19/20 c4
19/20 tnt +1 mirror +2 TOG
[14 unused charges of undecided use]
+2 TOG* i mean
I give the bun society i made in the past more political pull, letting one of them join the president of whatever world they live on in his office and give a presentation, noting that theres a small bun outside Right now! if he wants to see one.
I scan Vriska next, and Push on the Boombot Drones, causing some of them to break when they hit the rubble of the Pillar, which is now strewn about.
Forge:
SLOT 1 C-Mech Armour Plating and That Axe I used to strike at Door (Level ?, 3/?)
SLOT 2 C-Mech Armour Plating and That Wrench I used to "fix up" (Level ?, 2/?)
(A special bit of continuity call back for the main battlefield. I don't really want this to effect the battlefield in any way but considering no one but me remembered it and it I'm a stickler for maintaining my own continuity I feel the need to write a bit for it.)
The Knight addresses older human first. "Paddington, what a fortuitous reunion! Am correct to presume Her Royal Highness assigned you to lead the Library investigation team?" The spectacled man politely replies whilst bowing. "You are correct mi'lord however I hardly feel qualified to lead a team of multidimensional linguistics experts and archaeologists such as this." "You'll do fine old friend, with any luck we should be able to recover some information of interest from all these destroyed books." The Knight turns his attention to the towering bear-man, "You are a representative from the Ursine faction of the Tolboth Great Forest Coalition correct?" The bear snarls "Correct human, as per the Coalition's agreement with your people we're here to beat some sense into that damn Godmodder." "Very well then, what is your name brave warrior?" The bear snorts, "Morgul" "Very well Morgul, for now allow your men to relax, we will set off soon to meet the Godmodder." The Knight then looks toward the gathered warriors and researchers all of whom are wearing necklaces with crude blue gemstones attached. "Remember do not remove the necklaces you received before entering the portal here, those necklaces serve as an anchor to your home dimension, while they can not help you directly should you receive a life threatening wound they will activate sending you directly back to a preset location in your home dimension which with luck will save your life. Remember however that this dimension is still extremely dangerous and you could still easily lose your life before the anchor can activate, therefore proceed with caution."
(The necklaces are just flavor and can easily be subverted by other Descended if they desire.)
A heavily injured Morgul laughed from within JOEbob's mouth as he was being chewed up and spoke with a weak voice as the necklace he wore began to glow. "It seems I'm going to have to decline being your meal man-filth." The bear chuckled as the gem stone of the necklace shattered and expanded into a portal which enveloped him before closing leaving only the bear's iron battle axe in JOEbob's mouth.
As stated above I don't want this to affect JOEbob's action in any way, he can still spit out the axe damaging the Plague Knight, I just wanted to reestablish the fact most of the Ursine Warriors' bodies aren't on the battlefield anymore (Excluding the two whose corpses were mentioned in the last update as you have established those as canon) and with some luck some of them might still be alive in their home universe because no one ever bothered to disable their necklaces in the flavor text of their actions. To clarify further I don't plan to use this for any gameplay purposes, it's simply so I can use the Ursine Warriors for flavor purposes if I want later on.
[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.
Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.
(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[AG- Controlled by The Blue Knight]
20 charge entity
Horde type entity
Bipedal bears armed with various heavy medieval weapons.
Number- 1
Health per- 5,000
Attack power per- 1,500
Current Total damage- 1,500
[Special Ability]
Surround (passive)- Requires at least 5 Bears still alive to activate, the warriors surround the target of their attack causing their target's next basic attack to only be able to target the Ursine warriors, the surrounded target's ability to heal or target a special ability is not effected.
[AG- controlled by the Blue Knight]
In The Strife
20 charge Entity
A chestnut horse with a saddle. Is well-bred and it's capabilities have been enhanced by It's summoner.
Health- 5,000/40,000
Attack- 0 (see ability)
[Special ability]
Mounted Charge- The damage of all it's owners attacks are doubled while it is on the field.
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.
Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.
Health- 65,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)
"So, you're a geomancer? To be honest, I expected you to be a hydrokinetic, due to all of the blue. I guess cobalt and lapis are blue earth materials. So Lapis Magician, how are you enjoying this fight so far?"
"I believe you're under a somewhat mistaken impression of me Mr Mirronius Manfred. The magic systems of some universes are a fair bit more— modular than what you may be used to. While I do have some ability at manipulating the earth I'm hardly what would be called a geomancer or even a magician in my own universe. As for our fight I'm quite enjoying it however I would prefer if you were a tad bit more proactive. You do realize I can take a hit or two right?" The Knight chuckles and then jabs forward at the Mirror with his lance followed by a solid kick and a strike by the elbow of the arm the Knight is holding Ides in.
(Attack + Ides and Bess bonus)
MAIN BATTLE(On Pause):[PG] 11/20 HP [A] Disease by Vaccine 10/10 [A] Hollow Blade Target:TBK 5/5 Durability [A] Empty Shield TARGET:M3 5/5 Durability
STRIFE:[PG] 13/20 HP Regen
"I do realize that, I'm just the type of person that like to stack the odds in my favor as much as possible, Cyan Bell. But you're right, I should start throwing some more punches." Saying that, I use Bess as a hammer to make, then destroy, a crappy apartment.
5/5 Blight: Inflict extremely negative ailment upon a random enemy.
5/5 Vaccination: Give Random boosts to a random ally.
5/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.
[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.
Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.
(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[AG- Controlled by The Blue Knight]
20 charge entity
Horde type entity
Bipedal bears armed with various heavy medieval weapons.
Number- 1
Health per- 5,000
Attack power per- 1,500
Current Total damage- 1,500
[Special Ability]
Surround (passive)- Requires at least 5 Bears still alive to activate, the warriors surround the target of their attack causing their target's next basic attack to only be able to target the Ursine warriors, the surrounded target's ability to heal or target a special ability is not effected.
[AG- controlled by the Blue Knight]
In The Strife
20 charge Entity
A chestnut horse with a saddle. Is well-bred and it's capabilities have been enhanced by It's summoner.
Health- 5,000/40,000
Attack- 0 (see ability)
[Special ability]
Mounted Charge- The damage of all it's owners attacks are doubled while it is on the field.
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.
Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.
Health- 65,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)
The Knight stabs Ides into the Mirror and then using Ides as a handle lifts the Mirror up. "Unfortunately I'm not as good at construction as you seem to be so you'll have to settle with just this!" The Knight then begins repeatedly bashes the Mirror into the ground Ides somehow remaining lodged into the Mirror throughout the process. After a couple minutes the Knight stops and pulls Ides out of the Mirror.
Check
General Mack orders the being known as Tavros to be scanned.
General Action: Battalion Forwards
Suddenly, the ground beneath Tavros begins to shake. As the troll turns around, they find themselves facing a column of tanks from the Technocratic Spearhead forces charging straight towards him. The weaponry on the tanks fires in sequence, and the troll swiftly finds himself getting pummeled with railgun shells, lasers, and other, stranger weaponry. As Tavros begins to pull himself out of the smoldering crater that his location had become, he finds himself confronted with the onrushing group of tanks, still rapidly approaching. There is a loud crunching noise as Tavros is run over, several bones snapping under the tremendous weight of the war machines rolling over him.
Thing I forgot to make note of. The Daemonette, due to having been around for so long and granted the plot armor makes them have ungodly longevity, as per an agreement with ES, the daemonette no longer acts in the EoTB.
"Okay, we've got an unidentified vessel hailing us, saying they have a plan relating to the orbital defenses. Is it a trap?"
As I'm in the middle of fixing the disaster that is the whole battlefield after the missile barrage (seriously, why would you design a mech shaped like that and NOT put a huge missile in its body?), I get interrupted by an unexpected hailing from Annabelle.
"Okay. That's odd. What's their plan?"
"I'm not quite sure. I'll keep up the communications, and relay them to you as soon as I can."
*****Meanwhile, in Space:*****
The Hyperstorm cautiously moves towards the mysterious vessel. Annabelle, the closest thing the Deathseekers have to a leader, opens the communications channel and discusses strategy with the mysterious arrival.
Meanwhile, on the other end of the system, Daraken's reinforcements arrive. These Kidnapper-Class Drones swarm nearby ships, latch onto them, and then force them into hyperspace, removing them from the fight and giving him control over their destination. He wasn't quite sure whether to send them back to his base for processing and analysis, or create a no-gods land by scattering them across the systems of his rivals and letting them set up their own civilization. He could learn quite a bit from studying the weapons of other universes, but he would get more definite results by using them as a distraction and third-party invasion force.
**********
Our forces had been devastated by the C-mech's last laugh. The Daemonette in particular was nearly dead, and she appeared crippled from the exertion in the fight. I would need more than a Wand of Lesser Vigor to heal her, so I developed a modification for the Multicannon that allowed it to shoot healing bursts. Then, I fired at the Daemonette to get her back up and out of death's door.
20/20 Chronal Accelerator
5/20 Mysterious Artifact
+2 @I just write
Note: Tactical Data only covers key entities on the board for both sides, as well as my entities (because its my data, and I sometimes forget what my entities can do). My Entities:
Zarya: A strong supporter who can shield allies and then use damage absorbed by those shields to decimate opponents. Graviton Surge is a powerful combo ability as well.
Lucio: A support character with agility and healing boosts.
Golem Core: An advanced golem generating system. Powerful potential if left unopposed or well protected.
Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
The Agatian Republic (as they announce themselves) ask if they're correct in the belief that your group has direct contact with one of the Descended down on the ground below.
The Kidnapper-Class Drones find themselves only partially successful. Some of the ships don't use hyperspace of any kind, others have protections against things like the kidnapper class drones, and, of course, a lot of the ships start opening fire when they realize what the drones are.
However, people being careless with their aim leads to hostilities. The outer edges of the solar system are now embroiled in a massive space battle. Nice going Daraken.
18/20 c4
15/20 tnt
[14 unused charges of undecided use]
+1 mirror +1 talist
I greet the godmodder as he returns, and then quiet down for a bit. as he takes out the flourite duet, I loudly think (whatever that means) "yay, he's using my artifact!".
a short while later, the player actions actually start, and I decide to make a suggestion to him. "Yo, godmodder man, I have a question." "Remember back when you where giving pluses out to Me, Mirror and Talist?" "Unless I'm remembering wrong, weren't we winning for a bit back then?" "Why'd you stop?"
Now then, for acting, I'm going to give pepsiman a free pepsican (gotta remember that), then eat an Ursine Warrior, chewing it up, swallowing, and then realising humans weren't made to eat entire bears at once, and vomiting it up, sending its now-dead mush flying into into plague knight's face, knocking it over.
Because the +1s are a gaming abstraction, my Godmodding power isn't actually where the +1s come from, at least not directly. It's me screwing with the update terminal and that only works up to a certain point. The GM is sorta getting in the way.
Yes. Yes I am.
You kill the final Ursine Warrior, give pepsiman a pepsican, and deal 7000 damage to Plague knight.
As the dust and smoke clears, the Daemon helps in precisely no way with destroying the Pillar, primarily because she's busy lying on the ground, groaning in pain. In a shocking (to no one) twist, being shot with multiple missiles and being left barely alive was not good for one's physical health and ability to stand up and do strenuous tasks like shoot energy blasts when that wasn't even a natural ability.
Crawling around for a while, she was soon able to get back up, albeit shakily, and take stock of the situation. Before she could do much, however, she was hit in the back by a Multicannon shooting healing shots, which sent her crashing right back down to the ground once again. "Thanks..." She muttered under her breath as she stood back up. Obviously the healing shots had actually healed her, so there was that.
Turning around as a shadow came over her, she recoiled a little as the Behemoth appeared from seemingly nowhere, just suddenly being behind her. "Gah! How did you do that?"
Looking rather puzzled, the Krork analyzes the still wounded Daemonette. "I think your ears no longer work. Mostly because you're bleeding from 'em."
"I don't need ears to hear things." The Daemon says with a dismissive wave of her claw. "I'm just off balance. The main question, then, is now what?"
"We recover from those bomb blasts." The Behemoth states in a matter of fact fashion. "And also deal with those gits." He added, nodding his head towards the pair of newcomers.
"Right, right." The Daemon said, concentrating. "Ugh, my head's also spinning because of new power. Now that my master's body is less constrained by the suppression field, more energy flows freely. I wasn't meant to control it, no ordinary mortal or immortal was. It's going to slow me down, just making sure it doesn't kill me. I'll have to act less." A mixture of curiosity and growing horror came across her face. "Obviously they are potent, but just how strong do these Descendants get if we have eight more power reducing Pillars to go?"
"Can't control your power? Pah, usually you Daemon-types are on the other end of this. Well as long as ya can ensure we keep pushing forward, I'll let it go." The Behemoth snorted derisively and turned back towards his enemies.
Grimacing, the Daemonette drew upon the excess energy to generate a temporary healing aura around the two, healing them both, regenerating wounds on real and partially real flesh as well as damage to weaponry and clothing or armor. Something to ensure they could not die from a stray bullet, or the equivalent thereof. Or at least healing that could take away the obvious signs of damage. Physical form was important to maintain, after all.
A smash? Really? thanks, I guess...
What's the cooldown on those again?
Anyways, I make sure the TOG II* isn't killed by making it use up to 3 PA charges defending itself. If those are free actions or just don't happen, the TOG II* shoots Tavros.
Meanwhile, I attempt to bully and belittle Tavros to ensure that he cannot complete his quests, ascend, gain the confidence, ect. Basically, I bully him into being unable to reach his full potential, or at least, I try and delay it as much as possible.
If I'm lucky, Vasska'll get in on it too.
MAIN BATTLE(On Pause):[PG] 11/20 HP [A] Disease by Vaccine 10/10 [A] Hollow Blade Target:TBK 5/5 Durability [A] Empty Shield TARGET:M3 5/5 Durability
STRIFE:[PG] 13/20 HP Regen
Seeing as I'm now in a less than favorable situation, I decide to give myself another buff with Disease by Vaccine, injecting it into my neck, unless I can't have more than one buff on me at the same time, then a debuff The Blue Knight. "So, you're a geomancer? To be honest, I expected you to be a hydrokinetic, due to all of the blue. I guess cobalt and lapis are blue earth materials. So Lapis Magician, how are you enjoying this fight so far?"
5/5 Blight: Inflict extremely negative ailment upon a random enemy.
5/5 Vaccination: Give Random boosts to a random ally.
5/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.
9/20 +3 from JOE
8/20 +1 from Talist
+1 JOE +1 Talist
11/20. The Leader of the Order
4/20. RAGE
+2 Mirror
I show Vriska the games of MDickie.
Plague Knight uses Big Boom on Vriska, Tavros, and the Boombot Drones.
Vriska is slightly appalled. Vriska: You humans do THIS for entertainment?
Vriska clearly does not understand irony.
She then gets supplexed into the ground by one of the in-game wrestlers, dealing 11000 damage.
Taking a moment to regain my bearings, I see the two trolls. Some quick calculations tell me that both of them are likely faster than me, with the whole wings shtick and all. Oh boy, if they are who I think they are, we are going to be in for a fight. Wait. Who said that we had to fight them? Since I don't know enough about this situation, I decide not to engage them right away, not before I have a good idea of what's going on. Emerging from the wreckage, I scan Tavros, and Oilstone the Boombot Drones.
Forge:
SLOT 1 C-Mech Armour Plating and That Axe I used to strike at Door (Level ?, 2/?)
SLOT 2 C-Mech Armour Plating and That Wrench I used to "fix up" (Level ?, 1/?)
Tavros Nitram: god tiered Page of Breath. Why he's here fighting for the Godmodder is anyone's guess, but he is. He seems to be doing well with a new set of legs, and a large ornate lance that looks like high level alchemized weaponry. Hasn't reached his full potential yet, but if he does you can expect things to get very unpleasant. Breath is a very destructive class.
The Windy Thing: Tavros makes use of his god tier powers and does The Windy Thing, rending the entire battlefield with high speed winds that shred through everything.
Page Ascendant: Tavros achieves his true potential.
LAZOR BEEMS
Redstone pulls out a phone and calls someone. Hey, is the satellite all charged up? Yeah, you want me to fire? You know the drill. I'll send you the position of the targets.
Redstone types in a few numbers and sends them.
There are your coordinates. Damn, these are precise. Hey, I'm a robot, I'm good at math.
Regardless, fire. I'm on it.
A light shines in the distance...
and fires a laser right at Tavros.
To explain all of this in a nutshell...
The Bulldozer runs at Vriska and shoots her.
Redstone puts down the phone and takes out an axe, drop kicks her, and slices her.
Your imagery acquires you a small SMAAAASH to go with your 20 post charge, and you deal out a whopping 125000 damage to Tavros.
Tavros clambers out of the crater made by the laser. Tavros: wHYYYY
General Action: Back in the swing of things
Railgun shells rain down around the Godmodder, the being contemptuously batting them aside as they ask "Really is this all you've got? Did you really expect this to work?"
The only answer they receive is even more heavy munitions, shrugging them off casually.
Meanwhile, inside his command track, General Mack called out "Fire Spatial Distortion Cannon!" Meanwhile, at the exact same time in the Staging Dimension, the REMF called out "Fire Relativistic Munitions!"
The Godmodder's eyes widen as they read the following passage in the Update Terminal. Energies build up inside one of the tanks, a microscopic tangle of wormholes being forced into existence inside the accelerator, before being flung straight at the Godmodder at immense speed. At the exact time, thousands of light years away, a small probe moving at ridiculous speeds receives a signal to jump, forcing its own wormhole open to appear right in the Godmodder's face.
The Godmodder only barely had time to brace for impact before the weapons impacted, managing to bat away the relativistic projectile with their hammer at the same time as they curled into a ball to withstand the spatial distortion pulse. The Godmodder's location was ripped to shreds around them as the very fabric of existence twisted and warped, before eventually the distortions cleared, revealing the Godmodder still standing tall, only lightly singed from the bombardment they'd just endured... and with several infantry railgun bullets embedded in their butt where the REMF had shot them while they were busy trying not to get pulped by the heavy ordnance they'd just weathered.
The Godmodder uses his GODMODDER SPEED technique to move at relativistic speeds, and deflect the incoming ordinance with extreme prejudice. It flies into orbit where it is judiciously executed by the orbital defenses.
The railgun rounds just bounce right off the Godmodder's... iron... buttocks...
I feel awkward for saying that what is this nonsense. If anyone's going to be kicking my butt I can at least make their foot sore in the process.
"Anyway, what next?" The Krork mused. "Now that we've downed that... thing, I guess we can attack this 'Godmodder' a bit more directly. Should be fun to pound him into the dirt."
The Daemonette shook her head firmly. "Not going to be so easy, I'm afraid. He's a tricky one, avoids damage via means of excellent defense. But now that we've done this, perhaps a blow to his pride?" She became absorbed in her own thoughts as she walked forward, the Behemoth just gazing at her, slightly confused as to what she was trying.
"HEY!" She yelled when she was close enough. "Now that we've taken down your second Guardian, maybe you'll believe me when I tell you the truth!" Before, her insults had been angrily deflected, but not this time. "Perhaps if I do it in song, you will understand?"
Grinning widely, she raised her human hand, index finger ticking sharply back and forth like a metronome as she composed her verbal assault. Clearing her throat and making sure her voice would be suitably refined and melodic, she began.
"One by one, the Pillars fall;
Guards too weak to force a stall.
Your minions are, far too frail;
A simple smack, from life they bail.
Lacking even basic might;
Seeing us is quite the fright!
And you're the worst with your energy field;
You'd be dead if not for a protective shield.
Without the power to fight off this strike;
Soon your head will be planted on a pike.
All that's left is to wait and see;
Whether you will fight or flee.
Because there's no way for you to win;
Nothing can save you, not even sin.
If these barbs made you pause and stop;
Then I'm afraid your health will drop!"
The Godmodder stands there, looking for an attack, when none comes he turns back to the Daemonette.
You think you've got this in the bag
But soon you'll find this quite a drag
I may seem weak when faced at first
But you've all yet to see my worst.
Godmodders as you now know
Take damage, then their powers grow
The longer that this fight drags on
The more you'll find your defense gone.
This is not at all a joke
So on your words I think you'll choke
You've got the edge, I will admit
But only for a little bit.
The C MECH was still halfway done
And HATRED was a substitute
You should leave while you can run
Though your arrogance is kinda cute.
I've given the warnings, this won't be my last
But when they stop, the end will come fast.
But the fact of the matter is, he stopped to make counter rhymes, so the curse invoked by the Daemonette's final line takes effect and the Godmodder takes 1 damage. GO[GORILLA]NIT
+10 charge token granted. +5% distance.
You move your fighting down the boulevards of the broken city.
19/20 c4
19/20 tnt +1 mirror +2 TOG
[14 unused charges of undecided use]
+2 TOG* i mean
I give the bun society i made in the past more political pull, letting one of them join the president of whatever world they live on in his office and give a presentation, noting that theres a small bun outside Right now! if he wants to see one.
I scan Vriska next, and Push on the Boombot Drones, causing some of them to break when they hit the rubble of the Pillar, which is now strewn about.
Forge:
SLOT 1 C-Mech Armour Plating and That Axe I used to strike at Door (Level ?, 3/?)
SLOT 2 C-Mech Armour Plating and That Wrench I used to "fix up" (Level ?, 2/?)
Vriska Serket: god tiered Thief of Light. She has all the luck, all of it. Or maybe the game mechanics of this world have sapped that luck and she needs to steal it again. The first roll of the dice will tell you which it is. She's definitely a threat though. A fluorite Octet is not to be trifled with.
Thief of Light: Steals some luck from a target, making them subject to some manner of misfortune and increasing Vriska's luck values by 1. Useable in conjunction with a standard action.
All the Luck: Max out Vriska's luck value. Useable in conjunction with a standard action.
The Pillar left no rubble to smash the boombots on, but there are plenty of ruined buildings. 12000 boombots destroyed. 18000 damage to the technocratic spearhead forces.
(A special bit of continuity call back for the main battlefield. I don't really want this to effect the battlefield in any way but considering no one but me remembered it and it I'm a stickler for maintaining my own continuity I feel the need to write a bit for it.)
A heavily injured Morgul laughed from within JOEbob's mouth as he was being chewed up and spoke with a weak voice as the necklace he wore began to glow. "It seems I'm going to have to decline being your meal man-filth." The bear chuckled as the gem stone of the necklace shattered and expanded into a portal which enveloped him before closing leaving only the bear's iron battle axe in JOEbob's mouth.
As stated above I don't want this to affect JOEbob's action in any way, he can still spit out the axe damaging the Plague Knight, I just wanted to reestablish the fact most of the Ursine Warriors' bodies aren't on the battlefield anymore (Excluding the two whose corpses were mentioned in the last update as you have established those as canon) and with some luck some of them might still be alive in their home universe because no one ever bothered to disable their necklaces in the flavor text of their actions. To clarify further I don't plan to use this for any gameplay purposes, it's simply so I can use the Ursine Warriors for flavor purposes if I want later on.
[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.
Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.
(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[AG- Controlled by The Blue Knight]
20 charge entity
Horde type entity
Bipedal bears armed with various heavy medieval weapons.
Number- 1
Health per- 5,000
Attack power per- 1,500
Current Total damage- 1,500
[Special Ability]
Surround (passive)- Requires at least 5 Bears still alive to activate, the warriors surround the target of their attack causing their target's next basic attack to only be able to target the Ursine warriors, the surrounded target's ability to heal or target a special ability is not effected.
[AG- controlled by the Blue Knight]
In The Strife
20 charge Entity
A chestnut horse with a saddle. Is well-bred and it's capabilities have been enhanced by It's summoner.
Health- 5,000/40,000
Attack- 0 (see ability)
[Special ability]
Mounted Charge- The damage of all it's owners attacks are doubled while it is on the field.
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.
Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.
Health- 65,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)
"I believe you're under a somewhat mistaken impression of me Mr Mirronius Manfred. The magic systems of some universes are a fair bit more— modular than what you may be used to. While I do have some ability at manipulating the earth I'm hardly what would be called a geomancer or even a magician in my own universe. As for our fight I'm quite enjoying it however I would prefer if you were a tad bit more proactive. You do realize I can take a hit or two right?" The Knight chuckles and then jabs forward at the Mirror with his lance followed by a solid kick and a strike by the elbow of the arm the Knight is holding Ides in.
(Attack + Ides and Bess bonus)
MAIN BATTLE(On Pause):[PG] 11/20 HP [A] Disease by Vaccine 10/10 [A] Hollow Blade Target:TBK 5/5 Durability [A] Empty Shield TARGET:M3 5/5 Durability
STRIFE:[PG] 13/20 HP Regen
"I do realize that, I'm just the type of person that like to stack the odds in my favor as much as possible, Cyan Bell. But you're right, I should start throwing some more punches." Saying that, I use Bess as a hammer to make, then destroy, a crappy apartment.
5/5 Blight: Inflict extremely negative ailment upon a random enemy.
5/5 Vaccination: Give Random boosts to a random ally.
5/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.
[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.
Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.
(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[AG- Controlled by The Blue Knight]
20 charge entity
Horde type entity
Bipedal bears armed with various heavy medieval weapons.
Number- 1
Health per- 5,000
Attack power per- 1,500
Current Total damage- 1,500
[Special Ability]
Surround (passive)- Requires at least 5 Bears still alive to activate, the warriors surround the target of their attack causing their target's next basic attack to only be able to target the Ursine warriors, the surrounded target's ability to heal or target a special ability is not effected.
[AG- controlled by the Blue Knight]
In The Strife
20 charge Entity
A chestnut horse with a saddle. Is well-bred and it's capabilities have been enhanced by It's summoner.
Health- 5,000/40,000
Attack- 0 (see ability)
[Special ability]
Mounted Charge- The damage of all it's owners attacks are doubled while it is on the field.
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.
Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
[AG- controlled by the Blue Knight]
20 charge Entity
A Ranger of the Mistwald. Wears a mottled green cloak and is armed with a simple but finely crafted longbow, he also carries a variety of knives under his cloak. Is an expert in hit and run tactics.
Health- 65,000/65,000
Attack- 20,000
[Special ability]
Ambush- targets an entity and sets up an ambush near them consuming a turn, Any and All Entities that target the Entity which this ability targets the turn after the ambush was set up will take Halk's attack in damage including Entities which attempt to heal or bodyguard the targeted entity. Halk cannot act on his own during the turn the ambush is set up or the turn of the ambush itself. The ambush does not interfere with the actions performed by those caught in it. The Entity around which the ambush is being set up can be kept hidden (I will PM the target to Piono) however it can be discovered by spending an action to investigate or for free through chance by scanning the entity around which the ambush is being set up. (I will help Piono out here by stating it in OOC chat myself if an action is spent to discover the target or a scan was done by chance.)
The Knight stabs Ides into the Mirror and then using Ides as a handle lifts the Mirror up. "Unfortunately I'm not as good at construction as you seem to be so you'll have to settle with just this!" The Knight then begins repeatedly bashes the Mirror into the ground Ides somehow remaining lodged into the Mirror throughout the process. After a couple minutes the Knight stops and pulls Ides out of the Mirror.
Check
General Mack orders the being known as Tavros to be scanned.
General Action: Battalion Forwards
Suddenly, the ground beneath Tavros begins to shake. As the troll turns around, they find themselves facing a column of tanks from the Technocratic Spearhead forces charging straight towards him. The weaponry on the tanks fires in sequence, and the troll swiftly finds himself getting pummeled with railgun shells, lasers, and other, stranger weaponry. As Tavros begins to pull himself out of the smoldering crater that his location had become, he finds himself confronted with the onrushing group of tanks, still rapidly approaching. There is a loud crunching noise as Tavros is run over, several bones snapping under the tremendous weight of the war machines rolling over him.
Tavros Nitram: god tiered Page of Breath. Why he's here fighting for the Godmodder is anyone's guess, but he is. He seems to be doing well with a new set of legs, and a large ornate lance that looks like high level alchemized weaponry. Hasn't reached his full potential yet, but if he does you can expect things to get very unpleasant. Breath is a very destructive class.
The Windy Thing: Tavros makes use of his god tier powers and does The Windy Thing, rending the entire battlefield with high speed winds that shred through everything.
Page Ascendant: Tavros achieves his true potential.
31000 damage to Tavros Nitram.
#NukedFromOrbit
Tavros readies his lance and achieves LIFFDOFF, flying into the air with his god tier powers. He relishes in the joy of flying for a little bit, before choosing a target, he zooms downwards towards Spectre Knight and impales him upon the tip of his burnished lance. 50000 damage. Vriska pulls out her weapon of choice, the fluorite octet, loyal even unto the end. Time for a dice roll. 8-4-2-2-4-7-4-4. Candy Corn Minigun! Vriska catches the confectionary firearm and opens fire on the technocratic forces, dealing 50000 damage to both the spearhead and relief forces. The Kingbun just sits there and is adorable. Wait. No! TOO CUTE. HEART OVERLOADING. The Terrible Idea passes out and dies from a cuteness overdose. Pepsiman slides downwards, dealing 8000 damage to Spectre Knight in the process.
The TOGII* is currently busy shielding itself against attacks that aren't coming, and the Engineer has not received orders. No useful Neutral actions today.
Spectre Knight stabs the boombot drones, destroying 20000 but taking 30K damage in return for his trouble. The Technocratic Relief forces heal Halk up for 16000 health. The bulldozer shoots Vriska in the face dealing 8000 damage. Airbase 3 summons up 2 of its drones which attack Tavros, dealing 5000 damage. The Krork Behemoth can't make up its mind on which troll to attack, but ultimately decides Tavros doesn't look threatening at all and smashes into Vriska for 15000 damage.
The O MECH can't do anything without orders, as it has no attack power. what? Ocelots are passive mobs. Plague Knight uses Big Boom, using up 25 Magic. Big Boom immediately thereafter gets its cost elevated up to 50 magic, because what was I thinking letting x4.5 damage total be just 25 magic. Anyways, 45K damage to Tavros, Vriska and the Boom Bots. The Boom bots immediately retaliate for 67.5K damage, killing Plague Knight immediately. Whoops. I guess the rebalance wasn't needed.
The Ever Expanding Fish attempts to eat Vriska, but only takes a bite, dealing 20000 damage. Halk ambushes Tavros from the... sky? Hmm... that doesn't seem right but it looks like that's what he did because Tavros was flying at the time. 20000 damage to Tavros. The Medical Department restores 15000 health to the Technocratic Relief Forces through a variety of skilled and highly experienced monkeys I mean surgeons.
The Godmodder is not happy with how things are going, and decides to be a twit and launches a series of alchemized fruit gushers at the trolls, healing them both up for 75K health.
Even with the trolls on the field, the godmodder's forces are still at a disadvantage, and so your army pushes the pro-godmodders back down the boulevards of the blasted city. +5% distance!
Variant's sidequest gets nuked for inactivity. Everything ticks up/down. MooGoesCow gets his complementary +10 charge token.
Itinerary:
Retain Entity Advantage!
Destroy the Godmodder
With the REMF now on the battlefield, they cast aside the infantry railgun they had previously just used, and remarked "I know exactly what you have been doing, Godmodder, and your actions absolutely disgust me."
With that the REMF remarks into his comm "General Mack, you clean up this guy's minions. I'll handle the Godmodder."
With that, the REMF charged into melee range with the Godmodder, and began... swinging their arms at them like they were miming bludgeoning them over the head with something? Seriously, what in the world was the man trying to do?
The Godmodder was just as confused, asking "Seriously, what are you even trying to accomplish with that? You don't have a weapon on you, you aren't using magic to damage me, and if you were actually trying to punch me you'd be trying to make contact! What in the world is your game?
The REMF said nothing, simply continuing to swing their empty arms sort of near-ish the Godmo-[͝ẀA͞R̢ŅING̛!̡ Unsta͡b̧le͞ ̷Real̴ìty̢ Shi͡f͝t͏ D͜e͢te͠ct̢ed̛]
The Godmodder was utterly flabbergasted when I beat him over the head with the narrator, ripping the loathsome creature clear out of their perch in the fourth wall and swinging them by the ankles to impact my nemesis. After that first hit, I gave the Godmodder a few more good solid whacks, before I shifted my grip on the narrator to hold them by the neck and informed them "͞I ̕k̷no̢w̴ e̵xa͜c͟tl̢y̴ w̶ha͡t̴ y͠òu̷ ̸are, ̨y̡o͜u d͡e͢m̵ònic̕ ͘w̛r̴etch. Í ̧ha̛v͜e̢ no i̛dea why V͏a̴l͠'El͡z͘àt̨hoŗ ́t̵houǵh́t̨ we ͢w͟oul̷dn'͡t ͜n̡o͢t̶ic͜e ̶ỳou ̧w͟a͞tc͟hin͏g̷ u͠s,͢ bu̷t̸ ̀t͢h́a͢t ̛end̴ş ͝NO̕W͞.̴"
With that, I pulled out my laser pistol and blew the Narrator's head off, punting the remains of the vile servant of Val'Elzathor over the horizon.
20 Post Charge In Use
Muttering rapidly under her breath, the Daemonette waved her arms around as she tried to control the energy 'knocked off' the Godmodder, combining it wit the freely flowing charge and sending it up into the sky, an invisible orb of energy. It detonated, invisible of course, but only to those that could not see true power. Destabilizing reality for a moment, as such powers tend to do, a Warp Rift appeared momentarily before disgorging a massive flying construct. A huge fortress in the sky, aloft on anti-gravity engines, hanger bays sending out Reclamation Drones to funnel resources to the Command Core within.
"Men of Iron." The Behemoth growled. "Well isn't that just lovely." Looking closer, practically squinting, he realized something was off. "That's a Commander for sure, but where the zog are its guns? Where are its shields, for that matter?" He turned to the Daemonette, glaring menacingly.
Sighing, the Daemon threw up her hands in a gesture of surrender. "Listen, I just fired off the latest charge as soon as I got it. The power coming off the master's body is just too much. For Slaanesh's sake, if I didn't have a connection to him through my summoning, there's no way I could do this at all! So what if this thing has some issues? Look at the size of it!"
The Behemoth hummed, turning back around to get a better look at the drones already getting to work salvaging the city. "Well, looks like the Q-Econ is still up and running. Maybe the thing can get all its guns back online and start dishing out some hurt. Of course, it has to survive this place for a while first. With how big it is and how little material it can reclaim, no way it sprouts cannons soon. I reckon we'll have to keep it safe for a bit."
"Keep it safe?" The Daemonette asked in confusion. "Have you seen the size of that thing? Ugh, well let's just hope it turns on in time to be useful. Good thing there's not that many threats to it right about now."
Flying Fortress:
200k Health.
0 Attack (for now).
6 Turn Charge: Reactivate Systems
Can happen up to 4 times, Repair, Weapon, Shielding, Production. Thus, it's a total of 24 Turns to activate all 4 charges. The charges happen in the order specified before and below.
Reactivate Repair Systems gives it a moderate amount of Regeneration.
Reactivate Weapon Systems gives it a good amount of Attack.
Reactivate Shielding Systems gives it a good amount of Shields (maybe 50k or so, no more than that.)
Finally, Reactivate Production Systems allows it to spawn an Aggressor Infantry Drone every turn (10k HP, 2k Damage.)
Entity Orders:
Daemonette continues to manage the power overwhelming.
Krork Behemoth claws (or shoots if aerial) Tavros to bits.
Floating Fortress sits there, gathering mass to reactivate its self-repair systems.
I note that the Godmodder chose to build his butt out of iron. Sure, it blocked railgun fire (must be really tough iron), but that leaves him wide open to attacks. As Just does something to distract the Godmodder, I quickly create a modified immovable rod, the Immovable Magnet. This magnet creates an intense magnetic field that immobilizes anything with metal parts, but also burns out its power in just a few seconds. Hopefully it will be enough.
I throw the Immovable Magnet behind the Godmodder, and it hits the ground and activated. The Godmodder is knocked down and stunned for a few seconds, giving an ally a perfect chance to land a hit on him.
Then, the effect wears off, and the Godmodder goes back to work, with just a little bit more pain in the rear. If his iron butt wasn't made out of iron and could actually feel pain, however, he would notice that the Immovable Magnet also had a summoning spell on it to summon a tiny rust monster. While he was immobilized, the tiny rust monster crawled into his crevice, and is now enjoying a feast of the metal parts of the Godmodder's buttocks.
*****Meanwhile*****
"Yeah, we have one of ours down on the planet. He's our best engineer, but he hasn't found a way to get us down there as well."
*****Meanwhile*****
"I'm tired of waiting around. Time to do something."
Tracer opens the portal, leaves the pocket dimension base, and enters the battlefield.
"Cheers love. The cavalry's here!"
Tracer: 25000/25000 Health, 25000 attack
Blinks: Tracer can blink around to evade attacks. She automatically evades the first two attacks aimed at her each turn, and has a 50% dodge chance against further attacks.
Recall: Tracer will recall if she is damaged but not killed by an attack. This negates that attack's damage, but can only be done once per turn and also cancels out Tracer's normal attack.
Flanker: Tracer doesn't like following orders, but does like harassing enemy backlines. Tracer has a 50% chance when using a normal attack to ignore both orders (picking a random target) and bodyguards.
Pulse Bomb: 3 turn charge. Tracer uses a pulse bomb instead of her normal attack. This does 50000 damage, and cannot be interrupted if she uses recall.
Note: If Tracer has no orders, she will attack a random target, with essentially a 50% chance to bypass bodyguards.
Note: Tactical Data only covers key entities on the board for both sides, as well as my entities (because its my data, and I sometimes forget what my entities can do). My Entities:
Zarya: A strong supporter who can shield allies and then use damage absorbed by those shields to decimate opponents. Graviton Surge is a powerful combo ability as well.
Lucio: A support character with agility and healing boosts.
Golem Core: An advanced golem generating system. Powerful potential if left unopposed or well protected.
Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
Healing Burst Shots: Specialized rounds that heal instead of harming the target, essentially firing a healing spell instead of a bullet.
Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
Immovable Magnet: A variant designed to briefly immobilize metal targets, burning through its stored energy in just a few seconds.
Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
Base Defenses: Several advanced traps protecting my base.
7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
Sktheh: 20/20 [EXPANDING]
Having charged up, Emerald uses some energy to summon a...dead chicken? Like, not just a dead chicken either, a chicken skeleton with no meat whatsoever, just on a platter. He tosses it to Spectre Knight, who kinda absorbs it, and seems better because of it. Why? Well, Spectre Knight does not have Health in the conventional sense, but rather Will, as in, ability to keep fighting. As the chicken would remind him of the inevitability of death, Spectre Knight realizes that what is dead is already dead, no more deading can be done. And so, his will replenishes.
Emerald also shuffled the cards of a deck by spreading them out on the poker table and then shifting them about, before putting them back and shuffling properly "To avoid any sleight of hand, you see"
With that, he passes the Godmodder 200 coins and gives himself 200, beginning the game
20/20 c4 starting up OSB
booting...
400K ram passed.
...
4 TB extended ram passed
system Core32bitV98.276 contacted OSB. opening terminal... open file BC4.int? >y opening file...
File BC4.int is corrupted. recover file? >n select a file from this list to open
>B*&C#.6.Ai
>B@#C3.ai
>BBCode2.b@t >BotCore1pointOh.AI opening file...
file would like total control over system. give file control? >Y. ...
lost contact with system "Core32bitV98.276". >cd BotCore1pointOh
BotCore1pointOh.AI
BotCore1pointOh.txt >cd BotCore1pointOh.txt bot core I 100,000/100,000 HP 1/3 comically large bomb(bot) 1/5 boombot boomBox 1/9 bot core II
active: boombot cocoon- split 10,000 or so boombots away from the swarm. these boombots have a chance to bodyblock the core from now on, which can be reduced by checking their position as a free action.
active: boombot cannon. fire some (no idea) boombots at your opponent, doing their HP in damage to the target (this does not trigger explosive) plus an additional 10,000.
special: comically large bomb(bot): consume 30,000 boombots. summon 50,000/50,000 HP bomb-bot 1/3 exploasion (detonates the bomb-bot, dealing damage based on its remaining HP to the AG side. the bomb-bot does not explode if killed normally.)
special: boombot boombox: consume 50,000 boombots. summon boombot box 50,000/50,000 HP summons 10,000 boombots per turn which automatically have the effect of boombot cocoon applied.
special: bot core II. consume a bomb-bot with a fully charged exploasion or 50,000? 30,000? boombots and evolve into a bot core II ( which is fairly similar to the bot core I, just without a bot core II special, more hp, and passively producing some boombots every turn. [thats a lot of text] >sudo delete system enter root password and username. >************* - ********* deleting system...
BotCore I summoned.
20/20 tnt
buns!
Bunnyguard (large sized) 5k HP, 10% dodge, 0 atk. (unspecified amount)
capable of bodyguarding the king or queen buns, but only takes damage from attacks the bun wouldn't dodge (because (i assume) the king buns dodges are based on people really not wanting to kill it, as opposed to it stepping out of the way.
bunny servant (medium sized) 10,000 HP, 20% dodge. tends to the king and queen buns in some unspecified ways. (spawn up to 4 of these, spawning 2 for every 1 guard until you have four.)
Queenbun (slightly bigger then king) 7,500/7,500 HP 95% dodge 1/3 Buns, come to me!
passive: cute! split actions are proportionally less likely to harm the queen or king buns at all.
queen buns basic action powers are unspecified, becaussseeee reasons. noticeably weaker then the king bun, but they'll almost always work together.
if the king bun is still alive, Buns, come to me summons the buns some more bun subjects to help them. gm decides their stats, but no bun can have over 10,000 HP- instead of increasing HP with power, they gain dodge chance.
if the king bun is dead, it summons fewer bun subjects, but they have greater attack.
2/? new: something bun-like this way comes. +1 mirror last round
1/? new: something bot-like this way comes
14 charges of newly-decided use.
the boombot brotector
100,000/100,000 HP.
no attack, if he ends a turn at 20,000 HP, if he manages to act, he gets healed by 40,000.
the boombot brotector bodyguards the boombots (the bot core has HP to spare, but he bodyguards both if he can.). if at 20,000 or less HP, heals himself.
+1 mirror +1 talist
Orders for entitys aside from brotector:
the boombots float around and make more bots.
the bot core I uses boombot cocoon after the boombots generate more of themselves.
the bunnyguards bodyguard the bun king and queen.
the servants tend to the king and queen, as is their prerogative? perogative? prorgretive? ...wait, the first one was right.
the king bun hops around adorably. hopefully, this causes more lower-ranking buns to congregate around it, pledging their allegiance.
stop snickering, probably most non-piono post readers! you stand before a king!
the queen does the same as the king. however, if the kings chosen action would fail entirely, the duo trys to heal the boombot drones. if that would produce under (10,000 - healing adjustment) bots , they target specter knight.
one of the medium-ranking buns hops away from the crowd. so cute! eee-- focus. focus... the bun h-hops away from the crowd, and approaches the engineer. "hello, I am admiral snookums. I am here to offer an alliance between us. "
"we will do our best to fully heal you should you be harmed, and devote up to 1/4 of our efforts to aiding you, in exchange for a consistent 1 4th of your efforts to aiding us."
I (JOE) decide there aren't enough buns yet, search. while king and queen buns (queen is identical but female) are extremely rare, I do manage to find a barron bun, which is high ranking enough for me!
Pushing on a coin that was on the ground, I launch myself towards the airborne Tavros. It takes me a moment to realize that an airborne collision is going to be bad for the person who doesn't lance and huge horns. I come very close to Tavros at the peak of my jump, where I activate an Immovable rod, hang onto it, and throw up a Speed Bubble around the two of us.
This temporally accelerated closed space is the perfect place to have a conversation; I'm too close for him to stab me, I'm clinging on for dear life several hundred meters in the air, and no outside forces can shoot directly at us at this range. "Youseemthemorereasonableofthetwotellmewhyareyoufightingusspeakquicklypleasepleaseplease," I blurt out.
After hearing his response, I say some last words to before I deactivate the immovable rod and dismiss the speed bubble. "Seeyoulaterpleasebecareffffuuuuuuullllll!"
As I fall from the sky, I realize that I have no other metals on me aside from the immovable rod, which I don't want to damage, which means I have no good way of breaking my fall.
Forge:
SLOT 1 C-Mech Armour Plating and That Axe I used to strike at Door (Level ?, 4/?)
SLOT 2 C-Mech Armour Plating and That Wrench I used to "fix up" (Level ?, 3/?)
13/20. Deal with the Enchantress
7/20. RAGE
+2 @redstonetam15
I sic the worst fan bases of the internet on the Boombot Drones: The MLP fanbase, the Sonic fan base, the Rick and Morty fan base, the Undertale fan base, and the Steven Universe fan base. I finish it off by siccing the Furry fandom on the Boombot Drones
MAIN BATTLE(On Pause):[PG] 11/20 HP [A] Disease by Vaccine 10/10 [A] Hollow Blade Target:TBK 5/5 Durability [A] Empty Shield TARGET:M3 5/5 Durability
STRIFE:[PG] 7/20 HP Regen, Ironskin
I stretch my arms and legs, getting into a jogger's starting pose. I then disappear. I reappear to the left side of the blue knight, throwing various jabs with the needles on my arms, putting holes in the armor, and punching the metal with great strength, as my ironskin makes my punches much more painful.
5/5 Blight: Inflict extremely negative ailment upon a random enemy.
5/5 Vaccination: Give Random boosts to a random ally. After the combo, I throw the needle that dispenses buffs into the air, and a light shoots out of it. Who it will go to is not yet known.
6/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.
13/20 +2 from Plague?
12/20 +1 from JOE
+2 Plague, I suppose.
Far behind the current line of advance, at the castle the invaders first arrived in, the Technocracy was busy securing some of their newly conquered territory. The castle would of course need some remodeling before it would be ready for use, but eventually it would prove to be a great advantage.
General Action: Long Range Bombardment
Tavros is doing whatever they were planning, when suddenly a railgun shell slams into their face as the Spearhead Forces open fire. They don't have time to recover as the next shot slams home, and they take even more hits from heavy weaponry. The Technocracy doesn't bother to stop firing, hitting Tavros again.
And again.
And again.
And again.
And again.
And again.
The onslaught of lasers, railgun rounds, and other heavy weaponry blows the troll clear out of the sky, slamming them against the orbital defense barrier. The Technocratic Spearhead Forces do not care, simply continuing to fire, hitting Tavros again.
On the other side of the battlefield, I addressed the Daemonette and the Blue Knight, saying "So, I've brought the warhead we need to force this being into existence. It's the same model as the one we deployed against the C-MECH, but boosted with even more antimatter." as they gesture to a large cylindrical object with a radiation warning sign emblazoned on it, asking "So, are your contributions ready?"
The Daemonette and the Blue Knight responded in the affirmative, and I smiled, before saying "Then I suppose we had better retreat to the protective bunker set up for this particular project, just so that if this goes either horribly wrong or horribly right we'll still be in good condition."
Soon, we were all in the bunker, and I called out to my two temporary partners "OK, initiating nuclear device in Ten!"
I readied both of the keys needed to unlock the detonator.
"Nine!"
Unlocking the detonator, I placed my index finger over the safety trigger.
"Eight!"
Looking at my two partners for this summoning, I wondered what they were thinking right now.
"Seven!"
As long as they were against the Godmodder, I supposed it wasn't important at the exact moment.
"Six!"
Admittedly, I had my doubts about the Daemonette, given how my template originator had been corrupted by Val'Elzathor.
"Five!"
But right now, the task at hand was more important than some sort of petty rivalry.
"Four!"
Looking out through the heavily reinforced window at the warhead, I could clearly see the preparations the Daemonette and the Blue Knight had made.
"Three!"
I hoped that they would work, otherwise all we would have achieved is the production of a large crater.
"Two!"
I depressed the safety switch, arming the detonator.
"One!"
My thumb came down on the detonation button, sending the signal for the antimatter catalyzed thermonuclear warhead to initiate.
"Zero!"
There was a brilliant flash of light, and where the warhead once was, there was now a shining figure of blindingly bright white light, a jeweled crown atop their head, and every Geiger counter I could read from the bunker having pegged the meter at maximum.
Nuclear Explosion Elemental
-This Entity's attacks have Blast Radius, affecting two additional random [PG] targets for half damage.
-All victims of this Entity's attacks (primary or secondary) that are biological in nature receive the {Radiation Poisoning} status, a permanent (but not incurable) damage over time effect.
-Deathrattle: Applies the Fallout Zone terrain effect for a distance of 10% on the meter, which applies {Radiation Poisoning} to everything biological on the field.
Entity Orders
Relief Forces: Attack Tavros
Medical Department: Heal the Spearhead Forces
Airbase 3: Launch Drones
Drones: Attack Tavros
Nuclear Explosion Elemental: I officially cede control of this Entity to @EternalStruggle and @The Blue Knight
"Yes- I- Hello- Wha-" Was all the Daemonette was able to get out before she was teleported away to a bunker. Very confused by this, she at least soon saw what exactly was going on, but had a problem in that she didn't exactly know what to do. Provide an animating force, apparently, as she saw no way that whatever it was these people were trying would work, so maybe she could salvage it. But with what? How do you put a Daemon into the explosion of an antimatter bomb? She wasn't exactly a truly expert sorceress, she wasn't really familiar with these things.
Flinging off a large amount of general power in the general direction of the bomb, hoping that the Descendant's soul could guide it sufficiently while she figured out what to do, the Daemon looked deep within herself, through her tether to her home and far further beyond. Casting off the petty scraps of gathered humanity for the time being, showing the small but radiant light of her essence, her mind dived deep, depp into the Warp, to quiet and unexplored places.
You see, the Chaos Gods were masses of potential, fundamentally speaking. Since the potential for something must always exist for the being to exist, from the perspective of Warp creatures such as her they had all always existed, and always would exist. Even though they didn't actually, since if all ten full strength Chaos Gods existed the Deep Warp would rise up and consume all of reality and partial unreality as the Neverborn destroyed everything that is and ever could be, which she had not known before the general connection between her and her summoner had shown her the light.
Either way, with sufficient pushing, one could access the blessings of those that were not yet born, which she did so while uttering a silent prayer amidst the colors and shapes of the Immaterium.
"Oh lord of creation, grant me my wish,
Dreaming potential, give me your power."
She asked, and the Engine of Extinction answered. Not that the passive, neutral god would ever refuse a chance to cause some mayhem.
On the battlefield, a Daemon was invisibly bound inside the weapon as it detonated, called by the unnecessary steps and rituals of the affair, for such things were the hallmarks of the Engine. So given an animating force, the Elemental would march into battle and deal death to the foe, all while obeying orders to some degree or other.
Charges:
Elemental: 20/20, used.
But For Real, Sky Troops: 8/20.