DtG: Destroy the Godmodder (The Broken Masquerade)

28/40
sniper: bodyguarding Fire Elemental Squad
Fire Elemental Squad: bodyguarding Mageling Hoarde
Mageling Hoarde: keep on keeping on
Cloning Vat: cloning IPR...


Iron Godlem: spying, strengthening...
Semi-arbitrary Manameter: 89

Spells:

Ghost Hand
Repair
Note
Minor Illusion

Protection from Faction
Arcane Missiles
Mage's Armour
Identify
Featherfall
Summon Familiar
Detect Arcana
Comprehend Languages

Detect Thoughts
Change Size
Gentle Repose
Invisibility/Visibility

Counterspell
Dispel Magic
Fly
Glyphs
Speed
Magic Circle
Major Image
Protection from Element
Fireblast

B&
Find Creature
Faithful Pupper
Summon Minor Elementals

Summon Elemental
Contact outer plane
Create
Scrying

Create necrotic entity
Disintegrate
Irresistible dance
Mass Suggestion
Programmed Illusion
True Seeing
Sunbeam

Delayed fireball
Plane Shift
Reverse Gravity
Teleport
Finger of Death
Prismatic Spray
Forcecage

Antimagic Field
Clone
Demiplane
Fire Cloud

Astral Projection
Gate
Time Stop
Weird
Power Word Kill
Prismatic Wall
True Polymorph


Arnold Throws the last Exo-Toa Suit onto the Mageling Hoarde for some bonus meatshielding.

I am ready to d-d-d-d-d-duel.
 
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Charge 6/40
---------------------------------------------------------------
Entities:

HP: 250,000

EoTB Actions:
- Attack an enemy for 60,000.

Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.

The I Hand claws at a Shadow Wizard.

HP: 260,000

AC: 1

EoTB Actions:
- Attack an enemy for 15,000

Specials:
- Each EoTB, a random allied attack will hit the wrong target, but there will be a +50k boost to the damage.
- 30% chance to dodge, or rather, blink out of the enemy's attack.

The Z Hand does the same.

HP: 400,000

Attack: 80,000

Special: Element Roulette 0/2
Randomly chooses 1 out of 7 of its components and uses its effect:
"Mana": Revitalizes an ally entity, healing them by 50,000 HP and boosting their attack by 20,000 for one turn.
Strange Ball of Fire: Strikes an enemy entity for 50,000 and gives them a "Burn" status where they lose 20,000 each turn for 5 turns.
Evergrowing Seed: Creates a "Seed" entity with 10,000 HP that, when kept alive after 3 turns, becomes an "Overgrown Plant Monster" entity with 100,000 HP and 50,000 Attack.
Heartfreeze Ice: Inflicts an enemy entity with a "Heartfrozen" status which essentially freezes that entity for 2 turns.
Childish Tempest: Displaces 3 random enemy attacks, causing them to hit different targets instead and reducing each damage by 20,000.
Cosmic Storm: Spawns a "Storm Cloud" entity in between two enemy entities, reducing their hit rates by 40% and dealing 15,000 each turn. The cloud is untargetable, but only lasts for 2 turns.
Richest Soil: Buffs the Elemental Landmark's next attack to 200,000.

The Elemental Landmark follows suit.
---------------------------------------------------------------
Jolts of electricity creep out from the damaged mechanisms into the Master Turret Control, hotwiring it into having all available turrets fire at the PG forces with no mercy.
 
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3/40

NOOO,SPAACESHIP,i rush over and after checking that she really is dead,begin her funeral processions.....

i try this L&L Staff&&Spaceship's wreck&&drop of HARMONY
 
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.





.







.






Hello?

Is someone there?

Anybody?

...






The silence is defeaning. A sort of chill that has nothing to do with temperature settles upon the silent halls of the temple, once alive with power and promise, now darkened by decay and emptiness.

If there had been light before, all would now be wreathed in shadow.

Even the screen through which the battlefield can be seen is cracked, broken. And the metaphysical chill begins to seep through it.





.





A cold wind blows from the depths of eternity. Someone new has been added as an onlooker onto this war.




The wind howls through the hallways of the ruined temple, and the once-nameless shivers in their "sleep", the wind blows its way through the screen and snuffs out the fire bruning on the ground of science world.

3/40.
 
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22/40

I walk over to P2, and ask how i can help them, note that chances are they didn't need to bring that many troops (even just 2 of their forces members are stronger then the squad, and as such a trade is still an improvement tactically.), and tell them, in the interests of full disclosure, that I would like a large fraction of their torso,or alternatively one of their limbs, for a personal project of mine- however, I mostly do this because I believe my targets can regrow such limbs easily enough, and so if they in particular do not have the ability to regenerate body parts with ease, they should note it.
To say it less circuitously, I ask if i can help, think they're spending more effort then necessary on this venture, and ask if P2 has any difficulty regenerating lost limbs, just in case.
while I'm talking to them, I silently direct my energies towards the elemental control device, and encase it in a sphere of warped space, distorting it slightly and defending it from any attackers who do not notice it.
 
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10/40
~~~~~~~~
Entity Orders:
Attack Priority Ranking:
1. Shadow Wizards (any kind)
2. Metal Gear RAY
3. don't attack (only if all of the above are dead)
~~~~~~
I look over at Metal Gear REX and notice that certain parts of its circuitry seem familiar, like my designs but imperfect. Has someone been cribbing my designs?

I work to optimize the relevant parts, making repairs in the process.

[OOC Note: This is a reference to the fact that my Antebellum character helped build Metal Gear REX. I'll probably keep this plotline going, with your permission]
 
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29/40
sniper: bodyguarding Fire Elemental Squad
Fire Elemental Squad: bodyguarding Mageling Hoarde
Mageling Hoarde: keep on keeping on
Cloning Vat: cloning IPR...


Iron Godlem: spying, strengthening...
Semi-arbitrary Manameter: 89

Spells:

Ghost Hand
Repair
Note
Minor Illusion

Protection from Faction
Arcane Missiles
Mage's Armour
Identify
Featherfall
Summon Familiar
Detect Arcana
Comprehend Languages

Detect Thoughts
Change Size
Gentle Repose
Invisibility/Visibility

Counterspell
Dispel Magic
Fly
Glyphs
Speed
Magic Circle
Major Image
Protection from Element
Fireblast

B&
Find Creature
Faithful Pupper
Summon Minor Elementals

Summon Elemental
Contact outer plane
Create
Scrying

Create necrotic entity
Disintegrate
Irresistible dance
Mass Suggestion
Programmed Illusion
True Seeing
Sunbeam

Delayed fireball
Plane Shift
Reverse Gravity
Teleport
Finger of Death
Prismatic Spray
Forcecage

Antimagic Field
Clone
Demiplane
Fire Cloud

Astral Projection
Gate
Time Stop
Weird
Power Word Kill
Prismatic Wall
True Polymorph

Arnold grabs as many Elemental Control Devices as possible, handing them over to the Mageling Hoarde for now.


The Mageling Hoarde also shouldve instantly taken control of all these new Fire Elementals so...
 
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1/40 Sunslayer

Can I recharge the spears?
Also METAL GEAR GUN begins circling the RAYs, lassoing them with lead lassos. With a mighty shove, the RAYs are tied together and thrown to the floor in a great heap, as GUN opens fire with every weapon it's got, and considering the Mecha is actually made entirely of Ultimatum level guns, that is a lot of lead and many types of ammunition (Subspace Disruptor Nukes anyone?) being unloaded into the RAYs. A lot.
Astrec begins using the signatures of the Lance's Energy to create a space powered Supersuit for defense. Maybe he could use a Aspect Stone to power it? That paradox dragon could help maybe....
He scans the contents of the crate he nabbed.
 
23/40
Alrighty, so.
the PG cloning pods got broke, right?... wait no those got deleted. well... I'm going to just assume there were some pods that didn't get taken for the barracks. probably ones in a state of disrepair. regardless, I grab them and lug them into the Facility. The Fabber quickly patches them up, good as new! then, I see how many of the souls in the soul net have come around to our side, in the tier range 2 to 3. any that have, I clone into being assistant researchers. now that there's an influx of new researchers, every 16 new squadmates will be accompanied by the creation of a new squad, probably... or just the elevation of another (random, weighted towards higher-tier souls) researcher to named status, occuring 2-3 rounds after each set of 16 arrives. i'll probably spend more actions on that later.
FABBER repairs cloning pod i dragged in. Steffan sees if he can improve the durability of future guard drones without increasing cost. Aron goes back to the stasis field thingymaggiger, james decides to start programming a... future project, and jason helps Aron.
 
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4 Charges

I sigh a bit in relief and notice P2, I quickly create a clone and have my other self to talk to him.

"Hail to you, I assume that you're here for the Fire Elementals that are forced into our forces at the moment? If that's the case, I have no problem with releasing them for you, but how can we be sure that you won't attack us afterward? I think that you're an honorable man, I would like your word so that it may calm the more paranoid of our group."

I pause a bit on and wonder about whether I should say what's going on my mind.

"... Just a small question to sate my curiosity if you don't mind answering, how is the Godmodder's regime like?"

Meanwhile, the real me finally gets around to finishing the Healium Staff. Grabbing the solidified Life essence, I place it into an opening and focus all my attention into it. The Life essence soon overflows and begins to integrate itself into the staff as the properties soon merge and interact with one another, making it larger than the sum of them combined separately. Eventually, a small flash exploded from the merging of the properties as the staff begins to produce its own aura. I smile brightly at it, but deep down, I know that it isn't perfect and will probably never be due to missing out the opportunity of murdering to gain a genuine Lifegem and only using an inferior replacement.



(Finished, but Imperfect Healium Staff, Get!)
 
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40/40 Archailect, summon abeyed until appropriate time (large object)

Investigate what's on this level while everything else's about. As a side note, are the burning grounds and multiple instances of structural failure going to cause a collapse? What would happen if things did just break down? Looks like I might not need to suspend charging for long.

I suppose if there are some unsecured things about I'll go and save them from the fire with the power of inventory storage and/or fire extinguisher.
 
4/40

The cold wind quiets to a whsiper...
There is someone in the trials hall. A Wanderer
He walks over to the shivering Piono.
"Hmm... I wonder what set you off in the first place..."

He looks around.
"Well... it looks like you're our last shot at this working anyways... so..."
He pulls something out of his pocket and presses it against the forehead of the sleeping Piono, and sets them down on the floor.
As he turns to walk away, his eye catches on the screen.
"Hm. We'll need to look into this more carefully..."

He walks over to the screen and swipes his hand over it, removing the cracks in its surface, then pulls out a sword, and drops it through the portal.

On the battlefield, a sword materializes in the air, already hurtling at immense speeds. It screams through the air, not stopping in its path despite the fact that it is falling sideways. It acts as if it is plummeting through the upper atmosphere at the speed of a reentry spacecraft, and slams into METAL GEAR RAY with tremendous force, causing a massive explosion just from the force of impact.
The sword is nowhere to be seen.
 
5 Charges -> 0 Charges

Happy about finishing the Healium staff, I set it beside me for the next actions I'll be performing. If the RAY is still alive, I quickly amend that by personally dismantling all its plating and components.

Once dismantled, or already broken, I quickly insert blueprints of the RAY and the REX into my head and quickly deduce what parts of the RAY is re-usable. Pulling out my finally Near-Perfected/Imperfect Healium Staff, I run a bit of energy into allowing my staff to take other forms and immediately turned the staff into Healium Welder and began to weld the usable plating from the RAY to the REX. With my Staff capable of turning into different forms and retaining its properties, along with my head stuffed with the blueprints of the REX, the repairs and healing of the REX go Smoothly as new plating and extra internal parts just meld together due to the properties from my healium staff that was temporarily turned into a repair kit and the charge that boosted it those effect.

(Orders)
Lunar Matriarch is to heal the lowest health entity
Lunar Priest is to heal up the Lunar Matriarch.
The Cloning Barrack works on making its more special Clones such as a Clone Commando, a Clone Engineer and a normal Clone Trooper.
The Clones lay plasma fire onto the weakened shadow wizards.
I continue to stand in the way of any harmful magic that might strike my Lunar entities.
 
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40/40 Archailect, summon abeyed until appropriate time (large object)

Request that P2 leave if they don't want to be marked for death by the reality warping lynch mob. Remind them that attrition is mighty and their peoples would best be served by not being easily exploitable cannon fodder for either side of this mess.

Just go if you doubt the Godmodder already, P2. If you want out of this, get out of our way, because right now things will end up in it.

To prove a point and because talking is a free action, I run over a shadow wizard with a hay bale infused with the highly explosive blood of a faraway story's clapper-bombers, causing the bale to explode and release a high speed cold iron needle into said wizard.
 
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"Yeah, getting your teeth disintegrated hurts a good deal. I had hoped that a nickname was not a criminal offense, but taking into account the psychic induced headache I have I think the trials might just consider it one. I am going to try something really, really stupid now, but it may just work" Side note, of course I regenerated my teeth, though I suppose that is why that action didn't earn me any charge. On the subject
1/40
I start to float out in the middle of the void again, looking for a specific occurrence. I then see it. I see two universes, at the end of their lives, which both cycle through the big bounce model of reality. I quickly rush closer, as I see that they are about to turn into a singularity, and then say "DO YOU KNOW WHAT HAPPENS WHEN TWO UNIVERSES BECOME A BLACK HOLE AT THE SAME POINT?.... Wish I had an audience." I then proceed to make just that occur, as the two universes, close enough to fuse without my help, just require a tiny pulse of energy dispersed correctly to fuse into one HYPERMASSIVE BLACK HOLE and it proceeds to be a thing of wonder. It then becomes a singularity of an even greater mass than normal. I, personally, proceed to get out a little device, and start hammering in settings into a small keyboard that was only in existence now because I made it do so. (I will continue next action)
 
11/40
~~~~~~
I ask P2 what we can do for him that would result in him and all his forces peacefully departing and not interfering in our conflict with the Godmodder.
 
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I proceed to push the device out toward the Hyper Black Hole, and it makes contact seconds before it would hit singularity in the radius of its actual mass. This is important as few know the exact time between singularity and Big Bang, but it is likely not an enormous time, so I will hurry up. The device, which now can be seen as an odd curved disc, which splits in half before energy starts to flash between them. The Black Hole Catcher just caught the biggest one possible.
To elaborate, a black hole is literally hyper condensed mass. Big Bangs are caused by a singularity hitting a certain point in its time span, creating a new Universe in the process. I just caught two universes worth of mass in the device, which caught it at a radius of close to an atom. The only things the Black Hole Catcher does is negate the event horizon, and cancel any movement within itself, basically acting as a stasis machine for black hole transport. I then pocket it, knowing I likely have two turns at most before the Black Hole manages to be simply too powerful for the stasis to last, as the one I used was a supermassive container, so it is impressive, but not capable of holding universes longer than that. Luckily, I only need one.

Having finished my internal monologue, I teleport myself with a nifty belt buckle that I totally am not stealing from deadpool or anything, and say "Sorry for being gone for a bit, needed to set up my attack. Also, to the Arbiter, yes, I am the Ender Smirk, but you can just call me Smirk to save time. I apologize for taking a bit to respond, I was caught up in planning and Godly Trial induced headaches. Those trials really hate people who give others nicknames apparently, even if The Nameless technically qualifies as well, as a name is just a word made up to identify someone. Whatever though, just hope the consequences of this whole bit doesn't get progressively worse and worse."

"Now time for quick introductions, since apparently I forgot to give them to you all How odd for me, but I guess anyone can err from time to time My name is the Ender Smirk, call me simply Smirk, or The Smirk, for short, and I am here to test reality warping powers I barely have any idea why I have, and attempt to kick the godmodder out of existence. My latest trick should demonstrate I should not be taken lightly. But first I want to make sure I have a clean shot on mister Oblivion over there, so I will let our warriors finish their turn of assault before I attempt my attack. Should be fun to see how he responds if nothing else."
 
3/40

with the L&L Staff and a charge i call upon the elemental plane of Life,the Life Aspect,Green and white Mana and the guidance of the archetype of the white mage to heal up the Metal Gear REX syncing with the previous healing metal i gave to it which taps into the elemental plane of LIFE
 
Charge 7/40
---------------------------------------------------------------
One particular Shadow Wizard(particularly the very-weakened one if they're still alive) catches a subconscious thought of "I should jump in the way of my teammate's attack while at the same time also attacking them." That sentiment is then abruptly intensified as they find themself doing just that before their consciousness catches wind of his current physical actions.
 
Round 24
28/40
sniper: bodyguarding Fire Elemental Squad
Fire Elemental Squad: bodyguarding Mageling Hoarde
Mageling Hoarde: keep on keeping on
Cloning Vat: cloning IPR...


Iron Godlem: spying, strengthening...
Semi-arbitrary Manameter: 89

Spells:

Ghost Hand
Repair
Note
Minor Illusion

Protection from Faction
Arcane Missiles
Mage's Armour
Identify
Featherfall
Summon Familiar
Detect Arcana
Comprehend Languages

Detect Thoughts
Change Size
Gentle Repose
Invisibility/Visibility

Counterspell
Dispel Magic
Fly
Glyphs
Speed
Magic Circle
Major Image
Protection from Element
Fireblast

B&
Find Creature
Faithful Pupper
Summon Minor Elementals

Summon Elemental
Contact outer plane
Create
Scrying

Create necrotic entity
Disintegrate
Irresistible dance
Mass Suggestion
Programmed Illusion
True Seeing
Sunbeam

Delayed fireball
Plane Shift
Reverse Gravity
Teleport
Finger of Death
Prismatic Spray
Forcecage

Antimagic Field
Clone
Demiplane
Fire Cloud

Astral Projection
Gate
Time Stop
Weird
Power Word Kill
Prismatic Wall
True Polymorph


Arnold Throws the last Exo-Toa Suit onto the Mageling Hoarde for some bonus meatshielding.

I am ready to d-d-d-d-d-duel.
Exo-Toa Suit equipped onto Mageling Hoarde. Your duel against P5 will now proceed.
Charge 6/40
---------------------------------------------------------------
Entities:

HP: 250,000

EoTB Actions:
- Attack an enemy for 60,000.

Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.

The I Hand claws at a Shadow Wizard.

HP: 260,000

AC: 1

EoTB Actions:
- Attack an enemy for 15,000

Specials:
- Each EoTB, a random allied attack will hit the wrong target, but there will be a +50k boost to the damage.
- 30% chance to dodge, or rather, blink out of the enemy's attack.

The Z Hand does the same.

HP: 400,000

Attack: 80,000

Special: Element Roulette 0/2
Randomly chooses 1 out of 7 of its components and uses its effect:
"Mana": Revitalizes an ally entity, healing them by 50,000 HP and boosting their attack by 20,000 for one turn.
Strange Ball of Fire: Strikes an enemy entity for 50,000 and gives them a "Burn" status where they lose 20,000 each turn for 5 turns.
Evergrowing Seed: Creates a "Seed" entity with 10,000 HP that, when kept alive after 3 turns, becomes an "Overgrown Plant Monster" entity with 100,000 HP and 50,000 Attack.
Heartfreeze Ice: Inflicts an enemy entity with a "Heartfrozen" status which essentially freezes that entity for 2 turns.
Childish Tempest: Displaces 3 random enemy attacks, causing them to hit different targets instead and reducing each damage by 20,000.
Cosmic Storm: Spawns a "Storm Cloud" entity in between two enemy entities, reducing their hit rates by 40% and dealing 15,000 each turn. The cloud is untargetable, but only lasts for 2 turns.
Richest Soil: Buffs the Elemental Landmark's next attack to 200,000.

The Elemental Landmark follows suit.
---------------------------------------------------------------
Jolts of electricity creep out from the damaged mechanisms into the Master Turret Control, hotwiring it into having all available turrets fire at the PG forces with no mercy.
Entities ordered, turrets activated!
3/40

NOOO,SPAACESHIP,i rush over and after checking that she really is dead,begin her funeral processions.....

i try this L&L Staff&&Spaceship's wreck&&drop of HARMONY
You alchemize a long rod. At your touch, a curved blade of verdant green life energy springs into existence, but at the same time, you can hear a tortured screaming in your mind.
Word of advice? Destroy what you've just made. That was traumatizing.
You move to Level One! On this level, there is a door, labelled DO NOT ENTER: NEUTRONIUM CORE.
.





.







.






Hello?

Is someone there?

Anybody?

...






The silence is defeaning. A sort of chill that has nothing to do with temperature settles upon the silent halls of the temple, once alive with power and promise, now darkened by decay and emptiness.

If there had been light before, all would now be wreathed in shadow.

Even the screen through which the battlefield can be seen is cracked, broken. And the metaphysical chill begins to seep through it.





.





A cold wind blows from the depths of eternity. Someone new has been added as an onlooker onto this war.




The wind howls through the hallways of the ruined temple, and the once-nameless shivers in their "sleep", the wind blows its way through the screen and snuffs out the fire bruning on the ground of science world.

3/40.
Try as the cold winds might, this only lowers the heat of the fires.
22/40

I walk over to P2, and ask how i can help them, note that chances are they didn't need to bring that many troops (even just 2 of their forces members are stronger then the squad, and as such a trade is still an improvement tactically.), and tell them, in the interests of full disclosure, that I would like a large fraction of their torso,or alternatively one of their limbs, for a personal project of mine- however, I mostly do this because I believe my targets can regrow such limbs easily enough, and so if they in particular do not have the ability to regenerate body parts with ease, they should note it.
To say it less circuitously, I ask if i can help, think they're spending more effort then necessary on this venture, and ask if P2 has any difficulty regenerating lost limbs, just in case.
while I'm talking to them, I silently direct my energies towards the elemental control device, and encase it in a sphere of warped space, distorting it slightly and defending it from any attackers who do not notice it.
"given past precedents, this show of might is perfectly reasonable when dealing with your kind. also, that is a highly disturbing question, one which will not be answered."
You keep the elemental control devices from anyone who would try to touch it!
10/40
~~~~~~~~
Entity Orders:
Attack Priority Ranking:
1. Shadow Wizards (any kind)
2. Metal Gear RAY
3. don't attack (only if all of the above are dead)
~~~~~~
I look over at Metal Gear REX and notice that certain parts of its circuitry seem familiar, like my designs but imperfect. Has someone been cribbing my designs?

I work to optimize the relevant parts, making repairs in the process.

[OOC Note: This is a reference to the fact that my Antebellum character helped build Metal Gear REX. I'll probably keep this plotline going, with your permission]
You repair 30k Hp to MGR.
29/40
sniper: bodyguarding Fire Elemental Squad
Fire Elemental Squad: bodyguarding Mageling Hoarde
Mageling Hoarde: keep on keeping on
Cloning Vat: cloning IPR...


Iron Godlem: spying, strengthening...
Semi-arbitrary Manameter: 89

Spells:

Ghost Hand
Repair
Note
Minor Illusion

Protection from Faction
Arcane Missiles
Mage's Armour
Identify
Featherfall
Summon Familiar
Detect Arcana
Comprehend Languages

Detect Thoughts
Change Size
Gentle Repose
Invisibility/Visibility

Counterspell
Dispel Magic
Fly
Glyphs
Speed
Magic Circle
Major Image
Protection from Element
Fireblast

B&
Find Creature
Faithful Pupper
Summon Minor Elementals

Summon Elemental
Contact outer plane
Create
Scrying

Create necrotic entity
Disintegrate
Irresistible dance
Mass Suggestion
Programmed Illusion
True Seeing
Sunbeam

Delayed fireball
Plane Shift
Reverse Gravity
Teleport
Finger of Death
Prismatic Spray
Forcecage

Antimagic Field
Clone
Demiplane
Fire Cloud

Astral Projection
Gate
Time Stop
Weird
Power Word Kill
Prismatic Wall
True Polymorph

Arnold grabs as many Elemental Control Devices as possible, handing them over to the Mageling Hoarde for now.


The Mageling Hoarde also shouldve instantly taken control of all these new Fire Elementals so...
Arnold tries to take some Elemental Control Devices, but they are unable to get to them because of JOE.
1/40 Sunslayer

Can I recharge the spears?
Also METAL GEAR GUN begins circling the RAYs, lassoing them with lead lassos. With a mighty shove, the RAYs are tied together and thrown to the floor in a great heap, as GUN opens fire with every weapon it's got, and considering the Mecha is actually made entirely of Ultimatum level guns, that is a lot of lead and many types of ammunition (Subspace Disruptor Nukes anyone?) being unloaded into the RAYs. A lot.
Astrec begins using the signatures of the Lance's Energy to create a space powered Supersuit for defense. Maybe he could use a Aspect Stone to power it? That paradox dragon could help maybe....
He scans the contents of the crate he nabbed.
Metal Gear RAY destroyed.
-3 PG Morale.
You spend 2 charges of Spatial Energy to give yourself a 30% Dodge Chance, and check out what's in P3's crate. Inside, there are rolls upon rolls of holotapes. This could be instrumental in beating his designs.
23/40
Alrighty, so.
the PG cloning pods got broke, right?... wait no those got deleted. well... I'm going to just assume there were some pods that didn't get taken for the barracks. probably ones in a state of disrepair. regardless, I grab them and lug them into the Facility. The Fabber quickly patches them up, good as new! then, I see how many of the souls in the soul net have come around to our side, in the tier range 2 to 3. any that have, I clone into being assistant researchers. now that there's an influx of new researchers, every 16 new squadmates will be accompanied by the creation of a new squad, probably... or just the elevation of another (random, weighted towards higher-tier souls) researcher to named status, occuring 2-3 rounds after each set of 16 arrives. i'll probably spend more actions on that later.
FABBER repairs cloning pod i dragged in. Steffan sees if he can improve the durability of future guard drones without increasing cost. Aron goes back to the stasis field thingymaggiger, james decides to start programming a... future project, and jason helps Aron.
You take in four clone pods, which will create four researchers per round, at the cost of 4 Soul Units each. Facility Ordered.
4 Charges

I sigh a bit in relief and notice P2, I quickly create a clone and have my other self to talk to him.

"Hail to you, I assume that you're here for the Fire Elementals that are forced into our forces at the moment? If that's the case, I have no problem with releasing them for you, but how can we be sure that you won't attack us afterward? I think that you're an honorable man, I would like your word so that it may calm the more paranoid of our group."

I pause a bit on and wonder about whether I should say what's going on my mind.

"... Just a small question to sate my curiosity if you don't mind answering, how is the Godmodder's regime like?"

Meanwhile, the real me finally gets around to finishing the Healium Staff. Grabbing the solidified Life essence, I place it into an opening and focus all my attention into it. The Life essence soon overflows and begins to integrate itself into the staff as the properties soon merge and interact with one another, making it larger than the sum of them combined separately. Eventually, a small flash exploded from the merging of the properties as the staff begins to produce its own aura. I smile brightly at it, but deep down, I know that it isn't perfect and will probably never be due to missing out the opportunity of murdering to gain a genuine Lifegem and only using an inferior replacement.



(Finished, but Imperfect Healium Staff, Get!)
"I swear on my people that my reinforcements shall stand down and not assist P5 in his invasion of SCIENCE WORLD. will that suffice?"

"the godmodder's empire is a paradise. under her unified rule, we are creating a just and equal society, which your leaders have failed to do so. i reccomend that you tell them to reconsider our offer, because one way or another, our utopia is inevitable."


Staff created.
40/40 Archailect, summon abeyed until appropriate time (large object)

Investigate what's on this level while everything else's about. As a side note, are the burning grounds and multiple instances of structural failure going to cause a collapse? What would happen if things did just break down? Looks like I might not need to suspend charging for long.

I suppose if there are some unsecured things about I'll go and save them from the fire with the power of inventory storage and/or fire extinguisher.
Fortunately, Science World has had excellent structural engineering to keep it together, but with your timely intervention, you reduce the damage this heat is going to cause.
4/40

The cold wind quiets to a whsiper...
There is someone in the trials hall. A Wanderer
He walks over to the shivering Piono.
"Hmm... I wonder what set you off in the first place..."

He looks around.
"Well... it looks like you're our last shot at this working anyways... so..."
He pulls something out of his pocket and presses it against the forehead of the sleeping Piono, and sets them down on the floor.
As he turns to walk away, his eye catches on the screen.
"Hm. We'll need to look into this more carefully..."

He walks over to the screen and swipes his hand over it, removing the cracks in its surface, then pulls out a sword, and drops it through the portal.

On the battlefield, a sword materializes in the air, already hurtling at immense speeds. It screams through the air, not stopping in its path despite the fact that it is falling sideways. It acts as if it is plummeting through the upper atmosphere at the speed of a reentry spacecraft, and slams into METAL GEAR RAY with tremendous force, causing a massive explosion just from the force of impact.
The sword is nowhere to be seen.
As Metal Gear Ray has been destroyed, the sword deals 35k damage to a Shadow Wizard
5 Charges -> 0 Charges

Happy about finishing the Healium staff, I set it beside me for the next actions I'll be performing. If the RAY is still alive, I quickly amend that by personally dismantling all its plating and components.

Once dismantled, or already broken, I quickly insert blueprints of the RAY and the REX into my head and quickly deduce what parts of the RAY is re-usable. Pulling out my finally Near-Perfected/Imperfect Healium Staff, I run a bit of energy into allowing my staff to take other forms and immediately turned the staff into Healium Welder and began to weld the usable plating from the RAY to the REX. With my Staff capable of turning into different forms and retaining its properties, along with my head stuffed with the blueprints of the REX, the repairs and healing of the REX go Smoothly as new plating and extra internal parts just meld together due to the properties from my healium staff that was temporarily turned into a repair kit and the charge that boosted it those effect.

(Orders)
Lunar Matriarch is to heal the lowest health entity
Lunar Priest is to heal up the Lunar Matriarch.
The Cloning Barrack works on making its more special Clones such as a Clone Commando, a Clone Engineer and a normal Clone Trooper.
The Clones lay plasma fire onto the weakened shadow wizards.
I continue to stand in the way of any harmful magic that might strike my Lunar entities.
MGR healed for 90k, Entities ordered.
40/40 Archailect, summon abeyed until appropriate time (large object)

Request that P2 leave if they don't want to be marked for death by the reality warping lynch mob. Remind them that attrition is mighty and their peoples would best be served by not being easily exploitable cannon fodder for either side of this mess.

Just go if you doubt the Godmodder already, P2. If you want out of this, get out of our way, because right now things will end up in it.

To prove a point and because talking is a free action, I run over a shadow wizard with a hay bale infused with the highly explosive blood of a faraway story's clapper-bombers, causing the bale to explode and release a high speed cold iron needle into said wizard.
P2 looks at you, straight in the eye. "i am willing to die for the cause of freedom, as are my people. are you?"
25k damage to a Shadow Wizard.
"was that meant to be a threat? because it wasnt. not after everything i have already witnessed."
"Yeah, getting your teeth disintegrated hurts a good deal. I had hoped that a nickname was not a criminal offense, but taking into account the psychic induced headache I have I think the trials might just consider it one. I am going to try something really, really stupid now, but it may just work" Side note, of course I regenerated my teeth, though I suppose that is why that action didn't earn me any charge. On the subject
1/40
I start to float out in the middle of the void again, looking for a specific occurrence. I then see it. I see two universes, at the end of their lives, which both cycle through the big bounce model of reality. I quickly rush closer, as I see that they are about to turn into a singularity, and then say "DO YOU KNOW WHAT HAPPENS WHEN TWO UNIVERSES BECOME A BLACK HOLE AT THE SAME POINT?.... Wish I had an audience." I then proceed to make just that occur, as the two universes, close enough to fuse without my help, just require a tiny pulse of energy dispersed correctly to fuse into one HYPERMASSIVE BLACK HOLE and it proceeds to be a thing of wonder. It then becomes a singularity of an even greater mass than normal. I, personally, proceed to get out a little device, and start hammering in settings into a small keyboard that was only in existence now because I made it do so. (I will continue next action)
You obtain a hypermassive black hole.
11/40
~~~~~~
I ask P2 what we can do for him that would result in him and all his forces peacefully departing and not interfering in our conflict with the Godmodder.
"we made our terms clear in our ultimatum, which your leaders have refused. release my people from their servitude here now, and we will leave."
I proceed to push the device out toward the Hyper Black Hole, and it makes contact seconds before it would hit singularity in the radius of its actual mass. This is important as few know the exact time between singularity and Big Bang, but it is likely not an enormous time, so I will hurry up. The device, which now can be seen as an odd curved disc, which splits in half before energy starts to flash between them. The Black Hole Catcher just caught the biggest one possible.
To elaborate, a black hole is literally hyper condensed mass. Big Bangs are caused by a singularity hitting a certain point in its time span, creating a new Universe in the process. I just caught two universes worth of mass in the device, which caught it at a radius of close to an atom. The only things the Black Hole Catcher does is negate the event horizon, and cancel any movement within itself, basically acting as a stasis machine for black hole transport. I then pocket it, knowing I likely have two turns at most before the Black Hole manages to be simply too powerful for the stasis to last, as the one I used was a supermassive container, so it is impressive, but not capable of holding universes longer than that. Luckily, I only need one.

Having finished my internal monologue, I teleport myself with a nifty belt buckle that I totally am not stealing from deadpool or anything, and say "Sorry for being gone for a bit, needed to set up my attack. Also, to the Arbiter, yes, I am the Ender Smirk, but you can just call me Smirk to save time. I apologize for taking a bit to respond, I was caught up in planning and Godly Trial induced headaches. Those trials really hate people who give others nicknames apparently, even if The Nameless technically qualifies as well, as a name is just a word made up to identify someone. Whatever though, just hope the consequences of this whole bit doesn't get progressively worse and worse."

"Now time for quick introductions, since apparently I forgot to give them to you all How odd for me, but I guess anyone can err from time to time My name is the Ender Smirk, call me simply Smirk, or The Smirk, for short, and I am here to test reality warping powers I barely have any idea why I have, and attempt to kick the godmodder out of existence. My latest trick should demonstrate I should not be taken lightly. But first I want to make sure I have a clean shot on mister Oblivion over there, so I will let our warriors finish their turn of assault before I attempt my attack. Should be fun to see how he responds if nothing else."
As P5 is currently not present, you hold your Hypermassive Black Hole, for now.
3/40

with the L&L Staff and a charge i call upon the elemental plane of Life,the Life Aspect,Green and white Mana and the guidance of the archetype of the white mage to heal up the Metal Gear REX syncing with the previous healing metal i gave to it which taps into the elemental plane of LIFE
As you deliver 40k healing to Metal Gear REX, you begin to feel a presence, attempting to read your mind.
Charge 7/40
---------------------------------------------------------------
One particular Shadow Wizard(particularly the very-weakened one if they're still alive) catches a subconscious thought of "I should jump in the way of my teammate's attack while at the same time also attacking them." That sentiment is then abruptly intensified as they find themself doing just that before their consciousness catches wind of his current physical actions.
You force a Shadow Wizard to throw themselves in the way of one of their friend's attacks. They manage to hold out the maximum extent of their abilities, dealing only 30k damage to the other.
-3 PG Morale.

The remaining trio of Shadow Wizards, devoted to their cause, target the Tank for 3 hits of 60k damage, which despite their heavy AC goes down. P2 continues to stand down, as reinforcements continue to pour in from his gate. At the same time, unknown to him, the defense turrets are beginning to warm up....
-2 AG Morale
+1 PG Morale

Steffan looks at the Guard Drones, and sees that they are as good as they are going to get. Aron and Jason develop a working stasis field, and James works on his own thing, and Four clones are created. Metal Gear REX, Draco and the Winds of Destruction destroy the rest of the Shadow Wizards, Lunar Matriarch heals the I-Hand, Priest heals Matriarch, and that's about everything that's of particular note this round.
-3 PG Morale
+2 AG Morale

That being said however, you should reach a consensus next round on what to do. P2 does not look like somebody you want to mess with.

Itinerary:
Come to a decision with P2.
Return to fighting the Godmodder.
GODMODDER STATUS: 59/80 Hp

ENTITY ADVANTAGE: [AG] Note: Heavy AG allows entities to automatically descend two floors, AG descends 1, PG stays in place, Heavy PG ascends one.
PG MORALE: 54%
AG MORALE: 88%
FIELD EFFECT: Burning Ground. Everything that is not Metal Gear REX, a Fire Elemental or Flying takes 7k damage at the end of the turn. Duration: 5 Rounds.
PG ELEVATION: 4.
AG ELEVATION: 2.
Anyone with a different Elevation will be noted.

[PG] Large Fire Elemental. 50,000/50,000 Hp. Dodge Chance: 15%. AC: 3. x16.
[PG] Huge Fire Elemental. 72,000/72,000 Hp. Dodge Chance: 20%. AC: 4. x8.
[PG] Brass Golem. 72,000/72,000 Hp. AC: 6. x6
[PG] Greater Fire Elemental. Dodge Chance: 25%. AC: 5. x2
[PG] Nuclear Firegate. Spawning Fire Elementals! Lasts as long as Burning Ground!
[PG] P2. Is standing down for now.
[PG] P5. In the Duel Cube.


[A] Lifestaff 1/2 Durability. Elevation: 2
[A] Elemental Control Device. x3. Elevation: 3
[A] Neutronium Core. Elevation: 1

[N] Teleportation Prevention Controls. Current State: On. Elevation: 2.
[N] Master Turret Control. Current State: ON. Elevation: 2.

[AG-JOE] Guard Drone V2. 48,000/55,000 Hp. 1 AC. Deflection: 20%. Repairs 5k to the facility each round! x2. One of them has a piece of Mithril!
[AG-JOE] The Facility. 118,000/330,000 Hp. Structural Stability: 46%! Bodyguarding Steffan, Jason, Aron, James, FABBER and Minelayer!. 1 AC. Regenerates 10k Hp each round!
[AG-JOE] #10: Steffan. 20,000/20,000 Hp. WP/r: 2. 16 Squadmates! Specialty: Engineering & Construction! Work Points: 1.
[AG-JOE] #17: Jason. 20,000/20,000 Hp. WP/r: 2. 16 Squadmates! Specialty: Programing! Work Points: 0.
[AG-JOE] #34: Aron. 20,000/20,000 Hp. WP/r: 2. 16 Squadmates! Specialty: Planning & Design! Work Points: 0.
[AG-JOE] #51: James. 20,000/20,000 Hp. WP/r: 2. 16 Squadmates! Specialty: The Substitute Person! Work Points: 2.
[AG-JOE] FABBER Conduit. 25,000/25,000 Hp. Each stands for a different element! x11.
[AG-JOE] Minelayer. 81,000/90,000 Hp. Defected!
[AG-JOE] Soul Net. 120,000/120,000 Hp. 210 Soul Units.
[AG-Karpinsky] DRACO. 183,000/200,000 Hp. Containment: 5/5. 30% Dodge! Elevation: 3
[AG-Enerald] Mistral 58,000/75,000 Hp.
[AG-Enerald] Monsoon 43,000/60,000 Hp. 65% Dodge!
[AG-Enerald] Sundowner 57,000/90,000 Hp. 4 AC! Blocking!
[AG-Enerald] Minuono 9,000/50,000 Hp. 50% Block, 35% Counter, 140% Accuracy!
[AG-Enerald] Dwarf Gekko "Hand" 1,000/1,000 Hp. x1
[AG-ParadoxDragon] Grand Alchemiter.
[AG-TOG] Sniper. 53,000/100,000 Hp. 20% Dodge Change. Defected! Bodyguarding Fire Elemental Squad!
[AG-TOG] Fire Elemental Squad A. 10,000/10,000 Hp. x4 Elevation: 3. Bodyguarding Mageling Horde!
[AG-TOG] Mageling Horde. 215,000/215,000 Hp. Controlling Fire Elementals! [A] Exo-Toa Suit. 393,000/400,000 Hp.
[AG][ELITE] Metal Gear REX. 190,000/1,000,000 Hp.
[AG] Winkins. 20/20 Hp. [A] Near-Perfected Healium Staff. Durability: 11/12 [A] Mithril Exo-Toa. 393,000/400,000 Hp. Immune to Magic! Bodyguarding Lunar Priest and Matriarch!
[AG-Winkins] Lunar Sworn. 150,000/150,000 Hp.
[AG-Winkins] Lunar Matriarch. 347,000/450,000 Hp. Lunar Salvation: 5/5. To The Moon's Call: 2/8
[AG-Winkins] Lunar Priest. 143,000/150,000 Hp. Lunar's Light: 2/4.
[AG-TOG] Cloning Vat. 293,000/300,000 Hp. Currently Cloning: The IPR. Clone Progress: 55%.
[AG-Krill] I-Hand. 58,000/250,000 Hp. 10% dodge!
[AG-Krill] Z-Hand. 135,000/260,000 Hp. AC 1. Dodge: 30%.
[AG-Karpinsky] Healer. 138,000/145,000 Hp. Betterheal 4/4
[AG-Karpinsky] Melee 138,000/145,000 Hp. Multistrike 4/4
[AG-Karpinsky] Ranged 108,000/145,000 Hp. Overclock 4/4
[AG-Winkins] Clone Barracks 493,000/500,000 Hp. CU: 0. 10 Clone Units every round!
[AG-Winkins] Clone Trooper. 18,000/25,000 Hp. Bulletproof! x11.

[AG-Winkins] Clone Commando 80,000/80,000 Hp. Flashbang 0/3. Bulletproof!
[AG-Winkins] Clone Engineer 25,000/25,000 Hp.

[AG-Astrec] METAL GEAR GUN. 150,000/150,000 Hp. 63,000/70,000 Shp. Regens 40k Shp per round. Hailstorm: 3/3.
[AG-Krill] Elemental Landmark. 393,000/400,000 Hp. Elemental Roulette: 2/2. [A] Exo-Toa Suit.
[AG] ParadoxDragon. 16/20 Hp. [A] L&L Staff. Durability: 1/3
[AG] Algot. Elevation: 1
[AG] JOE. 20/20 Hp. [A] Exo-Toa Suit. 393,000/400,000 Hp.

ELSEWHERE

[AG] Astrec. 17/20 Hp. [A] Broadsword of Slapwilney. Durability: 5/6. [A] Orange Lances. x5. Space Energy Charges: 13. Dodge: 30%!


THE DUEL CUBE

[AG] TOG. 444/444 Hp.
[PG] P5. 444/444 Hp.
 
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24/40
hm... ok, I have an idea mr.fire person. what if I seperate their minds from Most of their bodies, and put them down in some lower-strength bodies? you can take them home, they can probably regenerate from the plane itself,and TOG (the guy who controls the magelings controlling their bodies) gets to keep his... bodyguards. what says you?

If fire-guy agrees, I do the thing, plucking their minds out and putting them in smaller flame bodies with defensive cores made of scraps of old guard drones, just going the extra mile to be nice....
otherwise, I shrug, then note that "If- a flash, and a vise of solid nitrogen clams shut on his shoulder- you're the kind of person - a movement of my hand, and the vise Twists, ice crystals flaking off it and the flames dimming in the cold air- who has trouble regenerating- the vise contracts, snapping off his arm- lost limbs, - and a dozen and seven more threads of glowing cyan twine rocket forwards, encircling the cut-off arm in a net, or a web- I tried to find out- threads poke out from sides of the cyan twine, filling the gaps of the net and hardly letting any light out, spinning lightly to stop precision infiltration- in advance, -and then it changes and the threads collapse in on themselves as if whatever held them up has vanished, like an empty bag- So really, This is your fault."
 
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Charge 8/40
---------------------------------------------------------------
Entities:

HP: 250,000

EoTB Actions:
- Attack an enemy for 60,000.

Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.

The I Hand attacks a Brass Golem.

HP: 260,000

AC: 1

EoTB Actions:
- Attack an enemy for 15,000

Specials:
- Each EoTB, a random allied attack will hit the wrong target, but there will be a +50k boost to the damage.
- 30% chance to dodge, or rather, blink out of the enemy's attack.

The Z Hand does the same.

HP: 400,000

Attack: 80,000

Special: Element Roulette 0/2
Randomly chooses 1 out of 7 of its components and uses its effect:
"Mana": Revitalizes an ally entity, healing them by 50,000 HP and boosting their attack by 20,000 for one turn.
Strange Ball of Fire: Strikes an enemy entity for 50,000 and gives them a "Burn" status where they lose 20,000 each turn for 5 turns.
Evergrowing Seed: Creates a "Seed" entity with 10,000 HP that, when kept alive after 3 turns, becomes an "Overgrown Plant Monster" entity with 100,000 HP and 50,000 Attack.
Heartfreeze Ice: Inflicts an enemy entity with a "Heartfrozen" status which essentially freezes that entity for 2 turns.
Childish Tempest: Displaces 3 random enemy attacks, causing them to hit different targets instead and reducing each damage by 20,000.
Cosmic Storm: Spawns a "Storm Cloud" entity in between two enemy entities, reducing their hit rates by 40% and dealing 15,000 each turn. The cloud is untargetable, but only lasts for 2 turns.
Richest Soil: Buffs the Elemental Landmark's next attack to 200,000.

Element Roulette activates. If the result is offensive, the Elemental Landmark aims it at the Brass Golems. If the result is "Mana," give it to Minuono.
---------------------------------------------------------------
The sparks of electricity manipulate the Turret Controls as so that they will fire at the Brass Golems and not the Fire Elementals, unless the latter become hostile, in which case they will be fired upon.
 
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"You couldn't have waited another turn for starting that duel, huh. Here, toss it at him if things look bleak, I'm using as much temporal energy as I can to keep it stable till you use it, and it is literally a container for a hypermassive blackhole (All charge I currently have expended). It works based on the fact he can't have infinite energy, and he has to have an equivalent energy to the object he annihilates to obliterate it as he has been. Energy=mass times the speed of light squared, and that is two heavily condensed and contained universes in a little containment unit, so he will at least be heavily depleted if you use it. You don't want anything you can't fix on the field though, as him destroying it may trigger it to go Big Bang, especially if he can't neutralize all of it. The godmodder wouldn't be dumb enough to have a warrior fight for her that she can't kill, so clearly his energy supplies are at least somewhat limited, or he has some other easy to think of weakness. As a side bonus, exploit that the full energy equation is E^2=M^2*C^4+momentum squared times C^2. Aim for light speed." That message pops into TOG's ear as my Black Hole Catcher warps straight into his hand. I am only able to do this because his duel is still not fully formed when I teleport it, but it should do something if he needs to weaken P5. Hopefully he can use what I taught him to his advantage. If not I have a back up plan once the duel is over. (My action went into teleporting the container into his hand so he can deal damage to that monster.) "Now I just want to say that I am personally all for allowing the quick and expedient return of your men... could you give me something to call you besides P2, it seems insulting to you and more formal than I like to be unless necessary. I, like Winkins, would love to hear some details of how the Godmodder actually treats those under her domain, to see if a peace accord may be drafted between us, representing those who like our current local rulers, and her. If her worlds are treated well then I do believe she is the nicest known godmodder, and so we may be willing to allow her her way if she is not cruel. it is only cruelty, and the stealing of hopes, which I cannot accept. I will attempt, once I can, to expedite the safe release of your men as a show of good will. I only have issue with people if they are cruel, and you seem personally quite kind, if slightly stressed. Please allow me a short time to see what I can do. I, after all, had no direct hand in their control device, so I will have to speak with whoever set it up, once I figure out who did, to negotiate their release. I am a relatively reasonable man, my methods for repulsing those on a warpath nonwithstanding."
 
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4/40

I touch the Presence and check if it's hostile,if so I immediately safeguard my Mind,if not I open a mental chat

Also I take the Lifestaff while at it
 
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