DefTG 2: Alchemiquest

>< I have read the history, so I know about the Peacekeepers, yes. If I recall correctly, their problems were a mix of value drift and stupidity. Since the Remix is based on formations, value drift should be impossible without breaking its structure, and stupidity is impossible to deal with; you have to just assume there's a smart person in there to start with, because a stupid person won't be smart enough to pick out actually smart people from good actors.
> Say. That's the Sealed Tormentor's Tank. which means there's someone called a 'Sealed Tormentor' on the inside, which owns the tank. Right? Right. So instead of attacking the heavily reinforced Tank Armor... What if I just. attack the driver, instead.
...This is going to fail horribly, isn't it. Oh well. As the Shrodinger's Wand rediscombobulates the Tank, I take a floating half-step- Since I only control half my body with the other half of my brain asleep, remember- and get through the scattering bouncy balls before they reform into a tank. Ok, now I'm inside the tank. I... don't actually have a weapon I can use in here. But I can, uh. stay very still and hope the Sealed Tormentor doesn't notice me. I really didn't think this through. Um. Are there any weapons the Sealed Tormenter left sitting inside the tank? Maybe a gun or something they were supposed to use to repel intruders like me? If there are, I use a bit of that player telekinesis I'm normally busy using to move to point the gun at them and pull the trigger.
The hope of this action is to distract or. well, it won't kill them. but if it could, I would want it to. kill the Sealed Tormentor, I mean.
> Ok, and... like I said there, hopefully... that'll have distracted or killed them. Probably not killed. maybe distracted. And... now that I'm looking around, tank interiors are. really quite confusing. I have no idea what parts are the controls. and I don't think I have much time... Alright, if there was ever a time to spontaneously manifest magical powers, now's the... nope. Well, I mean, player powers are already magical powers, but they're not making me superhuman y-
...hm. I was able to kinda just conjure myself a dolphin brain, right? so obviously they allow for reckless and unjustified biological manipulation. So... hm. What animal would be best for thiThere'snotimethetormenter'llcomebackI'll just. oh this is going to suck. Wait, no, I have reckless biological manipulation. I remove all pain sensors and other nerves from my right hand and arm, and hold it up in the general direction of where the Tormentor was sitting. And then I remove all restrictions on cell growth in that hand, which quickly turns it into a cancerous mess. With a much larger hand, I immediately remove every bone in the hand, and remove all the protections against getting infected. In their place I add a ton of stomach cells which will 'think' this hand is my stomach and produce stomach acid in a few more seconds. then, I sever my right hand and lob the resulting infected mess over to the Tormentors control station.
It doesn't... feel like anything in particular. I mean, you'd. think it would, since I chopped off my hand. But I got rid of all the nerves first, so all I really felt was that all that cancerous weight vanished. Uh. The hope with this action is that the Sealed Tormentor won't be able to control the Tank any more because there's a mass of Acid, flesh, and-shortly- infected pus sitting where the controls are.

> I then oh they're coming back I scramble away to hide behind one of the bits of Tank they already looked at. I hope they don't find me. Well, while I'm stuck here, I do still have player telekinesis and this laptop, so... I look up a communication formation to connect to another afterlife's cell lines, like maybe heaven, and use that to rout into the real world. Then I construct that with rocks in a random valley. Technically, this is... an entity, I guess? I use the formation calculator to make it, like I said.

CP: 7?
Grist: 545->745
Talc: 125->185
Galium: 0->60
Items: Encyclopedia of Magical Structures [1/3]
Formation Calculator [0/3 Chargeup]
Health Amplifier [4/4]
Alchemiter (Backup)
 
I decide to spend one attack action on dancing so stylishly, the universe itself tries to stop me with random bullets, that i deftly dodge, sending them flying towards the tank, before striking a pose!

I then create two level 1 alchemies


Wind Magic && Sword

Baseball Bat && Revolver
 
(john is just here because the character I was going to play as would not know a week had gone without an update, and I also did not want to introduce them in a game that had not updated for quite a while.)

john egbert responds to the question with something like this,
John - I was only jere because from my perspective it had been a long time without you actualy doing anythin, wich would be bad because then everyone might die again. then he dissapears, unless of course the arbiter responds to him.

Anyway, no matter the situation with john a guy wearing a red cape with a purple W logo on, red trouser, black boots and a realy expensive looking red tophat who is holidng a golden cane with a crystal ball on top appears on the field, as in he just walks in from a position noone is looking, he begins speaking adressing the godmodder.
Hey "godmodder" your attempt to concure the world gives anomalous things a bad name, have you ever thought of that?
then he charges 3 CP because attacking the godmodder is not a good way to get him to tell you stuff

(this is the character I will actualy be playing)
(by the way @I just write is mr reception a little mister or is the name just a coincidense)
 
Coincidence. Mr. Reception is entirely the product of my own deranged imagination.
Mr. Reception is also a weapon designed to fuck up Godmodders from the inside. He is a broadcast construct being transmitted into the soulsphere by an unknown group. This is why he appears as a mass of TV static, and why he has a personality so tailor-made for scraping every last bit of mileage from the creativity bonus. This is literally what he was made to do.
 
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The man taps the soldier lightly while the others get their opening shots in.

"Hey. Wake up."

As the Soldier wakes up, he puts the Keyblade to his throat. Not the most devastating part to hold it to, but one that would give a much more instinctive reaction.

"So. Pop Quiz. 2 questions - Short answer and essay style. Short answer, how loyal are you? Essay Question -" He tilts his hood towards the Sealed Tank. "What's that thing's deal? Describe any and all information you know. It'll help your score."

He keeps an eye on the Godmodder. There was no way they'd just let this slide so easily.
 
Build Grist: 395
Talc: 15
Gallium: 0

-----

I equip the Bulletproof Dress. I presume this is a free action?

-----

Action 1 + Action 2 + Chemist's Wand: I take some of the oxygen in the air and direct it into the Tormentor's Tank's gas tank. There, I force the oxygen atoms in between the hydrogens and carbons on the hydrocarbons in the tank.

Here's a rough diagram of pentane, one of the many different hydrocarbons that make up gasoline:
H H H H H
H-C-C-C-C-C-H
H H H H H

And here's a rough diagram of pentanol, an organic compound similar to pentane but with a hydroxyl group in place of one hydrogen:
H H H H H
H-C-C-C-C-C-O-H
H H H H H

Pretty similar, right? But that one oxygen can make a major difference. For example, pentane is considered an alkane. But pentanol is considered an alcohol.

Therefore, the Tormentor's Tank obviously gets extremely drunk.

And as we all know, you shouldn't drive drunk, because you might crash. And it looks like the Godmodder here did just that! He drives the tank into a telephone pole, which not only damages the tank but gives him severe whiplash. He's hospitalized with a broken neck, and to add insult to injury, his tank driver's license is revoked.

(This is an attack on both the Tank and the Godmodder, I guess?)

-----

Action 3 + Wordy Gun: I fire a bullet at the Sealed Tormentor's Tank that turns into a seal mid-flight. Did you know that Southern Elephant Seals can weigh up to 8,800 pounds? Well, you do now. The Sealed Tormentor's Tank is now *very* thoroughly sealed.

-----

Periodic Table && Magic Wand = Periodic Wand [LVL 1 Weapon]
- A wand with a really, really small version of the Periodic Table wrapped around its side lengthwise.
- Adds 3 damage to attacks using it, along with a 20% chance of Chemical Reaction (3 damage to another enemy) occurring.

Pun || Gun = Wordy Gun [LVL 1 Weapon]
- An inexplicably ink-stained pistol. Fires puns so bad they hurt.
- Adds 2-4 damage to attacks using it. Damage dependent on the quality of pun, with "worse" puns dealing more.

Bulletproof Vest && Dress = Bulletproof Dress [LVL 1 Armor]
- A rather nice looking dress! You'd never guess it was infused with kevlar at first glance.
- Deducts 2 damage from the total dealt to you every attack.

Periodic Wand && Chemistry Textbook = Chemist's Wand [LVL 2 Weapon]
- A wand that looks a bit like a really narrow beaker, but far more durable and closed off. Some sort of liquid sloshes inside.
- Adds 8 damage to attacks utilizing it, along with a 20% chance of Chemical Confliction (10 damage to another enemy) occurring.

Wordy Gun && Sniper Scope = Scrabblistic Sniper [LVL 2 Weapon]
PREVIEW
 
Update VIII
GRIST
Build: 555
Talc: 65
Gallium: 60

It's not my normal style... but what I'm about to do is a stealth mission. Attention grabbing antics are the exact opposite of what I should be doing right now, so I'm just going to move silently and let the pictures do the talking.







Net effect: I disable the Sealed Tormentor's Tanks' Shell Shock and Reinforcements special abilities.

Entity Orders
Wicked Witch of the Wavelength: Stack all five attacks on the Sealed Tormentor's Tank! Debuff its attack into the ground!

... Hmm, let's see. Give me a moment to figure out how to interpret this, as the computer's spitting out mostly pictures here...
Okay. Wait, that's literally your intent. Clever.

Entering in through a small hatch unnoticed by the Godmodder, you quickly make your way through to the area where the machinery behind the tanks are put in and quickly edit the shell variables, making them momentarily unable to fire. With the missiles stuck until someone goes in and fixes it, you quickly escape and put a whole bunch of steel over the door for some reason, preventing any reversion of the changes to the tank until they're removed!

The Wicked Witch of the Wavelength will do as you say!


CP:5
Build:475
Lv 1:35
Lv 2:0

(x1)The Dragon Alchemise a Lv 2 Alchemy with the Mircoscopic Needles && Weak Point Detector //time to pray for Crits

(x1)(Schrodinger's Wand) While the Wand's main effect would be...rather useless against an enemy with this much HP, it's main effect seems to be that to reduce the effect of the Regeneration. The Dragon accepts this and wields the Wand, targeting the HP Regen of the Sealed Tormentor's Tank, bringing forth a eye-searing effect as it is flummoxed, twisted and confused, disorienated into a pile of bouncy balls before it pulls back into it's regular shape...though not without it's Regeneration systems rather frazzled.

(x1)(2CP)(Lv 2 Microscopic Needles Alchemy) The Shard wields the Needles that might exist now, and proceed to lance them through the Sealed Tormentor's Tank like it's armour is clay, seeking weapoints and critical systems to destroy with their sharp pointy edges in an internal maelstorm. Maybe they strike a fuel tank ?? Maybe they poked into it's CPU ?? Who can say.

Microscopic Needles && Weak Point Detector = Pinpoint Needles [LVL 2 Weapon]
- Two advanced looking needles. Has weak-point sensing tech inside, allowing them to be incredibly precise with aim.
- Deals an additional 10 damage per action, with a 10% chance to double all damage dealt in the attack.

Twisting and contorting the Sealed Tormentor's Tank, you use Schrodinger's Wand to break 20 HP of regen off of the tank's total capacities! Not a bad use of time, mind you - and it also knocks down its max HP by 2! Regular HP's just fine, though - still at all 2000 of 1998 of its health. Wait.

Wielding the needles, you send them flying into the tank to deal... 150 damage to the Tormentor's Tank! Unfortunately, no crit and they pierce... hm. Can't really tell from my viewpoint, sorry. Looks like they might've just torn through a lot of metal.

In total from your actions this turn, you've spent 2 CP, 200
Build Grist, 120 Talc, and 60 Gallium.

>< I have read the history, so I know about the Peacekeepers, yes. If I recall correctly, their problems were a mix of value drift and stupidity. Since the Remix is based on formations, value drift should be impossible without breaking its structure, and stupidity is impossible to deal with; you have to just assume there's a smart person in there to start with, because a stupid person won't be smart enough to pick out actually smart people from good actors.
> Say. That's the Sealed Tormentor's Tank. which means there's someone called a 'Sealed Tormentor' on the inside, which owns the tank. Right? Right. So instead of attacking the heavily reinforced Tank Armor... What if I just. attack the driver, instead.
...This is going to fail horribly, isn't it. Oh well. As the Shrodinger's Wand rediscombobulates the Tank, I take a floating half-step- Since I only control half my body with the other half of my brain asleep, remember- and get through the scattering bouncy balls before they reform into a tank. Ok, now I'm inside the tank. I... don't actually have a weapon I can use in here. But I can, uh. stay very still and hope the Sealed Tormentor doesn't notice me. I really didn't think this through. Um. Are there any weapons the Sealed Tormenter left sitting inside the tank? Maybe a gun or something they were supposed to use to repel intruders like me? If there are, I use a bit of that player telekinesis I'm normally busy using to move to point the gun at them and pull the trigger.
The hope of this action is to distract or. well, it won't kill them. but if it could, I would want it to. kill the Sealed Tormentor, I mean.
> Ok, and... like I said there, hopefully... that'll have distracted or killed them. Probably not killed. maybe distracted. And... now that I'm looking around, tank interiors are. really quite confusing. I have no idea what parts are the controls. and I don't think I have much time... Alright, if there was ever a time to spontaneously manifest magical powers, now's the... nope. Well, I mean, player powers are already magical powers, but they're not making me superhuman y-
...hm. I was able to kinda just conjure myself a dolphin brain, right? so obviously they allow for reckless and unjustified biological manipulation. So... hm. What animal would be best for thiThere'snotimethetormenter'llcomebackI'll just. oh this is going to suck. Wait, no, I have reckless biological manipulation. I remove all pain sensors and other nerves from my right hand and arm, and hold it up in the general direction of where the Tormentor was sitting. And then I remove all restrictions on cell growth in that hand, which quickly turns it into a cancerous mess. With a much larger hand, I immediately remove every bone in the hand, and remove all the protections against getting infected. In their place I add a ton of stomach cells which will 'think' this hand is my stomach and produce stomach acid in a few more seconds. then, I sever my right hand and lob the resulting infected mess over to the Tormentors control station.
It doesn't... feel like anything in particular. I mean, you'd. think it would, since I chopped off my hand. But I got rid of all the nerves first, so all I really felt was that all that cancerous weight vanished. Uh. The hope with this action is that the Sealed Tormentor won't be able to control the Tank any more because there's a mass of Acid, flesh, and-shortly- infected pus sitting where the controls are.

> I then oh they're coming back I scramble away to hide behind one of the bits of Tank they already looked at. I hope they don't find me. Well, while I'm stuck here, I do still have player telekinesis and this laptop, so... I look up a communication formation to connect to another afterlife's cell lines, like maybe heaven, and use that to rout into the real world. Then I construct that with rocks in a random valley. Technically, this is... an entity, I guess? I use the formation calculator to make it, like I said.

CP: 7?
Grist: 545->745
Talc: 125->185
Galium: 0->60
Items: Encyclopedia of Magical Structures [1/3]
Formation Calculator [0/3 Chargeup]
Health Amplifier [4/4]
Alchemiter (Backup)

Fair points with the Peacekeepers. I'm just wondering what the Ralyx Remix will do with all the troops.

As you warp inside the tank, you find it bustling with life and troops running around, manning the various systems. No clue where they all come from, but... either way, it does mean there's probably your Tormentor in here somewhere... and lo and behold, there he is! Grabbing a standard Formation Soldier's weapon, you chuck it at the thing's head and it slumps over, disappearing into a pile of Grist!

The tank is still running, though. Hm. Eventually finding the controls despite the Formation running around, you... err, do that. Despite the fact that that's really gross, the tank takes a whopping 120 damage from the controls directly being hit! ... Still, the tank's still running. That's probably not good.

Quickly, you design and create a formation that... somehow, allows you to connect with heaven, you think! Though it's an entity on the outside battlefield (Player Power kinda limits the range there), it appears that you've got some time to run with it... and already, you're getting some communications from the other side! It seems to feed directly into your laptop, as evidenced by a voice emanating quietly from the speakers.
"Hello, this is Communications Center #7 - how may I help you today?"

+10 Build Grist attained from your actions, due to the death of one random Formation Soldier that was probably the "Tormentor!"

I decide to spend one attack action on dancing so stylishly, the universe itself tries to stop me with random bullets, that i deftly dodge, sending them flying towards the tank, before striking a pose!

I then create two level 1 alchemies


Wind Magic && Sword

Baseball Bat && Revolver

The Universe is in a different conflict that's definitely not in this Plane, but okay. Using Player Powers as a substitute, you deal 60 damage to the Tormentor's Tank!

Wind Magic && Sword =
Airy Sword [LVL 1 Weapon]
- A sword imbued with minor air magics, giving the creator some lesser control over the winds.
- Deals an additional 4 damage per action using it.

Baseball Bat && Revolver =
Slugger [LVL 1 Weapon]
- Literally just a baseball bat with a revolver taped onto the handle.
- Deals 3 damage with a 10% chance of inflicting
Stunned (misses actions) for 1 turn.

FCP 12 CP (9 + 3)

845 Build Grist
245 Talc Grist
60 Gallium Grist

Alrighty then. +3 CP.

(john is just here because the character I was going to play as would not know a week had gone without an update, and I also did not want to introduce them in a game that had not updated for quite a while.)

john egbert responds to the question with something like this,
John - I was only jere because from my perspective it had been a long time without you actualy doing anythin, wich would be bad because then everyone might die again. then he dissapears, unless of course the arbiter responds to him.

Anyway, no matter the situation with john a guy wearing a red cape with a purple W logo on, red trouser, black boots and a realy expensive looking red tophat who is holidng a golden cane with a crystal ball on top appears on the field, as in he just walks in from a position noone is looking, he begins speaking adressing the godmodder.
Hey "godmodder" your attempt to concure the world gives anomalous things a bad name, have you ever thought of that?
then he charges 3 CP because attacking the godmodder is not a good way to get him to tell you stuff

(this is the character I will actualy be playing)
(by the way @I just write is mr reception a little mister or is the name just a coincidense)

John Egbert moves back to the lands of Homestuck! Don't worry, I won't lose all my steam and go off exploring this place again unless I need to.

Wondertainment decides to exist, confronting the Godmodder with words! The Godmodder just gives a nonchalant shrug in return and continues watching the destruction from his tank... of his tank, really. The PGs, fortunately, move after the AGs... but he's there, just biding his time.

Finally, you charge 3 CP.


The man taps the soldier lightly while the others get their opening shots in.

"Hey. Wake up."

As the Soldier wakes up, he puts the Keyblade to his throat. Not the most devastating part to hold it to, but one that would give a much more instinctive reaction.

"So. Pop Quiz. 2 questions - Short answer and essay style. Short answer, how loyal are you? Essay Question -" He tilts his hood towards the Sealed Tank. "What's that thing's deal? Describe any and all information you know. It'll help your score."

He keeps an eye on the Godmodder. There was no way they'd just let this slide so easily.

The Sword Soldier is woken up, seeming quite scared! He tries to scramble away before being pinned against a cliffside, and your questions begin rolling through. Remarkably, despite being afraid for his life, he seems somewhat coherent and doesn't stutter too much. "S-short answer, I just don't wanna d-die. As for the tank, that thing's a killing machine. Rumors go about that it-it's not even at full power and that the boss just holds it back. It can crush anything we've heard of - even Players - easily since they're so weak here. T-the thing's also designed to not need an-anyone to run, and the c-controls are just for a manual overrid-" He's cut off with a snap of the Godmodder's fingers, disintegrating into the component Grist before another word can be said. Well, I guess that still answers at least a few questions...

Good news, though... at least 15
Grist and 10 Talc were attained in his stead.

Build Grist: 395
Talc: 15
Gallium: 0

-----

I equip the Bulletproof Dress. I presume this is a free action?

-----

Action 1 + Action 2 + Chemist's Wand: I take some of the oxygen in the air and direct it into the Tormentor's Tank's gas tank. There, I force the oxygen atoms in between the hydrogens and carbons on the hydrocarbons in the tank.

Here's a rough diagram of pentane, one of the many different hydrocarbons that make up gasoline:
H H H H H
H-C-C-C-C-C-H
H H H H H

And here's a rough diagram of pentanol, an organic compound similar to pentane but with a hydroxyl group in place of one hydrogen:
H H H H H
H-C-C-C-C-C-O-H
H H H H H

Pretty similar, right? But that one oxygen can make a major difference. For example, pentane is considered an alkane. But pentanol is considered an alcohol.

Therefore, the Tormentor's Tank obviously gets extremely drunk.

And as we all know, you shouldn't drive drunk, because you might crash. And it looks like the Godmodder here did just that! He drives the tank into a telephone pole, which not only damages the tank but gives him severe whiplash. He's hospitalized with a broken neck, and to add insult to injury, his tank driver's license is revoked.

(This is an attack on both the Tank and the Godmodder, I guess?)

-----

Action 3 + Wordy Gun: I fire a bullet at the Sealed Tormentor's Tank that turns into a seal mid-flight. Did you know that Southern Elephant Seals can weigh up to 8,800 pounds? Well, you do now. The Sealed Tormentor's Tank is now *very* thoroughly sealed.

-----

Periodic Table && Magic Wand = Periodic Wand [LVL 1 Weapon]
- A wand with a really, really small version of the Periodic Table wrapped around its side lengthwise.
- Adds 3 damage to attacks using it, along with a 20% chance of Chemical Reaction (3 damage to another enemy) occurring.

Pun || Gun = Wordy Gun [LVL 1 Weapon]
- An inexplicably ink-stained pistol. Fires puns so bad they hurt.
- Adds 2-4 damage to attacks using it. Damage dependent on the quality of pun, with "worse" puns dealing more.

Bulletproof Vest && Dress = Bulletproof Dress [LVL 1 Armor]
- A rather nice looking dress! You'd never guess it was infused with kevlar at first glance.
- Deducts 2 damage from the total dealt to you every attack.

Periodic Wand && Chemistry Textbook = Chemist's Wand [LVL 2 Weapon]
- A wand that looks a bit like a really narrow beaker, but far more durable and closed off. Some sort of liquid sloshes inside.
- Adds 8 damage to attacks utilizing it, along with a 20% chance of Chemical Confliction (10 damage to another enemy) occurring.

Wordy Gun && Sniper Scope = Scrabblistic Sniper [LVL 2 Weapon]
PREVIEW

Thankfully, it appears you've done that already. Don't worry about equipping things, generally, they'll always count as on!

The Godmodder seems to be immune to the attack, without even having to counter!... Hold on, that seems off. One moment... ah. It appears that a Player attempted to use something equating to Wild Magic on him, forcing him to roll on the table. He's been immune to all effects of alcohol for the past 15 days and will be for another one. The tank though - it gets inhibited severely by the fuel change, and it'll act as if Confused for the next turn due to it's targeting systems being set off.

You launch a seal at the thing as well, dealing a total of 65 damage to the Tank! Those things do weigh a lot. Didn't know that.


-=+=-
End of Turn Battle -
The Wicked Witch of the Wavelength quintuple-curses the Tormentor's Tank, dealing 50 damage and an absurd amount of Weakness effect to the attacks for the next couple turns!
The Mirror Golem, unable to attack anything else, goes after the Sealed Tormentor's Tank! He deals 30 damage and receives an additional 5 attack from the thing's basic one!

The
Sealed Tormentor's Tank, confused for the turn, attacks itself with one of the bullets and a second one goes flying off elsewhere to deal 10 damage to the Mirror Golem! It's HP Regen features take place, and additionally, Reinforcements charges up! Despite all the weakness, the other bullet circles around and miraculously hits the steel plating blocking the entry hatch, reopening it!
The Godmodder, meanwhile, decides to use his action to rewrite the rules of Weakness on the Wicked Witch of the Wavelength - 90% of attack gone is just ridiculous! He changes it to -5 Attack per level of Weakness applied, which seems like a much more balanced rule to him. At least you got it off for one turn...

It's clear the Godmodder is going to mainly focus on shutting down your antics to debilitate the tank for the time being.

Total Grist Attained -
[Build] +25 Build Grist
[LVL 1] +10 Talc
[LVL 2] +0 Gallium

-=+=-

Soul Orb - Run-Down Fort:
A small fortification amongst the field of grey stone.

Player List - Player Power set to 50.
General Inventory / Key Items:
- The Alchemiter: allows for alchemy wherever and whenever!
Required Grist for Upgrade to [LVL 3] -
200/800 Build Grist, 60/480 Talc, 60/240 Gallium

Sdieve - 3/8 Inventory Slots used.
[LVL 1 Weapon] Formation Calculator [Cooldown: 3/3] - A lightweight laptop with a bunch of programs on it for creating and designing formations.
- Usable to add roughly 10 damage and an average chance of a status effect to a formation per action. Has a cooldown of 3 turns once used.


[LVL 1 Consumable] Encyclopedia of Magical Structures [1/3 Uses] - A purple leather-bound book filled with magic... perhaps this will have some info?
- Two functions here: Either can be used to learn for lore [0 charges used] or can create an example for 1 charge. Examples have varying effects.

[LVL 1 Consumable] Health Amplifier [4/4 Uses] - A mix between radio and medical kits, boosting the signal of one's vitals to somehow restore their health.
- When used, restores 30 HP to anything on the field.

- Backup Alchemiter

Alastair(?) - 0/8 Inventory Slots used.
Nothing yet!

Foodstuff Coloration Person - 0/8 Inventory Slots used.
Nothing yet!

Ninjatwist - 2/8 Inventory Slots used.

[LVL 1 Weapon] Crossbow - A fairly simple wooden crossbow. Effective and easy to fire!
- Deals an additional 4 damage per action used.


[LVL 1 Armor] Dapper Stovepipe - A rather dapper looking top hat, if a bit plain.
- Upon being hit, has a 20% chance to cause the attacker to gain Confusion (30% miss chance) next turn.

Paradox - 4/8 Inventory Slots used.

[LVL 2 Weapon] Pinpoint Needles - Two needles with weak-point sensing tech inside, allowing them to be incredibly precise with their aim.
- Deals an additional 10 damage per action, with a 10% chance to double all damage dealt in the attack.

[LVL 1 Weapon] Schrodinger's Wand - A wand with the power to make its enemies in an unknown state until looked at again.
- Deals an additional 2 damage per action to the Max Health of the target.

[LVL 1 Weapon] Microscope Needles - Needles with near surgical precision. Has a magnifying glass attached as well to aid in seeing small stuff.
- Deals an additional 3 damage per action, with a 5% chance to double the attack's damage.


[LVL 1 Armor] Lucky Ribbon - A green ribbon... simple enough, honestly. It does blend in with the scales, though.
- Grants a 5% dodge chance to the player wearing it per attack.


Mr. Reception - 4/8 Inventory Slots used.
[LVL 1 Weapon] S.FX Flamethrower Gauntlet - A flamethrower that somehow, can achieve a variety of special effects. Way ahead of its time!
- Adds 3 damage to the end attack per action with a 20% chance to inflict
Burn (2 damage per turn) for 2 turns.
[LVL 1 Weapon] Light-Tech Gauntlet - A gauntlet capable of controlling many different stage lighting and lightning effects.
- Adds 1-5 damage to the end attack per action. The actual amount depends on the flashiness of the attack.


[LVL 1 Armor] Radio Rocket Boots - A normally silent pair of rocket boots, but can be tuned somehow to a specific AM station. Nifty!
- The wearer has a 5% chance to dodge an attack.

[LVL 1 Consumable] Health Amplifier [4/4 Uses] - A mix between radio and medical kits, boosting the signal of one's vitals to somehow restore their health.
- When used, restores 30 HP to anything on the field.

Splashcat - 4/8 Inventory Slots used.

[LVL 2 Weapon] Chemist's Wand - A wand that looks a bit like a really narrow beaker, but more durable and closed off. An unknown liquid sloshes inside.
- Adds 8 damage to attacks utilizing it, along with a 20% chance of
Chemical Confliction (10 damage to another enemy) occurring.
[LVL 1 Weapon] Periodic Wand - A wand with a really, really small version of the Periodic Table wrapped around its side lengthwise.
- Adds 3 damage per action to attacks. Also has a 20% chance to trigger
Chemical Reaction (3 damage to another enemy) once a turn.
[LVL 1 Weapon] Wordy Gun - An inexplicably ink-stained pistol. Fires puns so bad they hurt.
- Adds 2-4 damage per action to attacks using it. Damage dependent on the quality of pun, with "worse" puns dealing more.


[LVL 1 Armor] Bulletproof Dress - A rather nice looking dress! You'd never guess it was infused with kevlar at first glance.
- Deducts 2 damage from the total dealt to you every attack.

Shin Kicker (Plague) - 6/8 Inventory Slots used.

[LVL 1 Weapon] Lightning Mirror - A mirror rimmed with a coppery substance. Seems usable as a magical weapon, somehow...
- Adds 2 Damage to the attack per action, 10% chance for
Paralyzed (70% chance to not move) for 1 turn as well.
[LVL 1 Weapon] Airy Sword - A sword imbued with minor air magics, giving the creator some lesser control over the winds.
- Deals an additional 4 damage per action using it.

[LVL 1 Weapon] Slugger - Literally just a baseball bat with a revolver taped onto the handle.
- Deals 3 damage with a 10% chance of inflicting Stunned (misses actions) for 1 turn.

[LVL 1 Armor] Golden Watch - A golden watch. If you look closely, it seems to always be exactly on time, no matter what.
- When hit, has a 20% chance to give
Slowed (-10% Attack Damage) on the attacker in return.

[LVL 1 Consumable] Discount Beach Ball [2/3 Uses] - A beach ball of somewhat shoddy construction.
- Deals 25 damage and a random minor debuff to an opponent when used.

[LVL 1 Consumable] Health Amplifier [4/4 Uses] - A mix between radio and medical kits, boosting the signal of one's vitals to somehow restore their health.
- When used, restores 30 HP to anything on the field.
[AG] Sdieve - 250/250 HP - 0 CP (Has 3 Attack Shields!) ((I totally forgot to subtract the total from when you summoned the Ralyx Remix. Derp.))
[AG] Alastair??????? - 250/250 HP - 2 CP
[AG] Foodstuff Coloration Person - 250/250 HP - 12 CP
[AG] Ninjatwist_ - 250/250 HP - 10 CP
[AG] Paradox - 250/250 HP - 5 CP
[AG] Mr. Reception - 250/250 HP - 0 CP
[AG] Splashcat - 250/250 HP - 0 CP
[AG] Shin Kicker (Plague) - 250/250 HP - 0 CP
[AG] Wondertainment - 250/250 HP - 3 CP

[AG - Splashcat] Mirror Golem - 260/260 HP, 34 Attack + Copy Ability: gains a permanent bonus based on whatever it attacked last!

[AG - Mr. Reception] Wicked Witch of the Wavelength - 300/300 HP, 5 10 damage Attacks + Weakened (-5 Attack) for two turns. Also inflicts Weakened when hit. This can stack!

[AG - Steffan] Heaven Communication Formation - 60/60 HP, can communicate with Heaven! There's a voice on the other side...

[RR] The Ralyx Remix - 1/1 HP, -100/-100 Shields, has the ability to warp and heal dying entities somewhere safe in exchange for joining the faction. Can command said entities, and will grow as the war progresses as well!

[PG - BOSS] Sealed Tormentor's Tank - 1735/1998 HP, 130 HP Regen per turn, 100 x 2 Attack, Shellshock [lll] (Inflicts Terrified (Misses Attacks) for two actions on 3 entities or Players!) Reinforcements [ll] (Summons Formation troops!), Absurdly Weakened (-25 Attack) for one more turn!

[GM] The Godmodder - 70/70 HP
 
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The person's grip on the keyblade tightens.

"You know... that wasn't very nice..." The cloak shifts as the person stands up. "Perhaps I should make an example out of you..."

But... he doesn't move? The next time the Godmodderattacks, though, he finds that the person has somehow gotten themselves in between the attack and its destination. No matter-

The Godmodder is then attacked from behind and above, and follows it up with a relentless combo that leaves behind after-image clones, which is what took the Godmodder's attack! Only 1 Action is needed for a Godmodder attack, but to act as Godmodder Attack Interception AND a proper assault on their person, I imagine that they need 2 - one per effect.

With their third Action, they make their retreat towards the top of the Sealed Tank... and use the Keyblade to enter the vehicle! And by that I mean they hack their way inside. The Keyblade is magically, absurdly sharp after all and the metal doesn't stand a chance. As for their goal, they are absolutely gunning for the manual override controls inside and begin moving through the Tanks' internals!
 
>< Wow, that... actually worked pretty well. that actually worked... really well. 120 damag- wait, our player power went up. Right. So that's just a normal attack for those two actions. And yes, I know that was gross. I don't have much to work with here, do I? I'm not superhuman-level yet. Also, I figured Ralyx Remix'd put them to use on building things and productivity? I dunno, that's what I'd thought.
>< oh shoot,sound is coming out of the speakers. I do not want to be heard here, uh. I mash some keys randomly. It's Possible for a person to fix tech problems they don't know how to solve by randomly mashing keys, so it does what I want: pipes the heaven sound into a speech-to-text program so i can hear them, mutes the audio and mic, and changes the input sound from 'microphone' to 'a text-to-speech program'. Having silenced the messaging, I 'say' via TtS to the Communication Centre "I'm a player trapped in a Godmodders Soul Orb, and I was hoping to. mooch off your wifi to connect to the real world. I assume Heaven isn't free to stop this Godmodder, since they haven't done so, but if you could... connect this audio stream to the internet, or something? I know early internet travelled on phone lines so I assume this is feasible."
>< I shoot the Tormentor in the head with the levitating gun a few more times. Sealed beings come back to life, right?
> ...manual override, you say? Well. I only lobbed a mass of flesh onto those controls... So I use the levitating gun thing to distract everyone around, then sneak over to the controls. Putting my cut-off hand to the mass of flesh, I reconnect the hand, and use some more of that reckless bio-manipulation to make it just... shed all of that extra mass and puss and cancer, which I push aside. The controls now free, I activate the manual override and direct the Tank to aim straight up and Fire. Once the order to keep aiming straight up and firing for the next, oh, few hours is locked in, I duck behind the control chair to hide from view and grow my ear into a bats ear so I can echolocation my way into knowing the internal structure of the control system, which I proceed to disconnect all the buttons and stuff from using an invisible plane of player-projection force.
The Hope here is to redirect all of the Tanks attacks up, so they fall down, and hit the Tank. making it hit itself. Well, until the Godmodder fixes it.

> Wait, this is the Godmodders soul orb. That means...
*sound of typing*
...Yeah. based on the records, We're just soul projections. I guess that explains the lack of death from reckless bio-manipulation... Ahem, right, Actions. Well, since we're soul projections... I don't think there's any need for that projection to be human. kinda... implied, by the bio-manipulation, but it wouldn't need to be animal either. It's like... Well, never mind that. The point is that- Soul projections, those usually follow someones expectations or what they believe about themselves. Player powers obviously have let me bend the rules... So I'm going to bend them further. I grow one of my fingernails through the Tanks wall. It's easy, because I make the fingernail really, really thin. Then, I make my 'body' be on the other end of the fingernail, and the nailtip on the first end.
That leaves me a few meters above the ground, dangling in the air only by a flimsy, hyper-thin fingernail.
which immediately snaps.
Ishouldreallythinkthesethingsthroughmo-Oof.
...At least I'm out of the Tank now. I focus on the Tank's barrel and conjure an Attack Mirror on there- to make the Tanks next attack be mirrored onto it. Way more efficient then anything else I could be doing. you know, it only takes two actions to completely shut down the Tanks basic attacks for the round? That's one thing players are good for no matter their power level. Even worked in the prison break.
In summary, I use a mechanical thing to do 100 damage to the Tank, as long as it's going to attack eventually.

> And now, uh. Assuming the Heaven guy connected the audio to the internet, I go looking for coding work. specifically coding work where they want the best, short code. And proceed to do that coding work by way of random typing which gets the right answers via Player Powers. Why? Well, Steffan... didn't actually pay me, before I. died. And my salary wasn't even that high. I think he was paying for it by selling Frovens, which are... not worth much. Heh, maybe I'll call and ask him for my pay. might freak him out, giving him a call from a ghost... oh, who am I kidding. The guy'd shrug it off. unlike... me. Anyway, got side tracked. I'm doing the coding work for real world assets. I heard in the last war those were hell to obtain, maybe literally... but nowadays, well, technologies've progressed. There's real money to be made with well, writing better code (or, in this case, perfect code, because in an interface with only 2 choices per character (I'm writing in binary, obviously. for peak efficiency), picking the right one each time is well within 'humanly possible' ranges.). And as for what I'll do with those assets- uh.
I Really need to think things through more. is this happening because I only have half a brain awake? ...No, taking Steffans job offer was just as stupid.

CP: 0
Grist: 745->770
Talc: 185->195
Galium: 60
Items: Encyclopedia of Magical Structures [1/3]
Formation Calculator [0->1/3 Chargeup]
Health Amplifier [4/4]
Alchemiter (Backup)
 
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A random stick figure walks into the field.

"Hey, uh sorry to bother you but can anyone point me to the nearest interview room I'm running late as . . . is?"

He he stares out at the madness unfolding in front of him.

"Wat?"

+3 CP
 
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Welp, missing last turn was a mistake. One I hope not to make again!

I charge up 1 more CP, then attach some kind of auto-loader to my crossbow. I'm not sure how well it'll work, but may as well try it. I point my crossbow at the Sealed Tormentor's Tank and fire! I feel the crossbow go out of control as the auto-loading device loads bolt after bolt onto the tank, firing at well over 800 bolts per minute! By the time the auto-loader is empty, my hands are wobbly from all the firing and stabilizing that's been done- and a flurry of crossbow bolts is now buried in the tank's armor.

For my second attack, I decide to take the quality over quantity approach. I start by crafting a HEAT (High-Explosive Anti-Tank) missile- gotta get the high explosives there, shape it just so, then make sure it propels this soon-to-be-molten metal just right... and voila, it should work! I load the thing onto one of my crossbow bolts, aim it at the Sealed Tormentor's Tank, try to compensate for the heavier projectile- and fire! The bolt impacts the armor of the tank, then explodes, releasing a stream of high-velocity molten metal into the tank's armor!

I wonder- are MSPAradox-style passive charges a thing?
Also, is there a cap on how much CP we can charge at one time?

Inventory:
- Crossbow (+4 damage per action)
- Dapper Stovepipe (20% chance to inflict Confusion (30% miss chance) to attacking foes)

Charge: 1q CP
Grist Stores: 810 Build Grist, 225 Talc, 60 Gallium
 
Taking out my Slugger, I fire a bullet out of it straight up into the air, before pulling it back....and batting it into the Tormentor's Tank with all my might!
 
Build Grist: 25
Talc: 10

the red caped guy responds to the godmodders shrug
You should realy care more about consequences you know, after all, anomalous enteties and objects come in many shapes and sizes, and at least a fraction of them ought to care, pluss, You are kind of hurting me indirectly by doing that, so I, doctor wondertainment will have to take you down
as he says this he also spins around to walk away hitting the godmodder in the head with his cane like object in the process

walking away from the godmoder he makes his way towards the Sealed Tormentor's Tank, a journe that is prety uneventfull, (is the sky here hexagons like on the Hexa field or is it diferent by the way) and, upon reaching it, he puts his hand on it and closes his eyes, sending a wave through the thing, as the wave passes ovfer the double sword emblem, said emblem dissapears, and the tanks sealdness with it.
Clarification, I am using an action to dissable the tank from respawning using shenanigans

opening his eyes again the person notices Sdieve (@JOEbob ) and adresses him, Who are you and why are you flying with a half paralyzed body

...
It is... THE FRAZZLED INVENTOR!!!
...
(are your character a carapacian)

@Torix are characters avare of things said in your posts that aren't directly adressed to them?
 
>< I reply "oh, uh. I'm not anyone special. just became a player because of luck."
"...I'm half-paralysed because I gave myself a fish brain to let me keep sleeping and still be actuve. The flight is to not jostle my other half a brain awake."
 
(x2)(Pinpoint Needles) Paradox shrugs and proceeds a preliminary Shoot, shooting his Pinpoint Needles up into the air as they multiply into the thousands, beyond the gaze of everyone as everyone briefly forgets their existence !! They will only strike when the Tank summons its Reinforcements at the end of the turn and bombard the Reinforcements with Targeted Tactical Needles.

(x1)(Schrodinger's Wand)The Dragon of Paradoxes activates a Decision Tree!! If the Tank is not on the AG side due to being manually overridden by the Controls the Wand's Attack on it will Warp it's firing shells, weakening its next Attack by a fair amount !! Otherwise it would Grant the Tank, if it is on our side, a temporary shield lasting for a single turn that would Null the existence of attacks on it !!


CP:5
Build:500
Lv 1:45
Lv 2:0
 
Build Grist: 420
Talc: 25
Gallium: 0

-----

The Mirror Golem will attack the Sealed Tormentor's Tank and attempt to copy some of its Sealed-ness to make it gain some sort of buff when below half HP.

-----

Action 1 + Chemist's Wand: Splashcat starts adding oxygen to the Tormentor's Tank's gas tank.

The Godmodder prepares to nope their attack for being repetitive, but Splashcat quickly adds that he's not bonding it to the alkanes, just adding regular old elemental oxygen. The Godmodder relents... and then Splashcat adds a dash of phosphorus. Pure phosphorus to spontaneously combust when exposed to pure oxygen, and that fire has plenty of fuel and plenty of air to feed off of.

-----

Action 2 + Wordy Gun: Splashcat unleashes a vicious salvo of projectile puns:

What do lawyers use when they're having trouble reading documents?

Contract lenses.

Why did earth, water, air and fire cross the road?

To get to the aether side.

What do you call a mischievous skating faerie?

A hockey Puck.

As the bullet strikes the tank, it is sued in several dozen jurisdictions, decomposed into its base elements, and cursed to fall in love with a skating donkey, all of which presumably result in damage somehow.

-----

Action 3: Splashcat charges 1 CP.

-----

Periodic Table && Magic Wand = Periodic Wand [LVL 1 Weapon]
- A wand with a really, really small version of the Periodic Table wrapped around its side lengthwise.
- Adds 3 damage to attacks using it, along with a 20% chance of Chemical Reaction (3 damage to another enemy) occurring.

Pun || Gun = Wordy Gun [LVL 1 Weapon]
- An inexplicably ink-stained pistol. Fires puns so bad they hurt.
- Adds 2-4 damage to attacks using it. Damage dependent on the quality of pun, with "worse" puns dealing more.

Bulletproof Vest && Dress = Bulletproof Dress [LVL 1 Armor]
- A rather nice looking dress! You'd never guess it was infused with kevlar at first glance.
- Deducts 2 damage from the total dealt to you every attack.

Periodic Wand && Chemistry Textbook = Chemist's Wand [LVL 2 Weapon]
- A wand that looks a bit like a really narrow beaker, but far more durable and closed off. Some sort of liquid sloshes inside.
- Adds 8 damage to attacks utilizing it, along with a 20% chance of Chemical Confliction (10 damage to another enemy) occurring.

Wordy Gun && Sniper Scope = Scrabblistic Sniper [LVL 2 Weapon]
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