Destroy The Godmodder: Renewal (Hole In The Ground)

Entity Orders
Chinese Knockoff Botguard, attack JOEbob

General Action: Deranged Mathematics

As I stare at the dragon named Hatred, there is one thing that immediately stands out to me. I shout out loud, my voice booming over the battlefield as I declare "HOLD IT! Hatred, all your health is imaginary, and I can prove it!"

A denial echoes across the battlefield from the dragon, but I'm having none of it, continuing by saying "As anyone with even the slightest bit of mathematical knowledge knows, one is its own square root, however, negative one is also the square root of one, thus proving that the square root of one is equal to the square root of negative one, and the square root of negative one is i, the imaginary unit! And as we all know, one is its own square root! Thus, one equals i!"

I catch my breath, before continuing "You have a maximum health of eight hundred thousand points! That's one times eight hundred thousand! Each of those ones is equal to i, meaning that your entire health bar is IMAGINARY! YOU! AREN'T! REAL!"

With that, existence itself quakes as it attempts to rectify Hatred's unjustified reality.

Charges
More Voodoo (2/10)
Twin-Stick Shooter (1/10)
+1 @EternalStruggle
 
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Sword-chucks, yo!: 8/10
The Medic: 1/10
+1 Gutza

Enerald doesn't hate Hatred. That's it. Due to the Paradox of not hating hate, Hatred takes damage. Somehow. Don't question it.
 
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Yay! People are beating up my entities! ... That's not sarcasm, by the way.

Each side mounted Amp Dish only takes a single bullet before getting shredded. Processing the damage, the Resonant Templar's body pivots towards the source of the fire, making a droning hum that steadily decreased in frequency. After a moment, the Templar violently ejects the damaged Amp Dishes, throwing them a short distance before they shattered on the ground. Then, the Templar scuttles back into the fight.

There's a moment of silence broken by a quiet, high pitched trilling noise. Behind you, the small dog-like creature with a weird suit sits just long enough for you to notice her before she turns and sprints away, leaving tiny snowflake like particles behind. Over where Thina was sitting, there's a tiny scrap of paper with some kind of drawing burnt into it.
Hmm, interesting. This seems to be a six out of six, leading to some kind of explosion. Likely of us. I think the dog is telling us to continue beating up its creation. Uh, okay then?

Well, it's scarpered, leaving some tiny snowflake like particles behind, which I gotta admit is kinda cute, but I have other things to do, and I stuff the note into a pocket dimension.
You take your gun and fire your special bullet, practically made to defeat the Godmodder...
Only for the Godmodder to step out of the way.
There is a large explosion somewhere in the distance as the bullet plows through the walls of the castle and finally comes to a stop somewhere outside of it.
What, did you really think I was just gonna stand there and take it?
"Well no, but I thought the fact that it was firing a millimeter from your head at near to c meant you wouldn't get the chance to dodge. Clearly I was mistaken."

Then the Godmodder gets hit by a slowly thrown projectile.

Hmm. Clearly he works on weird unconventional rules. I note that down for later while in my mad dash to get past the now unguarded door and into a Courtyard, where I find... trouble.
You are mistaken no more than 2 can be destroyed at a time.
That is not so./null
Attack: Construct
Builds 2 Amp Dishes. At the end of every turn, every 2 Amp Dishes increase frequency by 1 stage, and every Amp Dish restores 500 HP to the Templar per turn. An Amp Dish has only 1 HP and can be destroyed, but not more than 3 at a time. Whenever an Amp Dish is destroyed, reduce frequency by 1 stage.
Okay so everything is on fire and I'll get to that later, but first of all Mercy is kind of badly wounded. I need to deal with that.

I dash over to her side and get to work patching her up, withdrawing a device of my own. Ordinary medical nanomachines won't do the trick here, they'd burn up in the heat, so I resort to simpler, although still effective measures. A combination of anti-burn medical gel, to deal with the existing burns even though the stuff will get removed bu the ambient heat shortly enough, and internal injection of medical nanomachines. Even with the protection provided by the Valkyrie's flesh they too will deactivate from excess heat shortly, but it'll be enough time for them to do their work repairing her from... whatever it was the Mirror hit her with. I'm not happy with him, that's for sure.
With these, I get...

Angel of Glory: 9/10.
Apocalypse Tank: 4/10.

Reinforcements shall be deployed shortly.

+1 @I just write

Entity Orders:
Elite Sniper shoots the Templar again.
Also, Mercy can only heal OR use Heroes Never Die, not both in the same turn.
I'm fine with this but also specified otherwise in my summoning post, so it's important to be actually told this so I know. Also tell me now if I can't make it conditional, because if I can't say "use instead if x entity dies" it's basically worthless.

Mercy heals the Sniper.
Heroes Never Die is to be used on the Sniper if she dies.
 
Quick note... I've made a mistake. I thought the Templar would be too hard to beat, and changed it from 2 amp dishes per attack to 3. But what I didn't realize what that apparently Piono has a listing of all the entity stats. So... my bad.

Because I don't ever take my action, I technically spend my action destroying two Amp Dishes. There we go. So now it should be at 4 dishes.

+1 to EternalStruggle for the mistake.
 
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So while the Godmodder is busy trying to fight his own planetary defenses (hopefully), I have to fight this giant dragon. Already, he's set the battlefield on fire. Fortunately, it doesn't appear to be having any effect on me while I'm back at my base, but the rest of my team is already feeling the effects of the heat.

I quickly create a fire resistance potion and drink it before heading back out into the fray. The objective here would be to shred the dragon's wings to prevent it from doing the tactic of flying around and staying out of range of the slower or melee-restricted entities on my team. I set my multicannon to 5% charge and fire full-auto into the left wing, putting enough holes in it to hopefully stop the dragon from flying around and raining fire from above.

Then, I hear screaming from the middle of one of the fires. Heedless of the flames, I rush into them, and find a teenager in some sort of costume being burnt alive by the flames. I grab her, open an entrance to my pocket dimension base, and set her down on one of the tables.

I'm not much of a doctor, but the condition here looks to be terminal. Whereas I barely got burnt by the fire, she currently has second and third-degree burns covering most of her body. Without immediate healing, she would perish quickly.

I thought of giving her my Sustain Necklace to stabilize her, but the problem is that particular item needed time to attune before its effects would work. So instead, I began crafting a healing system, and cursed myself for not doing it earlier.

As soon as I completed the Wand of Lesser Vigor, I activated it. For a few terrible seconds, it looked like I was too late. But thankfully, the wand activated, and the teen's burns began to slowly fade away.

As soon as she was conscious, she vanished from my perception. I was about to return to the battlefield to try and provide healing to anyone else caught in the inferno, when on a hunch I activated the anti-invisibility feature on my goggles. I saw a transparent indicator pointing to someone on one of my work tables, even though my brain was still saying that absolutely nothing was there, and was actively denying the evidence as meaningless.

So this was one of those "invisibility" effects that worked by making everyone's brain actively ignore the person. I've seen it done once, and it is an incredible headache to deal with.

"Okay, whoever you are, I see you. Stop trying to hide."

There. She reappeared, and I escaped that situation with only a minor headache.

"Great, "she said. "First Lung gets me with indiscriminate incineration, and now I've just been arrested after being rescued by Armsmaster."

"What."

7/10 Auto-Crafter
5/10 Juggernaut Armor
+1 @heirolight
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
 
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Mighty Fortress: 4/10
Security Forces: 5/5, Holding (+1 from Emerald_Mann)

==Actions==

Vladimir Putin scans the flaming Battlefield. Pulling out a radio, he hurriedly requests pick up as the inferno spreads closer towards him. Out of the blue, an assault helicopter arrives, with one of its occupants holding a rope ladder. Putin climbs the rope ladder to safety, and the helicopter quickly ascends to escape the blaze. He then plans his next move. Clearly the new base and reinforcements will have to be delayed, but what could be done to combat this beast in the meanwhile? He currently only has a small group of soldiers nearby, with the rest waiting to arrive. They are under-equipped and unprepared for this situation. Heck, they probably are lounging around right now, getting drunk on vodka while the battlefield burns... wait. He has a flash of inspiration. Ordering the pilot to return to the staging point, he thinks out the details of his plan. Vodka is highly flammable, if only he could find a way to transport it... The helicopter flees the Battlefield, arriving at a flat field within a couple of minutes. Touching down, Putin surveys the area. A band of soldiers are hobbling around, clearly drunk, with a large container of vodka nearby. Just as he expected. Then, he notices two other spare pieces of equipment: a cargo harness, and a pump and hose. Excellent. Putin orders the men on the helicopter to rig the vodka container to it using the harness, as well as the pump and hose, then to hook the pump and hose to the container. The task is completed after half an hour, and Putin orders the helicopter to return to the Battlefield. It arrives in a couple of minutes, the container still full of vodka. Now, the hard part. The helicopter circles the dragon, seeking an opportunity to strike, as a person on the helicopter is lowered onto the harness and holds the hose forward, his hand on the controls for the pump. The helicopter is able to maneuver straight in front of Hatred's gaping mouth, and the pump operator unleashes a stream of flammable vodka straight into it.
 
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[PG]
I have the Pawn use 'A Pawn's' Power', and I attack Mercy with extreme cruelty.
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 5/5.
Shield Array x1? [PG - Mirror]: Hp: 8,000/10,000. Reboot: 2/3. Defending Pawn.
10/10 Just something to delay. Using the power of this 10 charge, I create a floating platform to try and negate, or at least reduce the amount of damage PG entities take from the burning terrain. +1 from JOE/this round +2 from JOE/last round +1 from Talist/last round
4/10 Time out. +1 from Talist/last round
+1 Talist
 
i expose hatred to shipping

5/10
5/10
+1 gutza
 
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I regroup with my summons, and we talk on the matter of the giant hell-beast before us. The Godmodder certainly wasn't kidding when he said that this dragon would slaughter us, calling it deadly would be an understatement. We should figure out a way to deal with that monstrosity, and our regular fare might not cut it.

"Well, I'm open to suggestions." I really am, this thing seems way out of my league. Again, I was recently normal human man, I am not prepared to fight this cataclysm of nature.

"Perhaps we could-" Mercy is about to say something when a certain mirror comes in and attacks her with what could only be described as extreme cruelty. I...

Do not take it well.

"EXCUSE ME." I shout, massive sword of gold with intricate spiraling patterns on the blade springing into existence in my hand.

"I WAS HAVING A POLITE DISCUSSION WITH MY HEALER." I swing the blade, although after the attack has landed.

"I WOULD GREATLY APPRECIATE IT IF YOU DID NOT INTERRUPT HER WHEN SHE WAS SPEAKING." Time shifts, and my technique is revealed. The Sword of Retrograde, disrupting an attack by hitting the foe as they commence their strike with temporal manipulation.

"YOUR COOPERATION IN THIS MATTER WILL BE APPRECIATED." Is the last thing I yell as the strange mirror goes flying to the other end of the courtyard from my mighty strike, although unharmed because of the nature of our powers. Or more accurately I yell that at the thing already at the other end of the courtyard and maybe already recovered, because my attack hit him before he could hit Mercy, because of how my defense worked. Although only my sword traveled back in time, so I'm just yelling this swiping my sword at nothing at a thing after it got sent flying by nothing, because of something he used to have done.

Yeah I'll remember to not use too many time shenanigans, they make things really hard to follow.

Angel of Glory: 10/10, using.
Apocalypse Tank: 6/10 (+1 from Talist).

From the sky, an angel appears. Another one, this very different to Mercy. The Glory of a Tyrant, a mighty warrior to aid me in battle. It takes the shape of a very tall armored humanoid with no head and a cape on its back. It wields a huge extendable sword in one hand with a marble face on its hilt, and a large round shield on the other with another marble face on its front. It raises its sword, pointing towards Hatred, the Godmodder and the Templar in turn.

"Well, there's some backup at least."

Glory: Normal stats. (55k health, 10k damage.)

New Entity Orders:
Glory attacks the Resonant Templar.
 
6/10 Thornwall
5/10 Monikerbot upgrade

+1 @EternalStruggle

Coravint...

I give W32 Coravint the most harsh death glare I'm capable of. If he does not cease attacking my minibots and anything related to them, there will be CONSEQUENCES. For him and his entities.

...But for now, Hatred clearly is the greater threat. Botguard, get ready to give your life taking these inferno blasts twice over for the minibots! By which I mean, GUARD! And both of you target Hatred!

Well, Hatred clearly is some sort of dragon. So I pick up my ultimate ultimate ultimate weapon: The DRAGONSBANE. Wielded by the legendary hero, dragonslayer man! A storied blade, with no less than THREE prophecies surrounding it, and the three legendary heroes who will wield it! Dragonslayer man! Me! Some other guy! The blade gleams, with the absorbed moonlight from its narrative powerup, and the blood of all the dragons it has slain! AND! NOW! IT! SETS! ITS! SIGHTS! ON! ITS! NEXT! TARGET! I use it to cut up the ingredients to make a poisonous cookie, which I then feed to Hatred.
 
Alright, so: bodyguarding. This has become a notable thing, I didn't think I was going to have to codify rules for it, but it looks like I do:

First off: Players cannot bodyguard. Only regular entities can, and then only if they're given the trait to allow them to bodyguard other entities upon summoning (or with an upgrade). (ignore that part.)
Second off, player attacks can bypass bodyguarding, or do a piercing attack to hit both the bodyguard and its bodyguarded partner. All you have to do is acknowledge both the bodyguard and the guarded in your attack, and state which you're doing (piercing or bypass). Entity attacks cannot do this without a different "piercing attack" or "bypass" trait of their own.
Finally: Since an entity that's bodyguarding someone else is too busy bodyguarding that someone else to protect themselves, any attack aimed directly at a bodyguarding entity (this excludes blind AoE attacks that hit the whole field) deals double damage to it. Damage aimed at the thing that it's guarding will hit for normal amounts still.

/GMnull
 
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Fireproofing: 5/5
Body armor: 6/10

All of a sudden, a grey mist (which is actually a load of nanomachines) envelops the Mook squad, adding hazard suiting and flame proofing to their armor. In addition, the nanobots slightly heal the shieldbearer, along with putting him out.

At the lab, the questioning changes to finding any weak points on the dragon called "HATRED"

new charge: 1/5
 
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Sword-chucks, yo!: 9/10
The Medic: 2/10
+1 Gutza

Enerald tells his allies that he's summoning a healer, and assists would be appreciated
 
6/10 The Flame
1/10 Slap

+1 to @gutza1 (Tag me if you get me +1s.)

The Lumberjack attacks HATRED.

Redstone becomes a burly Rook, walks over to the Pawn, and knocks over the Pawn easily. Chess is kewl kids.
 
As someone who has nowhere to go, I end up going nowhere.
I don't mean I'm still standing around in the courtyard (or whatever chamber everyone else is in), I mean I've managed to wind up somewhere that has nothing in it.

Where am I…?

I look around at the void which surrounds me, seemingly extending on forever in all directions.

What do I do now?
What… can I do?


A loud, booming voice, seemingly coming from everywhere at once, answers this question.

YOU CAN DO A GREAT DEAL!
What was that?!
NO NEED TO BE AFRAID.
THOUGH YOU DO NOT KNOW WHO I AM, KNOW THAT I AM A FRIEND TO YOU.

O--okay…
But, I don't think you understand.
All my powers…
They're either gimmicky, so situational that they might as well not even be there, or outright useless.

NONSENSE!
YOU HAVE POWERS OVER REALITY THAT CAN RIVAL EVEN GODMODDING!

Okay then, voice!
If I have these powers, what do I do to learn how to use them?

THAT IS FOR YOU TO FIND OUT!
BUT, I SUPPOSE I COULD HELP YOU A BIT!
THAT IS WHAT I'M HERE FOR, AFTER ALL!


Before I can question the voice on this, an atom with a nucleus bigger than me, with protons and neutrons in bright colors and electrons orbiting slowly with big tails behind them like those in illustrations of atoms, appears before me, before violently exploding in a blinding flash.

When I can see again, I look around, only to find myself in a burning hellscape faced with a massive guardian dragon named Hatred.

Am I in hell?

I think about blaming the mysterious voice for my damnation, before looking around, noticing everyone and everything else, and realizing that this is actually somewhere in the Godmodder's castle.

Well, some help that voice was...

COMPLETELY POINTLESS (probably) VIGNETTE PREVIOUSLY BILLED AS SIDEQUEST 1 (I might actually do a proper sidequest if I decide to pull another stunt like this, I just didn't have any ideas) OVER

If this whole vignette didn't drain my entire action, I decide to pick it up and start pelting Hatred with each individual letter through a drinking straw, launching as many as I can one by one before eventually passing out from lack of breath.

5/10 (Don't) Crash and Burn
8/10 Something else
 
[4/5] DownSetter
[4/5] Portable Void


A larger laser weapon?

If they insist.

[I try to build a bigger laser gun from what's left of the Laser Turret, and fire it at HATRED.]
[The Golem smashes HATRED.] (Is that supposed to be an acronym?)

[Staff] X2
[Laser Gun]
[Woodcarving book]

[Rubble Golem]
Equipment: [ScrapTech Steel Plate],[Darksteel Ingot]
 
Hatred, huh? Looks like someone needs some scented candles and a warm bath

I pull out a 2-way radio and begin talking into it. Suddenly, a group of jets fly over the battlefield and a bunch of packages fall out of them.

Out of the packages rain hundreds of stuffed toys that begin striking Hatred all over. Both the sickeningly cute toys and the force of them hitting the dragon cause it intense pain

8/10 Giraffa Beetle
7/10 SHORYUKEN

+1 to @I just write
 
[PG]
I force Mercy into an Overwatch custom game, called "Angel Hunting", things go as expected.
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 0/5.
Shield Array x1? [PG - Mirror]: Hp: 8,000/10,000. Reboot: 2/3. Defending Pawn.
5/10 Time out. +1 from Talist/last round
1/5 Pie.
+1 Talist
 
4/10 exasperated
6/8 w8!!!!!!!!
+1 to mrmirrormna
I go looking for a science fair and find someone making a baking soda super-volcano. after stopping them from turning it on, I ask them to make me a baking soda rocket. they help me, saying "science!" a lot. I then load a teleport glyph into the rocket, and turn it on. as the rocket starts to bubble, I realise i forgot to put the robot. after running around a lot and falling flat on my face twice, I manage to get the delivery bot, and lob it with enough force to just barely get the rocket.
the robot as before pushes off when it reaches the godmodder and teleports them to be closer to the field with the glyph
 
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[5/5] DownSetter
[5/5] Portable Void


Something about the dragon HATRED reminds the Builder of an old fantasy novel. Perhaps this one isn't as heat resistant as Smaug.

Speaking of heat resistance, what better insulation than a vacuum. He improves his creation once again.

[I cover HATRED in molten gold.]
[I attach the [Portable Void] to the Golem.]
(I want it to resist temperature-based attacks as if they were non-temperature. Fire breath -> Wind Gust, Lava Axe -> regular Axe chop, etc. Does it need more charging?)

[Staff] X2
[Laser Gun]
[Woodcarving book]
[DownSetter]

[Rubble Golem]
Equipment: [ScrapTech Steel Plate],[Darksteel Ingot], [Portable Void]
 
7/10 Thornwall
6/10 Monikerbot upgrade

I put up an Attack Shield around the minibots. It's like an Attack Dog, but a Shield instead! Every time an enemy comes near, it chases them down and bites their leg off, canceling out their attack! The only problem is, it tends to go after things that aren't hostile... like the poor mailmen... But! It should keep out the enemies!
 
After explaining the situation, I find out that I somehow summoned the wrong Imp. Instead of summoning a random minor demon, I summoned a very specific individual with the ability to vanish from perception.

"Look. Not only am I not 'Armsmaster', but even if I was, we have a bigger problem to worry about. How about you help fight this giant dragon?"

"Nope. That bastard is highly likely to take me out with incidental fire. He looks to be more indiscriminate than usual, even."

"Okay then." I handed her the Wand of Lesser Vigor. "If you aren't willing to engage him, take this and start using it on the team engaging him."

Imp decides to accept that mission, and heads off to provide sneaky healing to every AG entity.

Meanwhile, I work on my time dilation equipment. After I think it's about done, I activate it, realizing just a little too late that I made a terrible mistake...

(OOC: I'm on vacation the next week).

8/10 Auto-Crafter
6/10 Juggernaut Armor
+1 @Moniker
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
 
I'm going to start putting mechanic based stuff on top rather than on bottom. Oh, and Piono? You can cut my player's HP in half to be 10/10.

So... now the Templar should go down to stage 2, then go up to stage 3 after getting hit by the Angel of Glory.

If the Chinese Knockoff Botguards are still bodyguarding stuff, the Templar attacks them with Dissonance for 2,500 * 2 = 5,000 damage and 10% vulnerability. If not, the Templar attacks the normal Botguards to exploit the vulnerability. (2,500 * 1.15 = 2875 = 3000, after rounding)

And it has 4 amp dishes, so it heals for 2,000 at the EOT and goes up to stage 5.

+1 to MrMirrorMan. Got +2 total.
We All Charge In A Yellow Submarine 7/10
I guess another entity: 6/10

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

[PG] The Resonant Templar
70,000/70,000 HP
Frequency: 2Hz (stage 0)
Amp Dishes: 0/6

Let us return to the 'glory days'. The Templar has 2 special variables: its frequency, and its Amp Dishes.

The frequency is the… well… frequency of the tone the structure emits. It varies from 2 Hz to 2MHz (AKA: 2,000,000 Hz. I'm using a logarithmic scale). For simplicity, 2 Hz is stage 0, 20 Hz is stage 1, 200 Hz is stage 2, etc. In general, the higher the frequency, the stronger this entity is. Frequency increases from being attacked, and decreases from attacking.

Passive: Resonance:
For every 10,000 damage the Templar takes (it doesn't have to be in one hit), raise frequency by one stage. In addition, the Templar gains +10% damage resistance per stage of frequency.

Passive: Eternal Echos:
If it's at stage 6 frequency, the Templar can reduce its frequency by two stages to gain triple action next turn. These bonus actions can only be used for attacking.

Passive: Emergency Boosters:
If the Templar ends its turn at stage 2 frequency or below, it deploys two Amp Dishes at the end of the turn. These do not take effect until the end of the next turn.

Attack: Dissonance
Deals 1,500 damage to a target and inflict Dissonance (increase the damage they take by 0% for 2 turns). For every stage of frequency, deal 500 extra damage and increase the debuff power by 5%.

Attack: BoomBurst
Attack every enemy that has the Dissonance debuff, dealing 1,000 damage to them, plus 500 for every stage of frequency. In addition, reset the Dissonance debuff to 2 turns. After all this, reduce frequency by 1 stage.

Attack: Construct
Builds 2 Amp Dishes. At the end of every turn, every 2 Amp Dishes increase frequency by 1 stage, and every Amp Dish restores 500 HP to the Templar per turn. An Amp Dish has only 1 HP and can be destroyed, but not more than 2 at a time. Whenever an Amp Dish is destroyed, reduce frequency by 1 stage.

((These listings are for after the end of the turn, after Hatred damage.))

The Resonant Templar
Hp: 38,000/70,000. Stage: 4. Damage: 4,000/10,000. Amp Dishes: 4/6

Chipset Tier 1
100% Durability
34 or 22 Energy

---------------------

Now, because I always have way too many ideas to fit into one personality, time to start working on another RP character...
 
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