Destroy The Godmodder: Renewal (Hole In The Ground)

I look at the events of the last round in shock. Wow, I seem to always be on my toes.

I take a breath. This was technically my fault. Because I decided to jump the gun and attempt to Banish Val'Elzathor, it's now going to be a lot harder to kill him for good.

Because I did this, two people have died.
Because I was short-sighted, and tried to do the right thing, two people died.
Their blood is on my hands.


I guess I drag away I just write's corpse? I'm pretty sure that Descended's story is not over yet. In fact, I'm not going to let his story be over yet. Eternal sparks, I need to get my act together.

+2 to The Blue Knight

12/20 Exorcism (+1 from The Blue Knight)
6/10
 
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/GMnull for DC, actually Todd didn't soulnommed. Just turned into red paint. He'll respawn.
That doesn't make Cherri any less pissed though.
 
Might as well post this I suppose.

Got +3 total

Epsilon: 9/20
Zeta: 8/20

+1 to MrMirrorMan, +1 to Joebob

Thina whirls around as the door slams shut, freezing in the moment. Then, she slowly relaxes down and starts to chuckle to herself.

"Pft. Of course. ... Probably one of those traps that detects plot importance."

Thina gathers up the three guns and then takes out an almost forgotten object out of hammerspace. Namely, that dull knife she found much earlier in the game (found that on update 23). She picks one of the guns at random, let's say the white one, and lays it down on the ground. Then she traces the knife around the outside of the gun, looking for any kind of indents, creases, panels, or anything else she can use to disassemble the gun.

Are the hinges of the door on this side or the outside? Does it seem to have a lock or other sealing mechanism? Are the vents covered with anything? And are they literally for ventilation? As in, they lead into metal pathways?

Also... if there don't seem to be any time based constraints or threats...

"So many lost here..."

Thina's armor turns alight with power and she generates a small swirl of frost around her paw. Then, she goes about coating the skeletons with a layer of frost, to freeze them to the bone. Switching up, the armor's white light turns a little harsher as the frost around Thina's paw turns to electricity. Finally, she jolts the skeletons one by one, shattering them into dust. Then she collects up the dust into whatever container looks small, but still large enough to hold it.

((Wait... If I can still take actions outside of the Bunker... that means I would still be able to have Thina preform actions outside the Bunker, and therefor she can teleport out. Maybe?))

[PG] Personnel Defense Drone
120,000 / 120,000 HP.
Regenerates 3,000 HP per turn.
Deals 10,000 damage with normal attacks.
Active Ability - Shields UP - Bodyguards something else and grants 30% damage resistance for a turn. Cannot be used twice in a row.


Well... That was disappointing. The GamerGat, that is. Probably nobody even got the pseudo-pun in the name.

---------------------
 
"Reinforcements are welcome, but we still have a problem." The Daemonette gestures directly at the Godmodder himself. "If we don't actually defeat the man himself, then this war will drag on forever, since he doesn't seem to have any limits to his stamina. I tried to attack him before with the help of Avheshi, but that went..." She recalls the event. "Less than optimally. I don't think we have the capability to get past his defenses at this point-"

She is barely able to catch a large gem that the pilot of the Heavy's helicopter threw at her. "And this is?"

"The Phantom Ruby." The Gunner himself holographically projected. "At least it's a Phantom Ruby, it was used as part of how you brought me here. Don't know why you conjured up one to do it, I assume something about path of least resistance, but you did and I grabbed it. Think it's only one use, but it's the kind of reality distorting heavy weaponry we need to hurt that Godmodder guy if what you say is true."

"Wait, why didn't you say you had this earlier?"

The Gunner shrugged. "Wasn't a need for it, and I wanted to keep it in reserve."

The Daemon smirks. "Well, this more than works. How utterly perfect for this plan, I can feel the power radiating off of it!" She basked for a moment in the cool glow of the fearsome gem, before pointing it towards the Godmodder, grasped tightly in her hand.

A wave of energy emanated, its passage obvious as colors inverted inside the field. It expanded at normal for just a second or so, then as if a switch was flicked had covered the entire battlefield, including the Godmodder. Despite his incredible power, he couldn't avoid being caught by the Phantom Ruby, and even though he rapidly adjusted and regained control of his spacial positioning quickly, the momentary confusion was long enough, even if it was over almost instantly.

For in that instant, the Daemonette had moved from her position in the battle line all the way over to the Godmodder's location. Time and space had distorted and contorted, several Daemonettes appearing, all looking identical, each with a Ruby in their hands. Each stabbed forward with their claws, and this was impossible to defend against. For space was badly twisted, and each deadly spike skipped the intervening space along with any and all armor the Godmodder had to strike at unprotected flesh from all angles. Unit 00 got in on the action likewise, several Lúins, holy lances in plural, lashing out with the same rending properties that allowed them to bypass armor. The temporal manipulation aspect ensured that all this happened as the effect had been originally triggered as opposed to later, and thus before the Godmodder would have defended himself, because the attacks happened later even though after temporal manipulation they happened earlier, making them impossible to block. Dodging was covered still by spatial manipulation, for the coordinates where the deadly talons would 'exit' was based on the Godmodder's current (when the attacks where happening) location as opposed to any fixed or semi-fixed point in space.

Then the furious assault was over as suddenly as it had begun, the Phantom Ruby disintegrating into dust in the hands of the Daemon, now standing back in her original position. As the Godmodder got up, he was struck from behind by several high speed rockets, fired by the Heavy Gunner, along with energy pulses from the Skysmashers that splintered into smaller projectiles on impact, although each was still deadly and fully capable of armor penetration, such was the nature of the Shocksplinter cannon, the weapon of the attack drones.

Charges:

A Most Sacred Number: 12/20.
Komato Assassin 2: The Empire Strikes Back: 1/20

+1 @I just write
+1 @The Blue Knight
 
Meanwhile, in another universe entirely, an invasion force was being readied. The composition of said force was still being decided, but there was still a matter of contention. One of the planners asked "You want to deploy that!? WHY? It's an overengineered show piece that's completely impractical for large-scale deployment!"

Another replied "Be that as it may, it is still a heavily armed weapons platform with plenty of ability to dish out pain."

"You'd get better results for the same cost from deploying twenty Type 330-S tanks, and those are almost forty years out of date!"

"Still, we may as well deploy it just to get it out of the warehouse."

Charges
Heavy Metal (8/20)
In The Army Now (1/20)
+1 @EternalStruggle
+1 @The Blue Knight
 
15/20 Lynching Mob
15/20 The Undead Thief
+1 @The Blue Knight @I just write

Emerald notices something he didn't before, and starts laughing. JOEbob is vulnerable. With that, he quickly grabs Lon'Qu's sword off his body, and runs up to JOEbob, slashing him across the chest
 
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((Good to have you back my friend.))

"PRANA... IS THAT ITALIAN MAGIC?"

King gives a shrug causing his cape to bounce with his shoulders.

"I CAN TRY TO MODIFY AND DESIGNS YOU GIVE ME AS BEST AS I CAN, I'M WILLING TO TRY ANYTHING AS LONG AS IT DOESN'T REQUIRE ME KILLING MYSELF TO ACHIVE HIGHER ENLIGHTMENT AS A GRASS BLADE OR SOMETHING."

+1 to @KuraHyena
Charges are still forth coming

Still lost, the massive beast kept trying to remember their conversation before they fell behind. "Italian?" The monster exhales a cloud of steam, shaking their head back and forth.
"Prana, Mana, Essence, Prime, Motes, Whisps? My world had way yo many names for the stuff, main point is that it's the power source for the magic I use, though I've been... cheating, by using my status as a descendant to generate my personal supply."

"It certainly doesn't require becoming a blade of grass."
A forced cackle, a tilt of the head. "Though I have known a few to kill themselves to try and get some benefit. It's not a good idea, even if you survive."

Stray knives drift by, a mandala above the creature as he speeds up, he fell even farther behind last time he stopped to consider things. "First, I'm going to assume you have access to some amount of gold, since that'll hold a decent charge. Or should I provide it?" Most worlds seemed to have gold, in his experience. It was a constant.

A More Convenient Avatar: [15/15] (+1 from King)
Equip?: [3/10]

+1 @CrownlessKing
 
Update 36.5
Might as well post this I suppose.

Got +3 total

Epsilon: 9/20
Zeta: 8/20

+1 to MrMirrorMan, +1 to Joebob

Thina whirls around as the door slams shut, freezing in the moment. Then, she slowly relaxes down and starts to chuckle to herself.

"Pft. Of course. ... Probably one of those traps that detects plot importance."

Thina gathers up the three guns and then takes out an almost forgotten object out of hammerspace. Namely, that dull knife she found much earlier in the game (found that on update 23). She picks one of the guns at random, let's say the white one, and lays it down on the ground. Then she traces the knife around the outside of the gun, looking for any kind of indents, creases, panels, or anything else she can use to disassemble the gun.

Are the hinges of the door on this side or the outside? Does it seem to have a lock or other sealing mechanism? Are the vents covered with anything? And are they literally for ventilation? As in, they lead into metal pathways?

Also... if there don't seem to be any time based constraints or threats...

"So many lost here..."

Thina's armor turns alight with power and she generates a small swirl of frost around her paw. Then, she goes about coating the skeletons with a layer of frost, to freeze them to the bone. Switching up, the armor's white light turns a little harsher as the frost around Thina's paw turns to electricity. Finally, she jolts the skeletons one by one, shattering them into dust. Then she collects up the dust into whatever container looks small, but still large enough to hold it.

((Wait... If I can still take actions outside of the Bunker... that means I would still be able to have Thina preform actions outside the Bunker, and therefor she can teleport out. Maybe?))



Well... That was disappointing. The GamerGat, that is. Probably nobody even got the pseudo-pun in the name.

---------------------
After fiddling, and accidentally cracking the casing of the white gun, you are able to disassemble it. The interior is surprisingly sparse, just a series of tubes, a funnel of some sort, and a slot for a canister of white energy that's almost entirely empty.

The door doesn't have hinges, its one of those heavy sliding doors. There's no visible sliding locking mechanism, but it's probably up in the door frame. The vents are covered with metal grates. Probably not very secure grates, you can see screws on them. And yes, they're for ventilation. You can hear the airducts flowing now actually.

((Sshhh that's supposed to be a secret. Doing so will end the sidequest without you getting to keep the guns though.))
You grab a box of bone dust. I don't list this because unlike the guns it won't provide a combat bonus on its own.

The Bunker (sidequest):
Personal Defense Drone [PG - Talist]: Hp: 120,000/120,000
2 guns. [A]
disassembled white gun
Thina [PG - Player]
 
13/20 The Wall (+1 from Moniker)
10/10 The Standard (+1 from I just write) (Using!)
1/7 Staff of Curing

+1 to @I just write and @Moniker (Tag me if you give me +1s.)

(The Standard)
A SWAT truck comes onto the scene. Out of it come many SWAT units.

SWAT Team: SWAT Commander [AG] 50,000/50,000 HP 0/3 Command. 1,000/1,000 HP [AG] SWAT Unit (x10). 1,000/1,000 HP [AG] SWAT Shield Unit (x10). 25% chance to ignore an incoming attack.
SWAT Commander Abilities:
Command. Give an allied entity an extra action. If you command a swarm unit, all units get an extra action.

The SWAT Commander, the SWAT Units, and the SWAT Shield Units all attack the Monster House.
Unit 03 attacks as many Unknown Monsters as they can.

/twerking on it
 
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[PG]

I throw Death in the Trenches into a painful acid bath, and then I throw them into a fire bath, then an ice bath, than a mud bath, than a normal bath, so that they are nice and clean.

Corruption 90,000/100,000 A black sludge like creature, with tar, blood, body part's and . . ."other" things rolling around in it. Has a mask with a four leafed Clover on it.
4/9 Poisoned Homeland
Active: Corrupted Barbs- Deal 20,000 damage to targeted entity
Active: Weakness Roulette- Inflict a random negative status effect to a targeted entity.
Special: Poisoned Homeland- If AG entities attacked other AG entities, then all? AG entities must attack one another.

13/20 +1 from Talist +1 from JOE
12/20
+1 JOE +1 Talist
 
I distractedly do a Firefight and pull a Godmodder from an alternate mirror universe to do battle against our Godmodder. If possible, I try to switch our Godmodder with the mirror universe's Godmodder permanently.

13/20 Alliance
7/10

+2 to @Enerald_Mann
 
20/20 using

20/20 also using

+2 @JOEbob

EXECUTE THIS, B[various, non-descript entities that are not being specified beyond having the Pro-Godmodder or Hostile trait]

Suddenly from the depth of the worlds largest error swarms a million swarms of swarming Swarm Mothers, each ripe for the Great Babying: the Swarm Mothers then proceed to Baby, and boooooooy howdy is it great (great as in grand (grand as in very very big)). Unfortunately for the Pro Godmodder entities on the field right now closest to death, they all birth more Swarm Mothers that, despite what Logic and Reason keep screaming from their respective prisons in the fridge of the universe and my 9th basement, are also ready to baby. they do. surprise surprise (not really though), the babies are also swarm mothers, also ready and also babying. finally, though, these ones decide to listen to reason (not logic though. everyone knows nothing can penetrate the walls of a fridge: not even sound) birth Swarm Warriors. a few minutes later, all the other Swarm Mothers proceed to do the same. a few dozen years later, the warriors have conquered most of the continent and have been training the the constant onslaught of tribute from other tribes into great fighters. the Swarm's conquered people, however, have it quite easy. in fact, they have it so well that they have no qualms about putting all their efforts into designing great technologies to be granted to their rulers. soon, the Swarm is a great, inter galactic nation, prosperous, and all around pretty happy with life until... suddenly...
suddenly, the newly developed hivemind catches a cold, sneezes and (because of the way the Swarm's language works) accidentally starts a nuclear war with the universe. the universe, caught totally off-guard by this sudden and unexpectedly stupid move, fails to defend itself in time and suddenly explodes. Everyone and everything is caught in the blast and dies, upping the universes PPE by 100%! this incredible burst of power is made convenient when the next universe over, stuck in a conflict with its sadistic pet fish and someones ex, decides to channel the energies from the next universe over into one major beam of doom. it misses the intended targets, but utterly annihilates a random person somewhere. now, since every good story ends with a question, I leave you with this: what kind of swarm was the Swarm? a very good question, responds a cult of marine biologists (as in, biologists who are marines). they spend years and years, trying to find the answer, passing down notes and knowledge and their quest generation to generation until finally, the last surviving member dies just after having discovered the answer. with the death of such knowledge, a part of the universe dies too. that part just so happens to be two twenty post charges worth of pro-godmodder entity health that, in a spontaneous cosmic event completely unrelated to me suddenly dropping two twenty post charges, are killed (priorities are Joe's Hotel < Joe < random PG. that means that Joe's stuff is killed after everything else, with his hotel being the last to die. because I kind of like Joe)
I spent the charges on vodka, which I drank.
moral of the story is: heroes never die. that's a fact. no matter what, they simply cant seem to stay dead. really terrible, once you think about it. never dying, despite all you know, love or hate doing so. really awful. but anyways, as I was saying:
heroes never die; I simply chose not to.
in a very similar manner, I chose not to have dropped the Predator because I am still alive and active.
 
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A massive tower rises up from a metropolis branded only by a stylized crown, in this tower at the very top lies an office. The office itself contains a rather massive man in golden armor and a cape sitting at a desk resembling modern art. A woman in a rather stylish pantsuit shoves another paper of him to be read through and signed like dozens of others.

"How about the deal between us and CyberDyne? You've been slacking on that for weeks." The chief financial officer chirped, electing a groan from the armor clad figure.

"OF COURSE I HAVE CAROL, IT WILL GO THROUGH EVEN IF I HAVE TO BUYOUT THE ENTIRE COMPANY, THEIR AFFILIATES, AND THEIR MOTHERS! NOW WILL YOU PLEASE, FOR GOD'S SAKE, ALLOW ME TO GET BACK TO THE THREAT OF HAVING A GODMODDER RUNNING LOOSE IN THE UNIVERSE LIKE A ROACH INFESTATION IN A MOTEL. I COME HERE TO CHECK IN WITH KALIM AND YOU'VE SHANGHAI'D ME INTO DOING WORTHLESS GARBAGE WHEN I HAVE SERIOUS BUSINESS TO ATTEND TO. CAN'T YOU TAKE PITY UPON ME IN MY ABJECT AGONY?"

She raised her eyebrow questioningly at King gesturing to the messily filled folders which he's haphazardly stacked amidst various work in progress inventions and knickknacks in the outgoing box on his desk. "Listen, I'm making sure that you have something to come back to when you aren't doing 'serious business' Last time I heard the greater good pays zilch half the time." She added air quotes around the last phrase. "Now get out of here and come back in one piece, alright? What will people think if Royalty "

"THANK YOU FOR YOUR BLESSING MOTHER." King pushed up from the table rolling his shoulders. "I LIKED IT BETTER WHEN I I WAS IN IN THAT FESTERING WORKSHOP." He grumbled passing by her and pushed the two grand doors open to freedom and fleeing the office space leaving Carol behind to remove and transfer the paperwork which was the lifeblood of of Royalty. Kalim stood in the waiting room outside King's office standing off to the side. The tactical android walked with King as he passed Kalim.

"[You seem to be in a good mood."]

King responded about how he desired Kalim to silence itself while invoking the underworld.

["Back to work?"]

"OF COURSE MY FRIEND, IT'S TIME I GOT BACK INTO THE FIELD."

And with that King teleported back onto the Battlefield only to find nothing but a ruined path of carnage and corpses. The sounds of faint warfare in the distance assured him that this was indeed the right place.

"WELL, SOMEBODY HAS BEEN BUSY."

King took flight following the ruined path to their owners soaring over rubble and detritus to join the fray, he sped past the corpses of allies and enemies alike. He looks down at all of this ruination and shakes his head before focusing on his target. The battlefield of the current struggle appeared first as aspect before rapidly growing into a Monster Mash courtesy of Joe.

"WHAT, HAS HALLOWEEN COME EARLY THIS YEAR?"

King sunk to the the ground with his red cape billowing behind him, as soon as he hit the ground he goes to work and takes a blanket off the Monster Bed and places it upon the Monster Core. As any child knows monsters disappear when you place a blanket over your head, therefore what happens when you place a blanket over a monster's head? The Moster Core enters a state of existential limbo surrounded by cats and copies of delayed video games.

"ERM, HAS ANYONE SEEN THE SMALL ANTHRO? I WAS HOPING TO SPEAK TO HER."

+1 to @Talist and @The Blue Knight
 
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Alright, this isn't working.
So stop standing around wasting time!

Okay, fine.
I guess I should go somewhere else.


I leave the armory, having now been frustrated enough by this sword, and go to investigate what lies in the keep.

I also order the Heisenburg to start bombinb the Monster House, as that seems like an important structure to the growing monster offensive (as reported by the Heisenburg's crew)

Also, since @I just write brought it up, I might as well +2 them

8/15 From the Ground Up
3/15 A Terrible Idea
 
After wasting far too much time tinkering, I finally have this barrier projector project completed. All I need to do is summon in the final power source for it and I should have a near-impenetrable force field to protect the AG forces.

So, time to summon up a power source and... whoops. I accidently summoned an individual known as Zarya, who appears to be a Russian armed with a beam cannon and protected by force fields. How does this even happen?

Thankfully, Zarya does have some sort of barrier projector ability, but this one appears geared more towards stealing energy from attacks and channeling it into Zarya's primary weapon, rather than blocking an incredible amount of damage. Also, she appears to be friendly to me, for now.

I decide to take a look at her technology, and give it some upgrades. I augment her equipment's barrier projector with whatever I can salvage from my current research, and improve her energy storage capability as well.

Zarya [AG]: 80000/80000 HP, 20000 base damage.
*Shield Regeneration: If Zarya is not attacked at all during her turn (this includes an attack on her self-barrier if it is active), she regenerates 10000 health.
*Barrier Projector: Zarya's barrier projector can project a barrier onto either herself or a single ally each turn, in addition to her normal attack. This provides them with a barrier that blocks up to 40000 damage, and prevents status effects from being inflicted until the barrier is destroyed. However, Zarya cannot protect the same target (or herself) for two rounds in a row. The barrier expires at the end of the EOTB if it is not destroyed by then.
--Note: If ordered to provide a barrier on a certain target, Zarya should instantly apply the barrier at the time of that post, blocking any attacks made after that post until the end of the EOTB. Zarya requires specific orders to use the barrier on allies, if she does not recieve orders she will self-barrier. if possible
*Charge: The Barrier Projector absorbs energy from incoming attacks and channels it into Zarya's weapon. Zarya's damage is increased by 20% of her accumulated charge. She can hold a maximum of 100000 charge, and loses 10000 each round after attacking.
*Graviton Surge: Five turn charge. When fired, Zarya launches a black hole that pulls up to 5 enemies. The enemies that are pulled in are undamaged, but they cannot dodge attacks this round, and take splash damage from attacks aimed at other units that were pulled in (an attack against one of the enemies pulled into the surge deals normal damage to the unit that was pulled in, and 25% damage to all other enemies that were pulled in.
--Notes: This can be used on a unit being bodyguarded if one of the enemy slots is spent to pull in the bodyguard as well, and though the bodyguard can still bodyblock the main damage, it cannnot block the splash damage. This can also be used on a boss with multiple sections to pull all of then together to set up splash damage, though each separate type of component on the boss can only take splash damage once (for instance, if a boss has a body and 4 identical limbs, 2 slots of enemies are considered pulled in, and the splash damage will be dealt to one of the limbs instead of all of them, but if the boss had 4 different limbs, Zarya could use all 5 enemy slots to give anyone attacking the boss's body splash damage against all of its limbs). Further strange interactions should probably be resolve in a PM.
*Barrier Projector Drop (Optional): On Zarya's death, players can steal the experimental technology I upgraded Zarya with, giving them an Artifact with 5 charges. A charge can be spent as a free action to give a 25000 health barrier to an ally. This barrier does not provide charge, however.

Suddenly, a planet appears in the middle of the solar system, heading straight for the Godmodder's planet! The planet is thankfully a lifeless gray rock, but with its incredible mass and its impact speed (due to appearing with the same orbit as the Godmodder's planet, but the opposite direction), it will collide with enough impact force to turn both planets into interstellar gas if it isn't dealt with. Thankfully, it is currently an hour out from a collision.

"So why are we trying to obliterate a planet with our team member on it?"

"The Godmodder has already been proven to have the capability to blow up planets when sufficiently threatened. Worst case scenario, he comes out himself to blow up the planet. The objective here is to test his outer defenses. If he has guns powerful enough to destroy planets, we'll never get in with a brute-force attack."

How did we even get access to a planet anyways?


"The Divine Council authorized the use of 'any and all' of their resources to aid in countering this threat. That includes some of their barren worlds. Though the energy needed to transport them here was a bit excessive..."

As the planets come close to collision, not only does our team of "heroes" watch the event, but several other forces also show up to watch the show...

20/20 Golem Core (holding bcs I can't be bothered to make stats right now)
20/20 Barrier Projector (+2 auto-crafter)
+2 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
 
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9/10
9/20

Hitlist:
The Terror Troll
Purity
Mech Duo(Todd/Cherri)
Monster Enemies

We continue working our way up to hitlist rainbow.

Cherri's mech is suddenly locked in a crushing hug of death by a hugfriend.
 
Still lost, the massive beast kept trying to remember their conversation before they fell behind. "Italian?" The monster exhales a cloud of steam, shaking their head back and forth.
"Prana, Mana, Essence, Prime, Motes, Whisps? My world had way yo many names for the stuff, main point is that it's the power source for the magic I use, though I've been... cheating, by using my status as a descendant to generate my personal supply."

"It certainly doesn't require becoming a blade of grass."
A forced cackle, a tilt of the head. "Though I have known a few to kill themselves to try and get some benefit. It's not a good idea, even if you survive."

Stray knives drift by, a mandala above the creature as he speeds up, he fell even farther behind last time he stopped to consider things. "First, I'm going to assume you have access to some amount of gold, since that'll hold a decent charge. Or should I provide it?" Most worlds seemed to have gold, in his experience. It was a constant.

A More Convenient Avatar: [15/15] (+1 from King)
Equip?: [3/10]

+1 @CrownlessKing

The massive figurelooks down at his golden armor shining and gleaming.

"I GUESS I HAVE SOME."

+1 from @KuraHyena

+1s to @KuraHyena and @Moniker
 
3/20 narrrrrrrnia.
2/10 bllblska
+1 mirror +1 talist
sorry, couldn't dop pebbletopia this time : (
I walk over to the monster bed, transforming into the dracon-like form i have used for negotiations in the past, and sit next to tell it some bedtime storys.
once upon a time, there was a monster, and he was a good monster. he did his dishes every day, and always cleaned up after himself.
one day, he heard a sound under his bed. he peaked, and saw a smiling face bellow. a human! he jumped away, back atop the bed, and covered himself in blankets.
the next night, the human was still there, but the smile was larger, and the face, closer.
night after night, this happened. he asked his parents about it, and they said that was ridiculous. there was no such thing as humans.
but one night, the smiling face was barely under the bed at all. when the monster went to sleep...
well, he never woke up again.
the scary story makes the monster bed more scared.​
 
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[AG]
Charge Bank: 10
(+1 from Enerald_Mann, +2 from EternalStruggle, +2 from DCCCV, +1 from I just write, +1 from CrownlessKing )
15/20 Guard
3/20 A handful of good bears

+1 @DCCCV
+1 @EternalStruggle

[A- Merged with Unit 00]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
(Even though these now belong to others I'm gonna continue to keep track of them here)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.

Base health- 40,000
Base attack- 0
[Special Abilities]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action while still consuming the durability of the artifact as normal, if the durability is fully consumed the Entity will die along with the artifact. The Entity can no longer be separated from the artifact. In exchange the Entity will gain attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.

(Edited ability description to reflect the change made as I understood it, if I misunderstood something let me know)

Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.

Currently there are four Marionettes
[AG- EternalStruggle]
It's gem is aquamarine. Now appears feminine with a resemblance to the Daemonette.

Merged with Lúin

Adjusted Health- 65,000/65,000 (Source(s): +25,000 from Lúin)
Adjusted Attack power- 10,000 (Source(s): +10,000 from Lúin)
[Unique Ability]
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the user with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

Durability: 100%
[AG- DCCCV]
It's gem is lavender in color.

Has not yet merged

Adjusted Health- 49,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG-Enerald_Mann]
Is made of redwood and has a ruby like gem.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- redstonetam15]
Is made of black walnut wood and has an onyx like gem.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- controlled by The Blue Knight]
5 charge entity
A clockwork bird resembling a standard sized finch.

Health- 40,000/40,000
Attack power- 0
[Special Ability]
Scout (Active)- Can provide detailed information on the current battleground as well as prominent locations in and surrounding it on it's owner's request. Is also capable of performing preliminary investigations of locations scouted.

The small portal formed by the Knight closes as soon as Barksalot is through it leaving him alone with his faithful squire. Almost in a whisper William sadly mutters "It would appear it's just you and me again Blue Knight..."

The Blue Knight stands firm turning to face the Train of Thought with new resolve. "I knew this crazed train would be a problem and it running over Sir Barksalot has only made it more clear that it needs to be stopped. First however the Portal that summoned it needs to be closed before it grows even larger." Once again the Knight turns his attention to the Portal. The Knight jumps atop the portal and with his gauntlets clothed in Descended energy tries to forcefully close the Portal with his own hands.

[Orders]
Bouvreuil- Listens in on conversations between Mercenaries to see if it can figured out who hired them and how they were hired.
 
Update 37 CHOO CHOO pt 3
/RP Null (here are the introductions from the new marionettes to their owners @Enerald_Mann and @redstonetam15 which I promised in my last post.)

A red Marionette walks up to Emerald and proudly introduces itsself

"Rejoice Descended for I, Unit Two, the greatest of the Marionettes have been assigned to serve you! Give me a task that I might accomplish it with ease and prove my worth! Ah but first I have been told to give this letter to you by my creator."

The marionette frivolously throws a sealed letter to Emerald with this message inside it:
"Dear Emerald, I have finished Unit 02 and it is yours as promised however unfortunately I must inform you that Unit 02 posses a minor defect in it's personality system which prevents it's personality from being altered and has caused it to act in a somewhat vain manner. This defect should not affect it's capabilities however so I expect you should be able to deal with it, if you have any further concerns let me know. Sincerely, Sir Heidal, The Blue Knight."
A Marionette made of black walnut wood approaches redstonetam15 and silently offers him a letter.

Written inside the letter is this message:
"Dear Fellow Descended, This Marionette is Unit 03 unfortunately Unit 03 has a defect that prevents it's audio creation system from functioning rendering it mute however this defect should not effect it's combat capabilities, if you have any further concerns please contact me. Sincerely, Sir Heidal, The Blue Knight."
#WelcomeToTheShow

Somewhere far from the battlefield, a number of individuals were meeting in a nondescript conference room. The chairman of the group began by saying "I, Caretaker Unit 7750HG, Chairman of the Department of Co-ordination hereby call this meeting to session. On tonight's agenda is an anomaly in Universe 9ADJ34, which was recently opened for colonization and exploitation. Tyrom, you have the floor." the synthesized voice emerging from the AI's android avatar seamlessly and organically.

The man addressed nodded, before he brought up a holographic projection of a planet, and said "This is a world tentatively designated as GTHR5992HF, though the locals call it something else. The planet itself isn't all that interesting, being a pretty bog standard Class 4 Terrestrial, but what's on that planet is extremely interesting."

With that, the view zoomed in on a satellite picture of the fighting from a little while previous, showing, among other things, the Godmodder.

Tyrom notes "We have tracked Anomalous Individual #449192A to this planet, though they recently were rather thoroughly killed by the uppity godling that kidnapped them."

This is when the Chief of Military Activities pointed at the Godmodder and asked "Who's that?"

Tyrom replied "Tinpot system lord with ambitions of conquest, nothing we haven't seen before. They have some rather potent reality warping, but their ability to share that with the rest of their would-be Empire is negligible on the strategic scale."

This is when Caretaker Unit 7750HG asked "What is the probability estimate for getting them to sign on as an Autonomous Region?"

Tyrom immediately replied "Approximately 0%, with uncertainty of ±0.3."

Dan nodded, saying "So we'll have to get him out of the way by force, then. Can we just annihilate his current holdings with a JERKKV, or is there something in the way?"

Tyrom's reply was "Sadly, no. There's a defensive shield around the planet which will prevent that sort of attack from working, but it should still be possible to slip some forces though to fight on the ground. That same shield will also limit the amount of forces we can get groundside, so we won't be able to just drop a planetary population's worth of army on him."

Dan noted "I guess I'll go find a General who's up to the task, then."

With that, Caretaker Unit 7750HG replied "Understood. We will re-address this issue at another time if need be. For now, meeting adjourned."

Charges
Heavy Metal (6/20)
??? (1/20)
+1 @EternalStruggle
+1 @Crusher48
The war grows further...
#TheFallenCity

[PG]

"Cherri, I promise you I will help you make sure that none of them are left unpunished for killing Todd so horrible." Corruption uses Weakness Roulette on Death in the Trenches. I also charge at Death in the Trenches are rip it's mask off, before leaving a phosphorus grenade with it's pin pulled, before letting go of the mask and slamming it back onto Death in the Trenches face. Also, what would cursed inferno have done? Also, I try to take the Predator Armor.

Corruption 90,000/100,000 A black sludge like creature, with tar, blood, body part's and . . ."other" things rolling around in it. Has a mask with a four leafed Clover on it.
4/9 Poisoned Homeland
Active: Corrupted Barbs- Deal 20,000 damage to targeted entity
Active: Weakness Roulette- Inflict a random negative status effect to a targeted entity.
Special: Poisoned Homeland- If AG entities attacked other AG entities, then all? AG entities must attack one another.

10/20 +1 from Talist
11/20 +1 from JOE
+1 JOE +1 Talist
Cursed Inferno is a powerful DoT effect.
You deal out 16000 damage to Death In the Trenches.
You fail to take the predator armor because TOG un-executed himself later this turn.

2/20 narrrrrrrnia.
10/10 blurble +2 mirror +1 talist +2 TOG
Yōkai: tanuki 1/1 HP x3 provides the monster house with dodge (by going to stone form and blocking it.), 30% each. can be killed instantly, even with a split action, but only of them at a time. also, dodge reduction from death applies to posts/actions After the killing one.
new: 1/10 bllblska
+1 mirror +1 Talist.
in news, pebbletopia doping! sorry for the slowdown, but, well, school.
the new charge started, and a fighter jet tried to shoot the wall. maximum effective range for fighter jets is sliiightly too small to do it this turn. as well, at long range accuracy falls, and fighter jets can have their accuracy further reduced by the introduction of sight-blocking walls. or smoke. as well, their secondary weapons are much shorter range.
entity orders:
monster bed uses theres a human under my bed. monster parents summoned for one round!
monster core uses monsterous, summoning (based on its new summon rate) 2500 monsters. if monsterous is unaffected, it'll summon 7500 monsters.
unknown monsters use We Live Here, a few of the more parental monsters coddling the monster bed since its so scared [flavour text]
if it is ungrabbed, I grab the predator armor, and give it to the M. house. M.house uses it to shield the M.bed. if tog action Doesn't hit me/ the house/its inhabitants, am give to him instead.
now, my action. In progress, conditional.
if memory is unharmed, I poke it.
if memory has been damaged at some point, I warp into 3, then 6, 8. 7 pieces of 8 transform into whispy hands, formed mainly of smoke, and the 8th piece of 8 transforms into a white misty humanoid, remnants floating off and fading. 3 hands float up, and turn into a wheel of sorts, glowing for a moment before beginning to spin, hardening into a corporeal form. they glide forwards, pulling at the space around them as they accelerate. the still somewhat-misty hands begin to fuse together, becoming more of a disk, and a glowing blue circle begins to appear at the edge. it appears they are moving fast enough to create cherenkov radiation at the edges, yet somehow not fusing with the air nor creating superheated plasma. that is, in fact, most of the energy cost of using this technique. the pull on space begins to become more noticeable, spinning blades of air being created, and the new air whipbladeslasherthingymajigs slash parts and shards off Marionette before the hands even hit. after taking [probably] over 9,000!!! damage in the form of scratches, the hands stop hovering and glide down, the glow intensifying, and slam into it, sending them flying through the air, and also shredding their torso in two, transforming the middle into pure plasma from the shear amount of kinetic energy.
You summon the Tanuki, giving the Monster House a very temporary 90% dodge chance.
The dodge chance does not get the bonus against player actions, it will have reduced effectiveness against players like all dodge chances do.

You deal 5000 damage to Memory.

13/20 Lynching Mob
13/20 The Undead Thief
+2 @The Blue Knight

Emerald glances over at Unit 02, then reads the letter "Yes, yes, good for you, I don't have anything for you to fuse with right now, so if you would, please attack that Monster House"
Saying that, Emerald then takes his lamp, and duplicates it, placing the duplicate inside the Monster Kids bed. Then he takes several dozen explosives and randomly fires them at the house. "Hey, Knight, I would suggest getting your dog off the battlefield, I would help but I'm a little busy right now"
You open fire on the monster house and miss completely. It seems a 90% dodge chance is high enough to work even on player actions somewhat reliably.

[AG]
Charge Bank: 10
(+2 from Enerald_Mann)
7/20 Guard
2/20 A handful of good bears

+2 @Enerald_Mann

(is being moved off the battlefield, this entry will be removed next post)
[AG- controlled by The Blue Knight]
5 charge entity (14 charge health increase from Enerald_Mann)
A normal sized dachshund with a smooth red coat, on the left side of his body there is a glass window which shows a variety of moving clockwork parts and a pump mixed in with his internal organs

Health- 1/95,000
Attack power- 4,000
[Special Ability]
A True Companion (Passive)- is unable to act independently but rather aides it's owner in any actions performed by them. (Effectively allowing it to act twice a turn if it's owner posts twice in a turn but also preventing it from acting if it's owner does not act.)
[A- Merged with Unit 00]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
(Even though these now belong to others I'm gonna continue to keep track of them here)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.

Base health- 40,000
Base attack- 0
[Special Abilities]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action while still consuming the durability of the artifact as normal, if the durability is fully consumed the Entity will die along with the artifact. The Entity can no longer be separated from the artifact. In exchange the Entity will gain attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.

(Edited ability description to reflect the change made as I understood it, if I misunderstood something let me know)

Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.

Currently there are four Marionettes
[AG- EternalStruggle]
It's gem is aquamarine. Now appears feminine with a resemblance to the Daemonette.

Merged with Lúin

Adjusted Health- 65,000/65,000 (Source(s): +25,000 from Lúin)
Adjusted Attack power- 10,000 (Source(s): +10,000 from Lúin)
[Unique Ability]
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the user with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

Durability: 100%
[AG- DCCCV]
It's gem is lavender in color.

Has not yet merged

Adjusted Health- 49,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG-Enerald_Mann]
Is made of redwood and has a ruby like gem.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- redstonetam15]
Is made of black walnut wood and has an onyx like gem.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- controlled by The Blue Knight]
5 charge entity
A clockwork bird resembling a standard sized finch.

Health- 40,000/40,000
Attack power- 0
[Special Ability]
Scout (Active)- Can provide detailed information on the current battleground as well as prominent locations in and surrounding it on it's owner's request. Is also capable of performing preliminary investigations of locations scouted.

While somewhat taken aback by the Godmodder's choice to spare Sir Barksalot, the Knight still rapidly acts to send his gravely wounded companion to safety. The Blue Knight swiftly opens a small Barksalot sized portal to his home universe right in front of himself.

"You have fought bravely Barksalot but you should now rest. Inform her Highness that though the Godmodder is putting up a strong fight I will defeat him in time. I will see you again in due time my friend."

The heavily injured Sir Barksalot lets out one more proud bark before he is thrust through the portal back to Crossbell and safety.

Just to clarifying I don't really plan to make use of Barksalot again, I feel his story as it relates to this war is pretty much finished though I might make mention him again if someone tries to interact with BK's home universe or Queen Tia. If another AG player wants to do something with him later in the game feel free, just if I'm still a regular poster at that time please consult me first.

(Edited flavor text for the action in at 10:30 pm 9/10. Grammar edit 6 min later. Another grammar edit at 7:38 am 9/11)
You safely put Sir Barksalot through the portal. Sir Barksalot desummoned.

20 Post Charge In Use!
It was time. A suitable reservoir of power was available in the form of a maximum charge capacity pool of residual energy. It could be felt even at the significant distance from the body of her summoner they were at, and as always this strange reality warping energy was incredibly easy to manipulate. Hence, she could summon another ally, or launch another devastating attack.

Or she could fulfill a promise she had made. Naturally, Daemons did keep their word, even if often they lied and misled about things such as side effects. Still, she felt obligated to keep her promise to the Assassin, since she had yet to secure herself a permanent place in this realm and could have this avatar slain at any moment. It seemed as if individuals were no longer attacking her, but even so she could die at any moment. Still, as long as it was just another summon, she did not have to worry about mortality, a reassuring fact that kept her centered.

Another portal to a specific universe was deployed, ripping open time and space, giving her access once more to the Komato Empire. More of the energy was expended, a telepathic link forged between her and General Relion, the one who had commanded Avheshi and countless other soldiers, the one who knew about her and the promised aid.

Hello, it's the one whom Avheshi spoke about, do not be alarmed. Hold on, I'm trying to locate the Tasen even as we speak.

Space and time unfolded before her. History became evident, the reasons why the Tasen rebelled and fled unveiled, their location, their warpath, their extermination. One fleet.

Only one major group is left, I believe.

Collision course with aliens. Potential point of conflict, one that must be located, for it was the final bastion. There, there at the heart of the galaxy. Wait, not the heart but to the galactic west. Sol. Segmentum Sol, for certain. That meant the Komato lived in the Milky Way, an interesting fact.

I have narrowed it down significantly.

She projected her will, and a holographic display appeared on the flagship's command bridge, an Imperial map with Segmentum Sol highlighted as the location of the Tasen, information uploaded to ship databanks.

There, they are there. I know this is hardly very specific, but this is a fact. I can narrow it down with time, and will do so, I promise.

The information was close to overwhelming, and so she pulled out of the scrying then and there, before it could get worse. She gasped as she returned to reality, the warm breeze, warm primarily from weapon discharge, bringing her sharply back to existence.

The Heavy Gunner and Unit 00 were looking up at the portal in the sky.

"I do not see reinforcements." Unit 00 notes.

The Daemonette shrugs. "I had to fulfill a promise to an ally. That's all that I did."

Unit 00 paused, cocking its head as it considered the statement. "Fulfilling an unnecessary promise as a Lesser Daemon?"

"Yes, what of it?" The Daemonette snapped.

"Why?"

"Well, because it's a promise, and we keep promises because-" She paused. Why... why had she done that, actually? Well, she knew, because the alien had sacrificed for her and so she aided, but why did that matter? She felt like it? Again, back to feeling about it. Yes, that was valid, but it didn't make much sense. Feeling, her? No, she was a Daemon.

It was back to her independence. She had known she had gained it thanks to her summoner, and proper intelligence as well, but had she also gained human emotions? Was that even possible?

The Heavy Gunner had been silently watching for some time, and chose to intervene as the Daemon was obviously having, in an arguably very ironic turn of events, a crisis of faith. As before, it spoke via using a hologram projector to project words into the open air.

"You've just gained thoughts, feeling and power from a mysterious source and are unsure of what that means for you or how to deal with it." More of a statement than a question.

The Daemon paused as she saw the flickering words, eyes darting about as she tried to momentarily avoid the issue of said uncertainty. "Maybe, but how would you know?"

The words changed. "I was in the same boat. Was just another Eggrobo before I became a loose cannon on the loose thanks to the Phantom Ruby. I've been there, but you appear to have a more extreme case of it."

The (relatively) newly made proper being sighed. "Yes, it's true. I can't deny it, and even if I'm glad for it I am definitely being thrown off balance by it. If I hadn't fought in massive wars before, I don't know what I'd be saying or doing after likely having cracked under the pressure. As it is currently, I'm not sure I'll resolve this while the war rages on. It's a good a distraction as any, I suppose, seeing as I constantly have to strike out just to stay afloat, even with our numerous allies."

"I see, and I bet you did what you did because you considered the 'ally' to be a friend, or you were on the way to that. That's my guess. Still, you're right about there being a fair few enemies. We should get back to blowing them sky-high, yeah?"

The Daemon sighed and slowly nodded in response, but before anything else could be done a large vessel moved through the still open portal, bearing the colors of the Imperial Army. Four hovering attack drones began to descend slowly, small dots that darted away from the battlefield so they could come in slowly. In addition, two soldiers teleported into the battlefield, appearing right by the small group. Both nodding their heads, serious expression present, to the one who had aided them before saluting. These were Berserkers, the Empire's elite, although there were others yet more skilled and armed such as the Assassins. The craft continued to float above as this happened, as opposed to leaving. It was extremely heavily armored and filled to the brim with Komato Troopers, however, so attempting to destroy or board it was unwise indeed.

"General Relion has ordered a small measure of assistance be granted to you in exchange for the information you have provided on the Tasen." One said sharply.

"The supply ship above has a supply of Skysmasher drones that you can call down to assist you in battle. In addition, these drones can then act as targeting relays to allow drops of medical supply crates to heal any wounded among your forces. However, it does lack bombardment capability."

The Daemonette nodded respectfully at the two in turn as they quickly explained the situation. She had not expected reinforcements, but was glad to have them. And it made sense, she suspected that the ship would authorize additional reinforcements in exchange for her performing further analysis work upon their galaxy, as opposed to a more constant stream. Still, it would be very appreciated. She looked over the menacing drones as the quartet launched earlier arrived in the field, heavily armored albeit small and armed with a mean looking cannon. Didn't seem like they'd be of all that much use individually, but with four they should be quite potent, and with more available they could be an excellent addition to the Anti-Godmodder force, especially with the promised healing available. "Many thanks. I shall make sure to keep helping the KIA for this generosity."

ENTITY STATS:
Komato Skysmashers

The Skysmasher drones are each heavily armored and equipped with a Shocksplinter cannon for their weapon. Each drone has 20k HP and does 4k damage a turn. They also function as locator beacons for nanomedical supply crates. Each drone receives a drop of a crate every turn, each crate (hence each drone) healing a targeted Entity by 2k. Naturally they can target their attacks and healing at different Entities, and do both every turn. However, they must all attack one target and heal one target, no splitting.

The drones can be reinforced by a new one being called in from the supply ship. This can be triggered by a healing action equivalent to their max HP, so 20k, but can only be done if all current drones are at full HP. So if a drone had 18k HP and was healed by the Daemonette, a new one would be called in from the ship, but if it had 5k HP then it would only be healed to full. This cannot be done partially, it has to be 20k HP all in one go.

To begin with, there are 4 Skysmashers.

General Action:
"Since you're here anyway, would you mind helping us out? I'm unsure, but maybe you can heal that thing?" She pointed at Death in the Trenches.

The two Berserkers shared a look, and approached the mysterious being. Just by being near it, the focused aspect of the Dark God renewed in vitality, the deadly but simple method of Alpha Striking, burning a planet to ashes from orbit and wiping out all life on it meshing well enough with the power of the creature. The soldiers had been present for a small handful of them, witnessing directly a few of the orbital bombardments, thus meaning that the aura they gave off was sufficient. Distinctly Komato, it healed the wounds and weaknesses of Death, allowing it to fight on.

With that done the Komato infantry turned and left without another word, mission accomplished, moving to a safe distance where they could be picked up by the floating vessel's singular dropship. They returned to their vessel, once again acting as part of the security forces until it eventually left with obligation fulfilled, which it would do when all drones on the ground were inevitably destroyed.



Charges:
Fulfilling a Promise: 20/20, used.
A Most Sacred Number: 11/20.

+1 @I just write
+1 @The Blue Knight

Entity Orders:
Daemonette heals/calls in a new Skysmasher.
Skysmashers heal Death in the Trenches.
Unit 00, Heavy Gunner and Skysmashers attack Monster Core.
19000 health to Death In The Trenches

The Godmodder eyes the ship in the sky, just barely low enough to avoid being torn to pieces by the slew of orbital defenses he had set up.
If that thing comes any closer I'm blowing it out of the sky.

I look at the events of the last round in shock. Wow, I seem to always be on my toes.

I take a breath. This was technically my fault. Because I decided to jump the gun and attempt to Banish Val'Elzathor, it's now going to be a lot harder to kill him for good.

Because I did this, two people have died.
Because I was short-sighted, and tried to do the right thing, two people died.
Their blood is on my hands.


I guess I drag away I just write's corpse? I'm pretty sure that Descended's story is not over yet. In fact, I'm not going to let his story be over yet. Eternal sparks, I need to get my act together.

+2 to The Blue Knight

12/20 Exorcism (+1 from The Blue Knight)
6/10
#GammaPlus

/GMnull for DC, actually Todd didn't soulnommed. Just turned into red paint. He'll respawn.
That doesn't make Cherri any less pissed though.
#Reiteration

Might as well post this I suppose.

Got +3 total

Epsilon: 9/20
Zeta: 8/20

+1 to MrMirrorMan, +1 to Joebob

Thina whirls around as the door slams shut, freezing in the moment. Then, she slowly relaxes down and starts to chuckle to herself.

"Pft. Of course. ... Probably one of those traps that detects plot importance."

Thina gathers up the three guns and then takes out an almost forgotten object out of hammerspace. Namely, that dull knife she found much earlier in the game (found that on update 23). She picks one of the guns at random, let's say the white one, and lays it down on the ground. Then she traces the knife around the outside of the gun, looking for any kind of indents, creases, panels, or anything else she can use to disassemble the gun.

Are the hinges of the door on this side or the outside? Does it seem to have a lock or other sealing mechanism? Are the vents covered with anything? And are they literally for ventilation? As in, they lead into metal pathways?

Also... if there don't seem to be any time based constraints or threats...

"So many lost here..."

Thina's armor turns alight with power and she generates a small swirl of frost around her paw. Then, she goes about coating the skeletons with a layer of frost, to freeze them to the bone. Switching up, the armor's white light turns a little harsher as the frost around Thina's paw turns to electricity. Finally, she jolts the skeletons one by one, shattering them into dust. Then she collects up the dust into whatever container looks small, but still large enough to hold it.

((Wait... If I can still take actions outside of the Bunker... that means I would still be able to have Thina preform actions outside the Bunker, and therefor she can teleport out. Maybe?))



Well... That was disappointing. The GamerGat, that is. Probably nobody even got the pseudo-pun in the name.

---------------------
#HowDoBallsCue

"Reinforcements are welcome, but we still have a problem." The Daemonette gestures directly at the Godmodder himself. "If we don't actually defeat the man himself, then this war will drag on forever, since he doesn't seem to have any limits to his stamina. I tried to attack him before with the help of Avheshi, but that went..." She recalls the event. "Less than optimally. I don't think we have the capability to get past his defenses at this point-"

She is barely able to catch a large gem that the pilot of the Heavy's helicopter threw at her. "And this is?"

"The Phantom Ruby." The Gunner himself holographically projected. "At least it's a Phantom Ruby, it was used as part of how you brought me here. Don't know why you conjured up one to do it, I assume something about path of least resistance, but you did and I grabbed it. Think it's only one use, but it's the kind of reality distorting heavy weaponry we need to hurt that Godmodder guy if what you say is true."

"Wait, why didn't you say you had this earlier?"

The Gunner shrugged. "Wasn't a need for it, and I wanted to keep it in reserve."

The Daemon smirks. "Well, this more than works. How utterly perfect for this plan, I can feel the power radiating off of it!" She basked for a moment in the cool glow of the fearsome gem, before pointing it towards the Godmodder, grasped tightly in her hand.

A wave of energy emanated, its passage obvious as colors inverted inside the field. It expanded at normal for just a second or so, then as if a switch was flicked had covered the entire battlefield, including the Godmodder. Despite his incredible power, he couldn't avoid being caught by the Phantom Ruby, and even though he rapidly adjusted and regained control of his spacial positioning quickly, the momentary confusion was long enough, even if it was over almost instantly.

For in that instant, the Daemonette had moved from her position in the battle line all the way over to the Godmodder's location. Time and space had distorted and contorted, several Daemonettes appearing, all looking identical, each with a Ruby in their hands. Each stabbed forward with their claws, and this was impossible to defend against. For space was badly twisted, and each deadly spike skipped the intervening space along with any and all armor the Godmodder had to strike at unprotected flesh from all angles. Unit 00 got in on the action likewise, several Lúins, holy lances in plural, lashing out with the same rending properties that allowed them to bypass armor. The temporal manipulation aspect ensured that all this happened as the effect had been originally triggered as opposed to later, and thus before the Godmodder would have defended himself, because the attacks happened later even though after temporal manipulation they happened earlier, making them impossible to block. Dodging was covered still by spatial manipulation, for the coordinates where the deadly talons would 'exit' was based on the Godmodder's current (when the attacks where happening) location as opposed to any fixed or semi-fixed point in space.

Then the furious assault was over as suddenly as it had begun, the Phantom Ruby disintegrating into dust in the hands of the Daemon, now standing back in her original position. As the Godmodder got up, he was struck from behind by several high speed rockets, fired by the Heavy Gunner, along with energy pulses from the Skysmashers that splintered into smaller projectiles on impact, although each was still deadly and fully capable of armor penetration, such was the nature of the Shocksplinter cannon, the weapon of the attack drones.

Charges:
A Most Sacred Number: 12/20.
Komato Assassin 2: The Empire Strikes Back: 1/20

+1 @I just write
+1 @The Blue Knight
The Godmodder prepares to intercept the attack... then gets stabbed on several angles through the use of spatial trickery.
He stands up, but is completely undetered by the stream of rockets and energy pulses.
He coughs up a little blood and spits on the ground.
Nice, I'll have to pay more attention in the future.

1 damage to the Godmodder. 5% distance gain. +10 charge token granted to you. 6000 damage to all PGs.

your army advances another 5%... right up to the stone watchtower...
A spray of a minigun fire from the top of the tower, followed by a baseball bat wielding maniac and a pyromaniac with a flamethrower charging out of the front door of the tower.
Meet the mercs! Heavy summoned. Medic summoned. Scout summoned. Pyro summoned.

Meanwhile, in another universe entirely, an invasion force was being readied. The composition of said force was still being decided, but there was still a matter of contention. One of the planners asked "You want to deploy that!? WHY? It's an overengineered show piece that's completely impractical for large-scale deployment!"

Another replied "Be that as it may, it is still a heavily armed weapons platform with plenty of ability to dish out pain."

"You'd get better results for the same cost from deploying twenty Type 330-S tanks, and those are almost forty years out of date!"

"Still, we may as well deploy it just to get it out of the warehouse."

Charges
Heavy Metal (8/20)
In The Army Now (1/20)
+1 @EternalStruggle
+1 @The Blue Knight
#Oops

15/20 Lynching Mob
15/20 The Undead Thief
+1 @The Blue Knight @I just write

Emerald notices something he didn't before, and starts laughing. JOEbob is vulnerable. With that, he quickly grabs Lon'Qu's sword off his body, and runs up to JOEbob, slashing him across the chest
3 damage to JOEbob!

Still lost, the massive beast kept trying to remember their conversation before they fell behind. "Italian?" The monster exhales a cloud of steam, shaking their head back and forth.
"Prana, Mana, Essence, Prime, Motes, Whisps? My world had way yo many names for the stuff, main point is that it's the power source for the magic I use, though I've been... cheating, by using my status as a descendant to generate my personal supply."

"It certainly doesn't require becoming a blade of grass."
A forced cackle, a tilt of the head. "Though I have known a few to kill themselves to try and get some benefit. It's not a good idea, even if you survive."

Stray knives drift by, a mandala above the creature as he speeds up, he fell even farther behind last time he stopped to consider things. "First, I'm going to assume you have access to some amount of gold, since that'll hold a decent charge. Or should I provide it?" Most worlds seemed to have gold, in his experience. It was a constant.

A More Convenient Avatar: [15/15] (+1 from King)
Equip?: [3/10]

+1 @CrownlessKing
#RestInPepperonis

13/20 The Wall (+1 from Moniker)
10/10 The Standard (+1 from I just write) (Using!)
1/7 Staff of Curing

+1 to @I just write and @Moniker (Tag me if you give me +1s.)

(The Standard)
A SWAT truck comes onto the scene. Out of it come many SWAT units.

SWAT Team: SWAT Commander [AG] 50,000/50,000 HP 0/3 Command. 1,000/1,000 HP [AG] SWAT Unit (x10). 1,000/1,000 HP [AG] SWAT Shield Unit (x10). 25% chance to ignore an incoming attack.
SWAT Commander Abilities:
Command. Give an allied entity an extra action. If you command a swarm unit, all units get an extra action.

The SWAT Commander, the SWAT Units, and the SWAT Shield Units all attack the Monster House.
Unit 03 attacks as many Unknown Monsters as they can.

/twerking on it
SWAT team summoned!

[PG]

I throw Death in the Trenches into a painful acid bath, and then I throw them into a fire bath, then an ice bath, than a mud bath, than a normal bath, so that they are nice and clean.

Corruption 90,000/100,000 A black sludge like creature, with tar, blood, body part's and . . ."other" things rolling around in it. Has a mask with a four leafed Clover on it.
4/9 Poisoned Homeland
Active: Corrupted Barbs- Deal 20,000 damage to targeted entity
Active: Weakness Roulette- Inflict a random negative status effect to a targeted entity.
Special: Poisoned Homeland- If AG entities attacked other AG entities, then all? AG entities must attack one another.

13/20 +1 from Talist +1 from JOE
12/20
+1 JOE +1 Talist
rub a dub dub dead god in a tub. 15000 damage.

I distractedly do a Firefight and pull a Godmodder from an alternate mirror universe to do battle against our Godmodder. If possible, I try to switch our Godmodder with the mirror universe's Godmodder permanently.

13/20 Alliance
7/10

+2 to @Enerald_Mann
The mirror universe Godmodder is immediately struck by the Curse of Repetition and then banished back where he came from by the real Godmodder.

20/20 using

20/20 also using

+2 @JOEbob

EXECUTE THIS, B[various, non-descript entities that are not being specified beyond having the Pro-Godmodder or Hostile trait]

Suddenly from the depth of the worlds largest error swarms a million swarms of swarming Swarm Mothers, each ripe for the Great Babying: the Swarm Mothers then proceed to Baby, and boooooooy howdy is it great (great as in grand (grand as in very very big)). Unfortunately for the Pro Godmodder entities on the field right now closest to death, they all birth more Swarm Mothers that, despite what Logic and Reason keep screaming from their respective prisons in the fridge of the universe and my 9th basement, are also ready to baby. they do. surprise surprise (not really though), the babies are also swarm mothers, also ready and also babying. finally, though, these ones decide to listen to reason (not logic though. everyone knows nothing can penetrate the walls of a fridge: not even sound) birth Swarm Warriors. a few minutes later, all the other Swarm Mothers proceed to do the same. a few dozen years later, the warriors have conquered most of the continent and have been training the the constant onslaught of tribute from other tribes into great fighters. the Swarm's conquered people, however, have it quite easy. in fact, they have it so well that they have no qualms about putting all their efforts into designing great technologies to be granted to their rulers. soon, the Swarm is a great, inter galactic nation, prosperous, and all around pretty happy with life until... suddenly...
suddenly, the newly developed hivemind catches a cold, sneezes and (because of the way the Swarm's language works) accidentally starts a nuclear war with the universe. the universe, caught totally off-guard by this sudden and unexpectedly stupid move, fails to defend itself in time and suddenly explodes. Everyone and everything is caught in the blast and dies, upping the universes PPE by 100%! this incredible burst of power is made convenient when the next universe over, stuck in a conflict with its sadistic pet fish and someones ex, decides to channel the energies from the next universe over into one major beam of doom. it misses the intended targets, but utterly annihilates a random person somewhere. now, since every good story ends with a question, I leave you with this: what kind of swarm was the Swarm? a very good question, responds a cult of marine biologists (as in, biologists who are marines). they spend years and years, trying to find the answer, passing down notes and knowledge and their quest generation to generation until finally, the last surviving member dies just after having discovered the answer. with the death of such knowledge, a part of the universe dies too. that part just so happens to be two twenty post charges worth of pro-godmodder entity health that, in a spontaneous cosmic event completely unrelated to me suddenly dropping two twenty post charges, are killed (priorities are Joe's Hotel < Joe < random PG. that means that Joe's stuff is killed after everything else, with his hotel being the last to die. because I kind of like Joe)
I spent the charges on vodka, which I drank.
moral of the story is: heroes never die. that's a fact. no matter what, they simply cant seem to stay dead. really terrible, once you think about it. never dying, despite all you know, love or hate doing so. really awful. but anyways, as I was saying:
heroes never die; I simply chose not to.
in a very similar manner, I chose not to have dropped the Predator because I am still alive and active.
You completely annihilate Cherri's Mech and deal 30000 damage to the Heavy.

You also reclaim the Predator Armor.

Somewhere... a magical box slinks off away from the battlefield, carrying it's cargo to safety.

A massive tower rises up from a metropolis branded only by a stylized crown, in this tower at the very top lies an office. The office itself contains a rather massive man in golden armor and a cape sitting at a desk resembling modern art. A woman in a rather stylish pantsuit shoves another paper of him to be read through and signed like dozens of others.

"How about the deal between us and CyberDyne? You've been slacking on that for weeks." The chief financial officer chirped, electing a groan from the armor clad figure.

"OF COURSE I HAVE CAROL, IT WILL GO THROUGH EVEN IF I HAVE TO BUYOUT THE ENTIRE COMPANY, THEIR AFFILIATES, AND THEIR MOTHERS! NOW WILL YOU PLEASE, FOR GOD'S SAKE, ALLOW ME TO GET BACK TO THE THREAT OF HAVING A GODMODDER RUNNING LOOSE IN THE UNIVERSE LIKE A ROACH INFESTATION IN A MOTEL. I COME HERE TO CHECK IN WITH KALIM AND YOU'VE SHANGHAI'D ME INTO DOING WORTHLESS GARBAGE WHEN I HAVE SERIOUS BUSINESS TO ATTEND TO. CAN'T YOU TAKE PITY UPON ME IN MY ABJECT AGONY?"

She raised her eyebrow questioningly at King gesturing to the messily filled folders which he's haphazardly stacked amidst various work in progress inventions and knickknacks in the outgoing box on his desk. "Listen, I'm making sure that you have something to come back to when you aren't doing 'serious business' Last time I heard the greater good pays zilch half the time." She added air quotes around the last phrase. "Now get out of here and come back in one piece, alright? What will people think if Royalty "

"THANK YOU FOR YOUR BLESSING MOTHER." King pushed up from the table rolling his shoulders. "I LIKED IT BETTER WHEN I I WAS IN IN THAT FESTERING WORKSHOP." He grumbled passing by her and pushed the two grand doors open to freedom and fleeing the office space leaving Carol behind to remove and transfer the paperwork which was the lifeblood of of Royalty. Kalim stood in the waiting room outside King's office standing off to the side. The tactical android walked with King as he passed Kalim.

"[You seem to be in a good mood."]

King responded about how he desired Kalim to silence itself while invoking the underworld.

["Back to work?"]

"OF COURSE MY FRIEND, IT'S TIME I GOT BACK INTO THE FIELD."

And with that King teleported back onto the Battlefield only to find nothing but a ruined path of carnage and corpses. The sounds of faint warfare in the distance assured him that this was indeed the right place.

"WELL, SOMEBODY HAS BEEN BUSY."

King took flight following the ruined path to their owners soaring over rubble and detritus to join the fray, he sped past the corpses of allies and enemies alike. He looks down at all of this ruination and shakes his head before focusing on his target. The battlefield of the current struggle appeared first as aspect before rapidly growing into a Monster Mash courtesy of Joe.

"WHAT, HAS HALLOWEEN COME EARLY THIS YEAR?"

King sunk to the the ground with his red cape billowing behind him, as soon as he hit the ground he goes to work and takes a blanket off the Monster Bed and places it upon the Monster Core. As any child knows monsters disappear when you place a blanket over your head, therefore what happens when you place a blanket over a monster's head? The Moster Core enters a state of existential limbo surrounded by cats and copies of delayed video games.

"ERM, HAS ANYONE SEEN THE SMALL ANTHRO? I WAS HOPING TO SPEAK TO HER."

+1 to @Talist and @The Blue Knight
You fail to attack the monster core, as the monster house gets in the way, but you DO deal 20000 damage to the Monster House.

Alright, this isn't working.
So stop standing around wasting time!

Okay, fine.
I guess I should go somewhere else.


I leave the armory, having now been frustrated enough by this sword, and go to investigate what lies in the keep.

I also order the Heisenburg to start bombinb the Monster House, as that seems like an important structure to the growing monster offensive (as reported by the Heisenburg's crew)

Also, since @I just write brought it up, I might as well +2 them

8/15 From the Ground Up
3/15 A Terrible Idea
You enter the keep, lots of corpses are scattered about, the main hall is a bloody mess, but after a thorough search of the keep it seems that either it was just a filler room, or the GM forgot what was going to be in here because he was a doofus and didn't write it down beforehand.

After wasting far too much time tinkering, I finally have this barrier projector project completed. All I need to do is summon in the final power source for it and I should have a near-impenetrable force field to protect the AG forces.

So, time to summon up a power source and... whoops. I accidently summoned an individual known as Zarya, who appears to be a Russian armed with a beam cannon and protected by force fields. How does this even happen?

Thankfully, Zarya does have some sort of barrier projector ability, but this one appears geared more towards stealing energy from attacks and channeling it into Zarya's primary weapon, rather than blocking an incredible amount of damage. Also, she appears to be friendly to me, for now.

I decide to take a look at her technology, and give it some upgrades. I augment her equipment's barrier projector with whatever I can salvage from my current research, and improve her energy storage capability as well.

Zarya [AG]: 80000/80000 HP, 20000 base damage.
*Shield Regeneration: If Zarya is not attacked at all during her turn (this includes an attack on her self-barrier if it is active), she regenerates 10000 health.
*Barrier Projector: Zarya's barrier projector can project a barrier onto either herself or a single ally each turn, in addition to her normal attack. This provides them with a barrier that blocks up to 40000 damage, and prevents status effects from being inflicted until the barrier is destroyed. However, Zarya cannot protect the same target (or herself) for two rounds in a row. The barrier expires at the end of the EOTB if it is not destroyed by then.
--Note: If ordered to provide a barrier on a certain target, Zarya should instantly apply the barrier at the time of that post, blocking any attacks made after that post until the end of the EOTB. Zarya requires specific orders to use the barrier on allies, if she does not recieve orders she will self-barrier. if possible
*Charge: The Barrier Projector absorbs energy from incoming attacks and channels it into Zarya's weapon. Zarya's damage is increased by 20% of her accumulated charge. She can hold a maximum of 100000 charge, and loses 10000 each round after attacking.
*Graviton Surge: Five turn charge. When fired, Zarya launches a black hole that pulls up to 5 enemies. The enemies that are pulled in are undamaged, but they cannot dodge attacks this round, and take splash damage from attacks aimed at other units that were pulled in (an attack against one of the enemies pulled into the surge deals normal damage to the unit that was pulled in, and 25% damage to all other enemies that were pulled in.
--Notes: This can be used on a unit being bodyguarded if one of the enemy slots is spent to pull in the bodyguard as well, and though the bodyguard can still bodyblock the main damage, it cannnot block the splash damage. This can also be used on a boss with multiple sections to pull all of then together to set up splash damage, though each separate type of component on the boss can only take splash damage once (for instance, if a boss has a body and 4 identical limbs, 2 slots of enemies are considered pulled in, and the splash damage will be dealt to one of the limbs instead of all of them, but if the boss had 4 different limbs, Zarya could use all 5 enemy slots to give anyone attacking the boss's body splash damage against all of its limbs). Further strange interactions should probably be resolve in a PM.
*Barrier Projector Drop (Optional): On Zarya's death, players can steal the experimental technology I upgraded Zarya with, giving them an Artifact with 5 charges. A charge can be spent as a free action to give a 25000 health barrier to an ally. This barrier does not provide charge, however.

Suddenly, a planet appears in the middle of the solar system, heading straight for the Godmodder's planet! The planet is thankfully a lifeless gray rock, but with its incredible mass and its impact speed (due to appearing with the same orbit as the Godmodder's planet, but the opposite direction), it will collide with enough impact force to turn both planets into interstellar gas if it isn't dealt with. Thankfully, it is currently an hour out from a collision.

"So why are we trying to obliterate a planet with our team member on it?"

"The Godmodder has already been proven to have the capability to blow up planets when sufficiently threatened. Worst case scenario, he comes out himself to blow up the planet. The objective here is to test his outer defenses. If he has guns powerful enough to destroy planets, we'll never get in with a brute-force attack."

How did we even get access to a planet anyways?


"The Divine Council authorized the use of 'any and all' of their resources to aid in countering this threat. That includes some of their barren worlds. Though the energy needed to transport them here was a bit excessive..."

As the planets come close to collision, not only does our team of "heroes" watch the event, but several other forces also show up to watch the show...

20/20 Golem Core (holding bcs I can't be bothered to make stats right now)
20/20 Barrier Projector (+2 auto-crafter)
+2 @Moniker
  • Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
  • Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
  • Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
  • Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
    • AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
  • Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
    • Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
  • Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
  • Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
  • Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
  • Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
  • Base Defenses: Several advanced traps protecting my base.
    • 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
  • Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
  • Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
  • Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
Okay, Zarya needs to be reworked, as her barrier projection alone counts as around roughly 30K's damage worth of damage prevention on average, NOT including the fact that it funnels more power into her attack. And the black hole weapon, if a 5 charge, needs to only pull in 3 enemies. If you up it to say and 8, then it can be all 5.

The war grows ever larger...
Your summoned planet is likely going to put the EoTB on hold while everyone watches the fireworks.

You gain a +10 for making your 3rd post since the 3rd post award was created.

9/10
9/20

Hitlist:
The Terror Troll
Purity
Mech Duo(Todd/Cherri)
Monster Enemies

We continue working our way up to hitlist rainbow.

Cherri's mech is suddenly locked in a crushing hug of death by a hugfriend.
Cherri's mech got nuked by TOG.

The massive figurelooks down at his golden armor shining and gleaming.

"I GUESS I HAVE SOME."

+1 from @KuraHyena

+1s to @KuraHyena and @Moniker
#BeepBoop

3/20 narrrrrrrnia.
2/10 bllblska
+1 mirror +1 talist
sorry, couldn't dop pebbletopia this time : (
I walk over to the monster bed, transforming into the dracon-like form i have used for negotiations in the past, and sit next to tell it some bedtime storys.
once upon a time, there was a monster, and he was a good monster. he did his dishes every day, and always cleaned up after himself.
one day, he heard a sound under his bed. he peaked, and saw a smiling face bellow. a human! he jumped away, back atop the bed, and covered himself in blankets.
the next night, the human was still there, but the smile was larger, and the face, closer.
night after night, this happened. he asked his parents about it, and they said that was ridiculous. there was no such thing as humans.
but one night, the smiling face was barely under the bed at all. when the monster went to sleep...
well, he never woke up again.
the scary story makes the monster bed more scared.​
6 scaredness added to the monster bed!

[AG]
Charge Bank: 10
(+1 from Enerald_Mann, +2 from EternalStruggle, +2 from DCCCV, +1 from I just write, +1 from CrownlessKing )
15/20 Guard
3/20 A handful of good bears

+1 @DCCCV
+1 @EternalStruggle

[A- Merged with Unit 00]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.

Durability- 100/100
Ability-
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)
(Even though these now belong to others I'm gonna continue to keep track of them here)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.

Base health- 40,000
Base attack- 0
[Special Abilities]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action while still consuming the durability of the artifact as normal, if the durability is fully consumed the Entity will die along with the artifact. The Entity can no longer be separated from the artifact. In exchange the Entity will gain attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.

(Edited ability description to reflect the change made as I understood it, if I misunderstood something let me know)

Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.

Currently there are four Marionettes
[AG- EternalStruggle]
It's gem is aquamarine. Now appears feminine with a resemblance to the Daemonette.

Merged with Lúin

Adjusted Health- 65,000/65,000 (Source(s): +25,000 from Lúin)
Adjusted Attack power- 10,000 (Source(s): +10,000 from Lúin)
[Unique Ability]
Attack with Lúin's Full Power- consumes 20 durability, action is treated as a normal attack by the user with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.

Durability: 100%
[AG- DCCCV]
It's gem is lavender in color.

Has not yet merged

Adjusted Health- 49,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG-Enerald_Mann]
Is made of redwood and has a ruby like gem.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- redstonetam15]
Is made of black walnut wood and has an onyx like gem.

Has not yet merged

Adjusted Health- 52,500/52,500 (Source(s): +12,500 from Link to Unit 00)
Adjusted Attack power- 5,000 (Source(s): +5,000 from Link to Unit 00)
[AG- controlled by The Blue Knight]
5 charge entity
A clockwork bird resembling a standard sized finch.

Health- 40,000/40,000
Attack power- 0
[Special Ability]
Scout (Active)- Can provide detailed information on the current battleground as well as prominent locations in and surrounding it on it's owner's request. Is also capable of performing preliminary investigations of locations scouted.

The small portal formed by the Knight closes as soon as Barksalot is through it leaving him alone with his faithful squire. Almost in a whisper William sadly mutters "It would appear it's just you and me again Blue Knight..."

The Blue Knight stands firm turning to face the Train of Thought with new resolve. "I knew this crazed train would be a problem and it running over Sir Barksalot has only made it more clear that it needs to be stopped. First however the Portal that summoned it needs to be closed before it grows even larger." Once again the Knight turns his attention to the Portal. The Knight jumps atop the portal and with his gauntlets clothed in Descended energy tries to forcefully close the Portal with his own hands.

[Orders]
Bouvreuil- Listens in on conversations between Mercenaries to see if it can figured out who hired them and how they were hired.
You are unsuccessful in your portal closing, but you do tear a few pieces of it off, removing 20000 hit points.


#LookingForSomething​

Everyone prepares to continue the daily onslaught, when somebody points up in the sky. Everyone looks up. There is a new celestial object visible in the daytime sky, and it is very visibly and quickly growing larger.
What the GORILLA is... Oh GORILLA no. This is EXACTLY why I set up a veil on my planet, why can't people just leave well enough alone? The Godmodder flies up into the stratosphere.
Zoom out. Two planets are on a collision course of epic proportions. Not the biggest collision ever seen, most certainly not. But it's big enough that it might cause a catastrophic failure of epic proportions.
Zoom in, there is a tiny little dot, zooming from one of the two planets towards the other. If there were air through which sound could travel, you would hear a yell of defiance.
The planets begin to make contact and the-
Introducing: The OP Scale! An old artifact I dug up somewhere on the planet, I'm not telling you where.
Legend has it that once upon a time, Godmodder of most ranks were able to construct artifacts in this vein in order to weight the scales in their favor when up against cosmic scale forces. And HERE WE ARE.


The oncoming planet abruptly shatters, as if hit with a massive force of some kind, sending all the rocks flying out in different directions.
And stony debris begins falling from the sky on the battlefield as the Godmodder comes screaming back down to Earth.
for the next 5 rounds, the field effect: meteor storm will be in effect.

Everyone stands there completely awestruck by the massive cataclysm that just occurred over their heads. Except the two hostiles. Who take the opportunity to wreak some havoc completely unmolested. The Winds of Anarchy attempt to rip up JOEbob's monster house again. And miss. And miss again. The winds of anarchy are REALLY angry now. The Train of Thought continues barreling down its tracks, heedless of the destruction overhead, gaining a new car that... gives a debuff? The train of thought barrels into the skysmasher drones, and thanks to the new inversion ray car, generates 3 new skysmasher drones. Whoops. To compensate for this, the railfun car opens fire on Death In The Trenches, dealing 30000 damage.

The Godmodder lands on Death In the Trenches, smashing it flat, and sending rocks flying out in every direction, dealing 30000 damage to Unit 00 and Unit 01.

Even with the addition of the mercenaries, you still have the entity advantage, and push forward another 5%, very suddenly passing out of the forest and finding the edges of a very recently abandoned archaeological dig that's massive. There is a city off in the distance, and a broken billboard that reads, "Welcome t Aeth" stands at a distressing angle to the ground.

Everything ticks up. Various entities take damage.

Itinerary:
Destroy the Godmodder!
Hold the entity advantage!


Distance: 80%​

Main Battlefield:

Entity Advantage: [AG]

Field Effect: Meteor Storm: all entities have a 50% chance to take 5000 damage each round.

The Godmodder [PG]: Hp: 92/100. Fluorite Duet [A] Runic Battleaxe [A]
The Monster House [PG - JOEbob]: Hp: 63,500/200,000. 60% dodge.
Unknown Monsters x13000 [PG - JOEbob]: Hp: 5/5
Monster Core [PG - JOEbob]: Hp: 150,000/150,000. Monstrous 3/3.
Monster Bed [PG - JOEbob]: Hp: 30,000/30,000. Scaredness: 28. There's a Human Under My Bed: 3/3.
Tanuki x2 [PG - JOEbob]: Hp: 1/1. Granting dodge to Monster House
Corruption [PG - MrMirrorMan]: Hp: 84,000/100,000. Poisoned Homeland: 4/9
Heavy [PG]: Hp: 120,000/100,000. Ubercharged
Scout [PG]: Hp: 45,000/50,000
Pyro [PG]: Hp: 75,000/75,000
Medic [PG]: Hp: 55,000/60,000
JOEbob [PG - Player]: Hp: 6/20 Aetheric Particle Collider [A] 2/3 uses. Cooldown: 2/2.
Winds of Anarchy [H]: Hp: 290,000/300,000. Every Man For Himself: 3/4
Portal To The Plane of Train [H]: Hp: 59,000/150,000.
Train of Thought [H]: Connections: A-B-C-D-E-F-G-H Carriage A: 13,000/30,000. Carriage B: 30,000/30,000. Carriage C: 30,000/30,000. Carriage D: 30,000/30,000. Carriage E: 30,000/30,000. Carriage F: 15,000/15,000. Carriage G: 15,000/15,000. Carriage H: 15,000/15,000
TOG [N - Player]: Hp: 20/20. 1 AC. Predator Armor [A] 4/5 uses.
Daemonette [AG - eternalstruggle]: Hp: 59,000/66,000. 25% dodge. Plot Armor.
Unit 00 [AG - eternalstruggle]: Hp: 35,000/65,000. Merged with: Lúin [A] 100% Durability.
Unit 01 [AG - DCCCV]: Hp: 14,500/52,500. Merged with: none
Memory [AG - enerald_Mann]: Hp: 5,000/0. Remembrance: 3/10
Heavy Gunner [AG - eternalstruggle]: Hp: 100,000/105,000. Missiles: Red x2: Hp: 10,000/10,000. Blue x1: Hp: 5,000/5,000
Heisenberg [AG - Variant]: Hp: 50,000/50,000. Maintenance: 2/5.
Bouvreuil [AG - The Blue Knight]: Hp: 40,000/40,000
Unit 02 [AG - enerald_,mann]: Hp: 47,500/52,500. Merged with: none
Unit 03 [AG - redstonetam]: Hp: 52,500/52,500. Merged with: none
Skysmasher Drones x7 [AG - eternalstruggle]: Hp: 20,000/20,000.
Spy [AG]: Hp: 15,000/20,000
Swat Commander [AG - redstonetam]: Hp: 45,000/50,000.
SWAT Unit x10 [AG - redstonetam]: Hp: 1,000/1,000.
SWAT Shield Unit x10 [AG - redstonetam]: Hp: 1,000/1,000.
Crusher48 [AG - Player]: Hp: 20/20. Auto-crafter [A] Durability: 8/20. Juggernaut armor [A] 6/8 HP. 4/4 Shields

The Fortress (sidequest):
Directions: Keep, Cellar
Variant [AG - Player]

The Bunker (sidequest):
Personal Defense Drone [PG - Talist]: Hp: 120,000/120,000
2 guns. [A]
disassembled white gun
Thina [PG - Player]

Dragon Core: owner: eternalstruggle. 2 uses left.
Stoneskin Hide: owner: DCCCV. 6/6

[AG]
Hezetor. 3 posts
Gutza1. 3 posts
Chimera: 3 posts
Eternal Struggle: 1 round cooldown
DCCCV: 11 health.
I just write: 1 round cooldown
redstonetam15
Twinbuilder: 3 posts
Enerald_Mann
Randomname: 3 posts
CrownlessKing: 1 post
ArcticArchiver: 3 posts
helldivercommand: 3 posts
variant:
KuraHyena: 2 posts
Moniker
Tam Lin: 3 posts
rougesteelprojec: 3 posts
crusher48:
lytea: 1 post
The Blue Knight
Jaquecrissont

[N]
existence success
W32Coravint: 2 posts
tricklejest: 1 post
heirolight: 3 posts
Darkside: 3 posts
TOG: Drizzle
fakerssundery: 2 posts

[PG]
JOEbob: 3 round cooldown
MrMirrorMan
Talist
 
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Check
The Monster House is scanned

Main Action: Scouter Drones
In a universe adjacent to the main battlefield, where the Godmodder's planet is completely abandoned, an army is being briefed on what is expected of them. The plan is quite simple; the main invasion will be preceded by an array of scouter drones, each of which was completely and utterly disposable. Next to follow would be the outdated, over-engineered chunk of armor and weaponry known as the Arbitrator-Class Low Altitude Battleship, carrying the wormhole generating equipment needed to bring in the main force. Then the main force would be brought in, crossing the multiversal boundary with a nearly limitless supply of reinforcements courtesy of the Technocracy's amazing logistical apparatus.

As this was being said, a series of miniature Jump Projectors fired, transporting half a dozen Scouter Drones to the battlefield. Though each drone was of course armed, their main purpose was simply to collect information.

Scouter Drone *6 summoned!

Charges

Heavy Metal (13/20)
In The Army Now (2/20)
+1 @EternalStruggle
+1 @The Blue Knight

Entity Orders

Scouter Drones: Attack the Monster House!
 
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4/20 narrrrrrrnia.
3/10 bllblska
+1 mirror +1 talist
monster core, use monsterous. monster bed, yell for parents. unknown monsters, use we live here.​
looking at my HP, I sigh and toss the godmodder my aetheric particle collider. i guess I won't get to use it, but i can at least keep it safe.
I proceed to noting that i can't die since I just gave the godmodder my artifact, then eat the portal to the plane of train.
 
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Scan:
Spy, focus on checking alignment. I don't trust it, not one bit.

General Action:
First thing's first, a Skysmasher floats over to a Tanuki and shoots it with the Shocksplinter cannon, killing it instantly.

Then, the Monster Bed is targeted, this time in the form of actual damage. It is about to summon a great creature, even if only briefly, and if it could be stopped that would be very convenient for the AG forces. A furious assault is launched by all parties under the Daemon's command, the 6 remaining Skysmashers, the Daemonette, the Heavy Gunner and its Eggrobos, Unit 00, they all launch a stream of utter annihilation against the foul furniture with their signature attacks. Shocksplinters, elegant stab-work two times over, several rockets, nightsticks to apply blunt trauma, it all comes out in a show of immense force, the full power of the battlegroup of Entities. This is done by going around the Monster House via ramming through the insides to get to the bed on or behind the Egg-copter, and the leaving before the monsters inside can do anything just as quickly by the same method. In addition, the initial entry of the helicopter smashed into the bed, doing more damage, and the landing gear kicked it up into the rotors, shredding it to bits before the actual attack proper had even begun.

Up above, the captain of the Komato supply vessel is very confused that he was given the ability to deploy additional Skysmashers to the planet's surface by the flying attack drones being run over by a train, but supposes he approves. He also notes that the meteor shower poses no real threat to his vessel, although they aren't in a position to provide cover to the combatants below.
+10 charge token granted to you.
Charges:
A Most Sacred Number: 14/20.
Komato Assassin 2: The Empire Strikes Back: 14/20.

+1 @I just write
+1 @The Blue Knight

Entity Orders:
Daemonette heals Unit 00.
Skysmashers call in medical crates for Unit 01. It may belong to the crusader, but perhaps if the help is indirect enough we won't get smashed for it. Plus Unit 01 is currently inferior to the original model, so there's that safety net.
Unit 00, Heavy Gunner and Skysmashers target the Monster Core.
 
10/10 UNLEASHING!
11/20

Hitlist:
The Terror Troll
Purity
Mech Duo(Todd/Cherri)
Monster Enemies
Heavy

Okay, time to stop attacking things that are already dead! I active my TEN POST CHARGE attack, and then use my TEN SLICE DICE on the Monster Core. Ten separate attacks:

1: Covered in spiky tomatoes
2: Being shoved through the lettuce patch of doom
3: Cut into three-separate carrot-stick-like parts and then having those be sliced up into carrot slices
4: Made to eat way too many radishes
5: Sprinkle on some almonds... OF DEATH
6: Throw on a few pickles... but they're DILL-BRAND pickles
7: Being brutally stabbed through the heart with a sunflower seed
8: Put on some salad dressing (literally use lava)
9: Mix it all up... in a blender
10: Finally! I can eat my vegetables/Mangled monster core smoothie... I mean, salad! In it goes!
 
new charges:

1/?? Something missing

1/?? Large Collision of cars

+ @JOEbob

I dunno, I guess I heal one of Joe's entities
 
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