DtG: Destroy the Godmodder (The Broken Masquerade)

4/40
The FABBER makes another guard drone. the guard drones heal the researchers a bit.
"[AG-JOE] #10: Steffan. 9,000/20,000 Hp. WP/r: 1. 19 Squadmates! Hp: 20,000/20,000 x2 Specialty: Engineering & Construction! Work Points: 5." should be 2 WP/r, he has all the necessary squadmates. Steffan tries to make another guard drone himself (can he still do that? i forget. if he can't, he works on improving stasis field effectiveness). Aron continues his efforts to find a less-hand-wave-y power source. James notes that technically, their specialty is being loyal and, as such, those under his command earlier should have stuck around probably? James notes that they didn't really have enough time to bug-test the stasis field code, and their squad tries to improve its functioning- if successful, they should increase guardian spirit effectiveness to an extent. the Primal Guardian Spirit will circle the scientists, above in the air,and if anyone attacks my entities, it will use Blazing Charge (it didn't need to regen hp the round it was summoned, did it? should have 2 energy) on them, and up to 3 other such people.

I walk over to the templars, and decide to help out a bit. they see the portal expand slightly (either I add another 2 mines from the minelayer if the minelayer contains a mine generator, or i just magically make the portal open more), and out come some standard templar vintage/stone brick alloyed bricks. the vintage runes make them easier to build with, and has them snap into place more easily. the templars as such get to work building a watchtower, out of these bricks/
 
25/40 (NOT USING CHARGE)
~~~~~~~
I activate a Seismic Pulse Device.

The Seismic Pulse Device will send out seismic pulses at a random time during each round's End of Turn Battle for the next three rounds. The AG team will be warned about these pulses and be able to react. The PG team doesn't get the warning, and will take damage as the earth shakes under them.
 
21/40 THUNDERSTRUCK
Looking around, the newly proclaimed Leather Jacket Guy, or LJG, just now notices a P4. How he hadn't already is a mystery to everyone.

Hey...! Kid...! Sup?
His floating platform flies down to about where P4 is.
So, Percy... Can I call you Percy? Nah, P4 just rolls off the tongue. So, P4, you wanna join my band. You'd rock. Wait a sec, I got the perfect instrument for you.
LJG looks into his guitar case.
Here we go.
He pulls out an electric triangle and hands it and its wand (Yes, that is what it's called) to P4.
Yup, this would be perfect for you. Well, play it.
Once he hits the triangle with the wand, it sounds like a normal triangle.
Oh, sorry. I forgot to plug it in. Gimme a minute... There it is! Okay, I promise it'll work this time. Just try it.
If he hits it the second time, the speaker platform thing lets out a sound somewhere between a bell, a lion, and a horror movie. (Make of that what you will).

Oh man! That rocked! Hey, how about you play a solo, and then I come in on the guitar. Yeah, that'll be sick. Okay. One, two, one two three four!
Once he hits it the third time, P4 is shocked by 1.21 gigawatts of electricity, activating the mini flux capacitor in the triangle, sending P4 to about... the start of next turn. The floating platform, due to prior warning, then flies back up near the top of the barn.
 
I continue flying through the ether, when I see an odd congregation of aliens. I recognize the armor type. I quickly move to the nearest planet so they can't notice my inherent energy output. I watch as they fly past, before noticing someone in the middle. A white and purple, relatively short alien, with an unholy amount of sheer power, floats by. I see his tail, and know for certain who it is. It is moving towards the planet I gained the radar device from.
"I need to hurry. I don't know how long till he will reach the planet. I will have to be quick."
I suddenly notice that I will be trapped here for the rest of my turn, or have to fight my way out. I might be able to kill a couple hundred before I am caught, but I don't want to be caught at all. I instead decide to do something moderately useful.
"Noble Praetorian, and yes, I am just randomly thinking of random ways to address you now. I would request you to press the odd button on the back of this communicator thrice in quick succession. I installed a secondary communicator in it in case it became required. If the Godmodder is not willing to speak face to face, give this to her. Out of curiosity, do you know much about your fellow Praetorians, or do you not speak much? I would like to know a bit more of why it is they fight. I know your reason, but I wish to know on the others' reasoning. I just was curious. Thank you for being patient with my chats. I know i occasionally ramble a bit."
 
5/40
I cast [Flesh Regrowth] around the facilitiy(s ruins), giving all squadmates and the named ones gradual regen. also, i note that "consumes all mines" does not mean "consumes the ship they were on", and so the ship joins the guardian spirit in bodyguarding the scientists.
 
5 Charges

I noticed that the Commandos' flashbangs are prepped up and finished charging. While I do trust them, I don't know if they can throw the flashbangs to a good effect. So, I had each of the Commandos to hand me one of their flash bangs and began to target the ones I want to blind right now.

I look at the enemies and ponder on who will be more affected by the bang and flash of the flash bangs and put a list. The Dog, Mouse and Ferret would be good targets as they are more sensitive to sound and light...

I quickly decided who to aim at and prep up to throw the flashbangs in hand.

While I was doing that, a clone of me that split up at the start of my decision had convinced them to watch a movie with him through the bribery of food in a dark room. Popcorn was also had as it was a movie for gosh sakes!

By the time that the movie has ended, the room was pitch dark and the three animals have gotten used to it. However, that simply intensifies the Flash of the flashbang that utterly screwed with their sight and eventually the Bang of the flashbang echoed out, stunning those three animals from the loudness and due to their great hearing which led them to be further disoriented.

(Orders!)
With my new Lunar Shield Artifact, I bodyguard the Lunar Matriarch.
Lunar Matriarch continues to heal up the Barracks!
Lunar Priest attempts to heal herself.
Clone Barrack attempts to spit out clone troopers with all its CU.
Clone forces continue to lay fire onto the Donkey.
The clone engineers once again look after the Barracks.
The Hen continues to warm the Egg.
 
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Charge 16/40
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((...I don't even feel like writing anything witty right now so))

[insert attack at Terror Mouse if not dead, Terror Ferret if Terror Mouse is indeed dead]
 
Round 30
9 -> 4 Charges

I hiss at my absence last round and pull out some of my Charges and pull it in front of me. I quickly visualize the shape of a moon and start molding the Charges after it. Lunar essence soon leaks out of the celestial disc before I quickly start to contain it around its form, the essence soon solidifies on the edge of the lunar disc as it forms its rims.

I example the soon to be shield-artifact and strapped it onto my arm. I felt as those I was carrying a moon... a small moon, but still, the mass of a moon. I heft it up and take the position of shield the Lunar Matriarch.
Lunar Shield Created! You move in front of the Lunar Matriarch.
Charge 15/40
---------------------------------------------------------------
Entities:

HP: 260,000

AC: 1

EoTB Actions:
- Attack an enemy for 15,000

Specials:
- Each EoTB, a random allied attack will hit the wrong target, but there will be a +50k boost to the damage.
- 30% chance to dodge, or rather, blink out of the enemy's attack.

The Z Hand performs its pathetic 15k damage into the Terror Cow.

HP: 400,000

Attack: 80,000

Special: Element Roulette 0/2
Randomly chooses 1 out of 7 of its components and uses its effect:
"Mana": Revitalizes an ally entity, healing them by 50,000 HP and boosting their attack by 20,000 for one turn.
Strange Ball of Fire: Strikes an enemy entity for 50,000 and gives them a "Burn" status where they lose 20,000 each turn for 5 turns.
Evergrowing Seed: Creates a "Seed" entity with 10,000 HP that, when kept alive after 3 turns, becomes an "Overgrown Plant Monster" entity with 100,000 HP and 50,000 Attack.
Heartfreeze Ice: Inflicts an enemy entity with a "Heartfrozen" status which essentially freezes that entity for 2 turns.
Childish Tempest: Displaces 3 random enemy attacks, causing them to hit different targets instead and reducing each damage by 20,000.
Cosmic Storm: Spawns a "Storm Cloud" entity in between two enemy entities, reducing their hit rates by 40% and dealing 15,000 each turn. The cloud is untargetable, but only lasts for 2 turns.
Richest Soil: Buffs the Elemental Landmark's next attack to 200,000.

The Elemental Landmark strikes the Terror Dog.
---------------------------------------------------------------
The Terror Mouse suddenly catches a case of the "25% chance to die-itis" where there's a 25% chance the Terror Mouse will just somehow die.
Entities Ordered. The Terror Mouse fights off this disease with it's enhanced constitution, beating the odds!
((I actually did roll to see if it would die, BTW. Rolled a 52.))
"Not too scary of a lady, but I am rightly terrified of her husband, as he can destroy planets by pointing at them and firing a tiny blast, by his standards, at it. My plan for power increase is based on gaining power similar to his, as I was referring to his first state, and his final form is able, based on feats of similar beings I have observed, to destroy the universe with nothing more than the energy needed to punch something once. And as I said, on that planet ALONE, he is the second strongest, and I think he may be roughly fifth strongest in his universe. I am seriously risking angering someone capable of casual universal destruction for this power increase. His name, by the way, is Vegeta."
Having spoken to one who will remain nameless to the public, in several ways, I start to move closer to one of the blips in space. I see a planet in front of me. The planet appears fairly new, and it is also where the signal is from. I pull open a hole in dimensional reality wide enough to put it in one of my handful of pocket dimensions, as I don't want to carry a planet around to get my goal. I laugh internally at the thought that I will soon be capable of holding a decent bargaining chip, should negotiations begin. The best part is that said chip, should it become necessary, is nothing but my aid.
I'll keep that in mind. Anyhow, you go and collect a planet?
Just so you know, I'm supposed to tell you that under the Colu Convention, the acquisition of planets in your manner is highly frowned upon.
6/40 sometimes you just gotta split

Bite the Godmodder's lasering hand off and eat it, just to see what she tastes like. She'll probably grow it back, sure, but flavor confirmation is flavor confirmation.

What? Why?

My post, I do what I want. Whether it works is another question entirely.

Guess ARCOLOGUS will need to continue data accumulation to do much.
Apparently.
You eat the Godmodder's hand, which tastes roughly like... Ice Cream?
As it turns out, you've only managed to bite off three scoops of her Ice Cream. She shoots you a strange look.
Yeah yeah, cut with the pleasantries disembodied voice. Wait... I'm talking to a disembodied voice... Meta. Hey, while you're here... While you're chattin, could you define ordinary, cause there's nothin ordinary about those... things.
As he said this, the man pulls out a guitar case. He opens it up, and within you see a pocket dimension filled with instruments (but not necessarily the musical type). He then proceeds to reach his hand into it.
No, no... Wait a sec, a giant horn... What am I supposed to do with that? Summon vikings? No, I can't summon two mobs that quick. Whatever. Nope, don't need that ocarina right now. Who even put a piano in here!? Come on. Ah, there it is.
He pulls out a lute. He begins to play a medieval tune that was played by bards from the dark ages who wanted to entertain in hope of gaining money. It was also used as a distraction for local gangs who would pickpocket any listener that didn't "donate" enough money. Coincidentally, as the Godmodder listens to this bittersweet tune, all of her poptarts are stolen. Once done with his solo, the man on the platform pulls a poptart out of its wrapper and eats it
Ha ha, I got all the lutes.
...Yeah, that's true. Ordinary's a super relative term now, all things considered. Anyhow, you steal the Godmodder's Pop Tarts. I hope you enjoy them!
#TheHeroOfBrine
4/40 when will the grail return from the war (Using 3 charge)

I should get the Hakkerocalibur set up... I suppose I will spawn some bandages and with 3 charge, bandage up the Z-hand and cast a rejuvenation mantra over them. This is to grant them some temporary health regeneration and will hopefully counteract the bleeding.

form advice for brother Altrin would be appreciated, right now he's just an Arthur Prototype ripoff...
Bleeding staunched, 24k Hp healed.
5/40

With 5 Charges and the Action,i contact the Avatar of Good Taste and show them what is happening o the PG Side,hoping she will join us in this crusade
Unfortunately, you lack enough charge to summon the Lord of Flavourtown. You do, however manage to call forth a greasy sliver of his power!
Sliver of Good Taste Summoned.
35/40

"This is not the time for this Sundowner, you want money and I'll give some money. It's really not that hard, I can give you more kid brains if you want too!" Then I get pricked. "GAH ARROW TO THE NECK"
And I collapse and fall over, then get up. Ow.

As a housewarming gift, and some incentive, I rush over to Sundowner, slap his shields out of the way, I don't care that Jack can't break them, I just need to slap your chest with some nanomachines, son. Heal now please and thank.
"You know what, I'm done fighting."
Sundowner accepts your NANOMACHINES, but decides to leave the fight.
-1 Morale
24/40
~~~~~~~
Entity orders: Use your specials and GIVE THEM gorilla
~~~~~~~
I press a few buttons on a remote. This remote is marked with multiple biohazard systems (a hint!)

A high-tech coffin drops out of the sky and lands next to me. It too is marked with biohazard systems, and seems engineered to never open.
It's my high-tech coffin, though, so I input my credentials, move through the redundancies and confirmations, pause to make sure I'm in full hazmat gear, and crack it open.

Inside is a dead body, rotting away from a disease.

This particular dead body died from the Acid Plague, which is transmitted in more ways than you'd believe and causes your internal organs to dissolve into corrosive acid. It was also a project from an ill-fated coworker of mine. Unsurprisingly, he was its first casualty, but that's not important.

I did take the time before I sealed the coffin to neutralize the Plague so it wouldn't spread without consumption of infected tissue, but it festered in the coffin even so. Until now, that is.

I take the dead body, carve it into three pieces, and throw one piece each in front of the Terror Pig and the Monsterpigs. Being pigs, they swiftly devour it, and contract the Acid Plague. Their organs will turn into corrosive acid, which will eventually kill them.
You would cut up one of your own dead coworkers, in order to spread a disease? I'm sorry, but that's just wrong.
Everyone looks at you with disgust, but the deed has been done. The Pigs eat the corpse, and take 30k damage each, as their immune system fights off the infection in a matter of minutes.
-2 Morale
#Hercules
4/40
The FABBER makes another guard drone. the guard drones heal the researchers a bit.
"[AG-JOE] #10: Steffan. 9,000/20,000 Hp. WP/r: 1. 19 Squadmates! Hp: 20,000/20,000 x2 Specialty: Engineering & Construction! Work Points: 5." should be 2 WP/r, he has all the necessary squadmates. Steffan tries to make another guard drone himself (can he still do that? i forget. if he can't, he works on improving stasis field effectiveness). Aron continues his efforts to find a less-hand-wave-y power source. James notes that technically, their specialty is being loyal and, as such, those under his command earlier should have stuck around probably? James notes that they didn't really have enough time to bug-test the stasis field code, and their squad tries to improve its functioning- if successful, they should increase guardian spirit effectiveness to an extent. the Primal Guardian Spirit will circle the scientists, above in the air,and if anyone attacks my entities, it will use Blazing Charge (it didn't need to regen hp the round it was summoned, did it? should have 2 energy) on them, and up to 3 other such people.

I walk over to the templars, and decide to help out a bit. they see the portal expand slightly (either I add another 2 mines from the minelayer if the minelayer contains a mine generator, or i just magically make the portal open more), and out come some standard templar vintage/stone brick alloyed bricks. the vintage runes make them easier to build with, and has them snap into place more easily. the templars as such get to work building a watchtower, out of these bricks/
Entities Ordered.
5/40

I grant myself a quick nanoboost with a charge before Machine-Gunning the Terror Mouse
You miss the Terror Mouse.
25/40 (NOT USING CHARGE)
~~~~~~~
I activate a Seismic Pulse Device.

The Seismic Pulse Device will send out seismic pulses at a random time during each round's End of Turn Battle for the next three rounds. The AG team will be warned about these pulses and be able to react. The PG team doesn't get the warning, and will take damage as the earth shakes under them.
Pulse Device activated!
21/40 THUNDERSTRUCK
Looking around, the newly proclaimed Leather Jacket Guy, or LJG, just now notices a P4. How he hadn't already is a mystery to everyone.

Hey...! Kid...! Sup?
His floating platform flies down to about where P4 is.
So, Percy... Can I call you Percy? Nah, P4 just rolls off the tongue. So, P4, you wanna join my band. You'd rock. Wait a sec, I got the perfect instrument for you.
LJG looks into his guitar case.
Here we go.
He pulls out an electric triangle and hands it and its wand (Yes, that is what it's called) to P4.
Yup, this would be perfect for you. Well, play it.
Once he hits the triangle with the wand, it sounds like a normal triangle.
Oh, sorry. I forgot to plug it in. Gimme a minute... There it is! Okay, I promise it'll work this time. Just try it.
If he hits it the second time, the speaker platform thing lets out a sound somewhere between a bell, a lion, and a horror movie. (Make of that what you will).

Oh man! That rocked! Hey, how about you play a solo, and then I come in on the guitar. Yeah, that'll be sick. Okay. One, two, one two three four!
Once he hits it the third time, P4 is shocked by 1.21 gigawatts of electricity, activating the mini flux capacitor in the triangle, sending P4 to about... the start of next turn. The floating platform, due to prior warning, then flies back up near the top of the barn.
P4 is sent forwards in time! Good thinking.
I continue flying through the ether, when I see an odd congregation of aliens. I recognize the armor type. I quickly move to the nearest planet so they can't notice my inherent energy output. I watch as they fly past, before noticing someone in the middle. A white and purple, relatively short alien, with an unholy amount of sheer power, floats by. I see his tail, and know for certain who it is. It is moving towards the planet I gained the radar device from.
"I need to hurry. I don't know how long till he will reach the planet. I will have to be quick."
I suddenly notice that I will be trapped here for the rest of my turn, or have to fight my way out. I might be able to kill a couple hundred before I am caught, but I don't want to be caught at all. I instead decide to do something moderately useful.
"Noble Praetorian, and yes, I am just randomly thinking of random ways to address you now. I would request you to press the odd button on the back of this communicator thrice in quick succession. I installed a secondary communicator in it in case it became required. If the Godmodder is not willing to speak face to face, give this to her. Out of curiosity, do you know much about your fellow Praetorians, or do you not speak much? I would like to know a bit more of why it is they fight. I know your reason, but I wish to know on the others' reasoning. I just was curious. Thank you for being patient with my chats. I know i occasionally ramble a bit."
"i know P1 was her closest friend for a very long time and would support her in anything but what everyone else wants is a mystery Abaddon in particular i have no clue who he is"
5/40
I cast [Flesh Regrowth] around the facilitiy(s ruins), giving all squadmates and the named ones gradual regen. also, i note that "consumes all mines" does not mean "consumes the ship they were on", and so the ship joins the guardian spirit in bodyguarding the scientists.
Your regeneration spell fails, as there are just too many scientists! Minelayer Bodyguards, though.
5 Charges

I noticed that the Commandos' flashbangs are prepped up and finished charging. While I do trust them, I don't know if they can throw the flashbangs to a good effect. So, I had each of the Commandos to hand me one of their flash bangs and began to target the ones I want to blind right now.

I look at the enemies and ponder on who will be more affected by the bang and flash of the flash bangs and put a list. The Dog, Mouse and Ferret would be good targets as they are more sensitive to sound and light...

I quickly decided who to aim at and prep up to throw the flashbangs in hand.

While I was doing that, a clone of me that split up at the start of my decision had convinced them to watch a movie with him through the bribery of food in a dark room. Popcorn was also had as it was a movie for gosh sakes!

By the time that the movie has ended, the room was pitch dark and the three animals have gotten used to it. However, that simply intensifies the Flash of the flashbang that utterly screwed with their sight and eventually the Bang of the flashbang echoed out, stunning those three animals from the loudness and due to their great hearing which led them to be further disoriented.

(Orders!)
With my new Lunar Shield Artifact, I bodyguard the Lunar Matriarch.
Lunar Matriarch continues to heal up the Barracks!
Lunar Priest attempts to heal herself.
Clone Barrack attempts to spit out clone troopers with all its CU.
Clone forces continue to lay fire onto the Donkey.
The clone engineers once again look after the Barracks.
The Hen continues to warm the Egg.
You apply a 20% Miss Chance to the Terror Dog, Mouse and Ferret this round! Entities Ordered.
Charge 16/40
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((...I don't even feel like writing anything witty right now so))

[insert attack at Terror Mouse if not dead, Terror Ferret if Terror Mouse is indeed dead]
The Terror Mouse is still not dead.

The Godmodder sends a wave of Godmodding Energy at the Guard Drone, Guardian Spirit, Binding Stone, ARCOLOGUS HUT, FABBER conduits, Winkins, Lunar Matriarch and Z-Hand for 100k damage each. P4, being stuck in the future, does absolutely nothing. The Terror Cow Drives over the Binding Stone for 130k damage, while the Terror Pig takes a bite out of Mistral. The Terror Ferret dispatches Monsoon, and the Terror Mouse misses the Healer. The Terror Donkey kicks over GUN with it's two hind legs for 70k, and the Titanic Cows Drive over the Mageling Hoard, Elemental Landmark and a Riot Trooper for 100k. The Monsterpigs take collective bites out of the Clone Commandos for 60k each, and the wierd creature barrels towards ParadoxDragonPaci, beating them up as well.
+12 PG Morale
-16 AG Morale

The Arrow of Manifesting Spirit flies away.

The Earth shakes, as all PG entities take 2k damage. This causes the Terror Mouse to die.
The Primal Guardian regenerates it's HP this round, as more Scientists are created. Steffan makes two Guard Drones, Aron realizes that the Overfiend has announced their plans to make Hell a source of renewable energy, and Steffan increases the Binding Stone's AC to 6.
Minuono Steps forth to avenge his fallen compatriots, and cuts down the Terror Ferret with the assistance of the Hands. Ishmael sights the Terror Cow, and shoots it's Motorcycle for 40k. The Matriarch heals the Barracks for 50k, while the Priest heals themselves for 6k. The Clone Barracks creates 6 more clones, the Clones attack the donkey for 90k damage, and the Engineers heal the Barracks for 6k. GUN fires on the Terror Cow's Motorcycle, blowing it up and dealing 50k to the Terror Cow itself! The Landmark hits the Terror Dog for 80k, as ARCOLOGUS does whatever a giant moon computer does. Securitron fires on the Terror Dog, bringing it down, and the Ket drags away the Terror Mouse. The Healer heals the Melee for 60k, the Melee strikes at the Monsterpigs and Donkey for 20k, and the Sniper Overclocks the Melee.
-15 PG Morale
+9 AG Morale

Itinerary:
kill the barnyard they are a crime against good taste
Destroy The Godmodder.

ENTITY ADVANTAGE: [PG]
PG MORALE: 81%
AG MORALE: 55%

[GM] The Godmodder. 58/80 Hp. Candy: 3 Pie Filling, 5 Scoops of Ice Cream.
[PG] P4. Is unhappy.
[PG][ELITE] Terror Cow 281,000/550,000 Hp. Burned, -20k Hp per round, 5 rounds!
[PG][ELITE] Terror Pig. 69,000/250,000 Hp. AC: 6
[PG][ELITE] Terror Donkey. 101,000/350,000 Hp.

[PG] Titanic Cow. 401,000/500,000 Hp. [A] Motorcycle: 98,000/100,000 Hp. 20% Dodge. Boosts Attack!
[PG] Titanic Cow. 281,000/500,000 Hp. [A] Motorcycle: 98,000/100,000 Hp. 20% Dodge. Boosts Attack!
[PG] Titanic Cow. 491,000/500,000 Hp. [A] Motorcycle: 98,000/100,000 Hp. 20% Dodge. Boosts Attack!
[PG] Monsterpig. 201,000/300,000 Hp.
[PG] Monsterpig. 143,000/300,000 Hp.
[PG][ELITE] i have no idea what this is. 598,000/600,000 Hp. 30% Dodge.

[???] A Stranger. Just watching.

[A] Near-Perfected Healium Staff. Durability: 11/12.
[A] Lunar Shield. 2 AC
[A] The Shadowscythe. Durability: 10/11.

[AG-JOE] Guard Drone. 55,000/55,000 Hp. 20% Deflection, 2 AC. Bodyguarding Researchers! x2
[AG-JOE] Primal Guardian Spirit. 80,000/100,000 Hp. Regen: 40k/round. Energy: 1/10. Bodyguarding Researchers.
[AG-JOE] Binding Stone. 152,000/250,000 Hp. 6 AC. In Stasis!
[AG-JOE] Minelayer 84,000/90,000 Hp. Defected!
[AG-JOE] #10: Steffan. 9,000/20,000 Hp. WP/r: 2. 20 Squadmates! Hp: 20,000/20,000 x3 Specialty: Engineering & Construction! Work Points: 0.
[AG-JOE] #34: Aron. 9,000/20,000 Hp. WP/r: 2. 20 Squadmates! Hp: 20,000/20,000 x3 Specialty: Planning & Design! Work Points: 3.
[AG-JOE] #51: James. 9,000/20,000 Hp. WP/r: 2. 20 Squadmates! Hp: 20,000/20,000 x3 Specialty: Programing! Work Points: 0.
[AG-JOE] Vintage FABBER Conduit. 10,000/25,000 Hp.
[AG-JOE] Soul Net. 105,000/120,000 Hp. 92 Soul Units.
[AG-Enerald] Minuono 50,000/50,000 Hp. 20% Block, 5% Counter, 110% Accuracy!
[AG-Enerald] Dwarf Gekko "Hand" 1,000/1,000 Hp. x13
[AG-ParadoxDragon] Grand Alchemiter.
[AG-TOG] Ishmael. 100,000/100,000 Hp. 20% Dodge Change. Defected!
[AG-Winkins][ELITE] Lunar Matriarch. 17,000/450,000 Hp. Lunar Salvation: 5/5. To The Moon's Call: 8/8 [A] Repair Stone. Morale Made!
[AG-Winkins] Lunar Priest. 59,000/150,000 Hp. Lunar's Light: 4/4. Morale Made!
[AG-TOG] Cloning Vat. 223,000/300,000 Hp. Currently Cloning: The IPR. Clone Progress: 80%.
[AG-Karpinsky] Healer. 138,000/145,000 Hp. Betterheal 1/4
[AG-Karpinsky] Melee 99,000/145,000 Hp. Multistrike 1/4 Overclocked!
[AG-Karpinsky] Ranged 60,000/145,000 Hp. Overclock 1/4 Morale Made.
[AG-Winkins][ELITE] Clone Barracks 284,000/500,000 Hp. CU: 0. 3 Clone Units every round.
[AG-Winkins] Clone Trooper. 25,000/25,000 Hp. Bulletproof! x15.
[AG-Winkins] Riot Trooper. 60,000/60,000 Hp. 2 AC. Bulletproof!
[AG-Winkins] Hen. 2,000/2,000 Hp. Guarding an Egg.
[AG-Winkins] Clone Commando 32,000/80,000 Hp. Flashbang 1/3. Bulletproof! x2 Morale Made.
[AG-Winkins] Clone Engineer 25,000/25,000 Hp. x2
[AG-Astrec] METAL GEAR GUN. 70,000/150,000 Hp. 20,000/70,000 Shp. Regens 20k Shp per round. Hailstorm: 3/3.
[AG-Krill][ELITE] Elemental Landmark. 23,000/400,000 Hp. Elemental Roulette: 2/2. Morale Made.
[AG-Nedben] ARCOLOGUS. 100,000/300,000 Hp. DC: 10. Accumulates 5 DC per round!
[AG-JOE] Templar Portal. Hp worth of Templars left: 80,000.
[AG-JOE] Templar. 8,000/8,000 Hp. x5
[AG-TOG] Securitron. 99,000/120,000 Hp. 3 AC. Armorpierce 1. Regenerates 12k per round. Grenades: 2/2. Rockets: 4/5.
[AG-Paradox] Sliver of Good Taste 45,000/45,000 Hp.

ELSEWHERE

[AG] Astrec. 17/20 Hp. [A] Broadsword of Slapwilney. Durability: 5/6. [A] Orange Lances. x5. Space Energy Charges: 13. Dodge: 10%!
 
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Charge 17/40
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Entities:

The Z-Hand was just useless and, considering its pathetic attack boost, was actually harmful to this team.

HP: 400,000

Attack: 80,000

Special: Element Roulette 0/2
Randomly chooses 1 out of 7 of its components and uses its effect:
"Mana": Revitalizes an ally entity, healing them by 50,000 HP and boosting their attack by 20,000 for one turn.
Strange Ball of Fire: Strikes an enemy entity for 50,000 and gives them a "Burn" status where they lose 20,000 each turn for 5 turns.
Evergrowing Seed: Creates a "Seed" entity with 10,000 HP that, when kept alive after 3 turns, becomes an "Overgrown Plant Monster" entity with 100,000 HP and 50,000 Attack.
Heartfreeze Ice: Inflicts an enemy entity with a "Heartfrozen" status which essentially freezes that entity for 2 turns.
Childish Tempest: Displaces 3 random enemy attacks, causing them to hit different targets instead and reducing each damage by 20,000.
Cosmic Storm: Spawns a "Storm Cloud" entity in between two enemy entities, reducing their hit rates by 40% and dealing 15,000 each turn. The cloud is untargetable, but only lasts for 2 turns.
Richest Soil: Buffs the Elemental Landmark's next attack to 200,000.
And now for the less useless one that's about to be made useless because haha
The Element Roulette activates. Offensive result on Terror Cow, Mana on self.
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One of the Motorcycles a Titanic Cow was riding on begins rumbling uncontrollably, tossing its rider off.

It then begins speeding towards its former owner.
 
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26/40
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Entity orders: Finish the job. Make them pay.
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I pull out a Sawblade Shooter and blast high-speed, rotating, circular sawblades at the lower-health Monsterpig.
 
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5/40 become as gods (and move out of Nedben's mental basement)

Destroy the Godmodder. By which I mean put her on drugs. So many drugs. Send that Godmodder sky high on the good stuff. And the weird stuff. And the skooma.

You are a monster.
But I'm your monster, Altrin.
 
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27/40
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I take out five pies, and offer to swap all their filling for the Godmodder's three pie filling. If she doesn't accept, I simply give my five pies to her as a gift.

Then I press the detonator. Explosive pies, great for parties. And by parties, I mean a Red Wedding sort of event.
 
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5 Charges

I pull myself out of the ground in annoyance and look to getting my stuff... Again.
 
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Charge 18/40
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The weird Terror creature, for some reason, feels sweaty. So sweaty, in fact, that it is starting to impede its movements, making it an easier target to hit.
 
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6/40 Preparing for a split sure is boring. This peace is what all true warriors strive for.

My turn. Altera placeholder! No. Aww.

Still, sorry about healing the hand then, geez. Apologies to Krill but entity life should be respected. Perhaps you could dismiss them from the field instead?

While I'd like to make a godmodding energy accumulator so her imperious godmodding over there has to at least use some different flavored attacks, I think I'll save my charge for a bit (so someone else can do that). You heard me, GM.
Maybe she'd have to read the update first if you didn't talk so loud. Shush, Ned. Fine, I'll do it now. Single action: Construct a godmodding energy accumulator so every time the Godmodder fires godmodding energy as an attack (as opposed to, say, attacking with almost anything else) the machine can absorb it (or for lesser output, miscellaneous aftereffect from ambient use of godmodding-type warp) for power the players can use.

ARCOLOGUS, initiate Kanon-class Attack Interception Procedure. Expend 10 DC on creating an entity with attack interception: rather than specific bodyguarding of an entity to take damage for it, it can sacrifice its attack action to proactively negate or reduce the damage of an enemy attack (say, the first enemy attacker of the EoTB, or the attack of a specific enemy ordered to block fire from). Shoot down missiles and knock away swords, with an anime swordbeams guy or something. Strategic Defense Kanon-kun? Maybe Tuxedo Mask.
 
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6 -> 0 Charges

I do a few stretches to unstiffen my once dead body and immediately teleport to grab my stuff such as the Lunar Shield and the Healium Staff, again. I head over to the Lunar Matriarch side again and call the Lunar Priest as well to do something...

Once the two Lunar Entities are together with me, I told them that we'll maximize the healing we can do for this turn.

After getting consent for my plan, I drag them over to where the Clone Barracks and Commandos are and immediately link them with me through the use of a charge to perform a ritual. Now with the basic bond link, I reach out and grab hold of their healing specials that within them and ready to be used this turn.

Then, I position us to form an equilibrium triangle as a circle from beneath us and had the Healium staff hovers over to the middle of the circle. In a burst of light, I merge the Lunar Healing charges along with my charge into the Healium Staff that began to pulsate and grow with a silvery glow. The glow stuck unto those present and went and start levitating us, but there was no sound of surprise as we were busy feeling the calmness and light joy that seemed to engulf us.

Eventually, the glow becomes blinding, but even so, those present, The Lunar Matriarch, The Lunar Priest, The Clone Commandos and even the Barracks as well, somehow shed tears of joy as they bask in the light. The Healium Staff that was still in the middle of all this was spinning and was the one that shined the most. It spun and spun and spun harder until it can no longer contain the mergence and refining of the two Lunar spells and in the climax stilled to release...

Lunar Rapture.

Lunar Light exploded from the Staff and washed over the damaged and injured as they soon experience Salvation and Rapture. Worried thoughts and terrible whispers were set aside to bask in the feeling of relief and bliss.

Of course, everything must end as the Fusion spell had ended. We all slump as though we received a tender massage after Lunar Rapture ended but we will ourselves up refreshed from the wounds for another turn in the battlefield. I, in particular, get back to Bodyguarding the Lunar Matriarch with the Lunar Shield until she gets a Lunar Sworn into the field.

(Grabbed the stuff that dropped when I died, took the Lunar Healers Heal Charges and merged them, made it got through the Healium Staff that made its durability drop by two to heal the Lunar Healers, Clone Barracks, and Commandos.)

(Orders!)
With my Lunar Shield Artifact, I bodyguard the Lunar Matriarch. Again.
Lunar Matriarch uses her To the Moon's Call to call in a Lunar Sworn.
Lunar Priest looks about to judge who she should heal this turn.
Clone Barrack saves up CU this turn.
Clone forces continue to lay fire onto the Donkey. Unless, if it's dead, they target the Terror Pig. Or any of the other Terror entities.
The clone engineers look around to see if there's anything that needs an engineer help.
The Hen decides to check up on the Egg's status.
 
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6/40

I grab my Shadowscythe and continue listening to the Stranger while recovering

I call the Sliver of Good Taste to set the Terror Pig on fire to cook it
 
6/40
Drat, only the vintage FABBER conduit's left? I gift it to the templars. they'll use vintage in particular better then the scientists would.
Aron next designs a forcefield.
James programs the generator/drone interface.
Steffan builds a generator, and hooks it up to each of the guard drones, which probably raises deflection or something.
G.spirit will use the strongest available attack on whoever attacks my forces this round, if someone does.
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Templars continue building their castle, but once they recieve the Vintage conduit, they set it to work creating defence glyphs as well, in a highly-advanced structure which is much more advanced then my scientists could accomplish. defence glyphs function like an AC you only get to use once a round, sort of.

I, on the other hand, walk over to one of the cows and point out that cows aren't shaped right to ride motorcycles,and since these aren't Terror cows, they aren't antrophomorphic. when this particular cow inevitable falls off their motorcycle, I take the motorcycle and the guardian spirit starts riding it with telekinesis. which it, unlike the cows, has.
 
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25+3 from that one time a round or two ago/40
sniper: sniping
Mageling Hoarde: bodyguarding Sniper
Cloning Vat: cloning IPR...
HP and ATK are reasonable for the charge invested in them.
3 AC, regens 10% max HP per round

Three different options for basic attacks:
Machine Gun: a basic attack
Laser Gun: damage is lowered slightly; ignores 1 AC
Grenades: 2/2 a charged attack; ignores enemy dodge

A bonus attack that can be used at the same time as basic attacks:
Rockets: 3/5 a charged attack; ignores enemy dodge; AoE 3 (damages target, as well as entity directly above and below target on entity list).


Iron Godlem: spying, strengthening...

I cast clone inside the cloning vat, hopefully increasing the speed of cloning.
 
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"It is not a planet in the literal sense. it is a jewel which grew a crust out of space debris. I just was describing its outward appearance. I am annoying a completely different group than the one you are thinking of grabbing this one. They have someone who is capable of casually erasing realities, making it as if they never existed."
Once the coast is clear, I fly to the next signal, carefully avoiding anyone who might kill me. I come to another planet-like object. This one, however, has a crater in it showing an orange gemstone coloration just under the surface, and at the center, upon looking through it, I see four stars shapes of red. I pull a similar trick to the previous, and make my way, having collected two of whatever I am collecting.
2-Planet sized gem spheres.
 
29/40
sniper: sniping
Mageling Hoarde: bodyguarding Sniper
Cloning Vat: cloning IPR...
HP and ATK are reasonable for the charge invested in them.
3 AC, regens 10% max HP per round

Three different options for basic attacks:
Machine Gun: a basic attack
Laser Gun: damage is lowered slightly; ignores 1 AC
Grenades: 2/2 a charged attack; ignores enemy dodge

A bonus attack that can be used at the same time as basic attacks:
Rockets: 3/5 a charged attack; ignores enemy dodge; AoE 3 (damages target, as well as entity directly above and below target on entity list).


Iron Godlem: spying, strengthening...

Since Grenades ignore dodge, the Securitron uses them on the THING.
Ishmael bodyguards the Cloning Vat this round.

I pick up the shadowscythe.

"Hey, Ishmael. When you inevitably die... do you want to be God?"
 
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