75
- Location
- West Coast
. . .In a spurt of anger, I blast a series of runes into the ground, and spill blood into it's surface. A ninth level Divine True Name moves the blood to fill the runes (in appropriate order) that make up the name of The Arbiter.
/RPost
[1x] ah, don't send me back to the battlefield yet. This is still my best lead, even if I know they're not here. Though... If you could transport a replacement symbiote to Ishmael, along with a little something for my own purposes, that would be wonderful. He's been magically crippled by Nera's world's rules, but there are other universes, and the ways to stop their magic can't all be alike. maybe he'll find somewhere better.
The little something for my own purposes? a cobbled together Scanner, ViFi (Void-Wifi) hotspot, and a chunk of crystalized elemental energy of my home's take on the energy element to supercharge it. the ViFi is so it can send its results to me, and the Scanner is to check whether the things I'm looking for have, against all odds, ended up there. If they have... well, I can't say I'll be entirely surprised. So, looking for Cake Guys Other Cake, the Laboratory, or my incomplete Voidship are there.
[1x] I reach into the fuzzball's dimensional pocket and conjure two more fuzzballs, between the sizes of the original fuzzballs. There should only be three more fuzzballs to add in after these...
[1x] hm...
Scrying the future is often impossible (especially your own while a descended, per the early future and my abortive attempt to bootstrap godmodding without even knowing how) and I doubt I can repeat the travel that got me there last time without the conceptual anchor on the other side. But scrying the Past is... pretty easy, I'm going to guess? So I create a 62 spell foci set to target scrying spells one year further back, 11 set up for months back, and 10 for 2 days back. Then I cast a scrying spell to detect the same signals I was just looking for, set to check 62 years in the past; then move drop spell foci until I lose the signal, then pick up the month foci until I regain it, then then drop one and pick up day foci until I figure out when, exactly, my target objects vanished.
Let's see... That's strange. I can't bring anything to Nessus. How come? In the meantime, I'll still bring it to Nerà's Universe, aaaand... nope. Nothing here either, hum. When Karp comes back, I could try sending it to him. How does that sound?
You look into the past, rewatching as Thanos and his Black Order battled for the Infinity Gems against people like Mageye, Despara and Neo. You watch as the Pastry Paladin, now known as Adrian Celstus trade the Power Stone for an impossibly powerful cake. Three people pop in- hold up. That's my father. He never mentioned being here. And who's that comparing gunpower to him? Could it be? Sorry, keep going on. Thanos acquires the Gems, became Thanatos, and dies. Okay. Everyone's milling around, doing their own thing, and then- Surtur arrives? What's even happening here? Despara's fighting Surtur, Adrian throws him into space? Woah. Let's see, he stores his things away, and leaves. So what happened next? There's two-month gap where your items were, and where they disappeared afterwards. Your scrying makes out only glimpses of what happens in this period. Masked men in unmarked armour healing the land, surveying the battlefield, picking up artifacts and fragments left behind. Near the end of this strange interference, a man in Yellow can be seen helping out, his aura indicating Descendancy.
Who could this be?
...What happened here?
. . .
Astrec blinks as they come back to life, trembling for a second as they adjust to the land of the living.
"Ah. Death. Not that pleasant, even with the spark of divinity we hold."
He frowns at the Baker's Dozen. "Not even willing to face us head on? Good job dealing with that.. illusioner, I think, JOE."
Astrec focuses, and pulls a syringe from a pouch on their armor. They inject Auma with it, the nanomachines within getting to work healing them up. Astrec then scans the Owls, if possible.
You restore some 6 Hp to Auma!
Axiomatic-Fiendish Parliament: Owl Count: 666. So not only are they "Evil", they're also perfected "Evil" as well?
It's weird, isn't it? Axiomatic, "Lawful" Creatures are said to be perfected versions of mundane animals, but Anarchic, "Chaotic" Creatures are believed to be rougher, unrefined prototypes of said animals. There's some sort of message in that, isn't there?
Smirk continues his process of setting safeguards, by setting the voidic protection shield to also be of magical nature, and directly linked to the pole, thus making an anti-magic field the best way to get caught interfering with the device, not the best to get away with it.
You've made a lot of preparations for a peaceful zone, but at the same time, do you have any authority to cease hostilities?
Nerà finishes the conversation held in the Discord server with the Arbiter, which I'll probably cut and edit into this post at a future date if we ever come back to this.
"Arbiter. I am not, despite what you likely think, an evil man. I am, I have shown you, a better man than you'll ever be. Where you cower behind a screen or behind the alleged agency of others, allowing those you care for to die by your inaction under the guise of not interfering, I would never allow such a thing. You are a man of empty words about peace, something you desire by your tongue and yet would not move your arm to achieve. Unlike your world, mine saw peace for those that would accept my offering. I created a world free of labor, free of suffering, free of loss for all that live beneath my watch. Born of bloodshed though it may have been, look at the monsters that roam the wilds and barbaric places of this realm and tell me I had any other choice? I tamed the wild and slew the evil. Were it to those like you who decried my actions because of the harm they caused, I could not have saved all I have from harm. Your inaction is death, and on my world it was death until I took action to stop it. And even now I continue to take action to secure peace for my people.
My actions are good, for they are peace. And if you stand in the way of a single action of mine again, you know now that you do not save the innocent but damn them. If you wish to mutter empty words behind your screen then do so, I do not care. But try to stand in my way again and I will make more clear to you the consequences. You got off last time easy, because you were ignorant more so than malicious. I will not grant you the benefit of the doubt again, or the mercy that comes with it.
Show me how my monsters slay the Dwarves."
[1] Giants. How are they doing.
[2] Iron Gear is bombarded with flaming arrows, healing it.
I fly on my telekinetically-endowed, magically-mobilized skeleton to the Raven Queen's fortress.
Iron Gear regains its balance, and then grabs Cetus by the head and slams it, carpet-beam-emitting-part first, into the ground with one hand. It places the other hand on top of Cetus' head, and a spike of Adamantine (great for destroying metal, structures and constructs by the way) shoots out as though from an over-sized nailgun, penetrating Cetus' skull.
Auma grabs Boccob's Sword and stores it away. The lesser devils floating about, recognizing that final death is inevitable if they try and fight, instead join up with Astrec's party. Auma investigates not!Boccob to see what the heck was up with this whole shebang.
The Iron Golems slap the fire elemental around, because they could use the healing.
...You know nothing of who I am, you understand? Nothing.
Oh, would you look at that! The Dwarves are being overwhelmed by your hordes! Oh, the humanity? That's what you're expecting from me, isn't it? You know that people other than me are watching? I could show what you're like to the rest of the Void if you'd like.
Your Entities have been ordered. As your forces pepper the colossus with flaming arrows, elementals sprout to wreak havoc among the battlefield, skirting around your giga-golem itself. You get your giants to come and help out. 20,000 healing to the Iron Gear.
Surfing atop your skeleton, you fly over trees which get progressively taller and taller. As you near the center of the forest, the mist clears away, and you see a clearing around what may well be the largest tree in existence. Ten Iridescent Globes hang in petrified branches, bringing a splash of colour to the otherwise bleak realm. Getting closer, you see the birds. Countless dark birds. Perched on every available surface. As far as the eye can see.
Welcome to Durghakaka, Citadel of Crows.
Nerà's allies begin to arrive onto the battlefield. Dorys continue to explode against the Iron Gear. 80k. With almighty heave, the last remaining Minotaur dents the colossus's knee, bringing it down even further, a critical 34k damage. Turning it's head, Cetus releases a wide stream of plasma against the newly-arrived Stone Giants, which promptly form into Elementals. 20k damage to each. Laying in the Asphodel, Cetus's tail slowly regenerates, metal flowing like putty. As repairs commence, the Cerberi form a ring around Cetus and the Asphodel, bodyguarding. Finally, new cells metamorphose into Nymphs.
"Really? Nothing? Hmmm..." Harkener scans all these new foes. Thank you.
[PG] Nymph. 45,000/45,000 Hp.
ROLE
Supervisor
FEATURES
+ Fragmentation Beam
+ Cell Incubator
+ Self-Copy Systems
VULNERABILITIES
- High-Yield Attacks
PREFERENCES
Consonant Noises, People
[PG] Cerberi. 42,000/42,000 Hp. -2,000 Armour. +25% Accuracy.
Takedown:
Rally: Increase allied Cerberi
ROLE
Guardian
FEATURES
+ Sleek Form Factor
+ Tracking Sensor
+ Paralysis Wave
VULNERABILITIES
-Ineffective at Range
PREFERENCES
Cylindrical Objects, Simple Games
The Pipe Orcan obliterates the new cells. The Iron Gear mashes Cetus' head into the ground, impaling it with a spike. 130,000 Damage. Carpet Beam Warmup increased!
Meanwhile in Nessus, the Devils laugh at the suggestion to surrender, but do nothing.
The Fire Elemental eyes Ishmael and walks towards him. "There you are." Hungry for healing, both Iron Golems, including the one still not under your control smack it about, dealing 35k each and healing for the same amount. Despite this punishment, the elemental remains undeterred. "Your time is up." Reaching Ishmael, they burn out, returning to the Elemental Plane of Fire.
Auma attempts to stow the Arcane Sword, only to get hacked at for 2 damage. Giving up, he instead takes a closer look at the burning owl. Upon examination, the magic left on it indicates that... It was a familiar.
A surge of magic ripples through the air. High-level Transmutation. Someone's casted Time Stop. But wh-oh. Oh.
I think Boccob's invisible.
Meanwhile in M616, JOE's regeneration finally wears off. I think that's the only noteworthy thing to mention here.
Itinerary:
Stop Alethea!
Stop The Invasion:
- Investigate?
- Talk to the Armillaries?
- Defeat the Third Praetorian!
- Find a way to get to reach Celestia!
- Defeat Cetus! It's protecting a portal!
- Find a way to get to reach Celestia!
- Locate The Foundation.
- Find allies to fight off P3?
- Please call off the Dwarf Invasion. Genocide is not the answer.
- Fight Boccob?
- Speak to the Raven Queen
- ???
The Void: Neutral Ground.
FIELD EFFECT: Sancturary: Nobody may attack any other.
[AG] Smirk. 6/20 Hp. Has created a Metal Staff.
[A] Nanosuit. Defense Mode: +5 AC. Durability: 2. Worn!
Gate To Celestia:
AG REINFORCEMENTS IN: 2
AG Morale: 82%
[PG] Spartoi. 33,000/36,000 Hp. 3,000 Armor.
[PG] Dory.
[PG] Minotaur. 47,000/60,000 Hp. 5,000 AC.
[PG][BOSS] Cetus. 633,000/864,000 Hp. Carpet Beam: 1/3.
[PG] Asphodel. 3,000/3,000 Hp. x3.
[PG] Cerberi. x4. Bodyguarding Asphodel!
[PG] Fire Elemental. 40,000/40,000 Hp. x3.
[PG] Nymph. x4.
[PG] Cells.
[???] Harkener, The Newcomer. Petrify: 6/6.
[???-Harkener] Pipe Orcan. 86,000/220,000 Hp. 30% Dodge.
[AG][ELITE] Iron Gear. 107,000/800,000 Hp. 10 AC. Immune to Magic! Antimagic Field. Off-Balance: -20% Dodge.
[AG-ParadoxDragon] Grand Alchemiter. ON MORATORIUM.
[AG-TOG] Stone Giant Warriors. 75,000/95,000 Hp. x3
The Forest.
Morale: N/A.
[???] Dancing Soldiers. 15/15 Hp. x3
[???] Dancing Soldiers. 1/15 Hp.
[AG-Karpinsky][ELITE] Void VIII + I. 150,000/300,000 Hp. Create: 2/3. Drones available: 0. Missiles Available: 9. Invisible: 50% Dodge.
[AG-Karpinsky] Void Drones. 30,000/30,000 Hp. Invisible: 50% Dodge. x8.
[AG-Karpinsky] Ice Drone. 50,000/50,000 Hp. Invisible: 50% Dodge.
[AG-Karpinsky] Telepresence Drone. 30,000/30,000 Hp. Invisible: 50% Dodge. Projecting another Karpinsky.
[AG] Karpinsky. 10/20 Hp.
[A] Armour of Savitar. +10,000 Power. +3 AC. +6 SHP. Durability: 4. Worn!
[A] One-Size-Fits-All-Stealthsuit. +4 SHP. Durability: 2. Worn!
[A] Marzanna's Sight. +26,000 Power. 3 ACpierce. Durability: 3.
[A] The Blizzard Blaster. +30,000 Power. +30% Accuracy. Durability: 4.
Morale: N/A.
[???] Dancing Soldiers. 15/15 Hp. x3
[???] Dancing Soldiers. 1/15 Hp.
[AG-Karpinsky][ELITE] Void VIII + I. 150,000/300,000 Hp. Create: 2/3. Drones available: 0. Missiles Available: 9. Invisible: 50% Dodge.
[AG-Karpinsky] Void Drones. 30,000/30,000 Hp. Invisible: 50% Dodge. x8.
[AG-Karpinsky] Ice Drone. 50,000/50,000 Hp. Invisible: 50% Dodge.
[AG-Karpinsky] Telepresence Drone. 30,000/30,000 Hp. Invisible: 50% Dodge. Projecting another Karpinsky.
[AG] Karpinsky. 10/20 Hp.
[A] Armour of Savitar. +10,000 Power. +3 AC. +6 SHP. Durability: 4. Worn!
[A] One-Size-Fits-All-Stealthsuit. +4 SHP. Durability: 2. Worn!
[A] Marzanna's Sight. +26,000 Power. 3 ACpierce. Durability: 3.
[A] The Blizzard Blaster. +30,000 Power. +30% Accuracy. Durability: 4.
World of Nerà: The Material Plane: Imperial Base of Operations
[N] Transdimensional Safe-based Item Exchange Network.
Fortress Nessus, Nessus.
Weather: Fiendish Parliament: Owls circle the battlefield. Ominous.
Field Effect: Antimagic. Cannot use Magic. Deities immune to effects. Summons supressed.
[PG] Fire Elemental. 80,000/80,000. Antimagic-Dodge: 50%.
[N-Boccob] Horn Devil. x2.
[N-Boccob] Barbed Devil. Suppressed by Antimagic! x3.
[N-Boccob] Iron Golem. 141,000/180,000 Hp. Glibglobink Shell: 2/3. Immune to Magic.
[N-Boccob] Arcane Sword. Time Remaining: 2/5.
[N-Astrec] Clockwork Armillary. 25/25 Hp. 3 AC. 5 Regen. Blast: 2/2. Dispel: 3/3. Not Aligned to Boccob!
[AG-TOG] Ishmael. 1/20 Hp. Magical Pariah. Blind. Unconscious.
[A] Rod of Disintegration. +36,000 Attack. 3 Durability.
[A] Scroll of Foresight.
[AG-TOG] Iron Golem. 53,000/180,000 Hp. Glibglobink Shell: 3/3. Magic Immunity: 50%
[AG-TOG][ELITE] Auma. 38/70 Hp. Crown of Stars: 7/7.
[A] Necklace of Auma. +15,000 Attack. Supplying an Intellect. Worn!
[A] Orb of Delphi. Passively Scans on Attack. Worn!
[A] Swissarmyknifemodder. +30,000 Attack. Worn!
[AG] Astrec. 20/20 Hp. Alive!
[A] The Godarm. +50,000 Power. Clockwork. Worn!
[A] Death's Ankh.
[A] Thistle of Zillywich. +60,000 Power. Durability: 1.
[A] Hand of Judgement. +36,000 Power. Ascend: 6/6. Worn!
Durghakaka
[AG-TOG] eye of flame. 1/1 Hp.
[AG] Nerà. 19/20 Hp.
[N] Transdimensional Safe-based Item Exchange Network.
Fortress Nessus, Nessus.
Weather: Fiendish Parliament: Owls circle the battlefield. Ominous.
Field Effect: Antimagic. Cannot use Magic. Deities immune to effects. Summons supressed.
[N-Boccob] Horn Devil. x2.
[N-Boccob] Barbed Devil. Suppressed by Antimagic! x3.
[N-Boccob] Iron Golem. 141,000/180,000 Hp. Glibglobink Shell: 2/3. Immune to Magic.
[N-Boccob] Arcane Sword. Time Remaining: 2/5.
[N-Astrec] Clockwork Armillary. 25/25 Hp. 3 AC. 5 Regen. Blast: 2/2. Dispel: 3/3. Not Aligned to Boccob!
[A] Rod of Disintegration. +36,000 Attack. 3 Durability.
[A] Scroll of Foresight.
[AG-TOG] Iron Golem. 53,000/180,000 Hp. Glibglobink Shell: 3/3. Magic Immunity: 50%
[AG-TOG][ELITE] Auma. 38/70 Hp. Crown of Stars: 7/7.
[A] Necklace of Auma. +15,000 Attack. Supplying an Intellect. Worn!
[A] Orb of Delphi. Passively Scans on Attack. Worn!
[A] Swissarmyknifemodder. +30,000 Attack. Worn!
[AG] Astrec. 20/20 Hp. Alive!
[A] The Godarm. +50,000 Power. Clockwork. Worn!
[A] Death's Ankh.
[A] Thistle of Zillywich. +60,000 Power. Durability: 1.
[A] Hand of Judgement. +36,000 Power. Ascend: 6/6. Worn!
Durghakaka
[AG-TOG] eye of flame. 1/1 Hp.
[AG] Nerà. 19/20 Hp.
M616 Fields: The CakePlatemobile.
Field Effect: Music! Reduced Encounter Chance.
CakePlatemobile Integrity: 80%.
[AG] Drone. 55,000/60,000 Hp. x2
[A] Hypersaber. +40,000 Power. Durability: 1
[A] Neutron Edge. +50,000 Power. -20% Accuracy. Durability: 1
[AG] Clone. 20,000/25,000 Hp. x2.
[A] Hollow Unbreakable Katana. +45,000 Power. Durability: 1.
[AG] Exotic Crystal. 50,000/50,000 Hp. Wagda Elemental: Active! Fyre Elemental: Active! Durt Elemental: Active!
[AG] JOE. 20/20 Hp. 3 Regen.
[A] Amalgamation Biosuit. 40/40 Hp. 4 Regen. 3 AC. Blood: 2/2. Light: 3/3. Oblivion: 5/5. Godmod: 11/11. Worn!
[A] Stock Nanoplate. +5,000 AC. +5,000 Power. Durability: 6. Worn!
[A] Heavenly Nanogauntlet. +35,000 Power. +2,000 AC. Durability: 6. Worn!
[A] Vox Umbra. +10 SHP. Durability: 2. Worn!
[A] Prism Blade. +28,000 Power. Durability: 2
[A] Eternity's Eradicator. +23,000 Power. Durability: 1
[A] Clockwork Carver. +7,000 Attack. Durability: 2
[A] Spaced Out Headband. +35,000 Attack. Durability: 3
[A] Structurally Sound Red Matter Katana. +26,000 Power. Durability: 1.
[A] Circadian Circuitbreaker. +35,000 Attack. Durability: 2.
Field Effect: Music! Reduced Encounter Chance.
CakePlatemobile Integrity: 80%.
[AG] Drone. 55,000/60,000 Hp. x2
[A] Hypersaber. +40,000 Power. Durability: 1
[A] Neutron Edge. +50,000 Power. -20% Accuracy. Durability: 1
[AG] Clone. 20,000/25,000 Hp. x2.
[A] Hollow Unbreakable Katana. +45,000 Power. Durability: 1.
[AG] Exotic Crystal. 50,000/50,000 Hp. Wagda Elemental: Active! Fyre Elemental: Active! Durt Elemental: Active!
[AG] JOE. 20/20 Hp.
[A] Amalgamation Biosuit. 40/40 Hp. 4 Regen. 3 AC. Blood: 2/2. Light: 3/3. Oblivion: 5/5. Godmod: 11/11. Worn!
[A] Stock Nanoplate. +5,000 AC. +5,000 Power. Durability: 6. Worn!
[A] Heavenly Nanogauntlet. +35,000 Power. +2,000 AC. Durability: 6. Worn!
[A] Vox Umbra. +10 SHP. Durability: 2. Worn!
[A] Prism Blade. +28,000 Power. Durability: 2
[A] Eternity's Eradicator. +23,000 Power. Durability: 1
[A] Clockwork Carver. +7,000 Attack. Durability: 2
[A] Spaced Out Headband. +35,000 Attack. Durability: 3
[A] Structurally Sound Red Matter Katana. +26,000 Power. Durability: 1.
[A] Circadian Circuitbreaker. +35,000 Attack. Durability: 2.
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