DefTG 2: Alchemiquest

(OOC: Yes it's me Gold)

The man sighed again. "Everything I've done now gone. Welp, then it's time to get them all back" I smile before getting into a meditation stance I reach deep within myself and activate my Aura. Then I shape my Aura into Nen and jumpstart my 40 high-quality Magic Circuits.

(OOC: Please tell me if these aren't actions)

[[I don't think they're Actions so much as Flavorful Charges. You'll get 3 CP, but little else. Still, welcome to the dogpile!]]
 
(Action 1)(Making a path to pass the Wall)
Looking at the wall once more, he notes that whoever built this wall... did... a passable job actually, huh. It looks to built on top of the ground with no foundation... but with how solid the ground looks that not much of a issue and...

Shaking out of that observation and noting his experience in buildings, he quick stomp on the ground and notes that the hardness feels similar to concrete but a bit weaker. Not exactly thrilled in flying above the wall, Winkins quickly gathers the dogs before force feeding some power to turn them into a car sized Glacier Husky Mech! Knowing that permafrost is just generally harder than concrete and passing a knowledge check on Glacier Huskies and how wild Glacier Huskies dig into said permafrost to make shelter under the surface of tundra… Then there's no problem for a Glacier Husky-based mech to tunnel right through this ground!

With that said, Winks powers the mech with no worries of running into a part of the wall underneath and just create a tunnel to the other side of the wall.

Of course, having only fed just the transformation a bare minimum, it disperse and the 4 huskies are back from their shared mechanical experience.


(Action 2 & 3)(Charging 2 CP and Heading down south)
With not much else of interest and not enough to make another Name for the dogs, Winks bottles up his remaining actions and walk further south.


CP: 2
Grist Count:
[Build] 1330 Build Grist
[LVL 1] 190 Talc
[LVL 2] 150 Gallium
[LVL 3] 50 Bismuth

Alchemies:
None!
 
Without much else to do, I charge up 3 more CP to bring my total to a nice even 25.

Inventory:
- Heavy Crossbow [Lvl.2] ( +15 damage per action used)
- Retreating Spear [Lvl.2] (Stats pending!)

- Dapper Stovepipe [Lvl.1] (20% chance to inflict Confusion (30% miss chance) to foes that attack you)

Charge: 22+3=25 CP
Grist Stores: 3160+300=3460 Build Grist, 895+30=925 Talc, 240+30=270 Gallium, 210+20=230 Bismuth
 
CP:7
Build:3180
Lv 1:705
Lv 2:330
Lv 3:110

The Dragon mutters as the Frequencies warp and Shift. Wearing a pair of conjured Earmuffs to ignore any ill effects from it.
(Orders) The Drone picks up the Loot and hovers up the Cliff to the entrance of the Crash Site, it than zips past the Paradox to pass the Loot before hightailing back to the wall to see if it can't just...fly over it

(x3)( +1 Broadsword)The Dragon hefts the Broadsword consideringly.

"For what it is worth, I am sorry"

He sets it aflame with a snort and points it at Kama, an Ice Blade.

"Not sorry enough to deny the Godmodder an Asset though."

The Dragon calls on the Parallel between using a Fire Blade and an Ice Blade to empower his attacks against Kama. Swinging it once, he sets the Landscape on Fire. Heat causing the Earth, the very foundation, to crack in the intense heat that suddenly encapsulated the area. All Ice Melts under such a Heat, a flame from a Dragon burning this entire place down.

He than engages in a a flurry of Swipes on Kama, dodging her counterattacks that melt into water and dancing on the bullets that Xorm would inevitably send his way when they realise who he was targetting. The Dragon hovers on emerald wings for a brief second, gliding in the updrafts produced by the Burning Earth and swings his Broadsword down, unleashing a flaming line of white-hot flames onto Kama, burning with such Heat, the very air turns to plasma and leaves the electric scent of Ozone, though it's scent may be hidden by the fact that the temperature of the entire place has skyrocketed even higher.

The Broadsword shines molten white in this heat, a Light in the smoke and wavering air. It should have be molten by now, yet by sheer craftsmanship of whoever created this blade, and Quick Enchanting of the Blade, it would not melt. The Dragon plunges the Sword into the Floor as easily as Jelly as he prepares his finale.

He unleashes a cataclysmic firestorm onto the place, the winds picking up and fanning the flames into a tornado, a vortex of Heat and Fire. A taste of the Blazing Inferno that lies at the Heart of Dragons before it gets even more intense. Snakes of Fire and Smoke reaching out, towards Kama, lashing out from all directions and at rapid speeds. Soon, though, the tornado of flame will fade as the fuel avaliable in what plantlife the area had are torched and consumed.

Invoking the actual finale, The Dragons manipulates the flames and they all converge into a singular point, a Blazing Star that shines down as it descends onto Kama with the inevitability of a Shooting Star. It than promptly explodes into a Supernova that envelops everyone, but the Dragon is protected by virtue of this flames being part of him. In the choking smoke, there is one thing left to do.

He picks up the Broadsword from the Ground, releasing it from the grasp of the Earth, walks to the Weakened Kama, and ends her. Collecting her Core Crystal afterwards and saving what has transpired so far into a book for...later.

He than waits for reinforcements to help out with the Radio situation
 
Update XX
>< I walk to the crash site and loot the loot chest. On the way over, I open up my discord on the laptop so I'll know when a player takes me up on my offer.
> ...how durable are alchemies? Like... suppose I was wearing, say, a Lucky Ribbon, and I got hit by an overwhelming lasor beam of death. how high would the lasors damage output have to be to destroy the ribbon, if I wasn't trying to sacrifice it or anything? I decide this is important and worth testing. Luckily, I happen to have at least 1 alchemy each of levels 1, 2, and 3! I find some non-essential portions of the router shell, the book cover, and the broadswords hilt, which I carve a random glyph to detach from the rest of the alchemy (by warping space, so they're still attached, but they don't Look attached and there won't be collateral on the actual alchemies from this. Each of these pieces is approximately 0.1% of the Mass of their source alchemies. I then conjure a fairly generic laser beam, which I slowly increase the damage output on as I fire it at each piece in turn. I start with 0.001 Damage's worth, and see if any of the pieces are destroyed; I then repeat with progressively higher damage outputs until I run out of action power, and mark down how much damage it takes to destroy 0.1% of a level 1 alchemy, to destroy 0.1% of a level 2 alchemy, or to destroy 0.1% of a level 3 alchemy.

> Preview, and if it's affordable and non-consumable, alchemize 'Formation Calculator && laptop supercomputer && Magical laptop pseudo-computer'
> and... +1 CP.

E> Yeah, that's more or less as-expected. Needing some time to get enough mana for the formation, I mean. That's fine, It'll be a few rounds until the Calculator recharges enough for me to be able to figure out a formation for anything else.

CP:16->17
Grist: 3460->3760
Talc: 885->915
Galium: 240->270
Bismuth: 160->180
Items: Encyclopedia of Magical Structures [1/3]
Formation Calculator [1->2/3 Chargeup]
Heaven Comms Router
Alchemiter (Backup)

You move to the Crash Site and open the chest, adding 150 Gallium to the total everyone receives at the end of the turn! Also in there, you find yourself a Chipped Pickaxe - it seems to deal more damage to walls and various structures. Not a terrible effect, but what would you use it on around here?

As you hit the 1 damage mark, the small piece of the book cover is disintegrated! At 2 damage, the same seems to happen to the router's casing, and at 5, the broadsword's hilt piece finally disintegrates in the same manner. Multiplying that up, it seems that alchemies will be destroyed at a certain rate - 1000 damage in a single blow for
LVL 1 Alchemies, 2000 for LVL 2, and 5000 for LVL 3. Thankfully, you guys don't have that much HP yet, so if attacks overkill properly, then at least the alchemies won't be destroyed.

Formation Calculator && Laptop Supercomputer && Magical Laptop Psuedo-Computer == Formation Computator [Cooldown: 2/2] [LVL 3 Weapon]
- A far more capable computer, running the latest in calculation technologies and also not from 15 years ago!
- Usable to add roughly 50 damage per action or a weaker status effect to an attack using formations. Has a cooldown of 2 turns.

You round off your turn with a simple charge, adding 1 CP to your total.

I take out my returning shot, aiming at the Tribesmen, before letting loose three volleys of bullets that hit them and fly through them, where i proceed to maneuver around to wrap the string the bullets are attached to around the tribesmen, and swing them around, slamming them into the ground. The bullets then return, coming back through the tribesmen. And then I kick their shins.

You perform a really neat combo attack, looking awesome in the process!... and then proceed to kick them in the shins. I don't know what else I was expecting, to be honest, but... hey, whatever works. You deal 205 damage to both of the Tribesmen through your fancy attack! Unfortunately, this doesn't KO either of them.

FCP 35 CP (32+ 3)
chuge

4350 Build Grist
1375 Talc Grist
390 Gallium Grist
200 Bismuth

... Chugeing it is. Whatever that did, you seem to have gotten 3 CP out of it!

Xorm grinned at these archaic structures. He had a solid knowledge of technology, though his experience working with the older means of communication was... Rusty. He had certainly seen these kinds of machinery before, he just had to recall what they were for...
Strength: 5
Perception: 7
Endurance: 5
Charisma: 3
Intelligence: 8
Agility: 5
Luck: 7

Total: 40 (Fallout 3 Amount)

[[These will be referenced later when Xorm tries to do something with a level of uncertainty. I will roll a d20, add relevant stat, and there will be modifiers depending on how complicated I feel at the moment. DCs come in Breakpoints - an idea stolen from a quest I'm in, I'll admit.
No Breakpoints = Critical Failure. I'll come up with an inconvenient rule I need to follow for that turn/action. For example, say I Fumble an Agility check to block damage someone's sending to Kama. A normal failure means I just block it using something else - But a Critical Failure means Xorm is too slow entirely - And he just gets to watch.
1 Breakpoint = Failure. Meh. It happens. Normal stuff all around. I'll find a different angle to write from.
2 Breakpoints = Success. Expect this angle to be played up as I draw inspiration from it.
3 Breakpoints = Critical Success. Expect something big and impressive. I live to write, and if the dice demand, I shall grant them their wishes.

Is this overly complicated? Yes. Is it a twisted sort of fun for me? YES. Do with this information what you will~]]
Intelligence Check: Breakpoints 8, 16, 24
-4 (Old Tech)
[[...Hey, did you take away dice here? Ah, well, I'll just use Google's dice, then.]]
[[Rolling...]]
[[Gorilla. Never using Google's dice again.]]

Natural 1. Automatic Critical Failure.
[[Edit: And THEN I find our dice. Of course. But I must obey, they gave me Ice... Cool it, Kit...]]
No matter how hard he tried to remember what those towers were for, he couldn't even riddle it out. He remembers that he hated the method they used to broadcast - Far too insecure... He had literally no clue what to do with the damned things. He'd have to take one apart and put it back together again to find out.
[Critical Failure Effect: Insatiable Curiosity. Xorm must spend his turn studying the trigger for the Intelligence Check. His Actions can have other effects, but the literary focus of them must be on the Radio Towers.]

[Focused Action: Observe. Learn. Implement.]

"Well, I know that these are at least based on an archaic form of communication... The implant in my ear won't stop ringing, so they're broadcasting on all frequencies, especially radio. But at the moment, it's just static." He kicks the static-metal and listens to the pure tone that cuts through the static for a moment, only to be overtaken by the static of the other two thrumming towers.
"Interesting. They're closely linked with one another... AND they seem to use their very material to broadcast their message. So it stands to reason that if one tower is overridden by two..." He glances at the Tower Kama is closest to. "Then we can take the frequency for our own by striking two!"
Xorm totally ignored the fact an AG was behind him as he grew even more interested in these towers. Experimentally, he grabs one, and for a moment, the RED static aura around it turns a TEAL, to match his own coloration. But it's uncomfortable on a molecular level to hold the metal, even as his ears stop ringing as the frequency more properly aligns with his own. So he lets go before the resonance turns him into the radio tower, like some sort of pop-culture anime reference. And like before, its lone frequency is overridden by the two towers linked to it.
"Alright, Kama... Take position over there... On my mark, we grab the things. We're gonna see if we can set this to our frequency."
"One."
"Two."
"HOLD."
And so they grabbed the humming metal, watching as the AURA REALIGNED to match their alignment and ownership and let go, watching the fruits of their efforts. The third tower fought it, but it soon found itself overwhelmed and it too, realigned.
"Looks like the Radio Zone has a new DJ..."

He then coughs loudly.

"Ogh, that was a bit of static. Thank the Godmodder it's out, that had to be a pain for my Player to format."

((OOC: Couple things:
1: The dice only show up when you're editing posts. I learned that the hard way...
2: Yes, the SPECIAL stats are overly complicated. I won't be giving any numerical advantages to it, except whatever the Creativity Bonus deems fit, but hey - if it makes the game more fun for you, then go ahead and use them! I look forward to seeing what you'll write.
3: I understand the static formatting pains.))


You... err, suffer the whims of fate as your first roll for an intelligence check gets a natural 1. Never the less, though: Xorm not only activates the Radio Towers of old but additionally, converts them to a PG entity! Due to the activation, the Radio Zone effect is now active yet again on this section of the battlefield!

While you're at it, the Radio Towers also obtain a huge boost in HP due to the overload of Player Power, and you and Kama both obtain a frequency due to your interactions! This should make the battle far more interesting...


(OOC: Yes it's me Gold)

The man sighed again. "Everything I've done now gone. Welp, then it's time to get them all back" I smile before getting into a meditation stance I reach deep within myself and activate my Aura. Then I shape my Aura into Nen and jumpstart my 40 high-quality Magic Circuits.

Then I summon a robot to collect Grist for me. After that, I preview Loaded Dice&&Red String Of Fate== and River Styx Water&&Blood Of The Evil Dragon Fafnir==

(OOC: Please tell me if these aren't actions)

You perform some nice flavor-text things before moving to create a proper setup for yourself! You summon a small robot, but it appears... that Grist is not as easily collectible from the environment around you as it was back on Earth. You quickly repurpose it into a small fighting robot, realizing that Grist can still be gotten from fighting things!

Loaded Dice && Red String of Fate == Status Reroller [5/5 Cooldown] [LVL 7 Weapon]
- A red icosahedral die. Seems to hold more power than any mere die should...
- When used as an action, causes a re-roll on a status effect.

River Styx Water && Blood of the Evil Dragon, Fafnir == Unholy Water [4/4 Uses] [LVL 3 Consumable]
- A set of four vials of foul-looking mixtures. You could probably do some damage with these.
- When used as an action, can inflict 200 damage with a revolting splash of this mixture.

Neither of these items are alchemized, due to you saying you previewed them! Also, they'd be a bit too costly to do that anyway...

(Action 1)(Making a path to pass the Wall)
Looking at the wall once more, he notes that whoever built this wall... did... a passable job actually, huh. It looks to be built on top of the ground with no foundation... but with how solid the ground looks that's not much of an issue and...

Shaking out of that observation and noting his experience in buildings, he quickly stomps on the ground and notes that the hardness feels similar to concrete but a bit weaker. Not exactly thrilled about flying above the wall, Winkins quickly gathers the dogs before force-feeding some power to turn them into a car-sized Glacier Husky Mech! Knowing that permafrost is just generally harder than concrete and passing a knowledge check on Glacier Huskies and how wild Glacier Huskies dig into said permafrost to take shelter under the surface of tundra… Then there's no problem for a Glacier Husky-based mech to tunnel right through this ground!

With that said, Winks powers the mech with no worries of running into a part of the wall underneath and just creates a tunnel to the other side of the wall.

Of course, having only fed just the transformation a bare minimum, it disperses and the 4 Huskies are back from their shared mechanical experience.


(Action 2 & 3)(Charging 2 CP and Heading down south)
With not much else of interest and not enough to make another Name for the dogs, Winks bottles up his remaining actions and walk further south.


CP: 2
Grist Count:
[Build] 1330 Build Grist
[LVL 1] 190 Talc
[LVL 2] 150 Gallium
[LVL 3] 50 Bismuth

Alchemies:
None!

You move underneath the wall, finding a small secret cave with... a surprising amount of useful stuff, actually. The main thing that strikes your interest is the deposit of Talc in the corner - this is the first time you've seen naturally formed Grist in the Soul Orb! You wonder what would happen if you used an action to smack it a bit, and perhaps chip some off...

You also act and charge up 2 CP!


Without much else to do, I charge up 3 more CP to bring my total to a nice even 25.

Inventory:
- Heavy Crossbow [Lvl.2] ( +15 damage per action used)
- Retreating Spear [Lvl.2] (Stats pending!)

- Dapper Stovepipe [Lvl.1] (20% chance to inflict Confusion (30% miss chance) to foes that attack you)

Charge: 22+3=25 CP
Grist Stores: 3160+300=3460 Build Grist, 895+30=925 Talc, 240+30=270 Gallium, 210+20=230 Bismuth

25 is a nice number! You charge up and reach that number perfectly. Well done!

CP:7
Build:3180
Lv 1:705
Lv 2:330
Lv 3:110

The Dragon mutters as the Frequencies warp and Shift. Wearing a pair of conjured Earmuffs to ignore any ill effects from it.
(Orders) The Drone picks up the Loot and hovers up the Cliff to the entrance of the Crash Site, it than zips past the Paradox to pass the Loot before hightailing back to the wall to see if it can't just...fly over it

(x3)( +1 Broadsword)The Dragon hefts the Broadsword consideringly.

"For what it is worth, I am sorry"

He sets it aflame with a snort and points it at Kama, an Ice Blade.

"Not sorry enough to deny the Godmodder an Asset though."

The Dragon calls on the Parallel between using a Fire Blade and an Ice Blade to empower his attacks against Kama. Swinging it once, he sets the Landscape on Fire. Heat causing the Earth, the very foundation, to crack in the intense heat that suddenly encapsulated the area. All Ice Melts under such a Heat, a flame from a Dragon burning this entire place down.

He then engages in a flurry of Swipes on Kama, dodging her counterattacks that melt into water and dancing on the bullets that Xorm would inevitably send his way when they realize who he was targetting. The Dragon hovers on emerald wings for a brief second, gliding in the updrafts produced by the Burning Earth, and swings his Broadsword down, unleashing a flaming line of white-hot flames onto Kama, burning with such Heat, the very air turns to plasma and leaves the electric scent of Ozone, though it's scent may be hidden by the fact that the temperature of the entire place has skyrocketed even higher.

The Broadsword shines molten white in this heat, a Light in the smoke and wavering air. It should have been molten by now, yet by sheer craftsmanship of whoever created this blade, and Quick Enchanting of the Blade, it would not melt. The Dragon plunges the Sword into the Floor as easily as Jelly as he prepares his finale.

He unleashes a cataclysmic firestorm onto the place, the winds picking up and fanning the flames into a tornado, a vortex of Heat and Fire. A taste of the Blazing Inferno that lies at the Heart of Dragons before it gets even more intense. Snakes of Fire and Smoke reaching out, towards Kama, lashing out from all directions, and at rapid speeds. Soon, though, the tornado of flame will fade as the fuel available in what plantlife the area had been torched and consumed.

Invoking the actual finale, The Dragons manipulates the flames and they all converge into a singular point, a Blazing Star that shines down as it descends onto Kama with the inevitability of a Shooting Star. It then promptly explodes into a Supernova that envelops everyone, but the Dragon is protected by virtue of these flames being part of him. In the choking smoke, there is one thing left to do.

He picks up the Broadsword from the Ground, releasing it from the grasp of the Earth, walks to the Weakened Kama, and ends her. Collecting her Core Crystal afterward and saving what has transpired so far into a book for...later.

He then waits for reinforcements to help out with the Radio situation

Fire overtakes the entirety of the battlefield, dealing 200 damage to Kama as you negate her ability to dodge! However, as you attempt to end the Blade's existence under her current driver... it flickers. The Radio Zone, activated by Xorm, takes effect, and although Kama is on low HP, the Blade remains standing... although barely. One good strike is all it could take to end the conflict...

Xorm also will take 40 damage if he doesn't counteract the flames, being caught in the aftermath of the attack!

The drone also flies through the tunnel to join Winks in the Hidden Cave after dropping off a Chipped Pickaxe!

-=+=-
End of Turn Battle -

Slated Cliffs -

Alchemiter Outpost -
At the Alchemiter Outpost, Kama retorts to the attack, and decides to use the flames to her advantage! Refreezing the water and steam left behind, the air coalesces into a bitterly cold atmosphere before it centers in on Paradox! He'll take 68 damage without countering the attack!

Northern Transition -
At the Northern Transition, the Mirror Golem acts and deals 145 damage to the Weaker Tribesman, gaining 20 current and max HP from the attack, before Murai finishes the weakened one off!

The Tribesman attacks Plague, threatening 100 damage on them if they don't counteract!

Elsewhere -
Not... too much happens elsewhere this turn, actually. Jake charges 3 CP over in the Forest Transition, but that's about it!

General/Miscellaneous -
@KitRougard will take 40 damage from Paradox's firey attack if he doesn't counteract the flames!
@paradoxdragon will take 68 damage from Kama's retort without a counter!
@plague126 will take 100 damage from the Tribesman if they don't defeat the attack!

All status effects and things that require up-ticking do so.

Total Grist Attained -
[Build] +0 Build Grist
[LVL 1] +0 Talc
[LVL 2] +150 Gallium
[LVL 3] +0 Bismuth

-=+=-

Soul Orb - Slated Cliffs
A region of cliff-like areas and mountains, all a slate gray color. Despite this, life still seems to hang about in some places...

The overall map of this place can be found linked here: DefTG 2: Alchemiquest - Maps & Miscellany (XX)


Itinerary -
[AG] - Destroy the Godmodder!
[AG/N] - Increase Player Power by destroying the Power Anchors!
[N] - Find your own goals!
[PG] - Stop the AG effort to increase Player Power!
[PG] - Reconvene with the Godmodder somewhere a bit more PG Biased...?

Player List - Player Power set to 100.
General Inventory / Key Items:
- The Alchemiter: allows for alchemy wherever and whenever!
Required Grist for Upgrade to [LVL 4] -
2200/3200 Build Grist, 500/720 Talc, 180/360 Gallium, 230/360 Bismuth

Foodstuff Coloration Person - 0/8 Inventory Slots used.
Nothing yet!

Ninjatwist - 4/8 Inventory Slots used.
[LVL 2 Weapon] Retreater's Spear - A light spear, designed to actually maximize physical recoil from the weapon.
- When used, it does 8 extra damage per action and springs the user back one space on the map from the enemy they're attacking.
[LVL 2 Weapon] Heavy Crossbow - A somewhat difficult to wield crossbow made of iron and other heavy materials, including depleted uranium.
- Deals 15 additional damage per Action used to attack with it.
[LVL 1 Weapon] Crossbow - A fairly simple wooden crossbow. Effective and easy to fire!
- Deals an additional 4 damage per action used.

[LVL 1 Armor] Dapper Stovepipe - A rather dapper looking top hat, if a bit plain.
- Upon being hit, has a 20% chance to cause the attacker to gain Confusion (30% miss chance) next turn.

Paradox - 8/8 Inventory Slots used.
[LVL 3 Weapon] +1 Broadsword - Seems to be a mildly enchanted broadsword, with nothing more to it. Still cool, though.
- Adds 25 damage to an attack and negates up to a 15% chance of dodging.
[LVL 2 Weapon] Paradoxic Wand - A wand with the power to create and control previously unknown paradoxes.
- Deals an additional 10 damage to the Max Health of a creature, due to mind-breaking paradoxes implanted within.
[LVL 2 Weapon] Pinpoint Needles - Two needles with weak-point sensing tech inside, allowing them to be incredibly precise with their aim.
- Deals an additional 10 damage per action, with a 10% chance to double all damage dealt in the attack.
[LVL 2 Weapon] Chipped Pickaxe - An iron pickaxe with a small chip in it. Seems effective at what it does.
- Adds 20 damage per action to an attack used to break down walls and other structures.
[LVL 1 Weapon] Schrodinger's Wand - A wand with the power to make its enemies in an unknown state until looked at again.
- Deals an additional 2 damage per action to the Max Health of the target.
[LVL 1 Weapon] Microscope Needles - Needles with near surgical precision. Has a magnifying glass attached as well to aid in a user's perception.
- Deals an additional 3 damage per action, with a 5% chance to double the attack's damage.

[LVL 3 Armor] Destiny Scarf - A dark-blue scarf with several bright teal markings across its surface.
- Grants the wearer a 10% chance to dodge an attack, and reduces the damage by 10 Attack when something does hit.
[LVL 1 Armor] Lucky Ribbon - A green ribbon... simple enough, honestly. It does blend in with the scales, though.
- Grants a 5% dodge chance to the player wearing it per attack.

Sdieve - 6/8 Inventory Slots used.
[LVL 3 Weapon] +1 Broadsword - Seems to be a mildly enchanted broadsword, with nothing more to it. Still cool, though.
- Adds 25 damage to an attack and negates up to a 15% chance of dodging.
[LVL 3 Weapon] Formation Computator [Cooldown: 2/2] - A far more capable computer, running the latest in calculation technologies!
- Usable to add roughly 50 damage per action or a weaker status effect to an attack using formations. Has a cooldown of 2 turns.
[LVL 2 Weapon] Chipped Pickaxe - An iron pickaxe with a small chip in it. Seems effective at what it does.
- Adds 20 damage per action to an attack used to break down walls and other structures.
[LVL 1 Weapon] Formation Calculator [Cooldown: 2/3] - A lightweight laptop with a bunch of programs on it for creating and designing formations.
- Usable to add roughly 10 damage and an average chance of a status effect to a formation per action. Has a cooldown of 3 turns.

[LVL 1 Consumable] Encyclopedia of Magical Structures [1/3 Uses] - A purple leather-bound book filled with magic... perhaps this will have some info?
- Two functions here: Either can be used to learn for lore [0 charges used] or can create an example for 1 charge. Examples have varying effects.

[LVL 2 Passive] Heaven Comms Router - A small device, capable of being carried in a pocket. It works!
- Enables communications with Heaven, or what remains of it. From there, who knows what you can do?

- Backup Alchemiter
- $140

Shin Kicker (Plague) - 7/8 Inventory Slots used.
[LVL 1 Weapon] Returning Shot - A shotgun that fires spherical bullets attached by a string. The bullets also can retreat back to their holster, oddly enough.
- When used, splits actions given to deal damage to two different entities, adding 3 damage per action to each attack.
[LVL 1 Weapon] Lightning Mirror - A mirror rimmed with a coppery substance. Seems usable as a magical weapon, somehow...
- Adds 2 Damage to the attack per action, 10% chance for Paralyzed (70% chance to not move) for 1 turn as well.
[LVL 1 Weapon] Airy Sword - A sword imbued with minor air magics, giving the creator some lesser control over the winds.
- Deals an additional 4 damage per action using it.
[LVL 1 Weapon] Slugger - Literally just a baseball bat with a revolver taped onto the handle.[/COLOR]
- Deals 3 damage with a 10% chance of inflicting Stunned (misses actions) for 1 turn.

[LVL 1 Armor] Golden Watch - A golden watch. If you look closely, it seems to always be exactly on time, no matter what.
- When hit, has a 20% chance to give Slowed (-10% Attack Damage) on the attacker in return.

[LVL 1 Consumable] Health Amplifier [4/4 Uses] - A mix between radio and medical kits, boosting the signal of one's vitals to somehow restore their health.
- When used, restores 30 HP to anything on the field.
[LVL 1 Consumable] Six-Color Shooter [4/6 Uses]
- A rather colorful revolver with crayons seemingly loaded into the slots for a bullet.
- Uses one of your actions to fire a crayon, with varying effects based on its color. Remaining Colors: Orange, Green, Blue, Purple

Splashcat - 8/8 Inventory Slots used.
[LVL 3 Weapon] Reactionary Bat - A bat that seems to react to the slightest touch of anything upon its wooden surface.
- When attacks are countered, allows the user to take up to 40 of the countered damage and sends it back at the original attacker as an action. This damage is still able to be countered.
[LVL 3 Weapon] Texter's Rifle - A black and white rifle-typewriter... thing. Uses the power of wordplay and the three appeals to deal damage to opponents.
- Deals anywhere from 15-25 extra damage per Action, now dependent on quality wordplay! This can include puns, but it's not exclusively those anymore.
[LVL 2 Weapon] Chemist's Wand - A wand that looks a bit like a really narrow beaker, but more durable and closed off. An unknown liquid sloshes inside.
- Adds 8 damage to attacks utilizing it, along with a 20% chance of Chemical Confliction (10 damage to another enemy) occurring.
[LVL 1 Weapon] Periodic Wand - A wand with a really, really small version of the Periodic Table wrapped around its side lengthwise.
- Adds 3 damage per action to attacks. Also has a 20% chance to trigger Chemical Reaction (3 damage to another enemy) once a turn.
[LVL 1 Weapon] Wordy Gun - An inexplicably ink-stained pistol. Fires puns so bad they hurt.
- Adds 2-4 damage per action to attacks using it. Damage dependent on the quality of the pun, with "worse" puns dealing more.

[LVL 3 Armor] Warded Dress - A nice dress, but seems somewhat stiff when given a second glance. Still very magic, lightning, and bulletproof.
- Deducts 20 damage from the total you take per attack. Rather nice effects, too!
[LVL 1 Armor] Bulletproof Dress - A rather nice looking dress! You'd never guess it was infused with kevlar at first glance.
- Deducts 2 damage from the total you take every attack.

[LVL 2 Consumable] Capcharoid Camera [4/5 Uses] - A camera that prints out Homestuck-styled Capchalouge Cards for anything it takes a picture of.
- Can be used as an action to easily determine how to alchemize something! Does not tell the level, though.

Stick Figure Guy (GAWR) - 1/8 Inventory Slots used.
[LVL 2 Weapon] CI-84 - A graphing calculator, complete with the user's manual. It appears to be able to do quite a few odd things, though.
- Grants +10 damage per action to any attacks regarding clever usage of mathematics.

Winkins - 0/8 Inventory Slots used.
Nothing yet!

Xorm - 4/8 Inventory Slots used.
[LVL 3 Weapon] Octuple Barreled Shotgun - It's taken on a standard revolver design, but with 8 slots for shotgun shells. Also, the barrel still unhinges.
- Adds 25 damage per Action to an attack. Still rather simple, but effective...
[LVL 2 Weapon] Berserker's Helm - The weapon of a monster. Focuses attention on one target and one target only.
- Adds 18 damage per action to an attack's damage, at the tradeoff of being focused on one person until they're dead.

[LVL 2 Armor] Formation Badge - A small badge with the same coloration and everything as the uniform of a Formation Soldier.
- Takes 10 damage off every attack launched at you, along with showing loyalty to the PG side.
[LVL 1 Armor] Reactive Shield [8/20 Shields] - A shield that builds up deflection energy over time, thankfully compressed into a small trinket on your form.
- Builds up 2 HP of shield per turn. When you're hit, the damage is first taken from the shield and then your health bar. Caps at 20 Shields.

[AFK]Alastair(?) - 0/8 Inventory Slots used.
Nothing yet!

[AFK]Mr. Reception - 4/8 Inventory Slots used.
[LVL 1 Weapon] S.FX Flamethrower Gauntlet - A flamethrower that somehow, can achieve a variety of special effects. Way ahead of its time!
- Adds 3 damage to the end attack per action with a 20% chance to inflict Burn (2 damage per turn) for 2 turns.
[LVL 1 Weapon] Light-Tech Gauntlet - A gauntlet capable of controlling many different stage lighting effects, along with electricity.
- Adds 1-5 damage to the end attack per action. The actual amount depends on the flashiness of the attack.

[LVL 1 Armor] Radio Rocket Boots - A normally silent pair of rocket boots, but can be tuned somehow to a specific AM station. Nifty!
- The wearer has a 5% chance to dodge an attack.

[LVL 1 Consumable] Health Amplifier [4/4 Uses] - A mix between radio and medical kits, boosting the signal of one's vitals to somehow restore their health.
- When used, restores 30 HP to anything on the field.

The Frazzled Inventor - 0/8 Inventory Slots used.
Nothing yet!

[AFK]Wondertainment - 1/8 Inventory Slots used.
[LVL 2 Weapon] Anomaly Staff - A black staff with veins of gold throughout. It doesn't seem like it's at full power...
Grants +12 damage to a basic attack per action.

[AG] Foodstuff Coloration Person - 500/500 HP - 35 CP
[AG] Gold - 500/500 HP, 3 CP
[AG] Ninjatwist_ - 500/500 HP - 25 CP
[AG] Paradox - 500/500 HP - 7 CP
[N] Sdieve - 500/500 HP - 17 CP (Has 2 Attack Shields!)
[AG] Shin Kicker (Plague) - 500/500 HP - 6 CP
[AG] Splashcat - 335/500 HP - 10 CP
[AG] Stick Figure (GAWR) - 500/500 HP - 8 CP
[N] Winkins - 465/500 HP - 2 CP
[PG] Xorm - 358/500 HP - 0 CP
[AG][AFK] Alastair??????? - 500/500 HP - 2 CP
[AG][AFK] Mr. Reception - 500/500 HP - 0 CP
[AG][AFK] The Frazzled Inventor - 500/500 HP - 0 CP
[AG][AFK] Wondertainment - 500/500 HP - 6 CP

Godmodder HP - 69/70
Field Effect: RADIO ZONE! [Lasts 2 more turns or until dispelled!]
- All entities that choose a frequency have a 50/50 chance to dodge attacks!
- This effect can be negated if the attacker has a frequency exactly double or half of the defender's.
- Frequencies for both you and your entities can be chosen as a free action once a turn.

Current Players - Xorm (Frequency 5) Paradox (No Frequency)

[N - Xorm] Kama - 50/250 HP, 80 Attack(10% chance of critical, doubling damage), Dodges 15% of all attacks, Frequency 3

[PG - Xorm] Radio Towers (x3) - 180/180 HP, Radio Zone Broadcast [ON]
Current Players - Sdieve

[AG - Paradox] Recon Drone - 100/100 HP, 25 Attack

[N] Spawn Point
Current Players - Ninjatwist

[AG - Mr. Reception] Wicked Witch of the Wavelength - 300/300 HP, 25 HP Regen per turn, 5 10 damage Attacks + Weakened (-5 Attack) for two turns. Also inflicts Weakened when hit. This can stack!

[RS] Jake - 500/500 HP, 10 CP

[N] Wall - 2000/2000 HP
Current Players - Winkins

[N - Winkins] Iceberg - 400/400 HP, 10 Defense, Frost Breath [Deals 60 damage and inflicts Frost (Can only move 1 zone away) for two turns.]
[N - Winkins] Glacier Huskies (x3) - 110/110 HP, Frost Breath (x3) [Deals 45 Damage and inflicts Frost (Can only move 1 zone away) for two turns.]

[N] Loot Chest - 1/1 HP
[N] Talc Deposit - 500/500 HP
Current Players - Shin Kicker, Splashcat

[AG - Splashcat] Mirror Golem - 190/580 HP, 10 HP Regen per turn, 90 Attack, + Copy Ability: gains a permanent bonus based on whatever it attacked last! Attack multiplies by 1.5x when below half (290) HP.

[RS] Murai - 500/500 HP, 9 CP

[PG - BR] Tribesman - 495/700 HP, 100 Attack
Current Players: Foodstuff Coloration Person

[RS] Forcefield Projector - -1000/-1000 Shields, heals for -100 HP every turn! Protects the entire zone.
Current Players - None!

[N] Telescope - Usable to look at a faraway place!
Current Players - Gold, Stick Figure

[AG - Gold] Generic Robot - 100/100 HP, 25 Attack

[N - Xorm] Ice Wall - 250/400 HP, was protecting Xorm & Kama from attacks!
 
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[[Oh, don't worry, my best writing comes from torturing myself with restrictions~]]

Grist Pile: The Mondo-Jumbo Triple Update!
[Build] 1250+730+300 = 2280 Build Grist
[LVL 1] 260+50+30 = 340 Talc
[LVL 2] 0+120+30+150 = 300 Gallium
[LVL 3] 120+20 = 140 Bismuth

It was a thrill, humming with the Radio Zone around him. He had to admit, the "Wondertainment" guy who made it was a smart one. But there was an untapped potential in these airwaves...

Charisma Check: Breakpoints 6, 12, 18
NATURAL 20. Automatic Critical Success.

[[See? Google's dice can go GORILLA themselves~]]

Oh, yes, with the quirks and personality of Xorm, this Station would become a great asset to the Godmodder cause. But for now, he had to...

[ACTION 1 + COUNTER: SEND IT TO THE COUNCIL.]

He almost didn't want to take the role of the Radio Zone's DJ - Too much static to be any good for his vocal cords. But it was calling to him on all frequencies, and he had to obey the sweet call~
"Hello, dear RADIO ZONE listeners~" Xorm croons over the freshly amplified airwaves, smoothly slipping into a fresh persona for his little public performance. "Just moments ago, you got to hear paradoxdragon's new solo track, Raging Inferno (Burn it all)! But now I want to hear from you! Just call in at 666-HEY-XORM, that's (439-9676) ~~~ and let your voice be heard!"

With the public announcement over, Xorm folds up the spontaneous Kamina glasses that appeared on his face and pounds out the remnants of static from his lungs. No good talking like that over the phone, after all, and it was ringing off the hook! Literally. A ringing phone fell from the sky just so Xorm could answer.
"Xorm here, with Raging Inferno (Burn it All) on the Council's Stand today. What do you think?"
An elderly voice came through from the other line.
"Ah, Xorm! You usually only play some of the best rock and roll, stuff from when I was a teenager! But this new-age nonsense, with its... Random capitalization, and its misspellings... I remember when artists went over their work a dozen times! This makes me sad... I say execute!"
"Thank you for your input sir!" Xorm says, letting go of the receiver as he makes a glowing neon blue mark in front of himself. As soon as that phone's out of view, another one falls down.
"Xorm at XORM, speak to me!"
A younger, rebellious teenager voice, this time.
"Man, there's a good existential angst, and then there's this Burn it All trash. Execute."
"Your dread is noted! Keep rolling out there!"
Another "Execute," another blue mark. And the calls kept falling from the sky as fast as Xorm could answer them.
"Hey, Xorm? I think you're really cute, but that one made me sick. Execute."
"I'm an eldritch deity, and that ssorely disappointed me to hear on your station. Execute."
"...What was that last caller? Sounded like tentacles made of chainsaws murdering a bathtub full of squeaky rubber ducks...Anyways, execute!"
"I'm Batman. Execute."
"EXECUTE ORDER 66. That is, for this song in particular, ehe... I said stand down, you idiots! Not yet!"
With every caller, every Execute, every Blue Mark, the flames and slashes and epic fight scene seemed weaker in retrospect, until all that anyone had seen or felt was a poorly choreographed brawl with cheap pyrotechnics. Finally, Xorm took to the airwaves again, flicking those glasses back onto his face.
"Alright, I spun the vinyl, you all took a listen, and the results are in!"
A flourish of Radio!Xorm's hand fuses those dozens of Blue Marks (and the couple incidental Red Marks) into one solid circle - A vinyl record, mostly blue with a thin wedge of red. It floats in the air horizontally for a moment, before Radio!Xorm flips it vertically, then spins it.
"I don't think it's a suprise, folks~ For paradoxdragon's Raging Inferno (Burn It All)..."
The record spins faster and faster, until it's one great blue blur...
And Xorm stops it with a heart-rending, ear bleeding SCREECH as he uses a scythe as a needle. The sound wipes across the battlefield physically, undoing the feeble remnants of paradoxdragon's lackluster performance as best as it could. After all, music could rarely be forgotten, but it could be wiped away by the next best thing!
"Yes, that was an Execute Order that you, the Council, passed!"
Radio!Xorm grins as he queues up the next few songs for his Fans listening across dimensions - A few of his GORILLA-kicking favorites, like Soldiers - Otherwise, Lift Me Up - Five Finger Death Punch, and Wolf in Sheep's Clothing - Set it Off. And with the situation majestically retconned, he snapped those glasses shut again and slipped them into a pocket.

TL;DR - Xorm sends paradoxdragon's attack to his Council of listeners, and they find it lacking. Popular opinion takes its toll on the actual effect of the attack, and before long, it's countered and wiped clean~

"
And that was just a Counter, pal~" Regular!Xorm growls with a wild grin, snapping down his Berserker's Helm's visor to zero in on his opponent - Now that most of the damage to Kama had been undone by the Almighty Will of the Council.

[Semi-Focus - Actions 2 + 3: The Vaguely Eldrich-Horror Musical Number!]

His Helm had a built in radio, so he got to listen to his alter ego's playlist while he fought... Which of course only made his will, his rage, stronger. Kama could feel it in her bones too - Which put the two of them in perfect sync. And the song that was accompanying this madness?

...It was Natural, by Imagine Dragons. Gods, Earth music hit hard. And the band name was just a dash of irony on top of it all~ Xorm opened his mouth to call out along with the inspiring tune, while @paradoxdragon found himself locked into a cinematic attack!

"Will you hold the line? When every one of them is giving up or giving in, tell me." he growls in perfect time with the beat pounding in his ears. His mad eyes locked with his foe's, and his grips on the Twinned Scythes and his Octuple-Barreled Shotgun tightened.
"In this house of mine, nothing ever comes without a consequence or cost, tell me."
In a flash, Xorm was behind paradox, shotgun in his spine, and scythe at his throat.
"Will the stars align?" he growls, a third, gnarled hand reaching from some abyss to grab the dragon by the top of their head and wrench it back so they're facing the pitch black sky... With not a star to be seen.
"Will Heaven step in? Will it save you from your sin? Will it?" Xorm growls, something abyssal rising from his voice to chill the dragon to their soul.
"'Cause this house of mine stands strong."
A swift pull of the blade, and a rainbow of dread spews from the wound. Xorm's hand lets go, and paradox can do nothing except fall in slow motion as Kama's voice cuts in to add to the scene.
"That's the price you pay~" she croons, walking at a normal speed as the world around her ticks at just the wrong pace.
"Leave behind your heart and cast away~" Sweet are the words that pass her lips, as she jams a scythe into the dragon's chest so brutally.
"Just another product of today~" Another scythe follows, and she rips him open so she can reach inside.
"Rather be the hunter than the prey~" She pulls out a pulsing red orb - His heart, his soul. Kama polishes it with a palm, looking at it thoughtfully.
"And you're standing on the edge, face up 'cause you're a" she starts to say, but somehow the removal of the dragon's soul leaves him heavier than a sack of bricks, and he falls, falls, through the ground into an endless abyss. Finally, he hits featureless black ground, hard, as the drop rattles the nightmare realm he finds himself in.
NATURAL cries the voice in his skull, introducing him to the chorus.
A BEATING HEART OF STONE it continues, and paradox feels a lump in his chest, frozen and hard, unmoving.
YOU GOTTA BE SO COLD, TO MAKE IT IN THIS WORLD the migraine pulses, oh Gods, it's so COLD, he can't feel his ANYTHING-
YEAH YOU'RE A NATURAL, LIVING YOUR LIFE CUTTHROAT - Of course, THAT was why he was so cold - The dread spewing from his throat, freezing him inside and out, he just had to staunch the flow-
YOU GOTTA BE SO COLD, YEAH YOU'RE A
NAT-
UR-
AL!
that throbbing voice shrieks one last time before the dragon finally snaps free of the dread, before realizing he has no clue where he is. Unwillingly, and still right in time with the song and the cinematic, he cries out through the darkness.
"Will somebody!" he yells. "Let me see the light within the dark trees shadowing?"
In response, a dark rustle in unseen bushes startles him, worries him.
"What's happening?" he asks in a panic. He feels hot breath on his face, and a monster's mirrored eyes are staring into his.
"Look ye through the glass find the wrong within the past knowing." it hisses in a terrible voice no man could understand.
"Oh, you are the youth..." it chuckles, caressing his face with cold talons.
"And I shall cut until it bleeds, inside this world without the peace-" Those icy talons dig into his flesh, not just in his head but all over - And he cannot scream.
"Face ye, a bit of the truth."
"The truth..." he whispers back as venom sinks into his bones, and his vision fades rapidly...
He woke up somewhere else. It was blindingly white this time... Wait, who was he?
《That's the price you pay,》states a cold voice behind the dragon. He spins and comes face to face with DEATH.
No, he didn't die. And it's not actually DEATH either, it's his daughter who's greeting the dragon.
《You left behind your heart and were cast away.》 she explains callously.
《But you're just another product of today...》 She adds, and with a wave of her hand, so many other souls are shown shuffling into the abyss.
《I'm glad to be the hunter, not the prey~》she muses.
But then the music stops for a moment as death's daughter stares the dragon straight in the face. 《But you? You're not even supposed to be here yet. Why are you here?》
The music starts back up, and she grins with maddness. 《You're still standing on the edge, face up, because you're a》
"NATURAL." roars Xorm, who's face to face with the dragon in reality, outside of that strange place where he had fallen. There's frozen scythes in his chest, and a few too many shotgun barrels in his stomach. I mean, 1 is a few too many, but 8 is wholly unnecessary.
"I'll shatter your heart of stone." he says, driving the scythes in deeper. Wait. If that was all an illusion, why did the dragon's heart feel WRONG.
"Oh you'll soon be so cold, you'll fit right in this world." he says, shifting his stance and pulling the trigger, pumping so many rounds of lead into the dragon's gut.
"Yeah, you're a natural." Xorm admits, walking over to where his foe lies on the ground, and kneeling beside them.
"You lived your life cutthroat." He grabs the scythes embedded in the dragon's chest.
"But you have to be so cold, 'cuz you're a nat-ur-al~" the alien sneers, violently yanking the Scythes out of the dragon's chest. It was cold, having them in there, but... Now it was even colder. Frozen. Lifeless.


"Deep inside me, I'm fading to black, I'm fading." The dragon thinks.

But then a little voice pipes up besides him.

"Took an oath by the blood of my hand, won't break it." it says, trying to stir him.

"I can taste it, the end is upon us, I swear." the weakened dragon responds.

"You're gonna make it." it insists.

"I'm gonna make it." The dragon says aloud, standing back up in spite of mortal injuries.

Xorm just chuckles. Bashes his helmeted head against the dragon's, sending them staggering back. And he gloats, his only injuries the ones from earlier.
"Natural.
A beating heart of stone.
You gotta be so cold,
To make it in this world.
Yeah, you're a natural -
Living your life cutthroat.
You gotta be so cold,
Yeah, you're a natural.
"
Every word cuts like iced blades, Xorm's unexpectedly silver tongue loading every word with vitriol. He wasn't complimenting you for standing back up, he was mocking you. And... Wait, the song's over. So why is there more to describe?
"And, eh, you might be a natural... But won't it be a little difficult to survive much longer without... this?"
From Xorm's hand dangles a pulsing red orb. The same red orb pulled from the dragon's chest earlier. All that psychic backlash hits like a Mack truck, all at once. It wasn't an illusion. It had happened. And it would happen. Xorm had read the wavelengths, and he knew exactly how to play them. The paradoxdragon was merely another instrument in the band.

And so the song did not fade to silence... It just ended. Like a life cut short.

TL;DR: Using Imagine Dragons - Natural as a base, send @paradoxdragon through nightmares and a lot of actual pain. Steal his soul somewhere along the line.

[[I proudly present to you 2000ish words of psychic and physical mayhem. Written in a fuege state over the course of 7 hours. While I'm at work. On my phone. Man, I wish I had this kind of motivation normally!]]
KitRougard threw 1 20-faced dice. Reason: Charisma Check: Ride The Waves Total: 20
20 20
 
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> Interesting. That gives me an idea...I'm gunna l Well, it's not immediately relevant. For the moment, I pull out the Broadsword +1, aware of the hostility some players hold, and walk back to the Run Down Fort to scan the power anchor in more detail.
How this consumes one of my actions is left as an exercise to the reader.
>< I scan the power anchor in more detail. Any lingering energies, bits of information of note? ways I could disguise myself from their influence? chalk-y smell? I've heard godmodding smells like chalk.
> Using the Formation Computer, and, of course, this action, I design a new formation. In the... extra-orbular?... world, of course, resources are extremely scare; on the other hand, in this world resources are- not abundant, but direct player powers will probably, uh. skip most of the problems. The two require different design sensibilities, I think, but I want to be efficient with my uses of the calculator, so I stick to a design which is possible both here, and in the world. What does the formation do? Well... put simply, it gathers Mana. First from the enviroment, but... I don't want my drone to have an ecological footprint. Not just to protect nature, you understand; if it was a magically competative area of the world, I don't think the drone would've survived so long. but I don't want it to be detected, either. So the formation has several stages. First, it gathers Mana; then it infuses it into a rock at its centre, and keeps infusing it until the rock becomes a mana stone; then it continues until the stone grows mana crystals on the side; drain the mana from, and discard, the stone (this part requires maintenance. In the Soul Orb, I build in some simple telekinesis to accomplish the task; in the real world, the drone'll do it once it builds the formation.). Keep putting Mana into the crystal, but keep it from expanding (this requires pressure from all directions. In the orb, I do this with more telekinesis. Outside, the drone will bury crystals in the dirt at this point.). Eventually, the crystals mana-structure will collapse inward, which, assuming the speculative fiction I read was drawing this particular bit from reality instead of fancy, causes them to slowly generate mana within themselves.

{{{on a mechanical level, the intention is for there to be even odds that this works really well, and even odds that it doesn't work at all because the person he was reading was making stuff up. On a roleplay level, the formation computer won't prevent him from making a mistake here if he's making one, because he built a formation to 'gather mana, infuse it into a rock, infuse it into a mana crystal, and then stop', not a formation to 'turn mana into a perpetual mana source'. and of course, if it doesn't work he'll blame himself for not thinking to spend 3 seconds typing "collapsed mana crystal" into his calculator, and if it works really well he'll just assume it was the wonders of his new alchemy. }}
>< ...Say, arbiter torix. how well defended are you? I gather you're in another plane, but considering the last war... I don't think it's entirely safe. Do you have access to an alchemiter? you might want to make some alchemies for your own safety. and I'm definitely not just asking this in the hopes you can preview alchemies For me.
...not Just, anyway. I do care about your safety and ways you can improve it, but I won't pretend my own advantage didn't enter into that question at all.

>The following action is not charging, but from an outside prespective, looks basically like charging, because I'm hiding this action. It depends on the results of some of my actions earlier, either it's really charging, or it's a different thing I'm not going to explain until next round.

CP:17
Grist: 3760->3310
Talc: 915->735
Galium: 270->430
Bismuth: 180->0
Items: Encyclopedia of Magical Structures [1/3]
Formation Calculator [1->2/3 Chargeup]
Heaven Comms Router
Broadsword +1
Formation Computer [2->0/2 Chargeup]
Alchemiter (Backup)
 
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Alright first, I rent a Hyperbolic Time Chamber for two hours and configure it for 1 hour(Chamber-Time) to 1 minute(Real-Time) then I order three books.

1. Aura and Semblances 101
2. Magecraft For Dummies
3. Beginner's Guide to Nen

I stay in there for 10 minutes (10 Hours) and first I see what Nen type I am and find that I'm an Emitter, so I train in Emitter Techniques. Then my Origin which is Blood so I train in Blood Type Magecraft. And then I unlocked my semblance which is Speed Manipulation so I don't skip leg day.

I also upgrade Generic Robot with a basic AI trained to fight, bulletproof armor, some cameras, laser sights, lasers, guns, etc.

I also arm myself with a magic gun and glaive.

Once I get out I see Paradox, Kit, and Plague fighting Kama and go to help.
 
CP:7
Build:3180
Lv 1:705
Lv 2:480
Lv 3:110

(FREE)Frequency Set: 6

(X2)(Counter)(Paradoxic Wand) The Paradox Dragon is caught in the cinematic movement of song and music...
Or is he??

No. He dodges, sidestepping into a Sub-Dimension for just a second for an swipe to miss and the rhythm to collapse into itself as where bullets, scythes and claws expect flesh, there exists only a gust of Wind. With the aid of a Wand he turns hits into misses and intensity into...peace.

He steps back and ignoring whatever music Xorm and Kama is listening to with the aid of his Earmuffs, he tunes to a different Frequency and plays a different song.

From the place where the Stars shine, from the place on that distant glade where the wind blows in the trees and the lake is still. Reflecting the full moon and the place where fireflies dance.

From the place where the dreams of the innocent rise, from the place where there is only peace.The Dragons invokes, this absolute shelter which cannot be breached.

Look at the ever distant clearing, upon which a thousand years of sunlight and moonlight have shone down on. Here is a holy site, bathed in the energies of the sun and moon. No evil can be perpetuated here, here is a place where everyone can agree. Where Long lasting feuds can be ended. Where a kindling of a Campfire and a Song; of Friendship and Dreams are born.

A Distant melody plays, it strikes the Heart, it will resolve the world into a perfect Harmony, untouched by evil and chaos. It's the fresh air of the world, a gentle breeze passing through the pines. It is the shine of the moon and the light of the sun. It is the unreachable Utopia, that distant dream.

Here it is. Invoked by the Dragon amidst the Chaos. In the place beyond Pain, beyond Death. It is the everlasting Dream. That protects the Spirit. Light shining through stained glass that brings even mkre

AVALON MOULD: The Place where Utopia may yet be Found.

A glade cuts through the Madness of that Cinematic Piece to guard the Dragon from the encroaching attack as he steps back in from that sub-dimension. An aura of peaceful music to counter the intensity of @KitRougard 's music.

Around him, plants regrow from the firestorm and reach towards the Light. Like cycles, all things fall and are reborn...
 
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As the Tribesmen move to attack me, I pull out my Airy Sword and send a burst of air to throw them off, before taking out my Lightning Mirror and frying one with all its power.
 
Winks blink at the drone's entrance with it dropping a convenient pickaxe to mine at the deposit but shrug in indifference.

(FOCUS Action + 1CP)
Winks give one more look around around… Well, this seemed rather straight forward.

He grabbed the Chipped Pickaxe in no real hurry as he called for the huskies attention and point them to the chest to open up, they're smart enough to push open a chest after all.

With the thought loot out of the way, Winks focus on the task on hand. Not wanting to stay here for long and get a move on! He grabs one of the bottled up CP from last turn them before molding it into some HUGE motorized rocket attachments before strapping these safety hazards onto the pickaxe... Or one of the pickaxe head as he fiddled and turn one side into what was basically a sledgehammer. Winks chuckles in participation at the cathartic smashing with some safety hazard of a jet hammer...

Now that he thought about safety... a lot of bits will fly everywhere huh? with that pause he quickly summons up a mining cap and some goggle and shooing the huskies out of the cave after they grabbed onto whatever was in the chest.

Eh good enough.

And so with that out of the way and the huskies in the background pulling whatever it was in the loot chest and out of the cave. Winks wind up the makeshift motorized jet hammer-pickaxe over the shoulder,

Activate it.

And just let it hang there.

Motor roaring to move forward as Winks held it.

Wind in the cave picks up.

A final build up.

Arms strains.

Then.


Release.


...


Panting was heard as Winks held onto what was basically a stick as the pickaxe head exploded from shear force from the impact... along with a good chunk of the cave as rubble and a good amount of Talc lay around the cave's floor.

"... Hah! That was fun... now if only I can feel my arms again..."

With that, Winks slump onto the floor as the dust finish settling, waiting to feel his arms again before checking if he manage to hit anything else from the XTREME mining episode he just had.

CP: 2 - 1 = 1
Grist Count:
[Build] 1330 Build Grist
[LVL 1] 190 Talc
[LVL 2] 300 Gallium
[LVL 3] 50 Bismuth

Alchemies:
None!
 
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Loooot! I rush over to the hidden cave, only to hear that Winkins has it. Oh well, we got it already.

If I can, I move over to the eastern edge of the Forest Transition to try seeing where it leads- probably just deeper into the forest, though.

Inventory:
- Heavy Crossbow [Lvl.2] ( +15 damage per action used)
- Retreating Spear [Lvl.2] (Stats pending!)

- Dapper Stovepipe [Lvl.1] (20% chance to inflict Confusion (30% miss chance) to foes that attack you)

Charge: 22+3=25 CP
Grist Stores: 3160+300=3460 Build Grist, 895+30=925 Talc, 240+30=270 Gallium, 210+20=230 Bismuth
 
The Mirror Golem will attack the Tribesman.

-----

I run down to the Radio Zone, and choose a Frequency of 10.

-----

[ACTION 1 + COUNTER: SEND IT TO THE COUNCIL.]
He almost didn't want to take the role of the Radio Zone's DJ - Too much static to be any good for his vocal cords. But it was calling to him on all frequencies, and he had to obey the sweet call~
"Hello, dear RADIO ZONE listeners~" Xorm croons over the freshly amplified airwaves, smoothly slipping into a fresh persona for his little public performance. "Just moments ago, you got to hear paradoxdragon's new solo track, Raging Inferno (Burn it all)! But now I want to hear from you! Just call in at 666-HEY-XORM, that's (439-9676) ~~~ and let your voice be heard!"

With the public announcement over, Xorm folds up the spontaneous Kamina glasses that appeared on his face and pounds out the remnants of static from his lungs. No good talking like that over the phone, after all, and it was ringing off the hook! Literally. A ringing phone fell from the sky just so Xorm could answer.
"Xorm here, with Raging Inferno (Burn it All) on the Council's Stand today. What do you think?"
An elderly voice came through from the other line.
"Ah, Xorm! You usually only play some of the best rock and roll, stuff from when I was a teenager! But this new-age nonsense, with its... Random capitalization, and its misspellings... I remember when artists went over their work a dozen times! This makes me sad... I say execute!"
"Thank you for your input sir!" Xorm says, letting go of the receiver as he makes a glowing neon blue mark in front of himself. As soon as that phone's out of view, another one falls down.
"Xorm at XORM, speak to me!"
A younger, rebellious teenager voice, this time.
"Man, there's a good existential angst, and then there's this Burn it All trash. Execute."
"Your dread is noted! Keep rolling out there!"
Another "Execute," another blue mark. And the calls kept falling from the sky as fast as Xorm could answer them.
"Hey, Xorm? I think you're really cute, but that one made me sick. Execute."
"I'm an eldritch deity, and that ssorely disappointed me to hear on your station. Execute."
"...What was that last caller? Sounded like tentacles made of chainsaws murdering a bathtub full of squeaky rubber ducks...Anyways, execute!"
"I'm Batman. Execute."
"EXECUTE ORDER 66. That is, for this song in particular, ehe... I said stand down, you idiots! Not yet!"
With every caller, every Execute, every Blue Mark, the flames and slashes and epic fight scene seemed weaker in retrospect, until all that anyone had seen or felt was a poorly choreographed brawl with cheap pyrotechnics. Finally, Xorm took to the airwaves again, flicking those glasses back onto his face.
"Alright, I spun the vinyl, you all took a listen, and the results are in!"
A flourish of Radio!Xorm's hand fuses those dozens of Blue Marks (and the couple incidental Red Marks) into one solid circle - A vinyl record, mostly blue with a thin wedge of red. It floats in the air horizontally for a moment, before Radio!Xorm flips it vertically, then spins it.
"I don't think it's a suprise, folks~ For paradoxdragon's Raging Inferno (Burn It All)..."
The record spins faster and faster, until it's one great blue blur...
And Xorm stops it with a heart-rending, ear bleeding SCREECH as he uses a scythe as a needle. The sound wipes across the battlefield physically, undoing the feeble remnants of paradoxdragon's lackluster performance as best as it could. After all, music could rarely be forgotten, but it could be wiped away by the next best thing!
"Yes, that was an Execute Order that you, the Council, passed!"
Radio!Xorm grins as he queues up the next few songs for his Fans listening across dimensions - A few of his GORILLA-kicking favorites, like Soldiers - Otherwise, Lift Me Up - Five Finger Death Punch, and Wolf in Sheep's Clothing - Set it Off. And with the situation majestically retconned, he snapped those glasses shut again and slipped them into a pocket.

TL;DR - Xorm sends paradoxdragon's attack to his Council of listeners, and they find it lacking. Popular opinion takes its toll on the actual effect of the attack, and before long, it's countered and wiped clean~

"
And that was just a Counter, pal~" Regular!Xorm growls with a wild grin, snapping down his Berserker's Helm's visor to zero in on his opponent - Now that most of the damage to Kama had been undone by the Almighty Will of the Council.

[Semi-Focus - Actions 2 + 3: The Vaguely Eldrich-Horror Musical Number!]
His Helm had a built in radio, so he got to listen to his alter ego's playlist while he fought... Which of course only made his will, his rage, stronger. Kama could feel it in her bones too - Which put the two of them in perfect sync. And the song that was accompanying this madness?

...It was Natural, by Imagine Dragons. Gods, Earth music hit hard. And the band name was just a dash of irony on top of it all~ Xorm opened his mouth to call out along with the inspiring tune, while @paradoxdragon found himself locked into a cinematic attack!

"Will you hold the line? When every one of them is giving up or giving in, tell me." he growls in perfect time with the beat pounding in his ears. His mad eyes locked with his foe's, and his grips on the Twinned Scythes and his Octuple-Barreled Shotgun tightened.
"In this house of mine, nothing ever comes without a consequence or cost, tell me."
In a flash, Xorm was behind paradox, shotgun in his spine, and scythe at his throat.
"Will the stars align?" he growls, a third, gnarled hand reaching from some abyss to grab the dragon by the top of their head and wrench it back so they're facing the pitch black sky... With not a star to be seen.
"Will Heaven step in? Will it save you from your sin? Will it?" Xorm growls, something abyssal rising from his voice to chill the dragon to their soul.
"'Cause this house of mine stands strong."
A swift pull of the blade, and a rainbow of dread spews from the wound. Xorm's hand lets go, and paradox can do nothing except fall in slow motion as Kama's voice cuts in to add to the scene.
"That's the price you pay~" she croons, walking at a normal speed as the world around her ticks at just the wrong pace.
"Leave behind your heart and cast away~" Sweet are the words that pass her lips, as she jams a scythe into the dragon's chest so brutally.
"Just another product of today~" Another scythe follows, and she rips him open so she can reach inside.
"Rather be the hunter than the prey~" She pulls out a pulsing red orb - His heart, his soul. Kama polishes it with a palm, looking at it thoughtfully.
"And you're standing on the edge, face up 'cause you're a" she starts to say, but somehow the removal of the dragon's soul leaves him heavier than a sack of bricks, and he falls, falls, through the ground into an endless abyss. Finally, he hits featureless black ground, hard, as the drop rattles the nightmare realm he finds himself in.
NATURAL cries the voice in his skull, introducing him to the chorus.
A BEATING HEART OF STONE it continues, and paradox feels a lump in his chest, frozen and hard, unmoving.
YOU GOTTA BE SO COLD, TO MAKE IT IN THIS WORLD the migraine pulses, oh Gods, it's so COLD, he can't feel his ANYTHING-
YEAH YOU'RE A NATURAL, LIVING YOUR LIFE CUTTHROAT - Of course, THAT was why he was so cold - The dread spewing from his throat, freezing him inside and out, he just had to staunch the flow-
YOU GOTTA BE SO COLD, YEAH YOU'RE A
NAT-
UR-
AL!
that throbbing voice shrieks one last time before the dragon finally snaps free of the dread, before realizing he has no clue where he is. Unwillingly, and still right in time with the song and the cinematic, he cries out through the darkness.
"Will somebody!" he yells. "Let me see the light within the dark trees shadowing?"
In response, a dark rustle in unseen bushes startles him, worries him.
"What's happening?" he asks in a panic. He feels hot breath on his face, and a monster's mirrored eyes are staring into his.
"Look ye through the glass find the wrong within the past knowing." it hisses in a terrible voice no man could understand.
"Oh, you are the youth..." it chuckles, caressing his face with cold talons.
"And I shall cut until it bleeds, inside this world without the peace-" Those icy talons dig into his flesh, not just in his head but all over - And he cannot scream.
"Face ye, a bit of the truth."
"The truth..." he whispers back as venom sinks into his bones, and his vision fades rapidly...
He woke up somewhere else. It was blindingly white this time... Wait, who was he?
《That's the price you pay,》states a cold voice behind the dragon. He spins and comes face to face with DEATH.
No, he didn't die. And it's not actually DEATH either, it's his daughter who's greeting the dragon.
《You left behind your heart and were cast away.》 she explains callously.
《But you're just another product of today...》 She adds, and with a wave of her hand, so many other souls are shown shuffling into the abyss.
《I'm glad to be the hunter, not the prey~》she muses.
But then the music stops for a moment as death's daughter stares the dragon straight in the face. 《But you? You're not even supposed to be here yet. Why are you here?》
The music starts back up, and she grins with maddness. 《You're still standing on the edge, face up, because you're a》
"NATURAL." roars Xorm, who's face to face with the dragon in reality, outside of that strange place where he had fallen. There's frozen scythes in his chest, and a few too many shotgun barrels in his stomach. I mean, 1 is a few too many, but 8 is wholly unnecessary.
"I'll shatter your heart of stone." he says, driving the scythes in deeper. Wait. If that was all an illusion, why did the dragon's heart feel WRONG.
"Oh you'll soon be so cold, you'll fit right in this world." he says, shifting his stance and pulling the trigger, pumping so many rounds of lead into the dragon's gut.
"Yeah, you're a natural." Xorm admits, walking over to where his foe lies on the ground, and kneeling beside them.
"You lived your life cutthroat." He grabs the scythes embedded in the dragon's chest.
"But you have to be so cold, 'cuz you're a nat-ur-al~" the alien sneers, violently yanking the Scythes out of the dragon's chest. It was cold, having them in there, but... Now it was even colder. Frozen. Lifeless.


"Deep inside me, I'm fading to black, I'm fading." The dragon thinks.

But then a little voice pipes up besides him.

"Took an oath by the blood of my hand, won't break it." it says, trying to stir him.

"I can taste it, the end is upon us, I swear." the weakened dragon responds.

"You're gonna make it." it insists.

"I'm gonna make it." The dragon says aloud, standing back up in spite of mortal injuries.

Xorm just chuckles. Bashes his helmeted head against the dragon's, sending them staggering back. And he gloats, his only injuries the ones from earlier.
"Natural.
A beating heart of stone.
You gotta be so cold,
To make it in this world.
Yeah, you're a natural -
Living your life cutthroat.
You gotta be so cold,
Yeah, you're a natural.
"
Every word cuts like iced blades, Xorm's unexpectedly silver tongue loading every word with vitriol. He wasn't complimenting you for standing back up, he was mocking you. And... Wait, the song's over. So why is there more to describe?
"And, eh, you might be a natural... But won't it be a little difficult to survive much longer without... this?"
From Xorm's hand dangles a pulsing red orb. The same red orb pulled from the dragon's chest earlier. All that psychic backlash hits like a Mack truck, all at once. It wasn't an illusion. It had happened. And it would happen. Xorm had read the wavelengths, and he knew exactly how to play them. The paradoxdragon was merely another instrument in the band.

And so the song did not fade to silence... It just ended. Like a life cut short.

TL;DR: Using Imagine Dragons - Natural as a base, send @paradoxdragon through nightmares and a lot of actual pain. Steal his soul somewhere along the line.

Action 1 + Action 2 + Action 3 + Chemist's Wand:

As Xorm finishes taking callers and moves on to the next part of their attack, I call into the station myself. "I'm thinking... execute. Execute Xorm."

The radio station and nearby zone falls silent at the sound of my words. Xorm tries to cut the line, but I hook into one of the other Radio Towers, tune it to broadcast at the same wavelength as Xorm's, and start sending my own words out across the ether.

"I call upon the Council of Listeners to execute Xorm for high crimes against music. He claims to call himself a master of taste, but he has dark secrets of his own. Just earlier today, I referenced Karma Police, the classic track by Radiohead. And Xorm thought it was a Smash Mouth song."

Gasps come in across the caller lines, and sobs, and angry demands for justice. Such crimes cannot go unpunished! If Paradox was to be executed, but Xorm not for his even greater crime, it would be a miscarriage of justice so great that it would upset the natural order of the universe. And so the song goes...

Code:
Karma police
Arrest this man
He talks in maths
He buzzes like a fridge
He's like a detuned radio

Xorm tries to continue with his attack, and broadcast in self-defense, but his radio is out of tune, and all that comes out is buzzing static.

Code:
Karma police
Arrest this girl
Her Hitler hairdo
Is making me feel ill
And we have crashed her party

Xorm's attack was impressive, I'll give KitRougard that. But its spectacle is doomed to not pay off. The party has been crashed, and Xorm's health deteriorates with it. They try to sing their second action, but their stomach churns and their words catch in their throat. And still the listeners call in, chanting across the airwaves:

Code:
This is what you'll get
This is what you'll get
This is what you'll get
When you mess with us

The tides of public opinion turn against them, and soon it's their own attack that's being executed in Paradox's attack's stead. Rather than use a scythe like Xorm, I turn to the electric chair, using the Chemist's Wand to summon solutions of oxidizing and reducing agents connected by a tube and with an anode and a cathode connected by a wire. This forms a galvanic cell, and electricity flows through the wire, frying Xorm's attack - and Xorm himself - just as Xorm tried to scratch Paradox's.

Code:
Karma police
I've given all I can
It's not enough
I've given all I can
But we're still on the payroll

Kit really did pull out all the stops: Bringing Frequency back into the game and taking the role as radio announcer was a great move, and the post used SV's post formatting features to the full extend of their capability. But it's just not enough, and now they're on the hook to pay for their crimes.

Code:
This is what you'll get
This is what you'll get
This is what you'll get
When you mess with us

The people demand blood, and blood has been delivered to them.

Code:
For a minute there
I lost myself, I lost myself
Phew, for a minute there
I lost myself, I lost myself

For a minute there
I lost myself, I lost myself
Phew, for a minute there
I lost myself, I lost myself

Xorm got too carried away with their attack to remember its fatal weakness, and now... they are lost.
 
[[BEGIN TRANSMISSIONS]]

[[Gods, I feel like I should be salty that all the [AG]s are piling on me. But I can hardly be mad at this!]]
[[You know, he would have had to think harder if you had just paid a little attention when you countered his attack earlier...]]
[[Hey! I'm the Player here, I'm allowed to make mistakes!]]
[[Fatal ones?]]
[[We'll be back stronger after a sidequest. That's how these always work.]]
[[You don't know that, nobody's died yet.]]
[[Always.]]
[[You DO realize you made yourself a target anyways by writing so heavily, right? You're a Goliath begging for a Zergling Magic Box. You'll just die, over. And over. And over.]]
[[...shut it... Wait. This is an open communications line. Dammit! When I-]]

[[END TRANSMISSIONS]]
 
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(Orders) The Drone picks up the loot and assists Winkins in mining the deposit

(x1)(Broadsword+1) In the light of Paradise and the newly verdant landscape which has entangled Kama, and as Xorm has their viewers turned against them, Paradox bears the Broadsword once again. With a feverent wish, he invoked the Aspect of Breath and shrouds the Blade in the actual Counter Element of Ice, which is Wind.

With a singular strike, he blasts a blade of wind through Kama, granting the finishing blow
 
Update XXI
FCP 38 CP (35 + 3)
cuge

4350 Build Grist
1375 Talc Grist
540 Gallium Grist
200 Bismuth

+3 CP, as you perform the even more sacred and mystical art of "cuging." What exactly this is? No clue. When will the Foodstuff Coloration Person stop charging? The world may never know...

[[Oh, don't worry, my best writing comes from torturing myself with restrictions~]]

Grist Pile: The Mondo-Jumbo Triple Update!
[Build] 1250+730+300 = 2280 Build Grist
[LVL 1] 260+50+30 = 340 Talc
[LVL 2] 0+120+30+150 = 300 Gallium
[LVL 3] 120+20 = 140 Bismuth

It was a thrill, humming with the Radio Zone around him. He had to admit, the "Wondertainment" guy who made it was a smart one. But there was an untapped potential in these airwaves...

Charisma Check: Breakpoints 6, 12, 18
NATURAL 20. Automatic Critical Success.

[[See? Google's dice can go GORILLA themselves~]]

Oh, yes, with the quirks and personality of Xorm, this Station would become a great asset to the Godmodder cause. But for now, he had to...

[ACTION 1 + COUNTER: SEND IT TO THE COUNCIL.]

He almost didn't want to take the role of the Radio Zone's DJ - Too much static to be any good for his vocal cords. But it was calling to him on all frequencies, and he had to obey the sweet call~
"Hello, dear RADIO ZONE listeners~" Xorm croons over the freshly amplified airwaves, smoothly slipping into a fresh persona for his little public performance. "Just moments ago, you got to hear paradoxdragon's new solo track, Raging Inferno (Burn it all)! But now I want to hear from you! Just call in at 666-HEY-XORM, that's (439-9676) ~~~ and let your voice be heard!"

With the public announcement over, Xorm folds up the spontaneous Kamina glasses that appeared on his face and pounds out the remnants of static from his lungs. No good talking like that over the phone, after all, and it was ringing off the hook! Literally. A ringing phone fell from the sky just so Xorm could answer.
"Xorm here, with Raging Inferno (Burn it All) on the Council's Stand today. What do you think?"
An elderly voice came through from the other line.
"Ah, Xorm! You usually only play some of the best rock and roll, stuff from when I was a teenager! But this new-age nonsense, with its... Random capitalization, and its misspellings... I remember when artists went over their work a dozen times! This makes me sad... I say execute!"
"Thank you for your input sir!" Xorm says, letting go of the receiver as he makes a glowing neon blue mark in front of himself. As soon as that phone's out of view, another one falls down.
"Xorm at XORM, speak to me!"
A younger, rebellious teenager voice, this time.
"Man, there's a good existential angst, and then there's this Burn it All trash. Execute."
"Your dread is noted! Keep rolling out there!"
Another "Execute," another blue mark. And the calls kept falling from the sky as fast as Xorm could answer them.
"Hey, Xorm? I think you're really cute, but that one made me sick. Execute."
"I'm an eldritch deity, and that ssorely disappointed me to hear on your station. Execute."
"...What was that last caller? Sounded like tentacles made of chainsaws murdering a bathtub full of squeaky rubber ducks...Anyways, execute!"
"I'm Batman. Execute."
"EXECUTE ORDER 66. That is, for this song in particular, ehe... I said stand down, you idiots! Not yet!"
With every caller, every Execute, every Blue Mark, the flames and slashes and epic fight scene seemed weaker in retrospect, until all that anyone had seen or felt was a poorly choreographed brawl with cheap pyrotechnics. Finally, Xorm took to the airwaves again, flicking those glasses back onto his face.
"Alright, I spun the vinyl, you all took a listen, and the results are in!"
A flourish of Radio!Xorm's hand fuses those dozens of Blue Marks (and the couple incidental Red Marks) into one solid circle - A vinyl record, mostly blue with a thin wedge of red. It floats in the air horizontally for a moment, before Radio!Xorm flips it vertically, then spins it.
"I don't think it's a suprise, folks~ For paradoxdragon's Raging Inferno (Burn It All)..."
The record spins faster and faster, until it's one great blue blur...
And Xorm stops it with a heart-rending, ear bleeding SCREECH as he uses a scythe as a needle. The sound wipes across the battlefield physically, undoing the feeble remnants of paradoxdragon's lackluster performance as best as it could. After all, music could rarely be forgotten, but it could be wiped away by the next best thing!
"Yes, that was an Execute Order that you, the Council, passed!"
Radio!Xorm grins as he queues up the next few songs for his Fans listening across dimensions - A few of his GORILLA-kicking favorites, like Soldiers - Otherwise, Lift Me Up - Five Finger Death Punch, and Wolf in Sheep's Clothing - Set it Off. And with the situation majestically retconned, he snapped those glasses shut again and slipped them into a pocket.

TL;DR - Xorm sends paradoxdragon's attack to his Council of listeners, and they find it lacking. Popular opinion takes its toll on the actual effect of the attack, and before long, it's countered and wiped clean~

"
And that was just a Counter, pal~" Regular!Xorm growls with a wild grin, snapping down his Berserker's Helm's visor to zero in on his opponent - Now that most of the damage to Kama had been undone by the Almighty Will of the Council.

[Semi-Focus - Actions 2 + 3: The Vaguely Eldrich-Horror Musical Number!]

His Helm had a built in radio, so he got to listen to his alter ego's playlist while he fought... Which of course only made his will, his rage, stronger. Kama could feel it in her bones too - Which put the two of them in perfect sync. And the song that was accompanying this madness?

...It was Natural, by Imagine Dragons. Gods, Earth music hit hard. And the band name was just a dash of irony on top of it all~ Xorm opened his mouth to call out along with the inspiring tune, while @paradoxdragon found himself locked into a cinematic attack!

"Will you hold the line? When every one of them is giving up or giving in, tell me." he growls in perfect time with the beat pounding in his ears. His mad eyes locked with his foe's, and his grips on the Twinned Scythes and his Octuple-Barreled Shotgun tightened.
"In this house of mine, nothing ever comes without a consequence or cost, tell me."
In a flash, Xorm was behind paradox, shotgun in his spine, and scythe at his throat.
"Will the stars align?" he growls, a third, gnarled hand reaching from some abyss to grab the dragon by the top of their head and wrench it back so they're facing the pitch black sky... With not a star to be seen.
"Will Heaven step in? Will it save you from your sin? Will it?" Xorm growls, something abyssal rising from his voice to chill the dragon to their soul.
"'Cause this house of mine stands strong."
A swift pull of the blade, and a rainbow of dread spews from the wound. Xorm's hand lets go, and paradox can do nothing except fall in slow motion as Kama's voice cuts in to add to the scene.
"That's the price you pay~" she croons, walking at a normal speed as the world around her ticks at just the wrong pace.
"Leave behind your heart and cast away~" Sweet are the words that pass her lips, as she jams a scythe into the dragon's chest so brutally.
"Just another product of today~" Another scythe follows, and she rips him open so she can reach inside.
"Rather be the hunter than the prey~" She pulls out a pulsing red orb - His heart, his soul. Kama polishes it with a palm, looking at it thoughtfully.
"And you're standing on the edge, face up 'cause you're a" she starts to say, but somehow the removal of the dragon's soul leaves him heavier than a sack of bricks, and he falls, falls, through the ground into an endless abyss. Finally, he hits featureless black ground, hard, as the drop rattles the nightmare realm he finds himself in.
NATURAL cries the voice in his skull, introducing him to the chorus.
A BEATING HEART OF STONE it continues, and paradox feels a lump in his chest, frozen and hard, unmoving.
YOU GOTTA BE SO COLD, TO MAKE IT IN THIS WORLD the migraine pulses, oh Gods, it's so COLD, he can't feel his ANYTHING-
YEAH YOU'RE A NATURAL, LIVING YOUR LIFE CUTTHROAT - Of course, THAT was why he was so cold - The dread spewing from his throat, freezing him inside and out, he just had to staunch the flow-
YOU GOTTA BE SO COLD, YEAH YOU'RE A
NAT-
UR-
AL!
that throbbing voice shrieks one last time before the dragon finally snaps free of the dread, before realizing he has no clue where he is. Unwillingly, and still right in time with the song and the cinematic, he cries out through the darkness.
"Will somebody!" he yells. "Let me see the light within the dark trees shadowing?"
In response, a dark rustle in unseen bushes startles him, worries him.
"What's happening?" he asks in a panic. He feels hot breath on his face, and a monster's mirrored eyes are staring into his.
"Look ye through the glass find the wrong within the past knowing." it hisses in a terrible voice no man could understand.
"Oh, you are the youth..." it chuckles, caressing his face with cold talons.
"And I shall cut until it bleeds, inside this world without the peace-" Those icy talons dig into his flesh, not just in his head but all over - And he cannot scream.
"Face ye, a bit of the truth."
"The truth..." he whispers back as venom sinks into his bones, and his vision fades rapidly...
He woke up somewhere else. It was blindingly white this time... Wait, who was he?
《That's the price you pay,》states a cold voice behind the dragon. He spins and comes face to face with DEATH.
No, he didn't die. And it's not actually DEATH either, it's his daughter who's greeting the dragon.
《You left behind your heart and were cast away.》 she explains callously.
《But you're just another product of today...》 She adds, and with a wave of her hand, so many other souls are shown shuffling into the abyss.
《I'm glad to be the hunter, not the prey~》she muses.
But then the music stops for a moment as death's daughter stares the dragon straight in the face. 《But you? You're not even supposed to be here yet. Why are you here?》
The music starts back up, and she grins with maddness. 《You're still standing on the edge, face up, because you're a》
"NATURAL." roars Xorm, who's face to face with the dragon in reality, outside of that strange place where he had fallen. There's frozen scythes in his chest, and a few too many shotgun barrels in his stomach. I mean, 1 is a few too many, but 8 is wholly unnecessary.
"I'll shatter your heart of stone." he says, driving the scythes in deeper. Wait. If that was all an illusion, why did the dragon's heart feel WRONG.
"Oh you'll soon be so cold, you'll fit right in this world." he says, shifting his stance and pulling the trigger, pumping so many rounds of lead into the dragon's gut.
"Yeah, you're a natural." Xorm admits, walking over to where his foe lies on the ground, and kneeling beside them.
"You lived your life cutthroat." He grabs the scythes embedded in the dragon's chest.
"But you have to be so cold, 'cuz you're a nat-ur-al~" the alien sneers, violently yanking the Scythes out of the dragon's chest. It was cold, having them in there, but... Now it was even colder. Frozen. Lifeless.


"Deep inside me, I'm fading to black, I'm fading." The dragon thinks.

But then a little voice pipes up besides him.

"Took an oath by the blood of my hand, won't break it." it says, trying to stir him.

"I can taste it, the end is upon us, I swear." the weakened dragon responds.

"You're gonna make it." it insists.

"I'm gonna make it." The dragon says aloud, standing back up in spite of mortal injuries.

Xorm just chuckles. Bashes his helmeted head against the dragon's, sending them staggering back. And he gloats, his only injuries the ones from earlier.
"Natural.
A beating heart of stone.
You gotta be so cold,
To make it in this world.
Yeah, you're a natural -
Living your life cutthroat.
You gotta be so cold,
Yeah, you're a natural.
"
Every word cuts like iced blades, Xorm's unexpectedly silver tongue loading every word with vitriol. He wasn't complimenting you for standing back up, he was mocking you. And... Wait, the song's over. So why is there more to describe?
"And, eh, you might be a natural... But won't it be a little difficult to survive much longer without... this?"
From Xorm's hand dangles a pulsing red orb. The same red orb pulled from the dragon's chest earlier. All that psychic backlash hits like a Mack truck, all at once. It wasn't an illusion. It had happened. And it would happen. Xorm had read the wavelengths, and he knew exactly how to play them. The paradoxdragon was merely another instrument in the band.

And so the song did not fade to silence... It just ended. Like a life cut short.

TL;DR: Using Imagine Dragons - Natural as a base, send @paradoxdragon through nightmares and a lot of actual pain. Steal his soul somewhere along the line.

[[I proudly present to you 2000ish words of psychic and physical mayhem. Written in a fuege state over the course of 7 hours. While I'm at work. On my phone. Man, I wish I had this kind of motivation normally!]]

You completely counter Paradox's attack through the power of negative reviews and even wiping the slate clean on the attack, functionally making it like it hardly existed! 75 of Kama's HP is restored as the attack proves far less powerful than it originally was!

Turning it around, you then proceed to subject Paradox to a massive attack! Paradox finds himself facing about 434 damage, considering everything you've sent his way with Kama's help... and... oh gods, what exists of them. You literally stole his soul... so if even some of it gets through, up to 100 of this damage will be Max HP damage, permanent until he regains it through some shenanigans! Seems like he countered a bit earlier, at least... so I'm gonna wait until after that to tell you the results.

> Interesting. That gives me an idea...I'm gunna l Well, it's not immediately relevant. For the moment, I pull out the Broadsword +1, aware of the hostility some players hold, and walk back to the Run Down Fort to scan the power anchor in more detail.
How this consumes one of my actions is left as an exercise to the reader.
>< I scan the power anchor in more detail. Any lingering energies, bits of information of note? ways I could disguise myself from their influence? chalk-y smell? I've heard godmodding smells like chalk.
> Using the Formation Computer, and, of course, this action, I design a new formation. In the... extra-orbular?... world, of course, resources are extremely scare; on the other hand, in this world resources are- not abundant, but direct player powers will probably, uh. skip most of the problems. The two require different design sensibilities, I think, but I want to be efficient with my uses of the calculator, so I stick to a design which is possible both here, and in the world. What does the formation do? Well... put simply, it gathers Mana. First from the enviroment, but... I don't want my drone to have an ecological footprint. Not just to protect nature, you understand; if it was a magically competative area of the world, I don't think the drone would've survived so long. but I don't want it to be detected, either. So the formation has several stages. First, it gathers Mana; then it infuses it into a rock at its centre, and keeps infusing it until the rock becomes a mana stone; then it continues until the stone grows mana crystals on the side; drain the mana from, and discard, the stone (this part requires maintenance. In the Soul Orb, I build in some simple telekinesis to accomplish the task; in the real world, the drone'll do it once it builds the formation.). Keep putting Mana into the crystal, but keep it from expanding (this requires pressure from all directions. In the orb, I do this with more telekinesis. Outside, the drone will bury crystals in the dirt at this point.). Eventually, the crystals mana-structure will collapse inward, which, assuming the speculative fiction I read was drawing this particular bit from reality instead of fancy, causes them to slowly generate mana within themselves.

{{{on a mechanical level, the intention is for there to be even odds that this works really well, and even odds that it doesn't work at all because the person he was reading was making stuff up. On a roleplay level, the formation computer won't prevent him from making a mistake here if he's making one, because he built a formation to 'gather mana, infuse it into a rock, infuse it into a mana crystal, and then stop', not a formation to 'turn mana into a perpetual mana source'. and of course, if it doesn't work he'll blame himself for not thinking to spend 3 seconds typing "collapsed mana crystal" into his calculator, and if it works really well he'll just assume it was the wonders of his new alchemy. }}
>< ...Say, arbiter torix. how well defended are you? I gather you're in another plane, but considering the last war... I don't think it's entirely safe. Do you have access to an alchemiter? you might want to make some alchemies for your own safety. and I'm definitely not just asking this in the hopes you can preview alchemies For me.
...not Just, anyway. I do care about your safety and ways you can improve it, but I won't pretend my own advantage didn't enter into that question at all.

>The following action is not charging, but from an outside prespective, looks basically like charging, because I'm hiding this action. It depends on the results of some of my actions earlier, either it's really charging, or it's a different thing I'm not going to explain until next round.

CP:17
Grist: 3760->3310
Talc: 915->735
Galium: 270->430
Bismuth: 180->0
Items: Encyclopedia of Magical Structures [1/3]
Formation Calculator [1->2/3 Chargeup]
Heaven Comms Router
Broadsword +1
Formation Computer [2->0/2 Chargeup]
Alchemiter (Backup)

You do so... although, at the same time, this seems... like some pretty major shenanigans, to say the least. Don't be surprised if whatever you're doing has a few flaws, Sdieve.

The Broken Power Anchor, despite everything, still seems really, really broken. Seems like whatever energies that could've been here have leaked out by this point, though the air does ironically smell a bit like chalk. It's... also not a room transition, despite what the color may suggest.

Using your new Formation Computator, you make a formation that'll convert mana into a mana rock, and then that into a mana geode type thing, which... gah, I get the process, but it's complicated. Point is, through a variety of drone usage, telekinesis, and a clever formation, you'll be making a collapsed mana crystal type thing, which slowly generates its own mana over the passage of time for what's essentially a perpetual source. That's good and all, but that might take a little bit to make. It's calculated, at least, so you could probably have your drone start and finish it in... four turns time? There's still the strange mana density stuff going on, so that's most of the delays there. As for you, well... uh, I'd just throw a bit of CP at it, if the Player Power's even high enough for it...

You... do something! I'm not sure what this is, but it's something.

... My self-defense? Thanks for the concern, but for the time being I'm fine here. Despite everything, there does still seem to be some form of... well, essentially supercharged Player Powers here in the form of Arbiter energy I can control. I think I'll be fine from the stuff you're all facing, at least. As for previewing things? I've... not found an Alchemiter here, actually. I've created a neat sword using some CP I gathered, but that's about it.

Alright first, I rent a Hyperbolic Time Chamber for two hours and configure it for 1 hour(Chamber-Time) to 1 minute(Real-Time) then I order three books.

1. Aura and Semblances 101
2. Magecraft For Dummies
3. Beginner's Guide to Nen

I stay in there for 10 minutes (10 Hours) and first I see what Nen type I am and find that I'm an Emitter, so I train in Emitter Techniques. Then my Origin which is Blood so I train in Blood Type Magecraft. And then I unlocked my semblance which is Speed Manipulation so I don't skip leg day.

I also upgrade Generic Robot with a basic AI trained to fight, bulletproof armor, some cameras, laser sights, lasers, guns, etc.

I also arm myself with a magic gun and glaive.

Once I get out I see Paradox, Kit, and Plague fighting Kama and go to help.

Due to this training and study, along with arming yourself, essentially being free actions, you spend 2 of your actions upgrading your Generic Robot to be a bit more than a Generic Robot - instead, it is now an Armed Bot! Attack and HP go up!

You also spend 1 action charging up before running off to the Alchemiter Outpost to face Kit and Kama with Paradox!


CP:7
Build:3180
Lv 1:705
Lv 2:480
Lv 3:110

(FREE)Frequency Set: 6

(X2)(Counter)(Paradoxic Wand) The Paradox Dragon is caught in the cinematic movement of song and music...
Or is he??

No. He dodges, sidestepping into a Sub-Dimension for just a second for an swipe to miss and the rhythm to collapse into itself as where bullets, scythes and claws expect flesh, there exists only a gust of Wind. With the aid of a Wand he turns hits into misses and intensity into...peace.

He steps back and ignoring whatever music Xorm and Kama is listening to with the aid of his Earmuffs, he tunes to a different Frequency and plays a different song.

From the place where the Stars shine, from the place on that distant glade where the wind blows in the trees and the lake is still. Reflecting the full moon and the place where fireflies dance.

From the place where the dreams of the innocent rise, from the place where there is only peace.The Dragons invokes, this absolute shelter which cannot be breached.

Look at the ever distant clearing, upon which a thousand years of sunlight and moonlight have shone down on. Here is a holy site, bathed in the energies of the sun and moon. No evil can be perpetuated here, here is a place where everyone can agree. Where Long lasting feuds can be ended. Where a kindling of a Campfire and a Song; of Friendship and Dreams are born.

A Distant melody plays, it strikes the Heart, it will resolve the world into a perfect Harmony, untouched by evil and chaos. It's the fresh air of the world, a gentle breeze passing through the pines. It is the shine of the moon and the light of the sun. It is the unreachable Utopia, that distant dream.

Here it is. Invoked by the Dragon amidst the Chaos. In the place beyond Pain, beyond Death. It is the everlasting Dream. That protects the Spirit. Light shining through stained glass that brings even mkre

AVALON MOULD: The Place where Utopia may yet be Found.

A glade cuts through the Madness of that Cinematic Piece to guard the Dragon from the encroaching attack as he steps back in from that sub-dimension. An aura of peaceful music to counter the intensity of @KitRougard 's music.

Around him, plants regrow from the firestorm and reach towards the Light. Like cycles, all things fall and are reborn...

Xorm's attack... mostly countered... yet you can't fully deny the ramifications of Xorm's attack either. You take 28 damage, and 28 Max HP damage as well, as Xorm lands a hit with his scythes that seems to tear a bit of your very being out of you! You're gonna need to defeat Xorm in order to regain that - but you can do it!

-ow. ... I'm not even allowed to root on the AGs? Dang, this system's harsh sometimes...

As the Tribesmen move to attack me, I pull out my Airy Sword and send a burst of air to throw them off, before taking out my Lightning Mirror and frying one with all its power.

Attack semi-successfully countered, though you still take 25 damage as your dodge doesn't quite get past the Tribesman's desperate swing! You deal 244 damage with the Lightning Mirror afterward, at least.

Winks blink at the drone's entrance with it dropping a convenient pickaxe to mine at the deposit but shrug in indifference.

(FOCUS Action + 1CP)
Winks give one more look around around… Well, this seemed rather straight forward.

He grabbed the Chipped Pickaxe in no real hurry as he called for the huskies attention and point them to the chest to open up, they're smart enough to push open a chest after all.

With the thought loot out of the way, Winks focus on the task on hand. Not wanting to stay here for long and get a move on! He grabs one of the bottled up CP from last turn them before molding it into some HUGE motorized rocket attachments before strapping these safety hazards onto the pickaxe... Or one of the pickaxe head as he fiddled and turn one side into what was basically a sledgehammer. Winks chuckles in participation at the cathartic smashing with some safety hazard of a jet hammer...

Now that he thought about safety... a lot of bits will fly everywhere huh? with that pause he quickly summons up a mining cap and some goggle and shooing the huskies out of the cave after they grabbed onto whatever was in the chest.

Eh good enough.

And so with that out of the way and the huskies in the background pulling whatever it was in the loot chest and out of the cave. Winks wind up the makeshift motorized jet hammer-pickaxe over the shoulder,

Activate it.

And just let it hang there.

Motor roaring to move forward as Winks held it.

Wind in the cave picks up.

A final build up.

Arms strains.

Then.


Release.


...


Panting was heard as Winks held onto what was basically a stick as the pickaxe head exploded from shear force from the impact... along with a good chunk of the cave as rubble and a good amount of Talc lay around the cave's floor.

"... Hah! That was fun... now if only I can feel my arms again..."

With that, Winks slump onto the floor as the dust finish settling, waiting to feel his arms again before checking if he manage to hit anything else from the XTREME mining episode he just had.

CP: 2 - 1 = 1
Grist Count:
[Build] 1330 Build Grist
[LVL 1] 190 Talc
[LVL 2] 300 Gallium
[LVL 3] 50 Bismuth

Alchemies:
None!

You loot the chest, gaining a Hunter's Longbow and 20 Talc before smashing the entire Talc Deposit into its component pieces of Talc! In total, there's... a lot... and it's still flowing from the back of the deposit before it eventually slows and stops, the shell reforming like a strange crystal. In total, you'd estimate there's something along the lines of 180 Talc dropped from this deposit, and even better, it seems to refill over time! This is a truly valuable resource...

+200 Talc in total is gained!

Loooot! I rush over to the hidden cave, only to hear that Winkins has it. Oh well, we got it already.

If I can, I move over to the eastern edge of the Forest Transition to try seeing where it leads- probably just deeper into the forest, though.

Inventory:
- Heavy Crossbow [Lvl.2] ( +15 damage per action used)
- Retreating Spear [Lvl.2] (Stats pending!)

- Dapper Stovepipe [Lvl.1] (20% chance to inflict Confusion (30% miss chance) to foes that attack you)

Charge: 22+3=25 CP
Grist Stores: 3160+300=3460 Build Grist, 895+30=925 Talc, 240+30=270 Gallium, 210+20=230 Bismuth

You actually manage to grab yourself a Hunter's Longbow from the chest - seems like there was more than one there!

Other than that, you enter into the Forest Transition... and discover a completely new Zone. Though the canopy causes the area to be a fair bit darker, it does seem to be a mostly regular forest for now, at least. Yet.. despite everything, you can't shake the feeling that something is watching you...


The Mirror Golem will attack the Tribesman.

-----

I run down to the Radio Zone, and choose a Frequency of 10.

-----



Action 1 + Action 2 + Action 3 + Chemist's Wand:

As Xorm finishes taking callers and moves on to the next part of their attack, I call into the station myself. "I'm thinking... execute. Execute Xorm."

The radio station and nearby zone falls silent at the sound of my words. Xorm tries to cut the line, but I hook into one of the other Radio Towers, tune it to broadcast at the same wavelength as Xorm's, and start sending my own words out across the ether.

"I call upon the Council of Listeners to execute Xorm for high crimes against music. He claims to call himself a master of taste, but he has dark secrets of his own. Just earlier today, I referenced Karma Police, the classic track by Radiohead. And Xorm thought it was a Smash Mouth song."

Gasps come in across the caller lines, and sobs, and angry demands for justice. Such crimes cannot go unpunished! If Paradox was to be executed, but Xorm not for his even greater crime, it would be a miscarriage of justice so great that it would upset the natural order of the universe. And so the song goes...

Code:
Karma police
Arrest this man
He talks in maths
He buzzes like a fridge
He's like a detuned radio

Xorm tries to continue with his attack, and broadcast in self-defense, but his radio is out of tune, and all that comes out is buzzing static.

Code:
Karma police
Arrest this girl
Her Hitler hairdo
Is making me feel ill
And we have crashed her party

Xorm's attack was impressive, I'll give KitRougard that. But its spectacle is doomed to not pay off. The party has been crashed, and Xorm's health deteriorates with it. They try to sing their second action, but their stomach churns and their words catch in their throat. And still the listeners call in, chanting across the airwaves:

Code:
This is what you'll get
This is what you'll get
This is what you'll get
When you mess with us

The tides of public opinion turn against them, and soon it's their own attack that's being executed in Paradox's attack's stead. Rather than use a scythe like Xorm, I turn to the electric chair, using the Chemist's Wand to summon solutions of oxidizing and reducing agents connected by a tube and with an anode and a cathode connected by a wire. This forms a galvanic cell, and electricity flows through the wire, frying Xorm's attack - and Xorm himself - just as Xorm tried to scratch Paradox's.

Code:
Karma police
I've given all I can
It's not enough
I've given all I can
But we're still on the payroll

Kit really did pull out all the stops: Bringing Frequency back into the game and taking the role as radio announcer was a great move, and the post used SV's post formatting features to the full extend of their capability. But it's just not enough, and now they're on the hook to pay for their crimes.

Code:
This is what you'll get
This is what you'll get
This is what you'll get
When you mess with us

The people demand blood, and blood has been delivered to them.

Code:
For a minute there
I lost myself, I lost myself
Phew, for a minute there
I lost myself, I lost myself

For a minute there
I lost myself, I lost myself
Phew, for a minute there
I lost myself, I lost myself

Xorm got too carried away with their attack to remember its fatal weakness, and now... they are lost.

You move to the Alchemiter Outpost, claiming a frequency of 10!

You then proceed to utterly expose Xorm to his viewers, causing the Radio Zone to collapse around him as his viewers proceed to berate him and eventually, use the psychic backlash for an attack in conjunction with the very song he misjudged! Xorm will take 450 lethal damage if he doesn't find a way to counter the attack and regain the faith of his viewers!

[[BEGIN TRANSMISSIONS]]

[[Gods, I feel like I should be salty that all the [AG]s are piling on me. But I can hardly be mad at this!]]
[[You know, he would have had to think harder if you had just paid a little attention when you countered his attack earlier...]]
[[Hey! I'm the Player here, I'm allowed to make mistakes!]]
[[Fatal ones?]]
[[We'll be back stronger after a sidequest. That's how these always work.]]
[[You don't know that, nobody's died yet.]]
[[Always.]]
[[You DO realize you made yourself a target anyways by writing so heavily, right? You're a Goliath begging for a Zergling Magic Box. You'll just die, over. And over. And over.]]
[[...shut it... Wait. This is an open communications line. Dammit! When I-]]

[[END TRANSMISSIONS]]

You're... communicating with... your "Player", though he seems more of a narrator than anything. Hey, I've seen weirder things before.

As your transmission ends, though... you receive a letter of 5 CP from the Godmodder. Though marked with no words, other than that small signature, it seems like he's trying to at least make sure you don't quite die this turn and maybe stand a fighting chance. To all combatants, good luck. You'll need it.


-=+=-
End of Turn Battle -

Slated Cliffs -

Alchemiter Outpost -
At the Alchemiter Outpost, the Armed Bot attempts to attack Kama but fails on account of the Radio Zone! Kama, using the wavelengths, attempts to attack Paradox, scoring a critical and threatening 160 damage!

Northern Transition -
At the Northern Transition, Murai ends the battle through a blast of water, slowly refreezing itself into ice as it enters the cold area beyond! 20 Bismuth is dropped, along with an additional 20 from before that I forgot to count from the previous Tribesman that died. The Mirror Golem idles, awaiting orders or movement!

As the last Tribesman dies, the marking on the Slated Cliffs changes from Gold to Crimson, marking this area's 100% completion!... well, minus the conflict with Xorm, but as for the objectives intentionally placed here? They've all been found and completed, so well done!

Elsewhere -
The Drone arrives at the Hidden Cave, but not much else happens otherwise.

Woodgrave -
Jake enters Woodgrave along with Ninja, taking in the scenery...
Jake - "This place seems... ominous. Is it just me, or do you feel like we're being watched?"

General/Miscellaneous -
@KitRougard will take 450 damage if he doesn't recover from Splashcat's assault and regains his listener's faith!
@paradoxdragon will take 160 damage from Kama's attack if he doesn't fight back!

All status effects and things that require up-ticking have.

In exchange for me un-archiving the Run-Down Fort, I'll go ahead and archive the Trailhead! The Stick Figure, who's been doing nothing for a few turns now, is also being marked as AFK and will hereby be removed from the map. The Crash Site, since I don't think much else will occur there, also is archived!


Total Grist Attained -
[Build] +150 Build Grist
[LVL 1] +200 Talc
[LVL 2] +0 Gallium
[LVL 3] +40 Bismuth

-=+=-

The Soul Orb
A diversified world in itself, separated into biomes under the control of the Godmodder and his Companions.

The maps of the world can be found linked here:
docs.google.com

DefTG 2: Alchemiquest - Maps & Miscellany

Landing Page Alchemiquest Maps Sheet Rules of advice: Silver sheets mark incomplete areas, where the story objectives have not been finished. Golden sheets mark areas where the story objective's completed, but side objectives remain. Crimson sheets mark areas where all side and story objectives...

Itinerary -
[AG] - Destroy the Godmodder!
[AG/N] - Increase Player Power by destroying the Power Anchors!
[N] - Find your own goals!
[PG] - Stop the AG effort to increase Player Power!
[PG] - Reconvene with the Godmodder somewhere a bit more PG Biased...?

Player List - Player Power set to 100.
General Inventory / Key Items:
- The Alchemiter: allows for alchemy wherever and whenever!
Required Grist for Upgrade to [LVL 4] -
2200/3200 Build Grist, 500/720 Talc, 180/360 Gallium, 230/360 Bismuth

Foodstuff Coloration Person - 0/8 Inventory Slots used.
Nothing yet!

Gold - 0/8 Inventory Slots used.
Nothing yet!

Ninjatwist - 5/8 Inventory Slots used.
[LVL 3 Weapon] Hunter's Longbow - A longbow made of sturdy oak, complete with plenty of fletched arrows made of the same tree.
- Adds 15 damage per action, or 30 per action if more than one action is used in the attack.
[LVL 2 Weapon] Retreater's Spear - A light spear, designed to actually maximize physical recoil from the weapon.
- When used, it does 8 extra damage per action and springs the user back one space on the map from the enemy they're attacking.
[LVL 2 Weapon] Heavy Crossbow - A somewhat difficult to wield crossbow made of iron and other heavy materials, including depleted uranium.
- Deals 15 additional damage per Action used to attack with it.
[LVL 1 Weapon] Crossbow - A fairly simple wooden crossbow. Effective and easy to fire!
- Deals an additional 4 damage per action used.

[LVL 1 Armor] Dapper Stovepipe - A rather dapper looking top hat, if a bit plain.
- Upon being hit, has a 20% chance to cause the attacker to gain Confusion (30% miss chance) next turn.

Paradox - 8/8 Inventory Slots used.
[LVL 3 Weapon] +1 Broadsword - Seems to be a mildly enchanted broadsword, with nothing more to it. Still cool, though.
- Adds 25 damage to an attack and negates up to a 15% chance of dodging.
[LVL 2 Weapon] Paradoxic Wand - A wand with the power to create and control previously unknown paradoxes.
- Deals an additional 10 damage to the Max Health of a creature, due to mind-breaking paradoxes implanted within.
[LVL 2 Weapon] Pinpoint Needles - Two needles with weak-point sensing tech inside, allowing them to be incredibly precise with their aim.
- Deals an additional 10 damage per action, with a 10% chance to double all damage dealt in the attack.
[LVL 2 Weapon] Chipped Pickaxe - An iron pickaxe with a small chip in it. Seems effective at what it does.
- Adds 20 damage per action to an attack used to break down walls and other structures.
[LVL 1 Weapon] Schrodinger's Wand - A wand with the power to make its enemies in an unknown state until looked at again.
- Deals an additional 2 damage per action to the Max Health of the target.
[LVL 1 Weapon] Microscope Needles - Needles with near surgical precision. Has a magnifying glass attached as well to aid in a user's perception.
- Deals an additional 3 damage per action, with a 5% chance to double the attack's damage.

[LVL 3 Armor] Destiny Scarf - A dark-blue scarf with several bright teal markings across its surface.
- Grants the wearer a 10% chance to dodge an attack, and reduces the damage by 10 Attack when something does hit.
[LVL 1 Armor] Lucky Ribbon - A green ribbon... simple enough, honestly. It does blend in with the scales, though.
- Grants a 5% dodge chance to the player wearing it per attack.

Sdieve - 6/8 Inventory Slots used.
[LVL 3 Weapon] +1 Broadsword - Seems to be a mildly enchanted broadsword, with nothing more to it. Still cool, though.
- Adds 25 damage to an attack and negates up to a 15% chance of dodging.
[LVL 3 Weapon] Formation Computator [Cooldown: 0/2] - A far more capable computer, running the latest in calculation technologies!
- Usable to add roughly 50 damage per action or a weaker status effect to an attack using formations. Has a cooldown of 2 turns.
[LVL 2 Weapon] Chipped Pickaxe - An iron pickaxe with a small chip in it. Seems effective at what it does.
- Adds 20 damage per action to an attack used to break down walls and other structures.
[LVL 1 Weapon] Formation Calculator [Cooldown: 3/3] - A lightweight laptop with a bunch of programs on it for creating and designing formations.
- Usable to add roughly 10 damage and an average chance of a status effect to a formation per action. Has a cooldown of 3 turns.

[LVL 1 Consumable] Encyclopedia of Magical Structures [1/3 Uses] - A purple leather-bound book filled with magic... perhaps this will have some info?
- Two functions here: Either can be used to learn for lore [0 charges used] or can create an example for 1 charge. Examples have varying effects.

[LVL 2 Passive] Heaven Comms Router - A small device, capable of being carried in a pocket. It works!
- Enables communications with Heaven, or what remains of it. From there, who knows what you can do?

- Backup Alchemiter
- $140

Shin Kicker (Plague) - 7/8 Inventory Slots used.
[LVL 1 Weapon] Returning Shot - A shotgun that fires spherical bullets attached by a string. The bullets also can retreat back to their holster, oddly enough.
- When used, splits actions given to deal damage to two different entities, adding 3 damage per action to each attack.
[LVL 1 Weapon] Lightning Mirror - A mirror rimmed with a coppery substance. Seems usable as a magical weapon, somehow...
- Adds 2 Damage to the attack per action, 10% chance for Paralyzed (70% chance to not move) for 1 turn as well.
[LVL 1 Weapon] Airy Sword - A sword imbued with minor air magics, giving the creator some lesser control over the winds.
- Deals an additional 4 damage per action using it.
[LVL 1 Weapon] Slugger - Literally just a baseball bat with a revolver taped onto the handle.[/COLOR]
- Deals 3 damage with a 10% chance of inflicting Stunned (misses actions) for 1 turn.

[LVL 1 Armor] Golden Watch - A golden watch. If you look closely, it seems to always be exactly on time, no matter what.
- When hit, has a 20% chance to give Slowed (-10% Attack Damage) on the attacker in return.

[LVL 1 Consumable] Health Amplifier [4/4 Uses] - A mix between radio and medical kits, boosting the signal of one's vitals to somehow restore their health.
- When used, restores 30 HP to anything on the field.
[LVL 1 Consumable] Six-Color Shooter [4/6 Uses]
- A rather colorful revolver with crayons seemingly loaded into the slots for a bullet.
- Uses one of your actions to fire a crayon, with varying effects based on its color. Remaining Colors: Orange, Green, Blue, Purple

Splashcat - 8/8 Inventory Slots used.
[LVL 3 Weapon] Reactionary Bat - A bat that seems to react to the slightest touch of anything upon its wooden surface.
- When attacks are countered, allows the user to take up to 40 of the countered damage and sends it back at the original attacker as an action. This damage is still able to be countered.
[LVL 3 Weapon] Texter's Rifle - A black and white rifle-typewriter... thing. Uses the power of wordplay and the three appeals to deal damage to opponents.
- Deals anywhere from 15-25 extra damage per Action, now dependent on quality wordplay! This can include puns, but it's not exclusively those anymore.
[LVL 2 Weapon] Chemist's Wand - A wand that looks a bit like a really narrow beaker, but more durable and closed off. An unknown liquid sloshes inside.
- Adds 8 damage to attacks utilizing it, along with a 20% chance of Chemical Confliction (10 damage to another enemy) occurring.
[LVL 1 Weapon] Periodic Wand - A wand with a really, really small version of the Periodic Table wrapped around its side lengthwise.
- Adds 3 damage per action to attacks. Also has a 20% chance to trigger Chemical Reaction (3 damage to another enemy) once a turn.
[LVL 1 Weapon] Wordy Gun - An inexplicably ink-stained pistol. Fires puns so bad they hurt.
- Adds 2-4 damage per action to attacks using it. Damage dependent on the quality of the pun, with "worse" puns dealing more.

[LVL 3 Armor] Warded Dress - A nice dress, but seems somewhat stiff when given a second glance. Still very magic, lightning, and bulletproof.
- Deducts 20 damage from the total you take per attack. Rather nice effects, too!
[LVL 1 Armor] Bulletproof Dress - A rather nice looking dress! You'd never guess it was infused with kevlar at first glance.
- Deducts 2 damage from the total you take every attack.

[LVL 2 Consumable] Capcharoid Camera [4/5 Uses] - A camera that prints out Homestuck-styled Capchalouge Cards for anything it takes a picture of.
- Can be used as an action to easily determine how to alchemize something! Does not tell the level, though.

Winkins - 1/8 Inventory Slots used.
[LVL 3 Weapon] Hunter's Longbow - A longbow made of sturdy oak, complete with plenty of fletched arrows made of the same tree.
- Adds 15 damage per action, or 30 per action if more than one action is used in the attack.

Xorm - 4/8 Inventory Slots used.
[LVL 3 Weapon] Octuple Barreled Shotgun - It's taken on a standard revolver design, but with 8 slots for shotgun shells. Also, the barrel still unhinges.
- Adds 25 damage per Action to an attack. Still rather simple, but effective...
[LVL 2 Weapon] Berserker's Helm - The weapon of a monster. Focuses attention on one target and one target only.
- Adds 18 damage per action to an attack's damage, at the tradeoff of being focused on one person until they're dead.

[LVL 2 Armor] Formation Badge - A small badge with the same coloration and everything as the uniform of a Formation Soldier.
- Takes 10 damage off every attack launched at you, along with showing loyalty to the PG side.
[LVL 1 Armor] Reactive Shield [8/20 Shields] - A shield that builds up deflection energy over time, thankfully compressed into a small trinket on your form.
- Builds up 2 HP of shield per turn. When you're hit, the damage is first taken from the shield and then your health bar. Caps at 20 Shields.

[AFK]Alastair(?) - 0/8 Inventory Slots used.
Nothing yet!

[AFK]Mr. Reception - 4/8 Inventory Slots used.
[LVL 1 Weapon] S.FX Flamethrower Gauntlet - A flamethrower that somehow, can achieve a variety of special effects. Way ahead of its time!
- Adds 3 damage to the end attack per action with a 20% chance to inflict Burn (2 damage per turn) for 2 turns.
[LVL 1 Weapon] Light-Tech Gauntlet - A gauntlet capable of controlling many different stage lighting effects, along with electricity.
- Adds 1-5 damage to the end attack per action. The actual amount depends on the flashiness of the attack.

[LVL 1 Armor] Radio Rocket Boots - A normally silent pair of rocket boots, but can be tuned somehow to a specific AM station. Nifty!
- The wearer has a 5% chance to dodge an attack.

[LVL 1 Consumable] Health Amplifier [4/4 Uses] - A mix between radio and medical kits, boosting the signal of one's vitals to somehow restore their health.
- When used, restores 30 HP to anything on the field.

Stick Figure Guy (GAWR) - 1/8 Inventory Slots used.
[LVL 2 Weapon] CI-84 - A graphing calculator, complete with the user's manual. It appears to be able to do quite a few odd things, though.
- Grants +10 damage per action to any attacks regarding clever usage of mathematics.

The Frazzled Inventor - 0/8 Inventory Slots used.
Nothing yet!

Wondertainment - 1/8 Inventory Slots used.
[LVL 2 Weapon] Anomaly Staff - A black staff with veins of gold throughout. It doesn't seem like it's at full power...
Grants +12 damage to a basic attack per action.

[AG] Foodstuff Coloration Person - 500/500 HP - 38 CP
[AG] Gold - 500/500 HP, 4 CP
[AG] Ninjatwist_ - 500/500 HP - 25 CP
[AG] Paradox - 472/472 HP - 7 CP (Must defeat Xorm to regain lost Max HP!)
[N] Sdieve - "500/500" HP - 17 CP (Has 2 Attack Shields!)
[AG] Shin Kicker (Plague) - 475/500 HP - 6 CP
[AG] Splashcat - 335/500 HP - 10 CP
[N] Winkins - 465/500 HP - 2 CP
[PG] Xorm - 358/500 HP - 5 CP
[AG][AFK] Alastair??????? - 500/500 HP - 2 CP
[AG][AFK] Mr. Reception - 500/500 HP - 0 CP
[AG][AFK] Stick Figure (GAWR) - 500/500 HP - 8 CP
[AG][AFK] The Frazzled Inventor - 500/500 HP - 0 CP
[AG][AFK] Wondertainment - 500/500 HP - 6 CP

Godmodder HP - 69/70
Field Effect: RADIO ZONE! [Lasts 2 more turns or until dispelled!]
- All entities that choose a frequency have a 50/50 chance to dodge attacks!
- This effect can be negated if the attacker has a frequency exactly double or half of the defender's.
- Frequencies for both you and your entities can be chosen as a free action once a turn.

Current Players - Xorm (Frequency 5) Paradox (Frequency 6), Gold (No Frequency), Splashcat (Frequency 10)

[AG - Gold] Armed Bot - 200/200 HP, 50 Attack (No Frequency)

[N - Xorm] Kama - 125/250 HP, 80 Attack(10% chance of critical, doubling damage), Dodges 15% of all attacks (Frequency 3)

[PG - Xorm] Radio Towers (x3) - 180/180 HP, Radio Zone Broadcast [ON]
Current Players - None!

[AG - Mr. Reception] Wicked Witch of the Wavelength - 300/300 HP, 25 HP Regen per turn, 5 10 damage Attacks + Weakened (-5 Attack) for two turns. Also inflicts Weakened when hit. This can stack!

[N] Wall - 2000/2000 HP
Current Players - Winkins

[N - Winkins] Iceberg - 400/400 HP, 10 Defense, Frost Breath [Deals 60 damage and inflicts Frost (Can only move 1 zone away) for two turns.]
[N - Winkins] Glacier Huskies (x3) - 110/110 HP, Frost Breath (x3) [Deals 45 Damage and inflicts Frost (Can only move 1 zone away) for two turns.]

[N] Talc Deposit - 0/500 HP - Recharges in 4 turns!
Current Players - Shin Kicker

[AG - Splashcat] Mirror Golem - 200/580 HP, 10 HP Regen per turn, 90 Attack, + Copy Ability: gains a permanent bonus based on whatever it attacked last! Attack multiplies by 1.5x when below half (290) HP.

[RS] Murai - 500/500 HP, 9 CP
Current Players: Foodstuff Coloration Person

[RS] Forcefield Projector - -1000/-1000 Shields, heals for -100 HP every turn! Protects the entire zone.
Current Players: Sdieve

[PG] Broken Power Anchor
Current Players - None!

[N] Telescope - Usable to look at a faraway place!
Current Players - Ninjatwist

[RS] Jake - 500/500 HP, 10 CP

[PG] ???
 
CP:7
Build:3330
Lv 1:905
Lv 2:480
Lv 3:150


(x3)(Counterattack)(Paradoxic Wand)(Pinpoint Needles)
The Dragon inhales as the Light grows intense and becomes blinding. When Xorm(@KitRougard) opens their eyes again, it is not at the Outpost where they stand with the Paradox.

In a Hall of Polished Ceramic Tiles and Golden Arches, The Paradoxical Dragon stands before Xorm.

But he looks different, perhaps a slightly different hue of Green, a different arrangement of horns and spikes.

"Howdy."

"Nice to see you here. Well, maybe not."

"Well, let's cut to business, shall we??"

He immediately attacks Xorm with a barrage of bones and lasers, forming intricate patterns at light speed that trap Xorm in near-inescapable patterns. With each strike, an echo of the pain of Xorm's Soul-breaking attack on Paradox is felt.

The Dragon then ends their attack and creates waves of fireballs and crystal shards that home in onto Xorm, darting between Dimensions and sewing shut loopholes as they hit Xorm. Like all attacks, they each have a physical and soul component.

Meanwhile….in the past(this is the unaccounted action, not this turns 3 actions)

The Dragon takes the attack of Kama head-on, letting blood flow through the valley.

"Heh."

Taking into account the Paradox of his last action being unaccounted for, this Paradox performs a rubber-banding move. Taking advantage of the shock from Kama of him just taking the attack to immediately lag-teleport behind her for a final blow in case the last one didn't work.

"Sorry, again."


Back in the Judgement Hall…

The Dragon of Judgement reverses course, attacking Xorm from behind and the sides with tangerine coloured blades and cyan coloured knives as periodically, homing projectiles of Paradoxical Lasers attempt to strike Xorm.

The Dragon mutters under their breath as they prepare another set of attacks, dodging Xorm's Bullets and brutal attacks with elegance and twitching the Wand like a Conductor's Baton.

The Wound is reflected onto his form and he is now bleeding.

He smiles.

Invoking the power of Knock, he converts the opening of the self to the opening of Doors, opening gateways to imagination and dimensions. Invoking the Mother of Ants, he turns the wound into a new power source as he turns it into a form of Desperation move, despite him being above 50% HP and such.

Now as he attacks, other Shard of Paradoxes and other Judges enter the fray.

A sudden darkening as a Shard of Darkness takes hold of Xorm's Heart and squeezes it for good measure while blinding them to further attacks.

"Some may say that this is unfair. They are right, but vindication is a powerful force"

Another flux, and within a pair of time stops, a Road Roller and a barrage of a few hundred knives converted from temporal paradoxes and moonsilver strike down Xorm.

Another flux, and the Dragon grins.

Invoking the Aspect of Breath, he converts his attacks to even bigger waves of fireballs, icicles, crystal shards, blades and bones.

Invoking the Aspect of Blood, he traps Xorm in a whirling cage of chains that bind them to a singular place, time and dimension.

Invoking the Aspect of Space, he rends space and teleports away from Xorm's attack while teleporting them into attacks deliberately.

Invoking the Aspect of Time, he cuts time out of the battle to recover and rest while at the same time forcing time skips onto Xorm to mess them up while changing patterns.

The Paradoxical Dragon than prepares his Final Attack.

Meanwhile…

The Dragon at the Outpost proceeds to collect the Core Crystal of Kama and waits for the signal. He Orders his Drone to head to the new area and using its amazing Scouting abilities, scout out all the areas it can safely reach and not get immediately shot/incinerated/Blasted/EMPed etc.

Back in the Hall…

The Judge prepares his statement and brings down the hammer onto the gavel.

Invoking the nature of colours and souls, he takes up seven hovering blades of Colour, made out of Seven Pinpoint Needles and throws them up into the air with a mental effort.

Up high in the air, the swords multiply into a barrage that blocks light from the incredibly high ceiling.

The Bell tolls eight times.

The first for Patience, as Blades of Cyan rain down from up high, striking down with a graceful serenity that makes it difficult to avoid attacks as the blades wait upon each other to perform coordinated attacks that defy the imagination. They render Xorm's Soul Cyan, and summon Ice Fields where they hit the Ground, making Xorm slip and fall as the Soul slides on solid ground and is caught by Ice while the Body...is the opposite. Another Paradox.

The second is for Bravery, as Blades of Orange rain down from the ceiling, striking down with such speed and ferocity, their edges thirsting for blood as they strike and home in onto Xorm to fulfill their task. They render Xorm's Soul Orange and summon explosions when they hit the ground, causing a minefield of care needed as Xorm becomes overfilled with energy, unable to stop and think about where to go to avoid the raining bombs and blades.

The third is for Integrity, as blades of Blue rain down from the Heavens, striking down with the balance of a ballet dancer and the surety of absolute self-confidence. They strike and poison Xorm with their doubts and disquiet. Plaguing them with uncertainty. They render Xorm's Soul Blue, which forces it to obey Gravity. Each time they strike the floor, the subjective gravity of Xorm changes, causing them to smack into walls, ceilings and floors as they do so.

The fourth is for Perseverance, as blades of Purple rain down from space, striking down over and over and over again, lifting themselves back up just to strike down again in an attempt to hit Xorm. They render Xorm's Soul Purple, binding it to the purple threads attached to the ends of the blades as they lift and strike down again, causing Xorm to get jerked about and go where they probably don't wish to be, getting struck down by blades in an unceasing storm.

The fifth is for Kindness, as the blades of Green form shields about themselves as they rain down from the Vast Above, encased in blunted shells of Green. Although they lack the sharp edge of the others, purposefully blunt they are, they still strike with solid blows and hits. They strike the floor and reverse the damage done to it, and healing up the Dragon from the accepted Wound as they drain energy from Xorm with their myriad strikes and hits as they turn Xorm's Soul Green, granting them a shield, but also a myriad of spears that seek to skew them.

The sixth is for Justice, as blades of Yellow rain down from the Judgement Hall's Ceiling. They strike down, summoning even more swords of translucent yellow as they strike down to render back damage done from the previous attack. With each strike on the Earth, bullets spew out from the cracks that seek out Xorm, bullets that seek to lodge themselves into their Soul for even more damage. They turn Xorm's Soul Yellow, allowing Xorm to shoot Bullets, but rendering them stuck on the floor, which, in addition to the bullet geysers, is a bad Time.

The Seventh is for Determination, as blades of Red rain down from all sides. They gleam with glee as they cut away at Time and Space, hiding in subdimensions, in the past and the future to strike at Xorm where they least expected it. From inside them if necessary. The Blades never strike the floor, for each them they would do, they create a Paradox that makes Xorm to be at the place where they strike instead, forcing Xorm to always be the target of the Sword Strikes.

The Eight, and final, toll of the Bell is for Hope, as all the blades of all colours rain down in a final smash, blending their colours until a pure white emerges. From all the blades, all their abilities combined, Xorm is hit by all the blades and Judged. Found wanting, they is then tossed back out as they are struck in all their weak points. Thus, they are expelled from the Hall, much hurting and back out to the Outpost.
 
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[Build] 2530 Build Grist
[LVL 1] 540 Talc
[LVL 2] 300 Gallium
[LVL 3] 180 Bismuth

[[Xorm? Problem. No time for formatting, or words, or songs. I have a problem here on the SubArbital Plane, and while I'll try to get it right, I can only do so much. Sub-Par Actionstorm incoming...]]

{{Gorilla. Is it really that bad?}}

[[Yes now shut up and let me write.]]


[[Update, my friend~ It was a hard sell but I pulled it off. Let's dance~]]

[[Get on with it then.]]

[Counter: Splashcat + 2CP: ...And Justice For All.]
Static cuts through Xorm's head, the rioting militia shaking him deeply... Until he realizes the focus on him is unfair. To judge one should be to judge all - So he looks up to the phones, and grimaces.
"Aye, I have sinned, and for this I repent." He growls. There's no glasses on his face, no dramatic static in his throat... Only true sorrow.
"But I will admit my mistake, and face my judgement. Can you all say the same?"
"How many times have you mangled the words to a song? Sung along to a remix, never giving a hum to the original, which fosters, forgotten?"
"Your samples and quotes, your 10 seconds of 'fair use'... In the face of an honest mistake, there are far greater sins that go unpunished."
"I accept judgement... So long as only he... Or her, or they, before any rules lawyers jump in... who is without melodic sin cast the first Execute."
And so Xorm stared into the skies clotted with callers... And saw the light starting to shine through. As they looked upon their playlists of stolen songs ripped from YouTube, or pirated from only the sketchiest of sites... Their collection of terrible songs and guilty pleasures... They hung up their phones in shame. Indeed, the Karma Police was a powerful militia... But their judgement was meant for all, not merely one. And with an elegant hand and a silver tongue, Xorm split the pain as it should have been dealt - A small mark on all their consciousnesses... Not enough to hurt, but enough to learn from.

"And now, I'll queue up a few more songs for you all, starting with Rag 'n' Bones Man - Human."

[Counter: Paradoxdragon + 2CP]
GENERIC RESPONSE. WORKING.

[Action 1: Recall Kama]
GENERIC ACTION. WORKING.

[Actions 2 + 3, +1 CP: Calling All Units]
GENERIC CRY FOR HELP. WORKING.

{{I really am screwed, aren't I?}}

[[For what it's worth, it's my fault. I'm sorry.]]
 
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>< Looks like the action was just charging after all.
> ...fudge. I really don't want to do this(what's that saying? this is a terrible idea and I hope I die? no, it's a bit less fatalistic then that...), but... I think, in order to survive... I'm going to have to find an intact Power Anchor.
...But that doesn't mean I'll be doing it directly. If I want to find something in a technically-infinite expanse, looking one step at a time is manifestly a fools task. Since the fort already has Walls, albeit somewhat broken ones... It'll probably be a decent place to fortify.
...no, that's a terrible idea, never mind. Why would I want a base that's visible from the ground? Ok, new plan. I walk to the crash site, descend the cliffs, phase through two meters of solid stone by manipulating my Self, and then start digging into the ground with the Chipped Pickaxe. Once a substantial amount of underground rocks are broken and loose, I eat them, phase back Up through the stone, climb the cliff, dump the rocks at the fort where they won't be amiss amid the rubble,and return to my hollowed underground area. Since natural caves exist, like the deposit, this should be undetectable geomatically. since there's no opening, it's not visible by land or sky. Since I dig beneath the Cliffs primarily, people will need to phase through quite some stone to get here if they don't know where the entrance is, and travel without altering the Self, or being inherently suited, will be difficult. And of course none of this will remotely make up for the complete lack of health.
To summarize, I make a map-unlisted cave place to work in.
> Using the Formation Calculator, and several loose rocks freed from the stone around me as I continue to expand the cave, I modify the formation from the previous round slightly. I leave the core functioning untouched, since the calculator isn't a good enough tool to improve on it, but I add in a solution for the inability to carry rocks out of this cave to expand it: A formation made of rocks and air, which turns Rocks into a mix of Earth Mana and Air, helping the formation from last round get started without a detectable mana footprint. Once I'm done, I have an... appreciable (collapsed-mana-crystal-based) Mana Supply up and running, the ability to expand my cave as needed, and the mana supply will keep growing without my input as long as the collapsed mana crystals have excess mana generation.
> +1 CP.
>< Say, I sent out that message a while ago... any players interested in my plane-based message yet?

E> Drone finishes current projects in 4->3. Drone projects: Mana Gathering, Player Assistance: Complete. Player Projection: in progress... Mana Generation: Pending.

CP:18->19
Grist: 3310->3460
Talc: 735->935
Galium: 430
Bismuth: 0->40
Items: Encyclopedia of Magical Structures [1/3]
Formation Calculator [2->3->0/3 Chargeup]
Heaven Comms Router
Broadsword +1
Formation Computer [0->1/2 Chargeup]
Alchemiter (Backup)
Assets:
Drone (Real)
Mana Gathering, P.Assistance Formations(Real)
Player Projection Formation (in progress...) (Real)
Mana Generation Formations (Pending.) (Real)
Mana Generation Formations (Cave in Orb) (1U)
 
CP: 4
Armed Bot

I stand in the Radio Zone and choose a Frequency of 9. Armed Bot immediately starts playing music without my instructions throughout the entire field:




(Japanese: Uzou muzou hito no nari
English: A lot of bullshit, human nature)

(Japanese: Kyosei shinshou jingai aa Mononoke mitai da
English: Empty, illusory, uninhabited, ah like a ghost)

Following the music I reinforce my legs charge at Kama using Ren and my speed manipulation semblance, allowing me to disappear and appear in front of her with a swish of wind, reinforcing my arms and using Ko while focusing my Aura I slam my blade into her with an overhead swing cracking the ground beneath her feet.

(Japanese: Kyoshin tankai inochi yadoshi
English: With a calm and make mistakes)

(Japanese: Ato was pappara pa an nakami naki ningen
English: Furthermore, humans become stupid with bodies without content)

Armed Bot hacks into all the Radio Towers broadcasting the music to the people as well while shooting lasers and bullets at Kama.

(Japanese: Yoseru kitai fubyoudou an jinsei
English: The expectations that life brings are not fair)

(Japanese:
Sainou mo nai daijou hi nichijou ga
English: Without ability, to be opportunistic and unusual)

I fire with my magic gun and block with my sword, weaving through her attacks with the flow of the music.

Until...

(Japanese:
YAMI WO HARATTE, YAMI WO HARATTE!!!
English: CLEANSE THE DARKNESS, CLEANSE THE DARKNESS!!!)

As the climactic chorus plays, I
reinforce my entire body and use Ken on my body as well while using Ryu and Aura to strengthen my arms and legs.

Then I cut myself bleeding onto my blade, with a single thought the wound seals up instantly.

Forcing my
semblance, speed manipulation to its limits I moving at near-supersonic speeds, causing hurricane-like winds to batter the field from the speed and power I was wielding.

With the savageness and strength of a berserker and the skill of a surgeon, I slash at Kama.


The ground shook, trembled, broke, cracked, flew, and cratered beneath our feet sending dust and rubble into the air.

However, that was not all, as my limbs cracked like whips surpassing the speed of sound, my blade suddenly bursts into blood-red flame like a rocket. Using the Magecraft technique known as Alteration to make my blood a combustible, explosive, corrosive liquid.

My now acidic blood combusts like fireworks coloring my blade bright red.

Cutting, slicing, slashing, ripping, tearing, liquifying, melting, dissolving, burning, igniting, blistering, searing, scorching, boiling, broiling, baking, roasting, sizzling, cauterizing through Kama's body as I slice her to pieces.

(Japanese: Sekai ga matteru kono isshun wo
English: The world is waiting for me for times like this)
 
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(Focused Action)(Some Fluff and Specializing a Doggo: Aurora!)
As time flies by in the cave, I finally get around to figuring out another Name! Calling over the only female Glacier Husky first then the rest of the group to come around, Winks stretches his hands as he prepares to perform a maneuver... A move that was practiced over years of practicing by giving headpats to over hundreds of bunnies each and everyday... the LEGENDARY 100%-EFFICIENCY-MULTIPLE-PARRAREL-HIGH-SPEED-HEADPATS.

Winks hands blur as he's guided by his returning memories, touching, rubbing, and patting the huskies heads as it felt like it never left their heads to pat the other doggo beside them. Satisfaction bloom over the huskies faces and that soon turns euphoric as they tumble over in pure ecstasy. As the female husky tumbles unto his lap, Winks catches the good girl and told her her Name. From now she will be called... Aurora. And just like the last Naming, the change started immediately, the fur puffs up a bit, turning fluffier and the mane grow much larger... But more noticeably, lights flowed from the newly named husky, forming actual string of aurora lights to drift around her form... giving soothing lights that as Winks started to notice his wounds actually closing from being near her!

CP: 2
Grist Count:
[Build] 1430 Build Grist
[LVL 1] 390 Talc
[LVL 2] 300 Gallium
[LVL 3] 90 Bismuth

Alchemies:
[LVL 3 Weapon] Hunter's Longbow - A longbow made of sturdy oak, complete with plenty of fletched arrows made of the same tree.
- Adds 15 damage per action, or 30 per action if more than one action is used in the attack.
 
Last edited:
[[Dammit, Editwindow closed on me. Arbiter, please disregard my previous comment... started it in a panic, which is no longer in play.]]

[Build] 2530 Build Grist
[LVL 1] 540 Talc
[LVL 2] 300 Gallium
[LVL 3] 180 Bismuth

[Counter: Splashcat + 2CP: ...And Justice For All.]
Static cuts through Xorm's head, the rioting militia shaking him deeply... Until he realizes the focus on him is unfair. To judge one should be to judge all - So he looks up to the phones, and grimaces.
"Aye, I have sinned, and for this I repent." He growls. There's no glasses on his face, no dramatic static in his throat... Only true sorrow.
"But I will admit my mistake, and face my judgement. Can you all say the same?"
"How many times have you mangled the words to a song? Sung along to a remix, never giving a hum to the original, which festers, forgotten?"
"Your samples and quotes, your 10 seconds of 'fair use'... In the face of an honest mistake, there are far greater sins that go unpunished."
"I accept judgement... So long as only he... Or her, or they, before any rules lawyers jump in... who is without melodic sin cast the first Execute."
And so Xorm stared into the skies clotted with callers... And saw the light starting to shine through. As they looked upon their playlists of stolen songs ripped from YouTube, or pirated from only the sketchiest of sites... Their collection of terrible songs and guilty pleasures... They hung up their phones in shame. Indeed, the Karma Police was a powerful militia... But their judgement was meant for all, not merely one. And with an elegant hand and a silver tongue, Xorm split the pain as it should have been dealt - A small mark on all their consciousnesses... Not enough to hurt, but enough to learn from.

"And now, I'll queue up a few more songs for you all, starting with Rag 'n' Bones Man - Human."

[Counter: Paradoxdragon + 2CP]
I'm only human-
I'm only-
I'm only-
I'm only human- human.

The song starts slow... Right as he slips between dimensions. It takes him a moment to figure out where he is... It's a soulscape.

Soulscapes are dangerous places for anyone, even the one whose soul it's for. As evidenced by the bones, lasers, and bone lasers that fire on him almost instantly.

Looks like a bad time... Man, are my sins creeping up my back, or what? Xorm thinks fondly. It's actually fun to dodge all 23 rounds. He had to do that once, when he had to purge the Underworld for a Tale. In hindsight, that Tale was hardly worth it. That Tale from Under faded into Sands too fast.

Fireballs and crystal shards, a similar song and dance. Though these were more erratic... And more in sync with Xorm, due to his inherent dimensional instability. A few clipped him. Scarred him... And reminded him.

Brought him to a revelation. In the soulscape, time tended to desync... As such, only now did the next line ring free.


Maybe I'm foolish
Maybe I'm blind
Thinkin' I can see through this
And see what's behind
Got no way to prove it

So maybe I'm lyin'

In a soulscape, everything has a meaning. And revelations could be the end of a world.

The Wound, the Knock, the call of an Hour. While he may have forced the attack... It was planned. He temporarily went blind, deaf, numb. His scales turned to scars as Secret Histories aligned to give him the Edge he needed... He was as an Hour, he was the Colonel. For a minute, anyway. But it was enough to shake the Influence of the Mother of Ants, and that was enough.

But I'm only human after all
I'm only human after all
Don't put your blame on me

Don't put your blame on me

His soul pressed, he barely had time to look up and see...
A road roller and a few thousand knives?
Original. But here, a strong enough soul could take a Stand and own The World... So he did, dodging lethal rain before disappearing for long enough to allow his foe to gloat. Then he made his dramatic reveal...

Take a look in the mirror
And what do you see?
Do you see it clearer
Or are you deceived

In what you believe?

And was pinned by Aspects, locked inside a box of bullethell. There was no real escape from the amount of sheer paradoxical force that held him still.

Cause I'm only human after all
You're only human after all
Don't put the blame on me
Don't put your blame on me


The bell tolled for Patience, the first of a soul's virtues. And he knew there was nothing he could do but lie still, wait for the end.

An end that would never come. The lesson of Patience was taught in a twisted way - One who waited, rather than reacting, would find themselves unharmed by the Bell's tone.

Bell two for Bravery. A virtue learned only by fools and the fearful. Xorm was both.


Some people got the real problems
Some people out of luck
Some people think I can solve them
Lord heavens above


So Xorm, knowing the time for patience was over, RUSHED the source of the blade barrage... And they parted like the seas before Moses, because Xorm shoved aside Fear long enough to be considered Brave.

I'm only human after all
I'm only human after all
Don't put the blame on me
Don't put the blame on me


Three for Integrity. From this, Xorm struggled. What if he failed? What if he died here? What if he couldn't save Kama...

Just like he couldn't save so many others?

No, no, he couldn't crumble like that. He had learned from so many times that one simply had to do all they could... And all he could do was accept.

The soulscape was affected by his lesson... And though impact after impact shook him, no damage was dealt to his soul, only his 《figurative》 body.


Don't ask my opinion
Don't ask me to lie
Then beg for forgiveness
For making you cry
For making you cry


Perseverance he had already known. To be knocked down only to stand back up was a harsh skill... And as long as he stood back up, and wrenched those threads out of himself again, eventually he would find the end of that Bell's tone.

'Cause I'm only human after all
I'm only human after all
Don't put your blame on me
Don't put the blame on me


A kindness done for the fifth, which he takes in stride. But he was truly concerned for Kama, so he passed along the granted shields through his Driver's Link... And took the spears, as pain and suffering to be properly sustained. But he felt nothing from it... For he had fear for another, and passed his kindness. So the spears simply faded, unable to find their target.

Oh, some people got the real problems
Some people out of luck
Some people think I can solve them
Lord heavens above


Justice had already passed. He was found guilty, and so were the rest. To be tried twice for the same crimes was sacrilege, anathema for everything this virtue stood for. So he was found to be innocent, by proxy and precedent. His soul remained unmarred by way of twisted logic.

I'm only human after all
I'm only human after all
Don't put the blame on me
Don't put the blame on me
I'm only human
I make mistakes
I'm only human
That's all it takes
To put the blame on me
Don't put the blame on me


Determination he had held from the moment he arrived. Determination to punch the Godmodder. Determination to weaponize that around him. Determination to live.
So live he would. Even as the skies seared him, tried to tell him it was easier to just give up... He'd live.


'Cause I'm no prophet or Messiah
You should go looking somewhere higher

I'm only human after all
I'm only human after all
Don't put the blame on me
Don't put the blame on me


Hope... Failed him, however. For there was no such thing, not in a world like this. Not for him. Not for the Dragon... Not for anyone. Eventually everyone would die. And so hope was meaningless. A silly thought provided by those who left the future to others. Better to hold the future yourself.
Do not hope.
Simply do.


I'm only human
I do what I can
I'm just a man
I do what I can
Don't put the blame on me
Don't put your blame on me


Finally, he chose to SPARE himself this nonsense... Having reached the end of dialogue and attacks. He snapped back to his body, with only the slightest discomfort. His lessons learned, his scales ablaze with color...

[Something Has Changed. Gain Trait: Chromatic SOUL.]
[[Just another flavor-bit, nothing mechanical~]]

[Action 1: Recall Kama]
A single word escaped his lips in a panic, as he saw what had transpired... And he reached out a hand towards his Blade.

"Return!"

It was... Brutal. To return to a Cracked Core Crystal was painful, and Xorm saw it, felt it, knew it. But it was the only way to save them.

And so she slept restlessly, and Xorm turned to his final choice...

((Intent: Turn Kama into an item she can be summoned from later... At 1 HP. I mentioned it HURT, right? Item will drop if Xorm dies.))

[Actions 2 + 3, +1 CP: Calling All Units]
Sinful pride choked his throat, but his lessons in Virtues pushed him to do it. He opened a line of communication, on all channels (save for XORM's frequency, he wouldn't interrupt the tunes for $1 Million.)... and stated the facts.

"All [PG] units who can hear me, this is [PG] Player Xorm, Badge ID K17R021. I am located at the old Alchemiter Outpost, and have discovered an old Player Artefact I believe could be repurposed to our cause. However, I and my Entity have come under heavy Player fire, and as such... We need backup, fast. Or at least a pickup, out of this GORILLAstorm. Please respond if you can."

He didn't know if he'd actually reach anyone in his desperation. But he knew he had tried.

[[Meanwhile, on the "Sub-Arbiter" plane...]]
A wolf boy is seen choking on his own writing, keeled over in front of his computer.
"Gorilla. This is going to be... Tight."
His fingers ache, his mind raced, but he had to hold strong. After all, how could he escape this prison if his hard-won Avatar bit it?
"Stay with me, Xorm, just gotta get a Favor outta Him..." He mutters, regaining his composure.

[[End Sidestory]]
 
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