Destroy The Godmodder: Renewal (Hole In The Ground)

[PG] 20/20 HP [A] Disease by Vaccine

I sign Pepsi Man's song. Somehow it starts raining Pepsi.

1/5 Blight: Inflict extremely negative ailment upon 3 random enemies.
1/5 Vaccination: Give Random boosts to 3 random allies.
1/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.

3/20
3/20 +1 from JOE
+1 JOE +1 Talist
 
[AG]
20/20 HP
Lúin equipped
Charge Bank: 10

(+2 from I just write, +1 from EternalStruggle)
15/?? Flex charge (Probably going to be used to pressure the guardian)
5/20 Reinforcements

+2 @TheBiggerFish (Welcome to the game!)

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 4/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[AG- Controlled by The Blue Knight]
5 charge entity
A clockwork bird resembling a standard sized finch.

Health- 40,000/40,000
Attack power- 0
[Special Ability]
Scout (Active)- Can provide detailed information on the current battleground as well as prominent locations in and surrounding it on it's owner's request. Is also capable of performing preliminary investigations of locations scouted.
[AG- Controlled by The Blue Knight]
20 charge entity
Horde type entity
Bipedal bears armed with various heavy medieval weapons.

Number- 20
Health per- 5,000
Attack power per- 1,500
Current Total damage- 30,000
[Special Ability]
Surround (passive)- Requires at least 5 Bears still alive to activate, the warriors surround the target of their attack causing their target's next basic attack to only be able to target the Ursine warriors, the surrounded target's ability to heal or target a special ability is not effected.
[AG- controlled by the Blue Knight]
20 charge Entity
A chestnut horse with a saddle. Is well-bred and it's capabilities have been enhanced by It's summoner.

Health- 40,000/40,000
Attack- 0 (see ability)
[Special ability]
Mounted Charge- The damage of all it's owners attacks are doubled while it is on the field.

"The wooden scaffolding seems an easy target, however I wonder how tough the metal skin of that giant machine is." With this the Knight charges into the base of the C MECH-Ω with Lúin. Upon impact the mech doesn't even flinch however Lúin does create a small dent in the massive Guardian.

The Blue Knight laughs "This one will be quiet the fight won't he!" On these words Lúin's flames activate lightly singing the area around the dent.

(Lúin's ability is going to be used here if possible.)
 
Ah! It's Wednesday! Gosh gerd frak darn it! I need to make a post!

Uh...

+1 to Joebob, +1 to MrMirrorMan

Pepsiman thanks his loyal servants and slide tackles the Gnome Core.
 
Update 46: Scavenged Weaponry pt 2
[AG]
20/20 HP
Lúin equipped
Charge Bank: 10

11/?? Flex charge (Probably going to be used to pressure the guardian)
4/20 Reinforcements

+1 @I just write
+1 @redstonetam15

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 4/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[AG- Controlled by The Blue Knight]
5 charge entity
A clockwork bird resembling a standard sized finch.

Health- 40,000/40,000
Attack power- 0
[Special Ability]
Scout (Active)- Can provide detailed information on the current battleground as well as prominent locations in and surrounding it on it's owner's request. Is also capable of performing preliminary investigations of locations scouted.
[AG- Controlled by The Blue Knight]
20 charge entity
Horde type entity
Bipedal bears armed with various heavy medieval weapons.

Number- 20
Health per- 5,000
Attack power per- 1,500
Current Total damage- 30,000
[Special Ability]
Surround (passive)- Requires at least 5 Bears still alive to activate, the warriors surround the target of their attack causing their target's next basic attack to only be able to target the Ursine warriors, the surrounded target's ability to heal or target a special ability is not effected.
[AG- controlled by the Blue Knight]
20 charge Entity
A chestnut horse with a saddle. Is well-bred and it's capabilities have been enhanced by It's summoner.

Health- 40,000/40,000
Attack- 0 (see ability)
[Special ability]
Mounted Charge- The damage of all it's owners attacks are doubled while it is on the field.

Wrapping around for another go at JOEbob, the Blue Knight leans over the side of Bess and grabs JOEbob by his leg. The Knight then urges Bess to speed up as he himself begins casually reading a chapter of "The Nature of Split Personalities." JOEbob is dragged by his leg along the hard ground at high speeds for several minutes before getting himself free.

[Orders]
Bouvreuil- Scout the area around the Guardian.
Ursine Warriors- Lay a further beat down on JOEbob if he's still alive, otherwise begin bashing down the base of the scaffolding.

(Edited from placeholder at 10/3 10 pm)

Chapter 5 ~ Dominance
dom-i-nance - noun
power and influence over others.
Welcome back to this book. If I'm correct in believing this (and I know I am via omniscience), I knew you would take a large break after reading Chapter 5. Or at the very least, I knew a particular group of readers would. Now, on with the show. The show where I show you exactly what happens in the Shatter, a very tumultuous event indeed.
The Shatter is a direct cause of the repulsion that split personalities feel towards each other; it is a way for their impulsive feelings to coalesce into one giant brawl of the mindscape that leaves only one whole victor. As I mentioned in Chapter 4, the split personalities of a host body will, when the Build is in its later stages, feel a large amount of hate for each other, regardless of benevolence or malevolence. As if for the direct purpose of setting up the Shatter, a split is designed to have a power level. If a split is on the small end of the power level, they will most likely lose any arguments with the split on the high end of the power level. The benevolent split is usually the weaker of the two, and the malevolent split the stronger of the two. For this reason, malevolent splits are usually the victors of the Shatter, though this is not always a certainty.
The splits of a host will, when the Build is in its later stages, begin to argue and feel hate at increasing intervals, with the malevolent/stronger split winning the majority of arguments and fracases that take place, as I have described above. As a result, the benevolent split will end up living in fear of the malevolent split, and the malevolent split will enjoy doing whatever he pleases to the benevolent split. Thus begins a vicious cycle of torment and pride. (Keep in mind that this is not always the case, and the roles could very well be reversed. Such events are rare, however.)
Eventually, both splits will want the other split out of their life, for reasons that fluctuate depending on the split. The weaker split will wish that the stronger split was out of their life because they have lived a life of fear and are scared of what the stronger split would do if they were out of the picture; they will also despise the stronger split's practices. The stronger split will wish that the weaker split was out of their life so they can get on with their goals and have complete control over the host body; they will also despise the weaker split's practices.
As a result of everything I have listed above and prior, there will come a day where the arguments of a host's splits will escalate to a large enough scale that the two will decide to resolve all their differences in a strife: the Shatter. The sun will go out and the moon will fall, the very skies cracking open. Time will stop like a scratched record, space will be rent, and cosmic dances will play out like the quarrels of the sun and the moon. At least, this is how the event will appear in the mindscape.
During the Shatter, the host's mind will essentially shatter into many pieces, turning the splits from what was previously thoughts and words into corporeal entities inside of the head of the host. In essence, the host's body will become incapacitated, and their mindscape will become a battlefield of the personalities. Each split will gain a body that represents how they would look in real life (usually taking elements from how the host looks), and will be locked in a dual to the death.
From then on, it will be a matter of time, the Shatter in essence being a contest to see who will enter predomination. Predomination is given to the victor of the Shatter. Also known as the Split, it is the act of a split gaining complete control over the host body and eradicating the split who does not survive. Depending on who the stronger split was during the Build, the Shatter will typically go in said split's direction. However, there have been cases where the weaker split has one. Usually some sort of trickery or outside forces are involved.
There have only been a few recorded cases of a host's body literally splitting upon a Shatter, with the Shatter occurring in the real world rather than in the mindscape. Said Shatters usually devastate the area thanks to their all-encompassing power, but the outcome is generally the same: one shall stand, one shall fall. The victor of a split will, as I just said above, enter predomination. The split who loses will generally be killed in a final blow dictated by Rule of Cool, and the split who wins will gain complete and utter control of the host body, doing with it whatever they wish.
In essence, a split is destined to die as it was born: from bloodshed.


3 more damage to JOEbob.

During the brief lull in the fighting, a message arrives for General Mack, stating quite simply
Message to General Mack
We have succeeded in replicating Anomalous Individual #449192A, though only a single fully-functional example of the template was completed. Given the nature of the threats you are facing, they have been deployed to the staging area at your back lines, in order to provide esoteric support.


General Action: Emergency Reinforcements
Looking out on the battlefield, General Mack saw the sorry state of the Assault Forces, and immediately called out "Logistic corps, the Assault Forces need additional reinforcements, NOW!"

In the staging dimension adjacent to the battlefield, several additional squadrons of tanks and mechanized infantry were fast-tracked, being shuffled into the teleporters leading to the battlefield at an alarming rate. On the battlefield, the badly flagging Assault Forces immediately gained a massive infusion of men and materiel, those same war machines and flash-built cyborgs arriving in flashes of Cherenkov Blue from the teleportation process.

Charges
Cybertank (15/20)
Relativistic Bitchslap (13/13)(FIRING!)
Augmented Infantry (1/20){new!}
+1 @EternalStruggle
+1 @The Blue Knight

Relativistic Bitchslap (13 charge attack focused on JOE)

Looking at JOEbob in the planning center, General Mack asked "Why is that ass still alive?"

No-one answers, before the general continues, saying "I don't really care why, to be honest, just so long as it gets fixed."

Light years away, in another dimension, a small jump-equipped drone receives a signal. It's seemingly innocuous, being the size of a volleyball, and lacking in equipment besides the bare minimum needed to jump to its target with pinpoint accuracy. It is, however, moving at 0.994c. More properly, such a device is known to the Technocracy as a Jump Equipped Relativistic Submunition, or JERSM.

It takes all of half a second for the JERSM to re-orient for the jump, before it punches a small wormhole open for all of a microsecond, slipping through nearly instantly.

At that same time, on the battlefield, the light-hugging projectile appears precisely 0.3 meters away from impacting JOE in the head, slamming into him in less time than it takes for a neuron to fire, giving no chance whatsoever of a reaction.

At the speeds the relativistic weapon is impacting, ideas such as 'penetration' and 'fragmentation' are laughably inadequate. The mass is moving faster than the speed of sound in any solid material, causing the material in its way to compress, rather than get shoved out of the way. And at the speed these things are moving, the compression is more than adequate to trigger thermonuclear fusion, with JOE's body from the shoulders up being the fuel.

From an outside perspective, all of this happens far too fast to even percieve; one moment JOE is rather battered, though alive. The next moment, everything within a massive radius of him is annihilated by the sort of explosion that could easily be mistaken for a high-yield thermonuclear weapon if not for the abnormally low radiation levels. (any overflow damage hits the Scaffolding)

Entity Orders
Technocratic Relief Forces: Heal the Technocratic Assault Forces if they're alive; otherwise heal the Spearhead Forces. If both of them are dead, attack the Scaffolding.
Technocratic Assault Forces: Attack the Scaffolding
12000 health restored to the Technocratic Assault Forces.

JOE reduced to nuclear fire, 40000 damage dealt to the Scaffolding.

17/20 perrrrrrrceptual form
4/? sighhhhh
if sigh got used, 1/? newsfish
+1 talist +1 mirror
place.
I am probably dead. if I am not dead, I praise my good luck and heal myself.
however, as stated, i am probably dead. if I am dead and IJW tried to grab the hamsa, sighhhhh will activate and a loud sigh will emanate from my corpse. the sound will startle them, before by body lurches to life, clambering over to the hamsa,sighing all the while. the loud sigh's stun IJW via the magic of unpleasantly loud sighs, before I kick the hamsa away. it hits a rock as it skids across the ground, before soaring into TOG's hands.

if anyone tries to steal the hamsa later, sighhhhh activates for the same effect as above.
I also res-pawn.
You begin the respawning process. You will respawn at the end of this round since both of your actions got nulled by being dead this round.
Sighhhhh expended to place a barrier on the hamsas, the next attempt to pick up the hamsas will be unsuccessful.

#SearchTheRuins

Large quantities of war material had been destroyed in the battle, and even as new reinforcements were teleported in the Daemonette walked over to the destroyed remnants. Waste, now waste was inefficient. In this particular set of circumstances, it was imperfect, and that would not do.

In the center of the mass of ruined tanks and dead cyborgs, she simply stood, muttering a few words. The Gods could tell that the wall between realities was weakening, waning, and already they sent through their minions to do their deeds. In this case, humble unaligned creatures, mere wisps and motes of power emerged into the Materium, and flew into the elite troops.

Instantly, many of the dead began to rise, but there was a distinct wrongness there. They thrummed with unnatural power and walked despite their wounds, moving as if matter was present even when there wasn't. The armored vehicles acted similarly, driving even with destroyed movement systems, turrets with cooked off ammo swinging round and loading new shells or charging up ruined capacitors, rumbling and twitching with an organic fluidity. They had been healed in effect, but a more accurate term would be possessed.

"By Daemons be driven." The Daemonette muttered. "Lost souls vanish, for by Daemons they are driven."


Charges:
War Wars Episode 3: Revenge of the Krork: 14/20.
Wrath of the Gods: 19/20.

+1 @I just write
+1 @The Blue Knight

Entity Order:
Daemonette heals Donovan.
15000 health restored to the technocratic assault forces.

[PG]

I walk over to a random convenience store, I grab a 6 pack of Pepsi, wait in line, pay for it at the register, and give it to PEPSI MAN. I also put my new artifacts to work by using Weakness Roulette on Zarya, and using Blessed Lottery on the Scaffolding, randomly of course. The buff and debuffing take precedence.

20/20 +1 from JOE Disease
by
20/20 +1 from Talist Vaccine: I create two needles, one is filled with something that reminds you of Corruption, just more liquidy, while the other brings back memories of Purity. A rectangular backpack appears on my back, and two tubes connect the needles to it. I summon my first Artifact.
Disease by Vaccine is quite simple, I can inject someone with a venom, basicly using Weakness Roulette on them, and I can cast what Purity's version would be if she had one, called Blessed Lottery, in exchange, I can't inflict any damage as is. It has 3 charge abilities, Blight, a 5 turn charge that inflicts an extremely negative ailment upon 3 random enemies, Vaccination, 5 turn charge, same thing, but with boosts to 3 random allies, with the 10 turn charge being Toxic/Cure, which gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction. I can inflict a random debuff on an enemy and buff a ally in the same action. Unless that's too much.


2/20
1/20
+1 JOE +1 Talist
ERROR using artifacts DOES take your turn, although a good action will boost your chances of beneficial buffs/debuffs. You create the artifact and then upgrade it. The needles have a total of 10 durability. Blight and Vaccination are reduced to single target, because you're upping the chance of things like "invincibility" and "DOOM".

It is very appropriate that I should once again engage in Godmodder destruction right after the GM makes a bigger fish joke.

Screaming down as it crashes through space and time, a Bigger Fish impacts the most convenient PG target with infinite expandiness, depositing a Minecraft avatar in its explosive, blubbery wake.

"Hello. Long time no see."

Ever-Expanding Fish 1/MAX
Fish Factory 1/MAX
+1 @TOG: Drizzle
+1 @Enerald_Mann
Hello, keep in mind that this is a rebooted continuity and nobody should have any kind of knowledge of the previous games.
Regardless, you deal 16000 damage to the C-MECH.

20/20. Deal with the Enchantress. (Waiting for Enerald).
10/20. The Vital Vitriol.
+2 @Enerald_Mann
I teleport the Scaffolding into Turbo Dismount. Results are predictable.
The destruction is highly amusing. 10000 damage to the Scaffolding.

15/20 Deal with the Enchantress
8/20 An attack of some kind

Emerald calls down the (minor) power of the callback bonus from last turn and explodes the C4's, which somehow found their way onto the Mech.

Donovan uses Rapid Basic Attack on the C-Mech or whatever
THESE ARE THE BRICK JOKES.
20000 damage to the C MECH.

WHY WAS THE WALL MADE OUT OF SPONGEBOB???

Anyways, time to get to work attacking the C-mech.

Scan: The C-mech, focusing on its Scaffolding.

Okay, so the C-mech is an odd design for a mech, and a stupid design for a firing platform in general. Normally, the shape of a firing platform is a key part of the protection of the craft: military vehicles are generally built with as little unused space as possible, because a smaller profile can be the difference between a devastating hit and a glancing blow. Compared to tanks, mechs tend to operate as glass cannons, with their large profile maximizing the amount of firepower they can direct at enemies, but also making them easy to hit and easy to cripple with targeted attacks. However, the C-mech is basically a tower with tiny stubby legs on the bottom. That minimizes the amount of space it has to mount weapons, and also means that the distance between its center of mass and the area that its legs can support is really small. So small, in fact, that I suspect the only thing keeping a stiff breeze from knocking it over is the scaffolding surrounding it.

I decide to follow a hunch. Suspecting that the C-mech might actually be a mobile missile silo with a GIANT missile hiding inside its structure, I build a payload specifically designed to sabotage that missile. A few (time-dilated) minutes later, I come out with the Kinetic Energy Lamprey, and use my Ballistic calculator to land it on top of the C-mech's head. The Kinetic Energy Lamprey remains inert on top of the C-mech's head until a missile is launched. When a launch is detected, the lamprey will detach from the head, plant itself into the missile, and activate a modified Immovable Rod function. This will make it effectively so massive that the missile is pulled off course, and since even the slighest course error can ruin a rocket launch, it should turn a nuke aimed at our forces into a nuke landing in an empty field somewhere, or even possibly a nuke falling back down on the PG side of the battlefield.

Then, I attempt to shsatter the scaffolding by shooting Knockback Shots into the C-mech's head. Though the scaffolding does keep the C-mech up, the stress from the shockwaves will buckle those supports quite a bit.

Entity Actions:
Zarya shields herself, then fires on the C-mech.
Lucio does a really cool stunt. He dashes over to the C-mech, begins wallriding up it, ends up at the C-mech's boombox, and uses the boombox to amplify Sound Barrier. The massive dubstep solo coming out of the boombox not only causes damage to the mech from the huge sonic waves coming out, but also ends up nullifying most of its attacks because of the sound barrier that ends up surrounding it. I don't know how he got his equipment to interface with the C-mech's boombox to do that, but it worked (tl;dr lucio activates Sound Barrier and attacks the C-mech, also provides healing aura to random damaged allies).
The Golem Core notes that its reconfiguration failed due to the C-mech's arrival somehow, and it is thus unable to do any offensive action. If it gains new segments, it will build up its head to 3 segments and construct an arm after keeping 10 parts in Body.

16/20 Chronal Accelerator
9/20 I don't know yet
+2 @redstonetam15
Note: Tactical Data only covers key entities on the board for both sides, as well as my entities (because its my data, and I sometimes forget what my entities can do).
My Entities:
Zarya: A strong supporter who can shield allies and then use damage absorbed by those shields to decimate opponents. Graviton Surge is a powerful combo ability as well.
Lucio: A support character with agility and healing boosts.
Golem Core: An advanced golem generating system. Powerful potential if left unopposed or well protected.
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
Why was the wall made of Spongebob?
No one knows... No one knows...

Scaffolding: This is supporting the C-MECH in large part. It's mostly leaning on the massive black pillar of ominous soul-sucking power, but the scaffolding is still supporting it quite a bit. Something bad will probably happen to the mech should the scaffolding and associated stabilization associated with it be removed.

The lamprey is detected by self-protection systems inside the C MECH, and detonated early, but you still deal 20000 damage to the scaffolding.

18/20 Deal with the Enchantress
11/20 An attack of some kind
+2 @plague126

Emerald looks over at Donovan "Hey, just try to hold on a little longer, ok? I've got something good for you soon"
Donovan, currently mostly made of stone, can't exactly speak, but manages to nod.
Then he takes his lamp, places it in the ground, and, fires some...water? Somehow I guess? at the C-Mech
Oh no! Water! The defualt weakness for all electrical and mechanical based enemies! 10000 damage!

19/20 perrrrrrrceptual form +1 miror
5 (after plusses, 11?) /? sighhhhh OR (+ up to 4 from tog, up to 1 from mirror, and probably 1 talist)
2(after plusses, 8?) /? newsfish (+ up to 4 from tog, up to 1 from mirror, and probably 1 talist)
+2 TOG because niceness and he is doing me a favour now so uh stouff.
I continue to respawn. text appears in the air around my respawning body
"sure, I'll hold off on using the 50. i was planning on waiting for later anyway."
You finish respawning.

The fish thrashes around on its landing site, probably damaging the Scaffolding.

2/20 Ever-Expanding Fish
2/20 Fish Factory

+2 @Enerald_Mann
12000 damage to the Scaffolding.

Observations on the C-Mech:
Interesting. It seems to be something that was designed to be given a direction and hoped nothing you care about is in it's path.

I use the oilstone to dab a liberal amount of oil onto the C-Mech.

New Charge 16/20 (+10 from Token, +1 redstonetam
16/20 Development

+2 @redstonetam15.
Oiled inflicted for 1 round on the C MECH.

The Daemonette looked up at the massive war machine. "Scavenged." She says. "Only scavenged. You couldn't build a bigger, better Guardian, it had to be scavenged. What a terrible decay of knowledge, how very human."

Stepping lightly forward, she gazed up at the war machine, and spoke as power began flowing through the area. "So be it."

She yelled, a voice booming with vast authority, divine authority, and heedless of any consequences she spoke directly to the Godmodder himself. "The gods are not angered, but intrigued. They have requested ruination be brought to this world and to you in their name, so that they may grow in glory and crush this pathetic attempt at interdimensional conquest. The gods thus send against you their wrath, and I am but the messenger. Behold a mere sample of their might."

20 post charge USED.

A Warp Portal, larger than any of those that had appeared before, was torn open in space. A shadowy set of figures appeared, reality twisting and undulating as something more concrete took form. The C-Mech Ω was massive, a few hundred meters tall or so, but this new figure was taller still. 600 meters in height, and hardly spindly, the Abominatus-class Titan stepped forth through the portal, ready to do battle. Size wasn't everything but it was a lot of things, so this new combatant might be almost as potent as the C-Mech.

It would not remain for long, however. The Daemonette had long since come to realize that in this place and with this power it was all too easy to summon something far beyond your means and have it attack one before disappearing, and sometimes this was good. Here, in this case, she had done such deliberately, after all. Still, the point was that having access in theory to such potent war machines meant little if you couldn't deploy them, and in addition the massive Abominatus-class was rare indeed, each Titan of such size being a nigh-irreplaceable relic itself. The ability to construct and keep deployed troops was the proper measure of power. And the Titan was definitely not as potent overall as the enemy Mech, even if it did stay around, which it wouldn't.

Still, that didn't matter. For her main target was not the C-Mech Ω itself, but instead its scaffolding.

The Plasma Annihilator was an unsubtle weapon, she mused. An arm mounted that had to be on the larger kind of Battle Titans at a minimum, it was the sort of gun one used when they wanted nothing in the target area. It was not at all like the knife, the silent blade in the night or the back, or in the back during the night. It was not precise, it was not quiet. In fact it fired the stuff of stars screaming through the air, it would be impossible to miss if you were in the same city, and a pretty sizable city at that.

The Daemonette had, however, come to appreciate the value of just having a really big gun.

Auspex arrays swept over the Omega, lighting it up with a dozen different sensor types and acquiring the target near instantly. The C-Mech was many things, but like the Abominatus subtle was not one of them, and its massive heat and mass signatures meant it had been logged as a likely threat and targeted before the Princeps even commanded it to be fired upon. A child could make this shot, let alone an experienced Titan command crew.

"PRAISE BE TO THE TRUE MECHANICUS
FOR THEY MAY DELIVER US FROM LIGHT"
A voice came, this one speaking not with divine power but enormous loudspeakers, arcane Voxcaster systems projecting the prayer across the battlefield. A cant that would ensure an excellent firing of the weapon by appeasing its machine spirit, or perhaps in this case the Daemon inhabiting the machine as a whole that hungered for conflict. Conflict it might not perhaps get beyond one shot, but that one shot would be a devastating and terrible blow. This it would ensure.

Ignition sequence primed, flow rate rising.

"WHEN DELIVERANCE COMES, WE RISE
AND ENTER THE GLORY OF THE DARKNESS"

Ignition sequence active, flow rate nominal. The charge coils on the machine's arms began to glow red, first the base and then creeping forward. Bundles of internal cabling bean to glow red hot as power flowed through conduits from the massive and massively powerful central Plasma Reactor to the heavy weapon, a mixture of electricity and actual plasma to fuel its potent destructive blast.

"THE DARKNESS IS NOT THE DARK OF IGNORANCE
BUT THE BLESSED DARKNESS OF THE GODS' DOMAIN"

Reactor is being taxed, diverting power to charge systems, flow rate nominal. The Daemon sighed, tapping a point on her claw arm where a watch would be on a human while looking irritably at the Abominatus. A cold start plasma reaction wasn't quick, but they were on the clock. As time passed, the Titan would be pulled back slowly into the Warp until all at once it would vanish entirely. They needed to make the shot quickly.

"A DARKNESS OF DEEPEST ENLIGHTENMENT
SO IN THEIR NAME, LET THE GALAXY BURN!"

Ignition achieved, flow rate maximum, target locked, firing systems engaging, destroy the enemy and praise the Omnissiah. At last, the charge coils were one and all red, flashing brightly as an orb of plasma gathered in the barrel of the weapon. Taking a colossal step forward, the Abominatus leveled the Annihilator and took careful aim, pointing it right at the center of the C-Mech Ω. Still stuck in its scaffolding, although not for long, it couldn't possibly evade, at least not in time.

The Plasma Annihilator fired, blinding those present as it roared its wrath. Quite literally roared as well, the Greater Daemon bound to the machine speaking through the plasma sphere as it shot forth, a great guttural cry of sheer wrath and power a warning to those present not to get in its way as its foul Warp energies suffused and further empowered the shot. Not that it was particularly needed, the weapon by its lonesome was an anti-Titan device, capable of boiling away all the armor plating of a Warhound in a single blast, even through a Scout Titan's potent defensive Void Shields. Sadly, the C-Mech Ω was larger and tougher than a mere Warhound, but the damage would still be significant.

When the light faded and everyone could see again, the devastation was immense. Some may have likened it to the Komato Alpha Strike, but this was different. More potent, more focused. Whereas before the battlefield had to be evacuated due to the general bombardment, the Plasma Annihilator instead provided a somewhat contained blast. That hardly diminished its effect, of course, in fact it was quite the opposite. Its heat and the concussive force of the blast had totally knocked down the scaffolding, leaving none or at best very little standing. In fact, the majority of it had been vaporized outright in the blast, metallic girders turned to so much slag and even vapor, the remains knocked down, even those on the other side of the machine weren't immune to the immense heat and force.

The good news, what little good news there could reasonably be for the Ω in this situation, was that it was mostly intercepted by said scaffolding. Armor plating smouldered, naturally, but little if any real damage had been done. Only any overflow damage after the scaffolding had been wiped from existence, if it had at all, would be dealt to the C-Mech. The salvaged and Godmodder reinforced armor plating was strong, it looked like, but hardly invincible.

As for the Abominatus itself, it had left. Its time was up and it had been pulled back to the Warp, leaving a few simple footprints as the only evidence of its passage. That and the smouldering wreckage of the scaffolding, of course. It had, however, fired various shells and Lascannon blasts at the remains of the scaffolding, ensuring there truly was nothing left of it to possibly aid the C-Mech. The forces of Chaos were nothing if not petty, after all, so they would rarely miss an opportunity for a few last shots.

The Daemonette smirked as she gazed on the destruction she had wrought. Oh yes, the orbital bombardment from before was similar, but this was truly hers, and she reveled in the perfection of the obliteration. If this wasn't a good start to a battle, she had no clue what was.

Charges:
War Wars Episode 3: Revenge of the Krork: 15/20.
Wrath of the Gods: 20/20, used.

+1 @I just write
+1 @TheBiggerFish ("Welcome to the show, you... oddly blocky individual.")

SMAAAASH!!!!
You slam a massive attack into the C-MECH's scaffolding, but due to balance reasons don't get the autocrit from oiled.
140,000 damage to the Scaffolding!

The Godmodder just sighs at this massive expenditure of power. He really hates the balancing factor of Descended. Otherwise he'd gladly pound the Chaos Gods into submission, but as it is he has his hands tied.

Check
I scan the C MECH-Ω

General Action: BURN!

Looking at the scaffolding holding up the C MECH, General Mack calls out "All forces, fire incendiaries."

A barrage of munitions and laser beams quickly besets the C MECH-Ω, not doing much to the machine itself, but quickly setting the scaffolding ablaze. Napalm, Thermite, and the raw heat delivered by lasers all contributed to the inferno, beginning the process of reducing the scaffolding to ash, the workers still on it audibly screaming in agony and fear as they either burned or fell to their deaths. The radiant heat made the C MECH-Ω's hull glow a dull orange from mere proximity as its support structures quickly fell away.

Charges
Retaining +10 Token
Cybertank (18/20)
Augmented Infantry (2/20)
+1 @EternalStruggle
+1 @The Blue Knight
Scaffolding destroyed! The C MECH sways ominously for a few seconds before large pylons shoots out into the ground and stabilize it.

I tell the C-Mech omega that it's ugly and fat.

thing: 6/10
What if the C MECH IS ugly and fat. Not saying it is, just postulating something.
11000 emotional damage.

13/20. The Vital Vitriol.
1/20. The Leader of the Order
Deal with the Enchantress released!
I use the power of my 20 post charge to turn Donovan into Spectre Knight, but this doesn't take effect until Enerald_Mann uses his Deal with the Enchantress Charge, effectively making this upgrade into Spectre Knight have the equivalent power of a 40-post charge.
ACTION.
I force the Scaffolding to beat Cuphead, with every death giving it an electric shock. Safe to say, it's getting a lot of electric shocks.
+2 @Enerald_Mann
The Scaffolding is dead, so you instead perform large amounts of electrical damage on the C MECH itself. 14000 damage.

Okay, so this thing certainly looks very intimidating. Is it capable of moving? It doesn't look like it. But those eyes... they scare me. It's as if they drill into my very being. They peer into my very soul. Since it's making me very uncomfortable, I summon myself a pair of picks and begin to climb up the C-Mech to take out it's eyes. It's a relatively easy affair, considering the amount of damage this thing has sustained, there are plenty of hand and footholds present. Where there aren't any, I make my own by first altering the composition of the armour plating, making it softer, and then ramming my picks into it with descendant enhanced strength. It's slow, but then again, I'm only one person. One person, in a war that's meant to be fought by armies. There's only so much I can possibly do. I get to the "neck" of the C-Mech, where I begin to climb under it's head. It is there that I find that I just can't go any further. I got no more strength. I can only cling. I take a look down at the path I had carved in the body of the Mech, and I am pleased at what I was able to do. With nothing else to do, I hang on the underside of the C-Mech's head, watching as greater beings do their thing.

"I'll be honest, I really feel like BMX Bandit."

17/20 Power Creep
17/20 Desperation

+2 to @Enerald_Mann
Your carved path deals 20000 damage to the C MECH.

I "help" construct the C-mech so incompetently that the scaffolding falls apart. If there is no scaffolding, I "accidently" steal the weapon controller for one of its small guns and run off with it for analysis.

Scan: The C-mech, focusing on revealing a special ability.

17/20 Chronal Accelerator
10/20 I don't know yet
+2 @redstonetam15
Note: Tactical Data only covers key entities on the board for both sides, as well as my entities (because its my data, and I sometimes forget what my entities can do).
My Entities:
Zarya: A strong supporter who can shield allies and then use damage absorbed by those shields to decimate opponents. Graviton Surge is a powerful combo ability as well.
Lucio: A support character with agility and healing boosts.
Golem Core: An advanced golem generating system. Powerful potential if left unopposed or well protected.
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
C MECHs attack slightly decreased this round.

Boombox: fires a large box of explosives into the air, dealing light damage to all enemies on the field.

[PG] 20/20 HP [A] Disease by Vaccine

I sign Pepsi Man's song. Somehow it starts raining Pepsi.

1/5 Blight: Inflict extremely negative ailment upon 3 random enemies.
1/5 Vaccination: Give Random boosts to 3 random allies.
1/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.

3/20
3/20 +1 from JOE
+1 JOE +1 Talist
You somehow sing a song in ASL, this makes it start raining pepsi. 7 cans added to pepsiman's total.

[AG]
20/20 HP
Lúin equipped
Charge Bank: 10

(+2 from I just write, +1 from EternalStruggle)
15/?? Flex charge (Probably going to be used to pressure the guardian)
5/20 Reinforcements

+2 @TheBiggerFish (Welcome to the game!)

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 4/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[AG- Controlled by The Blue Knight]
5 charge entity
A clockwork bird resembling a standard sized finch.

Health- 40,000/40,000
Attack power- 0
[Special Ability]
Scout (Active)- Can provide detailed information on the current battleground as well as prominent locations in and surrounding it on it's owner's request. Is also capable of performing preliminary investigations of locations scouted.
[AG- Controlled by The Blue Knight]
20 charge entity
Horde type entity
Bipedal bears armed with various heavy medieval weapons.

Number- 20
Health per- 5,000
Attack power per- 1,500
Current Total damage- 30,000
[Special Ability]
Surround (passive)- Requires at least 5 Bears still alive to activate, the warriors surround the target of their attack causing their target's next basic attack to only be able to target the Ursine warriors, the surrounded target's ability to heal or target a special ability is not effected.
[AG- controlled by the Blue Knight]
20 charge Entity
A chestnut horse with a saddle. Is well-bred and it's capabilities have been enhanced by It's summoner.

Health- 40,000/40,000
Attack- 0 (see ability)
[Special ability]
Mounted Charge- The damage of all it's owners attacks are doubled while it is on the field.

"The wooden scaffolding seems an easy target, however I wonder how tough the metal skin of that giant machine is." With this the Knight charges into the base of the C MECH-Ω with Lúin. Upon impact the mech doesn't even flinch however Lúin does create a small dent in the massive Guardian.

The Blue Knight laughs "This one will be quiet the fight won't he!" On these words Lúin's flames activate lightly singing the area around the dent.

(Lúin's ability is going to be used here if possible.)
15000 damage and Marked By Luin inflicted!

Charge-Updating Post:
5/20 Ever-Expanding Fish (+1, +2)
2/20 Whatever The Heck I Decide To Use This Charge For
#GammaPlus

Ah! It's Wednesday! Gosh gerd frak darn it! I need to make a post!

Uh...

+1 to Joebob, +1 to MrMirrorMan

Pepsiman thanks his loyal servants and slide tackles the Gnome Core.
#TheFallenCity


#LookingForSomething
The C MECH flips an assortment of weapons and rockets out of various pockets and panels, suddenly bristling with weaponry, and opens fire on the AG forces, dealing 12500 damage to Donovan, 25000 damage to Bouvreuil and Lucio, as well as blowing off the head of the Gnome Core and 2 body segments in a massive wave of bullets and explosions that leaves 0 room for dodging. The standard attack doesn't seem to bypass shielding and bodyguarding though, so that's good. Donovan stabs the CMECH in retaliation for 5000 damage. pepsiman slide tackles his way past the gnome core, knocking off 2 segments from the body.

The AGs are all just going to gang up on the C MECH for "MASSIVE DAMAGE", so I'm just going to list other effects, and then the amount of damage the C MECH took, mkay? Bouvreuil, despite having taken heavy damage, flutters around and examines the area. There are lots of buildings that you could try and explore if you really want to do sidequesting, although how valuable it would be is debateable. There is a massive steelworks, and various factories and such, presumably set up to repair the C MECH. The Daemonette heals Donovan for 22000 health, the Gnome Core acquires 3 new segments, and puts 1 into the head, then two more into the body. Lucio, instead of doing his standard action, sets up a 100K health sound barrier. Donovan uses Rapid Basic attack, rendering himself immune to the C MECH's next attack. Technocratic relief forces heal up the assault forces for 27K health.

And the total damage count is: 195000! Whoa. That's a lot.

The Godmodder looks up at Bouvreuil and decides that the little mechanical bird is starting to get on his nerves, flitting all over the places and cluttering up the terminal with things he doesn't care about like sidequesting. Something really ought to be done about that. So he jumps up in the air, grabs Bouvreuil in an iron-tight graps, and then throws it at top speeds towards Zarya. Bouvreuil slams into Zarya's shield, and explodes into a bunch of tiny pieces, and Zarya's barrier shatters into just as many pieces. Then he walks over to the C MECH, peels the mark of luin off of it, and walks over to Zarya, who he slaps it on. Next he turns to look at the technocratic forces. He'll need to do something about them next round... Or maybe he'll get distracted by something else. Who knows?

Everything ticks up and down. Autocrapper becomes its new name. Only 2 durability left.

Itinerary:
Destroy the C-Mech Ω!


Distance: 100%​

Main Battlefield:

Entity Advantage: N/A

The Godmodder [PG]: Hp: 90/100. Shielded. Fluorite Duet [A] Aetheric Particle Collider [A] Swordchucks Round 2 [A]
Pepsi Machine [PG - Talist]: Hp: ∞/∞
C MECH-Ω [PG][GUARDIAN: Hp: 1,444,000/1,750,000. Boombox: 2/2. Autocannons, roll out: 2/3. Surface-to-surface: 2/5. Bomb Voyage: 2/8.
Mirror [PG - player]: Hp: 20/20. Disease By Vaccine [A]. Durability: 10/10. Blight: 1/5. Vaccination: 1/5. Toxic/Cure: 1/10.
TOG II* [N - TOG]: Hp: 100,000/100,000
TOG [N - Player]: Hp: 20/20. 1 AC. Predator Armor [A] 4/5 uses.
Hamsas of Hamsaness [A]. Overstayed My Welcome: 5/5. sighhhhh.
SOUND BARRIER: 100,000/100,000. 1 Round left.
Daemonette [AG - eternalstruggle]: Hp: 60,000/66,000. 25% dodge. Plot Armor.
Pepsiman [PG - Talist]: Hp: ∞/∞. Time Left: 55. Pepsi Cans: 7
Zarya [AG - crusher48]: Hp: 20,000/80,000. 89,000 Charge. Graviton Surge: 7/7. Marked by Luin: 1 rounds left
Donovan [AG - enerald_,mann]: Hp: 119,500/225,000. Rapid Basic Attack: 1/3. Caltrops: 3/5. Deal With The Enchantress: 8/10. Scattered 1 left. Immune to C MECH 1 round.
Gnome Core [AG - Crusher48]: Hp: 17,000/50,000. Head: 1 segments: Body: 8 segments. Leg x2: 6 segments. 1 research point.
Technocratic Spearhead Forces [AG - I Just Write]: Hp: 144,000/160,000. 20000 regen.
Lucio [AG - crusher48]: Hp: 14,000/50,000. Amp It Up: 3/3. Sound Barrier: 1/5. 30% dodge. 5000 regen.
Technocratic Relief Forces [AG - I Just Write]: Hp: 158,000/160,000. 20000 regen
The Terrible Idea [AG - variant]: Hp: 46,000/55,000
Technocratic Assault Forces [AG - I Just Write]: Hp: 75,000/80,000. 10000 regen
Adamantite Mech [AG - variant]: Hp: 43,000/60,000. 2000 regen. Missile Massacre 3/3. Heavy Charge Beam 4/5.
Ursine Warriors x20 [AG - The Blue Knight]: Hp: 5,000/5,000.
Bess [AG - The Blue Knight]: Hp: 40,000/40,000.
Bulldozer [AG - redstonetam]: Hp: 75,000/75,000. Visor: 20,000/20,000. Faceplate: 30,000/30,000.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 2/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields. Electrostaff [A] durability: 10/10.
DCCCV [AG - Player]: Hp: 20/20. Oilstone [A] durability: 8/10.
The Blue Knight [AG - Player]: Hp: 20/20. Lúin [A] Durability: 3/5

The Fortress (sidequest):
Variant [AG - Player]

The Bunker (sidequest):
Personal Defense Drone [PG - Talist]: Hp: 120,000/120,000.
2 guns. [A]
disassembled white gun
Thina [PG - Player]

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 3/6

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle: 5 round cooldown
DCCCV: 4 round cooldown
I just write:
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126
TheBiggerFish: 2 posts.

[N]
existence success
W32Coravint: 2 posts
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts
The Stranger: 1 post

[PG]
JOEbob: 4 round cooldown
MrMirrorMan
Talist
 
Last edited:
20/20 perrrrrrrceptual form using!
10/? newsfish +1 mirror
new:1/20 c4
new: 1/20 tnt
IF the sighhhhh barrier would interfer with my getting the hamsa, newsfish allows me to bypass it. If someone interfers with my hamsa-use with enough power to succeed, Newsfish will counter that, in both cases via the newsfish rattling off breaking news stories and distracting the GM, letting the rule of funny allow me to utterly beat up and tie whoever tried to interrupt, having them hog-tied by the time the GM notices again or to bypass the barrier using 3 jars of wiping cream and 5 stale bagels.
if someone tries to interfere, the sighhhhh barrier should help stop them.
also, all the text bellow is amplifying newsfish as opposed to my action, its there because it seemed more action-like then charge-like.
oh, and there's more.
blue flashes of light appear and spin, centred on the hamsa. they fall inward, absorbed into it, and the hamsa glows again. a matrice of energy forms, cyan, and temporarily turns translucent. another matrice forms, burning flame instead. another, balefire, and a blade appears in my charge-clone's hands, blue handle and red hilt. the blade, dark grey steel, is perfectly weighted, and i raise it. energy flows into the blade, unseen words on my organ glowing, and the far side glows cyan, the close one red as blood. the tip is still grey, as cyan + red / 2 in RGB colours is grey. clone me raises his hand, then slashes the blade, warping up as the slice begins, and the tip flashes, a swirl of cyan and red forming. the light flares up agai-
There's a voice in my head
White hot and ever-burning
and I can only make out one thing.

Burn.
the 8th equation, released from its prison by the jealous kusinagi.
a cyborg appears. it staggers, having warped from moments after being slammed through 3 roofs by leviathan.
their time here accelerates and a single, small orb of flame slowly appears above them. as they speak the last word (Burn.), a line of flame stretching from the orb in half a moment, and striking the largest interfering target. yellow cracks spread and the target explodes.
A Long time ago
Azra Said to me
to build a new world...
the old one must burn.
the 8th equations previous incarnation, perched atop the rising sun, burns the old world. that is to say, the exploded target. it proceeds to build a new world, that is to say, convert the target to its side, a new guard for this action.

He said "they will come with the sunrise, and the eight door will open."
I very much want to open that door.

morningstar the lightbringer, the seventh equation. leader of the dark scientists.
the sky breaks.
a bolt, white hot, slams through the ceiling of the world, burning into the next target, moments after the new world was built by the 8th.
We're Volo the gambler.
try not to die.

volo the gambler, the 2nd equation, appear, warping into existence and turning towards any hoard-like being. or group of things. they draw their bow, arrows with blue flame drawn back before a scattershot flys out, pieces of tin turning into large oaks, flower pots, and other paraphernalia.
Introductions are in order.
I'm Gulag the devourer
and I cannot be sated!

gulag, the first equation, a large, lumbering titan stomps over. it turns towards any who seek to interfere, and as it speaks, their life spark , power source, whatever, flys out and is absorbed by gulag. any projectile attacks slow as they approach, then fall to the ground.
Fortuna the broker
try not to die.

the third equation, they float, mid-air, and hold their hand forwards. a die(as in the kind for which the plural is dice)-like orb appears bellow their hand, spinning, and they close their hand into a fist, the die-orb compressing into a tiny ball and two beams of light streak out of the sides, striking any lined up forces and exploding with a ton of power, shredding them. the forces fall to the ground, crushing any smaller enemies.
Somno, introduce yourself
Nah.
somno is there. they don't really do much. their the 4th equation but whatever.
I am marquis the conqueror.
sic semper tyranis.

sixth.
he slashes his red-glowing blade down at the interfering beings.
when the smoke clears, the ground is half-melted into lava, marquis is looking bored, and the target's been sliced in seven pieces, the cut parts glowing from the heat.

"I've done my job, you do yours."
[Leviathan the envier, the fifth equation]
do you think grade school physics will be enough to kill me?
because it is now clear I have something you do not

{what?}
Da r k s c i e n c e
something starts to happen, blue smoke floating from a crack in their mask. the view cuts away, and a massive leviathan, dark with glowing blue lines, bursts through a force ceiling, sending the target flying into the sky. as they fall into the force ceiling, the leviathan turns to face them, before firing a beam of dark blue light, slightly teal perhaps, which explodes, shattering the remainder of the force battleground, the target flying back, before leviathan fires another flurry of weaker bolts, sending them flying back. the power of convenience conjures a force wall, keeping the target close enough for continued killing. leviatan surges forwards, the mouth/lasergunbarrel suddenly around the target, and it closes. leviathan fires another burst, point-blank, and this one hits straight-on. the force of the explosion shoves leviathan's mouth open, letting the target escape, and then the 8th equation turns, its fire slamming into the massive beast, destroying it, and the normal form of leviathan falls out. leviathan warps in its staff, and a massive electrical current begins to loop through, before the leviathan slams its staff down, a bolt of lightning flying out and slamming into the target, before they fly into the air, firing another bolt of lighting, the target spasming from the electricity, any machines shorting out, and the leviathan teleports away any aid any descendant targets may have, as they did when the 8th had allies and was on the run. the staff fuses with their arm, transforming it back into a cannon. a beam of aquamarine light sprays out, forcing the target to dodge back, and another 3 shots, another dodge. they then teleport away the target, who is heavily injured or at least stunned, to stall.
now, as far as i know, jewish stuff came first, with Christians and Muslims having the same beliefs until some point in time (IE: when Christ happened/ when the Muslim guy who i sadly do not know the name of happened- i think it was mohamed?)
anyway, that means that jews are the origin of hamsa's.
you know what else jews had recently?
there's a holiday, its called soucot. in it, people build a specifically-designed hut-house-thing, with a roof of branches and wooden walls. it is specifically designed in that it was made to be built as quickly as possible-only about 2 hours if i remember right (or maybe my familys just terrible at this.). anyway, they then eat and stuff in it for the rest of the holiday if practical.

a surprisingly large area needed to be cleared to avoid revealing stuff about myself, apologies i suppose. as you can see though, there are cloth walls, wooden poles to hold them up, and branches for a roof.
my family stopped doing these a while ago (4-999 years ago?), but i decided this would be a cool addition to this thing so I convinced them to do it again yesterday.
JOEChargeClone, alone, builds a souca around the hamsa, which only he may enter via magic.
the clone then turns. the """spell""" he cast earlier isn't done, not yet. this spell breaks logic. cause following effect? please. as if that'd happen in this temporary world.
the world cracks. red and blue light encircles JOE's clone, and the hamsa's protective matrices and souca keep it safe, but thats it. most of the world is ripped apart. the ground near JOEclone bursts into flames, another patch ceasing to exist. daylight sensors on the roofs of buildings transform into quartz ores, shards of force barriers turn into seed analyzers. rifts in realitys turn into large corn dogs, and the world begins to change into a more minecraft-like interface around him.
most entitys are outside of the thankfully limited area of effect, as are most players. JOE, however, as well as the hamsa and anyone who thought interfering might be a good idea, are within.
unprotected human arms turn into large pineapples. in case your wondering what a pineapple is, its one of those things that swim underwater, breath water, and are covered in scales. the world turns blockier, the height seeming... strained, almost. any metals beyond iron and gold transform into various types of oyster, clam, and pineapple flesh, and any animals start going whooaaiiih! repeatedly as they stretch and distort, elongated limbs smashing into the ground with alarming frequency. the ground, on impact, transforms into a strange green. trees turn into green cubes. a random field of wheat, when struck by the transforming wave, transforms into a translucent blue crop,and height finally loses all meaning as JOEclone removes his protection field, actively manipulating logic to keep his body still functional. JOE transforms into a being similar to link in the first game; 2d, looked at from "overhead". there is a fence to the left, trees forwards, and a field of that blue stuff behind the trees. JOEclone messes around for a while, and soon a strange teal fire is spreading. once he notices, he rushes through the burned trees, trying to harvest some of the blue stuff, but he's too late. the blue stuff is encircled by a fence, and he tries to break through, but the flames catch him firs
eld of that blue stuff behind the trees. JOEclone sets a teal fire intentionally, waiting for the trees to burn. as soon as a path is open, he rushes through, quickly putting out all the fires he can reach and harvesting the crops. moments later, h
eld of that blue stuff behind the trees. JOE, determined, sets a teal fire. an instant after the tree's burn enough, he is through. he gets the blue stuff, and begins punching the fence. teal fire closes in, but he finishes, rushing past the fence's battered remains, and leaping into the river beyond. the blue fire cannot chase him, and eventually runs out of fuel, missing a few trees by sheer luck. the blue fire also burns anyone who interferes to deat, 3 times- once for each run. the world, with no rhyme nor reason, bends, and he finds himself in a minecraft-like version of this world, on his inventory screen. confused by his own world, he decides to check what this blue stuff can even Do.
all it can do is turn stuff into functionally-identical blue versions of itself. why did he get this. why.
something happens, indescribable because i don't want to, and he's in a lobby of a server, inhabiting a character. the game is unclear, though characters seem human. he makes a team, and starts playing, going with the flow while anyone who interfers is doubtless/possibly being mauled by the random changes and players. he plays for a while when suddenly his phone, which he didn't know he had, gains the function "jetpack". it begins to fly, and I grab it, floating up into the clouds. somehow, my teammates join me, without grabbing the phone, having their own, using telekinesis, or grabbing my leg/arm/other body part. because logic doesn't exist remember? I soar up further, rising above the clouds, and look down. the phone stops ascending, hovering instead. a wave flows by, and, since JOE's too offguard to stop it in time, a mindset shifts- joe begins to act as if this is real life, not noticing the absurdity much. he continues to float, sitting on the phone to free his hands, and looks around. there's a lovely sunrise to his right, despite it having been midday a few moments prior, and something begins to rise from the clouds. first, a person. man, I wish I could take a photo of this so i can use it in a DTG attack later, JOE thinks [ this is probably what i would actually think in this situation , if i didn't realise the whole thing was absurd and probably a dream], but I can't take a photo with my phone while I'm riding it! the phone, which was apparently flying horizontally the whole time, moves me/us past the person-cloud, which was a bit to the left. the person then begins falling down through the clouds again, just before being out of sight due to being behind me. out of sight and unknown to JOE, the cloud person starts to guard the hamsa. as JOE continues to fly, in the distance a cloud-dog rises from the clouds directly in front of them, even moving like a normal dog would, and it looks really real. and ginormous. now, as previously established, JOE hates dogs. as such (yes this is sort of a callback kind of that i decided to work into it but the post which established hating dogs was an attack on barkserlot so it probably doesn't yield callback bonus.), he decides he simply cannot keep going forwards into the dog, and so, instead, he leaps from the phone, before turning off its jetpack function and grabbing it. he lands on a cloud, and starts running off to the side as he realizes its like midnight how did he not notice it before. he then, still running because clearly if he stops he'll fall or smth, uses the hamsa, combined with the charge, and comes to the conclusion that this is absurd, and as such a dream. since this is a dream, he just needs a small box to be in and do whatever, so he'll fill the rest of the world with stone instead of forcing his mind to imagine it all. this stone suffocates anyone who interfers. he then does a bunch of stuff, before the spell runs out of power, and he returns to the normal world, regaining his memorys and remarking about how stupid he was, before the chargebody vanishes, its energy fully used.
+1 mirror +1 talist
JOE's corpse, possibly animated a few moments before, goes limp, or, alternatively, loses its aura of descendancy. a new body begins to appear, first a small orb of light, an organ known only as the organ. upon it appear to be multiple indentations, names and numbers inscribed into the flesh. on one section are the words "astral: 96%"
this is only visible for a fraction of an instant, before the rest of my flesh seals around it, a human body forming, before ceasing to be suspended in midair, falling to the ground, glowing mist rising from my body. I gets up and pick up the hamsa, the hamsa glowing white as it settles into his/my hand. a 20 charge pulses as I/he uses Overstayed my welcome. a portal opens at my/his feet, conjured by astral magics, and he steps through, before the rift snaps shut by his will as opposed to a time limit.
looks like JOE has left the field.

sure is a foggy day today.

the fog clears, moving away from the field, back up into the sky. the fog, condensed, forms a human-like figure, legs somewhat blurred together and eyes shining cyan. it descends.
body 100% collected. type: mist
hands: blue grey red brown
chunks of icey-blue mist tear away from the body, before beginning to shift towards a bleached white. the mist chunks condense slightly more, and takes the shape of a hand each. a small dot flashing into existence for each. one dot red, one grey, one blue, one brown. the dots grow, glowing somewhat brighter. the blue hand then flashes, pulling water into itself, and glows with blue flame. water boosted I applied!
Action: grab hamsa. use special. use overstayed my welcome. evolve. use the blue hand.
by the way, the above hamsa-use is a decoy. JOE used the hamsa somewhere in the charge-and-hopefully-smash. smashes are uncounterable.
any extra power spawns a hoard entity with the following relative power spending:
generate X new hoard members every round. 0 attack. 1 hp per member. when a member is killed, do 2 damage to the AG entity most liked with the killer.
use 3/4 the power on initial members, and 1/4 on regen
oh, and cap the total HP of the hoard at like 100,000 if it survives that long.
 
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Charge (+10 Expended!)
Annihilation (20/20)(FIRING!)
Cybertank (12/20)
Repair System (1/20){New!}
+1 @Crusher48
+1 @The Blue Knight

Annihilation:
20 Charge + Artsmash + Regular Smash + General Action + Technocratic Spearhead Forces


in the staging dimension the Technocracy was using adjacent to the main battlefield, the cloned Descended known only as the REMF was looking over some of the Technocracy's collected intelligence on the C-MECH. As they read, they complained "How in the world is such a poorly-designed machine so durable? Its center of mass is so high I wouldn't be surprised if it fell over from its own recoil, it can't even really support its own weight, and it's practically immobile even without the stability issues?"

One of the REMF's aides answers "Probably just due to sheer scale backed up with reality-warping bullshit."

At this, the REMF nods, before saying "As a grade 3 General, I have authority to authorize the usage of Weapons of Mass Destruction up to theater scale. In this particular case, the usage of relativistic munitions is neither feasible nor advisable, so I am therefore ordering a Type-095NC Thermonuclear Cruise Missile to be fired."

In another sector of the staging dimension, an order was received at a missile silo and acknowledged. With the roar of a fusion torch engine in atmosphere, a massive projectile flung itself into the air. The missile stabilized itself for a few seconds, getting ready to Jump.


After a moment to stabilize, the missile fired its onboard Jump Drive and flickered across the dimensional boundary. Almost immediately, the projectile slammed right into the C-MECH's side, and the initiation sequence for its massive antimatter-catalyzed fusion warhead began.

Twenty Seven specks of antimatter, each massing half a gram were fired forwards out of confinement to the inside of a massive container of Deuterium and Tritium. As matter met antimatter, each annihilated, releasing a shower of gamma rays. This was far from the full destructive potential of the weapon, of course. Indeed, much of the energy was used to compress and heat the fusion fuels. As the atomic nuclei got closer and closer together, the resistance to fusing provided by the electromagnetic force got more and more intense.

However, within its radius of effect, the Strong Nuclear Force dominated over the Electromagnetic force completely, pulling the atomic nuclei together and releasing immense amounts of energy in the process. This released a shower of stray neutrons in addition to everything else, which emedded themselves in a weapons-grade Plutonium tamper in the center of the fusion fuel, triggering a round of nuclear fission. This compressed the fusion fuel even more, leading to one last round of good fusion before the casing of the warhead failed, allowing energy equivalent to 0.3 gigatons of TNT to be released.

That said, the energy was focused, channeled by the parts of the missile surrounding the warhead, making use of principle similar to the ancient casaba howitzer design to ensure the vast majority of the energy released went straight into its target.

The C-MECH's hull melted, warped, and ruptured under the onslaught, its armored casing doing little to stop the power of the massive weapon it had just gotten smacked with, as the superheated plasma, overpressure wave, and radiation did their deadly work. As the flash subsided and the view cleared, it was plain to see that the C-MECH wasn't holding up well at all.

Indeed, several guns had been blasted off, the leg opposite the impact point had been snapped off from the hull, and, most critically, there was a gaping hole in the machine's hull, exposing its blasted and wrecked internal components. High-pressure steam from the machine's power plant blasted into the atmosphere, robbing the C-MECH of precious power output, any crew the machine had had been thoroughly irradiated, and several ammunition storage bunkers had suffered from their contents being detonated.

But, of course, the machine's ordeal was far from over.

On the horizon, General Mack sat within his command track and called out "Now's our chance! All forces, advance!"

With the quiet hum of electric engines, the Technocratic Spearhead Forces advanced, armored vehicles of many descriptions trundling over the ground towards the C-MECH. The ground shook beneath the weight of so many treads rolling over it, each supporting several tons of armored killing machine.

The battalion of armor charged forwards, their guns blazing as they closed in. While still far from their target, the barrage of projectiles and laser shots impacted all over the C-MECH's hull, with a significant fraction of them passing through the massive hull breach the nuke produced, savaging the machinery inside.


As the tanks closed in, the barrage simply intensified, as the inaccuracy experienced by the shots dropped off to almost zero; now almost every shot was passing through the hull breach to the inside of the machine, further ruining the systems that allowed it to move and fight.



From inside his command track, General Mack opened up a call with the REMF, informing them "Nuclear strike was successful. The target survived, but you put a really big hole in it. We subsequently wrecked a lot of the machine's interior."

On the LED screen, the REMF nodded, saying "That's good to hear. I'll see what else I can arrange from on this end. After all, I want this guy dead as much as you do."

Entity Orders
Technocratic Relief Forces: Attack the C-MECH!
Technocratic Assault Forces: Attack the C-MECH!
 
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[AG]
20/20 HP
Lúin equipped
Charge Bank: 10

(+1 from I just write)
17/?? Flex charge (Probably going to be used to pressure the guardian)
6/20 Reinforcements

+2 @I just write

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 4/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[AG- Controlled by The Blue Knight]
20 charge entity
Horde type entity
Bipedal bears armed with various heavy medieval weapons.

Number- 20
Health per- 5,000
Attack power per- 1,500
Current Total damage- 30,000
[Special Ability]
Surround (passive)- Requires at least 5 Bears still alive to activate, the warriors surround the target of their attack causing their target's next basic attack to only be able to target the Ursine warriors, the surrounded target's ability to heal or target a special ability is not effected.
[AG- controlled by the Blue Knight]
20 charge Entity
A chestnut horse with a saddle. Is well-bred and it's capabilities have been enhanced by It's summoner.

Health- 40,000/40,000
Attack- 0 (see ability)
[Special ability]
Mounted Charge- The damage of all it's owners attacks are doubled while it is on the field.
(From the sound of it I'm not gonna be allowed to interfere with JOEbob so I guess I'll just attack the mech, if for some reason the hamsa is still on the ground though BK picks it up.)

The Knight dents the mech several more times with the use of Lúin.

Ursine Warriors- Beat up the Mirror.
 
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After hanging there for quite some time, I remember that I'm an Allomancer, Derp. I would facepalm right then and there, but well, I'm hanging several hundred feet in the air right now. To rectify that, I burn some iron. My field of vison is immediately filled with thousands of blue lines highlighting the entirety of the C-Mech. Pulling myself along one of the lines above me, I fall flat on my face on the bottom of the C-Mech's head. Continuing to burn Iron, I get to my feet. I take a moment to get my bearings while I stand upside down."Gah, this is trippy," I think to myself, but I'm not going to argue. I continue to scale, now with the help of Ironpulling. I get myself into the right eye socket, where I take a moment to observe where each and every blue line leads to. I can see that they go to every plate and rivet. There are even lines that connect to the inner workings of the mech, things that I can't see. Based on the chatter I hear down below, some people think that this thing might be a giant mobile bomb. I decide that I should try get into the C-Mech, so that I can start messing around with it's inner workings. The fact that it's covered in a series of metal plates, rather than made from a single solid block makes my job a lot easier. Focusing on a particular section of plate, I lightly Pull on a rivet, so that it will come free, but not go through my chest.

18/20 Lightningrod
18/20 Development

+2 @Enerald_Mann
 
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I notice JOEBob respawning and making an immediate run for the hamsa. This particular ally of the Godmodder seems to be smarter than the Godmodder himself, and probably smart enough to give Daraken a run for his money in the scheming department.

Unfortunately, schemers aren't usually fighters, and quite a few schemes can be beaten with the right application of brute force. As he gets up to grab the artifact, I max out my Juggernaut Armor's thrusters and fly into him at high speed.

As I charge in, he summons(?) a series of defensive measures, in hopes of stopping anyone from reaching him. The first summon fires a lance of fire at me, and begins overloading me with energy, attempting to cause me to explode into a million pieces. Or he would have, if my shield hadn't taken the brunt of the abuse. The Juggernaut Armor's shield sputters out under the abuse, but it buys me enough time to fire off an AM Breacher Round into the cyborg's face. Then, I activate Deadeye Protocol, an upgrade to my targeting systems that allows me to line up devastating shots on multiple targets and take them all in a split-second. As the remaining summons portal/teleport/whatever in, I cancel each summon by shooting an AM Breacher Round into the center of wherever they are being summoned, cancelling the ritual. If any survive this, I double-tap them with AM Breacher Rounds to take them out and/or nullify them. After a brief burst of gunfire, the route is clear for me to engage JOEBob directly.

Because the circumstances of the engagement force me to fight him in melee instead of my favored range of, well, not melee, I holster my multicannon and bring my electrostaff to bear. He manages to get a hold of the artifact, but before he can activate its effects, he gets whipped by an electrical strike to the face, stunning him and disrupting the charge.

I don't let up on him, continuing a brutal assault. I focus on offense more than defense: my Juggernaut Armor's defensive systems can mitigate any counterattack he deploys, so all I have to worry about is preventing him from finishing his task. I grab hold of the artifact with one hand, and after wrestling with him for it for a few seconds, I activate several thrusters in my arm to burn his hand and force him to let go, while simultaneously bringing my electrostaff down for a devastating strike on that arm. He is forced to let go of the artifact by a combination of human reflexes pulling his hand away from the heat and the loss of muscle control caused by the application of high doses of electricity (the same effect that makes tasers an extremely useful nonlethal weapon).

However, as I activate the portal to warp back to my pocket dimension base to store the artifact, JOEBob grapples on to me. I manage to make it into my base, but he comes along into my base and begins fighting me in my own workshop. And now, he's suddenly stronger.

My scanners pick up no visible change in JOE, but yet he is still able to utterly mop the floor with me. It seems almost like the universe suddenly coincided to give him the edge for the sole reason of making a comedy sketch. As I swing my electrostaff around to try and knock him out, he steps backwards just out of reach. I overextend on my next swing, which he then ducks, resulting in my staff slamming into one of the walls of the pocket dimension. Somehow this causes the staff to activate its electrical discharge at full strength straight into the walls of the pocket dimension. Because of the lack of a real grounding over the whole pocket dimension due to not having any real ground to speak of, the discharge sparks all over the base, and as he somehow dodges all of the sparks, a nasty bolt of electricity arcs into my armor and disrupts it, effectively paralyzing me.

JOE takes advantage of this to jump on top of me and begin pummeling me. Fortunately, even with the disruption to my armor, it is still capable of resisting any amount of normal punches, so I just sit there and take the abuse while waiting for my armor to recover. Unfortunately, his Consecutive Normal Punches attack somehow causes my armor's release mechanism to activate, causing it to burst off unexpectedly. He is thrown into the air wildly, but manages to come down on my head and smash it into the floor of my base as I attempted to get up, knocking me out briefly. While I am incapacitated, JOE grabs the artifact and walks out to make his escape.

It is at this point that the portal finally closes, just inches from portal cutting JOE's hand off and throwing the artifact into random pocket dimensions. As I come to, JOE is attempting to figure out how to get a portal opened again. If he was still operating under Rule of Funny, opening that portal again would be a simple matter of hitting random buttons on a control panel until a portal opened (and a bunch of my work blew up, and he somehow summoned an anvil right on top of my head). I had to act quickly.

While the focus of attention was on JOEBob's confusion and his attempts to make a portal open, I rolled over to my electrostaff, then glanced at a few items that fell off the table during the battle. Yes, I could do something about his intrusion. With a bit of rapid tinkering, I managed to attach a power core to my electrostaff and then modify the electrostaff's electricity manipulation systems to control all of the energy stored inside the power core. Just as JOE is about to escape, I plug in the last module needed for this retrofit, and pull the trigger at the last possible second.

As JOEBob takes a step through the portal, a massive blast of energy is shot out from my electrostaff, creating a pulse that paralyzes him completely when it contacts him. As he makes a futile struggle to move, I casually walk over to him and steal the artifact off of him. I considered trying to build a jail in my pocket dimension base and keeping him prisoner, but then decided against that. If "Descendants" were anything like the rest of my team, a prison would be the exact worst way to handle a threat, because they could just casually escape and wreck your stuff open. So instead, I pull him into my base, close the portal, activate the 7 Proxy Defense, open the portal again, and throw JOEBob's body out into whatever mess of pocket dimensions awaits him. After he recovers from the paralysis (which should take about an hour, based on comparing it to standard-issue Stun Pulse RIfles and taking into account the huge amount of energy discharged in the blast), he'll have to find his way back to the battlefield.

Unfortunately, the blast also fried a bunch of equipment. Thankfully, the Chronal Accelerator appears undamaged by the blast, but enough materiel was lost to significantly disrupt my other projects (resulting in the loss of one of my charges). I re-equip my Juggernaut Armor (which is designed to reassemble autonomously after the emergency release is activated), but leave my modified electrostaff behind. I'm not sure whether or not it works just yet (i.e. it may or may not have been destroyed or lost durability when used to power the stun blast, depending on GM discretion).

19/20 Chronal Accelerator (+1 I just write)
11/11 Lab Accident
+2 @I just write
Note: Tactical Data only covers key entities on the board for both sides, as well as my entities (because its my data, and I sometimes forget what my entities can do).
My Entities:
Zarya: A strong supporter who can shield allies and then use damage absorbed by those shields to decimate opponents. Graviton Surge is a powerful combo ability as well.
Lucio: A support character with agility and healing boosts.
Golem Core: An advanced golem generating system. Powerful potential if left unopposed or well protected.
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
 
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@EternalStruggle "Hello."

Rapidly assembling a thaumatological diagram, I curse the Curse of Repetitiveness with the Curse of Repetitiveness recursively. This causes a massive, self-referential explosion that damages the C-mech. Also I pick up a brick.

Ever-Expanding Fish 6/20
Some Charge I Don't Know 3/20

+2 @Enerald_Mann
 
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[PG] 20/20 HP [A] Disease by Vaccine

I give JOE, and his most likely evolved form a boost.

2/5 Blight: Inflict extremely negative ailment upon a random enemy.
2/5 Vaccination: Give Random boosts to a random ally.
2/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.

4/4?+1 from JOE IN: Small
4/4?+1 from Talist USE: Birdies: Two small angular birds of glass are spawned, flying over to JOE and aid him in retrieving his Artifact, with the combined power of an 8 charge, boosting JOE's own charge to a 17.
1/20
1/20
+1 JOE +1 Talist
 
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19/20 Deal with the Enchantress
14/20 An attack of some kind
+2 @EternalStruggle

Emerald takes the time to go into a library and see if he can find any info on ancient creeper mechs. In other words he scans it.

He also waves his hand and causes the ground underneath the C-MECH to sort of... transmute, into a specific material. Sand. Guess who's sinking into the sand? That's right, the C-MECH
 
The Daemonette noted the presence of various active factories in the general region. Smirking, she waltzed through the doors of one of them, dashing through to find not only repair material but ammunition stocks to load the thing when it marched to war. Well, it would not be marching to war now they'd found it. Marching to its doom, perhaps.

She swiftly identified ammo that was not only armed but ready to fire. A rack of missiles, perfect! A console nearby was open to her, likely they weren't expecting much in the way of intrusion, and she was...

Not able to fire because they did require access codes. Drat! Still, she wouldn't be denied that easily. A muttered incantation, a prayer to dark gods, and reality flickered and twisted. As Daemons had arrived in the prelude, so to they arrived in the aftermath of the Abominatus. Always good to get others do her work for her when the opportunity arises. Cavorting creatures, they swam into the missiles and proceeded to fire themselves with rapidly stuttering engines that sounded as if they were cackling. Hurtling forward, they impacted on the plating of the C-Mech, the barrage doing significant damage overall, each rocket impacting and denting the armor before the warhead detonated in a burst of high explosives. Of note was that several were incendiary missiles, capable of setting alight any oil on the machine if it had not been used already.
Charges:
War Wars Episode 3: Revenge of the Krork: 16/20.
Elemental: 4/20.

+1 @I just write
+1 @Enerald_Mann

Entity Order:
Daemonette heals Donovan again.
 
If I have successfully removed the rivets, then I remove the plate and climb in.

If not, I try a different tactic. I Push on a section of plating, intending to collapse it inwards. The plating, being heavier than me, pushes me across the chamber onto the other "wall" that makes up the C-Mech's Eye Socket. I continue to push on the wall, my body now properly anchored to something.

I wonder which side will give in first?

19/20 Lightningrod
19/20 Development

+2 @The Blue Knight
 
19/20 Deal with the Enchantress
20/20 Or is it? [EXPANDING]

+2 @I just write
20/20 Or is it? [EXPANDING]
Emerald looks over at Donovan, who seems to be a little ragged, his Cloak torn and ripped in places, the man himself panting somewhat heavily.
"Now this simply won't do, your survival is essential for you to reach the height of your power" And so, Emerald wills reality around Donovan to warp, entering a sort of stasis in which he cannot do anything. Although he knows Donovan can't hear him, he speaks nonetheless "Sorry about this, but it's the easiest way to do this" First, he takes Donovan's Cloak, and examines it to the atomic level, then to the molecular level, fusing the strands back together and fixing it.
Next he gently loosens Donovan's short sword from him, and runs it over a sharpening station, making sure the edge is nice and sharp, the sword itself free of any rust. Satisfied, he puts it back into Donovan's grasp.
He also takes the time to refill Donovan's caltrop pouch. Now that his equipment is nice and refreshed, time for the man himself.

He places his lamp in the ground, and it begins glowing a bright white, causing a small gust, making Emerald's clothes rustle dramatically as he condenses pure refreshing energy into the lightbulb of the lamp, then takes the lamp, seeming to have to put physical effort into keeping it controlled, and places it against Donovan's chest, where it then pulses into a ripple of white energy, washing over Donovan's body and sealing cuts, replacing blood, refreshing the mind, etc.
After that Emerald walks away and lifts the stasis. Donovan glances at him and wonders what his ulterior motive is to keeping him alive.

Donovan attacks the CMECH
 
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7/7 Staff of Curing (Using!)
10/20 Lazor Beems (+1 from I just write, 1 from TBK, 2 from DC^3V, 2 from Crusher)
1/20 The Dragonborn

+1 to @I just write and @existencesuccess (Tag me if you give me +1s.)

(Staff of Curing)
A branch with a green orb on top appears in Redstone's hands.
[A] Staff of Curing.
Abilities: Gives out a minor 5,000 HP heal to a random ally every turn. Healing attempts get a +5,000 bonus.

Redstone equips this.

The Bulldozer attacks the C-Mech Omega. With A shotgun. At far range. But wait! Those are slug rounds.

Redstone steals a Pepsi can from Pepsi Man.
 
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The Daemonette continued to attack the C-Mech, getting close to it while the assault was ongoing and sneaking in during a lull in the barrage so she wouldn't get turned to so much paste by the potent assault. One area of the plating is damaged enough for her to just about squeeze inside with the help of her carapaced arm peeling open the plating, and she soon finds an ammunition reserve after climbing a few floors. Attaching a timed explosive she found in the factory to it, she quickly escapes and watches with glee as about five minutes later as the shells cook off, going up in smoke and causing a (relative to size) small detonation in the lower part of the machine, doing some light but noticeable damage in the process, although not hindering its actual attack capability.
Charges:
War Wars Episode 3: Revenge of the Krork: 17/20.
Elemental: 6/20.

+1 @The Blue Knight
+1 @Enerald_Mann
 
Suddenly, the Godmodder is hit in the head by a dense metal object. Somehow, the Darksteel HandFoot has managed to spin around in the air and come down in precisely the right angle to land on the Godmodder's head. This can't just be mere probability at work. Okay, maybe it could be blind luck, but it's on the same level as an "Adolf Hitler gets hit by lightning" Deus Ex Machina. Technically possible through absurd luck, but way more likely to be the result of an angry time traveller with weather manipulation technology.

Well, that's a relief. The Godmodder should be down for a little while, giving us all the time we need to take down the C-mech. Wait a minute. What the?

The Godmodder somehow manages to stand back up, despite the fact that it has a headcra- I mean HandFoot still attached to its head and kicking it in the face over and over again. He appears to stand still for a few seconds, then slowly, eerily, turns to face the C-mech, Banhammer in hand. He then lifts up his banhammer, as if to cast a buff on the C-mech.

He holds this position for about a minute, with no movement whatsoever. The AGs watch with awe, and after about 30 seconds, they start to consider attacking the Godmodder while he's clearly doing something that requires his full attention. Then, he throws his hammer at the C-mechs head. The hammer impacts the head, no wait, it goes through the C-mech, passing out the other side. The Godmodder is there to catch his hammer as it goes out the other side of the C-mech, and he uses the momentum from his initial throw to swing the hammer around in an arc that slams it into the C-mech's head. Everyone is attempting to figure out what sort of upgrade the C-mech got, but then the C-mech begins to groan and shudder as it takes the damage associated with being smashed by the primary weapon of a Godmodder twice in a row.

Did the Godmodder seriously just attack his own units, or is something more sinister at work? I decide to take a risk and scan the Godmodder, and find a conspicious lack of brain activity. Oh yes, the brain is active, but the signals are the sort associated with unconscious or sleeping individuals rather than awake individuals. And, it's being disrupted every time the Darkstee HandFoot kicks him in the top of his noggin. The Godmodder must have activated some sort of system to keep him in the fight while unconscious, but it obviously screwed up.

The other possibility is that the Darksteel HandFoot is controlling the Godmodder's body by kicking his brain in the head repeatedly, but that can't be right. Then again, a second pass on my readings shows that the disruptions in brain activity from the Darksteel HandFoot kicking the Godmodder in the head are sending signals into his motor system and animating his body. If not for the direct scans I'm seeing, I wouldn't believe it myself.

Daraken couldn't resist giving a chuckle as his plan came together. The Godmodder, an incredibly powerful entity who thought himself unbeatable, brought down by his own hubris.
Getting influence over the planet was fairly simple. The Deathseekers were insistent on trying to exploit the Godmodder's lack of system-wide anti-warp defenses by smashing a planetoid into there, so Daraken loaned one of his spare dwarf planets. He had mined out almost all of the rare materials from it, leaving behind many hollow spaces that he could fill with payloads. He placed his bets on the Godmodder's orbital defenses, and filled the planet with small magic-based payloads, in hopes that one of them would slip through in the shower of debris and successfully make landfall on the planet. Though the Godmodder had managed to outright shatter the planet with one strike, 62 payloads had landed across the planet, and 35 were still active now. These payloads seemed to be inert pieces of debris (and if investigated, self-destructed to turn into inert debris to avoid discovery), but they were in fact conduits for Daraken's power. He was able to cast any of his magic through them as if they were part of his own body.

A few hours ago, he had activated an array of divination spells, gathering as much information about the action on the planet as he could. From the looks of it, the Deathseekers had managed to put one of their operatives on the planet: Varos, the artificer. True to their name, the Deathseekers were trying to kill themselves by destroying the planet that one of their operatives was on. They had so many ways to come back from the dead that death meant literally nothing to them.

Meanwhile, Daraken had prepared a plan to dispose of both the Godmodder and the Deathseekers, in one fell swoop. Daraken constructed a hundred of his specialist Stasis Cruisers, then used a time loop to multiply them tenfold for a 50-hour period. According to the Ascendant/Foundation Temporal Manipulation Treaty, backwards time travel of further than a 5-minute period (as in, anything that isn't tactical time travel such as a recall ability) was banned without special approval that was very hard to get. Daraken didn't exactly care. By the time this case went to trial, he would be able to prove that his actions nullified a major multiversal threat, and would thus be exempt from prosecution under the Immunities Clause.

Daraken's Stasis Cruisers were designed to project a bubble around a target that walled them off from the outside world. It wasn't just a removal from the battlefield either: he had absolute control over what was allowed to enter or leave the bubble. Thus, he could use a well-placed Stasis Cruiser to turn a hostile flagship into a sitting duck that his ships could tear apart, or protect a key asset by projecting a stasis bubble around it to block all incoming fire while still letting it attack. The only caveat was that stasis cruiser bubbles could not be projected from inside a stasis cruiser bubble, unfortunately preventing him from having 2 cruisers bubble each other and become invincible. However, the effects of multiple Stasis Cruisers could be combined to affect a larger area. With a thousand Stasis Cruisers, combined with a temporary power surge taken out of his own personal reserves, he could create a bubble large enough to enclose the entire star system the battle was taking place in, at a range well outside the demonstrated range of the anti-orbital defenses.

However, the Godmodder himself would pose a problem. He had demonstrated the ability to destroy planets effortlessly, combined with nigh-omniscience that allowed him to pick up on any incoming attack that wasn't truly out of left-field. In order to successfully establish the barrier, the Godmodder would need to be distracted for long enough to establish the barrier. Once the barrier was established, it would be able to hold against anything the Godmodder could try to breach it. The normal counter to Stasis Cruisers is a threat that isn't trapped in the bubble, but the Godmodder had zero known forces outside of this particular system.

Daraken found his chance when Varos randomly mashed together some stuff and threw a Darksteel HandFoot at the Godmodder. This attack was sufficiently unique to confuse the Godmodder, and it would have landed a stunning blow if not for the Godmodder somehow countering it anyways, sending it flying into the sky. However, it wasn't a total counter. Daraken himself didn't quite understand it, but the Godmodder had somehow set it up such that the HandFoot was guaranteed to hit him in the future, all for the sake of ensuring that he was successfully able to summon a mob of invincible giant preschoolers. Thus, all he had to do was wait until the predestined impact occured to stun the Godmodder, then move in.
But merely stunning him might not be enough, Daraken realized. He would need to make sure the attack was able to take the Godmodder out of action for a significant length of time, and didn't just give him a vacation or stun him for a few seconds (which could be overcome with enough determination or desperation). He needed to incapacitate him, and keep him incapacitated for a long period, for his plan to be successful.

So he modified the HandFoot to give it an unusual form of mind control. Namely, after grabbing onto the Godmodder and knocking him out, it would then puppet the Godmodder's body by kicking the brain in the head repeatedly to send impulses across the body and keep him unconscious. It wasn't technically mind-control, and thus had a good shot at beating mental defenses if the initial hit could be confirm (which, according to destiny, would automatically be confirmed in this case). Because the Godmodder didn't really care what the Godmodder did once subverted, he gave the HandFoot sentience and a priority on making the Godmodder turn traitor and attack his own units.

The mind control could be fairly easily broken by any attack that knocked the Darksteel HandFoot off of its host. By switching its allegiance against the Godmodder's own forces, he would make sure that the only individuals trying to restore the Godmodder to normal were his most dedicated allies.

To make his plan even more likely to succeed, he decided to throw a bone to Varos as he engaged one of them over some artifact. If Varos could bring down one of the Godmodder's allies, it would buy time for his plan to succeed. As Varos engaged, the Godmodder ally manifested an army of summons to defend him, then attempted to make an indestructible house around himself to make it impossible to access the artifact. Daraken would have just cast a long-range dispel magic, but the summons had questionable origin, and so he changed it to an Intercession strike, severing all divine influence around the Godmodder's ally. This didn't destroy the summons, but it appeared to weaken them by reducing their powers from quasi-divine to merely magical, allowing Varos to actually destroy them with his antimagic bullets. Furthermore, the shattering of divine influence then removes the sacred nature of the house, making it vulnerable to entry.

Naturally, the individual realized this and deployed another layer of defenses, this time attempting to warp and shatter reality to destroy his opposition. Daraken sighed, and grudgingly countered him by casting Scranton's Reality Anchoring on Varos, causing him to project an anti-anomalous field to negate the reality warping and loss of any semblance of reality that was occuring. Varos was successfully able to reach JOEBob and hit him hard enough to break his spell, before commencing with a fight that ended up with the Godmodder ally paralyzed and thrown into pocket dimension limbo.

With the most dangerous of the Godmodder's allies taken care of, he then turned to the other two allies (not counting the giant mech, because he guessed that thing had hard safeguards against shooting its master), and summoned a swarm of giant spiders to attack each of them. It was all he could spare right now without leaving him without sufficient reserves to power the Stasis Cruisers, and it did absolutely nothing as the two casually decimated the spiders. Well, time to hope the plan succeeded anyways.

Daraken waited for the plan to inevitably go wrong, but it didn't, at least not yet. The Darksteel HandFoot successfully knocked out the Godmodder, then reanimated it. It appeared to have to have a significant wait between actions, as the HandFoot had to essentially "program" complex actions into the Godmodder over a long period of kicking him in the head until it could get the Godmodder's body to complete those actions. That made the reanimated Godmodder far weaker than his normal form, especially considering the Darksteel HandFoot could only use his body to smash with his Hammer instead of pulling the complex attack patterns that the Godmodder would normally use. But then again, it's not the strength of the subverted Godmodder that mattered here, it was how long he remained incapacitated.

That was his window. In the span of a single second, a thousand Stasis Cruisers warped in around the edges of the system, 20 AU (or 10000 light-seconds) from the star. They immediately began creating the bubble around the system, spreading out their fields across the surface area of a sphere encompassing the system. Cloaking was not in play, but it was unnecessary. The bubble would only take 60 seconds to create, but it would take 10000 seconds for light glinting off the ships to reach the orbital defenses around the planet, and another 10000 seconds for return fire to arrive, assuming it was in the form of an energy weapon and it both wasn't evaded and wasn't reduced to uselessness by the extreme range involved.

Once the bubble was established, he modulated it to have as little impact on the existing battle. The primary purpose here was to eliminate any impact the Godmodder might have on the known realms, and the secondary purpose was to trap the Deathseekers. To that end, there was no purpose to blocking anything sent inside the bubble to engage the Godmodder, and he allowed information to leave in the form of light waves, radio waves, low-level psychic waves, and whatever other FTL communications were being employed to allow the combatants to phone in more allies. However, he made sure to block anything about a certain level to prevent laser weapons from damaging his ships, and he also set up advanced infohazard countermeasures up to fifth-level meta, a level above the current standard on anti-infohazard bleaching (the one that no known infohazards had even breached, just to be absolutely sure the Godmodder couldn't send a trick through the wall to sabotage his craft). He suspected there were still methods for enemies to escape to bother the other universes that had showed up to this multiversal war, but he didn't exactly care as long as it kept the Godmodder and the Deathseekers out of his universe.

Then, he began closing in with the Stasis Cruisers, with the end goal of collapsing the size of the field down to something that could be maintained by a mere 50 Stasis Cruisers consistently, and theoretically maintainable by 10 for short periods in the event of an emergency. This process would take a few hours, but by the time it was complete it would be too late for the Godmodder to counter it.

(OOC: This does absolutely nothing for the current battle. Forces can still travel into the fight, forces can still call in support from outside of the fight, the barrier probably doesn't stop travel to other universes, and it will probably just get deleted anyways whenever the Godmodder recovers. The real threat is that the Godmodder is now delivering (significantly weakened) attacks against PG forces instead of his usual attacks on AG forces, and will likely keep doing so until an effort is made to rescue him or he manages to break free after the Guardian falls and he loses his Shielding)

Well, the Godmodder's current actions are strange, but I can't get too distracted analyzing them. I have other business to attend to. It's time to use the Chronal Accelerator to accidentaly summon Tracer and -wait what? That hamsa I recently recovered is reacting with the Chronal Accelerator, converting me into something? What the?

I scan my new form, and get a bonus because I'm scanning myself. Somehow.

20/20 Chronal Accelerator
1/20 I have to restart my work
+2 @I just write
Note: Tactical Data only covers key entities on the board for both sides, as well as my entities (because its my data, and I sometimes forget what my entities can do).
My Entities:
Zarya: A strong supporter who can shield allies and then use damage absorbed by those shields to decimate opponents. Graviton Surge is a powerful combo ability as well.
Lucio: A support character with agility and healing boosts.
Golem Core: An advanced golem generating system. Powerful potential if left unopposed or well protected.
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
 
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2/20 c4
2/20 tnt
+1 mirror +1 talist
if evolved properly:
I use the blue hand with its water boosted I, granting myself water boosted II.
if not evolved properly, I slap away the darksteel handfoot from the godmodder, just in case, then create a series of glyphs to send it flying away.
 
General Action: No Toys For You

ATTENTION: This action is a CONTINGENCY, which will do one of two things depending on the situation
In the Tenchocracy's staging dimension, the REMF frowns, pointing to JOE on a map of the battlefield and stating "That guy right there, he's up to something that'll cause a lot of headaches if we don't do something immediately. I need to requisition 30 kilograms of randomly generated viral payload, a handheld Dimensional Tuning Rod, and a bucket of green paint, NOW!"

There are no questions presented, and the items requested are immediately presented. The REMF nods as they say "Excellent." and march outside of the command post they're assigned to. As soon as they get outside, they grab the Dimensional Tuning Rod from an aide, and point it at the sky. Lightning blasts from the tip of the device as it begins weakening the boundary between universes, locking on to the battlefield.

As the lightning crackles, the REMF calls out "I hereby invoke a curse upon the one known as JOE, that their current endeavor will produce far more lackluster results than they are hoping for!" With that, the viral payload and the paint float into the air and mix around in a greenish swirl, before disappearing through the pinhole gap in realities to the battlefield, arriving just inside JOE's body.

The Descendant can feel themselves being weakened even as the Hamsa boosts them, the viral payload doing their dirty work even as the paint acts as straight up poison. When the process completes, JOE is certainly different from when they started, but by no means as powerful as they'd hoped the Hamsa would make them.
As the Technocratic Spearhead Forces approach the C-MECH, General Mack calls out "Colossus protocols, infantry disembark and get inside that mechanical monstrosity!"

With that, a contingent of infantry cyborgs disembark and begin to climb the C-MECH's legs, rapidly reaching the hull breach the nuke had caused. From there, it was a pretty straightforward endeavor to clamber around in the machine's innards to anything that looked important, setting demolition charges before they evacuated from the gigantic mechanism's innards.

As soon as the last infantry cyborg was free from the C-MECH's interior, General Mack slammed the detonator button, and explosions rang out from the C-MECH's internals.

Charges
Air Superiority (20/20)(FIRING!)
Repair System (5/20)
Medical Department (1/20){new!}
+2 @EternalStruggle

Air Superiority: Airbase 3

Towards the Technocracy's rear lines, a frantic construction project was underway. Quickly, a mile long strip of ground was leveled and paved over, forming a runway. Off to the side, several hangars full of teleportation receivers were being erected, and a short, stocky control tower was tilted into position towards one end of the complex. While it was certainly possible to build an airplane capable of independent dimensional shifting, the Jump Drive would invariably take up space needed for various other pieces of mission-critical equipment. Hence, Technocratic Planetary Warfare doctrine emphasized heavily the usage of prefabricated airbases in the same dimension as the theater of operations to provide air support.

Thus, the inauspiciously named Airbase 3 was constructed and declared ready for business.
Airbase 3
-This Entity has no attack power of its own
-This Entity has 20,000 regen
-Every turn, Airbase 3 launches 2 Fighter Drones.
-Each Fighter drone has 5,000 hp, 2,500 attack, and 50% dodge.
Entity Orders
Airbase 3: Launch Fighter Drones
 
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[AG]
20/20 HP
Lúin equipped
Charge Bank: 10

(+1 from EternalStruggle, +2 from DCCCV)
18/20 Flex charge (Probably going to be used to pressure the guardian)
10/20 Reinforcements

+2 @I just write

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 4/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[AG- Controlled by The Blue Knight]
20 charge entity
Horde type entity
Bipedal bears armed with various heavy medieval weapons.

Number- 20
Health per- 5,000
Attack power per- 1,500
Current Total damage- 30,000
[Special Ability]
Surround (passive)- Requires at least 5 Bears still alive to activate, the warriors surround the target of their attack causing their target's next basic attack to only be able to target the Ursine warriors, the surrounded target's ability to heal or target a special ability is not effected.
[AG- controlled by the Blue Knight]
20 charge Entity
A chestnut horse with a saddle. Is well-bred and it's capabilities have been enhanced by It's summoner.

Health- 40,000/40,000
Attack- 0 (see ability)
[Special ability]
Mounted Charge- The damage of all it's owners attacks are doubled while it is on the field.
The Knight charges at the Mirror. "It appears as though it's timed or us to do battle again Being of the Mirror!" Lúin creates a small crack in the Mirror on impact.

(Sorry for the low quality posts I was scrambling to write these in time for the update)
 
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Update 47: Scavenged Weaponry pt 3
Alright, triple announcement time.

First off: The entire stupid competition between JOEbob and other people over placeholders has gotten ridiculous, so I'm banning them. No more placeholders. Any posts found to have been placeholdered will be nullified, starting next round.
Second off: Starting THIS update, I'm changing the metric for SMAAAASHes, it's not longer based so much on effort, although that can buff up the power of your SMAAAASH. If it's just a bunch of mostly unrelated nonsense, it's not going to SMAAAASH based on length anymore. SMAAAASHing is now based on quality and creativity more than on the honestly bogus metric of "effort", partially because JOE's attempted SMAAAASH this round was utter nonsense and completely rubbish, partially because if I'm measuring the metric by effort, Just should probably have been one-shotting everything with his 24 hour-long builds.
FINALLY: I said it on the Discord, and I'm going to say it here, but I'm not particularly pleased with the amount of player focusing that's been going on to target JOE. There's a boss battle on and you guys honestly have better things to be doing than trying to keep a player from doing stuff.
So, what's going to happen? The Hamsas are torn apart in the struggle and destroyed. JOE gets refunded the 14 or so charge he spent trying to reclaim the hamsas, and everyone else expends any and all charge or SMAAAASHes that they spent on trying to prevent JOE from using the hamsas.

20/20 perrrrrrrceptual form using!
10/? newsfish +1 mirror
new:1/20 c4
new: 1/20 tnt
IF the sighhhhh barrier would interfer with my getting the hamsa, newsfish allows me to bypass it. If someone interfers with my hamsa-use with enough power to succeed, Newsfish will counter that, in both cases via the newsfish rattling off breaking news stories and distracting the GM, letting the rule of funny allow me to utterly beat up and tie whoever tried to interrupt, having them hog-tied by the time the GM notices again or to bypass the barrier using 3 jars of wiping cream and 5 stale bagels.
if someone tries to interfere, the sighhhhh barrier should help stop them.
also, all the text bellow is amplifying newsfish as opposed to my action, its there because it seemed more action-like then charge-like.
oh, and there's more.
blue flashes of light appear and spin, centred on the hamsa. they fall inward, absorbed into it, and the hamsa glows again. a matrice of energy forms, cyan, and temporarily turns translucent. another matrice forms, burning flame instead. another, balefire, and a blade appears in my charge-clone's hands, blue handle and red hilt. the blade, dark grey steel, is perfectly weighted, and i raise it. energy flows into the blade, unseen words on my organ glowing, and the far side glows cyan, the close one red as blood. the tip is still grey, as cyan + red / 2 in RGB colours is grey. clone me raises his hand, then slashes the blade, warping up as the slice begins, and the tip flashes, a swirl of cyan and red forming. the light flares up agai-
There's a voice in my head
White hot and ever-burning
and I can only make out one thing.

Burn.
the 8th equation, released from its prison by the jealous kusinagi.
a cyborg appears. it staggers, having warped from moments after being slammed through 3 roofs by leviathan.
their time here accelerates and a single, small orb of flame slowly appears above them. as they speak the last word (Burn.), a line of flame stretching from the orb in half a moment, and striking the largest interfering target. yellow cracks spread and the target explodes.
A Long time ago
Azra Said to me
to build a new world...
the old one must burn.
the 8th equations previous incarnation, perched atop the rising sun, burns the old world. that is to say, the exploded target. it proceeds to build a new world, that is to say, convert the target to its side, a new guard for this action.

He said "they will come with the sunrise, and the eight door will open."
I very much want to open that door.

morningstar the lightbringer, the seventh equation. leader of the dark scientists.
the sky breaks.
a bolt, white hot, slams through the ceiling of the world, burning into the next target, moments after the new world was built by the 8th.
We're Volo the gambler.
try not to die.

volo the gambler, the 2nd equation, appear, warping into existence and turning towards any hoard-like being. or group of things. they draw their bow, arrows with blue flame drawn back before a scattershot flys out, pieces of tin turning into large oaks, flower pots, and other paraphernalia.
Introductions are in order.
I'm Gulag the devourer
and I cannot be sated!

gulag, the first equation, a large, lumbering titan stomps over. it turns towards any who seek to interfere, and as it speaks, their life spark , power source, whatever, flys out and is absorbed by gulag. any projectile attacks slow as they approach, then fall to the ground.
Fortuna the broker
try not to die.

the third equation, they float, mid-air, and hold their hand forwards. a die(as in the kind for which the plural is dice)-like orb appears bellow their hand, spinning, and they close their hand into a fist, the die-orb compressing into a tiny ball and two beams of light streak out of the sides, striking any lined up forces and exploding with a ton of power, shredding them. the forces fall to the ground, crushing any smaller enemies.
Somno, introduce yourself
Nah.
somno is there. they don't really do much. their the 4th equation but whatever.
I am marquis the conqueror.
sic semper tyranis.

sixth.
he slashes his red-glowing blade down at the interfering beings.
when the smoke clears, the ground is half-melted into lava, marquis is looking bored, and the target's been sliced in seven pieces, the cut parts glowing from the heat.

"I've done my job, you do yours."
[Leviathan the envier, the fifth equation]
do you think grade school physics will be enough to kill me?
because it is now clear I have something you do not

{what?}
Da r k s c i e n c e
something starts to happen, blue smoke floating from a crack in their mask. the view cuts away, and a massive leviathan, dark with glowing blue lines, bursts through a force ceiling, sending the target flying into the sky. as they fall into the force ceiling, the leviathan turns to face them, before firing a beam of dark blue light, slightly teal perhaps, which explodes, shattering the remainder of the force battleground, the target flying back, before leviathan fires another flurry of weaker bolts, sending them flying back. the power of convenience conjures a force wall, keeping the target close enough for continued killing. leviatan surges forwards, the mouth/lasergunbarrel suddenly around the target, and it closes. leviathan fires another burst, point-blank, and this one hits straight-on. the force of the explosion shoves leviathan's mouth open, letting the target escape, and then the 8th equation turns, its fire slamming into the massive beast, destroying it, and the normal form of leviathan falls out. leviathan warps in its staff, and a massive electrical current begins to loop through, before the leviathan slams its staff down, a bolt of lightning flying out and slamming into the target, before they fly into the air, firing another bolt of lighting, the target spasming from the electricity, any machines shorting out, and the leviathan teleports away any aid any descendant targets may have, as they did when the 8th had allies and was on the run. the staff fuses with their arm, transforming it back into a cannon. a beam of aquamarine light sprays out, forcing the target to dodge back, and another 3 shots, another dodge. they then teleport away the target, who is heavily injured or at least stunned, to stall.
now, as far as i know, jewish stuff came first, with Christians and Muslims having the same beliefs until some point in time (IE: when Christ happened/ when the Muslim guy who i sadly do not know the name of happened- i think it was mohamed?)
anyway, that means that jews are the origin of hamsa's.
you know what else jews had recently?
there's a holiday, its called soucot. in it, people build a specifically-designed hut-house-thing, with a roof of branches and wooden walls. it is specifically designed in that it was made to be built as quickly as possible-only about 2 hours if i remember right (or maybe my familys just terrible at this.). anyway, they then eat and stuff in it for the rest of the holiday if practical.

a surprisingly large area needed to be cleared to avoid revealing stuff about myself, apologies i suppose. as you can see though, there are cloth walls, wooden poles to hold them up, and branches for a roof.
my family stopped doing these a while ago (4-999 years ago?), but i decided this would be a cool addition to this thing so I convinced them to do it again yesterday.
JOEChargeClone, alone, builds a souca around the hamsa, which only he may enter via magic.
the clone then turns. the """spell""" he cast earlier isn't done, not yet. this spell breaks logic. cause following effect? please. as if that'd happen in this temporary world.
the world cracks. red and blue light encircles JOE's clone, and the hamsa's protective matrices and souca keep it safe, but thats it. most of the world is ripped apart. the ground near JOEclone bursts into flames, another patch ceasing to exist. daylight sensors on the roofs of buildings transform into quartz ores, shards of force barriers turn into seed analyzers. rifts in realitys turn into large corn dogs, and the world begins to change into a more minecraft-like interface around him.
most entitys are outside of the thankfully limited area of effect, as are most players. JOE, however, as well as the hamsa and anyone who thought interfering might be a good idea, are within.
unprotected human arms turn into large pineapples. in case your wondering what a pineapple is, its one of those things that swim underwater, breath water, and are covered in scales. the world turns blockier, the height seeming... strained, almost. any metals beyond iron and gold transform into various types of oyster, clam, and pineapple flesh, and any animals start going whooaaiiih! repeatedly as they stretch and distort, elongated limbs smashing into the ground with alarming frequency. the ground, on impact, transforms into a strange green. trees turn into green cubes. a random field of wheat, when struck by the transforming wave, transforms into a translucent blue crop,and height finally loses all meaning as JOEclone removes his protection field, actively manipulating logic to keep his body still functional. JOE transforms into a being similar to link in the first game; 2d, looked at from "overhead". there is a fence to the left, trees forwards, and a field of that blue stuff behind the trees. JOEclone messes around for a while, and soon a strange teal fire is spreading. once he notices, he rushes through the burned trees, trying to harvest some of the blue stuff, but he's too late. the blue stuff is encircled by a fence, and he tries to break through, but the flames catch him firs
eld of that blue stuff behind the trees. JOEclone sets a teal fire intentionally, waiting for the trees to burn. as soon as a path is open, he rushes through, quickly putting out all the fires he can reach and harvesting the crops. moments later, h
eld of that blue stuff behind the trees. JOE, determined, sets a teal fire. an instant after the tree's burn enough, he is through. he gets the blue stuff, and begins punching the fence. teal fire closes in, but he finishes, rushing past the fence's battered remains, and leaping into the river beyond. the blue fire cannot chase him, and eventually runs out of fuel, missing a few trees by sheer luck. the blue fire also burns anyone who interferes to deat, 3 times- once for each run. the world, with no rhyme nor reason, bends, and he finds himself in a minecraft-like version of this world, on his inventory screen. confused by his own world, he decides to check what this blue stuff can even Do.
all it can do is turn stuff into functionally-identical blue versions of itself. why did he get this. why.
something happens, indescribable because i don't want to, and he's in a lobby of a server, inhabiting a character. the game is unclear, though characters seem human. he makes a team, and starts playing, going with the flow while anyone who interfers is doubtless/possibly being mauled by the random changes and players. he plays for a while when suddenly his phone, which he didn't know he had, gains the function "jetpack". it begins to fly, and I grab it, floating up into the clouds. somehow, my teammates join me, without grabbing the phone, having their own, using telekinesis, or grabbing my leg/arm/other body part. because logic doesn't exist remember? I soar up further, rising above the clouds, and look down. the phone stops ascending, hovering instead. a wave flows by, and, since JOE's too offguard to stop it in time, a mindset shifts- joe begins to act as if this is real life, not noticing the absurdity much. he continues to float, sitting on the phone to free his hands, and looks around. there's a lovely sunrise to his right, despite it having been midday a few moments prior, and something begins to rise from the clouds. first, a person. man, I wish I could take a photo of this so i can use it in a DTG attack later, JOE thinks [ this is probably what i would actually think in this situation , if i didn't realise the whole thing was absurd and probably a dream], but I can't take a photo with my phone while I'm riding it! the phone, which was apparently flying horizontally the whole time, moves me/us past the person-cloud, which was a bit to the left. the person then begins falling down through the clouds again, just before being out of sight due to being behind me. out of sight and unknown to JOE, the cloud person starts to guard the hamsa. as JOE continues to fly, in the distance a cloud-dog rises from the clouds directly in front of them, even moving like a normal dog would, and it looks really real. and ginormous. now, as previously established, JOE hates dogs. as such (yes this is sort of a callback kind of that i decided to work into it but the post which established hating dogs was an attack on barkserlot so it probably doesn't yield callback bonus.), he decides he simply cannot keep going forwards into the dog, and so, instead, he leaps from the phone, before turning off its jetpack function and grabbing it. he lands on a cloud, and starts running off to the side as he realizes its like midnight how did he not notice it before. he then, still running because clearly if he stops he'll fall or smth, uses the hamsa, combined with the charge, and comes to the conclusion that this is absurd, and as such a dream. since this is a dream, he just needs a small box to be in and do whatever, so he'll fill the rest of the world with stone instead of forcing his mind to imagine it all. this stone suffocates anyone who interfers. he then does a bunch of stuff, before the spell runs out of power, and he returns to the normal world, regaining his memorys and remarking about how stupid he was, before the chargebody vanishes, its energy fully used.
+1 mirror +1 talist
JOE's corpse, possibly animated a few moments before, goes limp, or, alternatively, loses its aura of descendancy. a new body begins to appear, first a small orb of light, an organ known only as the organ. upon it appear to be multiple indentations, names and numbers inscribed into the flesh. on one section are the words "astral: 96%"
this is only visible for a fraction of an instant, before the rest of my flesh seals around it, a human body forming, before ceasing to be suspended in midair, falling to the ground, glowing mist rising from my body. I gets up and pick up the hamsa, the hamsa glowing white as it settles into his/my hand. a 20 charge pulses as I/he uses Overstayed my welcome. a portal opens at my/his feet, conjured by astral magics, and he steps through, before the rift snaps shut by his will as opposed to a time limit.
looks like JOE has left the field.

sure is a foggy day today.

the fog clears, moving away from the field, back up into the sky. the fog, condensed, forms a human-like figure, legs somewhat blurred together and eyes shining cyan. it descends.
body 100% collected. type: mist
hands: blue grey red brown
chunks of icey-blue mist tear away from the body, before beginning to shift towards a bleached white. the mist chunks condense slightly more, and takes the shape of a hand each. a small dot flashing into existence for each. one dot red, one grey, one blue, one brown. the dots grow, glowing somewhat brighter. the blue hand then flashes, pulling water into itself, and glows with blue flame. water boosted I applied!
Action: grab hamsa. use special. use overstayed my welcome. evolve. use the blue hand.
by the way, the above hamsa-use is a decoy. JOE used the hamsa somewhere in the charge-and-hopefully-smash. smashes are uncounterable.
any extra power spawns a hoard entity with the following relative power spending:
generate X new hoard members every round. 0 attack. 1 hp per member. when a member is killed, do 2 damage to the AG entity most liked with the killer.
use 3/4 the power on initial members, and 1/4 on regen
oh, and cap the total HP of the hoard at like 100,000 if it survives that long.
You are refunded perrrrrrrceptual form, newfish and sighhhhh, as stated up above.

Nothing else happens because under me deciding, a bit belatedly, that length really shouldn't have any place in the power of a SMAAAASH, completely negates any power your action might have held.
Seriously, what is this mess?

Charge (+10 Expended!)
Annihilation (20/20)(FIRING!)
Cybertank (12/20)
Repair System (1/20){New!}
+1 @Crusher48
+1 @The Blue Knight

Annihilation:
20 Charge + Artsmash + Regular Smash + General Action + Technocratic Spearhead Forces


in the staging dimension the Technocracy was using adjacent to the main battlefield, the cloned Descended known only as the REMF was looking over some of the Technocracy's collected intelligence on the C-MECH. As they read, they complained "How in the world is such a poorly-designed machine so durable? Its center of mass is so high I wouldn't be surprised if it fell over from its own recoil, it can't even really support its own weight, and it's practically immobile even without the stability issues?"

One of the REMF's aides answers "Probably just due to sheer scale backed up with reality-warping bullshit."

At this, the REMF nods, before saying "As a grade 3 General, I have authority to authorize the usage of Weapons of Mass Destruction up to theater scale. In this particular case, the usage of relativistic munitions is neither feasible nor advisable, so I am therefore ordering a Type-095NC Thermonuclear Cruise Missile to be fired."

In another sector of the staging dimension, an order was received at a missile silo and acknowledged. With the roar of a fusion torch engine in atmosphere, a massive projectile flung itself into the air. The missile stabilized itself for a few seconds, getting ready to Jump.


After a moment to stabilize, the missile fired its onboard Jump Drive and flickered across the dimensional boundary. Almost immediately, the projectile slammed right into the C-MECH's side, and the initiation sequence for its massive antimatter-catalyzed fusion warhead began.

Twenty Seven specks of antimatter, each massing half a gram were fired forwards out of confinement to the inside of a massive container of Deuterium and Tritium. As matter met antimatter, each annihilated, releasing a shower of gamma rays. This was far from the full destructive potential of the weapon, of course. Indeed, much of the energy was used to compress and heat the fusion fuels. As the atomic nuclei got closer and closer together, the resistance to fusing provided by the electromagnetic force got more and more intense.

However, within its radius of effect, the Strong Nuclear Force dominated over the Electromagnetic force completely, pulling the atomic nuclei together and releasing immense amounts of energy in the process. This released a shower of stray neutrons in addition to everything else, which emedded themselves in a weapons-grade Plutonium tamper in the center of the fusion fuel, triggering a round of nuclear fission. This compressed the fusion fuel even more, leading to one last round of good fusion before the casing of the warhead failed, allowing energy equivalent to 0.3 gigatons of TNT to be released.

That said, the energy was focused, channeled by the parts of the missile surrounding the warhead, making use of principle similar to the ancient casaba howitzer design to ensure the vast majority of the energy released went straight into its target.

The C-MECH's hull melted, warped, and ruptured under the onslaught, its armored casing doing little to stop the power of the massive weapon it had just gotten smacked with, as the superheated plasma, overpressure wave, and radiation did their deadly work. As the flash subsided and the view cleared, it was plain to see that the C-MECH wasn't holding up well at all.

Indeed, several guns had been blasted off, the leg opposite the impact point had been snapped off from the hull, and, most critically, there was a gaping hole in the machine's hull, exposing its blasted and wrecked internal components. High-pressure steam from the machine's power plant blasted into the atmosphere, robbing the C-MECH of precious power output, any crew the machine had had been thoroughly irradiated, and several ammunition storage bunkers had suffered from their contents being detonated.

But, of course, the machine's ordeal was far from over.

On the horizon, General Mack sat within his command track and called out "Now's our chance! All forces, advance!"

With the quiet hum of electric engines, the Technocratic Spearhead Forces advanced, armored vehicles of many descriptions trundling over the ground towards the C-MECH. The ground shook beneath the weight of so many treads rolling over it, each supporting several tons of armored killing machine.

The battalion of armor charged forwards, their guns blazing as they closed in. While still far from their target, the barrage of projectiles and laser shots impacted all over the C-MECH's hull, with a significant fraction of them passing through the massive hull breach the nuke produced, savaging the machinery inside.


As the tanks closed in, the barrage simply intensified, as the inaccuracy experienced by the shots dropped off to almost zero; now almost every shot was passing through the hull breach to the inside of the machine, further ruining the systems that allowed it to move and fight.



From inside his command track, General Mack opened up a call with the REMF, informing them "Nuclear strike was successful. The target survived, but you put a really big hole in it. We subsequently wrecked a lot of the machine's interior."

On the LED screen, the REMF nodded, saying "That's good to hear. I'll see what else I can arrange from on this end. After all, I want this guy dead as much as you do."

Entity Orders
Technocratic Relief Forces: Attack the C-MECH!
Technocratic Assault Forces: Attack the C-MECH!
SMAAAASH!!!! You drop a warhead of extreme proportions right smack dab in the middle of the C MECH Omega, blasting out pieces of its hull, then follow up with a strike to its interior.
The C MECH holds up surprisingly well under the fire, but it is clearly heavily damaged.

192000 damage to the C MECH!

[AG]
20/20 HP
Lúin equipped
Charge Bank: 10

(+1 from I just write)
17/?? Flex charge (Probably going to be used to pressure the guardian)
6/20 Reinforcements

+2 @I just write

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 4/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[AG- Controlled by The Blue Knight]
20 charge entity
Horde type entity
Bipedal bears armed with various heavy medieval weapons.

Number- 20
Health per- 5,000
Attack power per- 1,500
Current Total damage- 30,000
[Special Ability]
Surround (passive)- Requires at least 5 Bears still alive to activate, the warriors surround the target of their attack causing their target's next basic attack to only be able to target the Ursine warriors, the surrounded target's ability to heal or target a special ability is not effected.
[AG- controlled by the Blue Knight]
20 charge Entity
A chestnut horse with a saddle. Is well-bred and it's capabilities have been enhanced by It's summoner.

Health- 40,000/40,000
Attack- 0 (see ability)
[Special ability]
Mounted Charge- The damage of all it's owners attacks are doubled while it is on the field.
(From the sound of it I'm not gonna be allowed to interfere with JOEbob so I guess I'll just attack the mech, if for some reason the hamsa is still on the ground though BK picks it up.)

The Knight dents the mech several more times with the use of Lúin.

Ursine Warriors- Beat up the Mirror.
autocritted 18000 damage to the C MECH.

After hanging there for quite some time, I remember that I'm an Allomancer, Derp. I would facepalm right then and there, but well, I'm hanging several hundred feet in the air right now. To rectify that, I burn some iron. My field of vison is immediately filled with thousands of blue lines highlighting the entirety of the C-Mech. Pulling myself along one of the lines above me, I fall flat on my face on the bottom of the C-Mech's head. Continuing to burn Iron, I get to my feet. I take a moment to get my bearings while I stand upside down."Gah, this is trippy," I think to myself, but I'm not going to argue. I continue to scale, now with the help of Ironpulling. I get myself into the right eye socket, where I take a moment to observe where each and every blue line leads to. I can see that they go to every plate and rivet. There are even lines that connect to the inner workings of the mech, things that I can't see. Based on the chatter I hear down below, some people think that this thing might be a giant mobile bomb. I decide that I should try get into the C-Mech, so that I can start messing around with it's inner workings. The fact that it's covered in a series of metal plates, rather than made from a single solid block makes my job a lot easier. Focusing on a particular section of plate, I lightly Pull on a rivet, so that it will come free, but not go through my chest.

18/20 Lightningrod
18/20 Development

+2 @Enerald_Mann
You deal another 20K damage as the plate swings free and lands on something important below.

I notice JOEBob respawning and making an immediate run for the hamsa. This particular ally of the Godmodder seems to be smarter than the Godmodder himself, and probably smart enough to give Daraken a run for his money in the scheming department.

Unfortunately, schemers aren't usually fighters, and quite a few schemes can be beaten with the right application of brute force. As he gets up to grab the artifact, I max out my Juggernaut Armor's thrusters and fly into him at high speed.

As I charge in, he summons(?) a series of defensive measures, in hopes of stopping anyone from reaching him. The first summon fires a lance of fire at me, and begins overloading me with energy, attempting to cause me to explode into a million pieces. Or he would have, if my shield hadn't taken the brunt of the abuse. The Juggernaut Armor's shield sputters out under the abuse, but it buys me enough time to fire off an AM Breacher Round into the cyborg's face. Then, I activate Deadeye Protocol, an upgrade to my targeting systems that allows me to line up devastating shots on multiple targets and take them all in a split-second. As the remaining summons portal/teleport/whatever in, I cancel each summon by shooting an AM Breacher Round into the center of wherever they are being summoned, cancelling the ritual. If any survive this, I double-tap them with AM Breacher Rounds to take them out and/or nullify them. After a brief burst of gunfire, the route is clear for me to engage JOEBob directly.

Because the circumstances of the engagement force me to fight him in melee instead of my favored range of, well, not melee, I holster my multicannon and bring my electrostaff to bear. He manages to get a hold of the artifact, but before he can activate its effects, he gets whipped by an electrical strike to the face, stunning him and disrupting the charge.

I don't let up on him, continuing a brutal assault. I focus on offense more than defense: my Juggernaut Armor's defensive systems can mitigate any counterattack he deploys, so all I have to worry about is preventing him from finishing his task. I grab hold of the artifact with one hand, and after wrestling with him for it for a few seconds, I activate several thrusters in my arm to burn his hand and force him to let go, while simultaneously bringing my electrostaff down for a devastating strike on that arm. He is forced to let go of the artifact by a combination of human reflexes pulling his hand away from the heat and the loss of muscle control caused by the application of high doses of electricity (the same effect that makes tasers an extremely useful nonlethal weapon).

However, as I activate the portal to warp back to my pocket dimension base to store the artifact, JOEBob grapples on to me. I manage to make it into my base, but he comes along into my base and begins fighting me in my own workshop. And now, he's suddenly stronger.

My scanners pick up no visible change in JOE, but yet he is still able to utterly mop the floor with me. It seems almost like the universe suddenly coincided to give him the edge for the sole reason of making a comedy sketch. As I swing my electrostaff around to try and knock him out, he steps backwards just out of reach. I overextend on my next swing, which he then ducks, resulting in my staff slamming into one of the walls of the pocket dimension. Somehow this causes the staff to activate its electrical discharge at full strength straight into the walls of the pocket dimension. Because of the lack of a real grounding over the whole pocket dimension due to not having any real ground to speak of, the discharge sparks all over the base, and as he somehow dodges all of the sparks, a nasty bolt of electricity arcs into my armor and disrupts it, effectively paralyzing me.

JOE takes advantage of this to jump on top of me and begin pummeling me. Fortunately, even with the disruption to my armor, it is still capable of resisting any amount of normal punches, so I just sit there and take the abuse while waiting for my armor to recover. Unfortunately, his Consecutive Normal Punches attack somehow causes my armor's release mechanism to activate, causing it to burst off unexpectedly. He is thrown into the air wildly, but manages to come down on my head and smash it into the floor of my base as I attempted to get up, knocking me out briefly. While I am incapacitated, JOE grabs the artifact and walks out to make his escape.

It is at this point that the portal finally closes, just inches from portal cutting JOE's hand off and throwing the artifact into random pocket dimensions. As I come to, JOE is attempting to figure out how to get a portal opened again. If he was still operating under Rule of Funny, opening that portal again would be a simple matter of hitting random buttons on a control panel until a portal opened (and a bunch of my work blew up, and he somehow summoned an anvil right on top of my head). I had to act quickly.

While the focus of attention was on JOEBob's confusion and his attempts to make a portal open, I rolled over to my electrostaff, then glanced at a few items that fell off the table during the battle. Yes, I could do something about his intrusion. With a bit of rapid tinkering, I managed to attach a power core to my electrostaff and then modify the electrostaff's electricity manipulation systems to control all of the energy stored inside the power core. Just as JOE is about to escape, I plug in the last module needed for this retrofit, and pull the trigger at the last possible second.

As JOEBob takes a step through the portal, a massive blast of energy is shot out from my electrostaff, creating a pulse that paralyzes him completely when it contacts him. As he makes a futile struggle to move, I casually walk over to him and steal the artifact off of him. I considered trying to build a jail in my pocket dimension base and keeping him prisoner, but then decided against that. If "Descendants" were anything like the rest of my team, a prison would be the exact worst way to handle a threat, because they could just casually escape and wreck your stuff open. So instead, I pull him into my base, close the portal, activate the 7 Proxy Defense, open the portal again, and throw JOEBob's body out into whatever mess of pocket dimensions awaits him. After he recovers from the paralysis (which should take about an hour, based on comparing it to standard-issue Stun Pulse RIfles and taking into account the huge amount of energy discharged in the blast), he'll have to find his way back to the battlefield.

Unfortunately, the blast also fried a bunch of equipment. Thankfully, the Chronal Accelerator appears undamaged by the blast, but enough materiel was lost to significantly disrupt my other projects (resulting in the loss of one of my charges). I re-equip my Juggernaut Armor (which is designed to reassemble autonomously after the emergency release is activated), but leave my modified electrostaff behind. I'm not sure whether or not it works just yet (i.e. it may or may not have been destroyed or lost durability when used to power the stun blast, depending on GM discretion).

19/20 Chronal Accelerator (+1 I just write)
11/11 Lab Accident
+2 @I just write
Note: Tactical Data only covers key entities on the board for both sides, as well as my entities (because its my data, and I sometimes forget what my entities can do).
My Entities:
Zarya: A strong supporter who can shield allies and then use damage absorbed by those shields to decimate opponents. Graviton Surge is a powerful combo ability as well.
Lucio: A support character with agility and healing boosts.
Golem Core: An advanced golem generating system. Powerful potential if left unopposed or well protected.
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
Lab Accident expended. Hamsas destroyed.

@EternalStruggle "Hello."

Rapidly assembling a thaumatological diagram, I curse the Curse of Repetitiveness with the Curse of Repetitiveness recursively. This causes a massive, self-referential explosion that damages the C-mech. Also I pick up a brick.

Ever-Expanding Fish 6/20
Some Charge I Don't Know 3/20

+2 @Enerald_Mann
Self referential? i don't think that's the word you're looking for but darned if I remember what the one you want is.
20K damage.

[PG] 20/20 HP [A] Disease by Vaccine

I give JOE, and his most likely evolved form a boost.

2/5 Blight: Inflict extremely negative ailment upon a random enemy.
2/5 Vaccination: Give Random boosts to a random ally.
2/10 Toxic/Cure: Gives a random boost to a random number of allies, and inflicts a random number of enemies with a random affliction.

4/4?+1 from JOE IN: Small
4/4?+1 from Talist USE: Birdies: Two small angular birds of glass are spawned, flying over to JOE and aid him in retrieving his Artifact, with the combined power of an 8 charge, boosting JOE's own charge to a 17.
1/20
1/20
+1 JOE +1 Talist
You are refunded your charges.

I throw the C-Mech omega into a giant deep fryer for no reason whatsoever.

thing: 7/10
Is it a deep fat fryer or just a fryer that's really deep?
11000 damage.

19/20 Deal with the Enchantress
14/20 An attack of some kind
+2 @EternalStruggle

Emerald takes the time to go into a library and see if he can find any info on ancient creeper mechs. In other words he scans it.

He also waves his hand and causes the ground underneath the C-MECH to sort of... transmute, into a specific material. Sand. Guess who's sinking into the sand? That's right, the C-MECH
C MECH-Ω: A massive mechanical creeper, as if from Minecraft. Built long ago by one of the highest ranked godmodders ever for use in an ancient war. It is a powerful weapons platform, boosted by enormous amounts of godmodding energy, akin to what you would expect from Terror mobs, only there's more of it.

The Daemonette noted the presence of various active factories in the general region. Smirking, she waltzed through the doors of one of them, dashing through to find not only repair material but ammunition stocks to load the thing when it marched to war. Well, it would not be marching to war now they'd found it. Marching to its doom, perhaps.

She swiftly identified ammo that was not only armed but ready to fire. A rack of missiles, perfect! A console nearby was open to her, likely they weren't expecting much in the way of intrusion, and she was...

Not able to fire because they did require access codes. Drat! Still, she wouldn't be denied that easily. A muttered incantation, a prayer to dark gods, and reality flickered and twisted. As Daemons had arrived in the prelude, so to they arrived in the aftermath of the Abominatus. Always good to get others do her work for her when the opportunity arises. Cavorting creatures, they swam into the missiles and proceeded to fire themselves with rapidly stuttering engines that sounded as if they were cackling. Hurtling forward, they impacted on the plating of the C-Mech, the barrage doing significant damage overall, each rocket impacting and denting the armor before the warhead detonated in a burst of high explosives. Of note was that several were incendiary missiles, capable of setting alight any oil on the machine if it had not been used already.


Charges:
War Wars Episode 3: Revenge of the Krork: 16/20.
Elemental: 4/20.

+1 @I just write
+1 @Enerald_Mann

Entity Order:
Daemonette heals Donovan again.
20000 damage to the C MECH

+1 @Enerald_Mann
+1 @EternalStruggle

Ever-Expanding Fish 7/20
Some Random Charge 4/20

And if the C-Mech doesn't like water, it really won't like a water source block pouring water on it!
The C MECH sparks and shudders slightly as water gets into all the components left exposed to air by Just's earlier barrage. 15K damage.

If I have successfully removed the rivets, then I remove the plate and climb in.

If not, I try a different tactic. I Push on a section of plating, intending to collapse it inwards. The plating, being heavier than me, pushes me across the chamber onto the other "wall" that makes up the C-Mech's Eye Socket. I continue to push on the wall, my body now properly anchored to something.

I wonder which side will give in first?

19/20 Lightningrod
19/20 Development

+2 @The Blue Knight
You enter the C MECH.

Info on the interior (given over discord, moved here by request)
You see a bunch of wires, walkways and mechanical parts.
The standard inside of your giant mechanical monsters.
Small microbot swarms can be seen but there are no actual workers at this point.
What are the microbots doing? Trying desperately to keep the C MECH from falling apart.

19/20 Deal with the Enchantress
20/20 Or is it? [EXPANDING]

+2 @I just write
20/20 Or is it? [EXPANDING]
Emerald looks over at Donovan, who seems to be a little ragged, his Cloak torn and ripped in places, the man himself panting somewhat heavily.
"Now this simply won't do, your survival is essential for you to reach the height of your power" And so, Emerald wills reality around Donovan to warp, entering a sort of stasis in which he cannot do anything. Although he knows Donovan can't hear him, he speaks nonetheless "Sorry about this, but it's the easiest way to do this" First, he takes Donovan's Cloak, and examines it to the atomic level, then to the molecular level, fusing the strands back together and fixing it.
Next he gently loosens Donovan's short sword from him, and runs it over a sharpening station, making sure the edge is nice and sharp, the sword itself free of any rust. Satisfied, he puts it back into Donovan's grasp.
He also takes the time to refill Donovan's caltrop pouch. Now that his equipment is nice and refreshed, time for the man himself.

He places his lamp in the ground, and it begins glowing a bright white, causing a small gust, making Emerald's clothes rustle dramatically as he condenses pure refreshing energy into the lightbulb of the lamp, then takes the lamp, seeming to have to put physical effort into keeping it controlled, and places it against Donovan's chest, where it then pulses into a ripple of white energy, washing over Donovan's body and sealing cuts, replacing blood, refreshing the mind, etc.
After that Emerald walks away and lifts the stasis. Donovan glances at him and wonders what his ulterior motive is to keeping him alive.

Donovan attacks the CMECH
Donovan healed up for 85K health!

7/7 Staff of Curing (Using!)
10/20 Lazor Beems (+1 from I just write, 1 from TBK, 2 from DC^3V, 2 from Crusher)
1/20 The Dragonborn

+1 to @I just write and @existencesuccess (Tag me if you give me +1s.)

(Staff of Curing)
A branch with a green orb on top appears in Redstone's hands.
[A] Staff of Curing.
Abilities: Gives out a minor 5,000 HP heal to a random ally every turn. Healing attempts get a +5,000 bonus.

Redstone equips this.

The Bulldozer attacks the C-Mech Omega. With A shotgun. At far range. But wait! Those are slug rounds.

Redstone steals a Pepsi can from Pepsi Man.
The staff of curing will last for 4 rounds.

Single pepsi can stolen from pepsi man. Delicious.

The Daemonette continued to attack the C-Mech, getting close to it while the assault was ongoing and sneaking in during a lull in the barrage so she wouldn't get turned to so much paste by the potent assault. One area of the plating is damaged enough for her to just about squeeze inside with the help of her carapaced arm peeling open the plating, and she soon finds an ammunition reserve after climbing a few floors. Attaching a timed explosive she found in the factory to it, she quickly escapes and watches with glee as about five minutes later as the shells cook off, going up in smoke and causing a (relative to size) small detonation in the lower part of the machine, doing some light but noticeable damage in the process, although not hindering its actual attack capability.

Charges:
War Wars Episode 3: Revenge of the Krork: 17/20.
Elemental: 6/20.

+1 @The Blue Knight
+1 @Enerald_Mann
17000 damage to the C MECH.

Suddenly, the Godmodder is hit in the head by a dense metal object. Somehow, the Darksteel HandFoot has managed to spin around in the air and come down in precisely the right angle to land on the Godmodder's head. This can't just be mere probability at work. Okay, maybe it could be blind luck, but it's on the same level as an "Adolf Hitler gets hit by lightning" Deus Ex Machina. Technically possible through absurd luck, but way more likely to be the result of an angry time traveller with weather manipulation technology.

Well, that's a relief. The Godmodder should be down for a little while, giving us all the time we need to take down the C-mech. Wait a minute. What the?

The Godmodder somehow manages to stand back up, despite the fact that it has a headcra- I mean HandFoot still attached to its head and kicking it in the face over and over again. He appears to stand still for a few seconds, then slowly, eerily, turns to face the C-mech, Banhammer in hand. He then lifts up his banhammer, as if to cast a buff on the C-mech.

He holds this position for about a minute, with no movement whatsoever. The AGs watch with awe, and after about 30 seconds, they start to consider attacking the Godmodder while he's clearly doing something that requires his full attention. Then, he throws his hammer at the C-mechs head. The hammer impacts the head, no wait, it goes through the C-mech, passing out the other side. The Godmodder is there to catch his hammer as it goes out the other side of the C-mech, and he uses the momentum from his initial throw to swing the hammer around in an arc that slams it into the C-mech's head. Everyone is attempting to figure out what sort of upgrade the C-mech got, but then the C-mech begins to groan and shudder as it takes the damage associated with being smashed by the primary weapon of a Godmodder twice in a row.

Did the Godmodder seriously just attack his own units, or is something more sinister at work? I decide to take a risk and scan the Godmodder, and find a conspicious lack of brain activity. Oh yes, the brain is active, but the signals are the sort associated with unconscious or sleeping individuals rather than awake individuals. And, it's being disrupted every time the Darkstee HandFoot kicks him in the top of his noggin. The Godmodder must have activated some sort of system to keep him in the fight while unconscious, but it obviously screwed up.

The other possibility is that the Darksteel HandFoot is controlling the Godmodder's body by kicking his brain in the head repeatedly, but that can't be right. Then again, a second pass on my readings shows that the disruptions in brain activity from the Darksteel HandFoot kicking the Godmodder in the head are sending signals into his motor system and animating his body. If not for the direct scans I'm seeing, I wouldn't believe it myself.

Daraken couldn't resist giving a chuckle as his plan came together. The Godmodder, an incredibly powerful entity who thought himself unbeatable, brought down by his own hubris.
Getting influence over the planet was fairly simple. The Deathseekers were insistent on trying to exploit the Godmodder's lack of system-wide anti-warp defenses by smashing a planetoid into there, so Daraken loaned one of his spare dwarf planets. He had mined out almost all of the rare materials from it, leaving behind many hollow spaces that he could fill with payloads. He placed his bets on the Godmodder's orbital defenses, and filled the planet with small magic-based payloads, in hopes that one of them would slip through in the shower of debris and successfully make landfall on the planet. Though the Godmodder had managed to outright shatter the planet with one strike, 62 payloads had landed across the planet, and 35 were still active now. These payloads seemed to be inert pieces of debris (and if investigated, self-destructed to turn into inert debris to avoid discovery), but they were in fact conduits for Daraken's power. He was able to cast any of his magic through them as if they were part of his own body.

A few hours ago, he had activated an array of divination spells, gathering as much information about the action on the planet as he could. From the looks of it, the Deathseekers had managed to put one of their operatives on the planet: Varos, the artificer. True to their name, the Deathseekers were trying to kill themselves by destroying the planet that one of their operatives was on. They had so many ways to come back from the dead that death meant literally nothing to them.

Meanwhile, Daraken had prepared a plan to dispose of both the Godmodder and the Deathseekers, in one fell swoop. Daraken constructed a hundred of his specialist Stasis Cruisers, then used a time loop to multiply them tenfold for a 50-hour period. According to the Ascendant/Foundation Temporal Manipulation Treaty, backwards time travel of further than a 5-minute period (as in, anything that isn't tactical time travel such as a recall ability) was banned without special approval that was very hard to get. Daraken didn't exactly care. By the time this case went to trial, he would be able to prove that his actions nullified a major multiversal threat, and would thus be exempt from prosecution under the Immunities Clause.

Daraken's Stasis Cruisers were designed to project a bubble around a target that walled them off from the outside world. It wasn't just a removal from the battlefield either: he had absolute control over what was allowed to enter or leave the bubble. Thus, he could use a well-placed Stasis Cruiser to turn a hostile flagship into a sitting duck that his ships could tear apart, or protect a key asset by projecting a stasis bubble around it to block all incoming fire while still letting it attack. The only caveat was that stasis cruiser bubbles could not be projected from inside a stasis cruiser bubble, unfortunately preventing him from having 2 cruisers bubble each other and become invincible. However, the effects of multiple Stasis Cruisers could be combined to affect a larger area. With a thousand Stasis Cruisers, combined with a temporary power surge taken out of his own personal reserves, he could create a bubble large enough to enclose the entire star system the battle was taking place in, at a range well outside the demonstrated range of the anti-orbital defenses.

However, the Godmodder himself would pose a problem. He had demonstrated the ability to destroy planets effortlessly, combined with nigh-omniscience that allowed him to pick up on any incoming attack that wasn't truly out of left-field. In order to successfully establish the barrier, the Godmodder would need to be distracted for long enough to establish the barrier. Once the barrier was established, it would be able to hold against anything the Godmodder could try to breach it. The normal counter to Stasis Cruisers is a threat that isn't trapped in the bubble, but the Godmodder had zero known forces outside of this particular system.

Daraken found his chance when Varos randomly mashed together some stuff and threw a Darksteel HandFoot at the Godmodder. This attack was sufficiently unique to confuse the Godmodder, and it would have landed a stunning blow if not for the Godmodder somehow countering it anyways, sending it flying into the sky. However, it wasn't a total counter. Daraken himself didn't quite understand it, but the Godmodder had somehow set it up such that the HandFoot was guaranteed to hit him in the future, all for the sake of ensuring that he was successfully able to summon a mob of invincible giant preschoolers. Thus, all he had to do was wait until the predestined impact occured to stun the Godmodder, then move in.
But merely stunning him might not be enough, Daraken realized. He would need to make sure the attack was able to take the Godmodder out of action for a significant length of time, and didn't just give him a vacation or stun him for a few seconds (which could be overcome with enough determination or desperation). He needed to incapacitate him, and keep him incapacitated for a long period, for his plan to be successful.

So he modified the HandFoot to give it an unusual form of mind control. Namely, after grabbing onto the Godmodder and knocking him out, it would then puppet the Godmodder's body by kicking the brain in the head repeatedly to send impulses across the body and keep him unconscious. It wasn't technically mind-control, and thus had a good shot at beating mental defenses if the initial hit could be confirm (which, according to destiny, would automatically be confirmed in this case). Because the Godmodder didn't really care what the Godmodder did once subverted, he gave the HandFoot sentience and a priority on making the Godmodder turn traitor and attack his own units.

The mind control could be fairly easily broken by any attack that knocked the Darksteel HandFoot off of its host. By switching its allegiance against the Godmodder's own forces, he would make sure that the only individuals trying to restore the Godmodder to normal were his most dedicated allies.

To make his plan even more likely to succeed, he decided to throw a bone to Varos as he engaged one of them over some artifact. If Varos could bring down one of the Godmodder's allies, it would buy time for his plan to succeed. As Varos engaged, the Godmodder ally manifested an army of summons to defend him, then attempted to make an indestructible house around himself to make it impossible to access the artifact. Daraken would have just cast a long-range dispel magic, but the summons had questionable origin, and so he changed it to an Intercession strike, severing all divine influence around the Godmodder's ally. This didn't destroy the summons, but it appeared to weaken them by reducing their powers from quasi-divine to merely magical, allowing Varos to actually destroy them with his antimagic bullets. Furthermore, the shattering of divine influence then removes the sacred nature of the house, making it vulnerable to entry.

Naturally, the individual realized this and deployed another layer of defenses, this time attempting to warp and shatter reality to destroy his opposition. Daraken sighed, and grudgingly countered him by casting Scranton's Reality Anchoring on Varos, causing him to project an anti-anomalous field to negate the reality warping and loss of any semblance of reality that was occuring. Varos was successfully able to reach JOEBob and hit him hard enough to break his spell, before commencing with a fight that ended up with the Godmodder ally paralyzed and thrown into pocket dimension limbo.

With the most dangerous of the Godmodder's allies taken care of, he then turned to the other two allies (not counting the giant mech, because he guessed that thing had hard safeguards against shooting its master), and summoned a swarm of giant spiders to attack each of them. It was all he could spare right now without leaving him without sufficient reserves to power the Stasis Cruisers, and it did absolutely nothing as the two casually decimated the spiders. Well, time to hope the plan succeeded anyways.

Daraken waited for the plan to inevitably go wrong, but it didn't, at least not yet. The Darksteel HandFoot successfully knocked out the Godmodder, then reanimated it. It appeared to have to have a significant wait between actions, as the HandFoot had to essentially "program" complex actions into the Godmodder over a long period of kicking him in the head until it could get the Godmodder's body to complete those actions. That made the reanimated Godmodder far weaker than his normal form, especially considering the Darksteel HandFoot could only use his body to smash with his Hammer instead of pulling the complex attack patterns that the Godmodder would normally use. But then again, it's not the strength of the subverted Godmodder that mattered here, it was how long he remained incapacitated.

That was his window. In the span of a single second, a thousand Stasis Cruisers warped in around the edges of the system, 20 AU (or 10000 light-seconds) from the star. They immediately began creating the bubble around the system, spreading out their fields across the surface area of a sphere encompassing the system. Cloaking was not in play, but it was unnecessary. The bubble would only take 60 seconds to create, but it would take 10000 seconds for light glinting off the ships to reach the orbital defenses around the planet, and another 10000 seconds for return fire to arrive, assuming it was in the form of an energy weapon and it both wasn't evaded and wasn't reduced to uselessness by the extreme range involved.

Once the bubble was established, he modulated it to have as little impact on the existing battle. The primary purpose here was to eliminate any impact the Godmodder might have on the known realms, and the secondary purpose was to trap the Deathseekers. To that end, there was no purpose to blocking anything sent inside the bubble to engage the Godmodder, and he allowed information to leave in the form of light waves, radio waves, low-level psychic waves, and whatever other FTL communications were being employed to allow the combatants to phone in more allies. However, he made sure to block anything about a certain level to prevent laser weapons from damaging his ships, and he also set up advanced infohazard countermeasures up to fifth-level meta, a level above the current standard on anti-infohazard bleaching (the one that no known infohazards had even breached, just to be absolutely sure the Godmodder couldn't send a trick through the wall to sabotage his craft). He suspected there were still methods for enemies to escape to bother the other universes that had showed up to this multiversal war, but he didn't exactly care as long as it kept the Godmodder and the Deathseekers out of his universe.

Then, he began closing in with the Stasis Cruisers, with the end goal of collapsing the size of the field down to something that could be maintained by a mere 50 Stasis Cruisers consistently, and theoretically maintainable by 10 for short periods in the event of an emergency. This process would take a few hours, but by the time it was complete it would be too late for the Godmodder to counter it.

(OOC: This does absolutely nothing for the current battle. Forces can still travel into the fight, forces can still call in support from outside of the fight, the barrier probably doesn't stop travel to other universes, and it will probably just get deleted anyways whenever the Godmodder recovers. The real threat is that the Godmodder is now delivering (significantly weakened) attacks against PG forces instead of his usual attacks on AG forces, and will likely keep doing so until an effort is made to rescue him or he manages to break free after the Guardian falls and he loses his Shielding)

Well, the Godmodder's current actions are strange, but I can't get too distracted analyzing them. I have other business to attend to. It's time to use the Chronal Accelerator to accidentaly summon Tracer and -wait what? That hamsa I recently recovered is reacting with the Chronal Accelerator, converting me into something? What the?

I scan my new form, and get a bonus because I'm scanning myself. Somehow.

20/20 Chronal Accelerator
1/20 I have to restart my work
+2 @I just write
Note: Tactical Data only covers key entities on the board for both sides, as well as my entities (because its my data, and I sometimes forget what my entities can do).
My Entities:
Zarya: A strong supporter who can shield allies and then use damage absorbed by those shields to decimate opponents. Graviton Surge is a powerful combo ability as well.
Lucio: A support character with agility and healing boosts.
Golem Core: An advanced golem generating system. Powerful potential if left unopposed or well protected.
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
    • Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
    • True-Sight Module: Counters hostile stealth and illusions through a variety of methods, helping to discover hidden enemies or hidden enemy abilities. Buffs power of Scan actions.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
The Godmodder gets hit in the head with the darksteel handfoot, but then immediately rips it off his head.
He compresses it down into a tiny piece of darksteel, and tosses it away.
Really? Mind control? You expect that to work on me of all people?

Meanwhile, Daraken discovers that most of his various power nodes are being actively hunted out and destroyed by... something. He's not really getting the chance to check before they go crunch.

And then his stasis ships come under attack from residents in the system.
There are... a LOT of spaceships gathering around the fringes of the star system. And a lot of them have already started fighting with each other.
Why are they here?

2/20 c4
2/20 tnt
+1 mirror +1 talist
if evolved properly:
I use the blue hand with its water boosted I, granting myself water boosted II.
if not evolved properly, I slap away the darksteel handfoot from the godmodder, just in case, then create a series of glyphs to send it flying away.
#ThroughTheGates

General Action: No Toys For You

ATTENTION: This action is a CONTINGENCY, which will do one of two things depending on the situation
In the Tenchocracy's staging dimension, the REMF frowns, pointing to JOE on a map of the battlefield and stating "That guy right there, he's up to something that'll cause a lot of headaches if we don't do something immediately. I need to requisition 30 kilograms of randomly generated viral payload, a handheld Dimensional Tuning Rod, and a bucket of green paint, NOW!"

There are no questions presented, and the items requested are immediately presented. The REMF nods as they say "Excellent." and march outside of the command post they're assigned to. As soon as they get outside, they grab the Dimensional Tuning Rod from an aide, and point it at the sky. Lightning blasts from the tip of the device as it begins weakening the boundary between universes, locking on to the battlefield.

As the lightning crackles, the REMF calls out "I hereby invoke a curse upon the one known as JOE, that their current endeavor will produce far more lackluster results than they are hoping for!" With that, the viral payload and the paint float into the air and mix around in a greenish swirl, before disappearing through the pinhole gap in realities to the battlefield, arriving just inside JOE's body.

The Descendant can feel themselves being weakened even as the Hamsa boosts them, the viral payload doing their dirty work even as the paint acts as straight up poison. When the process completes, JOE is certainly different from when they started, but by no means as powerful as they'd hoped the Hamsa would make them.
As the Technocratic Spearhead Forces approach the C-MECH, General Mack calls out "Colossus protocols, infantry disembark and get inside that mechanical monstrosity!"

With that, a contingent of infantry cyborgs disembark and begin to climb the C-MECH's legs, rapidly reaching the hull breach the nuke had caused. From there, it was a pretty straightforward endeavor to clamber around in the machine's innards to anything that looked important, setting demolition charges before they evacuated from the gigantic mechanism's innards.

As soon as the last infantry cyborg was free from the C-MECH's interior, General Mack slammed the detonator button, and explosions rang out from the C-MECH's internals.

Charges
Air Superiority (20/20)(FIRING!)
Repair System (5/20)
Medical Department (1/20){new!}
+2 @EternalStruggle

Air Superiority: Airbase 3

Towards the Technocracy's rear lines, a frantic construction project was underway. Quickly, a mile long strip of ground was leveled and paved over, forming a runway. Off to the side, several hangars full of teleportation receivers were being erected, and a short, stocky control tower was tilted into position towards one end of the complex. While it was certainly possible to build an airplane capable of independent dimensional shifting, the Jump Drive would invariably take up space needed for various other pieces of mission-critical equipment. Hence, Technocratic Planetary Warfare doctrine emphasized heavily the usage of prefabricated airbases in the same dimension as the theater of operations to provide air support.

Thus, the inauspiciously named Airbase 3 was constructed and declared ready for business.
Airbase 3
-This Entity has no attack power of its own
-This Entity has 20,000 regen
-Every turn, Airbase 3 launches 2 Fighter Drones.
-Each Fighter drone has 5,000 hp, 2,500 attack, and 50% dodge.
Entity Orders
Airbase 3: Launch Fighter Drones
Contingency action blown because I'm REALLY not happy with the level of focusing this all entailed.

Airbase 3 summoned!

[AG]
20/20 HP
Lúin equipped
Charge Bank: 10

(+1 from EternalStruggle, +2 from DCCCV)
18/20 Flex charge (Probably going to be used to pressure the guardian)
10/20 Reinforcements

+2 @I just write

[A- Wielded by the Blue Knight]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 4/5
Ability-
Attack with Lúin's Full Power- consumes 1 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 2 rounds the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
[AG- Controlled by The Blue Knight]
20 charge entity
Horde type entity
Bipedal bears armed with various heavy medieval weapons.

Number- 20
Health per- 5,000
Attack power per- 1,500
Current Total damage- 30,000
[Special Ability]
Surround (passive)- Requires at least 5 Bears still alive to activate, the warriors surround the target of their attack causing their target's next basic attack to only be able to target the Ursine warriors, the surrounded target's ability to heal or target a special ability is not effected.
[AG- controlled by the Blue Knight]
20 charge Entity
A chestnut horse with a saddle. Is well-bred and it's capabilities have been enhanced by It's summoner.

Health- 40,000/40,000
Attack- 0 (see ability)
[Special ability]
Mounted Charge- The damage of all it's owners attacks are doubled while it is on the field.
The Knight charges at the Mirror. "It appears as though it's timed or us to do battle again Being of the Mirror!" Lúin creates a small crack in the Mirror on impact.

(Sorry for the low quality posts I was scrambling to write these in time for the update)
Yeah, it's fine. any posts at all are welcome. autocritted 4 damage to Mirror.


#TheFallenCity​

The C MECH stands proudly, in spite of the massive storm of damage it continues to receive, but it still has a few tricks up its sleeve, and demonstrates the first one. A large panel flips up on top of its head and a massive metal crate flips launches up into the air, it spirals up in the sky for a bit, before a parachute comes out. And then a box explodes into a massive barrage of smaller explosives that rain down on the AGs. The entire battlefield is consumed in explosives, bypassing bodyguarding and dodge. 15K damage to all AGs but donovan (who is immune) and the bulldozer (who takes 7,500 damage instead), and the TOGII. Lucio killed. The C MECH takes 15000 damage from recoil as its frame shudders under the weight of the massive launch. Pepsiman slip'n'slides his way up past the Daemonette, who tanks 8000 damage.

TOG's TOGII* returns fire on the C MECH in retaliation, dealing 25000 damage.

Then comes the AG onslaught. First thing that happens is the that sound barrier, emotionally devasted by the fact that the C MECH's special ability completely bypassed it, runs away crying, never to be seen again. The Daemonette heals up Donovan to full. Zarya's shield was completely bypassed by the massive rolling waves of explosions, so she simply opens fire on the C MECH for 10000 damage. Then Mark of Luin goes off and she dies. Oops. Donovan stabs the C MECH for 5000 damage. The Gnome Core acquires 6 new pieces and funnels them all into its body. Fat lot of good that seems to do against the C MECH.

The Technocratic Relief Forces open fire on the C MECH, doling out 26K damage. The Terrible idea and Technocratic assault forces decide to team up for some unfathomable reason, and perform an attack involving rocket jumping, pineapples and lots of really bad ideas. It somehow works and deals 75000 damage. The Adamantite Mech continues idly smashing away at the C MECH (how many times can I say C MECH before this turn is done. C MECH C MECH CEMCHE AW COME ON) and deals 15000 damage. The Ursine Warriors smash their way through 5 of Mirror's hit points, and the bulldozer pops a slug into the C MECH's eye, narrowly missing DCCCV,but dealing 8000 damage. Airbase 3 releases its drones which deal 5000 damage to the C MECH.

The Godmodder decides its time to do some more serious damage to the AG forces. He walks into the middle of the technocratic relief forces and waves. Hello, you may not know me, but I'm the Godmodder. You can call me the next worst thing to the devil. and with that he drops a confusion ray attack. On the entirety of the relief forces. Who then proceed to swarm over and attack the assault forces, who are utterly bewildered by the sudden changing of allegiances and open fire on their attacks. Next round the technocratic relief and assault forces will attack each other instead of anything else.

Everything ticks up and down. Staff of Curing heals the Adamantite mech. Autocrapper craps automatically. Bigger Fish receives his 3rd post +10 charge token.

Itinerary:
Destroy the C-Mech Ω!


Distance: 100%​

Main Battlefield:

Entity Advantage: N/A

The Godmodder [PG]: Hp: 90/100. Shielded. Fluorite Duet [A] Aetheric Particle Collider [A] Swordchucks Round 2 [A]
Pepsi Machine [PG - Talist]: Hp: ∞/∞
C MECH-Ω [PG][GUARDIAN: Hp: 1,022,000/1,750,000. Boombox: 1/2. Autocannons, roll out: 3/3. Surface-to-surface: 3/5. Bomb Voyage: 3/8.
Pepsiman [PG - Talist]: Hp: ∞/∞. Time Left: 45. Pepsi Cans: 8
Mirror [PG - player]: Hp: 11/20. Disease By Vaccine [A]. Durability: 10/10. Blight: 2/5. Vaccination: 2/5. Toxic/Cure: 2/10.
TOG II* [N - TOG]: Hp: 85,000/100,000
TOG [N - Player]: Hp: 20/20. 1 AC. Predator Armor [A] 4/5 uses.
Daemonette [AG - eternalstruggle]: Hp: 37,000/66,000. 25% dodge. Plot Armor.
Donovan [AG - enerald_,mann]: Hp: 225,000/225,000. Rapid Basic Attack: 2/3. Caltrops: 4/5. Deal With The Enchantress: 9/10. Scattered 1 left.
Gnome Core [AG - Crusher48]: Hp: 2,000/50,000. Head: 1 segments: Body: 14 segments. Leg x2: 6 segments. 1 research point.
Technocratic Spearhead Forces [AG - I Just Write]: Hp: 149,000/160,000. 20000 regen.
Technocratic Relief Forces [AG - I Just Write]: Hp: 148,000/160,000. 20000 regen. attacking Assault Forces.
The Terrible Idea [AG - variant]: Hp: 31,000/55,000
Technocratic Assault Forces [AG - I Just Write]: Hp: 70,000/80,000. 10000 regen. attacking Relief Forces.
Adamantite Mech [AG - variant]: Hp: 35,000/60,000. 2000 regen. Missile Massacre 3/3. Heavy Charge Beam 5/5.
Ursine Warriors x17 [AG - The Blue Knight]: Hp: 5,000/5,000.
Bess [AG - The Blue Knight]: Hp: 25,000/40,000.
Bulldozer [AG - redstonetam]: Hp: 67,500/75,000. Visor: 20,000/20,000. Faceplate: 30,000/30,000.
Airbase 3 [AG - I Just Write]: Hp: 80,000/80,000. 20000 regen. Drones x2: HP: 10,000/10,000.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 1/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields. Electrostaff [A] durability: 10/10.
DCCCV [AG - Player]: Hp: 20/20. Oilstone [A] durability: 8/10.
The Blue Knight [AG - Player]: Hp: 20/20. Lúin [A] Durability: 3/5
Redstonetam [AG - Player]: Hp: 20/20. Staff of Curing [A] 3 rounds left

The Fortress (sidequest):
Variant [AG - Player]

The Bunker (sidequest):
Personal Defense Drone [PG - Talist]: Hp: 120,000/120,000.
2 guns. [A]
disassembled white gun
Thina [PG - Player]

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 4/6

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle: 4 round cooldown
DCCCV: 3 round cooldown
I just write: 5 round cooldown
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48
lytea: 1 post
The Blue Knight
Jaquecrissont
plague126
TheBiggerFish:

[N]
existence success
W32Coravint: 2 posts
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts
The Stranger: 1 post

[PG]
JOEbob: 3 round cooldown
MrMirrorMan
Talist
 
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