12/40 Archailect, engaging Lyoko towergen alteration procedures for key-to-key interaction potential and I'm recording that narrative rendition of heartbreak it was hilarious
Okay, that hallucination attack was perfect, but the piñata calls to me with its siren splendor and promise of candy and/or pie filling. Use a bunch of robot arms to steal candy from a godmodder!
Boss, just continue patching yourself up please, don't waste a nuke on those fools.
Winds of Destruction, how about we go ahead and blow out that Primal Fire Elemental? ...as in attack it.
I dump a bucket of water on the PFE. Of course, this doesn't do much. Until I dump another bucket of water, and another, and another, until there's a steady stream of water pouring down on the PFE faster than it can evaporate the water. BY THE POWER OF PHYSICS
32/40
I poke the primal fire elemental. it is now it. then, I seize hold of it with my mana, which by now suffuses every non-solid in the area. large quantities of its flame spin off it and disconnected from the mass, leaving it depleted, and me? I absorb the flames energy into the radiation suit, regenerating the shield.
I use my plus three to summon the gun that can kill the past and shoot myself with it going back in time to cause the godmodder to instead of being punched by me instead get shot with the infinigun that deals infinite dammage
Severely caught off guard with the change of rules, I hastily think up of... something, anything really!
"Ah! Another entity! But what kind of entity? just... just give it 450k health, 50k damage... or healing maybe both... Just attack being weaker? maybe a special? Summon more entities in 10 turns! or something... Right... just... wheres my papers?!"
I clumsily take out a piece of paper and started to work on the estimated stats and ability of the entity.
But words alone won't be suitable for my first Super Entity... an image forms in my head as the stories and background mends together to form the being I want to create and summon.
Opening my eyes, my surrounding is engulfed in a gentle light as a being that exudes peace and guidance, flutters from above.
Lunar Matriarch:
450,000/450,000 Hp
Heal: +50,000 / Attack: 20,000
Specials:
Lunar Salvation 0/5: A improved version of Lunar Light, Heals the entire AG entities roster.
To The Moon's Call 0/8: A Lunar Sworn enters the battlefield and will protect and fight for the Matriach as long as she lives.
Lunar Sworn: 150,000/150,000 Hp, 30,000 ATK
Lunar Matriarchs are senior Lunar Priests that had several hundreds of years of experience in caring for budding Lunar Colonies. They are highly valued and important figures in any Lunarian colony as they have honed their skills to harness the gentle lights of moons and guide lost ones with its soft light. Due to their importance and kind nature, a cult follows them named the Lunar Sworn who devotes themselves to the safety of the Matriarchs, The Cult is mainly composed of Lunar Squires along with a couple of Knights who were saved by the Moon's light.
Charge 14/40
----------------------------------------------------------------
The view cuts to the remaining Sniper.
The Sniper is most likely just about to try and fire its firearm, when something attaches itself to their forehead. This "something" turns out to be a bullseye target that seems to be shining an obnoxiously bright light, most likely making the Sniper a much easier target to hit.
36/40 Shenanigans +9 received
Astrec walks over to a device on the other side of the room. It's marked with the words Godly Obliteration Device. He smiles. He had managed to pilfer this device from a Mary Sue universe a while ago, and it's utter OPness and disregard for Voidic Physics had come in handy. He grabs it, then fiddles with it's knobs, then pressing a button.
Meanwhile on the battlefield, beams of pure golden energy slam into the godmodder, bypassing it's shield through unhacable unblockabable really srtong laser UBAR HAX.
Astrec winces at the that sentence and it's misspellings, then goes back to work, inputting calculations into a computer.
I sweat a bit at the rush to summon the Matriarch into the field and take a small break to look what's happening on the side of the observation drone I sent to spy on the flame people.
I offer the other Minelayer an opportunity to fight for the winning side. Namely mine. If they join, they get a radical new paint job and zombie communism.
There are no Observation Drones anywhere near the Godmodder, and all Observation Drones at the wreck of the Parallax are functioning as normal, and are all grouped together.
Charge 13/40 (+12 from all that Godmodder damage)
---------------------------------------------------------------- Entities:
HP: 400,000
EoTB Actions:
1. Calls in 4 of his underlings and 1 Hired Mussel(props to DCCCV for that name) as minor entities on the field.
Underling:
HP: 10,000
Attack: 2,000
Hired Mussel:
HP: 25,000
Attack: 5,000
2. Unleashes a barrage of attacks with all of his weaponry, each one having a unique property over the others.
AK-47: Fires 30 bullets that hit random opposing enemies, each dealing 500 damage for a total of 15,000.
Grenade: Tosses a grenade to a target that deals 20,000 damage to a single entity, or a distributed total of 40,000 to a horde entity.
Golden Revolver: Fires 3 targeted shots at 3 targets, dealing 5,000 each for a total of 15,000.
Sword Cane: Assaults 1 target with a flurry of slashes, dealing 30,000.
"...ehh speeches just ain't my style," says the Big Fish in a rather dejected mood. "I got my own ways anyway."
Forgoing the speech, the Big Fish opts to instead bribe an enemy into his side, but...
"..."
"...none of ya are freakin' bribeable at this point."
"FORGEDDIT!"
With that loud bark, Big Fish goes back on the offensive, unleashing 30 random AK-47 bullets all over the enemy side, chucking a grenade at the two Minelayers, firing three Golden Revolver bullets at them, and singling one out with a flurry of sword cane slashes.
HP: 180,000
EoTB Actions:
1. Devours an enemy whole if there's none currently inside it. Enemies inside cannot attack anything but the Meteor Monster itself and also take 60,000 damage per turn from the many traps that lurk inside the creature. The Meteor Monster is free to attack other opponents whilst having an enemy devoured. If the enemy inside dies, the Meteor Monster's HP is restored by 30% of the enemy's total health, capped at 50,000 HP restored per enemy.
2. Ravage an opponent, dealing 60,000 damage.
The swallowed Escort Ship is most predictably assaulted by the inside mechanisms of the Meteor Monster, whilst the creature itself tears into the healthier Minelayer, provided it will go down to this assault.
HP: 250,000
EoTB Actions:
- Attack an enemy for 60,000.
Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.
The I Hand, in its ever so spine-chilling visage, lunges at a surviving Minelayer and mercilessly tears into them.
I apparently have this guy under my name.
"You! Go and take care of that darn ship over there, will ya?"
Under that order, the Sniper takes aims and fires at an Escort Ship with presumably enough firepower to end it.
----------------------------------------------------------------
The view changes to yet another scene.
The scenario witnessed is of yet another world laying in chaos. However, unlike the previous one presented, this conflict was not started by any objectively evil force. No, it is of an irrational and unjustified fear mixed with an impulsive authority that such chaos has started.
The subject of this fear? Their instance of magic, an intricate system which works on the utilization of a certain substance: the mana equivalent of this world. Both system and fuel are understood only by practitioners, aptly called "Magicians" along with some other demeaning names. In this world, it is used to perform otherwise inexplicable tasks of varying significance, but never in malicious intention. Those that do not practice it, however, only see it as nothing but a powerful tool of mayhem, hence the unfair crusade with the explicit purpose of purging it.
The initial stages of the war fell in favor of the Magicians, their magic driving out attackers with as little injuries as possible and their defenses being the most formidable wall their assailants have met, however metaphorical that statement is. It was not until an unholy mixture of desperation and irony struck that the status quo changed; the self-declared enemies of Magic called upon the aid of demons, . Said aid came in the form of a proposal: in exchange for the bestowal of power that surpasses the Magicians', their existence becomes property of the demons. A sane person would see this proposition as pure asinine, but in all honesty, they are far from being distinguishable as sane by this point. They accept the proposal.
The war, formerly just a menial task of keeping away invaders to the Magicians with effort equivalent to a wave of the hand, shifted to hopelessness stretched to the chronological length of a war without any reduction on its effect at any given moment. Their opponents no longer wore visages they recognized. To put it in less words, their opponents have simply become monstrous in every aspect. Settlements fell in the first assaults, lives were lost in the monsters' rampage, and survivors grew less and less by the day. This goes on until it reaches the point where only one last bastion remains.
The surviving Magicians have all resigned to their fate, but not without taking care of one last affair: all the Magicians have gathered themselves into a spacious, open-sky room and have salvaged as much of the "mana" as they can into an orb of stored "mana". They feel that though their fate is sealed, this does not have to be the end for Magic. All the Magicians in the room then begin procedures for one specific spell whilst the monsters have begun their metaphorical knocking on the door. The procedures finish, and the end result is as the Magicians wanted: the orb of stored "mana" rockets beyond the sky and, to their knowledge, the high unknowns. The Magicians, despite their nearing doom, feel rather accomplished. They accept whatever fate the monsters will bring to them, and that is where we close the curtains.
The view cuts back to the jet black cauldron, suspended that it is. As nothingness threatens to persist in this general spot, something glimmers far off in the distance. The source then makes itself known as a ball in a dancing light of white and orchid shooting across the empty space. As this newcomer approaches the cauldron, the entirety of the former's essence is sucked into the latter, the ball becoming a liquid of orchid and white mixed.
I smile at the Godmodder. She doesn't smile back. That's fine.
I blow a kiss at her. She catches it, and then smiles at me. Now we're getting somewhere.
Flash forward to later in the fight. She's feeling the heat from a nasty string of attacks. I offer to help her relax a little. We go to my personal ship, complete with holodeck-equivalent. It's the best date anyone ever had. As we relax on the simulation of a beach at sunset, we open up to each other, explain how we got to where we each are. We discover we have a surprising amount in common. Eventually, we even share a kiss. I let her use the guest chamber aboard my craft so she can actually get a good night's sleep.
The next morning, we decide to tour the multiverse. I show her the worlds I've rebuilt, she shows me her favorite smoking craters, it's incredibly romantic. Slowly, but surely, we fall for each other more and more, and eventually decide to settle down, have a farm, raise a family.
The Descendants find our farm, of course. It takes them a few decades, but not even a Godmodder and a technological master can keep them away forever. In the ensuing battle, our children are slain. I rush forward to avenge them, dispatching entities left and right, driving back Descendants at every turn.
But it isn't enough. One of them stabs me in the back, a mortal wound. I die in the Godmodder's arms, and she experiences true pain and grief at the loss of her true love.
And then the illusion shatters. The Godmodder is back on the battlefield. No time has passed. She looks over, sees me. I smirk at her, then point to the can of Heartbreak Hallucinogens I'd released in her face while blowing the kiss at her. (It took me 10 months to make a dose strong enough for a Godmodder, but it was totally worth it.)
Her scream of inarticulate rage reverberates throughout the battlefield as she realizes what I've done.
31/40 +9GM
the guard drone V2 bodyguards the facility. my minelayer in the main battlefield switches over to the one the godmodders on, and joins my other minelayer. Aron plans a way to create a persistent version of the mines dimensional rift, allowing for a constant stream of reinforcements. Jason adds several subroutines to the guard drones, allowing them to occasionally deflect attacks instead of taking them head on. these kinds of improvements apply to all guard drones as long as I'm still using the same model (Guard Drone V2) since you can just copy-paste programming.
Steffan and James keep making guard drone V2s.
"was throwing their souls into the soul net necessary? well, i need some stick for a carrot and stick, and it's not like they're dead permanently, just out of a body. after the simulated world of the soulnet convinces them to join me, I'll give them bodies again. if it doesn't, well... it's not like this is any worse then killing them normally, with guns and explosives."
anyway, I spend my mana this round setting up a rebuilding enchantment which automatically draws unattuned mana from the surroundings to rebuild the facility. it'll keep functioning even after my mana stops spewing into the surroundings... as long as theres Any mana in the area, that is.
The guy attempts to countersnipe a Sniper using an SG550 Commando. This causes the Sniper to get very angry and yell at the guy, which he uses to pull out a Night Hawk. .50c and bunnyhops all the way to the Sniper and headshots him.
11/40 Archailect (+9 from Gdama) godwave to godwave patternization achieving photonic crystal philosopher's stone [TECH] for Angelica Cage: Serial Phantasm
Use a conveniently available reality repair manual (where'd it come from? a plothole!) to restabilize reality. This is also an attack on the godmodder, seeing as she is currently standing within a very unstable-looking patch. Move your aura, lass! Coming through, reality packing tape (not duct tape, that's been used already) on the way!
26/40 Shenanigans
Sigh
Missed a turn thanks to things. Sorry. Now.
Astrec, in his ship, continues messaging.
>good.
>I have come to ask if you know where the location of one of the Godmodder's Cargo Ships is. I need to, well, rob one for a project I'm working on.
He then taps a button. A pie that's really a piñata in disguise telefrags the godmodder
Let's see, as a matter of fact, I do see one of the Godmodder's cargo ships right now! I'll send you the coordinates. Also, I hope to see you back soon, your powers aren't working farenough to teleport a pie here.
12/40 Archailect, engaging Lyoko towergen alteration procedures for key-to-key interaction potential and I'm recording that narrative rendition of heartbreak it was hilarious
Okay, that hallucination attack was perfect, but the piñata calls to me with its siren splendor and promise of candy and/or pie filling. Use a bunch of robot arms to steal candy from a godmodder!
A spirograph logo shines in the air as a white contraption forms by your side.
I hope you know what you're doing.
33k damage to the Primal Fire Elemental!
Boss, just continue patching yourself up please, don't waste a nuke on those fools.
Winds of Destruction, how about we go ahead and blow out that Primal Fire Elemental? ...as in attack it.
I dump a bucket of water on the PFE. Of course, this doesn't do much. Until I dump another bucket of water, and another, and another, until there's a steady stream of water pouring down on the PFE faster than it can evaporate the water. BY THE POWER OF PHYSICS
32/40
I poke the primal fire elemental. it is now it. then, I seize hold of it with my mana, which by now suffuses every non-solid in the area. large quantities of its flame spin off it and disconnected from the mass, leaving it depleted, and me? I absorb the flames energy into the radiation suit, regenerating the shield.
I use my plus three to summon the gun that can kill the past and shoot myself with it going back in time to cause the godmodder to instead of being punched by me instead get shot with the infinigun that deals infinite dammage
You attempt to time travel back into the past, but are fourth dimensionally blocked by a large man in blue armor, who frowns at you disapprovingly. You then shoot an infinite amount of bullets at the Godmodder, dealing an infinite amount of damage that unfortunately just rolls back to 1.
Severely caught off guard with the change of rules, I hastily think up of... something, anything really!
"Ah! Another entity! But what kind of entity? just... just give it 450k health, 50k damage... or healing maybe both... Just attack being weaker? maybe a special? Summon more entities in 10 turns! or something... Right... just... wheres my papers?!"
I clumsily take out a piece of paper and started to work on the estimated stats and ability of the entity.
But words alone won't be suitable for my first Super Entity... an image forms in my head as the stories and background mends together to form the being I want to create and summon.
Opening my eyes, my surrounding is engulfed in a gentle light as a being that exudes peace and guidance, flutters from above.
Lunar Matriarch:
450,000/450,000 Hp
Heal: +50,000 / Attack: 20,000
Specials:
Lunar Salvation 0/5: A improved version of Lunar Light, Heals the entire AG entities roster.
To The Moon's Call 0/8: A Lunar Sworn enters the battlefield and will protect and fight for the Matriach as long as she lives.
Lunar Sworn: 150,000/150,000 Hp, 30,000 ATK
Lunar Matriarchs are senior Lunar Priests that had several hundreds of years of experience in caring for budding Lunar Colonies. They are highly valued and important figures in any Lunarian colony as they have honed their skills to harness the gentle lights of moons and guide lost ones with its soft light. Due to their importance and kind nature, a cult follows them named the Lunar Sworn who devotes themselves to the safety of the Matriarchs, The Cult is mainly composed of Lunar Squires along with a couple of Knights who were saved by the Moon's light.
Charge 14/40
----------------------------------------------------------------
The view cuts to the remaining Sniper.
The Sniper is most likely just about to try and fire its firearm, when something attaches itself to their forehead. This "something" turns out to be a bullseye target that seems to be shining an obnoxiously bright light, most likely making the Sniper a much easier target to hit.
36/40 Shenanigans +9 received
Astrec walks over to a device on the other side of the room. It's marked with the words Godly Obliteration Device. He smiles. He had managed to pilfer this device from a Mary Sue universe a while ago, and it's utter OPness and disregard for Voidic Physics had come in handy. He grabs it, then fiddles with it's knobs, then pressing a button.
Meanwhile on the battlefield, beams of pure golden energy slam into the godmodder, bypassing it's shield through unhacable unblockabable really srtong laser UBAR HAX.
Astrec winces at the that sentence and it's misspellings, then goes back to work, inputting calculations into a computer.
I sweat a bit at the rush to summon the Matriarch into the field and take a small break to look what's happening on the side of the observation drone I sent to spy on the flame people.
The Flame People are now sitting around larger Fire People, listening to them tell stories. They seem to be laughing. The remaining sniper attacks an Escort Ship for 40k but takes out one of it's own instead, Minelayers summon Fire Elementals, Escort Ship deals 26k damage to Meteor Monster, Factories work, and Drones Teleport. Turrets deal 36k damage to Big Fish. That's all that happened.
The Carriers unleash 8 more Space Fighters, and the ones already active obliterate five indoor defense turrets.
Metal Gear REX regains 40k Hp. Thorgi deals 18k damage to a collection of turrets. Aspect of Air deals 12k damage to the Sniper. The Big Fish deals 1k to the first 15 entities on the PG Forces, 35k to one Minelayer, and 50k to another. Meteor Monster continues to harm an Escort Ship and poofs another sniper into smoke, Lunar Breaks down a turret, Lunar Priest heals Thorgi for 20k, Boredom Gollem breaks a turret, Snipers, Elder Fire Elementals and Escort Ships break eight more.
Meanwhile, at the Godmodder, she unleashes a blast of godmodding energy, causing a shockwave that deals 15k damage (3) to everything. Several things just get beaten up. Several Drones are destroyed, but otherwise are fine. Fortunately, not everyone was affected. Monsoon dodges the blast, and Minuono is able to block the brunt of it. Then, the Fire Elemental tags the Spaceship for 30k!
-4 AG Morale
The Facility has insufficient WP to make another Guard Drone, but Jason gives the existing model a 15% deflection chance! Aron creates a perpetual fire elemental rift, but when he does, finds that there are already fire elementals eager to come out of it. Thinking quickly, he closes it. It looks like the Voidmines can only summon PG Fire Elementals. Draco Blasts The Fire Elemental for 40k, the Spaceship heals everyone for 1k, The Winds of Destruction deal 75k damage total, and summon Dwarf Gekko, and the Millenium Falcon deals 15k. Finally, the Lunar Matriarch heals the Millenium Falcon for 50k! Itinerary:
Leave the Parallax!
Attack the Godmodder! ENTITY ADVANTAGE: [AG]
PG MORALE: 37%
AG MORALE: 100%
PRO-GODMODDER FORCES LEAVING IN: 1 rounds!
HP: Max
ATK: 0
Passive: All newly summoned elementals are instantly turned AG.
I set the weaker elder fire elemental bodyguarding the cloning vat, and the stronger elder fire elemental bodyguarding the weaker one.
I order the observation drones to bodyguard the mageling hoard.
I cast scrying on my IRON GOLEM to see how he's doing in heave- the elemental plane of fire.
HP: 400,000
EoTB Actions:
1. Calls in 4 of his underlings and 1 Hired Mussel(props to DCCCV for that name) as minor entities on the field.
Underling:
HP: 10,000
Attack: 2,000
Hired Mussel:
HP: 25,000
Attack: 5,000
2. Unleashes a barrage of attacks with all of his weaponry, each one having a unique property over the others.
AK-47: Fires 30 bullets that hit random opposing enemies, each dealing 500 damage for a total of 15,000.
Grenade: Tosses a grenade to a target that deals 20,000 damage to a single entity, or a distributed total of 40,000 to a horde entity.
Golden Revolver: Fires 3 targeted shots at 3 targets, dealing 5,000 each for a total of 15,000.
Sword Cane: Assaults 1 target with a flurry of slashes, dealing 30,000.
Big Fish doesn't relent and continues on the offensive, unleashing 30 random AK-47 bullets all over the enemy side, chucking a grenade at the two Minelayers again, firing three Golden Revolver bullets at them, and singling one out with a flurry of sword cane slashes.
HP: 180,000
EoTB Actions:
1. Devours an enemy whole if there's none currently inside it. Enemies inside cannot attack anything but the Meteor Monster itself and also take 60,000 damage per turn from the many traps that lurk inside the creature. The Meteor Monster is free to attack other opponents whilst having an enemy devoured. If the enemy inside dies, the Meteor Monster's HP is restored by 30% of the enemy's total health, capped at 50,000 HP restored per enemy.
2. Ravage an opponent, dealing 60,000 damage.
The swallowed Escort Ship is finished off by the traps inside the Meteor Monster, becoming as nutrient for the creature. The creature, not unlike Big Fish, stays around the area, lashing out at any weakened enemy target.
HP: 250,000
EoTB Actions:
- Attack an enemy for 60,000.
Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.
The I Hand also picks off a weakened enemy target.
I apparently have this guy under my name.
The Sniper does the same as well.
----------------------------------------------------------------
/wip
~~~~~~~~~~~~~~~~~
Main Action:
I take out a Compressed Water Grenade and throw it at the Primal Fire Elemental. When it detonates, the Elemental is drenched in enough water to fill an Olympic swimming pool.
Yes, Olympic swimming pools existed where I'm from. Yes, I can compress water like that to make grenades. No, I'm still not warping reality.
~~~~~~~~~~~~
I quietly implement a self-destruct switch in DRACO. This will cause DRACO to explode if one of the following occurs:
1. DRACO's health reaches 0.
2. DRACO attempts to defect.
39/40 (+6 GM)
and what about all the AG minelayers? don't they summon ice elementals or something?
Alternatively, aron tries to get it to connect to a different reality instead of the plane of fire: my home reality, co-ordinates A3S2-VVV . middle of the Templar-controlled vintage village.
hopefully now steffan and james have enough RP to make another drone, and if so they do. Jason helps Aron program the rift so it'll be stabler.
I turn towards the facility, and start prodding at the spacial distortion it produces' magical component. my mana rushes into a section, and rewrites it. the Facilities structure seems larger, all of a sudden. this means both that it has more room in it, and more health.
40/40 EXPENDING
10 C - Soul Net renovations
30 C - Other
---------------
Soul Net Renovations
The soul net ripples, the ethereal semi-fabric becoming visible for a moment, before it expands significantly. then, the threads pulse a dim pink for a moment, and go transparent again.
one effect is increased range, obviously. however, there is now two additional effects. one, a soft tugging on the souls of those within. it is insufficient to disconnect someones soul from their body, but if they are a magical projection such as a lich, or transfering bodies, there is a possibility of it slowing them down a round, or even absorbing them
Two, the soul net is strengthened at the dimensional edges of its range, meaning people trying to leave its Area of Effect have a chance to fail, or perhaps leave behind a small fragment of their soul, depending on their choices and level of control over their soul.
---------------
A simple box appears inside the facility, next to the soul net. cyan, with rounded corners. it sits there, unmoving. it continues to sit there, unmoving. then, a completely random gust of wind moves it, and it turns out the floor under it is now also cyan; the exact same shade. the nanotech box continues to spread. after another while, The room it is in (aside from the soul net, which is moved to another, more secure, room) is turned completely into nanotechnology. the nanotech then assembles a portal stabilization frame (a relatively unsophisticated one, it only makes it more stable, not perpetually so. )....
------------------
Which I pulse my mana through, opening a spherical distortion within the Icosahedron of stabilization. through the glowing sphere arrives a note, at high speeds and perfectly oriented for me to read: "Think Fast"
as soon as I'm done reading it, out rocket 13 small devices. Luckily, the note has forewarned me, and I catch all of them with my magic, except for the first two, which I only manage to slow, and as such thunks against the wall, denting slightly. the rift destabilizes even as things are flying through, and snaps shut right as the 16th is through. there may have been more, but the rift destablized too quickly, and with my charge expended I can't reopen it for a while. as it turns out, sending space-warped constructs through rifts across massive distances of void while using the cheapest available gate stabilization frame is not that reliable of a transport method!
The existing nanotech forms itself into a room with sub-floor fiber-optic conduits leading to 13 points in a specifc pattern, a circular depression in the center, and manyulinium walls (the money block. stronger then diamonds and without that pesky cleavage plane problem.).
Then, I attach the 13 constructs:
O = construct,
--__
// \\
\\ //
--‾‾ also a construct,
| depression in floor
_
‾ also construct.
--------------------------------------------------
---------------_---------O-------_-------------
---------------‾||||||||||||‾-------------
--__--------O||||||||||||||O----------- // \\------O|||||||||||||||O---------- \\ //-------O||||||||||||||O-----------
--‾‾----------_||||||||||||_------------
---------------‾--------O--------‾------------
is roughly the pattern.
The constructs are elemental energy generators, except the largest one, which is a manipulator. the collective construct is known as a "FABBER". the 11 elements available are:
fire, metal, earth, electricity, machine, blood, astral, celestial, energy, glyph, and Vintage (this generator looks more like a forest in a bottle but it still works. the forest glows a faint purple.)
there are two generators for Astral due to its versatility.
The FABBER can build things as long as they are made of one of those materials. its like... it takes the lead on the actually building things stuff that steffan and james used to be doing, and now instead steffan james jason and aron just need to figure out How to make these things like...
the scientists can design entities, and then the FABBER can spend its actions to build them, and the scientists can spend more RP to improve the design, and that makes the result stronger relative to the FABBERs turns spent, and once they have a design it can just keep building it forever, comprainde?
(The FABBER spends this turn being assembled, and so does not affect the operations yet.)
(The FABBER also has its own health bar- maybe it should be possible to separately target each of the generators to limit its versatility? the fabber takes [100-facility structural stability]% of the damage from incoming attacks to it, while the facility takes the rest.
HP: Max
ATK: 0
Passive: All newly summoned elementals are instantly turned AG.
I set the weaker elder fire elemental bodyguarding the cloning vat, and the stronger elder fire elemental bodyguarding the weaker one.
I order the observation drones to bodyguard the mageling hoard.
I cast scrying on my IRON GOLEM to see how he's doing in heave- the elemental plane of fire.
Mageling Hoard Summoned, you check up on your Iron Go-woah.
Your Iron Golem has bulked up significantly from absorbing the heat of the Plane of Fire, and is approximately eight meters tall, and it's still growing. Sooner or later, it might not be able to hide anymore.
HP: 400,000
EoTB Actions:
1. Calls in 4 of his underlings and 1 Hired Mussel(props to DCCCV for that name) as minor entities on the field.
Underling:
HP: 10,000
Attack: 2,000
Hired Mussel:
HP: 25,000
Attack: 5,000
2. Unleashes a barrage of attacks with all of his weaponry, each one having a unique property over the others.
AK-47: Fires 30 bullets that hit random opposing enemies, each dealing 500 damage for a total of 15,000.
Grenade: Tosses a grenade to a target that deals 20,000 damage to a single entity, or a distributed total of 40,000 to a horde entity.
Golden Revolver: Fires 3 targeted shots at 3 targets, dealing 5,000 each for a total of 15,000.
Sword Cane: Assaults 1 target with a flurry of slashes, dealing 30,000.
Big Fish doesn't relent and continues on the offensive, unleashing 30 random AK-47 bullets all over the enemy side, chucking a grenade at the two Minelayers again, firing three Golden Revolver bullets at them, and singling one out with a flurry of sword cane slashes.
HP: 180,000
EoTB Actions:
1. Devours an enemy whole if there's none currently inside it. Enemies inside cannot attack anything but the Meteor Monster itself and also take 60,000 damage per turn from the many traps that lurk inside the creature. The Meteor Monster is free to attack other opponents whilst having an enemy devoured. If the enemy inside dies, the Meteor Monster's HP is restored by 30% of the enemy's total health, capped at 50,000 HP restored per enemy.
2. Ravage an opponent, dealing 60,000 damage.
The swallowed Escort Ship is finished off by the traps inside the Meteor Monster, becoming as nutrient for the creature. The creature, not unlike Big Fish, stays around the area, lashing out at any weakened enemy target.
HP: 250,000
EoTB Actions:
- Attack an enemy for 60,000.
Specials:
- Each EoTB, a random enemy entity, due to impulsive "muscle" manipulation, will accidentally attack one of its allies as their EoTB action.
- Has a passive 10% chance to dodge, or rather, cause the assailant to impulsively miss.
The I Hand also picks off a weakened enemy target.
I apparently have this guy under my name.
The Sniper does the same as well.
----------------------------------------------------------------
/wip
~~~~~~~~~~~~~~~~~
Main Action:
I take out a Compressed Water Grenade and throw it at the Primal Fire Elemental. When it detonates, the Elemental is drenched in enough water to fill an Olympic swimming pool.
Yes, those existed where I'm from. Yes, I can compress water like that to make grenades. No, I'm still not warping reality.
You have some licorice sticks, like a gazillion lollipops, and a few bars of chocolate peanut candy. I'd say she has good taste.
You try roast some marshmallows on the Godmodder, but she takes five of your marshmallows!
~~~~~~~~~~~~
I quietly implement a self-destruct switch in DRACO. This will cause DRACO to explode if one of the following occurs:
1. DRACO's health reaches 0.
2. DRACO attempts to defect.
39/40 (+6 GM)
and what about all the AG minelayers? don't they summon ice elementals or something?
Alternatively, aron tries to get it to connect to a different reality instead of the plane of fire: my home reality, co-ordinates A3S2-VVV . middle of the Templar-controlled vintage village.
hopefully now steffan and james have enough RP to make another drone, and if so they do. Jason helps Aron program the rift so it'll be stabler.
I turn towards the facility, and start prodding at the spacial distortion it produces' magical component. my mana rushes into a section, and rewrites it. the Facilities structure seems larger, all of a sudden. this means both that it has more room in it, and more health.
40/40 EXPENDING
10 C - Soul Net renovations
30 C - Other
---------------
Soul Net Renovations
The soul net ripples, the ethereal semi-fabric becoming visible for a moment, before it expands significantly. then, the threads pulse a dim pink for a moment, and go transparent again.
one effect is increased range, obviously. however, there is now two additional effects. one, a soft tugging on the souls of those within. it is insufficient to disconnect someones soul from their body, but if they are a magical projection such as a lich, or transfering bodies, there is a possibility of it slowing them down a round, or even absorbing them
Two, the soul net is strengthened at the dimensional edges of its range, meaning people trying to leave its Area of Effect have a chance to fail, or perhaps leave behind a small fragment of their soul, depending on their choices and level of control over their soul.
---------------
A simple box appears inside the facility, next to the soul net. cyan, with rounded corners. it sits there, unmoving. it continues to sit there, unmoving. then, a completely random gust of wind moves it, and it turns out the floor under it is now also cyan; the exact same shade. the nanotech box continues to spread. after another while, The room it is in (aside from the soul net, which is moved to another, more secure, room) is turned completely into nanotechnology. the nanotech then assembles a portal stabilization frame (a relatively unsophisticated one, it only makes it more stable, not perpetually so. )....
------------------
Which I pulse my mana through, opening a spherical distortion within the Icosahedron of stabilization. through the glowing sphere arrives a note, at high speeds and perfectly oriented for me to read: "Think Fast"
as soon as I'm done reading it, out rocket 13 small devices. Luckily, the note has forewarned me, and I catch all of them with my magic, except for the first two, which I only manage to slow, and as such thunks against the wall, denting slightly. the rift destabilizes even as things are flying through, and snaps shut right as the 16th is through. there may have been more, but the rift destablized too quickly, and with my charge expended I can't reopen it for a while. as it turns out, sending space-warped constructs through rifts across massive distances of void while using the cheapest available gate stabilization frame is not that reliable of a transport method!
The existing nanotech forms itself into a room with sub-floor fiber-optic conduits leading to 13 points in a specifc pattern, a circular depression in the center, and manyulinium walls (the money block. stronger then diamonds and without that pesky cleavage plane problem.).
Then, I attach the 13 constructs:
O = construct,
--__
// \\
\\ //
--‾‾ also a construct,
| depression in floor
_
‾ also construct.
--------------------------------------------------
---------------_---------O-------_-------------
---------------‾||||||||||||‾-------------
--__--------O||||||||||||||O----------- // \\------O|||||||||||||||O---------- \\ //-------O||||||||||||||O-----------
--‾‾----------_||||||||||||_------------
---------------‾--------O--------‾------------
is roughly the pattern.
The constructs are elemental energy generators, except the largest one, which is a manipulator. the collective construct is known as a "FABBER". the 11 elements available are:
fire, metal, earth, electricity, machine, blood, astral, celestial, energy, glyph, and Vintage (this generator looks more like a forest in a bottle but it still works. the forest glows a faint purple.)
there are two generators for Astral due to its versatility.
The FABBER can build things as long as they are made of one of those materials. its like... it takes the lead on the actually building things stuff that steffan and james used to be doing, and now instead steffan james jason and aron just need to figure out How to make these things like...
the scientists can design entities, and then the FABBER can spend its actions to build them, and the scientists can spend more RP to improve the design, and that makes the result stronger relative to the FABBERs turns spent, and once they have a design it can just keep building it forever, comprainde?
(The FABBER spends this turn being assembled, and so does not affect the operations yet.)
(The FABBER also has its own health bar- maybe it should be possible to separately target each of the generators to limit its versatility? the fabber takes [100-facility structural stability]% of the damage from incoming attacks to it, while the facility takes the rest.
Superguard summoned, Hp lowered slightly! All of a sudden, the wreck of the Parallax begins to face away. In a few moments, it's completely gone, leaving nothing but your entities on the field. With nothing else to do, all the AG entities move to the Godmodder's location!
Attempting to attack, the Primal Fire Elemental is stunned by the stored power of the I-Hand, which it had been saving up the last few turns. With that out of the way, most of your entities attack and send it packing back to where it came from.
-15 PG Morale, +6 AG Morale
Aron needs more WP before making a portal to your universe, but Steffan and James make another Guard Drone v2. Drone Factory and Millenium Falcon make two new slugthrower drones, Spaceship gets rid of their tag, Mistral summons more Hands, Lunar Matriarch heals Draco, Lunar Priest heals themselves for 20k, Drone factory makes another defective drone. Itinerary:
Destroy the Godmodder! The Godmodder:
ENTITY ADVANTAGE: [HEAVY AG] Alpha Strike Available!
PG MORALE: 85%
AG MORALE: 97%