Destroy The Godmodder: Renewal (Hole In The Ground)

10/20 c4 +1 mirror
5/20 tnt +1 talist
[14 unused charges of undecided use]
+1 mirror +1 talist
I hack donovan's enchantress charge,keeping it from fully ticking up this round (IE: instead of going to 10/10, going to 9.9999999/10). how? the power of vintage magic, which is powered by a type of ore known as vintage. vintage ore also can be found by smelting down vintage video games and computers. the process can be reversed as well, allowing vintage to be turned into a vintage computer. i used said vintage computers extremely old operating system to confuse OS.R (that is, whatever reality runs off), and after a lot of messing around and also getting distracted by primitive cat gifs, I manage to apply a minus -0.00001 to donovan's charge (the vintage computer can't handle a bigger number then that for some reason.).
 
[AG]
20/20 HP
Lúin equipped
Charge Bank: 10

20/20 Flex charge- Expending...
15/20 Reinforcements

+2 @Enerald_Mann

The Knight quietly forms a dagger in his off-hand as he turns Bess around to charge the Mirror again.
[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[AG- Controlled by The Blue Knight]
20 charge entity
Horde type entity
Bipedal bears armed with various heavy medieval weapons.

Number- 17
Health per- 5,000
Attack power per- 1,500
Current Total damage- 25,500
[Special Ability]
Surround (passive)- Requires at least 5 Bears still alive to activate, the warriors surround the target of their attack causing their target's next basic attack to only be able to target the Ursine warriors, the surrounded target's ability to heal or target a special ability is not effected.
[AG- controlled by the Blue Knight]
20 charge Entity
A chestnut horse with a saddle. Is well-bred and it's capabilities have been enhanced by It's summoner.

Health- 25,000/40,000
Attack- 0 (see ability)
[Special ability]
Mounted Charge- The damage of all it's owners attacks are doubled while it is on the field.
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 15/15
Abilities-
Use in an attack- Consumes one durability and adds 15,000 damage to the base damage of a standard attack (automatically activates on any attack action)
Fearful Presence (Charging 0/3)- Consumes three durability and prevents three random non-elite PG entities from acting on the turn this is used due to fear of this weapon. (If this falls into someone else's hands alignment target of the ability will be changed to match their preference.)
The Knight charges the Mirror again. (@MrMirrorMan) "Tell me Being of the Mirror do you posses a name you would prefer I call you? I feel it only right I address a worthy opponent properly instead of with an ambiguous descriptor like "Being of the Mirror." Not that knowing your title would change my resolve though."

This time the Knight is using his lance as designed aiming to impact the Mirror head on with it. However the Mirror is well prepared and easily deflects the lance with the Empty Shield prompting the knight to chuckle. "You didn't think that was all did you?" With these words the Knight strikes the Mirror itself with a previously unseen dagger in his offhand, due to the Empty Shield having had to block the Knight's lance it is out of position and unable to completely block the dagger.

(BTW Mirror I'm going to consider all Entity actions in this upcoming EOTB to have taken place before BK's declaration simply because it's too late in the turn for anyone to change the actions they decided their Entities would take before my post and I think it too harsh for BK to get upset at say Eternal Struggle who declared the Daemonette was healing Bess in the beginning of the turn. Oh and in case it wasn't obvious Bess is a fair target for you because she's part of his equipment in a way.)
 
Update 48: Scavenged Weaponry pt 4
Have another player that's annoyed thte crap out of you IC? (Not OOC, we're not spiteful pricks in this neighborhood no siree) Have someone you want to have a throwdown with or just want to test your metal against the other person's IC prowess as a Descended? Well now you can with the spiffy new STRIFE system.

How it works is that in addition to your regular post content, you can have STRIFE actions going on. STRIFEs are based more on flavor text, although you can bring in entities and alchemies to try and give yourself an edge. Just keep in mind, anything brought into a STRIFE is forfeit to the victor if you lose. Upon starting the STRIFE, the two players (or more) players involved need to decide whether other players can butt in if they want, and what types of things are and aren't off limits. That's all up to you guys. On victory/loss of a strife... well, rewards/penalties are to be arranged between the two strifing parties, although in Terraria when strifing became a thing, it was usually customary for the losing party to give +1s to the winner.
I'll be the judge of actions and the like to prevent godmodding and all players involved will have the standard amount of hitpoints within the strife (which doesn't affect the hitpoints they have outside the strife if they're currently vulnerable) so that it doesn't last forever. But at the same time, if you take all artifacts with you into a strife it removes your vulnerability in the main field until the strife is over.
Artifacts cannot be used both in a STRIFE and the outside world at the same time. STRIFEs are basically sidequests based around beating up another player.

Blue Knight, Mirror, just ask me if you want to move some of your artifacts outside of the strife, and you will be obliged. It will not disrupt the STRIFE in any way.

/nulled, no need for placeholding anymore.
#ADragon

placeholders are now illegal, so I'm getting rid of this one. I'll use it if nobody else has posted by the time i finish my post, but beyond that its a null now.
/nul
#RestInPepperonis

Where are my posts in the update?
Never mind I realized I didn't post.
/null
#GERONIMOOOOOoooooooo

[I would suggest adding on to your statement by editing instead of posting again if nobody else posted since you did- i think the forums have some rules against doubleposting maybe?]
[/null]
#GuardsGuards

14/20. The Vital Vitriol.
2/20. The Leader of the Order
+2 @Enerald_Mann
I feed the C-MECH boneless pizza.
The C MECH finds it delicious, but all the hot grease messes with its insides, 9000 damage.

(12} 12/20 Something Missing: illogic

(11 +Fishguy } 12 /20 big scary car accident involving waaaaaaaaaaaaaaaaaay too many uncooked beans

+2 @JOEbob


uh, Hannibal shoots some guys... A-team!

I, uh, shoot some big bad PG guys, I guess
You shoot the C MECH for 7000 damage.

General Action: Inconvenient Distractions

While the main horde of mini-bots had long since been destroyed, a single individual minibot escaped in the confusion. By sheer chance, it wound up traveling in the exact opposite diretion the main [AG] force had gone, until it came to a city. While it had managed to replicate itself a few times before then, once it reached the city it was able to really get going, quickly multiplying into a nightmarish horde.

One of the members of the Godmodder's planetary defense crew eventually gave the order, saying "We can't handle these things on our own, we're being over-run! Call for backup!"

The officer's immediate subordinate called out "There's nobody who could get here in time! I've already checked!"

Meanwhile, on the battlefield, the Godmodder heard his phone begin ringing, and immediately answered it, saying "This had better be for a good reason!"

Their eyes go wide as the soldier on the other end explained that they were being overrun by a self-replicating robot horde, and if the Godmodder didn't do something soon, there might not even be a planet left to launch their invasion from in fairly short order.

The Godmodder's response to all this was a simple "Shit." as they flew away to put down a rampaging Von Neumann swarm before it devoured everything they'd worked for so far. Given that they would then need to carefully check over the entire planet to ensure there weren't any more of them lying in wait ready to start this nonsense all over again, this is something that would keep them occupied for some time.

Charges
Repair System (8/20)
Medical Department (2/20)
+1 @EternalStruggle
+1 @The Blue Knight
The Godmodder curses. There WERE defenses in line for rampaging nanobot swarms like this, but it looks like they got set into place too late.
The Godmodder turns back and looks at everyone.

DON'T TOUCH ANY-why am I even bothering to say that you're going to touch everything.
And with that he flies off.

19/20: Sealed to the Enchantress
3/20: Shift Happens, Reel With It

Emerald shoots at DCCCV. Oh no, the CMECH's armor got in the way, how unfortunate
FRIENDLY FI-no wait. Unfriendly fire. Well, I guess it would be that either way because friendly fire's not actually that friendly.
13000 damage.

(13} 13/20 Something Missing: illogic

(13} 13/20 big scary car accident involving waaaaaaaaaaaaaaaaaay too many uncooked beans

+2 @JOEbob


I heal up Hannibal

if its a free action, I use the predator armour to defend myself/Hannibal. Unless we dont get attacked, in which case I dont do that
You restore 5000 health to your tank.

The Daemonette scowled, taking a step back to recover from the barrage of explosions she just had the displeasure of living through. She would probably continue to be fine, but there was no way of risking it. She felt that her time was not now. Not yet.

There was still at least a little work to be done.

Once again, she took advantage of a prelude. This was much lesser, more dull than her previous bringing through of a Titan, but far more stable. This allowed her to immerse herself in the energies of the Warp as she deliberately prepared to open a portal right on top of herself, feeling renewed and restored once again. As a being of that place, its energies were vital to continued existence, and so an infusion of them could strengthen a presence in the material plane, as it did here. Not a new trick, of course, but a reliable one nonetheless. She wasn't certain how long she could stay here, but as long as she could she'd make sure that it counted to some degree or other.

What was coming through was not quite Chaotic, however...

Charges:
War Wars Episode 3: Revenge of the Krork: 19/20.
Elemental: 7/20.

+1 @I just write
+1 @The Blue Knight

Entity Order:
Daemonette heals Bess, if dead then any AG.
18000 health restored to the Daemonette.

8/20 c4 +4 TOG total +1 mirror
3/20 tnt
+1 mirror +1 talist
now, I'm not quite sure what to do with those 34 charges (1 20 1 10 and one 4 specifically), so I'll keep those on hold for a while.
ok I think i decided what I'll do with the Twenty.
summoning boombot drone swarm.
boombot drone 1/1 hp 0 atk
passive: explosive. on death of a drone, deal 1.5???? damage to an enemy target, specifically the killer if possible. AC treats all boombot explosions on a given turn as a single instance of damage; dodge treats them as one instance for each 10,000 damage.
passive: boombot replication- generate new boombot drones every turn up to a cap of ~133,000 HP of boombot drones (enough drones to do 200,000 damage if all killed at once.). I'd like it to generate 10,000 drones a turn, as long as it'll still have more then 70,000 starting HP.
passive: useless or what? if the drones do nothing for 8? turns (IE: are not attacked or consumed or banished whatever- healing won't stop this), its clear that their useless, so they all vanish from the field at once.
passive: simple to produce- heal to the bots generate new boombots at 1/3 rate, despite them being a hoard entity which normally wouldn't be healable. may bypass the cap?

in other news, donovan needs to die. they proceed to find themselves missing a windpipe and covered in spikes. interesting.
actually... instead, I conjure a minor mind-influencing spirit and send it out into the world to find any descendant unaware of their powers and magically compel them to become a cakeomancer, by having cake-related ideas pop into their head at every turn. this will surely have no effects in the future.
You create a cakeomancer, and summon the boombot swarm. Boombots are not healable over the cap of 150K that I'm setting.

[PG] 11/20 HP [A] Disease by Vaccine

"I accept your challenge, Knight clad in Blue, so let us fight, with no outside interference." I buff myself, using Disease by Vaccine.

3/5 Blight: Inflict extremely negative ailment upon a random enemy.
3/5 Vaccination: Give Random boosts to a random ally.
3/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.

7/7+1 from JOE Hollow Blade : [A] small glass blade that floats, surprisingly durable. Seems to lack a will to fight of it's own. -Autonomous Striker, attacks on it's own. Attack's selected target with minor damage. TARGET= The Blue Knight
7/7+1 from Talist Empty Shield : [A] small glass shield, hard to break. Does not seems to care if it protects or not. Automatic Defender, defends on it's own. Reduces damage from attacks against target. TARGET=MrMirrorMan

+1 JOE +1 Talist
You summon up two artifacts and enter a STRIFE!
I'm gonna draw up special rules for when two players want to go head on with each other. Check the top of the update for the rules of STRIFE.

You jam Disease by Vaccine into your arm, buffing yourself up with regen.

I carefully push myself onto a walkway, and take a look around.
Wow! There's metal everywhere!
Wow! There's metal everywhere.

Time to bring this thing down from the inside.
I start by Pulling on all the wires in my sight. All of them. At first, I lurch forward a bit, and nearly fall off the walkway, but manage to grab onto a handrail before I topple off. Thank goodness for OSHA-Compliance. Me grabbing onto the guardrail tahnkfully anchors me well enough for the wires to pull themselves towards me rather than the other way around. However, I can hear the walkways straining as I do this. Maybe it's not the best idea I do this here oh too late. The walkway collapses and falls down below, just as I pull the wires in the C-Mech's head loose. As I fall with the walkway, I push off of it and flaot in the air for a bit, as I regain my bearings and lower myself to the "Floor" of the C-Mech. To keep this sort of thing from happening again, I create myself an Immovable Rod. That should help me properly anchor myself from now on.

20/20 Lightningrod
20/20 Development, Used to make an immovable rod.

+2 @EternalStruggle

tentative attack, will work on later.
20000 damage to the C MECH

11/20 Lazor Beems
2/20 The Dragonborn

+1 to @I just write and @existencesuccess (Tag me if you give me +1s.)

The Bulldozer walks into Pepsi Man, causing him to lose some time because he tripped.

Redstone cleans an axe before plunging it into the C-Mech Omega. He flies up and continues to slash some more.
11000 damage.

I kick the C-Mech omega in the shin and call it an unoriginal joke.

thing: 10/10 (+2 from redstone)

a thing appears. in my hand.
it's an artifact
which is detailed in this spoiler
Cryptographic Sequencer [A]: Has five uses. Can be used on mechanical/robotic entities to produce """""interesting"""" effects.

+2 to @redstonetam15
Maybe YOU'RE the unoriginal joke. Regardless, 13000 damage.

Also, I'm gonna want to know what those "interesting" effects are before I let ANOTHER FREAKING ARTIFACT hit the field.

6/20: Ahirt
19/20: Sealed to the Enchantress

Emerald boos and throws rotten tomatoes at the CMECH's face
The C MECH's feelings are hurt. 13000 damage.

15/20. The Vital Vitriol.
3/20. The Leader of the Order
+2 @Enerald_Mann
I create a bomb, but don't set if off. For now.
You make a bomb. You are the bomb.
Maybe the real friends are the bombs we made along the way.
The bomb explodes prematurely and kills two of the ursine warriors.
Whoops.

General Action: Deprogramming
Note: This is a Split Action; 5% of effort goes to attacking the C-MECH (just enough to get the Spearhead Forces to do their thing), while the rest is going to freeing the Assault Forces.

As General Mack and the Spearhead Forces were attacking the C-MECH again, the REMF was seething in fury. How dare the Godmodder mentally compromise loyal Technocracy citizens! At least it was only a temporary effect, and estimates indicated that both the affected units would survive the encounter. Still, allowing this to continue unimpeded would surely cripple the effectiveness of both units, demanding action to prevent such.

Of the two units, it was far more imperative to free the Assault Forces from their confusion, so that the Relief Forces would be at full strength when they recovered and thus able to help mitigate the damage.

Thus, the REMF began to code, rapidly putting together a patch for the Assault Forces that would help them recover from this in time to avoid performing a friendly fire incident.

Charges
Repair System (11/20)
Medical Department (3/20)

Entity Orders
Technocratic Assault Forces: Attack the C-MECH!
Airbase 3: Launch Drones!
Fighter Drones: Attack the C-MECH!
You deal 18000 damage to the C MECH and the rest of your action goes towards attempting to undo the mind control.

20 post charge in use!

With a burst of Descendant energy, a Warp portal was torn open in reality, and threw it flung a veritable titan of a war machine. Nowhere near the C-Mech in stature, let alone the Abominatus, it nevertheless towered over the Daemonette at around seven and a half meters tall. It was a war machine through and through, it just happened to be a biological one, although between its extensive cybernetics and suit of heavy powered armor this was difficult to tell.

"Daemon." It rumbled, looking down at its summoner. "I demand an explanation, and for your sake it better be quick." It was not entirely new to the battlefield, a very similar being having been summoned in days gone by, before even HATRED. This one was different, though. Not any stronger, technically, but armed with new technology that meant it hit harder and was much tougher. Tank cannons wouldn't even leave a dent in this thing. Still, it was far from invincible, considering all the extremely heavy weapons being thrown around on this particular battlefield.

Licking her lips, the Daemonette tried her best to make a confident grin, but instead began breathing heavily, and respectfully took off her hat. "Well, you Krork have a pact with my own original summoner, and I act in his name, so I want you to go attack the Godmodder and his forces."

The Krork Noble pauses for a moment, letting the silence get to the Daemonette before he finally speaks again. "Very well. I'll crush those gits for you, if it's for the Summoner, and of course I know it is. Don't think for a second I'm happy about workin' with a jumped up gribbly, though. After this, you and me are gonna have words."

The Daemonette just gulped and nodded.

Krork Behemoth (Redux):
70k HP, improved from 55k by Ironclad nature (cybernetics).
10k Armor/Damage Reduction, improved from 0 by Iron Skull Attachment reinforcing armor with Special Tough Beam technology, aka tractor and forcefield tech. (Applies once to Attacks from Hordes, naturally.)
15k Attack, improved from 10k by new Quake Projector and Implosion Warhead Cannon.

General Action:

As this happened, the portal shuddered and closed in upon itself, but not before when it reached but a single point it threw out a last potent bolt of Warp Lightning, slamming into the C-Mech and dealing a hefty enough blow to the mechanical monstrosity, although it was nothing so potent as certain other strikes being tossed about at this point in time.

Would gib charges back but not sure how useful they'd be right now. Will do so probably next turn.

Charges:
War Wars Episode 3: Revenge of the Krork: 20/20, used.
Elemental: 10/20.

+1 @I just write
+1 @The Blue Knight

Entity Order:
Krork Behemoth attacks the C-Mech.
Krork Behemoth resummoned. The Curse of Repetition eyes you warily.
12000 damage to the C MECH.

Krork behemoth's armor nerfed a bit.

14/20 Lazor Beems (+2 from existencesuccess)
3/20 The Dragonborn

+1 to @I just write and @existencesuccess (Tag me if you give me +1s.)

Redstone calls a truck that scales up to be 10x the size of the C-Mech Omega to be dropped on the C-Mech Omega.
That's a big truck. That somehow only dealt 15000 damage.

[PG] 11/20 HP [A] Disease by Vaccine 10?/10 [A] Hollow Blade 5/5 Durability [A] Empty Shield 5/5 Durability

After buffing myself up, I decide to debuff The Blue Knight with Disease by Vaccine. "Hope you can handle a little poison knight, because that's what I do for now."

3/5 Blight: Inflict extremely negative ailment upon a random enemy.
3/5 Vaccination: Give Random boosts to a random ally.
3/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.

1/20
1/20
+1 JOE +1 Talist
You inflict weakness on TBK. THis doesn't use up durability because you're in a STRIFE.

I attempt to shoot the C-mech's eye out.

What about me? I'm the cavalry!

Yeah, you're going to die if you engage them right now. Tracer, stay in the base until this blows over.

20/20 Chronal Accelerator
2/20
+2 @I just write
Note: Tactical Data only covers key entities on the board for both sides, as well as my entities (because its my data, and I sometimes forget what my entities can do).
My Entities:
Zarya: A strong supporter who can shield allies and then use damage absorbed by those shields to decimate opponents. Graviton Surge is a powerful combo ability as well.
Lucio: A support character with agility and healing boosts.
Golem Core: An advanced golem generating system. Powerful potential if left unopposed or well protected.
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
9000 damage to the C MECH.

[AG]
20/20 HP
Lúin equipped
Charge Bank: 10

(+1 from I just write, +2 from EternalStrugle)
19/20 Flex charge (Probably going to be used to pressure the guardian)
14/20 Reinforcements

+2 @plague126

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[AG- Controlled by The Blue Knight]
20 charge entity
Horde type entity
Bipedal bears armed with various heavy medieval weapons.

Number- 17
Health per- 5,000
Attack power per- 1,500
Current Total damage- 25,500
[Special Ability]
Surround (passive)- Requires at least 5 Bears still alive to activate, the warriors surround the target of their attack causing their target's next basic attack to only be able to target the Ursine warriors, the surrounded target's ability to heal or target a special ability is not effected.
[AG- controlled by the Blue Knight]
20 charge Entity
A chestnut horse with a saddle. Is well-bred and it's capabilities have been enhanced by It's summoner.

Health- 25,000/40,000
Attack- 0 (see ability)
[Special ability]
Mounted Charge- The damage of all it's owners attacks are doubled while it is on the field.


The Knight faces the Mirror (@MrMirrorMan) "Very well then Being of the Mirror. Out of respect to you allow me to make this duel more official." The Knight begins to bellow "I, Sir Heidal, The Blue Knight and faithful servant of her Royal Highness Tia Campana, Queen of Crossbell, formally challenge the Being of the Mirror, servant of the tyrant known only as the Godmodder, to an honorable duel. From this point forward I swear on my honor I will not permit any interference from outside forces in this battle. Hence..." The Knight raises a hand telling the Ursine Warriors to halt their surround of the Mirror. "Morgul, you and your men will go fight the Godmodder's giant machine." The leader of the bears reluctantly nods before gathering his men and charging the C MECH-Ω.

"Now allow us to fight in earnest." The Knight brandishes Lúin "May the better Descended be victorious!" The Knight urges Bess forward beginning his charge.

The Mirror's Hollow blade attempts to harass the Knight on his approach however the Knight is prepared and parries the autonomous glass shard away with a few deft movements of Lúin. Once the Knight is within melee range of the Mirror he swings Lúin like a mace at the Mirror. Unfortunately most of the blow is absorbed by the Empty Shield however the Knight is not discouraged by this fact and turns Bess around for another go... (To be continued in my next post.)

(This is just a standard attack on MrMirrorMan with some added flavor)

(To be clear BK does not want any AG players to intervene in this battle, if you do intervene BK will probably be IC upset with you, that shouldn't stop you though if you really want to intervene for some reason, I'm just warning everyone.)

First of all a quick thank you for providing me with this fun and friendly opportunity for RP in the form of this duel. Thanks Mirror!

Now a quick disclaimer for Piono in case your reading this, the following blurb has nothing to do with any game mechanics, it's just a request by me on how I would prefer Mirror handle descriptions of damage inflicted on BK if he chooses to write them.

On to business. So as you might have noticed In my descriptions of BK I have always described him in a suit of armour and have never once mentioned BK's appearance under the armour. I've kept BK's appearance a secret in order to provide a hook for RP if anyone takes an interest in it. So therefore If you decide to write descriptions of damage done to BK by your attacks I would prefer you to not write an in depth description of anything affecting BK himself within the armour. Of course this not an attempt to tell you not to try to pierce BK's armour or remove it from his body, in fact I would welcome the endeavor, just in the case of you attempting to do this I would prefer to write the description of how BK is effected and what he looks like underneath the armour myself in my next post. If you have any similar concerns about your own character or I screw up an element of his appearance let me know in OOC.

{Orders}
Ursine Warriors- Attack C-Mech (In theory the surround ability should activate however considering the Mech's basic attack is area of effect I imagine the ability really wouldn't be allowed to work.)
You deal 1 damage to Mirror.

I shoot the C-mech's other eye out, hoping to blind it. Not that it matters given that the C-mech can probably spray fire anyways and still kill something, but its better than just randomly spraying shots at it.

20/20 Chronal Accelerator
3/20 Mysterious Artifact
+2 @I just write
Note: Tactical Data only covers key entities on the board for both sides, as well as my entities (because its my data, and I sometimes forget what my entities can do).
My Entities:
Zarya: A strong supporter who can shield allies and then use damage absorbed by those shields to decimate opponents. Graviton Surge is a powerful combo ability as well.
Lucio: A support character with agility and healing boosts.
Golem Core: An advanced golem generating system. Powerful potential if left unopposed or well protected.
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
You shoot out the other eye. Unfortunately that's not where it keeps its optical sensors, so all you do is 10000 damage.

Got +8 total

Charge: 14/20
Charge: 13/20

+1 to MrMirrorMan, +1 to Joebob

Side Quest Action:

Alright. Let's make some actual progress in this.

First, Thina opens up one of the vents using her knife and backs into it, testing to make sure she can fit inside it. Then she disables the drone again, leaving it in a corner inconspicuously and hiding it slightly buried in the old weapon scraps. If the generator has some obvious way to switch it off, she first does that to turn it off. If it doesn't, then she uses the same tactic of short circuiting a light bulb in order to shut the generator off. Once the generator is offline, she ducks into the vent and hides inside it, waiting for whoever is coming to restart the generator.

While waiting, she sticks her paw down against the cold metal deliberately, and then removes it to feel the ancient dust between her toes. Odd that this place was so old, yet still had someone here. There were so many questions she could ask them.



Entity Orders - Pepsiman does one more slide tackle, hitting no enemies, but reaching the PEPSI MACHINE! He takes a moment to drink some cold, delicious Pepsi and celebrate his momentous victory with a song and dance number.



I invite any true believers to celebrate alongside our lord. I bet some of you didn't think Pepsiman was a real thing, but don't worry, he is.


You shut down the defense drone and hide in one of the vents.
Soon after a hulking monster in black garb and wearing... red teashades stalks into the room. One of his arms is a massive red tentacle, and he's holding a massive minigun with it.
Alright...
I know you're in here, so why don't you come out nice and easy where I can see you.


I drink a coke.
/defiancenull
Random notes like this should be in off topic.
#ScavengedWeaponry

10/20 c4 +1 mirror
5/20 tnt +1 talist
[14 unused charges of undecided use]
+1 mirror +1 talist
I hack donovan's enchantress charge,keeping it from fully ticking up this round (IE: instead of going to 10/10, going to 9.9999999/10). how? the power of vintage magic, which is powered by a type of ore known as vintage. vintage ore also can be found by smelting down vintage video games and computers. the process can be reversed as well, allowing vintage to be turned into a vintage computer. i used said vintage computers extremely old operating system to confuse OS.R (that is, whatever reality runs off), and after a lot of messing around and also getting distracted by primitive cat gifs, I manage to apply a minus -0.00001 to donovan's charge (the vintage computer can't handle a bigger number then that for some reason.).
Short version? You failed.
Medium version? You failed because it takes more than this to do that.
Long version? Reality no longer runs on an operating system, after a brutal breakdown and function error involving an egg, it's been updated to no longer be code based, instead functioning on laws and rules. Much more stable that way.

[AG]
20/20 HP
Lúin equipped
Charge Bank: 10

20/20 Flex charge- Expending...
15/20 Reinforcements

+2 @Enerald_Mann

The Knight quietly forms a dagger in his off-hand as he turns Bess around to charge the Mirror again.
[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[AG- Controlled by The Blue Knight]
20 charge entity
Horde type entity
Bipedal bears armed with various heavy medieval weapons.

Number- 17
Health per- 5,000
Attack power per- 1,500
Current Total damage- 25,500
[Special Ability]
Surround (passive)- Requires at least 5 Bears still alive to activate, the warriors surround the target of their attack causing their target's next basic attack to only be able to target the Ursine warriors, the surrounded target's ability to heal or target a special ability is not effected.
[AG- controlled by the Blue Knight]
20 charge Entity
A chestnut horse with a saddle. Is well-bred and it's capabilities have been enhanced by It's summoner.

Health- 25,000/40,000
Attack- 0 (see ability)
[Special ability]
Mounted Charge- The damage of all it's owners attacks are doubled while it is on the field.
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 15/15
Abilities-
Use in an attack- Consumes one durability and adds 15,000 damage to the base damage of a standard attack (automatically activates on any attack action)
Fearful Presence (Charging 0/3)- Consumes three durability and prevents three random non-elite PG entities from acting on the turn this is used due to fear of this weapon. (If this falls into someone else's hands alignment target of the ability will be changed to match their preference.)
The Knight charges the Mirror again. (@MrMirrorMan) "Tell me Being of the Mirror do you posses a name you would prefer I call you? I feel it only right I address a worthy opponent properly instead of with an ambiguous descriptor like "Being of the Mirror." Not that knowing your title would change my resolve though."

This time the Knight is using his lance as designed aiming to impact the Mirror head on with it. However the Mirror is well prepared and easily deflects the lance with the Empty Shield prompting the knight to chuckle. "You didn't think that was all did you?" With these words the Knight strikes the Mirror itself with a previously unseen dagger in his offhand, due to the Empty Shield having had to block the Knight's lance it is out of position and unable to completely block the dagger.

(BTW Mirror I'm going to consider all Entity actions in this upcoming EOTB to have taken place before BK's declaration simply because it's too late in the turn for anyone to change the actions they decided their Entities would take before my post and I think it too harsh for BK to get upset at say Eternal Struggle who declared the Daemonette was healing Bess in the beginning of the turn. Oh and in case it wasn't obvious Bess is a fair target for you because she's part of his equipment in a way.)
Be careful of bunnying.

Joe I don't think you can do that.
/mull
#LookingForSomething


#SearchTheRuins
The C MECH Omega rumbles a bit, and a bunch of new cannons and missile launches flip out of hidden hatches and divets in its chasis. It proceeds to unleash a greater than ever before barrage off powerful fire. Two volleys of rockets slam into the Gnome Core, breaking off 11 segments from its body, two more catch Donovan unawares and lambast him for 50000 damage. Further attacks are spread between the Technocratic Spearhead and assault forces, and the terrible idea, all of which take 25000 damage, and the Ursine warriors, who lose 5 of their number. Donovan retaliates with Scattered for 5000 damage. The C MECH rattles and teeters as it recovers from the massivge shaking of the barrage, pieces and guns fall off, dealing 75000 damage to the C MECH. The Boombot Drones simply swirl about in the sky, having not been attacked by anything and thus being mostly useless. Pepsi man victory slides his way to the pepsi machine, gaining 30 pepsi cans and 30 time.

The TOGII* chooses a random target. OH hey look those spearhead forces look like guys. Hanibal was told to shoot guys so that's what he shall do. 25000 damage to the technocratic spearhead forces.

AG's TURN!

The Daemonette fails to heal Bess because Bess is in a STRIFE and intervention is not currently allowed. They instead heal the terrible idea for 22000 health. Donovan stabs the C MECH for 5000 damage. The Golem Core collects 6 more segments and funnels them into its body. The Technocratic Relief Forces, under the effects of the confusion, fall upon the assault forces and reduce them to bloody bits and scrap metal. The terrible idea and adamantite mech combine their forces in a spectacular stunt invovle walruses, buckets, and triggered trolls that turns out to be a horrible idea and the two get chased past the C MECH, which gets trampled by angry Homestuck nerds for 30K damage.

The Ursine Warriors attack the C MECH as well, with their bear claws and bear paws and bear axes for 15000 damage. The Bulldozer gets in Pepsiman's way, who flounders about after tripping over the hulking soldier/security guard, and loses 4 time. Airbase 3 puts out 2 more drones, which join their brethren in an assault on the C MECH, dealing 10K damage in all. The Krork Behemoth, new to the battlefield, uses its weaponry to punch another 15K damage hole in the C MECH's hull.

The godmodder is busy keeping his planet from being eaten by microbots, and will get back to you later.

everything ticks up, and the autocrapper craps itself to death. Staff of Curing heals the adamantite mech.
Itinerary:
Destroy the C-Mech Ω!


Distance: 100%

Main Battlefield:

Entity Advantage: N/A

The Godmodder [PG]: Hp: 90/100. Busy with Microbots. Shielded. Fluorite Duet [A] Aetheric Particle Collider [A] Swordchucks Round 2 [A]
Pepsiman [PG - Talist]: Hp: ∞/∞. Time Left: 61. Pepsi Cans: 40
C MECH-Ω [PG][GUARDIAN: Hp: 683,000/1,750,000. Boombox: 2/2. Autocannons, roll out: 1/3. Surface-to-surface: 4/5. Bomb Voyage: 4/8.
Boombot drones x80,000 [PG - JOEbob]: Hp: 1/1. 1/8 Critical Existence Failure.
TOG II* [N - TOG]: Hp: 90,000/100,000
TOG [N - Player]: Hp: 20/20. 1 AC. Predator Armor [A] 4/5 uses.
Daemonette [AG - eternalstruggle]: Hp: 55,000/66,000. 25% dodge. Plot Armor.
Donovan [AG - enerald_,mann]: Hp: 175,000/225,000. Rapid Basic Attack: 3/3. Caltrops: 5/5. Deal With The Enchantress: 10/10.
Gnome Core [AG - Crusher48]: Hp: 2,000/50,000. Head: 1 segments: Body: 9 segments. Leg x2: 6 segments. 1 research point.
Technocratic Spearhead Forces [AG - I Just Write]: Hp: 119,000/160,000. 20000 regen.
Technocratic Relief Forces [AG - I Just Write]: Hp: 168,000/160,000. 20000 regen.
The Terrible Idea [AG - variant]: Hp: 28,000/55,000
Adamantite Mech [AG - variant]: Hp: 40,000/60,000. 2000 regen. Missile Massacre 3/3. Heavy Charge Beam 5/5.
Ursine Warriors x10 [AG - The Blue Knight]: Hp: 5,000/5,000.
Bulldozer [AG - redstonetam]: Hp: 67,500/75,000. Visor: 20,000/20,000. Faceplate: 30,000/30,000.
Airbase 3 [AG - I Just Write]: Hp: 80,000/80,000. 20000 regen. Drones x4: HP: 10,000/10,000.
Krork Behemoth [AG - eternalstruggle]: Hp: 70,000/70,000. 8 AC
Crusher48 [AG - Player]: Hp: 20/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields. Electrostaff [A] durability: 10/10.
DCCCV [AG - Player]: Hp: 20/20. Oilstone [A] durability: 8/10.
Redstonetam [AG - Player]: Hp: 20/20. Staff of Curing [A] 2 rounds left
Pepsi Machine [PG - Talist]: Hp: ∞/∞
STRIFE: Blue Knight vs MirrorMan:
Mirror [PG - player]: Hp: 20/20. Regen. Disease By Vaccine [A]. Durability: 10/10. Blight: 3/5. Vaccination: 3/5. Toxic/Cure: 3/10. Hollow Blade [A]. Durability: 5/5. Target: TBK. Empty Shield [A]. Durability: 5/5. Target: Mirror.
The Blue Knight [AG - Player]: Hp: 20/20. Weakness Lúin [A] Durability: 3/5
Bess [AG - The Blue Knight]: Hp: 25,000/40,000.

The Fortress (sidequest):
Variant [AG - Player]

The Bunker (sidequest):
Personal Defense Drone [PG - Talist]: Hp: 120,000/120,000. deactivated
??? [???]: Hp: 250,000/250,000
2 guns. [A]
disassembled white gun
Thina [PG - Player]

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 5/6

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle: 3 round cooldown
DCCCV: 2 round cooldown
I just write: 4 round cooldown
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126
TheBiggerFish:

[N]
existence success
W32Coravint: 2 posts
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts
The Stranger: 1 post

[PG]
JOEbob: 2 round cooldown
MrMirrorMan. 11 health
Talist
 
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The Noble looked the C-Mech up and down, before looking back at the Daemonette. Beneath its helmet, eyebrows were raised significantly. "So a spindly Great Gargant is too much trouble for you? Feh, should've known Daemons can't do a job right. Ya called me away from the War to fight something that's falling apart as it fires its weapons?"

"It's very dangerous!" The Daemonette exclaimed, arms flailing wildly. "If we let that thing fire off its entire barrage of bombs, we'll probably all die!"

"So?" The Behemoth asked, eyebrows still at peak raised. "You don't actually die, and I wouldn't be in trouble if you hadn't brought me here." He looks around at the other Descendants. "And I ain't sure that most of this lot would die at all, let alone die for real."

The Daemon sighed. "Are you going to shoot the damn thing or not?"

"Of course!" The Krork laughed for a moment at the apparent absurdity of the statement. "Why wouldn't I want to get in on this scrap now that I'm here?"

With that, he charged forward, getting right up close to the C-Mech and tearing into its outer plating with his Power Claw. It ripped straight through the armor, and he proceeded to rip great chunks of sheet metal off of the war machine, before firing his Quake Projector and smashing a power conduit to dust, which naturally exploded in a brilliant albeit small display of pyrotechnics. This minor wound dealt, he rettreated back to the main battle line, ready to fire his gun at a higher point once again during the EotB.

Charges:
Elemental: 11/20.
A Charge Apparently: 1/20.

+1 @I just write
+1 @The Blue Knight

Entity Orders:
Daemonette heals an AG thing.
Krork Behemoth attacks the C-Mech.
 
13/20 c4 +2 TOG
6/20 tnt
[14 unused charges of undecided use]
+1 mirror +1 talist
I also give pepsi man a free pepsi can
yjr boombo
wait wat
how did i say yjr instead of the.
ok looking at the distance of the keys, its not that unlikely (y is 1 to the right of t, as is j compared to h and r compared to e) but like still.
anyway, the boombot drones idle, or, if they are capable of bodyblocking, (which i didn't say they are but like, who knows, maybe they are? probably not but its worth trying) bodyguard pepsi man. i highly doubt this will work for multiple reasons.
I ask about the "brutal breakdown and function error involving an egg" because this is just bound to funny. also, it begs the lore question of who or what updated reality.
Donovan needs to die a lot. he dies a lot. also, britain and donovan need to have a friendly discussion over who will control the entire world, more specifically, the 31st to 40th lines of the world update, when counting up from the bottom. sadly, this includes donovans health bar and specials, and Britain really wants access to Hannibal so they can make better tanks, plus they'd like to steal the daemonette's plot armor, so it escalates into a seven year discussion, and also gives JOE a chance to show france who's boss. guess who wins? donovan. guess who's broke? also donovan, so he needs to start taxing the hell out of Caltrops, or else he'll be vulnerable to other people with more money paying off reality into killing him. blep you, says Caltrops, declaring his independence and fighting for it, and Britain helps it win, now Britain is broke, and donovan will have to send his excess power to a different part of the world update.
he, absent-mindedly, chooses the boombots. this excess power they just got from him gives them a small attack per member for the turn, allowing them to kill his face. somehow, this attack happens in tandem with my action, because I said it does.
 
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(14} 14/20 Something Missing: illogic

(14} 14/20 big scary car accident involving waaaaaaaaaaaaaaaaaay too many uncooked beans

+2 @JOEbob



True to the Godmodder's prediction, I decide to touch quite literally everything on the field. Everything. I mean really. I touch Pepsi man, I touch the CMECH, I touch Hannibal, I touch myself, I touch Daemonette and their Plot Armor (...somehow), I touch Donovan/Specter Knight, I touch the Gnome Core (each part individually), I touch the Technocratic Spearhead and Relief Forces, I touch The Terrible Idea, I touch the Adamantite Mech, I touch all ten Ursine Warriors, I touch the Bulldozer and the Airbase (3) and the Drones, I touch Krork Behemoth, I touch Crusher48 and all his artifacts, DCCCV and his, Redstone and his, the Pepci Machine and everyone in the strife. I touch everyone's artifacts, various parts, meta items, stuff that doesnt even exist yet, Donovan again, and everything I can.
I hope this does something
 
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Let's do this. Donovan uses Deal with the Enchantress
20/20 Sealed to the Enchantress [EXPANDING]+plague126's charge
Sktheh: 9/20

Donovan feels a shudder in the ground beneath his feet, and realizes that something is probably up. Emerald turns away from him and grins, and the ground beneath him basically collapses, which Donovan tries to escape, but fails, since he lacks the ability to fly, and nearby walls. As he fails, the short sword slips from his grasp, and a large shrapnel of the ground pierces straight through his body, from his back to his front. And then he hits the ground, in a room filled with a deep purple bricks and tiles, with pillars.
He groans, reaching out to get up, but slumps over, unable to move.
An explosion of purple fire, and a woman appears before him, clothed in dark robes, with pale green skin, with striped black and purple, floating in the air.
"...Who are you?"
"I am the Enchantress, and have... an offer for you, he who is about to die in vain"
Donovan glares at the Enchantress suspiciously
"And this offer is...? Will you heal me?"
The Enchantress throws back her head and laughs, before gazing at the helpless Donovan
"Unfortunately not, my powers of healing are not that well, nor could a master of those magics heal you in this condition. However, rather than die forever, I can revive you as a Grim Spectre, enhanced with darkness and weakened in no way."
Donovan grimaces "And the pri-" He coughs up blood onto the tile floor, realizing he may not have much time left to accept or deny "So be it. I accept"
The Enchantress laughs.
"Wonderful" She lifts a hand, raising him from the ground, separated from the shrapnel he was stuck in. A locket is pulled out from under Donovan's Cloak, which he feebly grasps at. With a flash of purple fire, the Enchantress forms a scythe and throws it spinning forward, the locket looping around it, and it piercing through Donovan completely, getting stuck in the wall. Several flashes of light, and Donovan falls to the ground, his cloak tattered once more, obscuring his skeletal form, face covered in a metal helm. He lifts out his hand, and the scythe flies into his hand, where he twirls it around and calmly strings the locket around his neck once more.
"I also gave some Curios, relics powered by darkness, to sweeten the deal for you. Now go forth, my Spectre Knight, and defeat all who face you!"
He calmly accepts the Curios, presented by a red skeleton in aristocrat garb, and nods, wrapping himself in his cloak and appearing once more on the battlefield.
Donovan destroyed! Spectre Knight summoned!
Spectre Knight:
HP: ???
ATK: 20K
Darkness: 100/100
3 charge: Rapid basic attack. Deal twice your basic attack damage to an enemy, and that enemy cannot harm you this turn. The invincibility will happen whether or not the attack deals damage.
Active: Curios. Spend Darkness to activate certain effects. When a Curio is used, you cannot use your basic attack.
Curio: Will Skull. 20 darkness. Restore 90K HP.
Curio: Spider Scythe. 15 darkness. Deal your basic attack damage to 3 enemies.
Curio: Judgement Rush. 25 darkness. Gain invincibility for 1 turn, and deal your basic damage to one enemy.
Curio: Hover Plume. 40 darkness. Gain complete invincibility for one turn, and +25% dodge chance for two turns.
Curio: Caltrops. 8 darkness. Give yourself the buff Scattered.
Curio: Chronos Coin. 35 darkness. Gain +40% dodge chance for 3 turns.
Curio: Throwing Sickle. 10 darkness. Deal your basic attack damage to one enemy, twice. This is different from dealing double damage.
Curio: Dread Talon. 15 darkness. Gain 5K damage reduction for 1 turn, and then deal twice your basic attack damage to one enemy.
Curio: Skeletal Sentry. 25 darkness. Create 1 Skeleton Sentry. Only one at a time. At any time, can self destruct to deal 5K damage to three enemies. (HP: 30K, ATK: 5K)
Curio: Shadow Mirror. 0 darkness. Toggle on/off Shadow Specter. Free action, but only with a Basic Attack.
Shadow Spectre: All damage dealt is doubled, but each attack costs 10 darkness, and Darkness cannot be gained from basic attacks.
Passive: Soul Collector. Gain 10 darkness every time you use a basic attack, and 20 when you kill an enemy
Passive: Undead Wraith. Immunity to all status effects other than the ones inflicted by yourself.[/color]
 
FROZEN?:[PG] 11/20 HP [A] Disease by Vaccine 10?/10 [A] Hollow Blade 5/5 Durability [A] Empty Shield 5/5 Durability
STRIFE:[PG] 20/20 HP Regen

"I have 3 names you can refer to me by, M3 or ME, if you use 1337/leet speak, due to my initials, Mirror, as that's the first part of my nickname, or Mr Mirronius Manfred, my full name. Any name I can refer to you as other than Blue Knight and variations of it? If you already gave such a name, i do apologize for not hearing it, I was most likely distracted." After saying that I remove Bess from the fight with B.E.S.S, or a Break Energy Star Shatterer. By converting the energy into a carrot that makes their health value 0/40,000 HP.

4/5 Blight: Inflict extremely negative ailment upon a random enemy.
4/5 Vaccination: Give Random boosts to a random ally.
4/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.

4/20 +2 from JOE
3/20 +1 from Talist
+1 JOE +1 Talist
 
I light off a block of TNT in the middle of the Boombot drones, causing a self-perpetuating explosion.
17/20 Ever-Expanding Fish (+10 from token)
4/20 Some Charge Or Something
 
(15} 15/20 Something Missing: illogic

(15} 15/20 big scary car accident involving waaaaaaaaaaaaaaaaaay too many uncooked beans

+2 @TheBiggerFish

The TOG II* shoots whoever needs shooting. I heal up some random entity. Yeah, random random.
 
[AG]
20/20 HP
Afflicted by Weakness
Lúin equipped
Ides equipped
Charge Bank: 10

(+1 from EternalStruggle)
2/20 A Future Promise
16/20 Reinforcements

+1 @plague126
+1 @I just write

(Note upon review I have decided to Nerf this myself a bit because I realized it might have been overpowered, if you wish to see how I originally stated this see the compendium of my last post)
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 15/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
Fearful Presence (Charging 0/5)- Consumes three durability and prevents three random non-elite PG entities from acting on the turn this is used due to fear of this weapon. (If this falls into someone else's hands alignment target of the ability will be changed to match their preference.)

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[AG- Controlled by The Blue Knight]
20 charge entity
Horde type entity
Bipedal bears armed with various heavy medieval weapons.

Number- 10
Health per- 5,000
Attack power per- 1,500
Current Total damage- 15,000
[Special Ability]
Surround (passive)- Requires at least 5 Bears still alive to activate, the warriors surround the target of their attack causing their target's next basic attack to only be able to target the Ursine warriors, the surrounded target's ability to heal or target a special ability is not effected.
[AG- controlled by the Blue Knight]
20 charge Entity
A chestnut horse with a saddle. Is well-bred and it's capabilities have been enhanced by It's summoner.

Health- 25,000/40,000
Attack- 0 (see ability)
[Special ability]
Mounted Charge- The damage of all it's owners attacks are doubled while it is on the field.
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 15/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
Fearful Presence (Charging 0/5)- Consumes three durability and prevents three random non-elite PG entities from acting on the turn this is used due to fear of this weapon. (If this falls into someone else's hands alignment target of the ability will be changed to match their preference.)
"I have 3 names you can refer to me by, M3 or ME, if you use 1337/leet speak, due to my initials, Mirror, as that's the first part of my nickname, or Mr Mirronius Manfred, my full name. Any name I can refer to you as other than Blue Knight and variations of it? If you already gave such a name, i do apologize for not hearing it, I was most likely distracted."
The Knight takes a moment to distance himself from his opponent before responding. (@MrMirrorMan) "Very well, I have mentioned this before but I will say it again Mr Mirronius Manfred. I am Sir Heidal of Crossbell, The Blue Knight. While Heidal is the name I was born with I bear little attachment to it, Blue Knight on the other hand is a title I earned with my own strength and one which commands tremendous respect in my homeland thus I would prefer to be referred to by it. Some of my more frivolous companions have abbreviated my title to BK or TBK so if you wish you are welcome to refer to me in that way as well" The Knight approaches and motions to William who has set up a small camp on the outskirts of the battlefield. "This is my squire William, a constant companion of mine." The young man shyly looks away upon being referred to. "Worry not, he will have no place in our battle, he merely carries my equipment for me."

The Knight take a waterskin from his squire and proceeds to open it but before drinking speaks to the Mirror. "I'd offer you a drink but unfortunately I'm not aware of what a being such as yourself would like." The Knight chuckles and then messily pours a blue liquid into the slits of his helmet. Once the waterskin is empty he tosses it to William and flexes his armored arm. "There good as new." The Knight faces the mirror again. "Tell me Mr. Mirronius Mirror why do you fight for a mad tyrant such as the Godmodder?"

(Action is to cure weakness and if possible heal Bess a little.)

[Orders]
Ursine Warriors- Continue to wail on C MECH.

(Edit at 8:48 for charge incrementation mistake and to add the fact I'm afflicted by weakness.)
 
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General Action: Open Fire!
Once again, the Spearhead Forces give murderizing the C-MECH a try, blasting it with armor-piercing munitions. Railgun shells scream through the air, smashing through armored hull sections and savaging machinery. Meanwhile, the somewhat less armor-piercing misssiles and laser weapons are being used to thoroughly ruin the C-MECH's internal equipment courtesy of the gaping hole in its hull from the prior nuclear strike.

Charges

Repair System (20/20)(FIRING!)
Medical Department (5/20)
Killsat (1/20){new}
+1 @EternalStruggle
+1 @The Blue Knight

Repair System: Fast-Action Fixbot

Another machine now comes through the teleporters from the staging dimension, an extremely high-performance repair bot, intended to patch up anything that gets damaged.
Fast-Action Fixbot
-0 Attack
-20k Regen
-20k Healing
-This Entity acts during the post it is ordered to act, rather than the EoTB.


Entity Orders

Airbase 3: Launch Drones
Drones: Attack C-MECH
Relief Forces: Attack C-MECH
Fixbot: Heal Relief Forces
 
15/20 c4 +1 mirror
9/20 tnt +1 Mirror +1 Talist
[14 unused charges of undecided use]
+1 mirror +1 talist
I also give pepsi man a free pepsi can
I poke the golem core, before eating the not-yet-evolved Donovan's foot. he asks for his foot back. I ask him if he can conquer the Byzantine empire. yep, say the boombot turks. nice job, boombot turks, but I wasn't asking you. now shoo.
what if the boombot empire was really big? which it is now. says the bot core wearing an shallot hat.
Shush, boombot turks.
the bot core's adviser starts to be kind of popular, and he refuses to become king of somewhere. the bot core kills him on suspect of treason. he then chases me to here, where I'm still eating Donovan's foot, so he can cry about how he misses his adviser.
I yell at him to shush, and accidentally drop the foot (since it was in my mouth, where I was chewing it, and I just opened my mouth to yell), which starts to waddle away. I ask the bot core to move. he says no. I ask him to squish the foot. he says no. I mindcontrol him into ordering his loyal boombot soldiers to destroy it. he does so, being mindcontrolled. as a side effect of his having been mindcontrolled, he slowly dies in the middle of a campaign, and spends the entire slow death reminiscing about his life and wishing his adviser (who he killed), his wife (who died of sickness [specifically, having contracted clockwork disease.]), his favorite son (sickly from birth, died from sickness), and either of his other sons (one of which he exiled and killed, the other of which he had kill the first, before the bot core killed the remaining son himself.). man, maybe if he wasn't a flipping idiot, a jerk, and pathologically unable to trust people, he'd have less to whine about. luckily, donovan's head just got chopped off and teleported to him, and the whining causes emotional damage (and an equivalent amount of physical damage).

I then thank thebiggerfish for attacking my boombot drones, allowing them to retaliate for 50% more damage. thats a nice thing that I like. who knows, maybe it'll even kill something.
 
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[AG]
20/20 HP
Afflicted by Weakness
Lúin equipped
Ides equipped
Charge Bank: 10

(+1 from I just write)
3/20 A Future Promise
18/20 Reinforcements

+2 @I just write

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 3/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[AG- Controlled by The Blue Knight]
20 charge entity
Horde type entity
Bipedal bears armed with various heavy medieval weapons.

Number- 10
Health per- 5,000
Attack power per- 1,500
Current Total damage- 15,000
[Special Ability]
Surround (passive)- Requires at least 5 Bears still alive to activate, the warriors surround the target of their attack causing their target's next basic attack to only be able to target the Ursine warriors, the surrounded target's ability to heal or target a special ability is not effected.
[AG- controlled by the Blue Knight]
20 charge Entity
A chestnut horse with a saddle. Is well-bred and it's capabilities have been enhanced by It's summoner.

Health- 25,000/40,000
Attack- 0 (see ability)
[Special ability]
Mounted Charge- The damage of all it's owners attacks are doubled while it is on the field.
[A- Wielded by the Blue Knight]
20 charge artifact
A Pugio type dagger that exudes a menacing presence.

Durability- 15/15
Abilities-
Use in an attack- Consumes one durability and adds 10,000 damage to the base damage of a standard attack (automatically activates on any attack action)
Fearful Presence (Charging 0/5)- Consumes three durability and prevents three random non-elite PG entities from acting on the turn this is used due to fear of this weapon. (If this falls into someone else's hands alignment target of the ability will be changed to match their preference.)
The Knight readies his lance and charges the Mirror once more. This time as the distance between the two closes the Knight leaps into the air and dives toward his opponent, Lúin burning with magical fire the while.

(Using Lúin's ability in this post, I leave it up to you whether Ides damage buff should apply to attacks beside basic ones.)
 
18/20 Ever-Expanding Fish
5/20 Some Random Charge I Don't Know
I slap JoeBOB before he finishes 'thanking' me with more explosives, which allows me to plant more explosives on him, exploding JoeBOV's explosives before explosive exploits are explored.
 
The Daemonette now takes the opportunity to strike, moving up behind some of the wreckage. This particular piece is a heavy autocannon that fell off the C-Mech after the last barrage, and is thus ideal for returning to sender. With the limited remaining motivation systems, the Daemon aims it carefully at a weak point at about mid-height, using the unlocked emergency control system this particular weapon has, or at least has as of this point. Was it supposed to have it? Probably, but she couldn't say for sure in this strange land. Still, she'd exploit it regardless.

With target locked, it was easy enough to load shells and open fire, cannon barking repeatedly as heavy slugs were shot out, slamming into the Omega's armor and through some weakened sections of plating with raw kinetic force, doing heavy damage to the thing due to the targeting of weak-points as well as the significant firepower in use. Of course, it wasn't anything too impressive compared to the Mech's total health, but every bit of damage may yet prove useful.
Charges:
Elemental: 12/20.
A Charge Apparently: 3/20.

+1 @I just write
+1 @The Blue Knight
 
Got +4 total

Charge: 17/20
Charge: 16/20

+1 to MrMirrorMan, +1 to Joebob

Side Quest Action: ... I do want to get out of here and back into the main battlefield. Luckily, it seems I'm running out of options.

Seeing the creature, Thina buries her head in her paws, her shallow, quick breaths bouncing through the vent. Without leaving the vent, she calls out to the creature,

"Hello? I'd rather... er... ... I'd rather not be seen. Can we blame that on... on... cultural differences? I'm not here to hurt you, even though the fact that you have an HP bar means the GM probably expects me to."

[PG] Personnel Defense Drone
120,000 / 120,000 HP.
Regenerates 3,000 HP per turn.
Deals 10,000 damage with normal attacks.
Active Ability - Shields UP - Bodyguards something else and grants 30% damage resistance for a turn. Cannot be used twice in a row.

PEPSIMAN!
HP: Infinity/Infinity
Time Remaining: 120
Pepsi Cans: 0

Pepsi Machine:
HP: Infinity/Infinity.

Passive - Face of Divinity: Due to the divine power coursing through his veins, Pepsiman is totally immune to attacks made against him by lesser beings, such as yourselves. Though, attacking him can steal his Pepsi Cans. (count each can as being worth 2,000 HP)

Passive - The True Heir: Whenever you say Pepsiman's name, you must announce it loudly in a voice like a heavenly choir. If you don't, Pepsiman gains 300,000 HP immediately.

Passive - Strength from Followers: Any player can hand Pepsiman a delicious cold refreshing can of Pepsi as a free action, maximum of once per post. They can win the favor and grace of Pepsiman with such offerings. Pepsiman also gains 2 Pepsi Cans per turn.

Passive - Time Constraints: Pepsiman's time on this mortal coil is limited. Once Pepsiman runs out of time, he will go elsewhere to save those in need (and somehow bring his Pepsi Machine with him). At the end of every turn, Pepsiman loses 10 time remaining.

How this all works: When first spawned, Pepsiman is at the very bottom of the EOTB entity list (despite being a PG), and the Pepsi Machine is at the very top (but below the godmodder). The Pepsi Machine cannot be damaged, but whenever it is attacked, it can be moved either up or down two slots on the list. Once Pepsiman reaches or passes the Pepsi Machine, Pepsiman has completed a stage, which means he gains 30 Pepsi Cans and 20 time remaining. Then the Pepsi Machine teleports down to the opposite end of the entity list and Pepsiman starts running back. If an entity counter attacks or bodyguards against Pepsiman, Pepsiman becomes stunned for the next turn.

Action - Slide Charge
Move either up or down the entity list by 4 slots. Deal 8,000 damage to one enemy that Pepsiman moved past.

Action - Herald of Sugar
Costs 10 Pepsi Cans. Move either up or down the entity list by 5 slots. Restore 4,000 HP to all allies Pepsiman passes through. Can spend additional Pepsi Cans to heal a target hit by this at a rate of 1,000 HP per Pepsi Can.

Action - Divine Smite
Costs 10 Pepsi Cans. Move either up or down the entity list by 5 slots. Deal 5,000 damage to all enemies Pepsiman passes through. Can spend additional Pepsi Cans to deal additional damage at a rate of 1,000 damage per Pepsi Can. Max of 20 additional cans spent.

Entity Orders - Sadly, almost all his allies are dead, so he can't heal very effectively. Instead, Pepsiman does a slide tackle down the entity listing and hits TOGII*.
 
Sktheh: 12/20
The Silent Shoveller: 1/20
+2 @plague126

Emerald sighs and merely slaps Pepsiman in the face. With gasp a bottle of name brand BepsiTM​
 
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Apologies, the update is going to be late, I'm feeling awful and trying to juggle a few other things a the same time.

/GMnull
 
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