seems to crackle between them intensifying with each one. Though, unlike the old Runes, these never seem to slow, they only seem to speed up exponentially.

"a rather large misstep to think that simply transplanting my own Runes around me would actually do anything." He chuckles egotistically. "These are the opposite of Anchor Runes, Speed Runes if we're to use the more barbaric naming schemes. Instead of Anchoring a object preventing teleportation and ridiculous speeds, they empower the being in question's abilities to do so. Quite powerful when this many are Chained together. And since you were so kind to send them right to me..." The disheveled man drops into a runners stance. "I'll just have to drop by to thank you in person, my allies seem to have everything well enough in hand." With that...vote of confidence? And monologue to someone who's probably not listening, the Gentleman disappears in a Light-Orange streak. The power of thousands of Speed Runes pulsating through him as he leaves shock waves in his wake, passing through any solid object in his path harmlessly with the speeds he's going at. Then appearing before the Godmodder herself, tattared miss-matched clothing seemingly no worse for wear.

"Pleasure to finally meet you, M'lady." Sarcasm and arrogance drips off his voice as he doffs his Strange Hat to the Godmodder. Miasma flaring up as the whistle seems to redouble.
Using your "Speed Runes", you zip across the void, phasing through the void mines which were teleported in the direction of the Godmodder earlier. However, the explosion from these mines tips off the Godmodder's forces to your imminent arrival. The mysterious person by her side walks in front of you, and just as you stop, catches you by the throat.
"Unfortunately, I'm unable to reciprocate that feeling at the moment."
23/40
With a burst of Psychic Power,I fling the Mines at the PG Troops and then have them detonate themselves
You psychokinetically toss ten mines in the general direction of the PG troops, and then detonate them. They explode in fireballs that do nothing but summon more fire elementals.
30/40 Winds of Destruction

I continue to gather meteors around me... none touching each other, simply.. collecting, and spreading. Spreading to surround the ship completely.
More meteors gathered!
"My name is Christine Treader, but you can call me Treis. In fact, don't call me anything else other than that."

The somewhat feminine voice belonging to a somewhat feminine character scatters itself across the battlefield. A simple onlooker's eyes may see that 'Treis' is a human; whereas a more astute observer, on the other hand, would also see the exact same thing. Good start. Yeah, so this apparent 'human' is dressed in a somewhat simple outfit of cloak (or maybe a shawl?) and light armor of some description, which seems to include an incredible number of belts. Oh, at least six around the waist, three around each leg, and one across the chest (perhaps a holster). Underneath the cloak, there appears to be a sword, or perhaps some other violent instrument. Regardless, this does increase the possible suspicion of that one belt being a holster. Everyone seems to be using swords these days, after all. In the list of things to describe of Treis' appearance, next is hair. Tawny, shoulder-length hair frames a face as feminine as you would expect from the character so far.

It occurs to you that this long description may be a result of this newcomer having innate perception altering abilities that grab one's attention and force them to continue taking in each individual aspect of Treis' character without being able to percieve all the features as a whole, thus taking the observer's attention away from the battle and instead onto Treis. This could be just paranoia due to me having another character named Media with a tremendous ability of local perception. The only problem is that this character can't possibly be Media. After all, of the incredibly few aspects of Media that have been revealed (her name, and that she is female), Treis fits none. Firstly, because Treis' name is 'Treis'- not 'Media'. That, and he's male. A shocking turn of events that I certainly hadn't been orchestrating from the beginning. Ignoring the initial quote, Treis invokes the first letters of each sentence in the first paragraph on the godmodder, who was perhaps too distracted by Treis' physical description to even notice being tagged. If the godmodder is, in fact, untargetable, I'm certain there is a wealth of other targets perhaps too distracted by Treis' physical description to even notice being tagged.

...

21
1
Welcome to this war, Treis. With your clever distraction, you tag the Godmodder!
23/40

With a charge which I turn into Ritual Materials,I prepare a Magical Circle to call upon the Elemental Plane of Primal Water to drop a few metric tonnes of Primal Water to extinguish the Fire Elementals

The Ritual Materials are:

An Aqua Essence,intrinsically tuned to [[WATER]],Extracted from Refined Pure Water,a orb that radiates [[WET]] and some [[FLOW]]

A few drops of Liquid Paradoxen,contained in a Glass Jar as an offering of my Power and the Main Power Source of this Ritual

A Circle,made with Standard Chalk Powder Mix but altered slightly with crushed Cold Iron and a few Tears from the Sky,to prevent Sirens from coming and hopefully attune the Primal Water to a slightly Holy element once it comes gushing out

I call Indiana Jones(with the 25% Dodge Rate) to Attack the PG Forces while I ask Spaceship(upgraded from the last game) to prepare an Escape route,in case we need to make a Quick Escape
As you complete your ritual, you summon Primal Planar Water, but due to the messed-up gravity here, the water just stays suspended in a massive sphere, which the solitary Fire Elemental present is staying well away from!
I throw a grenade at the Blackguard
Your grenade deals 4k damage to the Blackguard!
21/40 (?)
I dispel the previous anime girls, who were simply scouting out the area.

Then, for a change...

Rizuha has joined the game!
W32Coravint has joined the game!

I actually play a non-anime-girl character for once!
<Rizuha> Umm... do I introduce myself?
Sure. Go ahead.
<Rizuha> Hi... Name's Rizuha. I'm technically soulbound to W32 as his catgirl servant, but we're more like friends at this point, hehe.
<Rizuha> Anyway, er... I kinda like singing, but I'm not too good at it. I guess that's all, so shall we... do the thing?
Alright.

I throw a chunk of high explosive encased in ice at a Primal Fire Elemental. There's just enough ice that the explosive doesn't ignite until it's right in the middle of the elemental.
Welcome to the game, W32Coravint, and Rihuza! The explosion rips the Primal Fire Elemental apart, into ten Elder Fire Elementals.
27/40

While the accidental summoning of a pair of enemy fire elementals of great strength is rather concerning, the Parallax is dealt with, so that's good.

The Blackguard suddenly bursts into flames, and the Iron Prince has to try and find a way to put it out, only to discover that it's more voidflame, and thus CAN'T be put out.

Sorry, was gonna do Trial of Earth here but my various mental conditions kicked me in the teeth pretty hard today.
The Blackguard is now burning!
10-2= 8/40
I split my attention between bodies. the cyan mist one- which has not acted this round- Jumps from wherever-they-where-probably-some-paralax-ruins-or-something straight into the minefield. it crashes into a mine, detonating it from just the right angle, at the just the right time, to be sent flying into The Blackguard (who is still standing on my main body, despite missing a leg. for some reason.), and crashes into them, sending them flying away from mainJOE. at that Exact moment, the radiation suit exuded FIST radiation, aiding the movement. main JOE levitates a bit away from where they where when Blackguard went flying, turns around, and starts firing pulses of super-high-frequency radiation and Energy energy (energy is an element, and all elements of this type have their own energy (IE Earth energy, fire energy, machine energy, plant energy) with expert marksmanship, temporarilly sending various systems offline, throwing off the blackguards aim, and generally being a nuisance. on the other hand, MistBOGLIMBJOE is restraining their motions as well, keeping them from reacting when-
A brilliant flash of light, quickly dimming, large amounts of my mist transformed into comparatively-inert plasma. If you're not willing to shoot yourself in the stomach, you're not willing to win ~Maxim 98, the 100 maxims of highly effective perception projectors. I shot Through my disposable self to carve out a specific part of the Blackguard: Whichever area gave the highest energy readings and as such was likely to be the main power core. chances are the blackguard has backups, but still.
A seconds later, after recovering from the pain of self-immolation, I raise up one BOG LIMB and kick the now-disconnected power core out of the blackguard, keeping it from reconnecting, and then dimensionally isolate the core for later.
Yeah, I'm probably going to do this kind of thievery every time a Boss shows up.
Using the resultant blast from one of the Voidmines, you knock the Blackguard off-balance, and remove a vital power core! 19k damage.
7/40 Charge
Beginning +20 in reserves

"I... Huh, how do I attack again? Uh..."

"I don't think i'm suited for doing offensive stuff... Maybe... It goes like this?"


I snap my fingers in hopes of doing something. It did something but I wasn't sure if it was the effect i wanted. Green Voidfire, the ones that i was modifying appears in front of me and I sit there confused.

"So... how does this go...? or... what do I do?"

I blank out from anxiety as the feeling of cluelessness on how to attack threatens to overwhelm me. Entirely unaware that the green Voidfire has been munching on the drones, turning the drones into more green Voidfire.

(Orders)
Lunar Knight will attack an enemy that isn't stunned.
Lunar Priest waits out till ALL entities move before healing the most injured ally.
Your altered fire destroys five drones!
As a note, your active participation in events will make a much larger difference. I personally feel terrible whenever something to happens because of my inaction, even if it's something that turns out to be beneficial in the end.
Charge 31/40
----------------------------------------------------------------
The pair of Primal Fire Elementals are attemptedly assaulted by an erratic disarray of meteors. Emphasize on "attemptedly," as the meteors do not really show any promise of hitting the two, assuming they do dodge.

Continuing on the assumption that the two elementals indeed weave through the assault, one of them, in an instant, feel an error occur within its body as it impulsively jerks a limb into the other, the force of the impact damaging its companion.
As there are now ten fire elementals, none of them actually Primal, they all get hit in the face for 2k damage each!
Charge:27/40

"Now, let's get down to business!" Runes swirl around the disheveled man's wrist, before he flicks it downwards, causing the Runes to spiral out and him to vanish with a ripple. Slowly the space surrounding them is replaced with...miles of filing cabinets? Row after disorganized row, only plain desks breaking the monotony. Of courser, the Godmodder being the Godmodder, she next to immediately attempts to dispel the AG's little illusion, only, when she attempts to do so, she finds herself instead at the desk of a plain looking office worker. "To leave the Hall you need to fill out these forms in triplicate 'mam." He drones, vaguely pointing at one of the immensely tall filing cabinets. Every attempt to actually do something, murder, temporal manipulation, song numbers, was met with the same man droning on about filling out paperwork.

"Welcome my dear, to the Hall of Bureaucracy!" The Gentleman's smug voice echo's from every angle. "The only path to escape is to work through the nigh-endless red tape by hand, have fun~" The Gentleman has no doubts the Godmodder could blaze through the near-infinite amounts of paperwork in seconds perhaps, if he hadn't told a small lie about what this place is. Not the Hall of Bureaucracy, but the Hall of Boredoom, not that there's any way to tell the two apart aside from the soul-crushing boredom that presses down on you as you work, sapping you of energy, strength, and creative power.

The Gentleman settles himself in to watch the show. One way or another it should prove entertaining.
As you are currently in the chokehold of a being with superior magical capabilities, they send you into the Hall of Boredom instead.
Oh my. I'll do what I can here, but still. This might take a while..
28 CP

I dismantle some drone factories and store the raw materials.
You pull out the raw materials inside two drone factories, disabling them!

The Blackguard gets to it's feet, grabs ahold of Metal Gear Rex, and fires a blast of energy from it's symbol, dealing 175k damage! The Primal Fire Elementals target Thorgi, Indiana Jones, the Adamantine Angel, Guard Drone v2 and the Androsphinx for 26k damage each! Four Snipers send hard-light rounds into the Pistol Shrimp, Guard Drone, Big Fish and Lunar Knight for 40k, while another messes up his shot and shoots the Blackguard for 35k instead! The Minelayers simply insta-detonate the mines they were going to deploy this round, making lesser fire elementals! The Escort Ships however, fire on the Tyranid Swarm, Millenium Falcon, Thorgi, JOE, Flamingflapjacks, Big Fish, Meteor Monster and Guard Drone v2 for 20k (4 player) damage each! The Indoor Defense turrets use their limited outdoor capabilities to deal 30k more damage to the Tyranid Swarm, and the Factories and Drones just do their own thing.

Now, it's our turn. First of all, Androsphinx, Adamantine Angel, Pistol Shrimp and Indiana Jones automatically make their Morale checks, and restore some Hp.
Metal Gear Rex happens to the Blackguard for 180k Damage, Thorgi deals 18k to all the Escort Ships in a massive blast of divinely empowered chain lightning, the Androsphinx heals up the Adamantine Angel back to full, while the Millenium Falcon and it's Slugthrower Drone Entourage punish a sniper for 30k damage, while the Adamantine Angel attacks another one for 12k, bypassing their camouflage! Indiana Jones and the Aspect of Air sneak aboard an Escort Ship and hacks into it's systems with their amazing superspy skills for 19k, and the Tyranid Swarm tears into another for 80k! The Spaceship prepares for a quick getaway in the unlikely event that you'd actually need one. The Big Fish deals 2k damage to the Indoor Defense Turrets, 4k to all the Primal Fire Elementals, 15k to one in particular, and 30k to another one. The Pistol Shrimp deals a further 20k damage to the Blackguard, and the Meteor Monster swallows a sniper whole! The Lunar Knight smashes an Indoor Defense Turret, and their accompanying priest heals them for 10k! Finally, inside the facility, a Squadmate finds the Soul Net, currently drained of souls. Everyone else divides up equally into squads of fifteen led by a sixteenth leader, and begin working!

Meanwhile, at the Godmodder...
I would reccomend that more people join, or just leave the location for now. If we launch a weak assault on her, things might get gnarly.

Itinerary:
Defeat the Iron Prince
Leave the Parallax!
Attack the Godmodder!
Avoid the use of magic!

ENTITY ADVANTAGE: [AG]
PG MORALE: 65%
AG MORALE: 100%
ARMADA COMING IN: 3 rounds!

[PG][BOSS] The Blackguard Mech Suit. 379,000/850,000 Hp. 4 AC! Unload: 2/5
[PG] Primal Fire Elemental. 55,000/61,000 Hp. x8.
[PG] Primal Fire Elemental. 40,000/61,000 Hp.
[PG] Primal Fire Elemental. 25,000/61,000 Hp.
[PG] Sniper. 100,000/100,000 Hp. 20% Dodge Change.
[PG] Sniper. 100,000/100,000 Hp. 20% Dodge Change. Swallowed by the Meteor Monster!
[PG] Sniper. 88,000/100,000 Hp. 20% Dodge Change.
[PG] Sniper. 55,000/100,000 Hp. 20% Dodge Change.
[PG] Sniper. 100,000/100,000 Hp.
[PG] Minelayer. 90,000/90,000 Hp. Laying Mines! x6
[AG-JOE] Minelayer. 90,000/90,000 Hp. Laying Mines! Totally hasn't been subverted by JOE! Not Bodyguarding the Facility!
[PG] Escort Ship 102,000/120,000 Hp. x6
[PG] Escort Ship 83,000/120,000 Hp.
[PG] Escort Ship 22,000/120,000 Hp.
[PG] Turret Factory. 240,000/240,000 Hp. Create Turret: 4/4. x10
[PG] Indoor Defense Turret. 38,000/40,000 Hp. Reload 2/2. Active! x9
[AG-TOG] Drone Factory: 160,000/160,000 Hp. Create Drone: 2/2. Subverted to make Defective Drones!
[AG-JOE] Drone Factory: 160,000/160,000 Hp. Create Drone: 2/2. Compromised with a backdoor!
[PG] Drone Factory: 160,000/160,000 Hp. Create Drone: 2/2. x17
[PG] Observation Drone. 2,000/2,000 Hp. Rift: 2/3 x12
[PG] Voidmine. 4,000/4,000 Hp. x52
[PG] Fire Elemental Group 1. 8,000/8,000 Hp. x11
[PG] Fire Elemental Group 2 8,000/8,000 Hp. x7

[AG][ELITE] Metal Gear REX. 825,000/1,000,000 Hp. Nuclear Wasteland: 2/5
[AG-Vanestus] Thorgi. 72,000/118,000 Hp. 15% Dodge!
[AG-Vanestus] Androsphinx. 14,000/34,000 Hp. Heal: 1/3. Demoralizing Roar: 7/7. Morale Kept!
[AG-Crusher] Millenium Falcon. 50,000/70,000 Hp. Deploying Drones: 4/4. BFG9K: 4/10
[AG-Karpinsky] Slugthrower Drone. 3,000/3,000 Hp. Reload: 3/6. x21
[AG-Karpinsky] Dragon Drone. 1,000/1,000 Instant Reloads: 1.
[AG-Karpinsky] Drone Factory: 160,000/160,000 Hp. Create Drone: 2/2. Subverted to make Slugthrower Drones!
[AG] Adamantine Angel. 30,000/30,000. [A-PART] Blades Of Contradiction. [A-PART] Tachyon Wings. [A-PART] Impossible Soul. Attacks Bypass AC, Dodge and Bodyguarding! +1 AC, 10% Dodge! Morale Kept!
[AG-ParadoxDragon] Indiana Jones. 22,000/40,000 Hp. 25% Dodge! Morale Kept!
[AG-Pionoplayer] Aspect of Air. 30,000/30,000 Hp. 30% Dodge! Hurricane Force: 4/4
[AG] Tyranid Swarm. 305,000/355,000 Hp. Biomass: 118,000
[AG-ParadoxDragon] Spaceship. 205,000/205,000 Hp.
[AG-JOE] Guard Drone. 20,000/60,000 Hp.
[AG-JOE] Guard Drone. v2. 13,000/55,000 Hp. 2 AC.
[AG-Krill] The Big Fish. 340,000/400,000 Hp.
[AG-Krill] Pistol Shrimp. 20,000/50,000 Hp. Morale Kept!
[AG-Krill] Meteor Monster 160,000/180,000 Hp.
[AG-Winkins] Lunar Knight. 270,000/300,000 Hp. Lunar Fall: 2/6.
[AG-Winkins] Lunar Priest. 150,000/150,000 Hp. Lunar's Light: 2/4.
[AG-JOE] The Facility. 300,000/300,000 Hp. Structural Stability: 110%! Bodyguarding Steffan, Jason, Aron and James. 1 AC.
[AG-JOE] #10: Steffan. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Engineering & Construction! Work Points: 2.
[AG-JOE] #17: Jason. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Programing! Work Points: 2.
[AG-JOE] #34: Aron. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Planning & Design! Work Points: 2.
[AG-JOE] #51: James. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: The Substitute Person! Work Points: 2.
[AG-JOE] Soul Net. 40,000/40,000 Hp. No souls!
[AG] Flamingflapjacks. 16/20 Hp. [A] Broadsword of Slapwilney, 5/6 Durability.
[AG] JOEbob. 20/20 Hp. [A] Radiation Armor, 6/12 Shields, regenerates 3 each round! Wacky Radiation: 4/5. Mines Left: 5

[N] Clown Escape Pod. 5,000/5,000 Hp. Absurdly Spacious!

The Godmodder:
ENTITY ADVANTAGE: Heavy [PG]
PG MORALE: 100%
AG MORALE: 100%

[GM] The Godmodder. 70/80 Hp. Is currently it!
[PG] ???. ACTIVELY AFFECTING MAGIC-BASED ATTACKS.
[PG][ELITE] Primal Fire Elemental. 600,000/640,000 Hp.


[AG] Treis. 20/20 Hp.

Hall of Boredom:
[AG] Spicy Serious
 
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Round 12
3/40

In retrospect, I may have mis-remembered the exact extent of my abilities when I'm without an Avatar. I had been intending to get around to making a new one, but I guess I had better do it now.

This time, I wouldn't be doing anything quite so reckless as making my avatar a literal walking antimatter warhead, but I still had every intention of not using baryonic matter if I could get away with it. In this case, I opted to make use of a self-sustaining haze of distorted spacetime, churning a roughly humanoid region of existence into a mishmash of fluctuating gravitational horizons chaotically switching between black hole and white hole.

Thus, I once again looked like a humanoid mass of television static. With a flick, the set of triangular sunglasses I would be wearing were unfolded, and carefully attached to my avatar's face. Thus, my presence in this world was once again established.
You respawn in style.
Charge 32/40
----------------------------------------------------------------
Entities:

HP: 400,000
EoTB Actions:
1. Calls in 4 of his underlings and 1 Hired Mussel(props to DCCCV for that name) as minor entities on the field.
Underling:
HP: 10,000
Attack: 2,000
Hired Mussel:
HP: 25,000
Attack: 5,000

2. Unleashes a barrage of attacks with all of his weaponry, each one having a unique property over the others.
AK-47: Fires 30 bullets that hit random opposing enemies, each dealing 500 damage for a total of 15,000.
Grenade: Tosses a grenade to a target that deals 20,000 damage to a single entity, or a distributed total of 40,000 to a horde entity.
Golden Revolver: Fires 3 targeted shots at 3 targets, dealing 5,000 each for a total of 15,000.
Sword Cane: Assaults 1 target with a flurry of slashes, dealing 30,000.

HP: 50,000
EoTB Actions:
1. Pistol Shrimp fires a bullet into a single enemy's vital points, dealing a "critical" damage of 25,000 damage. "Critical" basically means the damage can't be reduced by armor.
2. Pistol Shrimp fires 3 bullets into 3 separate enemy targets, dealing 10,000 to each.

HP: 180,000
EoTB Actions:
1. Devours an enemy whole if there's none currently inside it. Enemies inside cannot attack anything but the Meteor Monster itself and also take 60,000 damage per turn from the many traps that lurk inside the creature. The Meteor Monster is free to attack other opponents whilst having an enemy devoured. If the enemy inside dies, the Meteor Monster's HP is restored by 30% of the enemy's total health, capped at 50,000 HP restored per enemy.
2. Ravage an opponent, dealing 60,000 damage.

The Big Fish continues his assault, spraying 30 AK-47 bullets all over the enemy side again, tossing a grenade at Fire Elemental Group 1, firing three of his golden revolver shots to three of the Primal Fire Elementals, and finishing one off with a flurry of slashes from his sword cane if possible.

Pistol Shrimp continues firing vital shots at the Blackguard Mech Suit.

Inside the Meteor Monster, the swallowed Sniper is relentlessly assaulted by the numerous traps found within the creature. The Meteor Monster itself simply goes and picks off the healthiest Primal Fire Elemental present.
----------------------------------------------------------------
A space vessel flies by the scene of the battlefield, its movement looking rather sluggish. If one were to make a guess, it's too encumbered by its load and thus must drop some of it. This guess is proven true when out of the vessel flies out a white sludge that immediately finds itself flying towards Pistol Shrimp, unceremoniously splattering into him for a brief moment. As it turns out, this white sludge is actually some sort of healing salve, healing Pistol Shrimp of his recent injuries.
Entities ordered, Pistol Shrimp healed for 21k hp!
31/40?

I run through the portal and scan the mysterious stranger. I wanna know who this guy is.
Official documents say that the "mysterious stranger" has the designation of P-5 within the Godmodder's forces. For reference, The Herald was P-1, and we're currently fighting P-3.
9/40
"Friendo, I've made no secret of my plans to steal everyones limbs. of course you expected it."
"that doesn't mean I won't succeed eventually, or some of the time. also, I'm only one limb away. so there."


fun fact, I have no soul.
yes, even though my start-world has a hell or several, I can respawn after death, make separate clone bodies and integrate their consciousness after they die or are dispelled, and all other people from my world have souls (like the scientists.).
me, no soul.
I can tell, because the god that was turning everyone into sort-of zombies uses soulstuff to make more zombies per person (also resulting in dumber individual members) and it didn't work on me! this is probably unrelated to me being one of the two upper gods (meaning: stronger then all the others combined) of my world.
............................................................................

struggle my suits fields may, but you know what didn't happen? me letting go! given that they still had both legs, I was still holding on when my other body sent them flying and ripped out a power core! since I have the radiation suit, and was already using fist radiation to push on them, I also used FIST radiation to rip off their leg. I mean, what do you think'll happen if you move 10 meters+ behind me in half a second while I've got a death grip on your leg?
you lose your leg. that is what happens. the leg's gone. it's mine now, john. can I call him john? Well I'm calling him john. hopefully the confusion will distract him from the absence of a leg.

In other news, Steffan, Aron and James keep trying to understand the iron prince's mines. Jason does not, he is busy with other stuff.
You cripple the Blackguard, ripping off a leg, reducing it's AC to 3!
Your Scientists continue to analyze a voidmine.
33/40 DRACO

I pick up the weakest Primal Fire Elemental in the claws of my Dragon Suit, which can resist the fire (what kind of Dragon Suit would it be if it couldn't?), and throw the Elemental at the Blackguard.

I then proceed to let it burn for a bit...
You throw the Elemental at the Blackguard, dealing 9k damage to both of them!
8/40 Charge
Beginning +20 in reserves

"Right... I'm not much of a fighter of... any sort really? I guess I should just try then?"

Taking it out a primitive- yet normal looking- iron cannon, I load a cannon ball into and ignite the cannon without the use of fire.

"Wait... what was I aiming at again...? something... all I know is that I was aiming at someone with the enemy's colors before I fired the cannon..."

My confusion continues to intensify even after I finished my attack.
As you shoot the cannon, the ball freezes in the middle of the void, and stays there.
34/40 DRACO

... before activating my Fire-Extinguishing-TOTALLYNOTAWORMRIPOFF-Containment-Foam-Sprayer (also built into the Dragon Suit) and spraying the Blackguard and the Elemental.

The foam expands and spreads and extinguishes the fire. The Blackguard, meanwhile, is at least partially immobilized by the foam, and will probably sustain some damage in breaking through it (ordinarily you'd use a special dissolving formula, but I'm not exactly going to share that with him).

RP Below:
I take the opportunity to do some speaking, addressing the Iron Prince directly.

"Iron Prince. Seriously, that's a stupid name. Is there anything I can call you when I'm addressing you? Oh, I know. How about SELLOUT.

"See, we've got a lot in common. We both use technology, we both fight reality warpers, and we both have a beef with Descendants. But the differences are the key. You're out fighting for oppression, conquering stuff with your big fleet (big whoop) and your big mecha, and I'm out here making the multiverse a better place.

"But let me get back to the whole SELLOUT bit. You're working with the Godmodder. You know, the lady who wants to conquer the whole multiverse? You probably could have put a dent in her, maybe even won, but no. You had to join her.

"Ah, I don't care about your motivations, just like you don't care how my WHOLE PLANET was destroyed by a Godmodder.

"But the real reason you're a SELLOUT? That trick, coming back from total atomization? No tech I know of could do that, and I know of just about every piece of tech in the multiverse. Which leaves two options. One, it's a homebrew, in which case I'll pry the recipe from your cold dead hands. Or two, you're using magic or reality warping or whatever, and that's the more likely of the two. And that's what gets me.

"Us tech guys, who are just normal beneath it all, we gotta keep our integrity, stick with our theme. But you? You. Sold. Out. And for what? A little more power? Just resurrect from a memory backup and a clone like the rest of us.

"I'll sum up, then, with this. I've got nothing but contempt for you. You're going down."
13k damage to the Primal Fire Elemental, and 10k to the Blackguard!
"You know nothing of who I am."
32/40

I reanimate the WA- no, I'm not re-writing that name. I send the zombie deity flying at the Godmodder.
You enter the portal, and throw the dead God at the Godmodder. 1 damage. This causes the Godmodder's power to increase, and in turn, your own.
+3 Charge to everyone!
Grimoire Yggdrasilia 32/40 In the beginning, there were memes.

"Of." I the avatar says.

I the STAND do not need to bother. Restructure the Iron Prince into actual iron. If they're already iron, spawn a bunch of rust demons and excess oxygen inside of them for parasitic meme goodness.

Atomic dispersion didn't work, let's try atom-to-atom restructuring!
You summon a bunch of Rust Demons to tear apart the Blackguard! They don't seem very happy about this.
"You'll be hearing from the Overfiend shortly!"
Regardless, they perform their task admirably, dealing 19k damage to the suit!
Charge:24/40

With the Massive Sphere of Primal Planar Water,I call to it,asking it's semi-sentient Pseudo-Mind to Attack it's Mortal Enemies and with Hydrokinesis,I proceed to make Thousands upon Thousands of Spears of the Water,and with a single flick I fire them all at the Various Fire Elementals,the Water then guides the spears,granting just that much homing to ignore whatever Dodges the Fire Elementals does

Spaceship to Focus and meditate,once this battle is over she will teleport all entities inside her(except the Metal Gear REX) and FTL to the Godmodder,Indiana Jones to do something Shenanigany to the Minelayers....Like Hacking I Guess,or potentially using his Cool Whip
You do 3k damage to all the Fire Elementals!
10/40
Better at magic then this reality warping lynch mob? oh no! Well...
there's only so high you can go in magic before what matters is tactics and awareness, not skill.
in combat, at any rate. a thousand abilities, for example, is all well and good, but most of the time you'll only need around 8 of them, which will be superior to the others. and reflecting magic is only useful if you know you're under attack. I grab the one backdoor'd drone and use its void drive. the drones need to be authorized, they're on the Godmodder's side!
So, entity advantage in the godmodder place... heavy PG?
"Heavy PG Advantage: Hopefully rare, only happens if you guys have effectively no entities fielded at all. If you guys let this happen... bad things. AND the Herald cannot be attacked."
ok, so the Herald cannot be attacked. they're dead, so that doesn't matter. and I'm automatically bringing a observer drone with a backdoor with me, so once I'm here its probably not heavy PG, roite? -->!
Anyway. grey haze... finger-snap dispells... sort-of prescience since they knew exactly where to stand... planeshifting powers... and superior magic.
As a note, I'm sending my projection there. I don't want to risk my radiation suit on something like this.
so, my projection arrives, brought by the observer drones void drive (possibly overcharged into uselessness, but I don't care). on the instant, it jumps away from the figure, forcing all the existing concealment magics from the breakin to remain cohesive and active as concealment. it probably didn't hide me, but that's ok. all I need is to create doubt. I am a master of the hidden horse style, in addition to my many other abilities. there was a short period of time last round wherein my projection was not observed: during my first action. during this time, it could feasibly have portalled to the planet being assaulted by the iron prince, stolen a horse, and returned to the wreckage of the PARALAX. I said in my second action that I split my attention, but I never said it wasn't split before. perhaps I stopped for a moment. you don't know. anyway, I use Hidden Horse Form. Am I on a horse? am I next to a horse? you don't know. the horse, should it exist, is constantly hidden by my stance and mist. should it not exist, the swirls of my misty body cast shadows in its shape of a horse, floating appropriately. you can't tell, and neither can ???. this isn't quite magic, this is a martial art, with some aid from having a more flexible body then most people. ??? can't even be sure I exist, because concealment magics.
Back on the main battlefield, my main body takes out a sickle. gold, with glowing blue engravings upon it and a silver blade, aqua not cyan. it does some very peculiar time travel, granting myself 9 bodies to think with instead of 1, but no body retains memories of prior incarnations after the point of time-travel initiation... it does wonders for the boredom of doing the same thing 9 times. that's the original reason for the technique of memory erasure (though it's usually not done with time clones- upstream timetravel's impossible there, only slowing your motion downstream. well... impossible for everyone except the highest of gods. like me. and one other guy you probably won't see here ever.).
anyway, this keeps me from making paradoxes.
clones don't increase the amount of magical energy I have available, sadly- if they did, it would be trivial for anyone with blood magic to provide themselves with infinite cheap labor. clone yourself, both clones generate energy as such twice as fast generation, you are already able to make a clone every X minutes so now you can do 2 per X minutes then 4 then 8 exponential growth is op pls nurf. so, I still only have the same amount of energy, only more ability to control it, nine times as much control in fact. why nine clones, you might wonder next? Well they might think there's a secret 10th clone. this will distract them.
so, I make my first projection split into 10 and have the 10th go into the floor, then dissipate. next you may wonder this: won't it cost a lot of energy to maintain all these projections? I just said clones don't increase energy, after all. well, clones don't cost much energy to maintain. creation is also fairly minor: its the control that's hard, and the actual magical attacks they generate also cost energy. besides which, there's that one time where i did nothing and gathered energy, which i can draw on if necessary.
So, there are now 9 projections, cloaked by concealment magics, using the Hidden Horse Form. they gallop around him, fiery red mane with golden stripes, assuming these horses are present at all. one projection is unique, BOG LIMBS present. the projections then speak in unison, or rather shape themselves into letters, giving the message without disturbing concealment.
"the original projection has no comparative increase in probability of being the focus of this action, for i have randomized which projection is by checking the content of the first whole number located on the 11th tab of my computer, which neither of us knew until.... now."
each projection raises a hand, and space distorts, a wave of magic washing over the area. ??? is inside a dome of warped spacetime- people with bones and organs will have trouble passing through it alive. luckily, I am mist. it seeps through the gaps, spreading ice along the floor, frigid energy filling the space. this is mostly just unpleasant. then, one of the mist hands floats in, a circle of aqua,tinted with a spiral of red, glowing brighter, and a beam shoots out from it. ??? presumably dodges, but it goes through the warped space and shoots out again from somewhere else, gaining speed as it flys. busy dodging, they notice in the corner of their eye that the hand which fired this beam has dissipated, but it's getting pretty hectic, they're slipping on the ice, and they're not even sure what the bolt does. then, a brilliant idea: Dispel it! only, this time the bolt's moving too fast, so they need either a homing dispel or area-of-effect. weaving homing into a spell function probably costs less magic, so they probably try that first. it slams into the bolt, which visibly ripples, and starts to fall apart. then,from outside the sphere, 5 pink strings shoot in, each unerringly hitting the slowed bolt. then, a hand of mist enters the sphere of distorted space,its energy disk black with scattered stars, tinted pink. the lines pulse, and the bolt splits in 5, each moving nearly as fast as before, almost-circular paths around the hand. occasionally, the spheres go through a distortion, and the string simply snaps and reconnects. it's harder to dodge then before, and ???'s probably getting tired. they try a dispelling wave, strong enough to be a haze in the air, but by now the distortion is anchored into a ward of sorts, and the hand simply darts out of the dome, pulling the strings and spheres with it, until the wave passes. ??? gets a brief moment of respite, and then the bolts shoot in through gaps, one by one, and the hand returns, moving faster now. even with use of teleportation , hasting, and other such magics, it's getting hard to avoid. they're tiring, and then they realize it's probably easier to just tank the hit. as they realize, 5 more hands enter the sphere. at a hand per non-main projection, and 8 projections without BOGLIMBS, that means I'm leaving myself with just one more mist hand. it's a risk, I suppose, regardless, these bolts have speed in spades, so the 5 new hands each catch a sphere, pushing all their energy into amplification of strength. tanking's out of question, then, but they can't keep dodging for long... they try a teleport, but one of the projections audibly sneezes and it fizzles out- harmlessly, luckily for them. this continues for a time, until, finally, they run out of magic...
At which point I dispel the illusion.
that's right, it's all an illusion. you noticed how everything failed, and the moment they decided to tank the hit every sphere got amplified? also, the dispel weakened the structure of the illusion, so it was like a haze in the air. but why did it persist at all, since they're (presumably) really strong? well, two reasons. one, I maintained projection into the area because the BOG LIMBS store energy in a sort of... solid-y form, and defend it. the dispel didn't get rid of the energy stored within, just like dispelling a vein of crystallized mana wouldn't destroy it.
Second of all, I didn't pour all my energy into this in the first place, so after the dispel passed I sent more energy from my main body to the BOG LIMBS body, which then poured more into the illusion, stabilizing it. now, they're tired out from dodging around (you might notice nothing harmed them in the illusion. this is because an illusion can't cause physical harm).
The Godmodder can't have interfered unless they're good enough at magic to figure out what was going on, and then to deal with it, in which case why do they need ??? ?
the primal fire elemental probably isn't that smart, and if it is its probably not a magician, and besides all it sees is they start jumping around and then all my projections fall overdissipate, but they keep jumping around.
anyway, they're tired, and I warp in my radiation gun, and cut off that part of the body between the edge of the legs and the shoulders, stopping right before the heart (super-high quantities of gravitons ForT'WINAIHG). they should be able to survive, but now I have more parts for my frankenmodder(???monster??? person???minion???self-enhancement???). the illusion started when a wave of magic pushed over the place or whatever.


ALSO ALSO, at TOG's request, all my entities, including the minelayer, go through the portal. the minelayer acts like it's here to support them, but minimizes its effectiveness in doing so.
P-5 is not amused by your shenanigans, and instead elects to let every spell phase straight through them. Yes they can do that. And they're also not getting tired. When you try to get at their body parts, you walk straight through them.
It's just not working.
I reach into my pocket. grab SCP-109 teleport above the fire elemental and open it causing all the infinite water to pour out and extinguish the elementals
As you reach into your pocket, you pull out a canteen with a note attached.

Unfortunately, the product you requested is currently out of stock. Here is a filled canteen, free of charge.
-Superior Canteen Production


You dump the contents of the water over a Primal Fire Elemental, dealing 17k damage!
8/40 Charge
Beginning +20 in reserves

I scratch my head and can't really feel the will to attack anymore... I hum in annoyance until I decided to simply do the first thing that pops up in mind.

I look around and noticed the armor plating that JOE ripped off was floating towards my direction, I immediately grab it and start reforging the plate to aid my Knight in defend his charges.

Call upon my altered fire swiftly and began heating it to match the style of Lunar Armor. I soon take it up a notch as I introduce more and more metals into the plate swirling in my controlled fire fire, ramping up in heat and intensity as more and more metals comes into the mix.

Eventually, the black armor plating that JOE ripped off was further reinforced and no longer has that black sheen. Through the a multitude of different metals, the alloy took in a white illuminating glow. Not unlike a white moon's gentle light, never too dark, and never to glaring.

Smiling at my work and feeling refreshed from no longer confused on what to do, I control the alloy to merge seamlessly into the Lunar Knight's armor.
+1 AC to the Lunar Knight!
Grimoire Yggdrasilia 33/40 The World Over Heaven

"The."

Begin filing the relevant paperwork, forms, and anti-enforcement Red Warheads to retrieve Spicy Serious from the Hall of Boredom via external secretary aspect. Not since the Central Bureaucracy have I actually done that much with it, so now's a good time. The very papers of this world shall be FILLED OUT, FILED, and SORTED!

FILE THE PAPERWORK!
SENTENCE TO PAPERWORK!
GREAT ORGANIZER IS THE PAPERWORK!

Then I throw the paperwork at the Iron Prince if it turns out I actually needed to file something else, or if Spicy is just let out for free because they already did the paperwork in order to send things there earlier.
You deal 22k damage to the Blackguard!
24/40 Sir Sparked

The guy creates a waterfall on top of Fire Elemental Group 2.
You deal 2k damage to every Fire Elemental in Group 2!
29 CP

Entity Orders: The Millenium Falcon deploys its drones ASAP, while continuing to fire on a sniper.

Meanwhile, I summon Mercy, who flies around behind the Millenium Falcon, healing it and boosting its damage if it is at full health.
The Angel utters a short prayer to her lord, before healing the Millenium Falcon for 18k!
Charge:24/40

I use one charge to create a Basic Healing Salve for Indiana Jones to apply

I attack the Blackguard with EMP Grenades,Requiem-type Machine Guns before culminating as 413 shots of Light rain down upon it from 42 Fusion Emitters which then explode into a pile of Voidfire around the Blackguard
The Electromagnetic Pulse warps around the Blackguard, as do the pillars of light. However, the Machine Guns do manage to put 9k damage into the mech!
31/40 Winds of Destruction
Boss, take out those snipers, ones vulnerable to you right now. As in Target the one without a dodge chance.

I realize that the meteors will do minimal damage to the ship should they bounce into it, and begin to manipulate them.... spinning them around, using spaces lack of gravity to keep their momentum spinning and spinning.... until I launch them with a Giga Drill Break into the ship, piercing through, aiming vaguely in the PG direction
Your Meteors rain down upon the Escort Ships, dealing 6k damage to all of them!
28/40

Alright, I'm feeling very poorly still, so the Blackguard undergoes an existential crisis, causing it to take more damage from incoming attacks due to its existence being in a state of crisis.
AC Lowered to 2!
25/40 Shenanigans
Astrec is thrown backward, but quickly recovers. He stares at the Ruler of Earth.
What are you talking about? And how do you know my name?
Meanwhile, the second descended , the one who was doing the invanding of earth, panics, and suddenly all of the Antarctic Forces disappear. Time begins to rewind, and suddenly... The Antarctic War never happened. What are you talking about? The Descanded, still panicking, decides to help Earth to appease the Ruler. He reality warps up some things to improve Earth and uses a Homing Pigeon to bring them to the Ruler of Earth.
Astrec, irritated and a bit confused at how the Price knows his name, looks around. That is some serious entity bloat on both sides... Astrec knows that some kind of event is coming. Like a field wipe or something. He hasn't even been able to do anything he came here to do yet. Not even start to work on it. Ugh. Hm.
Alright, fellow Descandedl I've looked at the field of battle we clash on, and I'm sorry to say I'm going to have exit for a bit. There are things I have to do. However, would any of you mind collecting some materials from any entities you down? Pieces and the metal of the Blackguard, Thorgi Fur, I believe you get the idea.
And with that, I bid you adieu. I will see you all in bit, hopefully with all of us in one piece.

Astrec has left the battlefield. Now wait, who's gonna be preforming actions... hm. Well then. It looks like I will have to take this up. Yes. Me, the narrator. FF's Narrator. I am a person, you know. Hello, One Behind the Screen. Or rather, The One Behind the Terminal.
Now, to business.
The Iron Prince. From what I can tell and from what I know, he is a man of technology. And quite innovative and interesting technology at that. And this Blackguard seems no exception. Quite a powerful and interesting machine. I admire the Prince's genius. Such a shame it must be destroyed. Speaking of.
A normal sized, pure gray one handed sword appears floating in the air. It seems to have what I can best describe as a reverse glow, it's surface showing ghostly glowing patterns shifting slowly. It turns and aims at the Blackguard. Again, my apologies, Prince.
The blade floats toward the Blackguard. It turns, pointing at the left arm of the machine. It suddenly shoots forward in a ghostly blur, zipping around in a swarm of gray. It begins turning incorporeal for seconds, zipping inside of the arm. Bolts and screws, along with other small machinery bits begin to fall off. Eventually, the inside machinary lets out one final screech of protest as it falls apart cleanly, seperating the arm from the Blackguard without any visible damage done to the Mecha. ((Note: this does NOT mean no actual damage to HP bar)) Before the Prince can move to counter, the Arm vanishes in a gray flash similar to the glow and feel of the sword. The sword itself disintergrates into a heavy clump of gray mist, which floats through the Blackguard, incorporeal, until it reaches the Cockpit.
Then the mist clump floats at a respectful distance from the Prince, before some of the mist darkens in certain spots, giving the vague likeness of eyes and a mouth. There we go, now I can communicate.
Ahem
Here we go. This is better.
Hello, Iron Prince. I apologize for the intrusion into your cockpit, but there are things I wish to discuss with you, if you do not mind. Before we speak, would you like some tea?

A teapot and two cups appear, floating. The cloud (me) waits for the Prince's answer. If they do want some tea, the figure pours them a cup and hands it to them, then pours his own and someone sips it as he speaks. If they don't, he pours some only for himself and sips as he speaks.
Now. I have to admit I am quite a fan of your work. You make some very interesting and powerful tech, even if the local Reality warping Lynch mob rips through it as a knife does through butter. But well, it is a very hard thing to plan against Descended. I would know. And this brings me to my point. You are on a path of failure. It could be now, it could be next week, it could be ten years from now, but...
I sigh
You will fail, and all you will fall.
It is inevitable, on your current path. I am sure you have realized that. You are aiding the current Godmodder. Acting in the way a Antagonist does. I am not saying you should join the Descanded. I would not recommend that. But look. The current strongest Reality-warping-Lynch-mob-bait, or well, the person who has the honor of being dubbed "the Godmodder" and not "a Godmodder" will fall. Their empire will fall. I am not boasting. I am not saying how we will tear you down and love will always triumph, yadda yadda. I am saying how everything eventually falls. They may not die during this war, but the Godmodder will die someday. Me of all people knows that. What I am saying is...
Iron Prince.
You need to change. You need to find a way to not do what you are doing, to not fall to the hubris of believing you will never die, never fall. Because you will. The question is. Will you fall in a war because you stubbornly supported a tyrant, because you kept on fighting against the Descanded, who will never stop, who will grind all who oppose them to dust. Or will you fall far away and far after this conflict or another.
Think on that.

And with that, I vanish
You deal 23k damage to the Blackguard!
Within the cockpit, a man in scratched-up armor sits in a chair, his face obscured behind a thick metal helmet with spikes coming out of it, a crude approximation of a crown.
"Stop. Do not talk to me as if you think I am making a mistake in siding with the Godmodder," he says, voice booming from the loudspeakers inside the cockpit. "I am not some madman, a lunatic who only wishes for more power. This is exactly what I want. You are talking to the wrong person. Goodbye."
So... I didn't manage to post last turn. Time to get in a post now.

Oh, and I wanted to keep my bookkeeping stuff in a quote tag so it doesn't show up on the responses and make them longer than need be. But if you want to see them, then I'll remove the quote. ... Guess that habit is kinda a holdover from the days when your bookkeeping was half your post. I'll probably quote and spoiler tag any entity stats I use though.

Charge: ==================== (25/40)
Let's see how long I keep up this fancy bar before I get tired of updating it.

And then, there was flame. Fire roared in from the cold void outside, fire erupted through the floor, and fire bellowed with rage throughout the Parallax. The air cracked, as though flames seared even it, and drowned out a tiny, high pitched wail as Armelle desperately grabbed onto Talist's leg.

"HELP ME! TALI- HELP! It's all gone! Noth- I'm going to die! The fire! The fire!"

Whirling his head around, Talist quickly ducked to the side, dragging Armelle with him away from the main fight.

"Armelle, please! You nee-"

As he said this, Talist knelt down to Armelle. Though, he had a bag halfway between a backpack and a duffel bag strapped around his shoulder, containing much of his equipment. As he knelt down, the little rabbit leapt forward into the bag, causing Talist to recoil backwards slightly from the shifting weights.

"Armelle! Stop!"

Somehow, those words didn't seem to convince Armelle as she started to dig through Talist's inventory, chucking random devices, guns, staves, and so much more from it.

"Th- There's something! Pl- please! Please!"

Not wanting to lose all his stuff, Talist quickly zipped up the bag, leaving a struggling bag fulled with fluff and technology with Armelle still shouting panicked cries, but various objects bounced down around the battlefield. One of these was a small grey ball, bouncing towards the PG side of the field. Slowly, ever so painfully, it came to a stop. Nothing seemed to happen for a long time, after all, the ball's soft ticking was easily drowned out by the sounds of combat. Then, one of the PGs (AKA: A random PG target) happened to step on it, causing it to squish like play doh and, with a horrific squealing noise, it exploded into bright yellow beams that seemed to worm their way through the air, striking the walls of the Parallax. The spots hit by these beams seemed to fade from existence for a moment before propelling themselves at incredible speed inwards, crushing the PG who triggered this strange device, and leaving nothing more than a blob of ship components and frayed wiring.

TL;DR: Attack a random PG.
A Sniper comes across your gadget, and takes 25k from it!
Charge 33/40
----------------------------------------------------------------
Fire Elemental Group 1 is assaulted by the many byproducts of the preceding players' actions.
2k damage to Fire Elemental Group 1!
Charge: 28/40

A large smile breaks out across the Gentleman's face as he looks at the Hall of Boredom. "Turning my own trap against me, a clever bastard aren't you!? Well thst can't stand now can it!" With that, angry? Excited? speech the Gentleman goes to gather up his power, only for a small voice in the back of his mind to remind him of magic's uselessness against the strange being that turned the Hall against him.

A silence falls over the man. He could just leave, the Hall is tricky but the needed paperwork once finished is good until the Multiverse dies out and he filled his out long ago. No, what stops him is his pride, to let a foe turn his own trap against him, and then simply walk out of it with no attempt at retribution? Unthinkable! He has honor to uphold, dignity to keep, he won't let someone's lacky, much less the Godmodder's beat him!

It's with that thought buzzing in his mind the Gentleman reached deep within himself, a primal sense of anger guiding his instincts as he reaches...and pulls.

The constant light-orange miasma that surrounds the Gentleman flair, pushing out dozens of feet, cracks of multicolor light dancing at it's edge before it collapses back in on itself, returning to the thin haze that clings to the Gentleman's skin. "I didn't think I'd have to escalate so soon, so congratulations! Now I believe it's time for a little show!" with that speech to the empty Hall of Boredom the Gentleman reaches out his arm, closes his eyes, and begins to mutter to himself. A close ear would find the words, while seemingly gibberish, seem to be structured much like a prayer.

Burning All Cp on this Action

The whistle that signals the use of his powers starts, but instead of plateauing at the edge of hearing the noise builds and crescendos, a careful ear would now be able to pick apart many, many different whistles. Odd tendrils of energy lash at the Hall, latching onto walls, pieces of paperwork and every filing cabinet in and out of sight. The tendrils are like distortions, there and not, concentrated tubes of contradiction with bolts of static and Deeper Darkness mingling inside with orbs of Higher Light.

Cracks form in spread in the Hall as the Tendrils pull and writhe, before with a flash the Hall buckles inwards. Leaving the Gentleman to float in the Void , next to his new creation. A towering being of paperwork, filing cabinets and plaster. Bands of those contradicting wrap and writhe along it's body, holding it's form together forcibly. Yet despite it all, the creature exudes an...extremely dull aura.

The Boredom Gollem let's out an uninterested rumble, blankly staring at the Gentleman for instruction. The Gentleman dismissively gestures towards the Primal Fire Elemental. "Handle that, I have other matters to concern myself with." With a bored-sounding roar the Gollum charges into battle.

The Gentleman takes a small bow, wisps of Darkness and Light mingling within his miasma for a moment before they disappear. "Congratulations are in order, you're the first to witness me bringing to bear the Abyssal Might granted to me. I really didn't think I would have to move away from my magic so soon after entering the field." With that the disheveled man straightens himself out, happy to have turned the situation around.

HP: 400,000
Eldritch Lash: 0/5 after five Turns of fighting the Boredom Gollem releases the tendrils holding itself together, allowing it to target four Entities for large amounts of damage, at the cost of half it's remaining HP

All subject to change at the QM's will.
Boredom Gollem summoned! Hit points lowered.

First off, a Primal Fire Elemental fails Morale and joins you, but an Escort Ship doesn't.

With it's remaining arm, the Blackguard fires a salvo of rockets at the Tyranid Swarm, for 175k damage! The Primal Fire Elementals blast Thorgi, the Adamantine Angel, Big Fish, Lunar Knight and Flamingflapjacks for 26k (5) Damage! The Snipers setting their sights on the the Millenium Falcon, Indiana Jones, Spaceship, and Pistol Shrimp deal 40k to all of them! The one in the Meteor Monster shoots them instead. This causes Indiana Jones to dissapear in a flash of light. The remaining Minelayers spawn another group of Fire Elementals, and the Escort Ships aim at the Tyranid Swarm, Aspect of Air, Slugthrower Drones, Meteor Monster and Lunar Priest for 20k damage. The Indoor Defense turrets take a round to reload, and the Factories make more of their product. The Fire Elemental Swarms target the Adamantine Angel and Big Fish, dealing 21k and 14k respectively. This reduces the Adamantine Angel into it's component pieces.
-3 AG Morale, +3 PG Morale.

Metal Gear Rex absolutely wrecks a Sniper so hard that I had to turn away. However, the Sniper's body dissipates into a fine black mist, and flies away. Thorgi deals another 16k damage to all the Escort Ships, The Androsphinx uses it's Demoralizing Roar, affecting the PG side for -5 PG Morale, while the Millenium Falcon Deploys a Drone, which together with the other drones attacks a sniper for 20k! The Drone factory makes another drone, the Aspect of Air destroys two Fire Elementals, the Tyranid Swarm tears into an Escort Ship for 70k, and Spaceship prepares teleportation. Big Fish Dissipates Fire Elemental Group 1, deals 5k to five Primal Fire Elementals, and bisects another, Pistol Shrimp deals 23k to the Blackguard, Meteor Monster devours a Primal Fire Elemental and punishes a sniper for another 60k, Lunar Knight smashes another Turret, and Lunar Priest heals Thorgi for 10k.
-12 PG Morale, +5 AG Morale!
Elsewhere, the Godmodder catches on to what's happened with the Minelayer, and Directs the Fire Elemental to smash it to pieces. It does so, and deals an additional 35k to the facility itself!
-3 AG Morale.

Itinerary:
Defeat the Iron Prince
Leave the Parallax!
Attack the Godmodder!
Avoid the use of magic!

ENTITY ADVANTAGE: [AG]
PG MORALE: 52%
AG MORALE: 100%
ARMADA COMING IN: 2 rounds!

[PG][BOSS] The Blackguard Mech Suit. 263,000/850,000 Hp. 2 AC! Unload: 3/5
[PG] Primal Fire Elemental. 52,000/61,000 Hp. x4.
[PG] Primal Fire Elemental. 47,000/61,000 Hp. x3.
[PG] Sniper. 75,000/100,000 Hp. 20% Dodge Change.
[PG] Sniper. 40,000/100,000 Hp. 20% Dodge Change. Swallowed by the Meteor Monster!
[PG] Sniper. 88,000/100,000 Hp. 20% Dodge Change.
[PG] Sniper. 35,000/100,000 Hp. 20% Dodge Change.
[PG] Minelayer. 90,000/90,000 Hp. Laying Mines! x6
[PG] Escort Ship 78,000/120,000 Hp. x6
[PG] Escort Ship 8,000/120,000 Hp. x6
[PG] Escort Ship 61,000/120,000 Hp.
[PG] Escort Ship 26,000/120,000 Hp. Morale Made!
[PG] Turret Factory. 240,000/240,000 Hp. Create Turret: 1/4. x10
[PG] Indoor Defense Turret. 38,000/40,000 Hp. Reload 1/2. Active! x9
[PG] Indoor Defense Turret. 40,000/40,000 Hp. Reload 1/2. Active! x10
[AG-TOG] Drone Factory: 160,000/160,000 Hp. Create Drone: 1/2. Subverted to make Defective Drones!
[AG-JOE] Drone Factory: 160,000/160,000 Hp. Create Drone: 1/2. Compromised with a backdoor!
[PG] Drone Factory: 160,000/160,000 Hp. Create Drone: 1/2. x17
[PG] Observation Drone. 2,000/2,000 Hp. Rift: 1/3 x17
[PG] Observation Drone. 2,000/2,000 Hp. Rift: 1/3. Backdoor!
[PG] Observation Drone. 2,000/2,000 Hp. Rift: 3/3 x12
[PG] Voidmine. 4,000/4,000 Hp. x52
[PG] Fire Elemental Group 2. 3,000/8,000 Hp. x5
[PG] Fire Elemental Group 3. 3,000/8,000 Hp. x6

[A-PART] Blades Of Contradiction. [A-PART] Tachyon Wings. [A-PART] Impossible Soul.

[AG][ELITE] Metal Gear REX. 825,000/1,000,000 Hp. Nuclear Wasteland: 3/5
[AG-Vanestus] Thorgi. 56,000/118,000 Hp. 15% Dodge!
[AG-Vanestus] Androsphinx. 14,000/34,000 Hp. Heal: 2/3. Demoralizing Roar: 1/7. Morale Kept!
[AG-Crusher] Millenium Falcon. 28,000/70,000 Hp. Deploying Drones: 1/4. BFG9K: 5/10
[AG-Karpinsky] Slugthrower Drone. 3,000/3,000 Hp. Reload: 4/6. x17
[AG-Karpinsky] Dragon Drone. 1,000/1,000 Instant Reloads: 1.
[AG-Karpinsky] Drone Factory: 160,000/160,000 Hp. Create Drone: 1/2. Subverted to make Slugthrower Drones!
[AG-Pionoplayer] Aspect of Air. 10,000/30,000 Hp. 30% Dodge! Hurricane Force: 4/4
[AG] Tyranid Swarm. 110,000/355,000 Hp. Biomass: 118,000
[AG-ParadoxDragon] Spaceship. 165,000/205,000 Hp.
[AG-Krill] The Big Fish. 314,000/400,000 Hp.
[AG-Krill] Pistol Shrimp. 1,000/50,000 Hp. Morale Kept!
[AG-Krill] Meteor Monster 100,000/180,000 Hp.
[AG-Winkins] Lunar Knight. 244,000/300,000 Hp. Lunar Fall: 3/6. 1 AC!
[AG-Winkins] Lunar Priest. 130,000/150,000 Hp. Lunar's Light: 3/4.
[AG] Boredom Gollem. 222,000/222,000 Hp. Eldritch Lash: 1/5
[AG] Primal Fire Elemental. 21,000/61,000 Hp. Defected!
[AG] Flamingflapjacks. 11/20 Hp. [A] Broadsword of Slapwilney, 5/6 Durability.

[N] Clown Escape Pod. 5,000/5,000 Hp. Absurdly Spacious!

The Godmodder:
ENTITY ADVANTAGE: [PG]
PG MORALE: 100%
AG MORALE: 97%

[GM] The Godmodder. 69/80 Hp. Is currently it!
[PG] P-5. ACTIVELY AFFECTING MAGIC-BASED ATTACKS.
[PG][ELITE] Primal Fire Elemental. 600,000/640,000 Hp.


[AG-JOE] Guard Drone. 20,000/60,000 Hp.
[AG-JOE] Guard Drone. v2. 13,000/55,000 Hp. 2 AC.
[AG-JOE] The Facility. 265,000/300,000 Hp. Structural Stability: 90%! Bodyguarding Steffan, Jason, Aron and James. 1 AC.
[AG-JOE] #10: Steffan. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Engineering & Construction! Work Points: 4.
[AG-JOE] #17: Jason. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Programing! Work Points: 4.
[AG-JOE] #34: Aron. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Planning & Design! Work Points: 4.
[AG-JOE] #51: James. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: The Substitute Person! Work Points: 4.
[AG-JOE] Soul Net. 40,000/40,000 Hp. No souls!
[AG-JOE] Observation Drone. 1,500/2,000 Hp. Rift: 1/3. Defective!
[AG] JOEbob. 20/20 Hp. [A] Radiation Armor, 9/12 Shields, regenerates 3 each round! Wacky Radiation: 5/5. Mines Left: 5

Everyone gets a +3 because of the Godmodder Damage this round. This will happen every time the Godmodder is damaged.
 
Last edited:
Round 13
Charge 37/40 (+3 from Godmodder damage)
----------------------------------------------------------------
Entities:

HP: 400,000
EoTB Actions:
1. Calls in 4 of his underlings and 1 Hired Mussel(props to DCCCV for that name) as minor entities on the field.
Underling:
HP: 10,000
Attack: 2,000
Hired Mussel:
HP: 25,000
Attack: 5,000

2. Unleashes a barrage of attacks with all of his weaponry, each one having a unique property over the others.
AK-47: Fires 30 bullets that hit random opposing enemies, each dealing 500 damage for a total of 15,000.
Grenade: Tosses a grenade to a target that deals 20,000 damage to a single entity, or a distributed total of 40,000 to a horde entity.
Golden Revolver: Fires 3 targeted shots at 3 targets, dealing 5,000 each for a total of 15,000.
Sword Cane: Assaults 1 target with a flurry of slashes, dealing 30,000.

HP: 50,000
EoTB Actions:
1. Pistol Shrimp fires a bullet into a single enemy's vital points, dealing a "critical" damage of 25,000 damage. "Critical" basically means the damage can't be reduced by armor.
2. Pistol Shrimp fires 3 bullets into 3 separate enemy targets, dealing 10,000 to each.

HP: 180,000
EoTB Actions:
1. Devours an enemy whole if there's none currently inside it. Enemies inside cannot attack anything but the Meteor Monster itself and also take 60,000 damage per turn from the many traps that lurk inside the creature. The Meteor Monster is free to attack other opponents whilst having an enemy devoured. If the enemy inside dies, the Meteor Monster's HP is restored by 30% of the enemy's total health, capped at 50,000 HP restored per enemy.
2. Ravage an opponent, dealing 60,000 damage.

The Big Fish doesn't relent, continuing to spray 30 AK-47 bullets all over the enemy side, tossing a grenade at the group of Primal Fire Elementals, firing three of his golden revolver shots to three of them, and solely assaulting one with a flurry of slashes from his sword cane.

Pistol Shrimp fires vital shots at the Blackguard Mech Suit yet again. He'll be healed, don't you worry.

The swallowed Sniper will presumably be finished off by the traps inside the Meteor Monster, their body being melded into the creature and restoring some of its health. The Meteor Monster itself goes after the weakened group of Escort Ships.
----------------------------------------------------------------
Pistol Shrimp draws one of many guns holstered in his belt, as he does. However, as soon as he pulls the trigger, the gun, instead of firing a bullet as it should, bloats into a shape vaguely recognizable as a gun in his hand, before popping, showering him with its liquid content: even more healing salve.
Pistol Shrimp healed for 17k!
33+3/40

I attempt to listen in on P-5's conversation with the Godmodder.
P-5 isn't talking. They've been silent this whole time.
Tries clicking post reply without typing a message first
fails
"I Wonder why that's a thing."
14/40 (+3 GMdama)
Hm. enemies seem somewhat more deadly, and ??? is completely ignoring magic.
Well. first of all, I use Wacky Radiation!
now, what type of Radiation do I choose? hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmana.
yes. mana... with a catch, of course.
You see, Mana has an attunement- this kind, at least- to its user (normally it's to their soul, but I managed to link it to my Organ instead.). and I'm coating the battlefield in my Personal mana. I'll be able to easilly control and shape it, but if someone else tries to use it faster then a certain rate (~1/10 of the rate they naturally regen mana of this type), they'll start to go insane from my personalized signature warring with theirs.
Mana isn't destroyed after use, of course, it just loses the personalization, and will also lose personalization if I'm not actively controlling it for a round or two.
Your suit now emits Mana Radiation for the next four rounds! Your actions are somewhat improved now!
Grimoire Yggdrasilia 34/40

"Words."

Avoid the use of magic? Okay! I pull out a totally-just-archailect-technology hovercraft full of eels (that reduce temperature in the area when burned, such as by being thrown at hovercraft speed into a mass of voidfire and/or fire elementals, by means of a clever endothermic molecular structuring management response system and flame resistance chemicals) and let them drive on autopilot at a Primal Fire Elemental, preferably a damaged one.
Your machine deals 24k damage to a Elder Fire Elemental!
Metal Gear? Smash the Blackguard. Smash it into the void.
35/40 Winds of Destruction

I note the Voidmines, and grab them, using my Mary Su- uH I mean incredible luck go avoid blowing them up until I throw them at the fire elementals. Let's see how they enjoy void! Should've equipped that Covenant...
You throw five mines at the Fire Elementals, which explode in fireballs and heal them up to full!
25/40 Sir Sparked

The guy bodies the Blackguard Mech Suit.
15k to the Blackguard!
37/40

I hop back through the portal and throw an egg at the Blackguard, which instantly hatches into a small dragon, who dies and becomes a dracolich who summons up a swarm of Bone Golems who then combine with the dracolich and body-slam the Blackguard.
The Boneswarm takes the Blackguard for a wild ride, which I'm sure the Iron Prince wants to get out of. 21k damage!
26/40 Shenanigans
Well then. I guess I will resort to other means.
Like this.
A portal opens, and the remains of the AURSHIP fly through.
15.78 Nanoseconds later a giant spaceship emerges.
It bears the flag of Antarctica, and seems to be made from the frame of the AURSHIP.
It has a absurd healthbar
It aims it's weapons at the Blackguard.
DISTACTION ROUND TWO
The Super Excellent Antarctica Legion (S.E.A.L SPOCESHIP) Will distact the Blackguard, absorbing hits and tanking attacks.
o - = Astrec = - o
Astrec reappears far away, on a unused Space Station floating above a world destroyed by a Godmodding war. He taps some buttons on the station, activating a scan on the world below. As it begins, he gazes around the station, which he has re-purposed as a base for himself. In one corner there is a station covered with screens. He examines one, which shows the Godmodder and the Blackguard. He watches as the S.E.A.L.S attacks the Blackguard. He smiles, then turns to a terminal and clicks the power button.
GM Messaging Terminal Activated.
Enter message.
>_
>Hello, GM. I trust that this device works well and get's this message to you. This is just a test to see if that is the case. Please respond at your earliest convenience.
The new craft flies through, deals 17k to the Blackguard, but is then promptly dissappeared by the escort ships. Just because you say something has a large health bar, doesn't mean it does.

And yes, I read this message, loud and clear.
15/40
now, ??? is probably smart enough to know they can't use my personal mana, and given how this stuff tends to go, to realize this is personal. but if not, the better for me, they go sick and insane. anyway. regardless of that, I'm not going to try attacking them with magic. using massive amounts of ambient (personalized) mana isn't strategy, after all, just brute force with a bow on top. no, I'm going to use it on something else. buuuuuuuuuut I still want ???'s torso. so... well, I'll get to that later.
for now, I take out a glass globe and roll it along my arm like a street preformer, resulting in it going around the entire loop and back into my backpack of nonexistance. as it rolls, it deposites a few items- mostly rings, but there's one large staff, a couple bracelets, and two cubes with regular fisures dividing them into sections. in a lightning-fast motion, I grab the spell staff, don the bracelets and rings, and with a quick pulse of mana, blow the cubes behind me and out of the way... didn't mean to deinventorize them yet, heh.
with another pulse of mana- this mostly sourced from the cloud around me, since my Mana magnitude is very low- a jagged purple beam launches out from the staff, and impacts the primal elemental, causing it to feel a wave of pain. it swings at me in pain, i expect, but one of the bracelets is shielding, and an array of translucent white hexagons form a dome around me. the blow slams into the shield, likely destroying one hexagon, but before it can take advantage of the gap, the hexagons rearrange, plugging it. then, with another pulse of mana, a swarm of missiles- differing in element and composition- shoot from my hands, one per ring. a hexagon moves out of the way, letting them slam into the primal fire elemental.
This is, of course, just a distraction. Spell formulae are all well and good, but not designed for the massive quantity of mana available. i can only pour so much into each of these spells without destabilizing the spells Mana boundary completely.
No, if I want to control this much mana, I can't use a structured spell; I can't use a mana boundary. I need unstructured magic, imposing my will directly onto the mana and forming it to suit my needs.
which I do. the mana swirls, pulled in a whirlwind of sorts while the Primal fire elemental is stunned from my barrage. from my inventory, I release a special alloy,white-grey and dull, and it almost instantly flies into the center, right above the elemental. quickly, it shapes into a helmet, mana solidifying and crystalizing into a pattern upon it. then, bonds of raw force hold it in place- tinged with ice magic as a deterrent- and the helmet is forced onto its head. then, the helmet is supercharged with roughly a third of the ambient mana available- in an unstructured manner, of course, no spell boundary- solidifying it into place. The elementals powers are now severely weakened as long as it is not on my side, though it takes no damage directly aside from the swarm already sent.
[Image to come]


What about ???... well.

They are magic focused. what is not magic? science. what is the facility for? Science.
Steffan and james expend this rounds work points, and jason expends 1 work point of his own, for this action. think'n outside the box!
the result are a small set of semi-autonomous drones, and a few special surprises. using patented radiation gun technology, these surprises are especially potent.
one drone darks toward ???, and hovers in place. likely not seeing a reason to risk it, ??? probably shoots it... except it was a light-based illusion. the drone actually darted up at a 90 degree angle, then started shooting gravitons at the rocks in front of ???. the illusion was sustained by a second drone, which was a biiiit out of the way.the rocks graviton'd slap into ???'s face and body, but that's mostly irrelevant. what isn't irrelevant is the unconventional weaponry carried by the third drone:
a bow and arrow.
wait wait, let me check again...
oh, that was attack reference number 9128, not 1128. my bad!
It's a shotgun, point-blank

now, 2.5 feet is almost a meter. BUT I am aloud to be smart, and so there's a fourth drone (we built a bunch of these things), standing by with a combination of gravitons and photons, aimed precisely to keep the pellets clustered together for the occult energies. Occult is not magic, more... demon-worship-y. anyway, that doesn't matter, because That is still all a distraction. if it blows off one of their legs or arms, all well and good. good show, very nice, fun to have you around, I autoloot that. but I have more to go. by now, drones 5 through 7 have moved into position. they then release their payloads, sending 3 metal rods plummeting into the ground, which they embed themselves in, about 1/3 of a rodlength deep. the rods power on, and a crackling forcefield forms between them and the drones who dropped them, trapping ???: it's like the appature science not-what-we-want-to-keep disintegrator field, except it's ok with metals and it hates biological materials. oh, and magic. it hates magic.
so, ??? is trapped. drone 3 floats outside the field, and switches shotgun modes to "rapidfire". and it fires, rapidly. a barrage of occult explosions peppers the field (pellets held in occult ranges by drone 4) while drones 1 and 2 return to base to be remodded. quickly enough, they return, each outfitted with a weird tube, plasma blade disks around their midpoints, and carrying a small sphere.
as the shotgun runs out of ammo, ??? gets a short reprieve... C-CHUNK. a grappling hook sinks into their shoulder- possibly stopped by armor, possibly not, but unless they remove that section at least, drone 1 will be able to enneringly home into them and slice them apart- or, if they try to destroy drone1 with magic,it'll weigh them down and constantly pull them off-balance.

assuming they get rid of the section the hook hit,drone 2 dives towards the disintegration cage, then swoops up at the last moment, dropping its spherical payload into the cage. it rolls for a few seconds, before exploding. it's kinda goopy, fairly soft, but it stings a bit on contact.
Drone 1 turns on the inertial amplifier it was fitted with (it'll be harder to change the direction/speed its moving in. partially for if ??? would have shot drone1 if it attacked and it was pulling it off balance, partially for this.), and its payload reveals itself to be a plasma cutter with an attached air-fusion rocket, morphing into the appropriate shape.

The payload drops, and drone1 shoots a grappling hook (the last one got freed up) at the conveniently-shaped grappling-hookable section of the cutter. clearly, this is intentional. the payload is then graviton'd back up to drone 1, where it cuts off some extraineous parts. then, it drops again, and turns on the plasma cutter, swinging straight at ???. chances are they dodge it,but at these speeds interception's not very feasible. the rocket/plasma cutter goes in a loop, and with a small twitch of drone1, comes from a different angle. drones 2, 3 and 4 seem to be preparing something... well, ??? doesn't need to worry about that for now. what they have to worry about right now is the increasing amount of speed at which the plasma cutter circles drone1... though the grapple-line seems to be wrapping itself around drone1, so drone 1 keeps having to come closer, and eventually they'll have to stop, or enter the disintegration cage (oh, did i mention? the cage has a space-warping effect to prevent teleportation).
right before drone1 runs out of ability to make attacks from outside, a rod of solid diamond appears, inside the cage but running a fair distance outside it as well, starting at drone3. drone 2 uses its plasma cutter to free drone3 from the rod. now, whether this rod of shadiamond(ultroviolet shadow courtesy of drone 4) did anything- say, tore off an arm- is irrelevant. what matters is that it is There. Drone 4 quickly moves to another side of the triangle, and starts firing combinations of gravitons and high-frequency photons, turning the carbon into plasma then launching it at ???. interestingly, there seems to be more goop on the floor then there was earlier.
drone 1, on the other hand, moved upwards, and is now unwinding the plasma blade... by using it, just in the other direction. drone 1 hovers in place, just above the cage, as the cutter extends, and extends,like a gradually expanding circle of death. then, the moment is right, and I take some- really, a smidgeon- of perception energy, and create a spatial distortion so the direction of this circle of death quickly occilates, making it a sphere of death. this forces ??? to hide one of the three triangle corners, which makes them a sitting duck. 2 corners are useless due to plasma from drone 4, so drones 2 and 3 can easilly concentrate their fire (not fire-based, of course.) on the remaining corner. and they do, firing ceaselessly with thin beams of shadiamond or gravitons, or the strange energy quartz radiates, etc.

No real way to end this, other then noting if they drop any limbs i pick them up.
35k damage to the Primal Fire Elemental! Facility ordered!
38/40 DRACO using the +3

Entity Orders:
I order my Slugthrower Drones to kamikaze all non-subverted drone factories
The Dragon Drone will move to buff Metal Gear REX

Main Action:
Sometimes, a situation calls for the big guns.
And by the big guns, I mean a truly massive plasma cannon.
I've lugged this thing around for a while, but it's only good for one shot before I'd have to repair it. You know how these things are.
Anyways, I haven't met a mech yet that could tank good old-fashioned billion-degree plasma.
Anyways, I open a dimensional gate to the plasma cannon (it's sitting in its housing back in my storage area) and fire it at the Blackguard.
23k damage to the Blackguard! The heat of the plasma forms a fire elemental!
Grimoire Yggdrasilia 35/40

"Is."

Use a totally scientific railgun to prepare for apologizing/negotiation with the Overfiend as per the conjurational charter. Geez, it's like you can't even summon demons these days without tripping over some Lord of Hell or another. If we have no need of such arms, shoot it at one of the enemy vessels in order to give the coming armada an easier time.
You prepare a Railgun for your inevitable visitation by the Overfiend, and fire it at an Escort Ship for 17k!
39/40 DRACO

I take my rant from last turn, remix it using a Catchy Remix Generator Algorithm I made in my spare time one day, and broadcast it at the Blackguard.

Using a sonic cannon calibrated with its target area aimed at the Iron Prince's head.
The soundwaves mess with the molecular integrity of the Blackguard, dealing 19k damage!
13/40 Charge
Beginning +20 in reserves

Huh, so how did AC work again? I recall it being some sort of unit for armor, but i'm more interested in the specifics...

Increasing Lunar Knight AC again(WIP)
(AC works by decreasing the damage from a regular attack by about (1,000), and (5,000) for a Charged attack. I'll codify it later.)
Your attempt to increase the armor of the Lunar Knight fails!
Charge 27/40

I look over at the Healing Salve I have to Indiana Jones who didn't used it before being sent back to my Mindscape and sigh before giving it instead to Spaceship,it's made of Nanobots so it should still repair her

I pull out a sword with a Charge, this isn't a normal Sword,it's a Sword that has been both Imbued with its own Concept and the Idea of [[CUT]],I then use it to [[CUT]] the BlackMech into two,any defenses it has will also be Cut,as this cuts the very fabric of Space-Time
You compromise the integrity of the Blackguard's armor once more, dealing 21k and reducing AC to 1!
24/40 cp

I say "song. Do you know why I am not able to summon SCP objects"

Anyway I throw a portable hole that lands next to the blackguard and throw an empty bag of holding into it
As a rift to the astral plane is torn open, the Blackguard tethers itself to it's current location with ribbons of orange and black energy.
"You will have to do better than that."
Charge 28/40

I take the Flame Elementals and compress them into Bullets made of Flame which I then shoot with my Infernal Plasma Gun into the Blackmech with Cog of Battle Active and a few Damage Ups added

Spaceship to use her own Nanobots to Heal herself and other AG Entites
You compress the Fire Elementals into fire bullets, which you fire at the Blackguard, but this time, he's prepared. Activating a flame shield, the Fire Elementals just bounce off! The Spaceship heals herself for 20k!
29/40

The winds and sky form into a small swirling vortex that imbues itself into the air aspect, healing it.
Aspect of Air healed for 16k!
@pionoplayer your character should have heard my character ask a quetion so you should write an answer
#W^2
CP 2/40

The Gentleman despite all appearances is feeling more than a little drained, the Hall of Boredom's effects still linger, and calling upon the Abysal Might lingering inside of him is no small task. So despite his usual cocky, egotistical, tryhard appearance being kept up, the disheveled man opts for a more simple route.

The odd tendrils flair again, seeming to phase in and out of existence, the Light inside sharpens, jutting out of the tendrils like thorns before Darkness wraps around them, begining to smolder and burn away already, but a few seconds is all that's needed. With a subtle ripple the Contradicting Eldritchine Tendrils With Thorns of Dark and Light! lash at P-5 rather unceremoniously.
As the tendrils streak through the air towards P-5, but once they're within arms-length, they curl around them, almost like a caress.
It's not working.
Oh, sorry. I missed that, I've not been feeling well so my post was made quick.

No, I'm afraid not. My ability to see things does not extend to that which is truly hidden.
#whereischucknorris
Charge 38/40
----------------------------------------------------------------
Pistol Shrimp takes aim with a proper gun this time, but is interrupted once again, albeit politely this time. An entire box of rations is dropped in front of him by a drone that swooped in from seemingly nowhere. The contents of the box does indeed include rations, but with it comes a hastily written note. It reads:

"This is the last time I'm ever helping you out. You're on your own after this." - Tony

The drone that carried the package flies off on its merry way, moments before sparks fly off of the little construct, showing signs that it is damaged and the rations may have been meant for another individual, but the message is still sent: this is the last Pistol Shrimp's gonna be healed.
Pistol Shrimp healed for 19k.

"Well."
In a final effort, the Blackguard delivers a mighty 175k blow to Metal Gear Rex! The remaining three snipers take out the Tyranid Swarm, while the last one desperately fires a shot inside the Meteor Monster for 40k. The Elder Fire Elementals blast the Androsphinx, Millenium Falcon, Big Fish and Pistol Shrimp for 26k, the Minelayers create another swarm of Fire Elementals, the Escort Ships fire upon Thorgi, Spaceship, Big Fish, Meteor Monster, Lunar Knight, Lunar Priest, Boredom Gollem and Primal Fire Elemental for 25k. The Indoor Defense Turrets focus-fire on the Big Fish further, dealing 55k to them. The Observation drones are directed to pick up the entity parts, and depart away, while the factories continue to work. The Fire Elemental Swarms overtake the Pistol Shrimp, leaving no trace of them behind.
+4 PG Morale, -5 AG Morale.

Taking aim with his war machine's armaments, Naked Snake pumps thousands upon thousands of rounds into the Blackguard, reducing it to a hollowed out husk. As a man in dented, scratched-up grey armor climbs out, you all feel a ripple of energy as the Godmodder takes 1 damage. Flicking on a lighter, the Iron Prince disappears in a burst of flame, as his forces descend into total chaos. A sniper breaks cover, and holds his hands up in the air.

"Don't shoot, don't shoot! I...I don't want to die!"

As he does so, two Minelayers and four Escort Ships join him in his defection.

Now, our forces attack. Thorgi Eliminates two entire groups of fire elementals, The Millenium Falcon rips another three apart, and the Slugthrower Drones explode, dealing 20k damage to all non-subverted Drone Factories, here in the wreck of the Parallax. The Aspect of Air deals 12k damage to an Escort Ship, the Spaceship heals herself, The Big Fish deals 4k to four Elder Fire Elementals, 15k to one, and 30k to another. dispatching yet another. The Meteor Monster digests a Sniper, and releases a burp of yellow mist, and also tears into an escort ship for 60k damage. The Lunar Knight dissipates an Elder Fire Elemental, and the Lunar Priest heals them for 10k! Finally, the Boredom Gollem smacks an Escort Ship apart.
-19 PG Morale, +6 AG Morale.

Meanwhile, with the Godmodder:
The Elder Fire Elemental breathes fire on JOE, the Guard Drones, and the Facility, for 30k (6) Damage! The Facility takes Double, due to it's bodyguarding status!
However, the Facility retaliates by unleashing a plan to use Drones to attack P-5! The plan works, to a degree. As you trap them within the triangle, their form fuzzes, and disappears entirely. When you switch it off, they're nowhere to be found. Not at all. They're just gone. Weird...
-2 AG Morale.

Well, everything seems to being going good so far! You've forced the Iron Prince to retreat with his metaphorical tail between his legs, gotten new allies, and are free to attack the Godmodder! Of course, you can also try to convince the rest of his forces to defect. I'm sure they're not too happy about their all-powerful leader suddenly bailing on them, but at the same time, you best do it fast, since they're trying to hightail it out of here.

Itinerary:
Convert more PG Forces?
Leave the Parallax!
Attack the Godmodder!

ENTITY ADVANTAGE: [AG]
PG MORALE: 37%
AG MORALE: 100%
ARMADA COMING IN: 1 rounds!
PRO-GODMODDER FORCES LEAVING IN: 3 rounds!

[PG] Elder Fire Elemental. 48,000/61,000 Hp. x3.
[PG] Elder Fire Elemental. 23,000/61,000 Hp.
[PG] Elder Fire Elemental. 8,000/61,000 Hp.
[PG] Sniper. 75,000/100,000 Hp. 20% Dodge Change.
[PG] Sniper. 88,000/100,000 Hp. 20% Dodge Change.
[PG] Minelayer. 90,000/90,000 Hp. Laying Mines! x4
[PG] Escort Ship 78,000/120,000 Hp. x2
[PG] Escort Ship 18,000/120,000 Hp.
[PG] Turret Factory. 240,000/240,000 Hp. Create Turret: 2/4. x10
[PG] Indoor Defense Turret. 38,000/40,000 Hp. Reload 2/2. Active! x9
[PG] Indoor Defense Turret. 40,000/40,000 Hp. Reload 1/2. Active! x10
[AG-TOG] Drone Factory: 160,000/160,000 Hp. Create Drone: 1/2. Subverted to make Defective Drones!
[AG-JOE] Drone Factory: 160,000/160,000 Hp. Create Drone: 1/2. Compromised with a backdoor!
[PG] Drone Factory: 140,000/160,000 Hp. Create Drone: 1/2. x17
[PG] Observation Drone. 2,000/2,000 Hp. Rift: 2/3 x17
[PG] Observation Drone. 2,000/2,000 Hp. Rift: 1/3. Backdoor!
[PG] Voidmine. 4,000/4,000 Hp. x47
[PG] Fire Elemental Group 4. 8,000/8,000 Hp. x6

[AG][ELITE] Metal Gear REX. 650,000/1,000,000 Hp. Nuclear Wasteland: 4/5
[AG-Vanestus] Thorgi. 31,000/118,000 Hp. 15% Dodge!
[AG-Crusher] Millenium Falcon. 16,000/70,000 Hp. Deploying Drones: 2/4. BFG9K: 6/10 Morale Made!
[AG-Karpinsky] Dragon Drone. 1,000/1,000 Instant Reloads: 1.
[AG-Karpinsky] Drone Factory: 160,000/160,000 Hp. Create Drone: 2/2. Subverted to make Slugthrower Drones!
[AG-Pionoplayer] Aspect of Air. 26,000/30,000 Hp. 30% Dodge! Hurricane Force: 4/4
[AG-ParadoxDragon] Spaceship. 140,000/205,000 Hp.
[AG-Krill] The Big Fish. 208,000/400,000 Hp.
[AG-Krill] Meteor Monster 101,000/180,000 Hp.
[AG-Winkins] Lunar Knight. 229,000/300,000 Hp. Lunar Fall: 4/6. 1 AC!
[AG-Winkins] Lunar Priest. 105,000/150,000 Hp. Lunar's Light: 4/4.
[AG-Spicy] Boredom Gollem. 197,000/222,000 Hp. Eldritch Lash: 2/5
[AG] Sniper. 55,000/100,000 Hp. 20% Dodge Change. Defected!
[AG] Minelayer. 90,000/90,000 Hp. x2, Defected!
[AG] Escort Ship 114,000/120,000 Hp. x3 Defected!
[AG] Escort Ship 80,000/120,000 Hp. Defected!

[N] Clown Escape Pod. 5,000/5,000 Hp. Absurdly Spacious!

The Godmodder:
ENTITY ADVANTAGE: [PG]
PG MORALE: 100%
AG MORALE: 95%

[GM] The Godmodder. 68/80 Hp. Is currently it!
[PG][ELITE] Primal Fire Elemental. 565,000/640,000 Hp. Damage lowered!

[AG-JOE] The Facility. 205,000/300,000 Hp. Structural Stability: 90%! Bodyguarding Steffan, Jason, Aron and James. 1 AC.
[AG-JOE] #10: Steffan. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Engineering & Construction! Work Points: 0.
[AG-JOE] #17: Jason. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Programing! Work Points: 5.
[AG-JOE] #34: Aron. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Planning & Design! Work Points: 6.
[AG-JOE] #51: James. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: The Substitute Person! Work Points: 0.
[AG-JOE] Soul Net. 40,000/40,000 Hp. No souls!
[AG-JOE] Observation Drone. 1,500/2,000 Hp. Rift: 1/3. Defective!
[AG] JOEbob. 20/20 Hp. [A] Radiation Armor, 6/12 Shields, regenerates 3 each round! Wacky Radiation: 1/10. Mines Left: 5

Everyone gets a +3 this round!
 
Last edited:
Round 14
NOTICE: From this point forward, you will no longer be able to hold charges in "reserve", such as the ones gained when you first start charging. THe one you get from whenever the Godmodder is damaged can only be claimed in one of your actions in the round after it is given.
Keep that in mind.
Charge 39/40

(+3 Godmodder boost in reserve)
----------------------------------------------------------------
Entities:

HP: 400,000
EoTB Actions:
1. Calls in 4 of his underlings and 1 Hired Mussel(props to DCCCV for that name) as minor entities on the field.
Underling:
HP: 10,000
Attack: 2,000
Hired Mussel:
HP: 25,000
Attack: 5,000

2. Unleashes a barrage of attacks with all of his weaponry, each one having a unique property over the others.
AK-47: Fires 30 bullets that hit random opposing enemies, each dealing 500 damage for a total of 15,000.
Grenade: Tosses a grenade to a target that deals 20,000 damage to a single entity, or a distributed total of 40,000 to a horde entity.
Golden Revolver: Fires 3 targeted shots at 3 targets, dealing 5,000 each for a total of 15,000.
Sword Cane: Assaults 1 target with a flurry of slashes, dealing 30,000.

HP: 180,000
EoTB Actions:
1. Devours an enemy whole if there's none currently inside it. Enemies inside cannot attack anything but the Meteor Monster itself and also take 60,000 damage per turn from the many traps that lurk inside the creature. The Meteor Monster is free to attack other opponents whilst having an enemy devoured. If the enemy inside dies, the Meteor Monster's HP is restored by 30% of the enemy's total health, capped at 50,000 HP restored per enemy.
2. Ravage an opponent, dealing 60,000 damage.

The Big Fish merely grumbles at the death of one of his henchmen and prepares to immediately go back on the offensive, but...

The Meteor Monster's swirl of meteors all align for the creature's sight to only include the incredibly damaged Escort Ship. With that in mind, the creature lunges towards the ship. This puts the two into optimal position for a size comparison and, well, the Meteor Monster is most definitely large enough to devour this ship whole. And it does so,
----------------------------------------------------------------
As Big Fish readies his attack, he is unceremoniously interrupted by a piece of paper merrily flapping its way into his face. The already-disgruntled Big Fish pulls out the piece of paper off of his face, but the moment he catches a gaze on its content, his violent tendencies are momentarily curbed. Apparently, the identity of the paper is that of a transcript of a speech that has overturned the allegiance of many of the most feasibly loyal people. Really, it is nothing short of a miracle, if not maybe a coincidence, that Big Fish switch his allegiance to the paper's.

In a moment of resourcefulness, he memorizes the entire speech by mind and shares its content, word by word, onto the two remaining Snipers, clearly intending to cause a switch of allegiance on the two.
Entities ordered!
The Big Fish speaks his breaking speech to the Snipers, which triggers them to reconsider their allegiances. One of them defects, while the other one remains!
48+2/40 USING
I create a cloning vat. If kept alive long enough, it will create a clone of whoever's DNA was supplied to it. The body will still require a soul though.

1+1/40

@DCCCV I'd assume that the Godmodder was talking to P-5, though? I listened in on that conversation (one-way though it may have been).


I take some flesh from the IPR's leg (which JOE consented to me taking) and stick it into the Cloning Vat. Now, we wait.
Cloning vat created! You place some IPR leg flesh into the cloning vat, and begin your cloning process!
20/40 +3GM

I commandeer one of the newly AG minelayers as mine mine mine and bring it over to the godmodders position.
other then that... hm. My original plans with radiation personal mana are kind of not an option, now that P5's gone.
Well, the primal fire elemental's still around. maybe if I weaken it enough it'll decide to join me instead? or... it's an elite, maybe i should steal part of its body somehow?
I'll go with option 1 for now. with a wave of my hand, several milky-white spheres form, then begin to orbit the elemental. it swats them, but they move around it as if it's a gentle breeze, unharmed. then, with a clenching of my first, they attach themselves to the elementals neck, a hollow cylinder, or, ring, of metalic substance. another power limiter, spikes sticking out of it to radiate away the elementals energy.

in The Facility, has Aron figured out how the mines work yet? the minelayer docks inside the facility, then soars out to the rest of the nearby planet, being innaccessable from the outside. since it can no longer be feasibly attacked without the facilities defeat, it starts churning out mines faster (it no longer needs to fly.) james and steffan, if mines aren't understood yet, make some more guard drones. if the mines are understood, they make a mine-spewer- or try, at least. if they fail, it will be a learning experience.
You pilot a minelayer into the Facility's pocket dimension, where it begins laying mines! Your researchers determine that the Voidmines work on an incredibly sensitive dimensional trigger that when activated, will cause the mine to explode in a fireball.
3/40

I utilize my several Command Elemental rings and spells to convert as many fire elementals to my side as possible.
They should join me.
I'm a radical commie wizard god.
You attempt to mind-control the fire elementals to do your bidding, and two of them actually defect! The rest? Not so much.
40/40 DRACO (+3 in reserve for now)

DEPLOY DRACO

First off, I eject from my Dragon Suit. I won't be needing it any more.
The Dragon Suit needs a pilot. That pilot will be DRACO, the Dynamic-Response Assault, Coordination, and Overwatch AI system.

Yes, I have an AI. Yes, I was busy fine-tuning it for the past few rounds.

Anyways, DRACO is now piloting the Dragon Suit (hereafter referred to as DRACO for simplicity). DRACO is an entity.

Stats:
Health = decent (fireproof titanium-adamant alloy is awesome) given below
Dodge = 1/3 chance (DRACO is good at anticipation)
Attacks/Offensive Specials: [note that melee requires DRACO to get up close and personal]
>Missiles and/or Railguns (standard ranged attack)
>Voidfire Breath (ranged, adds DOT, goes on cooldown after use)
>Adamant Claws (melee)
Other Specials:
>Containment Foam (ranged, immobilizes or partially immobilizes an entity for up to 3 rounds, goes on cooldown after use)
>Proprietary Protection (think self-destruct, will kamikaze an enemy entity upon death)

Entity Orders:
All entities I can order, into the Clown Escape Pod!

Main Action: I pull out an automatic grenade launcher and lay down covering fire against the PG forces still remaining, buying time for the AG forces to escape.
DRACO Summoned!
You throw some pomegranates at the indoor defense turrets, dealing 4k to all of them!
17 -> 15/40 Charge
(Using 2 Charge)
Beginning +20 in reserves

Dangit! Didn't have time to make a proper description.
I grumble slightly but shrug off my annoyance to get back to working stuff for my entities.

Grabbing a hold of Lunar buns and cheese and an assortment of Lunar exclusive food stuff, I enchant them with healing properties and hold a break with my Lunar Knight and Lunar Priest.

During this break, I pull out a healing picnic blanket, properly set it in the void and anchoring it so it doesn't float off into the void. Then comes the food itself as it lines up in rows of lunar light, making it a tempting view.

Taking a seat on the picnic space I've set up, I send out a notification to the enemy group if they were interested on defecting and joining on the picnic. I also took many pictures of the feast along with the offer of seeing the sight Lunar Priest performing her Lunar Light to bask in while we eat.

Idly, I saved multiple plate of Lunar delicacies that can be easily teleported for the spectators that's been watching us so far.
You heal both of your entities for 12k with your meal, and invite people to join! Every AG Entity is healed for 5k! Yes, even the buildings. Somehow.
Unfortunately, your picnic request was a bit general, and none of the PGs decided to join. Real shame.
4/40 using +3

I pull out a small tablet, press a few buttons on it, and put it away.

A few minutes later, a suit of powered armor flies to my location (think Iron Man armor). I get into it.
You get into your power armour!
39/40 Winds of Destruction. Hahaha...

Good work there Boss. And a good choice, sniper. You know what we would do to you. I suggest you all get into the Clown Escape Pod. Boss, you're fine. Perhaps you could try to absorb the ships materials? Hehehe...
Metal Gear Rex will begin repairing itself with pieces of the hull of the Parallax!
#descendedfromheavens
16/40 Charge
Beginning +20 in reserves

As I wait for more entities to join the picnic, I look into creating a staff for myself. Firstly, I guess I'll look into making the base of the staff, then I can work on the handles and then the focus I'll be putting on top of the staff...

Staring at the spacy-warpy-timey harpoon gun that I've kept next to me but wasn't mentioned for a while, I point it in a direction and gave it target.
The Target must have a material that is:
Spherical
Green
and has healing energies flowing through it.

With that out of the way, I fire the spacy-warpy-timey harpoon gun that shoots out a harpoon made of the toughest velocity withstanding metals I find that's connected to the harpoon gun by a rope made of undetachium.

The harpoon burst through the void at absurd speeds due to the spacy-warpy-timey of the harpoon gun as it finds its target so I can harvest its boby for a suitable magic Focus. By the speed of which the rope is leaving the harpoon gun... I would stay it would take 2 turns to hit a suitable target and 1 turn to reel the target back to me.

(Orders)
Lunar Priest waits till the enemies that chooses to defect and join us in the picnic are there and unleash Lunar Light which add to the healing and relaxing atmosphere of the picnic.
Lunar Knight and Priest starts digging into the Lunar delicacies and focus on healing up and welcoming the fellows that joined our group, furthering healing their psyche as they relax.
Entities ordered, harpoon shot off into space!
Grimoire Yggdrasilia 40/40 (+3 from this turn and I posted before the +3 of the last turn so I'll just handwave it in now.) (Using)

τετέλεσται. It is finished. Αρχίζει. It begins.

"Amaranth."

To a casual outside observer, there is a glint of light, and then nothing obvious happens. Perhaps some mis-aimed 'let there be light'. Perhaps the silencing of great curses for a movement too powerful to bear. A failure to make a flower. But that isn't it, no. Not at all.
There is a living book, now, in the style of a nursery rhyme you the reader probably don't know, or an author made manifest, or a woman (or women) made of names and memory and above all, magic and love. And that book is concealed within a sophon, a folding of space that could store great machinery, a starship containing an inventory-stored world, all within something as small as a particle of light, without breaking it, and that it may unfold itself when the time comes to return to these worlds and release its precious cargo.

I have crafted, with much energy, Grimoire Yggdrasilia. An everlasting wellspring of creative energy, one that never runs out until broken, "a sort of laptop-shaped backup of the universe?", perhaps. I imbue it with self-repair and the divine authority creatio ex nihilo, the very 'something from nothing' ability in the realm of gods and witches above them, and I suppose the first spark of us the Descended as well, the great ability to make, craft, improve, spawn, all that sort of thing. I give it the intelligence and wisdom to be, in a sense difficult to put to words, good and allied with the anti-godmodder cause, and able to make. Let there be something more than godmodder empire, and that if everything falls to ruin there will still be something else. I give it the root of making magic, that it may grow its own new systems. Let there be being. It will return under Passcode 'I Love You', or when either we have won it all and ended the Godmodder, or we have lost and we can do naught more to succeed without aid. Transcend distance to know this, dear grimoire, read the tale along with the sight of its arbiter if it must be so. I give it independence from the tale, that the void may burn broken and still yet the book may live, another dream saved from the sins of this one. Let there be amaranth. I give it growth, that it may self-improve and become better rather than stagnate or remain useless. I give it vision of worlds and inspiration, that it may make and decorate and grow them both, and new things may emerge. I give it copies of ideas, plans, memories, that it may know and think and do accordingly, yet still be able to learn. Let it know what we wish to recreate and save, and learn what more must be recorded, retold, and restored. I give. Let there be. I do what I can. Let it be able to do so as well.

The book closes, but only for now, a dramatic vanishing. It pops into a pocket plane of shrunken entrance, which I conceal beneath infinitesimal metamaterials and some general trickery. It is hidden, safe and sound as I can make it, and the initial act disguised as a flash of pointless light. I'll call you back when you're needed, good grimoire, or if I don't maybe someone else will, or worst comes to worst you'll be able to decide when we're all gone how to make something new ever farther away from that evil empress' minions, and hey maybe the guy watching us can issue the call too when everything's over.

Go, with many blessings. The book moves, carried by a vessel of light as it drives away from all this chaos and fire of a conquered multiverse. Whether we win or lose, this world will one day know salvation. The book is sent, far away from this battlefield. I can only hope we will have somewhere for it to return to, that they can heal what is left behind rather than being forced to abandon it. Run, and grow stronger, wiser, and lovelier still, my beloved child creatrix. Perhaps one day, it will all be repaired or made better.

Reload, ready, and otherwise reprepare the railgun to avoid any 'it's not loaded!' shenanigans later, then stow it for an appropriate Overfiend meeting now that we know it works.
You hide the Grimoire Yggdrasilia away, for when it will be needed. Shortly afterward, a letter materializes to you in a burst of red fire.
"If you wish for further fiendish assistance, do call this number. We will negotiate our terms then."
-O.B.

36? CP

The Millenium Falcon moves to the Godmodder's section of the field, rushes the Godmodder from behind, and knocks him into the Primal Fire Elemental! It then fires its weapons into the Primal Fire Elemental for good measure.
The Millenium Falcon pushes the Godmodder into the Primal Fire Elemental, and deals 34k boosted damage to the Primal Fire Elemental, but the Godmodder herself is unharmed!
"I'm fireproof."
Charge 32/40

I teleport Spaceship and myself to the Godmodder's Position,giving Spaceship some Repairs after the teleportation via Creation and Telekinesis
You heal up the spaceship for 18k!
28/40

I run to the godmodders position and punch her in the face all in less than an instant
And boy, do you punch the Godmodder hard in the face! You punch so hard that you hear a crunch as you shatter her skull oh wait that's your hand.
Charge 33/40 Max Charge Defined:Alchemy


I call upon the Hurricane and the Emptiness and first quench the Flame Elemental with millions of Tonnes of Water then Snuff it out with a Oxygen-less Void

Spaceship to engage Magical Girl Powers and cast Defensive Buffs on herself
You deal 27k damage to a fire elemental!
21/40
So technically speaking, my main body is supposed to still be near the IP fight ground. But since i used wacky radiation, it must not be. as such, logic dictates my projection is still at IPfight place. as such, I easilly gate back, and cast simulacrum a few times- it'll drain mana, but the simulacrums will also speed up (re)absorption of unaligned ambient mana (IE: that which i have already used once). then, I head back through the gate- my simulacrums can use any mana I absorb here, after all (we're linked through the organ (instead of soul (since i don't have a soul (I'm a man with no soul.).).).), and there's more here overall to absorb. my simulacrums each pick a still-IP-aligned minelayer and break in- no subtlety, since they've not got radiation suits of their own. they break straight through the hull, seal the hole with a simple force aegis,and silence the alarm. if there are any pilots, they dodge them with a short-range teleport combined with a medium-tier invisibility spell. their first priority is the center, which they sever from the rest of the ship with a dimensional boundary, putting it out of action. they then cast another force aegis to keep air from leaking out that way, and run back toward the mine-laying section, which they immediately subvert into storing all mines it makes in a corner. finally, they run to the thrusters and the part that actually launches the mines, and cripple them with a combination of force bolts,ice whirlwinds, and fireballs (marble-sized, using a spell called 'pocket meteor').
With the ship crippled, they offer any leader the opportunity to survive, on my side, and force them to swear a Geas to that effect under 7 different magic systems (so P5 can't undo it on a whim, at least). if they refuse, well, I tried, and my simulacrums immediately cast a gate, dropping them into the facility... from great height, resulting in death on impact and their absorption into the soul net. the ships are crippled, and without resistance are transported into an out-of-the-way section of the multiverse for future modification and subversion.
You force a morale roll on all of the Minelayers! Two join you, but two don't. You throw the crew through a portal, and their souls are absorbed into the soulnet. This deals 25k damage to the ships, and give you 8 Tier one souls.
Was that really necessary?
40/40 Winds of Destruction. EHEHEHEH...~

I look down at one pale hand, and study my neatly trimmed nails. After a moment of doing so, I lash out at the fabric of reality with my hand, briefly trailing an aura of light grey. A rift opens in the air, with four figures stepping out. Four very specific figures~

A woman, thin, carrying a staff. A male, thin, wearing a visor and a snarky grin, with a pair of sai. A thicker, bald man with two large blades. And finally, a black haired man with a simple sheath on his side, a grim expression clear.
The Winds of Destruction have arrived.

Mistral: 75000 HP, 15000 ATK
Passive: Winds of Destruction, the cold. For each other 'Winds of Destruction' entity on the field, gain 1000 ATK, and summon Hand per turn
Hand: 1000 HP, 1000 ATK. Horde.

Monsoon: 60000 HP, 20000 ATK
Passive: Winds of Destruction, the storm. For each other 'Winds of Destruction' entity on the field, gain +15% dodge chance
Passive: Magnetic Force, Jack! 20% dodge chance at base

Sundowner: 90000 HP, 12000 ATK, 1 AC
Passive: Winds of Destruction, the hot. For each other 'Winds of Destruction' entity on the field, gain 1 AC, and Blocking deals an extra 1000 damage.
Toggle: Can't Break This Shield! Has two modes, Blocking and normal. Switching doesn't take the entities action, but can only be done once a turn. Blocking: Cannot attack, attacks are automatically countered for 2000 damage. Normal is... well, normal.

Minuano: 50000 HP, 25000 ATK
Passive: Winds of Destruction, the cool. For each other 'Winds of Destruction' entity on the field, gain +10% block chance, +10% counter chance, and +10% accuracy
Passive: Jetstream Jam. Has 20% block chance, 5% counter chance, and 110% accuracy. (Blocking will halve an attacks damage, while countering will... well, counter. If Minuano blocks and counters an attack, the damage is negated rather than halved)
Oh my. Winds of Destruction summoned!
1/40 Archailect, preparing technological singularity self-improvement chain

Move to the Godmodder's battlefield.

Throw weaponized vagueness at the godmodder. It's amorphous, indescribable, fizzling away into little generic green and grey cubes that vanish in smoke. What does it do? It's vague. Fight veils with veils!
Immediately, the weaponized vagueness is burned away by the godmodder's aura.
40/40 (using now)

(+3 Godmodder boost in reserve)
----------------------------------------------------------------
The physical manifestation of 40 charges circles over...nothing, or rather, an empty space. Moments pass, and a new figure manifests, most presumably the product of the charges. That presumption is further proven true as the manifestation of charges slowly loses form whilst the new figure gains theirs. The charges are all gone, and in a flash of crimson red, the new figure's physical form is shown in its entire glory.

The figure seems to be a hand, albeit hardly distinguishable as one. It's...a large sphere of wine shading, with fingers of the same coloring and inconsistent crookedness protruding from it, each writhing at unpredictable intervals. At the tip of each finger lay appropriately crooked fingernails, each one a durable thing of sharpened horror. Another thing protruding from the creation is an aura of the same crimson with which it appeared from. Lastly, at what can be assumed is the back part of this "hand" is the letter "I" emblazoned as the same color of the aura upon it.

It reeks of coincidence, a specific one. All entities on the opposing side, whether they be machine or organic, feel their insides shiver in an irking manner.


The I Hand is summoned.
HP: 250,000
EoTB Actions:
- Attack an enemy for 60,000.
Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.
----------------------------------------------------------------
The I Hand, despite its outlandish image, shows signs of intelligence and a clear intention of siding with the [AG] forces.

It waits in anticipation for the stragglers' next action. It will go for the first available target that attempts to attack.
----------------------------------------------------------------
A cauldron, shining in its jet black glory, appears, strangely suspended still in the vastness of space.
I-Hand summoned!
Alright, so.
The Trials aren't going to work. It requires me being able to just come up with stuff pretty much unprompted, and that's not something I'm good at.
"So what Piono? Just stop doing the Trials and play the game!"
I wish.
I don't seem to have fun with DTG games anymore unless I've got something actively dragging me in, and DtG:DTG hasn't hit its swing yet to draw me in without me having some sort of crazy plan to derail everything with smashposts (please don't take me seriously on that it's a joke)
And that's without taking into account that I'm playing 2 other DTG games and running yet another.
So... I'm still gonna read things as they progress, but I probably won't be playing for a while.

31/31 charge expended:
The nameless suddenly explodes. The metaphysical weight of everything falling apart slams into the PGs on the main battlefield and kills a bunch of them.
The Nameless explodes, sending a massive shockwave of divine energy across the cosmos, a Godwave. The collective deaths of a hundred and one gods rapid succession destabilizes reality, changing it irrevocably. This deals 10k damage to all PG forces.
The metapantheon is silent. Finally, a voice speaks up from the section housing the Void Gods.
"Brethren, it is time for a new course of action."
Meanwhile, the godmodder is smiling to her self. That smile quickly disappears, as she takes three damage from the reality destabilization.

Another Escort Ship fails morale and defects! The Elder Fire Elementals and remaining sniper deal 42k damage to an escort ship, the minelayers sspawn fire elementals, and the Escort Ships deal 25k to a defected Fire Elemental and Boredom Golem. After that, Fire Elemental Group 4 throws fireballs, which Thorgi dodges.

On our side, METAL GEAR REX heals itself for 50k, Thorgi destroys an Elder Fire Elemental, Aspect of Air destroys the new mine Fire Elementals, The Meteor Monster swallows an Escort Ship, Lunar Priest Heals all AG forces on her field for 8k, Boredom Gollem smashes a Turret to pieces, Sniper fires on an Escort Ship for 40k, and Our Escort ships disperse the remaining Elder Fire Elementals.
-7 PG Morale.

Now, the reinforcements arrive too, but they're kinda useless now. They hang around though.

Meanwhile, with the Godmodder, The Elder Fire Elemental, though weakened, deals a critted 68k to the Facility! Meanwhile, the Godmodder lightly taps JOE on the shoulder for 8 damage. This also makes JOE it.

The Facility unleashes a Guard Drone V2s to bodyguard it, the Drone Factory makes a Slugthrower Drone, and Spaceship buffs her AC to 2.

Itinerary:
Convert more PG Forces?
Leave the Parallax!
Attack the Godmodder!

ENTITY ADVANTAGE: [AG]
PG MORALE: 37%
AG MORALE: 100%
PRO-GODMODDER FORCES LEAVING IN: 2 rounds!

[PG] Sniper. 88,000/100,000 Hp. 20% Dodge Change. Morale Made!
[PG] Minelayer. 90,000/90,000 Hp. Laying Mines! x2 Morale Made!
[PG] Escort Ship 78,000/120,000 Hp. Swallowed by Meteor Monster!
[PG] Escort Ship 38,000/120,000 Hp.
[PG] Turret Factory. 240,000/240,000 Hp. Create Turret: 3/4. x10
[PG] Indoor Defense Turret. 34,000/40,000 Hp. Reload 1/2. Active! x8
[PG] Indoor Defense Turret. 36,000/40,000 Hp. Reload 1/2. Active! x10
[AG-TOG] Drone Factory: 160,000/160,000 Hp. Create Drone: 2/2. Subverted to make Defective Drones!
[AG-JOE] Drone Factory: 160,000/160,000 Hp. Create Drone: 2/2. Compromised with a backdoor!
[PG] Drone Factory: 140,000/160,000 Hp. Create Drone: 2/2. x17
[PG] Observation Drone. 2,000/2,000 Hp. Rift: 3/3 x17
[PG] Observation Drone. 2,000/2,000 Hp. Rift: 2/3. Backdoor!
[PG] Voidmine. 4,000/4,000 Hp. x47

[N][ELITE] Carrier. 3,000,000/3,000,000 Hp. Spaceships Left: 24! x2
[N] Space Fighter. 48,000/48,000 Hp. x8.

[AG][ELITE] Metal Gear REX. 713,000/1,000,000 Hp. Nuclear Wasteland: 5/5
[AG-Vanestus] Thorgi. 44,000/118,000 Hp. 15% Dodge!
[AG] Aspect of Air. 30,000/30,000 Hp. 30% Dodge! Hurricane Force: 4/4
[AG-Krill] The Big Fish. 221,000/400,000 Hp.
[AG-Krill] Meteor Monster 114,000/180,000 Hp.
[AG-Winkins] Lunar Knight. 249,000/300,000 Hp. Lunar Fall: 5/6. 1 AC!
[AG-Winkins] Lunar Priest. 125,000/150,000 Hp. Lunar's Light: 1/4.
[AG-Spicy] Boredom Gollem. 210,000/222,000 Hp. Eldritch Lash: 3/5
[AG] Sniper. 68,000/100,000 Hp. 20% Dodge Change. Defected!
[AG] Minelayer. 90,000/90,000 Hp. Defected!
[AG] Escort Ship 120,000/120,000 Hp. x3 Defected!
[AG] Escort Ship 51,000/120,000 Hp. Defected!
[AG-Krill] Sniper. 100,000/100,000 Hp. 20% Dodge Change.
[AG-TOG] Cloning Vat. 300,000/300,000 Hp. Currently Cloning: The IPR. Clone Progress: 5%.
[AG-TOG] Elder Fire Elemental. 61,000/61,000 Hp.
[AG-TOG] Elder Fire Elemental. 34,000/61,000 Hp.
[AG-JOE] Minelayer. 90,000/90,000 Hp. Laying Mines!
[AG] Escort Ship 62,000/120,000 Hp.

The Godmodder:
ENTITY ADVANTAGE: [AG]
PG MORALE: 100%
AG MORALE: 95%

[GM] The Godmodder. 65/80 Hp.
[PG][ELITE] Primal Fire Elemental. 531,000/640,000 Hp. Damage lowered!

[AG-JOE] The Facility. 142,000/300,000 Hp. Structural Stability: 73%! Bodyguarding Steffan, Jason, Aron, James and Minelayer!. 1 AC.
[AG-JOE] #10: Steffan. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Engineering & Construction! Work Points: 0.
[AG-JOE] #17: Jason. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Programing! Work Points: 7.
[AG-JOE] #34: Aron. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Planning & Design! Work Points: 2.
[AG-JOE] #51: James. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: The Substitute Person! Work Points: 0.
[AG-JOE] Minelayer. 90,000/90,000 Hp. Defected, Laying Mines!
[AG-JOE] Soul Net. 40,000/40,000 Hp. 8 Tier 1 Souls!
[AG-JOE] Observation Drone. 2,000/2,000 Hp. Rift: 2/3. Defective!
[AG-Karpinsky] DRACO. 200,000/200,000 Hp. Containment: 1/5. 30% Dodge!
[AG-Karpinsky] Dragon Drone. 1,000/1,000 Instant Reloads: 1.
[AG-Karpinsky] Drone Factory: 160,000/160,000 Hp. Create Drone: 1/2. Subverted to make Slugthrower Drones!
[AG-ParadoxDragon] Spaceship. 163,000/205,000 Hp.
[AG-Enerald] Mistral 75,000/75,000 Hp.
[AG-Enerald] Monsoon 60,000/60,000 Hp. 65% Dodge!
[AG-Enerald] Sundowner 90,000/90,000 Hp. 4 AC!
[AG-Enerald] Minuono 50,000/50,000 Hp. 50% Block, 35% Counter, 140% Accuracy!
[AG-Krill] I-Hand. 250,000/250,000 Hp. 10% dodge!
[AG-Crusher] Millenium Falcon. 21,000/70,000 Hp. Deploying Drones: 3/4. BFG9K: 7/10 Morale Made!
[AG-Karpinsky] Slugthrower Drone. 3,000/3,000 Hp. Reload: 1/6.
[AG-JOE] Guard Drone V2. 55,000/55,000 Hp. 1 AC!
[AG] JOEbob. 18/20 Hp. [A] Radiation Armor, 3/12 Shields, regenerates 3 each round! Wacky Radiation: 2/10. Mines Left: 5. Is now it!

Everyone gets a +9 this round. Use it wisely.
 
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Round 15
NOTICE: From this point forward, one player is only capable of unleashing at most a 40-post charge.
4+9/40

I offer the other Minelayer an opportunity to fight for the winning side. Namely mine. If they join, they get a radical new paint job and zombie communism.
The two remaining minelayers decide, "How about no."
14/40 (+9 claimed!)

~~~~~~~~~~~~~~~~~~~~~~~

I order my entities to attack the Primal Fire Elemental. DRACO will use standard ranged attack.

Meanwhile, I scan for any Observation Drones still affiliated with the Iron Prince.
There are no Observation Drones anywhere near the Godmodder, and all Observation Drones at the wreck of the Parallax are functioning as normal, and are all grouped together.
14/40

Yeah, I'm just gonna... take that drone factory that's already mine now.
Thanks mates.
Drone Factory stolen!
Charge 13/40 (+12 from all that Godmodder damage)
----------------------------------------------------------------
Entities:

HP: 400,000
EoTB Actions:
1. Calls in 4 of his underlings and 1 Hired Mussel(props to DCCCV for that name) as minor entities on the field.
Underling:
HP: 10,000
Attack: 2,000
Hired Mussel:
HP: 25,000
Attack: 5,000

2. Unleashes a barrage of attacks with all of his weaponry, each one having a unique property over the others.
AK-47: Fires 30 bullets that hit random opposing enemies, each dealing 500 damage for a total of 15,000.
Grenade: Tosses a grenade to a target that deals 20,000 damage to a single entity, or a distributed total of 40,000 to a horde entity.
Golden Revolver: Fires 3 targeted shots at 3 targets, dealing 5,000 each for a total of 15,000.
Sword Cane: Assaults 1 target with a flurry of slashes, dealing 30,000.

"...ehh speeches just ain't my style," says the Big Fish in a rather dejected mood. "I got my own ways anyway."

Forgoing the speech, the Big Fish opts to instead bribe an enemy into his side, but...

"..."

"...none of ya are freakin' bribeable at this point."

"FORGEDDIT!"

With that loud bark, Big Fish goes back on the offensive, unleashing 30 random AK-47 bullets all over the enemy side, chucking a grenade at the two Minelayers, firing three Golden Revolver bullets at them, and singling one out with a flurry of sword cane slashes.

HP: 180,000
EoTB Actions:
1. Devours an enemy whole if there's none currently inside it. Enemies inside cannot attack anything but the Meteor Monster itself and also take 60,000 damage per turn from the many traps that lurk inside the creature. The Meteor Monster is free to attack other opponents whilst having an enemy devoured. If the enemy inside dies, the Meteor Monster's HP is restored by 30% of the enemy's total health, capped at 50,000 HP restored per enemy.
2. Ravage an opponent, dealing 60,000 damage.

The swallowed Escort Ship is most predictably assaulted by the inside mechanisms of the Meteor Monster, whilst the creature itself tears into the healthier Minelayer, provided it will go down to this assault.

HP: 250,000
EoTB Actions:
- Attack an enemy for 60,000.
Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.

The I Hand, in its ever so spine-chilling visage, lunges at a surviving Minelayer and mercilessly tears into them.

I apparently have this guy under my name.

"You! Go and take care of that darn ship over there, will ya?"

Under that order, the Sniper takes aims and fires at an Escort Ship with presumably enough firepower to end it.
----------------------------------------------------------------
The view changes to yet another scene.

The scenario witnessed is of yet another world laying in chaos. However, unlike the previous one presented, this conflict was not started by any objectively evil force. No, it is of an irrational and unjustified fear mixed with an impulsive authority that such chaos has started.

The subject of this fear? Their instance of magic, an intricate system which works on the utilization of a certain substance: the mana equivalent of this world. Both system and fuel are understood only by practitioners, aptly called "Magicians" along with some other demeaning names. In this world, it is used to perform otherwise inexplicable tasks of varying significance, but never in malicious intention. Those that do not practice it, however, only see it as nothing but a powerful tool of mayhem, hence the unfair crusade with the explicit purpose of purging it.

The initial stages of the war fell in favor of the Magicians, their magic driving out attackers with as little injuries as possible and their defenses being the most formidable wall their assailants have met, however metaphorical that statement is. It was not until an unholy mixture of desperation and irony struck that the status quo changed; the self-declared enemies of Magic called upon the aid of demons, . Said aid came in the form of a proposal: in exchange for the bestowal of power that surpasses the Magicians', their existence becomes property of the demons. A sane person would see this proposition as pure asinine, but in all honesty, they are far from being distinguishable as sane by this point. They accept the proposal.

The war, formerly just a menial task of keeping away invaders to the Magicians with effort equivalent to a wave of the hand, shifted to hopelessness stretched to the chronological length of a war without any reduction on its effect at any given moment. Their opponents no longer wore visages they recognized. To put it in less words, their opponents have simply become monstrous in every aspect. Settlements fell in the first assaults, lives were lost in the monsters' rampage, and survivors grew less and less by the day. This goes on until it reaches the point where only one last bastion remains.

The surviving Magicians have all resigned to their fate, but not without taking care of one last affair: all the Magicians have gathered themselves into a spacious, open-sky room and have salvaged as much of the "mana" as they can into an orb of stored "mana". They feel that though their fate is sealed, this does not have to be the end for Magic. All the Magicians in the room then begin procedures for one specific spell whilst the monsters have begun their metaphorical knocking on the door. The procedures finish, and the end result is as the Magicians wanted: the orb of stored "mana" rockets beyond the sky and, to their knowledge, the high unknowns. The Magicians, despite their nearing doom, feel rather accomplished. They accept whatever fate the monsters will bring to them, and that is where we close the curtains.

The view cuts back to the jet black cauldron, suspended that it is. As nothingness threatens to persist in this general spot, something glimmers far off in the distance. The source then makes itself known as a ball in a dancing light of white and orchid shooting across the empty space. As this newcomer approaches the cauldron, the entirety of the former's essence is sucked into the latter, the ball becoming a liquid of orchid and white mixed.
Entities ordered, pure magic is now inside the cauldron!
15/40

~~~~~~~~~~~~~~

I smile at the Godmodder. She doesn't smile back. That's fine.

I blow a kiss at her. She catches it, and then smiles at me. Now we're getting somewhere.

Flash forward to later in the fight. She's feeling the heat from a nasty string of attacks. I offer to help her relax a little. We go to my personal ship, complete with holodeck-equivalent. It's the best date anyone ever had. As we relax on the simulation of a beach at sunset, we open up to each other, explain how we got to where we each are. We discover we have a surprising amount in common. Eventually, we even share a kiss. I let her use the guest chamber aboard my craft so she can actually get a good night's sleep.

The next morning, we decide to tour the multiverse. I show her the worlds I've rebuilt, she shows me her favorite smoking craters, it's incredibly romantic. Slowly, but surely, we fall for each other more and more, and eventually decide to settle down, have a farm, raise a family.

The Descendants find our farm, of course. It takes them a few decades, but not even a Godmodder and a technological master can keep them away forever. In the ensuing battle, our children are slain. I rush forward to avenge them, dispatching entities left and right, driving back Descendants at every turn.

But it isn't enough. One of them stabs me in the back, a mortal wound. I die in the Godmodder's arms, and she experiences true pain and grief at the loss of her true love.

And then the illusion shatters. The Godmodder is back on the battlefield. No time has passed. She looks over, sees me. I smirk at her, then point to the can of Heartbreak Hallucinogens I'd released in her face while blowing the kiss at her. (It took me 10 months to make a dose strong enough for a Godmodder, but it was totally worth it.)

Her scream of inarticulate rage reverberates throughout the battlefield as she realizes what I've done.
Wow. Remind me to never get on your bad side. You deal 1 damage to the Godmodder, and made one of my ears bleed!
31/40 +9GM
the guard drone V2 bodyguards the facility. my minelayer in the main battlefield switches over to the one the godmodders on, and joins my other minelayer. Aron plans a way to create a persistent version of the mines dimensional rift, allowing for a constant stream of reinforcements. Jason adds several subroutines to the guard drones, allowing them to occasionally deflect attacks instead of taking them head on. these kinds of improvements apply to all guard drones as long as I'm still using the same model (Guard Drone V2) since you can just copy-paste programming.
Steffan and James keep making guard drone V2s.

"was throwing their souls into the soul net necessary? well, i need some stick for a carrot and stick, and it's not like they're dead permanently, just out of a body. after the simulated world of the soulnet convinces them to join me, I'll give them bodies again. if it doesn't, well... it's not like this is any worse then killing them normally, with guns and explosives."
anyway, I spend my mana this round setting up a rebuilding enchantment which automatically draws unattuned mana from the surroundings to rebuild the facility. it'll keep functioning even after my mana stops spewing into the surroundings... as long as theres Any mana in the area, that is.
Entities ordered, Rebuilding enhancement applied to Facility!
26/40 Sir Sparked

The guy attempts to countersnipe a Sniper using an SG550 Commando. This causes the Sniper to get very angry and yell at the guy, which he uses to pull out a Night Hawk. .50c and bunnyhops all the way to the Sniper and headshots him.
22k damage to the sniper!
11/40 Archailect (+9 from Gdama) godwave to godwave patternization achieving photonic crystal philosopher's stone [TECH] for Angelica Cage: Serial Phantasm

Use a conveniently available reality repair manual (where'd it come from? a plothole!) to restabilize reality. This is also an attack on the godmodder, seeing as she is currently standing within a very unstable-looking patch. Move your aura, lass! Coming through, reality packing tape (not duct tape, that's been used already) on the way!
You barge past the Godmodder to patch up a hole in reality!
26/40 Shenanigans
Sigh
Missed a turn thanks to things. Sorry. Now.
Astrec, in his ship, continues messaging.
>good.
>I have come to ask if you know where the location of one of the Godmodder's Cargo Ships is. I need to, well, rob one for a project I'm working on.
He then taps a button. A pie that's really a piñata in disguise telefrags the godmodder
Let's see, as a matter of fact, I do see one of the Godmodder's cargo ships right now! I'll send you the coordinates. Also, I hope to see you back soon, your powers aren't working farenough to teleport a pie here.
12/40 Archailect, engaging Lyoko towergen alteration procedures for key-to-key interaction potential and I'm recording that narrative rendition of heartbreak it was hilarious

Okay, that hallucination attack was perfect, but the piñata calls to me with its siren splendor and promise of candy and/or pie filling. Use a bunch of robot arms to steal candy from a godmodder!
While the Godmodder's recovering from your push, you take all her candy!
43 Charges using !!


I summon the Grand Alchemiter with the Charge,May it bring Shenanigans

(Action)I make it Rain on the Elder's Fire Elemental Parade by summoning a metric Tonne of Liquid Nitrogen onto him

Spaceship to use Healing Shower on everyone on the AG Side
A spirograph logo shines in the air as a white contraption forms by your side.
I hope you know what you're doing.
33k damage to the Primal Fire Elemental!
10/40 I'll show you...

Boss, just continue patching yourself up please, don't waste a nuke on those fools.
Winds of Destruction, how about we go ahead and blow out that Primal Fire Elemental? ...as in attack it.

I dump a bucket of water on the PFE. Of course, this doesn't do much. Until I dump another bucket of water, and another, and another, until there's a steady stream of water pouring down on the PFE faster than it can evaporate the water. BY THE POWER OF PHYSICS
23k damage to the Primal Fire Elemental!
32/40
I poke the primal fire elemental. it is now it. then, I seize hold of it with my mana, which by now suffuses every non-solid in the area. large quantities of its flame spin off it and disconnected from the mass, leaving it depleted, and me? I absorb the flames energy into the radiation suit, regenerating the shield.
You apply "It" to the Primal Fire Elemental, attack it for a minicritted 48k damage, and repair your shield by 4 Hp!
1/40


I use the Power of the Magic and Rainbows to Heal all on the AG Side
You heal everyone on the AG side at the Godmodder for 1k Hp! As a note, focusing your heals will make them more worthwhile.
I use my plus three to summon the gun that can kill the past and shoot myself with it going back in time to cause the godmodder to instead of being punched by me instead get shot with the infinigun that deals infinite dammage
You attempt to time travel back into the past, but are fourth dimensionally blocked by a large man in blue armor, who frowns at you disapprovingly. You then shoot an infinite amount of bullets at the Godmodder, dealing an infinite amount of damage that unfortunately just rolls back to 1.
47 Charge (Using all!)

"Noez! My reserve charges!"

Severely caught off guard with the change of rules, I hastily think up of... something, anything really!

"Ah! Another entity! But what kind of entity? just... just give it 450k health, 50k damage... or healing maybe both... Just attack being weaker? maybe a special? Summon more entities in 10 turns! or something... Right... just... wheres my papers?!"

I clumsily take out a piece of paper and started to work on the estimated stats and ability of the entity.

But words alone won't be suitable for my first Super Entity... an image forms in my head as the stories and background mends together to form the being I want to create and summon.

Opening my eyes, my surrounding is engulfed in a gentle light as a being that exudes peace and guidance, flutters from above.

Lunar Matriarch:

450,000/450,000 Hp
Heal: +50,000 / Attack: 20,000
Specials:
Lunar Salvation 0/5: A improved version of Lunar Light, Heals the entire AG entities roster.
To The Moon's Call 0/8: A Lunar Sworn enters the battlefield and will protect and fight for the Matriach as long as she lives.
Lunar Sworn: 150,000/150,000 Hp, 30,000 ATK​
Lunar Matriarchs are senior Lunar Priests that had several hundreds of years of experience in caring for budding Lunar Colonies. They are highly valued and important figures in any Lunarian colony as they have honed their skills to harness the gentle lights of moons and guide lost ones with its soft light. Due to their importance and kind nature, a cult follows them named the Lunar Sworn who devotes themselves to the safety of the Matriarchs, The Cult is mainly composed of Lunar Squires along with a couple of Knights who were saved by the Moon's light.
Lunar Matriarch Summoned!
Charge 14/40
----------------------------------------------------------------
The view cuts to the remaining Sniper.

The Sniper is most likely just about to try and fire its firearm, when something attaches itself to their forehead. This "something" turns out to be a bullseye target that seems to be shining an obnoxiously bright light, most likely making the Sniper a much easier target to hit.
Sniper Dodge lowered to 5%!
36/40 Shenanigans +9 received
Astrec walks over to a device on the other side of the room. It's marked with the words Godly Obliteration Device. He smiles. He had managed to pilfer this device from a Mary Sue universe a while ago, and it's utter OPness and disregard for Voidic Physics had come in handy. He grabs it, then fiddles with it's knobs, then pressing a button.
Meanwhile on the battlefield, beams of pure golden energy slam into the godmodder, bypassing it's shield through unhacable unblockabable really srtong laser UBAR HAX.
Astrec winces at the that sentence and it's misspellings, then goes back to work, inputting calculations into a computer.
The beams from the G.O.D. only serve to make the Godmodder's Aura flare larger and larger!
1 Charge

I sweat a bit at the rush to summon the Matriarch into the field and take a small break to look what's happening on the side of the observation drone I sent to spy on the flame people.
The Flame People are now sitting around larger Fire People, listening to them tell stories. They seem to be laughing.

The remaining sniper attacks an Escort Ship for 40k but takes out one of it's own instead, Minelayers summon Fire Elementals, Escort Ship deals 26k damage to Meteor Monster, Factories work, and Drones Teleport. Turrets deal 36k damage to Big Fish. That's all that happened.

The Carriers unleash 8 more Space Fighters, and the ones already active obliterate five indoor defense turrets.

Metal Gear REX regains 40k Hp. Thorgi deals 18k damage to a collection of turrets. Aspect of Air deals 12k damage to the Sniper. The Big Fish deals 1k to the first 15 entities on the PG Forces, 35k to one Minelayer, and 50k to another. Meteor Monster continues to harm an Escort Ship and poofs another sniper into smoke, Lunar Breaks down a turret, Lunar Priest heals Thorgi for 20k, Boredom Gollem breaks a turret, Snipers, Elder Fire Elementals and Escort Ships break eight more.

Meanwhile, at the Godmodder, she unleashes a blast of godmodding energy, causing a shockwave that deals 15k damage (3) to everything. Several things just get beaten up. Several Drones are destroyed, but otherwise are fine. Fortunately, not everyone was affected. Monsoon dodges the blast, and Minuono is able to block the brunt of it. Then, the Fire Elemental tags the Spaceship for 30k!
-4 AG Morale

The Facility has insufficient WP to make another Guard Drone, but Jason gives the existing model a 15% deflection chance! Aron creates a perpetual fire elemental rift, but when he does, finds that there are already fire elementals eager to come out of it. Thinking quickly, he closes it. It looks like the Voidmines can only summon PG Fire Elementals. Draco Blasts The Fire Elemental for 40k, the Spaceship heals everyone for 1k, The Winds of Destruction deal 75k damage total, and summon Dwarf Gekko, and the Millenium Falcon deals 15k. Finally, the Lunar Matriarch heals the Millenium Falcon for 50k!

Itinerary:
Leave the Parallax!
Attack the Godmodder!

ENTITY ADVANTAGE: [AG]
PG MORALE: 37%
AG MORALE: 100%
PRO-GODMODDER FORCES LEAVING IN: 1 rounds!

[PG] Minelayer. 54,000/90,000 Hp. Laying Mines! Morale Made!
[PG] Minelayer. 39,000/90,000 Hp. Laying Mines! Morale Made!
[PG] Escort Ship 17,000/120,000 Hp. Swallowed by Meteor Monster!
[PG] Turret Factory. 239,000/240,000 Hp. Create Turret: 4/4. x10
[PG] Indoor Defense Turret. 34,000/40,000 Hp. Reload 2/2. Active! x4
[AG-JOE] Drone Factory: 160,000/160,000 Hp. Create Drone: 1/2. Compromised with a backdoor!
[PG] Drone Factory: 140,000/160,000 Hp. Create Drone: 1/2. x17
[PG] Observation Drone. 2,000/2,000 Hp. Rift: 1/3 x17
[PG-JOE] Observation Drone. 2,000/2,000 Hp. Rift: 1/3. Backdoor!
[PG-JOE] Observation Drone. 2,000/2,000 Hp. Rift: 3/3. Backdoor!
[PG] Voidmine. 4,000/4,000 Hp. x47
[PG-JOE] Fire Elemental. 8,000/8,000 Hp. x2

[N][ELITE] Carrier. 3,000,000/3,000,000 Hp. Spaceships Left: 24! x2
[N] Space Fighter. 48,000/48,000 Hp. x8.

[AG][ELITE] Metal Gear REX. 663,000/1,000,000 Hp. Nuclear Wasteland: 5/5
[AG-Vanestus] Thorgi. 64,000/118,000 Hp. 15% Dodge!
[AG] Aspect of Air. 30,000/30,000 Hp. 30% Dodge! Hurricane Force: 4/4
[AG-Krill] The Big Fish. 221,000/400,000 Hp.
[AG-Krill] Meteor Monster 114,000/180,000 Hp.
[AG-Winkins] Lunar Knight. 249,000/300,000 Hp. Lunar Fall: 6/6. 1 AC!
[AG-Winkins] Lunar Priest. 125,000/150,000 Hp. Lunar's Light: 2/4.
[AG-Spicy] Boredom Gollem. 210,000/222,000 Hp. Eldritch Lash: 4/5
[AG] Sniper. 68,000/100,000 Hp. 20% Dodge Change. Defected!
[AG] Minelayer. 90,000/90,000 Hp. Defected!
[AG] Escort Ship 120,000/120,000 Hp. x3 Defected!
[AG] Escort Ship 51,000/120,000 Hp. Defected!
[AG-Krill] Sniper. 100,000/100,000 Hp. 20% Dodge Change.
[AG-TOG] Cloning Vat. 300,000/300,000 Hp. Currently Cloning: The IPR. Clone Progress: 10%.
[AG-TOG] Elder Fire Elemental. 61,000/61,000 Hp.
[AG-TOG] Elder Fire Elemental. 34,000/61,000 Hp.
[AG-JOE] Minelayer. 90,000/90,000 Hp. Laying Mines!
[AG] Escort Ship 62,000/120,000 Hp.
[AG-Krill] I-Hand. 250,000/250,000 Hp. 10% dodge!
[AG-TOG] Drone Factory: 160,000/160,000 Hp. Create Drone: 1/2. Subverted to make Defective Drones!
Observation Drone. 1,500/1,500 Hp. Rift: 3/3. Defective!

The Godmodder:
ENTITY ADVANTAGE: [AG]
PG MORALE: 100%
AG MORALE: 91%

[GM] The Godmodder. 63/80 Hp. Has no candy!
[PG][ELITE] Primal Fire Elemental. 377,000/640,000 Hp. Damage lowered!


[AG-JOE] Guard Drone V2. 55,000/55,000 Hp. 1 AC! Bodyguarding Facility! 15% chance to deflect!
[AG-JOE] The Facility. 105,000/300,000 Hp. Structural Stability: 73%! Bodyguarding Steffan, Jason, Aron, James and Minelayer!. 1 AC. Regenerates 5k Hp each round!
[AG-JOE] #10: Steffan. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Engineering & Construction! Work Points: 2.
[AG-JOE] #17: Jason. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Programing! Work Points: 5.
[AG-JOE] #34: Aron. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Planning & Design! Work Points: 2.
[AG-JOE] #51: James. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: The Substitute Person! Work Points: 2.
[AG-JOE] Minelayer. 76,000/90,000 Hp. Defected, Laying Mines!
[AG-JOE] Soul Net. 26,000/40,000 Hp. 8 Tier 1 Souls!
[AG-Karpinsky] DRACO. 186,000/200,000 Hp. Containment: 2/5. 30% Dodge!
[AG-Karpinsky] Drone Factory: 146,000/160,000 Hp. Create Drone: 2/2. Subverted to make Slugthrower Drones!
[AG-ParadoxDragon] Spaceship. 119,000/205,000 Hp. Is it(All attacks are Minicrits[Takes 1.5x damage])
[AG-Enerald] Mistral 61,000/75,000 Hp.
[AG-Enerald] Monsoon 60,000/60,000 Hp. 65% Dodge!
[AG-Enerald] Sundowner 80,000/90,000 Hp. 4 AC!
[AG-Enerald] Minuono 44,000/50,000 Hp. 50% Block, 35% Counter, 140% Accuracy!
[AG-Enerald] Dwarf Gekko "Hand" 1,000/1,000 Hp. x3
[AG-Crusher] Millenium Falcon. 57,000/70,000 Hp. Deploying Drones: 4/4. BFG9K: 8/10 Morale Made!
[AG-ParadoxDragon] Grand Alchemiter.
[AG-Winkins] Lunar Matriarch. 450,000/450,000 Hp. Lunar Salvation: 1/5. To The Moon's Call: 1/8
[AG] JOEbob. 18/20 Hp. [A] Radiation Armor, 7/12 Shields, regenerates 3 each round! Wacky Radiation: 3/10. Mines Left: 5.

People get a +6!
 
Last edited:
Round 16
15+6/40 USING 20

Using 20 charge, I summon the Mageling Hoard
HP: Max
ATK: 0
Passive: All newly summoned elementals are instantly turned AG.


I set the weaker elder fire elemental bodyguarding the cloning vat, and the stronger elder fire elemental bodyguarding the weaker one.
I order the observation drones to bodyguard the mageling hoard.


I cast scrying on my IRON GOLEM to see how he's doing in heave- the elemental plane of fire.
Mageling Hoard Summoned, you check up on your Iron Go-woah.
Your Iron Golem has bulked up significantly from absorbing the heat of the Plane of Fire, and is approximately eight meters tall, and it's still growing. Sooner or later, it might not be able to hide anymore.
Charge 21/40 (+6 boost)
----------------------------------------------------------------
Entities:

HP: 400,000
EoTB Actions:
1. Calls in 4 of his underlings and 1 Hired Mussel(props to DCCCV for that name) as minor entities on the field.
Underling:
HP: 10,000
Attack: 2,000
Hired Mussel:
HP: 25,000
Attack: 5,000

2. Unleashes a barrage of attacks with all of his weaponry, each one having a unique property over the others.
AK-47: Fires 30 bullets that hit random opposing enemies, each dealing 500 damage for a total of 15,000.
Grenade: Tosses a grenade to a target that deals 20,000 damage to a single entity, or a distributed total of 40,000 to a horde entity.
Golden Revolver: Fires 3 targeted shots at 3 targets, dealing 5,000 each for a total of 15,000.
Sword Cane: Assaults 1 target with a flurry of slashes, dealing 30,000.

Big Fish doesn't relent and continues on the offensive, unleashing 30 random AK-47 bullets all over the enemy side, chucking a grenade at the two Minelayers again, firing three Golden Revolver bullets at them, and singling one out with a flurry of sword cane slashes.

HP: 180,000
EoTB Actions:
1. Devours an enemy whole if there's none currently inside it. Enemies inside cannot attack anything but the Meteor Monster itself and also take 60,000 damage per turn from the many traps that lurk inside the creature. The Meteor Monster is free to attack other opponents whilst having an enemy devoured. If the enemy inside dies, the Meteor Monster's HP is restored by 30% of the enemy's total health, capped at 50,000 HP restored per enemy.
2. Ravage an opponent, dealing 60,000 damage.

The swallowed Escort Ship is finished off by the traps inside the Meteor Monster, becoming as nutrient for the creature. The creature, not unlike Big Fish, stays around the area, lashing out at any weakened enemy target.

HP: 250,000
EoTB Actions:
- Attack an enemy for 60,000.
Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.

The I Hand also picks off a weakened enemy target.

I apparently have this guy under my name.

The Sniper does the same as well.
----------------------------------------------------------------
/wip
Entities ordered!
2/40

I shove as many mines into my bags of holding as possible.
You shove eight mines into your bag of holding!
22/40 (+6 claimed!)

~~~~~~~~~~~~~~~~~
Main Action:
I take out a Compressed Water Grenade and throw it at the Primal Fire Elemental. When it detonates, the Elemental is drenched in enough water to fill an Olympic swimming pool.

Yes, those existed where I'm from. Yes, I can compress water like that to make grenades. No, I'm still not warping reality.
Sweet. 34k damage!
16/40 Archailect (+3 Gdama) XANA matrix assuring [TECH] under clarketech computronium intensity procedure

Check the godmodder's candy. What did I even steal?

Anyway spawn some marshmallows on sticks and try to roast them on proximity to the godmodder's aura.
You have some licorice sticks, like a gazillion lollipops, and a few bars of chocolate peanut candy. I'd say she has good taste.
You try roast some marshmallows on the Godmodder, but she takes five of your marshmallows!
23/40

~~~~~~~~~~~~
I quietly implement a self-destruct switch in DRACO. This will cause DRACO to explode if one of the following occurs:
1. DRACO's health reaches 0.
2. DRACO attempts to defect.
Self-destruct integrated!
#iamexitebike
8/40

With the Alchemiter,I do Metal || self-Repairing and of the result is beneficial for Spaceship's Health and Sanity,apply it to her
you apply a 10k Hp regen to the Spaceship!
17/40 I'll show you why...

I slap Mistral with some nanomachine paste. You're powered up! And by that I mean healed.

Entities... just go ahead and do whatever I guess
Mistral healed for 19k!
39/40 (+6 GM)
and what about all the AG minelayers? don't they summon ice elementals or something?
Alternatively, aron tries to get it to connect to a different reality instead of the plane of fire: my home reality, co-ordinates A3S2-VVV . middle of the Templar-controlled vintage village.
hopefully now steffan and james have enough RP to make another drone, and if so they do. Jason helps Aron program the rift so it'll be stabler.
I turn towards the facility, and start prodding at the spacial distortion it produces' magical component. my mana rushes into a section, and rewrites it. the Facilities structure seems larger, all of a sudden. this means both that it has more room in it, and more health.
Facility edited, healed for 36k health!
9/40

I force the Primal Fire Elemental to perform the Ice Bucket Challenge with lots and lots and lots of Ice Cubes

Spaceship to tag the Primal Fire Elemental after making herself temporary fireproof via Heat-shields and Magical Temperature Control
You deal 38k damage to the Primal Fire Elemental!
40/40 EXPENDING
10 C - Soul Net renovations
30 C - Other
---------------
Soul Net Renovations
The soul net ripples, the ethereal semi-fabric becoming visible for a moment, before it expands significantly. then, the threads pulse a dim pink for a moment, and go transparent again.
one effect is increased range, obviously. however, there is now two additional effects. one, a soft tugging on the souls of those within. it is insufficient to disconnect someones soul from their body, but if they are a magical projection such as a lich, or transfering bodies, there is a possibility of it slowing them down a round, or even absorbing them
Two, the soul net is strengthened at the dimensional edges of its range, meaning people trying to leave its Area of Effect have a chance to fail, or perhaps leave behind a small fragment of their soul, depending on their choices and level of control over their soul.
---------------
A simple box appears inside the facility, next to the soul net. cyan, with rounded corners. it sits there, unmoving. it continues to sit there, unmoving. then, a completely random gust of wind moves it, and it turns out the floor under it is now also cyan; the exact same shade. the nanotech box continues to spread. after another while, The room it is in (aside from the soul net, which is moved to another, more secure, room) is turned completely into nanotechnology. the nanotech then assembles a portal stabilization frame (a relatively unsophisticated one, it only makes it more stable, not perpetually so. )....
------------------
Which I pulse my mana through, opening a spherical distortion within the Icosahedron of stabilization. through the glowing sphere arrives a note, at high speeds and perfectly oriented for me to read:
"Think Fast"
as soon as I'm done reading it, out rocket 13 small devices. Luckily, the note has forewarned me, and I catch all of them with my magic, except for the first two, which I only manage to slow, and as such thunks against the wall, denting slightly. the rift destabilizes even as things are flying through, and snaps shut right as the 16th is through. there may have been more, but the rift destablized too quickly, and with my charge expended I can't reopen it for a while. as it turns out, sending space-warped constructs through rifts across massive distances of void while using the cheapest available gate stabilization frame is not that reliable of a transport method!
The existing nanotech forms itself into a room with sub-floor fiber-optic conduits leading to 13 points in a specifc pattern, a circular depression in the center, and manyulinium walls (the money block. stronger then diamonds and without that pesky cleavage plane problem.).
Then, I attach the 13 constructs:
O = construct,
--__
// \\
\\ //
--‾‾ also a construct,
| depression in floor
_
‾ also construct.
--------------------------------------------------
---------------_---------O-------_-------------
---------------‾||||||||||||‾-------------
--__--------O||||||||||||||O-----------
// \\------O|||||||||||||||O----------
\\ //-------O||||||||||||||O-----------
--‾‾----------_||||||||||||_------------
---------------‾--------O--------‾------------
is roughly the pattern.
The constructs are elemental energy generators, except the largest one, which is a manipulator. the collective construct is known as a "FABBER". the 11 elements available are:
fire, metal, earth, electricity, machine, blood, astral, celestial, energy, glyph, and Vintage (this generator looks more like a forest in a bottle but it still works. the forest glows a faint purple.)
there are two generators for Astral due to its versatility.
The FABBER can build things as long as they are made of one of those materials. its like... it takes the lead on the actually building things stuff that steffan and james used to be doing, and now instead steffan james jason and aron just need to figure out How to make these things like...
the scientists can design entities, and then the FABBER can spend its actions to build them, and the scientists can spend more RP to improve the design, and that makes the result stronger relative to the FABBERs turns spent, and once they have a design it can just keep building it forever, comprainde?
(The FABBER spends this turn being assembled, and so does not affect the operations yet.)
(The FABBER also has its own health bar- maybe it should be possible to separately target each of the generators to limit its versatility? the fabber takes [100-facility structural stability]% of the damage from incoming attacks to it, while the facility takes the rest.
Soul Net Upgraded, FABBER created!
29/40

I use my plus six to summon an entity

Bodyguard 4 charges worth of health can bodyguard others heals by 50% of remaining health per turn


it is quite simpel but good
Superguard summoned, Hp lowered slightly!

All of a sudden, the wreck of the Parallax begins to face away. In a few moments, it's completely gone, leaving nothing but your entities on the field. With nothing else to do, all the AG entities move to the Godmodder's location!

Attempting to attack, the Primal Fire Elemental is stunned by the stored power of the I-Hand, which it had been saving up the last few turns. With that out of the way, most of your entities attack and send it packing back to where it came from.
-15 PG Morale, +6 AG Morale

Aron needs more WP before making a portal to your universe, but Steffan and James make another Guard Drone v2. Drone Factory and Millenium Falcon make two new slugthrower drones, Spaceship gets rid of their tag, Mistral summons more Hands, Lunar Matriarch heals Draco, Lunar Priest heals themselves for 20k, Drone factory makes another defective drone.

Itinerary:
Destroy the Godmodder!

The Godmodder:
ENTITY ADVANTAGE: [HEAVY AG] Alpha Strike Available!
PG MORALE: 85%
AG MORALE: 97%

[GM] The Godmodder. 63/80 Hp. Has 5 Marshmallows!

[AG-JOE] Guard Drone V2. 55,000/55,000 Hp. 1 AC! Bodyguarding Facility! 15% chance to deflect! x2
[AG-JOE] The Facility. 146,000/330,000 Hp. Structural Stability: 73%! Bodyguarding Steffan, Jason, Aron, James, FABBER and Minelayer!. 1 AC. Regenerates 5k Hp each round!
[AG-JOE] #10: Steffan. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Engineering & Construction! Work Points: 2.
[AG-JOE] #17: Jason. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Programing! Work Points: 5.
[AG-JOE] #34: Aron. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Planning & Design! Work Points: 2.
[AG-JOE] #51: James. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: The Substitute Person! Work Points: 2.
[AG-JOE] FABBER Conduit. 25,000/25,000 Hp. Each stands for a different element! x11.
[AG-JOE] Minelayer. 76,000/90,000 Hp. Defected!
[AG-JOE] Soul Net. 96,000/120,000 Hp. 8 Tier 1 Souls!
[AG-Karpinsky] DRACO. 186,000/200,000 Hp. Containment: 3/5. 30% Dodge!
[AG-Karpinsky] Drone Factory: 146,000/160,000 Hp. Create Drone: 1/2. Subverted to make Slugthrower Drones!
[AG-ParadoxDragon] Spaceship. 119,000/205,000 Hp. Regenerates 10k Hp per round! Touched by The Game.
[AG-Enerald] Mistral 75,000/75,000 Hp.
[AG-Enerald] Monsoon 60,000/60,000 Hp. 65% Dodge!
[AG-Enerald] Sundowner 80,000/90,000 Hp. 4 AC!
[AG-Enerald] Minuono 44,000/50,000 Hp. 50% Block, 35% Counter, 140% Accuracy!
[AG-Enerald] Dwarf Gekko "Hand" 1,000/1,000 Hp. x6
[AG-Crusher] Millenium Falcon. 57,000/70,000 Hp. Deploying Drones: 1/4. BFG9K: 9/10 Morale Made!
[AG-ParadoxDragon] Grand Alchemiter.
[AG-Winkins] Lunar Matriarch. 450,000/450,000 Hp. Lunar Salvation: 2/5. To The Moon's Call: 2/8
[AG-TOG] Mageling Horde. 215,000/215,000 Hp. Controlling Fire Elementals!
[AG-Algot] Superguard 60,000/60,000 Hp. Regenerates 30k Hp per turn!
[AG][ELITE] Metal Gear REX. 663,000/1,000,000 Hp. Nuclear Wasteland: 5/5
[AG-Vanestus] Thorgi. 64,000/118,000 Hp. 15% Dodge!
[AG] Aspect of Air. 30,000/30,000 Hp. 30% Dodge! Hurricane Force: 1/4
[AG-Krill] The Big Fish. 221,000/400,000 Hp.
[AG-Krill] Meteor Monster 114,000/180,000 Hp.
[AG-Winkins] Lunar Knight. 249,000/300,000 Hp. Lunar Fall: 6/6. 1 AC!
[AG-Winkins] Lunar Priest. 145,000/150,000 Hp. Lunar's Light: 3/4.
[AG-Spicy] Boredom Gollem. 210,000/222,000 Hp. Eldritch Lash: 5/5
[AG] Sniper. 68,000/100,000 Hp. 20% Dodge Change. Defected!
[AG] Minelayer. 90,000/90,000 Hp. Defected!
[AG] Escort Ship 120,000/120,000 Hp. x3 Defected!
[AG] Escort Ship 51,000/120,000 Hp. Defected!
[AG-Krill] Sniper. 100,000/100,000 Hp. 20% Dodge Change.
[AG-TOG] Cloning Vat. 300,000/300,000 Hp. Currently Cloning: The IPR. Clone Progress: 15%.
[AG-TOG] Elder Fire Elemental. 61,000/61,000 Hp.
[AG-TOG] Elder Fire Elemental. 34,000/61,000 Hp.
[AG-JOE] Minelayer. 90,000/90,000 Hp. Laying Mines!
[AG] Escort Ship 62,000/120,000 Hp.
[AG-Krill] I-Hand. 250,000/250,000 Hp. 10% dodge!
[AG-TOG] Drone Factory: 160,000/160,000 Hp. Create Drone: 1/2. Subverted to make Defective Drones!
[AG-TOG] Observation Drone. 1,500/1,500 Hp. Rift: 3/3. Defective! x2
[AG] JOEbob. 18/20 Hp. [A] Radiation Armor, 7/12 Shields, regenerates 3 each round! Wacky Radiation: 4/10. Mines Left: 5.
 
Last edited:
Round 17
3/40
Fire Elemental A
Fire Elemental B
Mageling Hoarde
Defective Drone Factory
Defective Observation drones
Cloning Vat

I order all my observation drones and the two fire elementals to ALPHA STRIKE!

I kick the Godmodder behind the knees with a set of POWER PANTS (power armor leggings).
You knock the Godmodder off-balance with your POWER PANTS.
24/40
~~~~~~~~
Entity Orders: ALPHA STRIKE

I take out a Repair Nanite Canister and utilize the Repair Nanites to repair DRACO.
Alpha Strike ordered, 16k hp healed!
4/40
Fire Elemental A
Fire Elemental B
Mageling Hoarde
Defective Drone Factory
Defective Observation drones
Cloning Vat

I elbow the Godmodder in the gut with a POWER ELBOW (the elbow padding from some power armor).
...And with your POWER ELBOW, you knock the wind out of her, forcing 1 Godmodder Damage as she regains her breath!
25/40
~~~~~~~~
Not too far from the battlefield, a meteor is hurtling towards my forward supply base.
These things happen, of course, but this is a big meteor that requires action.

The forward base activates its Skaiatech Projectile Defense Network and creates a wormhole. The meteor flies through it. The wormhole closes.

The meteor is now on a new trajectory. This trajectory happens to cause it to hit the Godmodder.
The Godmodder spatially warps the meteor to move around her, but it impacts the ground, dealing 3k to everyone on the battlefield, except for her!
17/40 Archailect placeholder handling tonal architecture, singularity chain escalator, singularity acceleration, [TECH]

Attack the Godmodder with...a musical number! It's showtime! Lights, camera, action, fans, kickline of toonforce-duplicate me, fireworks, waterworks, chainsaw works, let's go! The tale of the leading lady dramatically fighting us all off, of course! Cannons, costume changes, dramatic fog, hat-rabbits, the pit orchestra trying to tear her to pieces and eat her alive, trained synthetic battle insects, the stagehands that are actually ninjas, the ninjas that are actually stagehands so she wastes time attacking the wrong people, chaaaarge! The chorus, wielding lightsabers! Singing swords with the razzle-dazzle parade! Wrecking balls, electricity, backstabbing, orbital bombardment with confetti, a catapult trying to slit her throat, negative energy flashbang sparkles, the roses that are hand grenades, weaponized bells! Poorly literal refrains about the pain of love and being attacked by a bunch of people (alas, the curse of repetitiveness)! A dramatic summary recap of a hallucinogenic vision of love, sang atop a mountain of performer corpses, special effects, and broken weapons! Glorious and raving ups and downs, and-

Why is she in bed on a stage? Why is the backdrop a Kansas farmhouse interior? Who knows. And then there's the trophies for Best Female Singer & Best Onstage Combatant, of course, awarded mid-run for how overwhelmingly awesome her improvisational stage battle defense is. Congratulations! A car (driven by me with a giraffe riding on top holding onto an elephant in a chest) runs over the bed and everything blows up as the conclusion to the opening song. Everyone, carry on the combination assault/theater!
The Godmodder accepts 1 Damage as she plays a part in the greatest Musical Number in the history of the multiverse!
18/20 I'll show you why...

This is not going to end well... the Godmodder is going to attack soon. Sundowner, block. Everybody, defensive positions, prepare yourself.

I swirl my hand around in the air, manipulating voidfire in the air around me into physical form, which I thrust at the Godmodders marshmallows. Aha!
You burn two of the Godmodder's Marshmallows, and summon a Fire Elemental which gets converted by the Mageling Hoard.
"...Curses, we'll have to do something about that soon."
30/40
in my hand appears a medigun that I use to heal use on the soul net to heal it

I telepathically tell the superguard to defend the observation drones and elder fire elementals
Entities ordered!
10/40

I cast "Blink" onto Spaceship,for this next turn,Spaceship can only get the 10K Regen,they cannot get attacked or get damaged

Spaceship to continue Self-repairs while in the Blink State
Entities ordered!
1/40
My entities stay out of the Alpha Strike. they aren't very attack-focused, and they don't want to earn the Godmodder's ire.
James helps out Aron with his efforts to open a portal. Steffan does his best to iron out the engineering flaws that were still in the drones, which Jason helps him update the Fabber on. The Fabber builds some more drones. the defected minelayer keeps laying mines
I note that the death of the Fire Elemental should have put its soul in the soul net, and proceed to heal the soul net, patching up what holes remain in its invisible threads.
Tier 3 Soul Added, Facility Ordered!
8 -> 3 Charges
(Using 5 Charges to create a good material for my staff)

Uh, what's with me and having these blank outs? Well, at least I'm conscious right now.

I take some time to physically latch onto the concept of Healing and start condensing intensely with my "Player" coated hands.

Eventually, I end up with a highly condensed solid lump of Healium that has a golden metallic sheen... should be better to melt it and temper it again...
Healium Artifact Created!
10/40

I prepare an Alchemy,spending a Charge on it along with the action

Flower||Plant&&Tree&&Forest&&Rainforest&&Amazon Ecosystem||Pure Energy||a bit of my Lifeforce&&Optimistic Quotes on a card&Motivational Quotes on a card|| "Concept:Growth" written on a card||Jar of Life Aspect
....Where did you just get whatever this Amazon Ecosystem is? Just trying so many whatever you're trying to do causes all of these components to disperse themselves across the battlefield.
Oh. That's what an Amazon Ecosystem is.
4 Charges


Not wasting time, my altered void fire appeared surrounding the floating lump of healium and start heating up the raw metal. I make sure that that the green flames don't burn the metal itself as it bubbles and begins burning the impurities within. eventually, the metal is rid of impurities and is left in a liquid state which I take advantage of and direct it into a prepared staff mold that was created with the concept of support.

"Huh, Is bending concepts supposed to feel this easy?"

I wait for the next turn to come along so that the healium will solidify into its new form along with absorbing more propeties into itself from the mold.

(Orders)
The Lunar Matriarch joins up with the other Lunar entities in the field and starts to heal the REX along with her junior priestess.
The Lunar Knight joins in the Alpha Strike, withholding his charged special for enemies that it can actually hit with it.
Entities ordered, Healium is now in the process of being molded.
I;m not sure if it's supposed to be easy, I'm not a reality warper like you, unfortunately, so I wouldn't know the feeling.
2/40
I begin a complicated (and completely ad-libbed and meaningless) chant, filled with gestures. the gestures make my target appear to be the Godmodder. instead, I focus on the remains of the fire elemental. a limiting mask and energy-radiating band. their runes pulse, and without a single twitch, a single changed motion, as I continue my meaningless chant, a net of the same off-white metal, designed to hold a cylindrical tube, almost like a chainmail, intentionally flexible. then- with a single truly genuine gesture- a glamour is placed upon the chainmail (of sorts), keeping people from noticing the strange change.
"I saw that."
Looks like the Godmodder saw through your ruse.
Charge 22/40
----------------------------------------------------------------
Entities:

HP: 400,000
EoTB Actions:
1. Calls in 4 of his underlings and 1 Hired Mussel(props to DCCCV for that name) as minor entities on the field.
Underling:
HP: 10,000
Attack: 2,000
Hired Mussel:
HP: 25,000
Attack: 5,000

2. Unleashes a barrage of attacks with all of his weaponry, each one having a unique property over the others.
AK-47: Fires 30 bullets that hit random opposing enemies, each dealing 500 damage for a total of 15,000.
Grenade: Tosses a grenade to a target that deals 20,000 damage to a single entity, or a distributed total of 40,000 to a horde entity.
Golden Revolver: Fires 3 targeted shots at 3 targets, dealing 5,000 each for a total of 15,000.
Sword Cane: Assaults 1 target with a flurry of slashes, dealing 30,000.

The Big Fish joins in the Alpha Strike, unleashing AK-47 bullets, Grenade, Golden Revolver bullets, and Sword Cane against the Godmodder.

HP: 180,000
EoTB Actions:
1. Devours an enemy whole if there's none currently inside it. Enemies inside cannot attack anything but the Meteor Monster itself and also take 60,000 damage per turn from the many traps that lurk inside the creature. The Meteor Monster is free to attack other opponents whilst having an enemy devoured. If the enemy inside dies, the Meteor Monster's HP is restored by 30% of the enemy's total health, capped at 50,000 HP restored per enemy.
2. Ravage an opponent, dealing 60,000 damage.

The Meteor Monster tears into the Godmodder with beastlike manners.

HP: 250,000
EoTB Actions:
- Attack an enemy for 60,000.
Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.

The I-Hand's manner of attack is by causing the Godmodder to erratically stretch her limbs, further opening any wounds she has retained.

I apparently have this guy under my name.

This particular Sniper does what snipers probably like doing: shooting stuff in the head. Specifically the Godmodder's head.
----------------------------------------------------------------
The view is switched to another world.

This world lies cold, shrouded in thick darkness. Foliage lay withered, their offspring failing to grow. Its denizens shiver, nigh-lacking an end.

This world has just lost its sun.

Attempts to make fire do succeed, however temporary the given warmth is. Despite the denizens' struggles to stay alive, they all know that their fate is coming. Hope is lost.

But what is a story starting in doom without a saving grace?

Said saving grace comes in the form of a ball of fire, tiny enough to behold with only cupped palms. None really knows where it came from; it just revealed itself with none heralding its coming whatsoever. Its properties are strange; its warmth is spread evenly throughout the world, regardless of where it is. With the warmth it gives comes a light, severe in driving out darkness, but gentle in washing over the myriad surfaces of the world. Unlike the many temporary fires the denizens have made, this ball of one never seems to die. And so it has not, for many years to come.

And so the many years do come. Everything is alright once again, and the darkened days remain in the yesterdays. The world's denizens has restored their civilization back to what it was prior to their sun's death, and there they have advanced, having learned more of their world's inner workings, built contraptions of improved technology, and have done other tasks signifying the advance of a society.

The ball of fire does not go unappreciated in all of this. In an act of gratitude, a shrine is built for it for the purposes of housing it and being a specific place to honor it in. Comers from all over come and show their appreciation to the strange entity, this gratitude nearing, if not already surpassed, the point of worship.

One day, faithful as it may be, a child approaches where the fire rests. It was in the midst of a winter morning, cold day that it is. The child, in a freezing fit, asks the fire to heat up a little with innocent audacity. As the parents lightly reprimand their child for making such a silly request, the ball of fire lights up in response, and with this change comes a rise in temperature that all in the world felt, a rise in temperature fit to the child's wish. A discovery of epic proportions was made that day.

And so, researchers have come to the shrine, broadcasting crews in tow. Despite the intent to air this live to the whole world, not an inch of disrespectful intent is intended whatsoever. With politeness bordering nervousness, the visitors then request for the ball of fire to alter the intensity of the heat it gives to levels which they specify, and to each request, the ball of fire complies with no apparent hesitation. This process of ask-and-receive lasts for a few hours, before it is found to be quite enough for now.

A meeting is then held where discussions regarding the ball of fire took place. "What is it? Where did it come from? Is it sentient? Can it lose patience? Perhaps it is a gift from the gods? Maybe it is a god itself?" All these questions come up, and the answers they can provide it with are only theories. Then, one question is asked which put all of the members into silent consideration: "How hot can it go?"

Perhaps under normal circumstances this would've been discussed shortly and then dismissed, but as it turns out, these people are more than willing to course through this subject. A poll has been sent worldwide, inquiring people all over for their opinions on requesting the ball of fire to change its heat to as hot as it can get.

The result was in unanimous favor of asking the ball of fire to do so. And it isn't due to

/wip. If I don't finish editing before skeledop, just add "incredibly hot ball of fire" into the cauldron.
Um, incredibly hot ball of fire added to the cauldron?

Before the Godmodder can act, your Entities engage in an all-out attack on the Godmodder. When the smoke rises, she's taken another 1 point of damage.

When the smoke rises from the jungle, the Godmodder calmly dials a cellphone.
"Hello? Slight change of plans, you're needed here."
"P5 will lead the attack on Science World on your behalf."
"Yes, yes, I'm sorry, but there's a jungle here. Will that be alright for you?"
"Thank you."


Oh shoot.

Other than that, the Facility makes it's portal, but the Fabber fails to create Drone. Looks like it will take more time.

Itinerary:
Destroy the Godmodder!
OR
Stop P5's attack on Science World!

The Godmodder:
ENTITY ADVANTAGE: [AG]
PG MORALE: 85%
AG MORALE: 97%
TERRAIN EFFECT: AMAZON ECOSYSTEM: I dunno, are Pro-Godmodder Entities appearing every round normal for an Amazonian Ecosystem??

[GM] The Godmodder. 60/80 Hp. Has 3 Marshmallows!
[PG] Voidmine. 4,000/4,000 Hp. Is keyed to the Plane of Fire!
[PG] Monsterpig. 300,000/300,000 Hp. x3

[AG-JOE] Guard Drone V2. 50,000/55,000 Hp. 1 AC! Bodyguarding Facility! 15% chance to deflect!
[AG-JOE] Guard Drone V2. 46,000/55,000 Hp. 1 AC! Bodyguarding Facility! 15% chance to deflect!
[AG-JOE] The Facility. 151,000/330,000 Hp. Structural Stability: 73%! Bodyguarding Steffan, Jason, Aron, James, FABBER and Minelayer!. 1 AC. Regenerates 5k Hp each round!
[AG-JOE] #10: Steffan. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Engineering & Construction! Work Points: 0.
[AG-JOE] #17: Jason. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Programing! Work Points: 4.
[AG-JOE] #34: Aron. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Planning & Design! Work Points: 0.
[AG-JOE] #51: James. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: The Substitute Person! Work Points: 0.
[AG-JOE] FABBER Conduit. 25,000/25,000 Hp. Each stands for a different element! x11.
[AG-JOE] Minelayer. 76,000/90,000 Hp. Defected!
[AG-JOE] Soul Net. 93,000/120,000 Hp. 8 Tier 1 Souls, 1 Tier 3 Soul!
[AG-Karpinsky] DRACO. 197,000/200,000 Hp. Containment: 4/5. 30% Dodge!
[AG-Karpinsky] Drone Factory: 143,000/160,000 Hp. Create Drone: 2/2. Subverted to make Slugthrower Drones!
[AG-ParadoxDragon] Spaceship. 142,000/205,000 Hp. Regenerates 10k Hp per round! Touched by The Game.
[AG-Enerald] Mistral 72,000/75,000 Hp.
[AG-Enerald] Monsoon 60,000/60,000 Hp. 65% Dodge!
[AG-Enerald] Sundowner 80,000/90,000 Hp. 4 AC! Blocking!
[AG-Enerald] Minuono 41,000/50,000 Hp. 50% Block, 35% Counter, 140% Accuracy!
[AG-Enerald] Dwarf Gekko "Hand" 1,000/1,000 Hp. x6
[AG-Crusher] Millenium Falcon. 54,000/70,000 Hp. Deploying Drones: 2/4. BFG9K: 10/10 Morale Made!
[AG-ParadoxDragon] Grand Alchemiter.
[AG-Winkins] Lunar Matriarch. 447,000/450,000 Hp. Lunar Salvation: 3/5. To The Moon's Call: 3/8
[AG-TOG] Mageling Horde. 215,000/215,000 Hp. Controlling Fire Elementals!
[AG-Algot] Superguard 60,000/60,000 Hp. Regenerates 30k Hp per turn! Bodyguarding Elder Fire Elemental!
[AG][ELITE] Metal Gear REX. 660,000/1,000,000 Hp. Nuclear Wasteland: 5/5
[AG-Vanestus] Thorgi. 61,000/118,000 Hp. 15% Dodge!
[AG] Aspect of Air. 30,000/30,000 Hp. 30% Dodge! Hurricane Force: 2/4
[AG-Krill] The Big Fish. 218,000/400,000 Hp.
[AG-Krill] Meteor Monster 111,000/180,000 Hp.
[AG-Winkins] Lunar Knight. 246,000/300,000 Hp. Lunar Fall: 6/6. 1 AC!
[AG-Winkins] Lunar Priest. 142,000/150,000 Hp. Lunar's Light: 4/4.
[AG-Spicy] Boredom Gollem. 207,000/222,000 Hp. Eldritch Lash: 5/5
[AG] Sniper. 65,000/100,000 Hp. 20% Dodge Change. Defected!
[AG] Minelayer. 87,000/90,000 Hp. Defected!
[AG] Escort Ship 117,000/120,000 Hp. x3 Defected!
[AG] Escort Ship 48,000/120,000 Hp. Defected!
[AG-Krill] Sniper. 100,000/100,000 Hp. 20% Dodge Change.
[AG-TOG] Cloning Vat. 300,000/300,000 Hp. Currently Cloning: The IPR. Clone Progress: 20%.
[AG-TOG] Elder Fire Elemental. 61,000/61,000 Hp. Bodyguarding Cloning Vat!
[AG-TOG] Elder Fire Elemental. 22,000/61,000 Hp. Bodyguarding Elder Fire Elemental!
[AG-JOE] Minelayer. 87,000/90,000 Hp. Laying Mines!
[AG] Escort Ship 59,000/120,000 Hp.
[AG-Krill] I-Hand. 250,000/250,000 Hp. 10% dodge!
[AG-TOG] Drone Factory: 157,000/160,000 Hp. Create Drone: 1/2. Subverted to make Defective Drones!
[AG-TOG] Fire Elemental. 10,000/10,000 Hp.
[AG] JOEbob. 18/20 Hp. [A] Radiation Armor, 6/12 Shields, regenerates 3 each round! Wacky Radiation: 4/10. Mines Left: 5.
[AG] Winkins. 20/20 Hp. [A] Healium. Being Molded!

Everyone gets a +9.
 
Last edited:
Round 18
5+9/40
Elder Fire Elemental A
Elder Fire Elemental B
Mageling Hoarde
Fire Elemental
Defective Drone Factory
Defective Observation drones
Iron God
Cloning Vat

I smash the the voidmines I have, summoning a bunch of instantly-controlled fire elementals.
Eight Fire Elementals summoned!
Charge 32/40 (+9 boost)
----------------------------------------------------------------
Entities:

HP: 400,000
EoTB Actions:
1. Calls in 4 of his underlings and 1 Hired Mussel(props to DCCCV for that name) as minor entities on the field.
Underling:
HP: 10,000
Attack: 2,000
Hired Mussel:
HP: 25,000
Attack: 5,000

2. Unleashes a barrage of attacks with all of his weaponry, each one having a unique property over the others.
AK-47: Fires 30 bullets that hit random opposing enemies, each dealing 500 damage for a total of 15,000.
Grenade: Tosses a grenade to a target that deals 20,000 damage to a single entity, or a distributed total of 40,000 to a horde entity.
Golden Revolver: Fires 3 targeted shots at 3 targets, dealing 5,000 each for a total of 15,000.
Sword Cane: Assaults 1 target with a flurry of slashes, dealing 30,000.

Another day(?) of attacking for Big Fish. AK-47 bullets all over the enemy side, Grenade on the Monsterpigs, Golden Revolver shots and Sword Cane flurry on one Monsterpig.

HP: 180,000
EoTB Actions:
1. Devours an enemy whole if there's none currently inside it. Enemies inside cannot attack anything but the Meteor Monster itself and also take 60,000 damage per turn from the many traps that lurk inside the creature. The Meteor Monster is free to attack other opponents whilst having an enemy devoured. If the enemy inside dies, the Meteor Monster's HP is restored by 30% of the enemy's total health, capped at 50,000 HP restored per enemy.
2. Ravage an opponent, dealing 60,000 damage.

It it is not before the other entities attack the same Monsterpig Big Fish attacked that the Meteor Monster goes and swallows that one.

HP: 250,000
EoTB Actions:
- Attack an enemy for 60,000.
Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.

The I-Hand claws at the same Monsterpig.

I apparently have this guy under my name.

The Sniper takes an aimed shot at that same Monsterpig.
----------------------------------------------------------------
The view switches to another story.

/wip. If I don't finish editing this post, add "Evergrowing Plant" to the cauldron.
Evergrowing Plant added to the cauldron? Alright.
15/40
Elder Fire Elemental A: bodyguarding Elder Fire Elemental B
Elder Fire Elemental B: bodyguarding Defective Drone Factory
Mageling Hoarde: keep on keeping on
Fire Elementals A: bodyguarding Mageling Hoarde
Fire Elementals B: off into the forest to CONSUME FUEL TO BURN EVER BRIGHTER
Defective Drone Factory: bodyguarding Cloning Vat, making drones
Iron God: spying, strengthening...
Cloning Vat: cloning IPR...

Orders:
1. my 9 small fire elementals split into squad A (6 fire elementals) and B (3)
2. Fire Elemental Squad B heads off deep into the amazonian ecosystem on a quest to CONSUME EVERYTHING in order to BURN EVER BRIGHTER.
3. Fire Elemental Squad A bodyguards the Mageling Hoarde
4. Elder Fire Elemental A (the stronger one) bodyguards Elder Fire Elemental B who bodyguards the Defective Drone Factory who bodyguards the cloning vat


There are too many entities on the field. To fix that, I super-glue a bunch of Escort Ships together into one big ship: the Toros. You're welcome, Dirk.
Escort Ships merges into a megaship!
14 Charges

I take a look at the harpoon line as it should have hit something by now and let it start reeling the catch in by pressing a button. It should be here in the next turn as I'll need that focus that is going to be used for my staff.

With that small thing done, I pull my attention back unto the casted Healium. The liquid Healium itself has finally settled, but at its current heat, it would take hundreds of millions of years before it can solidify into its new shape. Luckily, I have reality warping powers, which I dub as "Player" powers. I conveniently use it to surround the mold in a time dilation pocket and those years go out the window as quickly reaches the final stages of it solidifying and absorbing the remaining concept of support.

I release the staff out of the weakened mold! Now I need to polish and refine it and wait for the magical focus to get here...

(Unpolished Healium Staff get!)
Healium Staff recieved!
35/40 (+9 claimed!)
~~~~~~~~~
Oh shoot! Science World?
Some of my best co-researchers are there!
I'd better go defend them.

I and my entities immediately set out for Science World.
You vote to go to science world! Let's see if everyone else will go too.
27/40 Archailect angelnet integration nanotechnology noises (+9 Gdama)

Use psychic powers and throwing a bunch of nets on it to convince the rainforest of the Amazonian Ecosystem it's been kidnapped, so the pro-godmodder entities coming out will be confused at the forest acting like it's been kidnapped and/or waste time chopping down nets and stuff, so we at least know they're there instead of facing constant surprise attacks.

How does a rainforest react to being kidnapped? How should I know? I'm just making it think that.
You send the Amazonian Ecosystem into a frenzy, causing everything in the ecosystem to be on edge!
20/40

Whoops Guess I should start smaller


I condense some Life Aspect from the Amazonian Ecosystem,slightly weakening its PG Monsters production,as well as grab a random staff-like stick and Flash Enchant it to become a Staff of Healing,I then extract 1 HP of my Lifeforce,Ouch


Jar of the Life Aspect&&Staff of Healing||a Bit of my Lifeforce

Spaceship to examine why the Amazonian is producing PG Monsters and not AG ones as well
You attempt to tap into the Amazonian Ecosystem, but it's like poking a needle into a high-pressure hose: You get a faceful of life energies in your face, causing you to contract cancer. This causes the rest of your action to fail.
Entities ordered!
28/40 Archailect, now with more Archailect and wormholes

Attack the godmodder with telephonesis, spamming her phone with telemarketing, random texts, and various app notifications! Maybe she'll check her phone while she's dodging everything. No, I'd rather not buy her Godmodder Scout Cookies, delicious as they are.
Godmodder slightly distracted!
36/40
~~~~~~~~~~
Before I leave, I give the Godmodder something to remember me by: a pie in the face.
She wipes it off, sure, but then there's another one.
Again, she wipes it off. The next one hits from behind.
Enraged, she whirls around, only for two more pies to hit her from the direction she was formerly facing.
Seeking a target, she charges at me, only to trigger a vine trap that... hurls a pie into her face.
As she slashes and hacks at vines, trying to reach me while disabling further traps, each one triggers a complex device that hurls a pie at her face.
Finally, she reaches my former location and comes face to face with... a PIE-GREMLINATOR, which promptly explodes, coating the Godmodder in pie filling once more.

More of a joke item when compared to most of my devices, the PIE-GREMLINATOR is a mischievous robot that will pie its target in the face using increasingly inventive methods until caught, at which point it will self-destruct in a shower of pie filling. Great at parties, let me tell you.
1 damage to the Godmodder, but she receives 8 doses of pie filling to her candy gauge!
37/40 charge
Astrec gets up, and enters another spaceship tethered too his base. He enters the coordinates, and telepops (after cloaking) to the ship. He scans the ship, observing what's going on, noting all assess points, defenses, personal, size, all of it.
((OOC: DCCCV, can you provide that stuff))
---Battlefield---
A sizable bullet shaped spacecraft descends to the field. It's door opens, and a ramp comes down. Two figures descend from it. Those who have Entered the Gungeon would recognize them as denizens of the Gungeon, namely a Shotgun Kin with a short red cape, and a Pinhead wearing a small lightish-dark green hood.
Hah! We're finally here! This'll be fun!
Please don't try and eat the Godmodder again this time. You know how that ended up last time.
Yeah yeah, I know.
Anyway, hey Godmodder! We of the Gungeon are here to battle you, for revenge for the Gungeon or something you did, like, I think you attacked the Gungeon, or... uh... was that another guy? Uh, well, we, uh....
Gun.
Yeah, that.
Let's just shoot some PGs already.
Yep.
The Shotgun Kin proceeds to run up to Godmodder and flip a table into their face. Said table glares at him after getting back, then leave the battlefield.
The ship is much smaller than the Parallax, but is about four times larger than yours. It is covered in scratches, and metallic spheres move across it's surface, weaving complex patterns across a very smooth, almost liquid hull. There seems to be no entrance, and any divination fail to discern anything inside. Still, it just screams cargo ship.
The table is flipped, and leaves!
15 Charges

I welcome the bullet kin onto the field and quickly apologize about that one instance of raiding the Gungeon at one point. I wasn't certain if we traded shots during that raid, but I still apologize as it was still quite rude to have raided someone's home.

Taking a look at my unpolished staff, I quickly discern the main source of dirty coating that was growing on the staff. In the small dilation bubble, millions of years had gone by without any attention on the solidifying Healium and with a concept being solidified, an unknown phenomenon can cause other concepts to naturally form close to them, after a good amount of time of course.

The concept that found itself coating the Healium happened to be negligence. As the many years of no one to carefully watch its formation into what it has become had attracted the concept and started to form itself around the solidifying metal. The concept grew more numerous as the years had come by, but that won't be necessary much longer.

Pushing my feelings and concept of care into a heavy-duty cloth and water which I conjured, I finally take the time to give the staff the care as I proceed to polish away the Negligence with Care. The unfinished staff greedily bathes in the water and attention I give it and proceed to absorb the concept of care into itself. The staff's colors become brighter as it shines in a more welcoming light.

(Unfinished-But-Polished Healium Staff gettu)
Main Concept: Healing
Minor Concept: Support, Care

(Orders)
Lunar Knight performs Lunar Fall on one of the Monsterpigs.
Lunar Priest unleashes Lunar's Light.
Lunar Matriarch soothes the metal of the REX with repairing light.
Entities ordered, staff polished!
12/40 +9
Well, even if they saw it, that still leaves plan b: hoping that it's either sufficiently obtuse in purpose for them not to destroy it, or sufficiently unimportant.
anyway.
Oh my goodness science world? I mean I don't Personally care that much about science world, but 1) it's the principal of the thing and 2) I still want to steal body parts from P5.
So I tell my researchers to pack up, and send a clone to teleport to science world. once they find it, I create a dimensional bounduary around the entire facility and envelope it in a gate for ~1/109389 of a second. since it's all inside the gate, this is enough time for it to arrive.

The facility does, however, leave behind an open gate of the variety just invented. as soon as they leave, out begin to pour a stream of Templar Guards. for niceness!...?
You open a gate for your facility for it to move the science world, but I stop you from going. We need a majority onboard voting to go there first.
31/40

I use my plus nine for this action: I grab a notebook out of my pocket and type "rock" into it. This causes a rock to appear, and after that I type "large golden smart chicken" causing a large gold colored chicken to appear that is also smart to appear. then I tap the "large golden smart chicken" causing the phrase to appear again an then remove large. This causes it to shrink back to normal. Anyways now that you know what this notebook can do I write "real giant golden scaly smart crazy jumping sentient powerful fast super fire-proof water-proof acid-proof sharp sword" and use the resulting item to to cut the godmodder in half.
You slice at the Godmodder, but a monsterpig conveniently jumps in the way, taking 50k damage!
21/40

I apply the analyse the Healing metal to better learn how to heal the Machines on our side
Healing Metal is infused with energies from the Elemental Plane of Life, which allows it to regenerate at a slow, but steady rate.

Since only two people voted to go to Science World, we can't go until most of everyone is onboard with the idea. I'm not going to let you split up to take on P5 while other people are fighting the Godmodder simultaneously. It'll be too hard for me to keep track, and you'll be overwhelmed for sure. I hope you understand my rationale.

Two Monsterpigs attack the Sniper for 60k damage, and one of them attacks another for 60k because of the I-Hand. The Godmodder fires a stream of lasers from her eyes, dealing 70k damage to the Millenium Falcon, Lunar Matriarch, Big Fish, Minelayer, I-Hand, Thorgi, Boredom Gollem, and JOE! Meanwhile, more entities stream out of the Amazonian Ecosystem.
-9 AG Morale, +4 PG Morale.

The facility continues to work, Draco attacks a monsterpig for 50k, and the Spaceship searches the Amazonian Ecosystem for any strange. Just before she's about to give up, she sets her eyes upon a child, racing through the jungle on a BMX. In the middle of one of his flawless flips between some hanging vines, he turns his head towards her.
"HI"
He then disappears back into the underbrush.
The Winds of Destruction deal 70k to a Monsterpig, the LUnar Matriarch heals MGR for a reduced 25k health because of it's metallic nature, Metal Gear Rex and Aspect of Air deal 212k damage to a Monsterpig. Big Fish deals 6k to all PG entities, followed by 80k to a single Monsterpig. The I Hand and Sniper deal another 100k to it, followed by the Meteor Monster swallowing it up. Lunar Knight casts Lunar Fall, dealing 120k to a Monsterpig, while Lunar Knight heals everyone for 2k with her special! The Toros deals 80k to a Titanic Cow, and Lesser Fire Elemental Squad B becomes Fire Elemental Squad A.

Itinerary:
Destroy the Godmodder!
OR
Stop P5's attack on Science World!
(NOTE: Vote is at 7:2 so far, need at least a majority!)

The Godmodder:
ENTITY ADVANTAGE: [AG]
PG MORALE: 89%
AG MORALE: 88%
TERRAIN EFFECT: AMAZON ECOSYSTEM: I dunno, are Pro-Godmodder Entities appearing every round normal for an Amazonian Ecosystem??

[GM] The Godmodder. 59/80 Hp. Has 3 Marshmallows, and 8 Pie Filling!
[PG] Voidmine. 4,000/4,000 Hp. Is keyed to the Plane of Fire! x3
[PG] Monsterpig. 114,000/300,000 Hp. Swallowed by Meteor Monster!
[PG] Monsterpig. 32,000/300,000 Hp.
[PG] Monsterpig. 44,000/300,000 Hp.
[PG] Titanic Cow. 494,000/500,000 Hp.
[PG] Titanic Cow. 414,000/500,000 Hp.

[AG-JOE] Guard Drone V2. 52,000/55,000 Hp. 1 AC! Bodyguarding Facility! 15% chance to deflect!
[AG-JOE] Guard Drone V2. 48,000/55,000 Hp. 1 AC! Bodyguarding Facility! 15% chance to deflect!
[AG-JOE] The Facility. 158,000/330,000 Hp. Structural Stability: 73%! Bodyguarding Steffan, Jason, Aron, James, FABBER and Minelayer!. 1 AC. Regenerates 5k Hp each round!
[AG-JOE] #10: Steffan. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Engineering & Construction! Work Points: 2.
[AG-JOE] #17: Jason. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Programing! Work Points: 6.
[AG-JOE] #34: Aron. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Planning & Design! Work Points: 2.
[AG-JOE] #51: James. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: The Substitute Person! Work Points: 2.
[AG-JOE] FABBER Conduit. 25,000/25,000 Hp. Each stands for a different element! x11.
[AG-JOE] Minelayer. 78,000/90,000 Hp. Defected!
[AG-JOE] Soul Net. 95,000/120,000 Hp. 8 Tier 1 Souls, 1 Tier 3 Soul!
[AG-Karpinsky] DRACO. 199,000/200,000 Hp. Containment: 4/5. 30% Dodge!
[AG-Karpinsky] Drone Factory: 145,000/160,000 Hp. Create Drone: 2/2. Subverted to make Slugthrower Drones!
[AG-ParadoxDragon] Spaceship. 154,000/205,000 Hp. Regenerates 10k Hp per round! Touched by The Game.
[AG-Enerald] Mistral 74,000/75,000 Hp.
[AG-Enerald] Monsoon 60,000/60,000 Hp. 65% Dodge!
[AG-Enerald] Sundowner 82,000/90,000 Hp. 4 AC! Blocking!
[AG-Enerald] Minuono 43,000/50,000 Hp. 50% Block, 35% Counter, 140% Accuracy!
[AG-Enerald] Dwarf Gekko "Hand" 1,000/1,000 Hp. x9
[AG-ParadoxDragon] Grand Alchemiter.
[AG-Winkins] Lunar Matriarch. 379,000/450,000 Hp. Lunar Salvation: 4/5. To The Moon's Call: 4/8
[AG-TOG] Mageling Horde. 217,000/215,000 Hp. Controlling Fire Elementals!
[AG-Algot] Superguard 60,000/60,000 Hp. Regenerates 30k Hp per turn! Bodyguarding Elder Fire Elemental!
[AG][ELITE] Metal Gear REX. 687,000/1,000,000 Hp. Nuclear Wasteland: 5/5
[AG] Aspect of Air. 30,000/30,000 Hp. 30% Dodge! Hurricane Force: 3/4
[AG-Krill] The Big Fish. 150,000/400,000 Hp.
[AG-Krill] Meteor Monster 113,000/180,000 Hp.
[AG-Winkins] Lunar Knight. 248,000/300,000 Hp. Lunar Fall: 1/6. 1 AC!
[AG-Winkins] Lunar Priest. 144,000/150,000 Hp. Lunar's Light: 1/4.
[AG-Spicy] Boredom Gollem. 139,000/222,000 Hp. Eldritch Lash: 5/5
[AG] Sniper. 67,000/100,000 Hp. 20% Dodge Change. Defected!
[AG] Minelayer. 19,000/90,000 Hp. Defected!
[AG-TOG] The Toros. 487,000/600,000 Hp. Defected!
[AG-Krill] Sniper. 42,000/100,000 Hp. 20% Dodge Change. Defected!
[AG-TOG] Cloning Vat. 300,000/300,000 Hp. Currently Cloning: The IPR. Clone Progress: 25%.
[AG-TOG] Elder Fire Elemental A. 61,000/61,000 Hp. Bodyguarding Elder Fire Elemental B!
[AG-TOG] Elder Fire Elemental B. 24,000/61,000 Hp. Bodyguarding Drone Factory!
[AG-JOE] Minelayer. 89,000/90,000 Hp. Laying Mines!
[AG-Krill] I-Hand. 182,000/250,000 Hp. 10% dodge!
[AG-TOG] Drone Factory: 159,000/160,000 Hp. Create Drone: 2/2. Bodyguarding Cloning Vat!
[AG-TOG] Fire Elemental. 10,000/10,000 Hp. Bodyguarding Mageling Hoard!
[AG-TOG] Lesser Fire Elemental Squad A. 8,000/8,000 Hp. x2 Bodygaurding Mageling Hoard!
[AG-TOG] Fire Elemental Squad A. 10,000/10,000 Hp. x6 Burning forests!
[AG] JOEbob. 11/20 Hp. [A] Radiation Armor, 3/12 Shields, regenerates 3 each round! Wacky Radiation: 5/10. Mines Left: 5.
[AG] Winkins. 20/20 Hp. [A] Polished Healium Staff

Everyone gets a +3!
 
Last edited:
Round 19
40/40 (+3 Claimed!)

40/40 Expended!

I call in a squad of 4 robots:

Tank:
High HP, no standard ATK
4-5 AC
Blocks attacks on all other members of the group.
Retaliates with 10% damage counterattack

Healer:
Medium HP, no ATK
Regular: Heals the lowest-HP member of the group
Special: A larger heal on a cooldown

Melee:
Medium HP, high ATK
Attacks in melee
Special: Hits multiple enemies with the same ATK

Ranged:
Low HP, medium ATK
Hides behind Tank at all times
Attacks from ranged
Special: Overclocks one other member of the team, causing them to perform better.

~~~~~~~~~~~~~~~~
METAL GEAR REX, unless anyone objects, will use its special this round.

Meanwhile, I fire a dozen railgun projectiles at the Monsterpigs.
Entities summoned and ordered, you deal 7k damage to each Monsterpig!
Charge 36/40 (+3 boost)
---------------------------------------------------------------
Entities:

HP: 400,000
EoTB Actions:
1. Calls in 4 of his underlings and 1 Hired Mussel(props to DCCCV for that name) as minor entities on the field.
Underling:
HP: 10,000
Attack: 2,000
Hired Mussel:
HP: 25,000
Attack: 5,000

2. Unleashes a barrage of attacks with all of his weaponry, each one having a unique property over the others.
AK-47: Fires 30 bullets that hit random opposing enemies, each dealing 500 damage for a total of 15,000.
Grenade: Tosses a grenade to a target that deals 20,000 damage to a single entity, or a distributed total of 40,000 to a horde entity.
Golden Revolver: Fires 3 targeted shots at 3 targets, dealing 5,000 each for a total of 15,000.
Sword Cane: Assaults 1 target with a flurry of slashes, dealing 30,000.

More attacking. AK-47 bullets all over the enemy side, Grenade on the Monsterpigs, Golden Revolver shots and Sword Cane flurry to finish off any surviving enemies.

HP: 180,000
EoTB Actions:
1. Devours an enemy whole if there's none currently inside it. Enemies inside cannot attack anything but the Meteor Monster itself and also take 60,000 damage per turn from the many traps that lurk inside the creature. The Meteor Monster is free to attack other opponents whilst having an enemy devoured. If the enemy inside dies, the Meteor Monster's HP is restored by 30% of the enemy's total health, capped at 50,000 HP restored per enemy.
2. Ravage an opponent, dealing 60,000 damage.

The Monsterpig inside the Meteor Monster is assaulted whilst the creature itself attacks any available enemy.

HP: 250,000
EoTB Actions:
- Attack an enemy for 60,000.
Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.

The I-Hand claws at an available enemy.

I apparently have this guy under my name.

The Sniper takes an aimed shot at any available enemy.
----------------------------------------------------------------
Yet again, the view cuts to another story.

Tales of a certain entity, told they have been: A thing of cyan ice bearing the shape of a heart, yet heartful it is not. Possess the heart of many a being it did, a chilly husk of their former self the victim becomes. Such aftermaths the being is only known for. Rhymes and reasons behind this misdeed, tangibility they lack; at mere whims the being makes new victims. And victims indeed lay, not in its wake, but sporadic they do.

And thus, the being, its existence become unwelcomed.

Mercenaries scouring material rewards, wizards wishing to study the being, heroes stepping in to truly vanquish it, these and many such offbeats to end this creature were sent. But, identities unregarded, each one no return occurred. The worst, that it can be assumed.

While stumped the people are, the being, its energy only rises, and its actions a dump for it they become.

"Make this world's heart mine own, why don't I?"

And so, that deed in line it is next. But...fun, nor laxing this task the being did not find; the world, its heart an impenetrable thing of warmth the being found it to be. Forceful the being found itself ejecting from the world's heart, too forceful, in fact, that far away from the world the being found itself in. Lost in empty darkness, the being now is. Vanquished by its own foolishness, the people of the world did not expect its fate to be.

And thus, closed now are the curtains on this being's story.


Cutting back to the battlefield, well, standard fare still. Another object appears from the horizon: a heart-shaped piece of cyan ice makes its way into the concoction within the jet-black cauldron.

More changes to the concoction occur; its coloring changed to that of envy tint, and so do the vines. What's more, these vines seem to have become quite frigid.
---------------------------------------------------------------
Jet Black Cauldron Concoction:
- "Mana"
- Strange Ball of Fire
- Evergrowing Seed
+ Heartfreeze Ice
---------------------------------------------------------------
Also +1 on Science World
Thank you for voting, heart of ice placed into the cauldron.
1/40

~~~~~~~
I grab a pair of Voidmines and throw them at a Titanic Cow.
You throw two voidmines, dealing 16k damage, and summoning two Fire Elementals under the Mageling Hoard's control!
19 Charges

Pretty close to finishing up the staff now, but it still isn't finished. I still need a magical focus... which I sent an auto-homing harpoon to look for these qualities a while ago:



I take a look at the harpoon gun and see if it reeled in the creature that has the material in question. Readying myself to butcher it and obtain the focus for my staff.
Your harpoon reels in a Life Elemental, who has been reeled in by the Lifegem providing it a physical body on this plane! Are you sure you want to do this?
24/40

Sigh....

Healing Metal|Staff of Healing||1HP from me

Spaceship to shoot some Monsterpigs
You make yourself a Staff of Healing Artifact, which has 2 durability, for 1 Hp.
32/40 Archailect (+3 Gdama), !!SCIENCE!! and memetic power actualizing additional placeholder constructs.

Levitate after the mysterious child with BMX and see what they're doing and if they want outta this Godmodder scheme.

I do vote to move to Science World though, as the Godmodder will likely be attracted into finishing an invasion herself if we keep blocking her attempts if we can keep the attrition of her forces higher than her replacement rate. We've made enough of a mess on her weird signal base place, time to go protect what we're supposed to be saving.

Arbiter, while I understand that you can't keep pace with all these separate battlefields, 'us being overwhelmed' is a possibility we don't really know what we're getting into. Can you pull up some information on the composition of the Godmodder's reserve forces (and/or how we can actually, y'know, lose and/or die here) in advance so we can see what we're running into, then? No use letting us vote into the fray anyway without preparation.

...And as a matter between us all and you, how would sending some insurgency seeders to keep dear Miz Godmodder's factory lines busy crushing rebellions away from the main battlefield(s) be on your work schedule? If we're all tied up fighting her proxy fleet, she can just build a second one and go kill somewhere else while we're picking at her, which is what's happening here. I acknowledge it being emotionally distressing to think about how successful she really is, but if that's 'an empire which rules most of the multiverse, actually integrating its conquered peoples into a greater whole' in all but the most decayed of circumstances, or even 'a serious military-industrial complex in a mostly functional setting' as opposed to 'a big horde that crushes stuff but won't self-replenish'...mass production capacity's going to crush us, or just as importantly all the people we're supposed to be helping, in the long run unless we're really good at this. Unless she's team-handedly doing the paperwork of an empire in the middle of fighting us all I'm thinking she's got governance, power-made individuals, and contingency plans out the wazoo keeping those nations she's crushed hers in event of her incapacitation or failure we have to face eventually, so if I'm wrong we should probably learn that earlier rather than later if you've got the influence and records for it.
Alright, so scans indicate that Science World is experiencing extremely anomalous activity at the moment. Reports say that they are currently being attacked by, and I quote, "A giant army of shadow wizards." And yes, we have been sending groups of spies into the Godmodder's territory in an attempt to destabilize her regime. It's that we haven't received any notifications back ever since.
32/40

Using +3 and action

I press a button on the soul net causing it to absorb energy from plants in the area to heal it self and also open a dimensional door to science world
Soulnet healed to full, voted!
16/40 +3
yanno even if they didn't leave, the portal to the templar lands still gots made.
Properties:
In the facility.
100% open (can be blocked/ clogged, or to put differently openness can fall)
spawns (current%/10) templar guards each round (so 10/round when fully open)
Templar Guards: dunno HP. dunno Attack. can set attacks to contingency-target whoever attacks my stuff else nothing. soulless.
The Fabber tries to make it a bigger portal. Aron starts planning a healer-equipped upgrade for guard drones. Jason codes in its use, James helps aron plan it, and Steffan does his best to work out any practical issues from adding another features.

I think the facility isn't regenerating fast enough. I cover the floor in a layer of mashed potatoes, which I then dry, turning it solid, before carving more repair glyphs into it, which power themselves with the left-over ambient magic, just like the previous layer (i needed a new layer for the glyphs because you can't draw a glyph on a glyph.)
Entities ordered, Templar Portal opened!
16+3/40
Lesser Fire Elementals A: bodyguarding Mageling Hoarde
Mageling Hoarde: keep on keeping on
Fire Elemental A: burning the Godmodder's marshmellows
Elder Fire Elemental A: bodyguarding Elder Fire Elemental B
Elder Fire Elemental B: bodyguarding Defective Drone Factory
Defective Drone Factory: bodyguarding Cloning Vat, making drones
Cloning Vat: cloning IPR...
Toros: Mating with (titanic) cow

Iron Godlem: spying, strengthening...

Fire Elementals A: off into the forest to CONSUME FUEL TO BURN EVER BRIGHTER


Orders:
1. everyone keeps on keeping on
2. Fire Elemental A sneakily burns the Godmodder's marshmallows
3. The Toros engages in an Engie mating ritual with the Titanic Cows. Of course, engie starships 'mate' by slamming into each other really hard.


I fire several arcane bolts at the voidmines, detonating all of them.
Entities ordered! Voidmines detonated, one more Fire Elemental summoned.
"P2, we have situation."
33/40 Archailect, organizing superluminal wormhole buses and Tipler Oracle basementverse accretion + magmatter stability

Continue the biker search if we haven't found them yet, if they want outta this mess take them and get them somewhere else, and if we need to talk we can try convincing them and their people/places if necessary to get outta this messy ecosystem deep in godmodder territory.
You follow BMX Boy, and find that he is racing straight towards where you're all fighting.
31/40 I'll show you why they call me... (Godmodder damages for boosts)

Hm, so those elementals are keyed to the Plane of Fire... well, let's crash it then! I quickly hijack the plane of fire and take over the controls, then begin fiddling with buttons and eventually crashing it. 'Oops'.
You teleport to the plane of fire, and lay your hands on a flaming blue axe. The problem is, someone's already holding it. With a swift, fluid motion, he breaks your grip on his weapon, and pushes you through a raging inferno. As you are transported back to the battlefield, you swear you heard him saying something.
"See you soon."
38/40 charge
Astrec's ship cloaks, and jets into the Cargo ship. It passes through the liquid-hull, emerging into the hold. He scans all of the crate, looking for [redacted because dangerous material]. He begins preparing a portal to telepop all the stuff away.
MEANWHILE, IN THE CLUSTERFUCK
The pair of kin begin duct-taping literally every gun in the universe. They point it at the Godmodder, and go pewpewpewpewpewpewpewpewpew.
You bounce off the liquid hull, and alert the people on board!
The bulletkin duct tape every gun in the universe, and fire it at the godmodder! Unfortunately, everything just bounces off of her.
"Please, that won't work on me a second time."
17/40
I put on a simple crown. it will store this actions generated personal mana, or approximately 200 times as much mana as my natural storage cap is, whichever is less. oh, and also any unused personal mana i happen to walk into before i use the mana stored within.
Manacrown on your head!
20/40
Lesser Fire Elementals A: bodyguarding Mageling Hoarde
Mageling Hoarde: keep on keeping on
Fire Elemental A: burning the Godmodder's marshmellows
Elder Fire Elemental A: bodyguarding Elder Fire Elemental B
Elder Fire Elemental B: bodyguarding Defective Drone Factory
Defective Drone Factory: bodyguarding Cloning Vat, making drones
Cloning Vat: cloning IPR...
Toros: Mating with (titanic) cow

Iron Godlem: spying, strengthening...

Fire Elementals A: off into the forest to CONSUME FUEL TO BURN EVER BRIGHTER

the drone factory shouldve made a drone before?

I pour some knifegas onto Fire Elemental A, turning it into a Knifire Elemental.
Metal.
Knifire Elemental made!
Charge 37/40
---------------------------------------------------------------
The Meteor Monster lets out a terrible roar, as it does, when a bottle abruptly flies into its maw as it closes, the former being crushed inside. As it turns out, another healing salve, this specific one for the creature.
18k healed!
20/40

Using 5 Charges and an action i call upon Lightning,Ice and Fire in the Basic Elemental Barrage upon the Monsterpigs
15k damage to all Monsterpigs!
Suddenly, there is a wooden door in the middle of... whatever location that tropical rainforest is in. Said door is without warning kicked open by a guy wearing a lab coat, safety goggles, winter boots, and some other less-relevant things.

"Someone said something about going to Science Land?" I shout, "What are we waiting for, LET'S GO! Oh, there's a vote? I see sorry." I somewhat-meekly slink behind a nearby rock, especially now that I realize I have only the slightest idea what's going on in this madhouse wreckage of the multiverse.

Well, I might as well try to make myself useful somehow. That rainforest is Godmodder work, right? And one thing I AM sure of is that godmodder work is bad news. Thus, I reach into hammerspace for my RPCL (Rocket Propelled Chainsaw launcher) and start launching rocket-propelled chainsaws to scythe down the undergrowth. Hopefully this will do something useful.

Charge: 21/40

(OOC: Am I doing this right? Do new players still get 20 free charges?)
Welcome to the war, you've just voted to go to Science World, and you cut down the undergrowth! Ass you do so, you reveal the boy on the BMX.
"HI AM I LATE"
"I SEE YOUVE MET MY FRIENDS"

(Yes, yes you do.)

The Godmodder smiles at the sight of the boy on the BMX. "Right on time."

One Monsterpig defects, but the other makes their roll. They are crushed by a titanic cow, but the remaining cow retaliates against the I-Hand for 100k damage, while the Monsterpig inside the Meteor Monster thrashes about for 60k damage. The Godmodder herself attacks Lunar Matriarch, Lunar Knight, Lunar Priest, Big Fish, Toros, Elder Fire Elementals and Drone Factory for 80k each.

Since you've reached a majority consensus to attack Science World, I then let you all gate there. You have now been teleported to Science World, the Muiltiverse's foremost research facility, a planet-sized multilevel observatory, built around a neutronium sphere holding it all together. You are currently on Level 10, because of Science World's extensive antiteleport mechanisms barring any further transport. As you, dark apparitions begin to phase through the floor beneath you.

Itinerary:
Reach Elevation 1 before P5.

The Godmodder:
ENTITY ADVANTAGE: [AG] Note: Heavy AG allows entities to automatically descend two floors, AG descends 1, PG stays in place, Heavy PG ascends one.
PG MORALE: 100%
AG MORALE: 88%
AG ELEVATION: 10. Anyone with a different Elevation will be noted.

[GM] The Godmodder. 59/80 Hp. Has 3 Marshmallows, and 8 Pie Filling! Elsewhere.
[PG] Voidmine. 4,000/4,000 Hp. Is keyed to the Plane of Fire! x2 Elevation: 10
[PG] Monsterpig. 32,000/300,000 Hp. Swallowed by Meteor Monster! Elevation: 10
[PG] Shadow Wizard. 240,000/240,000 Hp. Avada Kedavra: 1/3. x9. Elevation: 10
[PG] P5. Elevation: 8.

[N] Life Elemental. 16,000/16,000 Hp. Reeled in by Winkins!

[AG-JOE] Guard Drone V2. 52,000/55,000 Hp. 1 AC! Bodyguarding Facility! 15% chance to deflect!
[AG-JOE] Guard Drone V2. 55,000/55,000 Hp. 1 AC! Bodyguarding Facility! 15% chance to deflect!
[AG-JOE] Guard Drone V2. 48,000/55,000 Hp. 1 AC! Bodyguarding Facility! 15% chance to deflect!
[AG-JOE] The Facility. 163,000/330,000 Hp. Structural Stability: 73%! Bodyguarding Steffan, Jason, Aron, James, FABBER and Minelayer!. 1 AC. Regenerates 5k Hp each round!
[AG-JOE] #10: Steffan. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Engineering & Construction! Work Points: 2.
[AG-JOE] #17: Jason. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Programing! Work Points: 6.
[AG-JOE] #34: Aron. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Planning & Design! Work Points: 2.
[AG-JOE] #51: James. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: The Substitute Person! Work Points: 2.
[AG-JOE] FABBER Conduit. 25,000/25,000 Hp. Each stands for a different element! x11.
[AG-JOE] Minelayer. 78,000/90,000 Hp. Defected!
[AG-JOE] Soul Net. 120,000/120,000 Hp. 8 Tier 1 Souls, 1 Tier 2 Soul, 1 Tier 3 Soul!
[AG-Karpinsky] DRACO. 199,000/200,000 Hp. Containment: 4/5. 30% Dodge!
[AG-Karpinsky] Drone Factory: 145,000/160,000 Hp. Create Drone: 2/2. Subverted to make Slugthrower Drones!
[AG-ParadoxDragon] Spaceship. 164,000/205,000 Hp. Regenerates 10k Hp per round! Touched by The Game.
[AG-Enerald] Mistral 74,000/75,000 Hp.
[AG-Enerald] Monsoon 60,000/60,000 Hp. 65% Dodge!
[AG-Enerald] Sundowner 82,000/90,000 Hp. 4 AC! Blocking!
[AG-Enerald] Minuono 43,000/50,000 Hp. 50% Block, 35% Counter, 140% Accuracy!
[AG-Enerald] Dwarf Gekko "Hand" 1,000/1,000 Hp. x12
[AG-ParadoxDragon] Grand Alchemiter.
[AG-TOG] Mageling Horde. 217,000/215,000 Hp. Controlling Fire Elementals!
[AG-Algot] Superguard 60,000/60,000 Hp. Regenerates 30k Hp per turn! Bodyguarding Elder Fire Elemental!
[AG][ELITE] Metal Gear REX. 687,000/1,000,000 Hp. Nuclear Wasteland: 5/5
[AG] Aspect of Air. 30,000/30,000 Hp. 30% Dodge! Hurricane Force: 5/4
[AG-Krill] The Big Fish. 150,000/400,000 Hp.
[AG-Krill] Meteor Monster 71,000/180,000 Hp.
[AG-Winkins] Lunar Matriarch. 349,000/450,000 Hp. Lunar Salvation: 5/5. To The Moon's Call: 5/8
[AG-Winkins] Lunar Knight. 179,000/300,000 Hp. Lunar Fall: 1/6. 1 AC!
[AG-Winkins] Lunar Priest. 64,000/150,000 Hp. Lunar's Light: 1/4.
[AG-Spicy] Boredom Gollem. 139,000/222,000 Hp. Eldritch Lash: 5/5
[AG] Sniper. 67,000/100,000 Hp. 20% Dodge Change. Defected!
[AG] Minelayer. 19,000/90,000 Hp. Defected!
[AG-TOG] The Toros. 407,000/600,000 Hp. Defected!
[AG-Krill] Sniper. 42,000/100,000 Hp. 20% Dodge Change. Defected!
[AG-TOG] Cloning Vat. 300,000/300,000 Hp. Currently Cloning: The IPR. Clone Progress: 30%.
[AG-JOE] Minelayer. 89,000/90,000 Hp. Laying Mines!
[AG-Krill] I-Hand. 82,000/250,000 Hp. 10% dodge!
[AG-TOG] Knifire Elemental. 20,000/20,000 Hp. Bodyguarding Mageling Hoard!
[AG-TOG] Lesser Fire Elemental Squad A. 8,000/8,000 Hp. x5 Bodygaurding Mageling Hoard!
[AG-TOG] Fire Elemental Squad A. 10,000/10,000 Hp. x6
[AG-Karpinsky] Tank 210,000/21,000 Hp. 4 AC. Bodyguarding Healer, Melee and Ranged
[AG-Karpinsky] Healer. 145,000/145,000 Hp. Betterheal 1/4
[AG-Karpinsky] Melee 145,000/145,000 Hp. Multistrike 1/4
[AG-Karpinsky] Ranged 115,000/145,000 Hp. Overclock 1/4
[AG] Monsterpig. 95,000/300,000 Hp. Defected!
[AG] JOEbob. 11/20 Hp. [A] Radiation Armor, 6/12 Shields, regenerates 3 each round! Wacky Radiation: 6/10. Mines Left: 5.
[AG] Winkins. 20/20 Hp. [A] Polished Healium Staff.
[AG] ParadoxDragon. 19/20 Hp. [A] Lifestaff 2/2 Durability.

I apologize if I have missed anything this update.
 
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