DtG: Destroy the Godmodder (The Broken Masquerade)

17 -> 15/40 Charge
(Using 2 Charge)
Beginning +20 in reserves

Dangit! Didn't have time to make a proper description.
I grumble slightly but shrug off my annoyance to get back to working stuff for my entities.

Grabbing a hold of Lunar buns and cheese and an assortment of Lunar exclusive food stuff, I enchant them with healing properties and hold a break with my Lunar Knight and Lunar Priest.

During this break, I pull out a healing picnic blanket, properly set it in the void and anchoring it so it doesn't float off into the void. Then comes the food itself as it lines up in rows of lunar light, making it a tempting view.

Taking a seat on the picnic space I've set up, I send out a notification to the enemy group if they were interested on defecting and joining on the picnic. I also took many pictures of the feast along with the offer of seeing the sight Lunar Priest performing her Lunar Light to bask in while we eat.

Idly, I saved multiple plate of Lunar delicacies that can be easily teleported for the spectators that's been watching us so far.
 
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4/40 using +3

I pull out a small tablet, press a few buttons on it, and put it away.

A few minutes later, a suit of powered armor flies to my location (think Iron Man armor). I get into it.
 
39/40 Winds of Destruction. Hahaha...

Good work there Boss. And a good choice, sniper. You know what we would do to you. I suggest you all get into the Clown Escape Pod. Boss, you're fine. Perhaps you could try to absorb the ships materials? Hehehe...
 
16/40 Charge
Beginning +20 in reserves

As I wait for more entities to join the picnic, I look into creating a staff for myself. Firstly, I guess I'll look into making the base of the staff, then I can work on the handles and then the focus I'll be putting on top of the staff...

Staring at the spacy-warpy-timey harpoon gun that I've kept next to me but wasn't mentioned for a while, I point it in a direction and gave it target.
The Target must have a material that is:
Spherical
Green
and has healing energies flowing through it.

With that out of the way, I fire the spacy-warpy-timey harpoon gun that shoots out a harpoon made of the toughest velocity withstanding metals I find that's connected to the harpoon gun by a rope made of undetachium.

The harpoon burst through the void at absurd speeds due to the spacy-warpy-timey of the harpoon gun as it finds its target so I can harvest its boby for a suitable magic Focus. By the speed of which the rope is leaving the harpoon gun... I would stay it would take 2 turns to hit a suitable target and 1 turn to reel the target back to me.

(Orders)
Lunar Priest waits till the enemies that chooses to defect and join us in the picnic are there and unleash Lunar Light which add to the healing and relaxing atmosphere of the picnic.
Lunar Knight and Priest starts digging into the Lunar delicacies and focus on healing up and welcoming the fellows that joined our group, furthering healing their psyche as they relax.
 
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Grimoire Yggdrasilia 40/40 (+3 from this turn and I posted before the +3 of the last turn so I'll just handwave it in now.) (Using)

τετέλεσται. It is finished. Αρχίζει. It begins.

"Amaranth."

To a casual outside observer, there is a glint of light, and then nothing obvious happens. Perhaps some mis-aimed 'let there be light'. Perhaps the silencing of great curses for a movement too powerful to bear. A failure to make a flower. But that isn't it, no. Not at all.
There is a living book, now, in the style of a nursery rhyme you the reader probably don't know, or an author made manifest, or a woman (or women) made of names and memory and above all, magic and love. And that book is concealed within a sophon, a folding of space that could store great machinery, a starship containing an inventory-stored world, all within something as small as a particle of light, without breaking it, and that it may unfold itself when the time comes to return to these worlds and release its precious cargo.

I have crafted, with much energy, Grimoire Yggdrasilia. An everlasting wellspring of creative energy, one that never runs out until broken, "a sort of laptop-shaped backup of the universe?", perhaps. I imbue it with self-repair and the divine authority creatio ex nihilo, the very 'something from nothing' ability in the realm of gods and witches above them, and I suppose the first spark of us the Descended as well, the great ability to make, craft, improve, spawn, all that sort of thing. I give it the intelligence and wisdom to be, in a sense difficult to put to words, good and allied with the anti-godmodder cause, and able to make. Let there be something more than godmodder empire, and that if everything falls to ruin there will still be something else. I give it the root of making magic, that it may grow its own new systems. Let there be being. It will return under Passcode 'I Love You', or when either we have won it all and ended the Godmodder, or we have lost and we can do naught more to succeed without aid. Transcend distance to know this, dear grimoire, read the tale along with the sight of its arbiter if it must be so. I give it independence from the tale, that the void may burn broken and still yet the book may live, another dream saved from the sins of this one. Let there be amaranth. I give it growth, that it may self-improve and become better rather than stagnate or remain useless. I give it vision of worlds and inspiration, that it may make and decorate and grow them both, and new things may emerge. I give it copies of ideas, plans, memories, that it may know and think and do accordingly, yet still be able to learn. Let it know what we wish to recreate and save, and learn what more must be recorded, retold, and restored. I give. Let there be. I do what I can. Let it be able to do so as well.

The book closes, but only for now, a dramatic vanishing. It pops into a pocket plane of shrunken entrance, which I conceal beneath infinitesimal metamaterials and some general trickery. It is hidden, safe and sound as I can make it, and the initial act disguised as a flash of pointless light. I'll call you back when you're needed, good grimoire, or if I don't maybe someone else will, or worst comes to worst you'll be able to decide when we're all gone how to make something new ever farther away from that evil empress' minions, and hey maybe the guy watching us can issue the call too when everything's over.

Go, with many blessings. The book moves, carried by a vessel of light as it drives away from all this chaos and fire of a conquered multiverse. Whether we win or lose, this world will one day know salvation. The book is sent, far away from this battlefield. I can only hope we will have somewhere for it to return to, that they can heal what is left behind rather than being forced to abandon it. Run, and grow stronger, wiser, and lovelier still, my beloved child creatrix. Perhaps one day, it will all be repaired or made better.

Reload, ready, and otherwise reprepare the railgun to avoid any 'it's not loaded!' shenanigans later, then stow it for an appropriate Overfiend meeting now that we know it works.
 
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36? CP

The Millenium Falcon moves to the Godmodder's section of the field, rushes the Godmodder from behind, and knocks him into the Primal Fire Elemental! It then fires its weapons into the Primal Fire Elemental for good measure.
 
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Charge 32/40

I teleport Spaceship and myself to the Godmodder's Position,giving Spaceship some Repairs after the teleportation via Creation and Telekinesis
 
28/40

I run to the godmodders position and punch her in the face all in less than an instant
 
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Charge 33/40 Max Charge Defined:Alchemy


I call upon the Hurricane and the Emptiness and first quench the Flame Elemental with millions of Tonnes of Water then Snuff it out with a Oxygen-less Void

Spaceship to engage Magical Girl Powers and cast Defensive Buffs on herself
 
21/40
So technically speaking, my main body is supposed to still be near the IP fight ground. But since i used wacky radiation, it must not be. as such, logic dictates my projection is still at IPfight place. as such, I easilly gate back, and cast simulacrum a few times- it'll drain mana, but the simulacrums will also speed up (re)absorption of unaligned ambient mana (IE: that which i have already used once). then, I head back through the gate- my simulacrums can use any mana I absorb here, after all (we're linked through the organ (instead of soul (since i don't have a soul (I'm a man with no soul.).).).), and there's more here overall to absorb. my simulacrums each pick a still-IP-aligned minelayer and break in- no subtlety, since they've not got radiation suits of their own. they break straight through the hull, seal the hole with a simple force aegis,and silence the alarm. if there are any pilots, they dodge them with a short-range teleport combined with a medium-tier invisibility spell. their first priority is the center, which they sever from the rest of the ship with a dimensional boundary, putting it out of action. they then cast another force aegis to keep air from leaking out that way, and run back toward the mine-laying section, which they immediately subvert into storing all mines it makes in a corner. finally, they run to the thrusters and the part that actually launches the mines, and cripple them with a combination of force bolts,ice whirlwinds, and fireballs (marble-sized, using a spell called 'pocket meteor').
With the ship crippled, they offer any leader the opportunity to survive, on my side, and force them to swear a Geas to that effect under 7 different magic systems (so P5 can't undo it on a whim, at least). if they refuse, well, I tried, and my simulacrums immediately cast a gate, dropping them into the facility... from great height, resulting in death on impact and their absorption into the soul net. the ships are crippled, and without resistance are transported into an out-of-the-way section of the multiverse for future modification and subversion.
 
40/40 Winds of Destruction. EHEHEHEH...~

I look down at one pale hand, and study my neatly trimmed nails. After a moment of doing so, I lash out at the fabric of reality with my hand, briefly trailing an aura of light grey. A rift opens in the air, with four figures stepping out. Four very specific figures~

A woman, thin, carrying a staff. A male, thin, wearing a visor and a snarky grin, with a pair of sai. A thicker, bald man with two large blades. And finally, a black haired man with a simple sheath on his side, a grim expression clear.
The Winds of Destruction have arrived.

Mistral: 75000 HP, 15000 ATK
Passive: Winds of Destruction, the cold. For each other 'Winds of Destruction' entity on the field, gain 1000 ATK, and summon Hand per turn
Hand: 1000 HP, 1000 ATK. Horde.

Monsoon: 60000 HP, 20000 ATK
Passive: Winds of Destruction, the storm. For each other 'Winds of Destruction' entity on the field, gain +15% dodge chance
Passive: Magnetic Force, Jack! 20% dodge chance at base

Sundowner: 90000 HP, 12000 ATK, 1 AC
Passive: Winds of Destruction, the hot. For each other 'Winds of Destruction' entity on the field, gain 1 AC, and Blocking deals an extra 1000 damage.
Toggle: Can't Break This Shield! Has two modes, Blocking and normal. Switching doesn't take the entities action, but can only be done once a turn. Blocking: Cannot attack, attacks are automatically countered for 2000 damage. Normal is... well, normal.

Minuano: 50000 HP, 25000 ATK
Passive: Winds of Destruction, the cool. For each other 'Winds of Destruction' entity on the field, gain +10% block chance, +10% counter chance, and +10% accuracy
Passive: Jetstream Jam. Has 20% block chance, 5% counter chance, and 110% accuracy. (Blocking will halve an attacks damage, while countering will... well, counter. If Minuano blocks and counters an attack, the damage is negated rather than halved)
 
1/40 Archailect, preparing technological singularity self-improvement chain

Move to the Godmodder's battlefield.

Throw weaponized vagueness at the godmodder. It's amorphous, indescribable, fizzling away into little generic green and grey cubes that vanish in smoke. What does it do? It's vague. Fight veils with veils!
 
40/40 (using now)

(+3 Godmodder boost in reserve)
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The physical manifestation of 40 charges circles over...nothing, or rather, an empty space. Moments pass, and a new figure manifests, most presumably the product of the charges. That presumption is further proven true as the manifestation of charges slowly loses form whilst the new figure gains theirs. The charges are all gone, and in a flash of crimson red, the new figure's physical form is shown in its entire glory.

The figure seems to be a hand, albeit hardly distinguishable as one. It's...a large sphere of wine shading, with fingers of the same coloring and inconsistent crookedness protruding from it, each writhing at unpredictable intervals. At the tip of each finger lay appropriately crooked fingernails, each one a durable thing of sharpened horror. Another thing protruding from the creation is an aura of the same crimson with which it appeared from. Lastly, at what can be assumed is the back part of this "hand" is the letter "I" emblazoned as the same color of the aura upon it.

It reeks of coincidence, a specific one. All entities on the opposing side, whether they be machine or organic, feel their insides shiver in an irking manner.


The I Hand is summoned.
HP: 250,000
EoTB Actions:
- Attack an enemy for 60,000.
Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.
----------------------------------------------------------------
The I Hand, despite its outlandish image, shows signs of intelligence and a clear intention of siding with the [AG] forces.

It waits in anticipation for the stragglers' next action. It will go for the first available target that attempts to attack.
----------------------------------------------------------------
A cauldron, shining in its jet black glory, appears, strangely suspended still in the vastness of space.
 
Alright, so.
The Trials aren't going to work. It requires me being able to just come up with stuff pretty much unprompted, and that's not something I'm good at.
"So what Piono? Just stop doing the Trials and play the game!"
I wish.
I don't seem to have fun with DTG games anymore unless I've got something actively dragging me in, and DtG:DTG hasn't hit its swing yet to draw me in without me having some sort of crazy plan to derail everything with smashposts (please don't take me seriously on that it's a joke)
And that's without taking into account that I'm playing 2 other DTG games and running yet another.
So... I'm still gonna read things as they progress, but I probably won't be playing for a while.

31/31 charge expended:
The nameless suddenly explodes. The metaphysical weight of everything falling apart slams into the PGs on the main battlefield and kills a bunch of them.
 
Round 14
NOTICE: From this point forward, you will no longer be able to hold charges in "reserve", such as the ones gained when you first start charging. THe one you get from whenever the Godmodder is damaged can only be claimed in one of your actions in the round after it is given.
Keep that in mind.
Charge 39/40

(+3 Godmodder boost in reserve)
----------------------------------------------------------------
Entities:

HP: 400,000
EoTB Actions:
1. Calls in 4 of his underlings and 1 Hired Mussel(props to DCCCV for that name) as minor entities on the field.
Underling:
HP: 10,000
Attack: 2,000
Hired Mussel:
HP: 25,000
Attack: 5,000

2. Unleashes a barrage of attacks with all of his weaponry, each one having a unique property over the others.
AK-47: Fires 30 bullets that hit random opposing enemies, each dealing 500 damage for a total of 15,000.
Grenade: Tosses a grenade to a target that deals 20,000 damage to a single entity, or a distributed total of 40,000 to a horde entity.
Golden Revolver: Fires 3 targeted shots at 3 targets, dealing 5,000 each for a total of 15,000.
Sword Cane: Assaults 1 target with a flurry of slashes, dealing 30,000.

HP: 180,000
EoTB Actions:
1. Devours an enemy whole if there's none currently inside it. Enemies inside cannot attack anything but the Meteor Monster itself and also take 60,000 damage per turn from the many traps that lurk inside the creature. The Meteor Monster is free to attack other opponents whilst having an enemy devoured. If the enemy inside dies, the Meteor Monster's HP is restored by 30% of the enemy's total health, capped at 50,000 HP restored per enemy.
2. Ravage an opponent, dealing 60,000 damage.

The Big Fish merely grumbles at the death of one of his henchmen and prepares to immediately go back on the offensive, but...

The Meteor Monster's swirl of meteors all align for the creature's sight to only include the incredibly damaged Escort Ship. With that in mind, the creature lunges towards the ship. This puts the two into optimal position for a size comparison and, well, the Meteor Monster is most definitely large enough to devour this ship whole. And it does so,
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As Big Fish readies his attack, he is unceremoniously interrupted by a piece of paper merrily flapping its way into his face. The already-disgruntled Big Fish pulls out the piece of paper off of his face, but the moment he catches a gaze on its content, his violent tendencies are momentarily curbed. Apparently, the identity of the paper is that of a transcript of a speech that has overturned the allegiance of many of the most feasibly loyal people. Really, it is nothing short of a miracle, if not maybe a coincidence, that Big Fish switch his allegiance to the paper's.

In a moment of resourcefulness, he memorizes the entire speech by mind and shares its content, word by word, onto the two remaining Snipers, clearly intending to cause a switch of allegiance on the two.
Entities ordered!
The Big Fish speaks his breaking speech to the Snipers, which triggers them to reconsider their allegiances. One of them defects, while the other one remains!
48+2/40 USING
I create a cloning vat. If kept alive long enough, it will create a clone of whoever's DNA was supplied to it. The body will still require a soul though.

1+1/40

@DCCCV I'd assume that the Godmodder was talking to P-5, though? I listened in on that conversation (one-way though it may have been).


I take some flesh from the IPR's leg (which JOE consented to me taking) and stick it into the Cloning Vat. Now, we wait.
Cloning vat created! You place some IPR leg flesh into the cloning vat, and begin your cloning process!
20/40 +3GM

I commandeer one of the newly AG minelayers as mine mine mine and bring it over to the godmodders position.
other then that... hm. My original plans with radiation personal mana are kind of not an option, now that P5's gone.
Well, the primal fire elemental's still around. maybe if I weaken it enough it'll decide to join me instead? or... it's an elite, maybe i should steal part of its body somehow?
I'll go with option 1 for now. with a wave of my hand, several milky-white spheres form, then begin to orbit the elemental. it swats them, but they move around it as if it's a gentle breeze, unharmed. then, with a clenching of my first, they attach themselves to the elementals neck, a hollow cylinder, or, ring, of metalic substance. another power limiter, spikes sticking out of it to radiate away the elementals energy.

in The Facility, has Aron figured out how the mines work yet? the minelayer docks inside the facility, then soars out to the rest of the nearby planet, being innaccessable from the outside. since it can no longer be feasibly attacked without the facilities defeat, it starts churning out mines faster (it no longer needs to fly.) james and steffan, if mines aren't understood yet, make some more guard drones. if the mines are understood, they make a mine-spewer- or try, at least. if they fail, it will be a learning experience.
You pilot a minelayer into the Facility's pocket dimension, where it begins laying mines! Your researchers determine that the Voidmines work on an incredibly sensitive dimensional trigger that when activated, will cause the mine to explode in a fireball.
3/40

I utilize my several Command Elemental rings and spells to convert as many fire elementals to my side as possible.
They should join me.
I'm a radical commie wizard god.
You attempt to mind-control the fire elementals to do your bidding, and two of them actually defect! The rest? Not so much.
40/40 DRACO (+3 in reserve for now)

DEPLOY DRACO

First off, I eject from my Dragon Suit. I won't be needing it any more.
The Dragon Suit needs a pilot. That pilot will be DRACO, the Dynamic-Response Assault, Coordination, and Overwatch AI system.

Yes, I have an AI. Yes, I was busy fine-tuning it for the past few rounds.

Anyways, DRACO is now piloting the Dragon Suit (hereafter referred to as DRACO for simplicity). DRACO is an entity.

Stats:
Health = decent (fireproof titanium-adamant alloy is awesome) given below
Dodge = 1/3 chance (DRACO is good at anticipation)
Attacks/Offensive Specials: [note that melee requires DRACO to get up close and personal]
>Missiles and/or Railguns (standard ranged attack)
>Voidfire Breath (ranged, adds DOT, goes on cooldown after use)
>Adamant Claws (melee)
Other Specials:
>Containment Foam (ranged, immobilizes or partially immobilizes an entity for up to 3 rounds, goes on cooldown after use)
>Proprietary Protection (think self-destruct, will kamikaze an enemy entity upon death)

Entity Orders:
All entities I can order, into the Clown Escape Pod!

Main Action: I pull out an automatic grenade launcher and lay down covering fire against the PG forces still remaining, buying time for the AG forces to escape.
DRACO Summoned!
You throw some pomegranates at the indoor defense turrets, dealing 4k to all of them!
17 -> 15/40 Charge
(Using 2 Charge)
Beginning +20 in reserves

Dangit! Didn't have time to make a proper description.
I grumble slightly but shrug off my annoyance to get back to working stuff for my entities.

Grabbing a hold of Lunar buns and cheese and an assortment of Lunar exclusive food stuff, I enchant them with healing properties and hold a break with my Lunar Knight and Lunar Priest.

During this break, I pull out a healing picnic blanket, properly set it in the void and anchoring it so it doesn't float off into the void. Then comes the food itself as it lines up in rows of lunar light, making it a tempting view.

Taking a seat on the picnic space I've set up, I send out a notification to the enemy group if they were interested on defecting and joining on the picnic. I also took many pictures of the feast along with the offer of seeing the sight Lunar Priest performing her Lunar Light to bask in while we eat.

Idly, I saved multiple plate of Lunar delicacies that can be easily teleported for the spectators that's been watching us so far.
You heal both of your entities for 12k with your meal, and invite people to join! Every AG Entity is healed for 5k! Yes, even the buildings. Somehow.
Unfortunately, your picnic request was a bit general, and none of the PGs decided to join. Real shame.
4/40 using +3

I pull out a small tablet, press a few buttons on it, and put it away.

A few minutes later, a suit of powered armor flies to my location (think Iron Man armor). I get into it.
You get into your power armour!
39/40 Winds of Destruction. Hahaha...

Good work there Boss. And a good choice, sniper. You know what we would do to you. I suggest you all get into the Clown Escape Pod. Boss, you're fine. Perhaps you could try to absorb the ships materials? Hehehe...
Metal Gear Rex will begin repairing itself with pieces of the hull of the Parallax!
#descendedfromheavens
16/40 Charge
Beginning +20 in reserves

As I wait for more entities to join the picnic, I look into creating a staff for myself. Firstly, I guess I'll look into making the base of the staff, then I can work on the handles and then the focus I'll be putting on top of the staff...

Staring at the spacy-warpy-timey harpoon gun that I've kept next to me but wasn't mentioned for a while, I point it in a direction and gave it target.
The Target must have a material that is:
Spherical
Green
and has healing energies flowing through it.

With that out of the way, I fire the spacy-warpy-timey harpoon gun that shoots out a harpoon made of the toughest velocity withstanding metals I find that's connected to the harpoon gun by a rope made of undetachium.

The harpoon burst through the void at absurd speeds due to the spacy-warpy-timey of the harpoon gun as it finds its target so I can harvest its boby for a suitable magic Focus. By the speed of which the rope is leaving the harpoon gun... I would stay it would take 2 turns to hit a suitable target and 1 turn to reel the target back to me.

(Orders)
Lunar Priest waits till the enemies that chooses to defect and join us in the picnic are there and unleash Lunar Light which add to the healing and relaxing atmosphere of the picnic.
Lunar Knight and Priest starts digging into the Lunar delicacies and focus on healing up and welcoming the fellows that joined our group, furthering healing their psyche as they relax.
Entities ordered, harpoon shot off into space!
Grimoire Yggdrasilia 40/40 (+3 from this turn and I posted before the +3 of the last turn so I'll just handwave it in now.) (Using)

τετέλεσται. It is finished. Αρχίζει. It begins.

"Amaranth."

To a casual outside observer, there is a glint of light, and then nothing obvious happens. Perhaps some mis-aimed 'let there be light'. Perhaps the silencing of great curses for a movement too powerful to bear. A failure to make a flower. But that isn't it, no. Not at all.
There is a living book, now, in the style of a nursery rhyme you the reader probably don't know, or an author made manifest, or a woman (or women) made of names and memory and above all, magic and love. And that book is concealed within a sophon, a folding of space that could store great machinery, a starship containing an inventory-stored world, all within something as small as a particle of light, without breaking it, and that it may unfold itself when the time comes to return to these worlds and release its precious cargo.

I have crafted, with much energy, Grimoire Yggdrasilia. An everlasting wellspring of creative energy, one that never runs out until broken, "a sort of laptop-shaped backup of the universe?", perhaps. I imbue it with self-repair and the divine authority creatio ex nihilo, the very 'something from nothing' ability in the realm of gods and witches above them, and I suppose the first spark of us the Descended as well, the great ability to make, craft, improve, spawn, all that sort of thing. I give it the intelligence and wisdom to be, in a sense difficult to put to words, good and allied with the anti-godmodder cause, and able to make. Let there be something more than godmodder empire, and that if everything falls to ruin there will still be something else. I give it the root of making magic, that it may grow its own new systems. Let there be being. It will return under Passcode 'I Love You', or when either we have won it all and ended the Godmodder, or we have lost and we can do naught more to succeed without aid. Transcend distance to know this, dear grimoire, read the tale along with the sight of its arbiter if it must be so. I give it independence from the tale, that the void may burn broken and still yet the book may live, another dream saved from the sins of this one. Let there be amaranth. I give it growth, that it may self-improve and become better rather than stagnate or remain useless. I give it vision of worlds and inspiration, that it may make and decorate and grow them both, and new things may emerge. I give it copies of ideas, plans, memories, that it may know and think and do accordingly, yet still be able to learn. Let it know what we wish to recreate and save, and learn what more must be recorded, retold, and restored. I give. Let there be. I do what I can. Let it be able to do so as well.

The book closes, but only for now, a dramatic vanishing. It pops into a pocket plane of shrunken entrance, which I conceal beneath infinitesimal metamaterials and some general trickery. It is hidden, safe and sound as I can make it, and the initial act disguised as a flash of pointless light. I'll call you back when you're needed, good grimoire, or if I don't maybe someone else will, or worst comes to worst you'll be able to decide when we're all gone how to make something new ever farther away from that evil empress' minions, and hey maybe the guy watching us can issue the call too when everything's over.

Go, with many blessings. The book moves, carried by a vessel of light as it drives away from all this chaos and fire of a conquered multiverse. Whether we win or lose, this world will one day know salvation. The book is sent, far away from this battlefield. I can only hope we will have somewhere for it to return to, that they can heal what is left behind rather than being forced to abandon it. Run, and grow stronger, wiser, and lovelier still, my beloved child creatrix. Perhaps one day, it will all be repaired or made better.

Reload, ready, and otherwise reprepare the railgun to avoid any 'it's not loaded!' shenanigans later, then stow it for an appropriate Overfiend meeting now that we know it works.
You hide the Grimoire Yggdrasilia away, for when it will be needed. Shortly afterward, a letter materializes to you in a burst of red fire.
"If you wish for further fiendish assistance, do call this number. We will negotiate our terms then."
-O.B.

36? CP

The Millenium Falcon moves to the Godmodder's section of the field, rushes the Godmodder from behind, and knocks him into the Primal Fire Elemental! It then fires its weapons into the Primal Fire Elemental for good measure.
The Millenium Falcon pushes the Godmodder into the Primal Fire Elemental, and deals 34k boosted damage to the Primal Fire Elemental, but the Godmodder herself is unharmed!
"I'm fireproof."
Charge 32/40

I teleport Spaceship and myself to the Godmodder's Position,giving Spaceship some Repairs after the teleportation via Creation and Telekinesis
You heal up the spaceship for 18k!
28/40

I run to the godmodders position and punch her in the face all in less than an instant
And boy, do you punch the Godmodder hard in the face! You punch so hard that you hear a crunch as you shatter her skull oh wait that's your hand.
Charge 33/40 Max Charge Defined:Alchemy


I call upon the Hurricane and the Emptiness and first quench the Flame Elemental with millions of Tonnes of Water then Snuff it out with a Oxygen-less Void

Spaceship to engage Magical Girl Powers and cast Defensive Buffs on herself
You deal 27k damage to a fire elemental!
21/40
So technically speaking, my main body is supposed to still be near the IP fight ground. But since i used wacky radiation, it must not be. as such, logic dictates my projection is still at IPfight place. as such, I easilly gate back, and cast simulacrum a few times- it'll drain mana, but the simulacrums will also speed up (re)absorption of unaligned ambient mana (IE: that which i have already used once). then, I head back through the gate- my simulacrums can use any mana I absorb here, after all (we're linked through the organ (instead of soul (since i don't have a soul (I'm a man with no soul.).).).), and there's more here overall to absorb. my simulacrums each pick a still-IP-aligned minelayer and break in- no subtlety, since they've not got radiation suits of their own. they break straight through the hull, seal the hole with a simple force aegis,and silence the alarm. if there are any pilots, they dodge them with a short-range teleport combined with a medium-tier invisibility spell. their first priority is the center, which they sever from the rest of the ship with a dimensional boundary, putting it out of action. they then cast another force aegis to keep air from leaking out that way, and run back toward the mine-laying section, which they immediately subvert into storing all mines it makes in a corner. finally, they run to the thrusters and the part that actually launches the mines, and cripple them with a combination of force bolts,ice whirlwinds, and fireballs (marble-sized, using a spell called 'pocket meteor').
With the ship crippled, they offer any leader the opportunity to survive, on my side, and force them to swear a Geas to that effect under 7 different magic systems (so P5 can't undo it on a whim, at least). if they refuse, well, I tried, and my simulacrums immediately cast a gate, dropping them into the facility... from great height, resulting in death on impact and their absorption into the soul net. the ships are crippled, and without resistance are transported into an out-of-the-way section of the multiverse for future modification and subversion.
You force a morale roll on all of the Minelayers! Two join you, but two don't. You throw the crew through a portal, and their souls are absorbed into the soulnet. This deals 25k damage to the ships, and give you 8 Tier one souls.
Was that really necessary?
40/40 Winds of Destruction. EHEHEHEH...~

I look down at one pale hand, and study my neatly trimmed nails. After a moment of doing so, I lash out at the fabric of reality with my hand, briefly trailing an aura of light grey. A rift opens in the air, with four figures stepping out. Four very specific figures~

A woman, thin, carrying a staff. A male, thin, wearing a visor and a snarky grin, with a pair of sai. A thicker, bald man with two large blades. And finally, a black haired man with a simple sheath on his side, a grim expression clear.
The Winds of Destruction have arrived.

Mistral: 75000 HP, 15000 ATK
Passive: Winds of Destruction, the cold. For each other 'Winds of Destruction' entity on the field, gain 1000 ATK, and summon Hand per turn
Hand: 1000 HP, 1000 ATK. Horde.

Monsoon: 60000 HP, 20000 ATK
Passive: Winds of Destruction, the storm. For each other 'Winds of Destruction' entity on the field, gain +15% dodge chance
Passive: Magnetic Force, Jack! 20% dodge chance at base

Sundowner: 90000 HP, 12000 ATK, 1 AC
Passive: Winds of Destruction, the hot. For each other 'Winds of Destruction' entity on the field, gain 1 AC, and Blocking deals an extra 1000 damage.
Toggle: Can't Break This Shield! Has two modes, Blocking and normal. Switching doesn't take the entities action, but can only be done once a turn. Blocking: Cannot attack, attacks are automatically countered for 2000 damage. Normal is... well, normal.

Minuano: 50000 HP, 25000 ATK
Passive: Winds of Destruction, the cool. For each other 'Winds of Destruction' entity on the field, gain +10% block chance, +10% counter chance, and +10% accuracy
Passive: Jetstream Jam. Has 20% block chance, 5% counter chance, and 110% accuracy. (Blocking will halve an attacks damage, while countering will... well, counter. If Minuano blocks and counters an attack, the damage is negated rather than halved)
Oh my. Winds of Destruction summoned!
1/40 Archailect, preparing technological singularity self-improvement chain

Move to the Godmodder's battlefield.

Throw weaponized vagueness at the godmodder. It's amorphous, indescribable, fizzling away into little generic green and grey cubes that vanish in smoke. What does it do? It's vague. Fight veils with veils!
Immediately, the weaponized vagueness is burned away by the godmodder's aura.
40/40 (using now)

(+3 Godmodder boost in reserve)
----------------------------------------------------------------
The physical manifestation of 40 charges circles over...nothing, or rather, an empty space. Moments pass, and a new figure manifests, most presumably the product of the charges. That presumption is further proven true as the manifestation of charges slowly loses form whilst the new figure gains theirs. The charges are all gone, and in a flash of crimson red, the new figure's physical form is shown in its entire glory.

The figure seems to be a hand, albeit hardly distinguishable as one. It's...a large sphere of wine shading, with fingers of the same coloring and inconsistent crookedness protruding from it, each writhing at unpredictable intervals. At the tip of each finger lay appropriately crooked fingernails, each one a durable thing of sharpened horror. Another thing protruding from the creation is an aura of the same crimson with which it appeared from. Lastly, at what can be assumed is the back part of this "hand" is the letter "I" emblazoned as the same color of the aura upon it.

It reeks of coincidence, a specific one. All entities on the opposing side, whether they be machine or organic, feel their insides shiver in an irking manner.


The I Hand is summoned.
HP: 250,000
EoTB Actions:
- Attack an enemy for 60,000.
Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.
----------------------------------------------------------------
The I Hand, despite its outlandish image, shows signs of intelligence and a clear intention of siding with the [AG] forces.

It waits in anticipation for the stragglers' next action. It will go for the first available target that attempts to attack.
----------------------------------------------------------------
A cauldron, shining in its jet black glory, appears, strangely suspended still in the vastness of space.
I-Hand summoned!
Alright, so.
The Trials aren't going to work. It requires me being able to just come up with stuff pretty much unprompted, and that's not something I'm good at.
"So what Piono? Just stop doing the Trials and play the game!"
I wish.
I don't seem to have fun with DTG games anymore unless I've got something actively dragging me in, and DtG:DTG hasn't hit its swing yet to draw me in without me having some sort of crazy plan to derail everything with smashposts (please don't take me seriously on that it's a joke)
And that's without taking into account that I'm playing 2 other DTG games and running yet another.
So... I'm still gonna read things as they progress, but I probably won't be playing for a while.

31/31 charge expended:
The nameless suddenly explodes. The metaphysical weight of everything falling apart slams into the PGs on the main battlefield and kills a bunch of them.
The Nameless explodes, sending a massive shockwave of divine energy across the cosmos, a Godwave. The collective deaths of a hundred and one gods rapid succession destabilizes reality, changing it irrevocably. This deals 10k damage to all PG forces.
The metapantheon is silent. Finally, a voice speaks up from the section housing the Void Gods.
"Brethren, it is time for a new course of action."
Meanwhile, the godmodder is smiling to her self. That smile quickly disappears, as she takes three damage from the reality destabilization.

Another Escort Ship fails morale and defects! The Elder Fire Elementals and remaining sniper deal 42k damage to an escort ship, the minelayers sspawn fire elementals, and the Escort Ships deal 25k to a defected Fire Elemental and Boredom Golem. After that, Fire Elemental Group 4 throws fireballs, which Thorgi dodges.

On our side, METAL GEAR REX heals itself for 50k, Thorgi destroys an Elder Fire Elemental, Aspect of Air destroys the new mine Fire Elementals, The Meteor Monster swallows an Escort Ship, Lunar Priest Heals all AG forces on her field for 8k, Boredom Gollem smashes a Turret to pieces, Sniper fires on an Escort Ship for 40k, and Our Escort ships disperse the remaining Elder Fire Elementals.
-7 PG Morale.

Now, the reinforcements arrive too, but they're kinda useless now. They hang around though.

Meanwhile, with the Godmodder, The Elder Fire Elemental, though weakened, deals a critted 68k to the Facility! Meanwhile, the Godmodder lightly taps JOE on the shoulder for 8 damage. This also makes JOE it.

The Facility unleashes a Guard Drone V2s to bodyguard it, the Drone Factory makes a Slugthrower Drone, and Spaceship buffs her AC to 2.

Itinerary:
Convert more PG Forces?
Leave the Parallax!
Attack the Godmodder!

ENTITY ADVANTAGE: [AG]
PG MORALE: 37%
AG MORALE: 100%
PRO-GODMODDER FORCES LEAVING IN: 2 rounds!

[PG] Sniper. 88,000/100,000 Hp. 20% Dodge Change. Morale Made!
[PG] Minelayer. 90,000/90,000 Hp. Laying Mines! x2 Morale Made!
[PG] Escort Ship 78,000/120,000 Hp. Swallowed by Meteor Monster!
[PG] Escort Ship 38,000/120,000 Hp.
[PG] Turret Factory. 240,000/240,000 Hp. Create Turret: 3/4. x10
[PG] Indoor Defense Turret. 34,000/40,000 Hp. Reload 1/2. Active! x8
[PG] Indoor Defense Turret. 36,000/40,000 Hp. Reload 1/2. Active! x10
[AG-TOG] Drone Factory: 160,000/160,000 Hp. Create Drone: 2/2. Subverted to make Defective Drones!
[AG-JOE] Drone Factory: 160,000/160,000 Hp. Create Drone: 2/2. Compromised with a backdoor!
[PG] Drone Factory: 140,000/160,000 Hp. Create Drone: 2/2. x17
[PG] Observation Drone. 2,000/2,000 Hp. Rift: 3/3 x17
[PG] Observation Drone. 2,000/2,000 Hp. Rift: 2/3. Backdoor!
[PG] Voidmine. 4,000/4,000 Hp. x47

[N][ELITE] Carrier. 3,000,000/3,000,000 Hp. Spaceships Left: 24! x2
[N] Space Fighter. 48,000/48,000 Hp. x8.

[AG][ELITE] Metal Gear REX. 713,000/1,000,000 Hp. Nuclear Wasteland: 5/5
[AG-Vanestus] Thorgi. 44,000/118,000 Hp. 15% Dodge!
[AG] Aspect of Air. 30,000/30,000 Hp. 30% Dodge! Hurricane Force: 4/4
[AG-Krill] The Big Fish. 221,000/400,000 Hp.
[AG-Krill] Meteor Monster 114,000/180,000 Hp.
[AG-Winkins] Lunar Knight. 249,000/300,000 Hp. Lunar Fall: 5/6. 1 AC!
[AG-Winkins] Lunar Priest. 125,000/150,000 Hp. Lunar's Light: 1/4.
[AG-Spicy] Boredom Gollem. 210,000/222,000 Hp. Eldritch Lash: 3/5
[AG] Sniper. 68,000/100,000 Hp. 20% Dodge Change. Defected!
[AG] Minelayer. 90,000/90,000 Hp. Defected!
[AG] Escort Ship 120,000/120,000 Hp. x3 Defected!
[AG] Escort Ship 51,000/120,000 Hp. Defected!
[AG-Krill] Sniper. 100,000/100,000 Hp. 20% Dodge Change.
[AG-TOG] Cloning Vat. 300,000/300,000 Hp. Currently Cloning: The IPR. Clone Progress: 5%.
[AG-TOG] Elder Fire Elemental. 61,000/61,000 Hp.
[AG-TOG] Elder Fire Elemental. 34,000/61,000 Hp.
[AG-JOE] Minelayer. 90,000/90,000 Hp. Laying Mines!
[AG] Escort Ship 62,000/120,000 Hp.

The Godmodder:
ENTITY ADVANTAGE: [AG]
PG MORALE: 100%
AG MORALE: 95%

[GM] The Godmodder. 65/80 Hp.
[PG][ELITE] Primal Fire Elemental. 531,000/640,000 Hp. Damage lowered!

[AG-JOE] The Facility. 142,000/300,000 Hp. Structural Stability: 73%! Bodyguarding Steffan, Jason, Aron, James and Minelayer!. 1 AC.
[AG-JOE] #10: Steffan. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Engineering & Construction! Work Points: 0.
[AG-JOE] #17: Jason. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Programing! Work Points: 7.
[AG-JOE] #34: Aron. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: Planning & Design! Work Points: 2.
[AG-JOE] #51: James. 20,000/20,000 Hp. WP/r: 2. 15 Squadmates! Specialty: The Substitute Person! Work Points: 0.
[AG-JOE] Minelayer. 90,000/90,000 Hp. Defected, Laying Mines!
[AG-JOE] Soul Net. 40,000/40,000 Hp. 8 Tier 1 Souls!
[AG-JOE] Observation Drone. 2,000/2,000 Hp. Rift: 2/3. Defective!
[AG-Karpinsky] DRACO. 200,000/200,000 Hp. Containment: 1/5. 30% Dodge!
[AG-Karpinsky] Dragon Drone. 1,000/1,000 Instant Reloads: 1.
[AG-Karpinsky] Drone Factory: 160,000/160,000 Hp. Create Drone: 1/2. Subverted to make Slugthrower Drones!
[AG-ParadoxDragon] Spaceship. 163,000/205,000 Hp.
[AG-Enerald] Mistral 75,000/75,000 Hp.
[AG-Enerald] Monsoon 60,000/60,000 Hp. 65% Dodge!
[AG-Enerald] Sundowner 90,000/90,000 Hp. 4 AC!
[AG-Enerald] Minuono 50,000/50,000 Hp. 50% Block, 35% Counter, 140% Accuracy!
[AG-Krill] I-Hand. 250,000/250,000 Hp. 10% dodge!
[AG-Crusher] Millenium Falcon. 21,000/70,000 Hp. Deploying Drones: 3/4. BFG9K: 7/10 Morale Made!
[AG-Karpinsky] Slugthrower Drone. 3,000/3,000 Hp. Reload: 1/6.
[AG-JOE] Guard Drone V2. 55,000/55,000 Hp. 1 AC!
[AG] JOEbob. 18/20 Hp. [A] Radiation Armor, 3/12 Shields, regenerates 3 each round! Wacky Radiation: 2/10. Mines Left: 5. Is now it!

Everyone gets a +9 this round. Use it wisely.
 
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4+9/40

I offer the other Minelayer an opportunity to fight for the winning side. Namely mine. If they join, they get a radical new paint job and zombie communism.
 
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14/40 (+9 claimed!)

~~~~~~~~~~~~~~~~~~~~~~~

I order my entities to attack the Primal Fire Elemental. DRACO will use standard ranged attack.

Meanwhile, I scan for any Observation Drones still affiliated with the Iron Prince.
 
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14/40

Yeah, I'm just gonna... take that drone factory that's already mine now.
Thanks mates.
 
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Charge 13/40 (+12 from all that Godmodder damage)
----------------------------------------------------------------
Entities:

HP: 400,000
EoTB Actions:
1. Calls in 4 of his underlings and 1 Hired Mussel(props to DCCCV for that name) as minor entities on the field.
Underling:
HP: 10,000
Attack: 2,000
Hired Mussel:
HP: 25,000
Attack: 5,000

2. Unleashes a barrage of attacks with all of his weaponry, each one having a unique property over the others.
AK-47: Fires 30 bullets that hit random opposing enemies, each dealing 500 damage for a total of 15,000.
Grenade: Tosses a grenade to a target that deals 20,000 damage to a single entity, or a distributed total of 40,000 to a horde entity.
Golden Revolver: Fires 3 targeted shots at 3 targets, dealing 5,000 each for a total of 15,000.
Sword Cane: Assaults 1 target with a flurry of slashes, dealing 30,000.

"...ehh speeches just ain't my style," says the Big Fish in a rather dejected mood. "I got my own ways anyway."

Forgoing the speech, the Big Fish opts to instead bribe an enemy into his side, but...

"..."

"...none of ya are freakin' bribeable at this point."

"FORGEDDIT!"

With that loud bark, Big Fish goes back on the offensive, unleashing 30 random AK-47 bullets all over the enemy side, chucking a grenade at the two Minelayers, firing three Golden Revolver bullets at them, and singling one out with a flurry of sword cane slashes.

HP: 180,000
EoTB Actions:
1. Devours an enemy whole if there's none currently inside it. Enemies inside cannot attack anything but the Meteor Monster itself and also take 60,000 damage per turn from the many traps that lurk inside the creature. The Meteor Monster is free to attack other opponents whilst having an enemy devoured. If the enemy inside dies, the Meteor Monster's HP is restored by 30% of the enemy's total health, capped at 50,000 HP restored per enemy.
2. Ravage an opponent, dealing 60,000 damage.

The swallowed Escort Ship is most predictably assaulted by the inside mechanisms of the Meteor Monster, whilst the creature itself tears into the healthier Minelayer, provided it will go down to this assault.

HP: 250,000
EoTB Actions:
- Attack an enemy for 60,000.
Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.

The I Hand, in its ever so spine-chilling visage, lunges at a surviving Minelayer and mercilessly tears into them.

I apparently have this guy under my name.

"You! Go and take care of that darn ship over there, will ya?"

Under that order, the Sniper takes aims and fires at an Escort Ship with presumably enough firepower to end it.
----------------------------------------------------------------
The view changes to yet another scene.

The scenario witnessed is of yet another world laying in chaos. However, unlike the previous one presented, this conflict was not started by any objectively evil force. No, it is of an irrational and unjustified fear mixed with an impulsive authority that such chaos has started.

The subject of this fear? Their instance of magic, an intricate system which works on the utilization of a certain substance: the mana equivalent of this world. Both system and fuel are understood only by practitioners, aptly called "Magicians" along with some other demeaning names. In this world, it is used to perform otherwise inexplicable tasks of varying significance, but never in malicious intention. Those that do not practice it, however, only see it as nothing but a powerful tool of mayhem, hence the unfair crusade with the explicit purpose of purging it.

The initial stages of the war fell in favor of the Magicians, their magic driving out attackers with as little injuries as possible and their defenses being the most formidable wall their assailants have met, however metaphorical that statement is. It was not until an unholy mixture of desperation and irony struck that the status quo changed; the self-declared enemies of Magic called upon the aid of demons, . Said aid came in the form of a proposal: in exchange for the bestowal of power that surpasses the Magicians', their existence becomes property of the demons. A sane person would see this proposition as pure asinine, but in all honesty, they are far from being distinguishable as sane by this point. They accept the proposal.

The war, formerly just a menial task of keeping away invaders to the Magicians with effort equivalent to a wave of the hand, shifted to hopelessness stretched to the chronological length of a war without any reduction on its effect at any given moment. Their opponents no longer wore visages they recognized. To put it in less words, their opponents have simply become monstrous in every aspect. Settlements fell in the first assaults, lives were lost in the monsters' rampage, and survivors grew less and less by the day. This goes on until it reaches the point where only one last bastion remains.

The surviving Magicians have all resigned to their fate, but not without taking care of one last affair: all the Magicians have gathered themselves into a spacious, open-sky room and have salvaged as much of the "mana" as they can into an orb of stored "mana". They feel that though their fate is sealed, this does not have to be the end for Magic. All the Magicians in the room then begin procedures for one specific spell whilst the monsters have begun their metaphorical knocking on the door. The procedures finish, and the end result is as the Magicians wanted: the orb of stored "mana" rockets beyond the sky and, to their knowledge, the high unknowns. The Magicians, despite their nearing doom, feel rather accomplished. They accept whatever fate the monsters will bring to them, and that is where we close the curtains.

The view cuts back to the jet black cauldron, suspended that it is. As nothingness threatens to persist in this general spot, something glimmers far off in the distance. The source then makes itself known as a ball in a dancing light of white and orchid shooting across the empty space. As this newcomer approaches the cauldron, the entirety of the former's essence is sucked into the latter, the ball becoming a liquid of orchid and white mixed.
 
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15/40

~~~~~~~~~~~~~~

I smile at the Godmodder. She doesn't smile back. That's fine.

I blow a kiss at her. She catches it, and then smiles at me. Now we're getting somewhere.

Flash forward to later in the fight. She's feeling the heat from a nasty string of attacks. I offer to help her relax a little. We go to my personal ship, complete with holodeck-equivalent. It's the best date anyone ever had. As we relax on the simulation of a beach at sunset, we open up to each other, explain how we got to where we each are. We discover we have a surprising amount in common. Eventually, we even share a kiss. I let her use the guest chamber aboard my craft so she can actually get a good night's sleep.

The next morning, we decide to tour the multiverse. I show her the worlds I've rebuilt, she shows me her favorite smoking craters, it's incredibly romantic. Slowly, but surely, we fall for each other more and more, and eventually decide to settle down, have a farm, raise a family.

The Descendants find our farm, of course. It takes them a few decades, but not even a Godmodder and a technological master can keep them away forever. In the ensuing battle, our children are slain. I rush forward to avenge them, dispatching entities left and right, driving back Descendants at every turn.

But it isn't enough. One of them stabs me in the back, a mortal wound. I die in the Godmodder's arms, and she experiences true pain and grief at the loss of her true love.

And then the illusion shatters. The Godmodder is back on the battlefield. No time has passed. She looks over, sees me. I smirk at her, then point to the can of Heartbreak Hallucinogens I'd released in her face while blowing the kiss at her. (It took me 10 months to make a dose strong enough for a Godmodder, but it was totally worth it.)

Her scream of inarticulate rage reverberates throughout the battlefield as she realizes what I've done.
 
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31/40 +9GM
the guard drone V2 bodyguards the facility. my minelayer in the main battlefield switches over to the one the godmodders on, and joins my other minelayer. Aron plans a way to create a persistent version of the mines dimensional rift, allowing for a constant stream of reinforcements. Jason adds several subroutines to the guard drones, allowing them to occasionally deflect attacks instead of taking them head on. these kinds of improvements apply to all guard drones as long as I'm still using the same model (Guard Drone V2) since you can just copy-paste programming.
Steffan and James keep making guard drone V2s.

"was throwing their souls into the soul net necessary? well, i need some stick for a carrot and stick, and it's not like they're dead permanently, just out of a body. after the simulated world of the soulnet convinces them to join me, I'll give them bodies again. if it doesn't, well... it's not like this is any worse then killing them normally, with guns and explosives."
anyway, I spend my mana this round setting up a rebuilding enchantment which automatically draws unattuned mana from the surroundings to rebuild the facility. it'll keep functioning even after my mana stops spewing into the surroundings... as long as theres Any mana in the area, that is.
 
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26/40 Sir Sparked

The guy attempts to countersnipe a Sniper using an SG550 Commando. This causes the Sniper to get very angry and yell at the guy, which he uses to pull out a Night Hawk. .50c and bunnyhops all the way to the Sniper and headshots him.
 
11/40 Archailect (+9 from Gdama) godwave to godwave patternization achieving photonic crystal philosopher's stone [TECH] for Angelica Cage: Serial Phantasm

Use a conveniently available reality repair manual (where'd it come from? a plothole!) to restabilize reality. This is also an attack on the godmodder, seeing as she is currently standing within a very unstable-looking patch. Move your aura, lass! Coming through, reality packing tape (not duct tape, that's been used already) on the way!
 
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26/40 Shenanigans
Sigh
Missed a turn thanks to things. Sorry. Now.
Astrec, in his ship, continues messaging.
>good.
>I have come to ask if you know where the location of one of the Godmodder's Cargo Ships is. I need to, well, rob one for a project I'm working on.
He then taps a button. A pie that's really a piñata in disguise telefrags the godmodder
 
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