Grist on this battlefield comes in two main types: Build Grist and Tiered Grist. Both of these will prove vital in crafting recipes over time.
- Build Grist drops from just about every entity on the field in varying amounts. It's also the only type of Grist vital for any Alchemizing recipe...
- Tiered Grist is a rarer drop, and its usage hinges on the level of an item. Additionally, the Godmodder will drop this kind when damaged.
The Alchemiter is an unaligned entity, capable of being used by anything and anyone on the battlefield. As is its namesake, it allows for the alchemization and a wide variety of items to use in battle!
- Alchemizing something, or previewing it, currently costs an action. To do so, you input the items you'd like to alchemize like this:
Item 1 (modifier) Item 2 ((modifier) Item 3...) == ??? [Item Level, Item Type]
Items -
- There are several item types: the main three being weaponry, armor, or consumables.
- - Weapons are used to perform an attack of some sort or provide bonuses to them.
- - Armor is used to defend you or provide various defensive buffs.
- - Consumables are limited-use items that provide all sorts of effects - healing, statuses, damage, or more.
- You may only have up to 8 items on you at a time! Otherwise, tracking them all is near impossible...
Modifiers -
- Though there are only a few modifiers now, more will be unlocked as bosses and such are defeated throughout the game.
Current List of Modifiers -
&&: Combines the functions and forms of the two items.
||: Combines the function of one item with the form of another.
Finally, crafting costs and the formulas behind them are as follows:
- Crafting will always cost Build Grist, along with a Primary and Secondary type of Tiered Grist. The Primary Grist will always be the Tier of Grist that matches the item level (EG: A Level 1 item uses LVL 1 Tiered Grist as it's Primary Grist), and the Secondary Grist will always be the Tier of Grist matching the item level divided by two, and rounded down. (EG: Both Level 2 and 3 use LVL 1 Tiered Grist as it's Secondary Grist.)
- - Level 1 items don't have a secondary Grist cost.
- Determining the cost for an item can be done with the following formulas:
Build Grist cost: 50*(4 ^ (Item Level - 1))
Primary Grist cost: 30*Item Level
Secondary Grist cost: 60*Item Level
Finally, the Alchemiter cannot perform high level Alchemies without powering it up first! This is done by granting the Alchemiter the same amount of the accumulated Grist that everyone else receives. When it achieves a certain goal in its Grist counts, determined by being 4 times the crafting cost for an item of the highest level attainable, it'll level up, and allow for a higher level of Alchemy.