Round 85(Actually missed one somewhere)
- Location
- West Coast
The Fourth Praetor grins from ear to ear. "I KNOW JUST THE THING!" ending the baseball game, he flies deeper into the biosphere rainforest, leading the drone to a large clearing. At it's centre, a titanic salamander-like creature easily 50 meters in length sleeps peacefully. "this is one of my new friends. i don't have a name for them yet," he whispers, tapping at one of it's claws. "you see this? they're poisonous. cool, huh?"[0x] The Drone send to the Biosphere replies "Well, I can't think of any reason not, so sure!"
"At the moment, I'm collecting samples from everything that looks interestingly powerful. Got any ideas about samples I wouldn't already know of?"
It then does the drone equivalent of glancing towards Certsa- probably tilting the angle of its camera, or something- and continues...
"Say, the ordinary Astrec is a highly destructive accident-fueled menace who accidentally stumbled into some kind of sacrificial contract. I think that means Certsa is a highly Constructive, deliberate and precise beneficial person who will probably intentionally seek out large quantities of small-scale mutually beneficial arrangements."
"What say we try to get them to help too?"
[1x] Well, luckily, I'm currently inside a biosuit in excellent physical condition and with great genes, which is itself wearing a nanotechnological non-"power" gauntlet, and also some alchemies which are has several useful weapons which I don't need reality warping to conjure, so obviously, I will succeed in the awkward, power-free grapple. I do so, stabbing the Stranger a.k.a The Chemist a few times in the neck and legs, and then yoinking the stone, before running away to a safe, power-active distance. Other factors in my favour are my years of practicing swordplay for the Time Being fight, which mean I'm, uh. Really really good at swords, something I doubt the Chemist has done; The Chemist's obviously unstable mental state; and my smaller propensity to rely openly on reality warping nonsense.
If necessary I expend up to 13 Charges to do this.
[1x] As soon as I reach 'powers are functional' Range, this being before the Chemist does because I stabbed them in the legs while we were grappling, I use my Organ to rip up chunks of dirt, of earth and soil from all around me and throw them into the powers-free field, all with easily enough force to send a power-free stranger tumbling into the centre and keep him trapped- as long as the dampening is in effect, anyway. As soon as I throw the dirt and soil, they're entirely mundane rocks, from an entirely mundane source, continuing on their trajectory for entirely mundane reasons. I doubt I can actually Kill the guy, power dampening or no, but keeping a kinda-mundane human trapped beneath rock for, what, a few minutes? That's easy. And, I mean, they might have mundane tech to help them, but it won't be Easy for them to access beneath all the rocks... hm. I make sure to play loud music, too, to keep any voice-activated stuff from working for a little. That should hold them down some. Sure, they did Something with the toothbrush, but they're clearly still being quite limited.
I yell in their general direction as I do this stuff:
"Wow, your arrogance evaporated quickly. and wasn't the only "O5" with more then one digit in their number Mr. Lie? But more importantly..."
"Don't you realise nukes are extremely uncreative?"
"and anyway you... nghhh... brought this on yourself."
[1x] I then slip open an eye on the back of my head, and turn away from the rubble and dirt I buried The 'Chemist' in. If the Site's going to be detonated, I might as well grab what I can, While i can, yes? But I'm not exactly well positioned to do so. So instead, I form a link between this body and the CGOC body, allowing one to create a portal to the other with ease, then jump straight up into the air to get well away from this place. Absently, I copy myself a few times with the soulstone for the extra thinking-capacity.
Entity Orders: Void VIII+I is to create a 'facsimile drone'- a drone which cloaks the Void VIII+I and pretends to be the Void VIII+I itself- and run. There's no point in combat here.
If I seem to need help grappling for the soul stone, the drones fire lasers with their inbuilt radiation guns, or something, at the Chemist to help me.
[CGOC 1] I take a moment to add phasing defences to the Cake Polyp and Brain Cakeral, letting them shift into a different layer of reality for a few minutes... or hours... once the Warhead goes off.
[CGOC 2] Next up, I cast a modified version of the arcane eye spell- one where there is no visible sign of the spell, and the vision capabilities are expanded into the energetic- and use it to take a look through every room in the vicinity for anything useful. I imagine there's a fair bit of Stuff I can take here.
[CGOC 3] I then pull on the Link to the prime body, and simultanously grab everything of value in sight (of my arcane eye search earlier). Faster then a Janitor can reasonably respond to, I take a firm telekinetic grasp on each object, then Pull them in at the same time as I rip open a portal to remove each such object from these premises. Additionally, if I happen to sense anything else created by the descended powers of Celstus instead of the Chemist in the area, I grab that too, as well as grabbing the Heart of MEKHANE if it's in the area. If I don't get the Heart, or I don't get the partially-completed Voidship I was started on, I don't leave this round, otherwise I do so through the portal.
Hearing the comment about Certsa, he shrugs. "maybe? distortion's confusing"
Despite being unable to use any Descendant powers, in a concerted action using all your Alchemies, and your available drones, you break through the Soul Stone's barriers to attack the Stranger. You acquire the Infinity Stone by prying it from his unconscious hands, pinning him to the ground by sticking the no-longer-usable Eternity's Eradicator and Structurally Sound Red Matter Katana. Its powers expended, the Heavenly Nanogauntlet deactivates. Staggering out of Karpinsky's range, you leave The Stranger under earth and stone next to him, and create a link to CGOC.
As the Janitor flees to find shelter, CGOC makes modifications to the Cake Polyp and Brain Cakeral. It's Arcane Eye locates the Voidship plans that were began by Celstus, as well as a massive collection of Machine Energy radiating from the centre of a large three-box structure. Judging by the size of both objects, it's going to take a bit more effort to move them.
Void VIII+I ordered!
As your dust travels up the mountain, a stray puff of wind blows it across the Lucrehulk right before it can make contact with the Third Praetor. There's no way that wasn't caused by him. The powder eats away at the ships armour directly beneath the Prince, weakening the particular area around him. ((That'll probably be a low-accuracy area to strike that ignores armour later, not too sure how to balance it at the moment, but it's there.))The nedben lifts their space helmet visor to reveal the humanlike face beneath just a little, and blows away a handful of conjured powder into a strangely large cloud of rusting agents, some conceptually imposed and others chemically mundane but specifically iron-reactive. The cloud as a whole arcs past the chaos of the battlefield, again aiming to disrupt the Third Praetorian's armor through unwelcome reactions, and if it misses it will probably hit the ship they're standing on as a large target. The cloud's trajectory is controlled by will of reality warping, so we'll see if we can hit him or not past the evasion bonus.
It is once again a scan, this time merely the nedben watching as the Praetorian reacts to see if they counter or spend action, even if just to favorably dodge.
Agents dispersed, the nedben lowers their visor again and auto-ascends through a mix of the spell effect and non-artifact flight ring they've had since the first fight.
Among other things from your observations, you come to the conclusion that the Third Praetor is capable of probability manipulation.
[PG] The Third Praetorian. 60/70 Hp. 12 Armour. Elevation: 7.
ACTION (3/round)
???
Vex: Give target -100% Penalty to all rolls.
PASSIVE
Siderium: Armour primarily composed of unique non-alchemical, yet conceptually imposed iron. Cannot be affected by Eidokinesis. Takes over electronic devices brought into immediate proximity.
Sol Messiah: Divine Manipulation of Light. In addition, rolls twice to determine accuracy in his favour. Attackers roll twice to determine dodge in their favour.
Ablation: Nanotech armour designed to be sacrificed in order to soak up attacks, rather than complete deflection. Loses 3 AC per every 10 damage taken.
Diehard: Acquires 15 Regen once below 35 Hp. Cannot regenerate above 50 Hp.
You attack the skeleton horde, dealing 32k damage, but they're your allies!S.H. sheds a single tear at the loss of A'tuin.
S.H.: He was a friend, regardless of me not remembering him.
S.H. decides then to make good use of his metal rod once more. He leaps into the center of the Skeleton Army and drives it straight into the ground. He then picks up a nearby skeleton and bashes it against the rod, creating a horribly loud sound and causing nearby skeletons to fall apart.
The Godmodder nods. "Very impressive. You've clearly put in a lot of effort to make this place safe.""I'll be there in a moment then."
Smirk then vanishes and then reappears in a cloud of green smoke at the neutral grounds. "So, what do you think? I have designed this place to make active plans to attack others ineffective by intercepting the neural signals to make those plans a reality, thus meaning it is truly neutral in terms of conflict. Alongside that it is designed to enforce honesty, thus negating the capacity for betrayal in word, with several security measures set if anyone wishes to attempt to nullify those effects. Also, of course, I flatter myself, but I think the decoration isn't too poor for a meeting room. I hope the others are willing to attend as well, since this whole conflict seems capable of being settled much better, and more quickly, by compromise than by bloodshed."
As he speaks, he uses his powers to have his drone try to scan for the signatures of elemental Earth and Water from the artifacts, so that it may begin tracking Piono.
You scan for Elemental Earth and Water, and locate a massive concentration centred on Moog Station. There he is. You've got him.
You strike six out of seven Fire Elementals, which take 15k critical damage each! The resultant burst of ether briefly reveals shafts of energy extending off into infinity under attack by magic. That's their connection to the Elemental Plane of Fire. I think.The mage blinked at the resulting chaos.
"You know Maker, I wasn't expecting this today when I woke up, I have to say give done an excellent job on this hallucination.-" He stops upon sportting the fire elemental.
His eyes narrow.
"A rage demon? Now it makes somewhat more sense." He says, before he aims his staff at the flaming entities.
He gives it a swing, the air chilling near it before he swipes the staff, creating a wave of ice spikes to burst from the ground in the direction of the Fire Elementals.
Hissing in pain as his blight-infested wounds throb, he takes a moment before he recovers and creates an purple bolt of spirit energy, aiming at what he presumes to be the rage demons, before unleashing the Spirit Bolt unto them.
He stumbles as the blight in his body causes hum more pain, causing him to let outhe a gasp of pain and forcing him onto his knees temporarily.
You jump as far as you possibly can, which... isn't actually that far. The Wall reacts to you attempting to climb over it, and extends just over the height of your trajectory. You slam directly into the nanotech, the barrier puckering as it sends you back towards the ground, having only reached Level 2. Despite this, you do deal 30k damage to The Wall, crushing many nanites from your initial impact."...I suppose I'll have to figure out what those things are later. Climb 'Mount Celestia', you said?"
Lusiix looks up, taking in the sight of the colossal mountain.
"Very well. I'll see what I can do."
>FREE ACTION: Without another word, Lusiix once again leaps into the air, this time with much more force than before, sending him rocketing up the mountain. How high this takes him I'll leave up to you.
>ACTUAL ACTION: Once he reaches the top of his arc, he begins to descend, and swiftly moves his shield to beneath his feet so as to ride it down, so to speak. With his blazing velocity, Lusiix lands squarely on the nearest convienient CE entity, crushing them under his shield.
[3] Fire rains down from a singular cloud, burning Talos Four.
"Tiamat. You know of the danger we all are in if the invasion cannot be stopped. Boccob's blood warriors and fallen gods would be of grater aid to the battle at Celestia than any other force in this planar system. You must have your forces take their place in the blood war, holding back the demons that do not turn to infighting. I am pulling strings to minimize the risk to you, but you must pay back the loyalty to hell you still owe and defend it while its forces turn from the lesser cosmic threat to this new, greater one."
The Iron Gears grab a second Hekatonkhier and throw it downards towards the Unmanned Ray. G activates their Talos' Victory Buster, an adamantine spear firing out if their hand and directly into the remaining Hekatonkhier's torso. The spear tip explodes, each shard heating up greatly and then expanding rapidly, devastating the hundred handed one's insides. Then the shards all emit a subaudible frequency that shatters the victim's body, destroying it if my math is right (it is).
The Fortresses fire at the Carrier directly with all their arcane might.
The Heavenly Host ascends and begins raining holy hellfire onto the Wall.
The Epic Wizards respectively cast a Prismatic Wall for defense, a Meteor Swarm (on the Ray) and Invincibility on itself.
The Dracoliches soar upwards and land on the Unmanned Ray. They begin destroying it.
While the Divine Soul heals the Storm Giant, it and the Cloud Giant attack the Wall along with the dominated Fire Elementals.
The Skeletal Horde and my AG entities destroy the Experi-mentals.
A segment of wall on Chronias opens revealing a large lens, magnifying a pair of eyes...
Tiamat considers your words.
"V͗̂͗̏̋ͩë̎rͦͨͯ͊͊y ͮͯ͊͂ͦẇͭ̎el͊̑͊̍͛ͬl͌̔͊̏͆.̇̿ͫ "
"I will rally my forces to The Abyss."
"After this, consider my position to be empty."
"Fare thee well in your future ventures."
"B͔͍̲͍ah̪a̹m͚̯͚u̙̼̱͕̞̬t̼̲ ̹̠͉̭̰̺p͔̞̩̜̗rot̞͎̯e̦̙̰̤̥c̖͖̖̟t̩̤ ̯͎y̥̘̼̲̜o̖͈̘̱u̜͍̲̞.̩͕ "
"I will rally my forces to The Abyss."
"After this, consider my position to be empty."
"Fare thee well in your future ventures."
"B͔͍̲͍ah̪a̹m͚̯͚u̙̼̱͕̞̬t̼̲ ̹̠͉̭̰̺p͔̞̩̜̗rot̞͎̯e̦̙̰̤̥c̖͖̖̟t̩̤ ̯͎y̥̘̼̲̜o̖͈̘̱u̜͍̲̞.̩͕ "
Boccob shoots you a glare. "You should've let me do the talking. I was saving that favour for later..."
Talos 4 healed for 10 health! Entities Ordered!
The Third Praetor laughs to himself. "Please, David. Coming from you, that's rich. Of all the people in The Void who know the value of laying low..."AGGRAVATE
"This is your strength? Then I have to commend how skilled you are at hide and seek. You hide behind a army, hide behind gifts from those greater then you. Let me show you actual strength."
ANNIHILATE
Karp!Astrec reaches out, and grabs the Wall. They focus one charge of Body, and supercharge every part of themselves, summoning hundreds of hands made of nanomachines. They then bring their hands together in a crushing motion, and every hand smashes down on the wall, crumpling every bit of it they can grab, the spot Astrec grabs melting from pure force. Astrec then extends a lance of light, and fires it right through the Wall, hopefully breaking open a hole in it and clearing the way for the forces.
ASCENT
Astrec summons forth a stairway of nanomachines and pure light, ascending upward as fast as they can.
ARMY
Astrec's Clockwork Armillary ascends as far as it can and if possible, Blasts a enemy.
ADDITIONAL
A drone takes a sample of DNA from Astrec's six fingered hand and flies off to take it to JOE.
Your nanotech fights with that of the Prince's. Using a 12 Charge and Body, you level the Wall and fly up to the Fifth Layer of Celestia. JOE acquires a sample of your hand.
The Walls of The Garden, the Seventh Layer of Heaven open like a shutter, the lens it reveals magifying an eye on the other side. As it charges up, the many wizards within scramble to dominate the summoned Fire Elementals the Third Praetor called the previous round, only to find him blocking their attempts.
"Not yet, I need to get my action's worth..."
Knowing their time free is limited, the Fire Elementals take out the Divine Soul and Storm Giant 2 before they fall under Chronias' control. I can just tell the Prince is smiling behind that mask. Raising an arm, he clenches his fist. The Nanites covering the mountain rapidly flow together, forming spindly black threads which weave together into solid black spikes, skewering their targets in the blink of an eye. In addition to their initial use, they form a difficult defensive barrier for further advancement. Layers 5 to 7 can only be moved up one at a time. 60k to the Skyfortresses, 55k to the Iron Gears, 15 critical damage to the Fourth Talos.
The Lucrehulk releases another two Attack Ships, as well as firing it's Turbolasers upon the Skyfortresses, dealing another 90k and 180k to them. The Attack Ships themselves chip at an Iron Gear for another 120k damage. "Damn the Null." The Higher Carrier releases another barrage of high-velocity railgun rounds, shooting down one Skyfortress and an Iron Gear, as well as dealing another 12 damage to the Fourth Talos. It releases more Fighters, which fires upon the other Iron Gear for another 85k damage.
-15 AG Morale
The remaining Skyfortress waits as the lower Carrier is brought down to layer 4 before pelting it with Meteor Swarm, dealing 290k damage in total, destroying it, as well as drawing out Fire Elementals from its wreckage. The two Hekatonkhieres pull another two chunks of earth from the ground, crushing the other Iron Gear, and dealing 44 damage to the Fourth Talos. While it otherwise would've fallen, the fires of it's internal engines regenerate it back up to 19 hp. Using the Victory Buster, it critically injures one of the Hekatonkhieres for 56 damage, but falls short of killing it.
+5 AG Morale
Seizing it's chance, the lower Hekatonkhiere sweeps its hundred blades about the Fourth Layer without resistance, taking out the Heavenly Host. The Unmanned Ray unleashes a barrage of Cluster Missiles, destroying the Skeleton Horde, as well as dealing 25,000 damage to the Cloud Giant General. The Epic Wizards cast Prismatic Sphere and Invulnerability, generating an impressive barrier to protect themselves with, followed by a casting of Meteor Swarm upon the Unmanned Ray, which summons more controlled Fire Elementals, as well as dealing 225k damage. Taking off, the Dracoliches land upon the Unmanned Ray and begin clawing at it, dealing a brutal 455k damage. Knowing their time is at an end, the Experi-Mentals destroy and in turn are destroyed by the Stone Giant Warriors.
-7 AG Morale
After all is said and done, all the other AG forces move up a level? Yeah.
The Harrier Jets spray their machineguns at JOE and his forces. 6 Damage to the Biosuit, 30k damage to each drone.
CRACK. What just happened? The Statue seems to have moved. One of the drones has been destroyed, and now it seems to be... standing right in front of you.
The Destroyer continues to approach the Void VIII+I. Thankfully, it doesn't seem to have caught on to the fact that you've made a projection of a second version of the ship. The work of the repair drones restore another 50k Hp.
The Collector Drones sho what samples of DNA they've collected so far. You can bring them back to the Laboratory to acquire those samples for further synthesis.
To Do:
-Add Dreaming Mechanic
-Start The Conversation
-Add The Golden Boy
-Figure out Encounter Balance, make sure this remains interesting
Itinerary:
Stop Alethea!
Stop The Invasion:
- Defeat the Third Praetorian!
- Face him personally!
- Destroy the Lucrehulk!
- Reach Elevation 7!
- Protect the Talon of Nerà!
- Locate The Foundation?
- ???
The Void: Neutral Ground.
FIELD EFFECT: Sancturary: Nobody may attack any other.
[GM] The Godmodder. 48/80 Hp.
[AG] Smirk. 25/25 Charge. Has created a Metal Staff.
[A] Nanosuit. Defense Mode: +5 AC. Durability: 2. Worn!
FIELD EFFECT: Oblivion. ???.
[PG] Godmodder Avatar. 1/1 Hp.
((Smirk, is it alright to remove this place next round?))
Advantage: [Contested]
Heaven: Mount Celestia.
FIELD EFFECT: Elevation. +5% Dodge/Accuracy per Elevation!
Forge: [Base: ][Lens: ][Connector: ][Variety: ][Magnitude: ]
AG Morale: 100%
Elevation 7:
[CEL][BOSS] Chronias, Throne of The Gods. 133/133 Hp. 13 Armour. 26 Regen.
[PG] The Third Praetorian. 60/70 Hp. 12 Armour.
[PG][BOSS] Lucrehulk Carrier. 1,150,000/1,150,000 Hp. 20,000 Armour. 150,000 SHP.
[PG] Attack Ships. 100,000/100,000 Hp. x14.
Elevation 6:
[PG][ELITE] Carrier. 300,000/300,000 Hp. 15,000 Armour. Flying!
[PG] Fighter Wing. 150,000 Hp. Horde!
[CEL][ELITE] Skyfortress. 300,000/450,000 Hp. 10,000 Armour. Flying!
Elevation 5:
[PG][ELITE] Hekatonkhieres. 64/80 Hp. 4 AC. 10 Regen.
[PG][ELITE] Hekatonkhieres. 8/80 Hp. 4 AC. 10 Regen.
[CEL][BOSS] Talos of Nerà. 19/160 Hp. 6 Armour. 20 Regen.
[AG] Astrec. 642 Charge. Vulnerable!
[A] The Godarm. Oblivion Buster: Active!
[A] Hand of Judgement. BODY: [IIIIII]. MIND: [IIIIII]. SOUL: [IIIIII].
[A] Thistle of Zillywich. +60,000 Power. Durability: 1.
Elevation 4:
[CEL] Dust-Angel. Moves an entity downwards. Rounds Remaining: 3!
[CEL] Fire Elemental. 60,000/60,000 Hp. x8.
[PG][ELITE] Hekatonkhieres. 74/80 Hp. 4 AC. 10 Regen.
[CEL] Dracolich. 21/31 Hp. x5.
[CEL] Dracolich. 16/31 Hp. x2.
[PG][ELITE] Unmanned Ray. 85,000/800,000 Hp. 15,000 AC.
[CEL] Epic Wizard. 5/25 Hp. Invincibility: 5 AC. x3. Prismatic Wall!
Elevation 3:
[AG-TOG][ELITE] Cloud Giant General. 120,000/150,000 Hp. Invisibility: 50% Dodge. Flying! Elevation: 2.
[AG-Astrec] Clockwork Armillary. 25/25 Hp. 3 AC. 5 Regen. Blast: 2/2. Dispel: 3/3. Flying!
Elevation 2:
[CEL] Fire Elementals. 35,000/50,000 Hp. x6.
[CEL] Fire Elementals. 50,000/50,000 Hp.
[???] Harkener, The Newcomer. 10/40 Charge. Petrify: 6/6.
[AG-TOG][ELITE] Auma. 70/70 Hp. Crown of Stars: 5 Remaining!
[A] Necklace of Auma. +15,000 Attack. Supplying an Intellect. Worn!
[A] Orb of Delphi. Passively Scans on Attack. Worn!
[A] Swissarmyknifemodder. +30,000 Attack. Worn!
[AG-TOG] Stone Giant Warrior. 20,000/95,000 Hp. Morale Made!
[AG-TOG] Tyrannosaurus Rex. 55,000/60,000 Hp.
[AG-TOG] Iron Golem 1. 180,000/180,000 Hp. Glibglobink Shell: 2/3. Immune to Magic.
[AG-ParadoxDragon] Grand Alchemiter. Elevation: 1.
[AG-JOE] Drone. 60,000/60,000 Hp. DNA Collected: Astrec, Hand of Judgement.
[AG] Nedben. 2/25 Charge.
[AG] Lusiix. 25/25 Charge.
[AG] Sky High. 2/25 Charge.
[AG] iguessimherenow. 25/25 Charge.
[AG] Jaggerain. 22/25 Charge.
Elevation 1:
[CEL] Skeleton Horde. 173,000 Hp. Horde.
Elemental Plane of Fire: Secure Location.
Field Effect: Pretty obvious, isn't it? 20,000 Fire Damage per round.
[AG][ELITE] Iron Gear. 307,000/800,000 Hp. 10,000 AC. Immune to Magic! Antimagic Field.
[AG-TOG] Iron Golem 2. 153,000/180,000 Hp. Glibglobink Shell: 3/3. Immune to Magic!
Astral Plane: Tu'narath, Tiamat's Palace.
[???][ELITE] Adult Red Dragon. 40/40 Hp. 2 Armour. Breath: 2/2.
[???] Master Gish. 20/20 Hp. 3 Armour.
[???] Captain. 60,000/60,000 Hp. x3
[???] Gish. 35,000/35,000 Hp. x5.
[???] Githyanki Soldier. 5,000/5,000. x45.
[BOC][BOSS] Boccob. 85/85 Hp. 8 AC. Foresight: +30% Dodge and Accuracy. Starmantle: Destroys nonmagical weapons. Artifact Damage halved. Kinetic Control: Absorbs melee attacks. 0/150. Spell Reflection: Self-Explanatory. Reflects Magic! Ironguard: Immune to metal attacks! Mind Blank: Immune to Psychic attacks! Freedom: Dodge and Accuracy cannot be lowered below 100%! Justice of The Wyrm King: 35,000 Damage to anyone attacking in Melee! Shapechange: Hoo Boy this is going to be wild.
[BOC] Boccob's Familiar. 40/40 Hp. 5 AC. Bodyguarding Boccob! Immune to Magic.
[BOC] Clockwork Armillary. 25/25 Hp. 3 AC. 5 Regen. Blast: 2/2. Dispel: 3/3.
[BOC] Horn Devil. x2. -10 Dodge.
[BOC] Barbed Devil. x3. -10 Dodge.
[AG-JOE] Drone. 60,000/60,000 Hp. x3.
[AG] Nerà. 17/25 Charge. [A] Ebony Staff: Active!
Godmodder Biosphere.
Advantage: [HEAVY PG]
Weather: Sunny. Baseball.
Terrain: Diamond. Baseball.
[PG] The Fourth Praetorian. 90/90 Charge. Invulnerable! [A] Baseball Bat.
[PG][BOSS] ???. ???/??? Hp. Poisoned Claws!
[PG] Megatron. 20/20 Hp. 4 Armour. Fusion Cannon: 2/2. [A] Catcher's Mitt. x2.
[PG] Mithral Golem. 120,000/120,000 Hp. 15,000 Armour. Immune to Magic! [A] Catcher's Mitt.
[PG] Elder Fire Elemental. 64/64 Hp. 6 AC. [A] Catcher's Mitt. x2.
[PG] BOBeoj. 20/20 Pseudo-Charge. [A] Orange Lance. Space Energy Charges: 2. [A] Delirium Coronet. +33,000 Attack. [A] Architect's Cloak. +5 AC. Chronal Energy Charges: 5. [A] Hindsight Helmet. +35,000 Attack. Chronal Energy Charges: 2. [A] Descended Energy Charge: 1 [A] Catcher's Mitt.
[PG] Certsa. 20/20 Pseudo-Charge. [A] Red Scythes. x3. Chronal Energy Charges: 9. [A] Magma U. +11,000 Attack. [A] Swissarmyknifemodder. +30,000 Attack. [A] Single Void Glove. +35,000 Attack. 10% Dodge. [A] Cloudy Days. +16,000 Attack. [A] Bronze Sword-Charm. [A] The Ball.
[AG-JOE] Drone. 60,000/60,000 Hp. DNA Collected: BOBeoj
The Forest.
Morale: N/A.
Field Effect: Countdown: 2.
[???] "The Stranger"?. 0/80 Charge.Vulnerable! [A] The Soul Stone. Precognition: 50/50 SHp. Powers Disabled! Trapped under stone! Observed by JOE!
[???] Harrier Jet. 65,000/65,000 Hp. 10,000 Armour. x6.
[???] Sculpture. 200,000/200,000 Hp. ???. Standing in front of JOE.
[N] Karpinsky Skeleton. 100,000/100,000 Hp. Disabling all Powers! Observed by JOE!
[AG-JOE] Drone. 60,000/60,000 Hp. x4. DNA Collected: Dancing Soldiers.
[AG] JOE. 28/25 Charge. Vulnerable!
[A] Amalgamation Biosuit. 24/40 Hp. 4 Regen. Light: 2/3. Oblivion: 3/5. Godmod: 11/11. Worn!
[A] Heavenly Nanogauntlet. +35,000 Power. +2 AC. Durability: 1. Worn!
[A] Prism Blade. +28,000 Power. Durability: 1.
[A] Eternity's Eradicator. +23,000 Power. Durability: 0
[A] Clockwork Carver. +7,000 Attack. Durability: 1.
[A] Spaced Out Headband. +35,000 Attack. Durability: 1.
[A] Structurally Sound Red Matter Katana. +26,000 Power. Durability: 0.
[A] Circadian Circuitbreaker. +35,000 Attack. Durability: 1.
[A] The Soul Stone.
Inside Facility:
[???] Janitor. 5/5 Hp. Unaware.(Fled for shelter)
[N] Voidship Frame. ???/??? Hp. Heavy.
[N][ELITE] The Heart? 914,000/914,000 Hp. Heavy.
[AG-JOE] CGOC. 20/20 Hp.
Space:
[???][ELITE] Destroyer. 150,000/150,000 Hp. 10,000 Armour. 50,000 SHp.
[AG-JOE][ELITE] Void VIII + I. 225,000/300,000 Hp. Create: 1/3. Drones available: 0. Missiles Available: 0.
[AG-JOE] Repair Drone. 20,000/50,000 Hp. x2
[AG-JOE] Projection Drone. 50,000/50,000 Hp. Bodyguarding Void VIII+I! 50% Dodge.
Morale: N/A.
Field Effect: Countdown: 2.
[???] "The Stranger"?. 0/80 Charge.
[???] Harrier Jet. 65,000/65,000 Hp. 10,000 Armour. x6.
[???] Sculpture. 200,000/200,000 Hp. ???. Standing in front of JOE.
[N] Karpinsky Skeleton. 100,000/100,000 Hp. Disabling all Powers! Observed by JOE!
[AG-JOE] Drone. 60,000/60,000 Hp. x4. DNA Collected: Dancing Soldiers.
[AG] JOE. 28/25 Charge. Vulnerable!
[A] Amalgamation Biosuit. 24/40 Hp. 4 Regen. Light: 2/3. Oblivion: 3/5. Godmod: 11/11. Worn!
[A] Prism Blade. +28,000 Power. Durability: 1.
[A] Clockwork Carver. +7,000 Attack. Durability: 1.
[A] Spaced Out Headband. +35,000 Attack. Durability: 1.
[A] Circadian Circuitbreaker. +35,000 Attack. Durability: 1.
[A] The Soul Stone.
Inside Facility:
[N] Voidship Frame. ???/??? Hp. Heavy.
[N][ELITE] The Heart? 914,000/914,000 Hp. Heavy.
[AG-JOE] CGOC. 20/20 Hp.
Space:
[???][ELITE] Destroyer. 150,000/150,000 Hp. 10,000 Armour. 50,000 SHp.
[AG-JOE][ELITE] Void VIII + I. 225,000/300,000 Hp. Create: 1/3. Drones available: 0. Missiles Available: 0.
[AG-JOE] Repair Drone. 20,000/50,000 Hp. x2
[AG-JOE] Projection Drone. 50,000/50,000 Hp. Bodyguarding Void VIII+I! 50% Dodge.
I think that's it rn.
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