- Location
- Earth
I swat the SWAT Commander with a fly swatter.
a cool artifact thingy: 1/10
a cool artifact thingy: 1/10
Whoops, I missed your scan it seems, should have been in the OOC thread, I apologize.6/20 narrrrrrrnia.
3/20 perrrrrrrceptual form +1 mirrorrrrrrr
+1 mirror +1 talist
I grab Luin and hand it to the godmodder, then scan every man for himself.
slime heals the monster core, the monster parents look at their childs corpse, [AKA: bed is dead]and scream in rage and sadness, before looking down at the field, eyes seeming to burn with rage. they then see who killed their child, and scream again, before running, encased in flame, at the arbitrator. in case it is unclear, they Want the arbitrator Dead and Gone. 64K damage to the arbitrator, -30k for shields. the arbitrator takes 34K damage and its shields are down. the unknown monsters rally around the parent, and charge. 30K more damage to the arbitrator, unaffected by the now-destroyed shield. no, this decision was not made because of tactics. the arbitrator attacked killed their child, so it will die.
Now, my action.
I look at the grieving, enraged parents and remember a little status effect from the simulation. granted, past is not present and the GM's are different, but they seem similar, maybe he'll let this slide.
I pull out a small computer terminal, brightness set to minimum out of habit, and press fullscreen. it instantly surrounds me in an orb of world-warped code, from a more code-like simulation-world, a light grey with black text. not knowing binary, and without much experience, I enable the automatic semiaccuracy module which alters the code somewhat based on intent. ((would you prefer i lied and said i was a master at coding?))
import class SIMULATION.sim.main.java.hex;
import class HACK.giz.sim;
import Public_history.inf;
public static ();
class "post_#972" extends class "SIMULATION.sim.main.java.hex";
class "post_#972" extends class "HACK.giz.sim";
Interpret class "post_#972" with class "superint" train of "Public_history.inf";
Export class "post_#972" to :M drive;
end;
a usb storage drive appears in my hand, made of a strange purple crystal, and I warp to the parents while their still looking down, jabbing the usb drive into their neck. they are unable to feel pain, and as such don't notice. the purple drive extends the simulation-verse to here for a moment, and applys the HACK status effect to them. Go Back To Sleep becomes unusable and incapable of charging, as per the HACK status. i hope i can apply it for a good many turns.
18000 damage to the Sniper.Check
I scan for the Spy. The EoTB said they'd been summoned, but they aren't appearing in any of the lineups. WHERE IS THAT BACKSTSABBING FRENCHMAN!?
I also scan the Teleporter.
General Action: Onshore Bombardment
The Arbitrator's centerline turrets now swung to the right as the massive war machine targeted the Sniper. Carefully, the AI's targeting algorithms lined up a shot, accounting for wind, thermal effects, magnetic disturbances, and even the subtle manufacturing defects in the guns themselves. The Australian only barely had time to swear before the massive 500mm-wide shell impacted them. Fortunately for the Sniper, this was merely one of the shieldbreaker rounds used to punch a hole in enemy shielding rather than an HE round, as they would have otherwise surely been annihilated.
Charges
In The Army Now (16/20)
Augmented Infantry (2/20)
+1 @EternalStruggle
+1 @Crusher48
You corrupt corruption even more, restoring 14000 health.[PG]
I heal Corruption by connecting it to the internet, and downloading various horrible things for normal things, but is good for Corruption due to it's nature. Corruption uses Weakness Roulette on the Beacon of Protection.
Corruption 40,000/100,000 A black sludge like creature, with tar, blood, body part's and . . ."other" things rolling around in it. Has a mask with a four leafed Clover on it.
6/9 Poisoned Homeland
Active: Corrupted Barbs- Deal 20,000 damage to targeted entity
Active: Weakness Roulette- Inflict a random negative status effect to a targeted entity.
Special: Poisoned Homeland- If AG entities attacked other AG entities, then all? AG entities must attack one another.
18/20 +1 from JOE
18/20 +1 from JOE
+1 JOE +1 Talist
You counter an action that wasn't going to be allowed on sheer grounds of me not holding with that level of tomGORILLAry.Scan:
We have an invisible Spy on the loose. Help find it.
General Action:
The Daemonette walks over to the decapitated head of Unit 00, noticing the cracks in the wooden frame and the shattered gem in the center of its forehead. She picks it up, looks it over, and sighs heavily. Such, she supposes, is life. "It's a shame." She notes morosely. "Another ally dead and gone."
The Heavy Gunner jumps down beside her and looks at the head as the Daemon picks it up to inspect it closer. "Strange, isn't it?" He projects.
The Daemon turns as the sound of metal on ground emanates, and blinks as she sees the flames. "You appear to be on fire."
He simply shrugs. "True, it's really annoying. Also all my Eggrobos got shredded by winds, likely of anarchy, so that's not too great either. But I'm more interested in you. Inhuman monster with increasingly human characteristics, eh? It's an odd combination. If you weren't on our side my trigger finger would be getting itchy. More itchy at least."
The Daemonette reads the rapidly flickering words in sequence, and simply shrugs as she tosses the wooden head over her shoulder. Now her eyes are firmly on the Monster Core. "We shall take.... revenge, I'm comfortable with saying, on that scout later. For now, I wish to take some emergency measures."
She walks over to JOE as he's about to jab a USB drive into the Monster Parents, and forcefully grabs his hand, preventing him from doing so, and stabbing her claw gracefully into the USB, crushing it and breaking it apart, rendering it totally useless.
"Don't you think they've suffered enough?" She asks, completely doe-eyed and looking like the picture of innocence. "I think we can avoid trickery like that, don't you?"
Before he can argue and to accentuate the point, the Daemon's knee slams into the approximate torso area of JOE, causing him to double over as she walks away.
Charges:
A Most Sacred Number: 18/20.
Komato Assassin 2: The Empire Strikes Back: 18/20.
+1 @I just write
+1 @Moniker
Entity Orders:
Daemonette heals the Heavy Gunner.
Skysmashers heal the Daemonette.
Skysmashers and Heavy Gunner target Monster Core, if dead Medic, then Corruption.
13000 damage to the SWAT Commander.I swat the SWAT Commander with a fly swatter.
a cool artifact thingy: 1/10
The soldier lets out a stream of curses as you turn his own rocket jumping strategy upon him. 15000 damage.14/20 The Wall
2/7 Staff of Curing
+1 to @I just write and @Moniker (Tag me if you give me +1s.)
Unit 03, suspicious of the allied Spy, attacks the Spy.
The SWAT Team attacks the Medic. Because you should always shoot the gorillaing medic first. Unless he's dead, then the SWAT Team attacks the Demoman.
Redstone waits for the Soldier to fire a rocket and then grabs a flamethrower and airblasts the rocket in the Soldier's face.
You cast stoneskin upon the monster parents for 3 rounds.I take out my Spoil a,d use it on the Monster Parents.
I can hear the distinctive chime that plays before a Rift Drone appears. It seems my delivery will arrive shortly.
18/20 (+2 from Emerald_Mann, almost there....)
10/10
+2 to @Enerald_Mann
#Hashtags
Yay Happy Murder Rampage Mode Fun Time!20/20 Lynching Mob
20/20 The Undead Thief
+2 @DCCCV
Lynching Mob: 20/20 [EXPANDING]
Emerald laughs, and spends his stored up energy boosting each and every entity on the field (minus the Godmodder, since Emerald doesn't think he cares). This works via infusing energy into either the entities weapon, or entity itself, boosting its damage.
Temporarily Field Effect Added!
Happy Murder Party (1 turn): All attacks by entities are increased by 3000. If five or more entities died this turn, this effect is extended by one turn. Entities brought to death still get to act before dying, although only to use attacks (so no using a heal before dying or anything like that)
The Undead Thief: 20/20 [EXPANDING]
Emerald pulls out a knife, and slashes open a hole in reality, out of which steps a male garbed in a cloak and veil.
"Why am I here? Why did you bring me here?"
"Because I can grant you that which you seek. And also because I can tell you of your future, and your fate with your companion"
The figure looks skeptical, but brandishes his Dagger. "Let's get on with it"
Donovan:
HP: ???
ATK: 5000
3 charge: Rapid basic attack. Deal twice of basic attack damage to an enemy, and that enemy cannot harm you this turn.
10 charge: Deal with the Enchantress. Evolution charge.
5 charge: Caltrops. For the next 3 turns, give yourself the buff Scattered. This buff cannot be dispelled except by its own effect
Scattered: The next two attacks against you are reduced by 50%, and the attacker takes 5K damage.
Sealed to the Enchantress: 1/20
Avengers 2: Civil War: 1/20
Memory and Donovan both attack the Monster Core
20000 damage to the Monster Core!"Now then, the Monster Core." The Daemonette mutters. Mostly she was analyzing the situation at hand, however. Even if they technically had a numerical advantage, in terms of quality the enemy were clearly superior. Not that they were incredibly good, more that a few of their own couldn't truly pull their weight. And a certain few of the enemy's elite was far and away above the Daemon's allies, although at least the deadliest would soon be gone, vanishing of its own accord.
She walked over to the pit of undulating flesh that was constantly spitting out new monsters, which was deadly if left alone. It had already proven bad enough, they needed to get the situation back under control. To start with, that involved purging this... thing. The mercenaries were also major problems, of course, but they could be dealt with later. They wouldn't get worse over time. Well, most of them.
Still, how to go about this? It wasn't exactly easy to destroy such a core. In fact, it was incredibly difficult.
Hmm, perhaps? Yes, that could work.
With a gesture, she brings over the Gunner, who walks closer on foot. A few more gestures, pointing to various spots on a crumbling building nearby, and the Hard-Boiled Heavy gets to work. Dumping a rocket there, a missile here, rigging them all up for remote detonation...
The Monster Core is, as predicted, moved to the wrong place at the wrong time (or right place at right time if you asked the Heavy) and has a building unceremoniously dropped on top of it. The fact they were fighting in an abandoned city had proven to be a major advantage, and the foul beast creation facility was crushed under the stone and steel of an empty skyscraper. A group of stuck together bombs exploded seconds later as they fell directly on top of the thing, doing a bit more damage just to prove a point. It wouldn't exactly hinder the Core, at least not for long, but it would most certainly hurt it.
Charges:
A Most Sacred Number: 19/20.
Komato Assassin 2: The Empire Strikes Back: 19/20.
+1 @I just write
+1 @The Blue Knight
The Sniper is properly tenderized and roasted. 20000 damage to the Sniper.General Action: Sniper Got Run Over By A Battleship
Of course, the pain experienced by the Sniper was far from over. Just as they were getting up from the massive railgun shell that had slammed them into the ground, the came face to face with the sight of a massive, armored prow coming straight for them. On the bridge of the Arbitrator, General Mack was calling out "Pull up! Pull up! We're too low!"
To this, the AI simply replied "There is no need to worry, I know my exact altitude, and there are no terrain features on course to impact my underside."
Back on the ground, the Sniper was literally face-to prow with the massive war machine, pitching over backwards as they got slammed by 80,000 tons of heavily armored metal. That wasn't the worst of it though; to stay in the air, the Arbitrator relied on massive arrays of thrusters mounted to the underside, staying aloft through sheer vertical thrust. This produced a massive amount of scorching exhaust underneath the vessel, and the Sniper got the full blast of such, being both burned and crushed by the immense heat and pressure.
Still, soon enough the massive battleship continued on, leaving the Sniper face up on the ground, blasted, concussed, burned, and battered.
Charges
In The Army Now (20/20)(FIRING!)
Augmented Infantry (3/20)
Teleport Spam (1/20){new!}
+1 @EternalStruggle
+1 @Enerald_Mann
In The Army Now
The Arbitrator proceeds to drop a package. As it turns out, said package rapidly unfolds into a dimensional gate leading back to the Technocracy's staging area. Within microseconds of the wormhole opening, a massive column of tanks, artillery, and mechanized infantry come roaring out onto the battlefield, locked, loaded, and ready to kill. The 312A421st Technocratic Army had just deployed into battle.
Technocratic Spearhead Forces -This is a Horde Entity, though the exact strength and numbers of its membership have been left deliberately vague.
-Every round at the start of the EoTB, this Entity gains 20,000 HP, uncapped.
-This Entity has attack power equal to 1/8th of its current HP.
-This Entity does not participate in the EoTB, instead boosting the damage output of my attack action posts by an amount equal to its attack power.
Entity Orders
Arbitrator: Attack the Teleporter!
20000 damage to the Forgotten BeastOkay, one se--
You know what?
I'll handle the entity orders.
How do you plan on doing that?
You're a voice in my head, you don't have limbs.
I'm not the one who said I was a voice in your head.
You were.
I'm actually something different that I'm not going into.
Fine, be that way.
But until you say who or what you are, you're still a voice in my head.
Noted.
Actually, wait, could I get that in writing?
I…
Guess?
So, I write on a paper that the voice in my head shall continue to be identified as such by me under all contexts outside of having had its true nature revealed. I add two lines to the bottom, and sign one of them.
How should I sign for you?
I don't care.
Just draw a squiggly line instead of sitting here wasting time!
I then attempt to do this, but then realize that my pen has run out of ink. Then, I realize how poorly my own signature came across because it had been so low on ink while I made it.
Hang on, I have to fix this.
I impale the Forgotten Beast with the pen (which can totally impale the Forgotten Beast, btw) and sign both lines in its blood (analogue).
Then, the Heisenberg is ordered to bomb Corruption again, to try to prevent it from statusing too many AGs.
+1 @I just write and @existencesuccess
10/15 From the Ground Up
8/15 A Terrible Idea (+1 EternalStruggle, +2 The Blue Knight)
BA DA DA DA, DA DA DA DA DA DA, BA DA DA DA, DA DA DA DA DA DASealed to the Enchantress: 2/20
Civil War: 3/20
+1 @I just write @EternalStruggle
Emerald slaps the Monster Parents, with explosives.
Emerald slaps the Monster Parents, but every time things blow up he slaps them again.
Emerald slaps the Monster Parents, dubstep remix.
Emerald slaps the Monster Parents-ovania (now available on SoundCloud)
Oilstone summoned! And then given to Unit 02. It's up to enerald whether they merge with it or not.The Rift Drone appears.
"[SPECIAL DELIVERY FOR BR-]"
"Over here."
"[AH. I SEE WHAT YOU ARE DOING. YOU SEEM INJURED. WOULD YOU LIKE TO PURCHASE A USE OF MY HARD-LIGHT HEALING NANOBOTS.]"
"No, but thank you. I've purchased potions. This will work on anything, correct?
"[AFFIRMATIVE. THE OCCULT RECREATIONAL BEVERAGE WILL FUNCTION EVEN WHEN USED ON INORGANICS ,SUCH AS ME.]"
"Excellent."
"[SIGN HERE.]"
"...Some things are missing."
"[CORRECT, VALUED CUSTOMER. YOUR OTHER PURCHASES UNFORTUNATELY EXCEED MY CARRYING CAPACITY. THEY HAVE BEEN GIVEN THE UTMOST PRIORITY, AND WILL ARRIVE AT A LATER DATE.]"
"I think we're done here."
"[INDEED WE ARE. THANK YOU, PLEASE SHOP WITH US AGAIN. HAVE A GOOD DAY.]"
I take the Zircon I purchased, and fill it up with power from my first reservoir of Descended Energy. It begins to glow with a swirling inner light. I apply some extra magic by carving some glyphs on the bottom on the gem.
20/20 Post Charge Used, Oilstone Created.
If there are any issues, please tell me.
Oilstone
-This artifact has 10 uses.
-It can be used as part of an attack.
-When used, the Oilstone transmutes a portion of the flesh of an attacked entity into oil, covering said entity in oil, and applying Oiled to them.
-Entities that have Oiled on them take double damage from fire-related attacks.
-Oiled goes away after one round. You cannot stack Oiled onto an entity.
Calling over the Marionettes, I hand the Oilstone over to Unit 02.
I heal up Unit 01 by pouring them a cup of healing potion, as well as removing Burning. If I still have any leftover healing available, I remove burning from Unit 03.
12/12 Post Charge Used, Units Healed.
20/20 (+1 from Emerald_Mann), USED
12/12 (+1 from Emerald_Mann), USED
+2 to @redstonetam15
You summon up the Golem Core!I take a break from meteor interception duty to deploy the golem core: a cube. A blank white cube, with lights at the center of each face, currently glowing red.
Oh right, I didn't activate it. My bad. I send the activation signal, and suddenly those lights turn green. The Golem Core suddenly begins to draw in all of the rocks nearby on the battlefield, particularly the leftover meteors. About a minute later, it completes its initial growth phase, creating a gigantic pillar of stone underneath itself before turning blue. The whole structure appears to be surrounded by a blue sheen, almost as if it was protected by a force field.
Golem Core: 50000/50000 HP. Body: 0. Leg: 10 Segments.
Segments: The Golem Core begins with ten segments, and gathers more over time. In each round, after taking actions, the Golem Core can redistribute its segments into a new configuration. However, because this happens at the end of the turn, opponents will have the opportunity to attack the Golem and knock off segments to cripple the Golem and prevent it from using its configuration. By default, each Segment takes 5000 damage to destroy, and destroying Segments of a Body Part will reduce the effectiveness of that part. Overkill damage from the destruction of a body part will hit the Body first, then damage the Golem Core itself if its body is gone.
*Note: Entities and players can target specific sections of the Golem Core. If an attack on the Golem Core does not specify a target, the attack hits the body part a random segment occupies (so if the golem has 10 body segments and 5 leg segments, the attack has a 66% chance to hit the body and a 33% chance to hit the leg).
Body Parts: The Golem Core organizes its segments into various body parts, which is uses as part of its action. During its action, the Golem Core can activate one body part, plus an additional one for every head segment it has.
*Body: The Golem Core cannot be attacked until all body segments are removed, and for every Body Segment the golem core has, it takes 250 additional damage to destroy a Segment of the Golem (up to a maximum of double health for each segment). The Golem Core can only create one Body, and always has a Body even if it has 0 segments in it.
*Legs: The Golem Core can use a Leg part to gain additional Segments for its next Configuration, according to a triangular pattern (1 leg segment = +1 segment, 3 leg segments = +2 segments, 6 leg segments = +3 segments, 10 leg segments = +4 segments, etc.).
*Arms: The Golem Core can attack using an arm, dealing 2500 damage, +2500 for every segment in the arm. This attack has a 25% base miss chance.
*Head: The head has a 50% dodge chance. Every head segment allows the Golem Core to use an additional body part during its action. In addition, the Golem Core gains 1 Intelligence point for every head segment, which can then be spent on upgrades.
--Note: Upgrades are TBD.
As my action, I run a slight modification to the Golem Core, giving it the Absorb Earth passive:
*Absorb Earth: If hit by an earth or rock-type attack (such as say, a meteor hitting it) that does less than 20000 damage, the attack does no damage and the Golem Core instead gains an additional section.
Scan: The Heavy.
Entity Orders: Zarya puts a barrier on the Heavy Gunner, and then engages the Demoman.
Bonus Action: You remember that Electrostaff, that I spent 10 charge on and then it got lost in some sort of balance issue? Yeah, I make everyone remember it exists again, and then give it to the highest-numbered UNIT currently on the field.
20/20 Golem Core
16/20 Sonic Amplifier (+1 I just write) (yes, I derped my charging. The number should still be accurate, I just forgot to change the number for last post from 12 to 14).
+1 @I just write
+1 @Moniker
Note: Tactical Data only covers key entities on the board for both sides, as well as my entities (because its my data, and I sometimes forget what my entities can do).
My Entities:
Zarya: A strong supporter who can shield allies and then use damage absorbed by those shields to decimate opponents. Graviton Surge is a powerful combo ability as well.
AG Forces:
Heavy Gunner: Currently the strongest AG entity on the field.
PG Forces:
Monster House: Has high dodge, and is protecting the Monster Core. High priority target.
Monster Core: A PG snowball unit. High priority target after bringing down the monster house.
Monster Bed: Becomes more powerful as it gets attacked. Can have heavy combo potential with the Monster Core, and is bodyguarded by the Monster House. Hit this with SMASHes to break it down fast without letting it snowball.
The Mercs: A large group of meatwalls. Kill the medic first, find the spy and kill him too.
Neutral/Hostile:
Winds of Anarchy: Currently appear to be anti-JOEBOB. Low priority target unless JOEBob runs out of entities.
Train of Thought: Can potentially be subverted through deploying carriages onto it.
- Auto-Crafter (Artifact): An automated crafting system designed to bolster engineering efficiency. Either generates a charge point or loses durability each turn (50% chance of either). 100% durability.
- Juggernaut Armor (Artifact): A light powered armor system. Protects the user with both armor and ablative shielding, and increases the wearer's attack damage (8/8 Armor HP, 4 Shield HP).
- Electrostaff (Artifact): An electromagnetic system that can be used to stun enemies or reflect countered attacks back at the user.
- Multicannon Pistol: A magic-powered gauss pistol, capable of firing in different modes (ranging from conventional bullets to the same power as a tank cannon). Has an ammo creation system built in to create strange ammunition and avoid reloading problems.
- AM Breacher Rounds: Specialized rounds designed to penetrate magical defenses and destroy magic-based systems.
- Knockback Shots: Specialized rounds that apply huge concussive knockback to the target, but no damage.
- Cool Goggles: Advanced goggles that eliminate glare and provide advanced Scanning functionality (aka the normal Scanning functionality).
- Ballistic Calculation System: Calculates ballistic trajectories of objects, allowing for more accurate shots, and also creative tactics using corpses as weapons or landing an enemy in just the right location.
- Sustain Necklace: An emergency contingency that will revive the user immediately after death. Breaks after use.
- Artificer's Gloves: A specially-designed pair of gloves that can apply telekinesis over short range, and can also create common materials out of thin air.
- Immovable Rods: Rods that can anchor themselves in space, gaining incredible inertia to the point of being impossible to move.
- Wand of Lesser Vigor: A wand capable of providing a minor regenerative effect. Not too useful in direct combat, but useful for making hospitals obsolete.
- Base Defenses: Several advanced traps protecting my base.
- 7 Proxy Defense: An advanced redirection system that makes it nearly impossible for intruders to find the base.
- Workbench: A standard workbench containing useful supplies and apparatus for tinkering.
- Time Dilation Generator: A generator that changes timeflow in a localized area. Currently nonfunctional.
- Darksteel Fingers and Toes: Raw material for constructing super-durable stuff.
Nah, you're cool buddy.[AG]
Charge Bank: 10
(+1 from EternalStruggle)
6/20 A handful of good bears
2/20 Energy Device
+2 @DCCCV
[A]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.
Durability- 100%
Ability-
Attack with Lúin's Full Power- consumes 20% durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.
(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)(Even though these now belong to others I'm gonna continue to keep track of them here)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.
Base health- 40,000
Base attack- 0
[Special Abilities]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action while still consuming the durability of the artifact as normal, if the durability is fully consumed the Entity will die along with the artifact. The Entity can no longer be separated from the artifact. In exchange the Entity will gain attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.
(Read through this again to remove the disadvantage that the artifact was destroyed on death, turns out though I didn't actually specifically state it in the description of the ability so it was my screw up piono sorry. Not that I really mind I had originally thought to add that as a balancing disadvantage on the Marionettes so not having it is a buff in my mind.)
Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.
Currently there are three Marionettes
[AG- DCCCV]
It's gem is lavender in color.
Has not yet merged
Adjusted Health- 19,000/40,000 (Source(s): )
Adjusted Attack power- 0 (Source(s): )
Is currently burning. (1 round)[AG-Enerald_Mann]
Is made of redwood and has a ruby like gem.
Has not yet merged
Adjusted Health- 31,000/40,500 (Source(s): +500 from Piono's mistake)
Adjusted Attack power- 0 (Source(s): )[AG- redstonetam15]
Is made of black walnut wood and has an onyx like gem.
Has not yet merged
Adjusted Health- 30,000/40,000 (Source(s): )
Adjusted Attack power- 0 (Source(s): )
Is currently burning. (1 round)[AG- controlled by The Blue Knight]
5 charge entity
A clockwork bird resembling a standard sized finch.
Health- 35,000/40,000
Attack power- 0
Is currently burning. (1 round)
[Special Ability]
Scout (Active)- Can provide detailed information on the current battleground as well as prominent locations in and surrounding it on it's owner's request. Is also capable of performing preliminary investigations of locations scouted.[AG- controlled by The Blue Knight]
20 charge entity
A lighthouse sized tower that somehow flies in the air due to a massive propeller. Has some land from the ground around where the base of the tower originally was giving it the appearance of a floating island. Shoots destructive beams of light out of a large gem at the top of the tower.
Health- 150,000/150,000
Attack power- 0
[Special Ability]
Meteorite defense- Automatic action, reduces the number of meteorites landing on the battlefield for the duration of the storm. Focuses primarily on protecting AG forces reducing the percentage chance of a meteorite hitting one to 20% but is imprecise and also protects other forces reducing their percentage chance of being hit to 30%.
Re-purpose- If it survives the duration of the meteorite storm it gains an attack power of 7,000 and acts like a normal AG Entity.6/20 narrrrrrrnia.
3/20 perrrrrrrceptual form +1 mirrorrrrrrr
+1 mirror +1 talist
I grab Luin and hand it to the godmodder, then scan every man for himself.
slime heals the monster core, the monster parents look at their childs corpse, [AKA: bed is dead]and scream in rage and sadness, before looking down at the field, eyes seeming to burn with rage. they then see who killed their child, and scream again, before running, encased in flame, at the arbitrator. in case it is unclear, they Want the arbitrator Dead and Gone. 64K damage to the arbitrator, -30k for shields. the arbitrator takes 34K damage and its shields are down. the unknown monsters rally around the parent, and charge. 30K more damage to the arbitrator, unaffected by the now-destroyed shield. no, this decision was not made because of tactics. the arbitrator attacked killed their child, so it will die.
Now, my action.
I look at the grieving, enraged parents and remember a little status effect from the simulation. granted, past is not present and the GM's are different, but they seem similar, maybe he'll let this slide.
I pull out a small computer terminal, brightness set to minimum out of habit, and press fullscreen. it instantly surrounds me in an orb of world-warped code, from a more code-like simulation-world, a light grey with black text. not knowing binary, and without much experience, I enable the automatic semiaccuracy module which alters the code somewhat based on intent. ((would you prefer i lied and said i was a master at coding?))
import class SIMULATION.sim.main.java.hex;
import class HACK.giz.sim;
import Public_history.inf;
public static ();
class "post_#972" extends class "SIMULATION.sim.main.java.hex";
class "post_#972" extends class "HACK.giz.sim";
Interpret class "post_#972" with class "superint" train of "Public_history.inf";
Export class "post_#972" to :M drive;
end;
a usb storage drive appears in my hand, made of a strange purple crystal, and I warp to the parents while their still looking down, jabbing the usb drive into their neck. they are unable to feel pain, and as such don't notice. the purple drive extends the simulation-verse to here for a moment, and applys the HACK status effect to them. Go Back To Sleep becomes unusable and incapable of charging, as per the HACK status. i hope i can apply it for a good many turns.[/SPOILER]]
As JOEbob moves to pick up Lúin he is surprised when it is suddenly kicked away from Unit 00's body by a streak of blue.
"It's time I get a little payback for our first encounter Descended of Cyan! If you desire this artifact than swiftly get past me and take it. @redstonetam15 or anyone who can hear me, could recover Lúin while I delay JOEbob?"
With those words the Blue Knight enters a defensive stance to prevent JOEbob from easily taking the artifact.
This action is a counter to JOEbob picking up Lúin, because this is a counter I would imagine I can not preform the action of picking up the weapon myself as per counter rules therefore someone else will have to. I was not actually sure if I could counter an item pickup but reading through the counter rules and considering that artifact pickup is just a free action it would seem unreasonable to me if it was completely uncounterable so I'm going to try to do it because I would hate for my artifact to just become Godmodder charge without it even being properly used once. Of course what happens is ultimately up to you Piono.
Oh no! Not its too dainty!16/20
2/15
Nice! Got the Monster House! And now, for the heavy! I grab the Heavy, and force him into his worst nightmare: A dainty tapping pressure plate room! Only light people can pass! And Heavy... isn't light. When he fails, he is obliterated by an infinite tide of light but numerous feathers.
...and pick it up.[AG]
Charge Bank: 10
7/20 A handful of good bears
3/20 Energy Device
+2 @redstonetam15
The Blue Knight takes advantage of JOEbob's inaction and grabs Lúin whilst retreating to safety.[A]
20 charge artifact
A great lance made of a shining silver metal, becomes enveloped in magical flames at the owner's will.
Durability- 100%
Ability-
Attack with Lúin's Full Power- consumes 20% durability, action is treated as a normal attack by the wielder with the addition of the attack inflicting the special status "Marked by Lúin"
"Marked by Lúin" explanation- Curse type status, if after 5 player action posts the status has not been cured the afflicted Entity bursts into flames taking 30,000 damage and automatically removing this status.
(Weapon can be used without durability consumption for flavor purposes however in order to take advantage of it's ability you must state specifically you are doing so and of course consume the durability.)(Even though these now belong to others I'm gonna continue to keep track of them here)
Equivalent to 10 charge entities
Highly articulated wooden marionettes with marble sized gems in their foreheads. Given as gifts from the Blue Knight to other Descended.
Base health- 40,000
Base attack- 0
[Special Abilities]
Merge (Active)- One time use ability, requires owner's permission to activate, does not consume action in a turn to use, Entity merges with an artifact gaining the use of the artifact as an action while still consuming the durability of the artifact as normal, if the durability is fully consumed the Entity will die along with the artifact. The Entity can no longer be separated from the artifact. In exchange the Entity will gain attack equivalent to halve the charge value of the artifact and max health equivalent to one fourth the charge value both numbers rounding down.
(Read through this again to remove the disadvantage that the artifact was destroyed on death, turns out though I didn't actually specifically state it in the description of the ability so it was my screw up piono sorry. Not that I really mind I had originally thought to add that as a balancing disadvantage on the Marionettes so not having it is a buff in my mind.)
Linked (Passive)- Other marionettes gain stats equivalent to half those gained by the marionette that merged, in exchange they lose those stats if the marionette that merged dies and whenever another marionette dies all marionettes take 5,000 damage.
Currently there are three Marionettes
[AG- DCCCV]
It's gem is lavender in color.
Has not yet merged
Adjusted Health- 19,000/40,000 (Source(s): )
Adjusted Attack power- 0 (Source(s): )
Is currently burning. (1 round)[AG-Enerald_Mann]
Is made of redwood and has a ruby like gem.
Has not yet merged
Adjusted Health- 31,000/40,500 (Source(s): +500 from Piono's mistake)
Adjusted Attack power- 0 (Source(s): )[AG- redstonetam15]
Is made of black walnut wood and has an onyx like gem.
Has not yet merged
Adjusted Health- 30,000/40,000 (Source(s): )
Adjusted Attack power- 0 (Source(s): )
Is currently burning. (1 round)[AG- controlled by The Blue Knight]
5 charge entity
A clockwork bird resembling a standard sized finch.
Health- 35,000/40,000
Attack power- 0
Is currently burning. (1 round)
[Special Ability]
Scout (Active)- Can provide detailed information on the current battleground as well as prominent locations in and surrounding it on it's owner's request. Is also capable of performing preliminary investigations of locations scouted.[AG- controlled by The Blue Knight]
20 charge entity
A lighthouse sized tower that somehow flies in the air due to a massive propeller. Has some land from the ground around where the base of the tower originally was giving it the appearance of a floating island. Shoots destructive beams of light out of a large gem at the top of the tower.
Health- 150,000/150,000
Attack power- 0
[Special Ability]
Meteorite defense- Automatic action, reduces the number of meteorites landing on the battlefield for the duration of the storm. Focuses primarily on protecting AG forces reducing the percentage chance of a meteorite hitting one to 20% but is imprecise and also protects other forces reducing their percentage chance of being hit to 30%.
Re-purpose- If it survives the duration of the meteorite storm it gains an attack power of 7,000 and acts like a normal AG Entity.
(If my last action was not allowed BK removes burning from as many AG targets as he ca
[Orders]
Bouvreuil- Investigates the large building or library you mentioned near the battlefield.