>>> I store 3 more CP...
><and go through the left room-transition. again, insofar as the concept applies.
CP: 8->11
Grist: 3230
Talc: 955
Galium: 240
Bismuth: 180
Items: Encyclopedia of Magical Structures [1/3]
Formation Calculator [3/3 Chargeup]
Alchemiter (Backup)
[Build] 1950 Build Grist
[LVL 1] 460 Talc
[LVL 2] 60 Gallium
[LVL 3] 180 Bismuth
[Flaw Triggered: Berserker's Helm]
Xorm grimaced. He was NOT going to be outpaced! Especially since his primary quarry, @Splashcat, was not dead! He cast aside his Quadruple Barrel Shotgun and reached through spacetime again for the next step up...
Alchemize: Quadruple Barrel Shotgun && Quadruple Barrel Shotgun
Where the Curse of Repetition would weaken others who did the same, Xorm would grow stronger. The Toon Force dictated it was so - For few things were funnier than a running joke that just Kept. Getting. Worse. Indeed, just holding the shotgun equivalent of The Infernal Spawn of the Infernal Spawn of Evil strengthened him. And he had the might to move forwards.
2 Actions + 5 CP: Total AP: 7
Effort Action Speed-Rush: I AM THE GOAT.
Of course, it might be nice if someone turned the bloody physics engine here back on. After being dragged by experimental air-stream logic, he was left stuck in midair, an accidental exception in the code of the universe. Soul Technicians were patching it as he held there, but it would be a minute before they fixed it.
So it was time to channel...
The Goat.
Once, Xorm had met a goat. The Goat. A beast so stubborn it actively refused to believe in and abide by the universal laws of physics. It seemed to be capable of simulating it's own logical illogicalities to replace the laws... A Goat Simulator.
He had learned just a moment of this power before the Goat clipped through a blade of grass and was sent spiraling into the infinite skies.
He would use that... now.
Air? If it's real, why don't we feel it? Like, if it's made up of a bunch of tiny particles, shouldn't we feel them, like we're wading through sand? I can't feel it, therefore it's not real. Simple as that.
And thus, Xorm was freed from his physics-less confines, and from air resistance! He couldn't breathe for a moment, but that was beside the point. What mattered was the shotgun now pointed behind him that still believed in air. This allowed it to fire, sending Xorm towards those wretched players even faster than he had gone at the Tank earlier. And even better? No air resistance meant no slow-down. Ooh, gravity still applies, didn't it... Give him a moment...
And another thing! Gravity! What of it? If there's really a force constantly dragging me down to the center of something really big, why am I not there yet? The planet's pretty big, but I'm not boiling in it's core... Therefore, gravity is quackery too!
He was now the nightmare projectile of every physics exam's final question. A humanoid shaped, self propelled projectile on a planet where gravity was minimal, in a vaccum. And by sheer luck, or the vague influence of the Berserker's Helm, he was pointed right at Splashcat.
And by The Goat, there was nothing that any mortal could do to stop him.
TL;DR: Create the Octuple-Barrel Shotgun. Then focus all potential for ass-kickery into [Recoil Blitz: Electric Boogaloo! Now with 100% less physics!] to catch up to and WHAMMY @Splashcat. In particular, because the [Berserker's Helm] commands it.
CP:5+1(6)
Build:2150
Lv 1:625
Lv 2:180
Lv 3:90
(x1)Charge !!
(x2) The Dragon constructs a quick flying machine with a camera and basic camoflague to this place, it's purpose is to help him scout this place out, the Dragon seems to be intrigued !!
(Free) The Dragon moves to the right room transition while the Flying Drone scouts to the left room transition
I simply use my movement to head into the base with my actions, examining whatever fortifications lie inside.
Inventory:
- Heavy Crossbow [Lvl.2] ( +15 damage per action used)
- Dapper Stovepipe [Lvl.1] (20% chance to inflict Confusion (30% miss chance) to foes that attack you)
Charge: 15 CP
Grist Stores: 3060 Build Grist, 865 Talc, 180 Gallium, 180 Bismuth
[Build] Build Grist: 1070
[LVL 1] Talc: 305
[LVL 2] Gallium: 120
[LVL 3] Bismuth: 60
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Action 1: I alchemize Karma Police by Radiohead && Newton's Third Law || Baseball Bat.
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Am I currently wearing both my dresses at the same time? If not, I attempt to enact a rare and highly dangerous x2 dress-go-spinny combo.
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Action 2 + Texter's Rifle: Expanding on my previous attack, I shoot the M in Xorm's name off entirely. This leaves behind Xor. Then I shoot two copies of the word "True" at him. One goes wide to the left, while the other goes wide to the right. However, as "XOR" is the exclusive OR operator, True XOR True evaluates to False, and Xor ceases to exist.
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Action 3 + Chemist's Wand: I conjure a spire of neodymium alloy (Nd2Fe14B) on square L17. This is the alloy neodymium magnets are made of, and this spire is the largest such magnet ever created. Its magnetic pull should hopefully slow down the Tormentor's Tank's advance, or else force it or the Godmodder to waste precious attacks destroying it.
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[LVL 3 Armor] Warded Dress - A nice dress, but seems somewhat stiff when given a second glance. Still very magic, lightning, and bulletproof.
- Deducts 20 damage from the total you take per attack. Rather nice effects, too!
Scrabblistic Sniper && Ink of Squid Pro Quo = Texter's Rifle [LVL 3 Weapon]
- A black and white rifle-typewriter... thing. Uses the power of wordplay and the three appeals to deal damage to opponents.
- Deals anywhere from 15-25 extra damage per Action, now dependent on quality wordplay! This can include puns, but it's not exclusively those anymore.
Periodic Wand && Chemistry Textbook = Chemist's Wand [LVL 2 Weapon]
- A wand that looks a bit like a really narrow beaker, but far more durable and closed off. Some sort of liquid sloshes inside.
- Adds 8 damage to attacks utilizing it, along with a 20% chance of Chemical Confliction (10 damage to another enemy) occurring.
Camera && Capchalouge Card = Capcharoid Camera [4/5 Uses] [LVL 2 Consumable]
- A camera that prints out Homestuck-styled Capchalouge Cards for anything it takes a picture of.
- Can be used as an action to easily determine how to alchemize something! Does not tell the level, though.
Periodic Table && Magic Wand = Periodic Wand [LVL 1 Weapon]
- A wand with a really, really small version of the Periodic Table wrapped around its side lengthwise.
- Adds 3 damage to attacks using it, along with a 20% chance of Chemical Reaction (3 damage to another enemy) occurring.
Pun || Gun = Wordy Gun [LVL 1 Weapon]
- An inexplicably ink-stained pistol. Fires puns so bad they hurt.
- Adds 2-4 damage to attacks using it. Damage dependent on the quality of pun, with "worse" puns dealing more.
Bulletproof Vest && Dress = Bulletproof Dress [LVL 1 Armor]
- A rather nice looking dress! You'd never guess it was infused with kevlar at first glance.
- Deducts 2 damage from the total dealt to you every attack.
2 Actions + 5 CP: Total AP: 7
Effort Action Speed-Rush: I AM THE GOAT.
Of course, it might be nice if someone turned the bloody physics engine here back on. After being dragged by experimental air-stream logic, he was left stuck in midair, an accidental exception in the code of the universe. Soul Technicians were patching it as he held there, but it would be a minute before they fixed it.
So it was time to channel...
The Goat.
Once, Xorm had met a goat. The Goat. A beast so stubborn it actively refused to believe in and abide by the universal laws of physics. It seemed to be capable of simulating it's own logical illogicalities to replace the laws... A Goat Simulator.
He had learned just a moment of this power before the Goat clipped through a blade of grass and was sent spiraling into the infinite skies.
He would use that... now.
Air? If it's real, why don't we feel it? Like, if it's made up of a bunch of tiny particles, shouldn't we feel them, like we're wading through sand? I can't feel it, therefore it's not real. Simple as that.
And thus, Xorm was freed from his physics-less confines, and from air resistance! He couldn't breathe for a moment, but that was beside the point. What mattered was the shotgun now pointed behind him that still believed in air. This allowed it to fire, sending Xorm towards those wretched players even faster than he had gone at the Tank earlier. And even better? No air resistance meant no slow-down. Ooh, gravity still applies, didn't it... Give him a moment...
And another thing! Gravity! What of it? If there's really a force constantly dragging me down to the center of something really big, why am I not there yet? The planet's pretty big, but I'm not boiling in it's core... Therefore, gravity is quackery too!
He was now the nightmare projectile of every physics exam's final question. A humanoid shaped, self propelled projectile on a planet where gravity was minimal, in a vaccum. And by sheer luck, or the vague influence of the Berserker's Helm, he was pointed right at Splashcat.
And by The Goat, there was nothing that any mortal could do to stop him.
TL;DR: Create the Octuple-Barrel Shotgun. Then focus all potential for ass-kickery into [Recoil Blitz: Electric Boogaloo! Now with 100% less physics!] to catch up to and WHAMMY @Splashcat. In particular, because the [Berserker's Helm] commands it.
FCP 23 CP (20 + 2)
They spend 1 action helping pick up or tow anyone or anything having difficulties fleeing, then quite simply run.
3320 Build Grist
1025 Talc Grist
240 Gallium Grist
180 Bismuth
>>> I store 3 more CP.
><and go through the bottom-right room-transition. again, insofar as the concept applies. Dear universe, if you're wondering how I'm 'moving' without destablizing my methodology, it's like wearing a shirt. I know I'm wearing a shirt. but if you asked me whether there was a hole in one of the sleeves, I wouldn't be sure. Despite that, I remain fairly certain that I am wearing a shirt, so to speak. anyway... There might be wildlife in the way, but seeing as I'm not precisely here... besides, there's a clear gap where there's a wall instead of wildlife, and walls are no obstacle.
><Hey, so... I said I'd explain how I was non-locational and nondetected, right? Well... I'd rather make sure the Godmodder doesn't find out how I'm doing it, so do you have any way for us to communicate safely, in a manner he Won't see? I doubt my methods entirely novel, but there are probably other ways to accomplish it, and even if he already knows how I might be doing it, I don't want him to know exactly which way I'm doing it.
CP: 11->14
Grist: 3230
Talc: 955
Galium: 240
Bismuth: 180
Items: Encyclopedia of Magical Structures [1/3]
Formation Calculator [3/3 Chargeup]
Alchemiter (Backup)
Bored and with nothing to do, I just sit down, dance, and use all my actions to charge CP.
[Build] 1150 Build Grist
[LVL 1] 280 Talc
[LVL 2] 60 Gallium
[LVL 3] 90 Bismuth
Counter+1 Action: Xorm chuckled as things aligned. He had been turned into Xor... And The Arbiter had invoked Defeat The Universe. A world where he was a player.
"You know not what you do, fool."
And so he ceased to exist! Well, that was...
Wait.
Who was that?
In Xorm's place floated a being shaped of a minor Universe... Xor.
Why have you dragged me here?
To conveniently throw an attack directed at me through the fourth wall at you.
You accursed puppet of the Universe, coward who would hide behind others...
Only because it works!
...Gorilla you.
Stop complaining and take the shot so we can go back to whatever we were doing before!
And so it was Xor who registered as False, and was deleted from the place he was never meant to be. Xorm just did his own thing: namely not die.
EDIT: Xorm acquired an illegal edition of the Storydrop easily - And took fast note of the fact that he was capable of overhearing this thing. "Once a Player, always a Player, eh?"
This also meant he heard these Player's planning. To the west they would go, so to the west HE would go. Hopefully he didn't get horribly lost, or humorously jumped on by his own Faction. That would suck a little. Oh! Idea! He still had just a fragment of the Godmodder's first gift... He would make a little insignia, to prevent any misunderstandings.
Action 2: Alchemize The Godmodder's Favor || Rank Insignia
And so he would go forth, and make it to that forest first.
Action 3: Room Transition to the West
I charge up 3 CP and rest for a bit.
// Outside of combat, can you move wherever you want on the map, or is it still limited to 2 spaces of movement?
Inventory:
- Heavy Crossbow [Lvl.2] ( +15 damage per action used)
- Dapper Stovepipe [Lvl.1] (20% chance to inflict Confusion (30% miss chance) to foes that attack you)
Charge: 18 CP
Grist Stores: 3060 Build Grist, 865 Talc, 180 Gallium, 180 Bismuth
A man in well worn green robes looks around his surroundings to end up in the Resistance's base as he blinks at the feeling of deja vu surging from him.
"... I'm pretty sure I've been whisked into a group of people like this before..."
Acknowledging the other people in the base, Winks sits in a corner as he listens to the two players as he fiddles with the energy that he knows he encountered before...
After being given direction as where to go, Winks had grasped enough that he started on his first entity.
(Action 1)(Summoning Glacier Huskies)
Recalling the huskies of the north and icy winds on his face, he summon up a pack of Glacier Huskies! Appearing in a icy breeze, the ground freezes under their paws as they sat under my attention.
(Action 2 & 3)(Training... and something more)
Smiling at the sight of the northern dog as they are caked in fur and frost they generate, Winks eyes give off a terrifying gleam as training equipment is brought to bare. The dogs gives a panicked whine as they scrambled out of the room, not before getting caught by the very obstacle course that He's already set up!
With an ominous laugh...
… he gave treats and ran them through a training montage, showing a thrilling and heartwarming 3 episode trilogy of a movie as they persevere through hardship, friendship and won their newly found goal of wining a tourney and gaining enough stability that the original team had settled down and their pups have grown to start up again and accompany their parent's master and friend onto a new journey...
Winks then proceeds to shave his beard and hugged the grown huskies children of his old team, having trained them for a while along with the help of the older huskies, he gets on the sled as they generated frost onto the floor and slide their sled with Winks on it over to the next power anchor's location. (Glacier Huskies Sled Team getto!)
... There's that nagging feeling in his head... its all too familiar.
(Free action)
Riding the sled, Winks and the Glacier Huskies slide their way to the next location of interest.
CP:6
Build:2150
Lv 1:625
Lv 2:180
Lv 3:90
(ORDERS)The Dragon looks through the Drone and sees that it has enemies that it cannot defeat. No matter, he instructs it to head to his current position and head towards the Left Transition while he does his own shenanigans
(x1)(Paradoxic Wand)Wielding the Paradoxic Wand, the Dragon takes adavantage of the fact that according to the EoTB, he does not exist. He does not exist and thus is in everything and everywhere, but with the aid of the Wand, he forcibily makes himself re-exist at some location, which happens to be past the encounter below him where he previously stood, he then takes advantage of this impromptu teleportation hop to make haste to the bottom right Transition while the enemies to the North of him don't realise he is behind them.
(x2)(Pinpoint Needles) Which isn't to say he isn't leaving them without a Trap. Wielding the Needles of tiny and precise piercing, he set a cloned set of them whirling up in the air.As they spin they will spin faster and faster, steadily increasing their eventual Damage when they fling themselves at the enemies. When the Dragon of Paradoxes comes back this way, he shall bring forth a Reckoning of Needles.
[Build] Build Grist: 270
[LVL 1] Talc: 125
[LVL 2] Gallium: 120
[LVL 3] Bismuth: 30
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Counter + Action 1 + Karmic Bat: Xorm careenes towards Splashcat at incredible speed, helm pointed forward, promising an impact of physics-shattering force. Splashcat responds by swinging his Karmic Bat, and an unstoppable force becomes poised to meet its own reflection. It truly would be a physicist's nightmare, and Splashcat's brain works overtime trying to account for all the possibilities before the moment of impac-
"Stop!"
Time pauses, and turns to look at the interjector.
"Stop, stop, there will be no physics exam final questions right now. Come on, this is just cruel to the students. I'm the Dean of the University of [Redacted], Splashcat has a test an and assignment due today and two more tests tomorrow. Giving him an extra physics exam on top of that would just be cruel. This test is cancelled. Time, remove it from the universal schedule. Xorm, if you would like to provide an exam, you may try again next dop. No refunds will be provided for wasted CP."
Time glares at the dean. Who does he think he is to be able to order around Time itself? Why, it has half a mind to just start again without making any changes-
"And in case you were thinking of ignoring my recommendation, I'll have you know I have whole departments of the finest physicists and philosophers at my command, and I can and will instruct them to start teaching that Time is an illusion."
Time grumbles, with a sound like striking clocks, then grudgingly adjusts itself, rewriting the timeline so that Xorm's attack was significantly less powerful.
Xorm careens towards Splashcat at credible speed, helm pointed forward, promising an impact of a force that physics is quite capable of handling, thank you very much. Splashcat responds by swinging his Karmic Bat, and a stoppable force becomes poised to meet its own reflection. As has been quite well determined by physicists already, the two opposing forces cancel out, equal and opposite actions negating and ejecting reactions in the form of a resounding CRACK as the bat meets Xorm's head and both stop dead, every last newton of force depleted.
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Actions 2 and 3: Splashcat, legitimately busy, quickly charges 2 CP.
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The Mirror Golem attacks the nearest PG entity or player in range if there is one, then runs away from everything PG and takes cover if cover is to be found.