SKALATOPD
"Let you talk and waste valuable time? Not when so much is at stake. The Teleportation Circle Coordinates and Passcode will be provided to you. Send your forces through to help as rapidly as possible. I have a daughter to save."
Nerà casts Invincibility, Burning Blade, True Strike, Haste and finally Teleport keyed to a certain Circle.
Nerà appears in a golden room, eyes ablaze with arcane witchery that channels dread energies through the windows to his soul. The Aumas that meet him stop themselves from pestering him with petty requests once they see that their Emperor has entered a state of vicious single-mindedness. Nerà takes to the air on dragon-like wisps of indigo flame, riding eldritch magics out onto Celestia.
While climbing up the Mountain is a momentous task, soaring down it is much easier considering that none of the PG defenses are set to stop that. Also, Nerà happens to be a god damned wizard. He flies past the Lucrehulk and through the Carrier (via Dimensional Door, obviously). By the time he collides with the Hekatonkhier he is trailing flames as the air itself burns in his wake. And collide with it he does, taking advantage of his magical Invincibility to shear through the weaker Hekatonkhier and slam the Ebony Staff's wicked red blade of energies foul into the stronger one. The shockwave hits a moment later, knocking over the flaming corpse of the slain hundred handed one. The one still standing (if indeed it still stands) bursts into flame from the spell. This is not enough though, and so the Emperor gives his opponent a mighty kick. One that, thanks to a certain belt, has the force of a Storm Giant backing it.
Nerà soars upwards and, with a word, rains what appear to be molten adamantine arrows down upon the Hekatonkhier.
Still flying upwards, Nerà transmutes the Hekatonkhier's internals into screaming infant kobolds.
Still ascending, Nerà channels spell after spell after spell after spell into the Ebony Staff. "Booming Blade. Enchant Scythe: Giant Slaying +3. Mordenkainen's Blade that Doesn't Suck. True Strike." Still ascending, past cloud and sky. "Vorpality. Elemental Infusion: Lightning. Elemental Infusion: Earth. Rapier Wit. Ar'Cin's Edge. Ghorn's Touch. Angolin's Kick-ass Super-awesome Deathifying Nuclear Chaos Destruction Spell of Flaming Raging Poisoning Doom." The last one is said with a scornful tone and a derisive eyeroll. He's stopped shooting upwards, ascending casually now as though he's already reached his height goal. He looks down at his target, the enemy looking so small from where Nerà rests, wings of flame beginning to peter out. He is ready, nearly. A few more spells:
"Twinned Double Gravity. Maximized Explosive Strike. Quickened Acceleration. Maximized Enlargement: Self. Dispell Flight: Self."
And so, with four times the mass, double the speed and three times standard gravity pulling it all down, Nerà shoots towards the ground with a blade that- even despite him not knowing it's true nature and history- he still is fully confident in its ability to kill gods.
"CLEAVE"
And cleave he does. Straight through the Hekatonkhier, blade first, as well as through several feet of mountain before he can dimension door himself back above to fall upon the enemy a second time. And a third. And a fourth. And a fifth and sixth and seventh time until the velocity is gone and the magicks are spent and the Hekatonkhier is in pieces and Nerà, who had long since dispelled his magical Invincibility, collapses in the crater he made and littered with the flaming chunks of PG entity. Then the blade releases it's Maximized Explosion, covering the fifth layer of the mountain in flame that takes a minute or so to leap and crackle in primal forms before dying down.
[3 Actions and all CP spent]
Chronias aims it's lens at the third Praetorian... Auma (the one on the battlefield) shivers slightly, which looks rather silly since he's in the body of a big green hulking skeleton man.
The Talos, its pilot in awe of her father's devastating brutality, flares its internal 'engine' like the sun to overdrive it's heals. The crystal blade sticking out of its back gleams with the light of internal fire. Gloria aims her canon-arm at the Hekatonkhier at charges up a devastating magical attack. A single bead of azure energy floats slowly towards the Hundred Handed One. One contact with it it pops like a bubble, and from the point of contact a viscous liquid covers the enemy. When the enemy is fully covered in the glowing blue substance it implodes with a soft 'fwoop'. The Hekatonkhier (and several young kobolds) are no more.
The Skyfortress attacks the Carrier directly.
The Dust-Angel pushes it's Hekatonkhier down a level.
The eight fire elementals ascend and swarm the Talos.
The Dracoliches ascend and attack the Hekatonkhier after it's been lowered.
The Arch Wizards Ascend. One, almost as an afterthought, summons an Arcane Consort to try and man the Unmanned Ray in an attempt.to aim it at the Carrier and blast it. If that fails, the mage just nukes the Ray. The other two Wizards shower the three in healing items to Regen a bit.
The Cloud Giant General ascends, uses it's special on the Hekatonkhier and then throws a boulder at it.
The fire Elementals, T-Rex, Iron Golem 1 and Auma all Ascend and attack the Hekatonkhier. Iron Golem 1 uses it's poison to render the hundred handed one vulnerable to magic while Auma mixes solar beams and artifact blasts with a Star from his crown thrown in for good measure.
The Third Praetor watches as you spit, freeze, shatter and dance upon the very idea of his Dimensional Lock by teleporting straight up to Chronias. With the velocity gained by accelerating through two planar layers, Hekatonkhiere I
bursts into Abyssal Soulstuff as soon as you run it through with your scythe. Rising upwards and falling towards the Hekatonkhiere II, you manage to get in one good strike, before he catches on, parrying and deflecting your enhanced blows better and better with each subsequent attempt at casting Dimension Door to reacquire altitude to generate force, preventing any further serious injuries.
17 Charge expended. Hekatonkhiere I defeated. 30 Damage to Hekatonkhiere II. Layer 5 Terrain changed to Burning.
+10 AG Morale.
Entities Ordered.
S.H. pauses.
S.H.: sigh... I can't even keep track of friends and enemies anymore...
S.H.: I think I'll take a rest. Maybe more dreams will help me figure out who I am.
S.H. falls asleep!
You go to sleep!
...Welcome back! Do you feel rested?
[0x] The drone replies "wow! that looks amazing! I didn't really have any good close-combat sources yet, so this will fill for that nicely!". A small compartment in the drone opens up, and shwoops up a few animal sheddings or some such, storing them.
[1x] Now, back on the Site...
I run away. ahhh its a scary sculpture aaaa so scary something something I don't actually have a need to stay there long enough for it to attack me anyway aaaaaa. I'd rather they think their nuke broke MECHANE's HEART then that I stole it. Which will, if all goes well, be the only conclusion they can reasonably make. My drones also flee, except one without samples, which will try to drag Karps skeleton along back with it. Technically the drones shouldn't be anomalous, I think. maybe. They come from scientists in a lab, that's the opposite of anomalous, right? I'll just assume it is.
[1x] I alchemise ((E || The Shadowskin || Motormotorspinningcycle || ~Dead Star Plate || Cursed Void Maiden Scarf) && (phoenix lance || eternitys eradicator)) || A belt. = Tesseract Belt. A fourth-dimensional loop to be worn around your waist. , and use that fourth-dimensional nature to seemingly teleport it to CGOC.
[1x] I also preview-and-then-alchemize-and-transport the following Alchemy, if the result of the preview is favourable.
(container full of condensed fire energy [the symbol which keeps things both items share, henceforth KBIS] container full of condensed ice energy KBIS container full of condensed light energy KBIS container full of condensed blood energy KBIS container full of condensed plant energy) [the symbol that keeps anything that's in either item] condensed Spacial Energy.
[CGOC 1 + 2] I use the spacial powers of the Tesseract belt, along with possibly a significant quantity of Spacial Energy. Rather then trying to lift these heavy objects,I create a spacial array to disconnect the space they inhabit, moving it adjacently into a fourth dimensional space. I then take the stretched area of space,twist it around a few times, and tie it into a knot, before cutting the far side of the knot off. Without the twist and knot, this would leave a gaping wound in the universe; instead, it just makes a moderately-sized area seem smaller then it should be.
[CGOC 3] With MECHANES HEART(?) and the voidship frame in their own little pocket dimension, I deemphasize its proximity to the universe it came from, sending it puttering along at a moderate pace to attach to the Facility. Well, I say moderate, but it's still much faster then the expansion of a nuclear blast front.
Entity Orders: The Drones with samples return to the Facility, which begins its preparatory work to integrate all the genes properly and keep the amalgamation from falling apart. The Drone in Tiamat's place asks if Tiamat would be willing to provide samples if I were to supply them with Descended-grade Youth Restoration effects[1]. Void VIII+I keeps running in stealth and leaves the facsimile drone behind (facsimile drone is to preform moderately fast maneuvers to appear to be trying to avoid the Destroyer, but ones slower then the Void VIII+I is capable of.) to flee. Repair drones repair the Void VIII+I.
footnote: [1]
This may seem counterproductive. After all, Dragons get stronger as they age... but only Up To A Point. then there's a few years within which they must prepare to become dead, which happens in various ways like fusing with the land, going to a secret place to die in, or not having enough treasure saved up and so haunting the earth until they get more treasure as some kind of really greedy ghost.
Tiamat is immortal from being, you know, divine, but if Tiamat didn't have that they would be really really old and quite probably dead from that becoming dead thing that happens to dragons- Tiamat is a very special dragon, but they still aren't Ageless-, so Tiamat is dependant on their continued divinity for their continued Existence, and I think the divinity is only being partially effective at preventing aging? but don't quote me on that last bit.
so Tiamat would probably want to get enough magic youth juice or whatnot to get back into their prime and stop being Dependant on divinity and stuff, as a backup in case people stop believing they exist if nothing else.
Additional footnote: I don't seek out Certsa because, if they are indeed anti-astrec in the way I think they are, they will seek me out themself, and if they aren't then it might be a terrible idea to seek them out.
You leave the Forest, and set up a delayed action!
((Due to the nature of your action, it'll happen in the EOTB since it involves entities. Note to self: state how turn order works in the future))
"Blessing of Children Surviving. Blessing of escaping puppies. Blessing of Resolving That Which Was Unintentionally Damaging To Excess of Preferred Targets. Blessing of Suspiciously Specific Denial. Blessing of No One Asked But Really That Should Be Dealt With. Blessing of Mitigating Unfortunate Long-term Consequences."
The Nedben chaincasts, liberating the transmuted-into-existence screaming infant kobolds, causing them to erupt dramatically only to be moved somewhere innocuous and not problematic. A few other situation-specific cleaning spells later, he mitigates other negative effects of defeated enemies and unwanted collateral damage, then ascends.
You weaken the severity of possible future collateral damage on the Celestia Theatre! Good thinking.
Astrec expends… a point of mind, body, and soul. A unearthly glow enters the air, and they step off their platform of nanomachines, hovering in the air above the mountain. Astrec points a hand at the mountain, and summons forth a huge pillar of rock, leaping onto it as it ascends upward, pulling them into the zone of the Carrier. He focuses, and the remains of the iron gear join him up there, rocketing forward into the thrusters of the carrier, hopefully damaging them enough to allow him to continue his ascent on the pillar, flying past them. Even more rock erupts from the mountain, pinning the Fighters against the Carriers and hopefully causing chaos. The pillar comes to a stop in the clouds, facing the Lucrehulk.
The nanomachine armor, the power armor he's been wearing, clicks off, falling off Astrec. He jumps off the pillar, landing on the Lucrehulk. The illusion burns off as he breathes in, leveling the Oblivion Buster at the prince.
"Surprise."
Astrec breathes out, and at the same time unleashes 30 CP, a Soul Point, and a Body Point. Focusing on the soul of the mountain, the soul of the Prince, the soul poured into the Lucrehulk as its travelled wherever's its been. The soul of those who've worked on it, fought on or against it. He brings it to life, and then concentrates Body, unleashing pure soul from his body, manifesting as cyan flames that rip across the entire ship, darting towards every form of propulsion this thing has. The CP is split up, aiding in the soul flame's assault and crippling its AC as much it can for whats about to come. As the thrusters get eaten away.. Astrec unleashes two Mind Points, focusing his mind on the mountain. With a yell, he unleashes Gravity magykks, yanking the whole, weakened Lucrehulk straight through the Attack Ships under it (probably ripping through their significantly smaller forms), and straight into the mountain. The prince is pulled away from the Throne, and is then distracted by the hundreds of spikes erupting from the mountaintop, spearing through the Lucrehulk's hull, breaking open fighter bays, and crippling the bottom plating. Astrec then brings his hand down, and warps the mountain, changing the earth, shaping it, to pull the entire Lucrehulk down the mountain. He pulls it down at a angle to smash it into as many things as possible. The gigantic ship is thrown through the Carrier at breakneck speeds (Which probably do, indeed, break someone's neck at this pace), breaking off a chunk of the other ship which sends it spiraling into the Fighter Wing. The Lucrehulk is brought to a stop by a gigantic slab of the mountain forced out right next to the Talos. Astrec then stomps the ground, raising a summoning circle from which the Talos requested on Discord emerges.
This attack and the Talos summoning expend a Lot™ of CP like holy shit. I really hope this is worth it.
Using a final attack, Astrec flips out a grenade and tosses it at the Iron Prince.
"Do I have your attention now? ."
Astrec snaps his fingers, and to add insult to injury, the Clockwork Armillary uses every special at its disposal to blast the Prince. This includes Dispel, which knocks off any buffs he might pull.
"Finally. Everyone, target the Lucrehulk. I'll try and take the Prince down."
An eye opens on the back of the palm of the Hand of Judgement. I swear it just did a cyclopean eyeroll. Regardless, it allows you to ride a pillar of Celestial Marble up the slopes. As you throw the remains of an Iron Gear towards the Carrier in your way, a nanotech net grows, catches and converts the golem wreckage into countless flechettes aimed in your general direction, quickly turning you into a pincushion. Still covered in nanites, the spikes dissolve into your body, reforming into a second second set of muscles opposing your regular movements. -20% Accuracy and Dodge.
Activating the Oblivion Buster on The Prince, it sends forth a sphere of concentrated Oblivion reacting and exploding directly in his face. 8 Damage. Unchanging as ever, his damaged mask stares you in the face as his armour flows to repair annihilated sections.
"Oh. Hello again, Pradis. What a surprise."
The Hand of Judgement glows both
Cyan and
Magenta, before combining into
Indig-
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s grip around Astrec's neck. What remains of the Prismatic Wall continue to sparkle around the Dracoliches as the Attack Ships cut them down. Raising the other Descended into the air, the Praetor presents him as a convenient target for bombardment. If those ships were actually piloted, they certainly would've been out for blood, having taken the brunt of the impact from the Lucrehulk's crashing. 10 Damage to Astrec.
-7 AG Morale
In a twist of Fate, The Dust-Angel brings Hekatonkhiere III down from layer 4 to layer 6, taking 9 damage in the process. The Fire Elementals, now unable to reach the Talos move from Layer 4 to Layer 6 as well, to attack the Hekatonkhieres for 32 damage. Seeing it can't harm the Wizards at all, the Unmanned Ray opts to pepper the restrained Astrec with all 10 of the Concussive Missiles it launches, dealing another 55 Damage. The Epic Wizards heal themselves to full Hp, as well as summon an Arcane Consort, which finds itself unable to take over the Unmanned Ray, and instead tears it apart, dealing exactly 85k damage. It then moves to guard the Epic Wizards.
+5 AG Morale.
Hekatonkhieres III throws a massive boulder, crushing Auma for a whopping 50 damage. The Third Praetor winces at the sight. Assisted by their fighters, the Carrier heavily damages the Skyfortress. Instead of releasing more ships however, it opts to launch a pair of missiles: one to finish it off, another to blow up the T-Rex.
-10 AG Morale
On Layer 2, 7 Fire Elementals rush down to layer 5, but are unable to heal the Talos this turn, at least. Unable to use Glibglobink Shell at the moment, Iron Golem 1 deals 3 damage to the Hekatonkhieres, while Auma deals 22 damage total, scanning them while they're at it:
[PG][ELITE] Hekatonkhieres. 18/80 Hp. 4 AC. 10 Regen.
ACTION
Whirlwind: 3,000x100.
Boulder: 250,000.
JOE's Drone uses the Alchemiter to create the Tesseract Belt, which due to d i m e n s i o n a l i t y finds itself simultaneously tied around the waist of Cake Guy of Cake. More on that later. It also previews
Container Full Of Condensed Fire Energy || Container Full Of Condensed Ice Energy || Container Full Of Condensed Light Energy || Container Full Of Condensed Blood Energy || Container Full Of Condensed Plant Energy || Container Full Of Condensed Spatial Energy == Containter Full of Condensed Magic Energy, but is unable to Alchemize it just yet. It then leaves with it's samples.
((I'm being merciful here, you usually should only be able to Alchemize while you're on the same battlefield as the Grand Alchemiter, but this is interesting.))
The Cloud Giant General lowers the Dodge of Hekatonkhiere III by 20%, before tossing a rock at it to deal 6 damage. The Clockwork Armillary moves as close to the Third Praetor as it possibly can, and fires off it's Dispel and Blast, which connect but don't do anything, because he has no buffs, and his armour is much too high. Sorry.
The burning of Layer 5 heals the Fire Elementals present to full, as well as giving 4 Hp to Talos I. The Lucrehulk fires upon Talos I to deal 42 damage and deploys two more Attack Ships, while the remaining Hekatonkhiere II elects to Whirlwind away 6 of the Fire Elementals. With it's almighty arm cannon Talos I blows the Hekatonkhiere apart into smithereens. Talos II sheds the Nanites from everything that happened during its summoning to Heaven.
+4 AG Morale
At Tu'ranath, Boccob and his forces use Nerà's Teleportation Circle to reach the Seventh Layer of Heaven as well. The Prince turns his head in their direction, his grip tightening further on Astrec.
"YOU."
Is this the first time he's shown any emotion?
JOE asks whether Tiamat wishes for Descended Youth-potions.
".̻̣͕͆͊ͭͬ̊.̱̳̯͓̳͎̹̓.͊ͨ̌̐̅Ṇ̤͊̋ͅe̹̳̰͕̲̪ͮ̽v̗̪̞̰͇͉͔ͪ̽̔͌e͂ͅrͣ̊ ̟̼̼̲̋ͪ̅̉ͨm̎ͩ̏͗́̋̿en̟̞̖̪̜̙̉͗ͨ̃t͒̌̃͋͒̏i̇́ͨͫͦ̓̚o̱͎̼̞̬ͮͮn̰ ̫̦ͨ̄̋̔̋̃̿a̗̦̙ ̱͕͕͙̉́̒ͧw͉̮̣̘͕̥̾̄̓͑o̭̭̓ṃ̭̗͐ͫaͅn̥͆͋̽̅ͦͤ'̙͚̖͚͉̭͋ͣ̎̽s͋ͬ ̱̫̪̿̇̈́̓̎̾ͦa̻̫͚͙͑̓͌ͨ̐ͨ̿ͅg͖̦̠ͧ͛ë́ͨ̔ͨ̚.̂̇̐"
...That's clearly a no.
At the Godmodder Biosphere, The Fourth Praetor lets the Drone collect a sample of his creature, and waves them off. "bye, mister joe! good luck in your experiments!"
While the stranger remains restrained, and the Sculpture immobile, The Harrier Jets continue to shoot, destroying two drones, and dealing 24 damage to the Biosuit, which it regenerates from the brink to 4 Hp. One of the remaining two drones picks up Karpinksy's Skeleton, which is already beginning to lose it's potency, and the other, holding the DNA from the Dancing Soldiers leaves for The Facility. JOE, his Drone, and CGOC leave The Forest for Space just as the Nuke detonates, the Harrier Jets flying free from the blast, but in different directions.
Now aboard the further-repaired Void VIII+I, the Destroyer takes aim at the faster ship. Clearly, it's confident it can shoot the slower one later. 200k damage to the Void VIII+I. Your ship recieves a transmission which opens itself. It's the King of Earth, sitting upon his mobile throne, the viridian lenses of his glasses glinting in the light.
"Astrec Pradis. Wherever you are, know this: I know you were on my planet again. Remember my warning."
He raises his left hand, which glows a combination of
cyan,
magenta, and
yellow.
It's identical to the Hand of Judgement, but black.
The
Red energy signature of an incredibly powerful descended begins to approach the Void VIII+I.
...Get out of there. Now.
Itinerary:
Stop Alethea!
Stop The Invasion:
- Defeat the Third Praetorian!
- Face him personally!
- Destroy the Lucrehulk!
- Reach Elevation 7!
- Protect the Talon of Nerà!
Foundation + CakeQuest:
- Locate The Foundation?
- ???
Current Godmodder Hp: 48
Laboratory Link: Available for all! Need to figure stuff out actually
The Void: Neutral Ground.
FIELD EFFECT: Sancturary: Nobody may attack any other.
[GM] The Godmodder. 48/80 Hp.
[AG] Smirk. 25/25 Charge. Has created a Metal Staff.
[A] Nanosuit. Defense Mode: +5 AC. Durability: 2. Worn!
Advantage:
[Contested]
Mount Celestia.
FIELD EFFECT: Heaven Fall Down. +5% Dodge/Accuracy per Elevation! Layers 2-6 shuffle each round. Will occur again at end of next round.
Forge: [Base: ][Lens: ][Connector: ][Variety: ][Magnitude: ]
AG Morale: 69%
Elevation 7:
[CEL][BOSS] Chronias, Throne of The Gods. 133/133 Hp. 13 Armour. 26 Regen.
[PG] The Third Praetorian. 52/70 Hp. 12 Armour.
[PG] Attack Ships. 50,000/100,000 Hp. x14.
[BOC][BOSS] Boccob. 85/85 Hp. 8 AC. Foresight: +30% Dodge and Accuracy. Starmantle: Destroys nonmagical weapons. Artifact Damage halved. Kinetic Control: Absorbs melee attacks. 0/150. Spell Reflection: Self-Explanatory. Reflects Magic! Ironguard: Immune to metal attacks! Mind Blank: Immune to Psychic attacks! Freedom: Dodge and Accuracy cannot be lowered below 100%! Justice of The Wyrm King: 35,000 Damage to anyone attacking in Melee! Shapechange: Hoo Boy this is going to be wild.
[BOC] Boccob's Familiar. 40/40 Hp. 5 AC. Bodyguarding Boccob! Immune to Magic.
[BOC] Clockwork Armillary. 25/25 Hp. 3 AC. 5 Regen. Blast: 2/2. Dispel: 3/3.
[BOC] Horn Devil. x2. -10 Dodge.
[BOC] Barbed Devil. x3. -10 Dodge.
[AG] Astrec. 363 Charge. Vulnerable! -20% Accuracy/Dodge
[A] The Godarm. Oblivion Buster: 1/2.
[A] Hand of Judgement. BODY: [IIIIII]. MIND: [IIIIII]. SOUL: [IIIIII].
[A] Thistle of Zillywich. +60,000 Power. Durability: 1.
Elevation 4:
[CEL] Dracolich. 6/31 Hp. x5.
[CEL] Dracolich. 1/31 Hp. x2.
[PG][ELITE] Unmanned Ray. 0,000/800,000 Hp. 15,000 AC.
[CEL] Epic Wizard. 25/25 Hp. Invincibility: 5 AC. x3.
Prismatic Wall!
[CEL] Arcane Consort. Rounds Left: 2!
Elevation 6:
[CEL] Fire Elemental. 60,000/60,000 Hp. x8.
[CEL] Dust-Angel. Moves an entity downwards. Rounds Remaining: 1!
[PG][ELITE] Hekatonkhieres. 12/80 Hp. 4 AC. 10 Regen.
[PG][ELITE] Carrier. 265,000/300,000 Hp. 15,000 Armour. Flying!
[PG] Fighter Wing. 100,000 Hp. Horde!
[CEL][ELITE] Skyfortress. -55,000/450,000 Hp. 10,000 Armour. Flying!
[AG-TOG] Iron Golem 1. 180,000/180,000 Hp. Glibglobink Shell: 2/3. Immune to Magic.
[AG-TOG][ELITE] Auma. 20/70 Hp. Crown of Stars: 4 Remaining!
[A] Necklace of Auma. +15,000 Attack. Supplying an Intellect. Worn!
[A] Orb of Delphi. Passively Scans on Attack. Worn!
[A] Swissarmyknifemodder. +30,000 Attack. Worn!
[AG-TOG][ELITE] Cloud Giant General. 120,000/150,000 Hp. Invisibility: 50% Dodge. Flying!
Elevation 2:
[???] Harkener, The Newcomer. 11/40 Charge. Petrify: 6/6.
[AG-TOG] Tyrannosaurus Rex. 55,000/60,000 Hp.
[AG-ParadoxDragon] Grand Alchemiter.
[AG-JOE] Drone. 60,000/60,000 Hp. DNA Collected: Astrec, Hand of Judgement. (Left for Facility)
[AG-Astrec] Clockwork Armillary. 25/25 Hp. 3 AC. 5 Regen. Blast: 1/2. Dispel: 1/3. Flying!
[AG] Nedben. 3/25 Charge.
[AG] Lusiix. 25/25 Charge.
[AG] Sky High. 3/25 Charge.
[AG] iguessimherenow. 25/25 Charge. (Presumably left)
[AG] Jaggerain. 23/25 Charge.
Elevation 3:
Elevation 5: 20,000 Fire Damage per round.
[CEL] Fire Elemental. 50,000/50,000 Hp.
[PG][BOSS] Lucrehulk Carrier. 1,150,000/1,150,000 Hp. 20,000 Armour. 150,000 SHP.
[PG] Attack Ships. 100,000/100,000 Hp. x2.
[PG][ELITE] Hekatonkhieres. 44/80 Hp. 4 AC. 10 Regen.
[PG][ELITE] Hekatonkhieres. -10/80 Hp. 4 AC. 10 Regen.
[CEL][BOSS] Talos of Nerà. 1/160 Hp. 6 Armour. 20 Regen.
[CEL][BOSS] Talos of Nerà. 160/160 Hp. 6 Armour. 20 Regen.
[AG] Nerà. 1/25 Charge.
[A] Ebony Staff: Active!
Elevation 1:
Elemental Plane of Fire: Secure Location.
Field Effect: Pretty obvious, isn't it? 20,000 Fire Damage per round.
[AG][ELITE] Iron Gear. 327,000/800,000 Hp. 10,000 AC. Immune to Magic! Antimagic Field.
[AG-TOG] Iron Golem 2. 173,000/180,000 Hp. Glibglobink Shell: 3/3. Immune to Magic!
Astral Plane: Tu'narath, Tiamat's Palace.
[???][ELITE] Adult Red Dragon. 40/40 Hp. 2 Armour. Breath: 2/2.
[???] Master Gish. 20/20 Hp. 3 Armour.
[???] Captain. 60,000/60,000 Hp. x3
[???] Gish. 35,000/35,000 Hp. x5.
[???] Githyanki Soldier. 5,000/5,000. x45.
[AG-JOE] Drone. 60,000/60,000 Hp. x3.
Godmodder Biosphere.
Advantage:
[HEAVY PG]
Weather: Sunny. Baseball.
Terrain: Diamond. Baseball.
[PG] The Fourth Praetorian. 90/90 Charge. Invulnerable!
[A] Baseball Bat.
[PG][BOSS] ???. ???/??? Hp. Poisoned Claws!
[PG] Megatron. 20/20 Hp. 4 Armour. Fusion Cannon: 2/2.
[A] Catcher's Mitt. x2.
[PG] Mithral Golem. 120,000/120,000 Hp. 15,000 Armour. Immune to Magic!
[A] Catcher's Mitt.
[PG] Elder Fire Elemental. 64/64 Hp. 6 AC.
[A] Catcher's Mitt. x2.
[PG] BOBeoj. 20/20 Pseudo-Charge.
[A] Orange Lance. Space Energy Charges: 2.
[A] Delirium Coronet. +33,000 Attack.
[A] Architect's Cloak. +5 AC. Chronal Energy Charges: 5.
[A] Hindsight Helmet. +35,000 Attack. Chronal Energy Charges: 2.
[A] Descended Energy Charge: 1
[A] Catcher's Mitt.
[PG] Certsa. 20/20 Pseudo-Charge.
[A] Red Scythes. x3. Chronal Energy Charges: 9.
[A] Magma U. +11,000 Attack.
[A] Swissarmyknifemodder. +30,000 Attack.
[A] Single Void Glove. +35,000 Attack. 10% Dodge.
[A] Cloudy Days. +16,000 Attack.
[A] Bronze Sword-Charm.
[A] The Ball.
[AG-JOE] Drone. 60,000/60,000 Hp. DNA Collected: BOBeoj, ???. (Left for lab)
The Forest.
Morale: N/A.
Field Effect: Countdown: 1.
[???] "The Stranger"?. 0/80 Charge. Powers Disabled! Trapped under stone! Observed by JOE!
[???] Harrier Jet. 65,000/65,000 Hp. 10,000 Armour. x6.
[???] Sculpture. 200,000/200,000 Hp. ???. Standing in front of JOE.
Inside Facility:
[N] Voidship Frame. ???/??? Hp. Heavy.
[N][ELITE] The Heart? 914,000/914,000 Hp. Heavy. (Moved to Facility)
Space, Near-Earth Orbit:
[???][ELITE] Destroyer. 150,000/150,000 Hp. 10,000 Armour. 50,000 SHp.
[AG-JOE][ELITE] Void VIII + I. 75,000/300,000 Hp. Create: 2/3. Drones available: 0. Missiles Available: 0.
[AG-JOE] Repair Drone. 20,000/50,000 Hp. x2
[AG-JOE] Projection Drone. 50,000/50,000 Hp. Bodyguarding Void VIII+I! 50% Dodge.
[AG-JOE] Drone. 30,000/60,000 Hp.
x4. DNA Collected: Dancing Soldiers. (sent to Facility)
[A] Karpinsky Skeleton. 100,000/100,000 Hp. 80% Power Nullification! Isolated from JOE!
[AG-JOE] CGOC. 20/20 Hp.
[AG] JOE. 28/25 Charge. Vulnerable!
[A] Amalgamation Biosuit. 4/40 Hp. 4 Regen. Light: 3/3. Oblivion: 4/5. Godmod: 11/11. Worn!
[A] Prism Blade. +28,000 Power. Durability: 1.
[A] Clockwork Carver. +7,000 Attack. Durability: 1.
[A] Spaced Out Headband. +35,000 Attack. Durability: 1.
[A] Circadian Circuitbreaker. +35,000 Attack. Durability: 1.
[A] The Soul Stone.