DefTG 2: Alchemiquest

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A continuation of a project from long ago.

This is a game in the style of the Destroy the Godmodder series. Any Players who'd like to join the fray are welcome to enter in and fight for their survival here. Are you ready to do some Alchemy?
Player's Guide to The Last Dimension - Table of Contents & Chapter 2
Mirai: Alright, new guys. Take this. It contains most of the info you'll need.
He tosses a duplicated book to you, and immediately it enters into the key items inventory that everyone has access to. Seems like it'll be a decent resource none the less.
Mirai: That right there is your key to not dying. I'd recommend reading it as you get the chance.
Mirai: Chapter 2 is the most important of the bunch. I'd read that first.


-=+=-

Table of Contents -
Prologue - Congrats! You've Died.
Chapter 1 - Traveler's Guide to The Last Dimension
Chapter 2 - Factions and Forces

- 2.1 - The Resistance
- 2.2 - The Formation and The Companions
- 2.3 - Other Major Forces
Chapter 3 - Guide to Common Obstacles
Chapter 4 - About the Companions
Chapter 5 - Miscellaneous Topics
Chapter 6 - Frequently Asked Questions...?


-=+=-

Chapter 2 - Factions and Forces
The Last Dimension is home to a large variety of forces and foes, depending on what faction you're located in. Players quite often choose their own path, but entities are still the dominant soldiers of any major faction and will often fight even without the presence of their creators. As a Player, it's important you recognize the different forces that may be on a battlefield at any given time - it may just save your life.

Many small bands of Players and entities - essentially, glorified Neutrals, exist out there on their own each with their own separate goals. They exist primarily to serve themselves and not die, along with possibly accumulating various bits and pieces of loot. They ultimately have little effect on the battlefield's larger sway, but they're still Players. Be wary if one decides they hate you for some reason.

2.1 - The Resistance
A large branch of the overarching AG Faction, the Resistance is a decently sized force of Anti-Godmodder Players and entities that have successfully stalled the Godmodder's process of reusing Sealed Bosses and prevented the battlefield from resetting completely for hundreds of rounds. Their main base is located in the metropolis city of Bounds End, through the Azure Glacier and several other zones - northwards from your current location as determined by the book's magical waypoint system, precisely engineered by a Player to avoid backtracking the signal to the location.

Despite the Resistance's success, they have been unable to increase the Player Power due to a tightened security around several of the Power Anchor's locations and a good amount of forewarning on the PG side. The hope to find some workaround for this is a continued struggle for their side, though new Players show potential for punching through these defenses. Whoever has recently increased it, keep at it.

2.2 - The Formation and The Companions
The Formation is the general standing line of the Godmodder's forces and a formerly rather competent one at that. Due to the recent increases in Player Power by several groups, most no longer pose a significant threat due to their inability to deal more than 30 damage in one attack. It should be noted that the keyword of 'most' does not include all due to the Godmodder's continued reinforcement of their capabilities and their numerical advantages in many scenarios.

Much more competent sub-factions of the Formation exist under the lead of the Companions, a group of 12(until recently, where it was increased to 13 and then 14 by the promotion of some unknown forces) incredibly strong officers and generals of the Formation Army and only a couple ranks down from the Godmodder themselves in the rankings. Each companion has a certain area locked under their control and plenty of lesser Formation Soldiers to command at will, though their specialties vary quite dramatically from Companion to Companion. It is highly recommended to avoid them at all costs unless some opportunity comes to strip them of their resources. Fight them at risk of your life, though it is rumored that the Godmodder's health bar is intrinsically tied to their wellbeing. If we want to escape this plane, it may become necessary to fight them at some point.

One final thing to note about the Formation is their usage and development of Power Anchors, a limitation on Player Power throughout the Last Dimension for any and all sides. Destroying them is the Resistance's main priority to increase the Player Power and destroy this Godmodder's Soul Orb incarnation.

2.3 - Other Major Forces -

The Arbiter -
A somewhat new force, The Arbiter seems enforced to be Neutral to all parties and maintains a majority of the battles on the plane. Some sides of the Resistance note that his presence has marked a turning point in the tides of battle and he may not be quite neutral. Not enough is currently known to confirm this theory.

More is likely to be added to this category as information is found. It was established only recently.

-=+=-
Mirai: To make a long story short, the current goal for the Resistance and a boon to all Players for the AG and Neutral sides would be an increase in Player Power through destroying Power Anchors throughout the world. These Power Anchors are commonly guarded by the Companions and their forces, however - and until recently, there was no way we were able to get through their forces.
Mirai: With the increase in power that you all have caused, however, there may be significantly more we can do to breach enemy lines and continue increasing our power to eventually face the Godmodder himself.

Jake: So... uh, no time to waste, right? Let's get to it.
Jake: No point in sitting around here!

Mirai: The closest one does appear to be to the west of here, in the Woodgrave Forest.
Mirai: Perhaps it may be a tactical advantage to continue there first.


Updated Itinerary:
[AG] - Destroy the Godmodder!
[AG/N] - Increase Player Power by destroying the Power Anchors!
[N] - Find your own goals!
[PG] - Stop the AG effort to increase Player Power!
[PG] - Reconvene with the Godmodder somewhere a bit more PG Biased...?
 
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