DefTG 2: Alchemiquest

Xorm wasn't totally certain how he came to be here.
He had somehow managed to S P L I T when he glitched away from the IDPD, and now there were punch cards and grist bits and godmodders oh my!

At least he still had-
It was gone. Again. As a dimensional anomaly in and of itself, The Piercer tended to error out of existence when he used his fancy powers to bail on whatever situation he was in at.

And as usual. It had done its deed.

Gorilla.

He'd have to make do with his fists for now, until he could alchemize something similar.

And there was only one thing here to punch. Well, *two,* but he wasn't about to punch a tank of solid metal. So he gathered a bit of Toon Force around him, made a mad sprint for the Godmodder, and planted one chitinous, naturally spiked, six-fingered fist into the Godmodder's smug face.

It was simple, he knew. But who could argue with the classics?
 
Update IX
FCP 15 CP (12 + 3)

870 Build Grist
255 Talc Grist
60 Gallium Grist

You continue charging. Have fun.

The person's grip on the keyblade tightens.

"You know... that wasn't very nice..." The cloak shifts as the person stands up. "Perhaps I should make an example out of you..."

But... he doesn't move? The next time the Godmodderattacks, though, he finds that the person has somehow gotten themselves in between the attack and its destination. No matter-

The Godmodder is then attacked from behind and above, and follows it up with a relentless combo that leaves behind after-image clones, which is what took the Godmodder's attack! Only 1 Action is needed for a Godmodder attack, but to act as Godmodder Attack Interception AND a proper assault on their person, I imagine that they need 2 - one per effect.

With their third Action, they make their retreat towards the top of the Sealed Tank... and use the Keyblade to enter the vehicle! And by that I mean they hack their way inside. The Keyblade is magically, absurdly sharp after all and the metal doesn't stand a chance. As for their goal, they are absolutely gunning for the manual override controls inside and begin moving through the Tanks' internals!

The next attack from the Godmodder will invariably target you, no matter who the original target was!

The after-image combo is quickly dispelled by the Godmodder's quick Dispel Magic up his sleeve, leaving you nowhere to be found due to your quick escape! He is on a roll with these D&D based counters, if he does say so himself.

You enter inside the tank, and find the manual override controls! The only problem is that they currently have a whole ton of gross stuff on them from Steffan's attack last turn. It appears that not many forces are targetable inside the tank, anyways...



And unfortunately, a placeholder will remain.

>< Wow, that... actually worked pretty well. that actually worked... really well. 120 damag- wait, our player power went up. Right. So that's just a normal attack for those two actions. And yes, I know that was gross. I don't have much to work with here, do I? I'm not superhuman-level yet. Also, I figured Ralyx Remix'd put them to use on building things and productivity? I dunno, that's what I'd thought.
>< oh shoot,sound is coming out of the speakers. I do not want to be heard here, uh. I mash some keys randomly. It's Possible for a person to fix tech problems they don't know how to solve by randomly mashing keys, so it does what I want: pipes the heaven sound into a speech-to-text program so i can hear them, mutes the audio and mic, and changes the input sound from 'microphone' to 'a text-to-speech program'. Having silenced the messaging, I 'say' via TtS to the Communication Centre "I'm a player trapped in a Godmodders Soul Orb, and I was hoping to. mooch off your wifi to connect to the real world. I assume Heaven isn't free to stop this Godmodder, since they haven't done so, but if you could... connect this audio stream to the internet, or something? I know early internet travelled on phone lines so I assume this is feasible."
>< I shoot the Tormentor in the head with the levitating gun a few more times. Sealed beings come back to life, right?
> ...manual override, you say? Well. I only lobbed a mass of flesh onto those controls... So I use the levitating gun thing to distract everyone around, then sneak over to the controls. Putting my cut-off hand to the mass of flesh, I reconnect the hand, and use some more of that reckless bio-manipulation to make it just... shed all of that extra mass and puss and cancer, which I push aside. The controls now free, I activate the manual override and direct the Tank to aim straight up and Fire. Once the order to keep aiming straight up and firing for the next, oh, few hours is locked in, I duck behind the control chair to hide from view and grow my ear into a bats ear so I can echolocation my way into knowing the internal structure of the control system, which I proceed to disconnect all the buttons and stuff from using an invisible plane of player-projection force.
The Hope here is to redirect all of the Tanks attacks up, so they fall down, and hit the Tank. making it hit itself. Well, until the Godmodder fixes it.

> Wait, this is the Godmodders soul orb. That means...
*sound of typing*
...Yeah. based on the records, We're just soul projections. I guess that explains the lack of death from reckless bio-manipulation... Ahem, right, Actions. Well, since we're soul projections... I don't think there's any need for that projection to be human. kinda... implied, by the bio-manipulation, but it wouldn't need to be animal either. It's like... Well, never mind that. The point is that- Soul projections, those usually follow someones expectations or what they believe about themselves. Player powers obviously have let me bend the rules... So I'm going to bend them further. I grow one of my fingernails through the Tanks wall. It's easy, because I make the fingernail really, really thin. Then, I make my 'body' be on the other end of the fingernail, and the nailtip on the first end.
That leaves me a few meters above the ground, dangling in the air only by a flimsy, hyper-thin fingernail.
which immediately snaps.
Ishouldreallythinkthesethingsthroughmo-Oof.
...At least I'm out of the Tank now. I focus on the Tank's barrel and conjure an Attack Mirror on there- to make the Tanks next attack be mirrored onto it. Way more efficient then anything else I could be doing. you know, it only takes two actions to completely shut down the Tanks basic attacks for the round? That's one thing players are good for no matter their power level. Even worked in the prison break.
In summary, I use a mechanical thing to do 100 damage to the Tank, as long as it's going to attack eventually.

> And now, uh. Assuming the Heaven guy connected the audio to the internet, I go looking for coding work. specifically coding work where they want the best, short code. And proceed to do that coding work by way of random typing which gets the right answers via Player Powers. Why? Well, Steffan... didn't actually pay me, before I. died. And my salary wasn't even that high. I think he was paying for it by selling Frovens, which are... not worth much. Heh, maybe I'll call and ask him for my pay. might freak him out, giving him a call from a ghost... oh, who am I kidding. The guy'd shrug it off. unlike... me. Anyway, got side tracked. I'm doing the coding work for real world assets. I heard in the last war those were hell to obtain, maybe literally... but nowadays, well, technologies've progressed. There's real money to be made with well, writing better code (or, in this case, perfect code, because in an interface with only 2 choices per character (I'm writing in binary, obviously. for peak efficiency), picking the right one each time is well within 'humanly possible' ranges.). And as for what I'll do with those assets- uh.
I Really need to think things through more. is this happening because I only have half a brain awake? ...No, taking Steffans job offer was just as stupid.

CP: 0
Grist: 745->770
Talc: 185->195
Galium: 60
Items: Encyclopedia of Magical Structures [1/3]
Formation Calculator [0->1/3 Chargeup]
Health Amplifier [4/4]
Alchemiter (Backup)

The text-to-speech program works wonderfully! A few words go through...
"Oh. Uh... yeah. Sure. One moment here..." A moment passes, and you notice that small little wifi symbol in the bottom right change to represent wifi! It's not the greatest, but it'll do for now, certainly. "How'd you even get in a Soul Orb anyways? I thought the Godmodder stuff was all destroyed about five years ago."

That one random Formation Soldier that happened to be named the Tormentor is very overly dead! (It's the SEALED Tormentor's Tank, not the SEALED TORMENTOR'S Tank.)

Though the biological mess is cleared, the controls are still completely non-functional due to the mass leaking inwards! That is really, really gross. Thankfully, the secondary part of the action does go through, and you completely break any other sets of controls in the entire area! If you can't control this thing, nobody can.

You conjure up an Attack Mirror on the tank that will activate on the PG turns!

Coding work nets you a grand total of about $200 virtually!...what will you do with this? It's been added to your inventory, at least.


A random stick figure walks into the field.

"Hey, uh sorry to bother you but can anyone point me to the nearest interview room I'm running late as . . . is?"

He he stares out at the madness unfolding in front of him.

"Wat?"

+3 CP

Err, to answer your question, the nearest interview is on the next plane over. You'll want to take a left, continue for a mile or so, repeat that 3 or 4 times, realize there's no way off this place easily, and realize you're gonna miss that interview. Sorry, man.

Welcome to the battlefield, though. You charge up 3 CP to get yourself started.


Suddenly a new challenger approaches.

It is... THE FRAZZLED INVENTOR!!!

He appears to be making something...

+3 CP

You enter the battlefield! Which is rather concerning, considering you kinda have to die to get here... but welcome anyways. You gain 3 CP to start yourself off with, in the form of tinkering a contraption together somehow!

Welp, missing last turn was a mistake. One I hope not to make again!

I charge up 1 more CP, then attach some kind of auto-loader to my crossbow. I'm not sure how well it'll work, but may as well try it. I point my crossbow at the Sealed Tormentor's Tank and fire! I feel the crossbow go out of control as the auto-loading device loads bolt after bolt onto the tank, firing at well over 800 bolts per minute! By the time the auto-loader is empty, my hands are wobbly from all the firing and stabilizing that's been done- and a flurry of crossbow bolts is now buried in the tank's armor.

For my second attack, I decide to take the quality over quantity approach. I start by crafting a HEAT (High-Explosive Anti-Tank) missile- gotta get the high explosives there, shape it just so, then make sure it propels this soon-to-be-molten metal just right... and voila, it should work! I load the thing onto one of my crossbow bolts, aim it at the Sealed Tormentor's Tank, try to compensate for the heavier projectile- and fire! The bolt impacts the armor of the tank, then explodes, releasing a stream of high-velocity molten metal into the tank's armor!

I wonder- are MSPAradox-style passive charges a thing?
Also, is there a cap on how much CP we can charge at one time?

Inventory:
- Crossbow (+4 damage per action)
- Dapper Stovepipe (20% chance to inflict Confusion (30% miss chance) to attacking foes)

Charge: 1q CP
Grist Stores: 810 Build Grist, 225 Talc, 60 Gallium

You unleash a flurry of bolts into the Sealed Tormentor's Tank, and then throw a bomb onto the end of one of them, dealing a grand total of 148 damage with the attacks! That's probably too many crossbow bolts, for future reference, but that was still impressive.

As for the other questions, maybe and then a no. MSPAradox style charges can be straight up broken at times, to the point that the Arbiter Terminal will literally damage a few things if I enable them fully. With creativity and some CP, I imagine they'd work, but it's definitely not as easy as an MSPAradox charge in matters of creation.

There's no limit on CP charging here, though. I know that much. You also charge a point of the stuff, speaking of it.


Taking out my Slugger, I fire a bullet out of it straight up into the air, before pulling it back....and batting it into the Tormentor's Tank with all my might!

189 damage to the Sealed Tank! Player Power works in mysterious ways, I suppose...

Build Grist: 25
Talc: 10

the red caped guy responds to the godmodders shrug
You should realy care more about consequences you know, after all, anomalous enteties and objects come in many shapes and sizes, and at least a fraction of them ought to care, pluss, You are kind of hurting me indirectly by doing that, so I, doctor wondertainment will have to take you down
as he says this he also spins around to walk away hitting the godmodder in the head with his cane like object in the process

walking away from the godmoder he makes his way towards the Sealed Tormentor's Tank, a journe that is prety uneventfull, (is the sky here hexagons like on the Hexa field or is it diferent by the way) and, upon reaching it, he puts his hand on it and closes his eyes, sending a wave through the thing, as the wave passes ovfer the double sword emblem, said emblem dissapears, and the tanks sealdness with it.
Clarification, I am using an action to dissable the tank from respawning using shenanigans

opening his eyes again the person notices Sdieve (@JOEbob ) and adresses him, Who are you and why are you flying with a half paralyzed body


(are your character a carapacian)

@Torix are characters avare of things said in your posts that aren't directly adressed to them?

The Godmodder shrugs again. As far as he cares, he won't be any old SCP to be contained. He's not one of those anomalies and never will be. The cane strike outright misses, hitting one of Alastair's(????) after images instead as the Godmodder sidesteps.

The Sealed emblem becomes the Unsealed Emblem, one shot by your legendary attack!... no, it doesn't. It is gone though, though the Sealed in front of the Sealed Tormentor's Tank is still there. I think you just moved it.

Depends on the character, though it'd be polite if you didn't. It's rude to listen in on stuff not meant for you, after all.


(x2)(Pinpoint Needles) Paradox shrugs and proceeds a preliminary Shoot, shooting his Pinpoint Needles up into the air as they multiply into the thousands, beyond the gaze of everyone as everyone briefly forgets their existence !! They will only strike when the Tank summons its Reinforcements at the end of the turn and bombard the Reinforcements with Targeted Tactical Needles.

(x1)(Schrodinger's Wand)The Dragon of Paradoxes activates a Decision Tree!! If the Tank is not on the AG side due to being manually overridden by the Controls the Wand's Attack on it will Warp it's firing shells, weakening its next Attack by a fair amount !! Otherwise it would Grant the Tank, if it is on our side, a temporary shield lasting for a single turn that would Null the existence of attacks on it !!


CP:5
Build:500
Lv 1:45
Lv 2:0

140 damage will be dealt to various reinforcements when they come out this turn! We'll roll for crits when that happens.

You warp the firing shells yet again, reducing it's attack yet again! At this rate, nothing will even hit you guys this turn.


oh also because my previous post was only two actions I charge

+1 CP.

@Torix somone called algot walks onto the field, taps the screen of the update terminal from the inside and dissapears

Several problems with this.
1 - Double posting bad. I won't count these in the future.
2 - You're out of actions anyways.


Build Grist: 420
Talc: 25
Gallium: 0

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The Mirror Golem will attack the Sealed Tormentor's Tank and attempt to copy some of its Sealed-ness to make it gain some sort of buff when below half HP.

-----

Action 1 + Chemist's Wand: Splashcat starts adding oxygen to the Tormentor's Tank's gas tank.

The Godmodder prepares to nope their attack for being repetitive, but Splashcat quickly adds that he's not bonding it to the alkanes, just adding regular old elemental oxygen. The Godmodder relents... and then Splashcat adds a dash of phosphorus. Pure phosphorus to spontaneously combust when exposed to pure oxygen, and that fire has plenty of fuel and plenty of air to feed off of.

-----

Action 2 + Wordy Gun: Splashcat unleashes a vicious salvo of projectile puns:

What do lawyers use when they're having trouble reading documents?

Contract lenses.

Why did earth, water, air and fire cross the road?

To get to the aether side.

What do you call a mischievous skating faerie?

A hockey Puck.

As the bullet strikes the tank, it is sued in several dozen jurisdictions, decomposed into its base elements, and cursed to fall in love with a skating donkey, all of which presumably result in damage somehow.

-----

Action 3: Splashcat charges 1 CP.

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Periodic Table && Magic Wand = Periodic Wand [LVL 1 Weapon]
- A wand with a really, really small version of the Periodic Table wrapped around its side lengthwise.
- Adds 3 damage to attacks using it, along with a 20% chance of Chemical Reaction (3 damage to another enemy) occurring.

Pun || Gun = Wordy Gun [LVL 1 Weapon]
- An inexplicably ink-stained pistol. Fires puns so bad they hurt.
- Adds 2-4 damage to attacks using it. Damage dependent on the quality of pun, with "worse" puns dealing more.

Bulletproof Vest && Dress = Bulletproof Dress [LVL 1 Armor]
- A rather nice looking dress! You'd never guess it was infused with kevlar at first glance.
- Deducts 2 damage from the total dealt to you every attack.

Periodic Wand && Chemistry Textbook = Chemist's Wand [LVL 2 Weapon]
- A wand that looks a bit like a really narrow beaker, but far more durable and closed off. Some sort of liquid sloshes inside.
- Adds 8 damage to attacks utilizing it, along with a 20% chance of Chemical Confliction (10 damage to another enemy) occurring.

Wordy Gun && Sniper Scope = Scrabblistic Sniper [LVL 2 Weapon]
PREVIEW

73 damage is caused to the Sealed Tormentor's Tank as it's internal engines catch briefly on fire, and then another 63 as several sources of puns are created in one attack and then utilized against the tank! You also charge up 1 CP to round off the turn.

The Mirror Golem will do as you say!


Xorm wasn't totally certain how he came to be here.
He had somehow managed to S P L I T when he glitched away from the IDPD, and now there were punch cards and grist bits and godmodders oh my!

At least he still had-
It was gone. Again. As a dimensional anomaly in and of itself, The Piercer tended to error out of existence when he used his fancy powers to bail on whatever situation he was in at.

And as usual. It had done its deed.

Gorilla.

He'd have to make do with his fists for now, until he could alchemize something similar.

And there was only one thing here to punch. Well, *two,* but he wasn't about to punch a tank of solid metal. So he gathered a bit of Toon Force around him, made a mad sprint for the Godmodder, and planted one chitinous, naturally spiked, six-fingered fist into the Godmodder's smug face.

It was simple, he knew. But who could argue with the classics?

You enter the field through a teleportation mishap!... err, welcome? You might have died or errored out of existence in that warp mishap, by the way, but... eh, I'm sure you'll be fine. We'll figure out how to get outta here soon.

In the meantime though, you actually land a punch on the Godmodder, dealing 1 damage!
... wait, that actually worked? How did that work? Did he just... run out of dodge potential or something?
Either way, well done! It appears he's dropped a few things too because of it...

200
Build Grist, 120 Talc, and 60 Gallium are dropped from successfully hitting the Godmodder! Seems like if you can land a hit on him, you'll get a good bit of Grist for your efforts too!

-=+=-
End of Turn Battle -
The Wicked Witch of the Wavelength again quintuple curses the Tormentor's Tank, increasing the Weakened Effect to a whopping -50 Attack!
The Mirror Golem attacks the Sealed Tormentor's Tank, copying an aspect of the sealed factor! When below half HP, its attack will multiply by 1.5!

The Sealed Tormentor's Tank finds itself heavily weakened again, unable to successfully attack! It deals 50 damage to itself due to Sdieve's Attack Mirror, and then 25 damage to the Wicked Witch of the Wavelength! It also regenerates 130 HP, and successfully activates its Reinforcements, summoning a squad of 5 Super Soldiers!... which are immediately attacked down by the airstrike pinpoint needles, killing 2 of them! They drop 100
Build Grist and 60 Talc total.

The Godmodder, now able to reach the Shellshock's mechanical area, fixes the problems with the area and reactivates the system, completely ignoring Alastair's(????) after images! They only block his first attack, after all.

Total Grist Attained -
[Build] +300 Build Grist
[LVL 1] +180 Talc
[LVL 2] +60 Gallium

-=+=-

Soul Orb - Run-Down Fort:
A small fortification amongst the field of grey stone.

Player List - Player Power set to 50.
General Inventory / Key Items:
- The Alchemiter: allows for alchemy wherever and whenever!
Required Grist for Upgrade to [LVL 3] -
500/800 Build Grist, 240/480 Talc, 120/240 Gallium

Sdieve - 3/8 Inventory Slots used.
[LVL 1 Weapon] Formation Calculator [Cooldown: 2/3] - A lightweight laptop with a bunch of programs on it for creating and designing formations.
- Usable to add roughly 10 damage and an average chance of a status effect to a formation per action. Has a cooldown of 3 turns once used.


[LVL 1 Consumable] Encyclopedia of Magical Structures [1/3 Uses] - A purple leather-bound book filled with magic... perhaps this will have some info?
- Two functions here: Either can be used to learn for lore [0 charges used] or can create an example for 1 charge. Examples have varying effects.

[LVL 1 Consumable] Health Amplifier [4/4 Uses] - A mix between radio and medical kits, boosting the signal of one's vitals to somehow restore their health.
- When used, restores 30 HP to anything on the field.

- Backup Alchemiter
- $200

Alastair(?) - 0/8 Inventory Slots used.
Nothing yet!

Foodstuff Coloration Person - 0/8 Inventory Slots used.
Nothing yet!

Ninjatwist - 2/8 Inventory Slots used.

[LVL 1 Weapon] Crossbow - A fairly simple wooden crossbow. Effective and easy to fire!
- Deals an additional 4 damage per action used.


[LVL 1 Armor] Dapper Stovepipe - A rather dapper looking top hat, if a bit plain.
- Upon being hit, has a 20% chance to cause the attacker to gain Confusion (30% miss chance) next turn.

Paradox - 4/8 Inventory Slots used.

[LVL 2 Weapon] Pinpoint Needles - Two needles with weak-point sensing tech inside, allowing them to be incredibly precise with their aim.
- Deals an additional 10 damage per action, with a 10% chance to double all damage dealt in the attack.

[LVL 1 Weapon] Schrodinger's Wand - A wand with the power to make its enemies in an unknown state until looked at again.
- Deals an additional 2 damage per action to the Max Health of the target.

[LVL 1 Weapon] Microscope Needles - Needles with near surgical precision. Has a magnifying glass attached as well to aid in seeing small stuff.
- Deals an additional 3 damage per action, with a 5% chance to double the attack's damage.


[LVL 1 Armor] Lucky Ribbon - A green ribbon... simple enough, honestly. It does blend in with the scales, though.
- Grants a 5% dodge chance to the player wearing it per attack.


Mr. Reception - 4/8 Inventory Slots used.
[LVL 1 Weapon] S.FX Flamethrower Gauntlet - A flamethrower that somehow, can achieve a variety of special effects. Way ahead of its time!
- Adds 3 damage to the end attack per action with a 20% chance to inflict
Burn (2 damage per turn) for 2 turns.
[LVL 1 Weapon] Light-Tech Gauntlet - A gauntlet capable of controlling many different stage lighting and lightning effects.
- Adds 1-5 damage to the end attack per action. The actual amount depends on the flashiness of the attack.


[LVL 1 Armor] Radio Rocket Boots - A normally silent pair of rocket boots, but can be tuned somehow to a specific AM station. Nifty!
- The wearer has a 5% chance to dodge an attack.

[LVL 1 Consumable] Health Amplifier [4/4 Uses] - A mix between radio and medical kits, boosting the signal of one's vitals to somehow restore their health.
- When used, restores 30 HP to anything on the field.

Splashcat - 4/8 Inventory Slots used.

[LVL 2 Weapon] Chemist's Wand - A wand that looks a bit like a really narrow beaker, but more durable and closed off. An unknown liquid sloshes inside.
- Adds 8 damage to attacks utilizing it, along with a 20% chance of
Chemical Confliction (10 damage to another enemy) occurring.
[LVL 1 Weapon] Periodic Wand - A wand with a really, really small version of the Periodic Table wrapped around its side lengthwise.
- Adds 3 damage per action to attacks. Also has a 20% chance to trigger
Chemical Reaction (3 damage to another enemy) once a turn.
[LVL 1 Weapon] Wordy Gun - An inexplicably ink-stained pistol. Fires puns so bad they hurt.
- Adds 2-4 damage per action to attacks using it. Damage dependent on the quality of pun, with "worse" puns dealing more.


[LVL 1 Armor] Bulletproof Dress - A rather nice looking dress! You'd never guess it was infused with kevlar at first glance.
- Deducts 2 damage from the total you take every attack.

Shin Kicker (Plague) - 6/8 Inventory Slots used.

[LVL 1 Weapon] Lightning Mirror - A mirror rimmed with a coppery substance. Seems usable as a magical weapon, somehow...
- Adds 2 Damage to the attack per action, 10% chance for
Paralyzed (70% chance to not move) for 1 turn as well.
[LVL 1 Weapon] Airy Sword - A sword imbued with minor air magics, giving the creator some lesser control over the winds.
- Deals an additional 4 damage per action using it.

[LVL 1 Weapon] Slugger - Literally just a baseball bat with a revolver taped onto the handle.
- Deals 3 damage with a 10% chance of inflicting Stunned (misses actions) for 1 turn.

[LVL 1 Armor] Golden Watch - A golden watch. If you look closely, it seems to always be exactly on time, no matter what.
- When hit, has a 20% chance to give
Slowed (-10% Attack Damage) on the attacker in return.

[LVL 1 Consumable] Discount Beach Ball [2/3 Uses] - A beach ball of somewhat shoddy construction.
- Deals 25 damage and a random minor debuff to an opponent when used.

[LVL 1 Consumable] Health Amplifier [4/4 Uses] - A mix between radio and medical kits, boosting the signal of one's vitals to somehow restore their health.
- When used, restores 30 HP to anything on the field.

Wondertainment - 0/8 Inventory Slots used.

Nothing yet!

Stick Figure Guy (GAWR) - 0/8 Inventory Slots used.
Nothing yet!

The Frazzled Inventor - 0/8 Inventory Slots used.
Nothing yet!

Xorm - 0/8 Inventory Slots used.
Nothing yet!

[AG] Sdieve - 250/250 HP - 0 CP (Has 3 Attack Shields!)
[AG] Alastair??????? - 250/250 HP - 2 CP
[AG] Foodstuff Coloration Person - 250/250 HP - 15 CP
[AG] Ninjatwist_ - 250/250 HP - 11 CP
[AG] Paradox - 250/250 HP - 5 CP
[AG] Mr. Reception - 250/250 HP - 0 CP
[AG] Splashcat - 250/250 HP - 1 CP
[AG] Shin Kicker (Plague) - 250/250 HP - 0 CP
[AG] Wondertainment - 250/250 HP - 4 CP
[AG] Stick Figure (GAWR) - 250/250 HP - 3 CP
[AG] Frazzled Inventor - 250/250 HP - 3 CP
[AG] Xorm - 250/250 HP - 0 CP

[AG - Splashcat] Mirror Golem - 260/270 HP, 34 Attack + Copy Ability: gains a permanent bonus based on whatever it attacked last! Attack multiplies by 1.5 when below half (135) HP!

[AG - Mr. Reception] Wicked Witch of the Wavelength - 275/300 HP, 5 10 damage Attacks + Weakened (-5 Attack) for two turns. Also inflicts Weakened when hit. This can stack!

[AG - Steffan] Heaven Communication Formation - 60/60 HP, can communicate with Heaven! There's a voice on the other side...

[RR] The Ralyx Remix - 1/1 HP, -100/-100 Shields, has the ability to warp and heal dying entities somewhere safe in exchange for joining the faction. Can command said entities, and will grow as the war progresses as well!

[PG - BOSS] Sealed Tormentor's Tank - 1342/1998 HP, 130 HP Regen per turn, 100 x 2 Attack, Shellshock [lll] (Inflicts Terrified (Misses Attacks) for two actions on 3 entities or Players!) Reinforcements [ll] (Summons Formation troops!), Absurdly Weakened (-55 Attack) for one more turn, Extremely Weakened (-30 Attack) for 2!

[PG] Super Soldiers x2 - 50/50 HP, 30 Attack (x2)
Super Soldier - 10/50 HP, 30 Attack


[GM] The Godmodder - 69/70 HP - First attack he launches intercepted by after-image clone!
 
Last edited:
Build Grist: 720
Talc: 205
Gallium: 60

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Action 1 + Wordy Gun: I load the Wordy Gun with Os, and shoot the Super Soldiers. They're transformed into Souper Soldiers, and transferred away from the field and into the mess hall.

-----

Action 2 + Chemist's Wand: I bombard the Sealed Tormentor's Tank with Francium, causing it to surrender!

...Wait, no, Francium doesn't surrender. Francium radioactively decays so fast that we don't even know what it looks like because it the heat produced from its spontaneous fission instantly vaporizes any sizeable sample. Always so easy to get the two mixed up.

-----

Action 3: I charge 1 CP.

-----

The Mirror Golem will attack the Sealed Tormentor's Tank and try to copy a bit of its regen.

Periodic Table && Magic Wand = Periodic Wand [LVL 1 Weapon]
- A wand with a really, really small version of the Periodic Table wrapped around its side lengthwise.
- Adds 3 damage to attacks using it, along with a 20% chance of Chemical Reaction (3 damage to another enemy) occurring.

Pun || Gun = Wordy Gun [LVL 1 Weapon]
- An inexplicably ink-stained pistol. Fires puns so bad they hurt.
- Adds 2-4 damage to attacks using it. Damage dependent on the quality of pun, with "worse" puns dealing more.

Bulletproof Vest && Dress = Bulletproof Dress [LVL 1 Armor]
- A rather nice looking dress! You'd never guess it was infused with kevlar at first glance.
- Deducts 2 damage from the total dealt to you every attack.

Periodic Wand && Chemistry Textbook = Chemist's Wand [LVL 2 Weapon]
- A wand that looks a bit like a really narrow beaker, but far more durable and closed off. Some sort of liquid sloshes inside.
- Adds 8 damage to attacks utilizing it, along with a 20% chance of Chemical Confliction (10 damage to another enemy) occurring.

Wordy Gun && Sniper Scope = Scrabblistic Sniper [LVL 2 Weapon]
PREVIEW
 
>< I tab back to the Text-to-speech and type in 'There are two godmodders again. did you... not know? they kinda just showed up. I think one of them was in the Himalayan mountains, and the other on the final wall?... One managed to kill the player group it was fighting, I was hired by one of the players and became one myself right before I died. It's the protege Godmodder, I think. um. If this isn't common knowledge, you should probably spread the word?'.
> Then I tab back to what I was doing while I wait for the text to get transferred, read out, responded to, etc. Right, 200$. will it be... well, it'll Have to be enough. Alright, uh, 3D printers. What's the price to rent one... with a bit of searching, I find prices for mundane printers can go as low as 10 cents/gram, or 4.5$ per Cubic Inch. another search says the average 3D printer material weighs 1.24 grams/cubic centimeter, and there are ~16 cubic cm/inch, meaning ~20 grams/inch, which means I should take prices per gram rather then inch, to save money. and Polylactic Acid, the primary printer material, is made of processed Corn Stuff. good.
Why's that good? Well, with nothing to do all the time but press a button once per round, I heard a fair bit of the things Steffan talked about, and apparently biological materials tend to be way more magic receptive then mundane metals. Don't ask me why. anyway, that means once I manage to make a proper design for this thing- one which takes up less then 100 cubic inches-
Wait, how much is a cubic inch? I haven't got a clue, and transferring it to other units isn't a help... ok, I found a picture of an urn which can hold 100 cubic inches of stuff, and based on the size of the wood grain, it can't be absolutely miniscule. at least as big as a... alright, there's a 100-cubic-inch paperweight with a background. looks like 100 cubic inches is about one cubic span, which is to say the size of a box a hand-span on each end. maybe a quarter that, since the image was shorter then it was wide... Wish Steffan'd bothered to actually pay me, then I'd be able to afford something big enough to do this without cutting a billion corners.
...
Alright, I flip open the Encyclopedia. Technically, this doesn't consume a use, I don't think? I'm not using its magic to create an example- I'm just reading to find something which'll work. Once I find a decent Starch-based Mana-gathering/redirecting* Rune- not glyph, that requires engraving and 3D printers can't do that- I macro it to a hotkey in the 3D modeling software on the Calculator, then add a rudimentary Spirit Petitioning array with WiFi uplink functionality, and motor runes to the macros. I then preform the legendary "KEYSMASH", which works for the same reasons as before; success is possible, so it happens. I then send the Schematic to the cheapest 3D printer in a public library I can find, and if there's any money left over, I print another. If all went well, this should give me access to actually doing things in the real world, probably via a tiny magic drone.
*the two tasks are almost identical, both mean it needs mana that it can 'access' to go somewhere else, but gathering implies a central location/reciever rune, which I'm not including here unless it shows up via random motion.

{{{OOC clarification: Basically Sdieve pays a 3D printer in the real world to make him a magical drone, controlled by a magic-based spirit, and connected to his commanding via WiFi. This is not an entity unless you want to handle the Real-world as a battlefield. It probably doesn't have any super-amazing abilities, but it might have enough limb-dexterity to build more?}}}

> I preview, and if possible alchemize, as follows:
I take the codes of 'lemonade stand', 'person standing', 'camera stand', and 'stand-up comedy', and keep the alchemy-bits which are the same, hopefully getting me the code for "stand". Then, I add that to "Arrow".
...look, just because JOEbob was a dictator doesn't mean JoJos is a bad show. the name's probably just an unfortunate coincidence.

> I place another Attack Mirror, but this one's in front of the Shellshock Mechanism, so the Tank'll hit itself with Shellshock when it uses it.

CP: 0
Grist: 770->1070
Talc: 195->375
Galium: 60->120
Items: Encyclopedia of Magical Structures [1/3]
Formation Calculator [1->2/3 Chargeup]
Health Amplifier [4/4]
Alchemiter (Backup)
 
I focus all my actions on an attack on the supersoldiers, taking out my Airy Sword, rushing up to them, and spinning so hard I almost look like a tornado, before slicing upwards on the soldiers, stabbing one in the chest, and slicing their shins (I've upgraded).
 
Still inside the Tank, the figure shrugs.

"Alright. Guess I'll do this the traditional way."

He raises his Keyblade, which morphs and shifts and twists in shape! While it still is recognizably the Kingdom Key, it is also shaped like a Drill!

From the less than protected innards of the Sealed Tormentor Tank,the figure begins to drill their way to the core of the Boss, tearing through as many of the subsystems and charging attacks as possible to cause further damage and delay the timed actions!
 
Err, to answer your question, the nearest interview is on the next plane over. You'll want to take a left, continue for a mile or so, repeat that 3 or 4 times, realize there's no way off this place easily, and realize you're gonna miss that interview. Sorry, man.

Welcome to the battlefield, though. You charge up 3 CP to get yourself started.

Welp this sucks, still there gotta be someway to exit this place or at least get a messge out, but first I gotta find some where safe.

(sprints to the nearest safe place which happens to be the Alchemiter)

Hmm what's this (looks at the Alchemiter intructions) so it can combine any thing?

I better test it:
Center for Chaos Containment info pamphlet (CCC) && A Complementary CCC calculator (which is basically an ordinary electonic calculator besides the note on the back saying: "do not divide by zero")

also I serch for the grist stuff in the near by area.
 
Last edited:
CP:5(+1):6
Build:800
Lv 1:225
Lv 2:60

(x1)(Pinpoint Needles)Paradox wields the Pinpoint Needles and...begins crocheting with some Red Yarn. He begins crocheting a Crimson scarf that happens to cover all the Signalling Equipment by the Tank and indeed, covers all of them with the Red Scarf. When it next fires off it's call for Reinforcements, it shall summon entities...allied to us, since we are the Red Faction after all.

(x1)(Schrodinger's Wand)Wielding the terrible power of Schrodinger's Wand, Paradox unleashes a terrible gash of Paradoxical Energy at the Tank, distorting it's healing protocols into Damaging Protocols and further reducing its regeneration as now they have to fix the damage that some of its protocols now cause.

(x1)CHARGE!!
 
[Build] 300 Build Grist
[LVL 1] 180 Talc
[LVL 2] 60 Gallium

"Ah, yeah. That's the stuff."
There was something empowering about that first hit, especially how simple it was. And then he realized. He did not know why he was here. All he knew was he must kill.
And an idea for an Armor Alchemy formed in his mind...
[1X]Preview: (Focus Lens && Blinders)||Heavy Helmet
(intention: A helmet similar to the meme "I do not know who I am, I do not know where I am, all I know is I must kill.)
And he needed something to kill with. Normally he went in for stealth and precision. But today? Russian Stealth, baby.
[2X]Alchemize: Double Barrel Shotgun && Double Barrel Shotgun
(Intent: Quadruple Barrel Shotgun. Is this shotgun going to get exponential? ABSOLUTELY.)
And of course, he needed to remember the rest of his body, not just his head... Eh, his old shields were shot, let's see what this does.

[3X]Alchemize: Energy Shield Core && A Delayed Blast Fireball
 
// Ah, gotcha on the charge discussions.

First, I charge up 1 CP- I've gotta see what I can inflict the most damage on.

Seeing as Plague has focused down the super soldiers, it seems like this is another round to focus on the tank. For my attack against it, I'm going to be running a freeform assault. I prepare a batch of mysterious minerals, and pour them all into a heat-proof basin. I then melt the mineral into lava, which bubbles ferociously! Not only that, I selected the mineral because it's highly corrosive when in a liquid- as proven by dropping an iron ingot into the boiling mixture, which has been heavily corroded when I yank it from the molten lava. With this horrific mixture ready, I pour the molten rock onto the Tank, making it take as much DoT damage as possible (for an attack of this effort) for the next two rounds!

Inventory:
- Crossbow (+4 damage per action)
- Dapper Stovepipe (20% chance to inflict Confusion (30% miss chance) to foes that attack you)

Charge: 12 CP
Grist Stores: 1110 Build Grist, 405 Talc, 120 Gallium
 
Update X
Build Grist: 720
Talc: 205
Gallium: 60

-----

Action 1 + Wordy Gun: I load the Wordy Gun with Os, and shoot the Super Soldiers. They're transformed into Souper Soldiers, and transferred away from the field and into the mess hall.

-----

Action 2 + Chemist's Wand: I bombard the Sealed Tormentor's Tank with Francium, causing it to surrender!

...Wait, no, Francium doesn't surrender. Francium radioactively decays so fast that we don't even know what it looks like because it the heat produced from its spontaneous fission instantly vaporizes any sizeable sample. Always so easy to get the two mixed up.

-----

Action 3: I charge 1 CP.

-----

The Mirror Golem will attack the Sealed Tormentor's Tank and try to copy a bit of its regen.

Periodic Table && Magic Wand = Periodic Wand [LVL 1 Weapon]
- A wand with a really, really small version of the Periodic Table wrapped around its side lengthwise.
- Adds 3 damage to attacks using it, along with a 20% chance of Chemical Reaction (3 damage to another enemy) occurring.

Pun || Gun = Wordy Gun [LVL 1 Weapon]
- An inexplicably ink-stained pistol. Fires puns so bad they hurt.
- Adds 2-4 damage to attacks using it. Damage dependent on the quality of pun, with "worse" puns dealing more.

Bulletproof Vest && Dress = Bulletproof Dress [LVL 1 Armor]
- A rather nice looking dress! You'd never guess it was infused with kevlar at first glance.
- Deducts 2 damage from the total dealt to you every attack.

Periodic Wand && Chemistry Textbook = Chemist's Wand [LVL 2 Weapon]
- A wand that looks a bit like a really narrow beaker, but far more durable and closed off. Some sort of liquid sloshes inside.
- Adds 8 damage to attacks utilizing it, along with a 20% chance of Chemical Confliction (10 damage to another enemy) occurring.

Wordy Gun && Sniper Scope = Scrabblistic Sniper [LVL 2 Weapon]
PREVIEW

The now Souper Soldiers are carted off to some mess hall or another, and are not a part of the battlefield anymore! Their very essence is later reduced into mere soup and later sustenance for whoever ate them. (I actually had to look up if you drink or eat soup here, strangely. Answer's... complicated.) Either way though, this KOs the Souper Soldier at lower health and one full-health one as well!

A large portion of the tank's chassis is struck by francium pellets, which instantly combusts against the tank! This is enough to deal 70 damage to the tank, and trigger Chemical Confliction on the remaining Super Soldier to make them take 10 damage!

Finally, you charge 1 CP, adding that as well as 100
Build Grist and 60 Talc to your total. The Mirror Golem will also do as you say!

>< I tab back to the Text-to-speech and type in 'There are two godmodders again. did you... not know? they kinda just showed up. I think one of them was in the Himalayan mountains, and the other on the final wall?... One managed to kill the player group it was fighting, I was hired by one of the players and became one myself right before I died. It's the protege Godmodder, I think. um. If this isn't common knowledge, you should probably spread the word?'.
> Then I tab back to what I was doing while I wait for the text to get transferred, read out, responded to, etc. Right, 200$. will it be... well, it'll Have to be enough. Alright, uh, 3D printers. What's the price to rent one... with a bit of searching, I find prices for mundane printers can go as low as 10 cents/gram, or 4.5$ per Cubic Inch. another search says the average 3D printer material weighs 1.24 grams/cubic centimeter, and there are ~16 cubic cm/inch, meaning ~20 grams/inch, which means I should take prices per gram rather then inch, to save money. and Polylactic Acid, the primary printer material, is made of processed Corn Stuff. good.
Why's that good? Well, with nothing to do all the time but press a button once per round, I heard a fair bit of the things Steffan talked about, and apparently biological materials tend to be way more magic receptive then mundane metals. Don't ask me why. anyway, that means once I manage to make a proper design for this thing- one which takes up less then 100 cubic inches-
Wait, how much is a cubic inch? I haven't got a clue, and transferring it to other units isn't a help... ok, I found a picture of an urn which can hold 100 cubic inches of stuff, and based on the size of the wood grain, it can't be absolutely miniscule. at least as big as a... alright, there's a 100-cubic-inch paperweight with a background. looks like 100 cubic inches is about one cubic span, which is to say the size of a box a hand-span on each end. maybe a quarter that, since the image was shorter then it was wide... Wish Steffan'd bothered to actually pay me, then I'd be able to afford something big enough to do this without cutting a billion corners.
...
Alright, I flip open the Encyclopedia. Technically, this doesn't consume a use, I don't think? I'm not using its magic to create an example- I'm just reading to find something which'll work. Once I find a decent Starch-based Mana-gathering/redirecting* Rune- not glyph, that requires engraving and 3D printers can't do that- I macro it to a hotkey in the 3D modeling software on the Calculator, then add a rudimentary Spirit Petitioning array with WiFi uplink functionality, and motor runes to the macros. I then preform the legendary "KEYSMASH", which works for the same reasons as before; success is possible, so it happens. I then send the Schematic to the cheapest 3D printer in a public library I can find, and if there's any money left over, I print another. If all went well, this should give me access to actually doing things in the real world, probably via a tiny magic drone.
*the two tasks are almost identical, both mean it needs mana that it can 'access' to go somewhere else, but gathering implies a central location/reciever rune, which I'm not including here unless it shows up via random motion.

{{{OOC clarification: Basically Sdieve pays a 3D printer in the real world to make him a magical drone, controlled by a magic-based spirit, and connected to his commanding via WiFi. This is not an entity unless you want to handle the Real-world as a battlefield. It probably doesn't have any super-amazing abilities, but it might have enough limb-dexterity to build more?}}}

> I preview, and if possible alchemize, as follows:
I take the codes of 'lemonade stand', 'person standing', 'camera stand', and 'stand-up comedy', and keep the alchemy-bits which are the same, hopefully getting me the code for "stand". Then, I add that to "Arrow".
...look, just because JOEbob was a dictator doesn't mean JoJos is a bad show. the name's probably just an unfortunate coincidence.

> I place another Attack Mirror, but this one's in front of the Shellshock Mechanism, so the Tank'll hit itself with Shellshock when it uses it.

CP: 0
Grist: 770->1070
Talc: 195->375
Galium: 60->120
Items: Encyclopedia of Magical Structures [1/3]
Formation Calculator [1->2/3 Chargeup]
Health Amplifier [4/4]
Alchemiter (Backup)

"I heard the news about it all but that was months ago. I'd assumed it was in check for a while, or at least contained. Though I'm unsure what's going on at the Final Wall this moment, the Himalayas Godmodder seems to have gone into some form of hiding or other inactivity from what I've heard. What's going on at your end? Are new Players arriving?"

Though reality beyond here, thankfully, isn't quite manageable from this area, through online shenanigans and logic, you manage to create a small remote controlled drone! Doesn't seem to work perfectly, and it definitely can't make more, but at the very least it could scout out locations back on Earth for investigation.

Basically the essence of the word Stand && Arrow = Stand Arrow [3/3 Uses] [LVL 5 Consumable]
- The Stand Arrow from the popular franchise of Jojo's Bizzare Adventure.
- Deals 2,400 damage to the user upon usage and grants them a Stand, which functions as a
[LVL 5 Weapon] and is added to the inventory. Using the arrow on yourself again levels up the stand, to a currently unknown maximum.

Well, it's more attainable than that one LVL 20 Power Increase. This might actually happen soon!

Attack Mirror placed, which will come into play when Shellshock fires off! The Godmodder seems rather annoyed at the continual use of Attack Mirrors in creative enough ways and variations that it doesn't quite trigger the curse yet... calling it now, he's gonna do something about that.


I focus all my actions on an attack on the supersoldiers, taking out my Airy Sword, rushing up to them, and spinning so hard I almost look like a tornado, before slicing upwards on the soldiers, stabbing one in the chest, and slicing their shins (I've upgraded).

You unleash a massive spin attack before realizing that the last Super Soldier is very much destroyed! You instead preform the combo on the Sealed Tormentor's Tank, which is dealt 134 damage throughout the attack. Well done!

The last Super Soldier drops 50
Build Grist and 30 Talc, by the way.

Still inside the Tank, the figure shrugs.

"Alright. Guess I'll do this the traditional way."

He raises his Keyblade, which morphs and shifts and twists in shape! While it still is recognizably the Kingdom Key, it is also shaped like a Drill!

From the less than protected innards of the Sealed Tormentor Tank,the figure begins to drill their way to the core of the Boss, tearing through as many of the subsystems and charging attacks as possible to cause further damage and delay the timed actions!

200 damage exactly is dealt to the tank, and if the cooldowns weren't already at their lowest charge, they would've been reduced further! Raw damage is nothing to sneeze at, so well done... hey, where'd you... where'd you go?

Hm. That's... concerning. If he ever shows up again, someone let me know.


Welp this sucks, still there gotta be someway to exit this place or at least get a messge out, but first I gotta find some where safe.

(sprints to the nearest safe place which happens to be the Alchemiter)

Hmm what's this (looks at the Alchemiter intructions) so it can combine any thing?

I better test it:
Center for Chaos Containment info pamphlet (CCC) && A Complementary CCC calculator (which is basically an ordinary electonic calculator besides the note on the back saying: "do not divide by zero")

also I serch for the grist stuff in the near by area.

You proceed to sprint behind the Alchemiter, reading it's instructions and basically learning the thing's mechanics! This is technically a free action due to it being only flavor text, by the way.

CCC Information Pamphlet && Contemporary CCC Calculator =
CI-84 [LVL 2 Weapon]
- A graphing calculator, complete with user's manual. It appears to be able to do quite a few odd things, though.
- Grants +10 damage per action to any attacks regarding clever usage of mathematics.

This costs you 200
Build Grist, 120 Talc, and 60 Gallium, which you obtained from last turn! This leaves you with 100 Build Grist, 60 Talc, and whatever is gained from the rest of this turn, to answer your search for Grist. Please keep track of this!

You also gain another 2 CP because searching for Grist wasn't overly necessary, and hiding behind the Alchemiter was a free action!


CP:5(+1):6
Build:800
Lv 1:225
Lv 2:60

(x1)(Pinpoint Needles)Paradox wields the Pinpoint Needles and...begins crocheting with some Red Yarn. He begins crocheting a Crimson scarf that happens to cover all the Signalling Equipment by the Tank and indeed, covers all of them with the Red Scarf. When it next fires off it's call for Reinforcements, it shall summon entities...allied to us, since we are the Red Faction after all.

(x1)(Schrodinger's Wand)Wielding the terrible power of Schrodinger's Wand, Paradox unleashes a terrible gash of Paradoxical Energy at the Tank, distorting it's healing protocols into Damaging Protocols and further reducing its regeneration as now they have to fix the damage that some of its protocols now cause.

(x1)CHARGE!!

You knit up a crimson scarf, using some dubious logic to hijack it's next Reinforcements to summon something for the [AG] faction! Seems like it'll work well enough, though.

HP Regeneration is lessened once again, this time by 30 HP per round!

CHARGE!!!!
... +1 CP.


[Build] 300 Build Grist
[LVL 1] 180 Talc
[LVL 2] 60 Gallium

"Ah, yeah. That's the stuff."
There was something empowering about that first hit, especially how simple it was. And then he realized. He did not know why he was here. All he knew was he must kill.
And an idea for an Armor Alchemy formed in his mind...
[1X]Preview: (Focus Lens && Blinders)||Heavy Helmet
(intention: A helmet similar to the meme "I do not know who I am, I do not know where I am, all I know is I must kill.)
And he needed something to kill with. Normally he went in for stealth and precision. But today? Russian Stealth, baby.
[2X]Alchemize: Double Barrel Shotgun && Double Barrel Shotgun
(Intent: Quadruple Barrel Shotgun. Is this shotgun going to get exponential? ABSOLUTELY.)
And of course, he needed to remember the rest of his body, not just his head... Eh, his old shields were shot, let's see what this does.

[3X]Alchemize: Energy Shield Core && A Delayed Blast Fireball

(Focus Lens && Blinders) || Heavy Helmet = Berserker's Helm [LVL 2 Weapon]
- A helmet piece that forces the wielder's focus onto a target to a flaw.
- Adds 18 damage per action to an attack using it. Forces the user to attack that target until it's dead, though.

This is not actually alchemized, just previewed. Now let's see what you actually decide to attain this turn...

Double Barrel Shotgun && Double Barrel Shotgun =
Quadruple Barreled Shotgun [LVL 2 Weapon]
- A shotgun, but with four barrels. This certainly won't get insane later on.
- Adds a solid 12 damage per attack to it's damage. Again, simple enough.


Energy Shield Core && Delayed Blast Fireball = Reactive Shield [LVL 1 Armor]
- A shield that builds up deflection energy over time, thankfully compressed into a small trinket on your form.
- Builds up 2 HP of shield per turn. When you're hit, damage is first taken from the shield and then your health bar. Caps at 20 Shields.

These latter two alchemies cost you a grand total of 250
Build Grist, 150 Talc, and 60 Gallium. Unfortunately, it seems like the Berserker's Helm is gonna have to wait, due to lack of Gallium. At least you have a weapon now!

// Ah, gotcha on the charge discussions.

First, I charge up 1 CP- I've gotta see what I can inflict the most damage on.

Seeing as Plague has focused down the super soldiers, it seems like this is another round to focus on the tank. For my attack against it, I'm going to be running a freeform assault. I prepare a batch of mysterious minerals, and pour them all into a heat-proof basin. I then melt the mineral into lava, which bubbles ferociously! Not only that, I selected the mineral because it's highly corrosive when in a liquid- as proven by dropping an iron ingot into the boiling mixture, which has been heavily corroded when I yank it from the molten lava. With this horrific mixture ready, I pour the molten rock onto the Tank, making it take as much DoT damage as possible (for an attack of this effort) for the next two rounds!

Inventory:
- Crossbow (+4 damage per action)
- Dapper Stovepipe (20% chance to inflict Confusion (30% miss chance) to foes that attack you)

Charge: 12 CP
Grist Stores: 1110 Build Grist, 405 Talc, 120 Gallium

You create a massive Burning DoT effect by pouring so much lava on the thing! That'll certainly take a bit to wear off as well.
You also charge 1 CP to end off your turn.


-=+=-
End of Turn Battle -
The Wicked Witch of the Wavelength deals 50 damage to the Sealed Tormentors Tank, additionally re-doing the Weakness effect!
The Mirror Golem attacks the Sealed Tormentor's Tank, dealing 34 damage and copying a bit of it's HP Regeneration effect! Said effect also heals it's HP back to full.

The Sealed Tormentor's Tank goes through... a lot, to say the least. 60 damage is dealt to it from the
Burning effect, and it's Reinforcements and Shellshock effects tick up! As for it's actual attacks, it goes and deals 85 damage to the Wicked Witch of the Wavelength with a 45 and 40 damage attack!

The Godmodder decides to take the Attack Mirror currently placed on Shellshock and place it more advantageously on the Sealed Tormentor's Tank, mirroring the first attack that is sent out at it right back at the attacker!

Keep at the attacks, guys! You're almost to it's Unsealed form, but be prepared for that. I don't know what's coming up, but the Unsealed ones... are WAY stronger than what the Sealed form. Thank whatever gods are left that it doesn't have a True form, but still. Be prepared!

Total Grist Attained -

[Build] +150 Build Grist
[LVL 1] +90 Talc
[LVL 2] +0 Gallium
-=+=-

Soul Orb - Run-Down Fort:
A small fortification amongst the field of grey stone.

Player List - Player Power set to 50.
General Inventory / Key Items:
- The Alchemiter: allows for alchemy wherever and whenever!
Required Grist for Upgrade to [LVL 3] -
500/800 Build Grist, 240/480 Talc, 120/240 Gallium

Sdieve - 3/8 Inventory Slots used.
[LVL 1 Weapon] Formation Calculator [Cooldown: 2/3] - A lightweight laptop with a bunch of programs on it for creating and designing formations.
- Usable to add roughly 10 damage and an average chance of a status effect to a formation per action. Has a cooldown of 3 turns once used.


[LVL 1 Consumable] Encyclopedia of Magical Structures [1/3 Uses] - A purple leather-bound book filled with magic... perhaps this will have some info?
- Two functions here: Either can be used to learn for lore [0 charges used] or can create an example for 1 charge. Examples have varying effects.

[LVL 1 Consumable] Health Amplifier [4/4 Uses] - A mix between radio and medical kits, boosting the signal of one's vitals to somehow restore their health.
- When used, restores 30 HP to anything on the field.

- Backup Alchemiter
- $200

Alastair(?) - 0/8 Inventory Slots used.
Nothing yet!

Foodstuff Coloration Person - 0/8 Inventory Slots used.
Nothing yet!

Ninjatwist - 2/8 Inventory Slots used.

[LVL 1 Weapon] Crossbow - A fairly simple wooden crossbow. Effective and easy to fire!
- Deals an additional 4 damage per action used.


[LVL 1 Armor] Dapper Stovepipe - A rather dapper looking top hat, if a bit plain.
- Upon being hit, has a 20% chance to cause the attacker to gain Confusion (30% miss chance) next turn.

Paradox - 4/8 Inventory Slots used.

[LVL 2 Weapon] Pinpoint Needles - Two needles with weak-point sensing tech inside, allowing them to be incredibly precise with their aim.
- Deals an additional 10 damage per action, with a 10% chance to double all damage dealt in the attack.

[LVL 1 Weapon] Schrodinger's Wand - A wand with the power to make its enemies in an unknown state until looked at again.
- Deals an additional 2 damage per action to the Max Health of the target.

[LVL 1 Weapon] Microscope Needles - Needles with near surgical precision. Has a magnifying glass attached as well to aid in seeing small stuff.
- Deals an additional 3 damage per action, with a 5% chance to double the attack's damage.


[LVL 1 Armor] Lucky Ribbon - A green ribbon... simple enough, honestly. It does blend in with the scales, though.
- Grants a 5% dodge chance to the player wearing it per attack.


Mr. Reception - 4/8 Inventory Slots used.
[LVL 1 Weapon] S.FX Flamethrower Gauntlet - A flamethrower that somehow, can achieve a variety of special effects. Way ahead of its time!
- Adds 3 damage to the end attack per action with a 20% chance to inflict
Burn (2 damage per turn) for 2 turns.
[LVL 1 Weapon] Light-Tech Gauntlet - A gauntlet capable of controlling many different stage lighting and lightning effects.
- Adds 1-5 damage to the end attack per action. The actual amount depends on the flashiness of the attack.


[LVL 1 Armor] Radio Rocket Boots - A normally silent pair of rocket boots, but can be tuned somehow to a specific AM station. Nifty!
- The wearer has a 5% chance to dodge an attack.

[LVL 1 Consumable] Health Amplifier [4/4 Uses] - A mix between radio and medical kits, boosting the signal of one's vitals to somehow restore their health.
- When used, restores 30 HP to anything on the field.

Splashcat - 4/8 Inventory Slots used.

[LVL 2 Weapon] Chemist's Wand - A wand that looks a bit like a really narrow beaker, but more durable and closed off. An unknown liquid sloshes inside.
- Adds 8 damage to attacks utilizing it, along with a 20% chance of
Chemical Confliction (10 damage to another enemy) occurring.
[LVL 1 Weapon] Periodic Wand - A wand with a really, really small version of the Periodic Table wrapped around its side lengthwise.
- Adds 3 damage per action to attacks. Also has a 20% chance to trigger
Chemical Reaction (3 damage to another enemy) once a turn.
[LVL 1 Weapon] Wordy Gun - An inexplicably ink-stained pistol. Fires puns so bad they hurt.
- Adds 2-4 damage per action to attacks using it. Damage dependent on the quality of pun, with "worse" puns dealing more.


[LVL 1 Armor] Bulletproof Dress - A rather nice looking dress! You'd never guess it was infused with kevlar at first glance.
- Deducts 2 damage from the total you take every attack.

Shin Kicker (Plague) - 6/8 Inventory Slots used.

[LVL 1 Weapon] Lightning Mirror - A mirror rimmed with a coppery substance. Seems usable as a magical weapon, somehow...
- Adds 2 Damage to the attack per action, 10% chance for
Paralyzed (70% chance to not move) for 1 turn as well.
[LVL 1 Weapon] Airy Sword - A sword imbued with minor air magics, giving the creator some lesser control over the winds.
- Deals an additional 4 damage per action using it.

[LVL 1 Weapon] Slugger - Literally just a baseball bat with a revolver taped onto the handle.
- Deals 3 damage with a 10% chance of inflicting Stunned (misses actions) for 1 turn.

[LVL 1 Armor] Golden Watch - A golden watch. If you look closely, it seems to always be exactly on time, no matter what.
- When hit, has a 20% chance to give
Slowed (-10% Attack Damage) on the attacker in return.

[LVL 1 Consumable] Discount Beach Ball [2/3 Uses] - A beach ball of somewhat shoddy construction.
- Deals 25 damage and a random minor debuff to an opponent when used.

[LVL 1 Consumable] Health Amplifier [4/4 Uses] - A mix between radio and medical kits, boosting the signal of one's vitals to somehow restore their health.
- When used, restores 30 HP to anything on the field.

Wondertainment - 0/8 Inventory Slots used.

Nothing yet!

Stick Figure Guy (GAWR) - 1/8 Inventory Slots used.
[LVL 2 Weapon] CI-84 - A graphing calculator, complete with user's manual. It appears to be able to do quite a few odd things, though.
- Grants +10 damage per action to any attacks regarding clever usage of mathematics.

The Frazzled Inventor - 0/8 Inventory Slots used.

Nothing yet!

Xorm - 2/8 Inventory Slots used.
[LVL 2 Weapon] Quadruple Barreled Shotgun - A shotgun, but with four barrels. This certainly won't get insane later on.
- Adds a solid 12 damage per attack to it's damage. Again, simple enough.


[LVL 1 Armor] Reactive Shield [0/20 Shields] - A shield that builds up deflection energy over time, thankfully compressed into a small trinket on your form.
- Builds up 2 HP of shield per turn. When you're hit, damage is first taken from the shield and then your health bar. Caps at 20 Shields.

[AG] Sdieve - 250/250 HP - 0 CP (Has 3 Attack Shields!)
[AG] Alastair??????? - 250/250 HP - 2 CP
[AG] Foodstuff Coloration Person - 250/250 HP - 15 CP
[AG] Ninjatwist_ - 250/250 HP - 12 CP
[AG] Paradox - 250/250 HP - 6 CP
[AG] Mr. Reception - 250/250 HP - 0 CP
[AG] Splashcat - 250/250 HP - 2 CP
[AG] Shin Kicker (Plague) - 250/250 HP - 0 CP
[AG] Wondertainment - 250/250 HP - 4 CP
[AG] Stick Figure (GAWR) - 250/250 HP - 5 CP
[AG] Frazzled Inventor - 250/250 HP - 3 CP
[AG] Xorm - 250/250 HP - 0 CP

[AG - Splashcat] Mirror Golem - 270/270 HP, 10 HP Regen per turn, 34 Attack + Copy Ability: gains a permanent bonus based on whatever it attacked last! Attack multiplies by 1.5 when below half (135) HP!

[AG - Mr. Reception] Wicked Witch of the Wavelength - 190/300 HP, 5 10 damage Attacks + Weakened (-5 Attack) for two turns. Also inflicts Weakened when hit. This can stack!

[AG - Steffan] Heaven Communication Formation - 60/60 HP, can communicate with Heaven! There's a voice on the other side...

[RR] The Ralyx Remix - 1/1 HP, -100/-100 Shields, has the ability to warp and heal dying entities somewhere safe in exchange for joining the faction. Can command said entities, and will grow as the war progresses as well!

[PG - BOSS] Sealed Tormentor's Tank - 794/1998 HP, 100 HP Regen per turn, 100 x 2 Attack, Shellshock [lll] (Inflicts Terrified (Misses Attacks) for two actions on 3 entities or Players!) Reinforcements [ll] (Summons Formation troops!(Hijacked to summon [AG] forces instead next time it fires off!), Absurdly Weakened (-60 Attack) for one more turn, Extremely Weakened (-35 Attack) for 2, and Burning(60 damage per turn) for 2 more turns! Attack Mirror placed on Shellshock!

[GM] The Godmodder - 69/70 HP - First attack he launches intercepted by after-image clone!
 
>< I tab back to the TtS and reply "uh... occasionally? Some players have arrived after the initial group who died. and some of the players seemed to think they'd gotten here without dying, but I don't think they're actually Right."
"Players have also been randomly vanishing, though... there have been 12 total, but only 8 were active in the last... 'round'. the others are... they didn't vanish but they're not doing anything and I don't know where they are, if that makes sense?"
> I push the attack mirror back to Shellshock. It's not often a player can fully counter the Godmodder with one action!
>You know what, if this Unsealed form is so much worse... howsabout we don't get it unsealed?... No, I can't coordinate everyone like that. But I Can prolong the inevitable by not attacking until the Tank unseals for reasons outside myself. As such, I store 1 CP.
> since the Health Amplifier is actually Weaker then a base player action, I take the amplifier and tape it to the Wicked Witch of the Wavelength and set it to low power mode. If I'm understanding it right, this'll give the Witch regeneration! hopefully more regeneration then just 1 action is worth, since I spent this item on it.

E> The Drone goes to an area with loose dirt on the ground outside and is sent the co... that'll get it out of Wifi range. Ok, the drone is given a design to carve into the ground with one of its feet, and orders to go outside, do that, then return to somewhere with wifi with a video of the effects. The design is fairly unassuming- it's a rune of mana gathering, should help sustain the drone better, but mostly it's to confirm some things.
CP: 0->1.
Grist: 1070->1230
Talc: 375->465
Galium: 120
Items: Encyclopedia of Magical Structures [1/3]
Formation Calculator [2->3/3 Chargeup]
Health Amplifier [4->0/4]
Alchemiter (Backup)
 
I use one action to create a new level 1 Alchemy: Box of Crayons && Cowboy Revolver.

I use my remaining 2 actions to bounce my discount beach ball off the tank a bunch of times in a row, like a game of tennis (shut up metaphors are hard)
 
Build Grist: 475
Talc: 280
Gallium: 60

doctor wondertainment responds to sdiev(@JOEbob)
"Um, okay why do you want to be asleep exactly"
Also he does this alchemy:
his staff/cane thing (the golden one with the crystal ball on top) && sun wukong's stick thingy from journey to the west,
this is meant to be a level two item

by the way @JOEbob it is allways best to tag the person you are talking to
 
CP:5
Build:950
Lv 1:315
Lv 2:60

(x1)(Pinpoint Needles) Paradox wields the Pinpoint Needles and tosses them into the various Weapons Systems, weakening them as they busying interfere with whatever is used for it's shots.

(x1)He also tries an Alchemy of Schrodinger's Wand && Contradictory Statement.

(x1)As well as the Lucky Ribbon&&Droplets from the Sea of Time.
 
Build Grist: 870
Talc: 295
Gallium: 60

-----

Action 1 + Wordy Gun: I fire another barrage of puns at the Tormentor's Tank.

What third-level spell cries the most?

Firebawl.

Why did the cleric come back as a lich?

Because they could turn undead.

What type of dolphins rule a layer of the Abyss?

Orcas.

Why did the game master never speak in public chats?

Because they preferred to DM.

As the bullets strike the Tormentor's Tank, it is set on fire and reduced to tears, turned into a lich but without a phylactery, smote by a killer whale wielding a wand of bone, and privately ran through Tomb of Horrors at level 1.

-----

Actions 2 and 3: I charge 2 CP.

-----

Periodic Table && Magic Wand = Periodic Wand [LVL 1 Weapon]
- A wand with a really, really small version of the Periodic Table wrapped around its side lengthwise.
- Adds 3 damage to attacks using it, along with a 20% chance of Chemical Reaction (3 damage to another enemy) occurring.

Pun || Gun = Wordy Gun [LVL 1 Weapon]
- An inexplicably ink-stained pistol. Fires puns so bad they hurt.
- Adds 2-4 damage to attacks using it. Damage dependent on the quality of pun, with "worse" puns dealing more.

Bulletproof Vest && Dress = Bulletproof Dress [LVL 1 Armor]
- A rather nice looking dress! You'd never guess it was infused with kevlar at first glance.
- Deducts 2 damage from the total dealt to you every attack.

Periodic Wand && Chemistry Textbook = Chemist's Wand [LVL 2 Weapon]
- A wand that looks a bit like a really narrow beaker, but far more durable and closed off. Some sort of liquid sloshes inside.
- Adds 8 damage to attacks utilizing it, along with a 20% chance of Chemical Confliction (10 damage to another enemy) occurring.

Wordy Gun && Sniper Scope = Scrabblistic Sniper [LVL 2 Weapon]
PREVIEW
 
You enter the battlefield! Which is rather concerning, considering you kinda have to die to get here... but welcome anyways. You gain 3 CP to start yourself off with, in the form of tinkering a contraption together somehow!
The Frazzled Inventor laughs as he hears those words. His frantic constructions efforts not slowing down one iota.

"You think something as plebian as death would stop I, The Frazzled Inventor, then you my friend are in need of some mental help."

As he speaks the various bits and bobs begin to take shape. Slowly forming sub assemblies that resemble a large barrel casing, a sort of containment chamber for an ominously glowing green crystal with wires attached to it and a rather ordinary wooden scaffold on wheels to hold the thing up.

"And furthermore, my name is, THE Frazzled Inventor, not just Frazzled Inventor, get it right! Now bear witness to the might of my latest creation! THE WARP LIGHTNING CANNON! AHAHAHAHAHAHAHA!"

With a sinister click the final wire slots into place and the glowing crystal begins to pulse with eldritch power, barely contained by the weapon itself. The sent of ozone and a menacing hum building in the background. Small sparks fly off of the gun creating small burns wherever they hit. As the the hum builds, the mad laughter of The Frazzled Inventor stops as he sees the tormentor tank in the distance, directly in the path of the cannon.

"Excellent, a test subject. Lets have some fun."

The air seems to become heavy, as dials are adjusted and trajectories are checked. The wind stills and all noise quietens as if the world was holding its breath. Even the humming of the machine seems to fade into the background. Then from the lips of a man with eyes filled with insanity, the word comes.

"Fire."

In an instant, the hum builds to piercing whine before crescendoing as the weapon unleashes its fury upon the world. A brilliant blast of emerald lightning connects the cannon to the tank, drawing a white-green line of nature's fury into existence itself. For a moment the sun is outshone as every hair stands on end, the noise a deafening bang and roar. Sparks crawl all over and along the tank, as it tries to endure the force of the blow. The cannon falls silent, its energy spent as the battlefield returns to normal. But, it is only a matter of time before the cannon recharges, and roars its fury to the world once more.

Warp lightning cannon summoned/created.

Pros:
-Powerful (Who needs an engine or maneuverability, the gun is all that matters right?)
-Really Powerful (Ditto for crew to drag the thing around.)
-Really, Really Powerful (The benefits of using a barely contained, unstable energy source for power.)
-Terrifyingly Powerful (It's a giant lightning bolt, stare in horrified awe.) (Small chance of inflicting terrified on nearby enemies)
-Stunningly Powerful (You have been hit with a lightning storms' worth of electricity, I would not be surprised if you couldn't move) (Inflicts stunned on targets)

Cons:
-No ability to move or turn under its own power. (It's on a wooden frame with cheap wheels, what did you expect?)
-Doesn't come with crew. (There were supposed to be some, but their parts were used to make the cannon better.)
-Somewhat fragile. (The drawbacks of using a barely contained, unstable energy source for power.)
-No real stealth ability (It draws a giant, fuck off, bolt of lightning directly to its target. The moment this thing fires you know where it is.)
-Needs direct line of sight to primary target (Once again, giant fuck off bolt of lightning straight to target.)
 
[Build] 200 Build Grist
[LVL 1] 120 Talc

LVL 2 Weapon] Quadruple Barreled Shotgun - A shotgun, but with four barrels. This certainly won't get insane later on.
- Adds a solid 12 damage per attack to it's damage. Again, simple enough.


[LVL 1 Armor] Reactive Shield [0/20 Shields] - A shield that builds up deflection energy over time, thankfully compressed into a small trinket on your form.
- Builds up 2 HP of shield per turn. When you're hit, damage is first taken from the shield and then your health bar. Caps at 20 Shields.


He snickered. He chuckled. He laughed. He guffawed. And out of his mad laughter formed a plan. "I can already see this going horribly right and/or wrong. Let's DANCE."
ALCHEMIZE: 20mm Sniper Round && 12 Gauge Shotgun Shell

Then he spun so his back was to the Tormentor's Tank, put the shotgun with the barrel pointing away from his chest, and pulled the trigger. The recoil from a Quadruple Barrel Shotgun was a force to be reckoned with, somehow 2 times as powerful as two separate Double-Barreled Shotguns. And Xorm's chitinous carapace was a rather effective blunt-force type projectile. Of course, after how delightful the first hit felt, he couldn't stop himself - just before striking the hull of the Tank, he uses a bit of Toon Reflexes and a lot of Toon Logic to fire his Quadruple Barrel Shotgun to the side, sending the alien, eldritch cannonball right back to that accursed Godmodder, A few more midair adjustments to trajectory, and he was riding the shotgun recoil wave for a supersonic kick pointed at the bastard's gut.
Oh, where's all the ammo he's using coming from? That's actually where the Toon Logic went - Physics supported his shenanigans wholeheartedly.

A bit inefficient though. So it was time for another Preview...
Preview: Quadruple Barrel Shotgun && Rocket Boots
 
I simply charge up 3 additional CP to get my charge counter to a nice round number- the tank's likely to go down soon, and I want to be prepared for the coming threats.

Inventory:
- Crossbow (+4 damage per action)
- Dapper Stovepipe (20% chance to inflict Confusion (30% miss chance) to foes that attack you)

Charge: 15 CP
Grist Stores: 1260 Build Grist, 495 Talc, 120 Gallium
 
Update XI
>< I tab back to the TtS and reply "uh... occasionally? Some players have arrived after the initial group who died. and some of the players seemed to think they'd gotten here without dying, but I don't think they're actually Right."
"Players have also been randomly vanishing, though... there have been 12 total, but only 8 were active in the last... 'round'. the others are... they didn't vanish but they're not doing anything and I don't know where they are, if that makes sense?"
> I push the attack mirror back to Shellshock. It's not often a player can fully counter the Godmodder with one action!
>You know what, if this Unsealed form is so much worse... howsabout we don't get it unsealed?... No, I can't coordinate everyone like that. But I Can prolong the inevitable by not attacking until the Tank unseals for reasons outside myself. As such, I store 1 CP.
> since the Health Amplifier is actually Weaker then a base player action, I take the amplifier and tape it to the Wicked Witch of the Wavelength and set it to low power mode. If I'm understanding it right, this'll give the Witch regeneration! hopefully more regeneration then just 1 action is worth, since I spent this item on it.

E> The Drone goes to an area with loose dirt on the ground outside and is sent the co... that'll get it out of Wifi range. Ok, the drone is given a design to carve into the ground with one of its feet, and orders to go outside, do that, then return to somewhere with wifi with a video of the effects. The design is fairly unassuming- it's a rune of mana gathering, should help sustain the drone better, but mostly it's to confirm some things.
CP: 0->1.
Grist: 1070->1230
Talc: 375->465
Galium: 120
Items: Encyclopedia of Magical Structures [1/3]
Formation Calculator [2->3/3 Chargeup]
Health Amplifier [4->0/4]
Alchemiter (Backup)

"That doesn't sound good - here's hoping more Players don't seem to show up. Then again, a similar effect did occur... at least with John Smith's Soul Orb, if I have it right. I'd expect anyone not familiar with Godmodder history to not know about their previous death. The only reason we do know is due to the Players who finally managed to defeat John Smith... anyways. I need to try and answer some other calls. Do you have anything else to ask?"

The Attack Mirror mirrors your assault on both it and the tank! Attempting to move it back to the tank, it mirrors your intent to move it and sends the maneuver back to you on one of your Attack Shields - blocking an action next turn! Wait, that's not what Attack Mirrors normally do - and the smirk on the Godmodder's face speaks volumes. I think he just countered your counter...

You charge up 1 CP!

Using a fair bit of shenaniganery, you utilize all four of the Health Amplifier's uses to fully heal and grant a small regeneration effect to the Wicked Witch of the Wavelength! Not a bad deal at all.

---

Meanwhile, back on the planet Earth, the drone haphazardly doodles a Rune of Mana Collection with one of its legs! It's by no means perfect and a good bit weaker than what it would be if you drew it yourself, but it'll work. The drone does seem to be at a bit better battery now, too!


I use one action to create a new level 1 Alchemy: Box of Crayons && Cowboy Revolver.

I use my remaining 2 actions to bounce my discount beach ball off the tank a bunch of times in a row, like a game of tennis (shut up metaphors are hard)

Box of Crayons && Cowboy Revolver = Six-Color Shooter [6/6 Uses] [LVL 1 Consumable]
- A rather colorful revolver with crayons seemingly loaded into the slots for a bullet. ((A pain to format the BBcode for.))
- Uses one of your actions to fire a crayon, with varying effects based on its color. Remaining Colors:
Red, Orange, Yellow, Green, Blue, Purple

You bounce the beach ball twice off the thing, dealing 50 damage and inflicting Chemical Confliction along with another turn of Burning on the thing! Not a bad turn, dealing 60 damage right now and another 60 down the line due to adding a turn to the burn.

50
Build Grist and 30 Talc is subtracted from your totals as well.

Build Grist: 475
Talc: 280
Gallium: 60

doctor wondertainment responds to sdiev(@JOEbob)
"Um, okay why do you want to be asleep exactly"
Also he does this alchemy:
his staff/cane thing (the golden one with the crystal ball on top) && sun wukong's stick thingy from journey to the west,
this is meant to be a level two item

by the way @JOEbob it is allways best to tag the person you are talking to

Golden Staff && "Sun Wukong's Stick Thingy" = Anomaly Staff [LVL 2 Weapon]
A black staff with veins of gold embedded within. Two hoops surround the side of it, but it doesn't seem like it's at full power.
Grants +10 damage to a basic attack per action, when it's actually used.

You... idle for the rest of your turn though, charging 2 CP because standing still is a free action. So is questioning people on why they wanna take a nap. 60
Gallium, 120 Talc, and 200 Build Grist were also used to craft the staff.

>< "I... was sleepy? seems like an odd question."

Just let the man sleep... or at least one half of him. I've pestered him enough about it already.

CP:5
Build:950
Lv 1:315
Lv 2:60

(x1)(Pinpoint Needles) Paradox wields the Pinpoint Needles and tosses them into the various Weapons Systems, weakening them as they busying interfere with whatever is used for it's shots.

(x1)He also tries an Alchemy of Schrodinger's Wand && Contradictory Statement.

(x1)As well as the Lucky Ribbon&&Droplets from the Sea of Time.

60 damage is dealt towards the Sealed Tormentor's Tank, along with weakening its basic attack permanently by 5!

Schrodinger's Wand && Contradictory Statement =
Paradoxic Wand [LVL 2 Weapon]
- A wand with the power to create and control previously unknown paradoxes.
- Deals an additional 10 damage to the Max Health of a creature, due to mind-breaking paradoxes implanted within.

Lucky Ribbon && Droplet of the Sea of Time = Ribbon of Time [LVL 2 Armor]
- A sky-blue ribbon from a distant land. Oddly damp, almost as if it was recently retrieved from a sea...
- Lessens the chance of critical hits on your form by 5%. Not much, but it's something!

You obtain the Paradoxic Wand, but the Ribbon of Time doesn't have enough Grist to successfully alchemize! All in all, you're down 200
Build Grist, 120 Talc, and 60 Gallium from the event.

Build Grist: 870
Talc: 295
Gallium: 60

-----

Action 1 + Wordy Gun: I fire another barrage of puns at the Tormentor's Tank.

What third-level spell cries the most?

Firebawl.

Why did the cleric come back as a lich?

Because they could turn undead.

What type of dolphins rule a layer of the Abyss?

Orcas.

Why did the game master never speak in public chats?

Because they preferred to DM.

As the bullets strike the Tormentor's Tank, it is set on fire and reduced to tears, turned into a lich but without a phylactery, smote by a killer whale wielding a wand of bone, and privately ran through Tomb of Horrors at level 1.

-----

Actions 2 and 3: I charge 2 CP.

-----

Periodic Table && Magic Wand = Periodic Wand [LVL 1 Weapon]
- A wand with a really, really small version of the Periodic Table wrapped around its side lengthwise.
- Adds 3 damage to attacks using it, along with a 20% chance of Chemical Reaction (3 damage to another enemy) occurring.

Pun || Gun = Wordy Gun [LVL 1 Weapon]
- An inexplicably ink-stained pistol. Fires puns so bad they hurt.
- Adds 2-4 damage to attacks using it. Damage dependent on the quality of pun, with "worse" puns dealing more.

Bulletproof Vest && Dress = Bulletproof Dress [LVL 1 Armor]
- A rather nice looking dress! You'd never guess it was infused with kevlar at first glance.
- Deducts 2 damage from the total dealt to you every attack.

Periodic Wand && Chemistry Textbook = Chemist's Wand [LVL 2 Weapon]
- A wand that looks a bit like a really narrow beaker, but far more durable and closed off. Some sort of liquid sloshes inside.
- Adds 8 damage to attacks utilizing it, along with a 20% chance of Chemical Confliction (10 damage to another enemy) occurring.

Wordy Gun && Sniper Scope = Scrabblistic Sniper [LVL 2 Weapon]
PREVIEW

((OOC: These puns mentally hurt me. As a D&D player myself, I applaud you.))
75 damage dealt towards the Sealed Tormentor's Tank!

You also go ahead and charge up 2 CP.


The Frazzled Inventor laughs as he hears those words. His frantic constructions efforts not slowing down one iota.

"You think something as plebian as death would stop I, The Frazzled Inventor, then you my friend are in need of some mental help."

As he speaks the various bits and bobs begin to take shape. Slowly forming sub assemblies that resemble a large barrel casing, a sort of containment chamber for an ominously glowing green crystal with wires attached to it and a rather ordinary wooden scaffold on wheels to hold the thing up.

"And furthermore, my name is, THE Frazzled Inventor, not just Frazzled Inventor, get it right! Now bear witness to the might of my latest creation! THE WARP LIGHTNING CANNON! AHAHAHAHAHAHAHA!"

With a sinister click the final wire slots into place and the glowing crystal begins to pulse with eldritch power, barely contained by the weapon itself. The sent of ozone and a menacing hum building in the background. Small sparks fly off of the gun creating small burns wherever they hit. As the the hum builds, the mad laughter of The Frazzled Inventor stops as he sees the tormentor tank in the distance, directly in the path of the cannon.

"Excellent, a test subject. Lets have some fun."

The air seems to become heavy, as dials are adjusted and trajectories are checked. The wind stills and all noise quietens as if the world was holding its breath. Even the humming of the machine seems to fade into the background. Then from the lips of a man with eyes filled with insanity, the word comes.

"Fire."

In an instant, the hum builds to piercing whine before crescendoing as the weapon unleashes its fury upon the world. A brilliant blast of emerald lightning connects the cannon to the tank, drawing a white-green line of nature's fury into existence itself. For a moment the sun is outshone as every hair stands on end, the noise a deafening bang and roar. Sparks crawl all over and along the tank, as it tries to endure the force of the blow. The cannon falls silent, its energy spent as the battlefield returns to normal. But, it is only a matter of time before the cannon recharges, and roars its fury to the world once more.

Warp lightning cannon summoned/created.

Pros:
-Powerful (Who needs an engine or maneuverability, the gun is all that matters right?)
-Really Powerful (Ditto for crew to drag the thing around.)
-Really, Really Powerful (The benefits of using a barely contained, unstable energy source for power.)
-Terrifyingly Powerful (It's a giant lightning bolt, stare in horrified awe.) (Small chance of inflicting terrified on nearby enemies)
-Stunningly Powerful (You have been hit with a lightning storms' worth of electricity, I would not be surprised if you couldn't move) (Inflicts stunned on targets)

Cons:
-No ability to move or turn under its own power. (It's on a wooden frame with cheap wheels, what did you expect?)
-Doesn't come with crew. (There were supposed to be some, but their parts were used to make the cannon better.)
-Somewhat fragile. (The drawbacks of using a barely contained, unstable energy source for power.)
-No real stealth ability (It draws a giant, fuck off, bolt of lightning directly to its target. The moment this thing fires you know where it is.)
-Needs direct line of sight to primary target (Once again, giant fuck off bolt of lightning straight to target.)

... Well, yeah, apparently death won't stop you! You construct the Warp Lightning Cannon, a massively powerful entity on the field and a bit of a glass cannon! It'll fire off at the end of the turn, and again every EoTB! ((OOC: I am very excited about this character and his creations. This is interesting and probably the first of many times I will give an Entity a creativity bonus upon creation.))

[Build] 200 Build Grist
[LVL 1] 120 Talc

LVL 2 Weapon] Quadruple Barreled Shotgun - A shotgun, but with four barrels. This certainly won't get insane later on.
- Adds a solid 12 damage per attack to it's damage. Again, simple enough.


[LVL 1 Armor] Reactive Shield [0/20 Shields] - A shield that builds up deflection energy over time, thankfully compressed into a small trinket on your form.
- Builds up 2 HP of shield per turn. When you're hit, damage is first taken from the shield and then your health bar. Caps at 20 Shields.

He snickered. He chuckled. He laughed. He guffawed. And out of his mad laughter formed a plan. "I can already see this going horribly right and/or wrong. Let's DANCE."
ALCHEMIZE: 20mm Sniper Round && 12 Gauge Shotgun Shell

Then he spun so his back was to the Tormentor's Tank, put the shotgun with the barrel pointing away from his chest, and pulled the trigger. The recoil from a Quadruple Barrel Shotgun was a force to be reckoned with, somehow 2 times as powerful as two separate Double-Barreled Shotguns. And Xorm's chitinous carapace was a rather effective blunt-force type projectile. Of course, after how delightful the first hit felt, he couldn't stop himself - just before striking the hull of the Tank, he uses a bit of Toon Reflexes and a lot of Toon Logic to fire his Quadruple Barrel Shotgun to the side, sending the alien, eldritch cannonball right back to that accursed Godmodder, A few more midair adjustments to trajectory, and he was riding the shotgun recoil wave for a supersonic kick pointed at the bastard's gut.
Oh, where's all the ammo he's using coming from? That's actually where the Toon Logic went - Physics supported his shenanigans wholeheartedly.

A bit inefficient though. So it was time for another Preview...
Preview: Quadruple Barrel Shotgun && Rocket Boots

20mm Sniper Round && 12 Gauge Shotgun Shell = Really Powerful Bullet [1/1 Use] [LVL 1 Consumable]
- It's a really, really powerful bullet - no questions asked there.
- A 1-shot attack that will instantaneously deal 60 damage to the main target, and another 10 to anything in its general group.

You deal 80 damage to the Sealed Tormentor's Tank, missing the Godmodder and hitting the side of the tank instead! It appears shotgun-based propulsion isn't the most accurate thing, and since the Godmodder is on the tank... well, yeah. At least the tank is seemingly on its last legs now, and somehow, you are unharmed from all of this.

Rocket Boots && Quadruple-Barreled Shotgun =
Recoil Propulsion Method [LVL 3 Weapon]
- This thing clearly isn't practical to fire normally. Fires the user backwards like a missile, using them as a weapon.
- Adds an additional 40 damage per action to an attack using it, dealing 20 back to the user in the process.

The latter of these two alchemies is only previewed, but the Really Powerful Bullet costs you 50
Build Grist and 30 Talc.

FCP 18 CP (15 + 3)

1320 Build Grist
525 Talc Grist
120 Gallium Grist
I simply charge up 3 additional CP to get my charge counter to a nice round number- the tank's likely to go down soon, and I want to be prepared for the coming threats.

Inventory:
- Crossbow (+4 damage per action)
- Dapper Stovepipe (20% chance to inflict Confusion (30% miss chance) to foes that attack you)

Charge: 15 CP
Grist Stores: 1260 Build Grist, 495 Talc, 120 Gallium

Works for me. Both of you go ahead and charge up 3 CP for the coming turns.


-=+=-
End of Turn Battle -
The Wicked Witch of the Wavelength replenishes debuffs and deals 50 damage to the Sealed Tormentor's Tank!
The Mirror Golem follows suit, dealing another 34 and boosting its Attack stat to 38!
The Warp Lightning Cannon then proceeds to blast a hole in the thing's side, dealing a whopping 150 damage to the tank! Dang, that is effective!

The Sealed Tormentor's Tank fires off its missiles once again, dealing a pitiful 60 damage to the Wicked Witch of the Wavelength! It takes 60 damage from the
Burning effect as well, and it also summons Reinforcements, which the Godmodder was unable to block in time - and the call is answered faithfully by... Players?!

A duo of Players, donning a bright yellow banner and several scavenged weapons, rush in to join the battle and fight back! Not having to worry about the traditional summoning fatigue due to walking in normally, they unleash a set of tag-teamed attacks and deal precisely 224 damage - it's dangling at 1 HP, but why?


????? - Whatever you do, don't Unseal the thing!
???? - Certainly. Those things are too strong to face - you all need to get out of here, now!

The Godmodder scowls at the two new Players. It appears they've been a thorn in his side for far too long. Getting an idea, he raises one of his fists, and slams it down onto the metal chassis of the tank - only to be intercepted by an after-image clone! Irritated, he does it again, this time a bit more forcefully, and...

Sealed Tormentor's Tank Defeated! Player Power Raised to 100!
+2000
Build Grist, 490 Talc, 120 Gallium, and 180 Bismuth!

The Godmodder grimaces at the side effects that his 1 point of damage created... but nevertheless, it was a carefully made move and one that he seems to delight at. As the Sealed Tormentor's Tank is enveloped in a pale blue glow, you see his grimace change into a smirk...


???? - ... Gorilla.

And as the glow fades, you see the tank revitalized and much, much stronger than before, both of the swords on it's front now glowing. I'd advise running - but I guess some quick tidbits to help are available!

- Any
LVL 3 Alchemy costs 800 Build Grist, 180 Talc, and 90 Bismuth. Use the Grist wisely!
- What faction are you all, anyways? I assumed you'd be
AG, naturally, but who knows? You could be a Neutral as well...
- No seriously, run from this thing. It can kill you all easily.

Total Grist Attained -

[Build] +2000 Build Grist
[LVL 1] +490 Talc
[LVL 2] +120 Gallium
[LVL 3] +180 Bismuth
-=+=-

Soul Orb - Run-Down Fort:
A small fortification amongst the field of grey stone.

Itinerary -
- Defeat the Godmodder!
- Run. No, seriously, run.

Player List - Player Power set to 100.
General Inventory / Key Items:
- The Alchemiter: allows for alchemy wherever and whenever!
Required Grist for Upgrade to [LVL 4] -
1700/3200 Build Grist, 400/720 Talc, 120/360 Gallium, 180/360 Bismuth

Sdieve - 3/8 Inventory Slots used.
[LVL 1 Weapon] Formation Calculator [Cooldown: 3/3] - A lightweight laptop with a bunch of programs on it for creating and designing formations.
- Usable to add roughly 10 damage and an average chance of a status effect to a formation per action. Has a cooldown of 3 turns once used.


[LVL 1 Consumable] Encyclopedia of Magical Structures [1/3 Uses] - A purple leather-bound book filled with magic... perhaps this will have some info?
- Two functions here: Either can be used to learn for lore [0 charges used] or can create an example for 1 charge. Examples have varying effects.

[LVL 1 Consumable] Health Amplifier [4/4 Uses] - A mix between radio and medical kits, boosting the signal of one's vitals to somehow restore their health.
- When used, restores 30 HP to anything on the field.

- Backup Alchemiter
- $200

Alastair(?) - 0/8 Inventory Slots used.
Nothing yet!

Foodstuff Coloration Person - 0/8 Inventory Slots used.
Nothing yet!

Ninjatwist - 2/8 Inventory Slots used.

[LVL 1 Weapon] Crossbow - A fairly simple wooden crossbow. Effective and easy to fire!
- Deals an additional 4 damage per action used.


[LVL 1 Armor] Dapper Stovepipe - A rather dapper looking top hat, if a bit plain.
- Upon being hit, has a 20% chance to cause the attacker to gain Confusion (30% miss chance) next turn.

Paradox - 4/8 Inventory Slots used.

[LVL 2 Weapon] Paradoxic Wand - A wand with the power to create and control previously unknown paradoxes.
- Deals an additional 10 damage to the Max Health of a creature, due to mind-breaking paradoxes implanted within.

[LVL 2 Weapon] Pinpoint Needles - Two needles with weak-point sensing tech inside, allowing them to be incredibly precise with their aim.
- Deals an additional 10 damage per action, with a 10% chance to double all damage dealt in the attack.

[LVL 1 Weapon] Schrodinger's Wand - A wand with the power to make its enemies in an unknown state until looked at again.
- Deals an additional 2 damage per action to the Max Health of the target.

[LVL 1 Weapon] Microscope Needles - Needles with near surgical precision. Has a magnifying glass attached as well to aid in seeing small stuff.
- Deals an additional 3 damage per action, with a 5% chance to double the attack's damage.


[LVL 1 Armor] Lucky Ribbon - A green ribbon... simple enough, honestly. It does blend in with the scales, though.
- Grants a 5% dodge chance to the player wearing it per attack.



Mr. Reception - 4/8 Inventory Slots used.
[LVL 1 Weapon] S.FX Flamethrower Gauntlet - A flamethrower that somehow, can achieve a variety of special effects. Way ahead of its time!
- Adds 3 damage to the end attack per action with a 20% chance to inflict
Burn (2 damage per turn) for 2 turns.
[LVL 1 Weapon] Light-Tech Gauntlet - A gauntlet capable of controlling many different stage lighting and lightning effects.
- Adds 1-5 damage to the end attack per action. The actual amount depends on the flashiness of the attack.


[LVL 1 Armor] Radio Rocket Boots - A normally silent pair of rocket boots, but can be tuned somehow to a specific AM station. Nifty!
- The wearer has a 5% chance to dodge an attack.

[LVL 1 Consumable] Health Amplifier [4/4 Uses] - A mix between radio and medical kits, boosting the signal of one's vitals to somehow restore their health.
- When used, restores 30 HP to anything on the field.

Splashcat - 4/8 Inventory Slots used.

[LVL 2 Weapon] Chemist's Wand - A wand that looks a bit like a really narrow beaker, but more durable and closed off. An unknown liquid sloshes inside.
- Adds 8 damage to attacks utilizing it, along with a 20% chance of
Chemical Confliction (10 damage to another enemy) occurring.
[LVL 1 Weapon] Periodic Wand - A wand with a really, really small version of the Periodic Table wrapped around its side lengthwise.
- Adds 3 damage per action to attacks. Also has a 20% chance to trigger
Chemical Reaction (3 damage to another enemy) once a turn.
[LVL 1 Weapon] Wordy Gun - An inexplicably ink-stained pistol. Fires puns so bad they hurt.
- Adds 2-4 damage per action to attacks using it. Damage dependent on the quality of pun, with "worse" puns dealing more.


[LVL 1 Armor] Bulletproof Dress - A rather nice looking dress! You'd never guess it was infused with kevlar at first glance.
- Deducts 2 damage from the total you take every attack.

Shin Kicker (Plague) - 6/8 Inventory Slots used.

[LVL 1 Weapon] Lightning Mirror - A mirror rimmed with a coppery substance. Seems usable as a magical weapon, somehow...
- Adds 2 Damage to the attack per action, 10% chance for
Paralyzed (70% chance to not move) for 1 turn as well.
[LVL 1 Weapon] Airy Sword - A sword imbued with minor air magics, giving the creator some lesser control over the winds.
- Deals an additional 4 damage per action using it.

[LVL 1 Weapon] Slugger - Literally just a baseball bat with a revolver taped onto the handle.
- Deals 3 damage with a 10% chance of inflicting Stunned (misses actions) for 1 turn.

[LVL 1 Armor] Golden Watch - A golden watch. If you look closely, it seems to always be exactly on time, no matter what.
- When hit, has a 20% chance to give
Slowed (-10% Attack Damage) on the attacker in return.

[LVL 1 Consumable] Health Amplifier [4/4 Uses] - A mix between radio and medical kits, boosting the signal of one's vitals to somehow restore their health.
- When used, restores 30 HP to anything on the field.

[LVL 1 Consumable] Six-Color Shooter [6/6 Uses]
- A rather colorful revolver with crayons seemingly loaded into the slots for a bullet.
- Uses one of your actions to fire a crayon, with varying effects based on its color. Remaining Colors:
Red, Orange, Yellow, Green, Blue, Purple

Wondertainment - 1/8 Inventory Slots used.
[LVL 2 Weapon] Anomaly Staff - A black staff with veins of gold throughout. It doesn't seem like it's at full power...
Grants +12 damage to a basic attack per action.

Stick Figure Guy (GAWR) - 1/8 Inventory Slots used.
[LVL 2 Weapon] CI-84 - A graphing calculator, complete with user's manual. It appears to be able to do quite a few odd things, though.
- Grants +10 damage per action to any attacks regarding clever usage of mathematics.

The Frazzled Inventor - 0/8 Inventory Slots used.

Nothing yet!

Xorm - 2/8 Inventory Slots used.
[LVL 2 Weapon] Quadruple Barreled Shotgun - A shotgun, but with four barrels. This certainly won't get insane later on.
- Adds a solid 12 damage per attack to it's damage. Again, simple enough.


[LVL 1 Armor] Reactive Shield [2/20 Shields] - A shield that builds up deflection energy over time, thankfully compressed into a small trinket on your form.
- Builds up 2 HP of shield per turn. When you're hit, damage is first taken from the shield and then your health bar. Caps at 20 Shields.


[LVL 1 Consumable] Really Powerful Bullet [1/1 Use] - It's a really, really powerful bullet - no questions asked there.
- A 1-shot attack that will instantaneously deal 60 damage to the main target, and another 10 to anything in its general group.

[AG] Sdieve - 500/500 HP - 1 CP (Has 2 Attack Shields!) (Attack Shield blocking the first Action next turn!)
[AG] Alastair??????? - 500/500 HP - 2 CP
[AG] Foodstuff Coloration Person - 500/500 HP - 18 CP
[AG] Ninjatwist_ - 500/500 HP - 15 CP
[AG] Paradox - 500/500 HP - 6 CP
[AG] Mr. Reception - 500/500 HP - 0 CP
[AG] Splashcat - 500/500 HP - 4 CP
[AG] Shin Kicker (Plague) - 500/500 HP - 0 CP
[AG] Wondertainment - 500/500 HP - 6 CP
[AG] Stick Figure (GAWR) - 500/500 HP - 5 CP
[AG] The Frazzled Inventor - 500/500 HP - 0 CP
[AG] Xorm - 500/500 HP - 0 CP

[AG - Splashcat] Mirror Golem - 270/270 HP, 10 HP Regen per turn, 34 Attack + Copy Ability: gains a permanent bonus based on whatever it attacked last! Attack multiplies by 1.5 when below half (135) HP!

[AG - Mr. Reception] Wicked Witch of the Wavelength - 240/300 HP, 25 HP Regen per turn, 5 10 damage Attacks + Weakened (-5 Attack) for two turns. Also inflicts Weakened when hit. This can stack!

[AG - Steffan] Heaven Communication Formation - 60/60 HP, can communicate with Heaven! There's a voice on the other side...

[AG - The Frazzled Inventor] Warp Lightning Cannon - 80/80 HP, 150 Attack, 10% chance to inflict Terrified (Misses Attacks), and Paralyzed (30% chance to be unable to move) for one turn each on target! Stationary and cannot move.

[RS] ???? - 500/500 HP
[RS] ????? - 500/500 HP

[RR] The Ralyx Remix - 1/1 HP, -100/-100 Shields, has the ability to warp and heal dying entities somewhere safe in exchange for joining the faction. Can command said entities, and will grow as the war progresses as well!

[PG - BOSS] Unsealed Tyrant's Tank - 200,000/200,000 HP, 5000 HP Regen per turn, 7000 x 4 Attack, Shellshock [ll] (Inflicts Terrified (Misses Attacks) for three actions on 5 entities or Players!) Reinforcements [ll] (Summons Formation elites!)

[GM] The Godmodder - 69/70 HP
 
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[Build] Build Grist: 2870
[LVL 1] Talc: 785
[LVL 2] Gallium: 180
[LVL 3] Bismuth: 180

-----

Action 1: I alchemize Camera && Captchalogue Card. Always handy to have a Captcharoid Camera around.

-----

Action 2: I take the alchemy code for the Scrabbalistic Sniper and && it with Ink of Squid Pro Quo.

-----

Action 3: I charge. No, I don't charge 1 CP, I charge in the opposite direction as the Tormentor's Tank as fast as possible.

-----

The Mirror Golem attacks the Tormentor's Tank with a barrage of broken glass shards, in hopes of copying at least some small fragment of its vast power, and then makes a break for it as well.

-----

Periodic Table && Magic Wand = Periodic Wand [LVL 1 Weapon]
- A wand with a really, really small version of the Periodic Table wrapped around its side lengthwise.
- Adds 3 damage to attacks using it, along with a 20% chance of Chemical Reaction (3 damage to another enemy) occurring.

Pun || Gun = Wordy Gun [LVL 1 Weapon]
- An inexplicably ink-stained pistol. Fires puns so bad they hurt.
- Adds 2-4 damage to attacks using it. Damage dependent on the quality of pun, with "worse" puns dealing more.

Bulletproof Vest && Dress = Bulletproof Dress [LVL 1 Armor]
- A rather nice looking dress! You'd never guess it was infused with kevlar at first glance.
- Deducts 2 damage from the total dealt to you every attack.

Periodic Wand && Chemistry Textbook = Chemist's Wand [LVL 2 Weapon]
- A wand that looks a bit like a really narrow beaker, but far more durable and closed off. Some sort of liquid sloshes inside.
- Adds 8 damage to attacks utilizing it, along with a 20% chance of Chemical Confliction (10 damage to another enemy) occurring.

Wordy Gun && Sniper Scope = Scrabblistic Sniper [LVL 2 Weapon]
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