BUILD GRIST: 100
FOCUS: RADIO ZONE
"Mr. Reception here with an important announcement! Effective immediately, this battle will be BROADCAST LIVE!"
Suddenly, radio towers erupt from the battlefield all around the Alchemiter Outpost, the air humming with invisible electromagnetic waves.
I touch one of the radio towers, and then suddenly I'm on the other side of the battlefield, having been broadcast there as a radio signal. "We are ALSO being BROADCAST LIVE, as this is now a RADIO ZONE!"
The TV static making up my body suddenly blankets the entire battlefield for the briefest of moments as I continue elaborating "Now, what's a RADIO ZONE you ask? Why, it's a place where physical matter and radio waves are the SAME THING, meaning that we can move at the speed of light!"
The radio towers hum louder and louder, with me continuing to broadcast myself and my voice around the area "Now, this is obviously a massive bonus for evasion, but it has some limits. Namely that if you're stuck defending a fixed postion you can't go beaming yourself around now can you? There's also interference to account for. After all, everyone's got a specific frequency they're broadcasting on, and if someone's on a frequency that's exactly one half or twice that of their target, they can attack without issues."
"So pick your frequencies and get broadcasting people, because the future is in RADIO! This is Mr. Reception, and thanks for listening!"
Field Effect: RADIO ZONE | Frequency: 121
As radio towers begin to erupt from all sides of the battlefield (totally ruining any semblance of disguise you all had), the Alchemiter Outpost becomes affected with a field status: RADIO ZONE! All entities and Players that choose a frequency have a 25% chance to dodge an attack, but this can be negated with a frequency of either exactly half or double the target entity!
This should prove rather interesting... and part of me wants to try broadcasting a song on this. Not worth the Arbiter Override power, though...
Build Grist: 100.
Action 1: I sneak up behind the Armored Soldiers and stick "Kick Me" signs on their backs. The signs contain memetic hazards compelling soldiers who read them to spend their turn kicking the wearer.
Actions 2 and 3: I charge 2 CP.
I also pick a frequency of 413. Not quite sure how the field effect works, but I might as well interact with it.
You place the kick me signs! Soldiers now have a 10% chance to target an Armored Soldier instead of an AG entity! You then charge 2 CP, which will be added to your total in the Player List.
Frequency added!
>< ZZZzzzzZzzZzzzz...snrk. what? uuughhhh. I'd rather nap. It's not like I'd... Alright, Fine. I'll turn myself into a dolphin-brain. are you happy now? No? what, don't you know how fish sleep? only half the brain is asleep at a time. I'll help (if mostly because I can't seem to turn off your requests for me to wake up).
{{{>< is a symbol indicating intent for this to be a free action. Also, all things in triple-curly-brackets are Entirely non-diegetic, and the existence of said text is outside of the knowledge of Sdeive. presumably also the Arbiter? This is intended as OOC clarification of things which would presumably be obvious in universe, but which it doesn't makes sense to mention in post, and/or to clarify things which should have effects which are only OOC-possible if you understand them clearly, but which shouldn't be clarified in universe. There is no in-universe entity intended to be writing these words.}}}
> One eye (and arm (and leg (and half of my brain))) now soundly asleep-lucky half-of-me - I sorta drag myself over to the outpost. Hopping is too jiggly, so I use those wack player power things I've got to do it, and...Hm. Steffan never used 'formations', but that sounds suitably similar to glyphs. What if...
I use the same player power thing I've got to drag the Formation Soldiers around a little. I don't hurt them or anything, I just move them into formation. a very specific formation. what's the specific formation do?
Well, uh. Nofkyo? I. don't actually know anything about this. But here's hoping that-huh'hoping.
Maybe it'll even do something useful.
{{{This action is Shenanigan attempting to make use of the Formation Soldiers to create a 'Formation', which in fiction is often kind of like a glyph array, but made of rocks or trees or whatever's handy. The effects of the created formation are unspecified because Sdeive doesn't have a lick of knowledge about Formations.}}}
> +2 more CP.
>< why'm i listed as Not Steffan? I have a name, you know. I'm not just 'a guy who didn't think pressing a button once every few minutes for 100$ an hour was beneath his dignity'.
{{{A pause is assumed here, and it is further assumed the arbiter responds to this by asking for this Character's name. If so, they reply as follows:}}}
...Sdeive.
CP: 4
Grist: 100
Frequency?: (Pi+e+delta)^342-173
You... err, imbue yourself with a dolphin brain so that way, you can both sleep and actually be doing something at the same time. That's one route, I suppose... at least you're up now. Thank you.
As you line up the Formation Soldiers into position...
Great Line-up!
Attack power up!
... Yeah, I've been playing too much of the Origami King in between updates recently. Still, it gives you a 1.5x boost to your next attack against these guys!
You also charge 2 CP, set your frequency, and... because I didn't know your name. What is your name, then?
Sdeive? Okay. I'll refer to you as that from here on!
The source of the frustration, likely Alastair/Me/???, has a bit of misery thrown into their seemingly endless outpouring of frustration. This has a potent effect on the Embodiment of Frustation.
Namely, instead of attacking, it can briefly feel less frustrated by infecting another being with such powerful frustration that it'll turn them Hostile! This normally is not that important and even a bit of a double edged sword, but when there's more PGs than AGs and the PGs were going to attack you anyway, it's a pretty safe gamble and an effective means of imitating Berserk besides. Alternatively, it can just inflict berserk on a target, with berserk being balanced in power by the Arbiter, which will likely cause the target to lash out without aim or direction.
There still seems to be a lot more emotion to unpackage, but it seems like the font of frustration isn't endless. It'll slow down to a trickle soon enough, though. Whatever the Embodiment does is its choice/the Arbiter's. If emotional control was in the cards then the Embodiment would likely not exist at all.
Build Grist: 100
The Embodiment of Frustration gains the ability to spread its frustration to another entity during its attack! This effectively causes the Berserk status on an enemy, causing them to attack a random opponent for the next two rounds!
... Are you okay, though? There's a lot of frustration here. And it's still coming...
Determined to get to the alchemiter, I run towards the Formation Soldiers and kinda just. kick them in the shins repeatedly.
Welcome to the Soul Orb!... which is probably for the worse. Again, you probably already know, but being here kinda means you died. I'd just recommend fighting the Formation Soldiers for the time being. Anyways...
Though unable to fully break through the soldiers, you manage to kick a grand total of three of them in the shins so hard you that they collapse over and poof into piles of Grist! ... The only problem is that there's still 7 more, plus a bunch of ones with actual items. Hm.
+30
Build Grist gained from the attack, though.
(x1)The dragon begins snoring and rolls over,+1 CP
(X2) Dream,
Paradox's snores begin to shake the ground around the soldiers, causing Rifts in them to form and the soldiers to fall over as an artificial earthquake is created, shaking the soldiers like ants on a hot plate.
And the World trembles.
The very air begins to shake, trembling before a presence foreign to this place. There is a sharp scent of ozone, that precedes a Lightning strike...and the Air shatters, like so many shards of Glass, into jagged pieces outlined in electricity. The Air cuts and burns and shocks the soldiers before the effect ends and the air returns to normal.
The dragon snorts and continue sleeping picking a Frequency of 200
CP:2
Build:90
You charge 1 CP as you roll over... and then snore.
And this snore is one of the cataclysms! Earthquakes occur as the very air surrounding the Formation Soldiers shatters before dealing major damage to the soldiers! This outright kills two and deals 10 damage to a third!
+20 Build Grist!
Banana Rainbow Guy!?
No! She is the Foodstuff Coloration Person!
She picks a frequency of 816161, and unstraps a giant horn from her back. It . . . oh, my.
FOCUS + 3 CP
It's a Cornucopia . . . and she's attaching a blender! And a stream injection side funnel adding soap!
The whole shebang takes a few moments to boot up to full RPM, incidentally revealing her position [which is why she waits until all other players have acted] but once it does, like . . .
You've probably already considered the possibilities inherent in setting a Cornucopia to "Durians, high throughput". That is not quite what she does. Instead, she goes with slightly underripe apples, mangoes, and other soft fruits, absently attaches a tube-lurized Racing Game accelerator to the end of the arrangment, and between that and the blender and the soap the overall effect goes like this: In priority order [Unharmed Sword Soldiers > Unharmed Formation Soldiers > Everyone else except > anyone with a debuff or damage], the PG units are blasted by a mix of fruit pulp, chopped bits of semi-hard rind and fruit flesh, and soap suds.
Coupled with the hilliness of the whole area, like . . . I won't bore you with the details. The targeted soldiers are briefly blinded, forced to shift position a bit from force and disorientation, slip on everything, and likely hit their comrades on the way down.
You promptly declare yourself as the Foodstuff Coloration Person, before picking out a Frequency! And then...
Once the cornucopian contraption's fired up, you unleash a massive barrage of rather soft fruits, soap, and overall chaos! As the Formation troops are forced into disorder, they begin to slip, fall, and become damaged by their comrades, while many more are blinded by the frenzy of fruits and soap suds!
4 of the five Sword Soldiers are outright killed through the attack, their mere 20 HP unable to stand up to any barrage that you can output! The remaining Sword Soldier, along with the entirety of the undamaged Formation Soldiers, are also blinded and unable to attack this turn due to the effective barrage from the cornucopia!
All I have to say is that the entire lower portion of the battlefield's a bit of a mess now... but that was pretty effective!
+60 Build Grist is dropped in the spoils, along with 40 Talc!
-=+=-
End of Turn Battle -
The Embodiment of Frustration, able to do its own thing, takes the opportunity to claim the Frequency of 9999, annoyed that he can't deal more damage in a Final Fantasy game than that! He channels this by striking at the last Sword Soldier, who is inflicted with
Berserk!
The Forcefield Wall is unable to claim a Frequency. It's a wall.
The remaining Formation Soldiers, unable to move from their relatively stable position and claim a Frequency, spend their turn clearing their eyes of random food particles and soap! The one at 10 HP, unaffected by blindness, chips away at the Forcefield Wall!
The Armored Soldiers, succeeding on the saves to not kick their teammates, all finish off the wall and begin laying into the Embodiment of Frustration, dealing 10 damage to it.
The Sword Soldier, whose been inflicted with Berserk for this turn, attacks one of the Armored Soldiers and deals 10 damage to them! Shaking out of the Berserk mode they were in, they look at the Embodiment of Frustration with anger...
Total Grist Attained -
[Build] +110 Build Grist
[LVL 1] +40 Talc
Once you clear out the remainder of these guys, the Alchemiter here should be useable! I'll put some information regarding crafting using that thing within the rules post I put up at the start of this battle... wait, can you guys even see that? No matter, I'm sure it'll work out.
-=+=-
Soul Orb - Alchemiter Outpost:
An uneven patch of the rocky ground, forming several cliffs and a central valley with the Alchemiter located in its center.
Field Effect:
RAD
IO
ZON
E! [Lasts 5 more turns or until dispelled.]
- All entities that choose a frequency have a 50/50 chance to dodge attacks!
- This effect can be negated if the attacker has a frequency exactly double or half of the defender's.
- Frequencies for both you and your entities can be chosen as a free action once a turn.
Player List - Player Power set to 20.
[AG] Sdieve - 100/100 HP - 4 CP - Frequency: 4.147*10^262 (Has 3 Attack Shields!) (Attack x1.5 against Formation Soldiers for 1 more turn!)
[AG] Alastair? - 100/100 HP - 0 CP - No Frequency Set!
[AG] Foodstuff Coloration Person - 100/100 HP - 0 CP - Frequency: 816,161
[AG] Ninjatwist_ - 100/100 HP - 1 CP - No Frequency Set!
[AG] Paradox - 100/100 HP - 2 CP - Frequency: 200 (Has 1 Attack Shield!)
[AG] Mr. Reception - 100/100 HP - 0 CP - Frequency: 121
[AG] Splashcat - 100/100 HP - 3 CP - Frequency: 413
[AG] Shin Kicker (Plague) - 100/100 HP - 0 CP - No Frequency Set!
[AG - Alastair?] Embodiment of Frustration - Frequency 9999 - 30/40 HP, 10 Attack + 50% chance of inflicting Breserk (attacks randomly) for 1 turn
[PG] Formation Soldiers x4 - 20/20 HP, 5 Attack (x4)
- Formation Soldier - 10/20 HP, 5 Attack
[PG] Armored Soldiers x5 - 30/30 HP, 5 Attack, Distraction (10% chance to be targeted instead of AGs!) for 1 more turn! (x5)
[PG] Sword Soldier - 20/20 HP, 10 Attack
[Unaligned] Alchemiter (Guarded by the Formation Troops!)