Destroy The Godmodder: Renewal (Hole In The Ground)

20/20. The Vital Vitriol. Expending!
I summon Plague Knight!
Plague Knight:
HP: ??? (slightly lower than average)
ATK: ? (Higher than average)
Health Tonics: 10
Magic: 100/100 (10 regen per turn)

Active: Fully customizable. Can change arcana, powders, and bomb bursts (as well as using health tonics) as a free action.
Arcana: Cost an action to use, and also magic. Can still be used if it would push below zero (20 minus 25 would stop at 0), but gets the debuff "Blowout". Blowout: Cannot use Arcana until Magic is full again
Big Boom: 25 Magic. Deal x2 basic attack damage to three entities.
Bait Bomb: 25 magic. Deal x1 damage to an enemy, directly to their HP
Leech Liquid: 75 magic. For the next 3 turns, gain the buff "Vampiric". Vampiric: Gain health equal to damage dealt. Arcana cannot be used while this buff is active.
Smoke Bomb: 80 magic. For the next 2 turns, gain the buff "Hidden". Hidden: Immune to attack. Arcana cannot be used while this buff is active.
Vat: 60 magic. Spawn one "Vat". Only 1 Vat can be active at a time.
Vat:
Charge: 0/1 Explode. Deal 5000 damage to any entity. Automatically used when full.
Passive: Platforming. While this entity is alive, Plague Knight is immune to field effects.
Staff of Surging: 25 Magic. Deal x1 damage to an enemy, and become immune to fieldeffects for a turn,
Fleet Flask: 25 Magic. Deal x1 to 5 enemies, and also you cannot move next turn.
Berserker Brew: 50 Magic. Gain 5000 Damage reduction for 2 turns.
Staff of Striking: ?x10. Consume any amount of Magic equal to a multiple of ten. Deal x? damage to one enemy.
Active: Health Tonics. Can be used to gain 5000 HP, and gain 5000 Max HP. Can only be re-gotten through plenty of effort on a Descended's part. Free action to use, but only once a turn.
Active: Burst. Spend a turn charging, then activate the equipped Burst as an action.
Basic Burst: Deal x1 damage to two enemies
Float Burst: Gain immunity to field effects and entity damage (although DoT's, buffs, debuffs, and player attacks still go through). Cannot attack while immune.
Bullet Burst: Deal x1 damage to the lowest enemy on the PG entity list, and also one enemy of your choice.
Frost Burst: Deal x1 to one enemy, and freeze them for a turn.
Spin Burst: Deal x1 damage to 3 enemies within one space of each other on the entity list.
Active: Powders. Powders determine the effects of a basic attack. Cannot be changed if the effect of a Powder is currently active.
Black Powder: Basic powder. Deals damage. Yeah.
Tracer Powder: Produce flames. Can only be used once every other turn, deals damage to two enemies.
Cascade Powder: Produce flame walls. Can be used once every other turn, deals damage to one enemy, then damage to that enemy again next turn.
Cluster Powder: Produce a large explosion of explosives. Can only be used once every four turns. Select one enemy, they take damage over the next three turns.
Sparkle Powder: Doesn't actually explode, just makes sparks. Can only be used if no "Bomb" is currently on the field. Spawns one "Bomb" anywhere on the list, and entities directly above and below the Bomb take damage. The "Bomb" lasts for 2 turns.
Component Powder: Deal basic damage. If the same enemy is attacked three turns in a row, the third attack deals x2 damage, and entities 2 above and below on the list take x1 damage.
This complex enough for ya?
8/20. The Leader of the Order
1/20.RAGE.
+2 Enerald
I turn the C-MECH into a pickle. It is then attacked by Rick and Morty haters.
Plague knight just tosses a Black Powder bomb at the C-MECH.
 
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MAIN BATTLE(On Pause):[PG] 11/20 HP [A] Disease by Vaccine 10?/10 [A] Hollow Blade Target:TBK 5/5 Durability [A] Empty Shield TARGET:M3 5/5 Durability
STRIFE:[PG] 20/20 HP Regen

"Well, Crossbell of the Blue, I myself don't have much reason to fight for the Godmodder, other than to apologize for intruding upon his home uninvited, and to help my friend JOE find something he is looking for. It's fine that you can't offer me a drink, I don't really drink anything, in this form at the very least. So, let us continue." Seeing that the Blue Knight of Crossed Bells has done something REALLY idiotic, jumping into the air without any way to change their direction, I summon glass shards around them, surrounding them in a sphere, closing them all in on the Knight.

4/5 Blight: Inflict extremely negative ailment upon a random enemy.
4/5 Vaccination: Give Random boosts to a random ally.
4/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.

5/20
6/20 +1 from Talist +1 from JOE
+1 JOE +1 Talist
 
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The "interesting" effects of that artifact thing include, but are not limited to:
  • Making things explode
  • Making non-lethal things incredibly lethal
  • other stuff i dunno
  • basically the gm decides what it does
With that out of the way, I generically stab the C-MECH omega with a generic knife. Except it's not a generic knife. It's my SUPER ANIME NINJA FLAMING GOLDEN KNIFE OF [REDACTED].

charges being stored for later: 2 (from @redstonetam15)

+2 to @redstonetam15
 
>20/20 POINTS IN CHARGE SLOT 2 USED, 0/20 REMAINING

>DCCCV: Push.

After making some quick calculations, I Push on piece of metal I can see, flaring both Steel and Duralumin as I do so.

Several tons worth of steel beams punch holes into the C-Mech's armour plating, and fly outwards. For a brief moment, I am floating in the air. Each metal object is attempting to push me away from it, but is being counteracted by another piece pushing in the opposite direction. This allows me to push multiple objects that are heavier than me away from myself, using their own weights against them.

20/20 Development, used!
20/20 Lightningrod
1/20 New Charge

+2 @EternalStruggle
 
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I attempt to figure out why I can summon Overwatch characters, but can't summon my allies. I then throw a flare at the C-mech's feet, causing it to shoot itself in the foot during its next attack.

***Meanwhile, in Space:***

Daraken had been foiled. As the general rule of high-level warfare goes, he had revealed all of his tricks first, and thus had nothing left to counter the Godmodder's support. He had shown the ability to flat-out ignore destiny (or even fake it, for all he knew), and was currently obliterating his remote payloads. Furthermore, countless ships were streaming in to take out his stasis cruisers.

With his last payload remaining, Daraken decided to spite the Godmodder. He warped his flagship into the system, then opened a portal in front of his ship, with the other end of it projected by the payload. Then, he contacted the Deathseekers.

"You want to get to the planet. I have a portal that can get you to the planet. The choice is yours."

The Deathseekers took zero time to decide. In an instant, their ship changed course and went accelerated straight towards the portal.

All Daraken would have to do is hold off the assault on his last node for just half a minute longer. He poured all of his power into it, and for a time, drove back the incoming assault against it. The Deathseekers were just a second away from entering when the Godmodder himself showed up, and threw his Banhammer straight through the payload, shattering his defenses, the payload, and the gate in one fell swoop.

The portal winked out, but the Deathseekers' Hyperstorm remaining on an impact course. It would seem like his far larger flagship would take the impact with no problem, but the Hyperstorm turned on some sort of estorotic defense and just anhillated everything in its path, coming out the flagship's rear and causing several reactor explosions internally. The flagship wasn't quite destroyed by the impact, but it was crippled and left a sitting duck in the midst of a large-scale space battle.

******

With their next plan to get onto the planet a failure, the Deathseekers quickly improvised. According to their leader, they were going to try to seize control of this armada and overwhelm the Godmodder's defenses with its power.

Doing so would be very difficult, however, so she eventually compromised and decided instead to analyze the situation before committing to a plan. This analysis involved sending their melee specialist into the unknown vessels to take out their crew and interrogate them. If Varos had been with them, he would have recommended just scanning them using advanced technology and not interfering, but the team wasn't exactly the most rational group of actors. However, he rapidly commenced a scan anyways, hoping to get useful information before they began destroying potential assets in the fight against the Godmodder.

******

Scan: The ships located around the solar system.

20/20 Chronal Accelerator
3/20 Mysterious Artifact
+2 @I just write
Note: Tactical Data only covers key entities on the board for both sides, as well as my entities (because its my data, and I sometimes forget what my entities can do).
My Entities:
Zarya: A strong supporter who can shield allies and then use damage absorbed by those shields to decimate opponents. Graviton Surge is a powerful combo ability as well.
Lucio: A support character with agility and healing boosts.
Golem Core: An advanced golem generating system. Powerful potential if left unopposed or well protected.
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
 
Update 49: Scavenged Weaponry pt 5
#Reiteration

Marked for being, if technically not a placeholder, being in the exact same spirit of one.

THERE'S NOT EVEN ANY TEXT IN THE UPDATE FOR CRYING OUT LOUD.
#HowDoBallsCue

The Noble looked the C-Mech up and down, before looking back at the Daemonette. Beneath its helmet, eyebrows were raised significantly. "So a spindly Great Gargant is too much trouble for you? Feh, should've known Daemons can't do a job right. Ya called me away from the War to fight something that's falling apart as it fires its weapons?"

"It's very dangerous!" The Daemonette exclaimed, arms flailing wildly. "If we let that thing fire off its entire barrage of bombs, we'll probably all die!"

"So?" The Behemoth asked, eyebrows still at peak raised. "You don't actually die, and I wouldn't be in trouble if you hadn't brought me here." He looks around at the other Descendants. "And I ain't sure that most of this lot would die at all, let alone die for real."

The Daemon sighed. "Are you going to shoot the damn thing or not?"

"Of course!" The Krork laughed for a moment at the apparent absurdity of the statement. "Why wouldn't I want to get in on this scrap now that I'm here?"

With that, he charged forward, getting right up close to the C-Mech and tearing into its outer plating with his Power Claw. It ripped straight through the armor, and he proceeded to rip great chunks of sheet metal off of the war machine, before firing his Quake Projector and smashing a power conduit to dust, which naturally exploded in a brilliant albeit small display of pyrotechnics. This minor wound dealt, he rettreated back to the main battle line, ready to fire his gun at a higher point once again during the EotB.

Charges:
Elemental: 11/20.
A Charge Apparently: 1/20.

+1 @I just write
+1 @The Blue Knight

Entity Orders:
Daemonette heals an AG thing.
Krork Behemoth attacks the C-Mech.
17000 damage to the C MECH.

13/20 c4 +2 TOG
6/20 tnt
[14 unused charges of undecided use]
+1 mirror +1 talist
I also give pepsi man a free pepsi can
yjr boombo
wait wat
how did i say yjr instead of the.
ok looking at the distance of the keys, its not that unlikely (y is 1 to the right of t, as is j compared to h and r compared to e) but like still.
anyway, the boombot drones idle, or, if they are capable of bodyblocking, (which i didn't say they are but like, who knows, maybe they are? probably not but its worth trying) bodyguard pepsi man. i highly doubt this will work for multiple reasons.
I ask about the "brutal breakdown and function error involving an egg" because this is just bound to funny. also, it begs the lore question of who or what updated reality.
Donovan needs to die a lot. he dies a lot. also, britain and donovan need to have a friendly discussion over who will control the entire world, more specifically, the 31st to 40th lines of the world update, when counting up from the bottom. sadly, this includes donovans health bar and specials, and Britain really wants access to Hannibal so they can make better tanks, plus they'd like to steal the daemonette's plot armor, so it escalates into a seven year discussion, and also gives JOE a chance to show france who's boss. guess who wins? donovan. guess who's broke? also donovan, so he needs to start taxing the hell out of Caltrops, or else he'll be vulnerable to other people with more money paying off reality into killing him. blep you, says Caltrops, declaring his independence and fighting for it, and Britain helps it win, now Britain is broke, and donovan will have to send his excess power to a different part of the world update.
he, absent-mindedly, chooses the boombots. this excess power they just got from him gives them a small attack per member for the turn, allowing them to kill his face. somehow, this attack happens in tandem with my action, because I said it does.
The breakdown involving the egg was, from an objective standpoint, funny. But from where I'm standing, it was sort of catastrophic. No further details will be given here.

You deal 15000 damage to Donovan. The boombots are indeed not allowed to bodyguard, for obvious reasons.

18/20. The Vital Vitriol
4/20. The Leader of the Order
+2 @Enerald_Mann
I heal Donovan with the overpoweredness that is the Will Skull.
10000 health restored to Donovan.

(14} 14/20 Something Missing: illogic

(14} 14/20 big scary car accident involving waaaaaaaaaaaaaaaaaay too many uncooked beans

+2 @JOEbob



True to the Godmodder's prediction, I decide to touch quite literally everything on the field. Everything. I mean really. I touch Pepsi man, I touch the CMECH, I touch Hannibal, I touch myself, I touch Daemonette and their Plot Armor (...somehow), I touch Donovan/Specter Knight, I touch the Gnome Core (each part individually), I touch the Technocratic Spearhead and Relief Forces, I touch The Terrible Idea, I touch the Adamantite Mech, I touch all ten Ursine Warriors, I touch the Bulldozer and the Airbase (3) and the Drones, I touch Krork Behemoth, I touch Crusher48 and all his artifacts, DCCCV and his, Redstone and his, the Pepci Machine and everyone in the strife. I touch everyone's artifacts, various parts, meta items, stuff that doesnt even exist yet, Donovan again, and everything I can.
I hope this does something
You touch everything and get your dirty fingerprints ALL OVER THE BATTLEFIELD.
You'd better not kill anyone, the police would have no trouble finding you-oh wait.

I had something in mind for this to do, but then I forgot it over the two days after the missed update. I'm sorry.

Let's do this. Donovan uses Deal with the Enchantress
20/20 Sealed to the Enchantress [EXPANDING]+plague126's charge
Sktheh: 9/20

Donovan feels a shudder in the ground beneath his feet, and realizes that something is probably up. Emerald turns away from him and grins, and the ground beneath him basically collapses, which Donovan tries to escape, but fails, since he lacks the ability to fly, and nearby walls. As he fails, the short sword slips from his grasp, and a large shrapnel of the ground pierces straight through his body, from his back to his front. And then he hits the ground, in a room filled with a deep purple bricks and tiles, with pillars.
He groans, reaching out to get up, but slumps over, unable to move.
An explosion of purple fire, and a woman appears before him, clothed in dark robes, with pale green skin, with striped black and purple, floating in the air.
"...Who are you?"
"I am the Enchantress, and have... an offer for you, he who is about to die in vain"
Donovan glares at the Enchantress suspiciously
"And this offer is...? Will you heal me?"
The Enchantress throws back her head and laughs, before gazing at the helpless Donovan
"Unfortunately not, my powers of healing are not that well, nor could a master of those magics heal you in this condition. However, rather than die forever, I can revive you as a Grim Spectre, enhanced with darkness and weakened in no way."
Donovan grimaces "And the pri-" He coughs up blood onto the tile floor, realizing he may not have much time left to accept or deny "So be it. I accept"
The Enchantress laughs.
"Wonderful" She lifts a hand, raising him from the ground, separated from the shrapnel he was stuck in. A locket is pulled out from under Donovan's Cloak, which he feebly grasps at. With a flash of purple fire, the Enchantress forms a scythe and throws it spinning forward, the locket looping around it, and it piercing through Donovan completely, getting stuck in the wall. Several flashes of light, and Donovan falls to the ground, his cloak tattered once more, obscuring his skeletal form, face covered in a metal helm. He lifts out his hand, and the scythe flies into his hand, where he twirls it around and calmly strings the locket around his neck once more.
"I also gave some Curios, relics powered by darkness, to sweeten the deal for you. Now go forth, my Spectre Knight, and defeat all who face you!"
He calmly accepts the Curios, presented by a red skeleton in aristocrat garb, and nods, wrapping himself in his cloak and appearing once more on the battlefield.
Donovan destroyed! Spectre Knight summoned!
Spectre Knight:
HP: ???
ATK: 20K
Darkness: 100/100
3 charge: Rapid basic attack. Deal twice your basic attack damage to an enemy, and that enemy cannot harm you this turn. The invincibility will happen whether or not the attack deals damage.
Active: Curios. Spend Darkness to activate certain effects. When a Curio is used, you cannot use your basic attack.
Curio: Will Skull. 20 darkness. Restore 90K HP.
Curio: Spider Scythe. 15 darkness. Deal your basic attack damage to 3 enemies.
Curio: Judgement Rush. 25 darkness. Gain invincibility for 1 turn, and deal your basic damage to one enemy.
Curio: Hover Plume. 40 darkness. Gain complete invincibility for one turn, and +25% dodge chance for two turns.
Curio: Caltrops. 8 darkness. Give yourself the buff Scattered.
Curio: Chronos Coin. 35 darkness. Gain +40% dodge chance for 3 turns.
Curio: Throwing Sickle. 10 darkness. Deal your basic attack damage to one enemy, twice. This is different from dealing double damage.
Curio: Dread Talon. 15 darkness. Gain 5K damage reduction for 1 turn, and then deal twice your basic attack damage to one enemy.
Curio: Skeletal Sentry. 25 darkness. Create 1 Skeleton Sentry. Only one at a time. At any time, can self destruct to deal 5K damage to three enemies. (HP: 30K, ATK: 5K)
Curio: Shadow Mirror. 0 darkness. Toggle on/off Shadow Specter. Free action, but only with a Basic Attack.
Shadow Spectre: All damage dealt is doubled, but each attack costs 10 darkness, and Darkness cannot be gained from basic attacks.
Passive: Soul Collector. Gain 10 darkness every time you use a basic attack, and 20 when you kill an enemy
Passive: Undead Wraith. Immunity to all status effects other than the ones inflicted by yourself.[/color]
Okay, Donovan gets a pair of upgraders, and will become Spectre Knight this round.

FROZEN?:[PG] 11/20 HP [A] Disease by Vaccine 10?/10 [A] Hollow Blade 5/5 Durability [A] Empty Shield 5/5 Durability
STRIFE:[PG] 20/20 HP Regen

"I have 3 names you can refer to me by, M3 or ME, if you use 1337/leet speak, due to my initials, Mirror, as that's the first part of my nickname, or Mr Mirronius Manfred, my full name. Any name I can refer to you as other than Blue Knight and variations of it? If you already gave such a name, i do apologize for not hearing it, I was most likely distracted." After saying that I remove Bess from the fight with B.E.S.S, or a Break Energy Star Shatterer. By converting the energy into a carrot that makes their health value 0/40,000 HP.

4/5 Blight: Inflict extremely negative ailment upon a random enemy.
4/5 Vaccination: Give Random boosts to a random ally.
4/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.

4/20 +2 from JOE
3/20 +1 from Talist
+1 JOE +1 Talist
Bess takes heavy damage, but doesn't quite bite it.

I light off a block of TNT in the middle of the Boombot drones, causing a self-perpetuating explosion.
17/20 Ever-Expanding Fish (+10 from token)
4/20 Some Charge Or Something
12000 boombots destroyed. 18000 damage to the Technocratic Spearhead Forces.

(15} 15/20 Something Missing: illogic

(15} 15/20 big scary car accident involving waaaaaaaaaaaaaaaaaay too many uncooked beans

+2 @TheBiggerFish

The TOG II* shoots whoever needs shooting. I heal up some random entity. Yeah, random random.
You randomly heal the TOGII* back to full.

[AG]
20/20 HP
Afflicted by Weakness
Lúin equipped
Ides equipped
Charge Bank: 10

(+1 from EternalStruggle)
2/20 A Future Promise
16/20 Reinforcements

+1 @plague126
+1 @I just write

(Note upon review I have decided to Nerf this myself a bit because I realized it might have been overpowered, if you wish to see how I originally stated this see the compendium of my last post)
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 15/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
Fearful Presence (Charging 0/5)- Consumes three durability and prevents three random non-elite PG entities from acting on the turn this is used due to fear of this weapon. (If this falls into someone else's hands alignment target of the ability will be changed to match their preference.)

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[AG- Controlled by The Blue Knight]
20 charge entity
Horde type entity
Bipedal bears armed with various heavy medieval weapons.

Number- 10
Health per- 5,000
Attack power per- 1,500
Current Total damage- 15,000
[Special Ability]
Surround (passive)- Requires at least 5 Bears still alive to activate, the warriors surround the target of their attack causing their target's next basic attack to only be able to target the Ursine warriors, the surrounded target's ability to heal or target a special ability is not effected.
[AG- controlled by the Blue Knight]
20 charge Entity
A chestnut horse with a saddle. Is well-bred and it's capabilities have been enhanced by It's summoner.

Health- 25,000/40,000
Attack- 0 (see ability)
[Special ability]
Mounted Charge- The damage of all it's owners attacks are doubled while it is on the field.
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 15/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
Fearful Presence (Charging 0/5)- Consumes three durability and prevents three random non-elite PG entities from acting on the turn this is used due to fear of this weapon. (If this falls into someone else's hands alignment target of the ability will be changed to match their preference.)

The Knight takes a moment to distance himself from his opponent before responding. (@MrMirrorMan) "Very well, I have mentioned this before but I will say it again Mr Mirronius Manfred. I am Sir Heidal of Crossbell, The Blue Knight. While Heidal is the name I was born with I bear little attachment to it, Blue Knight on the other hand is a title I earned with my own strength and one which commands tremendous respect in my homeland thus I would prefer to be referred to by it. Some of my more frivolous companions have abbreviated my title to BK or TBK so if you wish you are welcome to refer to me in that way as well" The Knight approaches and motions to William who has set up a small camp on the outskirts of the battlefield. "This is my squire William, a constant companion of mine." The young man shyly looks away upon being referred to. "Worry not, he will have no place in our battle, he merely carries my equipment for me."

The Knight take a waterskin from his squire and proceeds to open it but before drinking speaks to the Mirror. "I'd offer you a drink but unfortunately I'm not aware of what a being such as yourself would like." The Knight chuckles and then messily pours a blue liquid into the slits of his helmet. Once the waterskin is empty he tosses it to William and flexes his armored arm. "There good as new." The Knight faces the mirror again. "Tell me Mr. Mirronius Mirror why do you fight for a mad tyrant such as the Godmodder?"

(Action is to cure weakness and if possible heal Bess a little.)

[Orders]
Ursine Warriors- Continue to wail on C MECH.

(Edit at 8:48 for charge incrementation mistake and to add the fact I'm afflicted by weakness.)
Ides' special is removed to balance it a bit more, and you remove weakness from yourself.

15/20 Lazor Beems
4/20 The Dragonborn

+1 to @I just write and @existencesuccess (Tag me if you give me +1s.)

The Bulldozer sprays down the Boombot Drones.

Redstone throws a Coke Can in Pepsi Man's way, causing him to lose some more time.
OH NO. PEPSIMAN'S ONE WEAKNESS. 7 cans lost.

General Action: Open Fire!
Once again, the Spearhead Forces give murderizing the C-MECH a try, blasting it with armor-piercing munitions. Railgun shells scream through the air, smashing through armored hull sections and savaging machinery. Meanwhile, the somewhat less armor-piercing misssiles and laser weapons are being used to thoroughly ruin the C-MECH's internal equipment courtesy of the gaping hole in its hull from the prior nuclear strike.

Charges
Repair System (20/20)(FIRING!)
Medical Department (5/20)
Killsat (1/20){new}
+1 @EternalStruggle
+1 @The Blue Knight

Repair System: Fast-Action Fixbot

Another machine now comes through the teleporters from the staging dimension, an extremely high-performance repair bot, intended to patch up anything that gets damaged.
Fast-Action Fixbot
-0 Attack
-20k Regen
-20k Healing
-This Entity acts during the post it is ordered to act, rather than the EoTB.


Entity Orders
Airbase 3: Launch Drones
Drones: Attack C-MECH
Relief Forces: Attack C-MECH
Fixbot: Heal Relief Forces
35000 damage to the C MECH.

THe Fast Action Fixbot fixes up the Relief Forces. Except the Relief Forces are actually at their max. Over their max I've just realized, so I fix it. Healing instead goes to the spearhead forces.

15/20 c4 +1 mirror
9/20 tnt +1 Mirror +1 Talist
[14 unused charges of undecided use]
+1 mirror +1 talist
I also give pepsi man a free pepsi can
I poke the golem core, before eating the not-yet-evolved Donovan's foot. he asks for his foot back. I ask him if he can conquer the Byzantine empire. yep, say the boombot turks. nice job, boombot turks, but I wasn't asking you. now shoo.
what if the boombot empire was really big? which it is now. says the bot core wearing an shallot hat.
Shush, boombot turks.
the bot core's adviser starts to be kind of popular, and he refuses to become king of somewhere. the bot core kills him on suspect of treason. he then chases me to here, where I'm still eating Donovan's foot, so he can cry about how he misses his adviser.
I yell at him to shush, and accidentally drop the foot (since it was in my mouth, where I was chewing it, and I just opened my mouth to yell), which starts to waddle away. I ask the bot core to move. he says no. I ask him to squish the foot. he says no. I mindcontrol him into ordering his loyal boombot soldiers to destroy it. he does so, being mindcontrolled. as a side effect of his having been mindcontrolled, he slowly dies in the middle of a campaign, and spends the entire slow death reminiscing about his life and wishing his adviser (who he killed), his wife (who died of sickness [specifically, having contracted clockwork disease.]), his favorite son (sickly from birth, died from sickness), and either of his other sons (one of which he exiled and killed, the other of which he had kill the first, before the bot core killed the remaining son himself.). man, maybe if he wasn't a flipping idiot, a jerk, and pathologically unable to trust people, he'd have less to whine about. luckily, donovan's head just got chopped off and teleported to him, and the whining causes emotional damage (and an equivalent amount of physical damage).

I then thank thebiggerfish for attacking my boombot drones, allowing them to retaliate for 50% more damage. thats a nice thing that I like. who knows, maybe it'll even kill something.
Golem Core? All I see is a Gnome Core.
Donovan takes 12000 damage.

[AG]
20/20 HP
Afflicted by Weakness
Lúin equipped
Ides equipped
Charge Bank: 10

(+1 from I just write)
3/20 A Future Promise
18/20 Reinforcements

+2 @I just write

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[AG- Controlled by The Blue Knight]
20 charge entity
Horde type entity
Bipedal bears armed with various heavy medieval weapons.

Number- 10
Health per- 5,000
Attack power per- 1,500
Current Total damage- 15,000
[Special Ability]
Surround (passive)- Requires at least 5 Bears still alive to activate, the warriors surround the target of their attack causing their target's next basic attack to only be able to target the Ursine warriors, the surrounded target's ability to heal or target a special ability is not effected.
[AG- controlled by the Blue Knight]
20 charge Entity
A chestnut horse with a saddle. Is well-bred and it's capabilities have been enhanced by It's summoner.

Health- 25,000/40,000
Attack- 0 (see ability)
[Special ability]
Mounted Charge- The damage of all it's owners attacks are doubled while it is on the field.
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 15/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
Fearful Presence (Charging 0/5)- Consumes three durability and prevents three random non-elite PG entities from acting on the turn this is used due to fear of this weapon. (If this falls into someone else's hands alignment target of the ability will be changed to match their preference.)
The Knight readies his lance and charges the Mirror once more. This time as the distance between the two closes the Knight leaps into the air and dives toward his opponent, Lúin burning with magical fire the while.

(Using Lúin's ability in this post, I leave it up to you whether Ides damage buff should apply to attacks beside basic ones.)
You dive towards Mirror.

18/20 Ever-Expanding Fish
5/20 Some Random Charge I Don't Know
I slap JoeBOB before he finishes 'thanking' me with more explosives, which allows me to plant more explosives on him, exploding JoeBOV's explosives before explosive exploits are explored.
You waste your action on attacking an invulnerable player.
Oops.

The Daemonette now takes the opportunity to strike, moving up behind some of the wreckage. This particular piece is a heavy autocannon that fell off the C-Mech after the last barrage, and is thus ideal for returning to sender. With the limited remaining motivation systems, the Daemon aims it carefully at a weak point at about mid-height, using the unlocked emergency control system this particular weapon has, or at least has as of this point. Was it supposed to have it? Probably, but she couldn't say for sure in this strange land. Still, she'd exploit it regardless.

With target locked, it was easy enough to load shells and open fire, cannon barking repeatedly as heavy slugs were shot out, slamming into the Omega's armor and through some weakened sections of plating with raw kinetic force, doing heavy damage to the thing due to the targeting of weak-points as well as the significant firepower in use. Of course, it wasn't anything too impressive compared to the Mech's total health, but every bit of damage may yet prove useful.

Charges:
Elemental: 12/20.
A Charge Apparently: 3/20.

+1 @I just write
+1 @The Blue Knight
15000 damage to the C MECH.

Got +4 total

Charge: 17/20
Charge: 16/20

+1 to MrMirrorMan, +1 to Joebob

Side Quest Action: ... I do want to get out of here and back into the main battlefield. Luckily, it seems I'm running out of options.

Seeing the creature, Thina buries her head in her paws, her shallow, quick breaths bouncing through the vent. Without leaving the vent, she calls out to the creature,

"Hello? I'd rather... er... ... I'd rather not be seen. Can we blame that on... on... cultural differences? I'm not here to hurt you, even though the fact that you have an HP bar means the GM probably expects me to."



Entity Orders - Sadly, almost all his allies are dead, so he can't heal very effectively. Instead, Pepsiman does a slide tackle down the entity listing and hits TOGII*.
...
Am I too scary for you?
Coming out before I find you is probably in your best interests.

The figure begins searching around in nooks and crannies of the room. You don't have long before he finds you.

Sktheh: 12/20
The Silent Shoveller: 1/20
+2 @plague126

Emerald sighs and merely slaps Pepsiman in the face. With gasp a bottle of name brand BepsiTM​

I missed this post, have a free crit on your next action.

Apologies, the update is going to be late, I'm feeling awful and trying to juggle a few other things a the same time.

/GMnull
Get back to work you lazy bum!

20/20. The Vital Vitriol. Expending!
I summon Plague Knight!
Plague Knight:
HP: ??? (slightly lower than average)
ATK: ? (Higher than average)
Health Tonics: 10
Magic: 100/100 (10 regen per turn)

Active: Fully customizable. Can change arcana, powders, and bomb bursts (as well as using health tonics) as a free action.
Arcana: Cost an action to use, and also magic. Can still be used if it would push below zero (20 minus 25 would stop at 0), but gets the debuff "Blowout". Blowout: Cannot use Arcana until Magic is full again
Big Boom: 25 Magic. Deal x2 basic attack damage to three entities.
Bait Bomb: 25 magic. Deal x1 damage to an enemy, directly to their HP
Leech Liquid: 75 magic. For the next 3 turns, gain the buff "Vampiric". Vampiric: Gain health equal to damage dealt. Arcana cannot be used while this buff is active.
Smoke Bomb: 80 magic. For the next 2 turns, gain the buff "Hidden". Hidden: Immune to attack. Arcana cannot be used while this buff is active.
Vat: 60 magic. Spawn one "Vat". Only 1 Vat can be active at a time.
Vat:
Charge: 0/1 Explode. Deal 5000 damage to any entity. Automatically used when full.
Passive: Platforming. While this entity is alive, Plague Knight is immune to field effects.
Staff of Surging: 25 Magic. Deal x1 damage to an enemy, and become immune to fieldeffects for a turn,
Fleet Flask: 25 Magic. Deal x1 to 5 enemies, and also you cannot move next turn.
Berserker Brew: 50 Magic. Gain 5000 Damage reduction for 2 turns.
Staff of Striking: ?x10. Consume any amount of Magic equal to a multiple of ten. Deal x? damage to one enemy.
Active: Health Tonics. Can be used to gain 5000 HP, and gain 5000 Max HP. Can only be re-gotten through plenty of effort on a Descended's part. Free action to use, but only once a turn.
Active: Burst. Spend a turn charging, then activate the equipped Burst as an action.
Basic Burst: Deal x1 damage to two enemies
Float Burst: Gain immunity to field effects and entity damage (although DoT's, buffs, debuffs, and player attacks still go through). Cannot attack while immune.
Bullet Burst: Deal x1 damage to the lowest enemy on the PG entity list, and also one enemy of your choice.
Frost Burst: Deal x1 to one enemy, and freeze them for a turn.
Spin Burst: Deal x1 damage to 3 enemies within one space of each other on the entity list.
Active: Powders. Powders determine the effects of a basic attack. Cannot be changed if the effect of a Powder is currently active.
Black Powder: Basic powder. Deals damage. Yeah.
Tracer Powder: Produce flames. Can only be used once every other turn, deals damage to two enemies.
Cascade Powder: Produce flame walls. Can be used once every other turn, deals damage to one enemy, then damage to that enemy again next turn.
Cluster Powder: Produce a large explosion of explosives. Can only be used once every four turns. Select one enemy, they take damage over the next three turns.
Sparkle Powder: Doesn't actually explode, just makes sparks. Can only be used if no "Bomb" is currently on the field. Spawns one "Bomb" anywhere on the list, and entities directly above and below the Bomb take damage. The "Bomb" lasts for 2 turns.
Component Powder: Deal basic damage. If the same enemy is attacked three turns in a row, the third attack deals x2 damage, and entities 2 above and below on the list take x1 damage.
This complex enough for ya?
8/20. The Leader of the Order
1/20.RAGE.
+2 Enerald
I turn the C-MECH into a pickle. It is then attacked by Rick and Morty haters.
Plague knight just tosses a Black Powder bomb at the C-MECH.
Pickle C MECH doesn't have the same ring to it as pickle Rick, but oh well. 16000 damage to the C MECH.

Okay, Plague Knight needs some SERIOUS rebalancing to make sense as a 20 charger, but I'm currently not in the shape to do that balancing.
As compensation, you don't need to hold that 20 charge in your slots, you can just hold onto it for free until we get the balancing sorted out.

MAIN BATTLE(On Pause):[PG] 11/20 HP [A] Disease by Vaccine 10?/10 [A] Hollow Blade Target:TBK 5/5 Durability [A] Empty Shield TARGET:M3 5/5 Durability
STRIFE:[PG] 20/20 HP Regen

"Well, Crossbell of the Blue, I myself don't have much reason to fight for the Godmodder, other than to apologize for intruding upon his home uninvited, and to help my friend JOE find something he is looking for. It's fine that you can't offer me a drink, I don't really drink anything, in this form at the very least. So, let us continue." Seeing that the Blue Knight of Crossed Bells has done something REALLY idiotic, jumping into the air without any way to change their direction, I summon glass shards around them, surrounding them in a sphere, closing them all in on the Knight.

4/5 Blight: Inflict extremely negative ailment upon a random enemy.
4/5 Vaccination: Give Random boosts to a random ally.
4/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.

5/20
6/20 +1 from Talist +1 from JOE
+1 JOE +1 Talist
You take advantage of Blue Knight's foolish move, coating him in glass for 3 damage, but he barrels right through the glass and runs you through with Luin, dealing 2 damage and marking you.

The "interesting" effects of that artifact thing include, but are not limited to:
  • Making things explode
  • Making non-lethal things incredibly lethal
  • other stuff i dunno
  • basically the gm decides what it does
With that out of the way, I generically stab the C-MECH omega with a generic knife. Except it's not a generic knife. It's my SUPER ANIME NINJA FLAMING GOLDEN KNIFE OF [REDACTED].

charges being stored for later: 2 (from @redstonetam15)

+2 to @redstonetam15
Alright, Cryptographic Sequencer added.
14000 damage to the C MECH.

>20/20 POINTS IN CHARGE SLOT 2 USED, 0/20 REMAINING

>DCCCV: Push.

After making some quick calculations, I Push on piece of metal I can see, flaring both Steel and Duralumin as I do so.

Several tons worth of steel beams punch holes into the C-Mech's armour plating, and fly outwards. For a brief moment, I am floating in the air. Each metal object is attempting to push me away from it, but is being counteracted by another piece pushing in the opposite direction. This allows me to push multiple objects that are heavier than me away from myself, using their own weights against them.

20/20 Development, used!
20/20 Lightningrod
1/20 New Charge

+2 @EternalStruggle
You drop a 20 post charge to rip apart the interior of the C MECH, dealing a powerful 60K damage. Pieces fly in every direction and a chunk of paneling int he side of the C MECHs head flies off.

I attempt to figure out why I can summon Overwatch characters, but can't summon my allies. I then throw a flare at the C-mech's feet, causing it to shoot itself in the foot during its next attack.

***Meanwhile, in Space:***

Daraken had been foiled. As the general rule of high-level warfare goes, he had revealed all of his tricks first, and thus had nothing left to counter the Godmodder's support. He had shown the ability to flat-out ignore destiny (or even fake it, for all he knew), and was currently obliterating his remote payloads. Furthermore, countless ships were streaming in to take out his stasis cruisers.

With his last payload remaining, Daraken decided to spite the Godmodder. He warped his flagship into the system, then opened a portal in front of his ship, with the other end of it projected by the payload. Then, he contacted the Deathseekers.

"You want to get to the planet. I have a portal that can get you to the planet. The choice is yours."

The Deathseekers took zero time to decide. In an instant, their ship changed course and went accelerated straight towards the portal.

All Daraken would have to do is hold off the assault on his last node for just half a minute longer. He poured all of his power into it, and for a time, drove back the incoming assault against it. The Deathseekers were just a second away from entering when the Godmodder himself showed up, and threw his Banhammer straight through the payload, shattering his defenses, the payload, and the gate in one fell swoop.

The portal winked out, but the Deathseekers' Hyperstorm remaining on an impact course. It would seem like his far larger flagship would take the impact with no problem, but the Hyperstorm turned on some sort of estorotic defense and just anhillated everything in its path, coming out the flagship's rear and causing several reactor explosions internally. The flagship wasn't quite destroyed by the impact, but it was crippled and left a sitting duck in the midst of a large-scale space battle.

******

With their next plan to get onto the planet a failure, the Deathseekers quickly improvised. According to their leader, they were going to try to seize control of this armada and overwhelm the Godmodder's defenses with its power.

Doing so would be very difficult, however, so she eventually compromised and decided instead to analyze the situation before committing to a plan. This analysis involved sending their melee specialist into the unknown vessels to take out their crew and interrogate them. If Varos had been with them, he would have recommended just scanning them using advanced technology and not interfering, but the team wasn't exactly the most rational group of actors. However, he rapidly commenced a scan anyways, hoping to get useful information before they began destroying potential assets in the fight against the Godmodder.

******

Scan: The ships located around the solar system.

20/20 Chronal Accelerator
3/20 Mysterious Artifact
+2 @I just write
Note: Tactical Data only covers key entities on the board for both sides, as well as my entities (because its my data, and I sometimes forget what my entities can do).
My Entities:
Zarya: A strong supporter who can shield allies and then use damage absorbed by those shields to decimate opponents. Graviton Surge is a powerful combo ability as well.
Lucio: A support character with agility and healing boosts.
Golem Core: An advanced golem generating system. Powerful potential if left unopposed or well protected.
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
You attempt, and fail, to comprehend why summoning your compatriots has failed miserably thus far. Perhaps they have some plot important role to play?

Your scan:
The ships out in space are many and varied. There are factions from several different universes and galaxies here. You can see the Technocracy's staged forces, you can see... well, those look like Star Wars Imperial star destroyers. And nobody seems to be particularly happy about being stuck out in orbit, but stuck in orbit they are.


#ADragon
Pepsiman gets to go first this time because he's higher up the list than the C MECH. For some reason. Not being higher for some reason, the some reason is aimed at the... you know what I'm overthinking this. Pepsi Man slide tackles downwards and damages the TOGII* for 8K. The C MECH opens up the top of its now-very-damaged head (thanks to DC) and DC staggers as the top of the head nearly explodes as it uses Boombox and launches yet another massive projectile. 15K undodgeable/blockable damage to all AG and N entities. Reduced by any armor that entity might happen to have. Gnome Core destroyed. 50K recoil damage to the C MECH.

The TOGII* shoots the one that needs shooting, and that's the C MECH. 25000 damage. The Daemonette heals up the Terrible Idea once more for 22000 health. Donovan triggers Deal With The Enchantress, and in an unfortunate cave collapse accident, becomes Spectre Knight! The Technocratic Relief forces make use of their near-full-strength power and deal 29000 damage to the C MECH. The Terrible Idea and Adamantite mech team up again, with an idea so terrible I can't even give vague and unhelpful details about it. Suffice it to say that it deals 30K damage to the C MECH.

The Ursine Warriors, dwindling in number but not in courage, assault the C MECH for 11K damage. The Bulldozer attempts to get in Pepsiman's way, but is repelled by the sacrifice of 4 pepsi cans. Airbase 3 builds new drones to replace the ones lost to the C MECH's attack. The drones attack the C MECH for 10000 damage. The Krork behemoth smashes into the C MECH, dealing another 15000 damage.

The Godmodder is still away removing Daraken's things and clearing out microbot swarms.

Everything ticks up and down. Staff of curing heals the Daemonette for 5000.
Itinerary:
Destroy the C-Mech Ω!


Distance: 100%

Main Battlefield:

Entity Advantage: N/A

The Godmodder [PG]: Hp: 90/100. Busy with Microbots. Shielded. Fluorite Duet [A] Aetheric Particle Collider [A] Swordchucks Round 2 [A]
C MECH-Ω [PG][GUARDIAN: Hp: 336,000/1,750,000. Boombox: 1/2. Autocannons, roll out: 2/3. Surface-to-surface: 5/5. Bomb Voyage: 5/8.
Boombot drones x68,000 [PG - JOEbob]: Hp: 1/1. 1/8 Critical Existence Failure.
TOG II* [N - TOG]: Hp: 77,000/100,000
TOG [N - Player]: Hp: 20/20. 1 AC. Predator Armor [A] 4/5 uses.
Pepsiman [PG - Talist]: Hp: ∞/∞. Time Left: 51. Pepsi Cans: 31
Daemonette [AG - eternalstruggle]: Hp: 45,000/66,000. 25% dodge. Plot Armor.
Spectre Knight [AG - enerald_,mann]: Hp: 300,000/300,000. Rapid Basic Attack: 1/3.
Technocratic Spearhead Forces [AG - I Just Write]: Hp: 146,000/160,000. 20000 regen.
Technocratic Relief Forces [AG - I Just Write]: Hp: 160,000/160,000. 20000 regen.
The Terrible Idea [AG - variant]: Hp: 35,000/55,000
Adamantite Mech [AG - variant]: Hp: 27,000/60,000. 2000 regen. Missile Massacre 3/3. Heavy Charge Beam 5/5.
Ursine Warriors x7 [AG - The Blue Knight]: Hp: 5,000/5,000.
Bulldozer [AG - redstonetam]: Hp: 60,000/75,000. Visor: 20,000/20,000. Faceplate: 30,000/30,000.
Airbase 3 [AG - I Just Write]: Hp: 65,000/80,000. 20000 regen. Drones x4: HP: 10,000/10,000.
Krork Behemoth [AG - eternalstruggle]: Hp: 63,000/70,000. 8 AC
Fast Action Fixbot [AG - I Just Write]: Hp: 40,000/40,000. 20000 regen.
Crusher48 [AG - Player]: Hp: 20/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields. Electrostaff [A] durability: 10/10.
DCCCV [AG - Player]: Hp: 20/20. Oilstone [A] durability: 8/10.
Redstonetam [AG - Player]: Hp: 20/20. Staff of Curing [A] 1 round left
ExistenceSuccess [AG - Player]: Hp: 20/20. Cryptographic Sequencer [A] 5/5 uses.
Pepsi Machine [PG - Talist]: Hp: ∞/∞
STRIFE: Blue Knight vs MirrorMan:
Mirror [PG - player]: Hp: 19/20. Regen. Disease By Vaccine [A]. Durability: 10/10. Blight: 4/5. Vaccination: 4/5. Toxic/Cure: 4/10. Hollow Blade [A]. Durability: 5/5. Target: TBK. Empty Shield [A]. Durability: 5/5. Target: Mirror.
The Blue Knight [AG - Player]: Hp: 17/20. Lúin [A] Durability: 3/5. Ides [A] Durability: 14/15
Bess [AG - The Blue Knight]: Hp: 5,000/40,000.

The Fortress (sidequest):
Variant [AG - Player]

The Bunker (sidequest):
Personal Defense Drone [PG - Talist]: Hp: 120,000/120,000. deactivated
??? [???]: Hp: 250,000/250,000
2 guns. [A]
disassembled white gun
Thina [PG - Player]

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6 Ready.

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle: 2 round cooldown
DCCCV: 1 round cooldown
I just write: 3 round cooldown
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126
TheBiggerFish:

[N]
existence success
W32Coravint: 2 posts
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts
The Stranger: 1 post

[PG]
JOEbob: 1 round cooldown
MrMirrorMan. 11 health
Talist
 
Last edited:
"Huh." The Behemoth said, sounding very faintly amused as it spoke with the voice almost as deep as the earth itself. "From the point where I gutted that thing with my Claw and now, I'd reckon we took off more than half that thing's remaining integrity."

The Daemonette whipped her head around, shock visible on her face. "You know that? How?"

Beneath its helmet, the Krork cracked a wry grin. "Veterans can tell these things easily enough. If you were less busy dancing when you were fighting and more busy paying attention to things you'd get this stuff too. I'd reckon it won't last long, looks like you have this one done and dusted to me. Just gotta not muck it up in this final stage, yeah?"

Stage.

Stage, performance. This was her stage, really, since no others could play the part. What part? Her part, and she would not even want to play another. She took a deep breath, and skipped forward onto some rubble before swinging around, facing her allies with a smile that was a little too wide and contained teeth that were a bit sharper than standard.

"Everyone!" She shouted in an almost melodic voice. "We have this war-beast struggling! Soon, soon we shall finish it off! I doubt we'll rip it to so many pieces before it fires its next attack, but perhaps we can end it swiftly after with the help of the damage it will do to itself with the recoil! Press onward, and victory will be ours in an instant."

Meanwhile, the Behemoth had calmly walked over to one of the missile racks that had been shaken off the Omega previously, momentarily tossing aside his gun in order to grab one of the massive rockets. Even at over seven meters tall, it was a hefty missile, for the C-Mech was no small machine.

He clicked a few buttons on its side and watched as it shot up through the sky, ascending to above the C-Mech's head as the missile, with no on-board targeting system and damaged fuel tanks, got right over the very damaged head before its engine gave out, and it dropped to the machine below, exploding brilliantly and shredding dented plate, sending shards of shrapnel into the interior. As well as the missile doing some acceptable damage of its own, the Behemoth reckoned that any internal maintenance drones would likely be congregating to a degree in that area to get its head (and thus its next weapon system ff the missile launcher he was seeing through his scanners was any indication) stable and not horribly sparking and failing again. Thus the shrapnel would destroy more than an average number of bots, causing the unstable machine to fall apart further, thus increasing the damage dealt. A clever ploy, if he did say so himself.
Charges:
Elemental: 14/20.
Sky Troops: 5/20.

+1 @DCCCV
+1 @The Blue Knight

Entity Orders:
Daemonette heals an AG thing again, probably one of Variant's.
Krork Behemoth attacks the C-Mech again.
 
Entity Orders
Fixbot: Heal the Spearhead Forces
Airbase 3: Launch Drones
Drones: Attack the C-MECH, if it's dead, murderize Pepsiman.
Relief Forces: Attack the C-MECH, if it's dead, murderize Pepsiman.

General Action: Blitzkrieg
The bombardment the Spearhead Forces were subjecting the C-MECH to had yet to abate. This time however, the railguns, lasers, and missiles were taking a backstage to some more exotic weaponry. Namely, Tachyon Cannons and Spatial Disruptors. Don't get me wrong, there still were projectiles and beams of coherent light in the mix, but they were no longer contributing the majority of the damage. The REMF and General Mack both grinned as one of the foremost tanks pointed its main weapon at the C-MECH, and there was a visible distortion in the air as its main weapon fired a blast of twisted and warped spacetime directly into the C-MECH's battered power plant.

There was a distinctive crunch as the contraction front of the superluminal pulse crushed delicate mechanisms into an infinitely thin space, followed by an extremely loud bang as the warp field collapsed, allowing the micro black hole that had formed to evaporate into energy, causing a tremendous explosion inside of the C-MECH.


Charges
Medical Department (11/20)
Elemental (2/20)
+1 @EternalStruggle
+1 @The Blue Knight
 
Sktheh: 15/20
The Silent Shoveller: 2/20
*2 @I just write

Emerald decides he should probably put some effort into this attack since he has a free crit, but doesn't have time now, so instead simply attacks the C-MECH by throwing an O-MECH at it, meaning an Ocelet-MECH

Spectre Knight uses the Dread Talon on the C-MECH (Darkness: 85/100)
 
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19/20 Ever-Expanding Fish
6/6 TEMPORAL SHENANIGANS
I expend 6 charges and rip a wormhole through time and space, making the explosion I exploded JoeBOB with last turn explode the C-Mech now. Oh, and that wormhole is sharp. So it probably hurts the C-Mech too.
 
General Action: Singular Destruction
Still the Technocracy pressed on with their single-minded goal of obliterating the C-MECH, now targeting the machine's legs. Railgun shells and other munitions slam into the towering creation's knees, causing the entire machine to shake.

Soon, the C-MECH begins to sway back and forth as its stability is compromised by the constant pounding, its cratered hull glowing red from previous abuse as it does so.

A massive tremor shakes its way up the machine as the spatial distortion cannon fires again, blasting off one of the C-MECH's legs entirely, with it only barely managing to remain upright.

The C-MECH's days are obviously numbered, but it is still a question of just how much longer the machine will last.

Charges
Medical Department (14/20)
Elemental (3/20)
+1 @EternalStruggle
+1 @The Blue Knight
 
16/20 c4
12/20 tnt +2 TOG
[14 unused charges of undecided use]
+1 mirror +1 talist
Pebbletopia dop!
the archers start to build single-use upgrades for their next shot, while the infantry (boosted by rapport's 11th speech so far) scrambles to repair the damage caused by the last barrage. if the jets could only use their short-range guns, things might be over by now, but their limited to the inaccurate long-range option.
also magicers magic a majyk for another tier of majyk.
I give pepsiman a pepsi can as a free action, before shrugging. the C-Mech omega's pretty much dead, so I'm going to think marginally more long term, and heal up the boombots, casting an illusion on a bootlegged version of moniker to make it look like the boombots are monikerbots. this bootleg moniker starts biking on his boombot construction bike, building new boombots as fast as he can. meanwhile, I provide the bike with the necessary raw materials, allowing it to actually function, and some pre-existing boombots link up according to a pair of blueprints i drew up in downtime between making the materials, turning them into time-field generators which effectively speed up bootlegmonikers frantic "monikerbot" conjuration, before the boombots disband and I return bootlegmoniker to the store for a full refund, citing insufficient franticness in his peddling, and leave the following review.
☆☆☆☆, no charges used.
 
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9/20. The Leader of the Order.
2/20. RAGE (If anyone can guess what this is summoning they will get a +2)
20/20. The Vital Vitriol. Holding until balanced.
+2 Enerald
I force the C-MECH to watch the video "All The Single Furries." Safe to say, a lot of damage is gonna be done.
 
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(16} 16/20 Something Missing: illogic

(16} 16/20 big scary car accident involving waaaaaaaaaaaaaaaaaay too many uncooked beans

+2 @JOEbob


I give the Predator armor to Hannibal, who will likely be able to use it better then I. He probably wont need me constantly healing him. He'll be able to go solo.
*sheds a single tear*
It's just...
one second, they poof out of nowhere...
then in what feels like a mere week...
they're already ready for the outside world
*the tear falls to the ground, killing the C-Mech*
-wait wat?

As it turns out, the whole 'overwhelming emotion' thing was inhibiting me from realizing that I was shapeshifting into a "créature-assez-ordinaire-unique-seulement-en-raison-de-son-taux-de-production-de-larmes-disproportionnement-haut", a fairly bland beast who's only real defining feature is the disproportionately large amount of water and salt they produce and secrete. Said production rate (more then enough to, say, drown a giant mech) is so large, however, that the males were commonly raised by Neo-Feminazi colonies around Auriga. The Auriganazis, well known for having taken the oft parodied worst aspects of the modern movement to the extreme, had single-handedly conquered Biology by finding a way to reproduce with only a single gender. After having eradicated all males in their system, their fast-growing cult readied to take to outside their sun's pull in search of Male Tearstm​ that they could harvest from the soon-to-be-victims surrounding them. Their assault was stopped, however, when the neighboring empires worked together to provide them with a massive supply of male "créatures-assez-ordinaire-unique-seulement-en-raison-de-leurs-taux-de-production-de-larmes-disproportionnement-haut". Thus, the invasion was satiated, the surrounding peoples were saved and the "créature-assez-ordinaire-unique-seulement-en-raison-de-son-taux-de-production-de-larmes-disproportionnement-haut" as a species were invited to receive a Nobel peace award by the Angrogin empire. The overwhelming emotion of it all was too much, however, and the Angrogin homeworld was rapidly flooded by the combined tears of joy of an entire species.
And thus, they went down in history as both on of the galaxy's greatest symbols of peace, irony and the dangers of emotion. Considering that, it is really no surprise at all that they were chosen to be part of the emblem for Alan Bagh's Incredibly Ironic Cult of Personality, which is definitely not a thing that will ever be coming back
ever

Anyways, I walk away from the completely demolished C-Mech and random Interstellar Guide pages (some kinda history about french animals or something) and establish my ability to shapeshift by returning to the form I normally use. I then shoot the C-Mech.
 
17/20 Lazor Beems
7/20 The Dragonborn (+2 from existencesuccess)

+1 to @I just write and @existencesuccess (Tag me if you give me +1s.)

The Bulldozer loads a 20kg Supermagnum SlugTM​ into his shotgun and fires at the C Mech Omega.
Redstone slams the Staff of Curing into the ground and a Medic comes out of the ground. Redstone suddenly slams a Corvette into the Bulldozer and that prompts the Medic to tell the Bulldozer to "get the gorilla up", healing the Bulldozer.
 
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So it looks like the Godmodder's busy starting a replicant crisis.

That, and utterly ruining Daraken's stupid idea.

Wait. Annabelle, how the hell did you establish communications?

Daraken tried to make a portal to bypass the barrier and send us on to the battlefield, after some plan to surround the system with a Stasis Cruiser bubble failed. It winked out just before we could go through, but I managed to connect a telepathic link with you through the portal. I won't be able to maintain it for very long now that the portal's down, though.


Okay then, time to work on improving our communication systems, and fast. I attempt to think up some sort of psychic amplifier powerful enough to maintain a telepathic link through the barriers, only to find out that half of the Descendants are using non-psionic forms of communication and communicating just fine with off-world allies. Yeah, maybe we should have tried EM wave communication instead of psionics.

Okay, I'm going to need to establish tachyon wave communications.

Really? That's the best you can think of? It's so inefficient when communication is limited by speed of sound instead of speed of thought.

If you don't get that together soon, the next backup plan is morse code, which is even worse.

As soon as I constructed the tachyon wave communicator, I sent instructions to set up a communication channel. And just like that, the whole communications mess had been solved.

While I work out a plan with my allies, I decide to do some support missions by pulling out my Wand of Lesser Vigor and going around to regenerate the health of as many damaged allies as I can.

20/20 Chronal Accelerator
4/20 Mysterious Artifact
+2 @I just write
Note: Tactical Data only covers key entities on the board for both sides, as well as my entities (because its my data, and I sometimes forget what my entities can do).
My Entities:
Zarya: A strong supporter who can shield allies and then use damage absorbed by those shields to decimate opponents. Graviton Surge is a powerful combo ability as well.
Lucio: A support character with agility and healing boosts.
Golem Core: An advanced golem generating system. Powerful potential if left unopposed or well protected.
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
 
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(17} 17/20 Something Missing: illogic

(17} 17/20 big scary car accident involving waaaaaaaaaaaaaaaaaay too many uncooked beans

+2 @TheBiggerFish


I shoot the ursine warriors (or Bess), as they seem to be the only entities within my dmg output that I can kill. Sorry, but I wanna see where this criminal investigation thing goes.

the TOG II* (now named Han Solo) shoots the C-Mech some more
 
The Daemonette pondered on how to attack the giant death mech some more. She'd already stabbed it, shot it, blown it up, turned its own shaken off guns against it and sabotaged it. She'd run a hefty gauntlet against the thing, to say nothing of all her allies had done, but needless to say it wasn't dead yet, even though she had sort of just made a big speech about how it was almost down. Which it was! Just, well, only in relative terms.

Shrugging, she advanced toward the Omega and with an artful flourish stabs it several times with claw and swiftly retrieved knife. Naturally this by itself does almost close to nothing, but it did allow her to carve off a piece of the thick plating, and then stab through to the inside. Tittering, she realized that this segment of the machine was nearing a partial collapse. Slicing apart certain structural support, she leaped out, running back to her line as part of one of the floors broke down, smashing down and causing more internal damage, not least because some power lines to motivator systems were damaged. It really was starting to fall apart, just a tiny bit. Soon it would be a lot more fallen apart.
Charges:
Elemental: 15/20.
Sky Troops: 8/20.

+1 @DCCCV
+1 @I just write
 
10/20. The Leader of the Order.
3/20. RAGE
20/20. The Vital Vitriol. RESUMMONING FOR BALANCE
I summon Plague Knight!
Health: 50K
Base Damage: 35K
Magic: 50/100 (regens 10 per turn)
Arcana: Cost an action to use, and also magic. Can still be used if it would push below zero (20 minus 25 would stop at 0), but gets the debuff "Blowout". Blowout: Cannot use Arcana until Magic is full again
Big Boom: 25 Magic. Deal x1.5 basic attack damage to three entities.
Bait Bomb: 25 magic. Deal x1 damage to an enemy, directly to their HP
Leech Liquid: 75 magic. For the next 3 turns, gain the buff "Vampiric". Vampiric: Gain health equal to damage dealt. Arcana cannot be used while this buff is active.
Smoke Bomb: 90 magic. For the next 2 turns, gain the buff "Hidden". Hidden: Immune to attack. Arcana cannot be used while this buff is active.
Vat: 60 magic. Spawn one "Vat". Only 1 Vat can be active at a time.
Vat:
Charge: 0/1 Explode. Deal 100000 damage to any entity. Automatically used when full.
Passive: Platforming. While this entity is alive, Plague Knight is immune to field effects.
Staff of Surging: 25 Magic. Deal x1 damage to an enemy, and become immune to fieldeffects for a turn,
Fleet Flask: 25 Magic. Deal x1 to 3 enemies, and also you cannot move next turn.
Berserker Brew: 50 Magic. Gain 5000 Damage reduction for 2 turns.
Staff of Striking: ?x10. Consume any amount of Magic equal to a multiple of ten. Deal 20000x? damage to one enemy.
+2 Enerald
I show the C-MECH the Emoji Movie.
 
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>10/20 POINTS IN CHARGE SLOT 1 USED, 10/20 REMAINING

>DCCCV: BOOM.

I make my way even further down the body of the Creeper Mech, where I find a room full of explosives and armaments. I use the Oilstone to coat the walls in oil. I then try to put as much distance between me and the bombs as possible.

You have three guesses as to what I do next. The first two don't count.


11/20 CHARGE SLOT 1
03/20 CHARGE SLOT 2 (+2 from EternalStruggle)

+2 @Emerald_Mann

Yes, I have asked it it's possible to do this sort of thing with charges.
 
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20/20 Ever-Expanding Fish
3/20 Misc. Charging

Inscribing a pescagram on the ground and filling its center with 4-deep water, I perform an ominous ritual...

The water bubbles and turns black.

Then, I pull out a fishing rod, and cast it into the depths.

Some time passes...

The bobber makes a splooshing noise, and I click to reel in the fish, hauling a massive monstrosity to the surface that quickly slams into the C-Mech with unprecedented grace for a fish that is swimming in midair.

EVER-EXPANDING FISH
HP: (???)/(???) (I don't know the right numbers...)
PASSIVE:
EXPANDING FOREVER: The fish gains 2,500 HP/MHP per turn.
 
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I don't think that's going to work. Snowball Entities are nasty business. That's my opinion, atleast. Be careful.
/Null
 
[AG]
17/20 HP
Lúin equipped
Ides equipped
Charge Bank: 10

(+2 from I just write, +2 from EternalStruggle)
8/20 Elemental
19/20 Reinforcements

+1 @I just write
+1 @EternalStruggle

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[AG- Controlled by The Blue Knight]
20 charge entity
Horde type entity
Bipedal bears armed with various heavy medieval weapons.

Number- 7
Health per- 5,000
Attack power per- 1,500
Current Total damage- 10,500
[Special Ability]
Surround (passive)- Requires at least 5 Bears still alive to activate, the warriors surround the target of their attack causing their target's next basic attack to only be able to target the Ursine warriors, the surrounded target's ability to heal or target a special ability is not effected.
[AG- controlled by the Blue Knight]
20 charge Entity
A chestnut horse with a saddle. Is well-bred and it's capabilities have been enhanced by It's summoner.

Health- 5,000/40,000
Attack- 0 (see ability)
[Special ability]
Mounted Charge- The damage of all it's owners attacks are doubled while it is on the field.
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 14/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
The Knight jumps back from his opponent. "I wasn't expecting you to be able to put up a defense like that so swiftly, it appears I can't underestimate you."

While most of the glass shards made by the Mirror were deflected by the Knight's armour, a fair number found their way into the joint areas and slits of the Knight's armour. The Knight took a couple moments to remove these lingering glass shards before continuing. "Let's resume." With those words the Blue Knight swiftly mounts Bess as she rode by behind him and then begins to circle the Mirror. After circling his opponent for several minutes a brief flash of brown light comes from within his helmet just before the Knight directly charges his opponent again.

The Knight first strikes at his opponent through the use of his lance until he is close enough that he can also effectively use his dagger. As the Knight himself attacks a variety of palm-sized stones shoot out of the ground around the Mirror all of these aiming to hit him. "This isn't exactly my specialty but I thought it might be somewhat effective on you."

(Attack + Ides and Bess bonus)

[Orders]
Ursine Warriors- Find a hole in the C-MECH and begin destroying anything that looks important. (Attack)
 
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