- Location
- Victoria
+3 CP
I decide to quiz the Formation Soldiers on math with everyone's favorite site! Coolmathgames! However this was a ruse...it's actually hotmathgames! The sheer betrayal is so deep it hurts! The sadness! The pain!!
The frustration slows to a trickle, but it's enough to heal the Embodiment once more! Mostly by frustrating it that it's coming in so slowly now.
The other two Actions become an Embodiment of Misery! This miserable thing is rather large, but it can't seem to do much else than flop onto a nearby enemy miserably. This seems to satisfy the cathartic need to express misery, thankfully, and probably won't be upgraded.
However, on both of them, something in their energies seems to shift and begin building up?
-------------
1 Action - Heal the Embodiment of Frustration
2 Actions - make the Embodiment of Misery (1 HP, 1 ATK)
Flavortext - Energy buildup?
Grist:
Build: 210
Lvl 1: 40
(x1)The Dragon finally wakes up from the impromptu snooze...+1 CP
(x2)Looking over the Enemies, he considers his options before deciding on a course of action.
Flashleaping onto the Sword Solider, he quickly ends their Duty with a gout of Dragonfire and a mumbled apology and survey the equipment they had worn, still yellow-hot from the Fire. Finding a sword, he quickly wields it, ignoring the heat due to his scales and making it a lot bigger with a quick application of Red Science. He than throws it at the last few Formation Soldiers to strike them with a Super-heated Sword of incredible mass. Needless to say, this does not end well for them.
CP:3
Build:200
Lv 1:40
Oh, yikes, I missed the last turn!
To compensate, I charge up 1 CP this turn, set my frequency to 256, and decide to attack the Sword Soldiers by charging at them with a lance. Until I split that lance into two, meaning dual-wielding lances! That'll be ruin just about any sword wielder's day, and I somehow manage to bring the two polearms to bear against the Sword Soldier by lining up the weapons, and then at the right moment, skewering them with both of my lances!
Did Ninjatwist_ go anywhere? I'm not sure. There could be anyone hiding behind this "I".
Charge: 1 CP
Grist Stores: 210 Build Grist, 40 Talc
Grist
Build: 210
Talc: 40
Frequency: 222
Beaming to the top of one of the RADIO ZONE towers, I call out "Mr. Reception here for today's morning entertainment broadcast, but first a word from our sponsors! Having a hard time keeping up with the competition? Want a taste of power? Then try Player Powers, there's nothing like them! And now without further delay, we present the pilot episode of Shadow Vampires From Mars!"
And with that, the architecture of the outpost takes a drastic turn for the astro-gothic. Steel airlocks are intermingled randomly with stonemasonry and gargoyles. Spires reach up to the skies featuring glass windows, harsh neon lighting, and hard lines. Elegant tapestries depicting violent murder share wall space with computer consoles and other machinery.
LIGHTS. CAMERA. ACTION.
I also undergo changes as I get into costume, donning a black-and-red opera cape and a pair of vicious fangs. Now in character, I call out "And let the show BEGIN!" as I transmit into the Outpost and begin stalking the soldiers through its corridors. As soon as I enter, I kill the lights in the room with the most soldiers and drag two of them away as they scream in terror.
I take the opportunity to whisper in their ears "Scream, SCREAM for me my pretties!" before I sink my fangs into them, draining most of their blood before I throw them back into the room I dragged them out of and turn the lights back on. They might be dead, they might still be alive. I don't particularly care; their purpose was more to spook the rest of the soldiers by being a grizzly example of the genre they were now inhabiting.
Judging by the screams from inside the room, it would appear that I was absolutely successful at this. The soldiers are dashing through the place trying to find me now, but by doing so they've committed the worst act any horror movie protagonist possibly could: They've split up. I take this opportunity to appear behind the remaining Sword Soldier (assuming they're still alive by this point, otherwise I just grab a normal Soldier) and shoot them in the back with an incredibly corny B-Movie sci-fi ray gun. No-one is close enough to save him, but all the other remaining soldiers can easily hear the agonized screams from what comes next, along with my villainous laughter. The cartoonish Lightning Bolts from my weapon lance out and put the sword soldier into convulsions as he slowly burns even while being tazed to death, my victim crying out in pain the entire time.
With that, I drag the carcass down to the Banquet Hall (because of course there's a banquet hall, it's a genre requirement). A few moments later, I've got the Sword Soldier crucified in the middle of the hall with their sword impaled right through their guts. Normally they'd be Grist already, but I need them intact right now for the psychological effects. The scene is set, as is the banquet table. I'm sitting in the chair at the head of the table directly below my crucified victim when I rearrange the corridors to bring all the remaining soldiers together in here.
![]()
As they enter, I stand up and proclaim "I see you have found your way to my lair, MEDDLESOME ADVENTURERS! It is I the great Mr. Reception who shall seal your doom tonight, are any brave enough to stand against me?"
Trick question, as the shadows force one of the armored soldiers forwards in a pale mockery of 'volunteering'. I nod and proclaim "Very well, you shall be the next to die!" before I transmit forwards and lift them to the ceiling via their neck, snapping it in the process of rising from the sheer violence of the ascent. I don't stop there, as I slam them into one of the light fixtures, electrocuting them even as I drain their blood in plain view of everyone else in the room. Moments later, I throw the corpse down as it disintegrates into Grist showering my horrified audience.
Still standing in midair, I proclaim "None of you here shall survive this night." and cut the lights one last time before I broadcast back outside. Who knows, they might take a bit of extra damage stumbling around in the dark before they get the lights fixed.
Back atop the RADIO ZONE towers I ditch the vampire getup even as the outpost's architecture reverts to normal. "I'm Mr. Reception, and thank you for watching the pilot episode of Shadow Vampires From Mars. If you want this program to return as a regular series, please contact the studio to take part in their ratings poll!"
> So that's the formation for... attack boosts, it looks like. If it were a weakening formation everyone else would benefit... Well, I won't waste that benefit I've gained, I guess. Hm, I wonder what formation causes detonations?... No way to know the answer there, I suppose. Except trial and error. but there's even odds I'd just end up healing them instead. No, I shouldn't try more of those... If I can push them with player powers, maybe I can punch them with those too? but that doesn't... hm. First, I punch them all in the faces with player powers at once. then, I use the Radio Zone to transport myself right up to one of the injured formation soldiers, grasp their hand, and transmit myself Up. I hold myself up in the air, but let the formation soldier drop to hit another one. I teleport down, grab another, and repeat the process. Eventually, most of the formation soldiers konk themselves on the head enough times that they lose all intelligence and die.
> Next... Uh... Well, I want stuff to make formations out of, so... Well, there are a lot of rocks around. I pile up 20 pieces of Build Grist of various sizes to create a golem with one leg, one hand, and a sort of... basket, Which I write 'emit' on the forehead of to bring to life...
That didn't work. um... emote? no. emyt? no. emite? ...still not it. imet? no. what was that word, then?... If you erase one letter it turns into 'dead', I think... or maybe it turned into 'met'? like met its end or something?... amet. nope. omet. emet?... it works. Well, I got it eventually.
Uh, this is a golem made with 20 Build Grist and this action, It doesn't have that much health but it gathers rocks. Which are. probably worth something? The Golem chooses my frequency +1.
> +1 CP.
CP: 5
Grist: 210 -20
Talc: 40
Frequency: (Pi+e+delta)^342-173
Build Grist: 210
Talc: 40
-----
Action 1: I 360 onlyscope a Formation Soldier. What does that entail? Well, I spin around in a full circle and then chuck a scope really hard at their head.
Action 2: I challenge a Sword Soldier to a fencing duel. They draw their sword and advance on me, only to discover that I've built a fence around them, trapping them. Then I clobber them with a fence post.
Action 3: I charge 1 CP.
With shockingly quiet mannerisms, I walk up to Sdeive and introduce myself "Hello. I'm Mr. Reception; you probably know my stage persona already, but I'm dropping the act for now. I noticed you're feeling down about that whole situation with your attack whiffing. That's nothing to be ashamed of; it's just something that happens sometimes when you're part of a team with less than perfect coordination. Be happy: your attack whiffing means that there are plenty of people backing you up, and they massively appreciate your contributions to the team effort."><I messed up last round. Of course I messed up. Who'd I think I was fooling? Godlike powers, Dying before I could use them, and I still manage to waste them even more. But... I can't back out; I can't give these powers to someone else; I'm pretty sure I can't join the Godmodder; and I doubt I have anywhere near enough time to make myself less of an utter failure.
...Could I... make myself smarter?...
Frequency: 713
An empty hole appears in place of the energies fully shifting. The hole represents what happens when the mania breaks, leaving nothing but a malaise.
The Empty Hole has 1 Action of HP, and 2 of ATK. It just sorts of deletes whatever passes through it if they don't know how to work with or around it.
The other Embodiments are to find new PG targets to take out their emotional self-states on. Especially if they can find the Godmodder.
I decide to kick back and make...alchemies. My one true goal in life.
Mirror && Lightning Magic
Gold && Watch with Time Magic
Beach Ball && Stack of Coupons
Grist Counts
350 Build
100 Talc
First thing's first, I announce "As this battle has concluded, I, Mr. Reception must sadly announce that the BROADCAST is being temporarily taken off air, which will also be shutting down the RADIO ZONE." And with that the radio towers cease their background humming. There is a brief moment of discomfort as radio waves and physical matter stop being the same thing. But soon, it's done and the radio towers lay silent.
Next, some alchemization. Admittedly I'm not really sure how to dramatize this, so here you go.
ALCHEMY 1: (Compact Flamethrower && Analog Video Synthesizer) || Left-Handed Gauntlet
ALCHEMY 2: (Superheterodyne Radio && JATO rocket booster) || Boots
ALCHEMY 3: (Stage Lighting && Teslacoil) || Right-Handed Gauntlet
Total Grist Expenditure: 150 Build, 90 Talc
Build Grist: 350
Talc: 80
-----
Action 1: I can't remember quite what I used last time in Alchemiquest, but I remember chemistry wands were involved. So I alchemize Periodic Table && Magic Wand.
Action 2: For an alternate option, I alchemize Pun || Gun.
Action 3: I charge 1 CP.
(x1) Paradox once again pluck out his Heartstrings for Alchemy, if at least a close approximation. He Alchemises: Wand||Paradoxical Heartstrings
(x1)He than alchemises Magnifying Glass&&Knitting Needles
(x1)Charge....+1 CP
CP:4
Build:340(??)
Lv 1:100(??)
> I... see another Alchemiter listed on the field. still guarded by formation soldiers, despite those all being. Ah. Dead. I walk past the corpses of the formation soldiers to this other alchemiter and grab it to serve as a backup.
{{{ This is a shenanigan attempting to make a backup alchemiter using an EOTB error. I am aware it is an error.}}}
> I alchemise '(book explaining glyphic magic && Book explaining runic magic && Book explaining ritualist magic && book explaining Aethric Magic)|| A book containing a description of the Formation I made two rounds prior.'. At least doing this is something I have experience with.
> I... no, that can wait for next round. I should at least know if the book worked first. +1 CP.
><I messed up last round. Of course I messed up. Who'd I think I was fooling? Godlike powers, Dying before I could use them, and I still manage to waste them even more. But... I can't back out; I can't give these powers to someone else; I'm pretty sure I can't join the Godmodder; and I doubt I have anywhere near enough time to make myself less of an utter failure.
...Could I... make myself smarter?...
{{{don't take any of this character's vaguely depressed shame parties as serious on an OOC level. Their character originates entirely from what is known about them: That they were hired by Steffan to run an alchemiter. Consider what this consists of doing. Slot in a punched card. Press a button. Wait a round. Repeat. It is utterly menial low-skilled labour an illiterate dullard could do, so whoever took the job can't be all that competent, or crucially, Think of themselves as competent. Hence this character.}}}
CP: 6
Grist: 350
Talc: 100
Frequency: (Pi+e+delta)^342-173
With shockingly quiet mannerisms, I walk up to Sdeive and introduce myself "Hello. I'm Mr. Reception; you probably know my stage persona already, but I'm dropping the act for now. I noticed you're feeling down about that whole situation with your attack whiffing. That's nothing to be ashamed of; it's just something that happens sometimes when you're part of a team with less than perfect coordination. Be happy: your attack whiffing means that there are plenty of people backing you up, and they massively appreciate your contributions to the team effort."
There's a brief moment of silence, before I ask "Want to know the biggest secret to using Player Powers effectively? You've just got to accept that the rules of magic, science, whatever you choose to use are effectively irrelevant to your actual capabilities. At most, they provide a pretense for your activities to work, but they really aren't needed. What matters is being innovative, and as flamboyant as possible."
I tilt my head to make up for the static composing my form's inability to smile "That's why I have such a hammy stage presence; it tangibly improves the effectiveness of my Player Powers, and the same should work for you. So stop trying to overthink what you're doing; as long as you do it with style, you'll be awesome at it."
><I nod tentatively... but, wait. Isn't this level of player power Ridiculously small? I read somewhere that at the single-digit level, players were mostly limited to normal human capability. If we're at 20... aren't we pretty limited too? but it does look like style matters...ugh, what do I know? You probably know way more about this then I do. I just... I'm not really a writer, or a comedian or anything. Other then blundering my way into this... I'm nothing special. but I guess I should try.
><but more 1 action formation useless too. not just coordination. if I...
{{{Since these actions are being written as... a cross between instant message conversation, action description, and intentional thought-record, they can't really include stuff he wouldn't want to, or at least be okay with, 'say(ing) out loud'. So I'm kind of fudging it and including stuff he's not 'saying out loud' as unclear, unformed word-combinations in bleh-to-read dark colors, kind of like the extent of a sense one might get from expressions if they're good at reading people.}}}
Welp, I made that attack specifically to defeat those sword guys... but no matter.
I charge up 3 CP and... decide to get into alchemies... what do I spec into? I could spec into swords, but those are a bit overdone.
Hold on... I have an idea. I could centralize around crossbows!
Do these craftings require ingredients of any sort that we need to keep track of, or can we just make them up on the spot?
Charge: 5 CP (+1 I forgot to take into account from last turn)
Grist Stores: 350 Build Grist, 100 Talc