Destroy The Godmodder: Renewal (Hole In The Ground)

\ technicallynullsinceiaren'tacting;responce.
I write into the contract the following amendmants:
1)if there are no other entitys on the field, or all other entitys have 0 non-HP abilitys, I can attack the minibots.
2)this contract will last, lets say 5 posts? open for interpretation or debate
2 a) you may renew the contract at will with further +'s
3) if you do not + enough but do post [i won't fault you for not posting, within reason] then i am free of the contract until you continue.
0) this is all interpreted in the obvious way, no legalese. if I return 1.5* the amount of +'s you have payed me for the current no-attack period, rounded up, then I am free of the contract.
I then ask whether these modifications are acceptable. if monicer accepts the modifications, I sign the contract.
 
[PG]
I attack the weakest AG entity with a cardboard cutout of themself.
Pawn [PG - Mirror]: Hp: 50,000/50,000. A pawn's power: 0/5.
Shield Array x4? [PG - Mirror]: Hp: 10,000/10,000. Reboot: 0/3. Defending Pawn.
5/5 Even MORE fun.+1 JOE [IN USE] Suddenly, pineapples. Unfortunately, some appear inside peoples bodies, and sometimes replacing their head, and by people, I mean AG people.
2/10 Just something to delay.
+1 Talist
 
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Entity Orders
I order my humongous mecha to fire its plasma cannons at the laser turret.

General Actions
I pop out of the mech's cockpit via a hatch leading out of its back and jump down onto the battlefield, my war machine's AI allowing it to continue fighting without my presence. Looking around, I quickly spot a certain Descended, who has treacherously sided with the Godmodder. Deciding to have none of this treachery, I pull out my current weapon of choice.

The tranquilizer dart hits JOEbob right in the ass, injecting him with a massive dose of fast-acting sedatives. If he doesn't get some sort of antidote really soon, he'll be down for the count, though not strictly speaking dead.

Charges
Revenge Of The Mini-Bots (7/10)
Tachyon Generator (10/10)(+1 from @EternalStruggle)(FIRING!)

My previous attempt at a defense to shield us all failed, primarily because it took way too much everything straight to the everywhere. This time, I'll be producing a device which will hopefully be a bit more lasting, summoning the Tachyon Generator. By using a standing wave of FTL particles, this device will be able to block incoming attacks, and thanks to specially designed safety cutoffs, it can automatically shut down in the face of overwhelming firepower in order to recharge and avoid damaging itself.
Parameters for the Tachyon Generator
Alignment: [AG]
HP: Very Low
Attack: Zero
Special Effects:
-Tachyon Generator has both a Passive Mode, and an Active Mode, starting in passive.
-In Passive mode, Tachyon Generator does nothing but generate [large amount] of Tachyon Charge each turn.
-Whenever a turn finishes and the amount of Tachyon Charge is greater than 250,000, Tachyon Generator starts the next round in Active Mode.
-When in Active Mode, Tachyon Generator only produces half as much Tachyon Charge, but all attacks targeting [AG] alignment first have to damage the current level of Tachyon Charge, not being able to hit anything else until all Tachyon Charge is depleted.
-When the level of Tachyon Charge is reduced to zero, Tachyon Generator immediately returns to Passive Mode, avoiding damage unless it was being directly targeted.

The semi-sapient device is puny, only about the size of a smartphone as I summon it into my hand. I surreptitiously slip it into the pocket of CrownlessKing's engineer, resulting in said engineer unknowingly bodyguarding the device.

EDIT: +1 @EternalStruggle
 
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The Clown seems to have forgotten where they were. As a result, they seem to be getting quite distressed. In fact, they're so stressed that they begin to shake - quite violently.
The Clown knows it cannot stay in this state, as it will likely have an adverse reaction to the immense levels of stress if it does.
So, it relieves itself in the only way it knows how...


Ḫ̵̛̥̜̺͎͇̠̭̥̜͒̒̅̌ͪͦ̉́͜ ̴̸̙͇̪͍̞̻͖͚͕̮̪̲̟͍̦͍̩̞ͮ͋ͧ̒͊̉́ͤ̋̈́̽ͩͭOͩ̓ͦ͒̂̓͑ͣͨ͛̔̑ͤ̈̐͏̸̷͎̮̹̠̰̜͕͚̯̱̭̳̪͎̪̲̝͇͢͞ͅ ̷̛̛̘̹̜̿ͧ̐ͤ͒̄ͥͦͪ̃ͣͬ̕Ǹ̷̡̡̧̝͕͕̙̯̖̲̰̥͆ͣ̽ͦͤ̆̀̒ͬ̎͡ ̄́̎̈́́ͤͪ̂̓̊́͆͞͏̨̪͍̦͇̙͚̳̮̖̫̺̕͢K̡̺̺̠̘̦̩̞̱̯͎̮͈̐ͨͧͯ͐ͪ̃ͤ͢͜͢





A massive honk, sounding as if it came from a horn crafted by some kind of Lovecraftian monster, resounds throughout the battlefield, without any specific target.
Well, at least we know why the Clown hasn't spoken.

[CHARGES]
Honk [5/5] (JUST USED)
Jokester [6/10]
+1 to @MrMirrorMan
 
lasword: 10/10
mooks: 5/5

suddenly, a small group of mooks spawn in from god-knows where, composed of a shield-barer, who can body block entities, a commander, who can double damage dealt by the mooks for one turn (one turn cooldown), and three normal mooks. one of them hands me a new lasword, with the same stats as the previous version, except that it is a 10 post charge and it shouldn't explode.

I quickly stab and slice the foundation.

new charge: 1/5
body armor: 2/10 (+1 redstoneman)

+1 redstonebloke
 
I continue to assault the laser turret. It's continued existence annoys me. If nothing else it killed one of my units and I won't stand for that. I'll never stand for that. And it's definitely still alive considering the major healing it just got, so. To continue my deadly assault on the thing, missiles expended, I review Project Thunderbolt and-

Nope that's a terrible idea. The laser is very resilient, but I just need to blow it specifically up, not try and kill us all! Respawn points on the other side of the planet be damned, they can't be used if there isn't a planet left. No, let's just file that under ideas for when I figure out how to make more powerful charges, if that's even possible with my powers, and go with something a bit more subtle than that for now.

Of course, that's a highly relative term, as I demonstrate by blasting away at the thing with a tri-barelled Zero Point powered tachyon lance, beams of energy slashing into the turret as I move the thing back and forth, ensuring every part of the thing is well and truly blasted by my trusty gun, the powerful beams hitting right after the damage is dealt thanks to the FTL nature of the weapon. Isn't retrocausality fun like that? I throw the gun away after it has overheated, a time warp being necessary to do so within the space of a few hours thanks to some excellent cooling systems, and as such it had fired many thousands of shots, each powerful enough to punch straight through a tank. Let's see how it likes them apples! (Probably it doesn't.)

Angel of Glory: 3/10.
Apocalypse Tank: 1/10.

+1 @I just write.
 
Entity Orders
The humongous mecha stomps forwards, and fires its weaponry at the laser turret.

General Actions
I fire another tranquilizer dart, this one hitting Fred right in the eye. This one however, was not loaded with sedatives, instead containing a deadly neurotoxin, more specifically TTX.

Charges
Revenge of the Mini-Bots (9/10)(+1 from @EternalStruggle)
Charge Capacitor (1/10)
 
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new charge: 2/5
body armor: 3/10

after sending a necromancer body back to the lab, so I can steal their undead control thing, I trip up and rapidly punch the pawn in the face

Entities:
Shield-bearer mook: defend the monikerbots.
Commander mook: mark the laser turret for double damage.
Everyone else: shoot the laser turret
 
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pedestalthe one foot tall brick wall 4/10 +1 monicer
2/8 w8!!!!!!!!
+1 to mrmirrormna
I look around and decide to split up my action, because i have two things to do.
first, I walk over to 10 and hand him a 1. 10 absorbs the 1 and regains 1 health point.
then I throw a boomerang and it doesn't come back.
this will be important latter.
 
I grab a shovel and dig a hole in the middle of the skeletons, and dumb a bunch of lava in the hole.

I then set up a large fan and begin corralling the skeletons towards the hole, watching them fall in and begin to melt.

6/10 Giraffa Beetle (+1 from Moniker)
5/10 SHORYUKEN

+1 to @Moniker
 
5/10 The Flame (+1 from Monkier)
5/5 Shooting Stars (Using...)

+1 to @Moniker (Tag me if you get me +1s.)

Shooting Stars
Heh, I probably had to go to sleep. Either that or I was drunk.

Anyways...

The use of this charge is so random to the Godmodder that his brain explodes.

The Lumberjack throws a tomahawk at the Angry Skeletons.

Redstone releases his charge at the Laser Turret.
 
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"SO RUN AWAY, LET THEM DIE, AND WAIT TO DIE MYSELF OR FIGHT AND WIN OR AT LEAST GO DOWN SWINGING?"

King chuckles,

"WELL, WHEN YOU PUT IT LIKE THAT I DON'T HAVE A CHOICE."

The Walker attacks the Shield Array, the Engineer spawns a Scav with it's 4 material. It immediately begins harvesting the courtyard for materials


6/10

2/10

+1 to @KuraHyena
 
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*Biggie cheese walks in*

Biggie Cheese: "Hey guys, It's Biggie Cheese."

The laser turret are flawed by this entrance, taking heavy damage from just being in the presence of this guy. Biggie cheese then spontaneously combusts, and disappears.

"Well .... that was .... underwhelming."

7/10 Giraffa Beetle
6/10 SHORYUKEN

+1 to @CrownlessKing
 
After sulking for a turn, the monster gets back to action. "Ahh~ Took a while, but to finally find a godmodder." He considers his reasons for coming here, the theory of what a defeated godmodder, or a part taken from a living one, might be useful for...

"Think I'm going to ask you upfront. How'd you like to be taken apart for the good of a void-spanning civilization?" Rather blunt, but that's often the point of being upfront, isn't it?

Meanwhile, a stray wheel of knives flies by, crashing into some Angry Skeletons, it also writes them a strongly worded letter that says they should go back to their graves and rethink their undeaths.

"HEY CLOAK GUY ( @KuraHyena ), IF I DIE YOU CAN HAVE MY CAPE AND THINA CAN HAVE MY ARMOR, JUST TRY TO KEEP MY BRAIN INTACT FOR SCIENCE."
"And if I die, you can have this cloak. I wouldn't exactly need it anymore." Void resistant materials were expensive where he came from... But mutual grave blessings were good luck, and he was right about the not needing it. "Science isn't my strong suit, though."

A More Convenient Avatar: [12/15]
Equip?: [1/10]

+1 @CrownlessKing
 
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The Artificer takes the portal, which takes him home. This knocks loose the version of himself that had been wedged into that slot.

"Ah, there we go."

The inhabitants of DTG-RL-3 will remember long the time Rougesteel went a little loopy.

He praises his alternate self for scribbling documentation in the margins of the woodcraft book, and for leaving said book with the Golem.

He supposes there's no harm in continuing his own work.

[1/5] DownSetter (Artifact. Makes macroscopic objects behave as if gravity is a different direction. Maximum size affected would be pining a 5-person dining table w/ plates, food, to the ceiling.)
[Piono, LMK if I have to charge it longer.]

[1/5] Portable Void. (Artifact. Creates and holds a 7 foot tall, 3 foot wide ellipsoidal vacuum. Can change the shape of this vacuum to be smaller, or any shape, limited by the base volume above.)
[Ditto, Piono]

Equipment:
[Staves X2]
[Gun]
[Woodcarving book]

Entities:
[Rubble Golem]
-[ScrapTech Steel Plate] (Healing, 2 AP)
-[Darksteel Ingot] (Indestructible)

[The Golem smashes the Laser Turret.]
 
2/10 Thornwall
2/15 Monikerbot upgrade

@JOEbob The modifications are acceptable. However, for a non-permanent contract I'll reduce the number of +1s to 2. BUT, I'll also throw in something else: I can't attack your entities and neither can my minibots. Or whatever other entities I have.

Also, +1 JOEbob - he can have it right away if he accepts the contract, if not, give it to KuraHyena.

Right then! I will into being a giant, stone-brick temple, covered in vines, filled with creeper spawners and all sorts of other enemies... traps that dump any enemies into void and lava... and have it surround the minibots! Anyone or anything that wants to attack the minibots(or the minibot guard, in fact, he's the one who REALLY gets the protection...) will have to go through the entire temple in order to get to them! The temple, of course, doesn't hinder the minibots or minibot guard in any way, despite moving to surround them as they move. Assume they can pretty much phase through the temple, while very enemy that comes close has to go through it to get to them. It's a little weird and doesn't make sense, but... the minibots are protected and anyone who tries to attack them gets hurt!
 
After the Templar stomps off, Thina sighed and picked up something the mech had left behind. At her feet, there was a tiny mechanical chip adorned with white and blue patterns. Slotting the chip into her visor, Thina set her head down, staring at the ground.

"Okay... Focus..."

She started mumbling to herself, seemingly trying to psyche herself up.

"I... I am oblivion. I am the trial. It... must be so..."

As she spoke, the dancing lines making up her armor started to shine with sparkling white light, as though liquid lightning pulsed through its veins. Slowly, she stretched out her wings, intricate patterns of light and energy drawing themselves along the feathered surface. The power stretched through Thina's body until it flooded her visor, filling it with an energized icy white glow.

"I... will..."

10/10 POST SPENT! I make an artifact, the Chip Set Tier 1 (because the powers of Thina's armor haven't been formally decided yet, so it's going to do whatever I want it to do basically)

Durability 100/100. Energy: 0/100
The user has halved HP and cannot drop this. Gives the user a weakness. Loses 60 durability on death. For every 500 damage the user's entities deal, gain 2 energy. Can also trade durability for energy in a 1:1 ratio, but not vice versa. Grants the following special bonuses that can be triggered alongside an action:

Frost Mend: Spend 6 durability and 20 energy to restore 5,000 HP to an entity.
Freezer Shock: Spend 14 durability and 25 energy to give an entity a mini-crit on its next attack (1.5 times extra damage). Cannot be used on an entity summoned with over 20 posts of charge.
Cold Snap: Spend 20 durability and 40 energy to give an entity an extra action. Cannot be used on an entity summoned with over 20 posts of charge.
The Seeker: Spend 5 durability and 30 energy to attempt to find ancient tech in this area.

Put this down as either Thina or Talist. Either way, I need a T.

[PG] The Resonant Templar
70,000/70,000 HP
Frequency: 2Hz (stage 0)
Amp Dishes: 0/6

Let us return to the 'glory days'. The Templar has 2 special variables: its frequency, and its Amp Dishes.

The frequency is the… well… frequency of the tone the structure emits. It varies from 2 Hz to 2MHz (AKA: 2,000,000 Hz. I'm using a logarithmic scale). For simplicity, 2 Hz is stage 0, 20 Hz is stage 1, 200 Hz is stage 2, etc. In general, the higher the frequency, the stronger this entity is. Frequency increases from being attacked, and decreases from attacking.

Passive: Resonance:
For every 10,000 damage the Templar takes (it doesn't have to be in one hit), raise frequency by one stage. In addition, the Templar gains +10% damage resistance per stage of frequency.

Passive: Eternal Echos:
If it's at stage 6 frequency, the Templar can reduce its frequency by two stages to gain triple action next turn. These bonus actions can only be used for attacking.

Passive: Emergency Boosters:
If the Templar ends its turn at stage 2 frequency or below, it deploys two Amp Dishes at the end of the turn. These do not take effect until the end of the next turn.

Attack: Dissonance
Deals 1,500 damage to a target and inflict Dissonance (increase the damage they take by 0% for 2 turns). For every stage of frequency, deal 500 extra damage and increase the debuff power by 5%.

Attack: BoomBurst
Attack every enemy that has the Dissonance debuff, dealing 1,000 damage to them, plus 500 for every stage of frequency. In addition, reset the Dissonance debuff to 2 turns. After all this, reduce frequency by 1 stage.

Attack: Construct
Builds 2 Amp Dishes. At the end of every turn, every 2 Amp Dishes increase frequency by 1 stage, and every Amp Dish restores 500 HP to the Templar per turn. An Amp Dish has only 1 HP and can be destroyed, but not more than 3 at a time. Whenever an Amp Dish is destroyed, reduce frequency by 1 stage.

((These listings are for after the end of the turn))

The Resonant Templar
70,000/70,000 HP
Stage 3 Frequency
4/6 Amp Dishes

Chipset Tier 1
100% Durability
12 Energy

The Templar uses Dissonance (3,000 dmg, 15% increased damage debuff) on the Botguard. Robot on robot violence.

+1 to CrownlessKing. Got +2 total.
We All Charge In A Yellow Submarine 3/10
Forever: 10/10 SPENT!
 
So with my hand cannon recharging, I need to find another way to contribute.

But first, let's craft some Immovable Rods. These classic items can, at the press of a button, anchor themselves in a fixed position anywhere. They are incredibly useful for anyone with half an ounce of intelligence.

For instance, take those Angry Skeletons. Wait, how can they be angry skeletons if skeletons are by definition mindless? They must be some other form of undead. But whatever they are, they have this interesting weakness. It turns out that if you put an Immovable Rod inside their ribcage, skeletons get stuck and can't seem to figure out how to get out.

In order to get the Immovable Rods inside the skeletal ribcages, I need to use some telekinesis from my gloves (the same ones I use to craft things incredibly quickly). I rush into range, plant the immovable rods, and then run before something else notices me. Even if these "Angry Skeletons" are smart enough to eventually work their way free, this should slow down their attack.

4/10 Auto-Crafter
3/10 Juggernaut Armor
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
 
[2/5] DownSetter
[2/5] Portable Void

In his alternate self's notes, he reads about the Engineer.

A machine like that, part of fixing it must include debugging, step by step.

And if it doesn't, well...

[I attempt to rig up manual controls for the Laser Turret to commandeer it.]
[The Golem heals the AG Entity closest to death.]

[Staff] X2
[Gun]
[Woodcarving book]

[Rubble Golem]
Equipment: [ScrapTech Steel Plate],[Darksteel Ingot]
 
Charge post cuz I'm just too cool to take actual actions. That, and I don't really want to.

+1 to MrMirrorMan
4/10
1/10
 
Mighty Fortress: 1/10
Security Forces: 1/5

==Actions==

The boy holds out his hand, and pieces of scrap on the floor lift up. They swirl around, assembling themselves into a large multi-barreled cannon. It aims itself at the Godmodder, and then fires a continuous stream of bullets at him, the barrel visibly heating up, as the spend casing flies out of the side. After a minute the gun's ammunition is spent, whereupon it breaks apart into scrap and lies on the floor.
 
After sulking for a turn, the monster gets back to action. "Ahh~ Took a while, but to finally find a godmodder." He considers his reasons for coming here, the theory of what a defeated godmodder, or a part taken from a living one, might be useful for...

"Think I'm going to ask you upfront. How'd you like to be taken apart for the good of a void-spanning civilization?" Rather blunt, but that's often the point of being upfront, isn't it?

Meanwhile, a stray wheel of knives flies by, crashing into some Angry Skeletons, it also writes them a strongly worded letter that says they should go back to their graves and rethink their undeaths.

"And if I die, you can have this cloak. I wouldn't exactly need it anymore." Void resistant materials were expensive where he came from... But mutual grave blessings were good luck, and he was right about the not needing it. "Science isn't my strong suit, though."

A More Convenient Avatar: [12/15]
Equip?: [1/10]

+1 @CrownlessKing
"HEY, YOU TEACH ME A BIT OF MAGIC AND I CAN SHOW YOU HOW TO SCIENCE PROPERLY."

6/10

2/10
 
Mighty Fortress: 2/10
Security Forces: 2/5

==Actions==
Vladimir Putin suddenly returns to the Battlefield. The combatants are shocked to find him charging in, mounted on a bear of all things. He pulls out his own personal gold-encrusted AK-47 assault rifle, bought with bribe money from natural gas oligarchs, and opens fire on the Laser Turret. As the bullets collide with the Turret, electric sparks fly out from the point of contact - the bullets must be EMP bullets, which interfere with the workings of the turret. Putin then gives his bear mount a jab in the ribs, and rides back into hiding.
 
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